diff --git a/code/game/objects/items/tools.dm b/code/game/objects/items/tools.dm
index 5c901ca4bd..d3f5a12faa 100644
--- a/code/game/objects/items/tools.dm
+++ b/code/game/objects/items/tools.dm
@@ -1,1580 +1 @@
-#define WELDER_FUEL_BURN_INTERVAL 13
-/* Tools!
- * Note: Multitools are /obj/item/device
- *
- * Contains:
- * Wrench
- * Screwdriver
- * Wirecutters
- * Welding Tool
- * Crowbar
- */
-
-/*
- * Wrench
- */
-/obj/item/wrench
- name = "wrench"
- desc = "A wrench with common uses. Can be found in your hand."
- icon = 'icons/obj/tools.dmi'
- icon_state = "wrench"
- lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
- righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
- flags_1 = CONDUCT_1
- slot_flags = SLOT_BELT
- force = 5
- throwforce = 7
- w_class = WEIGHT_CLASS_SMALL
- usesound = 'sound/items/ratchet.ogg'
- materials = list(MAT_METAL=150)
- origin_tech = "materials=1;engineering=1"
- attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
- toolspeed = 1
- armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30)
-
-/obj/item/wrench/suicide_act(mob/user)
- user.visible_message("[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!")
- playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1)
- return (BRUTELOSS)
-
-/obj/item/wrench/cyborg
- name = "automatic wrench"
- desc = "An advanced robotic wrench. Can be found in construction cyborgs."
- toolspeed = 0.5
-
-/obj/item/wrench/brass
- name = "brass wrench"
- desc = "A brass wrench. It's faintly warm to the touch."
- resistance_flags = FIRE_PROOF | ACID_PROOF
- icon_state = "wrench_brass"
- toolspeed = 0.5
-
-/obj/item/wrench/abductor
- name = "alien wrench"
- desc = "A polarized wrench. It causes anything placed between the jaws to turn."
- icon = 'icons/obj/abductor.dmi'
- icon_state = "wrench"
- usesound = 'sound/effects/empulse.ogg'
- toolspeed = 0.1
- origin_tech = "materials=5;engineering=5;abductor=3"
-
-/obj/item/wrench/power
- name = "hand drill"
- desc = "A simple powered hand drill. It's fitted with a bolt bit."
- icon_state = "drill_bolt"
- item_state = "drill"
- lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
- righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
- usesound = 'sound/items/drill_use.ogg'
- materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
- origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get
- force = 8 //might or might not be too high, subject to change
- w_class = WEIGHT_CLASS_SMALL
- throwforce = 8
- attack_verb = list("drilled", "screwed", "jabbed")
- toolspeed = 0.25
-
-/obj/item/wrench/power/attack_self(mob/user)
- playsound(get_turf(user),'sound/items/change_drill.ogg',50,1)
- var/obj/item/wirecutters/power/s_drill = new /obj/item/screwdriver/power
- to_chat(user, "You attach the screw driver bit to [src].")
- qdel(src)
- user.put_in_active_hand(s_drill)
-
-/obj/item/wrench/power/suicide_act(mob/user)
- user.visible_message("[user] is pressing [src] against [user.p_their()] head! It looks like [user.p_theyre()] trying to commit suicide!")
- return (BRUTELOSS)
-
-/obj/item/wrench/medical
- name = "medical wrench"
- desc = "A medical wrench with common(medical?) uses. Can be found in your hand."
- icon_state = "wrench_medical"
- force = 2 //MEDICAL
- throwforce = 4
- origin_tech = "materials=1;engineering=1;biotech=3"
- attack_verb = list("wrenched", "medicaled", "tapped", "jabbed", "whacked")
-
-/obj/item/wrench/medical/suicide_act(mob/living/user)
- user.visible_message("[user] is praying to the medical wrench to take [user.p_their()] soul. It looks like [user.p_theyre()] trying to commit suicide!")
- // TODO Make them glow with the power of the M E D I C A L W R E N C H
- // during their ascension
-
- // Stun stops them from wandering off
- user.Stun(100, ignore_canstun = TRUE)
- playsound(loc, 'sound/effects/pray.ogg', 50, 1, -1)
-
- // Let the sound effect finish playing
- sleep(20)
-
- if(!user)
- return
-
- for(var/obj/item/W in user)
- user.dropItemToGround(W)
-
- var/obj/item/wrench/medical/W = new /obj/item/wrench/medical(loc)
- W.add_fingerprint(user)
- W.desc += " For some reason, it reminds you of [user.name]."
-
- if(!user)
- return
-
- user.dust()
-
- return OXYLOSS
-
-/*
- * Screwdriver
- */
-/obj/item/screwdriver
- name = "screwdriver"
- desc = "You can be totally screwy with this."
- icon = 'icons/obj/tools.dmi'
- icon_state = "screwdriver"
- item_state = "screwdriver"
- lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
- righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
- flags_1 = CONDUCT_1
- slot_flags = SLOT_BELT
- force = 5
- w_class = WEIGHT_CLASS_TINY
- throwforce = 5
- throw_speed = 3
- throw_range = 5
- materials = list(MAT_METAL=75)
- attack_verb = list("stabbed")
- hitsound = 'sound/weapons/bladeslice.ogg'
- usesound = 'sound/items/screwdriver.ogg'
- toolspeed = 1
- armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30)
- var/random_color = TRUE //if the screwdriver uses random coloring
- var/static/list/screwdriver_colors = list(\
- "blue" = rgb(24, 97, 213), \
- "red" = rgb(149, 23, 16), \
- "pink" = rgb(213, 24, 141), \
- "brown" = rgb(160, 82, 18), \
- "green" = rgb(14, 127, 27), \
- "cyan" = rgb(24, 162, 213), \
- "yellow" = rgb(213, 140, 24), \
- )
-
-/obj/item/screwdriver/suicide_act(mob/user)
- user.visible_message("[user] is stabbing [src] into [user.p_their()] [pick("temple", "heart")]! It looks like [user.p_theyre()] trying to commit suicide!")
- return(BRUTELOSS)
-
-/obj/item/screwdriver/Initialize()
- . = ..()
- if(random_color) //random colors!
- var/our_color = pick(screwdriver_colors)
- add_atom_colour(screwdriver_colors[our_color], FIXED_COLOUR_PRIORITY)
- update_icon()
- if(prob(75))
- pixel_y = rand(0, 16)
-
-/obj/item/screwdriver/update_icon()
- if(!random_color) //icon override
- return
- cut_overlays()
- var/mutable_appearance/base_overlay = mutable_appearance(icon, "screwdriver_screwybits")
- base_overlay.appearance_flags = RESET_COLOR
- add_overlay(base_overlay)
-
-/obj/item/screwdriver/worn_overlays(isinhands = FALSE, icon_file)
- . = list()
- if(isinhands && random_color)
- var/mutable_appearance/M = mutable_appearance(icon_file, "screwdriver_head")
- M.appearance_flags = RESET_COLOR
- . += M
-
-/obj/item/screwdriver/get_belt_overlay()
- if(random_color)
- var/mutable_appearance/body = mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "screwdriver")
- var/mutable_appearance/head = mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "screwdriver_head")
- body.color = color
- head.overlays += body
- return head
- else
- return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', icon_state)
-
-/obj/item/screwdriver/attack(mob/living/carbon/M, mob/living/carbon/user)
- if(!istype(M))
- return ..()
- if(user.zone_selected != "eyes" && user.zone_selected != "head")
- return ..()
- if(user.disabilities & CLUMSY && prob(50))
- M = user
- return eyestab(M,user)
-
-/obj/item/screwdriver/brass
- name = "brass screwdriver"
- desc = "A screwdriver made of brass. The handle feels freezing cold."
- resistance_flags = FIRE_PROOF | ACID_PROOF
- icon_state = "screwdriver_brass"
- item_state = "screwdriver_brass"
- toolspeed = 0.5
- random_color = FALSE
-
-/obj/item/screwdriver/abductor
- name = "alien screwdriver"
- desc = "An ultrasonic screwdriver."
- icon = 'icons/obj/abductor.dmi'
- icon_state = "screwdriver_a"
- item_state = "screwdriver_nuke"
- usesound = 'sound/items/pshoom.ogg'
- toolspeed = 0.1
- random_color = FALSE
-
-/obj/item/screwdriver/power
- name = "hand drill"
- desc = "A simple powered hand drill. It's fitted with a screw bit."
- icon_state = "drill_screw"
- item_state = "drill"
- lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
- righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
- materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
- origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get
- force = 8 //might or might not be too high, subject to change
- w_class = WEIGHT_CLASS_SMALL
- throwforce = 8
- throw_speed = 2
- throw_range = 3//it's heavier than a screw driver/wrench, so it does more damage, but can't be thrown as far
- attack_verb = list("drilled", "screwed", "jabbed","whacked")
- hitsound = 'sound/items/drill_hit.ogg'
- usesound = 'sound/items/drill_use.ogg'
- toolspeed = 0.25
- random_color = FALSE
-
-/obj/item/screwdriver/power/suicide_act(mob/user)
- user.visible_message("[user] is putting [src] to [user.p_their()] temple. It looks like [user.p_theyre()] trying to commit suicide!")
- return(BRUTELOSS)
-
-/obj/item/screwdriver/power/attack_self(mob/user)
- playsound(get_turf(user),'sound/items/change_drill.ogg',50,1)
- var/obj/item/wrench/power/b_drill = new /obj/item/wrench/power
- to_chat(user, "You attach the bolt driver bit to [src].")
- qdel(src)
- user.put_in_active_hand(b_drill)
-
-/obj/item/screwdriver/cyborg
- name = "powered screwdriver"
- desc = "An electrical screwdriver, designed to be both precise and quick."
- usesound = 'sound/items/drill_use.ogg'
- toolspeed = 0.5
-
-/*
- * Wirecutters
- */
-/obj/item/wirecutters
- name = "wirecutters"
- desc = "This cuts wires."
- icon = 'icons/obj/tools.dmi'
- icon_state = null
- lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
- righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
- flags_1 = CONDUCT_1
- slot_flags = SLOT_BELT
- force = 6
- throw_speed = 3
- throw_range = 7
- w_class = WEIGHT_CLASS_SMALL
- materials = list(MAT_METAL=80)
- attack_verb = list("pinched", "nipped")
- hitsound = 'sound/items/wirecutter.ogg'
- usesound = 'sound/items/wirecutter.ogg'
- origin_tech = "materials=1;engineering=1"
- toolspeed = 1
- armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30)
-
-
-/obj/item/wirecutters/New(loc, var/param_color = null)
- ..()
- if(!icon_state)
- if(!param_color)
- param_color = pick("yellow","red")
- icon_state = "cutters_[param_color]"
-
-/obj/item/wirecutters/attack(mob/living/carbon/C, mob/user)
- if(istype(C) && C.handcuffed && istype(C.handcuffed, /obj/item/restraints/handcuffs/cable))
- user.visible_message("[user] cuts [C]'s restraints with [src]!")
- qdel(C.handcuffed)
- C.handcuffed = null
- if(C.buckled && C.buckled.buckle_requires_restraints)
- C.buckled.unbuckle_mob(C)
- C.update_handcuffed()
- return
- else
- ..()
-
-/obj/item/wirecutters/suicide_act(mob/user)
- user.visible_message("[user] is cutting at [user.p_their()] arteries with [src]! It looks like [user.p_theyre()] trying to commit suicide!")
- playsound(loc, usesound, 50, 1, -1)
- return (BRUTELOSS)
-
-/obj/item/wirecutters/brass
- name = "brass wirecutters"
- desc = "A pair of wirecutters made of brass. The handle feels freezing cold to the touch."
- resistance_flags = FIRE_PROOF | ACID_PROOF
- icon_state = "cutters_brass"
- toolspeed = 0.5
-
-/obj/item/wirecutters/abductor
- name = "alien wirecutters"
- desc = "Extremely sharp wirecutters, made out of a silvery-green metal."
- icon = 'icons/obj/abductor.dmi'
- icon_state = "cutters"
- toolspeed = 0.1
- origin_tech = "materials=5;engineering=4;abductor=3"
-
-/obj/item/wirecutters/cyborg
- name = "wirecutters"
- desc = "This cuts wires."
- toolspeed = 0.5
-
-/obj/item/wirecutters/power
- name = "jaws of life"
- desc = "A set of jaws of life, compressed through the magic of science. It's fitted with a cutting head."
- icon_state = "jaws_cutter"
- item_state = "jawsoflife"
- origin_tech = "materials=2;engineering=2"
- materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
- usesound = 'sound/items/jaws_cut.ogg'
- toolspeed = 0.25
-
-/obj/item/wirecutters/power/suicide_act(mob/user)
- user.visible_message("[user] is wrapping \the [src] around [user.p_their()] neck. It looks like [user.p_theyre()] trying to rip [user.p_their()] head off!")
- playsound(loc, 'sound/items/jaws_cut.ogg', 50, 1, -1)
- if(iscarbon(user))
- var/mob/living/carbon/C = user
- var/obj/item/bodypart/BP = C.get_bodypart("head")
- if(BP)
- BP.drop_limb()
- playsound(loc,pick('sound/misc/desceration-01.ogg','sound/misc/desceration-02.ogg','sound/misc/desceration-01.ogg') ,50, 1, -1)
- return (BRUTELOSS)
-
-/obj/item/wirecutters/power/attack_self(mob/user)
- playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1)
- var/obj/item/crowbar/power/pryjaws = new /obj/item/crowbar/power
- to_chat(user, "You attach the pry jaws to [src].")
- qdel(src)
- user.put_in_active_hand(pryjaws)
-/*
- * Welding Tool
- */
-/obj/item/weldingtool
- name = "welding tool"
- desc = "A standard edition welder provided by NanoTrasen."
- icon = 'icons/obj/tools.dmi'
- icon_state = "welder"
- item_state = "welder"
- lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
- righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
- flags_1 = CONDUCT_1
- slot_flags = SLOT_BELT
- force = 3
- throwforce = 5
- hitsound = "swing_hit"
- usesound = 'sound/items/welder.ogg'
- var/acti_sound = 'sound/items/welderactivate.ogg'
- var/deac_sound = 'sound/items/welderdeactivate.ogg'
- throw_speed = 3
- throw_range = 5
- w_class = WEIGHT_CLASS_SMALL
- armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 30)
- resistance_flags = FIRE_PROOF
-
- materials = list(MAT_METAL=70, MAT_GLASS=30)
- origin_tech = "engineering=1;plasmatech=1"
- var/welding = 0 //Whether or not the welding tool is off(0), on(1) or currently welding(2)
- var/status = TRUE //Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower)
- var/max_fuel = 20 //The max amount of fuel the welder can hold
- var/change_icons = 1
- var/can_off_process = 0
- var/light_intensity = 2 //how powerful the emitted light is when used.
- var/burned_fuel_for = 0 //when fuel was last removed
- heat = 3800
- toolspeed = 1
-
-/obj/item/weldingtool/Initialize()
- . = ..()
- create_reagents(max_fuel)
- reagents.add_reagent("welding_fuel", max_fuel)
- update_icon()
-
-
-/obj/item/weldingtool/proc/update_torch()
- if(welding)
- add_overlay("[initial(icon_state)]-on")
- item_state = "[initial(item_state)]1"
- else
- item_state = "[initial(item_state)]"
-
-
-/obj/item/weldingtool/update_icon()
- cut_overlays()
- if(change_icons)
- var/ratio = get_fuel() / max_fuel
- ratio = Ceiling(ratio*4) * 25
- add_overlay("[initial(icon_state)][ratio]")
- update_torch()
- return
-
-
-/obj/item/weldingtool/process()
- switch(welding)
- if(0)
- force = 3
- damtype = "brute"
- update_icon()
- if(!can_off_process)
- STOP_PROCESSING(SSobj, src)
- return
- //Welders left on now use up fuel, but lets not have them run out quite that fast
- if(1)
- force = 15
- damtype = "fire"
- ++burned_fuel_for
- if(burned_fuel_for >= WELDER_FUEL_BURN_INTERVAL)
- remove_fuel(1)
- update_icon()
-
- //This is to start fires. process() is only called if the welder is on.
- open_flame()
-
-
-/obj/item/weldingtool/suicide_act(mob/user)
- user.visible_message("[user] welds [user.p_their()] every orifice closed! It looks like [user.p_theyre()] trying to commit suicide!")
- return (FIRELOSS)
-
-
-/obj/item/weldingtool/attackby(obj/item/I, mob/user, params)
- if(istype(I, /obj/item/screwdriver))
- flamethrower_screwdriver(I, user)
- else if(istype(I, /obj/item/stack/rods))
- flamethrower_rods(I, user)
- else
- return ..()
-
-
-/obj/item/weldingtool/attack(mob/living/carbon/human/H, mob/user)
- if(!istype(H))
- return ..()
-
- var/obj/item/bodypart/affecting = H.get_bodypart(check_zone(user.zone_selected))
-
- if(affecting && affecting.status == BODYPART_ROBOTIC && user.a_intent != INTENT_HARM)
- if(src.remove_fuel(1))
- playsound(loc, usesound, 50, 1)
- if(user == H)
- user.visible_message("[user] starts to fix some of the dents on [H]'s [affecting.name].", "You start fixing some of the dents on [H]'s [affecting.name].")
- if(!do_mob(user, H, 50))
- return
- item_heal_robotic(H, user, 15, 0)
- else
- return ..()
-
-
-/obj/item/weldingtool/afterattack(atom/O, mob/user, proximity)
- if(!proximity) return
-
- if(welding)
- remove_fuel(1)
- var/turf/location = get_turf(user)
- location.hotspot_expose(700, 50, 1)
- if(get_fuel() <= 0)
- set_light(0)
-
- if(isliving(O))
- var/mob/living/L = O
- if(L.IgniteMob())
- message_admins("[key_name_admin(user)] set [key_name_admin(L)] on fire")
- log_game("[key_name(user)] set [key_name(L)] on fire")
-
-
-/obj/item/weldingtool/attack_self(mob/user)
- switched_on(user)
- if(welding)
- set_light(light_intensity)
-
- update_icon()
-
-
-//Returns the amount of fuel in the welder
-/obj/item/weldingtool/proc/get_fuel()
- return reagents.get_reagent_amount("welding_fuel")
-
-
-//Removes fuel from the welding tool. If a mob is passed, it will try to flash the mob's eyes. This should probably be renamed to use()
-/obj/item/weldingtool/proc/remove_fuel(amount = 1, mob/living/M = null)
- if(!welding || !check_fuel())
- return 0
- if(amount)
- burned_fuel_for = 0
- if(get_fuel() >= amount)
- reagents.remove_reagent("welding_fuel", amount)
- check_fuel()
- if(M)
- M.flash_act(light_intensity)
- return TRUE
- else
- if(M)
- to_chat(M, "You need more welding fuel to complete this task!")
- return FALSE
-
-
-//Turns off the welder if there is no more fuel (does this really need to be its own proc?)
-/obj/item/weldingtool/proc/check_fuel(mob/user)
- if(get_fuel() <= 0 && welding)
- switched_on(user)
- update_icon()
- //mob icon update
- if(ismob(loc))
- var/mob/M = loc
- M.update_inv_hands(0)
-
- return 0
- return 1
-
-//Switches the welder on
-/obj/item/weldingtool/proc/switched_on(mob/user)
- if(!status)
- to_chat(user, "[src] can't be turned on while unsecured!")
- return
- welding = !welding
- if(welding)
- if(get_fuel() >= 1)
- to_chat(user, "You switch [src] on.")
- playsound(loc, acti_sound, 50, 1)
- force = 15
- damtype = "fire"
- hitsound = 'sound/items/welder.ogg'
- update_icon()
- START_PROCESSING(SSobj, src)
- else
- to_chat(user, "You need more fuel!")
- switched_off(user)
- else
- to_chat(user, "You switch [src] off.")
- playsound(loc, deac_sound, 50, 1)
- switched_off(user)
-
-//Switches the welder off
-/obj/item/weldingtool/proc/switched_off(mob/user)
- welding = 0
- set_light(0)
-
- force = 3
- damtype = "brute"
- hitsound = "swing_hit"
- update_icon()
-
-
-/obj/item/weldingtool/examine(mob/user)
- ..()
- to_chat(user, "It contains [get_fuel()] unit\s of fuel out of [max_fuel].")
-
-/obj/item/weldingtool/is_hot()
- return welding * heat
-
-//Returns whether or not the welding tool is currently on.
-/obj/item/weldingtool/proc/isOn()
- return welding
-
-
-/obj/item/weldingtool/proc/flamethrower_screwdriver(obj/item/I, mob/user)
- if(welding)
- to_chat(user, "Turn it off first!")
- return
- status = !status
- if(status)
- to_chat(user, "You resecure [src].")
- else
- to_chat(user, "[src] can now be attached and modified.")
- add_fingerprint(user)
-
-/obj/item/weldingtool/proc/flamethrower_rods(obj/item/I, mob/user)
- if(!status)
- var/obj/item/stack/rods/R = I
- if (R.use(1))
- var/obj/item/flamethrower/F = new /obj/item/flamethrower(user.loc)
- if(!remove_item_from_storage(F))
- user.transferItemToLoc(src, F, TRUE)
- F.weldtool = src
- add_fingerprint(user)
- to_chat(user, "You add a rod to a welder, starting to build a flamethrower.")
- user.put_in_hands(F)
- else
- to_chat(user, "You need one rod to start building a flamethrower!")
-
-/obj/item/weldingtool/ignition_effect(atom/A, mob/user)
- if(welding && remove_fuel(1, user))
- . = "[user] casually lights [A] with [src], what a badass."
- else
- . = ""
-
-/obj/item/weldingtool/largetank
- name = "industrial welding tool"
- desc = "A slightly larger welder with a larger tank."
- icon_state = "indwelder"
- max_fuel = 40
- materials = list(MAT_GLASS=60)
- origin_tech = "engineering=2;plasmatech=2"
-
-/obj/item/weldingtool/largetank/cyborg
- name = "integrated welding tool"
- desc = "An advanced welder designed to be used in robotic systems."
- toolspeed = 0.5
-
-/obj/item/weldingtool/largetank/flamethrower_screwdriver()
- return
-
-
-/obj/item/weldingtool/mini
- name = "emergency welding tool"
- desc = "A miniature welder used during emergencies."
- icon_state = "miniwelder"
- max_fuel = 10
- w_class = WEIGHT_CLASS_TINY
- materials = list(MAT_METAL=30, MAT_GLASS=10)
- change_icons = 0
-
-/obj/item/weldingtool/mini/flamethrower_screwdriver()
- return
-
-/obj/item/weldingtool/abductor
- name = "alien welding tool"
- desc = "An alien welding tool. Whatever fuel it uses, it never runs out."
- icon = 'icons/obj/abductor.dmi'
- icon_state = "welder"
- toolspeed = 0.1
- light_intensity = 0
- change_icons = 0
- origin_tech = "plasmatech=5;engineering=5;abductor=3"
-
-/obj/item/weldingtool/abductor/process()
- if(get_fuel() <= max_fuel)
- reagents.add_reagent("welding_fuel", 1)
- ..()
-
-/obj/item/weldingtool/hugetank
- name = "upgraded industrial welding tool"
- desc = "An upgraded welder based of the industrial welder."
- icon_state = "upindwelder"
- item_state = "upindwelder"
- max_fuel = 80
- materials = list(MAT_METAL=70, MAT_GLASS=120)
- origin_tech = "engineering=3;plasmatech=2"
-
-/obj/item/weldingtool/experimental
- name = "experimental welding tool"
- desc = "An experimental welder capable of self-fuel generation and less harmful to the eyes."
- icon_state = "exwelder"
- item_state = "exwelder"
- max_fuel = 40
- materials = list(MAT_METAL=70, MAT_GLASS=120)
- origin_tech = "materials=4;engineering=4;bluespace=3;plasmatech=4"
- var/last_gen = 0
- change_icons = 0
- can_off_process = 1
- light_intensity = 1
- toolspeed = 0.5
- var/nextrefueltick = 0
-
-/obj/item/weldingtool/experimental/brass
- name = "brass welding tool"
- desc = "A brass welder that seems to constantly refuel itself. It is faintly warm to the touch."
- resistance_flags = FIRE_PROOF | ACID_PROOF
- icon_state = "brasswelder"
- item_state = "brasswelder"
-
-
-/obj/item/weldingtool/experimental/process()
- ..()
- if(get_fuel() < max_fuel && nextrefueltick < world.time)
- nextrefueltick = world.time + 10
- reagents.add_reagent("welding_fuel", 1)
-
-
-/*
- * Crowbar
- */
-
-/obj/item/crowbar
- name = "pocket crowbar"
- desc = "A small crowbar. This handy tool is useful for lots of things, such as prying floor tiles or opening unpowered doors."
- icon = 'icons/obj/tools.dmi'
- icon_state = "crowbar"
- lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
- righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
- usesound = 'sound/items/crowbar.ogg'
- flags_1 = CONDUCT_1
- slot_flags = SLOT_BELT
- force = 5
- throwforce = 7
- w_class = WEIGHT_CLASS_SMALL
- materials = list(MAT_METAL=50)
- origin_tech = "engineering=1;combat=1"
- attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked")
- toolspeed = 1
- armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30)
-
-/obj/item/crowbar/suicide_act(mob/user)
- user.visible_message("[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!")
- playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1)
- return (BRUTELOSS)
-
-/obj/item/crowbar/red
- icon_state = "crowbar_red"
- force = 8
-
-/obj/item/crowbar/brass
- name = "brass crowbar"
- desc = "A brass crowbar. It feels faintly warm to the touch."
- resistance_flags = FIRE_PROOF | ACID_PROOF
- icon_state = "crowbar_brass"
- toolspeed = 0.5
-
-/obj/item/crowbar/abductor
- name = "alien crowbar"
- desc = "A hard-light crowbar. It appears to pry by itself, without any effort required."
- icon = 'icons/obj/abductor.dmi'
- usesound = 'sound/weapons/sonic_jackhammer.ogg'
- icon_state = "crowbar"
- toolspeed = 0.1
- origin_tech = "combat=4;engineering=4;abductor=3"
-
-/obj/item/crowbar/large
- name = "crowbar"
- desc = "It's a big crowbar. It doesn't fit in your pockets, because it's big."
- force = 12
- w_class = WEIGHT_CLASS_NORMAL
- throw_speed = 3
- throw_range = 3
- materials = list(MAT_METAL=70)
- icon_state = "crowbar_large"
- item_state = "crowbar"
- toolspeed = 0.5
-
-/obj/item/crowbar/cyborg
- name = "hydraulic crowbar"
- desc = "A hydraulic prying tool, compact but powerful. Designed to replace crowbar in construction cyborgs."
- usesound = 'sound/items/jaws_pry.ogg'
- force = 10
- toolspeed = 0.5
-
-/obj/item/crowbar/power
- name = "jaws of life"
- desc = "A set of jaws of life, compressed through the magic of science. It's fitted with a prying head."
- icon_state = "jaws_pry"
- item_state = "jawsoflife"
- lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
- righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
- materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
- origin_tech = "materials=2;engineering=2"
- usesound = 'sound/items/jaws_pry.ogg'
- force = 15
- toolspeed = 0.25
-
-/obj/item/crowbar/power/suicide_act(mob/user)
- user.visible_message("[user] is putting [user.p_their()] head in [src], it looks like [user.p_theyre()] trying to commit suicide!")
- playsound(loc, 'sound/items/jaws_pry.ogg', 50, 1, -1)
- return (BRUTELOSS)
-
-/obj/item/crowbar/power/attack_self(mob/user)
- playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1)
- var/obj/item/wirecutters/power/cutjaws = new /obj/item/wirecutters/power
- to_chat(user, "You attach the cutting jaws to [src].")
- qdel(src)
- user.put_in_active_hand(cutjaws)
-
-#undef WELDER_FUEL_BURN_INTERVAL
-#define WELDER_FUEL_BURN_INTERVAL 13
-
-/* Tools!
- * Note: Multitools are /obj/item/device
- *
- * Contains:
- * Wrench
- * Screwdriver
- * Wirecutters
- * Welding Tool
- * Crowbar
- */
-
-/*
- * Wrench
- */
-/obj/item/wrench
- name = "wrench"
- desc = "A wrench with common uses. Can be found in your hand."
- icon = 'icons/obj/tools.dmi'
- icon_state = "wrench"
- lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
- righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
- flags_1 = CONDUCT_1
- slot_flags = SLOT_BELT
- force = 5
- throwforce = 7
- w_class = WEIGHT_CLASS_SMALL
- usesound = 'sound/items/ratchet.ogg'
- materials = list(MAT_METAL=150)
- origin_tech = "materials=1;engineering=1"
- attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
- toolspeed = 1
- armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30)
-
-/obj/item/wrench/suicide_act(mob/user)
- user.visible_message("[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!")
- playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1)
- return (BRUTELOSS)
-
-/obj/item/wrench/cyborg
- name = "automatic wrench"
- desc = "An advanced robotic wrench. Can be found in construction cyborgs."
- toolspeed = 0.5
-
-/obj/item/wrench/brass
- name = "brass wrench"
- desc = "A brass wrench. It's faintly warm to the touch."
- resistance_flags = FIRE_PROOF | ACID_PROOF
- icon_state = "wrench_brass"
- toolspeed = 0.5
-
-/obj/item/wrench/abductor
- name = "alien wrench"
- desc = "A polarized wrench. It causes anything placed between the jaws to turn."
- icon = 'icons/obj/abductor.dmi'
- icon_state = "wrench"
- usesound = 'sound/effects/empulse.ogg'
- toolspeed = 0.1
- origin_tech = "materials=5;engineering=5;abductor=3"
-
-/obj/item/wrench/power
- name = "hand drill"
- desc = "A simple powered hand drill. It's fitted with a bolt bit."
- icon_state = "drill_bolt"
- item_state = "drill"
- lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
- righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
- usesound = 'sound/items/drill_use.ogg'
- materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
- origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get
- force = 8 //might or might not be too high, subject to change
- w_class = WEIGHT_CLASS_SMALL
- throwforce = 8
- attack_verb = list("drilled", "screwed", "jabbed")
- toolspeed = 0.25
-
-/obj/item/wrench/power/attack_self(mob/user)
- playsound(get_turf(user),'sound/items/change_drill.ogg',50,1)
- var/obj/item/wirecutters/power/s_drill = new /obj/item/screwdriver/power
- to_chat(user, "You attach the screw driver bit to [src].")
- qdel(src)
- user.put_in_active_hand(s_drill)
-
-/obj/item/wrench/power/suicide_act(mob/user)
- user.visible_message("[user] is pressing [src] against [user.p_their()] head! It looks like [user.p_theyre()] trying to commit suicide!")
- return (BRUTELOSS)
-
-/obj/item/wrench/medical
- name = "medical wrench"
- desc = "A medical wrench with common(medical?) uses. Can be found in your hand."
- icon_state = "wrench_medical"
- force = 2 //MEDICAL
- throwforce = 4
- origin_tech = "materials=1;engineering=1;biotech=3"
- attack_verb = list("wrenched", "medicaled", "tapped", "jabbed", "whacked")
-
-/obj/item/wrench/medical/suicide_act(mob/living/user)
- user.visible_message("[user] is praying to the medical wrench to take [user.p_their()] soul. It looks like [user.p_theyre()] trying to commit suicide!")
- // TODO Make them glow with the power of the M E D I C A L W R E N C H
- // during their ascension
-
- // Stun stops them from wandering off
- user.Stun(100, ignore_canstun = TRUE)
- playsound(loc, 'sound/effects/pray.ogg', 50, 1, -1)
-
- // Let the sound effect finish playing
- sleep(20)
-
- if(!user)
- return
-
- for(var/obj/item/W in user)
- user.dropItemToGround(W)
-
- var/obj/item/wrench/medical/W = new /obj/item/wrench/medical(loc)
- W.add_fingerprint(user)
- W.desc += " For some reason, it reminds you of [user.name]."
-
- if(!user)
- return
-
- user.dust()
-
- return OXYLOSS
-
-/*
- * Screwdriver
- */
-/obj/item/screwdriver
- name = "screwdriver"
- desc = "You can be totally screwy with this."
- icon = 'icons/obj/tools.dmi'
- icon_state = "screwdriver"
- item_state = "screwdriver"
- lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
- righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
- flags_1 = CONDUCT_1
- slot_flags = SLOT_BELT
- force = 5
- w_class = WEIGHT_CLASS_TINY
- throwforce = 5
- throw_speed = 3
- throw_range = 5
- materials = list(MAT_METAL=75)
- attack_verb = list("stabbed")
- hitsound = 'sound/weapons/bladeslice.ogg'
- usesound = 'sound/items/screwdriver.ogg'
- toolspeed = 1
- armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30)
- var/random_color = TRUE //if the screwdriver uses random coloring
- var/static/list/screwdriver_colors = list(\
- "blue" = rgb(24, 97, 213), \
- "red" = rgb(149, 23, 16), \
- "pink" = rgb(213, 24, 141), \
- "brown" = rgb(160, 82, 18), \
- "green" = rgb(14, 127, 27), \
- "cyan" = rgb(24, 162, 213), \
- "yellow" = rgb(213, 140, 24), \
- )
-
-/obj/item/screwdriver/suicide_act(mob/user)
- user.visible_message("[user] is stabbing [src] into [user.p_their()] [pick("temple", "heart")]! It looks like [user.p_theyre()] trying to commit suicide!")
- return(BRUTELOSS)
-
-/obj/item/screwdriver/Initialize()
- . = ..()
- if(random_color) //random colors!
- var/our_color = pick(screwdriver_colors)
- add_atom_colour(screwdriver_colors[our_color], FIXED_COLOUR_PRIORITY)
- update_icon()
- if(prob(75))
- pixel_y = rand(0, 16)
-
-/obj/item/screwdriver/update_icon()
- if(!random_color) //icon override
- return
- cut_overlays()
- var/mutable_appearance/base_overlay = mutable_appearance(icon, "screwdriver_screwybits")
- base_overlay.appearance_flags = RESET_COLOR
- add_overlay(base_overlay)
-
-/obj/item/screwdriver/worn_overlays(isinhands = FALSE, icon_file)
- . = list()
- if(isinhands && random_color)
- var/mutable_appearance/M = mutable_appearance(icon_file, "screwdriver_head")
- M.appearance_flags = RESET_COLOR
- . += M
-
-/obj/item/screwdriver/get_belt_overlay()
- if(random_color)
- var/mutable_appearance/body = mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "screwdriver")
- var/mutable_appearance/head = mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "screwdriver_head")
- body.color = color
- head.add_overlay(body)
- return head
- else
- return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', icon_state)
-
-/obj/item/screwdriver/attack(mob/living/carbon/M, mob/living/carbon/user)
- if(!istype(M))
- return ..()
- if(user.zone_selected != "eyes" && user.zone_selected != "head")
- return ..()
- if(user.disabilities & CLUMSY && prob(50))
- M = user
- return eyestab(M,user)
-
-/obj/item/screwdriver/brass
- name = "brass screwdriver"
- desc = "A screwdriver made of brass. The handle feels freezing cold."
- resistance_flags = FIRE_PROOF | ACID_PROOF
- icon_state = "screwdriver_brass"
- item_state = "screwdriver_brass"
- toolspeed = 0.5
- random_color = FALSE
-
-/obj/item/screwdriver/abductor
- name = "alien screwdriver"
- desc = "An ultrasonic screwdriver."
- icon = 'icons/obj/abductor.dmi'
- icon_state = "screwdriver_a"
- item_state = "screwdriver_nuke"
- usesound = 'sound/items/pshoom.ogg'
- toolspeed = 0.1
- random_color = FALSE
-
-/obj/item/screwdriver/power
- name = "hand drill"
- desc = "A simple powered hand drill. It's fitted with a screw bit."
- icon_state = "drill_screw"
- item_state = "drill"
- lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
- righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
- materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
- origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get
- force = 8 //might or might not be too high, subject to change
- w_class = WEIGHT_CLASS_SMALL
- throwforce = 8
- throw_speed = 2
- throw_range = 3//it's heavier than a screw driver/wrench, so it does more damage, but can't be thrown as far
- attack_verb = list("drilled", "screwed", "jabbed","whacked")
- hitsound = 'sound/items/drill_hit.ogg'
- usesound = 'sound/items/drill_use.ogg'
- toolspeed = 0.25
- random_color = FALSE
-
-/obj/item/screwdriver/power/suicide_act(mob/user)
- user.visible_message("[user] is putting [src] to [user.p_their()] temple. It looks like [user.p_theyre()] trying to commit suicide!")
- return(BRUTELOSS)
-
-/obj/item/screwdriver/power/attack_self(mob/user)
- playsound(get_turf(user),'sound/items/change_drill.ogg',50,1)
- var/obj/item/wrench/power/b_drill = new /obj/item/wrench/power
- to_chat(user, "You attach the bolt driver bit to [src].")
- qdel(src)
- user.put_in_active_hand(b_drill)
-
-/obj/item/screwdriver/cyborg
- name = "powered screwdriver"
- desc = "An electrical screwdriver, designed to be both precise and quick."
- usesound = 'sound/items/drill_use.ogg'
- toolspeed = 0.5
-
-/*
- * Wirecutters
- */
-/obj/item/wirecutters
- name = "wirecutters"
- desc = "This cuts wires."
- icon = 'icons/obj/tools.dmi'
- icon_state = null
- lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
- righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
- flags_1 = CONDUCT_1
- slot_flags = SLOT_BELT
- force = 6
- throw_speed = 3
- throw_range = 7
- w_class = WEIGHT_CLASS_SMALL
- materials = list(MAT_METAL=80)
- attack_verb = list("pinched", "nipped")
- hitsound = 'sound/items/wirecutter.ogg'
- usesound = 'sound/items/wirecutter.ogg'
- origin_tech = "materials=1;engineering=1"
- toolspeed = 1
- armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30)
-
-
-/obj/item/wirecutters/New(loc, var/param_color = null)
- ..()
- if(!icon_state)
- if(!param_color)
- param_color = pick("yellow","red")
- icon_state = "cutters_[param_color]"
-
-/obj/item/wirecutters/attack(mob/living/carbon/C, mob/user)
- if(istype(C) && C.handcuffed && istype(C.handcuffed, /obj/item/restraints/handcuffs/cable))
- user.visible_message("[user] cuts [C]'s restraints with [src]!")
- qdel(C.handcuffed)
- C.handcuffed = null
- if(C.buckled && C.buckled.buckle_requires_restraints)
- C.buckled.unbuckle_mob(C)
- C.update_handcuffed()
- return
- else
- ..()
-
-/obj/item/wirecutters/suicide_act(mob/user)
- user.visible_message("[user] is cutting at [user.p_their()] arteries with [src]! It looks like [user.p_theyre()] trying to commit suicide!")
- playsound(loc, usesound, 50, 1, -1)
- return (BRUTELOSS)
-
-/obj/item/wirecutters/brass
- name = "brass wirecutters"
- desc = "A pair of wirecutters made of brass. The handle feels freezing cold to the touch."
- resistance_flags = FIRE_PROOF | ACID_PROOF
- icon_state = "cutters_brass"
- toolspeed = 0.5
-
-/obj/item/wirecutters/abductor
- name = "alien wirecutters"
- desc = "Extremely sharp wirecutters, made out of a silvery-green metal."
- icon = 'icons/obj/abductor.dmi'
- icon_state = "cutters"
- toolspeed = 0.1
- origin_tech = "materials=5;engineering=4;abductor=3"
-
-/obj/item/wirecutters/cyborg
- name = "wirecutters"
- desc = "This cuts wires."
- toolspeed = 0.5
-
-/obj/item/wirecutters/power
- name = "jaws of life"
- desc = "A set of jaws of life, compressed through the magic of science. It's fitted with a cutting head."
- icon_state = "jaws_cutter"
- item_state = "jawsoflife"
- origin_tech = "materials=2;engineering=2"
- materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
- usesound = 'sound/items/jaws_cut.ogg'
- toolspeed = 0.25
-
-/obj/item/wirecutters/power/suicide_act(mob/user)
- user.visible_message("[user] is wrapping \the [src] around [user.p_their()] neck. It looks like [user.p_theyre()] trying to rip [user.p_their()] head off!")
- playsound(loc, 'sound/items/jaws_cut.ogg', 50, 1, -1)
- if(iscarbon(user))
- var/mob/living/carbon/C = user
- var/obj/item/bodypart/BP = C.get_bodypart("head")
- if(BP)
- BP.drop_limb()
- playsound(loc,pick('sound/misc/desceration-01.ogg','sound/misc/desceration-02.ogg','sound/misc/desceration-01.ogg') ,50, 1, -1)
- return (BRUTELOSS)
-
-/obj/item/wirecutters/power/attack_self(mob/user)
- playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1)
- var/obj/item/crowbar/power/pryjaws = new /obj/item/crowbar/power
- to_chat(user, "You attach the pry jaws to [src].")
- qdel(src)
- user.put_in_active_hand(pryjaws)
-/*
- * Welding Tool
- */
-/obj/item/weldingtool
- name = "welding tool"
- desc = "A standard edition welder provided by Nanotrasen."
- icon = 'icons/obj/tools.dmi'
- icon_state = "welder"
- item_state = "welder"
- lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
- righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
- flags_1 = CONDUCT_1
- slot_flags = SLOT_BELT
- force = 3
- throwforce = 5
- hitsound = "swing_hit"
- usesound = 'sound/items/welder.ogg'
- var/acti_sound = 'sound/items/welderactivate.ogg'
- var/deac_sound = 'sound/items/welderdeactivate.ogg'
- throw_speed = 3
- throw_range = 5
- w_class = WEIGHT_CLASS_SMALL
- armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 30)
- resistance_flags = FIRE_PROOF
-
- materials = list(MAT_METAL=70, MAT_GLASS=30)
- origin_tech = "engineering=1;plasmatech=1"
- var/welding = 0 //Whether or not the welding tool is off(0), on(1) or currently welding(2)
- var/status = TRUE //Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower)
- var/max_fuel = 20 //The max amount of fuel the welder can hold
- var/change_icons = 1
- var/can_off_process = 0
- var/light_intensity = 2 //how powerful the emitted light is when used.
- var/burned_fuel_for = 0 //when fuel was last removed
- heat = 3800
- toolspeed = 1
-
-/obj/item/weldingtool/Initialize()
- . = ..()
- create_reagents(max_fuel)
- reagents.add_reagent("welding_fuel", max_fuel)
- update_icon()
-
-
-/obj/item/weldingtool/proc/update_torch()
- if(welding)
- add_overlay("[initial(icon_state)]-on")
- item_state = "[initial(item_state)]1"
- else
- item_state = "[initial(item_state)]"
-
-
-/obj/item/weldingtool/update_icon()
- cut_overlays()
- if(change_icons)
- var/ratio = get_fuel() / max_fuel
- ratio = Ceiling(ratio*4) * 25
- add_overlay("[initial(icon_state)][ratio]")
- update_torch()
- return
-
-
-/obj/item/weldingtool/process()
- switch(welding)
- if(0)
- force = 3
- damtype = "brute"
- update_icon()
- if(!can_off_process)
- STOP_PROCESSING(SSobj, src)
- return
- //Welders left on now use up fuel, but lets not have them run out quite that fast
- if(1)
- force = 15
- damtype = "fire"
- ++burned_fuel_for
- if(burned_fuel_for >= WELDER_FUEL_BURN_INTERVAL)
- remove_fuel(1)
- update_icon()
-
- //This is to start fires. process() is only called if the welder is on.
- open_flame()
-
-
-/obj/item/weldingtool/suicide_act(mob/user)
- user.visible_message("[user] welds [user.p_their()] every orifice closed! It looks like [user.p_theyre()] trying to commit suicide!")
- return (FIRELOSS)
-
-
-/obj/item/weldingtool/attackby(obj/item/I, mob/user, params)
- if(istype(I, /obj/item/screwdriver))
- flamethrower_screwdriver(I, user)
- else if(istype(I, /obj/item/stack/rods))
- flamethrower_rods(I, user)
- else
- return ..()
-
-
-/obj/item/weldingtool/attack(mob/living/carbon/human/H, mob/user)
- if(!istype(H))
- return ..()
-
- var/obj/item/bodypart/affecting = H.get_bodypart(check_zone(user.zone_selected))
-
- if(affecting && affecting.status == BODYPART_ROBOTIC && user.a_intent != INTENT_HARM)
- if(src.remove_fuel(1))
- playsound(loc, usesound, 50, 1)
- if(user == H)
- user.visible_message("[user] starts to fix some of the dents on [H]'s [affecting.name].", "You start fixing some of the dents on [H]'s [affecting.name].")
- if(!do_mob(user, H, 50))
- return
- item_heal_robotic(H, user, 15, 0)
- else
- return ..()
-
-
-/obj/item/weldingtool/afterattack(atom/O, mob/user, proximity)
- if(!proximity) return
-
- if(welding)
- remove_fuel(1)
- var/turf/location = get_turf(user)
- location.hotspot_expose(700, 50, 1)
- if(get_fuel() <= 0)
- set_light(0)
-
- if(isliving(O))
- var/mob/living/L = O
- if(L.IgniteMob())
- message_admins("[key_name_admin(user)] set [key_name_admin(L)] on fire")
- log_game("[key_name(user)] set [key_name(L)] on fire")
-
-
-/obj/item/weldingtool/attack_self(mob/user)
- switched_on(user)
- if(welding)
- set_light(light_intensity)
-
- update_icon()
-
-
-//Returns the amount of fuel in the welder
-/obj/item/weldingtool/proc/get_fuel()
- return reagents.get_reagent_amount("welding_fuel")
-
-
-//Removes fuel from the welding tool. If a mob is passed, it will try to flash the mob's eyes. This should probably be renamed to use()
-/obj/item/weldingtool/proc/remove_fuel(amount = 1, mob/living/M = null)
- if(!welding || !check_fuel())
- return 0
- if(amount)
- burned_fuel_for = 0
- if(get_fuel() >= amount)
- reagents.remove_reagent("welding_fuel", amount)
- check_fuel()
- if(M)
- M.flash_act(light_intensity)
- return TRUE
- else
- if(M)
- to_chat(M, "You need more welding fuel to complete this task!")
- return FALSE
-
-
-//Turns off the welder if there is no more fuel (does this really need to be its own proc?)
-/obj/item/weldingtool/proc/check_fuel(mob/user)
- if(get_fuel() <= 0 && welding)
- switched_on(user)
- update_icon()
- //mob icon update
- if(ismob(loc))
- var/mob/M = loc
- M.update_inv_hands(0)
-
- return 0
- return 1
-
-//Switches the welder on
-/obj/item/weldingtool/proc/switched_on(mob/user)
- if(!status)
- to_chat(user, "[src] can't be turned on while unsecured!")
- return
- welding = !welding
- if(welding)
- if(get_fuel() >= 1)
- to_chat(user, "You switch [src] on.")
- playsound(loc, acti_sound, 50, 1)
- force = 15
- damtype = "fire"
- hitsound = 'sound/items/welder.ogg'
- update_icon()
- START_PROCESSING(SSobj, src)
- else
- to_chat(user, "You need more fuel!")
- switched_off(user)
- else
- to_chat(user, "You switch [src] off.")
- playsound(loc, deac_sound, 50, 1)
- switched_off(user)
-
-//Switches the welder off
-/obj/item/weldingtool/proc/switched_off(mob/user)
- welding = 0
- set_light(0)
-
- force = 3
- damtype = "brute"
- hitsound = "swing_hit"
- update_icon()
-
-
-/obj/item/weldingtool/examine(mob/user)
- ..()
- to_chat(user, "It contains [get_fuel()] unit\s of fuel out of [max_fuel].")
-
-/obj/item/weldingtool/is_hot()
- return welding * heat
-
-//Returns whether or not the welding tool is currently on.
-/obj/item/weldingtool/proc/isOn()
- return welding
-
-
-/obj/item/weldingtool/proc/flamethrower_screwdriver(obj/item/I, mob/user)
- if(welding)
- to_chat(user, "Turn it off first!")
- return
- status = !status
- if(status)
- to_chat(user, "You resecure [src].")
- else
- to_chat(user, "[src] can now be attached and modified.")
- add_fingerprint(user)
-
-/obj/item/weldingtool/proc/flamethrower_rods(obj/item/I, mob/user)
- if(!status)
- var/obj/item/stack/rods/R = I
- if (R.use(1))
- var/obj/item/flamethrower/F = new /obj/item/flamethrower(user.loc)
- if(!remove_item_from_storage(F))
- user.transferItemToLoc(src, F, TRUE)
- F.weldtool = src
- add_fingerprint(user)
- to_chat(user, "You add a rod to a welder, starting to build a flamethrower.")
- user.put_in_hands(F)
- else
- to_chat(user, "You need one rod to start building a flamethrower!")
-
-/obj/item/weldingtool/ignition_effect(atom/A, mob/user)
- if(welding && remove_fuel(1, user))
- . = "[user] casually lights [A] with [src], what a badass."
- else
- . = ""
-
-/obj/item/weldingtool/largetank
- name = "industrial welding tool"
- desc = "A slightly larger welder with a larger tank."
- icon_state = "indwelder"
- max_fuel = 40
- materials = list(MAT_GLASS=60)
- origin_tech = "engineering=2;plasmatech=2"
-
-/obj/item/weldingtool/largetank/cyborg
- name = "integrated welding tool"
- desc = "An advanced welder designed to be used in robotic systems."
- toolspeed = 0.5
-
-/obj/item/weldingtool/largetank/flamethrower_screwdriver()
- return
-
-
-/obj/item/weldingtool/mini
- name = "emergency welding tool"
- desc = "A miniature welder used during emergencies."
- icon_state = "miniwelder"
- max_fuel = 10
- w_class = WEIGHT_CLASS_TINY
- materials = list(MAT_METAL=30, MAT_GLASS=10)
- change_icons = 0
-
-/obj/item/weldingtool/mini/flamethrower_screwdriver()
- return
-
-/obj/item/weldingtool/abductor
- name = "alien welding tool"
- desc = "An alien welding tool. Whatever fuel it uses, it never runs out."
- icon = 'icons/obj/abductor.dmi'
- icon_state = "welder"
- toolspeed = 0.1
- light_intensity = 0
- change_icons = 0
- origin_tech = "plasmatech=5;engineering=5;abductor=3"
-
-/obj/item/weldingtool/abductor/process()
- if(get_fuel() <= max_fuel)
- reagents.add_reagent("welding_fuel", 1)
- ..()
-
-/obj/item/weldingtool/hugetank
- name = "upgraded industrial welding tool"
- desc = "An upgraded welder based of the industrial welder."
- icon_state = "upindwelder"
- item_state = "upindwelder"
- max_fuel = 80
- materials = list(MAT_METAL=70, MAT_GLASS=120)
- origin_tech = "engineering=3;plasmatech=2"
-
-/obj/item/weldingtool/experimental
- name = "experimental welding tool"
- desc = "An experimental welder capable of self-fuel generation and less harmful to the eyes."
- icon_state = "exwelder"
- item_state = "exwelder"
- max_fuel = 40
- materials = list(MAT_METAL=70, MAT_GLASS=120)
- origin_tech = "materials=4;engineering=4;bluespace=3;plasmatech=4"
- var/last_gen = 0
- change_icons = 0
- can_off_process = 1
- light_intensity = 1
- toolspeed = 0.5
- var/nextrefueltick = 0
-
-/obj/item/weldingtool/experimental/brass
- name = "brass welding tool"
- desc = "A brass welder that seems to constantly refuel itself. It is faintly warm to the touch."
- resistance_flags = FIRE_PROOF | ACID_PROOF
- icon_state = "brasswelder"
- item_state = "brasswelder"
-
-
-/obj/item/weldingtool/experimental/process()
- ..()
- if(get_fuel() < max_fuel && nextrefueltick < world.time)
- nextrefueltick = world.time + 10
- reagents.add_reagent("welding_fuel", 1)
-
-
-/*
- * Crowbar
- */
-
-/obj/item/crowbar
- name = "pocket crowbar"
- desc = "A small crowbar. This handy tool is useful for lots of things, such as prying floor tiles or opening unpowered doors."
- icon = 'icons/obj/tools.dmi'
- icon_state = "crowbar"
- lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
- righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
- usesound = 'sound/items/crowbar.ogg'
- flags_1 = CONDUCT_1
- slot_flags = SLOT_BELT
- force = 5
- throwforce = 7
- w_class = WEIGHT_CLASS_SMALL
- materials = list(MAT_METAL=50)
- origin_tech = "engineering=1;combat=1"
- attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked")
- toolspeed = 1
- armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30)
-
-/obj/item/crowbar/suicide_act(mob/user)
- user.visible_message("[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!")
- playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1)
- return (BRUTELOSS)
-
-/obj/item/crowbar/red
- icon_state = "crowbar_red"
- force = 8
-
-/obj/item/crowbar/brass
- name = "brass crowbar"
- desc = "A brass crowbar. It feels faintly warm to the touch."
- resistance_flags = FIRE_PROOF | ACID_PROOF
- icon_state = "crowbar_brass"
- toolspeed = 0.5
-
-/obj/item/crowbar/abductor
- name = "alien crowbar"
- desc = "A hard-light crowbar. It appears to pry by itself, without any effort required."
- icon = 'icons/obj/abductor.dmi'
- usesound = 'sound/weapons/sonic_jackhammer.ogg'
- icon_state = "crowbar"
- toolspeed = 0.1
- origin_tech = "combat=4;engineering=4;abductor=3"
-
-/obj/item/crowbar/large
- name = "crowbar"
- desc = "It's a big crowbar. It doesn't fit in your pockets, because it's big."
- force = 12
- w_class = WEIGHT_CLASS_NORMAL
- throw_speed = 3
- throw_range = 3
- materials = list(MAT_METAL=70)
- icon_state = "crowbar_large"
- item_state = "crowbar"
- toolspeed = 0.5
-
-/obj/item/crowbar/cyborg
- name = "hydraulic crowbar"
- desc = "A hydraulic prying tool, compact but powerful. Designed to replace crowbar in construction cyborgs."
- usesound = 'sound/items/jaws_pry.ogg'
- force = 10
- toolspeed = 0.5
-
-/obj/item/crowbar/power
- name = "jaws of life"
- desc = "A set of jaws of life, compressed through the magic of science. It's fitted with a prying head."
- icon_state = "jaws_pry"
- item_state = "jawsoflife"
- lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
- righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
- materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
- origin_tech = "materials=2;engineering=2"
- usesound = 'sound/items/jaws_pry.ogg'
- force = 15
- toolspeed = 0.25
-
-/obj/item/crowbar/power/suicide_act(mob/user)
- user.visible_message("[user] is putting [user.p_their()] head in [src], it looks like [user.p_theyre()] trying to commit suicide!")
- playsound(loc, 'sound/items/jaws_pry.ogg', 50, 1, -1)
- return (BRUTELOSS)
-
-/obj/item/crowbar/power/attack_self(mob/user)
- playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1)
- var/obj/item/wirecutters/power/cutjaws = new /obj/item/wirecutters/power
- to_chat(user, "You attach the cutting jaws to [src].")
- qdel(src)
- user.put_in_active_hand(cutjaws)
-
-#undef WELDER_FUEL_BURN_INTERVAL