diff --git a/code/game/objects/items/tools.dm b/code/game/objects/items/tools.dm index 5c901ca4bd..d3f5a12faa 100644 --- a/code/game/objects/items/tools.dm +++ b/code/game/objects/items/tools.dm @@ -1,1580 +1 @@ -#define WELDER_FUEL_BURN_INTERVAL 13 -/* Tools! - * Note: Multitools are /obj/item/device - * - * Contains: - * Wrench - * Screwdriver - * Wirecutters - * Welding Tool - * Crowbar - */ - -/* - * Wrench - */ -/obj/item/wrench - name = "wrench" - desc = "A wrench with common uses. Can be found in your hand." - icon = 'icons/obj/tools.dmi' - icon_state = "wrench" - lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' - flags_1 = CONDUCT_1 - slot_flags = SLOT_BELT - force = 5 - throwforce = 7 - w_class = WEIGHT_CLASS_SMALL - usesound = 'sound/items/ratchet.ogg' - materials = list(MAT_METAL=150) - origin_tech = "materials=1;engineering=1" - attack_verb = list("bashed", "battered", "bludgeoned", "whacked") - toolspeed = 1 - armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30) - -/obj/item/wrench/suicide_act(mob/user) - user.visible_message("[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!") - playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1) - return (BRUTELOSS) - -/obj/item/wrench/cyborg - name = "automatic wrench" - desc = "An advanced robotic wrench. Can be found in construction cyborgs." - toolspeed = 0.5 - -/obj/item/wrench/brass - name = "brass wrench" - desc = "A brass wrench. It's faintly warm to the touch." - resistance_flags = FIRE_PROOF | ACID_PROOF - icon_state = "wrench_brass" - toolspeed = 0.5 - -/obj/item/wrench/abductor - name = "alien wrench" - desc = "A polarized wrench. It causes anything placed between the jaws to turn." - icon = 'icons/obj/abductor.dmi' - icon_state = "wrench" - usesound = 'sound/effects/empulse.ogg' - toolspeed = 0.1 - origin_tech = "materials=5;engineering=5;abductor=3" - -/obj/item/wrench/power - name = "hand drill" - desc = "A simple powered hand drill. It's fitted with a bolt bit." - icon_state = "drill_bolt" - item_state = "drill" - lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' - usesound = 'sound/items/drill_use.ogg' - materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25) - origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get - force = 8 //might or might not be too high, subject to change - w_class = WEIGHT_CLASS_SMALL - throwforce = 8 - attack_verb = list("drilled", "screwed", "jabbed") - toolspeed = 0.25 - -/obj/item/wrench/power/attack_self(mob/user) - playsound(get_turf(user),'sound/items/change_drill.ogg',50,1) - var/obj/item/wirecutters/power/s_drill = new /obj/item/screwdriver/power - to_chat(user, "You attach the screw driver bit to [src].") - qdel(src) - user.put_in_active_hand(s_drill) - -/obj/item/wrench/power/suicide_act(mob/user) - user.visible_message("[user] is pressing [src] against [user.p_their()] head! It looks like [user.p_theyre()] trying to commit suicide!") - return (BRUTELOSS) - -/obj/item/wrench/medical - name = "medical wrench" - desc = "A medical wrench with common(medical?) uses. Can be found in your hand." - icon_state = "wrench_medical" - force = 2 //MEDICAL - throwforce = 4 - origin_tech = "materials=1;engineering=1;biotech=3" - attack_verb = list("wrenched", "medicaled", "tapped", "jabbed", "whacked") - -/obj/item/wrench/medical/suicide_act(mob/living/user) - user.visible_message("[user] is praying to the medical wrench to take [user.p_their()] soul. It looks like [user.p_theyre()] trying to commit suicide!") - // TODO Make them glow with the power of the M E D I C A L W R E N C H - // during their ascension - - // Stun stops them from wandering off - user.Stun(100, ignore_canstun = TRUE) - playsound(loc, 'sound/effects/pray.ogg', 50, 1, -1) - - // Let the sound effect finish playing - sleep(20) - - if(!user) - return - - for(var/obj/item/W in user) - user.dropItemToGround(W) - - var/obj/item/wrench/medical/W = new /obj/item/wrench/medical(loc) - W.add_fingerprint(user) - W.desc += " For some reason, it reminds you of [user.name]." - - if(!user) - return - - user.dust() - - return OXYLOSS - -/* - * Screwdriver - */ -/obj/item/screwdriver - name = "screwdriver" - desc = "You can be totally screwy with this." - icon = 'icons/obj/tools.dmi' - icon_state = "screwdriver" - item_state = "screwdriver" - lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' - flags_1 = CONDUCT_1 - slot_flags = SLOT_BELT - force = 5 - w_class = WEIGHT_CLASS_TINY - throwforce = 5 - throw_speed = 3 - throw_range = 5 - materials = list(MAT_METAL=75) - attack_verb = list("stabbed") - hitsound = 'sound/weapons/bladeslice.ogg' - usesound = 'sound/items/screwdriver.ogg' - toolspeed = 1 - armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30) - var/random_color = TRUE //if the screwdriver uses random coloring - var/static/list/screwdriver_colors = list(\ - "blue" = rgb(24, 97, 213), \ - "red" = rgb(149, 23, 16), \ - "pink" = rgb(213, 24, 141), \ - "brown" = rgb(160, 82, 18), \ - "green" = rgb(14, 127, 27), \ - "cyan" = rgb(24, 162, 213), \ - "yellow" = rgb(213, 140, 24), \ - ) - -/obj/item/screwdriver/suicide_act(mob/user) - user.visible_message("[user] is stabbing [src] into [user.p_their()] [pick("temple", "heart")]! It looks like [user.p_theyre()] trying to commit suicide!") - return(BRUTELOSS) - -/obj/item/screwdriver/Initialize() - . = ..() - if(random_color) //random colors! - var/our_color = pick(screwdriver_colors) - add_atom_colour(screwdriver_colors[our_color], FIXED_COLOUR_PRIORITY) - update_icon() - if(prob(75)) - pixel_y = rand(0, 16) - -/obj/item/screwdriver/update_icon() - if(!random_color) //icon override - return - cut_overlays() - var/mutable_appearance/base_overlay = mutable_appearance(icon, "screwdriver_screwybits") - base_overlay.appearance_flags = RESET_COLOR - add_overlay(base_overlay) - -/obj/item/screwdriver/worn_overlays(isinhands = FALSE, icon_file) - . = list() - if(isinhands && random_color) - var/mutable_appearance/M = mutable_appearance(icon_file, "screwdriver_head") - M.appearance_flags = RESET_COLOR - . += M - -/obj/item/screwdriver/get_belt_overlay() - if(random_color) - var/mutable_appearance/body = mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "screwdriver") - var/mutable_appearance/head = mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "screwdriver_head") - body.color = color - head.overlays += body - return head - else - return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', icon_state) - -/obj/item/screwdriver/attack(mob/living/carbon/M, mob/living/carbon/user) - if(!istype(M)) - return ..() - if(user.zone_selected != "eyes" && user.zone_selected != "head") - return ..() - if(user.disabilities & CLUMSY && prob(50)) - M = user - return eyestab(M,user) - -/obj/item/screwdriver/brass - name = "brass screwdriver" - desc = "A screwdriver made of brass. The handle feels freezing cold." - resistance_flags = FIRE_PROOF | ACID_PROOF - icon_state = "screwdriver_brass" - item_state = "screwdriver_brass" - toolspeed = 0.5 - random_color = FALSE - -/obj/item/screwdriver/abductor - name = "alien screwdriver" - desc = "An ultrasonic screwdriver." - icon = 'icons/obj/abductor.dmi' - icon_state = "screwdriver_a" - item_state = "screwdriver_nuke" - usesound = 'sound/items/pshoom.ogg' - toolspeed = 0.1 - random_color = FALSE - -/obj/item/screwdriver/power - name = "hand drill" - desc = "A simple powered hand drill. It's fitted with a screw bit." - icon_state = "drill_screw" - item_state = "drill" - lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' - materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25) - origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get - force = 8 //might or might not be too high, subject to change - w_class = WEIGHT_CLASS_SMALL - throwforce = 8 - throw_speed = 2 - throw_range = 3//it's heavier than a screw driver/wrench, so it does more damage, but can't be thrown as far - attack_verb = list("drilled", "screwed", "jabbed","whacked") - hitsound = 'sound/items/drill_hit.ogg' - usesound = 'sound/items/drill_use.ogg' - toolspeed = 0.25 - random_color = FALSE - -/obj/item/screwdriver/power/suicide_act(mob/user) - user.visible_message("[user] is putting [src] to [user.p_their()] temple. It looks like [user.p_theyre()] trying to commit suicide!") - return(BRUTELOSS) - -/obj/item/screwdriver/power/attack_self(mob/user) - playsound(get_turf(user),'sound/items/change_drill.ogg',50,1) - var/obj/item/wrench/power/b_drill = new /obj/item/wrench/power - to_chat(user, "You attach the bolt driver bit to [src].") - qdel(src) - user.put_in_active_hand(b_drill) - -/obj/item/screwdriver/cyborg - name = "powered screwdriver" - desc = "An electrical screwdriver, designed to be both precise and quick." - usesound = 'sound/items/drill_use.ogg' - toolspeed = 0.5 - -/* - * Wirecutters - */ -/obj/item/wirecutters - name = "wirecutters" - desc = "This cuts wires." - icon = 'icons/obj/tools.dmi' - icon_state = null - lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' - flags_1 = CONDUCT_1 - slot_flags = SLOT_BELT - force = 6 - throw_speed = 3 - throw_range = 7 - w_class = WEIGHT_CLASS_SMALL - materials = list(MAT_METAL=80) - attack_verb = list("pinched", "nipped") - hitsound = 'sound/items/wirecutter.ogg' - usesound = 'sound/items/wirecutter.ogg' - origin_tech = "materials=1;engineering=1" - toolspeed = 1 - armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30) - - -/obj/item/wirecutters/New(loc, var/param_color = null) - ..() - if(!icon_state) - if(!param_color) - param_color = pick("yellow","red") - icon_state = "cutters_[param_color]" - -/obj/item/wirecutters/attack(mob/living/carbon/C, mob/user) - if(istype(C) && C.handcuffed && istype(C.handcuffed, /obj/item/restraints/handcuffs/cable)) - user.visible_message("[user] cuts [C]'s restraints with [src]!") - qdel(C.handcuffed) - C.handcuffed = null - if(C.buckled && C.buckled.buckle_requires_restraints) - C.buckled.unbuckle_mob(C) - C.update_handcuffed() - return - else - ..() - -/obj/item/wirecutters/suicide_act(mob/user) - user.visible_message("[user] is cutting at [user.p_their()] arteries with [src]! It looks like [user.p_theyre()] trying to commit suicide!") - playsound(loc, usesound, 50, 1, -1) - return (BRUTELOSS) - -/obj/item/wirecutters/brass - name = "brass wirecutters" - desc = "A pair of wirecutters made of brass. The handle feels freezing cold to the touch." - resistance_flags = FIRE_PROOF | ACID_PROOF - icon_state = "cutters_brass" - toolspeed = 0.5 - -/obj/item/wirecutters/abductor - name = "alien wirecutters" - desc = "Extremely sharp wirecutters, made out of a silvery-green metal." - icon = 'icons/obj/abductor.dmi' - icon_state = "cutters" - toolspeed = 0.1 - origin_tech = "materials=5;engineering=4;abductor=3" - -/obj/item/wirecutters/cyborg - name = "wirecutters" - desc = "This cuts wires." - toolspeed = 0.5 - -/obj/item/wirecutters/power - name = "jaws of life" - desc = "A set of jaws of life, compressed through the magic of science. It's fitted with a cutting head." - icon_state = "jaws_cutter" - item_state = "jawsoflife" - origin_tech = "materials=2;engineering=2" - materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25) - usesound = 'sound/items/jaws_cut.ogg' - toolspeed = 0.25 - -/obj/item/wirecutters/power/suicide_act(mob/user) - user.visible_message("[user] is wrapping \the [src] around [user.p_their()] neck. It looks like [user.p_theyre()] trying to rip [user.p_their()] head off!") - playsound(loc, 'sound/items/jaws_cut.ogg', 50, 1, -1) - if(iscarbon(user)) - var/mob/living/carbon/C = user - var/obj/item/bodypart/BP = C.get_bodypart("head") - if(BP) - BP.drop_limb() - playsound(loc,pick('sound/misc/desceration-01.ogg','sound/misc/desceration-02.ogg','sound/misc/desceration-01.ogg') ,50, 1, -1) - return (BRUTELOSS) - -/obj/item/wirecutters/power/attack_self(mob/user) - playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1) - var/obj/item/crowbar/power/pryjaws = new /obj/item/crowbar/power - to_chat(user, "You attach the pry jaws to [src].") - qdel(src) - user.put_in_active_hand(pryjaws) -/* - * Welding Tool - */ -/obj/item/weldingtool - name = "welding tool" - desc = "A standard edition welder provided by NanoTrasen." - icon = 'icons/obj/tools.dmi' - icon_state = "welder" - item_state = "welder" - lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' - flags_1 = CONDUCT_1 - slot_flags = SLOT_BELT - force = 3 - throwforce = 5 - hitsound = "swing_hit" - usesound = 'sound/items/welder.ogg' - var/acti_sound = 'sound/items/welderactivate.ogg' - var/deac_sound = 'sound/items/welderdeactivate.ogg' - throw_speed = 3 - throw_range = 5 - w_class = WEIGHT_CLASS_SMALL - armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 30) - resistance_flags = FIRE_PROOF - - materials = list(MAT_METAL=70, MAT_GLASS=30) - origin_tech = "engineering=1;plasmatech=1" - var/welding = 0 //Whether or not the welding tool is off(0), on(1) or currently welding(2) - var/status = TRUE //Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower) - var/max_fuel = 20 //The max amount of fuel the welder can hold - var/change_icons = 1 - var/can_off_process = 0 - var/light_intensity = 2 //how powerful the emitted light is when used. - var/burned_fuel_for = 0 //when fuel was last removed - heat = 3800 - toolspeed = 1 - -/obj/item/weldingtool/Initialize() - . = ..() - create_reagents(max_fuel) - reagents.add_reagent("welding_fuel", max_fuel) - update_icon() - - -/obj/item/weldingtool/proc/update_torch() - if(welding) - add_overlay("[initial(icon_state)]-on") - item_state = "[initial(item_state)]1" - else - item_state = "[initial(item_state)]" - - -/obj/item/weldingtool/update_icon() - cut_overlays() - if(change_icons) - var/ratio = get_fuel() / max_fuel - ratio = Ceiling(ratio*4) * 25 - add_overlay("[initial(icon_state)][ratio]") - update_torch() - return - - -/obj/item/weldingtool/process() - switch(welding) - if(0) - force = 3 - damtype = "brute" - update_icon() - if(!can_off_process) - STOP_PROCESSING(SSobj, src) - return - //Welders left on now use up fuel, but lets not have them run out quite that fast - if(1) - force = 15 - damtype = "fire" - ++burned_fuel_for - if(burned_fuel_for >= WELDER_FUEL_BURN_INTERVAL) - remove_fuel(1) - update_icon() - - //This is to start fires. process() is only called if the welder is on. - open_flame() - - -/obj/item/weldingtool/suicide_act(mob/user) - user.visible_message("[user] welds [user.p_their()] every orifice closed! It looks like [user.p_theyre()] trying to commit suicide!") - return (FIRELOSS) - - -/obj/item/weldingtool/attackby(obj/item/I, mob/user, params) - if(istype(I, /obj/item/screwdriver)) - flamethrower_screwdriver(I, user) - else if(istype(I, /obj/item/stack/rods)) - flamethrower_rods(I, user) - else - return ..() - - -/obj/item/weldingtool/attack(mob/living/carbon/human/H, mob/user) - if(!istype(H)) - return ..() - - var/obj/item/bodypart/affecting = H.get_bodypart(check_zone(user.zone_selected)) - - if(affecting && affecting.status == BODYPART_ROBOTIC && user.a_intent != INTENT_HARM) - if(src.remove_fuel(1)) - playsound(loc, usesound, 50, 1) - if(user == H) - user.visible_message("[user] starts to fix some of the dents on [H]'s [affecting.name].", "You start fixing some of the dents on [H]'s [affecting.name].") - if(!do_mob(user, H, 50)) - return - item_heal_robotic(H, user, 15, 0) - else - return ..() - - -/obj/item/weldingtool/afterattack(atom/O, mob/user, proximity) - if(!proximity) return - - if(welding) - remove_fuel(1) - var/turf/location = get_turf(user) - location.hotspot_expose(700, 50, 1) - if(get_fuel() <= 0) - set_light(0) - - if(isliving(O)) - var/mob/living/L = O - if(L.IgniteMob()) - message_admins("[key_name_admin(user)] set [key_name_admin(L)] on fire") - log_game("[key_name(user)] set [key_name(L)] on fire") - - -/obj/item/weldingtool/attack_self(mob/user) - switched_on(user) - if(welding) - set_light(light_intensity) - - update_icon() - - -//Returns the amount of fuel in the welder -/obj/item/weldingtool/proc/get_fuel() - return reagents.get_reagent_amount("welding_fuel") - - -//Removes fuel from the welding tool. If a mob is passed, it will try to flash the mob's eyes. This should probably be renamed to use() -/obj/item/weldingtool/proc/remove_fuel(amount = 1, mob/living/M = null) - if(!welding || !check_fuel()) - return 0 - if(amount) - burned_fuel_for = 0 - if(get_fuel() >= amount) - reagents.remove_reagent("welding_fuel", amount) - check_fuel() - if(M) - M.flash_act(light_intensity) - return TRUE - else - if(M) - to_chat(M, "You need more welding fuel to complete this task!") - return FALSE - - -//Turns off the welder if there is no more fuel (does this really need to be its own proc?) -/obj/item/weldingtool/proc/check_fuel(mob/user) - if(get_fuel() <= 0 && welding) - switched_on(user) - update_icon() - //mob icon update - if(ismob(loc)) - var/mob/M = loc - M.update_inv_hands(0) - - return 0 - return 1 - -//Switches the welder on -/obj/item/weldingtool/proc/switched_on(mob/user) - if(!status) - to_chat(user, "[src] can't be turned on while unsecured!") - return - welding = !welding - if(welding) - if(get_fuel() >= 1) - to_chat(user, "You switch [src] on.") - playsound(loc, acti_sound, 50, 1) - force = 15 - damtype = "fire" - hitsound = 'sound/items/welder.ogg' - update_icon() - START_PROCESSING(SSobj, src) - else - to_chat(user, "You need more fuel!") - switched_off(user) - else - to_chat(user, "You switch [src] off.") - playsound(loc, deac_sound, 50, 1) - switched_off(user) - -//Switches the welder off -/obj/item/weldingtool/proc/switched_off(mob/user) - welding = 0 - set_light(0) - - force = 3 - damtype = "brute" - hitsound = "swing_hit" - update_icon() - - -/obj/item/weldingtool/examine(mob/user) - ..() - to_chat(user, "It contains [get_fuel()] unit\s of fuel out of [max_fuel].") - -/obj/item/weldingtool/is_hot() - return welding * heat - -//Returns whether or not the welding tool is currently on. -/obj/item/weldingtool/proc/isOn() - return welding - - -/obj/item/weldingtool/proc/flamethrower_screwdriver(obj/item/I, mob/user) - if(welding) - to_chat(user, "Turn it off first!") - return - status = !status - if(status) - to_chat(user, "You resecure [src].") - else - to_chat(user, "[src] can now be attached and modified.") - add_fingerprint(user) - -/obj/item/weldingtool/proc/flamethrower_rods(obj/item/I, mob/user) - if(!status) - var/obj/item/stack/rods/R = I - if (R.use(1)) - var/obj/item/flamethrower/F = new /obj/item/flamethrower(user.loc) - if(!remove_item_from_storage(F)) - user.transferItemToLoc(src, F, TRUE) - F.weldtool = src - add_fingerprint(user) - to_chat(user, "You add a rod to a welder, starting to build a flamethrower.") - user.put_in_hands(F) - else - to_chat(user, "You need one rod to start building a flamethrower!") - -/obj/item/weldingtool/ignition_effect(atom/A, mob/user) - if(welding && remove_fuel(1, user)) - . = "[user] casually lights [A] with [src], what a badass." - else - . = "" - -/obj/item/weldingtool/largetank - name = "industrial welding tool" - desc = "A slightly larger welder with a larger tank." - icon_state = "indwelder" - max_fuel = 40 - materials = list(MAT_GLASS=60) - origin_tech = "engineering=2;plasmatech=2" - -/obj/item/weldingtool/largetank/cyborg - name = "integrated welding tool" - desc = "An advanced welder designed to be used in robotic systems." - toolspeed = 0.5 - -/obj/item/weldingtool/largetank/flamethrower_screwdriver() - return - - -/obj/item/weldingtool/mini - name = "emergency welding tool" - desc = "A miniature welder used during emergencies." - icon_state = "miniwelder" - max_fuel = 10 - w_class = WEIGHT_CLASS_TINY - materials = list(MAT_METAL=30, MAT_GLASS=10) - change_icons = 0 - -/obj/item/weldingtool/mini/flamethrower_screwdriver() - return - -/obj/item/weldingtool/abductor - name = "alien welding tool" - desc = "An alien welding tool. Whatever fuel it uses, it never runs out." - icon = 'icons/obj/abductor.dmi' - icon_state = "welder" - toolspeed = 0.1 - light_intensity = 0 - change_icons = 0 - origin_tech = "plasmatech=5;engineering=5;abductor=3" - -/obj/item/weldingtool/abductor/process() - if(get_fuel() <= max_fuel) - reagents.add_reagent("welding_fuel", 1) - ..() - -/obj/item/weldingtool/hugetank - name = "upgraded industrial welding tool" - desc = "An upgraded welder based of the industrial welder." - icon_state = "upindwelder" - item_state = "upindwelder" - max_fuel = 80 - materials = list(MAT_METAL=70, MAT_GLASS=120) - origin_tech = "engineering=3;plasmatech=2" - -/obj/item/weldingtool/experimental - name = "experimental welding tool" - desc = "An experimental welder capable of self-fuel generation and less harmful to the eyes." - icon_state = "exwelder" - item_state = "exwelder" - max_fuel = 40 - materials = list(MAT_METAL=70, MAT_GLASS=120) - origin_tech = "materials=4;engineering=4;bluespace=3;plasmatech=4" - var/last_gen = 0 - change_icons = 0 - can_off_process = 1 - light_intensity = 1 - toolspeed = 0.5 - var/nextrefueltick = 0 - -/obj/item/weldingtool/experimental/brass - name = "brass welding tool" - desc = "A brass welder that seems to constantly refuel itself. It is faintly warm to the touch." - resistance_flags = FIRE_PROOF | ACID_PROOF - icon_state = "brasswelder" - item_state = "brasswelder" - - -/obj/item/weldingtool/experimental/process() - ..() - if(get_fuel() < max_fuel && nextrefueltick < world.time) - nextrefueltick = world.time + 10 - reagents.add_reagent("welding_fuel", 1) - - -/* - * Crowbar - */ - -/obj/item/crowbar - name = "pocket crowbar" - desc = "A small crowbar. This handy tool is useful for lots of things, such as prying floor tiles or opening unpowered doors." - icon = 'icons/obj/tools.dmi' - icon_state = "crowbar" - lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' - usesound = 'sound/items/crowbar.ogg' - flags_1 = CONDUCT_1 - slot_flags = SLOT_BELT - force = 5 - throwforce = 7 - w_class = WEIGHT_CLASS_SMALL - materials = list(MAT_METAL=50) - origin_tech = "engineering=1;combat=1" - attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked") - toolspeed = 1 - armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30) - -/obj/item/crowbar/suicide_act(mob/user) - user.visible_message("[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!") - playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1) - return (BRUTELOSS) - -/obj/item/crowbar/red - icon_state = "crowbar_red" - force = 8 - -/obj/item/crowbar/brass - name = "brass crowbar" - desc = "A brass crowbar. It feels faintly warm to the touch." - resistance_flags = FIRE_PROOF | ACID_PROOF - icon_state = "crowbar_brass" - toolspeed = 0.5 - -/obj/item/crowbar/abductor - name = "alien crowbar" - desc = "A hard-light crowbar. It appears to pry by itself, without any effort required." - icon = 'icons/obj/abductor.dmi' - usesound = 'sound/weapons/sonic_jackhammer.ogg' - icon_state = "crowbar" - toolspeed = 0.1 - origin_tech = "combat=4;engineering=4;abductor=3" - -/obj/item/crowbar/large - name = "crowbar" - desc = "It's a big crowbar. It doesn't fit in your pockets, because it's big." - force = 12 - w_class = WEIGHT_CLASS_NORMAL - throw_speed = 3 - throw_range = 3 - materials = list(MAT_METAL=70) - icon_state = "crowbar_large" - item_state = "crowbar" - toolspeed = 0.5 - -/obj/item/crowbar/cyborg - name = "hydraulic crowbar" - desc = "A hydraulic prying tool, compact but powerful. Designed to replace crowbar in construction cyborgs." - usesound = 'sound/items/jaws_pry.ogg' - force = 10 - toolspeed = 0.5 - -/obj/item/crowbar/power - name = "jaws of life" - desc = "A set of jaws of life, compressed through the magic of science. It's fitted with a prying head." - icon_state = "jaws_pry" - item_state = "jawsoflife" - lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' - materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25) - origin_tech = "materials=2;engineering=2" - usesound = 'sound/items/jaws_pry.ogg' - force = 15 - toolspeed = 0.25 - -/obj/item/crowbar/power/suicide_act(mob/user) - user.visible_message("[user] is putting [user.p_their()] head in [src], it looks like [user.p_theyre()] trying to commit suicide!") - playsound(loc, 'sound/items/jaws_pry.ogg', 50, 1, -1) - return (BRUTELOSS) - -/obj/item/crowbar/power/attack_self(mob/user) - playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1) - var/obj/item/wirecutters/power/cutjaws = new /obj/item/wirecutters/power - to_chat(user, "You attach the cutting jaws to [src].") - qdel(src) - user.put_in_active_hand(cutjaws) - -#undef WELDER_FUEL_BURN_INTERVAL -#define WELDER_FUEL_BURN_INTERVAL 13 - -/* Tools! - * Note: Multitools are /obj/item/device - * - * Contains: - * Wrench - * Screwdriver - * Wirecutters - * Welding Tool - * Crowbar - */ - -/* - * Wrench - */ -/obj/item/wrench - name = "wrench" - desc = "A wrench with common uses. Can be found in your hand." - icon = 'icons/obj/tools.dmi' - icon_state = "wrench" - lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' - flags_1 = CONDUCT_1 - slot_flags = SLOT_BELT - force = 5 - throwforce = 7 - w_class = WEIGHT_CLASS_SMALL - usesound = 'sound/items/ratchet.ogg' - materials = list(MAT_METAL=150) - origin_tech = "materials=1;engineering=1" - attack_verb = list("bashed", "battered", "bludgeoned", "whacked") - toolspeed = 1 - armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30) - -/obj/item/wrench/suicide_act(mob/user) - user.visible_message("[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!") - playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1) - return (BRUTELOSS) - -/obj/item/wrench/cyborg - name = "automatic wrench" - desc = "An advanced robotic wrench. Can be found in construction cyborgs." - toolspeed = 0.5 - -/obj/item/wrench/brass - name = "brass wrench" - desc = "A brass wrench. It's faintly warm to the touch." - resistance_flags = FIRE_PROOF | ACID_PROOF - icon_state = "wrench_brass" - toolspeed = 0.5 - -/obj/item/wrench/abductor - name = "alien wrench" - desc = "A polarized wrench. It causes anything placed between the jaws to turn." - icon = 'icons/obj/abductor.dmi' - icon_state = "wrench" - usesound = 'sound/effects/empulse.ogg' - toolspeed = 0.1 - origin_tech = "materials=5;engineering=5;abductor=3" - -/obj/item/wrench/power - name = "hand drill" - desc = "A simple powered hand drill. It's fitted with a bolt bit." - icon_state = "drill_bolt" - item_state = "drill" - lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' - usesound = 'sound/items/drill_use.ogg' - materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25) - origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get - force = 8 //might or might not be too high, subject to change - w_class = WEIGHT_CLASS_SMALL - throwforce = 8 - attack_verb = list("drilled", "screwed", "jabbed") - toolspeed = 0.25 - -/obj/item/wrench/power/attack_self(mob/user) - playsound(get_turf(user),'sound/items/change_drill.ogg',50,1) - var/obj/item/wirecutters/power/s_drill = new /obj/item/screwdriver/power - to_chat(user, "You attach the screw driver bit to [src].") - qdel(src) - user.put_in_active_hand(s_drill) - -/obj/item/wrench/power/suicide_act(mob/user) - user.visible_message("[user] is pressing [src] against [user.p_their()] head! It looks like [user.p_theyre()] trying to commit suicide!") - return (BRUTELOSS) - -/obj/item/wrench/medical - name = "medical wrench" - desc = "A medical wrench with common(medical?) uses. Can be found in your hand." - icon_state = "wrench_medical" - force = 2 //MEDICAL - throwforce = 4 - origin_tech = "materials=1;engineering=1;biotech=3" - attack_verb = list("wrenched", "medicaled", "tapped", "jabbed", "whacked") - -/obj/item/wrench/medical/suicide_act(mob/living/user) - user.visible_message("[user] is praying to the medical wrench to take [user.p_their()] soul. It looks like [user.p_theyre()] trying to commit suicide!") - // TODO Make them glow with the power of the M E D I C A L W R E N C H - // during their ascension - - // Stun stops them from wandering off - user.Stun(100, ignore_canstun = TRUE) - playsound(loc, 'sound/effects/pray.ogg', 50, 1, -1) - - // Let the sound effect finish playing - sleep(20) - - if(!user) - return - - for(var/obj/item/W in user) - user.dropItemToGround(W) - - var/obj/item/wrench/medical/W = new /obj/item/wrench/medical(loc) - W.add_fingerprint(user) - W.desc += " For some reason, it reminds you of [user.name]." - - if(!user) - return - - user.dust() - - return OXYLOSS - -/* - * Screwdriver - */ -/obj/item/screwdriver - name = "screwdriver" - desc = "You can be totally screwy with this." - icon = 'icons/obj/tools.dmi' - icon_state = "screwdriver" - item_state = "screwdriver" - lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' - flags_1 = CONDUCT_1 - slot_flags = SLOT_BELT - force = 5 - w_class = WEIGHT_CLASS_TINY - throwforce = 5 - throw_speed = 3 - throw_range = 5 - materials = list(MAT_METAL=75) - attack_verb = list("stabbed") - hitsound = 'sound/weapons/bladeslice.ogg' - usesound = 'sound/items/screwdriver.ogg' - toolspeed = 1 - armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30) - var/random_color = TRUE //if the screwdriver uses random coloring - var/static/list/screwdriver_colors = list(\ - "blue" = rgb(24, 97, 213), \ - "red" = rgb(149, 23, 16), \ - "pink" = rgb(213, 24, 141), \ - "brown" = rgb(160, 82, 18), \ - "green" = rgb(14, 127, 27), \ - "cyan" = rgb(24, 162, 213), \ - "yellow" = rgb(213, 140, 24), \ - ) - -/obj/item/screwdriver/suicide_act(mob/user) - user.visible_message("[user] is stabbing [src] into [user.p_their()] [pick("temple", "heart")]! It looks like [user.p_theyre()] trying to commit suicide!") - return(BRUTELOSS) - -/obj/item/screwdriver/Initialize() - . = ..() - if(random_color) //random colors! - var/our_color = pick(screwdriver_colors) - add_atom_colour(screwdriver_colors[our_color], FIXED_COLOUR_PRIORITY) - update_icon() - if(prob(75)) - pixel_y = rand(0, 16) - -/obj/item/screwdriver/update_icon() - if(!random_color) //icon override - return - cut_overlays() - var/mutable_appearance/base_overlay = mutable_appearance(icon, "screwdriver_screwybits") - base_overlay.appearance_flags = RESET_COLOR - add_overlay(base_overlay) - -/obj/item/screwdriver/worn_overlays(isinhands = FALSE, icon_file) - . = list() - if(isinhands && random_color) - var/mutable_appearance/M = mutable_appearance(icon_file, "screwdriver_head") - M.appearance_flags = RESET_COLOR - . += M - -/obj/item/screwdriver/get_belt_overlay() - if(random_color) - var/mutable_appearance/body = mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "screwdriver") - var/mutable_appearance/head = mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "screwdriver_head") - body.color = color - head.add_overlay(body) - return head - else - return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', icon_state) - -/obj/item/screwdriver/attack(mob/living/carbon/M, mob/living/carbon/user) - if(!istype(M)) - return ..() - if(user.zone_selected != "eyes" && user.zone_selected != "head") - return ..() - if(user.disabilities & CLUMSY && prob(50)) - M = user - return eyestab(M,user) - -/obj/item/screwdriver/brass - name = "brass screwdriver" - desc = "A screwdriver made of brass. The handle feels freezing cold." - resistance_flags = FIRE_PROOF | ACID_PROOF - icon_state = "screwdriver_brass" - item_state = "screwdriver_brass" - toolspeed = 0.5 - random_color = FALSE - -/obj/item/screwdriver/abductor - name = "alien screwdriver" - desc = "An ultrasonic screwdriver." - icon = 'icons/obj/abductor.dmi' - icon_state = "screwdriver_a" - item_state = "screwdriver_nuke" - usesound = 'sound/items/pshoom.ogg' - toolspeed = 0.1 - random_color = FALSE - -/obj/item/screwdriver/power - name = "hand drill" - desc = "A simple powered hand drill. It's fitted with a screw bit." - icon_state = "drill_screw" - item_state = "drill" - lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' - materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25) - origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get - force = 8 //might or might not be too high, subject to change - w_class = WEIGHT_CLASS_SMALL - throwforce = 8 - throw_speed = 2 - throw_range = 3//it's heavier than a screw driver/wrench, so it does more damage, but can't be thrown as far - attack_verb = list("drilled", "screwed", "jabbed","whacked") - hitsound = 'sound/items/drill_hit.ogg' - usesound = 'sound/items/drill_use.ogg' - toolspeed = 0.25 - random_color = FALSE - -/obj/item/screwdriver/power/suicide_act(mob/user) - user.visible_message("[user] is putting [src] to [user.p_their()] temple. It looks like [user.p_theyre()] trying to commit suicide!") - return(BRUTELOSS) - -/obj/item/screwdriver/power/attack_self(mob/user) - playsound(get_turf(user),'sound/items/change_drill.ogg',50,1) - var/obj/item/wrench/power/b_drill = new /obj/item/wrench/power - to_chat(user, "You attach the bolt driver bit to [src].") - qdel(src) - user.put_in_active_hand(b_drill) - -/obj/item/screwdriver/cyborg - name = "powered screwdriver" - desc = "An electrical screwdriver, designed to be both precise and quick." - usesound = 'sound/items/drill_use.ogg' - toolspeed = 0.5 - -/* - * Wirecutters - */ -/obj/item/wirecutters - name = "wirecutters" - desc = "This cuts wires." - icon = 'icons/obj/tools.dmi' - icon_state = null - lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' - flags_1 = CONDUCT_1 - slot_flags = SLOT_BELT - force = 6 - throw_speed = 3 - throw_range = 7 - w_class = WEIGHT_CLASS_SMALL - materials = list(MAT_METAL=80) - attack_verb = list("pinched", "nipped") - hitsound = 'sound/items/wirecutter.ogg' - usesound = 'sound/items/wirecutter.ogg' - origin_tech = "materials=1;engineering=1" - toolspeed = 1 - armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30) - - -/obj/item/wirecutters/New(loc, var/param_color = null) - ..() - if(!icon_state) - if(!param_color) - param_color = pick("yellow","red") - icon_state = "cutters_[param_color]" - -/obj/item/wirecutters/attack(mob/living/carbon/C, mob/user) - if(istype(C) && C.handcuffed && istype(C.handcuffed, /obj/item/restraints/handcuffs/cable)) - user.visible_message("[user] cuts [C]'s restraints with [src]!") - qdel(C.handcuffed) - C.handcuffed = null - if(C.buckled && C.buckled.buckle_requires_restraints) - C.buckled.unbuckle_mob(C) - C.update_handcuffed() - return - else - ..() - -/obj/item/wirecutters/suicide_act(mob/user) - user.visible_message("[user] is cutting at [user.p_their()] arteries with [src]! It looks like [user.p_theyre()] trying to commit suicide!") - playsound(loc, usesound, 50, 1, -1) - return (BRUTELOSS) - -/obj/item/wirecutters/brass - name = "brass wirecutters" - desc = "A pair of wirecutters made of brass. The handle feels freezing cold to the touch." - resistance_flags = FIRE_PROOF | ACID_PROOF - icon_state = "cutters_brass" - toolspeed = 0.5 - -/obj/item/wirecutters/abductor - name = "alien wirecutters" - desc = "Extremely sharp wirecutters, made out of a silvery-green metal." - icon = 'icons/obj/abductor.dmi' - icon_state = "cutters" - toolspeed = 0.1 - origin_tech = "materials=5;engineering=4;abductor=3" - -/obj/item/wirecutters/cyborg - name = "wirecutters" - desc = "This cuts wires." - toolspeed = 0.5 - -/obj/item/wirecutters/power - name = "jaws of life" - desc = "A set of jaws of life, compressed through the magic of science. It's fitted with a cutting head." - icon_state = "jaws_cutter" - item_state = "jawsoflife" - origin_tech = "materials=2;engineering=2" - materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25) - usesound = 'sound/items/jaws_cut.ogg' - toolspeed = 0.25 - -/obj/item/wirecutters/power/suicide_act(mob/user) - user.visible_message("[user] is wrapping \the [src] around [user.p_their()] neck. It looks like [user.p_theyre()] trying to rip [user.p_their()] head off!") - playsound(loc, 'sound/items/jaws_cut.ogg', 50, 1, -1) - if(iscarbon(user)) - var/mob/living/carbon/C = user - var/obj/item/bodypart/BP = C.get_bodypart("head") - if(BP) - BP.drop_limb() - playsound(loc,pick('sound/misc/desceration-01.ogg','sound/misc/desceration-02.ogg','sound/misc/desceration-01.ogg') ,50, 1, -1) - return (BRUTELOSS) - -/obj/item/wirecutters/power/attack_self(mob/user) - playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1) - var/obj/item/crowbar/power/pryjaws = new /obj/item/crowbar/power - to_chat(user, "You attach the pry jaws to [src].") - qdel(src) - user.put_in_active_hand(pryjaws) -/* - * Welding Tool - */ -/obj/item/weldingtool - name = "welding tool" - desc = "A standard edition welder provided by Nanotrasen." - icon = 'icons/obj/tools.dmi' - icon_state = "welder" - item_state = "welder" - lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' - flags_1 = CONDUCT_1 - slot_flags = SLOT_BELT - force = 3 - throwforce = 5 - hitsound = "swing_hit" - usesound = 'sound/items/welder.ogg' - var/acti_sound = 'sound/items/welderactivate.ogg' - var/deac_sound = 'sound/items/welderdeactivate.ogg' - throw_speed = 3 - throw_range = 5 - w_class = WEIGHT_CLASS_SMALL - armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 30) - resistance_flags = FIRE_PROOF - - materials = list(MAT_METAL=70, MAT_GLASS=30) - origin_tech = "engineering=1;plasmatech=1" - var/welding = 0 //Whether or not the welding tool is off(0), on(1) or currently welding(2) - var/status = TRUE //Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower) - var/max_fuel = 20 //The max amount of fuel the welder can hold - var/change_icons = 1 - var/can_off_process = 0 - var/light_intensity = 2 //how powerful the emitted light is when used. - var/burned_fuel_for = 0 //when fuel was last removed - heat = 3800 - toolspeed = 1 - -/obj/item/weldingtool/Initialize() - . = ..() - create_reagents(max_fuel) - reagents.add_reagent("welding_fuel", max_fuel) - update_icon() - - -/obj/item/weldingtool/proc/update_torch() - if(welding) - add_overlay("[initial(icon_state)]-on") - item_state = "[initial(item_state)]1" - else - item_state = "[initial(item_state)]" - - -/obj/item/weldingtool/update_icon() - cut_overlays() - if(change_icons) - var/ratio = get_fuel() / max_fuel - ratio = Ceiling(ratio*4) * 25 - add_overlay("[initial(icon_state)][ratio]") - update_torch() - return - - -/obj/item/weldingtool/process() - switch(welding) - if(0) - force = 3 - damtype = "brute" - update_icon() - if(!can_off_process) - STOP_PROCESSING(SSobj, src) - return - //Welders left on now use up fuel, but lets not have them run out quite that fast - if(1) - force = 15 - damtype = "fire" - ++burned_fuel_for - if(burned_fuel_for >= WELDER_FUEL_BURN_INTERVAL) - remove_fuel(1) - update_icon() - - //This is to start fires. process() is only called if the welder is on. - open_flame() - - -/obj/item/weldingtool/suicide_act(mob/user) - user.visible_message("[user] welds [user.p_their()] every orifice closed! It looks like [user.p_theyre()] trying to commit suicide!") - return (FIRELOSS) - - -/obj/item/weldingtool/attackby(obj/item/I, mob/user, params) - if(istype(I, /obj/item/screwdriver)) - flamethrower_screwdriver(I, user) - else if(istype(I, /obj/item/stack/rods)) - flamethrower_rods(I, user) - else - return ..() - - -/obj/item/weldingtool/attack(mob/living/carbon/human/H, mob/user) - if(!istype(H)) - return ..() - - var/obj/item/bodypart/affecting = H.get_bodypart(check_zone(user.zone_selected)) - - if(affecting && affecting.status == BODYPART_ROBOTIC && user.a_intent != INTENT_HARM) - if(src.remove_fuel(1)) - playsound(loc, usesound, 50, 1) - if(user == H) - user.visible_message("[user] starts to fix some of the dents on [H]'s [affecting.name].", "You start fixing some of the dents on [H]'s [affecting.name].") - if(!do_mob(user, H, 50)) - return - item_heal_robotic(H, user, 15, 0) - else - return ..() - - -/obj/item/weldingtool/afterattack(atom/O, mob/user, proximity) - if(!proximity) return - - if(welding) - remove_fuel(1) - var/turf/location = get_turf(user) - location.hotspot_expose(700, 50, 1) - if(get_fuel() <= 0) - set_light(0) - - if(isliving(O)) - var/mob/living/L = O - if(L.IgniteMob()) - message_admins("[key_name_admin(user)] set [key_name_admin(L)] on fire") - log_game("[key_name(user)] set [key_name(L)] on fire") - - -/obj/item/weldingtool/attack_self(mob/user) - switched_on(user) - if(welding) - set_light(light_intensity) - - update_icon() - - -//Returns the amount of fuel in the welder -/obj/item/weldingtool/proc/get_fuel() - return reagents.get_reagent_amount("welding_fuel") - - -//Removes fuel from the welding tool. If a mob is passed, it will try to flash the mob's eyes. This should probably be renamed to use() -/obj/item/weldingtool/proc/remove_fuel(amount = 1, mob/living/M = null) - if(!welding || !check_fuel()) - return 0 - if(amount) - burned_fuel_for = 0 - if(get_fuel() >= amount) - reagents.remove_reagent("welding_fuel", amount) - check_fuel() - if(M) - M.flash_act(light_intensity) - return TRUE - else - if(M) - to_chat(M, "You need more welding fuel to complete this task!") - return FALSE - - -//Turns off the welder if there is no more fuel (does this really need to be its own proc?) -/obj/item/weldingtool/proc/check_fuel(mob/user) - if(get_fuel() <= 0 && welding) - switched_on(user) - update_icon() - //mob icon update - if(ismob(loc)) - var/mob/M = loc - M.update_inv_hands(0) - - return 0 - return 1 - -//Switches the welder on -/obj/item/weldingtool/proc/switched_on(mob/user) - if(!status) - to_chat(user, "[src] can't be turned on while unsecured!") - return - welding = !welding - if(welding) - if(get_fuel() >= 1) - to_chat(user, "You switch [src] on.") - playsound(loc, acti_sound, 50, 1) - force = 15 - damtype = "fire" - hitsound = 'sound/items/welder.ogg' - update_icon() - START_PROCESSING(SSobj, src) - else - to_chat(user, "You need more fuel!") - switched_off(user) - else - to_chat(user, "You switch [src] off.") - playsound(loc, deac_sound, 50, 1) - switched_off(user) - -//Switches the welder off -/obj/item/weldingtool/proc/switched_off(mob/user) - welding = 0 - set_light(0) - - force = 3 - damtype = "brute" - hitsound = "swing_hit" - update_icon() - - -/obj/item/weldingtool/examine(mob/user) - ..() - to_chat(user, "It contains [get_fuel()] unit\s of fuel out of [max_fuel].") - -/obj/item/weldingtool/is_hot() - return welding * heat - -//Returns whether or not the welding tool is currently on. -/obj/item/weldingtool/proc/isOn() - return welding - - -/obj/item/weldingtool/proc/flamethrower_screwdriver(obj/item/I, mob/user) - if(welding) - to_chat(user, "Turn it off first!") - return - status = !status - if(status) - to_chat(user, "You resecure [src].") - else - to_chat(user, "[src] can now be attached and modified.") - add_fingerprint(user) - -/obj/item/weldingtool/proc/flamethrower_rods(obj/item/I, mob/user) - if(!status) - var/obj/item/stack/rods/R = I - if (R.use(1)) - var/obj/item/flamethrower/F = new /obj/item/flamethrower(user.loc) - if(!remove_item_from_storage(F)) - user.transferItemToLoc(src, F, TRUE) - F.weldtool = src - add_fingerprint(user) - to_chat(user, "You add a rod to a welder, starting to build a flamethrower.") - user.put_in_hands(F) - else - to_chat(user, "You need one rod to start building a flamethrower!") - -/obj/item/weldingtool/ignition_effect(atom/A, mob/user) - if(welding && remove_fuel(1, user)) - . = "[user] casually lights [A] with [src], what a badass." - else - . = "" - -/obj/item/weldingtool/largetank - name = "industrial welding tool" - desc = "A slightly larger welder with a larger tank." - icon_state = "indwelder" - max_fuel = 40 - materials = list(MAT_GLASS=60) - origin_tech = "engineering=2;plasmatech=2" - -/obj/item/weldingtool/largetank/cyborg - name = "integrated welding tool" - desc = "An advanced welder designed to be used in robotic systems." - toolspeed = 0.5 - -/obj/item/weldingtool/largetank/flamethrower_screwdriver() - return - - -/obj/item/weldingtool/mini - name = "emergency welding tool" - desc = "A miniature welder used during emergencies." - icon_state = "miniwelder" - max_fuel = 10 - w_class = WEIGHT_CLASS_TINY - materials = list(MAT_METAL=30, MAT_GLASS=10) - change_icons = 0 - -/obj/item/weldingtool/mini/flamethrower_screwdriver() - return - -/obj/item/weldingtool/abductor - name = "alien welding tool" - desc = "An alien welding tool. Whatever fuel it uses, it never runs out." - icon = 'icons/obj/abductor.dmi' - icon_state = "welder" - toolspeed = 0.1 - light_intensity = 0 - change_icons = 0 - origin_tech = "plasmatech=5;engineering=5;abductor=3" - -/obj/item/weldingtool/abductor/process() - if(get_fuel() <= max_fuel) - reagents.add_reagent("welding_fuel", 1) - ..() - -/obj/item/weldingtool/hugetank - name = "upgraded industrial welding tool" - desc = "An upgraded welder based of the industrial welder." - icon_state = "upindwelder" - item_state = "upindwelder" - max_fuel = 80 - materials = list(MAT_METAL=70, MAT_GLASS=120) - origin_tech = "engineering=3;plasmatech=2" - -/obj/item/weldingtool/experimental - name = "experimental welding tool" - desc = "An experimental welder capable of self-fuel generation and less harmful to the eyes." - icon_state = "exwelder" - item_state = "exwelder" - max_fuel = 40 - materials = list(MAT_METAL=70, MAT_GLASS=120) - origin_tech = "materials=4;engineering=4;bluespace=3;plasmatech=4" - var/last_gen = 0 - change_icons = 0 - can_off_process = 1 - light_intensity = 1 - toolspeed = 0.5 - var/nextrefueltick = 0 - -/obj/item/weldingtool/experimental/brass - name = "brass welding tool" - desc = "A brass welder that seems to constantly refuel itself. It is faintly warm to the touch." - resistance_flags = FIRE_PROOF | ACID_PROOF - icon_state = "brasswelder" - item_state = "brasswelder" - - -/obj/item/weldingtool/experimental/process() - ..() - if(get_fuel() < max_fuel && nextrefueltick < world.time) - nextrefueltick = world.time + 10 - reagents.add_reagent("welding_fuel", 1) - - -/* - * Crowbar - */ - -/obj/item/crowbar - name = "pocket crowbar" - desc = "A small crowbar. This handy tool is useful for lots of things, such as prying floor tiles or opening unpowered doors." - icon = 'icons/obj/tools.dmi' - icon_state = "crowbar" - lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' - usesound = 'sound/items/crowbar.ogg' - flags_1 = CONDUCT_1 - slot_flags = SLOT_BELT - force = 5 - throwforce = 7 - w_class = WEIGHT_CLASS_SMALL - materials = list(MAT_METAL=50) - origin_tech = "engineering=1;combat=1" - attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked") - toolspeed = 1 - armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30) - -/obj/item/crowbar/suicide_act(mob/user) - user.visible_message("[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!") - playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1) - return (BRUTELOSS) - -/obj/item/crowbar/red - icon_state = "crowbar_red" - force = 8 - -/obj/item/crowbar/brass - name = "brass crowbar" - desc = "A brass crowbar. It feels faintly warm to the touch." - resistance_flags = FIRE_PROOF | ACID_PROOF - icon_state = "crowbar_brass" - toolspeed = 0.5 - -/obj/item/crowbar/abductor - name = "alien crowbar" - desc = "A hard-light crowbar. It appears to pry by itself, without any effort required." - icon = 'icons/obj/abductor.dmi' - usesound = 'sound/weapons/sonic_jackhammer.ogg' - icon_state = "crowbar" - toolspeed = 0.1 - origin_tech = "combat=4;engineering=4;abductor=3" - -/obj/item/crowbar/large - name = "crowbar" - desc = "It's a big crowbar. It doesn't fit in your pockets, because it's big." - force = 12 - w_class = WEIGHT_CLASS_NORMAL - throw_speed = 3 - throw_range = 3 - materials = list(MAT_METAL=70) - icon_state = "crowbar_large" - item_state = "crowbar" - toolspeed = 0.5 - -/obj/item/crowbar/cyborg - name = "hydraulic crowbar" - desc = "A hydraulic prying tool, compact but powerful. Designed to replace crowbar in construction cyborgs." - usesound = 'sound/items/jaws_pry.ogg' - force = 10 - toolspeed = 0.5 - -/obj/item/crowbar/power - name = "jaws of life" - desc = "A set of jaws of life, compressed through the magic of science. It's fitted with a prying head." - icon_state = "jaws_pry" - item_state = "jawsoflife" - lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' - materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25) - origin_tech = "materials=2;engineering=2" - usesound = 'sound/items/jaws_pry.ogg' - force = 15 - toolspeed = 0.25 - -/obj/item/crowbar/power/suicide_act(mob/user) - user.visible_message("[user] is putting [user.p_their()] head in [src], it looks like [user.p_theyre()] trying to commit suicide!") - playsound(loc, 'sound/items/jaws_pry.ogg', 50, 1, -1) - return (BRUTELOSS) - -/obj/item/crowbar/power/attack_self(mob/user) - playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1) - var/obj/item/wirecutters/power/cutjaws = new /obj/item/wirecutters/power - to_chat(user, "You attach the cutting jaws to [src].") - qdel(src) - user.put_in_active_hand(cutjaws) - -#undef WELDER_FUEL_BURN_INTERVAL