Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into contracties
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@@ -315,7 +315,7 @@
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bloodsuckerdatum.handle_eat_human_food(food_nutrition)
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/datum/antagonist/bloodsucker/proc/handle_eat_human_food(var/food_nutrition) // Called from snacks.dm and drinks.dm
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/datum/antagonist/bloodsucker/proc/handle_eat_human_food(food_nutrition, puke_blood = TRUE, masquerade_override) // Called from snacks.dm and drinks.dm
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set waitfor = FALSE
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if(!owner.current || !iscarbon(owner.current))
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return
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@@ -324,14 +324,14 @@
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C.nutrition -= food_nutrition
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foodInGut += food_nutrition
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// Already ate some bad clams? Then we can back out, because we're already sick from it.
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if (foodInGut != food_nutrition)
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if(foodInGut != food_nutrition)
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return
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// Haven't eaten, but I'm in a Human Disguise.
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else if (poweron_masquerade)
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else if(poweron_masquerade && !masquerade_override)
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to_chat(C, "<span class='notice'>Your stomach turns, but your \"human disguise\" keeps the food down...for now.</span>")
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// Keep looping until we purge. If we have activated our Human Disguise, we ignore the food. But it'll come up eventually...
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var/sickphase = 0
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while (foodInGut)
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while(foodInGut)
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sleep(50)
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C.adjust_disgust(10 * sickphase)
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// Wait an interval...
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@@ -340,24 +340,29 @@
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if(C.stat == DEAD)
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return
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// Put up disguise? Then hold off the vomit.
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if(poweron_masquerade)
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if(poweron_masquerade && !masquerade_override)
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if(sickphase > 0)
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to_chat(C, "<span class='notice'>Your stomach settles temporarily. You regain your composure...for now.</span>")
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sickphase = 0
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continue
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switch(sickphase)
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if (1)
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if(1)
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to_chat(C, "<span class='warning'>You feel unwell. You can taste ash on your tongue.</span>")
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C.Stun(10)
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if (2)
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if(2)
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to_chat(C, "<span class='warning'>Your stomach turns. Whatever you ate tastes of grave dirt and brimstone.</span>")
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C.Dizzy(15)
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C.Stun(13)
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if (3)
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if(3)
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to_chat(C, "<span class='warning'>You purge the food of the living from your viscera! You've never felt worse.</span>")
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C.vomit(foodInGut * 4, foodInGut * 2, 0) // (var/lost_nutrition = 10, var/blood = 0, var/stun = 1, var/distance = 0, var/message = 1, var/toxic = 0)
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C.blood_volume = max(0, C.blood_volume - foodInGut * 2)
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//Puke blood only if puke_blood is true, and loose some blood, else just puke normally.
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if(puke_blood)
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C.blood_volume = max(0, C.blood_volume - foodInGut * 2)
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C.vomit(foodInGut * 4, foodInGut * 2, 0)
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else
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C.vomit(foodInGut * 4, FALSE, 0)
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C.Stun(30)
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//C.Dizzy(50)
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foodInGut = 0
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SEND_SIGNAL(C, COMSIG_ADD_MOOD_EVENT, "vampdisgust", /datum/mood_event/bloodsucker_disgust)
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sickphase ++
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