diff --git a/_maps/map_files/BoxStation/BoxStation.dmm b/_maps/map_files/BoxStation/BoxStation.dmm index 95f1cb283c..27f366f7f8 100644 --- a/_maps/map_files/BoxStation/BoxStation.dmm +++ b/_maps/map_files/BoxStation/BoxStation.dmm @@ -24458,7 +24458,7 @@ /area/crew_quarters/heads/captain) "bfE" = ( /obj/structure/table/wood, -/obj/item/pinpointer, +/obj/item/pinpointer/nuke, /obj/item/disk/nuclear, /obj/item/storage/secure/safe{ pixel_x = 35; diff --git a/_maps/map_files/Deltastation/DeltaStation2.dmm b/_maps/map_files/Deltastation/DeltaStation2.dmm index 5e0ded4416..0484d95b79 100644 --- a/_maps/map_files/Deltastation/DeltaStation2.dmm +++ b/_maps/map_files/Deltastation/DeltaStation2.dmm @@ -53210,7 +53210,7 @@ /area/tcommsat/server) "bYo" = ( /obj/structure/table/wood, -/obj/item/pinpointer, +/obj/item/pinpointer/nuke, /obj/item/disk/nuclear, /obj/item/device/radio/intercom{ name = "Station Intercom"; diff --git a/_maps/map_files/MetaStation/MetaStation.dmm b/_maps/map_files/MetaStation/MetaStation.dmm index ec76a564d5..a60e43dd83 100644 --- a/_maps/map_files/MetaStation/MetaStation.dmm +++ b/_maps/map_files/MetaStation/MetaStation.dmm @@ -29108,7 +29108,7 @@ }, /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, /obj/structure/table/wood, -/obj/item/pinpointer, +/obj/item/pinpointer/nuke, /obj/item/disk/nuclear, /turf/open/floor/carpet, /area/crew_quarters/heads/captain/private) diff --git a/_maps/map_files/OmegaStation/OmegaStation.dmm b/_maps/map_files/OmegaStation/OmegaStation.dmm index 9a3b2b9454..6b4f65c67e 100644 --- a/_maps/map_files/OmegaStation/OmegaStation.dmm +++ b/_maps/map_files/OmegaStation/OmegaStation.dmm @@ -1187,7 +1187,7 @@ pixel_x = 32; pixel_y = 24 }, -/obj/item/pinpointer, +/obj/item/pinpointer/nuke, /obj/item/disk/nuclear, /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ dir = 10 diff --git a/_maps/map_files/PubbyStation/PubbyStation.dmm b/_maps/map_files/PubbyStation/PubbyStation.dmm index 7f55c286c7..497bf0a4ce 100644 --- a/_maps/map_files/PubbyStation/PubbyStation.dmm +++ b/_maps/map_files/PubbyStation/PubbyStation.dmm @@ -13937,7 +13937,7 @@ /area/storage/primary) "aEx" = ( /obj/structure/table/wood, -/obj/item/pinpointer, +/obj/item/pinpointer/nuke, /obj/item/disk/nuclear, /obj/machinery/light{ dir = 8 diff --git a/code/__DEFINES/pinpointers.dm b/code/__DEFINES/pinpointers.dm index 80403e54de..75f0452ea9 100644 --- a/code/__DEFINES/pinpointers.dm +++ b/code/__DEFINES/pinpointers.dm @@ -2,6 +2,3 @@ #define TRACK_NUKE_DISK 1 //We track the nuclear authentication disk, either to protect it or steal it #define TRACK_MALF_AI 2 //We track the malfunctioning AI, so we can prevent it from blowing us all up #define TRACK_INFILTRATOR 3 //We track the Syndicate infiltrator, so we can get back to ship when the nuke's armed -#define TRACK_OPERATIVES 4 //We track the closest operative, so we can regroup when we need to -#define TRACK_ATOM 5 //We track a specified atom, so admins can make us function for events -#define TRACK_COORDINATES 6 //We point towards the specified coordinates on our z-level, so we can navigate diff --git a/code/game/gamemodes/malfunction/Malf_Modules.dm.rej b/code/game/gamemodes/malfunction/Malf_Modules.dm.rej new file mode 100644 index 0000000000..97dbe2bbdb --- /dev/null +++ b/code/game/gamemodes/malfunction/Malf_Modules.dm.rej @@ -0,0 +1,11 @@ +diff a/code/game/gamemodes/malfunction/Malf_Modules.dm b/code/game/gamemodes/malfunction/Malf_Modules.dm (rejected hunks) +@@ -309,8 +309,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list( + owner_AI.nuking = TRUE + owner_AI.doomsday_device = DOOM + owner_AI.doomsday_device.start() +- for(var/pinpointer in GLOB.pinpointer_list) +- var/obj/item/weapon/pinpointer/P = pinpointer ++ for(var/obj/item/weapon/pinpointer/nuke/P in GLOB.pinpointer_list) + P.switch_mode_to(TRACK_MALF_AI) //Pinpointers start tracking the AI wherever it goes + qdel(src) + diff --git a/code/game/gamemodes/nuclear/nuclear.dm.rej b/code/game/gamemodes/nuclear/nuclear.dm.rej new file mode 100644 index 0000000000..19648547c7 --- /dev/null +++ b/code/game/gamemodes/nuclear/nuclear.dm.rej @@ -0,0 +1,10 @@ +diff a/code/game/gamemodes/nuclear/nuclear.dm b/code/game/gamemodes/nuclear/nuclear.dm (rejected hunks) +@@ -325,7 +325,7 @@ + gloves = /obj/item/clothing/gloves/combat + back = /obj/item/weapon/storage/backpack + ears = /obj/item/device/radio/headset/syndicate/alt +- l_pocket = /obj/item/weapon/pinpointer/syndicate ++ l_pocket = /obj/item/weapon/pinpointer/nuke/syndicate + id = /obj/item/weapon/card/id/syndicate + belt = /obj/item/weapon/gun/ballistic/automatic/pistol + backpack_contents = list(/obj/item/weapon/storage/box/syndie=1) diff --git a/code/game/gamemodes/nuclear/nuclearbomb.dm.rej b/code/game/gamemodes/nuclear/nuclearbomb.dm.rej new file mode 100644 index 0000000000..6a35e91cde --- /dev/null +++ b/code/game/gamemodes/nuclear/nuclearbomb.dm.rej @@ -0,0 +1,33 @@ +diff a/code/game/gamemodes/nuclear/nuclearbomb.dm b/code/game/gamemodes/nuclear/nuclearbomb.dm (rejected hunks) +@@ -362,9 +362,9 @@ + if(safety) + if(timing) + set_security_level(previous_level) +- for(var/obj/item/weapon/pinpointer/syndicate/S in GLOB.pinpointer_list) ++ for(var/obj/item/weapon/pinpointer/nuke/syndicate/S in GLOB.pinpointer_list) + S.switch_mode_to(initial(S.mode)) +- S.nuke_warning = FALSE ++ S.alert = FALSE + timing = FALSE + bomb_set = TRUE + detonation_timer = null +@@ -381,16 +381,16 @@ + bomb_set = TRUE + set_security_level("delta") + detonation_timer = world.time + (timer_set * 10) +- for(var/obj/item/weapon/pinpointer/syndicate/S in GLOB.pinpointer_list) ++ for(var/obj/item/weapon/pinpointer/nuke/syndicate/S in GLOB.pinpointer_list) + S.switch_mode_to(TRACK_INFILTRATOR) + countdown.start() + else + bomb_set = FALSE + detonation_timer = null + set_security_level(previous_level) +- for(var/obj/item/weapon/pinpointer/syndicate/S in GLOB.pinpointer_list) ++ for(var/obj/item/weapon/pinpointer/nuke/syndicate/S in GLOB.pinpointer_list) + S.switch_mode_to(initial(S.mode)) +- S.nuke_warning = FALSE ++ S.alert = FALSE + countdown.stop() + update_icon() + diff --git a/code/game/gamemodes/nuclear/pinpointer.dm b/code/game/gamemodes/nuclear/pinpointer.dm index 9f63309643..342bcac090 100644 --- a/code/game/gamemodes/nuclear/pinpointer.dm +++ b/code/game/gamemodes/nuclear/pinpointer.dm @@ -60,12 +60,6 @@ msg += "\"01000001 01001001\"." if(TRACK_INFILTRATOR) msg += "\"vasvygengbefuvc\"." - if(TRACK_OPERATIVES) - msg += "\"[target ? "Operative [target]" : "friends"]\"." - if(TRACK_ATOM) - msg += "\"[initial(constant_target.name)]\"." - if(TRACK_COORDINATES) - msg += "\"([target_x], [target_y])\"." else msg = "Its tracking indicator is blank." to_chat(user, msg) diff --git a/code/game/gamemodes/nuclear/pinpointer.dm.rej b/code/game/gamemodes/nuclear/pinpointer.dm.rej new file mode 100644 index 0000000000..79d652af9b --- /dev/null +++ b/code/game/gamemodes/nuclear/pinpointer.dm.rej @@ -0,0 +1,21 @@ +diff a/code/game/gamemodes/nuclear/pinpointer.dm b/code/game/gamemodes/nuclear/pinpointer.dm (rejected hunks) +@@ -30,7 +30,6 @@ + var/mob/living/L = loc + to_chat(L, "Your [name] vibrates and lets out a tinny alarm. Uh oh.") + +- + /obj/item/pinpointer/nuke/scan_for_target() + target = null + switch(mode) +@@ -58,10 +57,10 @@ + mode = new_mode + scan_for_target() + +- + /obj/item/pinpointer/nuke/syndicate // Syndicate pinpointers automatically point towards the infiltrator once the nuke is active. + name = "syndicate pinpointer" + desc = "A handheld tracking device that locks onto certain signals. It's configured to switch tracking modes once it detects the activation signal of a nuclear device." ++ icon_state = "pinpointer_syndicate" + + /obj/item/pinpointer/syndicate_cyborg // Cyborg pinpointers just look for a random operative. + name = "cyborg syndicate pinpointer" diff --git a/code/game/gamemodes/objective_items.dm.rej b/code/game/gamemodes/objective_items.dm.rej new file mode 100644 index 0000000000..3770d7eea9 --- /dev/null +++ b/code/game/gamemodes/objective_items.dm.rej @@ -0,0 +1,10 @@ +diff a/code/game/gamemodes/objective_items.dm b/code/game/gamemodes/objective_items.dm (rejected hunks) +@@ -158,7 +158,7 @@ + difficulty = 10 + + //Old ninja objectives. +-/datum/objective_item/special/pinpointer ++/datum/objective_item/special/pinpointer/nuke + name = "the captain's pinpointer." + targetitem = /obj/item/pinpointer + difficulty = 10 diff --git a/code/game/machinery/vending.dm b/code/game/machinery/vending.dm index 427bc95253..bf879f84da 100644 --- a/code/game/machinery/vending.dm +++ b/code/game/machinery/vending.dm @@ -869,7 +869,7 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C products = list(/obj/item/reagent_containers/syringe = 12, /obj/item/reagent_containers/dropper = 3, /obj/item/stack/medical/gauze = 8, /obj/item/reagent_containers/pill/patch/styptic = 5, /obj/item/reagent_containers/pill/insulin = 10, /obj/item/reagent_containers/pill/patch/silver_sulf = 5, /obj/item/reagent_containers/glass/bottle/charcoal = 4, /obj/item/reagent_containers/spray/medical/sterilizer = 1, /obj/item/reagent_containers/glass/bottle/epinephrine = 4, /obj/item/reagent_containers/glass/bottle/morphine = 4, /obj/item/reagent_containers/glass/bottle/salglu_solution = 3, - /obj/item/reagent_containers/glass/bottle/toxin = 3, /obj/item/reagent_containers/syringe/antiviral = 6, /obj/item/reagent_containers/pill/salbutamol = 2, /obj/item/device/healthanalyzer = 4, /obj/item/device/sensor_device = 2) + /obj/item/reagent_containers/glass/bottle/toxin = 3, /obj/item/reagent_containers/syringe/antiviral = 6, /obj/item/reagent_containers/pill/salbutamol = 2, /obj/item/device/healthanalyzer = 4, /obj/item/device/sensor_device = 2, /obj/item/pinpointer/crew = 2) contraband = list(/obj/item/reagent_containers/pill/tox = 3, /obj/item/reagent_containers/pill/morphine = 4, /obj/item/reagent_containers/pill/charcoal = 6) premium = list(/obj/item/storage/box/hug/medical = 1, /obj/item/reagent_containers/hypospray/medipen = 3, /obj/item/storage/belt/medical = 3, /obj/item/wrench/medical = 1) armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50) diff --git a/code/game/objects/items/devices/pinpointer.dm b/code/game/objects/items/devices/pinpointer.dm new file mode 100644 index 0000000000..1d11f312a4 --- /dev/null +++ b/code/game/objects/items/devices/pinpointer.dm @@ -0,0 +1,152 @@ +//Pinpointers are used to track atoms from a distance as long as they're on the same z-level. The captain and nuke ops have ones that track the nuclear authentication disk. +/obj/item/weapon/pinpointer + name = "pinpointer" + desc = "A handheld tracking device that locks onto certain signals." + icon = 'icons/obj/device.dmi' + icon_state = "pinpointer" + flags = CONDUCT + slot_flags = SLOT_BELT + w_class = WEIGHT_CLASS_SMALL + item_state = "electronic" + lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi' + righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi' + throw_speed = 3 + throw_range = 7 + materials = list(MAT_METAL = 500, MAT_GLASS = 250) + resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF + var/active = FALSE + var/atom/movable/target = null //The thing we're searching for + var/minimum_range = 0 //at what range the pinpointer declares you to be at your destination + var/alert = FALSE // TRUE to display things more seriously + +/obj/item/weapon/pinpointer/New() + ..() + GLOB.pinpointer_list += src + +/obj/item/weapon/pinpointer/Destroy() + STOP_PROCESSING(SSfastprocess, src) + GLOB.pinpointer_list -= src + return ..() + +/obj/item/weapon/pinpointer/attack_self(mob/living/user) + active = !active + user.visible_message("[user] [active ? "" : "de"]activates their pinpointer.", "You [active ? "" : "de"]activate your pinpointer.") + playsound(user, 'sound/items/screwdriver2.ogg', 50, 1) + if(active) + START_PROCESSING(SSfastprocess, src) + else + target = null + STOP_PROCESSING(SSfastprocess, src) + update_pointer_overlay() + +/obj/item/weapon/pinpointer/process() + if(!active) + STOP_PROCESSING(SSfastprocess, src) + return + scan_for_target() + update_pointer_overlay() + +/obj/item/weapon/pinpointer/proc/scan_for_target() + return + +/obj/item/weapon/pinpointer/proc/update_pointer_overlay() + cut_overlays() + if(!active) + return + if(!target) + add_overlay("pinon[alert ? "alert" : ""]null") + var/turf/here = get_turf(src) + var/turf/there = get_turf(target) + if(here.z != there.z) + add_overlay("pinon[alert ? "alert" : ""]null") + return + if(get_dist_euclidian(here,there) <= minimum_range) + add_overlay("pinon[alert ? "alert" : ""]direct") + else + setDir(get_dir(here, there)) + switch(get_dist(here, there)) + if(1 to 8) + add_overlay("pinon[alert ? "alert" : "close"]") + if(9 to 16) + add_overlay("pinon[alert ? "alert" : "medium"]") + if(16 to INFINITY) + add_overlay("pinon[alert ? "alert" : "far"]") + +/obj/item/weapon/pinpointer/crew // A replacement for the old crew monitoring consoles + name = "crew pinpointer" + desc = "A handheld tracking device that points to crew suit sensors." + icon_state = "pinpointer_crew" + +/obj/item/weapon/pinpointer/crew/proc/trackable(mob/living/carbon/human/H) + var/turf/here = get_turf(src) + if((H.z == 0 || H.z == here.z) && istype(H.w_uniform, /obj/item/clothing/under)) + var/obj/item/clothing/under/U = H.w_uniform + + // Suit sensors must be on maximum. + if(!U.has_sensor || U.sensor_mode < SENSOR_COORDS) + return FALSE + + var/turf/there = get_turf(H) + return (H.z != 0 || (there && there.z == H.z)) + + return FALSE + +/obj/item/weapon/pinpointer/crew/attack_self(mob/living/user) + if(active) + active = FALSE + user.visible_message("[user] deactivates their pinpointer.", "You deactivate your pinpointer.") + playsound(user, 'sound/items/screwdriver2.ogg', 50, 1) + target = null //Restarting the pinpointer forces a target reset + STOP_PROCESSING(SSfastprocess, src) + update_pointer_overlay() + return + + var/list/name_counts = list() + var/list/names = list() + + for(var/mob/living/carbon/human/H in GLOB.mob_list) + if(!trackable(H)) + continue + + var/name = "Unknown" + if(H.wear_id) + var/obj/item/weapon/card/id/I = H.wear_id.GetID() + name = I.registered_name + + while(name in name_counts) + name_counts[name]++ + name = text("[] ([])", name, name_counts[name]) + names[name] = H + name_counts[name] = 1 + + if(!names.len) + user.visible_message("[user]'s pinpointer fails to detect a signal.", "Your pinpointer fails to detect a signal.") + return + + var/A = input(user, "Person to track", "Pinpoint") in names + if(!src || QDELETED(src) || !user || !user.is_holding(src) || user.incapacitated() || !A) + return + + target = names[A] + active = TRUE + user.visible_message("[user] activates their pinpointer.", "You activate your pinpointer.") + playsound(user, 'sound/items/screwdriver2.ogg', 50, 1) + START_PROCESSING(SSfastprocess, src) + update_pointer_overlay() + +/obj/item/weapon/pinpointer/crew/scan_for_target() + if(target) + if(ishuman(target)) + var/mob/living/carbon/human/H = target + if(!trackable(H)) + target = null + if(!target) + active = FALSE + +/obj/item/weapon/pinpointer/process() + if(!active) + STOP_PROCESSING(SSfastprocess, src) + return + scan_for_target() + update_pointer_overlay() + diff --git a/code/game/objects/items/pinpointer.dm b/code/game/objects/items/pinpointer.dm new file mode 100644 index 0000000000..28488a231f --- /dev/null +++ b/code/game/objects/items/pinpointer.dm @@ -0,0 +1,150 @@ +//Pinpointers are used to track atoms from a distance as long as they're on the same z-level. The captain and nuke ops have ones that track the nuclear authentication disk. +/obj/item/pinpointer + name = "pinpointer" + desc = "A handheld tracking device that locks onto certain signals." + icon = 'icons/obj/device.dmi' + icon_state = "pinpointer" + flags_1 = CONDUCT_1 + slot_flags = SLOT_BELT + w_class = WEIGHT_CLASS_SMALL + item_state = "electronic" + lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi' + righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi' + throw_speed = 3 + throw_range = 7 + materials = list(MAT_METAL = 500, MAT_GLASS = 250) + resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF + var/active = FALSE + var/atom/movable/target //The thing we're searching for + var/minimum_range = 0 //at what range the pinpointer declares you to be at your destination + var/alert = FALSE // TRUE to display things more seriously + +/obj/item/pinpointer/Initialize() + . = ..() + GLOB.pinpointer_list += src + +/obj/item/pinpointer/Destroy() + STOP_PROCESSING(SSfastprocess, src) + GLOB.pinpointer_list -= src + return ..() + +/obj/item/pinpointer/attack_self(mob/living/user) + active = !active + user.visible_message("[user] [active ? "" : "de"]activates their pinpointer.", "You [active ? "" : "de"]activate your pinpointer.") + playsound(src, 'sound/items/screwdriver2.ogg', 50, 1) + if(active) + START_PROCESSING(SSfastprocess, src) + else + target = null + STOP_PROCESSING(SSfastprocess, src) + update_icon() + +/obj/item/pinpointer/process() + if(!active) + return PROCESS_KILL + scan_for_target() + update_icon() + +/obj/item/pinpointer/proc/scan_for_target() + return + +/obj/item/pinpointer/update_icon() + cut_overlays() + if(!active) + return + if(!target) + add_overlay("pinon[alert ? "alert" : ""]null") + var/turf/here = get_turf(src) + var/turf/there = get_turf(target) + if(here.z != there.z) + add_overlay("pinon[alert ? "alert" : ""]null") + return + if(get_dist_euclidian(here,there) <= minimum_range) + add_overlay("pinon[alert ? "alert" : ""]direct") + else + setDir(get_dir(here, there)) + switch(get_dist(here, there)) + if(1 to 8) + add_overlay("pinon[alert ? "alert" : "close"]") + if(9 to 16) + add_overlay("pinon[alert ? "alert" : "medium"]") + if(16 to INFINITY) + add_overlay("pinon[alert ? "alert" : "far"]") + +/obj/item/pinpointer/crew // A replacement for the old crew monitoring consoles + name = "crew pinpointer" + desc = "A handheld tracking device that points to crew suit sensors." + icon_state = "pinpointer_crew" + +/obj/item/pinpointer/crew/proc/trackable(mob/living/carbon/human/H) + var/turf/here = get_turf(src) + if((H.z == 0 || H.z == here.z) && istype(H.w_uniform, /obj/item/clothing/under)) + var/obj/item/clothing/under/U = H.w_uniform + + // Suit sensors must be on maximum. + if(!U.has_sensor || U.sensor_mode < SENSOR_COORDS) + return FALSE + + var/turf/there = get_turf(H) + return (H.z != 0 || (there && there.z == H.z)) + + return FALSE + +/obj/item/pinpointer/crew/attack_self(mob/living/user) + if(active) + active = FALSE + user.visible_message("[user] deactivates their pinpointer.", "You deactivate your pinpointer.") + playsound(src, 'sound/items/screwdriver2.ogg', 50, 1) + target = null //Restarting the pinpointer forces a target reset + STOP_PROCESSING(SSfastprocess, src) + update_icon() + return + + var/list/name_counts = list() + var/list/names = list() + + for(var/mob/living/carbon/human/H in GLOB.mob_list) + if(!trackable(H)) + continue + + var/crewmember_name = "Unknown" + if(H.wear_id) + var/obj/item/card/id/I = H.wear_id.GetID() + crewmember_name = I.registered_name + + while(crewmember_name in name_counts) + name_counts[crewmember_name]++ + crewmember_name = text("[] ([])", crewmember_name, name_counts[crewmember_name]) + names[crewmember_name] = H + name_counts[crewmember_name] = 1 + + if(!names.len) + user.visible_message("[user]'s pinpointer fails to detect a signal.", "Your pinpointer fails to detect a signal.") + return + + var/A = input(user, "Person to track", "Pinpoint") in names + if(!A || QDELETED(src) || !user || !user.is_holding(src) || user.incapacitated()) + return + + target = names[A] + active = TRUE + user.visible_message("[user] activates their pinpointer.", "You activate your pinpointer.") + playsound(src, 'sound/items/screwdriver2.ogg', 50, 1) + START_PROCESSING(SSfastprocess, src) + update_icon() + +/obj/item/pinpointer/crew/scan_for_target() + if(target) + if(ishuman(target)) + var/mob/living/carbon/human/H = target + if(!trackable(H)) + target = null + if(!target) //target can be set to null from above code, or elsewhere + active = FALSE + +/obj/item/pinpointer/process() + if(!active) + return PROCESS_KILL + scan_for_target() + update_icon() + diff --git a/code/game/objects/structures/crates_lockers/closets/secure/security.dm b/code/game/objects/structures/crates_lockers/closets/secure/security.dm index 6327d2d3ff..f13eaf73c4 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/security.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/security.dm @@ -83,7 +83,7 @@ new /obj/item/storage/belt/security/full(src) new /obj/item/gun/energy/e_gun/hos(src) new /obj/item/device/flashlight/seclite(src) - new /obj/item/pinpointer(src) + new /obj/item/pinpointer/nuke(src) /obj/structure/closet/secure_closet/warden name = "\proper warden's locker" @@ -108,6 +108,7 @@ new /obj/item/clothing/gloves/krav_maga/sec(src) new /obj/item/door_remote/head_of_security(src) new /obj/item/gun/ballistic/shotgun/automatic/combat/compact(src) + new /obj/item/pinpointer/crew(src) /obj/structure/closet/secure_closet/security name = "security officer's locker" @@ -183,6 +184,7 @@ new /obj/item/reagent_containers/spray/pepper(src) new /obj/item/clothing/suit/armor/vest/det_suit(src) new /obj/item/storage/belt/holster/full(src) + new /obj/item/pinpointer/crew(src) /obj/structure/closet/secure_closet/injection name = "lethal injections" diff --git a/code/modules/admin/verbs/onlyone.dm b/code/modules/admin/verbs/onlyone.dm index 7301724eb6..abb87a4235 100644 --- a/code/modules/admin/verbs/onlyone.dm +++ b/code/modules/admin/verbs/onlyone.dm @@ -50,8 +50,8 @@ GLOBAL_VAR_INIT(highlander, FALSE) equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(src), slot_ears) equip_to_slot_or_del(new /obj/item/clothing/head/beret/highlander(src), slot_head) equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(src), slot_shoes) - equip_to_slot_or_del(new /obj/item/pinpointer(src), slot_l_store) - for(var/obj/item/pinpointer/P in src) + equip_to_slot_or_del(new /obj/item/pinpointer/nuke(src), slot_l_store) + for(var/obj/item/pinpointer/nuke/P in src) P.attack_self(src) var/obj/item/card/id/W = new(src) W.icon_state = "centcom" diff --git a/code/modules/jobs/job_types/medical.dm b/code/modules/jobs/job_types/medical.dm index 5f22e1886a..3d9f857dbf 100644 --- a/code/modules/jobs/job_types/medical.dm +++ b/code/modules/jobs/job_types/medical.dm @@ -30,6 +30,7 @@ Chief Medical Officer id = /obj/item/card/id/silver belt = /obj/item/device/pda/heads/cmo + l_pocket = /obj/item/pinpointer/crew ears = /obj/item/device/radio/headset/heads/cmo uniform = /obj/item/clothing/under/rank/chief_medical_officer shoes = /obj/item/clothing/shoes/sneakers/brown diff --git a/code/modules/mob/living/silicon/ai/death.dm.rej b/code/modules/mob/living/silicon/ai/death.dm.rej new file mode 100644 index 0000000000..40b5625e8c --- /dev/null +++ b/code/modules/mob/living/silicon/ai/death.dm.rej @@ -0,0 +1,13 @@ +diff a/code/modules/mob/living/silicon/ai/death.dm b/code/modules/mob/living/silicon/ai/death.dm (rejected hunks) +@@ -35,9 +35,9 @@ + if(nuking) + set_security_level("red") + nuking = FALSE +- for(var/obj/item/weapon/pinpointer/P in GLOB.pinpointer_list) ++ for(var/obj/item/weapon/pinpointer/nuke/P in GLOB.pinpointer_list) + P.switch_mode_to(TRACK_NUKE_DISK) //Party's over, back to work, everyone +- P.nuke_warning = FALSE ++ P.alert = FALSE + + if(doomsday_device) + doomsday_device.timing = FALSE diff --git a/code/modules/mob/living/silicon/robot/robot_modules.dm.rej b/code/modules/mob/living/silicon/robot/robot_modules.dm.rej new file mode 100644 index 0000000000..b0f0812dc4 --- /dev/null +++ b/code/modules/mob/living/silicon/robot/robot_modules.dm.rej @@ -0,0 +1,19 @@ +diff a/code/modules/mob/living/silicon/robot/robot_modules.dm b/code/modules/mob/living/silicon/robot/robot_modules.dm (rejected hunks) +@@ -519,7 +519,7 @@ + /obj/item/weapon/gun/ballistic/revolver/grenadelauncher/cyborg, + /obj/item/weapon/card/emag, + /obj/item/weapon/crowbar/cyborg, +- /obj/item/weapon/pinpointer/syndicate/cyborg) ++ /obj/item/weapon/pinpointer/syndicate_cyborg) + + ratvar_modules = list( + /obj/item/clockwork/slab/cyborg/security, +@@ -545,7 +545,7 @@ + /obj/item/roller/robo, + /obj/item/weapon/card/emag, + /obj/item/weapon/crowbar/cyborg, +- /obj/item/weapon/pinpointer/syndicate/cyborg, ++ /obj/item/weapon/pinpointer/syndicate_cyborg, + /obj/item/stack/medical/gauze/cyborg, + /obj/item/weapon/gun/medbeam) + ratvar_modules = list( diff --git a/code/modules/power/apc.dm.rej b/code/modules/power/apc.dm.rej new file mode 100644 index 0000000000..9e432f503c --- /dev/null +++ b/code/modules/power/apc.dm.rej @@ -0,0 +1,13 @@ +diff a/code/modules/power/apc.dm b/code/modules/power/apc.dm (rejected hunks) +@@ -867,9 +867,9 @@ + occupier.loc = src.loc + occupier.death() + occupier.gib() +- for(var/obj/item/weapon/pinpointer/P in GLOB.pinpointer_list) ++ for(var/obj/item/weapon/pinpointer/nuke/P in GLOB.pinpointer_list) + P.switch_mode_to(TRACK_NUKE_DISK) //Pinpointers go back to tracking the nuke disk +- P.nuke_warning = FALSE ++ P.alert = FALSE + + /obj/machinery/power/apc/transfer_ai(interaction, mob/user, mob/living/silicon/ai/AI, obj/item/device/aicard/card) + if(card.AI) diff --git a/icons/obj/device.dmi b/icons/obj/device.dmi index 808de69446..79f0a207d4 100644 Binary files a/icons/obj/device.dmi and b/icons/obj/device.dmi differ diff --git a/tgstation.dme b/tgstation.dme index 1e1c153493..4c2da1f48b 100755 --- a/tgstation.dme +++ b/tgstation.dme @@ -793,6 +793,7 @@ #include "code\game\objects\items\mop.dm" #include "code\game\objects\items\paint.dm" #include "code\game\objects\items\paiwire.dm" +#include "code\game\objects\items\pinpointer.dm" #include "code\game\objects\items\pneumaticCannon.dm" #include "code\game\objects\items\powerfist.dm" #include "code\game\objects\items\RCD.dm" diff --git a/tgstation.dme.rej b/tgstation.dme.rej index a5ff4dc3cb..82c613607a 100644 --- a/tgstation.dme.rej +++ b/tgstation.dme.rej @@ -1,13 +1,9 @@ diff a/tgstation.dme b/tgstation.dme (rejected hunks) -@@ -1746,6 +1745,11 @@ - #include "code\modules\mob\living\simple_animal\hostile\gorilla\emotes.dm" - #include "code\modules\mob\living\simple_animal\hostile\gorilla\gorilla.dm" - #include "code\modules\mob\living\simple_animal\hostile\gorilla\visuals_icons.dm" -+#include "code\modules\mob\living\simple_animal\hostile\jungle\_jungle_mobs.dm" -+#include "code\modules\mob\living\simple_animal\hostile\jungle\leaper.dm" -+#include "code\modules\mob\living\simple_animal\hostile\jungle\mega_arachnid.dm" -+#include "code\modules\mob\living\simple_animal\hostile\jungle\mook.dm" -+#include "code\modules\mob\living\simple_animal\hostile\jungle\seedling.dm" - #include "code\modules\mob\living\simple_animal\hostile\megafauna\blood_drunk_miner.dm" - #include "code\modules\mob\living\simple_animal\hostile\megafauna\bubblegum.dm" - #include "code\modules\mob\living\simple_animal\hostile\megafauna\colossus.dm" +@@ -793,7 +794,6 @@ + #include "code\game\objects\items\devices\megaphone.dm" + #include "code\game\objects\items\devices\multitool.dm" + #include "code\game\objects\items\devices\paicard.dm" +-#include "code\game\objects\items\devices\pinpointer.dm" + #include "code\game\objects\items\devices\pipe_painter.dm" + #include "code\game\objects\items\devices\powersink.dm" + #include "code\game\objects\items\devices\pressureplates.dm"