reebe loading (woo)

This commit is contained in:
DeltaFire
2021-11-14 22:25:39 +01:00
parent dacaa637ec
commit 50c7d4914f
3 changed files with 18 additions and 7 deletions
@@ -240,3 +240,19 @@
parts += printplayerlist(members - eminence)
return "<div class='panel clockborder'>[parts.Join("<br>")]</div>"
//I have no idea where to put this so I'm leaving it here. Loads reebe. Only one reebe can exist, so it's checked via a global var.
/proc/load_reebe(list/errorList)
if(GLOB.reebe_loaded)
return
if(!errorList)
errorList = list()
var/list/reebes = SSmapping.LoadGroup(errorList, "Reebe", "map_files/generic", "City_of_Cogs.dmm", default_traits = ZTRAITS_REEBE, silent = TRUE)
if(errorList.len) // reebe failed to load
message_admins("Reebe failed to load!")
log_game("Reebe failed to load!")
return FALSE
for(var/datum/parsed_map/PM in reebes) //Temporarily commented because of z-level loading reliably segfaulting the server.
PM.initTemplateBounds()
GLOB.reebe_loaded = TRUE
return errorList