reebe loading (woo)
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@@ -240,3 +240,19 @@
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parts += printplayerlist(members - eminence)
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return "<div class='panel clockborder'>[parts.Join("<br>")]</div>"
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//I have no idea where to put this so I'm leaving it here. Loads reebe. Only one reebe can exist, so it's checked via a global var.
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/proc/load_reebe(list/errorList)
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if(GLOB.reebe_loaded)
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return
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if(!errorList)
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errorList = list()
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var/list/reebes = SSmapping.LoadGroup(errorList, "Reebe", "map_files/generic", "City_of_Cogs.dmm", default_traits = ZTRAITS_REEBE, silent = TRUE)
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if(errorList.len) // reebe failed to load
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message_admins("Reebe failed to load!")
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log_game("Reebe failed to load!")
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return FALSE
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for(var/datum/parsed_map/PM in reebes) //Temporarily commented because of z-level loading reliably segfaulting the server.
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PM.initTemplateBounds()
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GLOB.reebe_loaded = TRUE
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return errorList
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