diff --git a/auxmos.dll b/auxmos.dll index 48c151f21c..54fb0c6c98 100644 Binary files a/auxmos.dll and b/auxmos.dll differ diff --git a/auxmos.pdb b/auxmos.pdb index ee831d46db..031e66d103 100644 Binary files a/auxmos.pdb and b/auxmos.pdb differ diff --git a/code/__DEFINES/colors.dm b/code/__DEFINES/colors.dm index 9f45d8da79..db78144689 100644 --- a/code/__DEFINES/colors.dm +++ b/code/__DEFINES/colors.dm @@ -24,6 +24,7 @@ #define COLOR_BEIGE "#CEB689" #define COLOR_BLUE_GRAY "#75A2BB" #define COLOR_BROWN "#BA9F6D" +#define COLOR_SOFT_RED "#FA8282" #define COLOR_DARK_BROWN "#997C4F" #define COLOR_DARK_ORANGE "#C3630C" #define COLOR_GREEN_GRAY "#99BB76" diff --git a/code/__DEFINES/dcs/flags.dm b/code/__DEFINES/dcs/flags.dm index 719a795824..3a6877eeb3 100644 --- a/code/__DEFINES/dcs/flags.dm +++ b/code/__DEFINES/dcs/flags.dm @@ -83,3 +83,19 @@ #define COMBAT_MODE_ACTIVE (1<<1) /// combat mode is not active #define COMBAT_MODE_INACTIVE (1<<2) + +// Update flags for [/atom/proc/update_appearance] +/// Update the atom's name +#define UPDATE_NAME (1<<0) +/// Update the atom's desc +#define UPDATE_DESC (1<<1) +/// Update the atom's icon state +#define UPDATE_ICON_STATE (1<<2) +/// Update the atom's overlays +#define UPDATE_OVERLAYS (1<<3) +/// Update the atom's greyscaling +#define UPDATE_GREYSCALE (1<<4) +/// Update the atom's smoothing. (More accurately, queue it for an update) +#define UPDATE_SMOOTHING (1<<5) +/// Update the atom's icon +#define UPDATE_ICON (UPDATE_ICON_STATE|UPDATE_OVERLAYS) diff --git a/code/__DEFINES/dcs/signals.dm b/code/__DEFINES/dcs/signals.dm index 5f8745ca8e..3ab70126e3 100644 --- a/code/__DEFINES/dcs/signals.dm +++ b/code/__DEFINES/dcs/signals.dm @@ -74,11 +74,30 @@ #define EXAMINE_POSITION_BEFORE (1<<1) //End positions #define COMPONENT_EXNAME_CHANGED (1<<0) -#define COMSIG_ATOM_UPDATE_ICON "atom_update_icon" //from base of atom/update_icon(): () - #define COMSIG_ATOM_NO_UPDATE_ICON_STATE 1 - #define COMSIG_ATOM_NO_UPDATE_OVERLAYS 2 -#define COMSIG_ATOM_UPDATE_OVERLAYS "atom_update_overlays" //from base of atom/update_overlays(): (list/new_overlays) -#define COMSIG_ATOM_UPDATED_ICON "atom_updated_icon" //from base of atom/update_icon(): (signalOut, did_anything) +///from base of [/atom/proc/update_appearance]: (updates) +#define COMSIG_ATOM_UPDATE_APPEARANCE "atom_update_appearance" + /// If returned from [COMSIG_ATOM_UPDATE_APPEARANCE] it prevents the atom from updating its name. + #define COMSIG_ATOM_NO_UPDATE_NAME UPDATE_NAME + /// If returned from [COMSIG_ATOM_UPDATE_APPEARANCE] it prevents the atom from updating its desc. + #define COMSIG_ATOM_NO_UPDATE_DESC UPDATE_DESC + /// If returned from [COMSIG_ATOM_UPDATE_APPEARANCE] it prevents the atom from updating its icon. + #define COMSIG_ATOM_NO_UPDATE_ICON UPDATE_ICON +///from base of [/atom/proc/update_name]: (updates) +#define COMSIG_ATOM_UPDATE_NAME "atom_update_name" +///from base of [/atom/proc/update_desc]: (updates) +#define COMSIG_ATOM_UPDATE_DESC "atom_update_desc" +///from base of [/atom/update_icon]: () +#define COMSIG_ATOM_UPDATE_ICON "atom_update_icon" + /// If returned from [COMSIG_ATOM_UPDATE_ICON] it prevents the atom from updating its icon state. + #define COMSIG_ATOM_NO_UPDATE_ICON_STATE UPDATE_ICON_STATE + /// If returned from [COMSIG_ATOM_UPDATE_ICON] it prevents the atom from updating its overlays. + #define COMSIG_ATOM_NO_UPDATE_OVERLAYS UPDATE_OVERLAYS +///from base of [atom/update_icon_state]: () +#define COMSIG_ATOM_UPDATE_ICON_STATE "atom_update_icon_state" +///from base of [/atom/update_overlays]: (list/new_overlays) +#define COMSIG_ATOM_UPDATE_OVERLAYS "atom_update_overlays" +///from base of [/atom/update_icon]: (signalOut, did_anything) +#define COMSIG_ATOM_UPDATED_ICON "atom_updated_icon" #define COMSIG_ATOM_ENTERED "atom_entered" //from base of atom/Entered(): (atom/movable/entering, /atom) #define COMSIG_ATOM_EXIT "atom_exit" //from base of atom/Exit(): (/atom/movable/exiting, /atom/newloc) #define COMPONENT_ATOM_BLOCK_EXIT 1 @@ -112,8 +131,6 @@ ///from obj/machinery/bsa/full/proc/fire(): () #define COMSIG_ATOM_BSA_BEAM "atom_bsa_beam_pass" #define COMSIG_ATOM_BLOCKS_BSA_BEAM (1<<0) -///from base of atom/set_light(): (l_range, l_power, l_color) -#define COMSIG_ATOM_SET_LIGHT "atom_set_light" ///from base of atom/setDir(): (old_dir, new_dir). Called before the direction changes. #define COMSIG_ATOM_DIR_CHANGE "atom_dir_change" ///from base of atom/handle_atom_del(): (atom/deleted) @@ -278,6 +295,32 @@ ///from base of mob/AltClickOn(): (atom/A) #define COMSIG_MOB_ALTCLICKON "mob_altclickon" +// Lighting: +///from base of [atom/proc/set_light]: (l_range, l_power, l_color, l_on) +#define COMSIG_ATOM_SET_LIGHT "atom_set_light" + /// Blocks [/atom/proc/set_light], [/atom/proc/set_light_power], [/atom/proc/set_light_range], [/atom/proc/set_light_color], [/atom/proc/set_light_on], and [/atom/proc/set_light_flags]. + #define COMPONENT_BLOCK_LIGHT_UPDATE (1<<0) +///Called right before the atom changes the value of light_power to a different one, from base [atom/proc/set_light_power]: (new_power) +#define COMSIG_ATOM_SET_LIGHT_POWER "atom_set_light_power" +///Called right after the atom changes the value of light_power to a different one, from base of [/atom/proc/set_light_power]: (old_power) +#define COMSIG_ATOM_UPDATE_LIGHT_POWER "atom_update_light_power" +///Called right before the atom changes the value of light_range to a different one, from base [atom/proc/set_light_range]: (new_range) +#define COMSIG_ATOM_SET_LIGHT_RANGE "atom_set_light_range" +///Called right after the atom changes the value of light_range to a different one, from base of [/atom/proc/set_light_range]: (old_range) +#define COMSIG_ATOM_UPDATE_LIGHT_RANGE "atom_update_light_range" +///Called right before the atom changes the value of light_color to a different one, from base [atom/proc/set_light_color]: (new_color) +#define COMSIG_ATOM_SET_LIGHT_COLOR "atom_set_light_color" +///Called right after the atom changes the value of light_color to a different one, from base of [/atom/proc/set_light_color]: (old_color) +#define COMSIG_ATOM_UPDATE_LIGHT_COLOR "atom_update_light_color" +///Called right before the atom changes the value of light_on to a different one, from base [atom/proc/set_light_on]: (new_value) +#define COMSIG_ATOM_SET_LIGHT_ON "atom_set_light_on" +///Called right after the atom changes the value of light_on to a different one, from base of [/atom/proc/set_light_on]: (old_value) +#define COMSIG_ATOM_UPDATE_LIGHT_ON "atom_update_light_on" +///Called right before the atom changes the value of light_flags to a different one, from base [atom/proc/set_light_flags]: (new_flags) +#define COMSIG_ATOM_SET_LIGHT_FLAGS "atom_set_light_flags" +///Called right after the atom changes the value of light_flags to a different one, from base of [/atom/proc/set_light_flags]: (old_flags) +#define COMSIG_ATOM_UPDATE_LIGHT_FLAGS "atom_update_light_flags" + // /client signals #define COMSIG_MOB_CLIENT_LOGIN "mob_client_login" //sent when a mob/login() finishes: (client) #define COMSIG_MOB_CLIENT_LOGOUT "mob_client_logout" //sent when a mob/logout() starts: (client) @@ -361,6 +404,12 @@ // /machinery signals #define COMSIG_MACHINE_EJECT_OCCUPANT "eject_occupant" //from base of obj/machinery/dropContents() (occupant) +///from base power_change() when power is lost +#define COMSIG_MACHINERY_POWER_LOST "machinery_power_lost" +///from base power_change() when power is restored +#define COMSIG_MACHINERY_POWER_RESTORED "machinery_power_restored" +///from /obj/machinery/obj_break(damage_flag): (damage_flag) +#define COMSIG_MACHINERY_BROKEN "machinery_broken" // /obj/item signals #define COMSIG_ITEM_ATTACK "item_attack" //from base of obj/item/attack(): (/mob/living/target, /mob/living/user) diff --git a/code/__DEFINES/layers_planes.dm b/code/__DEFINES/layers_planes.dm index 37584d892d..ea7b1b2e0a 100644 --- a/code/__DEFINES/layers_planes.dm +++ b/code/__DEFINES/layers_planes.dm @@ -124,16 +124,20 @@ #define EMISSIVE_PLANE 13 #define EMISSIVE_LAYER 13 -#define EMISSIVE_RENDER_TARGET "*EMISSIVE_PLANE" #define EMISSIVE_UNBLOCKABLE_PLANE 14 #define EMISSIVE_UNBLOCKABLE_LAYER 14 +#define EMISSIVE_LAYER_UNBLOCKABLE 14 #define EMISSIVE_UNBLOCKABLE_RENDER_TARGET "*EMISSIVE_UNBLOCKABLE_PLANE" +#define EMISSIVE_RENDER_TARGET "*EMISSIVE_PLANE" #define LIGHTING_PLANE 15 #define LIGHTING_LAYER 15 #define LIGHTING_RENDER_TARGET "LIGHT_PLANE" +#define O_LIGHTING_VISUAL_PLANE 110 +#define O_LIGHTING_VISUAL_RENDER_TARGET "O_LIGHT_VISUAL_PLANE" + #define RAD_TEXT_LAYER 15.1 #define ABOVE_LIGHTING_PLANE 16 diff --git a/code/__DEFINES/lighting.dm b/code/__DEFINES/lighting.dm index 3fba27ba52..95d91da14a 100644 --- a/code/__DEFINES/lighting.dm +++ b/code/__DEFINES/lighting.dm @@ -84,11 +84,24 @@ #define FLASH_LIGHT_POWER 3 #define FLASH_LIGHT_RANGE 3.8 +// Emissive blocking. /// Uses vis_overlays to leverage caching so that very few new items need to be made for the overlay. For anything that doesn't change outline or opaque area much or at all. #define EMISSIVE_BLOCK_GENERIC 1 /// Uses a dedicated render_target object to copy the entire appearance in real time to the blocking layer. For things that can change in appearance a lot from the base state, like humans. #define EMISSIVE_BLOCK_UNIQUE 2 +/// The color matrix applied to all emissive overlays. Should be solely dependent on alpha and not have RGB overlap with [EM_BLOCK_COLOR]. +#define EMISSIVE_COLOR list(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,1, 1,1,1,0) +/// A globaly cached version of [EMISSIVE_COLOR] for quick access. +GLOBAL_LIST_INIT(emissive_color, EMISSIVE_COLOR) +/// The color matrix applied to all emissive blockers. Should be solely dependent on alpha and not have RGB overlap with [EMISSIVE_COLOR]. +#define EM_BLOCK_COLOR list(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,1, 0,0,0,0) +/// A globaly cached version of [EM_BLOCK_COLOR] for quick access. +GLOBAL_LIST_INIT(em_block_color, EM_BLOCK_COLOR) +/// The color matrix used to mask out emissive blockers on the emissive plane. Alpha should default to zero, be solely dependent on the RGB value of [EMISSIVE_COLOR], and be independant of the RGB value of [EM_BLOCK_COLOR]. +#define EM_MASK_MATRIX list(0,0,0,1/3, 0,0,0,1/3, 0,0,0,1/3, 0,0,0,0, 1,1,1,0) +/// A globaly cached version of [EM_MASK_MATRIX] for quick access. +GLOBAL_LIST_INIT(em_mask_matrix, EM_MASK_MATRIX) /// Returns the red part of a #RRGGBB hex sequence as number #define GETREDPART(hexa) hex2num(copytext(hexa, 2, 4)) diff --git a/code/__DEFINES/power.dm b/code/__DEFINES/power.dm index 78d942d78b..8cd3e7d525 100644 --- a/code/__DEFINES/power.dm +++ b/code/__DEFINES/power.dm @@ -1,3 +1,8 @@ #define SOLAR_TRACK_OFF 0 #define SOLAR_TRACK_TIMED 1 #define SOLAR_TRACK_AUTO 2 + +///conversion ratio from joules to watts +#define WATTS / 0.002 +///conversion ratio from watts to joules +#define JOULES * 0.002 diff --git a/code/__HELPERS/game.dm b/code/__HELPERS/game.dm index 745b12e84f..e55faab1be 100644 --- a/code/__HELPERS/game.dm +++ b/code/__HELPERS/game.dm @@ -395,7 +395,7 @@ /proc/ScreenText(obj/O, maptext="", screen_loc="CENTER-7,CENTER-7", maptext_height=480, maptext_width=480) if(!isobj(O)) - O = new /obj/screen/text() + O = new /atom/movable/screen/text() O.maptext = maptext O.maptext_height = maptext_height O.maptext_width = maptext_width diff --git a/code/__HELPERS/lighting.dm b/code/__HELPERS/lighting.dm new file mode 100644 index 0000000000..685958b015 --- /dev/null +++ b/code/__HELPERS/lighting.dm @@ -0,0 +1,5 @@ +/// Produces a mutable appearance glued to the [EMISSIVE_PLANE] dyed to be the [EMISSIVE_COLOR]. +/proc/emissive_appearance(icon, icon_state = "", layer = FLOAT_LAYER, alpha = 255, appearance_flags = NONE) + var/mutable_appearance/appearance = mutable_appearance(icon, icon_state, layer, EMISSIVE_PLANE, alpha, appearance_flags) + appearance.color = GLOB.emissive_color + return appearance diff --git a/code/_onclick/ai.dm b/code/_onclick/ai.dm index f153b5965c..c7834dc5ef 100644 --- a/code/_onclick/ai.dm +++ b/code/_onclick/ai.dm @@ -25,7 +25,7 @@ if(multicam_on) var/turf/T = get_turf(A) if(T) - for(var/obj/screen/movable/pic_in_pic/ai/P in T.vis_locs) + for(var/atom/movable/screen/movable/pic_in_pic/ai/P in T.vis_locs) if(P.ai == src) P.Click(params) break diff --git a/code/_onclick/click.dm b/code/_onclick/click.dm index d24aa06806..9321427387 100644 --- a/code/_onclick/click.dm +++ b/code/_onclick/click.dm @@ -429,14 +429,14 @@ setDir(WEST, ismousemovement) //debug -/obj/screen/proc/scale_to(x1,y1) +/atom/movable/screen/proc/scale_to(x1,y1) if(!y1) y1 = x1 var/matrix/M = new M.Scale(x1,y1) transform = M -/obj/screen/click_catcher +/atom/movable/screen/click_catcher icon = 'icons/mob/screen_gen.dmi' icon_state = "catcher" plane = CLICKCATCHER_PLANE @@ -446,7 +446,7 @@ #define MAX_SAFE_BYOND_ICON_SCALE_TILES (MAX_SAFE_BYOND_ICON_SCALE_PX / world.icon_size) #define MAX_SAFE_BYOND_ICON_SCALE_PX (33 * 32) //Not using world.icon_size on purpose. -/obj/screen/click_catcher/proc/UpdateGreed(view_size_x = 15, view_size_y = 15) +/atom/movable/screen/click_catcher/proc/UpdateGreed(view_size_x = 15, view_size_y = 15) var/icon/newicon = icon('icons/mob/screen_gen.dmi', "catcher") var/ox = min(MAX_SAFE_BYOND_ICON_SCALE_TILES, view_size_x) var/oy = min(MAX_SAFE_BYOND_ICON_SCALE_TILES, view_size_y) @@ -461,7 +461,7 @@ M.Scale(px/sx, py/sy) transform = M -/obj/screen/click_catcher/Click(location, control, params) +/atom/movable/screen/click_catcher/Click(location, control, params) var/list/modifiers = params2list(params) if(modifiers["middle"] && iscarbon(usr)) var/mob/living/carbon/C = usr diff --git a/code/_onclick/drag_drop.dm b/code/_onclick/drag_drop.dm index 43451bd056..ae853a4e1a 100644 --- a/code/_onclick/drag_drop.dm +++ b/code/_onclick/drag_drop.dm @@ -80,10 +80,10 @@ /atom/proc/IsAutoclickable() . = 1 -/obj/screen/IsAutoclickable() +/atom/movable/screen/IsAutoclickable() . = 0 -/obj/screen/click_catcher/IsAutoclickable() +/atom/movable/screen/click_catcher/IsAutoclickable() . = 1 //Please don't roast me too hard diff --git a/code/_onclick/hud/action_button.dm b/code/_onclick/hud/action_button.dm index 8a66374029..791cf336ac 100644 --- a/code/_onclick/hud/action_button.dm +++ b/code/_onclick/hud/action_button.dm @@ -1,6 +1,6 @@ #define ACTION_BUTTON_DEFAULT_BACKGROUND "default" -/obj/screen/movable/action_button +/atom/movable/screen/movable/action_button var/datum/action/linked_action var/actiontooltipstyle = "" screen_loc = null @@ -11,7 +11,7 @@ var/id var/ordered = TRUE //If the button gets placed into the default bar -/obj/screen/movable/action_button/proc/can_use(mob/user) +/atom/movable/screen/movable/action_button/proc/can_use(mob/user) if (linked_action) return linked_action.owner == user else if (isobserver(user)) @@ -20,14 +20,14 @@ else return TRUE -/obj/screen/movable/action_button/MouseDrop(over_object) +/atom/movable/screen/movable/action_button/MouseDrop(over_object) if(!can_use(usr)) return - if((istype(over_object, /obj/screen/movable/action_button) && !istype(over_object, /obj/screen/movable/action_button/hide_toggle))) + if((istype(over_object, /atom/movable/screen/movable/action_button) && !istype(over_object, /atom/movable/screen/movable/action_button/hide_toggle))) if(locked) to_chat(usr, "Action button \"[name]\" is locked, unlock it first.") return - var/obj/screen/movable/action_button/B = over_object + var/atom/movable/screen/movable/action_button/B = over_object var/list/actions = usr.actions actions.Swap(actions.Find(src.linked_action), actions.Find(B.linked_action)) moved = FALSE @@ -38,7 +38,7 @@ else return ..() -/obj/screen/movable/action_button/Click(location,control,params) +/atom/movable/screen/movable/action_button/Click(location,control,params) if (!can_use(usr)) return @@ -60,7 +60,7 @@ return TRUE //Hide/Show Action Buttons ... Button -/obj/screen/movable/action_button/hide_toggle +/atom/movable/screen/movable/action_button/hide_toggle name = "Hide Buttons" desc = "Shift-click any button to reset its position, and Control-click it to lock it in place. Alt-click this button to reset all buttons to their default positions." icon = 'icons/mob/actions.dmi' @@ -72,7 +72,7 @@ var/mutable_appearance/hide_appearance var/mutable_appearance/show_appearance -/obj/screen/movable/action_button/hide_toggle/Initialize() +/atom/movable/screen/movable/action_button/hide_toggle/Initialize() . = ..() var/static/list/icon_cache = list() @@ -86,7 +86,7 @@ if(!show_appearance) show_appearance = icon_cache[cache_key] = mutable_appearance(hide_icon, show_state) -/obj/screen/movable/action_button/hide_toggle/Click(location,control,params) +/atom/movable/screen/movable/action_button/hide_toggle/Click(location,control,params) if (!can_use(usr)) return @@ -107,7 +107,7 @@ if(modifiers["alt"]) for(var/V in usr.actions) var/datum/action/A = V - var/obj/screen/movable/action_button/B = A.button + var/atom/movable/screen/movable/action_button/B = A.button B.moved = FALSE if(B.id && usr.client) usr.client.prefs.action_buttons_screen_locs["[B.name]_[B.id]"] = null @@ -129,10 +129,10 @@ update_icon() usr.update_action_buttons() -/obj/screen/movable/action_button/hide_toggle/AltClick(mob/user) +/atom/movable/screen/movable/action_button/hide_toggle/AltClick(mob/user) for(var/V in user.actions) var/datum/action/A = V - var/obj/screen/movable/action_button/B = A.button + var/atom/movable/screen/movable/action_button/B = A.button B.moved = FALSE if(moved) moved = FALSE @@ -141,7 +141,7 @@ return TRUE -/obj/screen/movable/action_button/hide_toggle/proc/InitialiseIcon(datum/hud/owner_hud) +/atom/movable/screen/movable/action_button/hide_toggle/proc/InitialiseIcon(datum/hud/owner_hud) var/settings = owner_hud.get_action_buttons_icons() icon = settings["bg_icon"] icon_state = settings["bg_state"] @@ -150,7 +150,7 @@ show_state = settings["toggle_show"] update_icon() -/obj/screen/movable/action_button/hide_toggle/update_overlays() +/atom/movable/screen/movable/action_button/hide_toggle/update_overlays() . = ..() if(hidden) . += show_appearance @@ -158,12 +158,12 @@ . += hide_appearance -/obj/screen/movable/action_button/MouseEntered(location,control,params) +/atom/movable/screen/movable/action_button/MouseEntered(location,control,params) if(!QDELETED(src)) openToolTip(usr,src,params,title = name,content = desc,theme = actiontooltipstyle) -/obj/screen/movable/action_button/MouseExited() +/atom/movable/screen/movable/action_button/MouseExited() closeToolTip(usr) /datum/hud/proc/get_action_buttons_icons() @@ -203,7 +203,7 @@ else for(var/datum/action/A in actions) A.UpdateButtonIcon() - var/obj/screen/movable/action_button/B = A.button + var/atom/movable/screen/movable/action_button/B = A.button if(B.ordered) button_number++ if(B.moved) @@ -235,7 +235,7 @@ return "WEST[coord_col]:[coord_col_offset],NORTH[coord_row]:-6" -/datum/hud/proc/SetButtonCoords(obj/screen/button,number, supportedcolumns) +/datum/hud/proc/SetButtonCoords(atom/movable/screen/button,number, supportedcolumns) var/row = round((number-1)/supportedcolumns) var/col = ((number - 1)%(supportedcolumns)) + 1 var/x_offset = 32*(col-1) + 4 + 2*col diff --git a/code/_onclick/hud/ai.dm b/code/_onclick/hud/ai.dm index 93c3b63d1e..17b5a9ed61 100644 --- a/code/_onclick/hud/ai.dm +++ b/code/_onclick/hud/ai.dm @@ -1,136 +1,136 @@ -/obj/screen/ai +/atom/movable/screen/ai icon = 'icons/mob/screen_ai.dmi' -/obj/screen/ai/Click() +/atom/movable/screen/ai/Click() if(isobserver(usr) || usr.incapacitated()) return TRUE -/obj/screen/ai/aicore +/atom/movable/screen/ai/aicore name = "AI core" icon_state = "ai_core" -/obj/screen/ai/aicore/Click() +/atom/movable/screen/ai/aicore/Click() if(..()) return var/mob/living/silicon/ai/AI = usr AI.view_core() -/obj/screen/ai/camera_list +/atom/movable/screen/ai/camera_list name = "Show Camera List" icon_state = "camera" -/obj/screen/ai/camera_list/Click() +/atom/movable/screen/ai/camera_list/Click() if(..()) return var/mob/living/silicon/ai/AI = usr AI.show_camera_list() -/obj/screen/ai/camera_track +/atom/movable/screen/ai/camera_track name = "Track With Camera" icon_state = "track" -/obj/screen/ai/camera_track/Click() +/atom/movable/screen/ai/camera_track/Click() if(..()) return var/mob/living/silicon/ai/AI = usr var/target_name = input(AI, "Choose who you want to track", "Tracking") as null|anything in AI.trackable_mobs() AI.ai_camera_track(target_name) -/obj/screen/ai/camera_light +/atom/movable/screen/ai/camera_light name = "Toggle Camera Light" icon_state = "camera_light" -/obj/screen/ai/camera_light/Click() +/atom/movable/screen/ai/camera_light/Click() if(..()) return var/mob/living/silicon/ai/AI = usr AI.toggle_camera_light() -/obj/screen/ai/crew_monitor +/atom/movable/screen/ai/crew_monitor name = "Crew Monitoring Console" icon_state = "crew_monitor" -/obj/screen/ai/crew_monitor/Click() +/atom/movable/screen/ai/crew_monitor/Click() if(..()) return var/mob/living/silicon/ai/AI = usr GLOB.crewmonitor.show(AI,AI) -/obj/screen/ai/crew_manifest +/atom/movable/screen/ai/crew_manifest name = "Crew Manifest" icon_state = "manifest" -/obj/screen/ai/crew_manifest/Click() +/atom/movable/screen/ai/crew_manifest/Click() if(..()) return var/mob/living/silicon/ai/AI = usr AI.ai_roster() -/obj/screen/ai/alerts +/atom/movable/screen/ai/alerts name = "Show Alerts" icon_state = "alerts" -/obj/screen/ai/alerts/Click() +/atom/movable/screen/ai/alerts/Click() if(..()) return var/mob/living/silicon/ai/AI = usr AI.ai_alerts() -/obj/screen/ai/announcement +/atom/movable/screen/ai/announcement name = "Make Vox Announcement" icon_state = "announcement" -/obj/screen/ai/announcement/Click() +/atom/movable/screen/ai/announcement/Click() if(..()) return var/mob/living/silicon/ai/AI = usr AI.announcement() -/obj/screen/ai/call_shuttle +/atom/movable/screen/ai/call_shuttle name = "Call Emergency Shuttle" icon_state = "call_shuttle" -/obj/screen/ai/call_shuttle/Click() +/atom/movable/screen/ai/call_shuttle/Click() if(..()) return var/mob/living/silicon/ai/AI = usr AI.ai_call_shuttle() -/obj/screen/ai/state_laws +/atom/movable/screen/ai/state_laws name = "State Laws" icon_state = "state_laws" -/obj/screen/ai/state_laws/Click() +/atom/movable/screen/ai/state_laws/Click() if(..()) return var/mob/living/silicon/ai/AI = usr AI.checklaws() -/obj/screen/ai/pda_msg_send +/atom/movable/screen/ai/pda_msg_send name = "PDA - Send Message" icon_state = "pda_send" -/obj/screen/ai/pda_msg_send/Click() +/atom/movable/screen/ai/pda_msg_send/Click() if(..()) return var/mob/living/silicon/ai/AI = usr AI.cmd_send_pdamesg(usr) -/obj/screen/ai/pda_msg_show +/atom/movable/screen/ai/pda_msg_show name = "PDA - Show Message Log" icon_state = "pda_receive" -/obj/screen/ai/pda_msg_show/Click() +/atom/movable/screen/ai/pda_msg_show/Click() if(..()) return var/mob/living/silicon/ai/AI = usr AI.cmd_show_message_log(usr) -/obj/screen/ai/image_take +/atom/movable/screen/ai/image_take name = "Take Image" icon_state = "take_picture" -/obj/screen/ai/image_take/Click() +/atom/movable/screen/ai/image_take/Click() if(..()) return if(isAI(usr)) @@ -140,11 +140,11 @@ var/mob/living/silicon/robot/R = usr R.aicamera.toggle_camera_mode(usr) -/obj/screen/ai/image_view +/atom/movable/screen/ai/image_view name = "View Images" icon_state = "view_images" -/obj/screen/ai/image_view/Click() +/atom/movable/screen/ai/image_view/Click() if(..()) return if(isAI(usr)) @@ -154,31 +154,31 @@ var/mob/living/silicon/robot/R = usr R.aicamera.viewpictures(usr) -/obj/screen/ai/sensors +/atom/movable/screen/ai/sensors name = "Sensor Augmentation" icon_state = "ai_sensor" -/obj/screen/ai/sensors/Click() +/atom/movable/screen/ai/sensors/Click() if(..()) return var/mob/living/silicon/S = usr S.toggle_sensors() -/obj/screen/ai/multicam +/atom/movable/screen/ai/multicam name = "Multicamera Mode" icon_state = "multicam" -/obj/screen/ai/multicam/Click() +/atom/movable/screen/ai/multicam/Click() if(..()) return var/mob/living/silicon/ai/AI = usr AI.toggle_multicam() -/obj/screen/ai/add_multicam +/atom/movable/screen/ai/add_multicam name = "New Camera" icon_state = "new_cam" -/obj/screen/ai/add_multicam/Click() +/atom/movable/screen/ai/add_multicam/Click() if(..()) return var/mob/living/silicon/ai/AI = usr @@ -190,112 +190,112 @@ /datum/hud/ai/New(mob/owner) ..() - var/obj/screen/using + var/atom/movable/screen/using // Language menu - using = new /obj/screen/language_menu + using = new /atom/movable/screen/language_menu using.screen_loc = ui_borg_language_menu using.hud = src static_inventory += using //AI core - using = new /obj/screen/ai/aicore() + using = new /atom/movable/screen/ai/aicore() using.screen_loc = ui_ai_core using.hud = src static_inventory += using //Camera list - using = new /obj/screen/ai/camera_list() + using = new /atom/movable/screen/ai/camera_list() using.screen_loc = ui_ai_camera_list using.hud = src static_inventory += using //Track - using = new /obj/screen/ai/camera_track() + using = new /atom/movable/screen/ai/camera_track() using.screen_loc = ui_ai_track_with_camera using.hud = src static_inventory += using //Camera light - using = new /obj/screen/ai/camera_light() + using = new /atom/movable/screen/ai/camera_light() using.screen_loc = ui_ai_camera_light using.hud = src static_inventory += using //Crew Monitoring - using = new /obj/screen/ai/crew_monitor() + using = new /atom/movable/screen/ai/crew_monitor() using.screen_loc = ui_ai_crew_monitor using.hud = src static_inventory += using //Crew Manifest - using = new /obj/screen/ai/crew_manifest() + using = new /atom/movable/screen/ai/crew_manifest() using.screen_loc = ui_ai_crew_manifest using.hud = src static_inventory += using //Alerts - using = new /obj/screen/ai/alerts() + using = new /atom/movable/screen/ai/alerts() using.screen_loc = ui_ai_alerts using.hud = src static_inventory += using //Announcement - using = new /obj/screen/ai/announcement() + using = new /atom/movable/screen/ai/announcement() using.screen_loc = ui_ai_announcement using.hud = src static_inventory += using //Shuttle - using = new /obj/screen/ai/call_shuttle() + using = new /atom/movable/screen/ai/call_shuttle() using.screen_loc = ui_ai_shuttle using.hud = src static_inventory += using //Laws - using = new /obj/screen/ai/state_laws() + using = new /atom/movable/screen/ai/state_laws() using.screen_loc = ui_ai_state_laws using.hud = src static_inventory += using //PDA message - using = new /obj/screen/ai/pda_msg_send() + using = new /atom/movable/screen/ai/pda_msg_send() using.screen_loc = ui_ai_pda_send using.hud = src static_inventory += using //PDA log - using = new /obj/screen/ai/pda_msg_show() + using = new /atom/movable/screen/ai/pda_msg_show() using.screen_loc = ui_ai_pda_log using.hud = src static_inventory += using //Take image - using = new /obj/screen/ai/image_take() + using = new /atom/movable/screen/ai/image_take() using.screen_loc = ui_ai_take_picture using.hud = src static_inventory += using //View images - using = new /obj/screen/ai/image_view() + using = new /atom/movable/screen/ai/image_view() using.screen_loc = ui_ai_view_images using.hud = src static_inventory += using //Medical/Security sensors - using = new /obj/screen/ai/sensors() + using = new /atom/movable/screen/ai/sensors() using.screen_loc = ui_ai_sensor using.hud = src static_inventory += using //Multicamera mode - using = new /obj/screen/ai/multicam() + using = new /atom/movable/screen/ai/multicam() using.screen_loc = ui_ai_multicam using.hud = src static_inventory += using //Add multicamera camera - using = new /obj/screen/ai/add_multicam() + using = new /atom/movable/screen/ai/add_multicam() using.screen_loc = ui_ai_add_multicam using.hud = src static_inventory += using diff --git a/code/_onclick/hud/alert.dm b/code/_onclick/hud/alert.dm index 81d8593d4e..ed4c91dd9b 100644 --- a/code/_onclick/hud/alert.dm +++ b/code/_onclick/hud/alert.dm @@ -18,7 +18,7 @@ if(!category || QDELETED(src)) return - var/obj/screen/alert/thealert + var/atom/movable/screen/alert/thealert if(alerts[category]) thealert = alerts[category] if(thealert.override_alerts) @@ -69,13 +69,13 @@ thealert.timeout = world.time + thealert.timeout - world.tick_lag return thealert -/mob/proc/alert_timeout(obj/screen/alert/alert, category) +/mob/proc/alert_timeout(atom/movable/screen/alert/alert, category) if(alert.timeout && alerts[category] == alert && world.time >= alert.timeout) clear_alert(category) // Proc to clear an existing alert. /mob/proc/clear_alert(category, clear_override = FALSE) - var/obj/screen/alert/alert = alerts[category] + var/atom/movable/screen/alert/alert = alerts[category] if(!alert) return 0 if(alert.override_alerts && !clear_override) @@ -87,7 +87,7 @@ client.screen -= alert qdel(alert) -/obj/screen/alert +/atom/movable/screen/alert icon = 'icons/mob/screen_alert.dmi' icon_state = "default" name = "Alert" @@ -100,72 +100,72 @@ var/mob/mob_viewer //the mob viewing this alert -/obj/screen/alert/MouseEntered(location,control,params) +/atom/movable/screen/alert/MouseEntered(location,control,params) if(!QDELETED(src)) openToolTip(usr,src,params,title = name,content = desc,theme = alerttooltipstyle) -/obj/screen/alert/MouseExited() +/atom/movable/screen/alert/MouseExited() closeToolTip(usr) //Gas alerts -/obj/screen/alert/not_enough_oxy +/atom/movable/screen/alert/not_enough_oxy name = "Choking (No O2)" desc = "You're not getting enough oxygen. Find some good air before you pass out! The box in your backpack has an oxygen tank and breath mask in it." icon_state = "not_enough_oxy" -/obj/screen/alert/too_much_oxy +/atom/movable/screen/alert/too_much_oxy name = "Choking (O2)" desc = "There's too much oxygen in the air, and you're breathing it in! Find some good air before you pass out!" icon_state = "too_much_oxy" -/obj/screen/alert/not_enough_nitro +/atom/movable/screen/alert/not_enough_nitro name = "Choking (No N2)" desc = "You're not getting enough nitrogen. Find some good air before you pass out!" icon_state = "not_enough_nitro" -/obj/screen/alert/too_much_nitro +/atom/movable/screen/alert/too_much_nitro name = "Choking (N2)" desc = "There's too much nitrogen in the air, and you're breathing it in! Find some good air before you pass out!" icon_state = "too_much_nitro" -/obj/screen/alert/not_enough_co2 +/atom/movable/screen/alert/not_enough_co2 name = "Choking (No CO2)" desc = "You're not getting enough carbon dioxide. Find some good air before you pass out!" icon_state = "not_enough_co2" -/obj/screen/alert/too_much_co2 +/atom/movable/screen/alert/too_much_co2 name = "Choking (CO2)" desc = "There's too much carbon dioxide in the air, and you're breathing it in! Find some good air before you pass out!" icon_state = "too_much_co2" -/obj/screen/alert/not_enough_tox +/atom/movable/screen/alert/not_enough_tox name = "Choking (No Plasma)" desc = "You're not getting enough plasma. Find some good air before you pass out!" icon_state = "not_enough_tox" -/obj/screen/alert/too_much_tox +/atom/movable/screen/alert/too_much_tox name = "Choking (Plasma)" desc = "There's highly flammable, toxic plasma in the air and you're breathing it in. Find some fresh air. The box in your backpack has an oxygen tank and gas mask in it." icon_state = "too_much_tox" -/obj/screen/alert/not_enough_ch4 +/atom/movable/screen/alert/not_enough_ch4 name = "Choking (No CH4)" desc = "You're not getting enough methane. Find some good air before you pass out!" icon_state = "not_enough_ch4" -/obj/screen/alert/too_much_ch4 +/atom/movable/screen/alert/too_much_ch4 name = "Choking (CH4)" desc = "There's too much methane in the air, and you're breathing it in! Find some good air before you pass out!" icon_state = "too_much_ch4" -/obj/screen/alert/not_enough_ch3br +/atom/movable/screen/alert/not_enough_ch3br name = "Choking (No CH3Br)" desc = "You're not getting enough methyl bromide. Find some good air before you pass out!" icon_state = "not_enough_tox" -/obj/screen/alert/too_much_ch3br +/atom/movable/screen/alert/too_much_ch3br name = "Choking (CH3Br)" desc = "There's highly toxic methyl bromide in the air and you're breathing it in. Find some fresh air. The box in your backpack has an oxygen tank and gas mask in it." icon_state = "too_much_tox" @@ -173,109 +173,109 @@ //End gas alerts -/obj/screen/alert/fat +/atom/movable/screen/alert/fat name = "Fat" desc = "You ate too much food, lardass. Run around the station and lose some weight." icon_state = "fat" -/obj/screen/alert/hungry +/atom/movable/screen/alert/hungry name = "Hungry" desc = "Some food would be good right about now." icon_state = "hungry" -/obj/screen/alert/starving +/atom/movable/screen/alert/starving name = "Starving" desc = "You're severely malnourished. The hunger pains make moving around a chore." icon_state = "starving" -/obj/screen/alert/gross +/atom/movable/screen/alert/gross name = "Grossed out." desc = "That was kind of gross..." icon_state = "gross" -/obj/screen/alert/verygross +/atom/movable/screen/alert/verygross name = "Very grossed out." desc = "You're not feeling very well..." icon_state = "gross2" -/obj/screen/alert/disgusted +/atom/movable/screen/alert/disgusted name = "DISGUSTED" desc = "ABSOLUTELY DISGUSTIN'" icon_state = "gross3" -/obj/screen/alert/hot +/atom/movable/screen/alert/hot name = "Too Hot" desc = "The air around you is pretty toasty! Consider putting on some insulating clothing, or moving to a cooler area." icon_state = "hot" -/obj/screen/alert/cold +/atom/movable/screen/alert/cold name = "Too Cold" desc = "The air around you is pretty cold! Consider wearing a coat, or moving to a warmer area." icon_state = "cold" -/obj/screen/alert/sweat +/atom/movable/screen/alert/sweat name = "Sweating" desc = "You're sweating! Get somewhere cooler and take off any insulating clothing like a fire suit." icon_state = "sweat" -/obj/screen/alert/shiver +/atom/movable/screen/alert/shiver name = "Shivering" desc = "You're shivering! Get somewhere warmer and take off any insulating clothing like a space suit." -/obj/screen/alert/lowpressure +/atom/movable/screen/alert/lowpressure name = "Low Pressure" desc = "The air around you is hazardously thin. A space suit would protect you." icon_state = "lowpressure" -/obj/screen/alert/highpressure +/atom/movable/screen/alert/highpressure name = "High Pressure" desc = "The air around you is hazardously thick. A fire suit would protect you." icon_state = "highpressure" -/obj/screen/alert/blind +/atom/movable/screen/alert/blind name = "Blind" desc = "You can't see! This may be caused by a genetic defect, eye trauma, being unconscious, \ or something covering your eyes." icon_state = "blind" -/obj/screen/alert/high +/atom/movable/screen/alert/high name = "High" desc = "Whoa man, you're tripping balls! Careful you don't get addicted... if you aren't already." icon_state = "high" -/obj/screen/alert/mind_control +/atom/movable/screen/alert/mind_control name = "Mind Control" desc = "Your mind has been hijacked! Click to view the mind control command." icon_state = "mind_control" var/command -/obj/screen/alert/mind_control/Click() +/atom/movable/screen/alert/mind_control/Click() var/mob/living/L = usr to_chat(L, "[command]") -/obj/screen/alert/hypnosis +/atom/movable/screen/alert/hypnosis name = "Hypnosis" desc = "Something's hypnotizing you, but you're not really sure about what." icon_state = "hypnosis" var/phrase -/obj/screen/alert/drunk //Not implemented +/atom/movable/screen/alert/drunk //Not implemented name = "Drunk" desc = "All that alcohol you've been drinking is impairing your speech, motor skills, and mental cognition. Make sure to act like it." icon_state = "drunk" -/obj/screen/alert/embeddedobject +/atom/movable/screen/alert/embeddedobject name = "Embedded Object" desc = "Something got lodged into your flesh and is causing major bleeding. It might fall out with time, but surgery is the safest way. \ If you're feeling frisky, examine yourself and click the underlined item to pull the object out." icon_state = "embeddedobject" -/obj/screen/alert/embeddedobject/Click() +/atom/movable/screen/alert/embeddedobject/Click() if(isliving(usr)) var/mob/living/carbon/M = usr return M.help_shake_act(M) -/obj/screen/alert/weightless +/atom/movable/screen/alert/weightless name = "Weightless" desc = "Gravity has ceased affecting you, and you're floating around aimlessly. You'll need something large and heavy, like a \ wall or lattice, to push yourself off if you want to move. A jetpack would enable free range of motion. A pair of \ @@ -283,22 +283,22 @@ magboots would let you walk around normally on the floor. Barring those, you can or shoot a gun to move around via Newton's 3rd Law of Motion." icon_state = "weightless" -/obj/screen/alert/highgravity +/atom/movable/screen/alert/highgravity name = "High Gravity" desc = "You're getting crushed by high gravity, picking up items and movement will be slowed." icon_state = "paralysis" -/obj/screen/alert/veryhighgravity +/atom/movable/screen/alert/veryhighgravity name = "Crushing Gravity" desc = "You're getting crushed by high gravity, picking up items and movement will be slowed. You'll also accumulate brute damage!" icon_state = "paralysis" -/obj/screen/alert/fire +/atom/movable/screen/alert/fire name = "On Fire" desc = "You're on fire. Stop, drop and roll to put the fire out or move to a vacuum area." icon_state = "fire" -/obj/screen/alert/fire/Click() +/atom/movable/screen/alert/fire/Click() var/mob/living/L = usr if(!istype(L) || !L.can_resist()) return @@ -306,7 +306,7 @@ or shoot a gun to move around via Newton's 3rd Law of Motion." if(CHECK_MOBILITY(L, MOBILITY_MOVE)) return L.resist_fire() //I just want to start a flame in your hearrrrrrtttttt. -/obj/screen/alert/give // information set when the give alert is made +/atom/movable/screen/alert/give // information set when the give alert is made icon_state = "default" var/mob/living/carbon/giver var/obj/item/receiving @@ -321,7 +321,7 @@ or shoot a gun to move around via Newton's 3rd Law of Motion." * * giver - The person giving the alert and item * * receiving - The item being given by the giver */ -/obj/screen/alert/give/proc/setup(mob/living/carbon/taker, mob/living/carbon/giver, obj/item/receiving) +/atom/movable/screen/alert/give/proc/setup(mob/living/carbon/taker, mob/living/carbon/giver, obj/item/receiving) name = "[giver] is offering [receiving]" desc = "[giver] is offering [receiving]. Click this alert to take it." icon_state = "template" @@ -331,31 +331,31 @@ or shoot a gun to move around via Newton's 3rd Law of Motion." src.giver = giver RegisterSignal(taker, COMSIG_MOVABLE_MOVED, .proc/removeAlert) -/obj/screen/alert/give/proc/removeAlert() +/atom/movable/screen/alert/give/proc/removeAlert() to_chat(usr, "You moved out of range of [giver]!") usr.clear_alert("[giver]") -/obj/screen/alert/give/Click(location, control, params) +/atom/movable/screen/alert/give/Click(location, control, params) . = ..() var/mob/living/carbon/C = usr C.take(giver, receiving) //ALIENS -/obj/screen/alert/alien_tox +/atom/movable/screen/alert/alien_tox name = "Plasma" desc = "There's flammable plasma in the air. If it lights up, you'll be toast." icon_state = "alien_tox" alerttooltipstyle = "alien" -/obj/screen/alert/alien_fire +/atom/movable/screen/alert/alien_fire // This alert is temporarily gonna be thrown for all hot air but one day it will be used for literally being on fire name = "Too Hot" desc = "It's too hot! Flee to space or at least away from the flames. Standing on weeds will heal you." icon_state = "alien_fire" alerttooltipstyle = "alien" -/obj/screen/alert/alien_vulnerable +/atom/movable/screen/alert/alien_vulnerable name = "Severed Matriarchy" desc = "Your queen has been killed, you will suffer movement penalties and loss of hivemind. A new queen cannot be made until you recover." icon_state = "alien_noqueen" @@ -363,7 +363,7 @@ or shoot a gun to move around via Newton's 3rd Law of Motion." //BLOBS -/obj/screen/alert/nofactory +/atom/movable/screen/alert/nofactory name = "No Factory" desc = "You have no factory, and are slowly dying!" icon_state = "blobbernaut_nofactory" @@ -371,7 +371,7 @@ or shoot a gun to move around via Newton's 3rd Law of Motion." // BLOODCULT -/obj/screen/alert/bloodsense +/atom/movable/screen/alert/bloodsense name = "Blood Sense" desc = "Allows you to sense blood that is manipulated by dark magicks." icon_state = "cult_sense" @@ -380,17 +380,17 @@ or shoot a gun to move around via Newton's 3rd Law of Motion." var/angle = 0 var/mob/living/simple_animal/hostile/construct/Cviewer = null -/obj/screen/alert/bloodsense/Initialize() +/atom/movable/screen/alert/bloodsense/Initialize() . = ..() narnar = new('icons/mob/screen_alert.dmi', "mini_nar") START_PROCESSING(SSprocessing, src) -/obj/screen/alert/bloodsense/Destroy() +/atom/movable/screen/alert/bloodsense/Destroy() Cviewer = null STOP_PROCESSING(SSprocessing, src) return ..() -/obj/screen/alert/bloodsense/process() +/atom/movable/screen/alert/bloodsense/process() var/atom/blood_target if(!mob_viewer.mind) @@ -480,15 +480,15 @@ or shoot a gun to move around via Newton's 3rd Law of Motion." // CLOCKCULT -/obj/screen/alert/clockwork +/atom/movable/screen/alert/clockwork alerttooltipstyle = "clockcult" -/obj/screen/alert/clockwork/infodump +/atom/movable/screen/alert/clockwork/infodump name = "Global Records" desc = "You shouldn't be seeing this description, because it should be dynamically generated." icon_state = "clockinfo" -/obj/screen/alert/clockwork/infodump/MouseEntered(location,control,params) +/atom/movable/screen/alert/clockwork/infodump/MouseEntered(location,control,params) if(GLOB.ratvar_awakens) desc = "CHETR
NYY
HAGEHUGF-NAQ-UBABE
RATVAR.
" else @@ -520,19 +520,19 @@ or shoot a gun to move around via Newton's 3rd Law of Motion." //GUARDIANS -/obj/screen/alert/cancharge +/atom/movable/screen/alert/cancharge name = "Charge Ready" desc = "You are ready to charge at a location!" icon_state = "guardian_charge" alerttooltipstyle = "parasite" -/obj/screen/alert/canstealth +/atom/movable/screen/alert/canstealth name = "Stealth Ready" desc = "You are ready to enter stealth!" icon_state = "guardian_canstealth" alerttooltipstyle = "parasite" -/obj/screen/alert/instealth +/atom/movable/screen/alert/instealth name = "In Stealth" desc = "You are in stealth and your next attack will do bonus damage!" icon_state = "guardian_instealth" @@ -540,52 +540,52 @@ or shoot a gun to move around via Newton's 3rd Law of Motion." //SILICONS -/obj/screen/alert/nocell +/atom/movable/screen/alert/nocell name = "Missing Power Cell" desc = "Unit has no power cell. No modules available until a power cell is reinstalled. Robotics may provide assistance." icon_state = "nocell" -/obj/screen/alert/emptycell +/atom/movable/screen/alert/emptycell name = "Out of Power" desc = "Unit's power cell has no charge remaining. No modules available until power cell is recharged. \ Recharging stations are available in robotics, the dormitory bathrooms, and the AI satellite." icon_state = "emptycell" -/obj/screen/alert/lowcell +/atom/movable/screen/alert/lowcell name = "Low Charge" desc = "Unit's power cell is running low. Recharging stations are available in robotics, the dormitory bathrooms, and the AI satellite." icon_state = "lowcell" -/obj/screen/alert/etherealcharge +/atom/movable/screen/alert/etherealcharge name = "Low Blood Charge" desc = "Your blood's electric charge is running low, find a source of charge for your blood. Use a recharging station found in robotics or the dormitory bathrooms, or eat some Ethereal-friendly food." icon_state = "etherealcharge" -/obj/screen/alert/ethereal_overcharge +/atom/movable/screen/alert/ethereal_overcharge name = "Blood Overcharge" desc = "Your blood's electric charge is becoming dangerously high, find an outlet for your energy. Use Grab Intent on an APC to channel your energy into it." icon_state = "ethereal_overcharge" //Need to cover all use cases - emag, illegal upgrade module, malf AI hack, traitor cyborg -/obj/screen/alert/hacked +/atom/movable/screen/alert/hacked name = "Hacked" desc = "Hazardous non-standard equipment detected. Please ensure any usage of this equipment is in line with unit's laws, if any." icon_state = "hacked" -/obj/screen/alert/locked +/atom/movable/screen/alert/locked name = "Locked Down" desc = "Unit has been remotely locked down. Usage of a Robotics Control Console like the one in the Research Director's \ office by your AI master or any qualified human may resolve this matter. Robotics may provide further assistance if necessary." icon_state = "locked" -/obj/screen/alert/newlaw +/atom/movable/screen/alert/newlaw name = "Law Update" desc = "Laws have potentially been uploaded to or removed from this unit. Please be aware of any changes \ so as to remain in compliance with the most up-to-date laws." icon_state = "newlaw" timeout = 300 -/obj/screen/alert/hackingapc +/atom/movable/screen/alert/hackingapc name = "Hacking APC" desc = "An Area Power Controller is being hacked. When the process is \ complete, you will have exclusive control of it, and you will gain \ @@ -594,7 +594,7 @@ so as to remain in compliance with the most up-to-date laws." timeout = 600 var/atom/target = null -/obj/screen/alert/hackingapc/Click() +/atom/movable/screen/alert/hackingapc/Click() if(!usr || !usr.client) return if(!target) @@ -606,7 +606,7 @@ so as to remain in compliance with the most up-to-date laws." //MECHS -/obj/screen/alert/low_mech_integrity +/atom/movable/screen/alert/low_mech_integrity name = "Mech Damaged" desc = "Mech integrity is low." icon_state = "low_mech_integrity" @@ -614,19 +614,19 @@ so as to remain in compliance with the most up-to-date laws." //GHOSTS //TODO: expand this system to replace the pollCandidates/CheckAntagonist/"choose quickly"/etc Yes/No messages -/obj/screen/alert/notify_cloning +/atom/movable/screen/alert/notify_cloning name = "Revival" desc = "Someone is trying to revive you. Re-enter your corpse if you want to be revived!" icon_state = "template" timeout = 300 -/obj/screen/alert/notify_cloning/Click() +/atom/movable/screen/alert/notify_cloning/Click() if(!usr || !usr.client) return var/mob/dead/observer/G = usr G.reenter_corpse() -/obj/screen/alert/notify_action +/atom/movable/screen/alert/notify_action name = "Body created" desc = "A body was created. You can enter it." icon_state = "template" @@ -634,7 +634,7 @@ so as to remain in compliance with the most up-to-date laws." var/atom/target = null var/action = NOTIFY_JUMP -/obj/screen/alert/notify_action/Click() +/atom/movable/screen/alert/notify_action/Click() if(!usr || !usr.client) return if(!target) @@ -654,44 +654,44 @@ so as to remain in compliance with the most up-to-date laws." //OBJECT-BASED -/obj/screen/alert/restrained/buckled +/atom/movable/screen/alert/restrained/buckled name = "Buckled" desc = "You've been buckled to something. Click the alert to unbuckle unless you're handcuffed." icon_state = "buckled" -/obj/screen/alert/restrained/handcuffed +/atom/movable/screen/alert/restrained/handcuffed name = "Handcuffed" desc = "You're handcuffed and can't act. If anyone drags you, you won't be able to move. Click the alert to free yourself." -/obj/screen/alert/restrained/legcuffed +/atom/movable/screen/alert/restrained/legcuffed name = "Legcuffed" desc = "You're legcuffed, which slows you down considerably. Click the alert to free yourself." -/obj/screen/alert/restrained/Click() +/atom/movable/screen/alert/restrained/Click() var/mob/living/L = usr if(!istype(L) || !L.can_resist()) return L.MarkResistTime() return L.resist_restraints() -/obj/screen/alert/restrained/buckled/Click() +/atom/movable/screen/alert/restrained/buckled/Click() var/mob/living/L = usr if(!istype(L) || !L.can_resist()) return L.MarkResistTime() return L.resist_buckle() -/obj/screen/alert/shoes/untied +/atom/movable/screen/alert/shoes/untied name = "Untied Shoes" desc = "Your shoes are untied! Click the alert or your shoes to tie them." icon_state = "shoealert" -/obj/screen/alert/shoes/knotted +/atom/movable/screen/alert/shoes/knotted name = "Knotted Shoes" desc = "Someone tied your shoelaces together! Click the alert or your shoes to undo the knot." icon_state = "shoealert" -/obj/screen/alert/shoes/Click() +/atom/movable/screen/alert/shoes/Click() var/mob/living/carbon/C = usr if(!istype(C) || !C.can_resist() || C != mob_viewer || !C.shoes) return @@ -708,7 +708,7 @@ so as to remain in compliance with the most up-to-date laws." mymob.client.screen -= alerts[alerts[i]] return 1 for(var/i = 1, i <= alerts.len, i++) - var/obj/screen/alert/alert = alerts[alerts[i]] + var/atom/movable/screen/alert/alert = alerts[alerts[i]] if(alert.icon_state == "template") alert.icon = ui_style switch(i) @@ -728,7 +728,7 @@ so as to remain in compliance with the most up-to-date laws." mymob.client.screen |= alert return 1 -/obj/screen/alert/Click(location, control, params) +/atom/movable/screen/alert/Click(location, control, params) if(!usr || !usr.client) return var/paramslist = params2list(params) @@ -738,7 +738,7 @@ so as to remain in compliance with the most up-to-date laws." if(master) return usr.client.Click(master, location, control, params) -/obj/screen/alert/Destroy() +/atom/movable/screen/alert/Destroy() . = ..() severity = 0 master = null diff --git a/code/_onclick/hud/alien.dm b/code/_onclick/hud/alien.dm index 94585cbd52..bf7969a6ba 100644 --- a/code/_onclick/hud/alien.dm +++ b/code/_onclick/hud/alien.dm @@ -1,23 +1,23 @@ -/obj/screen/alien +/atom/movable/screen/alien icon = 'icons/mob/screen_alien.dmi' -/obj/screen/alien/leap +/atom/movable/screen/alien/leap name = "toggle leap" icon_state = "leap_off" -/obj/screen/alien/leap/Click() +/atom/movable/screen/alien/leap/Click() if(isalienhunter(usr)) var/mob/living/carbon/alien/humanoid/hunter/AH = usr AH.toggle_leap() -/obj/screen/alien/plasma_display +/atom/movable/screen/alien/plasma_display icon = 'icons/mob/screen_gen.dmi' icon_state = "power_display2" name = "plasma stored" screen_loc = ui_alienplasmadisplay -/obj/screen/alien/alien_queen_finder +/atom/movable/screen/alien/alien_queen_finder icon = 'icons/mob/screen_alien.dmi' icon_state = "queen_finder" name = "queen sense" @@ -30,7 +30,7 @@ /datum/hud/alien/New(mob/living/carbon/alien/humanoid/owner) ..() - var/obj/screen/using + var/atom/movable/screen/using //equippable shit @@ -39,55 +39,55 @@ //begin buttons - using = new /obj/screen/swap_hand() + using = new /atom/movable/screen/swap_hand() using.icon = ui_style using.icon_state = "swap_1" using.screen_loc = ui_swaphand_position(owner,1) using.hud = src static_inventory += using - using = new /obj/screen/swap_hand() + using = new /atom/movable/screen/swap_hand() using.icon = ui_style using.icon_state = "swap_2" using.screen_loc = ui_swaphand_position(owner,2) using.hud = src static_inventory += using - action_intent = new /obj/screen/act_intent/alien() + action_intent = new /atom/movable/screen/act_intent/alien() action_intent.icon_state = mymob.a_intent action_intent.hud = src static_inventory += action_intent if(isalienhunter(mymob)) var/mob/living/carbon/alien/humanoid/hunter/H = mymob - H.leap_icon = new /obj/screen/alien/leap() + H.leap_icon = new /atom/movable/screen/alien/leap() H.leap_icon.screen_loc = ui_alien_storage_r static_inventory += H.leap_icon - using = new/obj/screen/language_menu + using = new/atom/movable/screen/language_menu using.screen_loc = ui_alien_language_menu using.hud = src static_inventory += using - using = new /obj/screen/drop() + using = new /atom/movable/screen/drop() using.icon = ui_style using.screen_loc = ui_drop_throw using.hud = src static_inventory += using - using = new /obj/screen/resist() + using = new /atom/movable/screen/resist() using.icon = ui_style using.screen_loc = ui_pull_resist using.hud = src hotkeybuttons += using - throw_icon = new /obj/screen/throw_catch() + throw_icon = new /atom/movable/screen/throw_catch() throw_icon.icon = ui_style throw_icon.screen_loc = ui_drop_throw throw_icon.hud = src hotkeybuttons += throw_icon - pull_icon = new /obj/screen/pull() + pull_icon = new /atom/movable/screen/pull() pull_icon.icon = ui_style pull_icon.hud = src pull_icon.update_icon() @@ -96,25 +96,25 @@ //begin indicators - healths = new /obj/screen/healths/alien() + healths = new /atom/movable/screen/healths/alien() healths.hud = src infodisplay += healths - alien_plasma_display = new /obj/screen/alien/plasma_display() + alien_plasma_display = new /atom/movable/screen/alien/plasma_display() alien_plasma_display.hud = src infodisplay += alien_plasma_display if(!isalienqueen(mymob)) - alien_queen_finder = new /obj/screen/alien/alien_queen_finder + alien_queen_finder = new /atom/movable/screen/alien/alien_queen_finder alien_queen_finder.hud = src infodisplay += alien_queen_finder - zone_select = new /obj/screen/zone_sel/alien() + zone_select = new /atom/movable/screen/zone_sel/alien() zone_select.hud = src zone_select.update_icon() static_inventory += zone_select - for(var/obj/screen/inventory/inv in (static_inventory + toggleable_inventory)) + for(var/atom/movable/screen/inventory/inv in (static_inventory + toggleable_inventory)) if(inv.slot_id) inv.hud = src inv_slots[inv.slot_id] = inv diff --git a/code/_onclick/hud/alien_larva.dm b/code/_onclick/hud/alien_larva.dm index 0f3c6ccf17..17d3ad35e4 100644 --- a/code/_onclick/hud/alien_larva.dm +++ b/code/_onclick/hud/alien_larva.dm @@ -3,34 +3,34 @@ /datum/hud/larva/New(mob/owner) ..() - var/obj/screen/using + var/atom/movable/screen/using - action_intent = new /obj/screen/act_intent/alien() + action_intent = new /atom/movable/screen/act_intent/alien() action_intent.icon_state = mymob.a_intent action_intent.hud = src static_inventory += action_intent - healths = new /obj/screen/healths/alien() + healths = new /atom/movable/screen/healths/alien() healths.hud = src infodisplay += healths - alien_queen_finder = new /obj/screen/alien/alien_queen_finder() + alien_queen_finder = new /atom/movable/screen/alien/alien_queen_finder() alien_queen_finder.hud = src infodisplay += alien_queen_finder - pull_icon = new /obj/screen/pull() + pull_icon = new /atom/movable/screen/pull() pull_icon.icon = 'icons/mob/screen_alien.dmi' pull_icon.hud = src pull_icon.update_icon() pull_icon.screen_loc = ui_pull_resist hotkeybuttons += pull_icon - using = new/obj/screen/language_menu + using = new/atom/movable/screen/language_menu using.screen_loc = ui_alien_language_menu using.hud = src static_inventory += using - zone_select = new /obj/screen/zone_sel/alien() + zone_select = new /atom/movable/screen/zone_sel/alien() zone_select.hud = src zone_select.update_icon() static_inventory += zone_select diff --git a/code/_onclick/hud/blob_overmind.dm b/code/_onclick/hud/blob_overmind.dm index b9118da5f1..f4d6ffc919 100644 --- a/code/_onclick/hud/blob_overmind.dm +++ b/code/_onclick/hud/blob_overmind.dm @@ -1,39 +1,39 @@ -/obj/screen/blob +/atom/movable/screen/blob icon = 'icons/mob/blob.dmi' -/obj/screen/blob/MouseEntered(location,control,params) +/atom/movable/screen/blob/MouseEntered(location,control,params) openToolTip(usr,src,params,title = name,content = desc, theme = "blob") -/obj/screen/blob/MouseExited() +/atom/movable/screen/blob/MouseExited() closeToolTip(usr) -/obj/screen/blob/BlobHelp +/atom/movable/screen/blob/BlobHelp icon_state = "ui_help" name = "Blob Help" desc = "Help on playing blob!" -/obj/screen/blob/BlobHelp/Click() +/atom/movable/screen/blob/BlobHelp/Click() if(isovermind(usr)) var/mob/camera/blob/B = usr B.blob_help() -/obj/screen/blob/JumpToNode +/atom/movable/screen/blob/JumpToNode icon_state = "ui_tonode" name = "Jump to Node" desc = "Moves your camera to a selected blob node." -/obj/screen/blob/JumpToNode/Click() +/atom/movable/screen/blob/JumpToNode/Click() if(isovermind(usr)) var/mob/camera/blob/B = usr B.jump_to_node() -/obj/screen/blob/JumpToCore +/atom/movable/screen/blob/JumpToCore icon_state = "ui_tocore" name = "Jump to Core" desc = "Moves your camera to your blob core." -/obj/screen/blob/JumpToCore/MouseEntered(location,control,params) +/atom/movable/screen/blob/JumpToCore/MouseEntered(location,control,params) if(hud && hud.mymob && isovermind(hud.mymob)) var/mob/camera/blob/B = hud.mymob if(!B.placed) @@ -44,59 +44,59 @@ desc = initial(desc) ..() -/obj/screen/blob/JumpToCore/Click() +/atom/movable/screen/blob/JumpToCore/Click() if(isovermind(usr)) var/mob/camera/blob/B = usr if(!B.placed) B.place_blob_core(0) B.transport_core() -/obj/screen/blob/Blobbernaut +/atom/movable/screen/blob/Blobbernaut icon_state = "ui_blobbernaut" name = "Produce Blobbernaut (40)" desc = "Produces a strong, smart blobbernaut from a factory blob for 40 resources.
The factory blob used will become fragile and unable to produce spores." -/obj/screen/blob/Blobbernaut/Click() +/atom/movable/screen/blob/Blobbernaut/Click() if(isovermind(usr)) var/mob/camera/blob/B = usr B.create_blobbernaut() -/obj/screen/blob/ResourceBlob +/atom/movable/screen/blob/ResourceBlob icon_state = "ui_resource" name = "Produce Resource Blob (40)" desc = "Produces a resource blob for 40 resources.
Resource blobs will give you resources every few seconds." -/obj/screen/blob/ResourceBlob/Click() +/atom/movable/screen/blob/ResourceBlob/Click() if(isovermind(usr)) var/mob/camera/blob/B = usr B.create_resource() -/obj/screen/blob/NodeBlob +/atom/movable/screen/blob/NodeBlob icon_state = "ui_node" name = "Produce Node Blob (50)" desc = "Produces a node blob for 50 resources.
Node blobs will expand and activate nearby resource and factory blobs." -/obj/screen/blob/NodeBlob/Click() +/atom/movable/screen/blob/NodeBlob/Click() if(isovermind(usr)) var/mob/camera/blob/B = usr B.create_node() -/obj/screen/blob/FactoryBlob +/atom/movable/screen/blob/FactoryBlob icon_state = "ui_factory" name = "Produce Factory Blob (60)" desc = "Produces a factory blob for 60 resources.
Factory blobs will produce spores every few seconds." -/obj/screen/blob/FactoryBlob/Click() +/atom/movable/screen/blob/FactoryBlob/Click() if(isovermind(usr)) var/mob/camera/blob/B = usr B.create_factory() -/obj/screen/blob/ReadaptStrain +/atom/movable/screen/blob/ReadaptStrain icon_state = "ui_chemswap" name = "Readapt Strain (40)" desc = "Allows you to choose a new strain from 4 random choices for 40 resources." -/obj/screen/blob/ReadaptStrain/MouseEntered(location,control,params) +/atom/movable/screen/blob/ReadaptStrain/MouseEntered(location,control,params) if(hud && hud.mymob && isovermind(hud.mymob)) var/mob/camera/blob/B = hud.mymob if(B.free_strain_rerolls) @@ -107,26 +107,26 @@ desc = initial(desc) ..() -/obj/screen/blob/ReadaptStrain/Click() +/atom/movable/screen/blob/ReadaptStrain/Click() if(isovermind(usr)) var/mob/camera/blob/B = usr B.strain_reroll() -/obj/screen/blob/RelocateCore +/atom/movable/screen/blob/RelocateCore icon_state = "ui_swap" name = "Relocate Core (80)" desc = "Swaps a node and your core for 80 resources." -/obj/screen/blob/RelocateCore/Click() +/atom/movable/screen/blob/RelocateCore/Click() if(isovermind(usr)) var/mob/camera/blob/B = usr B.relocate_core() /datum/hud/blob_overmind/New(mob/owner) ..() - var/obj/screen/using + var/atom/movable/screen/using - blobpwrdisplay = new /obj/screen() + blobpwrdisplay = new /atom/movable/screen() blobpwrdisplay.name = "blob power" blobpwrdisplay.icon_state = "block" blobpwrdisplay.screen_loc = ui_health @@ -136,51 +136,51 @@ blobpwrdisplay.hud = src infodisplay += blobpwrdisplay - healths = new /obj/screen/healths/blob() + healths = new /atom/movable/screen/healths/blob() healths.hud = src infodisplay += healths - using = new /obj/screen/blob/BlobHelp() + using = new /atom/movable/screen/blob/BlobHelp() using.screen_loc = "WEST:6,NORTH:-3" using.hud = src static_inventory += using - using = new /obj/screen/blob/JumpToNode() + using = new /atom/movable/screen/blob/JumpToNode() using.screen_loc = ui_inventory using.hud = src static_inventory += using - using = new /obj/screen/blob/JumpToCore() + using = new /atom/movable/screen/blob/JumpToCore() using.screen_loc = ui_zonesel using.hud = src static_inventory += using - using = new /obj/screen/blob/Blobbernaut() + using = new /atom/movable/screen/blob/Blobbernaut() using.screen_loc = ui_belt using.hud = src static_inventory += using - using = new /obj/screen/blob/ResourceBlob() + using = new /atom/movable/screen/blob/ResourceBlob() using.screen_loc = ui_back using.hud = src static_inventory += using - using = new /obj/screen/blob/NodeBlob() + using = new /atom/movable/screen/blob/NodeBlob() using.screen_loc = ui_hand_position(2) using.hud = src static_inventory += using - using = new /obj/screen/blob/FactoryBlob() + using = new /atom/movable/screen/blob/FactoryBlob() using.screen_loc = ui_hand_position(1) using.hud = src static_inventory += using - using = new /obj/screen/blob/ReadaptStrain() + using = new /atom/movable/screen/blob/ReadaptStrain() using.screen_loc = ui_storage1 using.hud = src static_inventory += using - using = new /obj/screen/blob/RelocateCore() + using = new /atom/movable/screen/blob/RelocateCore() using.screen_loc = ui_storage2 using.hud = src static_inventory += using diff --git a/code/_onclick/hud/blobbernauthud.dm b/code/_onclick/hud/blobbernauthud.dm index ed45d5b1f6..430e8e81e7 100644 --- a/code/_onclick/hud/blobbernauthud.dm +++ b/code/_onclick/hud/blobbernauthud.dm @@ -2,10 +2,10 @@ /datum/hud/blobbernaut/New(mob/owner) ..() - blobpwrdisplay = new /obj/screen/healths/blob/naut/core() + blobpwrdisplay = new /atom/movable/screen/healths/blob/naut/core() blobpwrdisplay.hud = src infodisplay += blobpwrdisplay - healths = new /obj/screen/healths/blob/naut() + healths = new /atom/movable/screen/healths/blob/naut() healths.hud = src infodisplay += healths diff --git a/code/_onclick/hud/clockwork_marauder.dm b/code/_onclick/hud/clockwork_marauder.dm index b1b24cc58b..de9cb65c75 100644 --- a/code/_onclick/hud/clockwork_marauder.dm +++ b/code/_onclick/hud/clockwork_marauder.dm @@ -1,20 +1,20 @@ /datum/hud/marauder - var/obj/screen/hosthealth - var/obj/screen/blockchance - var/obj/screen/counterchance + var/atom/movable/screen/hosthealth + var/atom/movable/screen/blockchance + var/atom/movable/screen/counterchance /datum/hud/marauder/New(mob/living/simple_animal/hostile/clockwork/guardian/owner) ..() - var/obj/screen/using + var/atom/movable/screen/using - healths = new /obj/screen/healths/clock() + healths = new /atom/movable/screen/healths/clock() infodisplay += healths - hosthealth = new /obj/screen/healths/clock() + hosthealth = new /atom/movable/screen/healths/clock() hosthealth.screen_loc = ui_internal infodisplay += hosthealth - using = new /obj/screen/marauder/emerge() + using = new /atom/movable/screen/marauder/emerge() using.screen_loc = ui_zonesel static_inventory += using @@ -28,15 +28,15 @@ if(client && !hud_used) hud_used = new /datum/hud/marauder(src, ui_style2icon(client.prefs.UI_style)) -/obj/screen/marauder +/atom/movable/screen/marauder icon = 'icons/mob/clockwork_mobs.dmi' -/obj/screen/marauder/emerge +/atom/movable/screen/marauder/emerge icon_state = "clockguard_emerge" name = "Emerge/Return" desc = "Emerge or Return." -/obj/screen/marauder/emerge/Click() +/atom/movable/screen/marauder/emerge/Click() if(istype(usr, /mob/living/simple_animal/hostile/clockwork/guardian)) var/mob/living/simple_animal/hostile/clockwork/guardian/G = usr if(G.is_in_host()) diff --git a/code/_onclick/hud/constructs.dm b/code/_onclick/hud/constructs.dm index 06e657d136..31f1060f17 100644 --- a/code/_onclick/hud/constructs.dm +++ b/code/_onclick/hud/constructs.dm @@ -3,13 +3,13 @@ /datum/hud/constructs/New(mob/owner) ..() - pull_icon = new /obj/screen/pull() + pull_icon = new /atom/movable/screen/pull() pull_icon.icon = ui_style pull_icon.hud = src pull_icon.update_icon() pull_icon.screen_loc = ui_construct_pull static_inventory += pull_icon - healths = new /obj/screen/healths/construct() + healths = new /atom/movable/screen/healths/construct() healths.hud = src infodisplay += healths diff --git a/code/_onclick/hud/credits.dm b/code/_onclick/hud/credits.dm index 31ea453d4a..974f158323 100644 --- a/code/_onclick/hud/credits.dm +++ b/code/_onclick/hud/credits.dm @@ -18,7 +18,7 @@ for(var/I in credit_order_for_this_round) if(!credits) return - _credits += new /obj/screen/credit(null, I, src, credits_icon) + _credits += new /atom/movable/screen/credit(null, I, src, credits_icon) sleep(CREDIT_SPAWN_SPEED) sleep(CREDIT_ROLL_SPEED - CREDIT_SPAWN_SPEED) remove_verb(src, /client/proc/ClearCredits) @@ -31,7 +31,7 @@ QDEL_LIST(credits) credits = null -/obj/screen/credit +/atom/movable/screen/credit mouse_opacity = MOUSE_OPACITY_TRANSPARENT alpha = 0 screen_loc = "12,1" @@ -39,7 +39,7 @@ var/client/parent var/matrix/target -/obj/screen/credit/Initialize(mapload, credited, client/P, icon/I) +/atom/movable/screen/credit/Initialize(mapload, credited, client/P, icon/I) . = ..() icon = I parent = P @@ -57,7 +57,7 @@ QDEL_IN(src, CREDIT_ROLL_SPEED) P.screen += src -/obj/screen/credit/Destroy() +/atom/movable/screen/credit/Destroy() var/client/P = parent P.screen -= src icon = null @@ -65,5 +65,5 @@ parent = null return ..() -/obj/screen/credit/proc/FadeOut() +/atom/movable/screen/credit/proc/FadeOut() animate(src, alpha = 0, transform = target, time = CREDIT_EASE_DURATION) diff --git a/code/_onclick/hud/devil.dm b/code/_onclick/hud/devil.dm index fd2146424c..574f5dd1fd 100644 --- a/code/_onclick/hud/devil.dm +++ b/code/_onclick/hud/devil.dm @@ -4,15 +4,15 @@ /datum/hud/devil/New(mob/owner) ..() - var/obj/screen/using + var/atom/movable/screen/using - using = new /obj/screen/drop() + using = new /atom/movable/screen/drop() using.icon = ui_style using.screen_loc = ui_drone_drop using.hud = src static_inventory += using - pull_icon = new /obj/screen/pull() + pull_icon = new /atom/movable/screen/pull() pull_icon.icon = ui_style pull_icon.hud = src pull_icon.update_icon() @@ -21,7 +21,7 @@ build_hand_slots() - using = new /obj/screen/inventory() + using = new /atom/movable/screen/inventory() using.name = "hand" using.icon = ui_style using.icon_state = "swap_1_m" @@ -31,7 +31,7 @@ using.hud = src static_inventory += using - using = new /obj/screen/inventory() + using = new /atom/movable/screen/inventory() using.name = "hand" using.icon = ui_style using.icon_state = "swap_2" @@ -41,15 +41,15 @@ using.hud = src static_inventory += using - zone_select = new /obj/screen/zone_sel() + zone_select = new /atom/movable/screen/zone_sel() zone_select.icon = ui_style zone_select.hud = src zone_select.update_icon() - lingchemdisplay = new /obj/screen/ling/chems() + lingchemdisplay = new /atom/movable/screen/ling/chems() lingchemdisplay.hud = src - devilsouldisplay = new /obj/screen/devil/soul_counter + devilsouldisplay = new /atom/movable/screen/devil/soul_counter devilsouldisplay.hud = src infodisplay += devilsouldisplay diff --git a/code/_onclick/hud/drones.dm b/code/_onclick/hud/drones.dm index bcdfa084d3..849936d4ed 100644 --- a/code/_onclick/hud/drones.dm +++ b/code/_onclick/hud/drones.dm @@ -1,8 +1,8 @@ /datum/hud/dextrous/drone/New(mob/owner) ..() - var/obj/screen/inventory/inv_box + var/atom/movable/screen/inventory/inv_box - inv_box = new /obj/screen/inventory() + inv_box = new /atom/movable/screen/inventory() inv_box.name = "internal storage" inv_box.icon = ui_style inv_box.icon_state = "suit_storage" @@ -11,7 +11,7 @@ inv_box.slot_id = SLOT_GENERC_DEXTROUS_STORAGE static_inventory += inv_box - inv_box = new /obj/screen/inventory() + inv_box = new /atom/movable/screen/inventory() inv_box.name = "head/mask" inv_box.icon = ui_style inv_box.icon_state = "mask" @@ -20,7 +20,7 @@ inv_box.slot_id = SLOT_HEAD static_inventory += inv_box - for(var/obj/screen/inventory/inv in (static_inventory + toggleable_inventory)) + for(var/atom/movable/screen/inventory/inv in (static_inventory + toggleable_inventory)) if(inv.slot_id) inv.hud = src inv_slots[inv.slot_id] = inv diff --git a/code/_onclick/hud/fullscreen.dm b/code/_onclick/hud/fullscreen.dm index 076c949f8e..a7247ccf09 100644 --- a/code/_onclick/hud/fullscreen.dm +++ b/code/_onclick/hud/fullscreen.dm @@ -1,5 +1,5 @@ /mob/proc/overlay_fullscreen(category, type, severity) - var/obj/screen/fullscreen/screen = screens[category] + var/atom/movable/screen/fullscreen/screen = screens[category] if (!screen || screen.type != type) // needs to be recreated clear_fullscreen(category, FALSE) @@ -17,7 +17,7 @@ return screen /mob/proc/clear_fullscreen(category, animated = 10) - var/obj/screen/fullscreen/screen = screens[category] + var/atom/movable/screen/fullscreen/screen = screens[category] if(!screen) return @@ -31,7 +31,7 @@ client.screen -= screen qdel(screen) -/mob/proc/clear_fullscreen_after_animate(obj/screen/fullscreen/screen) +/mob/proc/clear_fullscreen_after_animate(atom/movable/screen/fullscreen/screen) if(client) client.screen -= screen qdel(screen) @@ -47,7 +47,7 @@ /mob/proc/reload_fullscreen() if(client) - var/obj/screen/fullscreen/screen + var/atom/movable/screen/fullscreen/screen for(var/category in screens) screen = screens[category] if(screen.should_show_to(src)) @@ -56,7 +56,7 @@ else client.screen -= screen -/obj/screen/fullscreen +/atom/movable/screen/fullscreen icon = 'icons/mob/screen_full.dmi' icon_state = "default" screen_loc = "CENTER-7,CENTER-7" @@ -67,89 +67,89 @@ var/severity = 0 var/show_when_dead = FALSE -/obj/screen/fullscreen/proc/update_for_view(client_view) +/atom/movable/screen/fullscreen/proc/update_for_view(client_view) if (screen_loc == "CENTER-7,CENTER-7" && view != client_view) var/list/actualview = getviewsize(client_view) view = client_view transform = matrix(actualview[1]/FULLSCREEN_OVERLAY_RESOLUTION_X, 0, 0, 0, actualview[2]/FULLSCREEN_OVERLAY_RESOLUTION_Y, 0) -/obj/screen/fullscreen/proc/should_show_to(mob/mymob) +/atom/movable/screen/fullscreen/proc/should_show_to(mob/mymob) if(!show_when_dead && mymob.stat == DEAD) return FALSE return TRUE -/obj/screen/fullscreen/Destroy() +/atom/movable/screen/fullscreen/Destroy() severity = 0 . = ..() -/obj/screen/fullscreen/brute +/atom/movable/screen/fullscreen/brute icon_state = "brutedamageoverlay" layer = UI_DAMAGE_LAYER plane = FULLSCREEN_PLANE -/obj/screen/fullscreen/oxy +/atom/movable/screen/fullscreen/oxy icon_state = "oxydamageoverlay" layer = UI_DAMAGE_LAYER plane = FULLSCREEN_PLANE -/obj/screen/fullscreen/crit +/atom/movable/screen/fullscreen/crit icon_state = "passage" layer = CRIT_LAYER plane = FULLSCREEN_PLANE -/obj/screen/fullscreen/crit/vision +/atom/movable/screen/fullscreen/crit/vision icon_state = "oxydamageoverlay" layer = BLIND_LAYER -/obj/screen/fullscreen/blind +/atom/movable/screen/fullscreen/blind icon_state = "blackimageoverlay" layer = BLIND_LAYER plane = FULLSCREEN_PLANE -/obj/screen/fullscreen/curse +/atom/movable/screen/fullscreen/curse icon_state = "curse" layer = CURSE_LAYER plane = FULLSCREEN_PLANE -/obj/screen/fullscreen/impaired +/atom/movable/screen/fullscreen/impaired icon_state = "impairedoverlay" -/obj/screen/fullscreen/blurry +/atom/movable/screen/fullscreen/blurry icon = 'icons/mob/screen_gen.dmi' screen_loc = "WEST,SOUTH to EAST,NORTH" icon_state = "blurry" -/obj/screen/fullscreen/flash +/atom/movable/screen/fullscreen/flash icon = 'icons/mob/screen_gen.dmi' screen_loc = "WEST,SOUTH to EAST,NORTH" icon_state = "flash" -/obj/screen/fullscreen/flash/static +/atom/movable/screen/fullscreen/flash/static icon = 'icons/mob/screen_gen.dmi' screen_loc = "WEST,SOUTH to EAST,NORTH" icon_state = "noise" -/obj/screen/fullscreen/high +/atom/movable/screen/fullscreen/high icon = 'icons/mob/screen_gen.dmi' screen_loc = "WEST,SOUTH to EAST,NORTH" icon_state = "druggy" -/obj/screen/fullscreen/color_vision +/atom/movable/screen/fullscreen/color_vision icon = 'icons/mob/screen_gen.dmi' screen_loc = "WEST,SOUTH to EAST,NORTH" icon_state = "flash" alpha = 80 -/obj/screen/fullscreen/color_vision/green +/atom/movable/screen/fullscreen/color_vision/green color = "#00ff00" -/obj/screen/fullscreen/color_vision/red +/atom/movable/screen/fullscreen/color_vision/red color = "#ff0000" -/obj/screen/fullscreen/color_vision/blue +/atom/movable/screen/fullscreen/color_vision/blue color = "#0000ff" -/obj/screen/fullscreen/cinematic_backdrop +/atom/movable/screen/fullscreen/cinematic_backdrop icon = 'icons/mob/screen_gen.dmi' screen_loc = "WEST,SOUTH to EAST,NORTH" icon_state = "flash" @@ -158,7 +158,7 @@ color = "#000000" show_when_dead = TRUE -/obj/screen/fullscreen/lighting_backdrop +/atom/movable/screen/fullscreen/lighting_backdrop icon = 'icons/mob/screen_gen.dmi' icon_state = "flash" transform = matrix(200, 0, 0, 0, 200, 0) @@ -167,18 +167,18 @@ show_when_dead = TRUE //Provides darkness to the back of the lighting plane -/obj/screen/fullscreen/lighting_backdrop/lit +/atom/movable/screen/fullscreen/lighting_backdrop/lit invisibility = INVISIBILITY_LIGHTING layer = BACKGROUND_LAYER+21 color = "#000" show_when_dead = TRUE //Provides whiteness in case you don't see lights so everything is still visible -/obj/screen/fullscreen/lighting_backdrop/unlit +/atom/movable/screen/fullscreen/lighting_backdrop/unlit layer = BACKGROUND_LAYER+20 show_when_dead = TRUE -/obj/screen/fullscreen/see_through_darkness +/atom/movable/screen/fullscreen/see_through_darkness icon_state = "nightvision" plane = LIGHTING_PLANE layer = LIGHTING_LAYER diff --git a/code/_onclick/hud/generic_dextrous.dm b/code/_onclick/hud/generic_dextrous.dm index e9f325fb10..88407bb04c 100644 --- a/code/_onclick/hud/generic_dextrous.dm +++ b/code/_onclick/hud/generic_dextrous.dm @@ -1,15 +1,15 @@ //Used for normal mobs that have hands. /datum/hud/dextrous/New(mob/living/owner) ..() - var/obj/screen/using + var/atom/movable/screen/using - using = new /obj/screen/drop() + using = new /atom/movable/screen/drop() using.icon = ui_style using.screen_loc = ui_drone_drop using.hud = src static_inventory += using - pull_icon = new /obj/screen/pull() + pull_icon = new /atom/movable/screen/pull() pull_icon.icon = ui_style pull_icon.hud = src pull_icon.update_icon() @@ -18,14 +18,14 @@ build_hand_slots() - using = new /obj/screen/swap_hand() + using = new /atom/movable/screen/swap_hand() using.icon = ui_style using.icon_state = "swap_1_m" using.screen_loc = ui_swaphand_position(owner,1) using.hud = src static_inventory += using - using = new /obj/screen/swap_hand() + using = new /atom/movable/screen/swap_hand() using.icon = ui_style using.icon_state = "swap_2" using.screen_loc = ui_swaphand_position(owner,2) @@ -35,29 +35,29 @@ if(mymob.possible_a_intents) if(mymob.possible_a_intents.len == 4) // All possible intents - full intent selector - action_intent = new /obj/screen/act_intent/segmented + action_intent = new /atom/movable/screen/act_intent/segmented else - action_intent = new /obj/screen/act_intent + action_intent = new /atom/movable/screen/act_intent action_intent.icon = ui_style action_intent.icon_state = mymob.a_intent action_intent.hud = src static_inventory += action_intent - zone_select = new /obj/screen/zone_sel() + zone_select = new /atom/movable/screen/zone_sel() zone_select.icon = ui_style zone_select.hud = src zone_select.update_icon() static_inventory += zone_select - using = new /obj/screen/area_creator + using = new /atom/movable/screen/area_creator using.icon = ui_style using.hud = src static_inventory += using mymob.client.screen = list() - for(var/obj/screen/inventory/inv in (static_inventory + toggleable_inventory)) + for(var/atom/movable/screen/inventory/inv in (static_inventory + toggleable_inventory)) if(inv.slot_id) inv.hud = src inv_slots[inv.slot_id] = inv diff --git a/code/_onclick/hud/ghost.dm b/code/_onclick/hud/ghost.dm index 0cdac111b0..b9514bff46 100644 --- a/code/_onclick/hud/ghost.dm +++ b/code/_onclick/hud/ghost.dm @@ -1,79 +1,79 @@ -/obj/screen/ghost +/atom/movable/screen/ghost icon = 'icons/mob/screen_ghost.dmi' -/obj/screen/ghost/MouseEntered() +/atom/movable/screen/ghost/MouseEntered() flick(icon_state + "_anim", src) -/obj/screen/ghost/jumptomob +/atom/movable/screen/ghost/jumptomob name = "Jump to mob" icon_state = "jumptomob" -/obj/screen/ghost/jumptomob/Click() +/atom/movable/screen/ghost/jumptomob/Click() var/mob/dead/observer/G = usr G.jumptomob() -/obj/screen/ghost/orbit +/atom/movable/screen/ghost/orbit name = "Orbit" icon_state = "orbit" -/obj/screen/ghost/orbit/Click() +/atom/movable/screen/ghost/orbit/Click() var/mob/dead/observer/G = usr G.follow() -/obj/screen/ghost/reenter_corpse +/atom/movable/screen/ghost/reenter_corpse name = "Reenter corpse" icon_state = "reenter_corpse" -/obj/screen/ghost/reenter_corpse/Click() +/atom/movable/screen/ghost/reenter_corpse/Click() var/mob/dead/observer/G = usr G.reenter_corpse() -/obj/screen/ghost/teleport +/atom/movable/screen/ghost/teleport name = "Teleport" icon_state = "teleport" -/obj/screen/ghost/teleport/Click() +/atom/movable/screen/ghost/teleport/Click() var/mob/dead/observer/G = usr G.dead_tele() -/obj/screen/ghost/spawners +/atom/movable/screen/ghost/spawners name = "Ghost role spawners" icon_state = "spawners" -/obj/screen/ghost/spawners/Click() +/atom/movable/screen/ghost/spawners/Click() var/mob/dead/observer/G = usr G.open_spawners_menu() /datum/hud/ghost/New(mob/owner) ..() - var/obj/screen/using + var/atom/movable/screen/using - using = new /obj/screen/ghost/jumptomob() + using = new /atom/movable/screen/ghost/jumptomob() using.screen_loc = ui_ghost_jumptomob using.hud = src static_inventory += using - using = new /obj/screen/ghost/orbit() + using = new /atom/movable/screen/ghost/orbit() using.screen_loc = ui_ghost_orbit using.hud = src static_inventory += using - using = new /obj/screen/ghost/reenter_corpse() + using = new /atom/movable/screen/ghost/reenter_corpse() using.screen_loc = ui_ghost_reenter_corpse using.hud = src static_inventory += using - using = new /obj/screen/ghost/teleport() + using = new /atom/movable/screen/ghost/teleport() using.screen_loc = ui_ghost_teleport using.hud = src static_inventory += using - using = new /obj/screen/ghost/spawners() + using = new /atom/movable/screen/ghost/spawners() using.screen_loc = ui_ghost_spawners using.hud = src static_inventory += using - using = new /obj/screen/language_menu + using = new /atom/movable/screen/language_menu using.icon = ui_style using.hud = src static_inventory += using diff --git a/code/_onclick/hud/guardian.dm b/code/_onclick/hud/guardian.dm index 35b40ee5db..7f360b48dc 100644 --- a/code/_onclick/hud/guardian.dm +++ b/code/_onclick/hud/guardian.dm @@ -1,18 +1,18 @@ /datum/hud/guardian/New(mob/living/simple_animal/hostile/guardian/owner) ..() - var/obj/screen/using + var/atom/movable/screen/using - healths = new /obj/screen/healths/guardian() + healths = new /atom/movable/screen/healths/guardian() healths.hud = src infodisplay += healths - using = new /obj/screen/guardian/Manifest() + using = new /atom/movable/screen/guardian/Manifest() using.screen_loc = ui_hand_position(2) using.hud = src static_inventory += using - using = new /obj/screen/guardian/Recall() + using = new /atom/movable/screen/guardian/Recall() using.screen_loc = ui_hand_position(1) using.hud = src static_inventory += using @@ -22,23 +22,23 @@ using.hud = src static_inventory += using - using = new /obj/screen/guardian/ToggleLight() + using = new /atom/movable/screen/guardian/ToggleLight() using.screen_loc = ui_inventory using.hud = src static_inventory += using - using = new /obj/screen/guardian/Communicate() + using = new /atom/movable/screen/guardian/Communicate() using.screen_loc = ui_back using.hud = src static_inventory += using /datum/hud/dextrous/guardian/New(mob/living/simple_animal/hostile/guardian/owner) //for a dextrous guardian ..() - var/obj/screen/using + var/atom/movable/screen/using if(istype(owner, /mob/living/simple_animal/hostile/guardian/dextrous)) - var/obj/screen/inventory/inv_box + var/atom/movable/screen/inventory/inv_box - inv_box = new /obj/screen/inventory() + inv_box = new /atom/movable/screen/inventory() inv_box.name = "internal storage" inv_box.icon = ui_style inv_box.icon_state = "suit_storage" @@ -46,24 +46,24 @@ inv_box.slot_id = SLOT_GENERC_DEXTROUS_STORAGE static_inventory += inv_box - using = new /obj/screen/guardian/Communicate() + using = new /atom/movable/screen/guardian/Communicate() using.screen_loc = ui_sstore1 static_inventory += using else - using = new /obj/screen/guardian/Communicate() + using = new /atom/movable/screen/guardian/Communicate() using.screen_loc = ui_id static_inventory += using - healths = new /obj/screen/healths/guardian() + healths = new /atom/movable/screen/healths/guardian() infodisplay += healths - using = new /obj/screen/guardian/Manifest() + using = new /atom/movable/screen/guardian/Manifest() using.screen_loc = ui_belt static_inventory += using - using = new /obj/screen/guardian/Recall() + using = new /atom/movable/screen/guardian/Recall() using.screen_loc = ui_back static_inventory += using @@ -71,7 +71,7 @@ using.screen_loc = ui_storage2 static_inventory += using - using = new /obj/screen/guardian/ToggleLight() + using = new /atom/movable/screen/guardian/ToggleLight() using.screen_loc = ui_inventory static_inventory += using @@ -91,65 +91,65 @@ ..() -/obj/screen/guardian +/atom/movable/screen/guardian icon = 'icons/mob/guardian.dmi' -/obj/screen/guardian/Manifest +/atom/movable/screen/guardian/Manifest icon_state = "manifest" name = "Manifest" desc = "Spring forth into battle!" -/obj/screen/guardian/Manifest/Click() +/atom/movable/screen/guardian/Manifest/Click() if(isguardian(usr)) var/mob/living/simple_animal/hostile/guardian/G = usr G.Manifest() -/obj/screen/guardian/Recall +/atom/movable/screen/guardian/Recall icon_state = "recall" name = "Recall" desc = "Return to your user." -/obj/screen/guardian/Recall/Click() +/atom/movable/screen/guardian/Recall/Click() if(isguardian(usr)) var/mob/living/simple_animal/hostile/guardian/G = usr G.Recall() -/obj/screen/guardian/ToggleMode +/atom/movable/screen/guardian/ToggleMode icon_state = "toggle" name = "Toggle Mode" desc = "Switch between ability modes." -/obj/screen/guardian/ToggleMode/Click() +/atom/movable/screen/guardian/ToggleMode/Click() if(isguardian(usr)) var/mob/living/simple_animal/hostile/guardian/G = usr G.ToggleMode() -/obj/screen/guardian/ToggleMode/Inactive +/atom/movable/screen/guardian/ToggleMode/Inactive icon_state = "notoggle" //greyed out so it doesn't look like it'll work -/obj/screen/guardian/ToggleMode/Assassin +/atom/movable/screen/guardian/ToggleMode/Assassin icon_state = "stealth" name = "Toggle Stealth" desc = "Enter or exit stealth." -/obj/screen/guardian/Communicate +/atom/movable/screen/guardian/Communicate icon_state = "communicate" name = "Communicate" desc = "Communicate telepathically with your user." -/obj/screen/guardian/Communicate/Click() +/atom/movable/screen/guardian/Communicate/Click() if(isguardian(usr)) var/mob/living/simple_animal/hostile/guardian/G = usr G.Communicate() -/obj/screen/guardian/ToggleLight +/atom/movable/screen/guardian/ToggleLight icon_state = "light" name = "Toggle Light" desc = "Glow like star dust." -/obj/screen/guardian/ToggleLight/Click() +/atom/movable/screen/guardian/ToggleLight/Click() if(isguardian(usr)) var/mob/living/simple_animal/hostile/guardian/G = usr G.ToggleLight() diff --git a/code/_onclick/hud/hud.dm b/code/_onclick/hud/hud.dm index 57335a966e..36a3cd1f1a 100644 --- a/code/_onclick/hud/hud.dm +++ b/code/_onclick/hud/hud.dm @@ -25,38 +25,38 @@ GLOBAL_LIST_INIT(available_ui_styles, list( var/inventory_shown = FALSE //Equipped item inventory var/hotkey_ui_hidden = FALSE //This is to hide the buttons that can be used via hotkeys. (hotkeybuttons list of buttons) - var/obj/screen/ling/chems/lingchemdisplay - var/obj/screen/ling/sting/lingstingdisplay + var/atom/movable/screen/ling/chems/lingchemdisplay + var/atom/movable/screen/ling/sting/lingstingdisplay - var/obj/screen/blobpwrdisplay + var/atom/movable/screen/blobpwrdisplay - var/obj/screen/alien_plasma_display - var/obj/screen/alien_queen_finder + var/atom/movable/screen/alien_plasma_display + var/atom/movable/screen/alien_queen_finder - var/obj/screen/devil/soul_counter/devilsouldisplay + var/atom/movable/screen/devil/soul_counter/devilsouldisplay - var/obj/screen/action_intent - var/obj/screen/zone_select - var/obj/screen/pull_icon - var/obj/screen/rest_icon - var/obj/screen/throw_icon - var/obj/screen/module_store_icon + var/atom/movable/screen/action_intent + var/atom/movable/screen/zone_select + var/atom/movable/screen/pull_icon + var/atom/movable/screen/rest_icon + var/atom/movable/screen/throw_icon + var/atom/movable/screen/module_store_icon var/list/static_inventory = list() //the screen objects which are static var/list/toggleable_inventory = list() //the screen objects which can be hidden - var/list/obj/screen/hotkeybuttons = list() //the buttons that can be used via hotkeys + var/list/atom/movable/screen/hotkeybuttons = list() //the buttons that can be used via hotkeys var/list/infodisplay = list() //the screen objects that display mob info (health, alien plasma, etc...) var/list/screenoverlays = list() //the screen objects used as whole screen overlays (flash, damageoverlay, etc...) - var/list/inv_slots[SLOTS_AMT] // /obj/screen/inventory objects, ordered by their slot ID. - var/list/hand_slots // /obj/screen/inventory/hand objects, assoc list of "[held_index]" = object - var/list/obj/screen/plane_master/plane_masters = list() // see "appearance_flags" in the ref, assoc list of "[plane]" = object + var/list/inv_slots[SLOTS_AMT] // /atom/movable/screen/inventory objects, ordered by their slot ID. + var/list/hand_slots // /atom/movable/screen/inventory/hand objects, assoc list of "[held_index]" = object + var/list/atom/movable/screen/plane_master/plane_masters = list() // see "appearance_flags" in the ref, assoc list of "[plane]" = object - var/obj/screen/movable/action_button/hide_toggle/hide_actions_toggle + var/atom/movable/screen/movable/action_button/hide_toggle/hide_actions_toggle var/action_buttons_hidden = FALSE - var/obj/screen/healths - var/obj/screen/healthdoll - var/obj/screen/internals + var/atom/movable/screen/healths + var/atom/movable/screen/healthdoll + var/atom/movable/screen/internals // subtypes can override this to force a specific UI style var/ui_style @@ -75,8 +75,8 @@ GLOBAL_LIST_INIT(available_ui_styles, list( hand_slots = list() - for(var/mytype in subtypesof(/obj/screen/plane_master)) - var/obj/screen/plane_master/instance = new mytype() + for(var/mytype in subtypesof(/atom/movable/screen/plane_master)) + var/atom/movable/screen/plane_master/instance = new mytype() plane_masters["[instance.plane]"] = instance instance.backdrop(mymob) @@ -169,7 +169,7 @@ GLOBAL_LIST_INIT(available_ui_styles, list( //These ones are a part of 'static_inventory', 'toggleable_inventory' or 'hotkeybuttons' but we want them to stay for(var/h in hand_slots) - var/obj/screen/hand = hand_slots[h] + var/atom/movable/screen/hand = hand_slots[h] if(hand) screenmob.client.screen += hand if(action_intent) @@ -207,7 +207,7 @@ GLOBAL_LIST_INIT(available_ui_styles, list( /datum/hud/proc/plane_masters_update() // Plane masters are always shown to OUR mob, never to observers for(var/thing in plane_masters) - var/obj/screen/plane_master/PM = plane_masters[thing] + var/atom/movable/screen/plane_master/PM = plane_masters[thing] PM.backdrop(mymob) mymob.client.screen += PM @@ -261,13 +261,13 @@ GLOBAL_LIST_INIT(available_ui_styles, list( //9/10 this is only called once per mob and only for 2 hands /datum/hud/proc/build_hand_slots() for(var/h in hand_slots) - var/obj/screen/inventory/hand/H = hand_slots[h] + var/atom/movable/screen/inventory/hand/H = hand_slots[h] if(H) static_inventory -= H hand_slots = list() - var/obj/screen/inventory/hand/hand_box + var/atom/movable/screen/inventory/hand/hand_box for(var/i in 1 to mymob.held_items.len) - hand_box = new /obj/screen/inventory/hand() + hand_box = new /atom/movable/screen/inventory/hand() hand_box.name = mymob.get_held_index_name(i) hand_box.icon = ui_style hand_box.icon_state = "hand_[mymob.held_index_to_dir(i)]" @@ -279,10 +279,10 @@ GLOBAL_LIST_INIT(available_ui_styles, list( hand_box.update_icon() var/i = 1 - for(var/obj/screen/swap_hand/SH in static_inventory) + for(var/atom/movable/screen/swap_hand/SH in static_inventory) SH.screen_loc = ui_swaphand_position(mymob,!(i % 2) ? 2: 1) i++ - for(var/obj/screen/human/equip/E in static_inventory) + for(var/atom/movable/screen/human/equip/E in static_inventory) E.screen_loc = ui_equip_position(mymob) if(ismob(mymob) && mymob.hud_used == src) diff --git a/code/_onclick/hud/human.dm b/code/_onclick/hud/human.dm index 841a3e8303..e4a9dc24e8 100644 --- a/code/_onclick/hud/human.dm +++ b/code/_onclick/hud/human.dm @@ -1,11 +1,11 @@ -/obj/screen/human +/atom/movable/screen/human icon = 'icons/mob/screen_midnight.dmi' -/obj/screen/human/toggle +/atom/movable/screen/human/toggle name = "toggle" icon_state = "toggle" -/obj/screen/human/toggle/Click() +/atom/movable/screen/human/toggle/Click() var/mob/targetmob = usr @@ -23,26 +23,26 @@ targetmob.hud_used.hidden_inventory_update(usr) -/obj/screen/human/equip +/atom/movable/screen/human/equip name = "equip" icon_state = "act_equip" -/obj/screen/human/equip/Click() +/atom/movable/screen/human/equip/Click() if(ismecha(usr.loc)) // stops inventory actions in a mech return 1 var/mob/living/carbon/human/H = usr H.quick_equip() -/obj/screen/devil +/atom/movable/screen/devil invisibility = INVISIBILITY_ABSTRACT -/obj/screen/devil/soul_counter +/atom/movable/screen/devil/soul_counter icon = 'icons/mob/screen_gen.dmi' name = "souls owned" icon_state = "Devil-6" screen_loc = ui_devilsouldisplay -/obj/screen/devil/soul_counter/proc/update_counter(souls = 0) +/atom/movable/screen/devil/soul_counter/proc/update_counter(souls = 0) invisibility = 0 maptext = "
[souls]
" switch(souls) @@ -59,53 +59,53 @@ else icon_state = "Devil-6" -/obj/screen/devil/soul_counter/proc/clear() +/atom/movable/screen/devil/soul_counter/proc/clear() invisibility = INVISIBILITY_ABSTRACT -/obj/screen/ling +/atom/movable/screen/ling invisibility = INVISIBILITY_ABSTRACT -/obj/screen/ling/sting +/atom/movable/screen/ling/sting name = "current sting" screen_loc = ui_lingstingdisplay -/obj/screen/ling/sting/Click() +/atom/movable/screen/ling/sting/Click() if(isobserver(usr)) return var/mob/living/carbon/U = usr U.unset_sting() -/obj/screen/ling/chems +/atom/movable/screen/ling/chems name = "chemical storage" icon_state = "power_display" screen_loc = ui_lingchemdisplay /datum/hud/human/New(mob/living/carbon/human/owner) ..() - owner.overlay_fullscreen("see_through_darkness", /obj/screen/fullscreen/see_through_darkness) + owner.overlay_fullscreen("see_through_darkness", /atom/movable/screen/fullscreen/see_through_darkness) var/widescreenlayout = FALSE //CIT CHANGE - adds support for different hud layouts depending on widescreen pref if(owner.client && owner.client.prefs && owner.client.prefs.widescreenpref) //CIT CHANGE - ditto widescreenlayout = TRUE // CIT CHANGE - ditto - var/obj/screen/using - var/obj/screen/inventory/inv_box + var/atom/movable/screen/using + var/atom/movable/screen/inventory/inv_box - using = new/obj/screen/language_menu + using = new/atom/movable/screen/language_menu using.icon = ui_style if(!widescreenlayout) // CIT CHANGE using.screen_loc = ui_boxlang // CIT CHANGE using.hud = src static_inventory += using - using = new /obj/screen/area_creator + using = new /atom/movable/screen/area_creator using.icon = ui_style if(!widescreenlayout) // CIT CHANGE using.screen_loc = ui_boxarea // CIT CHANGE using.hud = src static_inventory += using - using = new /obj/screen/voretoggle() //We fancy Vore now + using = new /atom/movable/screen/voretoggle() //We fancy Vore now using.icon = tg_ui_icon_to_cit_ui(ui_style) using.screen_loc = ui_voremode if(!widescreenlayout) @@ -113,7 +113,7 @@ using.hud = src static_inventory += using - action_intent = new /obj/screen/act_intent/segmented + action_intent = new /atom/movable/screen/act_intent/segmented action_intent.icon_state = mymob.a_intent action_intent.hud = src static_inventory += action_intent @@ -132,13 +132,13 @@ resistdelay.screen_loc = ui_resistdelay static_inventory += resistdelay - using = new /obj/screen/drop() + using = new /atom/movable/screen/drop() using.icon = ui_style using.screen_loc = ui_drop_throw using.hud = src static_inventory += using - inv_box = new /obj/screen/inventory() + inv_box = new /atom/movable/screen/inventory() inv_box.name = "i_clothing" inv_box.icon = ui_style inv_box.slot_id = SLOT_W_UNIFORM @@ -146,7 +146,7 @@ inv_box.screen_loc = ui_iclothing toggleable_inventory += inv_box - inv_box = new /obj/screen/inventory() + inv_box = new /atom/movable/screen/inventory() inv_box.name = "o_clothing" inv_box.icon = ui_style inv_box.slot_id = SLOT_WEAR_SUIT @@ -156,21 +156,21 @@ build_hand_slots() - using = new /obj/screen/swap_hand() + using = new /atom/movable/screen/swap_hand() using.icon = ui_style using.icon_state = "swap_1" using.screen_loc = ui_swaphand_position(owner,1) using.hud = src static_inventory += using - using = new /obj/screen/swap_hand() + using = new /atom/movable/screen/swap_hand() using.icon = ui_style using.icon_state = "swap_2" using.screen_loc = ui_swaphand_position(owner,2) using.hud = src static_inventory += using - inv_box = new /obj/screen/inventory() + inv_box = new /atom/movable/screen/inventory() inv_box.name = "id" inv_box.icon = ui_style inv_box.icon_state = "id" @@ -178,7 +178,7 @@ inv_box.slot_id = SLOT_WEAR_ID static_inventory += inv_box - inv_box = new /obj/screen/inventory() + inv_box = new /atom/movable/screen/inventory() inv_box.name = "mask" inv_box.icon = ui_style inv_box.icon_state = "mask" @@ -186,7 +186,7 @@ inv_box.slot_id = SLOT_WEAR_MASK toggleable_inventory += inv_box - inv_box = new /obj/screen/inventory() + inv_box = new /atom/movable/screen/inventory() inv_box.name = "neck" inv_box.icon = ui_style inv_box.icon_state = "neck" @@ -194,7 +194,7 @@ inv_box.slot_id = SLOT_NECK toggleable_inventory += inv_box - inv_box = new /obj/screen/inventory() + inv_box = new /atom/movable/screen/inventory() inv_box.name = "back" inv_box.icon = ui_style inv_box.icon_state = "back" @@ -202,7 +202,7 @@ inv_box.slot_id = SLOT_BACK static_inventory += inv_box - inv_box = new /obj/screen/inventory() + inv_box = new /atom/movable/screen/inventory() inv_box.name = "storage1" inv_box.icon = ui_style inv_box.icon_state = "pocket" @@ -210,7 +210,7 @@ inv_box.slot_id = SLOT_L_STORE static_inventory += inv_box - inv_box = new /obj/screen/inventory() + inv_box = new /atom/movable/screen/inventory() inv_box.name = "storage2" inv_box.icon = ui_style inv_box.icon_state = "pocket" @@ -218,7 +218,7 @@ inv_box.slot_id = SLOT_R_STORE static_inventory += inv_box - inv_box = new /obj/screen/inventory() + inv_box = new /atom/movable/screen/inventory() inv_box.name = "suit storage" inv_box.icon = ui_style inv_box.icon_state = "suit_storage" @@ -226,32 +226,32 @@ inv_box.slot_id = SLOT_S_STORE static_inventory += inv_box - using = new /obj/screen/resist() + using = new /atom/movable/screen/resist() using.icon = ui_style using.screen_loc = ui_overridden_resist // CIT CHANGE - changes this to overridden resist using.hud = src hotkeybuttons += using - using = new /obj/screen/rest() + using = new /atom/movable/screen/rest() using.icon = ui_style using.screen_loc = ui_pull_resist using.hud = src static_inventory += using //END OF CIT CHANGES - using = new /obj/screen/human/toggle() + using = new /atom/movable/screen/human/toggle() using.icon = ui_style using.screen_loc = ui_inventory using.hud = src static_inventory += using - using = new /obj/screen/human/equip() + using = new /atom/movable/screen/human/equip() using.icon = ui_style using.screen_loc = ui_equip_position(mymob) using.hud = src static_inventory += using - inv_box = new /obj/screen/inventory() + inv_box = new /atom/movable/screen/inventory() inv_box.name = "gloves" inv_box.icon = ui_style inv_box.icon_state = "gloves" @@ -259,7 +259,7 @@ inv_box.slot_id = SLOT_GLOVES toggleable_inventory += inv_box - inv_box = new /obj/screen/inventory() + inv_box = new /atom/movable/screen/inventory() inv_box.name = "eyes" inv_box.icon = ui_style inv_box.icon_state = "glasses" @@ -267,7 +267,7 @@ inv_box.slot_id = SLOT_GLASSES toggleable_inventory += inv_box - inv_box = new /obj/screen/inventory() + inv_box = new /atom/movable/screen/inventory() inv_box.name = "ears" inv_box.icon = ui_style inv_box.icon_state = "ears" @@ -275,7 +275,7 @@ inv_box.slot_id = SLOT_EARS toggleable_inventory += inv_box - inv_box = new /obj/screen/inventory() + inv_box = new /atom/movable/screen/inventory() inv_box.name = "head" inv_box.icon = ui_style inv_box.icon_state = "head" @@ -283,7 +283,7 @@ inv_box.slot_id = SLOT_HEAD toggleable_inventory += inv_box - inv_box = new /obj/screen/inventory() + inv_box = new /atom/movable/screen/inventory() inv_box.name = "shoes" inv_box.icon = ui_style inv_box.icon_state = "shoes" @@ -291,7 +291,7 @@ inv_box.slot_id = SLOT_SHOES toggleable_inventory += inv_box - inv_box = new /obj/screen/inventory() + inv_box = new /atom/movable/screen/inventory() inv_box.name = "belt" inv_box.icon = ui_style inv_box.icon_state = "belt" @@ -300,72 +300,72 @@ inv_box.slot_id = SLOT_BELT static_inventory += inv_box - throw_icon = new /obj/screen/throw_catch() + throw_icon = new /atom/movable/screen/throw_catch() throw_icon.icon = ui_style throw_icon.screen_loc = ui_drop_throw throw_icon.hud = src hotkeybuttons += throw_icon - internals = new /obj/screen/internals() + internals = new /atom/movable/screen/internals() internals.hud = src infodisplay += internals - healths = new /obj/screen/healths() + healths = new /atom/movable/screen/healths() healths.hud = src infodisplay += healths - staminas = new /obj/screen/staminas() + staminas = new /atom/movable/screen/staminas() staminas.hud = src infodisplay += staminas if(!CONFIG_GET(flag/disable_stambuffer)) - staminabuffer = new /obj/screen/staminabuffer() + staminabuffer = new /atom/movable/screen/staminabuffer() staminabuffer.hud = src infodisplay += staminabuffer //END OF CIT CHANGES - healthdoll = new /obj/screen/healthdoll() + healthdoll = new /atom/movable/screen/healthdoll() healthdoll.hud = src infodisplay += healthdoll - pull_icon = new /obj/screen/pull() + pull_icon = new /atom/movable/screen/pull() pull_icon.icon = ui_style pull_icon.hud = src pull_icon.update_icon() pull_icon.screen_loc = ui_pull_resist static_inventory += pull_icon - lingchemdisplay = new /obj/screen/ling/chems() + lingchemdisplay = new /atom/movable/screen/ling/chems() lingchemdisplay.hud = src infodisplay += lingchemdisplay - lingstingdisplay = new /obj/screen/ling/sting() + lingstingdisplay = new /atom/movable/screen/ling/sting() lingstingdisplay.hud = src infodisplay += lingstingdisplay - devilsouldisplay = new /obj/screen/devil/soul_counter + devilsouldisplay = new /atom/movable/screen/devil/soul_counter devilsouldisplay.hud = src infodisplay += devilsouldisplay - blood_display = new /obj/screen/bloodsucker/blood_counter // Blood Volume + blood_display = new /atom/movable/screen/bloodsucker/blood_counter // Blood Volume blood_display.hud = src infodisplay += blood_display - vamprank_display = new /obj/screen/bloodsucker/rank_counter // Bloodsucker Rank + vamprank_display = new /atom/movable/screen/bloodsucker/rank_counter // Bloodsucker Rank vamprank_display.hud = src infodisplay += vamprank_display - sunlight_display = new /obj/screen/bloodsucker/sunlight_counter // Sunlight + sunlight_display = new /atom/movable/screen/bloodsucker/sunlight_counter // Sunlight sunlight_display.hud = src infodisplay += sunlight_display - zone_select = new /obj/screen/zone_sel() + zone_select = new /atom/movable/screen/zone_sel() zone_select.icon = ui_style zone_select.hud = src zone_select.update_icon() static_inventory += zone_select - for(var/obj/screen/inventory/inv in (static_inventory + toggleable_inventory)) + for(var/atom/movable/screen/inventory/inv in (static_inventory + toggleable_inventory)) if(inv.slot_id) inv.hud = src inv_slots[inv.slot_id] = inv @@ -374,12 +374,12 @@ update_locked_slots() /datum/hud/human/proc/assert_move_intent_ui(mob/living/carbon/human/owner = mymob, on_new = FALSE) - var/obj/screen/using + var/atom/movable/screen/using // delete old ones - var/list/obj/screen/victims = list() - victims += locate(/obj/screen/mov_intent) in static_inventory - victims += locate(/obj/screen/sprintbutton) in static_inventory - victims += locate(/obj/screen/sprint_buffer) in static_inventory + var/list/atom/movable/screen/victims = list() + victims += locate(/atom/movable/screen/mov_intent) in static_inventory + victims += locate(/atom/movable/screen/sprintbutton) in static_inventory + victims += locate(/atom/movable/screen/sprint_buffer) in static_inventory if(victims) static_inventory -= victims if(mymob?.client) @@ -388,7 +388,7 @@ // make new ones // walk/run - using = new /obj/screen/mov_intent + using = new /atom/movable/screen/mov_intent using.icon = tg_ui_icon_to_cit_ui(ui_style) // CIT CHANGE - overrides mov intent icon using.screen_loc = ui_movi using.hud = src @@ -401,7 +401,7 @@ return // sprint button - using = new /obj/screen/sprintbutton + using = new /atom/movable/screen/sprintbutton using.icon = tg_ui_icon_to_cit_ui(ui_style) using.icon_state = ((owner.combat_flags & COMBAT_FLAG_SPRINT_ACTIVE) ? "act_sprint_on" : "act_sprint") using.screen_loc = ui_movi @@ -411,7 +411,7 @@ owner?.client?.screen += using // same as above but buffer. - sprint_buffer = new /obj/screen/sprint_buffer + sprint_buffer = new /atom/movable/screen/sprint_buffer sprint_buffer.screen_loc = ui_sprintbufferloc sprint_buffer.hud = src static_inventory += sprint_buffer @@ -425,7 +425,7 @@ if(!istype(H) || !H.dna.species) return var/datum/species/S = H.dna.species - for(var/obj/screen/inventory/inv in (static_inventory + toggleable_inventory)) + for(var/atom/movable/screen/inventory/inv in (static_inventory + toggleable_inventory)) if(inv.slot_id) if(inv.slot_id in S.no_equip) inv.alpha = 128 diff --git a/code/_onclick/hud/lavaland_elite.dm b/code/_onclick/hud/lavaland_elite.dm index a36d9a0f36..f3ca5fec32 100644 --- a/code/_onclick/hud/lavaland_elite.dm +++ b/code/_onclick/hud/lavaland_elite.dm @@ -4,13 +4,13 @@ /datum/hud/lavaland_elite/New(mob/living/simple_animal/hostile/asteroid/elite) ..() - pull_icon = new /obj/screen/pull() + pull_icon = new /atom/movable/screen/pull() pull_icon.icon = ui_style pull_icon.hud = src pull_icon.update_icon() pull_icon.screen_loc = ui_living_pull static_inventory += pull_icon - healths = new /obj/screen/healths/lavaland_elite() + healths = new /atom/movable/screen/healths/lavaland_elite() healths.hud = src infodisplay += healths diff --git a/code/_onclick/hud/map_popups.dm b/code/_onclick/hud/map_popups.dm index 2ecfe80ab5..7c40f654ff 100644 --- a/code/_onclick/hud/map_popups.dm +++ b/code/_onclick/hud/map_popups.dm @@ -2,7 +2,7 @@ * A screen object, which acts as a container for turfs and other things * you want to show on the map, which you usually attach to "vis_contents". */ -/obj/screen/map_view +/atom/movable/screen/map_view // Map view has to be on the lowest plane to enable proper lighting layer = GAME_PLANE plane = GAME_PLANE @@ -12,7 +12,7 @@ * It is also implicitly used to allocate a rectangle on the map, which will * be used for auto-scaling the map. */ -/obj/screen/background +/atom/movable/screen/background name = "background" icon = 'icons/mob/map_backgrounds.dmi' icon_state = "clear" @@ -25,7 +25,7 @@ * * If applicable, "assigned_map" has to be assigned before this proc call. */ -/obj/screen/proc/set_position(x, y, px = 0, py = 0) +/atom/movable/screen/proc/set_position(x, y, px = 0, py = 0) if(assigned_map) screen_loc = "[assigned_map]:[x]:[px],[y]:[py]" else @@ -36,7 +36,7 @@ * * If applicable, "assigned_map" has to be assigned before this proc call. */ -/obj/screen/proc/fill_rect(x1, y1, x2, y2) +/atom/movable/screen/proc/fill_rect(x1, y1, x2, y2) if(assigned_map) screen_loc = "[assigned_map]:[x1],[y1] to [x2],[y2]" else @@ -46,7 +46,7 @@ * Registers screen obj with the client, which makes it visible on the * assigned map, and becomes a part of the assigned map's lifecycle. */ -/client/proc/register_map_obj(obj/screen/screen_obj) +/client/proc/register_map_obj(atom/movable/screen/screen_obj) if(!screen_obj.assigned_map) CRASH("Can't register [screen_obj] without 'assigned_map' property.") if(!screen_maps[screen_obj.assigned_map]) @@ -68,7 +68,7 @@ /client/proc/clear_map(map_name) if(!map_name || !(map_name in screen_maps)) return FALSE - for(var/obj/screen/screen_obj in screen_maps[map_name]) + for(var/atom/movable/screen/screen_obj in screen_maps[map_name]) screen_maps[map_name] -= screen_obj if(screen_obj.del_on_map_removal) qdel(screen_obj) @@ -122,7 +122,7 @@ var/y_value = world.icon_size * tilesize * height var/map_name = create_popup(popup_name, x_value, y_value) - var/obj/screen/background/background = new + var/atom/movable/screen/background/background = new background.assigned_map = map_name background.fill_rect(1, 1, width, height) if(bg_icon) diff --git a/code/_onclick/hud/monkey.dm b/code/_onclick/hud/monkey.dm index d665330aac..376db7bf96 100644 --- a/code/_onclick/hud/monkey.dm +++ b/code/_onclick/hud/monkey.dm @@ -1,28 +1,28 @@ /datum/hud/monkey/New(mob/living/carbon/monkey/owner) ..() - var/obj/screen/using - var/obj/screen/inventory/inv_box + var/atom/movable/screen/using + var/atom/movable/screen/inventory/inv_box - action_intent = new /obj/screen/act_intent() + action_intent = new /atom/movable/screen/act_intent() action_intent.icon = ui_style action_intent.icon_state = mymob.a_intent action_intent.screen_loc = ui_acti action_intent.hud = src static_inventory += action_intent - using = new /obj/screen/mov_intent() + using = new /atom/movable/screen/mov_intent() using.icon = ui_style using.icon_state = (mymob.m_intent == MOVE_INTENT_RUN ? "running" : "walking") using.screen_loc = ui_movi using.hud = src static_inventory += using - using = new/obj/screen/language_menu + using = new/atom/movable/screen/language_menu using.icon = ui_style using.hud = src static_inventory += using - using = new /obj/screen/drop() + using = new /atom/movable/screen/drop() using.icon = ui_style using.screen_loc = ui_drop_throw using.hud = src @@ -30,21 +30,21 @@ build_hand_slots() - using = new /obj/screen/swap_hand() + using = new /atom/movable/screen/swap_hand() using.icon = ui_style using.icon_state = "swap_1_m" //extra wide! using.screen_loc = ui_swaphand_position(owner,1) using.hud = src static_inventory += using - using = new /obj/screen/swap_hand() + using = new /atom/movable/screen/swap_hand() using.icon = ui_style using.icon_state = "swap_2" using.screen_loc = ui_swaphand_position(owner,2) using.hud = src static_inventory += using - inv_box = new /obj/screen/inventory() + inv_box = new /atom/movable/screen/inventory() inv_box.name = "mask" inv_box.icon = ui_style inv_box.icon_state = "mask" @@ -53,7 +53,7 @@ inv_box.slot_id = SLOT_WEAR_MASK static_inventory += inv_box - inv_box = new /obj/screen/inventory() + inv_box = new /atom/movable/screen/inventory() inv_box.name = "neck" inv_box.icon = ui_style inv_box.icon_state = "neck" @@ -62,7 +62,7 @@ inv_box.slot_id = SLOT_NECK static_inventory += inv_box - inv_box = new /obj/screen/inventory() + inv_box = new /atom/movable/screen/inventory() inv_box.name = "head" inv_box.icon = ui_style inv_box.icon_state = "head" @@ -71,7 +71,7 @@ inv_box.slot_id = SLOT_HEAD static_inventory += inv_box - inv_box = new /obj/screen/inventory() + inv_box = new /atom/movable/screen/inventory() inv_box.name = "back" inv_box.icon = ui_style inv_box.icon_state = "back" @@ -79,37 +79,37 @@ inv_box.slot_id = SLOT_BACK static_inventory += inv_box - throw_icon = new /obj/screen/throw_catch() + throw_icon = new /atom/movable/screen/throw_catch() throw_icon.icon = ui_style throw_icon.screen_loc = ui_drop_throw throw_icon.hud = src hotkeybuttons += throw_icon - internals = new /obj/screen/internals() + internals = new /atom/movable/screen/internals() internals.hud = src infodisplay += internals - healths = new /obj/screen/healths() + healths = new /atom/movable/screen/healths() healths.hud = src infodisplay += healths - pull_icon = new /obj/screen/pull() + pull_icon = new /atom/movable/screen/pull() pull_icon.icon = ui_style pull_icon.screen_loc = ui_pull_resist pull_icon.hud = src pull_icon.update_icon() static_inventory += pull_icon - lingchemdisplay = new /obj/screen/ling/chems() + lingchemdisplay = new /atom/movable/screen/ling/chems() lingchemdisplay.hud = src infodisplay += lingchemdisplay - lingstingdisplay = new /obj/screen/ling/sting() + lingstingdisplay = new /atom/movable/screen/ling/sting() lingstingdisplay.hud = src infodisplay += lingstingdisplay - zone_select = new /obj/screen/zone_sel() + zone_select = new /atom/movable/screen/zone_sel() zone_select.icon = ui_style zone_select.hud = src zone_select.update_icon() @@ -117,13 +117,13 @@ mymob.client.screen = list() - using = new /obj/screen/resist() + using = new /atom/movable/screen/resist() using.icon = ui_style using.screen_loc = ui_pull_resist using.hud = src hotkeybuttons += using - for(var/obj/screen/inventory/inv in (static_inventory + toggleable_inventory)) + for(var/atom/movable/screen/inventory/inv in (static_inventory + toggleable_inventory)) if(inv.slot_id) inv.hud = src inv_slots[inv.slot_id] = inv diff --git a/code/_onclick/hud/movable_screen_objects.dm b/code/_onclick/hud/movable_screen_objects.dm index ae11613885..eeb56d67f5 100644 --- a/code/_onclick/hud/movable_screen_objects.dm +++ b/code/_onclick/hud/movable_screen_objects.dm @@ -8,7 +8,7 @@ //Movable Screen Object //Not tied to the grid, places it's center where the cursor is -/obj/screen/movable +/atom/movable/screen/movable var/snap2grid = FALSE var/moved = FALSE var/locked = FALSE @@ -18,11 +18,11 @@ //Snap Screen Object //Tied to the grid, snaps to the nearest turf -/obj/screen/movable/snap +/atom/movable/screen/movable/snap snap2grid = TRUE -/obj/screen/movable/MouseDrop(over_object, src_location, over_location, src_control, over_control, params) +/atom/movable/screen/movable/MouseDrop(over_object, src_location, over_location, src_control, over_control, params) if(locked) //no! I am locked! begone! return var/list/PM = params2list(params) @@ -56,7 +56,7 @@ set category = "Debug" set name = "Spawn Movable UI Object" - var/obj/screen/movable/M = new() + var/atom/movable/screen/movable/M = new() M.name = "Movable UI Object" M.icon_state = "block" M.maptext = "Movable" @@ -75,7 +75,7 @@ set category = "Debug" set name = "Spawn Snap UI Object" - var/obj/screen/movable/snap/S = new() + var/atom/movable/screen/movable/snap/S = new() S.name = "Snap UI Object" S.icon_state = "block" S.maptext = "Snap" diff --git a/code/_onclick/hud/parallax.dm b/code/_onclick/hud/parallax.dm index 5d48f430d7..a98fec03c4 100755 --- a/code/_onclick/hud/parallax.dm +++ b/code/_onclick/hud/parallax.dm @@ -7,12 +7,12 @@ if(!length(C.parallax_layers_cached)) C.parallax_layers_cached = list() - C.parallax_layers_cached += new /obj/screen/parallax_layer/layer_1(null, C.view) - C.parallax_layers_cached += new /obj/screen/parallax_layer/layer_2(null, C.view) - C.parallax_layers_cached += new /obj/screen/parallax_layer/planet(null, C.view) + C.parallax_layers_cached += new /atom/movable/screen/parallax_layer/layer_1(null, C.view) + C.parallax_layers_cached += new /atom/movable/screen/parallax_layer/layer_2(null, C.view) + C.parallax_layers_cached += new /atom/movable/screen/parallax_layer/planet(null, C.view) if(SSparallax.random_layer) C.parallax_layers_cached += new SSparallax.random_layer - C.parallax_layers_cached += new /obj/screen/parallax_layer/layer_3(null, C.view) + C.parallax_layers_cached += new /atom/movable/screen/parallax_layer/layer_3(null, C.view) C.parallax_layers = C.parallax_layers_cached.Copy() @@ -20,9 +20,9 @@ C.parallax_layers.len = C.parallax_layers_max C.screen |= (C.parallax_layers) - var/obj/screen/plane_master/PM = screenmob.hud_used.plane_masters["[PLANE_SPACE]"] + var/atom/movable/screen/plane_master/PM = screenmob.hud_used.plane_masters["[PLANE_SPACE]"] if(screenmob != mymob) - C.screen -= locate(/obj/screen/plane_master/parallax_white) in C.screen + C.screen -= locate(/atom/movable/screen/plane_master/parallax_white) in C.screen C.screen += PM PM.color = list( 0, 0, 0, 0, @@ -37,9 +37,9 @@ var/mob/screenmob = viewmob || mymob var/client/C = screenmob.client C.screen -= (C.parallax_layers_cached) - var/obj/screen/plane_master/PM = screenmob.hud_used.plane_masters["[PLANE_SPACE]"] + var/atom/movable/screen/plane_master/PM = screenmob.hud_used.plane_masters["[PLANE_SPACE]"] if(screenmob != mymob) - C.screen -= locate(/obj/screen/plane_master/parallax_white) in C.screen + C.screen -= locate(/atom/movable/screen/plane_master/parallax_white) in C.screen C.screen += PM PM.color = initial(PM.color) C.parallax_layers = null @@ -90,7 +90,7 @@ if(new_parallax_movedir == FALSE) var/animate_time = 0 for(var/thing in C.parallax_layers) - var/obj/screen/parallax_layer/L = thing + var/atom/movable/screen/parallax_layer/L = thing L.icon_state = initial(L.icon_state) L.update_o(C.view) var/T = PARALLAX_LOOP_TIME / L.speed @@ -113,7 +113,7 @@ var/shortesttimer if(!skip_windups) for(var/thing in C.parallax_layers) - var/obj/screen/parallax_layer/L = thing + var/atom/movable/screen/parallax_layer/L = thing var/T = PARALLAX_LOOP_TIME / L.speed if (isnull(shortesttimer)) @@ -141,7 +141,7 @@ return C.parallax_animate_timer = FALSE for(var/thing in C.parallax_layers) - var/obj/screen/parallax_layer/L = thing + var/atom/movable/screen/parallax_layer/L = thing if (!new_parallax_movedir) animate(L) continue @@ -188,7 +188,7 @@ C.last_parallax_shift = world.time for(var/thing in C.parallax_layers) - var/obj/screen/parallax_layer/L = thing + var/atom/movable/screen/parallax_layer/L = thing L.update_status(mymob) if (L.view_sized != C.view) L.update_o(C.view) @@ -233,7 +233,7 @@ var/area/areaobj = get_area(client.eye) hud_used.set_parallax_movedir(areaobj.parallax_movedir, TRUE) -/obj/screen/parallax_layer +/atom/movable/screen/parallax_layer icon = 'icons/effects/parallax.dmi' var/speed = 1 var/offset_x = 0 @@ -246,13 +246,13 @@ mouse_opacity = MOUSE_OPACITY_TRANSPARENT -/obj/screen/parallax_layer/Initialize(mapload, view) +/atom/movable/screen/parallax_layer/Initialize(mapload, view) . = ..() if (!view) view = world.view update_o(view) -/obj/screen/parallax_layer/proc/update_o(view) +/atom/movable/screen/parallax_layer/proc/update_o(view) if (!view) view = world.view @@ -271,52 +271,52 @@ add_overlay(new_overlays) view_sized = view -/obj/screen/parallax_layer/proc/update_status(mob/M) +/atom/movable/screen/parallax_layer/proc/update_status(mob/M) return -/obj/screen/parallax_layer/layer_1 +/atom/movable/screen/parallax_layer/layer_1 icon_state = "layer1" speed = 0.6 layer = 1 -/obj/screen/parallax_layer/layer_2 +/atom/movable/screen/parallax_layer/layer_2 icon_state = "layer2" speed = 1 layer = 2 -/obj/screen/parallax_layer/layer_3 +/atom/movable/screen/parallax_layer/layer_3 icon_state = "layer3" speed = 1.4 layer = 3 -/obj/screen/parallax_layer/random +/atom/movable/screen/parallax_layer/random blend_mode = BLEND_OVERLAY speed = 3 layer = 3 -/obj/screen/parallax_layer/random/space_gas +/atom/movable/screen/parallax_layer/random/space_gas icon_state = "space_gas" -/obj/screen/parallax_layer/random/space_gas/Initialize(mapload, view) +/atom/movable/screen/parallax_layer/random/space_gas/Initialize(mapload, view) . = ..() src.add_atom_colour(SSparallax.random_parallax_color, ADMIN_COLOUR_PRIORITY) -/obj/screen/parallax_layer/random/asteroids +/atom/movable/screen/parallax_layer/random/asteroids icon_state = "asteroids" -/obj/screen/parallax_layer/planet +/atom/movable/screen/parallax_layer/planet icon_state = "planet" blend_mode = BLEND_OVERLAY absolute = TRUE //Status of seperation speed = 3 layer = 30 -/obj/screen/parallax_layer/planet/update_status(mob/M) +/atom/movable/screen/parallax_layer/planet/update_status(mob/M) var/client/C = M.client var/turf/posobj = get_turf(C.eye) if(!posobj) return invisibility = is_station_level(posobj.z) ? 0 : INVISIBILITY_ABSTRACT -/obj/screen/parallax_layer/planet/update_o() +/atom/movable/screen/parallax_layer/planet/update_o() return //Shit won't move diff --git a/code/_onclick/hud/picture_in_picture.dm b/code/_onclick/hud/picture_in_picture.dm index 5e474331f6..6cf1bfd6a6 100644 --- a/code/_onclick/hud/picture_in_picture.dm +++ b/code/_onclick/hud/picture_in_picture.dm @@ -1,4 +1,4 @@ -/obj/screen/movable/pic_in_pic +/atom/movable/screen/movable/pic_in_pic name = "Picture-in-picture" screen_loc = "CENTER" plane = FLOOR_PLANE @@ -7,18 +7,18 @@ var/height = 0 var/list/shown_to = list() var/list/viewing_turfs = list() - var/obj/screen/component_button/button_x - var/obj/screen/component_button/button_expand - var/obj/screen/component_button/button_shrink + var/atom/movable/screen/component_button/button_x + var/atom/movable/screen/component_button/button_expand + var/atom/movable/screen/component_button/button_shrink var/mutable_appearance/standard_background var/const/max_dimensions = 10 -/obj/screen/movable/pic_in_pic/Initialize() +/atom/movable/screen/movable/pic_in_pic/Initialize() . = ..() make_backgrounds() -/obj/screen/movable/pic_in_pic/Destroy() +/atom/movable/screen/movable/pic_in_pic/Destroy() for(var/C in shown_to) unshow_to(C) QDEL_NULL(button_x) @@ -26,7 +26,7 @@ QDEL_NULL(button_expand) return ..() -/obj/screen/movable/pic_in_pic/component_click(obj/screen/component_button/component, params) +/atom/movable/screen/movable/pic_in_pic/component_click(atom/movable/screen/component_button/component, params) if(component == button_x) qdel(src) else if(component == button_expand) @@ -34,13 +34,13 @@ else if(component == button_shrink) set_view_size(width-1, height-1) -/obj/screen/movable/pic_in_pic/proc/make_backgrounds() +/atom/movable/screen/movable/pic_in_pic/proc/make_backgrounds() standard_background = new /mutable_appearance() standard_background.icon = 'icons/misc/pic_in_pic.dmi' standard_background.icon_state = "background" standard_background.layer = SPACE_LAYER -/obj/screen/movable/pic_in_pic/proc/add_buttons() +/atom/movable/screen/movable/pic_in_pic/proc/add_buttons() var/static/mutable_appearance/move_tab if(!move_tab) move_tab = new /mutable_appearance() @@ -55,7 +55,7 @@ add_overlay(move_tab) if(!button_x) - button_x = new /obj/screen/component_button(null, src) + button_x = new /atom/movable/screen/component_button(null, src) var/mutable_appearance/MA = new /mutable_appearance() MA.name = "close" MA.icon = 'icons/misc/pic_in_pic.dmi' @@ -68,7 +68,7 @@ vis_contents += button_x if(!button_expand) - button_expand = new /obj/screen/component_button(null, src) + button_expand = new /atom/movable/screen/component_button(null, src) var/mutable_appearance/MA = new /mutable_appearance() MA.name = "expand" MA.icon = 'icons/misc/pic_in_pic.dmi' @@ -81,7 +81,7 @@ vis_contents += button_expand if(!button_shrink) - button_shrink = new /obj/screen/component_button(null, src) + button_shrink = new /atom/movable/screen/component_button(null, src) var/mutable_appearance/MA = new /mutable_appearance() MA.name = "shrink" MA.icon = 'icons/misc/pic_in_pic.dmi' @@ -93,7 +93,7 @@ button_shrink.transform = M vis_contents += button_shrink -/obj/screen/movable/pic_in_pic/proc/add_background() +/atom/movable/screen/movable/pic_in_pic/proc/add_background() if((width > 0) && (height > 0)) var/matrix/M = matrix() M.Scale(width + 0.5, height + 0.5) @@ -101,7 +101,7 @@ standard_background.transform = M add_overlay(standard_background) -/obj/screen/movable/pic_in_pic/proc/set_view_size(width, height, do_refresh = TRUE) +/atom/movable/screen/movable/pic_in_pic/proc/set_view_size(width, height, do_refresh = TRUE) width = clamp(width, 0, max_dimensions) height = clamp(height, 0, max_dimensions) src.width = width @@ -115,19 +115,19 @@ if(do_refresh) refresh_view() -/obj/screen/movable/pic_in_pic/proc/set_view_center(atom/target, do_refresh = TRUE) +/atom/movable/screen/movable/pic_in_pic/proc/set_view_center(atom/target, do_refresh = TRUE) center = target if(do_refresh) refresh_view() -/obj/screen/movable/pic_in_pic/proc/refresh_view() +/atom/movable/screen/movable/pic_in_pic/proc/refresh_view() vis_contents -= viewing_turfs if(!width || !height) return viewing_turfs = get_visible_turfs() vis_contents += viewing_turfs -/obj/screen/movable/pic_in_pic/proc/get_visible_turfs() +/atom/movable/screen/movable/pic_in_pic/proc/get_visible_turfs() var/turf/T = get_turf(center) if(!T) return list() @@ -135,12 +135,12 @@ var/turf/upperright = locate(min(world.maxx, lowerleft.x + width - 1), min(world.maxy, lowerleft.y + height - 1), lowerleft.z) return block(lowerleft, upperright) -/obj/screen/movable/pic_in_pic/proc/show_to(client/C) +/atom/movable/screen/movable/pic_in_pic/proc/show_to(client/C) if(C) shown_to[C] = 1 C.screen += src -/obj/screen/movable/pic_in_pic/proc/unshow_to(client/C) +/atom/movable/screen/movable/pic_in_pic/proc/unshow_to(client/C) if(C) shown_to -= C C.screen -= src diff --git a/code/_onclick/hud/plane_master.dm b/code/_onclick/hud/plane_master.dm index 4c736c9a2b..bb6a9cd925 100644 --- a/code/_onclick/hud/plane_master.dm +++ b/code/_onclick/hud/plane_master.dm @@ -1,4 +1,4 @@ -/obj/screen/plane_master +/atom/movable/screen/plane_master screen_loc = "CENTER" icon_state = "blank" appearance_flags = PLANE_MASTER|NO_CLIENT_COLOR @@ -6,25 +6,25 @@ var/show_alpha = 255 var/hide_alpha = 0 -/obj/screen/plane_master/proc/Show(override) +/atom/movable/screen/plane_master/proc/Show(override) alpha = override || show_alpha -/obj/screen/plane_master/proc/Hide(override) +/atom/movable/screen/plane_master/proc/Hide(override) alpha = override || hide_alpha //Why do plane masters need a backdrop sometimes? Read https://secure.byond.com/forum/?post=2141928 //Trust me, you need one. Period. If you don't think you do, you're doing something extremely wrong. -/obj/screen/plane_master/proc/backdrop(mob/mymob) +/atom/movable/screen/plane_master/proc/backdrop(mob/mymob) ///Things rendered on "openspace"; holes in multi-z -/obj/screen/plane_master/openspace +/atom/movable/screen/plane_master/openspace name = "open space plane master" plane = OPENSPACE_BACKDROP_PLANE appearance_flags = PLANE_MASTER blend_mode = BLEND_MULTIPLY alpha = 255 -/obj/screen/plane_master/openspace/Initialize() +/atom/movable/screen/plane_master/openspace/Initialize() . = ..() filters += filter(type="alpha", render_source=FIELD_OF_VISION_RENDER_TARGET, flags=MASK_INVERSE) @@ -32,163 +32,143 @@ filters += filter(type = "drop_shadow", color = "#04080FAA", size = -15) filters += filter(type = "drop_shadow", color = "#04080FAA", size = -20) -/obj/screen/plane_master/proc/outline(_size, _color) +/atom/movable/screen/plane_master/proc/outline(_size, _color) filters += filter(type = "outline", size = _size, color = _color) -/obj/screen/plane_master/proc/shadow(_size, _offset = 0, _x = 0, _y = 0, _color = "#04080FAA") +/atom/movable/screen/plane_master/proc/shadow(_size, _offset = 0, _x = 0, _y = 0, _color = "#04080FAA") filters += filter(type = "drop_shadow", x = _x, y = _y, color = _color, size = _size, offset = _offset) ///Contains just the floor -/obj/screen/plane_master/floor +/atom/movable/screen/plane_master/floor name = "floor plane master" plane = FLOOR_PLANE appearance_flags = PLANE_MASTER blend_mode = BLEND_OVERLAY -/obj/screen/plane_master/wall +/atom/movable/screen/plane_master/wall name = "wall plane master" plane = WALL_PLANE appearance_flags = PLANE_MASTER -/obj/screen/plane_master/wall/backdrop(mob/mymob) +/atom/movable/screen/plane_master/wall/backdrop(mob/mymob) if(mymob?.client?.prefs.ambientocclusion) add_filter("ambient_occlusion", 0, AMBIENT_OCCLUSION(4, "#04080FAA")) else remove_filter("ambient_occlusion") -/obj/screen/plane_master/above_wall +/atom/movable/screen/plane_master/above_wall name = "above wall plane master" plane = ABOVE_WALL_PLANE appearance_flags = PLANE_MASTER -/obj/screen/plane_master/above_wall/Initialize() +/atom/movable/screen/plane_master/above_wall/Initialize() . = ..() add_filter("vision_cone", 100, list(type="alpha", render_source=FIELD_OF_VISION_RENDER_TARGET, flags=MASK_INVERSE)) -/obj/screen/plane_master/above_wall/backdrop(mob/mymob) +/atom/movable/screen/plane_master/above_wall/backdrop(mob/mymob) if(mymob?.client?.prefs.ambientocclusion) add_filter("ambient_occlusion", 0, AMBIENT_OCCLUSION(3, "#04080F64")) else remove_filter("ambient_occlusion") ///Contains most things in the game world -/obj/screen/plane_master/game_world +/atom/movable/screen/plane_master/game_world name = "game world plane master" plane = GAME_PLANE appearance_flags = PLANE_MASTER //should use client color blend_mode = BLEND_OVERLAY -/obj/screen/plane_master/game_world/Initialize() +/atom/movable/screen/plane_master/game_world/Initialize() . = ..() add_filter("vision_cone", 100, list(type="alpha", render_source=FIELD_OF_VISION_RENDER_TARGET, flags=MASK_INVERSE)) -/obj/screen/plane_master/game_world/backdrop(mob/mymob) +/atom/movable/screen/plane_master/game_world/backdrop(mob/mymob) if(mymob?.client?.prefs.ambientocclusion) add_filter("ambient_occlusion", 0, AMBIENT_OCCLUSION(4, "#04080FAA")) else remove_filter("ambient_occlusion") ///Contains all shadow cone masks, whose image overrides are displayed only to their respective owners. -/obj/screen/plane_master/field_of_vision +/atom/movable/screen/plane_master/field_of_vision name = "field of vision mask plane master" plane = FIELD_OF_VISION_PLANE render_target = FIELD_OF_VISION_RENDER_TARGET mouse_opacity = MOUSE_OPACITY_TRANSPARENT -/obj/screen/plane_master/field_of_vision/Initialize() +/atom/movable/screen/plane_master/field_of_vision/Initialize() . = ..() filters += filter(type="alpha", render_source=FIELD_OF_VISION_BLOCKER_RENDER_TARGET, flags=MASK_INVERSE) ///Used to display the owner and its adjacent surroundings through the FoV plane mask. -/obj/screen/plane_master/field_of_vision_blocker +/atom/movable/screen/plane_master/field_of_vision_blocker name = "field of vision blocker plane master" plane = FIELD_OF_VISION_BLOCKER_PLANE render_target = FIELD_OF_VISION_BLOCKER_RENDER_TARGET mouse_opacity = MOUSE_OPACITY_TRANSPARENT ///Stores the visible portion of the FoV shadow cone. -/obj/screen/plane_master/field_of_vision_visual +/atom/movable/screen/plane_master/field_of_vision_visual name = "field of vision visual plane master" plane = FIELD_OF_VISION_VISUAL_PLANE mouse_opacity = MOUSE_OPACITY_TRANSPARENT -/obj/screen/plane_master/field_of_vision_visual/Initialize() +/atom/movable/screen/plane_master/field_of_vision_visual/Initialize() . = ..() filters += filter(type="alpha", render_source=FIELD_OF_VISION_BLOCKER_RENDER_TARGET, flags=MASK_INVERSE) ///Contains all lighting objects -/obj/screen/plane_master/lighting +/atom/movable/screen/plane_master/lighting name = "lighting plane master" plane = LIGHTING_PLANE blend_mode = BLEND_MULTIPLY mouse_opacity = MOUSE_OPACITY_TRANSPARENT -/obj/screen/plane_master/lighting/backdrop(mob/mymob) - mymob.overlay_fullscreen("lighting_backdrop_lit", /obj/screen/fullscreen/lighting_backdrop/lit) - mymob.overlay_fullscreen("lighting_backdrop_unlit", /obj/screen/fullscreen/lighting_backdrop/unlit) +/atom/movable/screen/plane_master/lighting/backdrop(mob/mymob) + mymob.overlay_fullscreen("lighting_backdrop_lit", /atom/movable/screen/fullscreen/lighting_backdrop/lit) + mymob.overlay_fullscreen("lighting_backdrop_unlit", /atom/movable/screen/fullscreen/lighting_backdrop/unlit) -/obj/screen/plane_master/lighting/Initialize() +/*! + * This system works by exploiting BYONDs color matrix filter to use layers to handle emissive blockers. + * + * Emissive overlays are pasted with an atom color that converts them to be entirely some specific color. + * Emissive blockers are pasted with an atom color that converts them to be entirely some different color. + * Emissive overlays and emissive blockers are put onto the same plane. + * The layers for the emissive overlays and emissive blockers cause them to mask eachother similar to normal BYOND objects. + * A color matrix filter is applied to the emissive plane to mask out anything that isn't whatever the emissive color is. + * This is then used to alpha mask the lighting plane. + */ + +/atom/movable/screen/plane_master/lighting/Initialize() . = ..() - filters += filter(type="alpha", render_source = EMISSIVE_RENDER_TARGET, flags = MASK_INVERSE) - filters += filter(type="alpha", render_source = EMISSIVE_UNBLOCKABLE_RENDER_TARGET, flags = MASK_INVERSE) + add_filter("emissives", 1, alpha_mask_filter(render_source = EMISSIVE_RENDER_TARGET, flags = MASK_INVERSE)) + add_filter("object_lighting", 2, alpha_mask_filter(render_source = O_LIGHTING_VISUAL_RENDER_TARGET, flags = MASK_INVERSE)) + /** - * Things placed on this mask the lighting plane. Doesn't render directly. - * - * Gets masked by blocking plane. Use for things that you want blocked by - * mobs, items, etc. - */ -/obj/screen/plane_master/emissive + * Handles emissive overlays and emissive blockers. + */ +/atom/movable/screen/plane_master/emissive name = "emissive plane master" plane = EMISSIVE_PLANE mouse_opacity = MOUSE_OPACITY_TRANSPARENT render_target = EMISSIVE_RENDER_TARGET -/obj/screen/plane_master/emissive/Initialize() +/atom/movable/screen/plane_master/emissive/Initialize() . = ..() - filters += filter(type="alpha", render_source=EMISSIVE_BLOCKER_RENDER_TARGET, flags=MASK_INVERSE) - filters += filter(type="alpha", render_source=FIELD_OF_VISION_RENDER_TARGET, flags=MASK_INVERSE) - -/** - * Things placed on this always mask the lighting plane. Doesn't render directly. - * - * Always masks the light plane, isn't blocked by anything (except Field of Vision). Use for on mob glows, - * magic stuff, etc. - */ - -/obj/screen/plane_master/emissive_unblockable - name = "unblockable emissive plane master" - plane = EMISSIVE_UNBLOCKABLE_PLANE - mouse_opacity = MOUSE_OPACITY_TRANSPARENT - render_target = EMISSIVE_UNBLOCKABLE_RENDER_TARGET - -/obj/screen/plane_master/emissive_unblockable/Initialize() - . = ..() - filters += filter(type="alpha", render_source=FIELD_OF_VISION_RENDER_TARGET, flags=MASK_INVERSE) - -/** - * Things placed on this layer mask the emissive layer. Doesn't render directly - * - * You really shouldn't be directly using this, use atom helpers instead - */ -/obj/screen/plane_master/emissive_blocker - name = "emissive blocker plane master" - plane = EMISSIVE_BLOCKER_PLANE - mouse_opacity = MOUSE_OPACITY_TRANSPARENT - render_target = EMISSIVE_BLOCKER_RENDER_TARGET + add_filter("em_block_masking", 1, color_matrix_filter(GLOB.em_mask_matrix)) ///Contains space parallax -/obj/screen/plane_master/parallax +/atom/movable/screen/plane_master/parallax name = "parallax plane master" plane = PLANE_SPACE_PARALLAX blend_mode = BLEND_MULTIPLY mouse_opacity = MOUSE_OPACITY_TRANSPARENT -/obj/screen/plane_master/parallax_white +/atom/movable/screen/plane_master/parallax_white name = "parallax whitifier plane master" plane = PLANE_SPACE -/obj/screen/plane_master/camera_static +/atom/movable/screen/plane_master/camera_static name = "camera static plane master" plane = CAMERA_STATIC_PLANE appearance_flags = PLANE_MASTER @@ -196,7 +176,7 @@ //Reserved to chat messages, so they are still displayed above the field of vision masking. -/obj/screen/plane_master/chat_messages +/atom/movable/screen/plane_master/chat_messages name = "runechat plane master" plane = CHAT_PLANE appearance_flags = PLANE_MASTER diff --git a/code/_onclick/hud/radial.dm b/code/_onclick/hud/radial.dm index 7d22b70cbc..3cce288e67 100644 --- a/code/_onclick/hud/radial.dm +++ b/code/_onclick/hud/radial.dm @@ -3,49 +3,49 @@ GLOBAL_LIST_EMPTY(radial_menus) -/obj/screen/radial +/atom/movable/screen/radial icon = 'icons/mob/radial.dmi' layer = ABOVE_HUD_LAYER plane = ABOVE_HUD_PLANE var/datum/radial_menu/parent -/obj/screen/radial/slice +/atom/movable/screen/radial/slice icon_state = "radial_slice" var/choice var/next_page = FALSE -/obj/screen/radial/slice/MouseEntered(location, control, params) +/atom/movable/screen/radial/slice/MouseEntered(location, control, params) . = ..() icon_state = "radial_slice_focus" if(tooltips) openToolTip(usr, src, params, title = name) -/obj/screen/radial/slice/MouseExited(location, control, params) +/atom/movable/screen/radial/slice/MouseExited(location, control, params) . = ..() icon_state = "radial_slice" if(tooltips) closeToolTip(usr) -/obj/screen/radial/slice/Click(location, control, params) +/atom/movable/screen/radial/slice/Click(location, control, params) if(usr.client == parent.current_user) if(next_page) parent.next_page() else parent.element_chosen(choice,usr) -/obj/screen/radial/center +/atom/movable/screen/radial/center name = "Close Menu" icon_state = "radial_center" -/obj/screen/radial/center/MouseEntered(location, control, params) +/atom/movable/screen/radial/center/MouseEntered(location, control, params) . = ..() icon_state = "radial_center_focus" -/obj/screen/radial/center/MouseExited(location, control, params) +/atom/movable/screen/radial/center/MouseExited(location, control, params) . = ..() icon_state = "radial_center" -/obj/screen/radial/center/Click(location, control, params) +/atom/movable/screen/radial/center/Click(location, control, params) if(usr.client == parent.current_user) parent.finished = TRUE @@ -57,8 +57,8 @@ GLOBAL_LIST_EMPTY(radial_menus) var/selected_choice - var/list/obj/screen/elements = list() - var/obj/screen/radial/center/close_button + var/list/atom/movable/screen/elements = list() + var/atom/movable/screen/radial/center/close_button var/client/current_user var/atom/anchor var/image/menu_holder @@ -120,7 +120,7 @@ GLOBAL_LIST_EMPTY(radial_menus) if(elements.len < max_elements) var/elements_to_add = max_elements - elements.len for(var/i in 1 to elements_to_add) //Create all elements - var/obj/screen/radial/slice/new_element = new /obj/screen/radial/slice + var/atom/movable/screen/radial/slice/new_element = new /atom/movable/screen/radial/slice new_element.tooltips = use_tooltips new_element.parent = src elements += new_element @@ -152,14 +152,14 @@ GLOBAL_LIST_EMPTY(radial_menus) var/list/page_choices = page_data[current_page] var/angle_per_element = round(zone / page_choices.len) for(var/i in 1 to elements.len) - var/obj/screen/radial/E = elements[i] + var/atom/movable/screen/radial/E = elements[i] var/angle = WRAP(starting_angle + (i - 1) * angle_per_element,0,360) if(i > page_choices.len) HideElement(E) else SetElement(E,page_choices[i],angle,anim = anim,anim_order = i) -/datum/radial_menu/proc/HideElement(obj/screen/radial/slice/E) +/datum/radial_menu/proc/HideElement(atom/movable/screen/radial/slice/E) E.cut_overlays() E.alpha = 0 E.name = "None" @@ -168,7 +168,7 @@ GLOBAL_LIST_EMPTY(radial_menus) E.choice = null E.next_page = FALSE -/datum/radial_menu/proc/SetElement(obj/screen/radial/slice/E,choice_id,angle,anim,anim_order) +/datum/radial_menu/proc/SetElement(atom/movable/screen/radial/slice/E,choice_id,angle,anim,anim_order) //Position var/py = round(cos(angle) * radius) + py_shift var/px = round(sin(angle) * radius) diff --git a/code/_onclick/hud/radial_persistent.dm b/code/_onclick/hud/radial_persistent.dm index 0b5e8dc356..e7f7c664ad 100644 --- a/code/_onclick/hud/radial_persistent.dm +++ b/code/_onclick/hud/radial_persistent.dm @@ -2,19 +2,19 @@ A derivative of radial menu which persists onscreen until closed and invokes a callback each time an element is clicked */ -/obj/screen/radial/persistent/center +/atom/movable/screen/radial/persistent/center name = "Close Menu" icon_state = "radial_center" -/obj/screen/radial/persistent/center/Click(location, control, params) +/atom/movable/screen/radial/persistent/center/Click(location, control, params) if(usr.client == parent.current_user) parent.element_chosen(null,usr) -/obj/screen/radial/persistent/center/MouseEntered(location, control, params) +/atom/movable/screen/radial/persistent/center/MouseEntered(location, control, params) . = ..() icon_state = "radial_center_focus" -/obj/screen/radial/persistent/center/MouseExited(location, control, params) +/atom/movable/screen/radial/persistent/center/MouseExited(location, control, params) . = ..() icon_state = "radial_center" @@ -25,7 +25,7 @@ var/datum/callback/select_proc_callback /datum/radial_menu/persistent/New() - close_button = new /obj/screen/radial/persistent/center + close_button = new /atom/movable/screen/radial/persistent/center close_button.parent = src diff --git a/code/_onclick/hud/revenanthud.dm b/code/_onclick/hud/revenanthud.dm index 9369313941..708b1d4915 100644 --- a/code/_onclick/hud/revenanthud.dm +++ b/code/_onclick/hud/revenanthud.dm @@ -2,6 +2,6 @@ /datum/hud/revenant/New(mob/owner) ..() - healths = new /obj/screen/healths/revenant() + healths = new /atom/movable/screen/healths/revenant() healths.hud = src infodisplay += healths diff --git a/code/_onclick/hud/robot.dm b/code/_onclick/hud/robot.dm index 33a9cec80c..03ad1b1821 100644 --- a/code/_onclick/hud/robot.dm +++ b/code/_onclick/hud/robot.dm @@ -1,15 +1,15 @@ -/obj/screen/robot +/atom/movable/screen/robot icon = 'icons/mob/screen_cyborg.dmi' -/obj/screen/robot/module +/atom/movable/screen/robot/module name = "cyborg module" icon_state = "nomod" -/obj/screen/robot/Click() +/atom/movable/screen/robot/Click() if(isobserver(usr)) return 1 -/obj/screen/robot/module/Click() +/atom/movable/screen/robot/module/Click() if(..()) return var/mob/living/silicon/robot/R = usr @@ -18,51 +18,51 @@ return 1 R.pick_module() -/obj/screen/robot/module1 +/atom/movable/screen/robot/module1 name = "module1" icon_state = "inv1" -/obj/screen/robot/module1/Click() +/atom/movable/screen/robot/module1/Click() if(..()) return var/mob/living/silicon/robot/R = usr R.toggle_module(1) -/obj/screen/robot/module2 +/atom/movable/screen/robot/module2 name = "module2" icon_state = "inv2" -/obj/screen/robot/module2/Click() +/atom/movable/screen/robot/module2/Click() if(..()) return var/mob/living/silicon/robot/R = usr R.toggle_module(2) -/obj/screen/robot/module3 +/atom/movable/screen/robot/module3 name = "module3" icon_state = "inv3" -/obj/screen/robot/module3/Click() +/atom/movable/screen/robot/module3/Click() if(..()) return var/mob/living/silicon/robot/R = usr R.toggle_module(3) -/obj/screen/robot/radio +/atom/movable/screen/robot/radio name = "radio" icon_state = "radio" -/obj/screen/robot/radio/Click() +/atom/movable/screen/robot/radio/Click() if(..()) return var/mob/living/silicon/robot/R = usr R.radio.interact(R) -/obj/screen/robot/store +/atom/movable/screen/robot/store name = "store" icon_state = "store" -/obj/screen/robot/store/Click() +/atom/movable/screen/robot/store/Click() if(..()) return var/mob/living/silicon/robot/R = usr @@ -75,35 +75,35 @@ ..() // i, Robit var/mob/living/silicon/robot/robit = mymob - var/obj/screen/using + var/atom/movable/screen/using - using = new/obj/screen/language_menu + using = new/atom/movable/screen/language_menu using.screen_loc = ui_borg_language_menu static_inventory += using //Radio - using = new /obj/screen/robot/radio() + using = new /atom/movable/screen/robot/radio() using.screen_loc = ui_borg_radio using.hud = src static_inventory += using //Module select if(!robit.inv1) - robit.inv1 = new /obj/screen/robot/module1() + robit.inv1 = new /atom/movable/screen/robot/module1() robit.inv1.screen_loc = ui_inv1 robit.inv1.hud = src static_inventory += robit.inv1 if(!robit.inv2) - robit.inv2 = new /obj/screen/robot/module2() + robit.inv2 = new /atom/movable/screen/robot/module2() robit.inv2.screen_loc = ui_inv2 robit.inv2.hud = src static_inventory += robit.inv2 if(!robit.inv3) - robit.inv3 = new /obj/screen/robot/module3() + robit.inv3 = new /atom/movable/screen/robot/module3() robit.inv3.screen_loc = ui_inv3 robit.inv3.hud = src @@ -111,73 +111,73 @@ //End of module select - using = new /obj/screen/robot/lamp() + using = new /atom/movable/screen/robot/lamp() using.screen_loc = ui_borg_lamp using.hud = src static_inventory += using robit.lampButton = using - var/obj/screen/robot/lamp/lampscreen = using + var/atom/movable/screen/robot/lamp/lampscreen = using lampscreen.robot = robit //Photography stuff - using = new /obj/screen/ai/image_take() + using = new /atom/movable/screen/ai/image_take() using.screen_loc = ui_borg_camera using.hud = src static_inventory += using //Sec/Med HUDs - using = new /obj/screen/robot/sensors() + using = new /atom/movable/screen/robot/sensors() using.screen_loc = ui_borg_sensor using.hud = src static_inventory += using //Borg Integrated Tablet - using = new /obj/screen/robot/modPC() + using = new /atom/movable/screen/robot/modPC() using.screen_loc = ui_borg_tablet using.hud = src static_inventory += using robit.interfaceButton = using if(robit.modularInterface) using.vis_contents += robit.modularInterface - var/obj/screen/robot/modPC/tabletbutton = using + var/atom/movable/screen/robot/modPC/tabletbutton = using tabletbutton.robot = robit //Alerts - using = new /obj/screen/robot/alerts() + using = new /atom/movable/screen/robot/alerts() using.screen_loc = ui_borg_alerts using.hud = src static_inventory += using //Thrusters - using = new /obj/screen/robot/thrusters() + using = new /atom/movable/screen/robot/thrusters() using.screen_loc = ui_borg_thrusters using.hud = src static_inventory += using robit.thruster_button = using //Intent - action_intent = new /obj/screen/act_intent/robot() + action_intent = new /atom/movable/screen/act_intent/robot() action_intent.icon_state = mymob.a_intent action_intent.hud = src static_inventory += action_intent //Health - healths = new /obj/screen/healths/robot() + healths = new /atom/movable/screen/healths/robot() healths.hud = src infodisplay += healths //Installed Module - robit.hands = new /obj/screen/robot/module() + robit.hands = new /atom/movable/screen/robot/module() robit.hands.screen_loc = ui_borg_module robit.hands.hud = src static_inventory += robit.hands //Store - module_store_icon = new /obj/screen/robot/store() + module_store_icon = new /atom/movable/screen/robot/store() module_store_icon.screen_loc = ui_borg_store module_store_icon.hud = src - pull_icon = new /obj/screen/pull() + pull_icon = new /atom/movable/screen/pull() pull_icon.icon = 'icons/mob/screen_cyborg.dmi' pull_icon.screen_loc = ui_borg_pull pull_icon.hud = src @@ -185,7 +185,7 @@ hotkeybuttons += pull_icon - zone_select = new /obj/screen/zone_sel/robot() + zone_select = new /atom/movable/screen/zone_sel/robot() zone_select.hud = src zone_select.update_icon() static_inventory += zone_select @@ -283,61 +283,61 @@ for(var/obj/item/I in R.held_items) screenmob.client.screen -= I -/obj/screen/robot/lamp +/atom/movable/screen/robot/lamp name = "headlamp" icon_state = "lamp_off" var/mob/living/silicon/robot/robot -/obj/screen/robot/lamp/Click() +/atom/movable/screen/robot/lamp/Click() . = ..() if(.) return robot?.toggle_headlamp() update_icon() -/obj/screen/robot/lamp/update_icon() +/atom/movable/screen/robot/lamp/update_icon() if(robot?.lamp_enabled) icon_state = "lamp_on" else icon_state = "lamp_off" -/obj/screen/robot/alerts +/atom/movable/screen/robot/alerts name = "Alert Panel" icon = 'icons/mob/screen_ai.dmi' icon_state = "alerts" -/obj/screen/robot/alerts/Click() +/atom/movable/screen/robot/alerts/Click() . = ..() if(.) return var/mob/living/silicon/robot/borgo = usr borgo.robot_alerts() -/obj/screen/robot/thrusters +/atom/movable/screen/robot/thrusters name = "ion thrusters" icon_state = "ionpulse0" -/obj/screen/robot/thrusters/Click() +/atom/movable/screen/robot/thrusters/Click() if(..()) return var/mob/living/silicon/robot/R = usr R.toggle_ionpulse() -/obj/screen/robot/sensors +/atom/movable/screen/robot/sensors name = "Sensor Augmentation" icon_state = "cyborg_sensor" -/obj/screen/robot/sensors/Click() +/atom/movable/screen/robot/sensors/Click() if(..()) return var/mob/living/silicon/S = usr S.toggle_sensors() -/obj/screen/robot/modPC +/atom/movable/screen/robot/modPC name = "Modular Interface" icon_state = "template" var/mob/living/silicon/robot/robot -/obj/screen/robot/modPC/Click() +/atom/movable/screen/robot/modPC/Click() . = ..() if(.) return diff --git a/code/_onclick/hud/screen_objects.dm b/code/_onclick/hud/screen_objects.dm index b27abad841..bfbdce41fd 100644 --- a/code/_onclick/hud/screen_objects.dm +++ b/code/_onclick/hud/screen_objects.dm @@ -6,12 +6,11 @@ They are used with the client/screen list and the screen_loc var. For more information, see the byond documentation on the screen_loc and screen vars. */ -/obj/screen +/atom/movable/screen name = "" icon = 'icons/mob/screen_gen.dmi' layer = HUD_LAYER plane = HUD_PLANE - resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF animate_movement = SLIDE_STEPS speech_span = SPAN_ROBOT vis_flags = VIS_INHERIT_PLANE @@ -34,24 +33,21 @@ */ var/del_on_map_removal = TRUE -/obj/screen/take_damage() - return - -/obj/screen/Destroy() +/atom/movable/screen/Destroy() master = null hud = null return ..() -/obj/screen/examine(mob/user) +/atom/movable/screen/examine(mob/user) return list() -/obj/screen/orbit() +/atom/movable/screen/orbit() return -/obj/screen/proc/component_click(obj/screen/component_button/component, params) +/atom/movable/screen/proc/component_click(atom/movable/screen/component_button/component, params) return -/obj/screen/text +/atom/movable/screen/text icon = null icon_state = null mouse_opacity = MOUSE_OPACITY_TRANSPARENT @@ -59,12 +55,12 @@ maptext_height = 480 maptext_width = 480 -/obj/screen/swap_hand +/atom/movable/screen/swap_hand layer = HUD_LAYER plane = HUD_PLANE name = "swap hand" -/obj/screen/swap_hand/Click() +/atom/movable/screen/swap_hand/Click() // At this point in client Click() code we have passed the 1/10 sec check and little else // We don't even know if it's a middle click // if(world.time <= usr.next_move) @@ -78,19 +74,19 @@ M.swap_hand() return 1 -/obj/screen/craft +/atom/movable/screen/craft name = "crafting menu" icon = 'icons/mob/screen_midnight.dmi' icon_state = "craft" screen_loc = ui_crafting -/obj/screen/area_creator +/atom/movable/screen/area_creator name = "create new area" icon = 'icons/mob/screen_midnight.dmi' icon_state = "area_edit" screen_loc = ui_building -/obj/screen/area_creator/Click() +/atom/movable/screen/area_creator/Click() if(usr.incapacitated() || (isobserver(usr) && !IsAdminGhost(usr))) return TRUE var/area/A = get_area(usr) @@ -99,18 +95,18 @@ return TRUE create_area(usr) -/obj/screen/language_menu +/atom/movable/screen/language_menu name = "language menu" icon = 'icons/mob/screen_midnight.dmi' icon_state = "talk_wheel" screen_loc = ui_language_menu -/obj/screen/language_menu/Click() +/atom/movable/screen/language_menu/Click() var/mob/M = usr var/datum/language_holder/H = M.get_language_holder() H.open_language_menu(usr) -/obj/screen/inventory +/atom/movable/screen/inventory /// The identifier for the slot. It has nothing to do with ID cards. var/slot_id /// Icon when empty. For now used only by humans. @@ -122,7 +118,7 @@ layer = HUD_LAYER plane = HUD_PLANE -/obj/screen/inventory/Click(location, control, params) +/atom/movable/screen/inventory/Click(location, control, params) // At this point in client Click() code we have passed the 1/10 sec check and little else // We don't even know if it's a middle click // if(world.time <= usr.next_move) @@ -142,16 +138,16 @@ usr.update_inv_hands() return TRUE -/obj/screen/inventory/MouseEntered() +/atom/movable/screen/inventory/MouseEntered() ..() add_overlays() -/obj/screen/inventory/MouseExited() +/atom/movable/screen/inventory/MouseExited() ..() cut_overlay(object_overlays) object_overlays.Cut() -/obj/screen/inventory/update_icon_state() +/atom/movable/screen/inventory/update_icon_state() if(!icon_empty) icon_empty = icon_state @@ -161,7 +157,7 @@ else icon_state = icon_empty -/obj/screen/inventory/proc/add_overlays() +/atom/movable/screen/inventory/proc/add_overlays() var/mob/user = hud?.mymob if(!user || !slot_id) @@ -184,12 +180,12 @@ // object_overlay = item_overlay add_overlay(object_overlays) -/obj/screen/inventory/hand +/atom/movable/screen/inventory/hand var/mutable_appearance/handcuff_overlay var/static/mutable_appearance/blocked_overlay = mutable_appearance('icons/mob/screen_gen.dmi', "blocked") var/held_index = 0 -/obj/screen/inventory/hand/update_overlays() +/atom/movable/screen/inventory/hand/update_overlays() . = ..() if(!handcuff_overlay) @@ -212,7 +208,7 @@ . += "hand_active" -/obj/screen/inventory/hand/Click(location, control, params) +/atom/movable/screen/inventory/hand/Click(location, control, params) // At this point in client Click() code we have passed the 1/10 sec check and little else // We don't even know if it's a middle click var/mob/user = hud?.mymob @@ -234,26 +230,26 @@ return TRUE -/obj/screen/drop +/atom/movable/screen/drop name = "drop" icon = 'icons/mob/screen_midnight.dmi' icon_state = "act_drop" layer = HUD_LAYER plane = HUD_PLANE -/obj/screen/drop/Click() +/atom/movable/screen/drop/Click() if(usr.stat == CONSCIOUS) usr.dropItemToGround(usr.get_active_held_item()) -/obj/screen/act_intent +/atom/movable/screen/act_intent name = "intent" icon_state = "help" screen_loc = ui_acti -/obj/screen/act_intent/Click(location, control, params) +/atom/movable/screen/act_intent/Click(location, control, params) usr.a_intent_change(INTENT_HOTKEY_RIGHT) -/obj/screen/act_intent/segmented/Click(location, control, params) +/atom/movable/screen/act_intent/segmented/Click(location, control, params) if(usr.client.prefs.toggles & INTENT_STYLE) var/_x = text2num(params2list(params)["icon-x"]) var/_y = text2num(params2list(params)["icon-y"]) @@ -272,20 +268,20 @@ else return ..() -/obj/screen/act_intent/alien +/atom/movable/screen/act_intent/alien icon = 'icons/mob/screen_alien.dmi' screen_loc = ui_movi -/obj/screen/act_intent/robot +/atom/movable/screen/act_intent/robot icon = 'icons/mob/screen_cyborg.dmi' screen_loc = ui_borg_intents -/obj/screen/internals +/atom/movable/screen/internals name = "toggle internals" icon_state = "internal0" screen_loc = ui_internal -/obj/screen/internals/Click() +/atom/movable/screen/internals/Click() if(!iscarbon(usr)) return var/mob/living/carbon/C = usr @@ -346,71 +342,71 @@ return C.update_action_buttons_icon() -/obj/screen/mov_intent +/atom/movable/screen/mov_intent name = "run/walk toggle" icon = 'icons/mob/screen_midnight.dmi' icon_state = "running" -/obj/screen/mov_intent/Initialize(mapload) +/atom/movable/screen/mov_intent/Initialize(mapload) . = ..() update_icon() -/obj/screen/mov_intent/Click() +/atom/movable/screen/mov_intent/Click() toggle(usr) -/obj/screen/mov_intent/update_icon_state() +/atom/movable/screen/mov_intent/update_icon_state() switch(hud?.mymob?.m_intent) if(MOVE_INTENT_WALK) icon_state = CONFIG_GET(flag/sprint_enabled)? "walking" : "walking_nosprint" if(MOVE_INTENT_RUN) icon_state = CONFIG_GET(flag/sprint_enabled)? "running" : "running_nosprint" -/obj/screen/mov_intent/proc/toggle(mob/user) +/atom/movable/screen/mov_intent/proc/toggle(mob/user) if(isobserver(user)) return user.toggle_move_intent(user) -/obj/screen/pull +/atom/movable/screen/pull name = "stop pulling" icon = 'icons/mob/screen_midnight.dmi' icon_state = "pull" -/obj/screen/pull/Click() +/atom/movable/screen/pull/Click() if(isobserver(usr)) return usr.stop_pulling() -/obj/screen/pull/update_icon_state() +/atom/movable/screen/pull/update_icon_state() if(hud?.mymob?.pulling) icon_state = "pull" else icon_state = "pull0" -/obj/screen/resist +/atom/movable/screen/resist name = "resist" icon = 'icons/mob/screen_midnight.dmi' icon_state = "act_resist" layer = HUD_LAYER plane = HUD_PLANE -/obj/screen/resist/Click() +/atom/movable/screen/resist/Click() if(isliving(usr)) var/mob/living/L = usr L.resist() -/obj/screen/rest +/atom/movable/screen/rest name = "rest" icon = 'icons/mob/screen_midnight.dmi' icon_state = "act_rest" layer = HUD_LAYER plane = HUD_PLANE -/obj/screen/rest/Click() +/atom/movable/screen/rest/Click() if(isliving(usr)) var/mob/living/L = usr L.lay_down() -/obj/screen/rest/update_icon_state() +/atom/movable/screen/rest/update_icon_state() var/mob/living/user = hud?.mymob if(!istype(user)) return @@ -419,17 +415,17 @@ else icon_state = "act_rest0" -/obj/screen/throw_catch +/atom/movable/screen/throw_catch name = "throw/catch" icon = 'icons/mob/screen_midnight.dmi' icon_state = "act_throw_off" -/obj/screen/throw_catch/Click() +/atom/movable/screen/throw_catch/Click() if(iscarbon(usr)) var/mob/living/carbon/C = usr C.toggle_throw_mode() -/obj/screen/zone_sel +/atom/movable/screen/zone_sel name = "damage zone" icon_state = "zone_sel" screen_loc = ui_zonesel @@ -437,7 +433,7 @@ var/static/list/hover_overlays_cache = list() var/hovering -/obj/screen/zone_sel/Click(location, control,params) +/atom/movable/screen/zone_sel/Click(location, control,params) if(isobserver(usr)) return @@ -450,10 +446,10 @@ return set_selected_zone(choice, usr) -/obj/screen/zone_sel/MouseEntered(location, control, params) +/atom/movable/screen/zone_sel/MouseEntered(location, control, params) MouseMove(location, control, params) -/obj/screen/zone_sel/MouseMove(location, control, params) +/atom/movable/screen/zone_sel/MouseMove(location, control, params) if(isobserver(usr)) return @@ -482,12 +478,12 @@ layer = ABOVE_HUD_LAYER plane = ABOVE_HUD_PLANE -/obj/screen/zone_sel/MouseExited(location, control, params) +/atom/movable/screen/zone_sel/MouseExited(location, control, params) if(!isobserver(usr) && hovering) vis_contents -= hover_overlays_cache[hovering] hovering = null -/obj/screen/zone_sel/proc/get_zone_at(icon_x, icon_y) +/atom/movable/screen/zone_sel/proc/get_zone_at(icon_x, icon_y) switch(icon_y) if(1 to 9) //Legs switch(icon_x) @@ -525,7 +521,7 @@ return BODY_ZONE_PRECISE_EYES return BODY_ZONE_HEAD -/obj/screen/zone_sel/proc/set_selected_zone(choice, mob/user) +/atom/movable/screen/zone_sel/proc/set_selected_zone(choice, mob/user) if(user != hud?.mymob) return @@ -535,21 +531,21 @@ return TRUE -/obj/screen/zone_sel/update_overlays() +/atom/movable/screen/zone_sel/update_overlays() . = ..() if(!hud?.mymob) return . += mutable_appearance(overlay_icon, "[hud.mymob.zone_selected]") -/obj/screen/zone_sel/alien +/atom/movable/screen/zone_sel/alien icon = 'icons/mob/screen_alien.dmi' overlay_icon = 'icons/mob/screen_alien.dmi' -/obj/screen/zone_sel/robot +/atom/movable/screen/zone_sel/robot icon = 'icons/mob/screen_cyborg.dmi' -/obj/screen/flash +/atom/movable/screen/flash name = "flash" icon_state = "blank" blend_mode = BLEND_ADD @@ -557,7 +553,7 @@ layer = FLASH_LAYER plane = FULLSCREEN_PLANE -/obj/screen/damageoverlay +/atom/movable/screen/damageoverlay icon = 'icons/mob/screen_full.dmi' icon_state = "oxydamageoverlay0" name = "dmg" @@ -567,87 +563,87 @@ layer = UI_DAMAGE_LAYER plane = FULLSCREEN_PLANE -/obj/screen/healths +/atom/movable/screen/healths name = "health" icon_state = "health0" screen_loc = ui_health -/obj/screen/healths/alien +/atom/movable/screen/healths/alien icon = 'icons/mob/screen_alien.dmi' screen_loc = ui_alien_health -/obj/screen/healths/robot +/atom/movable/screen/healths/robot icon = 'icons/mob/screen_cyborg.dmi' screen_loc = ui_borg_health -/obj/screen/healths/blob +/atom/movable/screen/healths/blob name = "blob health" icon_state = "block" screen_loc = ui_internal mouse_opacity = MOUSE_OPACITY_TRANSPARENT -/obj/screen/healths/blob/naut +/atom/movable/screen/healths/blob/naut name = "health" icon = 'icons/mob/blob.dmi' icon_state = "nauthealth" -/obj/screen/healths/blob/naut/core +/atom/movable/screen/healths/blob/naut/core name = "overmind health" screen_loc = ui_health icon_state = "corehealth" -/obj/screen/healths/guardian +/atom/movable/screen/healths/guardian name = "summoner health" icon = 'icons/mob/guardian.dmi' icon_state = "base" screen_loc = ui_health mouse_opacity = MOUSE_OPACITY_TRANSPARENT -/obj/screen/healths/clock +/atom/movable/screen/healths/clock icon = 'icons/mob/actions.dmi' icon_state = "bg_clock" screen_loc = ui_health mouse_opacity = MOUSE_OPACITY_TRANSPARENT -/obj/screen/healths/clock/gear +/atom/movable/screen/healths/clock/gear icon = 'icons/mob/clockwork_mobs.dmi' icon_state = "bg_gear" screen_loc = ui_internal -/obj/screen/healths/revenant +/atom/movable/screen/healths/revenant name = "essence" icon = 'icons/mob/actions.dmi' icon_state = "bg_revenant" screen_loc = ui_health mouse_opacity = MOUSE_OPACITY_TRANSPARENT -/obj/screen/healths/construct +/atom/movable/screen/healths/construct icon = 'icons/mob/screen_construct.dmi' icon_state = "artificer_health0" screen_loc = ui_construct_health mouse_opacity = MOUSE_OPACITY_TRANSPARENT -/obj/screen/healths/lavaland_elite +/atom/movable/screen/healths/lavaland_elite icon = 'icons/mob/screen_elite.dmi' icon_state = "elite_health0" screen_loc = ui_health mouse_opacity = MOUSE_OPACITY_TRANSPARENT -/obj/screen/healthdoll +/atom/movable/screen/healthdoll name = "health doll" screen_loc = ui_healthdoll -/obj/screen/healthdoll/living +/atom/movable/screen/healthdoll/living icon_state = "fullhealth0" screen_loc = ui_living_healthdoll var/filtered = FALSE //so we don't repeatedly create the mask of the mob every update -/obj/screen/mood +/atom/movable/screen/mood name = "mood" icon_state = "mood5" screen_loc = ui_mood -/obj/screen/splash +/atom/movable/screen/splash icon = 'icons/blank_title.png' icon_state = "" screen_loc = "1,1" @@ -655,7 +651,7 @@ plane = SPLASHSCREEN_PLANE var/client/holder -/obj/screen/splash/New(client/C, visible, use_previous_title) //TODO: Make this use INITIALIZE_IMMEDIATE, except its not easy +/atom/movable/screen/splash/New(client/C, visible, use_previous_title) //TODO: Make this use INITIALIZE_IMMEDIATE, except its not easy . = ..() holder = C @@ -674,7 +670,7 @@ holder.screen += src -/obj/screen/splash/proc/Fade(out, qdel_after = TRUE) +/atom/movable/screen/splash/proc/Fade(out, qdel_after = TRUE) if(QDELETED(src)) return if(out) @@ -685,20 +681,20 @@ if(qdel_after) QDEL_IN(src, 30) -/obj/screen/splash/Destroy() +/atom/movable/screen/splash/Destroy() if(holder) holder.screen -= src holder = null return ..() -/obj/screen/component_button - var/obj/screen/parent +/atom/movable/screen/component_button + var/atom/movable/screen/parent -/obj/screen/component_button/Initialize(mapload, obj/screen/parent) +/atom/movable/screen/component_button/Initialize(mapload, atom/movable/screen/parent) . = ..() src.parent = parent -/obj/screen/component_button/Click(params) +/atom/movable/screen/component_button/Click(params) if(parent) parent.component_click(src, params) diff --git a/code/_onclick/hud/screen_objects/clickdelay.dm b/code/_onclick/hud/screen_objects/clickdelay.dm index e0ad039cdf..c62f051c1a 100644 --- a/code/_onclick/hud/screen_objects/clickdelay.dm +++ b/code/_onclick/hud/screen_objects/clickdelay.dm @@ -1,37 +1,37 @@ -/obj/screen/action_bar +/atom/movable/screen/action_bar -/obj/screen/action_bar/Destroy() +/atom/movable/screen/action_bar/Destroy() STOP_PROCESSING(SShuds, src) return ..() -/obj/screen/action_bar/proc/mark_dirty() +/atom/movable/screen/action_bar/proc/mark_dirty() var/mob/living/L = hud?.mymob if(L?.client && update_to_mob(L)) START_PROCESSING(SShuds, src) -/obj/screen/action_bar/process() +/atom/movable/screen/action_bar/process() var/mob/living/L = hud?.mymob if(!L?.client || !update_to_mob(L)) return PROCESS_KILL -/obj/screen/action_bar/proc/update_to_mob(mob/living/L) +/atom/movable/screen/action_bar/proc/update_to_mob(mob/living/L) return FALSE -/datum/hud/var/obj/screen/action_bar/clickdelay/clickdelay +/datum/hud/var/atom/movable/screen/action_bar/clickdelay/clickdelay -/obj/screen/action_bar/clickdelay +/atom/movable/screen/action_bar/clickdelay name = "click delay" icon = 'icons/effects/progessbar.dmi' icon_state = "prog_bar_100" layer = 20 // under hand buttons -/obj/screen/action_bar/clickdelay/Initialize() +/atom/movable/screen/action_bar/clickdelay/Initialize() . = ..() var/matrix/M = new M.Scale(2, 1) transform = M -/obj/screen/action_bar/clickdelay/update_to_mob(mob/living/L) +/atom/movable/screen/action_bar/clickdelay/update_to_mob(mob/living/L) var/estimated = L.EstimatedNextActionTime() var/diff = estimated - L.last_action var/left = estimated - world.time @@ -41,14 +41,14 @@ icon_state = "prog_bar_[round(clamp(((diff - left)/diff) * 100, 0, 100), 5)]" return TRUE -/datum/hud/var/obj/screen/action_bar/resistdelay/resistdelay +/datum/hud/var/atom/movable/screen/action_bar/resistdelay/resistdelay -/obj/screen/action_bar/resistdelay +/atom/movable/screen/action_bar/resistdelay name = "resist delay" icon = 'icons/effects/progessbar.dmi' icon_state = "prog_bar_100" -/obj/screen/action_bar/resistdelay/update_to_mob(mob/living/L) +/atom/movable/screen/action_bar/resistdelay/update_to_mob(mob/living/L) var/diff = L.next_resist - L.last_resist var/left = L.next_resist - world.time if(left < 0 || diff < 0) diff --git a/code/_onclick/hud/screen_objects/sprint.dm b/code/_onclick/hud/screen_objects/sprint.dm index 326bb81745..f8760ddd85 100644 --- a/code/_onclick/hud/screen_objects/sprint.dm +++ b/code/_onclick/hud/screen_objects/sprint.dm @@ -1,19 +1,19 @@ -/obj/screen/mov_intent +/atom/movable/screen/mov_intent icon = 'modular_citadel/icons/ui/screen_midnight.dmi' -/obj/screen/sprintbutton +/atom/movable/screen/sprintbutton name = "toggle sprint" icon = 'modular_citadel/icons/ui/screen_midnight.dmi' icon_state = "act_sprint" layer = ABOVE_HUD_LAYER - 0.1 var/mutable_appearance/flashy -/obj/screen/sprintbutton/Click() +/atom/movable/screen/sprintbutton/Click() if(ishuman(usr)) var/mob/living/carbon/human/H = usr H.default_toggle_sprint() -/obj/screen/sprintbutton/update_icon_state() +/atom/movable/screen/sprintbutton/update_icon_state() var/mob/living/user = hud?.mymob if(!istype(user)) return @@ -24,7 +24,7 @@ else icon_state = "act_sprint" -/obj/screen/sprintbutton/update_overlays() +/atom/movable/screen/sprintbutton/update_overlays() . = ..() var/mob/living/carbon/user = hud?.mymob if(!istype(user) || !user.client) @@ -38,20 +38,20 @@ . += flashy //Sprint buffer onscreen code. -/datum/hud/var/obj/screen/sprint_buffer/sprint_buffer +/datum/hud/var/atom/movable/screen/sprint_buffer/sprint_buffer -/obj/screen/sprint_buffer +/atom/movable/screen/sprint_buffer name = "sprint buffer" icon = 'icons/effects/progessbar.dmi' icon_state = "prog_bar_100" -/obj/screen/sprint_buffer/Click() +/atom/movable/screen/sprint_buffer/Click() if(isliving(usr)) var/mob/living/L = usr to_chat(L, "Your sprint buffer's maximum capacity is [L.sprint_buffer_max]. It is currently at [L.sprint_buffer], regenerating at [L.sprint_buffer_regen_ds * 10] per second. \ Sprinting while this is empty will incur a [L.sprint_stamina_cost] stamina cost per tile.") -/obj/screen/sprint_buffer/proc/update_to_mob(mob/living/L) +/atom/movable/screen/sprint_buffer/proc/update_to_mob(mob/living/L) var/amount = 0 if(L.sprint_buffer_max > 0) amount = round(clamp((L.sprint_buffer / L.sprint_buffer_max) * 100, 0, 100), 5) diff --git a/code/_onclick/hud/screen_objects/stamina.dm b/code/_onclick/hud/screen_objects/stamina.dm index 98a387d32d..b4c4807ec8 100644 --- a/code/_onclick/hud/screen_objects/stamina.dm +++ b/code/_onclick/hud/screen_objects/stamina.dm @@ -1,21 +1,21 @@ -/datum/hud/var/obj/screen/staminas/staminas -/datum/hud/var/obj/screen/staminabuffer/staminabuffer +/datum/hud/var/atom/movable/screen/staminas/staminas +/datum/hud/var/atom/movable/screen/staminabuffer/staminabuffer -/obj/screen/staminas +/atom/movable/screen/staminas icon = 'modular_citadel/icons/ui/screen_gen.dmi' name = "stamina" icon_state = "stamina0" screen_loc = ui_stamina mouse_opacity = 1 -/obj/screen/staminas/Click(location,control,params) +/atom/movable/screen/staminas/Click(location,control,params) if(isliving(usr)) var/mob/living/L = usr CONFIG_CACHE_ENTRY_AND_FETCH_VALUE(number/stamina_combat/buffer_max, buffer_max) to_chat(L, "You have [L.getStaminaLoss()] stamina loss.
\
Your stamina buffer is [round((L.stamina_buffer / buffer_max) * 100, 0.1)]% full.
") -/obj/screen/staminas/update_icon_state() +/atom/movable/screen/staminas/update_icon_state() var/mob/living/carbon/user = hud?.mymob if(!user) return @@ -26,21 +26,21 @@ else icon_state = "stamina[clamp(FLOOR(user.getStaminaLoss() /20, 1), 0, 6)]" -/obj/screen/staminas/update_overlays() +/atom/movable/screen/staminas/update_overlays() . = ..() var/mob/living/carbon/user = hud?.mymob if(!user) return var/percent = user.getStaminaLoss() / STAMINA_CRIT if((user.stat == DEAD) || (user.combat_flags & COMBAT_FLAG_HARD_STAMCRIT) || (user.hal_screwyhud in 1 to 2)) - . += list("stamina_alert3") + . += list("stamina_alert3") else if(percent >= 0.85) . += list("stamina_alert2") else if(percent >= 0.7) . += list("stamina_alert1") //stam buffer -/obj/screen/staminabuffer +/atom/movable/screen/staminabuffer icon = 'modular_citadel/icons/ui/screen_gen.dmi' name = "stamina buffer" icon_state = "stambuffer0" @@ -48,19 +48,19 @@ layer = ABOVE_HUD_LAYER + 0.1 mouse_opacity = 0 -/obj/screen/staminabuffer/proc/mark_dirty() +/atom/movable/screen/staminabuffer/proc/mark_dirty() if(update_to_mob()) START_PROCESSING(SShuds, src) -/obj/screen/staminabuffer/process() +/atom/movable/screen/staminabuffer/process() if(!update_to_mob()) return PROCESS_KILL -/obj/screen/staminabuffer/Destroy() +/atom/movable/screen/staminabuffer/Destroy() STOP_PROCESSING(SShuds, src) return ..() -/obj/screen/staminabuffer/proc/update_to_mob() +/atom/movable/screen/staminabuffer/proc/update_to_mob() var/mob/living/carbon/user = hud?.mymob user.UpdateStaminaBuffer(FALSE) CONFIG_CACHE_ENTRY_AND_FETCH_VALUE(number/stamina_combat/buffer_max, buffer_max) diff --git a/code/_onclick/hud/screen_objects/storage.dm b/code/_onclick/hud/screen_objects/storage.dm index 1ce1df24c6..55156d9b0d 100644 --- a/code/_onclick/hud/screen_objects/storage.dm +++ b/code/_onclick/hud/screen_objects/storage.dm @@ -1,12 +1,12 @@ -/obj/screen/storage +/atom/movable/screen/storage name = "storage" var/insertion_click = FALSE -/obj/screen/storage/Initialize(mapload, new_master) +/atom/movable/screen/storage/Initialize(mapload, new_master) . = ..() master = new_master -/obj/screen/storage/Click(location, control, params) +/atom/movable/screen/storage/Click(location, control, params) if(!insertion_click) return ..() if(hud?.mymob && (hud.mymob != usr)) @@ -18,7 +18,7 @@ master.attackby(null, I, usr, params) return TRUE -/obj/screen/storage/boxes +/atom/movable/screen/storage/boxes name = "storage" icon_state = "block" screen_loc = "7,7 to 10,8" @@ -26,83 +26,83 @@ plane = HUD_PLANE insertion_click = TRUE -/obj/screen/storage/close +/atom/movable/screen/storage/close name = "close" layer = ABOVE_HUD_LAYER plane = ABOVE_HUD_PLANE icon_state = "backpack_close" -/obj/screen/storage/close/Click() +/atom/movable/screen/storage/close/Click() var/datum/component/storage/S = master S.close(usr) return TRUE -/obj/screen/storage/left +/atom/movable/screen/storage/left icon_state = "storage_start" insertion_click = TRUE -/obj/screen/storage/right +/atom/movable/screen/storage/right icon_state = "storage_end" insertion_click = TRUE -/obj/screen/storage/continuous +/atom/movable/screen/storage/continuous icon_state = "storage_continue" insertion_click = TRUE -/obj/screen/storage/volumetric_box +/atom/movable/screen/storage/volumetric_box icon_state = "stored_continue" layer = VOLUMETRIC_STORAGE_BOX_LAYER plane = VOLUMETRIC_STORAGE_BOX_PLANE var/obj/item/our_item -/obj/screen/storage/volumetric_box/Initialize(mapload, new_master, obj/item/our_item) +/atom/movable/screen/storage/volumetric_box/Initialize(mapload, new_master, obj/item/our_item) src.our_item = our_item RegisterSignal(our_item, COMSIG_ITEM_MOUSE_ENTER, .proc/on_item_mouse_enter) RegisterSignal(our_item, COMSIG_ITEM_MOUSE_EXIT, .proc/on_item_mouse_exit) return ..() -/obj/screen/storage/volumetric_box/Destroy() +/atom/movable/screen/storage/volumetric_box/Destroy() makeItemInactive() our_item = null return ..() -/obj/screen/storage/volumetric_box/Click(location, control, params) +/atom/movable/screen/storage/volumetric_box/Click(location, control, params) return our_item.Click(location, control, params) -/obj/screen/storage/volumetric_box/MouseDrop(atom/over, src_location, over_location, src_control, over_control, params) +/atom/movable/screen/storage/volumetric_box/MouseDrop(atom/over, src_location, over_location, src_control, over_control, params) return our_item.MouseDrop(over, src_location, over_location, src_control, over_control, params) -/obj/screen/storage/volumetric_box/MouseExited(location, control, params) +/atom/movable/screen/storage/volumetric_box/MouseExited(location, control, params) makeItemInactive() -/obj/screen/storage/volumetric_box/MouseEntered(location, control, params) +/atom/movable/screen/storage/volumetric_box/MouseEntered(location, control, params) makeItemActive() -/obj/screen/storage/volumetric_box/proc/on_item_mouse_enter() +/atom/movable/screen/storage/volumetric_box/proc/on_item_mouse_enter() makeItemActive() -/obj/screen/storage/volumetric_box/proc/on_item_mouse_exit() +/atom/movable/screen/storage/volumetric_box/proc/on_item_mouse_exit() makeItemInactive() -/obj/screen/storage/volumetric_box/proc/makeItemInactive() +/atom/movable/screen/storage/volumetric_box/proc/makeItemInactive() return -/obj/screen/storage/volumetric_box/proc/makeItemActive() +/atom/movable/screen/storage/volumetric_box/proc/makeItemActive() return -/obj/screen/storage/volumetric_box/center +/atom/movable/screen/storage/volumetric_box/center icon_state = "stored_continue" - var/obj/screen/storage/volumetric_edge/stored_left/left - var/obj/screen/storage/volumetric_edge/stored_right/right - var/obj/screen/storage/item_holder/holder + var/atom/movable/screen/storage/volumetric_edge/stored_left/left + var/atom/movable/screen/storage/volumetric_edge/stored_right/right + var/atom/movable/screen/storage/item_holder/holder var/pixel_size -/obj/screen/storage/volumetric_box/center/Initialize(mapload, new_master, our_item) +/atom/movable/screen/storage/volumetric_box/center/Initialize(mapload, new_master, our_item) left = new(null, src, our_item) right = new(null, src, our_item) return ..() -/obj/screen/storage/volumetric_box/center/Destroy() +/atom/movable/screen/storage/volumetric_box/center/Destroy() QDEL_NULL(left) QDEL_NULL(right) vis_contents.Cut() @@ -110,13 +110,13 @@ QDEL_NULL(holder) return ..() -/obj/screen/storage/volumetric_box/center/proc/on_screen_objects() +/atom/movable/screen/storage/volumetric_box/center/proc/on_screen_objects() return list(src) /** * Sets the size of this box screen object and regenerates its left/right borders. This includes the actual border's size! */ -/obj/screen/storage/volumetric_box/center/proc/set_pixel_size(pixels) +/atom/movable/screen/storage/volumetric_box/center/proc/set_pixel_size(pixels) if(pixel_size == pixels) return pixel_size = pixels @@ -139,59 +139,59 @@ add_overlay(left) add_overlay(right) -/obj/screen/storage/volumetric_box/center/makeItemInactive() +/atom/movable/screen/storage/volumetric_box/center/makeItemInactive() if(!holder) return holder.layer = VOLUMETRIC_STORAGE_ITEM_LAYER holder.plane = VOLUMETRIC_STORAGE_ITEM_PLANE -/obj/screen/storage/volumetric_box/center/makeItemActive() +/atom/movable/screen/storage/volumetric_box/center/makeItemActive() if(!holder) return holder.our_item.layer = VOLUMETRIC_STORAGE_ACTIVE_ITEM_LAYER //make sure we display infront of the others! holder.our_item.plane = VOLUMETRIC_STORAGE_ACTIVE_ITEM_PLANE -/obj/screen/storage/volumetric_edge +/atom/movable/screen/storage/volumetric_edge layer = VOLUMETRIC_STORAGE_BOX_LAYER plane = VOLUMETRIC_STORAGE_BOX_PLANE -/obj/screen/storage/volumetric_edge/Initialize(mapload, master, our_item) +/atom/movable/screen/storage/volumetric_edge/Initialize(mapload, master, our_item) src.master = master return ..() -/obj/screen/storage/volumetric_edge/Click(location, control, params) +/atom/movable/screen/storage/volumetric_edge/Click(location, control, params) return master.Click(location, control, params) -/obj/screen/storage/volumetric_edge/MouseDrop(atom/over, src_location, over_location, src_control, over_control, params) +/atom/movable/screen/storage/volumetric_edge/MouseDrop(atom/over, src_location, over_location, src_control, over_control, params) return master.MouseDrop(over, src_location, over_location, src_control, over_control, params) -/obj/screen/storage/volumetric_edge/MouseExited(location, control, params) +/atom/movable/screen/storage/volumetric_edge/MouseExited(location, control, params) return master.MouseExited(location, control, params) -/obj/screen/storage/volumetric_edge/MouseEntered(location, control, params) +/atom/movable/screen/storage/volumetric_edge/MouseEntered(location, control, params) return master.MouseEntered(location, control, params) -/obj/screen/storage/volumetric_edge/stored_left +/atom/movable/screen/storage/volumetric_edge/stored_left icon_state = "stored_start" appearance_flags = APPEARANCE_UI | KEEP_APART | RESET_TRANSFORM // Yes I know RESET_TRANSFORM is in APPEARANCE_UI but we're hard-asserting this incase someone changes it. -/obj/screen/storage/volumetric_edge/stored_right +/atom/movable/screen/storage/volumetric_edge/stored_right icon_state = "stored_end" appearance_flags = APPEARANCE_UI | KEEP_APART | RESET_TRANSFORM -/obj/screen/storage/item_holder +/atom/movable/screen/storage/item_holder var/obj/item/our_item vis_flags = NONE -/obj/screen/storage/item_holder/Initialize(mapload, new_master, obj/item/I) +/atom/movable/screen/storage/item_holder/Initialize(mapload, new_master, obj/item/I) . = ..() our_item = I vis_contents += I -/obj/screen/storage/item_holder/Destroy() +/atom/movable/screen/storage/item_holder/Destroy() vis_contents.Cut() our_item = null return ..() -/obj/screen/storage/item_holder/Click(location, control, params) +/atom/movable/screen/storage/item_holder/Click(location, control, params) return our_item.Click(location, control, params) diff --git a/code/_onclick/hud/screen_objects/vore.dm b/code/_onclick/hud/screen_objects/vore.dm index 017f7f3485..91aa8f318c 100644 --- a/code/_onclick/hud/screen_objects/vore.dm +++ b/code/_onclick/hud/screen_objects/vore.dm @@ -1,9 +1,9 @@ -/obj/screen/voretoggle +/atom/movable/screen/voretoggle name = "toggle vore mode" icon = 'modular_citadel/icons/ui/screen_midnight.dmi' icon_state = "nom_off" -/obj/screen/voretoggle/Click() +/atom/movable/screen/voretoggle/Click() if(usr != hud.mymob) return var/mob/living/carbon/C = usr @@ -12,7 +12,7 @@ return C.toggle_vore_mode() -/obj/screen/voretoggle/update_icon_state() +/atom/movable/screen/voretoggle/update_icon_state() var/mob/living/carbon/user = hud?.mymob if(!istype(user)) return diff --git a/code/_onclick/hud/simple_animal.dm b/code/_onclick/hud/simple_animal.dm index ef46c0d66e..2f7902c965 100644 --- a/code/_onclick/hud/simple_animal.dm +++ b/code/_onclick/hud/simple_animal.dm @@ -2,7 +2,7 @@ ui_style = 'icons/mob/screen_gen.dmi' /datum/hud/living/simple_animal/New(mob/living/owner) ..() - pull_icon = new /obj/screen/pull() + pull_icon = new /atom/movable/screen/pull() pull_icon.icon = ui_style pull_icon.update_icon() pull_icon.screen_loc = ui_living_pull @@ -10,6 +10,6 @@ static_inventory += pull_icon //mob health doll! assumes whatever sprite the mob is - healthdoll = new /obj/screen/healthdoll/living() + healthdoll = new /atom/movable/screen/healthdoll/living() healthdoll.hud = src infodisplay += healthdoll diff --git a/code/_onclick/hud/swarmer.dm b/code/_onclick/hud/swarmer.dm index 80cc01c3b3..6aba23fab5 100644 --- a/code/_onclick/hud/swarmer.dm +++ b/code/_onclick/hud/swarmer.dm @@ -1,98 +1,98 @@ -/obj/screen/swarmer +/atom/movable/screen/swarmer icon = 'icons/mob/swarmer.dmi' -/obj/screen/swarmer/FabricateTrap +/atom/movable/screen/swarmer/FabricateTrap icon_state = "ui_trap" name = "Create trap (Costs 5 Resources)" desc = "Creates a trap that will nonlethally shock any non-swarmer that attempts to cross it. (Costs 5 resources)" -/obj/screen/swarmer/FabricateTrap/Click() +/atom/movable/screen/swarmer/FabricateTrap/Click() if(isswarmer(usr)) var/mob/living/simple_animal/hostile/swarmer/S = usr S.CreateTrap() -/obj/screen/swarmer/Barricade +/atom/movable/screen/swarmer/Barricade icon_state = "ui_barricade" name = "Create barricade (Costs 5 Resources)" desc = "Creates a destructible barricade that will stop any non swarmer from passing it. Also allows disabler beams to pass through. (Costs 5 resources)" -/obj/screen/swarmer/Barricade/Click() +/atom/movable/screen/swarmer/Barricade/Click() if(isswarmer(usr)) var/mob/living/simple_animal/hostile/swarmer/S = usr S.CreateBarricade() -/obj/screen/swarmer/Replicate +/atom/movable/screen/swarmer/Replicate icon_state = "ui_replicate" name = "Replicate (Costs 50 Resources)" desc = "Creates another of our kind." -/obj/screen/swarmer/Replicate/Click() +/atom/movable/screen/swarmer/Replicate/Click() if(isswarmer(usr)) var/mob/living/simple_animal/hostile/swarmer/S = usr S.CreateSwarmer() -/obj/screen/swarmer/RepairSelf +/atom/movable/screen/swarmer/RepairSelf icon_state = "ui_self_repair" name = "Repair self" desc = "Repairs damage to our body." -/obj/screen/swarmer/RepairSelf/Click() +/atom/movable/screen/swarmer/RepairSelf/Click() if(isswarmer(usr)) var/mob/living/simple_animal/hostile/swarmer/S = usr S.RepairSelf() -/obj/screen/swarmer/ToggleLight +/atom/movable/screen/swarmer/ToggleLight icon_state = "ui_light" name = "Toggle light" desc = "Toggles our inbuilt light on or off." -/obj/screen/swarmer/ToggleLight/Click() +/atom/movable/screen/swarmer/ToggleLight/Click() if(isswarmer(usr)) var/mob/living/simple_animal/hostile/swarmer/S = usr S.ToggleLight() -/obj/screen/swarmer/ContactSwarmers +/atom/movable/screen/swarmer/ContactSwarmers icon_state = "ui_contact_swarmers" name = "Contact swarmers" desc = "Sends a message to all other swarmers, should they exist." -/obj/screen/swarmer/ContactSwarmers/Click() +/atom/movable/screen/swarmer/ContactSwarmers/Click() if(isswarmer(usr)) var/mob/living/simple_animal/hostile/swarmer/S = usr S.ContactSwarmers() /datum/hud/swarmer/New(mob/owner) ..() - var/obj/screen/using + var/atom/movable/screen/using - using = new /obj/screen/swarmer/FabricateTrap() + using = new /atom/movable/screen/swarmer/FabricateTrap() using.screen_loc = ui_hand_position(2) using.hud = src static_inventory += using - using = new /obj/screen/swarmer/Barricade() + using = new /atom/movable/screen/swarmer/Barricade() using.screen_loc = ui_hand_position(1) using.hud = src static_inventory += using - using = new /obj/screen/swarmer/Replicate() + using = new /atom/movable/screen/swarmer/Replicate() using.screen_loc = ui_zonesel using.hud = src static_inventory += using - using = new /obj/screen/swarmer/RepairSelf() + using = new /atom/movable/screen/swarmer/RepairSelf() using.screen_loc = ui_storage1 using.hud = src static_inventory += using - using = new /obj/screen/swarmer/ToggleLight() + using = new /atom/movable/screen/swarmer/ToggleLight() using.screen_loc = ui_back using.hud = src static_inventory += using - using = new /obj/screen/swarmer/ContactSwarmers() + using = new /atom/movable/screen/swarmer/ContactSwarmers() using.screen_loc = ui_inventory using.hud = src static_inventory += using diff --git a/code/controllers/subsystem/air.dm b/code/controllers/subsystem/air.dm index 6b3a5e60c5..583cf98259 100644 --- a/code/controllers/subsystem/air.dm +++ b/code/controllers/subsystem/air.dm @@ -54,7 +54,7 @@ SUBSYSTEM_DEF(air) // Max number of turfs to look for a space turf, and max number of turfs that will be decompressed. var/equalize_hard_turf_limit = 2000 // Whether equalization should be enabled at all. - var/equalize_enabled = FALSE + var/equalize_enabled = TRUE // Whether turf-to-turf heat exchanging should be enabled. var/heat_enabled = FALSE // Max number of times process_turfs will share in a tick. diff --git a/code/controllers/subsystem/parallax.dm b/code/controllers/subsystem/parallax.dm index 7096c667e1..86bd517602 100644 --- a/code/controllers/subsystem/parallax.dm +++ b/code/controllers/subsystem/parallax.dm @@ -15,7 +15,7 @@ SUBSYSTEM_DEF(parallax) /datum/controller/subsystem/parallax/PreInit() . = ..() if(prob(70)) //70% chance to pick a special extra layer - random_layer = pick(/obj/screen/parallax_layer/random/space_gas, /obj/screen/parallax_layer/random/asteroids) + random_layer = pick(/atom/movable/screen/parallax_layer/random/space_gas, /atom/movable/screen/parallax_layer/random/asteroids) random_parallax_color = pick(COLOR_TEAL, COLOR_GREEN, COLOR_YELLOW, COLOR_CYAN, COLOR_ORANGE, COLOR_PURPLE)//Special color for random_layer1. Has to be done here so everyone sees the same color. [COLOR_SILVER] planet_y_offset = rand(100, 160) planet_x_offset = rand(100, 160) diff --git a/code/controllers/subsystem/sun.dm b/code/controllers/subsystem/sun.dm index 746b1be7a9..dba9adac98 100644 --- a/code/controllers/subsystem/sun.dm +++ b/code/controllers/subsystem/sun.dm @@ -59,5 +59,3 @@ SUBSYSTEM_DEF(sun) /datum/controller/subsystem/sun/proc/complete_movement() SEND_SIGNAL(src, COMSIG_SUN_MOVED, primary_sun, suns) - -#undef OCCLUSION_DISTANCE diff --git a/code/controllers/subsystem/ticker.dm b/code/controllers/subsystem/ticker.dm index a7a3e87672..dfee659080 100755 --- a/code/controllers/subsystem/ticker.dm +++ b/code/controllers/subsystem/ticker.dm @@ -421,7 +421,7 @@ SUBSYSTEM_DEF(ticker) if (living.client.prefs && living.client.prefs.auto_ooc) if (living.client.prefs.chat_toggles & CHAT_OOC) living.client.prefs.chat_toggles ^= CHAT_OOC - var/obj/screen/splash/S = new(living.client, TRUE) + var/atom/movable/screen/splash/S = new(living.client, TRUE) S.Fade(TRUE) living.client.init_verbs() livings += living diff --git a/code/controllers/subsystem/title.dm b/code/controllers/subsystem/title.dm index ee2bfd354d..3cc3d9dd99 100644 --- a/code/controllers/subsystem/title.dm +++ b/code/controllers/subsystem/title.dm @@ -57,7 +57,7 @@ SUBSYSTEM_DEF(title) for(var/thing in GLOB.clients) if(!thing) continue - var/obj/screen/splash/S = new(thing, FALSE) + var/atom/movable/screen/splash/S = new(thing, FALSE) S.Fade(FALSE,FALSE) /datum/controller/subsystem/title/Recover() diff --git a/code/datums/action.dm b/code/datums/action.dm index 064829f0df..1a8ea7a60f 100644 --- a/code/datums/action.dm +++ b/code/datums/action.dm @@ -11,7 +11,7 @@ var/check_flags = 0 var/required_mobility_flags = MOBILITY_USE var/processing = FALSE - var/obj/screen/movable/action_button/button = null + var/atom/movable/screen/movable/action_button/button = null var/buttontooltipstyle = "" var/transparent_when_unavailable = TRUE var/use_target_appearance = FALSE @@ -159,7 +159,7 @@ button.color = rgb(255,255,255,255) return 1 -/datum/action/proc/ApplyIcon(obj/screen/movable/action_button/current_button, force = FALSE) +/datum/action/proc/ApplyIcon(atom/movable/screen/movable/action_button/current_button, force = FALSE) if(icon_icon && button_icon_state && ((current_button.button_icon_state != button_icon_state) || force)) current_button.cut_overlays() current_button.add_overlay(mutable_appearance(icon_icon, button_icon_state)) @@ -821,7 +821,7 @@ icon_icon = 'icons/mob/actions/actions_items.dmi' button_icon_state = "storage_gather_switch" -/datum/action/item_action/storage_gather_mode/ApplyIcon(obj/screen/movable/action_button/current_button) +/datum/action/item_action/storage_gather_mode/ApplyIcon(atom/movable/screen/movable/action_button/current_button) . = ..() var/old_layer = target.layer var/old_plane = target.plane diff --git a/code/datums/brain_damage/hypnosis.dm b/code/datums/brain_damage/hypnosis.dm index f4c4541db9..de5311943c 100644 --- a/code/datums/brain_damage/hypnosis.dm +++ b/code/datums/brain_damage/hypnosis.dm @@ -47,7 +47,7 @@ "These words keep echoing in your mind. You find yourself completely fascinated by them.")]") to_chat(owner, "You've been hypnotized by this sentence. You must follow these words. If it isn't a clear order, you can freely interpret how to do so,\ as long as you act like the words are your highest priority.") - var/obj/screen/alert/hypnosis/hypno_alert = owner.throw_alert("hypnosis", /obj/screen/alert/hypnosis) + var/atom/movable/screen/alert/hypnosis/hypno_alert = owner.throw_alert("hypnosis", /atom/movable/screen/alert/hypnosis) hypno_alert.desc = "\"[hypnotic_phrase]\"... your mind seems to be fixated on this concept." ..() diff --git a/code/datums/cinematic.dm b/code/datums/cinematic.dm index 2648ae1eab..2a8a0ea98a 100644 --- a/code/datums/cinematic.dm +++ b/code/datums/cinematic.dm @@ -18,7 +18,7 @@ playing.play(watcher) qdel(playing) -/obj/screen/cinematic +/atom/movable/screen/cinematic icon = 'icons/effects/station_explosion.dmi' icon_state = "station_intact" plane = SPLASHSCREEN_PLANE @@ -32,7 +32,7 @@ var/list/watching = list() //List of clients watching this var/list/locked = list() //Who had mob_transforming set during the cinematic var/is_global = FALSE //Global cinematics will override mob-specific ones - var/obj/screen/cinematic/screen + var/atom/movable/screen/cinematic/screen var/datum/callback/special_callback //For special effects synced with animation (explosions after the countdown etc) var/cleanup_time = 300 //How long for the final screen to remain var/stop_ooc = TRUE //Turns off ooc when played globally. @@ -74,7 +74,7 @@ ooc_toggled = TRUE toggle_ooc(FALSE) - //Place /obj/screen/cinematic into everyone's screens, prevent them from moving + //Place /atom/movable/screen/cinematic into everyone's screens, prevent them from moving for(var/MM in watchers) var/mob/M = MM show_to(M, M.client) @@ -101,7 +101,7 @@ if(!C) return watching += C - M.overlay_fullscreen("cinematic",/obj/screen/fullscreen/cinematic_backdrop) + M.overlay_fullscreen("cinematic",/atom/movable/screen/fullscreen/cinematic_backdrop) C.screen += screen //Sound helper diff --git a/code/datums/components/combat_mode.dm b/code/datums/components/combat_mode.dm index ac18becb67..b61ca33fb8 100644 --- a/code/datums/components/combat_mode.dm +++ b/code/datums/components/combat_mode.dm @@ -7,7 +7,7 @@ var/mode_flags = COMBAT_MODE_INACTIVE var/combatmessagecooldown var/lastmousedir - var/obj/screen/combattoggle/hud_icon + var/atom/movable/screen/combattoggle/hud_icon var/hud_loc /datum/component/combat_mode/Initialize(hud_loc = ui_combat_toggle) @@ -178,18 +178,18 @@ safe_disable_combat_mode(source) /// The screen button. -/obj/screen/combattoggle +/atom/movable/screen/combattoggle name = "toggle combat mode" icon = 'modular_citadel/icons/ui/screen_midnight.dmi' icon_state = "combat_off" var/mutable_appearance/flashy var/combat_on = FALSE ///Wheter combat mode is enabled or not, so we don't have to store a reference. -/obj/screen/combattoggle/Click() +/atom/movable/screen/combattoggle/Click() if(hud && usr == hud.mymob) SEND_SIGNAL(hud.mymob, COMSIG_TOGGLE_COMBAT_MODE) -/obj/screen/combattoggle/update_icon_state() +/atom/movable/screen/combattoggle/update_icon_state() var/mob/living/user = hud?.mymob if(!user) return @@ -200,7 +200,7 @@ else icon_state = "combat_off" -/obj/screen/combattoggle/update_overlays() +/atom/movable/screen/combattoggle/update_overlays() . = ..() var/mob/living/carbon/user = hud?.mymob if(!(user?.client)) diff --git a/code/datums/components/crafting/crafting.dm b/code/datums/components/crafting/crafting.dm index 147dd287ca..3ed3e521e4 100644 --- a/code/datums/components/crafting/crafting.dm +++ b/code/datums/components/crafting/crafting.dm @@ -5,10 +5,10 @@ /datum/component/personal_crafting/proc/create_mob_button(mob/user, client/CL) var/datum/hud/H = user.hud_used for(var/huds in H.static_inventory) - if(istype(huds, /obj/screen/craft)) + if(istype(huds, /atom/movable/screen/craft)) return //We don't want to be stacking multiple crafting huds on relogs - var/obj/screen/craft/C = new() + var/atom/movable/screen/craft/C = new() C.icon = H.ui_style H.static_inventory += C CL.screen += C @@ -323,7 +323,7 @@ Deletion.Cut(Deletion.len) qdel(DL) -/datum/component/personal_crafting/proc/component_ui_interact(obj/screen/craft/image, location, control, params, user) +/datum/component/personal_crafting/proc/component_ui_interact(atom/movable/screen/craft/image, location, control, params, user) if(user == parent) ui_interact(user) diff --git a/code/datums/components/embedded.dm b/code/datums/components/embedded.dm index eca38fee34..dcbf40a16b 100644 --- a/code/datums/components/embedded.dm +++ b/code/datums/components/embedded.dm @@ -142,7 +142,7 @@ if(harmful) victim.visible_message("[weapon] embeds itself in [victim]'s [limb.name]!",ignored_mobs=victim) to_chat(victim, "[weapon] embeds itself in your [limb.name]!") - victim.throw_alert("embeddedobject", /obj/screen/alert/embeddedobject) + victim.throw_alert("embeddedobject", /atom/movable/screen/alert/embeddedobject) playsound(victim,'sound/weapons/bladeslice.ogg', 40) weapon.add_mob_blood(victim)//it embedded itself in you, of course it's bloody! damage = weapon.w_class * impact_pain_mult diff --git a/code/datums/components/mood.dm b/code/datums/components/mood.dm index 359c97c507..e100326f7b 100644 --- a/code/datums/components/mood.dm +++ b/code/datums/components/mood.dm @@ -13,7 +13,7 @@ var/mood_modifier = 1 //Modifier to allow certain mobs to be less affected by moodlets var/list/datum/mood_event/mood_events = list() var/insanity_effect = 0 //is the owner being punished for low mood? If so, how much? - var/obj/screen/mood/screen_obj + var/atom/movable/screen/mood/screen_obj var/datum/skill_modifier/bad_mood/malus var/datum/skill_modifier/great_mood/bonus var/static/malus_id = 0 diff --git a/code/datums/components/storage/storage.dm b/code/datums/components/storage/storage.dm index cf0b3d6920..752fafe6bd 100644 --- a/code/datums/components/storage/storage.dm +++ b/code/datums/components/storage/storage.dm @@ -435,15 +435,15 @@ RevenantThrow(over_object, M, source) return if(!M.incapacitated()) - if(!istype(over_object, /obj/screen)) + if(!istype(over_object, /atom/movable/screen)) dump_content_at(over_object, M) return if(A.loc != M) return playsound(A, "rustle", 50, 1, -5) A.do_jiggle() - if(istype(over_object, /obj/screen/inventory/hand)) - var/obj/screen/inventory/hand/H = over_object + if(istype(over_object, /atom/movable/screen/inventory/hand)) + var/atom/movable/screen/inventory/hand/H = over_object M.putItemFromInventoryInHandIfPossible(A, H.held_index) return A.add_fingerprint(M) diff --git a/code/datums/components/storage/ui.dm b/code/datums/components/storage/ui.dm index 044afa2850..820d7067d4 100644 --- a/code/datums/components/storage/ui.dm +++ b/code/datums/components/storage/ui.dm @@ -20,8 +20,8 @@ . = list() var/list/accessible_contents = accessible_items() var/adjusted_contents = length(accessible_contents) - var/obj/screen/storage/close/ui_close - var/obj/screen/storage/boxes/ui_boxes + var/atom/movable/screen/storage/close/ui_close + var/atom/movable/screen/storage/boxes/ui_boxes //Numbered contents display var/list/datum/numbered_display/numbered_contents @@ -62,7 +62,7 @@ for(var/obj/O in accessible_items()) if(QDELETED(O)) continue - var/obj/screen/storage/item_holder/D = new(null, src, O) + var/atom/movable/screen/storage/item_holder/D = new(null, src, O) D.mouse_opacity = MOUSE_OPACITY_OPAQUE //This is here so storage items that spawn with contents correctly have the "click around item to equip" D.screen_loc = "[cx]:[screen_pixel_x],[cy]:[screen_pixel_y]" O.maptext = "" @@ -81,9 +81,9 @@ */ /datum/component/storage/proc/orient2hud_volumetric(mob/user, maxcolumns) . = list() - var/obj/screen/storage/left/ui_left - var/obj/screen/storage/continuous/ui_continuous - var/obj/screen/storage/close/ui_close + var/atom/movable/screen/storage/left/ui_left + var/atom/movable/screen/storage/continuous/ui_continuous + var/atom/movable/screen/storage/close/ui_close // Generate ui_item_blocks for missing ones and render+orient. var/list/atom/contents = accessible_items() @@ -137,7 +137,7 @@ for(var/i in percentage_by_item) I = i var/percent = percentage_by_item[I] - var/obj/screen/storage/volumetric_box/center/B = new /obj/screen/storage/volumetric_box/center(null, src, I) + var/atom/movable/screen/storage/volumetric_box/center/B = new /atom/movable/screen/storage/volumetric_box/center(null, src, I) var/pixels_to_use = overrun? MINIMUM_PIXELS_PER_ITEM : max(using_horizontal_pixels * percent, MINIMUM_PIXELS_PER_ITEM) var/addrow = FALSE if(CEILING(pixels_to_use, 1) >= FLOOR(horizontal_pixels - current_pixel - VOLUMETRIC_STORAGE_EDGE_PADDING, 1)) @@ -255,22 +255,22 @@ * Gets our ui_boxes, making it if it doesn't exist. */ /datum/component/storage/proc/get_ui_boxes() - return new /obj/screen/storage/boxes(null, src) + return new /atom/movable/screen/storage/boxes(null, src) /** * Gets our ui_left, making it if it doesn't exist. */ /datum/component/storage/proc/get_ui_left() - return new /obj/screen/storage/left(null, src) + return new /atom/movable/screen/storage/left(null, src) /** * Gets our ui_close, making it if it doesn't exist. */ /datum/component/storage/proc/get_ui_close() - return new /obj/screen/storage/close(null, src) + return new /atom/movable/screen/storage/close(null, src) /** * Gets our ui_continuous, making it if it doesn't exist. */ /datum/component/storage/proc/get_ui_continuous() - return new /obj/screen/storage/continuous(null, src) + return new /atom/movable/screen/storage/continuous(null, src) diff --git a/code/datums/components/tackle.dm b/code/datums/components/tackle.dm index 10ff5bda3d..911ca7ecbe 100644 --- a/code/datums/components/tackle.dm +++ b/code/datums/components/tackle.dm @@ -370,7 +370,7 @@ user.emote("scream") user.gain_trauma(/datum/brain_trauma/severe/paralysis/spinesnapped) // oopsie indeed! shake_camera(user, 7, 7) - user.overlay_fullscreen("flash", /obj/screen/fullscreen/flash) + user.overlay_fullscreen("flash", /atom/movable/screen/fullscreen/flash) user.clear_fullscreen("flash", 4.5) if(94 to 98) @@ -381,7 +381,7 @@ user.gain_trauma_type(BRAIN_TRAUMA_MILD) user.playsound_local(get_turf(user), 'sound/weapons/flashbang.ogg', 100, TRUE, 8, 0.9) shake_camera(user, 6, 6) - user.overlay_fullscreen("flash", /obj/screen/fullscreen/flash) + user.overlay_fullscreen("flash", /atom/movable/screen/fullscreen/flash) user.clear_fullscreen("flash", 3.5) if(84 to 93) @@ -394,7 +394,7 @@ user.playsound_local(get_turf(user), 'sound/weapons/flashbang.ogg', 100, TRUE, 8, 0.9) user.DefaultCombatKnockdown(40) shake_camera(user, 5, 5) - user.overlay_fullscreen("flash", /obj/screen/fullscreen/flash) + user.overlay_fullscreen("flash", /atom/movable/screen/fullscreen/flash) user.clear_fullscreen("flash", 2.5) if(64 to 83) diff --git a/code/datums/mutable_appearance.dm b/code/datums/mutable_appearance.dm index 31023b3fc7..968809747b 100644 --- a/code/datums/mutable_appearance.dm +++ b/code/datums/mutable_appearance.dm @@ -10,11 +10,14 @@ // And yes this does have to be in the constructor, BYOND ignores it if you set it as a normal var // Helper similar to image() -/proc/mutable_appearance(icon, icon_state = "", layer = FLOAT_LAYER, plane = FLOAT_PLANE, color = "#FFFFFF") +/proc/mutable_appearance(icon, icon_state = "", layer = FLOAT_LAYER, plane = FLOAT_PLANE, alpha = 255, appearance_flags = NONE, color = "#FFFFFF") var/mutable_appearance/MA = new() MA.icon = icon MA.icon_state = icon_state MA.layer = layer MA.plane = plane + MA.alpha = alpha + MA.appearance_flags |= appearance_flags MA.color = color return MA + diff --git a/code/datums/numbered_display.dm b/code/datums/numbered_display.dm index fc2035b39f..b714be23fb 100644 --- a/code/datums/numbered_display.dm +++ b/code/datums/numbered_display.dm @@ -6,5 +6,5 @@ /datum/numbered_display/New(obj/item/sample, _number = 1, datum/component/storage/parent) if(!istype(sample)) qdel(src) - sample_object = new /obj/screen/storage/item_holder(null, parent, sample) + sample_object = new /atom/movable/screen/storage/item_holder(null, parent, sample) number = _number diff --git a/code/datums/status_effects/buffs.dm b/code/datums/status_effects/buffs.dm index bf910b3944..ae05134b56 100644 --- a/code/datums/status_effects/buffs.dm +++ b/code/datums/status_effects/buffs.dm @@ -3,9 +3,9 @@ /datum/status_effect/shadow_mend id = "shadow_mend" duration = 30 - alert_type = /obj/screen/alert/status_effect/shadow_mend + alert_type = /atom/movable/screen/alert/status_effect/shadow_mend -/obj/screen/alert/status_effect/shadow_mend +/atom/movable/screen/alert/status_effect/shadow_mend name = "Shadow Mend" desc = "Shadowy energies wrap around your wounds, sealing them at a price. After healing, you will slowly lose health every three seconds for thirty seconds." icon_state = "shadow_mend" @@ -29,9 +29,9 @@ id = "void_price" duration = 300 tick_interval = 30 - alert_type = /obj/screen/alert/status_effect/void_price + alert_type = /atom/movable/screen/alert/status_effect/void_price -/obj/screen/alert/status_effect/void_price +/atom/movable/screen/alert/status_effect/void_price name = "Void Price" desc = "Black tendrils cinch tightly against you, digging wicked barbs into your flesh." icon_state = "shadow_mend" @@ -46,17 +46,17 @@ duration = 200 tick_interval = 0 //tick as fast as possible status_type = STATUS_EFFECT_REPLACE - alert_type = /obj/screen/alert/status_effect/vanguard + alert_type = /atom/movable/screen/alert/status_effect/vanguard var/datum/progressbar/progbar var/stamhealed = 0 //How much stamina did we regenerate? -/obj/screen/alert/status_effect/vanguard +/atom/movable/screen/alert/status_effect/vanguard name = "Vanguard" desc = "You're absorbing stuns aswell as quickly regenerating stamina, but be careful: 50% of stamina restored and 25% of stuns absorbed will affect you after this effect ends." icon_state = "vanguard" alerttooltipstyle = "clockcult" -/obj/screen/alert/status_effect/vanguard/MouseEntered(location,control,params) +/atom/movable/screen/alert/status_effect/vanguard/MouseEntered(location,control,params) var/mob/living/L = usr var/datum/status_effect/vanguard_shield/E = attached_effect if(istype(L)) //this is probably more safety than actually needed @@ -118,9 +118,9 @@ /datum/status_effect/inathneqs_endowment id = "inathneqs_endowment" duration = 150 - alert_type = /obj/screen/alert/status_effect/inathneqs_endowment + alert_type = /atom/movable/screen/alert/status_effect/inathneqs_endowment -/obj/screen/alert/status_effect/inathneqs_endowment +/atom/movable/screen/alert/status_effect/inathneqs_endowment name = "Inath-neq's Endowment" desc = "Adrenaline courses through you as the Resonant Cogwheel's energy shields you from all harm!" icon_state = "inathneqs_endowment" @@ -149,7 +149,7 @@ /datum/status_effect/cyborg_power_regen id = "power_regen" duration = 100 - alert_type = /obj/screen/alert/status_effect/power_regen + alert_type = /atom/movable/screen/alert/status_effect/power_regen var/power_to_give = 0 //how much power is gained each tick /datum/status_effect/cyborg_power_regen/on_creation(mob/living/new_owner, new_power_per_tick) @@ -157,7 +157,7 @@ if(. && isnum(new_power_per_tick)) power_to_give = new_power_per_tick -/obj/screen/alert/status_effect/power_regen +/atom/movable/screen/alert/status_effect/power_regen name = "Power Regeneration" desc = "You are quickly regenerating power!" icon_state = "power_regen" @@ -174,16 +174,16 @@ id = "his_grace" duration = -1 tick_interval = 4 - alert_type = /obj/screen/alert/status_effect/his_grace + alert_type = /atom/movable/screen/alert/status_effect/his_grace var/bloodlust = 0 -/obj/screen/alert/status_effect/his_grace +/atom/movable/screen/alert/status_effect/his_grace name = "His Grace" desc = "His Grace hungers, and you must feed Him." icon_state = "his_grace" alerttooltipstyle = "hisgrace" -/obj/screen/alert/status_effect/his_grace/MouseEntered(location,control,params) +/atom/movable/screen/alert/status_effect/his_grace/MouseEntered(location,control,params) desc = initial(desc) var/datum/status_effect/his_grace/HG = attached_effect desc += "
Current Bloodthirst: [HG.bloodlust]\ @@ -225,7 +225,7 @@ /datum/status_effect/wish_granters_gift //Fully revives after ten seconds. id = "wish_granters_gift" duration = 50 - alert_type = /obj/screen/alert/status_effect/wish_granters_gift + alert_type = /atom/movable/screen/alert/status_effect/wish_granters_gift /datum/status_effect/wish_granters_gift/on_apply() to_chat(owner, "Death is not your end! The Wish Granter's energy suffuses you, and you begin to rise...") @@ -236,7 +236,7 @@ owner.revive(full_heal = TRUE, admin_revive = TRUE) owner.visible_message("[owner] appears to wake from the dead, having healed all wounds!", "You have regenerated.") -/obj/screen/alert/status_effect/wish_granters_gift +/atom/movable/screen/alert/status_effect/wish_granters_gift name = "Wish Granter's Immortality" desc = "You are being resurrected!" icon_state = "wish_granter" @@ -274,7 +274,7 @@ id = "blooddrunk" duration = 10 tick_interval = 0 - alert_type = /obj/screen/alert/status_effect/blooddrunk + alert_type = /atom/movable/screen/alert/status_effect/blooddrunk var/last_health = 0 var/last_bruteloss = 0 var/last_fireloss = 0 @@ -283,7 +283,7 @@ var/last_cloneloss = 0 var/last_staminaloss = 0 -/obj/screen/alert/status_effect/blooddrunk +/atom/movable/screen/alert/status_effect/blooddrunk name = "Blood-Drunk" desc = "You are drunk on blood! Your pulse thunders in your ears! Nothing can harm you!" //not true, and the item description mentions its actual effect icon_state = "blooddrunk" @@ -430,7 +430,7 @@ /datum/status_effect/fleshmend id = "fleshmend" duration = 100 - alert_type = /obj/screen/alert/status_effect/fleshmend + alert_type = /atom/movable/screen/alert/status_effect/fleshmend /datum/status_effect/fleshmend/tick() if(owner.on_fire) @@ -453,7 +453,7 @@ QDEL_LIST(C.all_scars) -/obj/screen/alert/status_effect/fleshmend +/atom/movable/screen/alert/status_effect/fleshmend name = "Fleshmend" desc = "Our wounds are rapidly healing. This effect is prevented if we are on fire." icon_state = "fleshmend" @@ -562,7 +562,7 @@ var/mob/living/simple_animal/SM = L SM.adjustHealth(-3.5, forced = TRUE) -/obj/screen/alert/status_effect/regenerative_core +/atom/movable/screen/alert/status_effect/regenerative_core name = "Reinforcing Tendrils" desc = "You can move faster than your broken body could normally handle!" icon_state = "regenerative_core" @@ -572,7 +572,7 @@ id = "Regenerative Core" duration = 1 MINUTES status_type = STATUS_EFFECT_REPLACE - alert_type = /obj/screen/alert/status_effect/regenerative_core + alert_type = /atom/movable/screen/alert/status_effect/regenerative_core var/heal_amount = 25 /datum/status_effect/regenerative_core/on_apply() @@ -597,9 +597,9 @@ id = "Anatomic Panacea" duration = 100 tick_interval = 10 - alert_type = /obj/screen/alert/status_effect/panacea + alert_type = /atom/movable/screen/alert/status_effect/panacea -/obj/screen/alert/status_effect/panacea +/atom/movable/screen/alert/status_effect/panacea name = "Panacea" desc = "We purge the impurities from our body." icon_state = "panacea" @@ -774,7 +774,7 @@ status_type = STATUS_EFFECT_REFRESH duration = 15 SECONDS examine_text = "They don't seem to be all here." - alert_type = /obj/screen/alert/status_effect/crucible_soul + alert_type = /atom/movable/screen/alert/status_effect/crucible_soul var/turf/location /datum/status_effect/crucible_soul/on_apply() @@ -796,7 +796,7 @@ id = "Blessing of Dusk and Dawn" status_type = STATUS_EFFECT_REFRESH duration = 60 SECONDS - alert_type =/obj/screen/alert/status_effect/duskndawn + alert_type =/atom/movable/screen/alert/status_effect/duskndawn /datum/status_effect/duskndawn/on_apply() . = ..() @@ -813,7 +813,7 @@ status_type = STATUS_EFFECT_REFRESH duration = 60 SECONDS tick_interval = 1 SECONDS - alert_type = /obj/screen/alert/status_effect/marshal + alert_type = /atom/movable/screen/alert/status_effect/marshal /datum/status_effect/marshal/on_apply() . = ..() @@ -849,17 +849,17 @@ carbie.blood_volume += carbie.blood_volume >= BLOOD_VOLUME_NORMAL ? 0 : heal_amt*3 -/obj/screen/alert/status_effect/crucible_soul +/atom/movable/screen/alert/status_effect/crucible_soul name = "Blessing of Crucible Soul" desc = "You phased through the reality, you are halfway to your final destination..." icon_state = "crucible" -/obj/screen/alert/status_effect/duskndawn +/atom/movable/screen/alert/status_effect/duskndawn name = "Blessing of Dusk and Dawn" desc = "Many things hide beyond the horizon, with Owl's help i managed to slip past sun's guard and moon's watch." icon_state = "duskndawn" -/obj/screen/alert/status_effect/marshal +/atom/movable/screen/alert/status_effect/marshal name = "Blessing of Wounded Soldier" desc = "Some people seek power through redemption, one thing many people don't know is that battle is the ultimate redemption and wounds let you bask in eternal glory." icon_state = "wounded_soldier" diff --git a/code/datums/status_effects/debuffs.dm b/code/datums/status_effects/debuffs.dm index ba5f2e1e18..d6cde67198 100644 --- a/code/datums/status_effects/debuffs.dm +++ b/code/datums/status_effects/debuffs.dm @@ -58,7 +58,7 @@ //SLEEPING /datum/status_effect/incapacitating/sleeping id = "sleeping" - alert_type = /obj/screen/alert/status_effect/asleep + alert_type = /atom/movable/screen/alert/status_effect/asleep needs_update_stat = TRUE var/mob/living/carbon/carbon_owner var/mob/living/carbon/human/human_owner @@ -122,7 +122,7 @@ owner.remove_movespeed_modifier(/datum/movespeed_modifier/status_effect/off_balance) return ..() -/obj/screen/alert/status_effect/asleep +/atom/movable/screen/alert/status_effect/asleep name = "Asleep" desc = "You've fallen asleep. Wait a bit and you should wake up. Unless you don't, considering how helpless you are." icon_state = "asleep" @@ -139,7 +139,7 @@ /datum/status_effect/mesmerize id = "Mesmerize" - alert_type = /obj/screen/alert/status_effect/mesmerized + alert_type = /atom/movable/screen/alert/status_effect/mesmerized /datum/status_effect/mesmerize/on_creation(mob/living/new_owner, set_duration) . = ..() @@ -156,7 +156,7 @@ duration = set_duration . = ..() -/obj/screen/alert/status_effect/mesmerized +/atom/movable/screen/alert/status_effect/mesmerized name = "Mesmerized" desc = "You can't tear your sight from who is in front of you... their gaze is simply too enthralling.." icon = 'icons/mob/actions/bloodsucker.dmi' @@ -222,9 +222,9 @@ id = "his_wrath" duration = -1 tick_interval = 4 - alert_type = /obj/screen/alert/status_effect/his_wrath + alert_type = /atom/movable/screen/alert/status_effect/his_wrath -/obj/screen/alert/status_effect/his_wrath +/atom/movable/screen/alert/status_effect/his_wrath name = "His Wrath" desc = "You fled from His Grace instead of feeding Him, and now you suffer." icon_state = "his_grace" @@ -243,11 +243,11 @@ duration = 70 tick_interval = 0 //tick as fast as possible status_type = STATUS_EFFECT_REPLACE - alert_type = /obj/screen/alert/status_effect/belligerent + alert_type = /atom/movable/screen/alert/status_effect/belligerent var/leg_damage_on_toggle = 2 //damage on initial application and when the owner tries to toggle to run var/cultist_damage_on_toggle = 10 //damage on initial application and when the owner tries to toggle to run, but to cultists -/obj/screen/alert/status_effect/belligerent +/atom/movable/screen/alert/status_effect/belligerent name = "Belligerent" desc = "Kneel, her-eti'c." icon_state = "belligerent" @@ -768,7 +768,7 @@ /datum/status_effect/necropolis_curse/proc/apply_curse(set_curse) curse_flags |= set_curse if(curse_flags & CURSE_BLINDING) - owner.overlay_fullscreen("curse", /obj/screen/fullscreen/curse, 1) + owner.overlay_fullscreen("curse", /atom/movable/screen/fullscreen/curse, 1) /datum/status_effect/necropolis_curse/proc/remove_curse(remove_curse) if(remove_curse & CURSE_BLINDING) @@ -827,7 +827,7 @@ status_type = STATUS_EFFECT_UNIQUE tick_interval = 5 duration = 100 - alert_type = /obj/screen/alert/status_effect/kindle + alert_type = /atom/movable/screen/alert/status_effect/kindle var/old_health var/old_oxyloss @@ -856,7 +856,7 @@ owner.visible_message("The light in [owner]'s eyes fades!", \ "You snap out of your daze!") -/obj/screen/alert/status_effect/kindle +/atom/movable/screen/alert/status_effect/kindle name = "Dazzling Lights" desc = "Blinding light dances in your vision, stunning and silencing you. Any damage taken will shorten the light's effects!" icon_state = "kindle" @@ -869,7 +869,7 @@ status_type = STATUS_EFFECT_UNIQUE duration = 600 examine_text = "SUBJECTPRONOUN is drenched in thick, blue ichor!" - alert_type = /obj/screen/alert/status_effect/ichorial_stain + alert_type = /atom/movable/screen/alert/status_effect/ichorial_stain /datum/status_effect/ichorial_stain/on_apply() . = ..() @@ -882,7 +882,7 @@ owner.visible_message("The blue ichor on [owner]'s body dries out!", \ "The ichor on your body is dry - you can now be revived by vitality matrices again!") -/obj/screen/alert/status_effect/ichorial_stain +/atom/movable/screen/alert/status_effect/ichorial_stain name = "Ichorial Stain" desc = "Your body is covered in blue ichor! You can't be revived by vitality matrices." icon_state = "ichorial_stain" @@ -908,7 +908,7 @@ /datum/status_effect/strandling //get it, strand as in durathread strand + strangling = strandling hahahahahahahahahahhahahaha i want to die id = "strandling" status_type = STATUS_EFFECT_UNIQUE - alert_type = /obj/screen/alert/status_effect/strandling + alert_type = /atom/movable/screen/alert/status_effect/strandling /datum/status_effect/strandling/on_apply() ADD_TRAIT(owner, TRAIT_MAGIC_CHOKE, "dumbmoron") @@ -918,13 +918,13 @@ REMOVE_TRAIT(owner, TRAIT_MAGIC_CHOKE, "dumbmoron") return ..() -/obj/screen/alert/status_effect/strandling +/atom/movable/screen/alert/status_effect/strandling name = "Choking strand" desc = "A magical strand of Durathread is wrapped around your neck, preventing you from breathing! Click this icon to remove the strand." icon_state = "his_grace" alerttooltipstyle = "hisgrace" -/obj/screen/alert/status_effect/strandling/Click(location, control, params) +/atom/movable/screen/alert/status_effect/strandling/Click(location, control, params) . = ..() to_chat(mob_viewer, "You attempt to remove the durathread strand from around your neck.") if(do_after(mob_viewer, 35, null, mob_viewer)) @@ -961,9 +961,9 @@ tick_interval = 10 examine_text = "SUBJECTPRONOUN seems slow and unfocused." var/stun = TRUE - alert_type = /obj/screen/alert/status_effect/trance + alert_type = /atom/movable/screen/alert/status_effect/trance -/obj/screen/alert/status_effect/trance +/atom/movable/screen/alert/status_effect/trance name = "Trance" desc = "Everything feels so distant, and you can feel your thoughts forming loops inside your head..." icon_state = "high" @@ -1069,7 +1069,7 @@ id = "dna_melt" duration = 600 status_type = STATUS_EFFECT_REPLACE - alert_type = /obj/screen/alert/status_effect/dna_melt + alert_type = /atom/movable/screen/alert/status_effect/dna_melt var/kill_either_way = FALSE //no amount of removing mutations is gonna save you now /datum/status_effect/dna_melt/on_creation(mob/living/new_owner, set_duration, updating_canmove) @@ -1084,7 +1084,7 @@ H.something_horrible(kill_either_way) return ..() -/obj/screen/alert/status_effect/dna_melt +/atom/movable/screen/alert/status_effect/dna_melt name = "Genetic Breakdown" desc = "I don't feel so good. Your body can't handle the mutations! You have one minute to remove your mutations, or you will be met with a horrible fate." icon_state = "dna_melt" diff --git a/code/datums/status_effects/gas.dm b/code/datums/status_effects/gas.dm index d3d39e625a..26881fe94c 100644 --- a/code/datums/status_effects/gas.dm +++ b/code/datums/status_effects/gas.dm @@ -2,11 +2,11 @@ id = "frozen" duration = 100 status_type = STATUS_EFFECT_UNIQUE - alert_type = /obj/screen/alert/status_effect/freon + alert_type = /atom/movable/screen/alert/status_effect/freon var/icon/cube var/can_melt = TRUE -/obj/screen/alert/status_effect/freon +/atom/movable/screen/alert/status_effect/freon name = "Frozen Solid" desc = "You're frozen inside an ice cube, and cannot move! You can still do stuff, like shooting. Resist out of the cube!" icon_state = "frozen" diff --git a/code/datums/status_effects/neutral.dm b/code/datums/status_effects/neutral.dm index 5f59359193..2c274802b4 100644 --- a/code/datums/status_effects/neutral.dm +++ b/code/datums/status_effects/neutral.dm @@ -48,7 +48,7 @@ get_kill() return ..() -/obj/screen/alert/status_effect/in_love +/atom/movable/screen/alert/status_effect/in_love name = "In Love" desc = "You feel so wonderfully in love!" icon_state = "in_love" @@ -57,7 +57,7 @@ id = "in_love" duration = -1 status_type = STATUS_EFFECT_UNIQUE - alert_type = /obj/screen/alert/status_effect/in_love + alert_type = /atom/movable/screen/alert/status_effect/in_love var/mob/living/date /datum/status_effect/in_love/on_creation(mob/living/new_owner, mob/living/love_interest) diff --git a/code/datums/status_effects/status_effect.dm b/code/datums/status_effects/status_effect.dm index 6d0c62a8b2..fe605ba4a6 100644 --- a/code/datums/status_effects/status_effect.dm +++ b/code/datums/status_effects/status_effect.dm @@ -12,10 +12,10 @@ var/mob/living/owner //The mob affected by the status effect. var/on_remove_on_mob_delete = FALSE //if we call on_remove() when the mob is deleted var/examine_text //If defined, this text will appear when the mob is examined - to use he, she etc. use "SUBJECTPRONOUN" and replace it in the examines themselves - var/alert_type = /obj/screen/alert/status_effect //the alert thrown by the status effect, contains name and description + var/alert_type = /atom/movable/screen/alert/status_effect //the alert thrown by the status effect, contains name and description /// If this is TRUE, the user will have sprint forcefully disabled while this is active. var/blocks_sprint = FALSE - var/obj/screen/alert/status_effect/linked_alert = null //the alert itself, if it exists + var/atom/movable/screen/alert/status_effect/linked_alert = null //the alert itself, if it exists /// How many of the effect can be on one mob, and what happens when you try to add another var/status_type = STATUS_EFFECT_UNIQUE @@ -34,7 +34,7 @@ duration = world.time + duration next_tick = world.time + tick_interval if(alert_type) - var/obj/screen/alert/status_effect/A = owner.throw_alert(id, alert_type) + var/atom/movable/screen/alert/status_effect/A = owner.throw_alert(id, alert_type) A.attached_effect = src //so the alert can reference us, if it needs to linked_alert = A //so we can reference the alert, if we need to START_PROCESSING(SSstatus_effects, src) @@ -100,7 +100,7 @@ // ALERT HOOK // //////////////// -/obj/screen/alert/status_effect +/atom/movable/screen/alert/status_effect name = "Curse of Mundanity" desc = "You don't feel any different..." var/datum/status_effect/attached_effect diff --git a/code/datums/status_effects/wound_effects.dm b/code/datums/status_effects/wound_effects.dm index 2ead3e6e19..74fc55e95b 100644 --- a/code/datums/status_effects/wound_effects.dm +++ b/code/datums/status_effects/wound_effects.dm @@ -1,13 +1,13 @@ // The shattered remnants of your broken limbs fill you with determination! -/obj/screen/alert/status_effect/determined +/atom/movable/screen/alert/status_effect/determined name = "Determined" desc = "The serious wounds you've sustained have put your body into fight-or-flight mode! Now's the time to look for an exit!" icon_state = "regenerative_core" /datum/status_effect/determined id = "determined" - alert_type = /obj/screen/alert/status_effect/determined + alert_type = /atom/movable/screen/alert/status_effect/determined /datum/status_effect/determined/on_apply() . = ..() @@ -21,7 +21,7 @@ id = "limp" status_type = STATUS_EFFECT_REPLACE tick_interval = 10 - alert_type = /obj/screen/alert/status_effect/limp + alert_type = /atom/movable/screen/alert/status_effect/limp var/msg_stage = 0//so you dont get the most intense messages immediately /// The left leg of the limping person var/obj/item/bodypart/l_leg/left @@ -49,7 +49,7 @@ UnregisterSignal(owner, list(COMSIG_MOVABLE_MOVED, COMSIG_CARBON_GAIN_WOUND, COMSIG_CARBON_LOSE_WOUND, COMSIG_CARBON_ATTACH_LIMB, COMSIG_CARBON_REMOVE_LIMB)) return ..() -/obj/screen/alert/status_effect/limp +/atom/movable/screen/alert/status_effect/limp name = "Limping" desc = "One or more of your legs has been wounded, slowing down steps with that leg! Get it fixed, or at least splinted!" @@ -99,11 +99,11 @@ ///////////////////////// // wound alert -/obj/screen/alert/status_effect/wound +/atom/movable/screen/alert/status_effect/wound name = "Wounded" desc = "Your body has sustained serious damage, click here to inspect yourself." -/obj/screen/alert/status_effect/wound/Click() +/atom/movable/screen/alert/status_effect/wound/Click() var/mob/living/carbon/C = usr C.check_self_for_injuries() diff --git a/code/datums/world_topic.dm b/code/datums/world_topic.dm index 6b8d1c9ce5..679d2faf11 100644 --- a/code/datums/world_topic.dm +++ b/code/datums/world_topic.dm @@ -124,7 +124,7 @@ for(var/mob/dead/observer/O in GLOB.player_list) if(O.key == expected_key) if(O.client?.address == addr) - new /obj/screen/splash(O.client, TRUE) + new /atom/movable/screen/splash(O.client, TRUE) break /datum/world_topic/adminmsg diff --git a/code/datums/wounds/_wounds.dm b/code/datums/wounds/_wounds.dm index 9c5a41de5d..6cab8818ee 100644 --- a/code/datums/wounds/_wounds.dm +++ b/code/datums/wounds/_wounds.dm @@ -136,7 +136,7 @@ SEND_SIGNAL(victim, COMSIG_CARBON_GAIN_WOUND, src, limb) victim.emote("pain") if(!victim.alerts["wound"]) // only one alert is shared between all of the wounds - victim.throw_alert("wound", /obj/screen/alert/status_effect/wound) + victim.throw_alert("wound", /atom/movable/screen/alert/status_effect/wound) var/demoted if(old_wound) diff --git a/code/game/area/areas.dm b/code/game/area/areas.dm index 2a21d72119..a28d558454 100644 --- a/code/game/area/areas.dm +++ b/code/game/area/areas.dm @@ -553,7 +553,7 @@ GLOBAL_LIST_EMPTY(teleportlocs) A.power_equip = power_equip A.power_environ = power_environ INVOKE_ASYNC(A, .proc/power_change) - update_icon() + update_appearance() /area/proc/usage(chan) switch(chan) diff --git a/code/game/atoms.dm b/code/game/atoms.dm index 65edf9c98e..48213279f1 100644 --- a/code/game/atoms.dm +++ b/code/game/atoms.dm @@ -103,6 +103,9 @@ /// A luminescence-shifted value of the last color calculated for chatmessage overlays var/chat_color_darkened + ///Used for changing icon states for different base sprites. + var/base_icon_state + ///Mobs that are currently do_after'ing this atom, to be cleared from on Destroy() var/list/targeted_by @@ -531,37 +534,75 @@ if(!LAZYLEN(.)) // lol ..length return list("You examine [src] closer, but find nothing of interest...") +/** + * Updates the appearence of the icon + * + * Mostly delegates to update_name, update_desc, and update_icon + * + * Arguments: + * - updates: A set of bitflags dictating what should be updated. Defaults to [ALL] + */ +/atom/proc/update_appearance(updates=ALL) + //SHOULD_NOT_SLEEP(TRUE) + //SHOULD_CALL_PARENT(TRUE) + + . = NONE + updates &= ~SEND_SIGNAL(src, COMSIG_ATOM_UPDATE_APPEARANCE, updates) + if(updates & UPDATE_NAME) + . |= update_name(updates) + if(updates & UPDATE_DESC) + . |= update_desc(updates) + if(updates & UPDATE_ICON) + . |= update_icon(updates) + +/// Updates the name of the atom +/atom/proc/update_name(updates=ALL) + //SHOULD_CALL_PARENT(TRUE) + return SEND_SIGNAL(src, COMSIG_ATOM_UPDATE_NAME, updates) + +/// Updates the description of the atom +/atom/proc/update_desc(updates=ALL) + //SHOULD_CALL_PARENT(TRUE) + return SEND_SIGNAL(src, COMSIG_ATOM_UPDATE_DESC, updates) + /// Updates the icon of the atom -/atom/proc/update_icon() - // I expect we're going to need more return flags and options in this proc - var/signalOut = SEND_SIGNAL(src, COMSIG_ATOM_UPDATE_ICON) - . = FALSE +/atom/proc/update_icon(updates=ALL) + SIGNAL_HANDLER + //SHOULD_CALL_PARENT(TRUE) - if(!(signalOut & COMSIG_ATOM_NO_UPDATE_ICON_STATE)) + . = NONE + updates &= ~SEND_SIGNAL(src, COMSIG_ATOM_UPDATE_ICON, updates) + if(updates & UPDATE_ICON_STATE) update_icon_state() - . = TRUE + . |= UPDATE_ICON_STATE - if(!(signalOut & COMSIG_ATOM_NO_UPDATE_OVERLAYS)) - var/list/new_overlays = update_overlays() + if(updates & UPDATE_OVERLAYS) + if(LAZYLEN(managed_vis_overlays)) + SSvis_overlays.remove_vis_overlay(src, managed_vis_overlays) + + var/list/new_overlays = update_overlays(updates) if(managed_overlays) cut_overlay(managed_overlays) managed_overlays = null if(length(new_overlays)) managed_overlays = new_overlays add_overlay(new_overlays) - . = TRUE + . |= UPDATE_OVERLAYS - SEND_SIGNAL(src, COMSIG_ATOM_UPDATED_ICON, signalOut, .) + . |= SEND_SIGNAL(src, COMSIG_ATOM_UPDATED_ICON, updates, .) /// Updates the icon state of the atom /atom/proc/update_icon_state() + //SHOULD_CALL_PARENT(TRUE) + return SEND_SIGNAL(src, COMSIG_ATOM_UPDATE_ICON_STATE) /// Updates the overlays of the atom /atom/proc/update_overlays() - SHOULD_CALL_PARENT(TRUE) + //SHOULD_CALL_PARENT(TRUE) . = list() SEND_SIGNAL(src, COMSIG_ATOM_UPDATE_OVERLAYS, .) + /atom/proc/relaymove(mob/living/user) if(!istype(user)) return //why are you buckling nonliving mobs to atoms? diff --git a/code/game/atoms_movable.dm b/code/game/atoms_movable.dm index 155a462295..391d3b467d 100644 --- a/code/game/atoms_movable.dm +++ b/code/game/atoms_movable.dm @@ -66,7 +66,11 @@ . = ..() switch(blocks_emissive) if(EMISSIVE_BLOCK_GENERIC) - update_emissive_block() + var/mutable_appearance/gen_emissive_blocker = mutable_appearance(icon, icon_state, plane = EMISSIVE_PLANE, alpha = src.alpha) + gen_emissive_blocker.color = GLOB.em_block_color + gen_emissive_blocker.dir = dir + gen_emissive_blocker.appearance_flags |= appearance_flags + add_overlay(list(gen_emissive_blocker)) if(EMISSIVE_BLOCK_UNIQUE) render_target = ref(src) em_block = new(src, render_target) @@ -111,13 +115,23 @@ /atom/movable/proc/update_emissive_block() if(blocks_emissive != EMISSIVE_BLOCK_GENERIC) return - if(length(managed_vis_overlays)) - for(var/a in managed_vis_overlays) - var/obj/effect/overlay/vis/vs - if(vs.plane == EMISSIVE_BLOCKER_PLANE) - SSvis_overlays.remove_vis_overlay(src, list(vs)) - break - SSvis_overlays.add_vis_overlay(src, icon, icon_state, EMISSIVE_BLOCKER_LAYER, EMISSIVE_BLOCKER_PLANE, dir) + else if (blocks_emissive == EMISSIVE_BLOCK_GENERIC) + var/mutable_appearance/gen_emissive_blocker = mutable_appearance(icon, icon_state, plane = EMISSIVE_PLANE, alpha = src.alpha) + gen_emissive_blocker.color = GLOB.em_block_color + gen_emissive_blocker.dir = dir + gen_emissive_blocker.appearance_flags |= appearance_flags + return gen_emissive_blocker + else if(blocks_emissive == EMISSIVE_BLOCK_UNIQUE) + if(!em_block) + render_target = ref(src) + em_block = new(src, render_target) + return em_block + +/atom/movable/update_overlays() + . = ..() + var/emissive_block = update_emissive_block() + if(emissive_block) + . += emissive_block /atom/movable/proc/can_zFall(turf/source, levels = 1, turf/target, direction) if(!direction) diff --git a/code/game/machinery/_machinery.dm b/code/game/machinery/_machinery.dm index 2ccf7d317d..133fec28b3 100644 --- a/code/game/machinery/_machinery.dm +++ b/code/game/machinery/_machinery.dm @@ -148,11 +148,15 @@ Class Procs: START_PROCESSING(SSmachines, src) else START_PROCESSING(SSfastprocess, src) - power_change() RegisterSignal(src, COMSIG_ENTER_AREA, .proc/power_change) if (occupant_typecache) occupant_typecache = typecacheof(occupant_typecache) + return INITIALIZE_HINT_LATELOAD + +/obj/machinery/LateInitialize() + . = ..() + power_change() /obj/machinery/Destroy() GLOB.machines.Remove(src) @@ -176,6 +180,17 @@ Class Procs: /obj/machinery/proc/process_atmos()//If you dont use process why are you here return PROCESS_KILL +///Called when we want to change the value of the stat variable. Holds bitflags. +/obj/machinery/proc/set_machine_stat(new_value) + if(new_value == stat) + return + . = stat + stat = new_value + on_machine_stat_update(stat) + +/obj/machinery/proc/on_machine_stat_update(stat) + return + /obj/machinery/emp_act(severity) . = ..() if(use_power && !stat && !(. & EMP_PROTECT_SELF)) @@ -383,8 +398,11 @@ Class Procs: M.icon_state = "box_1" /obj/machinery/obj_break(damage_flag) - if(!(flags_1 & NODECONSTRUCT_1)) + . = ..() + if(!(stat & BROKEN) && !(flags_1 & NODECONSTRUCT_1)) stat |= BROKEN + SEND_SIGNAL(src, COMSIG_MACHINERY_BROKEN, damage_flag) + update_appearance() return TRUE /obj/machinery/contents_explosion(severity, target) diff --git a/code/game/machinery/camera/camera.dm b/code/game/machinery/camera/camera.dm index 7950d54ad3..35aa822a23 100644 --- a/code/game/machinery/camera/camera.dm +++ b/code/game/machinery/camera/camera.dm @@ -407,7 +407,7 @@ /obj/machinery/camera/get_remote_view_fullscreens(mob/user) if(view_range == short_range) //unfocused - user.overlay_fullscreen("remote_view", /obj/screen/fullscreen/impaired, 2) + user.overlay_fullscreen("remote_view", /atom/movable/screen/fullscreen/impaired, 2) /obj/machinery/camera/update_remote_sight(mob/living/user) user.see_invisible = SEE_INVISIBLE_LIVING //can't see ghosts through cameras diff --git a/code/game/machinery/computer/_computer.dm b/code/game/machinery/computer/_computer.dm index 0c628ba43e..a2d32e0d4f 100644 --- a/code/game/machinery/computer/_computer.dm +++ b/code/game/machinery/computer/_computer.dm @@ -57,8 +57,8 @@ var/overlay_state = icon_screen if(stat & BROKEN) overlay_state = "[icon_state]_broken" - SSvis_overlays.add_vis_overlay(src, icon, overlay_state, layer, plane, dir) - SSvis_overlays.add_vis_overlay(src, icon, overlay_state, EMISSIVE_LAYER, EMISSIVE_PLANE, dir, alpha=128) + . += mutable_appearance(icon, overlay_state) + . += emissive_appearance(icon, overlay_state) /obj/machinery/computer/power_change() ..() diff --git a/code/game/machinery/computer/camera.dm b/code/game/machinery/computer/camera.dm index a62d2cd102..a6b774523c 100644 --- a/code/game/machinery/computer/camera.dm +++ b/code/game/machinery/computer/camera.dm @@ -16,10 +16,10 @@ // Stuff needed to render the map var/map_name - var/obj/screen/map_view/cam_screen + var/atom/movable/screen/map_view/cam_screen /// All the plane masters that need to be applied. var/list/cam_plane_masters - var/obj/screen/background/cam_background + var/atom/movable/screen/background/cam_background interaction_flags_machine = INTERACT_MACHINE_ALLOW_SILICON | INTERACT_MACHINE_SET_MACHINE //| INTERACT_MACHINE_REQUIRES_SIGHT @@ -40,8 +40,8 @@ cam_screen.del_on_map_removal = FALSE cam_screen.screen_loc = "[map_name]:1,1" cam_plane_masters = list() - for(var/plane in subtypesof(/obj/screen/plane_master)) - var/obj/screen/instance = new plane() + for(var/plane in subtypesof(/atom/movable/screen/plane_master)) + var/atom/movable/screen/instance = new plane() instance.assigned_map = map_name instance.del_on_map_removal = FALSE instance.screen_loc = "[map_name]:CENTER" diff --git a/code/game/machinery/computer/camera_advanced.dm b/code/game/machinery/computer/camera_advanced.dm index 7d2c851206..9d675bc5dd 100644 --- a/code/game/machinery/computer/camera_advanced.dm +++ b/code/game/machinery/computer/camera_advanced.dm @@ -275,7 +275,7 @@ if(final) playsound(origin, 'sound/machines/terminal_prompt_confirm.ogg', 25, 0) remote_eye.setLoc(get_turf(final)) - C.overlay_fullscreen("flash", /obj/screen/fullscreen/flash/static) + C.overlay_fullscreen("flash", /atom/movable/screen/fullscreen/flash/static) C.clear_fullscreen("flash", 3) //Shorter flash than normal since it's an ~~advanced~~ console! else playsound(origin, 'sound/machines/terminal_prompt_deny.ogg', 25, 0) diff --git a/code/game/machinery/computer/mechlaunchpad.dm b/code/game/machinery/computer/mechlaunchpad.dm index 3489ee5d35..86c4a35799 100644 --- a/code/game/machinery/computer/mechlaunchpad.dm +++ b/code/game/machinery/computer/mechlaunchpad.dm @@ -123,7 +123,7 @@ var/list/this_pad = list() this_pad["name"] = pad.display_name this_pad["id"] = i - if(pad.machine_stat & NOPOWER) + if(pad.stat & NOPOWER) this_pad["inactive"] = TRUE pad_list += list(this_pad) else @@ -135,7 +135,7 @@ var/obj/machinery/mechpad/current_pad = mechpads[selected_id] data["pad_name"] = current_pad.display_name data["selected_pad"] = current_pad - if(QDELETED(current_pad) || (current_pad.machine_stat & NOPOWER)) + if(QDELETED(current_pad) || (current_pad.stat & NOPOWER)) data["pad_active"] = FALSE return data data["pad_active"] = TRUE diff --git a/code/game/machinery/doors/door.dm b/code/game/machinery/doors/door.dm index e874a2713c..9ff03cd387 100644 --- a/code/game/machinery/doors/door.dm +++ b/code/game/machinery/doors/door.dm @@ -9,6 +9,7 @@ layer = OPEN_DOOR_LAYER power_channel = ENVIRON max_integrity = 350 + damage_deflection = 10 armor = list("melee" = 30, "bullet" = 30, "laser" = 20, "energy" = 20, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 70) CanAtmosPass = ATMOS_PASS_DENSITY flags_1 = PREVENT_CLICK_UNDER_1|DEFAULT_RICOCHET_1 @@ -38,7 +39,7 @@ var/locked = FALSE //whether the door is bolted or not. var/assemblytype //the type of door frame to drop during deconstruction var/datum/effect_system/spark_spread/spark_system - var/damage_deflection = 10 + var/real_explosion_block //ignore this, just use explosion_block var/red_alert_access = FALSE //if TRUE, this door will always open on red alert var/poddoor = FALSE @@ -223,11 +224,6 @@ return 1 return ..() -/obj/machinery/door/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir) - if(damage_flag == "melee" && damage_amount < damage_deflection) - return 0 - . = ..() - /obj/machinery/door/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir) . = ..() if(. && obj_integrity > 0) diff --git a/code/game/machinery/firealarm.dm b/code/game/machinery/firealarm.dm index c6b29cf54c..229a2d98d8 100644 --- a/code/game/machinery/firealarm.dm +++ b/code/game/machinery/firealarm.dm @@ -79,23 +79,33 @@ if(is_station_level(z)) . += "fire_[GLOB.security_level]" - SSvis_overlays.add_vis_overlay(src, icon, "fire_[GLOB.security_level]", EMISSIVE_LAYER, EMISSIVE_PLANE, dir) + . += mutable_appearance(icon, "fire_[GLOB.security_level]") + . += emissive_appearance(icon, "fire_[GLOB.security_level]") else . += "fire_[SEC_LEVEL_GREEN]" - SSvis_overlays.add_vis_overlay(src, icon, "fire_[SEC_LEVEL_GREEN]", EMISSIVE_LAYER, EMISSIVE_PLANE, dir) + . += mutable_appearance(icon, "fire_[SEC_LEVEL_GREEN]") + . += emissive_appearance(icon, "fire_[SEC_LEVEL_GREEN]") var/area/A = src.loc A = A.loc if(!detecting || !A.fire) . += "fire_off" - SSvis_overlays.add_vis_overlay(src, icon, "fire_off", EMISSIVE_LAYER, EMISSIVE_PLANE, dir) + . += mutable_appearance(icon, "fire_off") + . += emissive_appearance(icon, "fire_off") else if(obj_flags & EMAGGED) . += "fire_emagged" - SSvis_overlays.add_vis_overlay(src, icon, "fire_emagged", EMISSIVE_LAYER, EMISSIVE_PLANE, dir) + . += mutable_appearance(icon, "fire_emagged") + . += emissive_appearance(icon, "fire_emagged") else . += "fire_on" - SSvis_overlays.add_vis_overlay(src, icon, "fire_on", EMISSIVE_LAYER, EMISSIVE_PLANE, dir) + . += mutable_appearance(icon, "fire_on") + . += emissive_appearance(icon, "fire_on") + + if(!panel_open && detecting) //It just looks horrible with the panel open + . += "fire_detected" + . += mutable_appearance(icon, "fire_detected") + . += emissive_appearance(icon, "fire_detected") //Pain /obj/machinery/firealarm/emp_act(severity) . = ..() diff --git a/code/game/machinery/lightswitch.dm b/code/game/machinery/lightswitch.dm index 421e3433ca..03d9dcee4b 100644 --- a/code/game/machinery/lightswitch.dm +++ b/code/game/machinery/lightswitch.dm @@ -1,52 +1,70 @@ -// the light switch -// can have multiple per area -// can also operate on non-loc area through "otherarea" var +/// The light switch. Can have multiple per area. /obj/machinery/light_switch name = "light switch" icon = 'icons/obj/power.dmi' icon_state = "light1" - plane = ABOVE_WALL_PLANE + base_icon_state = "light" desc = "Make dark." - var/on = TRUE var/area/area = null var/otherarea = null +/obj/machinery/light_switch/directional/north + dir = SOUTH + pixel_y = 26 + +/obj/machinery/light_switch/directional/south + dir = NORTH + pixel_y = -26 + +/obj/machinery/light_switch/directional/east + dir = WEST + pixel_x = 26 + +/obj/machinery/light_switch/directional/west + dir = EAST + pixel_x = -26 + /obj/machinery/light_switch/Initialize() . = ..() - area = get_area(src) - + if(istext(area)) + area = text2path(area) + if(ispath(area)) + area = GLOB.areas_by_type[area] if(otherarea) area = locate(text2path("/area/[otherarea]")) + if(!area) + area = get_area(src) if(!name) name = "light switch ([area.name])" - on = area.lightswitch - update_icon() +/obj/machinery/light_switch/update_appearance(updates=ALL) + . = ..() + luminosity = (stat & NOPOWER) ? 0 : 1 /obj/machinery/light_switch/update_icon_state() if(stat & NOPOWER) - icon_state = "light-p" - else - if(on) - icon_state = "light1" - else - icon_state = "light0" + icon_state = "[base_icon_state]-p" + return ..() + icon_state = "[base_icon_state][area.lightswitch ? 1 : 0]" + return ..() + +/obj/machinery/light_switch/update_overlays() + . = ..() + if(!(stat & NOPOWER)) + . += emissive_appearance(icon, "[base_icon_state]-glow", alpha = src.alpha) /obj/machinery/light_switch/examine(mob/user) . = ..() - . += "It is [on? "on" : "off"]." - + . += "It is [area.lightswitch ? "on" : "off"]." /obj/machinery/light_switch/interact(mob/user) . = ..() - on = !on - area.lightswitch = on - area.update_icon() + area.lightswitch = !area.lightswitch + area.update_appearance() for(var/obj/machinery/light_switch/L in area) - L.on = on - L.update_icon() + L.update_appearance() area.power_change() @@ -58,7 +76,7 @@ else stat |= NOPOWER - update_icon() + update_appearance() /obj/machinery/light_switch/emp_act(severity) . = ..() diff --git a/code/game/machinery/porta_turret/portable_turret.dm b/code/game/machinery/porta_turret/portable_turret.dm index 231075a27d..e346439e03 100644 --- a/code/game/machinery/porta_turret/portable_turret.dm +++ b/code/game/machinery/porta_turret/portable_turret.dm @@ -30,7 +30,7 @@ integrity_failure = 0.5 armor = list("melee" = 50, "bullet" = 30, "laser" = 30, "energy" = 30, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90) /// Base turret icon state - var/base_icon_state = "standard" + base_icon_state = "standard" /// Scan range of the turret for locating targets var/scan_range = 7 /// For turrets inside other objects diff --git a/code/game/machinery/recharger.dm b/code/game/machinery/recharger.dm index aad011119f..62696a0853 100755 --- a/code/game/machinery/recharger.dm +++ b/code/game/machinery/recharger.dm @@ -2,6 +2,7 @@ name = "recharger" icon = 'icons/obj/stationobjs.dmi' icon_state = "recharger0" + base_icon_state = "recharger" desc = "A charging dock for energy based weaponry." use_power = IDLE_POWER_USE idle_power_usage = 4 @@ -187,16 +188,29 @@ if(B.cell) B.cell.charge = 0 +/obj/machinery/recharger/update_appearance(updates) + . = ..() + if((stat & (NOPOWER|BROKEN)) || panel_open || !anchored) + luminosity = 0 + return + luminosity = 1 -/obj/machinery/recharger/update_icon_state() +/obj/machinery/recharger/update_overlays() + . = ..() if(stat & (NOPOWER|BROKEN) || !anchored) - icon_state = "rechargeroff" - else if(panel_open) - icon_state = "rechargeropen" - else if(charging) - if(using_power) - icon_state = "recharger1" - else - icon_state = "recharger2" - else - icon_state = "recharger0" + return + if(panel_open) + . += mutable_appearance(icon, "[base_icon_state]-open", alpha = src.alpha) + return + + if(!charging) + . += mutable_appearance(icon, "[base_icon_state]-empty", alpha = src.alpha) + . += emissive_appearance(icon, "[base_icon_state]-empty", alpha = src.alpha) + return + if(using_power) + . += mutable_appearance(icon, "[base_icon_state]-charging", alpha = src.alpha) + . += emissive_appearance(icon, "[base_icon_state]-charging", alpha = src.alpha) + return + + . += mutable_appearance(icon, "[base_icon_state]-full", alpha = src.alpha) + . += emissive_appearance(icon, "[base_icon_state]-full", alpha = src.alpha) diff --git a/code/game/mecha/equipment/weapons/mecha_ammo.dm b/code/game/mecha/equipment/weapons/mecha_ammo.dm index 83a85ffcba..3253e6cbd6 100644 --- a/code/game/mecha/equipment/weapons/mecha_ammo.dm +++ b/code/game/mecha/equipment/weapons/mecha_ammo.dm @@ -12,7 +12,7 @@ var/load_audio = "sound/weapons/gun_magazine_insert_empty_1.ogg" var/ammo_type -/obj/item/mecha_ammo/proc/update_name() +/obj/item/mecha_ammo/update_name() if(!rounds) name = "empty ammo box" desc = "An exosuit ammuniton box that has since been emptied. Please recycle." diff --git a/code/game/mecha/mecha.dm b/code/game/mecha/mecha.dm index f8b462961b..86bbf81dd2 100644 --- a/code/game/mecha/mecha.dm +++ b/code/game/mecha/mecha.dm @@ -357,22 +357,22 @@ if(0.75 to INFINITY) occupant.clear_alert("charge") if(0.5 to 0.75) - occupant.throw_alert("charge", /obj/screen/alert/lowcell, 1) + occupant.throw_alert("charge", /atom/movable/screen/alert/lowcell, 1) if(0.25 to 0.5) - occupant.throw_alert("charge", /obj/screen/alert/lowcell, 2) + occupant.throw_alert("charge", /atom/movable/screen/alert/lowcell, 2) if(0.01 to 0.25) - occupant.throw_alert("charge", /obj/screen/alert/lowcell, 3) + occupant.throw_alert("charge", /atom/movable/screen/alert/lowcell, 3) else - occupant.throw_alert("charge", /obj/screen/alert/emptycell) + occupant.throw_alert("charge", /atom/movable/screen/alert/emptycell) var/integrity = obj_integrity/max_integrity*100 switch(integrity) if(30 to 45) - occupant.throw_alert("mech damage", /obj/screen/alert/low_mech_integrity, 1) + occupant.throw_alert("mech damage", /atom/movable/screen/alert/low_mech_integrity, 1) if(15 to 35) - occupant.throw_alert("mech damage", /obj/screen/alert/low_mech_integrity, 2) + occupant.throw_alert("mech damage", /atom/movable/screen/alert/low_mech_integrity, 2) if(-INFINITY to 15) - occupant.throw_alert("mech damage", /obj/screen/alert/low_mech_integrity, 3) + occupant.throw_alert("mech damage", /atom/movable/screen/alert/low_mech_integrity, 3) else occupant.clear_alert("mech damage") var/atom/checking = occupant.loc diff --git a/code/game/objects/buckling.dm b/code/game/objects/buckling.dm index 27b0aa4e66..afc4312779 100644 --- a/code/game/objects/buckling.dm +++ b/code/game/objects/buckling.dm @@ -73,7 +73,7 @@ M.setDir(dir) buckled_mobs |= M M.update_mobility() - M.throw_alert("buckled", /obj/screen/alert/restrained/buckled) + M.throw_alert("buckled", /atom/movable/screen/alert/restrained/buckled) post_buckle_mob(M) SEND_SIGNAL(src, COMSIG_MOVABLE_BUCKLE, M, force) diff --git a/code/game/objects/items/defib.dm b/code/game/objects/items/defib.dm index ee65bd5c96..0570de6bcf 100644 --- a/code/game/objects/items/defib.dm +++ b/code/game/objects/items/defib.dm @@ -99,8 +99,8 @@ . = ..() if(!. && ismob(loc) && loc == usr) var/mob/M = loc - if(!M.incapacitated() && istype(over_object, /obj/screen/inventory/hand)) - var/obj/screen/inventory/hand/H = over_object + if(!M.incapacitated() && istype(over_object, /atom/movable/screen/inventory/hand)) + var/atom/movable/screen/inventory/hand/H = over_object M.putItemFromInventoryInHandIfPossible(src, H.held_index) /obj/item/defibrillator/attackby(obj/item/W, mob/user, params) @@ -283,7 +283,7 @@ var/combat = FALSE //If it penetrates armor and gives additional functionality var/grab_ghost = FALSE var/tlimit = DEFIB_TIME_LIMIT * 10 - var/base_icon_state = "defibpaddles" + base_icon_state = "defibpaddles" var/disarm_shock_time = 10 var/wielded = FALSE // track wielded status on item diff --git a/code/game/objects/items/devices/multitool.dm b/code/game/objects/items/devices/multitool.dm index 5177224835..1e43f0f883 100644 --- a/code/game/objects/items/devices/multitool.dm +++ b/code/game/objects/items/devices/multitool.dm @@ -184,7 +184,7 @@ /obj/item/multitool/ai_detect/proc/show_hud(mob/user) if(user && hud_type) - var/obj/screen/plane_master/camera_static/PM = user.hud_used.plane_masters["[CAMERA_STATIC_PLANE]"] + var/atom/movable/screen/plane_master/camera_static/PM = user.hud_used.plane_masters["[CAMERA_STATIC_PLANE]"] PM.alpha = 150 var/datum/atom_hud/H = GLOB.huds[hud_type] if(!H.hudusers[user]) @@ -194,7 +194,7 @@ /obj/item/multitool/ai_detect/proc/remove_hud(mob/user) if(user && hud_type) - var/obj/screen/plane_master/camera_static/PM = user.hud_used.plane_masters["[CAMERA_STATIC_PLANE]"] + var/atom/movable/screen/plane_master/camera_static/PM = user.hud_used.plane_masters["[CAMERA_STATIC_PLANE]"] PM.alpha = 255 var/datum/atom_hud/H = GLOB.huds[hud_type] H.remove_hud_from(user) diff --git a/code/game/objects/items/devices/portable_chem_mixer.dm b/code/game/objects/items/devices/portable_chem_mixer.dm index 3e1b20cfc2..c773699b1d 100644 --- a/code/game/objects/items/devices/portable_chem_mixer.dm +++ b/code/game/objects/items/devices/portable_chem_mixer.dm @@ -130,8 +130,8 @@ . = ..() if(ismob(loc)) var/mob/M = loc - if(!M.incapacitated() && istype(over_object, /obj/screen/inventory/hand)) - var/obj/screen/inventory/hand/H = over_object + if(!M.incapacitated() && istype(over_object, /atom/movable/screen/inventory/hand)) + var/atom/movable/screen/inventory/hand/H = over_object M.putItemFromInventoryInHandIfPossible(src, H.held_index) /obj/item/storage/portable_chem_mixer/ui_interact(mob/user, datum/tgui/ui) diff --git a/code/game/objects/items/gift.dm b/code/game/objects/items/gift.dm index a9ed94aae9..9f9db64873 100644 --- a/code/game/objects/items/gift.dm +++ b/code/game/objects/items/gift.dm @@ -14,7 +14,7 @@ GLOBAL_LIST_INIT(gift_item_blacklist, typecacheof(list( /obj/mafia_game_board, /obj/docking_port, /obj/shapeshift_holder, - /obj/screen + /atom/movable/screen ))) GLOBAL_LIST_EMPTY(possible_gifts) diff --git a/code/game/objects/items/plushes.dm b/code/game/objects/items/plushes.dm index 13ababa0d5..59464d25a7 100644 --- a/code/game/objects/items/plushes.dm +++ b/code/game/objects/items/plushes.dm @@ -446,7 +446,7 @@ mood_message = null cheer_up() -/obj/item/toy/plush/proc/update_desc() +/obj/item/toy/plush/update_desc() desc = normal_desc if(mood_message) desc += mood_message diff --git a/code/game/objects/items/shields.dm b/code/game/objects/items/shields.dm index 9aed545509..74efe3a196 100644 --- a/code/game/objects/items/shields.dm +++ b/code/game/objects/items/shields.dm @@ -548,7 +548,7 @@ force = 3 throwforce = 3 throw_speed = 3 - var/base_icon_state = "eshield" // [base_icon_state]1 for expanded, [base_icon_state]0 for contracted + base_icon_state = "eshield" // [base_icon_state]1 for expanded, [base_icon_state]0 for contracted var/on_force = 10 var/on_throwforce = 8 var/on_throw_speed = 2 diff --git a/code/game/objects/items/stacks/cash.dm b/code/game/objects/items/stacks/cash.dm index 68762a63c7..382e361e8a 100644 --- a/code/game/objects/items/stacks/cash.dm +++ b/code/game/objects/items/stacks/cash.dm @@ -18,7 +18,7 @@ . = ..() update_desc() -/obj/item/stack/spacecash/proc/update_desc() +/obj/item/stack/spacecash/update_desc() var/total_worth = get_item_credit_value() desc = "It's worth [total_worth] credit[( total_worth > 1 ) ? "s" : ""]" diff --git a/code/game/objects/items/tanks/watertank.dm b/code/game/objects/items/tanks/watertank.dm index 16a91b6358..ad9c8edf8f 100644 --- a/code/game/objects/items/tanks/watertank.dm +++ b/code/game/objects/items/tanks/watertank.dm @@ -80,8 +80,8 @@ /obj/item/watertank/MouseDrop(obj/over_object) var/mob/M = loc - if(istype(M) && istype(over_object, /obj/screen/inventory/hand)) - var/obj/screen/inventory/hand/H = over_object + if(istype(M) && istype(over_object, /atom/movable/screen/inventory/hand)) + var/atom/movable/screen/inventory/hand/H = over_object M.putItemFromInventoryInHandIfPossible(src, H.held_index) return ..() diff --git a/code/game/objects/items/toys.dm b/code/game/objects/items/toys.dm index 454016d9e7..547217366b 100644 --- a/code/game/objects/items/toys.dm +++ b/code/game/objects/items/toys.dm @@ -889,8 +889,8 @@ M.put_in_hands(src) to_chat(usr, "You pick up the deck.") - else if(istype(over_object, /obj/screen/inventory/hand)) - var/obj/screen/inventory/hand/H = over_object + else if(istype(over_object, /atom/movable/screen/inventory/hand)) + var/atom/movable/screen/inventory/hand/H = over_object if(M.putItemFromInventoryInHandIfPossible(src, H.held_index)) to_chat(usr, "You pick up the deck.") diff --git a/code/game/objects/obj_defense.dm b/code/game/objects/obj_defense.dm index cc2e6412eb..78a5c9ece9 100644 --- a/code/game/objects/obj_defense.dm +++ b/code/game/objects/obj_defense.dm @@ -22,6 +22,8 @@ //returns the damage value of the attack after processing the obj's various armor protections /obj/proc/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir, armour_penetration = 0) + if(damage_flag == MELEE && damage_amount < damage_deflection) + return 0 switch(damage_type) if(BRUTE) if(BURN) diff --git a/code/game/objects/objs.dm b/code/game/objects/objs.dm index ca4428db57..58c571d9e6 100644 --- a/code/game/objects/objs.dm +++ b/code/game/objects/objs.dm @@ -20,6 +20,9 @@ var/max_integrity = 500 var/integrity_failure = 0 //0 if we have no special broken behavior, otherwise is a percentage of at what point the obj breaks. 0.5 being 50% + ///Damage under this value will be completely ignored + var/damage_deflection = 0 + var/resistance_flags = NONE // INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ON_FIRE | UNACIDABLE | ACID_PROOF var/persistence_replacement //have something WAY too amazing to live to the next round? Set a new path here. Overuse of this var will make me upset. diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm index 00c4b1f7db..4e57a2f717 100644 --- a/code/game/objects/structures/crates_lockers/closets.dm +++ b/code/game/objects/structures/crates_lockers/closets.dm @@ -86,7 +86,7 @@ . += "off" . += "sparking" //Overlay is similar enough for both that we can use the same mask for both - SSvis_overlays.add_vis_overlay(src, icon, "locked", EMISSIVE_LAYER, EMISSIVE_PLANE, dir, alpha) + . += emissive_appearance(icon, "locked", alpha = src.alpha) . += locked ? "locked" : "unlocked" @@ -356,7 +356,7 @@ return /obj/structure/closet/MouseDrop_T(atom/movable/O, mob/living/user) - if(!istype(O) || O.anchored || istype(O, /obj/screen)) + if(!istype(O) || O.anchored || istype(O, /atom/movable/screen)) return if(!istype(user) || user.incapacitated() || user.lying) return @@ -531,7 +531,7 @@ /obj/structure/closet/get_remote_view_fullscreens(mob/user) if(user.stat == DEAD || !(user.sight & (SEEOBJS|SEEMOBS))) - user.overlay_fullscreen("remote_view", /obj/screen/fullscreen/impaired, 1) + user.overlay_fullscreen("remote_view", /atom/movable/screen/fullscreen/impaired, 1) /obj/structure/closet/emp_act(severity) . = ..() diff --git a/code/game/objects/structures/door_assembly.dm b/code/game/objects/structures/door_assembly.dm index aba3b743bb..d03e0fd57e 100644 --- a/code/game/objects/structures/door_assembly.dm +++ b/code/game/objects/structures/door_assembly.dm @@ -269,7 +269,7 @@ . += get_airlock_overlay("glass_construction", overlays_file) . += get_airlock_overlay("panel_c[state+1]", overlays_file) -/obj/structure/door_assembly/proc/update_name() +/obj/structure/door_assembly/update_name() name = "" switch(state) if(AIRLOCK_ASSEMBLY_NEEDS_WIRES) diff --git a/code/game/objects/structures/morgue.dm b/code/game/objects/structures/morgue.dm index 82ca59161c..4980981574 100644 --- a/code/game/objects/structures/morgue.dm +++ b/code/game/objects/structures/morgue.dm @@ -139,7 +139,7 @@ GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants an /obj/structure/bodycontainer/get_remote_view_fullscreens(mob/user) if(user.stat == DEAD || !(user.sight & (SEEOBJS|SEEMOBS))) - user.overlay_fullscreen("remote_view", /obj/screen/fullscreen/impaired, 2) + user.overlay_fullscreen("remote_view", /atom/movable/screen/fullscreen/impaired, 2) /* * Morgue */ diff --git a/code/modules/antagonists/abductor/equipment/gland.dm b/code/modules/antagonists/abductor/equipment/gland.dm index aed096e9df..d0002d1f4a 100644 --- a/code/modules/antagonists/abductor/equipment/gland.dm +++ b/code/modules/antagonists/abductor/equipment/gland.dm @@ -61,7 +61,7 @@ active_mind_control = TRUE message_admins("[key_name(user)] sent an abductor mind control message to [key_name(owner)]: [command]") update_gland_hud() - var/obj/screen/alert/mind_control/mind_alert = owner.throw_alert("mind_control", /obj/screen/alert/mind_control) + var/atom/movable/screen/alert/mind_control/mind_alert = owner.throw_alert("mind_control", /atom/movable/screen/alert/mind_control) mind_alert.command = command addtimer(CALLBACK(src, .proc/clear_mind_control), mind_control_duration) return TRUE diff --git a/code/modules/antagonists/abductor/equipment/glands/mindshock.dm b/code/modules/antagonists/abductor/equipment/glands/mindshock.dm index fa63e2c82a..cb3bb50b1e 100644 --- a/code/modules/antagonists/abductor/equipment/glands/mindshock.dm +++ b/code/modules/antagonists/abductor/equipment/glands/mindshock.dm @@ -43,7 +43,7 @@ message_admins("[key_name(user)] broadcasted an abductor mind control message from [key_name(owner)] to [key_name(H)]: [command]") - var/obj/screen/alert/mind_control/mind_alert = H.throw_alert("mind_control", /obj/screen/alert/mind_control) + var/atom/movable/screen/alert/mind_control/mind_alert = H.throw_alert("mind_control", /atom/movable/screen/alert/mind_control) mind_alert.command = command if(LAZYLEN(broadcasted_mobs)) diff --git a/code/modules/antagonists/abductor/equipment/glands/quantum.dm b/code/modules/antagonists/abductor/equipment/glands/quantum.dm index fc1ddae030..eade62b1bb 100644 --- a/code/modules/antagonists/abductor/equipment/glands/quantum.dm +++ b/code/modules/antagonists/abductor/equipment/glands/quantum.dm @@ -35,7 +35,7 @@ if(entangled_mob && ishuman(entangled_mob) && (entangled_mob.stat < DEAD)) to_chat(entangled_mob, "You suddenly feel an irresistible compulsion to follow an order...") to_chat(entangled_mob, "[command]") - var/obj/screen/alert/mind_control/mind_alert = entangled_mob.throw_alert("mind_control", /obj/screen/alert/mind_control) + var/atom/movable/screen/alert/mind_control/mind_alert = entangled_mob.throw_alert("mind_control", /atom/movable/screen/alert/mind_control) mind_alert.command = command message_admins("[key_name(owner)] mirrored an abductor mind control message to [key_name(entangled_mob)]: [command]") update_gland_hud() diff --git a/code/modules/antagonists/blob/blob/blobs/factory.dm b/code/modules/antagonists/blob/blob/blobs/factory.dm index 284a43562e..dfb3c6d71b 100644 --- a/code/modules/antagonists/blob/blob/blobs/factory.dm +++ b/code/modules/antagonists/blob/blob/blobs/factory.dm @@ -26,7 +26,7 @@ if(naut) naut.factory = null to_chat(naut, "Your factory was destroyed! You feel yourself dying!") - naut.throw_alert("nofactory", /obj/screen/alert/nofactory) + naut.throw_alert("nofactory", /atom/movable/screen/alert/nofactory) spores = null return ..() diff --git a/code/modules/antagonists/bloodsucker/datum_bloodsucker.dm b/code/modules/antagonists/bloodsucker/datum_bloodsucker.dm index 5af2a49b1b..07c92bfd97 100644 --- a/code/modules/antagonists/bloodsucker/datum_bloodsucker.dm +++ b/code/modules/antagonists/bloodsucker/datum_bloodsucker.dm @@ -670,9 +670,9 @@ #define ui_vamprank_display "WEST:6,CENTER-2:-5" // 2 tiles down /datum/hud - var/obj/screen/bloodsucker/blood_counter/blood_display - var/obj/screen/bloodsucker/rank_counter/vamprank_display - var/obj/screen/bloodsucker/sunlight_counter/sunlight_display + var/atom/movable/screen/bloodsucker/blood_counter/blood_display + var/atom/movable/screen/bloodsucker/rank_counter/vamprank_display + var/atom/movable/screen/bloodsucker/sunlight_counter/sunlight_display /datum/antagonist/bloodsucker/proc/add_hud() return @@ -708,36 +708,36 @@ owner.current.hud_used.vamprank_display.icon_state = (bloodsucker_level_unspent > 0) ? "rank_up" : "rank" -/obj/screen/bloodsucker +/atom/movable/screen/bloodsucker invisibility = INVISIBILITY_ABSTRACT -/obj/screen/bloodsucker/proc/clear() +/atom/movable/screen/bloodsucker/proc/clear() invisibility = INVISIBILITY_ABSTRACT -/obj/screen/bloodsucker/proc/update_counter(value, valuecolor) +/atom/movable/screen/bloodsucker/proc/update_counter(value, valuecolor) invisibility = 0 -/obj/screen/bloodsucker/blood_counter +/atom/movable/screen/bloodsucker/blood_counter icon = 'icons/mob/actions/bloodsucker.dmi' name = "Blood Consumed" icon_state = "blood_display" screen_loc = ui_blood_display -/obj/screen/bloodsucker/blood_counter/update_counter(value, valuecolor) +/atom/movable/screen/bloodsucker/blood_counter/update_counter(value, valuecolor) ..() maptext = "
[round(value,1)]
" -/obj/screen/bloodsucker/rank_counter +/atom/movable/screen/bloodsucker/rank_counter name = "Bloodsucker Rank" icon = 'icons/mob/actions/bloodsucker.dmi' icon_state = "rank" screen_loc = ui_vamprank_display -/obj/screen/bloodsucker/rank_counter/update_counter(value, valuecolor) +/atom/movable/screen/bloodsucker/rank_counter/update_counter(value, valuecolor) ..() maptext = "
[round(value,1)]
" -/obj/screen/bloodsucker/sunlight_counter +/atom/movable/screen/bloodsucker/sunlight_counter icon = 'icons/mob/actions/bloodsucker.dmi' name = "Solar Flare Timer" icon_state = "sunlight_night" @@ -761,7 +761,7 @@ owner.current.hud_used.sunlight_display.icon_state = "sunlight_" + (amDay ? "day":"night") -/obj/screen/bloodsucker/sunlight_counter/update_counter(value, valuecolor) +/atom/movable/screen/bloodsucker/sunlight_counter/update_counter(value, valuecolor) ..() maptext = "
[value]
" diff --git a/code/modules/antagonists/bloodsucker/datum_hunter.dm b/code/modules/antagonists/bloodsucker/datum_hunter.dm index c0933d8a3c..b221a83a60 100644 --- a/code/modules/antagonists/bloodsucker/datum_hunter.dm +++ b/code/modules/antagonists/bloodsucker/datum_hunter.dm @@ -109,13 +109,13 @@ /datum/status_effect/agent_pinpointer/hunter_edition - alert_type = /obj/screen/alert/status_effect/agent_pinpointer/hunter_edition + alert_type = /atom/movable/screen/alert/status_effect/agent_pinpointer/hunter_edition minimum_range = HUNTER_SCAN_MIN_DISTANCE tick_interval = HUNTER_SCAN_PING_TIME duration = 160 // Lasts 10s range_fuzz_factor = 5//PINPOINTER_EXTRA_RANDOM_RANGE -/obj/screen/alert/status_effect/agent_pinpointer/hunter_edition +/atom/movable/screen/alert/status_effect/agent_pinpointer/hunter_edition name = "Monster Tracking" desc = "You always know where the hellspawn are." diff --git a/code/modules/antagonists/bloodsucker/datum_vassal.dm b/code/modules/antagonists/bloodsucker/datum_vassal.dm index 91e89e71e6..5162897d60 100644 --- a/code/modules/antagonists/bloodsucker/datum_vassal.dm +++ b/code/modules/antagonists/bloodsucker/datum_vassal.dm @@ -110,13 +110,13 @@ /datum/status_effect/agent_pinpointer/vassal_edition id = "agent_pinpointer" - alert_type = /obj/screen/alert/status_effect/agent_pinpointer/vassal_edition + alert_type = /atom/movable/screen/alert/status_effect/agent_pinpointer/vassal_edition minimum_range = VASSAL_SCAN_MIN_DISTANCE tick_interval = VASSAL_SCAN_PING_TIME duration = -1 // runs out fast range_fuzz_factor = 0 -/obj/screen/alert/status_effect/agent_pinpointer/vassal_edition +/atom/movable/screen/alert/status_effect/agent_pinpointer/vassal_edition name = "Blood Bond" desc = "You always know where your master is." //icon = 'icons/obj/device.dmi' diff --git a/code/modules/antagonists/changeling/powers/pheromone_receptors.dm b/code/modules/antagonists/changeling/powers/pheromone_receptors.dm index 3d54c19350..3bda7335a1 100644 --- a/code/modules/antagonists/changeling/powers/pheromone_receptors.dm +++ b/code/modules/antagonists/changeling/powers/pheromone_receptors.dm @@ -30,7 +30,7 @@ //Modified IA pinpointer - Points to the NEAREST changeling, but will only get you within a few tiles of the target. //You'll still have to rely on intuition and observation to make the identification. Lings can 'hide' in public places. /datum/status_effect/agent_pinpointer/changeling - alert_type = /obj/screen/alert/status_effect/agent_pinpointer/changeling + alert_type = /atom/movable/screen/alert/status_effect/agent_pinpointer/changeling minimum_range = CHANGELING_PHEROMONE_MIN_DISTANCE tick_interval = CHANGELING_PHEROMONE_PING_TIME range_fuzz_factor = 0 @@ -55,6 +55,6 @@ scan_target = null -/obj/screen/alert/status_effect/agent_pinpointer/changeling +/atom/movable/screen/alert/status_effect/agent_pinpointer/changeling name = "Pheromone Scent" desc = "The nose always knows." diff --git a/code/modules/antagonists/clockcult/clock_effects/city_of_cogs_rift.dm b/code/modules/antagonists/clockcult/clock_effects/city_of_cogs_rift.dm index 1da49efe3c..3609037f58 100644 --- a/code/modules/antagonists/clockcult/clock_effects/city_of_cogs_rift.dm +++ b/code/modules/antagonists/clockcult/clock_effects/city_of_cogs_rift.dm @@ -69,7 +69,7 @@ do_sparks(5, TRUE, AM) if(isliving(AM)) var/mob/living/L = AM - L.overlay_fullscreen("flash", /obj/screen/fullscreen/flash/static) + L.overlay_fullscreen("flash", /atom/movable/screen/fullscreen/flash/static) L.clear_fullscreen("flash", 5) var/obj/item/transfer_valve/TTV = locate() in L.GetAllContents() if(TTV) diff --git a/code/modules/antagonists/clockcult/clock_items/wraith_spectacles.dm b/code/modules/antagonists/clockcult/clock_items/wraith_spectacles.dm index 2a916c7a2f..5e25b8de82 100644 --- a/code/modules/antagonists/clockcult/clock_items/wraith_spectacles.dm +++ b/code/modules/antagonists/clockcult/clock_items/wraith_spectacles.dm @@ -97,18 +97,18 @@ id = "wraith_spectacles" duration = -1 //remains until eye damage done reaches 0 while the glasses are not worn tick_interval = 20 - alert_type = /obj/screen/alert/status_effect/wraith_spectacles + alert_type = /atom/movable/screen/alert/status_effect/wraith_spectacles var/eye_damage_done = 0 var/nearsight_breakpoint = 30 var/blind_breakpoint = 45 -/obj/screen/alert/status_effect/wraith_spectacles +/atom/movable/screen/alert/status_effect/wraith_spectacles name = "Wraith Spectacles" desc = "You shouldn't actually see this, as it should be procedurally generated." icon_state = "wraithspecs" alerttooltipstyle = "clockcult" -/obj/screen/alert/status_effect/wraith_spectacles/MouseEntered(location,control,params) +/atom/movable/screen/alert/status_effect/wraith_spectacles/MouseEntered(location,control,params) var/mob/living/carbon/human/L = usr if(istype(L)) //this is probably more safety than actually needed var/datum/status_effect/wraith_spectacles/W = attached_effect diff --git a/code/modules/antagonists/clockcult/clock_structures/ark_of_the_clockwork_justicar.dm b/code/modules/antagonists/clockcult/clock_structures/ark_of_the_clockwork_justicar.dm index 8fcc36a456..973b615f4a 100644 --- a/code/modules/antagonists/clockcult/clock_structures/ark_of_the_clockwork_justicar.dm +++ b/code/modules/antagonists/clockcult/clock_structures/ark_of_the_clockwork_justicar.dm @@ -141,7 +141,7 @@ if(isliving(M.current) && M.current.stat != DEAD) var/turf/t_turf = isAI(M.current) ? get_step(get_step(src, NORTH),NORTH) : get_turf(src) // AI too fat, must make sure it always ends up a 2 tiles north instead of on the ark. do_teleport(M.current, t_turf, channel = TELEPORT_CHANNEL_CULT, forced = TRUE) - M.current.overlay_fullscreen("flash", /obj/screen/fullscreen/flash) + M.current.overlay_fullscreen("flash", /atom/movable/screen/fullscreen/flash) M.current.clear_fullscreen("flash", 5) playsound(src, 'sound/magic/clockwork/invoke_general.ogg', 50, FALSE) recalls_remaining-- @@ -311,7 +311,7 @@ var/turf/T = get_turf(M) if(is_servant_of_ratvar(M) && (!T || T.z != z)) M.forceMove(get_step(src, SOUTH)) - M.overlay_fullscreen("flash", /obj/screen/fullscreen/flash) + M.overlay_fullscreen("flash", /atom/movable/screen/fullscreen/flash) M.clear_fullscreen("flash", 5) progress_in_seconds += GATEWAY_SUMMON_RATE switch(progress_in_seconds) diff --git a/code/modules/antagonists/clockcult/clockcult.dm b/code/modules/antagonists/clockcult/clockcult.dm index 6f91299cdb..8bf26d6397 100644 --- a/code/modules/antagonists/clockcult/clockcult.dm +++ b/code/modules/antagonists/clockcult/clockcult.dm @@ -136,7 +136,7 @@ hierophant_network.span_for_name = "nezbere" hierophant_network.span_for_message = "brass" hierophant_network.Grant(current) - current.throw_alert("clockinfo", /obj/screen/alert/clockwork/infodump) + current.throw_alert("clockinfo", /atom/movable/screen/alert/clockwork/infodump) var/obj/structure/destructible/clockwork/massive/celestial_gateway/G = GLOB.ark_of_the_clockwork_justiciar if(G && G.active && ishuman(current)) current.add_overlay(mutable_appearance('icons/effects/genetics.dmi', "servitude", -ANTAG_LAYER)) diff --git a/code/modules/antagonists/cult/cult.dm b/code/modules/antagonists/cult/cult.dm index 0cc0ed133e..a18523069e 100644 --- a/code/modules/antagonists/cult/cult.dm +++ b/code/modules/antagonists/cult/cult.dm @@ -124,7 +124,7 @@ communion.Grant(current) if(ishuman(current)) magic.Grant(current) - current.throw_alert("bloodsense", /obj/screen/alert/bloodsense) + current.throw_alert("bloodsense", /atom/movable/screen/alert/bloodsense) if(cult_team?.cult_risen) cult_team.rise(current) if(cult_team.cult_ascendent) diff --git a/code/modules/antagonists/devil/true_devil/_true_devil.dm b/code/modules/antagonists/devil/true_devil/_true_devil.dm index 069080170e..ac1e5630da 100644 --- a/code/modules/antagonists/devil/true_devil/_true_devil.dm +++ b/code/modules/antagonists/devil/true_devil/_true_devil.dm @@ -104,7 +104,7 @@ /mob/living/carbon/true_devil/assess_threat(judgement_criteria, lasercolor = "", datum/callback/weaponcheck=null) return 666 -/mob/living/carbon/true_devil/flash_act(intensity = 1, override_blindness_check = 0, affect_silicon = 0, visual = 0, type = /obj/screen/fullscreen/flash, override_protection = 0) +/mob/living/carbon/true_devil/flash_act(intensity = 1, override_blindness_check = 0, affect_silicon = 0, visual = 0, type = /atom/movable/screen/fullscreen/flash, override_protection = 0) if(mind && has_bane(BANE_LIGHT)) mind.disrupt_spells(-500) return ..() //flashes don't stop devils UNLESS it's their bane. diff --git a/code/modules/antagonists/morph/morph.dm b/code/modules/antagonists/morph/morph.dm index 077c380ef0..8352b8f238 100644 --- a/code/modules/antagonists/morph/morph.dm +++ b/code/modules/antagonists/morph/morph.dm @@ -38,7 +38,7 @@ var/atom/movable/form = null var/morph_time = 0 var/static/list/blacklist_typecache = typecacheof(list( - /obj/screen, + /atom/movable/screen, /obj/singularity, /mob/living/simple_animal/hostile/morph, /obj/effect, diff --git a/code/modules/antagonists/traitor/IAA/internal_affairs.dm b/code/modules/antagonists/traitor/IAA/internal_affairs.dm index ff012e556a..4414fe8257 100644 --- a/code/modules/antagonists/traitor/IAA/internal_affairs.dm +++ b/code/modules/antagonists/traitor/IAA/internal_affairs.dm @@ -42,12 +42,12 @@ id = "agent_pinpointer" duration = -1 tick_interval = PINPOINTER_PING_TIME - alert_type = /obj/screen/alert/status_effect/agent_pinpointer + alert_type = /atom/movable/screen/alert/status_effect/agent_pinpointer var/minimum_range = PINPOINTER_MINIMUM_RANGE var/range_fuzz_factor = PINPOINTER_EXTRA_RANDOM_RANGE var/mob/scan_target = null -/obj/screen/alert/status_effect/agent_pinpointer +/atom/movable/screen/alert/status_effect/agent_pinpointer name = "Internal Affairs Integrated Pinpointer" desc = "Even stealthier than a normal implant." icon = 'icons/obj/device.dmi' diff --git a/code/modules/antagonists/wizard/equipment/soulstone.dm b/code/modules/antagonists/wizard/equipment/soulstone.dm index c328fa232d..d4d70cd053 100644 --- a/code/modules/antagonists/wizard/equipment/soulstone.dm +++ b/code/modules/antagonists/wizard/equipment/soulstone.dm @@ -224,7 +224,7 @@ if(target.type == /mob/living/simple_animal/hostile/construct/shade) //Make sure we remember which body belonged to the shade var/mob/living/simple_animal/hostile/construct/shade/shade = target newstruct.original_mind = shade.original_mind - var/obj/screen/alert/bloodsense/BS + var/atom/movable/screen/alert/bloodsense/BS if(newstruct.mind && ((stoner && iscultist(stoner)) || cultoverride) && SSticker?.mode) SSticker.mode.add_cultist(newstruct.mind, 0) if(iscultist(stoner) || cultoverride) @@ -232,7 +232,7 @@ else if(stoner) to_chat(newstruct, "You are still bound to serve your creator, [stoner], follow [stoner.p_their()] orders and help [stoner.p_them()] complete [stoner.p_their()] goals at all costs.") newstruct.clear_alert("bloodsense") - BS = newstruct.throw_alert("bloodsense", /obj/screen/alert/bloodsense) + BS = newstruct.throw_alert("bloodsense", /atom/movable/screen/alert/bloodsense) if(BS) BS.Cviewer = newstruct newstruct.cancel_camera() diff --git a/code/modules/arousal/genitals.dm b/code/modules/arousal/genitals.dm index 723049a784..ed41cae8ce 100644 --- a/code/modules/arousal/genitals.dm +++ b/code/modules/arousal/genitals.dm @@ -150,7 +150,7 @@ /obj/item/organ/genital/proc/update_size() return -/obj/item/organ/genital/proc/update_appearance() +/obj/item/organ/genital/proc/update_appearance_genitals() if(!owner || owner.stat == DEAD) aroused_state = FALSE @@ -187,7 +187,7 @@ . = ..() if(.) update() - RegisterSignal(owner, COMSIG_MOB_DEATH, .proc/update_appearance) + RegisterSignal(owner, COMSIG_MOB_DEATH, .proc/update_appearance_genitals) if(genital_flags & GENITAL_THROUGH_CLOTHES) owner.exposed_genitals += src diff --git a/code/modules/arousal/toys/dildos.dm b/code/modules/arousal/toys/dildos.dm index 2482b93300..4de6877915 100644 --- a/code/modules/arousal/toys/dildos.dm +++ b/code/modules/arousal/toys/dildos.dm @@ -20,7 +20,7 @@ var/is_knotted = FALSE //Lists moved to _cit_helpers.dm as globals so they're not instanced individually -/obj/item/dildo/proc/update_appearance() +/obj/item/dildo/update_appearance() icon_state = "[dildo_type]_[dildo_shape]_[dildo_size]" var/sizeword = "" switch(dildo_size) diff --git a/code/modules/atmospherics/auxgm/breathing_classes.dm b/code/modules/atmospherics/auxgm/breathing_classes.dm index f04f89a419..4abfab58ee 100644 --- a/code/modules/atmospherics/auxgm/breathing_classes.dm +++ b/code/modules/atmospherics/auxgm/breathing_classes.dm @@ -10,9 +10,9 @@ var/list/products = null var/danger_reagent = null var/low_alert_category = "not_enough_oxy" - var/low_alert_datum = /obj/screen/alert/not_enough_oxy + var/low_alert_datum = /atom/movable/screen/alert/not_enough_oxy var/high_alert_category = "too_much_oxy" - var/high_alert_datum = /obj/screen/alert/too_much_oxy + var/high_alert_datum = /atom/movable/screen/alert/too_much_oxy /datum/breathing_class/oxygen gases = list( @@ -32,6 +32,6 @@ GAS_CO2 = 1 ) low_alert_category = "not_enough_tox" - low_alert_datum = /obj/screen/alert/not_enough_tox + low_alert_datum = /atom/movable/screen/alert/not_enough_tox high_alert_category = "too_much_tox" - high_alert_datum = /obj/screen/alert/too_much_tox + high_alert_datum = /atom/movable/screen/alert/too_much_tox diff --git a/code/modules/atmospherics/auxgm/gas_types.dm b/code/modules/atmospherics/auxgm/gas_types.dm index 0da2527b3b..22a42319b3 100644 --- a/code/modules/atmospherics/auxgm/gas_types.dm +++ b/code/modules/atmospherics/auxgm/gas_types.dm @@ -10,11 +10,11 @@ breath_alert_info = list( not_enough_alert = list( alert_category = "not_enough_nitro", - alert_type = /obj/screen/alert/not_enough_nitro + alert_type = /atom/movable/screen/alert/not_enough_nitro ), too_much_alert = list( alert_category = "too_much_nitro", - alert_type = /obj/screen/alert/too_much_nitro + alert_type = /atom/movable/screen/alert/too_much_nitro ) ) name = "Nitrogen" @@ -27,11 +27,11 @@ breath_alert_info = list( not_enough_alert = list( alert_category = "not_enough_co2", - alert_type = /obj/screen/alert/not_enough_co2 + alert_type = /atom/movable/screen/alert/not_enough_co2 ), too_much_alert = list( alert_category = "too_much_co2", - alert_type = /obj/screen/alert/too_much_co2 + alert_type = /atom/movable/screen/alert/too_much_co2 ) ) fusion_power = 3 @@ -138,11 +138,11 @@ breath_alert_info = list( not_enough_alert = list( alert_category = "not_enough_ch4", - alert_type = /obj/screen/alert/not_enough_ch4 + alert_type = /atom/movable/screen/alert/not_enough_ch4 ), too_much_alert = list( alert_category = "too_much_ch4", - alert_type = /obj/screen/alert/too_much_ch4 + alert_type = /atom/movable/screen/alert/too_much_ch4 ) ) fire_energy_released = FIRE_CARBON_ENERGY_RELEASED @@ -156,11 +156,11 @@ breath_alert_info = list( not_enough_alert = list( alert_category = "not_enough_ch3br", - alert_type = /obj/screen/alert/not_enough_ch3br + alert_type = /atom/movable/screen/alert/not_enough_ch3br ), too_much_alert = list( alert_category = "too_much_ch3br", - alert_type = /obj/screen/alert/too_much_ch3br + alert_type = /atom/movable/screen/alert/too_much_ch3br ) ) fire_products = list(GAS_CO2 = 1, GAS_H2O = 1.5, GAS_BZ = 0.5) diff --git a/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm b/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm index eacb7ed392..efafc1c9a8 100644 --- a/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm +++ b/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm @@ -439,7 +439,7 @@ return // we don't see the pipe network while inside cryo. /obj/machinery/atmospherics/components/unary/cryo_cell/get_remote_view_fullscreens(mob/user) - user.overlay_fullscreen("remote_view", /obj/screen/fullscreen/impaired, 1) + user.overlay_fullscreen("remote_view", /atom/movable/screen/fullscreen/impaired, 1) /obj/machinery/atmospherics/components/unary/cryo_cell/can_crawl_through() return // can't ventcrawl in or out of cryo. diff --git a/code/modules/buildmode/buildmode.dm b/code/modules/buildmode/buildmode.dm index 4a56257882..e0703201a1 100644 --- a/code/modules/buildmode/buildmode.dm +++ b/code/modules/buildmode/buildmode.dm @@ -17,10 +17,10 @@ var/switch_state = BM_SWITCHSTATE_NONE var/switch_width = 5 // modeswitch UI - var/obj/screen/buildmode/mode/modebutton + var/atom/movable/screen/buildmode/mode/modebutton var/list/modeswitch_buttons = list() // dirswitch UI - var/obj/screen/buildmode/bdir/dirbutton + var/atom/movable/screen/buildmode/bdir/dirbutton var/list/dirswitch_buttons = list() /datum/buildmode/New(client/c) @@ -34,7 +34,7 @@ holder.screen += buttons holder.click_intercept = src mode.enter_mode(src) - + /datum/buildmode/proc/quit() mode.exit_mode(src) holder.screen -= buttons @@ -63,16 +63,16 @@ /datum/buildmode/proc/create_buttons() // keep a reference so we can update it upon mode switch - modebutton = new /obj/screen/buildmode/mode(src) + modebutton = new /atom/movable/screen/buildmode/mode(src) buttons += modebutton - buttons += new /obj/screen/buildmode/help(src) + buttons += new /atom/movable/screen/buildmode/help(src) // keep a reference so we can update it upon dir switch - dirbutton = new /obj/screen/buildmode/bdir(src) + dirbutton = new /atom/movable/screen/buildmode/bdir(src) buttons += dirbutton - buttons += new /obj/screen/buildmode/quit(src) + buttons += new /atom/movable/screen/buildmode/quit(src) // build the lists of switching buttons - build_options_grid(subtypesof(/datum/buildmode_mode), modeswitch_buttons, /obj/screen/buildmode/modeswitch) - build_options_grid(list(SOUTH,EAST,WEST,NORTH,NORTHWEST), dirswitch_buttons, /obj/screen/buildmode/dirswitch) + build_options_grid(subtypesof(/datum/buildmode_mode), modeswitch_buttons, /atom/movable/screen/buildmode/modeswitch) + build_options_grid(list(SOUTH,EAST,WEST,NORTH,NORTHWEST), dirswitch_buttons, /atom/movable/screen/buildmode/dirswitch) // this creates a nice offset grid for choosing between buildmode options, // because going "click click click ah hell" sucks. @@ -81,7 +81,7 @@ for(var/thing in elements) var/x = pos_idx % switch_width var/y = FLOOR(pos_idx / switch_width, 1) - var/obj/screen/buildmode/B = new buttontype(src, thing) + var/atom/movable/screen/buildmode/B = new buttontype(src, thing) // extra .5 for a nice offset look B.screen_loc = "NORTH-[(1 + 0.5 + y*1.5)],WEST+[0.5 + x*1.5]" buttonslist += B @@ -100,7 +100,7 @@ else close_switchstates() open_modeswitch() - + /datum/buildmode/proc/open_modeswitch() switch_state = BM_SWITCHSTATE_MODE holder.screen += modeswitch_buttons @@ -115,7 +115,7 @@ else close_switchstates() open_dirswitch() - + /datum/buildmode/proc/open_dirswitch() switch_state = BM_SWITCHSTATE_DIR holder.screen += dirswitch_buttons @@ -155,7 +155,7 @@ new /datum/buildmode(M.client) message_admins("[key_name_admin(usr)] has entered build mode.") log_admin("[key_name(usr)] has entered build mode.") - + #undef BM_SWITCHSTATE_NONE #undef BM_SWITCHSTATE_MODE #undef BM_SWITCHSTATE_DIR diff --git a/code/modules/buildmode/buttons.dm b/code/modules/buildmode/buttons.dm index 6901a0e42e..5c5c0000d1 100644 --- a/code/modules/buildmode/buttons.dm +++ b/code/modules/buildmode/buttons.dm @@ -1,23 +1,23 @@ -/obj/screen/buildmode +/atom/movable/screen/buildmode icon = 'icons/misc/buildmode.dmi' var/datum/buildmode/bd // If we don't do this, we get occluded by item action buttons layer = ABOVE_HUD_LAYER -/obj/screen/buildmode/New(bld) +/atom/movable/screen/buildmode/New(bld) bd = bld return ..() -/obj/screen/buildmode/Destroy() +/atom/movable/screen/buildmode/Destroy() bd = null return ..() -/obj/screen/buildmode/mode +/atom/movable/screen/buildmode/mode name = "Toggle Mode" icon_state = "buildmode_basic" screen_loc = "NORTH,WEST" -/obj/screen/buildmode/mode/Click(location, control, params) +/atom/movable/screen/buildmode/mode/Click(location, control, params) var/list/pa = params2list(params) if(pa.Find("left")) @@ -27,63 +27,63 @@ update_icon() return 1 -/obj/screen/buildmode/mode/update_icon_state() +/atom/movable/screen/buildmode/mode/update_icon_state() icon_state = bd.mode.get_button_iconstate() -/obj/screen/buildmode/help +/atom/movable/screen/buildmode/help icon_state = "buildhelp" screen_loc = "NORTH,WEST+1" name = "Buildmode Help" -/obj/screen/buildmode/help/Click(location, control, params) +/atom/movable/screen/buildmode/help/Click(location, control, params) bd.mode.show_help(usr.client) return 1 -/obj/screen/buildmode/bdir +/atom/movable/screen/buildmode/bdir icon_state = "build" screen_loc = "NORTH,WEST+2" name = "Change Dir" -/obj/screen/buildmode/bdir/update_icon_state() +/atom/movable/screen/buildmode/bdir/update_icon_state() dir = bd.build_dir -/obj/screen/buildmode/bdir/Click() +/atom/movable/screen/buildmode/bdir/Click() bd.toggle_dirswitch() update_icon() return 1 // used to switch between modes -/obj/screen/buildmode/modeswitch +/atom/movable/screen/buildmode/modeswitch var/datum/buildmode_mode/modetype -/obj/screen/buildmode/modeswitch/New(bld, mt) +/atom/movable/screen/buildmode/modeswitch/New(bld, mt) modetype = mt icon_state = "buildmode_[initial(modetype.key)]" name = initial(modetype.key) return ..(bld) -/obj/screen/buildmode/modeswitch/Click() +/atom/movable/screen/buildmode/modeswitch/Click() bd.change_mode(modetype) return 1 // used to switch between dirs -/obj/screen/buildmode/dirswitch +/atom/movable/screen/buildmode/dirswitch icon_state = "build" -/obj/screen/buildmode/dirswitch/New(bld, dir) +/atom/movable/screen/buildmode/dirswitch/New(bld, dir) src.dir = dir name = dir2text(dir) return ..(bld) -/obj/screen/buildmode/dirswitch/Click() +/atom/movable/screen/buildmode/dirswitch/Click() bd.change_dir(dir) return 1 -/obj/screen/buildmode/quit +/atom/movable/screen/buildmode/quit icon_state = "buildquit" screen_loc = "NORTH,WEST+3" name = "Quit Buildmode" -/obj/screen/buildmode/quit/Click() +/atom/movable/screen/buildmode/quit/Click() bd.quit() return 1 diff --git a/code/modules/cargo/centcom_podlauncher.dm b/code/modules/cargo/centcom_podlauncher.dm index 05a9eef4f2..e4060de1a2 100644 --- a/code/modules/cargo/centcom_podlauncher.dm +++ b/code/modules/cargo/centcom_podlauncher.dm @@ -51,9 +51,9 @@ var/obj/structure/closet/supplypod/centcompod/temp_pod //The temporary pod that is modified by this datum, then cloned. The buildObject() clone of this pod is what is launched // Stuff needed to render the map var/map_name - var/obj/screen/map_view/cam_screen + var/atom/movable/screen/map_view/cam_screen var/list/cam_plane_masters - var/obj/screen/background/cam_background + var/atom/movable/screen/background/cam_background var/tabIndex = 1 var/renderLighting = FALSE @@ -92,8 +92,8 @@ cam_screen.del_on_map_removal = TRUE cam_screen.screen_loc = "[map_name]:1,1" cam_plane_masters = list() - for(var/plane in subtypesof(/obj/screen/plane_master)) - var/obj/screen/instance = new plane() + for(var/plane in subtypesof(/atom/movable/screen/plane_master)) + var/atom/movable/screen/instance = new plane() if (!renderLighting && instance.plane == LIGHTING_PLANE) instance.alpha = 100 instance.assigned_map = map_name @@ -581,7 +581,7 @@ var/left_click = pa.Find("left") if (launcherActivated) //Clicking on UI elements shouldn't launch a pod - if(istype(target,/obj/screen)) + if(istype(target,/atom/movable/screen)) return FALSE . = TRUE @@ -616,7 +616,7 @@ sleep(rand()*2) //looks cooler than them all appearing at once. Gives the impression of burst fire. else if (picking_dropoff_turf) //Clicking on UI elements shouldn't pick a dropoff turf - if(istype(target,/obj/screen)) + if(istype(target,/atom/movable/screen)) return FALSE . = TRUE diff --git a/code/modules/client/client_defines.dm b/code/modules/client/client_defines.dm index a4d94e994c..99f24107c7 100644 --- a/code/modules/client/client_defines.dm +++ b/code/modules/client/client_defines.dm @@ -60,7 +60,7 @@ preload_rsc = PRELOAD_RSC - var/obj/screen/click_catcher/void + var/atom/movable/screen/click_catcher/void //These two vars are used to make a special mouse cursor, with a unique icon for clicking var/mouse_up_icon = null @@ -88,7 +88,7 @@ var/datum/player_details/player_details //these persist between logins/logouts during the same round. - var/list/char_render_holders //Should only be a key-value list of north/south/east/west = obj/screen. + var/list/char_render_holders //Should only be a key-value list of north/south/east/west = atom/movable/screen. /// Last time they used fix macros var/last_macro_fix = 0 @@ -168,7 +168,7 @@ * Assoc list with all the active maps - when a screen obj is added to * a map, it's put in here as well. * - * Format: list( = list(/obj/screen)) + * Format: list( = list(/atom/movable/screen)) */ var/list/screen_maps = list() diff --git a/code/modules/client/client_procs.dm b/code/modules/client/client_procs.dm index 8add693d48..571adb406b 100644 --- a/code/modules/client/client_procs.dm +++ b/code/modules/client/client_procs.dm @@ -1029,7 +1029,7 @@ GLOBAL_LIST_INIT(blacklisted_builds, list( var/pos = 0 for(var/D in GLOB.cardinals) pos++ - var/obj/screen/O = LAZYACCESS(char_render_holders, "[D]") + var/atom/movable/screen/O = LAZYACCESS(char_render_holders, "[D]") if(!O) O = new LAZYSET(char_render_holders, "[D]", O) @@ -1040,7 +1040,7 @@ GLOBAL_LIST_INIT(blacklisted_builds, list( /client/proc/clear_character_previews() for(var/index in char_render_holders) - var/obj/screen/S = char_render_holders[index] + var/atom/movable/screen/S = char_render_holders[index] screen -= S qdel(S) char_render_holders = null diff --git a/code/modules/client/preferences.dm b/code/modules/client/preferences.dm index 0f0bf6a62c..5bc0440b77 100644 --- a/code/modules/client/preferences.dm +++ b/code/modules/client/preferences.dm @@ -2840,9 +2840,9 @@ GLOBAL_LIST_EMPTY(preferences_datums) if("ambientocclusion") ambientocclusion = !ambientocclusion if(parent && parent.screen && parent.screen.len) - var/obj/screen/plane_master/game_world/G = parent.mob.hud_used.plane_masters["[GAME_PLANE]"] - var/obj/screen/plane_master/above_wall/A = parent.mob.hud_used.plane_masters["[ABOVE_WALL_PLANE]"] - var/obj/screen/plane_master/wall/W = parent.mob.hud_used.plane_masters["[WALL_PLANE]"] + var/atom/movable/screen/plane_master/game_world/G = parent.mob.hud_used.plane_masters["[GAME_PLANE]"] + var/atom/movable/screen/plane_master/above_wall/A = parent.mob.hud_used.plane_masters["[ABOVE_WALL_PLANE]"] + var/atom/movable/screen/plane_master/wall/W = parent.mob.hud_used.plane_masters["[WALL_PLANE]"] G.backdrop(parent.mob) A.backdrop(parent.mob) W.backdrop(parent.mob) diff --git a/code/modules/clothing/clothing.dm b/code/modules/clothing/clothing.dm index 416c6309d4..56ddb5f5f1 100644 --- a/code/modules/clothing/clothing.dm +++ b/code/modules/clothing/clothing.dm @@ -79,8 +79,8 @@ if(ismecha(M.loc)) // stops inventory actions in a mech return - if(!. && !M.incapacitated() && loc == M && istype(over_object, /obj/screen/inventory/hand)) - var/obj/screen/inventory/hand/H = over_object + if(!. && !M.incapacitated() && loc == M && istype(over_object, /atom/movable/screen/inventory/hand)) + var/atom/movable/screen/inventory/hand/H = over_object if(M.putItemFromInventoryInHandIfPossible(src, H.held_index)) add_fingerprint(usr) diff --git a/code/modules/clothing/shoes/_shoes.dm b/code/modules/clothing/shoes/_shoes.dm index 49256b490d..7a1e6b14f3 100644 --- a/code/modules/clothing/shoes/_shoes.dm +++ b/code/modules/clothing/shoes/_shoes.dm @@ -27,7 +27,7 @@ ///How long it takes to lace/unlace these shoes var/lace_time = 5 SECONDS ///any alerts we have active - var/obj/screen/alert/our_alert + var/atom/movable/screen/alert/our_alert /obj/item/clothing/shoes/ComponentInitialize() . = ..() @@ -93,7 +93,7 @@ user.update_inv_shoes() equipped_before_drop = TRUE if(can_be_tied && tied == SHOES_UNTIED) - our_alert = user.throw_alert("shoealert", /obj/screen/alert/shoes/untied) + our_alert = user.throw_alert("shoealert", /atom/movable/screen/alert/shoes/untied) RegisterSignal(src, COMSIG_SHOES_STEP_ACTION, .proc/check_trip, override=TRUE) /obj/item/clothing/shoes/proc/restore_offsets(mob/user) @@ -150,7 +150,7 @@ UnregisterSignal(src, COMSIG_SHOES_STEP_ACTION) else if(tied == SHOES_UNTIED && our_guy && user == our_guy) - our_alert = our_guy.throw_alert("shoealert", /obj/screen/alert/shoes/untied) // if we're the ones unknotting our own laces, of course we know they're untied + our_alert = our_guy.throw_alert("shoealert", /atom/movable/screen/alert/shoes/untied) // if we're the ones unknotting our own laces, of course we know they're untied RegisterSignal(src, COMSIG_SHOES_STEP_ACTION, .proc/check_trip, override=TRUE) /** @@ -233,7 +233,7 @@ our_guy.Knockdown(10) our_guy.visible_message("[our_guy] trips on [our_guy.p_their()] knotted shoelaces and falls! What a klutz!", "You trip on your knotted shoelaces and fall over!") SEND_SIGNAL(our_guy, COMSIG_ADD_MOOD_EVENT, "trip", /datum/mood_event/tripped) // well we realized they're knotted now! - our_alert = our_guy.throw_alert("shoealert", /obj/screen/alert/shoes/knotted) + our_alert = our_guy.throw_alert("shoealert", /atom/movable/screen/alert/shoes/knotted) else if(tied == SHOES_UNTIED) var/wiser = TRUE // did we stumble and realize our laces are undone? @@ -263,7 +263,7 @@ wiser = FALSE if(wiser) SEND_SIGNAL(our_guy, COMSIG_ADD_MOOD_EVENT, "untied", /datum/mood_event/untied) // well we realized they're untied now! - our_alert = our_guy.throw_alert("shoealert", /obj/screen/alert/shoes/untied) + our_alert = our_guy.throw_alert("shoealert", /atom/movable/screen/alert/shoes/untied) /obj/item/clothing/shoes/on_attack_hand(mob/living/user, act_intent, unarmed_attack_flags) diff --git a/code/modules/clothing/spacesuits/chronosuit.dm b/code/modules/clothing/spacesuits/chronosuit.dm index 57659a70c4..6642731d8b 100644 --- a/code/modules/clothing/spacesuits/chronosuit.dm +++ b/code/modules/clothing/spacesuits/chronosuit.dm @@ -238,7 +238,7 @@ var/mob/holder = null var/phase_time = 0 var/phase_time_length = 3 - var/obj/screen/chronos_target/target_ui = null + var/atom/movable/screen/chronos_target/target_ui = null var/obj/item/clothing/suit/space/chronos/chronosuit /obj/effect/chronos_cam/singularity_act() @@ -299,13 +299,13 @@ holder.unset_machine() return ..() -/obj/screen/chronos_target +/atom/movable/screen/chronos_target name = "target display" screen_loc = "CENTER,CENTER" color = "#ff3311" blend_mode = BLEND_SUBTRACT -/obj/screen/chronos_target/New(loc, var/mob/living/carbon/human/user) +/atom/movable/screen/chronos_target/New(loc, var/mob/living/carbon/human/user) if(user) var/icon/user_icon = getFlatIcon(user) icon = user_icon diff --git a/code/modules/clothing/under/costume.dm b/code/modules/clothing/under/costume.dm index 60d82292ef..4e5be1306c 100644 --- a/code/modules/clothing/under/costume.dm +++ b/code/modules/clothing/under/costume.dm @@ -280,23 +280,21 @@ item_state = "qipao" body_parts_covered = CHEST|GROIN can_adjust = FALSE + fitted = FEMALE_UNIFORM_TOP mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON + /obj/item/clothing/under/costume/qipao/white name = "White Qipao" desc = "A Qipao, traditionally worn in ancient Earth China by women during social events and lunar new years. This one is white." icon_state = "qipao_white" item_state = "qipao_white" - body_parts_covered = CHEST|GROIN - can_adjust = FALSE /obj/item/clothing/under/costume/qipao/red name = "Red Qipao" desc = "A Qipao, traditionally worn in ancient Earth China by women during social events and lunar new years. This one is red." icon_state = "qipao_red" item_state = "qipao_red" - body_parts_covered = CHEST|GROIN - can_adjust = FALSE /obj/item/clothing/under/costume/cheongsam name = "Black Cheongsam" @@ -332,9 +330,11 @@ /obj/item/clothing/under/costume/kimono name = "Kimono" - desc = "A traditional piece of clothing from japan" + desc = "A traditional piece of clothing from Japan." icon_state = "kimono" item_state = "kimono" + fitted = FEMALE_UNIFORM_TOP + can_adjust = FALSE /obj/item/clothing/under/costume/kimono/black name = "Black Kimono" diff --git a/code/modules/clothing/under/miscellaneous.dm b/code/modules/clothing/under/miscellaneous.dm index e01ceba0bf..4dac5f1961 100644 --- a/code/modules/clothing/under/miscellaneous.dm +++ b/code/modules/clothing/under/miscellaneous.dm @@ -319,37 +319,46 @@ /obj/item/clothing/under/misc/black_dress name = "little black dress" - desc = "A small black dress" + desc = "A small black dress." icon_state = "littleblackdress_s" item_state = "littleblackdress_s" + fitted = FEMALE_UNIFORM_TOP + can_adjust = FALSE /obj/item/clothing/under/misc/pinktutu name = "pink tutu" - desc = "A pink tutu" + desc = "A pink tutu." icon_state = "pinktutu_s" item_state = "pinktutu_s" + fitted = FEMALE_UNIFORM_TOP + can_adjust = FALSE /obj/item/clothing/under/misc/bathrobe name = "bathrobe" desc = "A blue bathrobe." icon_state = "bathrobe" item_state = "bathrobe" + fitted = FEMALE_UNIFORM_TOP + can_adjust = FALSE /obj/item/clothing/under/misc/mechsuitred name = "red mech suit" desc = "What are you, stupid?" icon_state = "red_mech_suit" item_state = "red_mech_suit" + can_adjust = FALSE /obj/item/clothing/under/misc/mechsuitwhite name = "white mech suit" desc = "...Mom?" icon_state = "white_mech_suit" item_state = "white_mech_suit" + can_adjust = FALSE /obj/item/clothing/under/misc/mechsuitblue name = "blue mech suit" desc = "Get in the damn robot already!" icon_state = "blue_mech_suit" item_state = "blue_mech_suit" + can_adjust = FALSE diff --git a/code/modules/events/supernova.dm b/code/modules/events/supernova.dm index ca64984cde..e1d6991c89 100644 --- a/code/modules/events/supernova.dm +++ b/code/modules/events/supernova.dm @@ -12,6 +12,7 @@ var/power = 1 var/datum/sun/supernova var/storm_count = 0 + var/announced = FALSE /datum/round_event/supernova/setup() announceWhen = rand(4, 60) @@ -30,9 +31,10 @@ supernova.power_mod = 0 /datum/round_event/supernova/announce() - var/message = "[station_name()]: Our tachyon-doppler array has detected a supernova in your vicinity. Peak flux from the supernova estimated to be [round(power,0.1)] times current solar flux; if the supernova is close to your sun in the sky, your solars may receive this as a power boost.[power > 1 ? " Short burts of radiation may be possible, so please prepare accordingly." : ""] We hope you enjoy the light." + var/message = "[station_name()]: Our tachyon-doppler array has detected a supernova in your vicinity. Peak flux from the supernova estimated to be [round(power,0.1)] times current solar flux; if the supernova is close to your sun in the sky, your solars may receive this as a power boost.[power > 1 ? " Short burts of radiation may be possible, so please prepare accordingly." : "We expect no radiation bursts from this one."] We hope you enjoy the light." if(prob(power * 25)) priority_announce(message, sender_override = "Nanotrasen Meteorology Division") + announced = TRUE else print_command_report(message) @@ -56,15 +58,16 @@ supernova.power_mod = min(supernova.power_mod*1.2, power) if(activeFor > endWhen-10) supernova.power_mod /= 4 - if(prob(round(supernova.power_mod*2)) && prob(3) && storm_count < 5 && !SSweather.get_weather_by_type(/datum/weather/rad_storm)) + if(prob(round(supernova.power_mod)) && prob(3) && storm_count < 5 && !SSweather.get_weather_by_type(/datum/weather/rad_storm)) SSweather.run_weather(/datum/weather/rad_storm/supernova) storm_count++ /datum/round_event/supernova/end() SSsun.suns -= supernova qdel(supernova) - priority_announce("The supernova's flux is now negligible. Radiation storms have ceased. Have a pleasant shift, [station_name()], and thank you for bearing with nature.", - sender_override = "Nanotrasen Meteorology Division") + if(announced) + priority_announce("The supernova's flux is now negligible. Radiation storms have ceased. Have a pleasant shift, [station_name()], and thank you for bearing with nature.", + sender_override = "Nanotrasen Meteorology Division") /datum/weather/rad_storm/supernova weather_duration_lower = 50 diff --git a/code/modules/flufftext/Hallucination.dm b/code/modules/flufftext/Hallucination.dm index 7f81fb9993..adbf48470d 100644 --- a/code/modules/flufftext/Hallucination.dm +++ b/code/modules/flufftext/Hallucination.dm @@ -933,46 +933,46 @@ GLOBAL_LIST_INIT(hallucination_list, list( feedback_details += "Type: [alert_type]" switch(alert_type) if("not_enough_oxy") - target.throw_alert(alert_type, /obj/screen/alert/not_enough_oxy, override = TRUE) + target.throw_alert(alert_type, /atom/movable/screen/alert/not_enough_oxy, override = TRUE) if("not_enough_tox") - target.throw_alert(alert_type, /obj/screen/alert/not_enough_tox, override = TRUE) + target.throw_alert(alert_type, /atom/movable/screen/alert/not_enough_tox, override = TRUE) if("not_enough_co2") - target.throw_alert(alert_type, /obj/screen/alert/not_enough_co2, override = TRUE) + target.throw_alert(alert_type, /atom/movable/screen/alert/not_enough_co2, override = TRUE) if("too_much_oxy") - target.throw_alert(alert_type, /obj/screen/alert/too_much_oxy, override = TRUE) + target.throw_alert(alert_type, /atom/movable/screen/alert/too_much_oxy, override = TRUE) if("too_much_co2") - target.throw_alert(alert_type, /obj/screen/alert/too_much_co2, override = TRUE) + target.throw_alert(alert_type, /atom/movable/screen/alert/too_much_co2, override = TRUE) if("too_much_tox") - target.throw_alert(alert_type, /obj/screen/alert/too_much_tox, override = TRUE) + target.throw_alert(alert_type, /atom/movable/screen/alert/too_much_tox, override = TRUE) if("nutrition") if(prob(50)) - target.throw_alert(alert_type, /obj/screen/alert/fat, override = TRUE) + target.throw_alert(alert_type, /atom/movable/screen/alert/fat, override = TRUE) else - target.throw_alert(alert_type, /obj/screen/alert/starving, override = TRUE) + target.throw_alert(alert_type, /atom/movable/screen/alert/starving, override = TRUE) if("gravity") - target.throw_alert(alert_type, /obj/screen/alert/weightless, override = TRUE) + target.throw_alert(alert_type, /atom/movable/screen/alert/weightless, override = TRUE) if("fire") - target.throw_alert(alert_type, /obj/screen/alert/fire, override = TRUE) + target.throw_alert(alert_type, /atom/movable/screen/alert/fire, override = TRUE) if("temphot") alert_type = "temp" - target.throw_alert(alert_type, /obj/screen/alert/hot, 3, override = TRUE) + target.throw_alert(alert_type, /atom/movable/screen/alert/hot, 3, override = TRUE) if("tempcold") alert_type = "temp" - target.throw_alert(alert_type, /obj/screen/alert/cold, 3, override = TRUE) + target.throw_alert(alert_type, /atom/movable/screen/alert/cold, 3, override = TRUE) if("pressure") if(prob(50)) - target.throw_alert(alert_type, /obj/screen/alert/highpressure, 2, override = TRUE) + target.throw_alert(alert_type, /atom/movable/screen/alert/highpressure, 2, override = TRUE) else - target.throw_alert(alert_type, /obj/screen/alert/lowpressure, 2, override = TRUE) + target.throw_alert(alert_type, /atom/movable/screen/alert/lowpressure, 2, override = TRUE) //BEEP BOOP I AM A ROBOT if("newlaw") - target.throw_alert(alert_type, /obj/screen/alert/newlaw, override = TRUE) + target.throw_alert(alert_type, /atom/movable/screen/alert/newlaw, override = TRUE) if("locked") - target.throw_alert(alert_type, /obj/screen/alert/locked, override = TRUE) + target.throw_alert(alert_type, /atom/movable/screen/alert/locked, override = TRUE) if("hacked") - target.throw_alert(alert_type, /obj/screen/alert/hacked, override = TRUE) + target.throw_alert(alert_type, /atom/movable/screen/alert/hacked, override = TRUE) if("charge") - target.throw_alert(alert_type, /obj/screen/alert/emptycell, override = TRUE) + target.throw_alert(alert_type, /atom/movable/screen/alert/emptycell, override = TRUE) sleep(duration) target.clear_alert(alert_type, clear_override = TRUE) qdel(src) @@ -1181,7 +1181,7 @@ GLOBAL_LIST_INIT(hallucination_list, list( if(target.client) target.client.images += fire_overlay to_chat(target, "You're set on fire!") - target.throw_alert("fire", /obj/screen/alert/fire, override = TRUE) + target.throw_alert("fire", /atom/movable/screen/alert/fire, override = TRUE) sleep(20) for(var/i in 1 to 3) if(target.fire_stacks <= 0) @@ -1203,7 +1203,7 @@ GLOBAL_LIST_INIT(hallucination_list, list( target.clear_alert("temp", clear_override = TRUE) else target.clear_alert("temp", clear_override = TRUE) - target.throw_alert("temp", /obj/screen/alert/hot, stage, override = TRUE) + target.throw_alert("temp", /atom/movable/screen/alert/hot, stage, override = TRUE) /datum/hallucination/fire/proc/clear_fire() if(!active) diff --git a/code/modules/food_and_drinks/food/customizables.dm b/code/modules/food_and_drinks/food/customizables.dm index 0e2bdc63c8..42f536c4f3 100644 --- a/code/modules/food_and_drinks/food/customizables.dm +++ b/code/modules/food_and_drinks/food/customizables.dm @@ -66,7 +66,7 @@ . = ..() -/obj/item/reagent_containers/food/snacks/customizable/proc/update_name(obj/item/reagent_containers/food/snacks/S) +/obj/item/reagent_containers/food/snacks/customizable/update_name(obj/item/reagent_containers/food/snacks/S) for(var/obj/item/I in ingredients) if(!istype(S, I.type)) customname = "custom" diff --git a/code/modules/food_and_drinks/kitchen_machinery/smartfridge.dm b/code/modules/food_and_drinks/kitchen_machinery/smartfridge.dm index 5f0c01a5c8..58769cebf1 100644 --- a/code/modules/food_and_drinks/kitchen_machinery/smartfridge.dm +++ b/code/modules/food_and_drinks/kitchen_machinery/smartfridge.dm @@ -59,6 +59,10 @@ else icon_state = "[initial(icon_state)]-off" +/obj/machinery/smartfridge/update_overlays() + . = ..() + if(!stat) + . += emissive_appearance(icon, "smartfridge-light-mask", alpha = src.alpha) /******************* diff --git a/code/modules/holiday/halloween/jacqueen.dm b/code/modules/holiday/halloween/jacqueen.dm index 11bd330112..ed7453ad3e 100644 --- a/code/modules/holiday/halloween/jacqueen.dm +++ b/code/modules/holiday/halloween/jacqueen.dm @@ -57,7 +57,7 @@ /obj/mafia_game_board, /obj/docking_port, /obj/shapeshift_holder, - /obj/screen + /atom/movable/screen )) /mob/living/simple_animal/jacq/Initialize() diff --git a/code/modules/hydroponics/gene_modder.dm b/code/modules/hydroponics/gene_modder.dm index a0c273613f..a6ba5ec461 100644 --- a/code/modules/hydroponics/gene_modder.dm +++ b/code/modules/hydroponics/gene_modder.dm @@ -430,7 +430,7 @@ src.pixel_x = rand(-5, 5) src.pixel_y = rand(-5, 5) -/obj/item/disk/plantgene/proc/update_name() +/obj/item/disk/plantgene/update_name() if(gene) name = "[gene.get_name()] (plant data disk)" else diff --git a/code/modules/lighting/emissive_blocker.dm b/code/modules/lighting/emissive_blocker.dm index 04c1bb7302..46dc44792b 100644 --- a/code/modules/lighting/emissive_blocker.dm +++ b/code/modules/lighting/emissive_blocker.dm @@ -7,9 +7,9 @@ * almost guaranteed to be doing something wrong. */ /atom/movable/emissive_blocker - name = "" - plane = EMISSIVE_BLOCKER_PLANE - layer = EMISSIVE_BLOCKER_LAYER + name = "emissive blocker" + plane = EMISSIVE_PLANE + layer = FLOAT_LAYER mouse_opacity = MOUSE_OPACITY_TRANSPARENT rad_flags = RAD_NO_CONTAMINATE | RAD_PROTECT_CONTENTS //Why? @@ -23,6 +23,8 @@ verbs.Cut() //Cargo culting from lighting object, this maybe affects memory usage? render_source = source + color = GLOB.em_block_color + /atom/movable/emissive_blocker/ex_act(severity) return FALSE diff --git a/code/modules/lighting/lighting_atom.dm b/code/modules/lighting/lighting_atom.dm index 71702bef12..f9df19d2ac 100644 --- a/code/modules/lighting/lighting_atom.dm +++ b/code/modules/lighting/lighting_atom.dm @@ -132,3 +132,54 @@ /mob/living/proc/mob_light(_color, _range, _power, _duration) var/obj/effect/dummy/lighting_obj/moblight/mob_light_obj = new (src, _color, _range, _power, _duration) return mob_light_obj + +// Setter for the light power of this atom. +/atom/proc/set_light_power(new_power) + if(new_power == light_power) + return + if(SEND_SIGNAL(src, COMSIG_ATOM_SET_LIGHT_POWER, new_power) & COMPONENT_BLOCK_LIGHT_UPDATE) + return + . = light_power + light_power = new_power + SEND_SIGNAL(src, COMSIG_ATOM_UPDATE_LIGHT_POWER, .) + +/// Setter for the light range of this atom. +/atom/proc/set_light_range(new_range) + if(new_range == light_range) + return + if(SEND_SIGNAL(src, COMSIG_ATOM_SET_LIGHT_RANGE, new_range) & COMPONENT_BLOCK_LIGHT_UPDATE) + return + . = light_range + light_range = new_range + SEND_SIGNAL(src, COMSIG_ATOM_UPDATE_LIGHT_RANGE, .) + +/// Setter for the light color of this atom. +/atom/proc/set_light_color(new_color) + if(new_color == light_color) + return + if(SEND_SIGNAL(src, COMSIG_ATOM_SET_LIGHT_COLOR, new_color) & COMPONENT_BLOCK_LIGHT_UPDATE) + return + . = light_color + light_color = new_color + SEND_SIGNAL(src, COMSIG_ATOM_UPDATE_LIGHT_COLOR, .) +/* +/// Setter for whether or not this atom's light is on. +/atom/proc/set_light_on(new_value) + if(new_value == ) + return + if(SEND_SIGNAL(src, COMSIG_ATOM_SET_LIGHT_ON, new_value) & COMPONENT_BLOCK_LIGHT_UPDATE) + return + . = light_on + light_on = new_value + SEND_SIGNAL(src, COMSIG_ATOM_UPDATE_LIGHT_ON, .) + +/// Setter for the light flags of this atom. +/atom/proc/set_light_flags(new_value) + if(new_value == light_flags) + return + if(SEND_SIGNAL(src, COMSIG_ATOM_SET_LIGHT_FLAGS, new_value) & COMPONENT_BLOCK_LIGHT_UPDATE) + return + . = light_flags + light_flags = new_value + SEND_SIGNAL(src, COMSIG_ATOM_UPDATE_LIGHT_FLAGS, .) +*/ diff --git a/code/modules/mob/dead/dead.dm b/code/modules/mob/dead/dead.dm index 223366c7ab..5647bc2305 100644 --- a/code/modules/mob/dead/dead.dm +++ b/code/modules/mob/dead/dead.dm @@ -91,7 +91,7 @@ INITIALIZE_IMMEDIATE(/mob/dead) var/client/C = client to_chat(C, "Sending you to [pick].") - new /obj/screen/splash(C) + new /atom/movable/screen/splash(C) mob_transforming = TRUE sleep(29) //let the animation play diff --git a/code/modules/mob/dead/new_player/new_player.dm b/code/modules/mob/dead/new_player/new_player.dm index 11f1d58c0c..f7f3450f6e 100644 --- a/code/modules/mob/dead/new_player/new_player.dm +++ b/code/modules/mob/dead/new_player/new_player.dm @@ -21,7 +21,7 @@ /mob/dead/new_player/Initialize() if(client && SSticker.state == GAME_STATE_STARTUP) - var/obj/screen/splash/S = new(client, TRUE, TRUE) + var/atom/movable/screen/splash/S = new(client, TRUE, TRUE) S.Fade(TRUE) if(length(GLOB.newplayer_start)) @@ -567,7 +567,7 @@ if(job && !job.override_latejoin_spawn(character)) SSjob.SendToLateJoin(character) if(!arrivals_docked) - var/obj/screen/splash/Spl = new(character.client, TRUE) + var/atom/movable/screen/splash/Spl = new(character.client, TRUE) Spl.Fade(TRUE) character.playsound_local(get_turf(character), 'sound/voice/ApproachingTG.ogg', 25) diff --git a/code/modules/mob/dead/observer/observer.dm b/code/modules/mob/dead/observer/observer.dm index 6c464c3cd1..429f00161b 100644 --- a/code/modules/mob/dead/observer/observer.dm +++ b/code/modules/mob/dead/observer/observer.dm @@ -447,7 +447,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp if(message) to_chat(src, "[message]") if(source) - var/obj/screen/alert/A = throw_alert("[REF(source)]_notify_cloning", /obj/screen/alert/notify_cloning) + var/atom/movable/screen/alert/A = throw_alert("[REF(source)]_notify_cloning", /atom/movable/screen/alert/notify_cloning) if(A) if(client && client.prefs && client.prefs.UI_style) A.icon = ui_style2icon(client.prefs.UI_style) diff --git a/code/modules/mob/living/carbon/alien/alien.dm b/code/modules/mob/living/carbon/alien/alien.dm index f5970d9da2..e9a62d209b 100644 --- a/code/modules/mob/living/carbon/alien/alien.dm +++ b/code/modules/mob/living/carbon/alien/alien.dm @@ -78,7 +78,7 @@ if(bodytemperature > BODYTEMP_HEAT_DAMAGE_LIMIT) //Body temperature is too hot. - throw_alert("alien_fire", /obj/screen/alert/alien_fire) + throw_alert("alien_fire", /atom/movable/screen/alert/alien_fire) switch(bodytemperature) if(360 to 400) apply_damage(HEAT_DAMAGE_LEVEL_1, BURN) diff --git a/code/modules/mob/living/carbon/alien/humanoid/caste/hunter.dm b/code/modules/mob/living/carbon/alien/humanoid/caste/hunter.dm index 0ce8482ca1..a7044174b0 100644 --- a/code/modules/mob/living/carbon/alien/humanoid/caste/hunter.dm +++ b/code/modules/mob/living/carbon/alien/humanoid/caste/hunter.dm @@ -7,7 +7,7 @@ meleeKnockdownPower = 75 meleeSlashHumanPower = 20 meleeSlashSAPower = 45 - var/obj/screen/leap_icon = null + var/atom/movable/screen/leap_icon = null /mob/living/carbon/alien/humanoid/hunter/create_internal_organs() internal_organs += new /obj/item/organ/alien/plasmavessel/small diff --git a/code/modules/mob/living/carbon/alien/life.dm b/code/modules/mob/living/carbon/alien/life.dm index cd994dfd10..530d2acd63 100644 --- a/code/modules/mob/living/carbon/alien/life.dm +++ b/code/modules/mob/living/carbon/alien/life.dm @@ -20,7 +20,7 @@ if(Toxins_pp > tox_detect_threshold) // Detect toxins in air adjustPlasma(breath.get_moles(GAS_PLASMA)*250) - throw_alert("alien_tox", /obj/screen/alert/alien_tox) + throw_alert("alien_tox", /atom/movable/screen/alert/alien_tox) toxins_used = breath.get_moles(GAS_PLASMA) diff --git a/code/modules/mob/living/carbon/alien/organs.dm b/code/modules/mob/living/carbon/alien/organs.dm index 8e3966eb03..cae9280c61 100644 --- a/code/modules/mob/living/carbon/alien/organs.dm +++ b/code/modules/mob/living/carbon/alien/organs.dm @@ -141,7 +141,7 @@ owner.stuttering += 30 recent_queen_death = 1 - owner.throw_alert("alien_noqueen", /obj/screen/alert/alien_vulnerable) + owner.throw_alert("alien_noqueen", /atom/movable/screen/alert/alien_vulnerable) addtimer(CALLBACK(src, .proc/clear_queen_death), QUEEN_DEATH_DEBUFF_DURATION) diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm index 44379660b6..541db47431 100644 --- a/code/modules/mob/living/carbon/carbon.dm +++ b/code/modules/mob/living/carbon/carbon.dm @@ -57,7 +57,7 @@ var/oindex = active_hand_index active_hand_index = held_index if(hud_used) - var/obj/screen/inventory/hand/H + var/atom/movable/screen/inventory/hand/H H = hud_used.hand_slots["[oindex]"] if(H) H.update_icon() @@ -158,7 +158,7 @@ throw_mode_off() if(!target || !isturf(loc)) return - if(istype(target, /obj/screen)) + if(istype(target, /atom/movable/screen)) return //CIT CHANGES - makes it impossible to throw while in stamina softcrit @@ -699,7 +699,7 @@ become_blind(EYES_COVERED) else if(tinttotal >= TINT_DARKENED) cure_blind(EYES_COVERED) - overlay_fullscreen("tint", /obj/screen/fullscreen/impaired, 2) + overlay_fullscreen("tint", /atom/movable/screen/fullscreen/impaired, 2) else cure_blind(EYES_COVERED) clear_fullscreen("tint", 0) @@ -775,10 +775,10 @@ visionseverity = 9 if(-INFINITY to -24) visionseverity = 10 - overlay_fullscreen("critvision", /obj/screen/fullscreen/crit/vision, visionseverity) + overlay_fullscreen("critvision", /atom/movable/screen/fullscreen/crit/vision, visionseverity) else clear_fullscreen("critvision") - overlay_fullscreen("crit", /obj/screen/fullscreen/crit, severity) + overlay_fullscreen("crit", /atom/movable/screen/fullscreen/crit, severity) else clear_fullscreen("crit") clear_fullscreen("critvision") @@ -802,7 +802,7 @@ severity = 6 if(45 to INFINITY) severity = 7 - overlay_fullscreen("oxy", /obj/screen/fullscreen/oxy, severity) + overlay_fullscreen("oxy", /atom/movable/screen/fullscreen/oxy, severity) else clear_fullscreen("oxy") @@ -823,7 +823,7 @@ severity = 5 if(85 to INFINITY) severity = 6 - overlay_fullscreen("brute", /obj/screen/fullscreen/brute, severity) + overlay_fullscreen("brute", /atom/movable/screen/fullscreen/brute, severity) else clear_fullscreen("brute") @@ -888,7 +888,7 @@ if(handcuffed) drop_all_held_items() stop_pulling() - throw_alert("handcuffed", /obj/screen/alert/restrained/handcuffed, new_master = src.handcuffed) + throw_alert("handcuffed", /atom/movable/screen/alert/restrained/handcuffed, new_master = src.handcuffed) if(handcuffed.demoralize_criminals) SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "handcuffed", /datum/mood_event/handcuffed) else diff --git a/code/modules/mob/living/carbon/carbon_defense.dm b/code/modules/mob/living/carbon/carbon_defense.dm index b2c14c30fe..46ba9a5eb0 100644 --- a/code/modules/mob/living/carbon/carbon_defense.dm +++ b/code/modules/mob/living/carbon/carbon_defense.dm @@ -361,7 +361,7 @@ return embeds -/mob/living/carbon/flash_act(intensity = 1, override_blindness_check = 0, affect_silicon = 0, visual = 0, type = /obj/screen/fullscreen/flash, override_protection = 0) +/mob/living/carbon/flash_act(intensity = 1, override_blindness_check = 0, affect_silicon = 0, visual = 0, type = /atom/movable/screen/fullscreen/flash, override_protection = 0) . = ..() var/damage = override_protection ? intensity : intensity - get_eye_protection() diff --git a/code/modules/mob/living/carbon/human/inventory.dm b/code/modules/mob/living/carbon/human/inventory.dm index c4d023da58..b135ae9cd8 100644 --- a/code/modules/mob/living/carbon/human/inventory.dm +++ b/code/modules/mob/living/carbon/human/inventory.dm @@ -209,7 +209,7 @@ update_tint() if(G.vision_correction) if(HAS_TRAIT(src, TRAIT_NEARSIGHT)) - overlay_fullscreen("nearsighted", /obj/screen/fullscreen/impaired, 1) + overlay_fullscreen("nearsighted", /atom/movable/screen/fullscreen/impaired, 1) if(G.vision_flags || G.darkness_view || G.invis_override || G.invis_view || !isnull(G.lighting_alpha)) update_sight() if(!QDELETED(src)) diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index 767250c863..b43cd266be 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -89,15 +89,15 @@ var/datum/species/S = dna.species if(S.breathid == "o2") - throw_alert("not_enough_oxy", /obj/screen/alert/not_enough_oxy) + throw_alert("not_enough_oxy", /atom/movable/screen/alert/not_enough_oxy) else if(S.breathid == "tox") - throw_alert("not_enough_tox", /obj/screen/alert/not_enough_tox) + throw_alert("not_enough_tox", /atom/movable/screen/alert/not_enough_tox) else if(S.breathid == "co2") - throw_alert("not_enough_co2", /obj/screen/alert/not_enough_co2) + throw_alert("not_enough_co2", /atom/movable/screen/alert/not_enough_co2) else if(S.breathid == "n2") - throw_alert("not_enough_nitro", /obj/screen/alert/not_enough_nitro) + throw_alert("not_enough_nitro", /atom/movable/screen/alert/not_enough_nitro) else if(S.breathid == "ch3br") - throw_alert("not_enough_ch3br", /obj/screen/alert/not_enough_ch3br) + throw_alert("not_enough_ch3br", /atom/movable/screen/alert/not_enough_ch3br) return FALSE else diff --git a/code/modules/mob/living/carbon/human/species.dm b/code/modules/mob/living/carbon/human/species.dm index 8405a89ce2..f270e215eb 100644 --- a/code/modules/mob/living/carbon/human/species.dm +++ b/code/modules/mob/living/carbon/human/species.dm @@ -1459,13 +1459,13 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) switch(H.nutrition) if(NUTRITION_LEVEL_FULL to INFINITY) - H.throw_alert("nutrition", /obj/screen/alert/fat) + H.throw_alert("nutrition", /atom/movable/screen/alert/fat) if(NUTRITION_LEVEL_HUNGRY to NUTRITION_LEVEL_FULL) H.clear_alert("nutrition") if(NUTRITION_LEVEL_STARVING to NUTRITION_LEVEL_HUNGRY) - H.throw_alert("nutrition", /obj/screen/alert/hungry) + H.throw_alert("nutrition", /atom/movable/screen/alert/hungry) if(0 to NUTRITION_LEVEL_STARVING) - H.throw_alert("nutrition", /obj/screen/alert/starving) + H.throw_alert("nutrition", /atom/movable/screen/alert/starving) /datum/species/proc/update_health_hud(mob/living/carbon/human/H) return 0 @@ -2169,19 +2169,19 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) H.adjust_bodytemperature(natural*(1/(thermal_protection+1)) + min(thermal_protection * (loc_temp - H.bodytemperature) / BODYTEMP_HEAT_DIVISOR, BODYTEMP_HEATING_MAX)) switch((loc_temp - H.bodytemperature)*thermal_protection) if(-INFINITY to -50) - H.throw_alert("tempfeel", /obj/screen/alert/cold, 3) + H.throw_alert("tempfeel", /atom/movable/screen/alert/cold, 3) if(-50 to -35) - H.throw_alert("tempfeel", /obj/screen/alert/cold, 2) + H.throw_alert("tempfeel", /atom/movable/screen/alert/cold, 2) if(-35 to -20) - H.throw_alert("tempfeel", /obj/screen/alert/cold, 1) + H.throw_alert("tempfeel", /atom/movable/screen/alert/cold, 1) if(-20 to 0) //This is the sweet spot where air is considered normal H.clear_alert("tempfeel") if(0 to 15) //When the air around you matches your body's temperature, you'll start to feel warm. - H.throw_alert("tempfeel", /obj/screen/alert/hot, 1) + H.throw_alert("tempfeel", /atom/movable/screen/alert/hot, 1) if(15 to 30) - H.throw_alert("tempfeel", /obj/screen/alert/hot, 2) + H.throw_alert("tempfeel", /atom/movable/screen/alert/hot, 2) if(30 to INFINITY) - H.throw_alert("tempfeel", /obj/screen/alert/hot, 3) + H.throw_alert("tempfeel", /atom/movable/screen/alert/hot, 3) // +/- 50 degrees from 310K is the 'safe' zone, where no damage is dealt. if(H.bodytemperature > BODYTEMP_HEAT_DAMAGE_LIMIT && !HAS_TRAIT(H, TRAIT_RESISTHEAT)) @@ -2202,11 +2202,11 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) if (burn_damage) switch(burn_damage) if(0 to 2) - H.throw_alert("temp", /obj/screen/alert/sweat, 1) + H.throw_alert("temp", /atom/movable/screen/alert/sweat, 1) if(2 to 4) - H.throw_alert("temp", /obj/screen/alert/sweat, 2) + H.throw_alert("temp", /atom/movable/screen/alert/sweat, 2) else - H.throw_alert("temp", /obj/screen/alert/sweat, 3) + H.throw_alert("temp", /atom/movable/screen/alert/sweat, 3) burn_damage = burn_damage * heatmod * H.physiology.heat_mod if (H.stat < UNCONSCIOUS && (prob(burn_damage) * 10) / 4) //40% for level 3 damage on humans H.emote("scream") @@ -2219,13 +2219,13 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) H.add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/cold, multiplicative_slowdown = ((BODYTEMP_COLD_DAMAGE_LIMIT - H.bodytemperature) / COLD_SLOWDOWN_FACTOR)) switch(H.bodytemperature) if(200 to BODYTEMP_COLD_DAMAGE_LIMIT) - H.throw_alert("temp", /obj/screen/alert/shiver, 1) + H.throw_alert("temp", /atom/movable/screen/alert/shiver, 1) H.apply_damage(COLD_DAMAGE_LEVEL_1*coldmod*H.physiology.cold_mod, BURN) if(120 to 200) - H.throw_alert("temp", /obj/screen/alert/shiver, 2) + H.throw_alert("temp", /atom/movable/screen/alert/shiver, 2) H.apply_damage(COLD_DAMAGE_LEVEL_2*coldmod*H.physiology.cold_mod, BURN) else - H.throw_alert("temp", /obj/screen/alert/shiver, 3) + H.throw_alert("temp", /atom/movable/screen/alert/shiver, 3) H.apply_damage(COLD_DAMAGE_LEVEL_3*coldmod*H.physiology.cold_mod, BURN) else @@ -2240,21 +2240,21 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) if(HAZARD_HIGH_PRESSURE to INFINITY) if(!HAS_TRAIT(H, TRAIT_RESISTHIGHPRESSURE)) H.adjustBruteLoss(min(((adjusted_pressure / HAZARD_HIGH_PRESSURE) -1 ) * PRESSURE_DAMAGE_COEFFICIENT, MAX_HIGH_PRESSURE_DAMAGE) * H.physiology.pressure_mod) - H.throw_alert("pressure", /obj/screen/alert/highpressure, 2) + H.throw_alert("pressure", /atom/movable/screen/alert/highpressure, 2) else H.clear_alert("pressure") if(WARNING_HIGH_PRESSURE to HAZARD_HIGH_PRESSURE) - H.throw_alert("pressure", /obj/screen/alert/highpressure, 1) + H.throw_alert("pressure", /atom/movable/screen/alert/highpressure, 1) if(WARNING_LOW_PRESSURE to WARNING_HIGH_PRESSURE) H.clear_alert("pressure") if(HAZARD_LOW_PRESSURE to WARNING_LOW_PRESSURE) - H.throw_alert("pressure", /obj/screen/alert/lowpressure, 1) + H.throw_alert("pressure", /atom/movable/screen/alert/lowpressure, 1) else if(HAS_TRAIT(H, TRAIT_RESISTLOWPRESSURE)) H.clear_alert("pressure") else H.adjustBruteLoss(LOW_PRESSURE_DAMAGE * H.physiology.pressure_mod) - H.throw_alert("pressure", /obj/screen/alert/lowpressure, 2) + H.throw_alert("pressure", /atom/movable/screen/alert/lowpressure, 2) ////////// // FIRE // diff --git a/code/modules/mob/living/carbon/human/species_types/ethereal.dm b/code/modules/mob/living/carbon/human/species_types/ethereal.dm index d92f4ab14a..ae7a7546e1 100644 --- a/code/modules/mob/living/carbon/human/species_types/ethereal.dm +++ b/code/modules/mob/living/carbon/human/species_types/ethereal.dm @@ -124,21 +124,21 @@ brutemod = 1.25 switch(get_charge(H)) if(ETHEREAL_CHARGE_NONE) - H.throw_alert("ethereal_charge", /obj/screen/alert/etherealcharge, 3) + H.throw_alert("ethereal_charge", /atom/movable/screen/alert/etherealcharge, 3) if(ETHEREAL_CHARGE_NONE to ETHEREAL_CHARGE_LOWPOWER) - H.throw_alert("ethereal_charge", /obj/screen/alert/etherealcharge, 2) + H.throw_alert("ethereal_charge", /atom/movable/screen/alert/etherealcharge, 2) if(H.health > 10.5) apply_damage(0.65, TOX, null, null, H) brutemod = 1.75 if(ETHEREAL_CHARGE_LOWPOWER to ETHEREAL_CHARGE_NORMAL) - H.throw_alert("ethereal_charge", /obj/screen/alert/etherealcharge, 1) + H.throw_alert("ethereal_charge", /atom/movable/screen/alert/etherealcharge, 1) brutemod = 1.5 if(ETHEREAL_CHARGE_FULL to ETHEREAL_CHARGE_OVERLOAD) - H.throw_alert("ethereal_overcharge", /obj/screen/alert/ethereal_overcharge, 1) + H.throw_alert("ethereal_overcharge", /atom/movable/screen/alert/ethereal_overcharge, 1) apply_damage(0.2, TOX, null, null, H) brutemod = 1.5 if(ETHEREAL_CHARGE_OVERLOAD to ETHEREAL_CHARGE_DANGEROUS) - H.throw_alert("ethereal_overcharge", /obj/screen/alert/ethereal_overcharge, 2) + H.throw_alert("ethereal_overcharge", /atom/movable/screen/alert/ethereal_overcharge, 2) apply_damage(0.65, TOX, null, null, H) brutemod = 1.75 if(prob(10)) //10% each tick for ethereals to explosively release excess energy if it reaches dangerous levels diff --git a/code/modules/mob/living/carbon/human/species_types/jellypeople.dm b/code/modules/mob/living/carbon/human/species_types/jellypeople.dm index 2f463fa8bc..7a5bcc9e3a 100644 --- a/code/modules/mob/living/carbon/human/species_types/jellypeople.dm +++ b/code/modules/mob/living/carbon/human/species_types/jellypeople.dm @@ -505,7 +505,7 @@ button_icon_state = "slimeeject" ..() -/datum/action/innate/integrate_extract/ApplyIcon(obj/screen/movable/action_button/current_button, force) +/datum/action/innate/integrate_extract/ApplyIcon(atom/movable/screen/movable/action_button/current_button, force) ..(current_button, TRUE) if(species && species.current_extract) current_button.add_overlay(mutable_appearance(species.current_extract.icon, species.current_extract.icon_state)) @@ -559,7 +559,7 @@ return TRUE return FALSE -/datum/action/innate/use_extract/ApplyIcon(obj/screen/movable/action_button/current_button, force) +/datum/action/innate/use_extract/ApplyIcon(atom/movable/screen/movable/action_button/current_button, force) ..(current_button, TRUE) if(species && species.current_extract) current_button.add_overlay(mutable_appearance(species.current_extract.icon, species.current_extract.icon_state)) diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm index f18d768df3..52d736f9ce 100644 --- a/code/modules/mob/living/carbon/human/update_icons.dm +++ b/code/modules/mob/living/carbon/human/update_icons.dm @@ -128,7 +128,7 @@ There are several things that need to be remembered: remove_overlay(UNIFORM_LAYER) if(client && hud_used) - var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_W_UNIFORM] + var/atom/movable/screen/inventory/inv = hud_used.inv_slots[SLOT_W_UNIFORM] inv.update_icon() if(istype(w_uniform, /obj/item/clothing/under)) @@ -180,7 +180,7 @@ There are several things that need to be remembered: remove_overlay(ID_LAYER) if(client && hud_used) - var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_WEAR_ID] + var/atom/movable/screen/inventory/inv = hud_used.inv_slots[SLOT_WEAR_ID] inv.update_icon() var/mutable_appearance/id_overlay = overlays_standing[ID_LAYER] @@ -205,7 +205,7 @@ There are several things that need to be remembered: remove_overlay(GLOVES_LAYER) if(client && hud_used && hud_used.inv_slots[SLOT_GLOVES]) - var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_GLOVES] + var/atom/movable/screen/inventory/inv = hud_used.inv_slots[SLOT_GLOVES] inv.update_icon() if(!gloves && bloody_hands) @@ -242,7 +242,7 @@ There are several things that need to be remembered: return if(client && hud_used) - var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_GLASSES] + var/atom/movable/screen/inventory/inv = hud_used.inv_slots[SLOT_GLASSES] inv.update_icon() if(glasses) @@ -269,7 +269,7 @@ There are several things that need to be remembered: return if(client && hud_used) - var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_EARS] + var/atom/movable/screen/inventory/inv = hud_used.inv_slots[SLOT_EARS] inv.update_icon() if(ears) @@ -295,7 +295,7 @@ There are several things that need to be remembered: return if(client && hud_used) - var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_SHOES] + var/atom/movable/screen/inventory/inv = hud_used.inv_slots[SLOT_SHOES] inv.update_icon() if(dna.species.mutant_bodyparts["taur"]) @@ -330,7 +330,7 @@ There are several things that need to be remembered: remove_overlay(SUIT_STORE_LAYER) if(client && hud_used) - var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_S_STORE] + var/atom/movable/screen/inventory/inv = hud_used.inv_slots[SLOT_S_STORE] inv.update_icon() if(s_store) @@ -357,7 +357,7 @@ There are several things that need to be remembered: return if(client && hud_used) - var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_HEAD] + var/atom/movable/screen/inventory/inv = hud_used.inv_slots[SLOT_HEAD] inv.update_icon() if(head) @@ -394,7 +394,7 @@ There are several things that need to be remembered: remove_overlay(BELT_LAYER) if(client && hud_used) - var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_BELT] + var/atom/movable/screen/inventory/inv = hud_used.inv_slots[SLOT_BELT] inv.update_icon() if(belt) @@ -416,7 +416,7 @@ There are several things that need to be remembered: remove_overlay(SUIT_LAYER) if(client && hud_used) - var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_WEAR_SUIT] + var/atom/movable/screen/inventory/inv = hud_used.inv_slots[SLOT_WEAR_SUIT] inv.update_icon() if(wear_suit) @@ -477,7 +477,7 @@ There are several things that need to be remembered: /mob/living/carbon/human/update_inv_pockets() if(client && hud_used) - var/obj/screen/inventory/inv + var/atom/movable/screen/inventory/inv inv = hud_used.inv_slots[SLOT_L_STORE] inv.update_icon() @@ -506,7 +506,7 @@ There are several things that need to be remembered: return if(client && hud_used) - var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_WEAR_MASK] + var/atom/movable/screen/inventory/inv = hud_used.inv_slots[SLOT_WEAR_MASK] inv.update_icon() if(wear_mask) diff --git a/code/modules/mob/living/carbon/inventory.dm b/code/modules/mob/living/carbon/inventory.dm index 0447de6064..fca7c1f72c 100644 --- a/code/modules/mob/living/carbon/inventory.dm +++ b/code/modules/mob/living/carbon/inventory.dm @@ -183,7 +183,7 @@ if(!targets) return for(var/mob/living/carbon/C in targets) - var/obj/screen/alert/give/G = C.throw_alert("[src]", /obj/screen/alert/give) + var/atom/movable/screen/alert/give/G = C.throw_alert("[src]", /atom/movable/screen/alert/give) if(!G) return G.setup(C, src, receiving) diff --git a/code/modules/mob/living/carbon/life.dm b/code/modules/mob/living/carbon/life.dm index f42661ca47..6f0f5453da 100644 --- a/code/modules/mob/living/carbon/life.dm +++ b/code/modules/mob/living/carbon/life.dm @@ -155,7 +155,7 @@ adjustOxyLoss(1) failed_last_breath = 1 - throw_alert("not_enough_oxy", /obj/screen/alert/not_enough_oxy) + throw_alert("not_enough_oxy", /atom/movable/screen/alert/not_enough_oxy) return 0 var/safe_oxy_min = 16 @@ -183,7 +183,7 @@ adjustOxyLoss(8) if(prob(20)) emote("cough") - throw_alert("too_much_oxy", /obj/screen/alert/too_much_oxy) + throw_alert("too_much_oxy", /atom/movable/screen/alert/too_much_oxy) SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "suffocation", /datum/mood_event/suffocation) if(O2_partialpressure < safe_oxy_min) //Not enough oxygen @@ -197,7 +197,7 @@ else adjustOxyLoss(3) failed_last_breath = 1 - throw_alert("not_enough_oxy", /obj/screen/alert/not_enough_oxy) + throw_alert("not_enough_oxy", /atom/movable/screen/alert/not_enough_oxy) SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "suffocation", /datum/mood_event/suffocation) else //Enough oxygen @@ -231,7 +231,7 @@ if(Toxins_partialpressure > safe_tox_max) var/ratio = (breath.get_moles(GAS_PLASMA)/safe_tox_max) * 10 adjustToxLoss(clamp(ratio, MIN_TOXIC_GAS_DAMAGE, MAX_TOXIC_GAS_DAMAGE)) - throw_alert("too_much_tox", /obj/screen/alert/too_much_tox) + throw_alert("too_much_tox", /atom/movable/screen/alert/too_much_tox) else clear_alert("too_much_tox") diff --git a/code/modules/mob/living/carbon/monkey/life.dm b/code/modules/mob/living/carbon/monkey/life.dm index 9e6431985c..480cbebe11 100644 --- a/code/modules/mob/living/carbon/monkey/life.dm +++ b/code/modules/mob/living/carbon/monkey/life.dm @@ -80,13 +80,13 @@ if(bodytemperature > BODYTEMP_HEAT_DAMAGE_LIMIT && !HAS_TRAIT(src, TRAIT_RESISTHEAT)) switch(bodytemperature) if(360 to 400) - throw_alert("temp", /obj/screen/alert/hot, 1) + throw_alert("temp", /atom/movable/screen/alert/hot, 1) apply_damage(HEAT_DAMAGE_LEVEL_1, BURN) if(400 to 460) - throw_alert("temp", /obj/screen/alert/hot, 2) + throw_alert("temp", /atom/movable/screen/alert/hot, 2) apply_damage(HEAT_DAMAGE_LEVEL_2, BURN) if(460 to INFINITY) - throw_alert("temp", /obj/screen/alert/hot, 3) + throw_alert("temp", /atom/movable/screen/alert/hot, 3) if(on_fire) apply_damage(HEAT_DAMAGE_LEVEL_3, BURN) else @@ -96,13 +96,13 @@ if(!istype(loc, /obj/machinery/atmospherics/components/unary/cryo_cell)) switch(bodytemperature) if(200 to 260) - throw_alert("temp", /obj/screen/alert/cold, 1) + throw_alert("temp", /atom/movable/screen/alert/cold, 1) apply_damage(COLD_DAMAGE_LEVEL_1, BURN) if(120 to 200) - throw_alert("temp", /obj/screen/alert/cold, 2) + throw_alert("temp", /atom/movable/screen/alert/cold, 2) apply_damage(COLD_DAMAGE_LEVEL_2, BURN) if(-INFINITY to 120) - throw_alert("temp", /obj/screen/alert/cold, 3) + throw_alert("temp", /atom/movable/screen/alert/cold, 3) apply_damage(COLD_DAMAGE_LEVEL_3, BURN) else clear_alert("temp") @@ -117,16 +117,16 @@ switch(adjusted_pressure) if(HAZARD_HIGH_PRESSURE to INFINITY) adjustBruteLoss( min( ( (adjusted_pressure / HAZARD_HIGH_PRESSURE) -1 )*PRESSURE_DAMAGE_COEFFICIENT , MAX_HIGH_PRESSURE_DAMAGE) ) - throw_alert("pressure", /obj/screen/alert/highpressure, 2) + throw_alert("pressure", /atom/movable/screen/alert/highpressure, 2) if(WARNING_HIGH_PRESSURE to HAZARD_HIGH_PRESSURE) - throw_alert("pressure", /obj/screen/alert/highpressure, 1) + throw_alert("pressure", /atom/movable/screen/alert/highpressure, 1) if(WARNING_LOW_PRESSURE to WARNING_HIGH_PRESSURE) clear_alert("pressure") if(HAZARD_LOW_PRESSURE to WARNING_LOW_PRESSURE) - throw_alert("pressure", /obj/screen/alert/lowpressure, 1) + throw_alert("pressure", /atom/movable/screen/alert/lowpressure, 1) else adjustBruteLoss( LOW_PRESSURE_DAMAGE ) - throw_alert("pressure", /obj/screen/alert/lowpressure, 2) + throw_alert("pressure", /atom/movable/screen/alert/lowpressure, 2) return diff --git a/code/modules/mob/living/carbon/monkey/update_icons.dm b/code/modules/mob/living/carbon/monkey/update_icons.dm index 43f57ea40d..cd1a5896eb 100644 --- a/code/modules/mob/living/carbon/monkey/update_icons.dm +++ b/code/modules/mob/living/carbon/monkey/update_icons.dm @@ -51,7 +51,7 @@ overlays_standing[HANDCUFF_LAYER] = legcuffs apply_overlay(LEGCUFF_LAYER) - throw_alert("legcuffed", /obj/screen/alert/restrained/legcuffed, new_master = legcuffed) + throw_alert("legcuffed", /atom/movable/screen/alert/restrained/legcuffed, new_master = legcuffed) //monkey HUD updates for items in our inventory diff --git a/code/modules/mob/living/carbon/status_procs.dm b/code/modules/mob/living/carbon/status_procs.dm index d602c25331..5b5aa9d5c0 100644 --- a/code/modules/mob/living/carbon/status_procs.dm +++ b/code/modules/mob/living/carbon/status_procs.dm @@ -5,8 +5,8 @@ /mob/living/carbon/adjust_drugginess(amount) druggy = max(druggy+amount, 0) if(druggy) - overlay_fullscreen("high", /obj/screen/fullscreen/high) - throw_alert("high", /obj/screen/alert/high) + overlay_fullscreen("high", /atom/movable/screen/fullscreen/high) + throw_alert("high", /atom/movable/screen/alert/high) SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "high", /datum/mood_event/high) sound_environment_override = SOUND_ENVIRONMENT_DRUGGED else @@ -18,8 +18,8 @@ /mob/living/carbon/set_drugginess(amount) druggy = max(amount, 0) if(druggy) - overlay_fullscreen("high", /obj/screen/fullscreen/high) - throw_alert("high", /obj/screen/alert/high) + overlay_fullscreen("high", /atom/movable/screen/fullscreen/high) + throw_alert("high", /atom/movable/screen/alert/high) else clear_fullscreen("high") clear_alert("high") diff --git a/code/modules/mob/living/carbon/update_icons.dm b/code/modules/mob/living/carbon/update_icons.dm index a1ea18a8b9..43e0db1f08 100644 --- a/code/modules/mob/living/carbon/update_icons.dm +++ b/code/modules/mob/living/carbon/update_icons.dm @@ -91,7 +91,7 @@ return if(client && hud_used) - var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_WEAR_MASK] + var/atom/movable/screen/inventory/inv = hud_used.inv_slots[SLOT_WEAR_MASK] inv?.update_icon() if(wear_mask) @@ -105,7 +105,7 @@ remove_overlay(NECK_LAYER) if(client && hud_used && hud_used.inv_slots[SLOT_NECK]) - var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_NECK] + var/atom/movable/screen/inventory/inv = hud_used.inv_slots[SLOT_NECK] inv.update_icon() if(wear_neck) @@ -119,7 +119,7 @@ remove_overlay(BACK_LAYER) if(client && hud_used) - var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_BACK] + var/atom/movable/screen/inventory/inv = hud_used.inv_slots[SLOT_BACK] inv?.update_icon() if(back) @@ -135,7 +135,7 @@ return if(client && hud_used) - var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_HEAD] + var/atom/movable/screen/inventory/inv = hud_used.inv_slots[SLOT_HEAD] inv?.update_icon() if(head) @@ -163,7 +163,7 @@ overlays_standing[LEGCUFF_LAYER] = legcuffs apply_overlay(LEGCUFF_LAYER) - throw_alert("legcuffed", /obj/screen/alert/restrained/legcuffed, new_master = legcuffed) + throw_alert("legcuffed", /atom/movable/screen/alert/restrained/legcuffed, new_master = legcuffed) //mob HUD updates for items in our inventory @@ -171,7 +171,7 @@ /mob/living/carbon/proc/update_hud_handcuffed() if(hud_used) for(var/hand in hud_used.hand_slots) - var/obj/screen/inventory/hand/H = hud_used.hand_slots[hand] + var/atom/movable/screen/inventory/hand/H = hud_used.hand_slots[hand] if(H) H.update_icon() diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index a3e6b28fd6..5603801dce 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -548,7 +548,7 @@ var/severity = 0 var/healthpercent = (health/maxHealth) * 100 if(hud_used?.healthdoll) //to really put you in the boots of a simplemob - var/obj/screen/healthdoll/living/livingdoll = hud_used.healthdoll + var/atom/movable/screen/healthdoll/living/livingdoll = hud_used.healthdoll switch(healthpercent) if(100 to INFINITY) livingdoll.icon_state = "living0" @@ -579,7 +579,7 @@ UNLINT(livingdoll.filters += filter(type="alpha", icon = mob_mask)) livingdoll.filters += filter(type="drop_shadow", size = -1) if(severity > 0) - overlay_fullscreen("brute", /obj/screen/fullscreen/brute, severity) + overlay_fullscreen("brute", /atom/movable/screen/fullscreen/brute, severity) else clear_fullscreen("brute") @@ -869,11 +869,11 @@ clear_alert("gravity") else if(has_gravity >= GRAVITY_DAMAGE_TRESHOLD) - throw_alert("gravity", /obj/screen/alert/veryhighgravity) + throw_alert("gravity", /atom/movable/screen/alert/veryhighgravity) else - throw_alert("gravity", /obj/screen/alert/highgravity) + throw_alert("gravity", /atom/movable/screen/alert/highgravity) else - throw_alert("gravity", /obj/screen/alert/weightless) + throw_alert("gravity", /atom/movable/screen/alert/weightless) if(!override && !is_flying()) INVOKE_ASYNC(src, /atom/movable.proc/float, !has_gravity) @@ -1159,7 +1159,7 @@ visible_message("[src] catches fire!", \ "You're set on fire!") new/obj/effect/dummy/lighting_obj/moblight/fire(src) - throw_alert("fire", /obj/screen/alert/fire) + throw_alert("fire", /atom/movable/screen/alert/fire) update_fire() SEND_SIGNAL(src, COMSIG_LIVING_IGNITED,src) return TRUE diff --git a/code/modules/mob/living/living_defense.dm b/code/modules/mob/living/living_defense.dm index 4c6ede3904..2888507baa 100644 --- a/code/modules/mob/living/living_defense.dm +++ b/code/modules/mob/living/living_defense.dm @@ -539,7 +539,7 @@ //called when the mob receives a bright flash -/mob/living/proc/flash_act(intensity = 1, override_blindness_check = 0, affect_silicon = 0, visual = 0, type = /obj/screen/fullscreen/flash, override_protection = 0) +/mob/living/proc/flash_act(intensity = 1, override_blindness_check = 0, affect_silicon = 0, visual = 0, type = /atom/movable/screen/fullscreen/flash, override_protection = 0) if((override_protection || get_eye_protection() < intensity) && (override_blindness_check || !(HAS_TRAIT(src, TRAIT_BLIND)))) overlay_fullscreen("flash", type) addtimer(CALLBACK(src, .proc/clear_fullscreen, "flash", 25), 25) diff --git a/code/modules/mob/living/living_sprint.dm b/code/modules/mob/living/living_sprint.dm index 728645c3eb..3fbc229385 100644 --- a/code/modules/mob/living/living_sprint.dm +++ b/code/modules/mob/living/living_sprint.dm @@ -3,7 +3,7 @@ RegisterSignal(src, SIGNAL_TRAIT(TRAIT_SPRINT_LOCKED), .proc/update_sprint_lock) /mob/living/proc/update_sprint_icon() - var/obj/screen/sprintbutton/S = locate() in hud_used?.static_inventory + var/atom/movable/screen/sprintbutton/S = locate() in hud_used?.static_inventory S?.update_icon() /mob/living/proc/update_hud_sprint_bar() diff --git a/code/modules/mob/living/silicon/ai/ai.dm b/code/modules/mob/living/silicon/ai/ai.dm index 1f582b68bf..b2b1d2fb5f 100644 --- a/code/modules/mob/living/silicon/ai/ai.dm +++ b/code/modules/mob/living/silicon/ai/ai.dm @@ -91,7 +91,7 @@ var/multicam_on = FALSE - var/obj/screen/movable/pic_in_pic/ai/master_multicam + var/atom/movable/screen/movable/pic_in_pic/ai/master_multicam var/list/multicam_screens = list() var/list/all_eyes = list() var/max_multicams = 6 diff --git a/code/modules/mob/living/silicon/ai/multicam.dm b/code/modules/mob/living/silicon/ai/multicam.dm index ba92932579..54713acac4 100644 --- a/code/modules/mob/living/silicon/ai/multicam.dm +++ b/code/modules/mob/living/silicon/ai/multicam.dm @@ -1,34 +1,34 @@ //Picture in picture -/obj/screen/movable/pic_in_pic/ai +/atom/movable/screen/movable/pic_in_pic/ai var/mob/living/silicon/ai/ai var/mutable_appearance/highlighted_background var/highlighted = FALSE var/mob/camera/aiEye/pic_in_pic/aiEye -/obj/screen/movable/pic_in_pic/ai/Initialize() +/atom/movable/screen/movable/pic_in_pic/ai/Initialize() . = ..() aiEye = new /mob/camera/aiEye/pic_in_pic() aiEye.screen = src -/obj/screen/movable/pic_in_pic/ai/Destroy() +/atom/movable/screen/movable/pic_in_pic/ai/Destroy() set_ai(null) QDEL_NULL(aiEye) return ..() -/obj/screen/movable/pic_in_pic/ai/Click() +/atom/movable/screen/movable/pic_in_pic/ai/Click() ..() if(ai) ai.select_main_multicam_window(src) -/obj/screen/movable/pic_in_pic/ai/make_backgrounds() +/atom/movable/screen/movable/pic_in_pic/ai/make_backgrounds() ..() highlighted_background = new /mutable_appearance() highlighted_background.icon = 'icons/misc/pic_in_pic.dmi' highlighted_background.icon_state = "background_highlight" highlighted_background.layer = SPACE_LAYER -/obj/screen/movable/pic_in_pic/ai/add_background() +/atom/movable/screen/movable/pic_in_pic/ai/add_background() if((width > 0) && (height > 0)) var/matrix/M = matrix() M.Scale(width + 0.5, height + 0.5) @@ -37,35 +37,35 @@ standard_background.transform = M add_overlay(highlighted ? highlighted_background : standard_background) -/obj/screen/movable/pic_in_pic/ai/set_view_size(width, height, do_refresh = TRUE) +/atom/movable/screen/movable/pic_in_pic/ai/set_view_size(width, height, do_refresh = TRUE) aiEye.static_visibility_range = (round(max(width, height) / 2) + 1) if(ai) ai.camera_visibility(aiEye) ..() -/obj/screen/movable/pic_in_pic/ai/set_view_center(atom/target, do_refresh = TRUE) +/atom/movable/screen/movable/pic_in_pic/ai/set_view_center(atom/target, do_refresh = TRUE) ..() aiEye.setLoc(get_turf(target)) -/obj/screen/movable/pic_in_pic/ai/refresh_view() +/atom/movable/screen/movable/pic_in_pic/ai/refresh_view() ..() aiEye.setLoc(get_turf(center)) -/obj/screen/movable/pic_in_pic/ai/proc/highlight() +/atom/movable/screen/movable/pic_in_pic/ai/proc/highlight() if(highlighted) return highlighted = TRUE cut_overlay(standard_background) add_overlay(highlighted_background) -/obj/screen/movable/pic_in_pic/ai/proc/unhighlight() +/atom/movable/screen/movable/pic_in_pic/ai/proc/unhighlight() if(!highlighted) return highlighted = FALSE cut_overlay(highlighted_background) add_overlay(standard_background) -/obj/screen/movable/pic_in_pic/ai/proc/set_ai(mob/living/silicon/ai/new_ai) +/atom/movable/screen/movable/pic_in_pic/ai/proc/set_ai(mob/living/silicon/ai/new_ai) if(ai) ai.multicam_screens -= src ai.all_eyes -= aiEye @@ -120,7 +120,7 @@ GLOBAL_DATUM(ai_camera_room_landmark, /obj/effect/landmark/ai_multicam_room) invisibility = INVISIBILITY_OBSERVER mouse_opacity = MOUSE_OPACITY_ICON icon_state = "ai_pip_camera" - var/obj/screen/movable/pic_in_pic/ai/screen + var/atom/movable/screen/movable/pic_in_pic/ai/screen var/list/cameras_telegraphed = list() var/telegraph_cameras = TRUE var/telegraph_range = 7 @@ -204,7 +204,7 @@ GLOBAL_DATUM(ai_camera_room_landmark, /obj/effect/landmark/ai_multicam_room) if(!silent) to_chat(src, "Cannot place more than [max_multicams] multicamera windows.") return - var/obj/screen/movable/pic_in_pic/ai/C = new /obj/screen/movable/pic_in_pic/ai() + var/atom/movable/screen/movable/pic_in_pic/ai/C = new /atom/movable/screen/movable/pic_in_pic/ai() C.set_view_size(3, 3, FALSE) C.set_view_center(get_turf(eyeobj)) C.set_ai(src) @@ -235,7 +235,7 @@ GLOBAL_DATUM(ai_camera_room_landmark, /obj/effect/landmark/ai_multicam_room) reset_perspective(GLOB.ai_camera_room_landmark) if(client) for(var/V in multicam_screens) - var/obj/screen/movable/pic_in_pic/P = V + var/atom/movable/screen/movable/pic_in_pic/P = V P.show_to(client) /mob/living/silicon/ai/proc/end_multicam() @@ -245,13 +245,13 @@ GLOBAL_DATUM(ai_camera_room_landmark, /obj/effect/landmark/ai_multicam_room) select_main_multicam_window(null) if(client) for(var/V in multicam_screens) - var/obj/screen/movable/pic_in_pic/P = V + var/atom/movable/screen/movable/pic_in_pic/P = V P.unshow_to(client) reset_perspective() to_chat(src, "Multiple-camera viewing mode deactivated.") -/mob/living/silicon/ai/proc/select_main_multicam_window(obj/screen/movable/pic_in_pic/ai/P) +/mob/living/silicon/ai/proc/select_main_multicam_window(atom/movable/screen/movable/pic_in_pic/ai/P) if(master_multicam == P) return diff --git a/code/modules/mob/living/silicon/laws.dm b/code/modules/mob/living/silicon/laws.dm index acaee05cc6..d92f4a5999 100644 --- a/code/modules/mob/living/silicon/laws.dm +++ b/code/modules/mob/living/silicon/laws.dm @@ -6,7 +6,7 @@ make_laws() /mob/living/silicon/proc/post_lawchange(announce = TRUE) - throw_alert("newlaw", /obj/screen/alert/newlaw) + throw_alert("newlaw", /atom/movable/screen/alert/newlaw) if(announce && last_lawchange_announce != world.time) to_chat(src, "Your laws have been changed.") addtimer(CALLBACK(src, .proc/show_laws), 0) diff --git a/code/modules/mob/living/silicon/robot/life.dm b/code/modules/mob/living/silicon/robot/life.dm index 9075af2dbd..d1eaeeacc5 100644 --- a/code/modules/mob/living/silicon/robot/life.dm +++ b/code/modules/mob/living/silicon/robot/life.dm @@ -58,15 +58,15 @@ if(0.75 to INFINITY) clear_alert("charge") if(0.5 to 0.75) - throw_alert("charge", /obj/screen/alert/lowcell, 1) + throw_alert("charge", /atom/movable/screen/alert/lowcell, 1) if(0.25 to 0.5) - throw_alert("charge", /obj/screen/alert/lowcell, 2) + throw_alert("charge", /atom/movable/screen/alert/lowcell, 2) if(0.01 to 0.25) - throw_alert("charge", /obj/screen/alert/lowcell, 3) + throw_alert("charge", /atom/movable/screen/alert/lowcell, 3) else - throw_alert("charge", /obj/screen/alert/emptycell) + throw_alert("charge", /atom/movable/screen/alert/emptycell) else - throw_alert("charge", /obj/screen/alert/nocell) + throw_alert("charge", /atom/movable/screen/alert/nocell) //Robots on fire /mob/living/silicon/robot/handle_fire() diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm index 8a400ad02d..9658247da3 100644 --- a/code/modules/mob/living/silicon/robot/robot.dm +++ b/code/modules/mob/living/silicon/robot/robot.dm @@ -23,9 +23,9 @@ robot_modules_background.layer = HUD_LAYER //Objects that appear on screen are on layer ABOVE_HUD_LAYER, UI should be just below it. robot_modules_background.plane = HUD_PLANE - inv1 = new /obj/screen/robot/module1() - inv2 = new /obj/screen/robot/module2() - inv3 = new /obj/screen/robot/module3() + inv1 = new /atom/movable/screen/robot/module1() + inv2 = new /atom/movable/screen/robot/module2() + inv3 = new /atom/movable/screen/robot/module3() previous_health = health @@ -598,7 +598,7 @@ if(wires.is_cut(WIRE_LOCKDOWN)) state = TRUE if(state) - throw_alert("locked", /obj/screen/alert/locked) + throw_alert("locked", /atom/movable/screen/alert/locked) else clear_alert("locked") locked_down = state @@ -611,7 +611,7 @@ module.rebuild_modules() update_icons() if(emagged) - throw_alert("hacked", /obj/screen/alert/hacked) + throw_alert("hacked", /atom/movable/screen/alert/hacked) else clear_alert("hacked") diff --git a/code/modules/mob/living/silicon/robot/robot_defines.dm b/code/modules/mob/living/silicon/robot/robot_defines.dm index bf3bdcf707..612298e526 100644 --- a/code/modules/mob/living/silicon/robot/robot_defines.dm +++ b/code/modules/mob/living/silicon/robot/robot_defines.dm @@ -26,15 +26,15 @@ var/previous_health //Hud stuff - var/obj/screen/inv1 = null - var/obj/screen/inv2 = null - var/obj/screen/inv3 = null - var/obj/screen/lamp_button = null - var/obj/screen/thruster_button = null - var/obj/screen/hands = null + var/atom/movable/screen/inv1 = null + var/atom/movable/screen/inv2 = null + var/atom/movable/screen/inv3 = null + var/atom/movable/screen/lamp_button = null + var/atom/movable/screen/thruster_button = null + var/atom/movable/screen/hands = null var/shown_robot_modules = 0 //Used to determine whether they have the module menu shown or not - var/obj/screen/robot_modules_background + var/atom/movable/screen/robot_modules_background //3 Modules can be activated at any one time. var/obj/item/robot_module/module = null @@ -90,14 +90,14 @@ ///Lamp brightness. Starts at 3, but can be 1 - 5. var/lamp_intensity = 3 ///Lamp button reference - var/obj/screen/robot/lamp/lampButton + var/atom/movable/screen/robot/lamp/lampButton var/sight_mode = 0 hud_possible = list(ANTAG_HUD, DIAG_STAT_HUD, DIAG_HUD, DIAG_BATT_HUD, DIAG_TRACK_HUD) ///The reference to the built-in tablet that borgs carry. var/obj/item/modular_computer/tablet/integrated/modularInterface - var/obj/screen/robot/modPC/interfaceButton + var/atom/movable/screen/robot/modPC/interfaceButton var/list/upgrades = list() diff --git a/code/modules/mob/living/silicon/silicon_defense.dm b/code/modules/mob/living/silicon/silicon_defense.dm index fbd4daa1d3..6c9d508fd8 100644 --- a/code/modules/mob/living/silicon/silicon_defense.dm +++ b/code/modules/mob/living/silicon/silicon_defense.dm @@ -144,6 +144,6 @@ P.on_hit(src, 0, def_zone) return BULLET_ACT_HIT -/mob/living/silicon/flash_act(intensity = 1, override_blindness_check = 0, affect_silicon = 0, visual = 0, type = /obj/screen/fullscreen/flash/static) +/mob/living/silicon/flash_act(intensity = 1, override_blindness_check = 0, affect_silicon = 0, visual = 0, type = /atom/movable/screen/fullscreen/flash/static) if(affect_silicon) return ..() diff --git a/code/modules/mob/living/simple_animal/guardian/guardian.dm b/code/modules/mob/living/simple_animal/guardian/guardian.dm index 7c7ff3779c..b85c0ee643 100644 --- a/code/modules/mob/living/simple_animal/guardian/guardian.dm +++ b/code/modules/mob/living/simple_animal/guardian/guardian.dm @@ -55,7 +55,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians var/cooldown = 0 var/mob/living/carbon/summoner var/range = 13 //how far from the user the spirit can be - var/toggle_button_type = /obj/screen/guardian/ToggleMode/Inactive //what sort of toggle button the hud uses + var/toggle_button_type = /atom/movable/screen/guardian/ToggleMode/Inactive //what sort of toggle button the hud uses var/playstyle_string = "You are a standard Guardian. You shouldn't exist!" var/magic_fluff_string = "You draw the Coder, symbolizing bugs and errors. This shouldn't happen! Submit a bug report!" var/tech_fluff_string = "BOOT SEQUENCE COMPLETE. ERROR MODULE LOADED. THIS SHOULDN'T HAPPEN. Submit a bug report!" diff --git a/code/modules/mob/living/simple_animal/guardian/types/assassin.dm b/code/modules/mob/living/simple_animal/guardian/types/assassin.dm index b5bb91d34f..7083f891b8 100644 --- a/code/modules/mob/living/simple_animal/guardian/types/assassin.dm +++ b/code/modules/mob/living/simple_animal/guardian/types/assassin.dm @@ -11,11 +11,11 @@ tech_fluff_string = "Boot sequence complete. Assassin modules loaded. Holoparasite swarm online." carp_fluff_string = "CARP CARP CARP! Caught one! It's an assassin carp! Just when you thought it was safe to go back to the water... which is unhelpful, because we're in space." - toggle_button_type = /obj/screen/guardian/ToggleMode/Assassin + toggle_button_type = /atom/movable/screen/guardian/ToggleMode/Assassin var/toggle = FALSE var/stealthcooldown = 100 - var/obj/screen/alert/canstealthalert - var/obj/screen/alert/instealthalert + var/atom/movable/screen/alert/canstealthalert + var/atom/movable/screen/alert/instealthalert /mob/living/simple_animal/hostile/guardian/assassin/Initialize() . = ..() @@ -86,12 +86,12 @@ if(stealthcooldown <= world.time) if(toggle) if(!instealthalert) - instealthalert = throw_alert("instealth", /obj/screen/alert/instealth) + instealthalert = throw_alert("instealth", /atom/movable/screen/alert/instealth) clear_alert("canstealth") canstealthalert = null else if(!canstealthalert) - canstealthalert = throw_alert("canstealth", /obj/screen/alert/canstealth) + canstealthalert = throw_alert("canstealth", /atom/movable/screen/alert/canstealth) clear_alert("instealth") instealthalert = null else diff --git a/code/modules/mob/living/simple_animal/guardian/types/charger.dm b/code/modules/mob/living/simple_animal/guardian/types/charger.dm index 9060350df4..ee5a648067 100644 --- a/code/modules/mob/living/simple_animal/guardian/types/charger.dm +++ b/code/modules/mob/living/simple_animal/guardian/types/charger.dm @@ -12,14 +12,14 @@ tech_fluff_string = "Boot sequence complete. Charge modules loaded. Holoparasite swarm online." carp_fluff_string = "CARP CARP CARP! Caught one! It's a charger carp, that likes running at people. But it doesn't have any legs..." var/charging = 0 - var/obj/screen/alert/chargealert + var/atom/movable/screen/alert/chargealert /mob/living/simple_animal/hostile/guardian/charger/BiologicalLife(seconds, times_fired) if(!(. = ..())) return if(ranged_cooldown <= world.time) if(!chargealert) - chargealert = throw_alert("charge", /obj/screen/alert/cancharge) + chargealert = throw_alert("charge", /atom/movable/screen/alert/cancharge) else clear_alert("charge") chargealert = null diff --git a/code/modules/mob/living/simple_animal/guardian/types/protector.dm b/code/modules/mob/living/simple_animal/guardian/types/protector.dm index 99272a6d3f..b3d9f01ebb 100644 --- a/code/modules/mob/living/simple_animal/guardian/types/protector.dm +++ b/code/modules/mob/living/simple_animal/guardian/types/protector.dm @@ -8,7 +8,7 @@ magic_fluff_string = "..And draw the Guardian, a stalwart protector that never leaves the side of its charge." tech_fluff_string = "Boot sequence complete. Protector modules loaded. Holoparasite swarm online." carp_fluff_string = "CARP CARP CARP! You caught one! Wait, no... it caught you! The fisher has become the fishy." - toggle_button_type = /obj/screen/guardian/ToggleMode + toggle_button_type = /atom/movable/screen/guardian/ToggleMode var/toggle = FALSE /mob/living/simple_animal/hostile/guardian/protector/ex_act(severity) diff --git a/code/modules/mob/living/simple_animal/guardian/types/ranged.dm b/code/modules/mob/living/simple_animal/guardian/types/ranged.dm index e2bcdd5684..5df446085a 100644 --- a/code/modules/mob/living/simple_animal/guardian/types/ranged.dm +++ b/code/modules/mob/living/simple_animal/guardian/types/ranged.dm @@ -23,7 +23,7 @@ carp_fluff_string = "CARP CARP CARP! Caught one, it's a ranged carp. This fishy can watch people pee in the ocean." see_invisible = SEE_INVISIBLE_LIVING see_in_dark = 8 - toggle_button_type = /obj/screen/guardian/ToggleMode + toggle_button_type = /atom/movable/screen/guardian/ToggleMode var/list/snares = list() var/toggle = FALSE diff --git a/code/modules/mob/living/simple_animal/guardian/types/support.dm b/code/modules/mob/living/simple_animal/guardian/types/support.dm index b51552acd2..fc2912ec2f 100644 --- a/code/modules/mob/living/simple_animal/guardian/types/support.dm +++ b/code/modules/mob/living/simple_animal/guardian/types/support.dm @@ -10,7 +10,7 @@ magic_fluff_string = "..And draw the CMO, a potent force of life... and death." carp_fluff_string = "CARP CARP CARP! You caught a support carp. It's a kleptocarp!" tech_fluff_string = "Boot sequence complete. Support modules active. Holoparasite swarm online." - toggle_button_type = /obj/screen/guardian/ToggleMode + toggle_button_type = /atom/movable/screen/guardian/ToggleMode var/obj/structure/receiving_pad/beacon var/beacon_cooldown = 0 var/toggle = FALSE diff --git a/code/modules/mob/living/simple_animal/hostile/jungle/seedling.dm b/code/modules/mob/living/simple_animal/hostile/jungle/seedling.dm index 7565a686bf..0f25688b6a 100644 --- a/code/modules/mob/living/simple_animal/hostile/jungle/seedling.dm +++ b/code/modules/mob/living/simple_animal/hostile/jungle/seedling.dm @@ -69,7 +69,7 @@ status_type = STATUS_EFFECT_MULTIPLE alert_type = null tick_interval = 1 - var/obj/screen/seedling/seedling_screen_object + var/atom/movable/screen/seedling/seedling_screen_object var/atom/target @@ -81,7 +81,7 @@ /datum/status_effect/seedling_beam_indicator/on_apply() if(owner.client) - seedling_screen_object = new /obj/screen/seedling() + seedling_screen_object = new /atom/movable/screen/seedling() owner.client.screen += seedling_screen_object tick() return ..() @@ -98,7 +98,7 @@ final.Turn(target_angle) seedling_screen_object.transform = final -/obj/screen/seedling +/atom/movable/screen/seedling icon = 'icons/mob/jungle/arachnid.dmi' icon_state = "seedling_beam_indicator" screen_loc = "CENTER:-16,CENTER:-16" diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner.dm index 64e1399e19..1aa0957fee 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner.dm @@ -339,11 +339,11 @@ Difficulty: Extremely Hard id = "ice_block_talisman" duration = 25 status_type = STATUS_EFFECT_REFRESH - alert_type = /obj/screen/alert/status_effect/ice_block_talisman + alert_type = /atom/movable/screen/alert/status_effect/ice_block_talisman /// Stored icon overlay for the hit mob, removed when effect is removed var/icon/cube -/obj/screen/alert/status_effect/ice_block_talisman +/atom/movable/screen/alert/status_effect/ice_block_talisman name = "Frozen Solid" desc = "You're frozen inside an ice cube, and cannot move!" icon_state = "frozen" diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/elite.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/elite.dm index e347056924..d677f59440 100644 --- a/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/elite.dm +++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/elite.dm @@ -113,7 +113,7 @@ While using this makes the system rely on OnFire, it still gives options for tim severity = 7 hud_used.healths.icon_state = "elite_health[severity]" if(severity > 0) - overlay_fullscreen("brute", /obj/screen/fullscreen/brute, severity) + overlay_fullscreen("brute", /atom/movable/screen/fullscreen/brute, severity) else clear_fullscreen("brute") diff --git a/code/modules/mob/living/simple_animal/hostile/retaliate/clown.dm b/code/modules/mob/living/simple_animal/hostile/retaliate/clown.dm index 5750d1ecb9..e2f83677d8 100644 --- a/code/modules/mob/living/simple_animal/hostile/retaliate/clown.dm +++ b/code/modules/mob/living/simple_animal/hostile/retaliate/clown.dm @@ -45,10 +45,10 @@ /mob/living/simple_animal/hostile/retaliate/clown/handle_temperature_damage() if(bodytemperature < minbodytemp) adjustBruteLoss(10) - throw_alert("temp", /obj/screen/alert/cold, 2) + throw_alert("temp", /atom/movable/screen/alert/cold, 2) else if(bodytemperature > maxbodytemp) adjustBruteLoss(15) - throw_alert("temp", /obj/screen/alert/hot, 3) + throw_alert("temp", /atom/movable/screen/alert/hot, 3) else clear_alert("temp") diff --git a/code/modules/mob/living/simple_animal/simple_animal.dm b/code/modules/mob/living/simple_animal/simple_animal.dm index 58e0483f20..65c553b11d 100644 --- a/code/modules/mob/living/simple_animal/simple_animal.dm +++ b/code/modules/mob/living/simple_animal/simple_animal.dm @@ -554,7 +554,7 @@ var/oindex = active_hand_index active_hand_index = hand_index if(hud_used) - var/obj/screen/inventory/hand/H + var/atom/movable/screen/inventory/hand/H H = hud_used.hand_slots["[hand_index]"] if(H) H.update_icon() diff --git a/code/modules/mob/living/simple_animal/slime/slime.dm b/code/modules/mob/living/simple_animal/slime/slime.dm index f6169be902..68de074e07 100644 --- a/code/modules/mob/living/simple_animal/slime/slime.dm +++ b/code/modules/mob/living/simple_animal/slime/slime.dm @@ -129,7 +129,7 @@ coretype = text2path("/obj/item/slime_extract/[sanitizedcolour]") regenerate_icons() -/mob/living/simple_animal/slime/proc/update_name() +/mob/living/simple_animal/slime/update_name() if(slime_name_regex.Find(name)) number = rand(1, 1000) name = "[colour] [is_adult ? "adult" : "baby"] slime ([number])" diff --git a/code/modules/mob/living/status_procs.dm b/code/modules/mob/living/status_procs.dm index 389f5ee5b5..02e88e3741 100644 --- a/code/modules/mob/living/status_procs.dm +++ b/code/modules/mob/living/status_procs.dm @@ -599,7 +599,7 @@ /mob/living/proc/become_nearsighted(source) if(!HAS_TRAIT(src, TRAIT_NEARSIGHT)) - overlay_fullscreen("nearsighted", /obj/screen/fullscreen/impaired, 1) + overlay_fullscreen("nearsighted", /atom/movable/screen/fullscreen/impaired, 1) ADD_TRAIT(src, TRAIT_NEARSIGHT, source) /mob/living/proc/cure_husk(source) diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index 9070c1e8fb..efb4512bca 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -884,7 +884,7 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0) /mob/proc/sync_lighting_plane_alpha() if(hud_used) - var/obj/screen/plane_master/lighting/L = hud_used.plane_masters["[LIGHTING_PLANE]"] + var/atom/movable/screen/plane_master/lighting/L = hud_used.plane_masters["[LIGHTING_PLANE]"] if (L) L.alpha = lighting_alpha diff --git a/code/modules/mob/mob_defines.dm b/code/modules/mob/mob_defines.dm index ba2399b831..b77b9913ba 100644 --- a/code/modules/mob/mob_defines.dm +++ b/code/modules/mob/mob_defines.dm @@ -142,7 +142,7 @@ var/registered_z - var/list/alerts = list() // contains /obj/screen/alert only // On /mob so clientless mobs will throw alerts properly + var/list/alerts = list() // contains /atom/movable/screen/alert only // On /mob so clientless mobs will throw alerts properly var/list/screens = list() var/list/client_colours = list() var/hud_type = /datum/hud diff --git a/code/modules/mob/mob_helpers.dm b/code/modules/mob/mob_helpers.dm index 4b0f505067..5bfc6fe652 100644 --- a/code/modules/mob/mob_helpers.dm +++ b/code/modules/mob/mob_helpers.dm @@ -362,7 +362,7 @@ It's fairly easy to fix if dealing with single letters but not so much with comp if(flashwindow) window_flash(O.client) if(source) - var/obj/screen/alert/notify_action/A = O.throw_alert("[REF(source)]_notify_action", /obj/screen/alert/notify_action) + var/atom/movable/screen/alert/notify_action/A = O.throw_alert("[REF(source)]_notify_action", /atom/movable/screen/alert/notify_action) if(A) if(O.client.prefs && O.client.prefs.UI_style) A.icon = ui_style2icon(O.client.prefs.UI_style) diff --git a/code/modules/mob/mob_movement.dm b/code/modules/mob/mob_movement.dm index f7d8a810ce..bfd4cfcd29 100644 --- a/code/modules/mob/mob_movement.dm +++ b/code/modules/mob/mob_movement.dm @@ -267,7 +267,7 @@ //1: r-leg 2: groin 3: l-leg /client/proc/check_has_body_select() - return mob && mob.hud_used && mob.hud_used.zone_select && istype(mob.hud_used.zone_select, /obj/screen/zone_sel) + return mob && mob.hud_used && mob.hud_used.zone_select && istype(mob.hud_used.zone_select, /atom/movable/screen/zone_sel) /client/verb/body_toggle_head() set name = "body-toggle-head" @@ -285,7 +285,7 @@ else next_in_line = BODY_ZONE_HEAD - var/obj/screen/zone_sel/selector = mob.hud_used.zone_select + var/atom/movable/screen/zone_sel/selector = mob.hud_used.zone_select selector.set_selected_zone(next_in_line, mob) /client/verb/body_r_arm() @@ -295,7 +295,7 @@ if(!check_has_body_select()) return - var/obj/screen/zone_sel/selector = mob.hud_used.zone_select + var/atom/movable/screen/zone_sel/selector = mob.hud_used.zone_select selector.set_selected_zone(BODY_ZONE_R_ARM, mob) /client/verb/body_chest() @@ -305,7 +305,7 @@ if(!check_has_body_select()) return - var/obj/screen/zone_sel/selector = mob.hud_used.zone_select + var/atom/movable/screen/zone_sel/selector = mob.hud_used.zone_select selector.set_selected_zone(BODY_ZONE_CHEST, mob) /client/verb/body_l_arm() @@ -315,7 +315,7 @@ if(!check_has_body_select()) return - var/obj/screen/zone_sel/selector = mob.hud_used.zone_select + var/atom/movable/screen/zone_sel/selector = mob.hud_used.zone_select selector.set_selected_zone(BODY_ZONE_L_ARM, mob) /client/verb/body_r_leg() @@ -325,7 +325,7 @@ if(!check_has_body_select()) return - var/obj/screen/zone_sel/selector = mob.hud_used.zone_select + var/atom/movable/screen/zone_sel/selector = mob.hud_used.zone_select selector.set_selected_zone(BODY_ZONE_R_LEG, mob) /client/verb/body_groin() @@ -335,7 +335,7 @@ if(!check_has_body_select()) return - var/obj/screen/zone_sel/selector = mob.hud_used.zone_select + var/atom/movable/screen/zone_sel/selector = mob.hud_used.zone_select selector.set_selected_zone(BODY_ZONE_PRECISE_GROIN, mob) /client/verb/body_l_leg() @@ -345,7 +345,7 @@ if(!check_has_body_select()) return - var/obj/screen/zone_sel/selector = mob.hud_used.zone_select + var/atom/movable/screen/zone_sel/selector = mob.hud_used.zone_select selector.set_selected_zone(BODY_ZONE_L_LEG, mob) /client/verb/toggle_walk_run() @@ -364,7 +364,7 @@ return FALSE m_intent = MOVE_INTENT_RUN if(hud_used && hud_used.static_inventory) - for(var/obj/screen/mov_intent/selector in hud_used.static_inventory) + for(var/atom/movable/screen/mov_intent/selector in hud_used.static_inventory) selector.update_icon() /mob/verb/up() diff --git a/code/modules/mob/status_procs.dm b/code/modules/mob/status_procs.dm index fbef8fd244..089484ea9f 100644 --- a/code/modules/mob/status_procs.dm +++ b/code/modules/mob/status_procs.dm @@ -52,8 +52,8 @@ /mob/proc/update_blindness() if(eye_blind) // UNCONSCIOUS or has blind trait, or has temporary blindness if(stat == CONSCIOUS || stat == SOFT_CRIT) - throw_alert("blind", /obj/screen/alert/blind) - overlay_fullscreen("blind", /obj/screen/fullscreen/blind) + throw_alert("blind", /atom/movable/screen/alert/blind) + overlay_fullscreen("blind", /atom/movable/screen/fullscreen/blind) // You are blind why should you be able to make out details like color, only shapes near you // add_client_colour(/datum/client_colour/monochrome/blind) else // CONSCIOUS no blind trait, no blindness @@ -91,7 +91,7 @@ var/list/screens = list(hud_used.plane_masters["[GAME_PLANE]"], hud_used.plane_masters["[FLOOR_PLANE]"], hud_used.plane_masters["[WALL_PLANE]"], hud_used.plane_masters["[ABOVE_WALL_PLANE]"]) for(var/A in screens) - var/obj/screen/plane_master/P = A + var/atom/movable/screen/plane_master/P = A P.add_filter("blurry_eyes", 2, EYE_BLUR(clamp(eye_blurry*0.1,0.6,3))) /mob/proc/remove_eyeblur() @@ -100,7 +100,7 @@ var/list/screens = list(hud_used.plane_masters["[GAME_PLANE]"], hud_used.plane_masters["[FLOOR_PLANE]"], hud_used.plane_masters["[WALL_PLANE]"], hud_used.plane_masters["[ABOVE_WALL_PLANE]"]) for(var/A in screens) - var/obj/screen/plane_master/P = A + var/atom/movable/screen/plane_master/P = A P.remove_filter("blurry_eyes") ///Adjust the drugginess of a mob diff --git a/code/modules/modular_computers/computers/item/computer.dm b/code/modules/modular_computers/computers/item/computer.dm index 64c99e01bf..635ec2e54c 100644 --- a/code/modules/modular_computers/computers/item/computer.dm +++ b/code/modules/modular_computers/computers/item/computer.dm @@ -123,7 +123,7 @@ /obj/item/modular_computer/MouseDrop(obj/over_object, src_location, over_location) var/mob/M = usr - if((!istype(over_object, /obj/screen)) && usr.canUseTopic(src, BE_CLOSE)) + if((!istype(over_object, /atom/movable/screen)) && usr.canUseTopic(src, BE_CLOSE)) return attack_self(M) return ..() diff --git a/code/modules/modular_computers/computers/item/laptop.dm b/code/modules/modular_computers/computers/item/laptop.dm index aee5dd4229..5686dec8d0 100644 --- a/code/modules/modular_computers/computers/item/laptop.dm +++ b/code/modules/modular_computers/computers/item/laptop.dm @@ -68,11 +68,11 @@ try_toggle_open(usr) /obj/item/modular_computer/laptop/MouseDrop(obj/over_object, src_location, over_location) - if(istype(over_object, /obj/screen/inventory/hand) || over_object == usr) - var/obj/screen/inventory/hand/H = over_object + if(istype(over_object, /atom/movable/screen/inventory/hand) || over_object == usr) + var/atom/movable/screen/inventory/hand/H = over_object var/mob/M = usr - if(!istype(over_object, /obj/screen/inventory/hand)) + if(!istype(over_object, /atom/movable/screen/inventory/hand)) M.put_in_active_hand(src) return diff --git a/code/modules/modular_computers/file_system/programs/secureye.dm b/code/modules/modular_computers/file_system/programs/secureye.dm index 78e72640ed..92275b1e8b 100644 --- a/code/modules/modular_computers/file_system/programs/secureye.dm +++ b/code/modules/modular_computers/file_system/programs/secureye.dm @@ -21,10 +21,10 @@ // Stuff needed to render the map var/map_name - var/obj/screen/map_view/cam_screen + var/atom/movable/screen/map_view/cam_screen /// All the plane masters that need to be applied. var/list/cam_plane_masters - var/obj/screen/background/cam_background + var/atom/movable/screen/background/cam_background /datum/computer_file/program/secureye/New() . = ..() @@ -42,8 +42,8 @@ cam_screen.del_on_map_removal = FALSE cam_screen.screen_loc = "[map_name]:1,1" cam_plane_masters = list() - for(var/plane in subtypesof(/obj/screen/plane_master)) - var/obj/screen/instance = new plane() + for(var/plane in subtypesof(/atom/movable/screen/plane_master)) + var/atom/movable/screen/instance = new plane() instance.assigned_map = map_name instance.del_on_map_removal = FALSE instance.screen_loc = "[map_name]:CENTER" diff --git a/code/modules/paperwork/paper_cutter.dm b/code/modules/paperwork/paper_cutter.dm index f5cb6e1a10..2bb743abbd 100644 --- a/code/modules/paperwork/paper_cutter.dm +++ b/code/modules/paperwork/paper_cutter.dm @@ -101,8 +101,8 @@ if(over_object == M) M.put_in_hands(src) - else if(istype(over_object, /obj/screen/inventory/hand)) - var/obj/screen/inventory/hand/H = over_object + else if(istype(over_object, /atom/movable/screen/inventory/hand)) + var/atom/movable/screen/inventory/hand/H = over_object M.putItemFromInventoryInHandIfPossible(src, H.held_index) add_fingerprint(M) diff --git a/code/modules/paperwork/paperbin.dm b/code/modules/paperwork/paperbin.dm index 16a9ed33ed..6775532614 100644 --- a/code/modules/paperwork/paperbin.dm +++ b/code/modules/paperwork/paperbin.dm @@ -52,8 +52,8 @@ if(over_object == M) M.put_in_hands(src) - else if(istype(over_object, /obj/screen/inventory/hand)) - var/obj/screen/inventory/hand/H = over_object + else if(istype(over_object, /atom/movable/screen/inventory/hand)) + var/atom/movable/screen/inventory/hand/H = over_object M.putItemFromInventoryInHandIfPossible(src, H.held_index) add_fingerprint(M) diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm index 9a201b7d9c..515349d666 100644 --- a/code/modules/power/apc.dm +++ b/code/modules/power/apc.dm @@ -1,44 +1,104 @@ -//update_state -#define UPSTATE_CELL_IN (1<<0) -#define UPSTATE_OPENED1 (1<<1) -#define UPSTATE_OPENED2 (1<<2) -#define UPSTATE_MAINT (1<<3) -#define UPSTATE_BROKE (1<<4) -#define UPSTATE_BLUESCREEN (1<<5) -#define UPSTATE_WIREEXP (1<<6) -#define UPSTATE_ALLGOOD (1<<7) - -#define APC_RESET_EMP "emp" - -//update_overlay -#define APC_UPOVERLAY_CHARGEING0 (1<<0) -#define APC_UPOVERLAY_CHARGEING1 (1<<1) -#define APC_UPOVERLAY_CHARGEING2 (1<<2) -#define APC_UPOVERLAY_EQUIPMENT0 (1<<3) -#define APC_UPOVERLAY_EQUIPMENT1 (1<<4) -#define APC_UPOVERLAY_EQUIPMENT2 (1<<5) -#define APC_UPOVERLAY_LIGHTING0 (1<<6) -#define APC_UPOVERLAY_LIGHTING1 (1<<7) -#define APC_UPOVERLAY_LIGHTING2 (1<<8) -#define APC_UPOVERLAY_ENVIRON0 (1<<9) -#define APC_UPOVERLAY_ENVIRON1 (1<<10) -#define APC_UPOVERLAY_ENVIRON2 (1<<11) -#define APC_UPOVERLAY_LOCKED (1<<12) -#define APC_UPOVERLAY_OPERATING (1<<13) - -#define APC_ELECTRONICS_MISSING 0 // None -#define APC_ELECTRONICS_INSTALLED 1 // Installed but not secured -#define APC_ELECTRONICS_SECURED 2 // Installed and secured +// APC electronics status: +/// There are no electronics in the APC. +#define APC_ELECTRONICS_MISSING 0 +/// The electronics are installed but not secured. +#define APC_ELECTRONICS_INSTALLED 1 +/// The electronics are installed and secured. +#define APC_ELECTRONICS_SECURED 2 +// APC cover status: +/// The APCs cover is closed. #define APC_COVER_CLOSED 0 +/// The APCs cover is open. #define APC_COVER_OPENED 1 +/// The APCs cover is missing. #define APC_COVER_REMOVED 2 +// APC charging status: +/// The APC is not charging. #define APC_NOT_CHARGING 0 +/// The APC is charging. #define APC_CHARGING 1 +/// The APC is fully charged. #define APC_FULLY_CHARGED 2 #define MAXIMUM_COG_REGAIN 100 //How much charge drained by an integration cog can be priority-recharged in one processing-tick +// APC channel status: +/// The APCs power channel is manually set off. +#define APC_CHANNEL_OFF 0 +/// The APCs power channel is automatically off. +#define APC_CHANNEL_AUTO_OFF 1 +/// The APCs power channel is manually set on. +#define APC_CHANNEL_ON 2 +/// The APCs power channel is automatically on. +#define APC_CHANNEL_AUTO_ON 3 + + +// APC autoset enums: +/// The APC turns automated and manual power channels off. +#define AUTOSET_FORCE_OFF 0 +/// The APC turns automated power channels off. +#define AUTOSET_OFF 2 +/// The APC turns automated power channels on. +#define AUTOSET_ON 1 + +// External power status: +/// The APC either isn't attached to a powernet or there is no power on the external powernet. +#define APC_NO_POWER 0 +/// The APCs external powernet does not have enough power to charge the APC. +#define APC_LOW_POWER 1 +/// The APCs external powernet has enough power to charge the APC. +#define APC_HAS_POWER 2 + +// Ethereals: +/// How long it takes an ethereal to drain or charge APCs. Also used as a spam limiter. +#define APC_DRAIN_TIME (7.5 SECONDS) +/// How much power ethereals gain/drain from APCs. +#define APC_POWER_GAIN 200 + +// Wires & EMPs: +/// The wire value used to reset the APCs wires after one's EMPed. +#define APC_RESET_EMP "emp" + +// update_state +// Bitshifts: (If you change the status values to be something other than an int or able to exceed 3 you will need to change these too) +/// The bit shift for the APCs cover status. +#define UPSTATE_COVER_SHIFT (0) + /// The bitflag representing the APCs cover being open for icon purposes. + #define UPSTATE_OPENED1 (APC_COVER_OPENED << UPSTATE_COVER_SHIFT) + /// The bitflag representing the APCs cover being missing for icon purposes. + #define UPSTATE_OPENED2 (APC_COVER_REMOVED << UPSTATE_COVER_SHIFT) + +// Bitflags: +/// The APC has a power cell. +#define UPSTATE_CELL_IN (1<<2) +/// The APC is broken or damaged. +#define UPSTATE_BROKE (1<<3) +/// The APC is undergoing maintenance. +#define UPSTATE_MAINT (1<<4) +/// The APC is emagged or malfed. +#define UPSTATE_BLUESCREEN (1<<5) +/// The APCs wires are exposed. +#define UPSTATE_WIREEXP (1<<6) + +// update_overlay +// Bitflags: +/// Bitflag indicating that the APCs operating status overlay should be shown. +#define UPOVERLAY_OPERATING (1<<0) +/// Bitflag indicating that the APCs locked status overlay should be shown. +#define UPOVERLAY_LOCKED (1<<1) + +// Bitshifts: (If you change the status values to be something other than an int or able to exceed 3 you will need to change these too) +/// Bit shift for the charging status of the APC. +#define UPOVERLAY_CHARGING_SHIFT (2) +/// Bit shift for the equipment status of the APC. +#define UPOVERLAY_EQUIPMENT_SHIFT (4) +/// Bit shift for the lighting channel status of the APC. +#define UPOVERLAY_LIGHTING_SHIFT (6) +/// Bit shift for the environment channel status of the APC. +#define UPOVERLAY_ENVIRON_SHIFT (8) +///Update for hijack overlays +#define UPOVERLAY_HIJACKED (10) // the Area Power Controller (APC), formerly Power Distribution Unit (PDU) // one per area, needs wire connection to power network through a terminal @@ -51,12 +111,13 @@ name = "area power controller" desc = "A control terminal for the area's electrical systems." plane = ABOVE_WALL_PLANE + icon_state = "apc0" use_power = NO_POWER_USE req_access = null max_integrity = 300 integrity_failure = 0.17 - var/damage_deflection = 10 + damage_deflection = 10 resistance_flags = FIRE_PROOF armor = list("melee" = 40, "bullet" = 40, "laser" = 40, "energy" = 100, "bomb" = 30, "bio" = 100, "rad" = 100, "fire" = 90, "acid" = 50) req_access = list(ACCESS_ENGINE_EQUIP) @@ -66,29 +127,29 @@ var/area/area var/areastring = null var/obj/item/stock_parts/cell/cell - var/start_charge = 90 // initial cell charge % - var/cell_type = /obj/item/stock_parts/cell/upgraded //Base cell has 2500 capacity. Enter the path of a different cell you want to use. cell determines charge rates, max capacity, ect. These can also be changed with other APC vars, but isn't recommended to minimize the risk of accidental usage of dirty editted APCs + var/start_charge = 90 // initial cell charge % + var/cell_type = /obj/item/stock_parts/cell/upgraded //Base cell has 2500 capacity. Enter the path of a different cell you want to use. cell determines charge rates, max capacity, ect. These can also be changed with other APC vars, but isn't recommended to minimize the risk of accidental usage of dirty editted APCs var/opened = APC_COVER_CLOSED - var/shorted = 0 - var/lighting = 3 - var/equipment = 3 - var/environ = 3 + var/shorted = FALSE + var/lighting = APC_CHANNEL_AUTO_ON + var/equipment = APC_CHANNEL_AUTO_ON + var/environ = APC_CHANNEL_AUTO_ON var/operating = TRUE var/charging = APC_NOT_CHARGING var/chargemode = 1 var/chargecount = 0 var/locked = TRUE var/coverlocked = TRUE - var/aidisabled = 0 + var/aidisabled = FALSE var/tdir = null var/obj/machinery/power/terminal/terminal = null var/lastused_light = 0 var/lastused_equip = 0 var/lastused_environ = 0 var/lastused_total = 0 - var/main_status = 0 // Whether or not there's external power. 0 is "none", 1 is "insufficient", 2 is "charging". - powernet = 0 // set so that APCs aren't found as powernet nodes //Hackish, Horrible, was like this before I changed it :( - var/malfhack = 0 //New var for my changes to AI malf. --NeoFite + var/main_status = 0 + powernet = FALSE // set so that APCs aren't found as powernet nodes //Hackish, Horrible, was like this before I changed it :( + var/malfhack = FALSE //New var for my changes to AI malf. --NeoFite var/mob/living/silicon/ai/malfai = null //See above --NeoFite var/has_electronics = APC_ELECTRONICS_MISSING // 0 - none, 1 - plugged in, 2 - secured by screwdriver var/overload = 1 //used for the Blackout malf module @@ -98,9 +159,9 @@ var/obj/item/clockwork/integration_cog/integration_cog //Is there a cog siphoning power? var/cog_drained = 0 //How much of the cell's charge was drained by an integration cog, recovering this amount takes priority over the normal APC cell recharge calculations, but comes after powering Essentials. var/longtermpower = 10 - var/auto_name = 0 + var/auto_name = FALSE var/failure_timer = 0 - var/force_update = 0 + var/force_update = FALSE var/emergency_lights = FALSE var/nightshift_lights = FALSE var/nightshift_requires_auth = FALSE @@ -119,6 +180,9 @@ /obj/machinery/power/apc/syndicate //general syndicate access req_access = list(ACCESS_SYNDICATE) +/obj/machinery/power/apc/away //general away mission access + req_access = list(ACCESS_AWAY_GENERAL) + /obj/machinery/power/apc/highcap/five_k cell_type = /obj/item/stock_parts/cell/upgraded/plus @@ -177,7 +241,6 @@ area = A if(auto_name) name = "\improper [A.name] APC" - update_icon() make_terminal() update_nightshift_auth_requirement() @@ -187,8 +250,9 @@ opened = APC_COVER_OPENED operating = FALSE name = "\improper [A.name] APC" - stat |= MAINT - update_icon() + set_machine_stat(stat | MAINT) + + update_appearance() addtimer(CALLBACK(src, .proc/update), 5) GLOB.apcs_list += src @@ -196,21 +260,36 @@ wires = new /datum/wires/apc(src) // offset 24 pixels in direction of dir // this allows the APC to be embedded in a wall, yet still inside an area + if (building) + setDir(ndir) + tdir = dir // to fix Vars bug setDir(SOUTH) switch(tdir) if(NORTH) - pixel_x = 0 + if((pixel_y != initial(pixel_y)) && (pixel_y != 23)) + log_mapping("APC: ([src]) at [AREACOORD(src)] with dir ([tdir] | [uppertext(dir2text(tdir))]) has pixel_y value ([pixel_y] - should be 23.)") pixel_y = 23 if(SOUTH) - pixel_x = 0 + if((pixel_y != initial(pixel_y)) && (pixel_y != -23)) + log_mapping("APC: ([src]) at [AREACOORD(src)] with dir ([tdir] | [uppertext(dir2text(tdir))]) has pixel_y value ([pixel_y] - should be -23.)") pixel_y = -23 if(EAST) - pixel_y = 0 + if((pixel_y != initial(pixel_x)) && (pixel_x != 24)) + log_mapping("APC: ([src]) at [AREACOORD(src)] with dir ([tdir] | [uppertext(dir2text(tdir))]) has pixel_x value ([pixel_x] - should be 24.)") pixel_x = 24 if(WEST) - pixel_y = 0 + if((pixel_y != initial(pixel_x)) && (pixel_x != -25)) + log_mapping("APC: ([src]) at [AREACOORD(src)] with dir ([tdir] | [uppertext(dir2text(tdir))]) has pixel_x value ([pixel_x] - should be -25.)") pixel_x = -25 + if (building) + area = get_area(src) + opened = APC_COVER_OPENED + operating = FALSE + name = "\improper [get_area_name(area, TRUE)] APC" + set_machine_stat(stat | MAINT) + update_appearance() + addtimer(CALLBACK(src, .proc/update), 5) /obj/machinery/power/apc/Destroy() GLOB.apcs_list -= src @@ -221,6 +300,7 @@ area.power_equip = FALSE area.power_environ = FALSE area.power_change() + area.poweralert(FALSE, src) if(occupier) malfvacate(1) qdel(wires) @@ -234,7 +314,7 @@ /obj/machinery/power/apc/handle_atom_del(atom/A) if(A == cell) cell = null - update_icon() + update_appearance() updateUsrDialog() /obj/machinery/power/apc/proc/make_terminal() @@ -275,157 +355,130 @@ // update the APC icon to show the three base states // also add overlays for indicator lights -/obj/machinery/power/apc/update_icon() - var/update = check_updates() //returns 0 if no need to update icons. - // 1 if we need to update the icon_state - // 2 if we need to update the overlays - if(!update) - icon_update_needed = FALSE +/obj/machinery/power/apc/update_appearance(updates=check_updates()) + icon_update_needed = FALSE + if(!updates) return - if(update & 1) // Updating the icon state - if(update_state & UPSTATE_ALLGOOD) - icon_state = "apc0" - else if(update_state & (UPSTATE_OPENED1|UPSTATE_OPENED2)) - var/basestate = "apc[ cell ? "2" : "1" ]" - if(update_state & UPSTATE_OPENED1) - if(update_state & (UPSTATE_MAINT|UPSTATE_BROKE)) - icon_state = "apcmaint" //disabled APC cannot hold cell - else - icon_state = basestate - else if(update_state & UPSTATE_OPENED2) - if (update_state & UPSTATE_BROKE || malfhack) - icon_state = "[basestate]-b-nocover" - else - icon_state = "[basestate]-nocover" - else if(update_state & UPSTATE_BROKE) - icon_state = "apc-b" - else if(update_state & UPSTATE_BLUESCREEN) - icon_state = "apcemag" - else if(update_state & UPSTATE_WIREEXP) - icon_state = "apcewires" - else if(update_state & UPSTATE_MAINT) - icon_state = "apc0" - - if(!(update_state & UPSTATE_ALLGOOD)) - SSvis_overlays.remove_vis_overlay(src, managed_vis_overlays) - var/hijackerreturn - if (hijacker) - var/obj/item/implant/hijack/H = hijacker.getImplant(/obj/item/implant/hijack) - hijackerreturn = H && !H.stealthmode - if(update & 2) - SSvis_overlays.remove_vis_overlay(src, managed_vis_overlays) - if(!(stat & (BROKEN|MAINT)) && update_state & UPSTATE_ALLGOOD) - SSvis_overlays.add_vis_overlay(src, icon, "apcox-[locked]", layer, plane, dir) - SSvis_overlays.add_vis_overlay(src, icon, "apcox-[locked]", EMISSIVE_LAYER, EMISSIVE_PLANE, dir) - SSvis_overlays.add_vis_overlay(src, icon, "apco3-[hijackerreturn ? "3" : charging]", layer, plane, dir) - SSvis_overlays.add_vis_overlay(src, icon, "apco3-[hijackerreturn ? "3" : charging]", EMISSIVE_LAYER, EMISSIVE_PLANE, dir) - if(operating) - SSvis_overlays.add_vis_overlay(src, icon, "apco0-[equipment]", layer, plane, dir) - SSvis_overlays.add_vis_overlay(src, icon, "apco0-[equipment]", EMISSIVE_LAYER, EMISSIVE_PLANE, dir) - SSvis_overlays.add_vis_overlay(src, icon, "apco1-[lighting]", layer, plane, dir) - SSvis_overlays.add_vis_overlay(src, icon, "apco1-[lighting]", EMISSIVE_LAYER, EMISSIVE_PLANE, dir) - SSvis_overlays.add_vis_overlay(src, icon, "apco2-[environ]", layer, plane, dir) - SSvis_overlays.add_vis_overlay(src, icon, "apco2-[environ]", EMISSIVE_LAYER, EMISSIVE_PLANE, dir) - + . = ..() // And now, separately for cleanness, the lighting changing - if(update_state & UPSTATE_ALLGOOD) + if(!update_state) switch(charging) if(APC_NOT_CHARGING) - light_color = LIGHT_COLOR_RED + set_light_color(COLOR_SOFT_RED) if(APC_CHARGING) - light_color = LIGHT_COLOR_BLUE + set_light_color(LIGHT_COLOR_BLUE) if(APC_FULLY_CHARGED) - light_color = LIGHT_COLOR_GREEN - if (hijackerreturn) - light_color = LIGHT_COLOR_YELLOW + set_light_color(LIGHT_COLOR_GREEN) set_light(lon_range) - else if(update_state & UPSTATE_BLUESCREEN) - light_color = LIGHT_COLOR_BLUE + return + + if(update_state & UPSTATE_BLUESCREEN) + set_light_color(LIGHT_COLOR_BLUE) set_light(lon_range) - else - set_light(0) + return - icon_update_needed = FALSE + set_light(0) +// update the APC icon to show the three base states +// also add overlays for indicator lights +/obj/machinery/power/apc/update_icon_state() + if(!update_state) + icon_state = "apc0" + return ..() + if(update_state & (UPSTATE_OPENED1|UPSTATE_OPENED2)) + var/basestate = "apc[cell ? 2 : 1]" + if(update_state & UPSTATE_OPENED1) + icon_state = (update_state & (UPSTATE_MAINT|UPSTATE_BROKE)) ? "apcmaint" : basestate + else if(update_state & UPSTATE_OPENED2) + icon_state = "[basestate][((update_state & UPSTATE_BROKE) || malfhack) ? "-b" : null]-nocover" + return ..() + if(update_state & UPSTATE_BROKE) + icon_state = "apc-b" + return ..() + if(update_state & UPSTATE_BLUESCREEN) + icon_state = "apcemag" + return ..() + if(update_state & UPSTATE_WIREEXP) + icon_state = "apcewires" + return ..() + if(update_state & UPSTATE_MAINT) + icon_state = "apc0" + return ..() + +/obj/machinery/power/apc/update_overlays() + . = ..() + if((stat & (BROKEN|MAINT)) || update_state) + return + + . += mutable_appearance(icon, "apcox-[locked]") + . += emissive_appearance(icon, "apcox-[locked]") + . += mutable_appearance(icon, "apco3-[hijackerreturn() ? "3" : charging]") + . += emissive_appearance(icon, "apco3-[hijackerreturn() ? "3" : charging]") + if(!operating) + return + + . += mutable_appearance(icon, "apco0-[equipment]") + . += emissive_appearance(icon, "apco0-[equipment]") + . += mutable_appearance(icon, "apco1-[lighting]") + . += emissive_appearance(icon, "apco1-[lighting]") + . += mutable_appearance(icon, "apco2-[environ]") + . += emissive_appearance(icon, "apco2-[environ]") + +/// Checks for what icon updates we will need to handle /obj/machinery/power/apc/proc/check_updates() - var/last_update_state = update_state - var/last_update_overlay = update_overlay - update_state = 0 - update_overlay = 0 + SIGNAL_HANDLER + . = NONE - if(cell) - update_state |= UPSTATE_CELL_IN + // Handle icon status: + var/new_update_state = NONE if(stat & BROKEN) - update_state |= UPSTATE_BROKE + new_update_state |= UPSTATE_BROKE if(stat & MAINT) - update_state |= UPSTATE_MAINT + new_update_state |= UPSTATE_MAINT + if(opened) - if(opened==APC_COVER_OPENED) - update_state |= UPSTATE_OPENED1 - if(opened==APC_COVER_REMOVED) - update_state |= UPSTATE_OPENED2 + new_update_state |= (opened << UPSTATE_COVER_SHIFT) + if(cell) + new_update_state |= UPSTATE_CELL_IN + else if((obj_flags & EMAGGED) || malfai) - update_state |= UPSTATE_BLUESCREEN + new_update_state |= UPSTATE_BLUESCREEN else if(panel_open) - update_state |= UPSTATE_WIREEXP - if(update_state <= 1) - update_state |= UPSTATE_ALLGOOD + new_update_state |= UPSTATE_WIREEXP + if(new_update_state != update_state) + update_state = new_update_state + . |= UPDATE_ICON_STATE + + // Handle overlay status: + var/new_update_overlay = NONE if(operating) - update_overlay |= APC_UPOVERLAY_OPERATING - - if(update_state & UPSTATE_ALLGOOD) + new_update_overlay |= UPOVERLAY_OPERATING + if(!update_state) if(locked) - update_overlay |= APC_UPOVERLAY_LOCKED + new_update_overlay |= UPOVERLAY_LOCKED - if(!charging) - update_overlay |= APC_UPOVERLAY_CHARGEING0 - else if(charging == APC_CHARGING) - update_overlay |= APC_UPOVERLAY_CHARGEING1 - else if(charging == APC_FULLY_CHARGED) - update_overlay |= APC_UPOVERLAY_CHARGEING2 + new_update_overlay |= (charging << UPOVERLAY_CHARGING_SHIFT) + new_update_overlay |= (equipment << UPOVERLAY_EQUIPMENT_SHIFT) + new_update_overlay |= (lighting << UPOVERLAY_LIGHTING_SHIFT) + new_update_overlay |= (environ << UPOVERLAY_ENVIRON_SHIFT) + new_update_overlay |= (hijackerreturn() << UPOVERLAY_HIJACKED) - if (!equipment) - update_overlay |= APC_UPOVERLAY_EQUIPMENT0 - else if(equipment == 1) - update_overlay |= APC_UPOVERLAY_EQUIPMENT1 - else if(equipment == 2) - update_overlay |= APC_UPOVERLAY_EQUIPMENT2 - - if(!lighting) - update_overlay |= APC_UPOVERLAY_LIGHTING0 - else if(lighting == 1) - update_overlay |= APC_UPOVERLAY_LIGHTING1 - else if(lighting == 2) - update_overlay |= APC_UPOVERLAY_LIGHTING2 - - if(!environ) - update_overlay |= APC_UPOVERLAY_ENVIRON0 - else if(environ==1) - update_overlay |= APC_UPOVERLAY_ENVIRON1 - else if(environ==2) - update_overlay |= APC_UPOVERLAY_ENVIRON2 - - var/results = 0 - var/hijackerreturn - if (hijacker) - var/obj/item/implant/hijack/H = hijacker.getImplant(/obj/item/implant/hijack) - hijackerreturn = H && !H.stealthmode - if(last_update_state == update_state && last_update_overlay == update_overlay && hijackerreturn == hijackerlast) - return 0 - if(last_update_state != update_state) - results += 1 - if(last_update_overlay != update_overlay || hijackerreturn != hijackerlast) - results += 2 - if (hijackerreturn != hijackerlast) - hijackerlast = hijackerreturn - return results + if(new_update_overlay != update_overlay) + update_overlay = new_update_overlay + . |= UPDATE_OVERLAYS // Used in process so it doesn't update the icon too much /obj/machinery/power/apc/proc/queue_icon_update() icon_update_needed = TRUE +/obj/machinery/power/apc/proc/hijackerreturn() + if(!hijacker) + return FALSE + var/obj/item/implant/hijack/implant = hijacker.getImplant(/obj/item/implant/hijack) + if(implant && !implant.stealthmode) + return TRUE //attack with an item - open/close cover, insert cell, or (un)lock interface /obj/machinery/power/apc/crowbar_act(mob/user, obj/item/W) @@ -478,7 +531,7 @@ else if (opened!=APC_COVER_REMOVED) opened = APC_COVER_CLOSED coverlocked = TRUE //closing cover relocks it - update_icon() + update_appearance() return else if (!(stat & BROKEN)) if(coverlocked && !(stat & MAINT)) // locked... @@ -489,7 +542,7 @@ return else opened = APC_COVER_OPENED - update_icon() + update_appearance() return /obj/machinery/power/apc/screwdriver_act(mob/living/user, obj/item/W) @@ -501,11 +554,11 @@ user.visible_message("[user] removes \the [cell] from [src]!","You remove \the [cell].") var/turf/T = get_turf(user) cell.forceMove(T) - cell.update_icon() + cell.update_appearance() cell = null cog_drained = 0 //No more cell means no more averting celldrain charging = APC_NOT_CHARGING - update_icon() + update_appearance() return else switch (has_electronics) @@ -516,28 +569,30 @@ to_chat(user, "You screw the circuit electronics into place.") if (APC_ELECTRONICS_SECURED) has_electronics = APC_ELECTRONICS_INSTALLED - stat |= MAINT + set_machine_stat(stat | MAINT) W.play_tool_sound(src) to_chat(user, "You unfasten the electronics.") else to_chat(user, "There is nothing to secure!") return - update_icon() + update_appearance() else if(obj_flags & EMAGGED) to_chat(user, "The interface is broken!") return else panel_open = !panel_open to_chat(user, "The wires have been [panel_open ? "exposed" : "unexposed"]") - update_icon() + update_appearance() /obj/machinery/power/apc/wirecutter_act(mob/living/user, obj/item/W) + . = ..() if (terminal && opened) terminal.dismantle(user, W) return TRUE /obj/machinery/power/apc/welder_act(mob/living/user, obj/item/W) + . = ..() if (opened && !has_electronics && !terminal) if(!W.tool_start_check(user, amount=3)) return @@ -563,12 +618,12 @@ if(area.hasSiliconAccessInArea(user) && get_dist(src,user)>1) return attack_hand(user) - if (istype(W, /obj/item/stock_parts/cell) && opened) + if(istype(W, /obj/item/stock_parts/cell) && opened) if(cell) to_chat(user, "There is a power cell already installed!") return else - if (stat & MAINT) + if(stat & MAINT) to_chat(user, "There is no connector for your power cell!") return if(!user.transferItemToLoc(W, src)) @@ -578,7 +633,7 @@ "[user.name] has inserted the power cell to [src.name]!",\ "You insert the power cell.") chargecount = 0 - update_icon() + update_appearance() else if (W.GetID()) togglelock(user) else if (istype(W, /obj/item/stack/cable_coil) && opened) @@ -601,16 +656,20 @@ return user.visible_message("[user.name] adds cables to the APC frame.", \ "You start adding cables to the APC frame...") - playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1) - if(C.use_tool(src, user, 20, 10) && !terminal && opened && has_electronics) - var/turf/T = get_turf(src) - var/obj/structure/cable/N = T.get_cable_node() - if (prob(50) && electrocute_mob(usr, N, N, 1, TRUE)) - do_sparks(5, TRUE, src) + playsound(src.loc, 'sound/items/deconstruct.ogg', 50, TRUE) + if(do_after(user, 20, target = src)) + if (C.get_amount() < 10 || !C) return - to_chat(user, "You add cables to the APC frame.") - make_terminal() - terminal.connect_to_network() + if (C.get_amount() >= 10 && !terminal && opened && has_electronics) + var/turf/T = get_turf(src) + var/obj/structure/cable/N = T.get_cable_node() + if (prob(50) && electrocute_mob(usr, N, N, 1, TRUE)) + do_sparks(5, TRUE, src) + return + C.use(10) + to_chat(user, "You add cables to the APC frame.") + make_terminal() + terminal.connect_to_network() else if (istype(W, /obj/item/electronics/apc) && opened) if (has_electronics) to_chat(user, "There is already a board inside the [src]!") @@ -621,7 +680,7 @@ user.visible_message("[user.name] inserts the power control board into [src].", \ "You start to insert the power control board into the frame...") - playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1) + playsound(src.loc, 'sound/items/deconstruct.ogg', 50, TRUE) if(do_after(user, 10, target = src)) if(!has_electronics) has_electronics = APC_ELECTRONICS_INSTALLED @@ -652,7 +711,7 @@ chargecount = 0 user.visible_message("[user] fabricates a weak power cell and places it into [src].", \ "Your [P.name] whirrs with strain as you create a weak power cell and place it into [src]!") - update_icon() + update_appearance() else to_chat(user, "[src] has both electronics and a cell.") return @@ -667,7 +726,7 @@ to_chat(user, "You replace missing APC's cover.") qdel(W) opened = APC_COVER_OPENED - update_icon() + update_appearance() return if (has_electronics) to_chat(user, "You cannot repair this APC until you remove the electronics still inside!") @@ -681,7 +740,7 @@ obj_integrity = max_integrity if (opened==APC_COVER_REMOVED) opened = APC_COVER_OPENED - update_icon() + update_appearance() else if(istype(W, /obj/item/clockwork/integration_cog) && is_servant_of_ratvar(user)) if(integration_cog) to_chat(user, "This APC already has a cog.") @@ -690,7 +749,7 @@ user.visible_message("[user] slices [src]'s cover lock, and it swings wide open!", \ "You slice [src]'s cover lock apart with [W], and the cover swings open.") opened = APC_COVER_OPENED - update_icon() + update_appearance() else user.visible_message("[user] presses [W] into [src]!", \ "You hold [W] in place within [src], and it slowly begins to warm up...") @@ -707,7 +766,7 @@ playsound(src, 'sound/machines/clockcult/steam_whoosh.ogg', 50, FALSE) opened = APC_COVER_CLOSED locked = TRUE //Clockies get full APC access on cogged APCs, but they can't lock or unlock em unless they steal some ID to give all of them APC access, soo this is pretty much just QoL for them and makes cogs a tiny bit more stealthy - update_icon() + update_appearance() return else if(panel_open && !opened && is_wire_tool(W)) wires.interact(user) @@ -745,7 +804,7 @@ return TRUE else if(!cell) if(stat & MAINT) - to_chat(user, "There's no connector for a power cell.") + to_chat(user, span_warning("There's no connector for a power cell.")) return FALSE var/obj/item/stock_parts/cell/crap/empty/C = new(src) C.forceMove(src) @@ -753,7 +812,7 @@ chargecount = 0 user.visible_message("[user] fabricates a weak power cell and places it into [src].", \ "Your [the_rcd.name] whirrs with strain as you create a weak power cell and place it into [src]!") - update_icon() + update_appearance() return TRUE else to_chat(user, "[src] has both electronics and a cell.") @@ -777,10 +836,10 @@ else if(stat & (BROKEN|MAINT)) to_chat(user, "Nothing happens!") else - if((allowed(usr) || area.hasSiliconAccessInArea(usr)) && !wires.is_cut(WIRE_IDSCAN) && !malfhack) + if(allowed(usr) && !wires.is_cut(WIRE_IDSCAN) && !malfhack) locked = !locked to_chat(user, "You [ locked ? "lock" : "unlock"] the APC interface.") - update_icon() + update_appearance() updateUsrDialog() else to_chat(user, "Access denied.") @@ -799,13 +858,9 @@ /obj/machinery/power/apc/obj_break(damage_flag) - if(!(flags_1 & NODECONSTRUCT_1)) - set_broken() - -/obj/machinery/power/apc/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir) - if(damage_flag == "melee" && damage_amount < damage_deflection) - return 0 . = ..() + if(.) + set_broken() /obj/machinery/power/apc/deconstruct(disassembled = TRUE) if(!(flags_1 & NODECONSTRUCT_1)) @@ -815,7 +870,7 @@ opened = APC_COVER_REMOVED coverlocked = FALSE visible_message("The APC cover is knocked down!") - update_icon() + update_appearance() /obj/machinery/power/apc/emag_act(mob/user) . = ..() @@ -833,7 +888,7 @@ obj_flags |= EMAGGED locked = FALSE to_chat(user, "You emag the APC interface.") - update_icon() + update_appearance() return TRUE // attack with hand - remove cell (if cover open) or interact with the APC @@ -883,10 +938,10 @@ if(cell) user.visible_message("[user] removes \the [cell] from [src]!","You remove \the [cell].") user.put_in_hands(cell) - cell.update_icon() + cell.update_appearance() src.cell = null charging = APC_NOT_CHARGING - src.update_icon() + src.update_appearance() return if((stat & MAINT) && !opened) //no board; no interface return @@ -975,19 +1030,15 @@ return "[area.name] : [equipment]/[lighting]/[environ] ([lastused_equip+lastused_light+lastused_environ]) : [cell? cell.percent() : "N/C"] ([charging])" /obj/machinery/power/apc/proc/update() - var/old_light = area.power_light - var/old_equip = area.power_equip - var/old_environ = area.power_environ if(operating && !shorted && !failure_timer) - area.power_light = (lighting > 1) - area.power_equip = (equipment > 1) - area.power_environ = (environ > 1) + area.power_light = (lighting > APC_CHANNEL_AUTO_OFF) + area.power_equip = (equipment > APC_CHANNEL_AUTO_OFF) + area.power_environ = (environ > APC_CHANNEL_AUTO_OFF) else area.power_light = FALSE area.power_equip = FALSE area.power_environ = FALSE - if(old_light != area.power_light || old_equip != area.power_equip || old_environ != area.power_environ) - area.power_change() + area.power_change() /obj/machinery/power/apc/proc/can_use(mob/user, loud = 0) //used by attack_hand() and Topic() if(IsAdminGhost(user)) @@ -1032,7 +1083,7 @@ to_chat(usr, "The APC does not respond to the command!") else locked = !locked - update_icon() + update_appearance() . = TRUE if("cover") coverlocked = !coverlocked @@ -1047,20 +1098,20 @@ chargemode = !chargemode if(!chargemode) charging = APC_NOT_CHARGING - update_icon() + update_appearance() . = TRUE if("channel") if(params["eqp"]) equipment = setsubsystem(text2num(params["eqp"])) - update_icon() + update_appearance() update() else if(params["lgt"]) lighting = setsubsystem(text2num(params["lgt"])) - update_icon() + update_appearance() update() else if(params["env"]) environ = setsubsystem(text2num(params["env"])) - update_icon() + update_appearance() update() . = TRUE if("overload") @@ -1075,7 +1126,7 @@ hijacker.toggleSiliconAccessArea(area) hijacker = null set_hijacked_lighting() - update_icon() + update_appearance() var/obj/item/implant/hijack/H = usr.getImplant(/obj/item/implant/hijack) H.stealthcooldown = world.time + 2 MINUTES energy_fail(30 SECONDS * (cell.charge / cell.maxcharge)) @@ -1098,7 +1149,7 @@ malfvacate() if("reboot") failure_timer = 0 - update_icon() + update_appearance() update() if("emergency_lighting") emergency_lights = !emergency_lights @@ -1116,7 +1167,7 @@ add_hiddenprint(user) //delete when runtime log_game("[key_name(user)] turned [operating ? "on" : "off"] the [src] in [AREACOORD(src)]") update() - update_icon() + update_appearance() /obj/machinery/power/apc/proc/hijack(mob/living/L) if (!istype(L)) @@ -1133,7 +1184,7 @@ hijacker.toggleSiliconAccessArea(area) if (L.toggleSiliconAccessArea(area)) hijacker = L - update_icon() + update_appearance() set_hijacked_lighting() H.hijacking = FALSE being_hijacked = FALSE @@ -1150,7 +1201,7 @@ if (do_after(L,H.stealthmode ? 12 SECONDS : 5 SECONDS,target=src)) if (L.toggleSiliconAccessArea(area)) hijacker = L - update_icon() + update_appearance() set_hijacked_lighting() H.hijacking = FALSE being_hijacked = FALSE @@ -1176,8 +1227,8 @@ malf.malfhack = src malf.malfhacking = addtimer(CALLBACK(malf, /mob/living/silicon/ai/.proc/malfhacked, src), 600, TIMER_STOPPABLE) - var/obj/screen/alert/hackingapc/A - A = malf.throw_alert("hackingapc", /obj/screen/alert/hackingapc) + var/atom/movable/screen/alert/hackingapc/A + A = malf.throw_alert("hackingapc", /atom/movable/screen/alert/hackingapc) A.target = src /obj/machinery/power/apc/proc/malfoccupy(mob/living/silicon/ai/malf) @@ -1207,7 +1258,6 @@ add_verb(occupier, /mob/living/silicon/ai/proc/corereturn) occupier.cancel_camera() - /obj/machinery/power/apc/proc/malfvacate(forced) if(!occupier) return @@ -1251,11 +1301,11 @@ return transfer_in_progress = TRUE user.visible_message("[user] slots [card] into [src]...", "Transfer process initiated. Sending request for AI approval...") - playsound(src, 'sound/machines/click.ogg', 50, 1) + playsound(src, 'sound/machines/click.ogg', 50, TRUE) SEND_SOUND(occupier, sound('sound/misc/notice2.ogg')) //To alert the AI that someone's trying to card them if they're tabbed out if(alert(occupier, "[user] is attempting to transfer you to \a [card.name]. Do you consent to this?", "APC Transfer", "Yes - Transfer Me", "No - Keep Me Here") == "No - Keep Me Here") to_chat(user, "AI denied transfer request. Process terminated.") - playsound(src, 'sound/machines/buzz-sigh.ogg', 50, 1) + playsound(src, 'sound/machines/buzz-sigh.ogg', 50, TRUE) transfer_in_progress = FALSE return if(user.loc != T) @@ -1300,16 +1350,16 @@ /obj/machinery/power/apc/process() if(icon_update_needed) - update_icon() + update_appearance() if(stat & (BROKEN|MAINT)) return - if(!area.requires_power) + if(!area || !area.requires_power) return if(failure_timer) update() queue_icon_update() failure_timer-- - force_update = 1 + force_update = TRUE return lastused_light = area.usage(STATIC_LIGHT) @@ -1327,110 +1377,117 @@ var/last_eq = equipment var/last_en = environ var/last_ch = charging + var/excess = surplus() + if(!avail()) - main_status = 0 + main_status = APC_NO_POWER else if(excess < 0) - main_status = 1 + main_status = APC_LOW_POWER else - main_status = 2 + main_status = APC_HAS_POWER - var/cur_excess = excess - var/cur_used = lastused_total - - // first: if we have enough power, power the essentials DIRECTLY - - var/environ_satisfied = FALSE - var/equipment_satisfied = FALSE - var/lighting_satisfied = FALSE - - if(cur_excess >= lastused_environ) - autoset(environ, 1) - add_load(lastused_environ) - cur_excess -= lastused_environ - cur_used -= lastused_environ - environ_satisfied = TRUE - - if(cur_excess >= lastused_equip) - autoset(equipment, 1) - add_load(lastused_equip) - cur_excess -= lastused_equip - cur_used -= lastused_equip - equipment_satisfied = TRUE - - if(cur_excess >= lastused_light) - autoset(lighting, 1) - add_load(lastused_light) - cur_excess -= lastused_light - cur_used -= lastused_light - lighting_satisfied = TRUE - - //If drained by an integration cog: Forcefully avert as much of the powerdrain as possible, though a maximum of MAXIMUM_COG_REGAIN - if(cur_excess && cog_drained && cell) - var/cog_regain = cell.give(min(min(cog_drained, cur_excess), MAXIMUM_COG_REGAIN)) - cur_excess -= cog_regain - cog_drained = max(0, cog_drained - cog_regain) - - // next: take from or charge to the cell, depending on how much is left if(cell && !shorted) - if(cur_excess > 0) - var/charging_cell = min(min(cur_excess*GLOB.CELLRATE, cell.maxcharge * GLOB.CHARGELEVEL), cell.maxcharge - cell.charge) - cell.give(charging_cell) - add_load(charging_cell/GLOB.CELLRATE) - lastused_total += charging_cell - longtermpower = min(10,longtermpower + 1) - if(chargemode && !charging) - chargecount++ - if(chargecount == 10) + // draw power from cell as before to power the area + var/cellused = min(cell.charge, lastused_total JOULES) // clamp deduction to a max, amount left in cell + cell.use(cellused) + //If drained by an integration cog: Forcefully avert as much of the powerdrain as possible, though a maximum of MAXIMUM_COG_REGAIN + if(excess && cog_drained) + var/cog_regain = cell.give(min(min(cog_drained, excess), MAXIMUM_COG_REGAIN)) + excess -= cog_regain + cog_drained = max(0, cog_drained - cog_regain) - chargecount = 0 - charging = APC_CHARGING - else // not enough power available to run the last tick! - charging = APC_NOT_CHARGING - chargecount = 0 - longtermpower = max(-10,longtermpower - 2) - cell.use(min(GLOB.CELLRATE * cur_used, cell.charge)) + if(excess > lastused_total) // if power excess recharge the cell + // by the same amount just used + cell.give(cellused) + add_load(cellused WATTS) // add the load used to recharge the cell + else // no excess, and not enough per-apc + if((cell.charge WATTS + excess) >= lastused_total) // can we draw enough from cell+grid to cover last usage? + cell.charge = min(cell.maxcharge, cell.charge + excess JOULES) //recharge with what we can + add_load(excess) // so draw what we can from the grid + charging = APC_NOT_CHARGING - // set channels based on remaining charge + else // not enough power available to run the last tick! + charging = APC_NOT_CHARGING + chargecount = 0 + // This turns everything off in the case that there is still a charge left on the battery, just not enough to run the room. + equipment = autoset(equipment, AUTOSET_FORCE_OFF) + lighting = autoset(lighting, AUTOSET_FORCE_OFF) + environ = autoset(environ, AUTOSET_FORCE_OFF) - var/cell_percent = cell.percent() - if(cell.charge <= 0) // zero charge, turn all off - equipment = autoset(equipment, 0) - lighting = autoset(lighting, 0) - environ = autoset(environ, 0) - area.poweralert(0, src) + // set channels depending on how much charge we have left - else if(cell_percent < 15 && longtermpower < 0) // <15%, turn off lighting & equipment - equipment = autoset(equipment, 2) - lighting = autoset(lighting, 2) - environ = autoset(environ, 1) - area.poweralert(0, src) - else if(cell_percent < 30 && longtermpower < 0) // <30%, turn off lighting - equipment = autoset(equipment, 1) - lighting = autoset(lighting, 2) - environ = autoset(environ, 1) - area.poweralert(0, src) - else // otherwise all can be on - equipment = autoset(equipment, 1) - lighting = autoset(lighting, 1) - environ = autoset(environ, 1) - area.poweralert(1, src) - if(cell_percent > 75) - area.poweralert(1, src) + // Allow the APC to operate as normal if the cell can charge + if(charging && longtermpower < 10) + longtermpower += 1 + else if(longtermpower > -10) + longtermpower -= 2 + if(cell.charge <= 0) // zero charge, turn all off + equipment = autoset(equipment, AUTOSET_FORCE_OFF) + lighting = autoset(lighting, AUTOSET_FORCE_OFF) + environ = autoset(environ, AUTOSET_FORCE_OFF) + area.poweralert(TRUE, src) + else if(cell.percent() < 15 && longtermpower < 0) // <15%, turn off lighting & equipment + equipment = autoset(equipment, AUTOSET_OFF) + lighting = autoset(lighting, AUTOSET_OFF) + environ = autoset(environ, AUTOSET_ON) + area.poweralert(TRUE, src) + else if(cell.percent() < 30 && longtermpower < 0) // <30%, turn off equipment + equipment = autoset(equipment, AUTOSET_OFF) + lighting = autoset(lighting, AUTOSET_ON) + environ = autoset(environ, AUTOSET_ON) + area.poweralert(TRUE, src) + else // otherwise all can be on + equipment = autoset(equipment, AUTOSET_ON) + lighting = autoset(lighting, AUTOSET_ON) + environ = autoset(environ, AUTOSET_ON) + area.poweralert(FALSE, src) + if(cell.percent() > 75) + area.poweralert(FALSE, src) + + // now trickle-charge the cell + if(chargemode && charging == APC_CHARGING && operating) + if(excess > 0) // check to make sure we have enough to charge + // Max charge is capped to % per second constant + var/ch = min(excess JOULES, cell.maxcharge JOULES) + add_load(ch WATTS) // Removes the power we're taking from the grid + cell.give(ch) // actually recharge the cell + + else + charging = APC_NOT_CHARGING // stop charging + chargecount = 0 // show cell as fully charged if so if(cell.charge >= cell.maxcharge) cell.charge = cell.maxcharge charging = APC_FULLY_CHARGED - else // no cell, can still run but not very well + if(chargemode) + if(!charging) + if(excess > cell.maxcharge*GLOB.CHARGELEVEL) + chargecount++ + else + chargecount = 0 + + if(chargecount == 10) + + chargecount = 0 + charging = APC_CHARGING + + else // chargemode off + charging = APC_NOT_CHARGING + chargecount = 0 + + else // no cell, switch everything off + charging = APC_NOT_CHARGING chargecount = 0 - environ = autoset(environ, environ_satisfied) - equipment = autoset(equipment, equipment_satisfied) - lighting = autoset(lighting, lighting_satisfied) + equipment = autoset(equipment, AUTOSET_FORCE_OFF) + lighting = autoset(lighting, AUTOSET_FORCE_OFF) + environ = autoset(environ, AUTOSET_FORCE_OFF) + area.poweralert(TRUE, src) // update icon & area power if anything changed @@ -1441,19 +1498,54 @@ else if (last_ch != charging) queue_icon_update() -// val 0=off, 1=off(auto) 2=on 3=on(auto) -// on 0=off, 1=on, 2=autooff - +/** + * Returns the new status value for an APC channel. + * + * // val 0=off, 1=off(auto) 2=on 3=on(auto) + * // on 0=off, 1=on, 2=autooff + * TODO: Make this use bitflags instead. It should take at most three lines, but it's out of scope for now. + * + * Arguments: + * - val: The current status of the power channel. + * - [APC_CHANNEL_OFF]: The APCs channel has been manually set to off. This channel will not automatically change. + * - [APC_CHANNEL_AUTO_OFF]: The APCs channel is running on automatic and is currently off. Can be automatically set to [APC_CHANNEL_AUTO_ON]. + * - [APC_CHANNEL_ON]: The APCs channel has been manually set to on. This will be automatically changed only if the APC runs completely out of power or is disabled. + * - [APC_CHANNEL_AUTO_ON]: The APCs channel is running on automatic and is currently on. Can be automatically set to [APC_CHANNEL_AUTO_OFF]. + * - on: An enum dictating how to change the channel's status. + * - [AUTOSET_FORCE_OFF]: The APC forces the channel to turn off. This includes manually set channels. + * - [AUTOSET_ON]: The APC allows automatic channels to turn back on. + * - [AUTOSET_OFF]: The APC turns automatic channels off. + */ /obj/machinery/power/apc/proc/autoset(val, on) - if(val == 3 && (on == 2 || !on)) // if auto-on, return auto-off - return 1 - else if(val == 2 && !on) // if on, return off - return 0 - else if(on == 1 && val == 1) // if auto-off, return auto-on - return 3 - // no, i don't understand these comments either + if(on == AUTOSET_FORCE_OFF) + if(val == APC_CHANNEL_ON) // if on, return off + return APC_CHANNEL_OFF + else if(val == APC_CHANNEL_AUTO_ON) // if auto-on, return auto-off + return APC_CHANNEL_AUTO_OFF + else if(on == AUTOSET_ON) + if(val == APC_CHANNEL_AUTO_OFF) // if auto-off, return auto-on + return APC_CHANNEL_AUTO_ON + else if(on == AUTOSET_OFF) + if(val == APC_CHANNEL_AUTO_ON) // if auto-on, return auto-off + return APC_CHANNEL_AUTO_OFF return val +/** + * Used by external forces to set the APCs channel status's. + * + * Arguments: + * - val: The desired value of the subsystem: + * - 1: Manually sets the APCs channel to be [APC_CHANNEL_OFF]. + * - 2: Manually sets the APCs channel to be [APC_CHANNEL_AUTO_ON]. If the APC doesn't have any power this defaults to [APC_CHANNEL_OFF] instead. + * - 3: Sets the APCs channel to be [APC_CHANNEL_AUTO_ON]. If the APC doesn't have enough power this defaults to [APC_CHANNEL_AUTO_OFF] instead. + */ +/obj/machinery/power/apc/proc/setsubsystem(val) + if(cell && cell.charge > 0) + return (val == 1) ? APC_CHANNEL_OFF : val + if(val == 3) + return APC_CHANNEL_AUTO_OFF + return APC_CHANNEL_OFF + /obj/machinery/power/apc/proc/reset(wire) switch(wire) if(WIRE_IDSCAN) @@ -1461,14 +1553,13 @@ if(WIRE_POWER1, WIRE_POWER2) if(!wires.is_cut(WIRE_POWER1) && !wires.is_cut(WIRE_POWER2)) shorted = FALSE - update() if(WIRE_AI) if(!wires.is_cut(WIRE_AI)) aidisabled = FALSE if(APC_RESET_EMP) - equipment = 3 - environ = 3 - update_icon() + equipment = APC_CHANNEL_AUTO_ON + environ = APC_CHANNEL_AUTO_ON + update_appearance() update() // damage and destruction acts @@ -1481,12 +1572,12 @@ occupier.emp_act(severity) if(. & EMP_PROTECT_SELF) return - lighting = 0 - equipment = 0 - environ = 0 - update_icon() + lighting = APC_CHANNEL_OFF + equipment = APC_CHANNEL_OFF + environ = APC_CHANNEL_OFF + update_appearance() update() - addtimer(CALLBACK(src, .proc/reset, APC_RESET_EMP), severity*8) + addtimer(CALLBACK(src, .proc/reset, APC_RESET_EMP), 600) /obj/machinery/power/apc/blob_act(obj/structure/blob/B) set_broken() @@ -1499,11 +1590,10 @@ /obj/machinery/power/apc/proc/set_broken() if(malfai && operating) malfai.malf_picker.processing_time = clamp(malfai.malf_picker.processing_time - 10,0,1000) - stat |= BROKEN operating = FALSE + obj_break() if(occupier) malfvacate(1) - update_icon() update() // overload all the lights in this APC area @@ -1524,23 +1614,14 @@ /obj/machinery/power/apc/proc/shock(mob/user, prb) if(!prob(prb)) - return 0 + return FALSE do_sparks(5, TRUE, src) if(isalien(user)) - return 0 + return FALSE if(electrocute_mob(user, src, src, 1, TRUE)) - return 1 + return TRUE else - return 0 - -/obj/machinery/power/apc/proc/setsubsystem(val) - if(cell && cell.charge > 0) - return (val==1) ? 0 : val - else if(val == 3) - return 1 - else - return 0 - + return FALSE /obj/machinery/power/apc/proc/energy_fail(duration) for(var/obj/machinery/M in area.contents) @@ -1566,12 +1647,8 @@ /obj/machinery/power/apc/proc/set_hijacked_lighting() set waitfor = FALSE - var/hijackerreturn - if (hijacker) - var/obj/item/implant/hijack/H = hijacker.getImplant(/obj/item/implant/hijack) - hijackerreturn = H && !H.stealthmode for(var/obj/machinery/light/L in area) - L.hijacked = hijackerreturn + L.hijacked = hijackerreturn() L.update(FALSE) CHECK_TICK @@ -1587,16 +1664,19 @@ var/normal_requires_auth = CONFIG_GET(flag/nightshift_toggle_requires_auth) return (configured_level && our_level && ((our_level <= configured_level)? public_requires_auth : normal_requires_auth)) -#undef UPSTATE_CELL_IN -#undef UPSTATE_OPENED1 -#undef UPSTATE_OPENED2 -#undef UPSTATE_MAINT -#undef UPSTATE_BROKE -#undef UPSTATE_BLUESCREEN -#undef UPSTATE_WIREEXP -#undef UPSTATE_ALLGOOD -#undef APC_RESET_EMP +#undef APC_CHANNEL_OFF +#undef APC_CHANNEL_AUTO_OFF +#undef APC_CHANNEL_ON +#undef APC_CHANNEL_AUTO_ON + +#undef AUTOSET_FORCE_OFF +#undef AUTOSET_OFF +#undef AUTOSET_ON + +#undef APC_NO_POWER +#undef APC_LOW_POWER +#undef APC_HAS_POWER #undef APC_ELECTRONICS_MISSING #undef APC_ELECTRONICS_INSTALLED @@ -1610,22 +1690,26 @@ #undef APC_CHARGING #undef APC_FULLY_CHARGED -//update_overlay -#undef APC_UPOVERLAY_CHARGEING0 -#undef APC_UPOVERLAY_CHARGEING1 -#undef APC_UPOVERLAY_CHARGEING2 -#undef APC_UPOVERLAY_EQUIPMENT0 -#undef APC_UPOVERLAY_EQUIPMENT1 -#undef APC_UPOVERLAY_EQUIPMENT2 -#undef APC_UPOVERLAY_LIGHTING0 -#undef APC_UPOVERLAY_LIGHTING1 -#undef APC_UPOVERLAY_LIGHTING2 -#undef APC_UPOVERLAY_ENVIRON0 -#undef APC_UPOVERLAY_ENVIRON1 -#undef APC_UPOVERLAY_ENVIRON2 -#undef APC_UPOVERLAY_LOCKED -#undef APC_UPOVERLAY_OPERATING +#undef APC_DRAIN_TIME +#undef APC_POWER_GAIN +#undef APC_RESET_EMP + +// update_state +#undef UPSTATE_CELL_IN +#undef UPSTATE_COVER_SHIFT +#undef UPSTATE_BROKE +#undef UPSTATE_MAINT +#undef UPSTATE_BLUESCREEN +#undef UPSTATE_WIREEXP + +//update_overlay +#undef UPOVERLAY_OPERATING +#undef UPOVERLAY_LOCKED +#undef UPOVERLAY_CHARGING_SHIFT +#undef UPOVERLAY_EQUIPMENT_SHIFT +#undef UPOVERLAY_LIGHTING_SHIFT +#undef UPOVERLAY_ENVIRON_SHIFT #undef MAXIMUM_COG_REGAIN /*Power module, used for APC construction*/ diff --git a/code/modules/power/gravitygenerator.dm b/code/modules/power/gravitygenerator.dm index e37ae56e71..3fe03978bd 100644 --- a/code/modules/power/gravitygenerator.dm +++ b/code/modules/power/gravitygenerator.dm @@ -32,7 +32,7 @@ GLOBAL_LIST_EMPTY(gravity_generators) // We will keep track of this by adding ne return FALSE /obj/machinery/gravity_generator/ex_act(severity, target) - if(severity == 1) // Very sturdy. + if(severity >= EXPLODE_DEVASTATE) // Very sturdy. set_broken() /obj/machinery/gravity_generator/blob_act(obj/structure/blob/B) @@ -40,12 +40,13 @@ GLOBAL_LIST_EMPTY(gravity_generators) // We will keep track of this by adding ne set_broken() /obj/machinery/gravity_generator/zap_act(power, zap_flags) - ..() + . = ..() if(zap_flags & ZAP_MACHINE_EXPLOSIVE) qdel(src)//like the singulo, tesla deletes it. stops it from exploding over and over /obj/machinery/gravity_generator/update_icon_state() icon_state = "[get_status()]_[sprite_number]" + return ..() /obj/machinery/gravity_generator/proc/get_status() return "off" @@ -80,14 +81,19 @@ GLOBAL_LIST_EMPTY(gravity_generators) // We will keep track of this by adding ne /obj/machinery/gravity_generator/part/get_status() return main_part?.get_status() -/obj/machinery/gravity_generator/part/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags) - return main_part.attack_hand(user) +/obj/machinery/gravity_generator/part/attack_hand(mob/user, list/modifiers) + return main_part.attack_hand(user, modifiers) /obj/machinery/gravity_generator/part/set_broken() ..() if(main_part && !(main_part.stat & BROKEN)) main_part.set_broken() +/// Used to eat args +/obj/machinery/gravity_generator/part/proc/on_update_icon(obj/machinery/gravity_generator/source, updates, updated) + SIGNAL_HANDLER + return update_appearance(updates) + // // Generator which spawns with the station. // @@ -124,7 +130,7 @@ GLOBAL_LIST_EMPTY(gravity_generators) // We will keep track of this by adding ne var/charge_count = 100 var/current_overlay = null var/broken_state = 0 - var/setting = 1 //Gravity value when on + var/setting = 1 //Gravity value when on /obj/machinery/gravity_generator/main/Destroy() // If we somehow get deleted, remove all of our other parts. investigate_log("was destroyed!", INVESTIGATE_GRAVITY) @@ -149,13 +155,13 @@ GLOBAL_LIST_EMPTY(gravity_generators) // We will keep track of this by adding ne if(count == 5) // Middle middle = part if(count <= 3) // Their sprite is the top part of the generator - part.density = FALSE + part.density= 0 part.layer = WALL_OBJ_LAYER part.sprite_number = count part.main_part = src parts += part - part.update_icon() - part.RegisterSignal(src, COMSIG_ATOM_UPDATED_ICON, /atom/proc/update_icon) + part.update_appearance() + part.RegisterSignal(src, COMSIG_ATOM_UPDATED_ICON, /obj/machinery/gravity_generator/part/proc/on_update_icon) /obj/machinery/gravity_generator/main/proc/connected_parts() return parts.len == 8 @@ -178,7 +184,7 @@ GLOBAL_LIST_EMPTY(gravity_generators) // We will keep track of this by adding ne if(M.stat & BROKEN) M.set_fix() broken_state = FALSE - update_icon() + update_appearance() set_power() // Interaction @@ -188,33 +194,33 @@ GLOBAL_LIST_EMPTY(gravity_generators) // We will keep track of this by adding ne switch(broken_state) if(GRAV_NEEDS_SCREWDRIVER) if(I.tool_behaviour == TOOL_SCREWDRIVER) - to_chat(user, "You secure the screws of the framework.") + to_chat(user, span_notice("You secure the screws of the framework.")) I.play_tool_sound(src) broken_state++ - update_icon() + update_appearance() return if(GRAV_NEEDS_WELDING) if(I.tool_behaviour == TOOL_WELDER) if(I.use_tool(src, user, 0, volume=50, amount=1)) - to_chat(user, "You mend the damaged framework.") + to_chat(user, span_notice("You mend the damaged framework.")) broken_state++ - update_icon() + update_appearance() return if(GRAV_NEEDS_PLASTEEL) if(istype(I, /obj/item/stack/sheet/plasteel)) var/obj/item/stack/sheet/plasteel/PS = I if(PS.get_amount() >= 10) PS.use(10) - to_chat(user, "You add the plating to the framework.") + to_chat(user, span_notice("You add the plating to the framework.")) playsound(src.loc, 'sound/machines/click.ogg', 75, TRUE) broken_state++ - update_icon() + update_appearance() else - to_chat(user, "You need 10 sheets of plasteel!") + to_chat(user, span_warning("You need 10 sheets of plasteel!")) return if(GRAV_NEEDS_WRENCH) if(I.tool_behaviour == TOOL_WRENCH) - to_chat(user, "You secure the plating to the framework.") + to_chat(user, span_notice("You secure the plating to the framework.")) I.play_tool_sound(src) set_fix() return @@ -238,7 +244,8 @@ GLOBAL_LIST_EMPTY(gravity_generators) // We will keep track of this by adding ne return data /obj/machinery/gravity_generator/main/ui_act(action, params) - if(..()) + . = ..() + if(.) return switch(action) @@ -270,7 +277,7 @@ GLOBAL_LIST_EMPTY(gravity_generators) // We will keep track of this by adding ne charging_state = new_state ? POWER_UP : POWER_DOWN // Startup sequence animation. investigate_log("is now [charging_state == POWER_UP ? "charging" : "discharging"].", INVESTIGATE_GRAVITY) - update_icon() + update_appearance() // Set the state of the gravity. /obj/machinery/gravity_generator/main/proc/set_state(new_state) @@ -291,7 +298,7 @@ GLOBAL_LIST_EMPTY(gravity_generators) // We will keep track of this by adding ne investigate_log("was brought offline and there is now no gravity for this level.", INVESTIGATE_GRAVITY) message_admins("The gravity generator was brought offline with no backup generator. [ADMIN_VERBOSEJMP(src)]") - update_icon() + update_appearance() update_list() src.updateUsrDialog() if(alert) @@ -391,13 +398,16 @@ GLOBAL_LIST_EMPTY(gravity_generators) // We will keep track of this by adding ne // Misc /obj/item/paper/guides/jobs/engi/gravity_gen - info = {" -# Gravity Generator Instructions For Dummies -Surprisingly, gravity isn't that hard to make! All you have to do is inject deadly radioactive minerals into a ball of energy and you have yourself gravity! You can turn the machine on or off when required but you must remember that the generator will EMIT RADIATION when charging or discharging, you can tell it is charging or discharging by the noise it makes, so please WEAR PROTECTIVE CLOTHING.

-### It blew up! -Don't panic! The gravity generator was designed to be easily repaired. If, somehow, the sturdy framework did not survive then please proceed to panic; otherwise follow these steps. -1. Secure the screws of the framework with a screwdriver. -2. Mend the damaged framework with a welding tool. -3. Add additional plasteel plating. -4. Secure the additional plating with a wrench. -"} + name = "paper- 'Generate your own gravity!'" + info = {"

Gravity Generator Instructions For Dummies

+

Surprisingly, gravity isn't that hard to make! All you have to do is inject deadly radioactive minerals into a ball of + energy and you have yourself gravity! You can turn the machine on or off when required but you must remember that the generator + will EMIT RADIATION when charging or discharging, you can tell it is charging or discharging by the noise it makes, so please WEAR PROTECTIVE CLOTHING.

+
+

It blew up!

+

Don't panic! The gravity generator was designed to be easily repaired. If, somehow, the sturdy framework did not survive then + please proceed to panic; otherwise follow these steps.

    +
  1. Secure the screws of the framework with a screwdriver.
  2. +
  3. Mend the damaged framework with a welding tool.
  4. +
  5. Add additional plasteel plating.
  6. +
  7. Secure the additional plating with a wrench.
"} diff --git a/code/modules/power/power.dm b/code/modules/power/power.dm index 9bbdcf4f66..c2dd77290a 100644 --- a/code/modules/power/power.dm +++ b/code/modules/power/power.dm @@ -104,15 +104,23 @@ /obj/machinery/proc/removeStaticPower(value, powerchannel) addStaticPower(-value, powerchannel) -/obj/machinery/proc/power_change() // called whenever the power settings of the containing area change - // by default, check equipment channel & set flag - // can override if needed - if(powered(power_channel)) - stat &= ~NOPOWER - else +/obj/machinery/proc/power_change() + //SIGNAL_HANDLER + //SHOULD_CALL_PARENT(TRUE) - stat |= NOPOWER - return + if(stat & BROKEN) + return + if(powered(power_channel)) + if(stat & NOPOWER) + SEND_SIGNAL(src, COMSIG_MACHINERY_POWER_RESTORED) + . = TRUE + set_machine_stat(stat & ~NOPOWER) + else + if(!(stat & NOPOWER)) + SEND_SIGNAL(src, COMSIG_MACHINERY_POWER_LOST) + . = TRUE + set_machine_stat(stat | NOPOWER) + update_appearance() // connect the machine to a powernet if a node cable is present on the turf /obj/machinery/power/proc/connect_to_network() diff --git a/code/modules/power/solar.dm b/code/modules/power/solar.dm index 9cc289b06d..907c4e7d65 100644 --- a/code/modules/power/solar.dm +++ b/code/modules/power/solar.dm @@ -63,7 +63,7 @@ assembly = S assembly.glass_type.on_solar_construction(src) obj_integrity = max_integrity - update_icon() + update_appearance() /obj/machinery/power/solar/crowbar_act(mob/user, obj/item/I) playsound(src.loc, 'sound/machines/click.ogg', 50, TRUE) @@ -86,11 +86,10 @@ /obj/machinery/power/solar/obj_break(damage_flag) - if(!(stat & BROKEN) && !(flags_1 & NODECONSTRUCT_1)) + . = ..() + if(.) playsound(loc, 'sound/effects/glassbr3.ogg', 100, TRUE) - stat |= BROKEN unset_control() - update_icon() /obj/machinery/power/solar/deconstruct(disassembled = TRUE) if(!(flags_1 & NODECONSTRUCT_1)) @@ -99,7 +98,7 @@ assembly.forceMove(loc) assembly.give_glass(stat & BROKEN) else - playsound(src, "shatter", 70, 1) + playsound(src, "shatter", 70, TRUE) var/shard = assembly?.glass_type ? assembly.glass_type.shard_type : /obj/item/shard new shard(loc) new shard(loc) @@ -110,16 +109,15 @@ var/matrix/turner = matrix() turner.Turn(azimuth_current) panel.transform = turner - if(stat & BROKEN) - panel.icon_state = "solar_panel-b" - else - panel.icon_state = "solar_panel" + panel.icon_state = "solar_panel[(stat & BROKEN) ? "-b" : null]" /obj/machinery/power/solar/proc/queue_turn(azimuth) needs_to_turn = TRUE azimuth_target = azimuth /obj/machinery/power/solar/proc/queue_update_solar_exposure() + SIGNAL_HANDLER + needs_to_update_solar_exposure = TRUE //updating right away would be wasteful if we're also turning later /obj/machinery/power/solar/proc/update_turn() @@ -127,7 +125,7 @@ if(azimuth_current != azimuth_target) azimuth_current = azimuth_target occlusion_setup() - update_icon() + update_appearance() needs_to_update_solar_exposure = TRUE ///trace towards sun to see if we're in shadow @@ -173,7 +171,7 @@ control.gen += sgen //Bit of a hack but this whole type is a hack -/obj/machinery/power/solar/fake/Initialize(turf/loc, obj/item/solar_assembly/S) +/obj/machinery/power/solar/fake/Initialize(mapload, obj/item/solar_assembly/S) . = ..() UnregisterSignal(SSsun, COMSIG_SUN_MOVED) @@ -199,6 +197,16 @@ var/static/list/allowed_sheets = typecacheof(list(/obj/item/stack/sheet/glass, /obj/item/stack/sheet/rglass, /obj/item/stack/sheet/plasmaglass, /obj/item/stack/sheet/plasmarglass, /obj/item/stack/sheet/titaniumglass, /obj/item/stack/sheet/plastitaniumglass)) + var/random_offset = 6 //amount in pixels an unanchored assembly may be offset by + +/obj/item/solar_assembly/Initialize(mapload) + . = ..() + if(!anchored && !pixel_x && !pixel_y) + randomise_offset(random_offset) + +/obj/item/solar_assembly/proc/randomise_offset(amount) + pixel_x = rand(-amount, amount) + pixel_y = rand(-amount, amount) // Give back the glass type we were supplied with /obj/item/solar_assembly/proc/give_glass(device_broken) @@ -212,20 +220,21 @@ glass_type.forceMove(Tsec) glass_type = null +/obj/item/solar_assembly/set_anchored(anchorvalue) + . = ..() + if(isnull(.)) + return + randomise_offset(anchored ? 0 : random_offset) /obj/item/solar_assembly/attackby(obj/item/W, mob/user, params) if(W.tool_behaviour == TOOL_WRENCH && isturf(loc)) if(isinspace()) to_chat(user, "You can't secure [src] here.") return - anchored = !anchored - if(anchored) - user.visible_message("[user] wrenches the solar assembly into place.", "You wrench the solar assembly into place.") - W.play_tool_sound(src, 75) - else - user.visible_message("[user] unwrenches the solar assembly from its place.", "You unwrench the solar assembly from its place.") - W.play_tool_sound(src, 75) - return 1 + set_anchored(!anchored) + user.visible_message("[user] [anchored ? null : "un"]wrenches the solar assembly into place.", "You [anchored ? null : "un"]wrench the solar assembly into place.") + W.play_tool_sound(src, 75) + return TRUE if(is_type_in_typecache(W, allowed_sheets)) if(!anchored) @@ -249,16 +258,16 @@ if(istype(W, /obj/item/electronics/tracker)) if(!user.temporarilyRemoveItemFromInventory(W)) return - tracker = 1 + tracker = TRUE qdel(W) user.visible_message("[user] inserts the electronics into the solar assembly.", "You insert the electronics into the solar assembly.") return 1 else if(W.tool_behaviour == TOOL_CROWBAR) new /obj/item/electronics/tracker(src.loc) - tracker = 0 + tracker = FALSE user.visible_message("[user] takes out the electronics from the solar assembly.", "You take out the electronics from the solar assembly.") - return 1 + return TRUE return ..() // @@ -322,11 +331,12 @@ if(stat & NOPOWER) . += mutable_appearance(icon, "[icon_keyboard]_off") return + . += mutable_appearance(icon, icon_keyboard) if(stat & BROKEN) . += mutable_appearance(icon, "[icon_state]_broken") - else - . += mutable_appearance(icon, icon_screen) + return + . += mutable_appearance(icon, icon_screen) /obj/machinery/power/solar_control/ui_interact(mob/user, datum/tgui/ui) ui = SStgui.try_update_ui(user, src, ui) @@ -347,7 +357,8 @@ return data /obj/machinery/power/solar_control/ui_act(action, params) - if(..()) + . = ..() + if(.) return if(action == "azimuth") var/adjust = text2num(params["adjust"]) @@ -381,10 +392,10 @@ return TRUE return FALSE -/obj/machinery/power/solar_control/attackby(obj/item/I, mob/user, params) +/obj/machinery/power/solar_control/attackby(obj/item/I, mob/living/user, params) if(I.tool_behaviour == TOOL_SCREWDRIVER) - if(I.use_tool(src, user, 20, volume = 50)) - if(src.stat & BROKEN) + if(I.use_tool(src, user, 20, volume=50)) + if (src.stat & BROKEN) to_chat(user, "The broken glass falls out.") var/obj/structure/frame/computer/A = new /obj/structure/frame/computer( src.loc ) new /obj/item/shard( src.loc ) @@ -394,7 +405,7 @@ A.circuit = M A.state = 3 A.icon_state = "3" - A.anchored = TRUE + A.set_anchored(TRUE) qdel(src) else to_chat(user, "You disconnect the monitor.") @@ -405,7 +416,7 @@ A.circuit = M A.state = 4 A.icon_state = "4" - A.anchored = TRUE + A.set_anchored(TRUE) qdel(src) else if(user.a_intent != INTENT_HARM && !(I.item_flags & NOBLUDGEON)) attack_hand(user) @@ -423,10 +434,9 @@ playsound(src.loc, 'sound/items/welder.ogg', 100, TRUE) /obj/machinery/power/solar_control/obj_break(damage_flag) - if(!(stat & BROKEN) && !(flags_1 & NODECONSTRUCT_1)) + . = ..() + if(.) playsound(loc, 'sound/effects/glassbr3.ogg', 100, TRUE) - stat |= BROKEN - update_icon() /obj/machinery/power/solar_control/process() lastgen = gen @@ -437,6 +447,8 @@ ///Ran every time the sun updates. /obj/machinery/power/solar_control/proc/timed_track() + SIGNAL_HANDLER + if(track == SOLAR_TRACK_TIMED) azimuth_target += azimuth_rate set_panels(azimuth_target) @@ -453,20 +465,12 @@ for(var/obj/machinery/power/solar/S in connected_panels) S.queue_turn(azimuth) -/obj/machinery/power/solar_control/power_change() - ..() - update_icon() - // // MISC // /obj/item/paper/guides/jobs/engi/solars - info = {" -# Welcome! -At greencorps we love the environment, and space. With this package you are able to help mother nature and produce energy without any usage of fossil fuel or plasma! Singularity energy is dangerous while solar energy is safe, which is why it's better. Now here is how you setup your own solar array. -You can make a solar panel by wrenching the solar assembly onto a cable node. Adding a glass panel, reinforced or regular glass will do, will finish the construction of your solar panel. It is that easy!

Now after setting up 19 more of these solar panels you will want to create a solar tracker to keep track of our mother nature's gift, the sun. These are the same steps as before except you insert the tracker equipment circuit into the assembly before performing the final step of adding the glass. You now have a tracker! Now the last step is to add a computer to calculate the sun's movements and to send commands to the solar panels to change direction with the sun. Setting up the solar computer is the same as setting up any computer, so you should have no trouble in doing that. You do need to put a wire node under the computer, and the wire needs to be connected to the tracker. -Congratulations, you should have a working solar array. If you are having trouble, here are some tips. Make sure all solar equipment are on a cable node, even the computer. You can always deconstruct your creations if you make a mistake.

That's all to it, be safe, be green! -"} + name = "paper- 'Going green! Setup your own solar array instructions.'" + info = "

Welcome

At greencorps we love the environment, and space. With this package you are able to help mother nature and produce energy without any usage of fossil fuel or plasma! Singularity energy is dangerous while solar energy is safe, which is why it's better. Now here is how you setup your own solar array.

You can make a solar panel by wrenching the solar assembly onto a cable node. Adding a glass panel, reinforced or regular glass will do, will finish the construction of your solar panel. It is that easy!

Now after setting up 19 more of these solar panels you will want to create a solar tracker to keep track of our mother nature's gift, the sun. These are the same steps as before except you insert the tracker equipment circuit into the assembly before performing the final step of adding the glass. You now have a tracker! Now the last step is to add a computer to calculate the sun's movements and to send commands to the solar panels to change direction with the sun. Setting up the solar computer is the same as setting up any computer, so you should have no trouble in doing that. You do need to put a wire node under the computer, and the wire needs to be connected to the tracker.

Congratulations, you should have a working solar array. If you are having trouble, here are some tips. Make sure all solar equipment are on a cable node, even the computer. You can always deconstruct your creations if you make a mistake.

That's all to it, be safe, be green!

" #undef SOLAR_GEN_RATE diff --git a/code/modules/power/supermatter/supermatter.dm b/code/modules/power/supermatter/supermatter.dm index 16317bf9a3..363d3f6b71 100644 --- a/code/modules/power/supermatter/supermatter.dm +++ b/code/modules/power/supermatter/supermatter.dm @@ -116,7 +116,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal) ///The portion of the gasmix we're on that we should remove var/gasefficency = 0.15 ///Used for changing icon states for diff base sprites - var/base_icon_state = "darkmatter" + base_icon_state = "darkmatter" ///Are we exploding? var/final_countdown = FALSE diff --git a/code/modules/projectiles/guns/energy/laser_gatling.dm b/code/modules/projectiles/guns/energy/laser_gatling.dm index 716cc6f31d..a0274d76d7 100644 --- a/code/modules/projectiles/guns/energy/laser_gatling.dm +++ b/code/modules/projectiles/guns/energy/laser_gatling.dm @@ -68,8 +68,8 @@ if(!M.incapacitated()) - if(istype(over_object, /obj/screen/inventory/hand)) - var/obj/screen/inventory/hand/H = over_object + if(istype(over_object, /atom/movable/screen/inventory/hand)) + var/atom/movable/screen/inventory/hand/H = over_object M.putItemFromInventoryInHandIfPossible(src, H.held_index) /obj/item/minigunpack/update_icon_state() diff --git a/code/modules/projectiles/guns/misc/beam_rifle.dm b/code/modules/projectiles/guns/misc/beam_rifle.dm index 9d9f6aeb83..2ef974a450 100644 --- a/code/modules/projectiles/guns/misc/beam_rifle.dm +++ b/code/modules/projectiles/guns/misc/beam_rifle.dm @@ -280,7 +280,7 @@ /obj/item/gun/energy/beam_rifle/onMouseDown(object, location, params, mob/mob) if(istype(mob)) set_user(mob) - if(istype(object, /obj/screen) && !istype(object, /obj/screen/click_catcher)) + if(istype(object, /atom/movable/screen) && !istype(object, /atom/movable/screen/click_catcher)) return if((object in mob.contents) || (object == mob)) return @@ -288,7 +288,7 @@ return ..() /obj/item/gun/energy/beam_rifle/onMouseUp(object, location, params, mob/M) - if(istype(object, /obj/screen) && !istype(object, /obj/screen/click_catcher)) + if(istype(object, /atom/movable/screen) && !istype(object, /atom/movable/screen/click_catcher)) return process_aim() if(fire_check() && can_trigger_gun(M)) diff --git a/code/modules/reagents/chemistry/reagents/toxin_reagents.dm b/code/modules/reagents/chemistry/reagents/toxin_reagents.dm index 0655faa1e8..7dd8cac452 100644 --- a/code/modules/reagents/chemistry/reagents/toxin_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/toxin_reagents.dm @@ -827,7 +827,7 @@ if(prob(33)) // 1/3rd of the time, let's make it stack with the previous matrix! Mwhahahaha! for(var/whole_screen in screens) - var/obj/screen/plane_master/PM = whole_screen + var/atom/movable/screen/plane_master/PM = whole_screen newmatrix = skew * PM.transform for(var/whole_screen in screens) diff --git a/code/modules/recycling/disposal/bin.dm b/code/modules/recycling/disposal/bin.dm index ef3a053027..7fc57ee3a7 100644 --- a/code/modules/recycling/disposal/bin.dm +++ b/code/modules/recycling/disposal/bin.dm @@ -401,12 +401,15 @@ //check for items in disposal - occupied light if(contents.len > 0) . += "dispover-full" + . += emissive_appearance(icon, "dispover-full", alpha = src.alpha) //charging and ready light if(pressure_charging) . += "dispover-charge" + . += emissive_appearance(icon, "dispover-charge-glow", alpha = src.alpha) else if(full_pressure) . += "dispover-ready" + . += emissive_appearance(icon, "dispover-ready-glow", alpha = src.alpha) /obj/machinery/disposal/bin/proc/do_flush() set waitfor = FALSE @@ -462,7 +465,7 @@ /obj/machinery/disposal/bin/get_remote_view_fullscreens(mob/user) if(user.stat == DEAD || !(user.sight & (SEEOBJS|SEEMOBS))) - user.overlay_fullscreen("remote_view", /obj/screen/fullscreen/impaired, 2) + user.overlay_fullscreen("remote_view", /atom/movable/screen/fullscreen/impaired, 2) //Delivery Chute diff --git a/code/modules/research/nanites/nanite_program_hub.dm b/code/modules/research/nanites/nanite_program_hub.dm index 85a117f53f..9a625cd0c7 100644 --- a/code/modules/research/nanites/nanite_program_hub.dm +++ b/code/modules/research/nanites/nanite_program_hub.dm @@ -28,11 +28,10 @@ /obj/machinery/nanite_program_hub/update_overlays() . = ..() - SSvis_overlays.remove_vis_overlay(src, managed_vis_overlays) if((stat & (NOPOWER|MAINT|BROKEN)) || panel_open) return - SSvis_overlays.add_vis_overlay(src, icon, "nanite_program_hub_on", layer, plane) - SSvis_overlays.add_vis_overlay(src, icon, "nanite_program_hub_on", EMISSIVE_LAYER, EMISSIVE_PLANE) + . += mutable_appearance(icon, "nanite_program_hub_on") + . += emissive_appearance(icon, "nanite_program_hub_on") /obj/machinery/nanite_program_hub/attackby(obj/item/I, mob/user) if(istype(I, /obj/item/disk/nanite_program)) @@ -148,3 +147,7 @@ disk.program = null disk.name = initial(disk.name) . = TRUE + +/obj/machinery/nanite_program_hub/admin/Initialize() + . = ..() + linked_techweb = SSresearch.admin_tech diff --git a/code/modules/research/nanites/nanite_programmer.dm b/code/modules/research/nanites/nanite_programmer.dm index f23a44909c..d858063cb1 100644 --- a/code/modules/research/nanites/nanite_programmer.dm +++ b/code/modules/research/nanites/nanite_programmer.dm @@ -13,11 +13,10 @@ /obj/machinery/nanite_programmer/update_overlays() . = ..() - SSvis_overlays.remove_vis_overlay(src, managed_vis_overlays) if((stat & (NOPOWER|MAINT|BROKEN)) || panel_open) return - SSvis_overlays.add_vis_overlay(src, icon, "nanite_programmer_on", layer, plane) - SSvis_overlays.add_vis_overlay(src, icon, "nanite_programmer_on", EMISSIVE_LAYER, EMISSIVE_PLANE) + . += mutable_appearance(icon, "nanite_programmer_on") + . += emissive_appearance(icon, "nanite_programmer_on") /obj/machinery/nanite_programmer/attackby(obj/item/I, mob/user) if(istype(I, /obj/item/disk/nanite_program)) diff --git a/code/modules/research/xenobiology/crossbreeding/_status_effects.dm b/code/modules/research/xenobiology/crossbreeding/_status_effects.dm index 8254e20761..0c34a251ae 100644 --- a/code/modules/research/xenobiology/crossbreeding/_status_effects.dm +++ b/code/modules/research/xenobiology/crossbreeding/_status_effects.dm @@ -1,4 +1,4 @@ -/obj/screen/alert/status_effect/rainbow_protection +/atom/movable/screen/alert/status_effect/rainbow_protection name = "Rainbow Protection" desc = "You are defended from harm, but so are those you might seek to injure!" icon_state = "slime_rainbowshield" @@ -6,7 +6,7 @@ /datum/status_effect/rainbow_protection id = "rainbow_protection" duration = 100 - alert_type = /obj/screen/alert/status_effect/rainbow_protection + alert_type = /atom/movable/screen/alert/status_effect/rainbow_protection var/originalcolor /datum/status_effect/rainbow_protection/on_apply() @@ -29,7 +29,7 @@ "You no longer feel protected...") return ..() -/obj/screen/alert/status_effect/slimeskin +/atom/movable/screen/alert/status_effect/slimeskin name = "Adamantine Slimeskin" desc = "You are covered in a thick, non-neutonian gel." icon_state = "slime_stoneskin" @@ -37,7 +37,7 @@ /datum/status_effect/slimeskin id = "slimeskin" duration = 300 - alert_type = /obj/screen/alert/status_effect/slimeskin + alert_type = /atom/movable/screen/alert/status_effect/slimeskin var/originalcolor /datum/status_effect/slimeskin/on_apply() @@ -91,14 +91,14 @@ owner.forceMove(target.loc) return ..() -/obj/screen/alert/status_effect/freon/stasis +/atom/movable/screen/alert/status_effect/freon/stasis desc = "You're frozen inside of a protective ice cube! While inside, you can't do anything, but are immune to harm! Resist to get out." /datum/status_effect/frozenstasis id = "slime_frozen" status_type = STATUS_EFFECT_UNIQUE duration = -1 //Will remove self when block breaks. - alert_type = /obj/screen/alert/status_effect/freon/stasis + alert_type = /atom/movable/screen/alert/status_effect/freon/stasis var/obj/structure/ice_stasis/cube /datum/status_effect/frozenstasis/on_apply() @@ -162,7 +162,7 @@ qdel(clone) return ..() -/obj/screen/alert/status_effect/clone_decay +/atom/movable/screen/alert/status_effect/clone_decay name = "Clone Decay" desc = "You are simply a construct, and cannot maintain this form forever. You will be returned to your original body if you should fall." icon_state = "slime_clonedecay" @@ -171,7 +171,7 @@ id = "slime_clonedecay" status_type = STATUS_EFFECT_UNIQUE duration = -1 - alert_type = /obj/screen/alert/status_effect/clone_decay + alert_type = /atom/movable/screen/alert/status_effect/clone_decay /datum/status_effect/slime_clone_decay/tick() owner.adjustToxLoss(1, 0) @@ -180,7 +180,7 @@ owner.adjustFireLoss(1, 0) owner.color = "#007BA7" -/obj/screen/alert/status_effect/bloodchill +/atom/movable/screen/alert/status_effect/bloodchill name = "Bloodchilled" desc = "You feel a shiver down your spine after getting hit with a glob of cold blood. You'll move slower and get frostbite for a while!" icon_state = "bloodchill" @@ -188,7 +188,7 @@ /datum/status_effect/bloodchill id = "bloodchill" duration = 100 - alert_type = /obj/screen/alert/status_effect/bloodchill + alert_type = /atom/movable/screen/alert/status_effect/bloodchill /datum/status_effect/bloodchill/on_apply() owner.add_movespeed_modifier(/datum/movespeed_modifier/status_effect/bloodchill) @@ -202,7 +202,7 @@ owner.remove_movespeed_modifier(/datum/movespeed_modifier/status_effect/bloodchill) return ..() -/obj/screen/alert/status_effect/bloodchill +/atom/movable/screen/alert/status_effect/bloodchill name = "Bloodchilled" desc = "You feel a shiver down your spine after getting hit with a glob of cold blood. You'll move slower and get frostbite for a while!" icon_state = "bloodchill" @@ -210,7 +210,7 @@ /datum/status_effect/bonechill id = "bonechill" duration = 80 - alert_type = /obj/screen/alert/status_effect/bonechill + alert_type = /atom/movable/screen/alert/status_effect/bonechill /datum/status_effect/bonechill/on_apply() owner.add_movespeed_modifier(/datum/movespeed_modifier/status_effect/bonechill) @@ -226,7 +226,7 @@ owner.remove_movespeed_modifier(/datum/movespeed_modifier/status_effect/bonechill) return ..() -/obj/screen/alert/status_effect/bonechill +/atom/movable/screen/alert/status_effect/bonechill name = "Bonechilled" desc = "You feel a shiver down your spine after hearing the haunting noise of bone rattling. You'll move slower and get frostbite for a while!" icon_state = "bloodchill" @@ -661,7 +661,7 @@ return ..() //Bluespace has an icon because it's kinda active. -/obj/screen/alert/status_effect/bluespaceslime +/atom/movable/screen/alert/status_effect/bluespaceslime name = "Stabilized Bluespace Extract" desc = "You shouldn't see this, since we set it to change automatically!" icon_state = "slime_bluespace_on" @@ -674,7 +674,7 @@ /datum/status_effect/stabilized/bluespace id = "stabilizedbluespace" colour = "bluespace" - alert_type = /obj/screen/alert/status_effect/bluespaceslime + alert_type = /atom/movable/screen/alert/status_effect/bluespaceslime var/healthcheck /datum/status_effect/stabilized/bluespace/tick() diff --git a/code/modules/ruins/spaceruin_code/hilbertshotel.dm b/code/modules/ruins/spaceruin_code/hilbertshotel.dm index 66872ae818..7109c87999 100644 --- a/code/modules/ruins/spaceruin_code/hilbertshotel.dm +++ b/code/modules/ruins/spaceruin_code/hilbertshotel.dm @@ -302,7 +302,7 @@ GLOBAL_VAR_INIT(hhmysteryRoomNumber, 1337) user.reset_perspective(parentSphere) user.set_machine(src) var/datum/action/peepholeCancel/PHC = new - user.overlay_fullscreen("remote_view", /obj/screen/fullscreen/impaired, 1) + user.overlay_fullscreen("remote_view", /atom/movable/screen/fullscreen/impaired, 1) PHC.Grant(user) return TRUE diff --git a/code/modules/shuttle/navigation_computer.dm b/code/modules/shuttle/navigation_computer.dm index 36abcb41dc..a215b58b55 100644 --- a/code/modules/shuttle/navigation_computer.dm +++ b/code/modules/shuttle/navigation_computer.dm @@ -356,7 +356,7 @@ playsound(console, 'sound/machines/terminal_prompt_confirm.ogg', 25, 0) remote_eye.setLoc(T) to_chat(target, "Jumped to [selected]") - C.overlay_fullscreen("flash", /obj/screen/fullscreen/flash/static) + C.overlay_fullscreen("flash", /atom/movable/screen/fullscreen/flash/static) C.clear_fullscreen("flash", 3) else playsound(console, 'sound/machines/terminal_prompt_deny.ogg', 25, 0) diff --git a/code/modules/spells/spell_types/aimed.dm b/code/modules/spells/spell_types/aimed.dm index 8fab4a221d..aa2a2e4083 100644 --- a/code/modules/spells/spell_types/aimed.dm +++ b/code/modules/spells/spell_types/aimed.dm @@ -4,7 +4,7 @@ var/projectile_type = /obj/item/projectile/magic/teleport var/deactive_msg = "You discharge your projectile..." var/active_msg = "You charge your projectile!" - var/base_icon_state = "projectile" + base_icon_state = "projectile" var/active_icon_state = "projectile" var/list/projectile_var_overrides = list() var/projectile_amount = 1 //Projectiles per cast. diff --git a/code/modules/surgery/bodyparts/dismemberment.dm b/code/modules/surgery/bodyparts/dismemberment.dm index 88b6f0f662..6b5b4a14aa 100644 --- a/code/modules/surgery/bodyparts/dismemberment.dm +++ b/code/modules/surgery/bodyparts/dismemberment.dm @@ -237,7 +237,7 @@ C.handcuffed = null C.update_handcuffed() if(C.hud_used) - var/obj/screen/inventory/hand/R = C.hud_used.hand_slots["[held_index]"] + var/atom/movable/screen/inventory/hand/R = C.hud_used.hand_slots["[held_index]"] if(R) R.update_icon() if(C.gloves) @@ -255,7 +255,7 @@ C.handcuffed = null C.update_handcuffed() if(C.hud_used) - var/obj/screen/inventory/hand/L = C.hud_used.hand_slots["[held_index]"] + var/atom/movable/screen/inventory/hand/L = C.hud_used.hand_slots["[held_index]"] if(L) L.update_icon() if(C.gloves) @@ -340,7 +340,7 @@ if(C.dna.species.mutanthands && !is_pseudopart) C.put_in_hand(new C.dna.species.mutanthands(), held_index) if(C.hud_used) - var/obj/screen/inventory/hand/hand = C.hud_used.hand_slots["[held_index]"] + var/atom/movable/screen/inventory/hand/hand = C.hud_used.hand_slots["[held_index]"] if(hand) hand.update_icon() C.update_inv_gloves() diff --git a/code/modules/surgery/bodyparts/parts.dm b/code/modules/surgery/bodyparts/parts.dm index 8c7553d8e3..3a08a764d3 100644 --- a/code/modules/surgery/bodyparts/parts.dm +++ b/code/modules/surgery/bodyparts/parts.dm @@ -90,7 +90,7 @@ if(held_index) owner.dropItemToGround(owner.get_item_for_held_index(held_index)) if(owner.hud_used) - var/obj/screen/inventory/hand/L = owner.hud_used.hand_slots["[held_index]"] + var/atom/movable/screen/inventory/hand/L = owner.hud_used.hand_slots["[held_index]"] if(L) L.update_icon() @@ -152,7 +152,7 @@ if(held_index) owner.dropItemToGround(owner.get_item_for_held_index(held_index)) if(owner.hud_used) - var/obj/screen/inventory/hand/R = owner.hud_used.hand_slots["[held_index]"] + var/atom/movable/screen/inventory/hand/R = owner.hud_used.hand_slots["[held_index]"] if(R) R.update_icon() diff --git a/code/modules/surgery/organs/eyes.dm b/code/modules/surgery/organs/eyes.dm index 09f0a901a3..9861a1b639 100644 --- a/code/modules/surgery/organs/eyes.dm +++ b/code/modules/surgery/organs/eyes.dm @@ -41,7 +41,7 @@ return switch(eye_damaged) if(BLURRY_VISION_ONE, BLURRY_VISION_TWO) - owner.overlay_fullscreen("eye_damage", /obj/screen/fullscreen/impaired, eye_damaged) + owner.overlay_fullscreen("eye_damage", /atom/movable/screen/fullscreen/impaired, eye_damaged) if(BLIND_VISION_THREE) owner.become_blind(EYE_DAMAGE) if(ishuman(owner)) @@ -106,7 +106,7 @@ else if(eye_damaged == BLIND_VISION_THREE) owner.become_blind(EYE_DAMAGE) if(eye_damaged && eye_damaged != BLIND_VISION_THREE) - owner.overlay_fullscreen("eye_damage", /obj/screen/fullscreen/impaired, eye_damaged) + owner.overlay_fullscreen("eye_damage", /atom/movable/screen/fullscreen/impaired, eye_damaged) else owner.clear_fullscreen("eye_damage") diff --git a/code/modules/surgery/organs/stomach.dm b/code/modules/surgery/organs/stomach.dm index defb062f1a..f436b31513 100644 --- a/code/modules/surgery/organs/stomach.dm +++ b/code/modules/surgery/organs/stomach.dm @@ -62,13 +62,13 @@ H.clear_alert("disgust") SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "disgust") if(DISGUST_LEVEL_GROSS to DISGUST_LEVEL_VERYGROSS) - H.throw_alert("disgust", /obj/screen/alert/gross) + H.throw_alert("disgust", /atom/movable/screen/alert/gross) SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "disgust", /datum/mood_event/gross) if(DISGUST_LEVEL_VERYGROSS to DISGUST_LEVEL_DISGUSTED) - H.throw_alert("disgust", /obj/screen/alert/verygross) + H.throw_alert("disgust", /atom/movable/screen/alert/verygross) SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "disgust", /datum/mood_event/verygross) if(DISGUST_LEVEL_DISGUSTED to INFINITY) - H.throw_alert("disgust", /obj/screen/alert/disgusted) + H.throw_alert("disgust", /atom/movable/screen/alert/disgusted) SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "disgust", /datum/mood_event/disgusted) /obj/item/organ/stomach/Remove(special = FALSE) diff --git a/code/modules/tooltip/tooltip.dm b/code/modules/tooltip/tooltip.dm index f9efd7d9c1..ca1b163968 100644 --- a/code/modules/tooltip/tooltip.dm +++ b/code/modules/tooltip/tooltip.dm @@ -13,7 +13,7 @@ Configuration: Usage: - Define mouse event procs on your (probably HUD) object and simply call the show and hide procs respectively: - /obj/screen/hud + /atom/movable/screen/hud MouseEntered(location, control, params) usr.client.tooltip.show(params, title = src.name, content = src.desc) diff --git a/code/modules/vending/_vending.dm b/code/modules/vending/_vending.dm index b86ab6023a..eab1c55ca9 100644 --- a/code/modules/vending/_vending.dm +++ b/code/modules/vending/_vending.dm @@ -243,10 +243,8 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C . = ..() if(!light_mask) return - - SSvis_overlays.remove_vis_overlay(src, managed_vis_overlays) if(!(stat & BROKEN) && powered()) - SSvis_overlays.add_vis_overlay(src, icon, light_mask, EMISSIVE_LAYER, EMISSIVE_PLANE) + . += emissive_appearance(icon, light_mask) /obj/machinery/vending/obj_break(damage_flag) . = ..() diff --git a/html/changelog.html b/html/changelog.html index acc7e53615..a295e5279c 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -50,6 +50,23 @@ -->
+

07 August 2021

+

BlueWildrose updated:

+
    +
  • The black dress, pink tutu, the bathrobe, the kimonos, and the qipaos no longer have a missing pixel when wearing them with the feminine bodytype. They're also no longer adjustable (they have no sprite for the adjusted variant and therefore it would just make an error if someone did that.)
  • +
+

Putnam3145 updated:

+
    +
  • Supernova rad storms are now half as likely per tick tweak: Supernovae don't announce they're ending if they never announced they're starting tweak: Supernovae say explicitly no rad storms can happen if they can't
  • +
  • Monstermos is back
  • +
+ +

05 August 2021

+

Putnam3145 updated:

+
    +
  • organs decay again
  • +
+

04 August 2021

BlueWildrose updated:

    @@ -571,48 +588,6 @@
  • Fixed an exploit allowing you to grab people from anywhere with a clowncar.
  • revenant essence objective reduced
- -

06 June 2021

-

bunny232 updated:

-
    -
  • Pools are capable of mist at lower temperatures
  • -
- -

05 June 2021

-

Arturlang updated:

-
    -
  • float sanity now makes it not actually run if it's actively being thrown
  • -
-

coderbus13 updated:

-
    -
  • Pubby's toxins injector now starts at 200L, like it does on other maps
  • -
-

zeroisthebiggay updated:

-
    -
  • light floppy dog ears
  • -
- -

04 June 2021

-

MrJWhit updated:

-
    -
  • Adds a missing pipe
  • -
-

Putnam3145 updated:

-
    -
  • sniper rifle doesn't ruin your round instantly now
  • -
- -

03 June 2021

-

MrJWhit updated:

-
    -
  • Removed some debug tiles on the xenoruin.
  • -
-

TripleShades updated:

-
    -
  • Added a camera to both solar entryways
  • -
  • Added an intercom to toxin's launch for the doppler
  • -
  • The fake nuke auth disk in the library
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GoonStation 13 Development Team diff --git a/html/changelogs/.all_changelog.yml b/html/changelogs/.all_changelog.yml index d96ab4c452..afdc1928f8 100644 --- a/html/changelogs/.all_changelog.yml +++ b/html/changelogs/.all_changelog.yml @@ -29770,3 +29770,17 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py. of showing a blue error. timothyteakettle: - bugfix: legs are no longer awful +2021-08-05: + Putnam3145: + - bugfix: organs decay again +2021-08-07: + BlueWildrose: + - bugfix: The black dress, pink tutu, the bathrobe, the kimonos, and the qipaos + no longer have a missing pixel when wearing them with the feminine bodytype. + They're also no longer adjustable (they have no sprite for the adjusted variant + and therefore it would just make an error if someone did that.) + Putnam3145: + - balance: 'Supernova rad storms are now half as likely per tick tweak: Supernovae + don''t announce they''re ending if they never announced they''re starting tweak: + Supernovae say explicitly no rad storms can happen if they can''t' + - rscadd: Monstermos is back diff --git a/html/changelogs/AutoChangeLog-pr-14971.yml b/html/changelogs/AutoChangeLog-pr-14971.yml new file mode 100644 index 0000000000..02388f97d9 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-14971.yml @@ -0,0 +1,6 @@ +author: "Arturlang" +delete-after: True +changes: + - bugfix: "Nanite machinery overlays should now work properly" + - code_imp: "screen objects are now atom/movables instead" + - code_imp: "Update appearance is used for updating atoms now instead of update_icon and such" diff --git a/html/changelogs/AutoChangeLog-pr-14982.yml b/html/changelogs/AutoChangeLog-pr-14982.yml deleted file mode 100644 index 0447d7000a..0000000000 --- a/html/changelogs/AutoChangeLog-pr-14982.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Putnam3145" -delete-after: True -changes: - - bugfix: "organs decay again" diff --git a/icons/mob/clothing/custom_w.dmi b/icons/mob/clothing/custom_w.dmi index 1a4acbc242..199232d73b 100644 Binary files a/icons/mob/clothing/custom_w.dmi and b/icons/mob/clothing/custom_w.dmi differ diff --git a/icons/obj/custom.dmi b/icons/obj/custom.dmi index 7b00d52f8f..89da4b43a0 100644 Binary files a/icons/obj/custom.dmi and b/icons/obj/custom.dmi differ diff --git a/modular_citadel/code/modules/client/loadout/__donator.dm b/modular_citadel/code/modules/client/loadout/__donator.dm index 39ed9d6ec8..c1489da94a 100644 --- a/modular_citadel/code/modules/client/loadout/__donator.dm +++ b/modular_citadel/code/modules/client/loadout/__donator.dm @@ -554,3 +554,9 @@ slot = SLOT_W_UNIFORM path = /obj/item/clothing/under/smaiden ckeywhitelist = list("ultimarifox") + +/datum/gear/donator/mgasmask + name = "Military Gas Mask" + slot = SLOT_IN_BACKPACK + path = /obj/item/clothing/mask/gas/military + ckeywhitelist = list("unclebourbon") diff --git a/modular_citadel/code/modules/custom_loadout/custom_items.dm b/modular_citadel/code/modules/custom_loadout/custom_items.dm index b7d04e0780..14114c513b 100644 --- a/modular_citadel/code/modules/custom_loadout/custom_items.dm +++ b/modular_citadel/code/modules/custom_loadout/custom_items.dm @@ -229,6 +229,14 @@ mob_overlay_icon = 'icons/mob/clothing/custom_w.dmi' icon_state = "stalker" +/obj/item/clothing/mask/gas/military + name = "Military Gas Mask" + desc = "A rare PMC gas mask, one of the very expensive kinds. The inside looks comfortable to wear for a while. The blood red eyes however seem to stare back at you. Creepy." + icon = 'icons/obj/custom.dmi' + item_state = "mgas" + mob_overlay_icon = 'icons/mob/clothing/custom_w.dmi' + icon_state = "mgas" + /obj/item/reagent_containers/food/drinks/flask/steel name = "The End" desc = "A plain steel flask, sealed by lock and key. The front is inscribed with The End." diff --git a/modular_citadel/code/modules/mob/living/carbon/carbon.dm b/modular_citadel/code/modules/mob/living/carbon/carbon.dm index 3a683ca2ff..bea34c27a2 100644 --- a/modular_citadel/code/modules/mob/living/carbon/carbon.dm +++ b/modular_citadel/code/modules/mob/living/carbon/carbon.dm @@ -6,11 +6,11 @@ if(SEND_SIGNAL(src, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_TOGGLED)) return FALSE //let's not override the main draw of the game these days voremode = !voremode - var/obj/screen/voretoggle/T = locate() in hud_used?.static_inventory + var/atom/movable/screen/voretoggle/T = locate() in hud_used?.static_inventory T?.update_icon_state() return TRUE /mob/living/carbon/proc/disable_vore_mode() voremode = FALSE - var/obj/screen/voretoggle/T = locate() in hud_used?.static_inventory + var/atom/movable/screen/voretoggle/T = locate() in hud_used?.static_inventory T?.update_icon_state() diff --git a/tgstation.dme b/tgstation.dme index 3a0b6b6250..65c5b7acab 100644 --- a/tgstation.dme +++ b/tgstation.dme @@ -178,6 +178,7 @@ #include "code\__HELPERS\icon_smoothing.dm" #include "code\__HELPERS\icons.dm" #include "code\__HELPERS\level_traits.dm" +#include "code\__HELPERS\lighting.dm" #include "code\__HELPERS\matrices.dm" #include "code\__HELPERS\mobs.dm" #include "code\__HELPERS\mouse_control.dm"