From 50ea3970f6987091112a64d2f57b5d5d29910f2c Mon Sep 17 00:00:00 2001 From: EgoSumStultus Date: Fri, 2 Aug 2019 09:25:38 -0700 Subject: [PATCH] huhuhuhuguhuuhh... --- code/game/objects/structures/femur_breaker.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/game/objects/structures/femur_breaker.dm b/code/game/objects/structures/femur_breaker.dm index 85ab93f7f5..13186d47a3 100644 --- a/code/game/objects/structures/femur_breaker.dm +++ b/code/game/objects/structures/femur_breaker.dm @@ -72,7 +72,7 @@ current_action = 0 slat_status = BREAKER_SLAT_MOVING icon_state = "breaker_drop" - addtimer(CALLBACK(src, .proc/drop_slat, user), BREAKER_ANIMATION_LENGTH - 2) + drop_slat(user) else current_action = 0 else @@ -88,8 +88,8 @@ addtimer(CALLBACK(src, .proc/drop_slat), BREAKER_ANIMATION_LENGTH) /obj/structure/femur_breaker/proc/damage_leg(mob/living/carbon/human/H) + H.say("AAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHH!!", forced = "femur broken") H.apply_damage(200, BRUTE, pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)) - H.say("AAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHH!!") /obj/structure/femur_breaker/proc/raise_slat() slat_status = BREAKER_SLAT_RAISED