Eye fix
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@@ -77,17 +77,17 @@
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applyOrganDamage(maxHealth * decay_factor)
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/obj/item/organ/proc/on_life() //repair organ damage if the organ is not failing
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if(organ_flags & ORGAN_FAILING)
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return
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///Damage decrements by a percent of its maxhealth
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var/healing_amount = -(maxHealth * healing_factor)
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///Damage decrements again by a percent of its maxhealth, up to a total of 4 extra times depending on the owner's health
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healing_amount -= owner.satiety > 0 ? 4 * healing_factor * owner.satiety / MAX_SATIETY : 0
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applyOrganDamage(healing_amount) //to FERMI_TWEAK
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if(!(organ_flags & ORGAN_FAILING))
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///Damage decrements by a percent of its maxhealth
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var/healing_amount = -(maxHealth * healing_factor)
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///Damage decrements again by a percent of its maxhealth, up to a total of 4 extra times depending on the owner's health
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healing_amount -= owner.satiety > 0 ? 4 * healing_factor * owner.satiety / MAX_SATIETY : 0
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applyOrganDamage(healing_amount) //to FERMI_TWEAK
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//Make it so each threshold is stuck.
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/obj/item/organ/examine(mob/user)
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. = ..()
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if(organ_flags & ORGAN_FAILING)
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if(!organ_flags & ORGAN_FAILING)
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if(status == ORGAN_ROBOTIC)
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. += "<span class='warning'>[src] seems to be broken!</span>"
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return
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