Merge pull request #6307 from Citadel-Station-13/upstream-merge-36974

[MIRROR] Minor VR sleeper related changes
This commit is contained in:
deathride58
2018-04-11 21:40:00 +00:00
committed by GitHub

View File

@@ -23,18 +23,9 @@
sparks = new /datum/effect_system/spark_spread()
sparks.set_up(2,0)
sparks.attach(src)
build_spawnpoints()
update_icon()
if(!available_vr_spawnpoints || !available_vr_spawnpoints.len) //(re)build spawnpoint lists
available_vr_spawnpoints = list()
for(var/obj/effect/landmark/vr_spawn/V in GLOB.landmarks_list)
available_vr_spawnpoints[V.vr_category] = list()
var/turf/T = get_turf(V)
if(T)
available_vr_spawnpoints[V.vr_category] |= T
/obj/machinery/vr_sleeper/attack_hand(mob/user)
. = ..()
if(.)
@@ -59,6 +50,8 @@
QDEL_NULL(sparks)
return ..()
/obj/machinery/vr_sleeper/hugbox/emag_act(mob/user)
return
/obj/machinery/vr_sleeper/emag_act(mob/user)
you_die_in_the_game_you_die_for_real = TRUE
@@ -146,6 +139,17 @@
/obj/machinery/vr_sleeper/proc/get_vr_spawnpoint() //proc so it can be overriden for team games or something
return safepick(available_vr_spawnpoints[vr_category])
/obj/machinery/vr_sleeper/proc/build_spawnpoints(rebuild = FALSE)
if (rebuild)
available_vr_spawnpoints = null
if(!available_vr_spawnpoints || !available_vr_spawnpoints.len) //(re)build spawnpoint lists
available_vr_spawnpoints = list()
for(var/obj/effect/landmark/vr_spawn/V in GLOB.landmarks_list)
available_vr_spawnpoints[V.vr_category] = list()
var/turf/T = get_turf(V)
if(T)
available_vr_spawnpoints[V.vr_category] |= T
/obj/machinery/vr_sleeper/proc/build_virtual_human(mob/living/carbon/human/H, location, transfer = TRUE)
if(H)
cleanup_vr_human()
@@ -173,6 +177,12 @@
/obj/effect/landmark/vr_spawn //places you can spawn in VR, auto selected by the vr_sleeper during get_vr_spawnpoint()
var/vr_category = "default" //So we can have specific sleepers, eg: "Basketball VR Sleeper", etc.
/obj/effect/landmark/vr_spawn/team_1
vr_category = "team_1"
/obj/effect/landmark/vr_spawn/team_2
vr_category = "team_2"
/datum/outfit/vr_basic
name = "basic vr"
uniform = /obj/item/clothing/under/color/random