update (#5)
* adds the rising bass file so I can port the file over from my mac * copying my file from my mac henk * ADDS THE NEW MARTIAL ART - RISING BASS!! * Fixes the fork? * makes rising bass a little less hacky with code * more fixes + fixes the last fixes. * fixes a typo * change cost to 18 tc * fixes it if it breaks I blame you again putnam * fixes combo text * Fix goose meat. * Automatic changelog generation for PR #10269 [ci skip] * a few fixes here and there and updating it * Automatic changelog generation for PR #9751 [ci skip] Co-authored-by: Seris02 <49109742+Seris02@users.noreply.github.com> Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com> Co-authored-by: Lin <linzolle@gmail.com> Co-authored-by: CitadelStationBot <citadelstationcommunity@gmail.com>
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@@ -50,6 +50,9 @@
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/mob/living/carbon/proc/can_catch_item(skip_throw_mode_check)
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. = FALSE
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if(mind)
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if(mind.martial_art && mind.martial_art.dodge_chance == 100)
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return TRUE
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if(!skip_throw_mode_check && !in_throw_mode)
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return
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if(get_active_held_item())
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@@ -63,6 +66,13 @@
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if(can_catch_item())
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if(istype(AM, /obj/item))
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var/obj/item/I = AM
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if (mind)
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if (mind.martial_art && mind.martial_art.dodge_chance == 100) //autocatch for rising bass
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if (get_active_held_item())
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visible_message("<span class='warning'>[I] falls to the ground as [src] chops it out of the air!</span>")
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return 1
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if(!in_throw_mode)
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throw_mode_on()
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if(isturf(I.loc))
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I.attack_hand(src)
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if(get_active_held_item() == I) //if our attack_hand() picks up the item...
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@@ -46,6 +46,12 @@
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return spec_return
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if(mind)
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if (mind.martial_art && mind.martial_art.dodge_chance)
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if(!lying && dna && !dna.check_mutation(HULK))
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if(prob(mind.martial_art.dodge_chance))
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var/dodgemessage = pick("dodges under the projectile!","dodges to the right of the projectile!","jumps over the projectile!")
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visible_message("<span class='danger'>[src] [dodgemessage]</span>", "<span class='userdanger'>You dodge the projectile!</span>")
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return -1
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if(mind.martial_art && !incapacitated(FALSE, TRUE) && mind.martial_art.can_use(src) && mind.martial_art.deflection_chance) //Some martial arts users can deflect projectiles!
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if(prob(mind.martial_art.deflection_chance))
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if(!lying && dna && !dna.check_mutation(HULK)) //But only if they're not lying down, and hulks can't do it
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@@ -145,7 +151,7 @@
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skipcatch = TRUE
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blocked = TRUE
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else if(I)
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if(I.throw_speed >= EMBED_THROWSPEED_THRESHOLD)
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if(I.throw_speed >= EMBED_THROWSPEED_THRESHOLD && !(mind.martial_art && mind.martial_art.dodge_chance == 100))
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if(can_embed(I))
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if(prob(I.embedding.embed_chance) && !HAS_TRAIT(src, TRAIT_PIERCEIMMUNE))
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throw_alert("embeddedobject", /obj/screen/alert/embeddedobject)
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@@ -158,7 +164,9 @@
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SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "embedded", /datum/mood_event/embedded)
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hitpush = FALSE
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skipcatch = TRUE //can't catch the now embedded item
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if (mind)
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if (mind.martial_art && mind.martial_art.dodge_chance == 100)
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skipcatch = FALSE
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return ..()
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/mob/living/carbon/human/grabbedby(mob/living/carbon/user, supress_message = 0)
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@@ -9,7 +9,7 @@
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mob_biotypes = list(MOB_ORGANIC, MOB_BEAST)
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speak_chance = 0
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turns_per_move = 5
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butcher_results = list(/obj/item/reagent_containers/food/snacks/meat = 2)
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butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 2)
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response_help = "pets"
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response_disarm = "gently pushes aside"
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response_harm = "kicks"
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@@ -641,7 +641,7 @@
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cost = 2
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/datum/uplink_item/stealthy_weapons/martialarts
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name = "Martial Arts Scroll"
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name = "Sleeping Carp Scroll"
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desc = "This scroll contains the secrets of an ancient martial arts technique. You will master unarmed combat, \
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deflecting all ranged weapon fire, but you also refuse to use dishonorable ranged weaponry."
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item = /obj/item/book/granter/martial/carp
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@@ -649,6 +649,15 @@
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surplus = 0
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exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/stealthy_weapons/martialartstwo
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name = "Rising Bass Scroll"
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desc = "This scroll contains the secrets of an ancient martial arts technique. You will become proficient in fleeing situations, \
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and dodging all ranged weapon fire, but you will refuse to use dishonorable ranged weaponry."
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item = /obj/item/book/granter/martial/bass
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cost = 18
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surplus = 0
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exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/stealthy_weapons/crossbow
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name = "Miniature Energy Crossbow"
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desc = "A short bow mounted across a tiller in miniature. Small enough to \
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