diff --git a/code/modules/surgery/helpers.dm b/code/modules/surgery/helpers.dm index af00385f20..d37b17ae35 100644 --- a/code/modules/surgery/helpers.dm +++ b/code/modules/surgery/helpers.dm @@ -1,178 +1,3 @@ -<<<<<<< HEAD -/proc/attempt_initiate_surgery(obj/item/I, mob/living/M, mob/user) - if(!istype(M)) - return - - var/mob/living/carbon/C - var/obj/item/bodypart/affecting - var/selected_zone = user.zone_selected - - if(iscarbon(M)) - C = M - affecting = C.get_bodypart(check_zone(selected_zone)) - - if(!M.lying && !isslime(M)) //if they're prone or a slime - return - - var/datum/surgery/current_surgery - - for(var/datum/surgery/S in M.surgeries) - if(S.location == selected_zone) - current_surgery = S - - if(!current_surgery) - var/list/all_surgeries = GLOB.surgeries_list.Copy() - var/list/available_surgeries = list() - - for(var/datum/surgery/S in all_surgeries) - if(!S.possible_locs.Find(selected_zone)) - continue - if(affecting) - if(!S.requires_bodypart) - continue - if(S.requires_bodypart_type && affecting.status == BODYPART_ROBOTIC) - continue - if(S.requires_real_bodypart && affecting.is_pseudopart) - continue - else if(C && S.requires_bodypart) //mob with no limb in surgery zone when we need a limb - continue - if(!S.can_start(user, M)) - continue - for(var/path in S.species) - if(istype(M, path)) - available_surgeries[S.name] = S - break - - var/P = input("Begin which procedure?", "Surgery", null, null) as null|anything in available_surgeries - if(P && user && user.Adjacent(M) && (I in user)) - var/datum/surgery/S = available_surgeries[P] - - for(var/datum/surgery/other in M.surgeries) - if(other.location == S.location) - return //during the input() another surgery was started at the same location. - - //we check that the surgery is still doable after the input() wait. - if(C) - affecting = C.get_bodypart(check_zone(selected_zone)) - if(affecting) - if(!S.requires_bodypart) - return - if(S.requires_bodypart_type && affecting.status == BODYPART_ROBOTIC) - return - else if(C && S.requires_bodypart) - return - if(!S.can_start(user, M)) - return - - if(S.ignore_clothes || get_location_accessible(M, selected_zone)) - var/datum/surgery/procedure = new S.type(M, selected_zone, affecting) - user.visible_message("[user] drapes [I] over [M]'s [parse_zone(selected_zone)] to prepare for \an [procedure.name].", \ - "You drape [I] over [M]'s [parse_zone(selected_zone)] to prepare for \an [procedure.name].") - - add_logs(user, M, "operated", addition="Operation type: [procedure.name], location: [selected_zone]") - else - to_chat(user, "You need to expose [M]'s [parse_zone(selected_zone)] first!") - - else if(!current_surgery.step_in_progress) - if(current_surgery.status == 1) - M.surgeries -= current_surgery - user.visible_message("[user] removes the drapes from [M]'s [parse_zone(selected_zone)].", \ - "You remove the drapes from [M]'s [parse_zone(selected_zone)].") - qdel(current_surgery) - else if(current_surgery.can_cancel) - if(current_surgery.requires_bodypart_type == BODYPART_ORGANIC) - if(istype(user.get_inactive_held_item(), /obj/item/cautery)) - M.surgeries -= current_surgery - user.visible_message("[user] mends the incision and removes the drapes from [M]'s [parse_zone(selected_zone)].", \ - "You mend the incision and remove the drapes from [M]'s [parse_zone(selected_zone)].") - qdel(current_surgery) - else - to_chat(user, "You need to hold a cautery in inactive hand to stop [M]'s surgery!") - else if(current_surgery.requires_bodypart_type == BODYPART_ROBOTIC) - if(istype(user.get_inactive_held_item(), /obj/item/screwdriver)) - M.surgeries -= current_surgery - user.visible_message("[user] screw the shell and removes the drapes from [M]'s [parse_zone(selected_zone)].", \ - "You screw the shell and remove the drapes from [M]'s [parse_zone(selected_zone)].") - qdel(current_surgery) - else - to_chat(user, "You need to hold a screwdriver in inactive hand to stop [M]'s surgery!") - - return 1 - - - -/proc/get_location_modifier(mob/M) - var/turf/T = get_turf(M) - if(locate(/obj/structure/table/optable, T)) - return 1 - else if(locate(/obj/structure/table, T)) - return 0.8 - else if(locate(/obj/structure/bed, T)) - return 0.7 - else - return 0.5 - - -/proc/get_location_accessible(mob/M, location) - var/covered_locations = 0 //based on body_parts_covered - var/face_covered = 0 //based on flags_inv - var/eyesmouth_covered = 0 //based on flags_cover - if(iscarbon(M)) - var/mob/living/carbon/C = M - for(var/obj/item/clothing/I in list(C.back, C.wear_mask, C.head)) - covered_locations |= I.body_parts_covered - face_covered |= I.flags_inv - eyesmouth_covered |= I.flags_cover - if(ishuman(C)) - var/mob/living/carbon/human/H = C - for(var/obj/item/I in list(H.wear_suit, H.w_uniform, H.shoes, H.belt, H.gloves, H.glasses, H.ears)) - covered_locations |= I.body_parts_covered - face_covered |= I.flags_inv - eyesmouth_covered |= I.flags_cover - - switch(location) - if("head") - if(covered_locations & HEAD) - return 0 - if("eyes") - if(covered_locations & HEAD || face_covered & HIDEEYES || eyesmouth_covered & GLASSESCOVERSEYES) - return 0 - if("mouth") - if(covered_locations & HEAD || face_covered & HIDEFACE || eyesmouth_covered & MASKCOVERSMOUTH || eyesmouth_covered & HEADCOVERSMOUTH) - return 0 - if("chest") - if(covered_locations & CHEST) - return 0 - if("groin") - if(covered_locations & GROIN) - return 0 - if("l_arm") - if(covered_locations & ARM_LEFT) - return 0 - if("r_arm") - if(covered_locations & ARM_RIGHT) - return 0 - if("l_leg") - if(covered_locations & LEG_LEFT) - return 0 - if("r_leg") - if(covered_locations & LEG_RIGHT) - return 0 - if("l_hand") - if(covered_locations & HAND_LEFT) - return 0 - if("r_hand") - if(covered_locations & HAND_RIGHT) - return 0 - if("l_foot") - if(covered_locations & FOOT_LEFT) - return 0 - if("r_foot") - if(covered_locations & FOOT_RIGHT) - return 0 - - return 1 -======= /proc/attempt_initiate_surgery(obj/item/I, mob/living/M, mob/user) if(!istype(M)) return @@ -344,5 +169,3 @@ return 0 return 1 - ->>>>>>> ea17a59... Merge pull request #32374 from swindly/master