Ratvar summoning now ends the round/triggers mass proselytize (#31956)

* Slight changes to ratvar ending

* Tick check

* T

* Why Xhuis?

* Lots of fire

* That src made sense 10 minutes ago but no longer

* More commits than line changes

* Check Tick
This commit is contained in:
KorPhaeron
2017-10-24 18:06:39 -05:00
committed by CitadelStationBot
parent 14ed0d84e8
commit 514533ddaf
2 changed files with 19 additions and 14 deletions

View File

@@ -338,18 +338,11 @@
/mob/living/ratvar_act()
if(status_flags & GODMODE)
return
if(stat != DEAD && !is_servant_of_ratvar(src))
for(var/obj/item/implant/mindshield/M in implants)
qdel(M)
if(!add_servant_of_ratvar(src))
to_chat(src, "<span class='userdanger'>A blinding light boils you alive! <i>Run!</i></span>")
adjustFireLoss(35)
if(src)
adjust_fire_stacks(1)
IgniteMob()
return FALSE
return TRUE
to_chat(src, "<span class='userdanger'>A blinding light boils you alive! <i>Run!</i></span>")
adjust_fire_stacks(20)
IgniteMob()
return FALSE
//called when the mob receives a bright flash