fixing stunbatons.

This commit is contained in:
Ghommie
2019-06-12 20:13:08 +02:00
parent d5bfe16c78
commit 516b71ed7e
+11 -11
View File
@@ -46,14 +46,15 @@
/obj/item/melee/baton/loaded //this one starts with a cell pre-installed.
preload_cell_type = /obj/item/stock_parts/cell/high
/obj/item/melee/baton/proc/deductcharge(chrgdeductamt, chargecheck = TRUE)
if(!cell)
/obj/item/melee/baton/proc/deductcharge(chrgdeductamt, chargecheck = TRUE, obj/item/stock_parts/cell/external_cell)
if(!cell && !external_cell)
switch_status(FALSE, TRUE)
return FALSE
var/obj/item/stock_parts/cell/copper_top = external_cell ? external_cell : cell
//Note this value returned is significant, as it will determine
//if a stun is applied or not
. = cell.use(chrgdeductamt)
if(status && (!. || (chargecheck && cell.charge < hitcost * STUNBATON_CHARGE_LENIENCY)))
. = copper_top.use(chrgdeductamt)
if(status && (!. || (chargecheck && copper_top.charge < hitcost * STUNBATON_CHARGE_LENIENCY)))
//we're below minimum, turn off
switch_status(FALSE)
@@ -164,16 +165,15 @@
playsound(L, 'sound/weapons/genhit.ogg', 50, 1)
return FALSE
var/stunpwr = stunforce
var/stuncharge = cell.charge
var/obj/item/stock_parts/cell/external_cell
if(iscyborg(loc))
var/mob/living/silicon/robot/R = loc
if(!istype(R) || !R.cell || !R.cell.use(hitcost))
external_cell = R.cell
if(!deductcharge(hitcost, FALSE, external_cell))
stunpwr *= round(stuncharge/hitcost, 0.1)
if(stunpwr < stunforce * STUNBATON_CHARGE_LENIENCY)
return FALSE
else
var/stuncharge = cell.charge
if(!deductcharge(hitcost, FALSE))
stunpwr *= round(stuncharge/hitcost)
if(stunpwr < stunforce * STUNBATON_CHARGE_LENIENCY)
return FALSE
L.Knockdown(stunpwr)
L.adjustStaminaLoss(stunpwr*0.1, affected_zone = (istype(user) ? user.zone_selected : BODY_ZONE_CHEST))//CIT CHANGE - makes stunbatons deal extra staminaloss. Todo: make this also deal pain when pain gets implemented.