From 517cd26ed3e80b958c1ac2841e054da0282f4ff1 Mon Sep 17 00:00:00 2001 From: kevinz000 <2003111+kevinz000@users.noreply.github.com> Date: Fri, 29 May 2020 19:19:49 -0700 Subject: [PATCH] Delete living_combat.dm --- code/modules/mob/living/living_combat.dm | 94 ------------------------ 1 file changed, 94 deletions(-) delete mode 100644 code/modules/mob/living/living_combat.dm diff --git a/code/modules/mob/living/living_combat.dm b/code/modules/mob/living/living_combat.dm deleted file mode 100644 index 93f61254df..0000000000 --- a/code/modules/mob/living/living_combat.dm +++ /dev/null @@ -1,94 +0,0 @@ -/mob/living/ComponentInitialize() - . = ..() - RegisterSignal(src, SIGNAL_TRAIT(TRAIT_COMBAT_MODE_LOCKED), .proc/update_combat_lock) - -/mob/living/proc/update_combat_lock() - var/locked = HAS_TRAIT(src, TRAIT_COMBAT_MODE_LOCKED) - var/desired = (combat_flags & COMBAT_FLAG_COMBAT_TOGGLED) - var/actual = (combat_flags & COMBAT_FLAG_COMBAT_ACTIVE) - if(actual) - if(locked) - disable_combat_mode(FALSE, TRUE, FALSE, FALSE) - else if(!desired) - disable_combat_mode(TRUE, TRUE, FALSE, FALSE) - else - if(desired && !locked) - enable_combat_mode(FALSE, TRUE, FALSE, FALSE) - update_combat_mode_icon() - -/mob/living/proc/disable_combat_mode(silent = TRUE, was_forced = FALSE, visible = FALSE, update_icon = TRUE) - if(!(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE) || (combat_flags & COMBAT_FLAG_COMBAT_FORCED)) - return - DISABLE_BITFIELD(combat_flags, COMBAT_FLAG_COMBAT_ACTIVE) - SEND_SIGNAL(src, COMSIG_LIVING_COMBAT_DISABLED, was_forced) - if(visible) - visible_message("[src] goes limp.", "Your muscles are forcibly relaxed!") - else if(!silent) - to_chat(src, was_forced? "Your muscles are forcibly relaxed!" : "You relax your muscles.") - if(update_icon) - update_combat_mode_icon() - stop_active_blocking(TRUE) - -/mob/living/proc/enable_combat_mode(silent = TRUE, was_forced = FALSE, visible = FALSE, update_icon = TRUE) - if(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE) - return - ENABLE_BITFIELD(combat_flags, COMBAT_FLAG_COMBAT_ACTIVE) - SEND_SIGNAL(src, COMSIG_LIVING_COMBAT_ENABLED, was_forced) - if(visible) - visible_message("[src] drops into a combative stance!", "You drop into a combative stance!") - else if(!silent) - to_chat(src, was_forced? "Your muscles reflexively tighten!" : "You tighten your muscles.") - if(update_icon) - update_combat_mode_icon() - -/// Updates the combat mode HUD icon. -/mob/living/proc/update_combat_mode_icon() - var/obj/screen/combattoggle/T = locate() in hud_used?.static_inventory - T?.update_icon() - -/// Enables intentionally being in combat mode. Please try not to use this proc for feedback whenever possible. -/mob/living/proc/enable_intentional_combat_mode(silent = TRUE, visible = FALSE) - if((combat_flags & COMBAT_FLAG_COMBAT_TOGGLED) && (combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)) - return - ENABLE_BITFIELD(combat_flags, COMBAT_FLAG_COMBAT_TOGGLED) - if(!HAS_TRAIT(src, TRAIT_COMBAT_MODE_LOCKED) && !(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)) - enable_combat_mode(silent, FALSE, visible, FALSE) - update_combat_mode_icon() - client?.show_popup_menus = FALSE - return TRUE - -/// Disables intentionally being in combat mode. Please try not to use this proc for feedback whenever possible. -/mob/living/proc/disable_intentional_combat_mode(silent = TRUE, visible = FALSE) - if(!(combat_flags & COMBAT_FLAG_COMBAT_TOGGLED) && !(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)) - return - if(combat_flags & COMBAT_FLAG_COMBAT_FORCED) - return - DISABLE_BITFIELD(combat_flags, COMBAT_FLAG_COMBAT_TOGGLED) - if(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE) - disable_combat_mode(silent, FALSE, visible, FALSE) - update_combat_mode_icon() - client?.show_popup_menus = TRUE - return TRUE - -/// Toggles whether the user is intentionally in combat mode. THIS should be the proc you generally use! Has built in visual/to other player feedback, as well as an audible cue to ourselves. -/mob/living/proc/user_toggle_intentional_combat_mode(visible = TRUE) - var/old = (combat_flags & COMBAT_FLAG_COMBAT_TOGGLED) - if(old) - if(combat_flags & COMBAT_FLAG_COMBAT_FORCED) - to_chat(src, "You are unable to relax your muscles.") - return - disable_intentional_combat_mode() - playsound_local(src, 'sound/misc/ui_toggleoff.ogg', 50, FALSE, pressure_affected = FALSE) //Slightly modified version of the above! - else if(CAN_TOGGLE_COMBAT_MODE(src)) - enable_intentional_combat_mode() - var/current = (combat_flags & COMBAT_FLAG_COMBAT_ACTIVE) //because we could be locked - if(current != old) //only sound effect if you succeeded. Could have the feedback system be better but shrug, someone else can do it. - if(current) - playsound_local(src, 'sound/misc/ui_toggle.ogg', 50, FALSE, pressure_affected = FALSE) //Sound from interbay! - if(visible) - if(world.time >= combatmessagecooldown) - combatmessagecooldown = world.time + 10 SECONDS - if(a_intent != INTENT_HELP) - visible_message("[src] [resting ? "tenses up" : (prob(95)? "drops into a combative stance" : (prob(95)? "poses aggressively" : "asserts dominance with their pose"))].") - else - visible_message("[src] [pick("looks","seems","goes")] [pick("alert","attentive","vigilant")].")