Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into upstream-merge-33783
# Conflicts: # _maps/map_files/generic/CentCom.dmm # code/modules/mob/living/living.dm
This commit is contained in:
@@ -11,6 +11,7 @@
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health = 500
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maxHealth = 500
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layer = BELOW_MOB_LAYER
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can_be_held = TRUE
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var/network = "SS13"
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var/obj/machinery/camera/current = null
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@@ -57,7 +58,10 @@
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var/canholo = TRUE
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var/obj/item/card/id/access_card = null
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var/chassis = "repairbot"
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var/list/possible_chassis = list("cat", "mouse", "monkey", "corgi", "fox", "repairbot", "rabbit")
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var/list/possible_chassis = list("cat" = TRUE, "mouse" = TRUE, "monkey" = TRUE, "corgi" = FALSE, "fox" = FALSE, "repairbot" = TRUE, "rabbit" = TRUE) //assoc value is whether it can be picked up.
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var/static/item_head_icon = 'icons/mob/pai_item_head.dmi'
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var/static/item_lh_icon = 'icons/mob/pai_item_lh.dmi'
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var/static/item_rh_icon = 'icons/mob/pai_item_rh.dmi'
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var/emitterhealth = 20
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var/emittermaxhealth = 20
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@@ -68,9 +68,12 @@
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lay_down()
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/mob/living/silicon/pai/proc/choose_chassis()
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if(!isturf(loc) && loc != card)
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to_chat(src, "<span class='boldwarning'>You can not change your holochassis composite while not on the ground or in your card!</span>")
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return FALSE
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var/choice = input(src, "What would you like to use for your holochassis composite?") as null|anything in possible_chassis
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if(!choice)
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return 0
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return FALSE
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chassis = choice
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icon_state = "[chassis]"
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if(resting)
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@@ -103,3 +106,16 @@
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/mob/living/silicon/pai/movement_delay()
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. = ..()
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. += 1 //A bit slower than humans, so they're easier to smash
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/mob/living/silicon/pai/mob_pickup(mob/living/L)
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var/obj/item/clothing/head/mob_holder/holder = new(get_turf(src), src, chassis, item_head_icon, item_lh_icon, item_rh_icon)
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if(!L.put_in_hands(holder))
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qdel(holder)
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else
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L.visible_message("<span class='warning'>[L] scoops up [src]!</span>")
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/mob/living/silicon/pai/mob_try_pickup(mob/living/user)
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if(!possible_chassis[chassis])
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to_chat(user, "<span class='wraning'>[src]'s current form isn't able to be carried!</span>")
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return FALSE
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return ..()
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@@ -205,15 +205,14 @@
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"Medical" = /obj/item/robot_module/medical, \
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"Miner" = /obj/item/robot_module/miner, \
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"Janitor" = /obj/item/robot_module/janitor, \
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"Service" = /obj/item/robot_module/butler, \
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"MediHound" = /obj/item/robot_module/medihound, \
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"Security K9" = /obj/item/robot_module/k9, \
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"Scrub Puppy" = /obj/item/robot_module/scrubpup)
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"Service" = /obj/item/robot_module/butler)
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if(!CONFIG_GET(flag/disable_peaceborg))
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modulelist["Peacekeeper"] = /obj/item/robot_module/peacekeeper
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if(!CONFIG_GET(flag/disable_secborg))
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modulelist["Security"] = /obj/item/robot_module/security
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modulelist += get_cit_modules() //Citadel change - adds Citadel's borg modules.
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var/input_module = input("Please, select a module!", "Robot", null, null) as null|anything in modulelist
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if(!input_module || module.type != /obj/item/robot_module)
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return
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@@ -593,39 +592,25 @@
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/mob/living/silicon/robot/update_icons()
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cut_overlays()
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icon_state = module.cyborg_base_icon
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if(module.cyborg_base_icon == "medihound")
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icon = 'icons/mob/widerobot.dmi'
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pixel_x = -16
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if(sleeper_g == 1)
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add_overlay("msleeper_g")
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if(sleeper_r == 1)
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add_overlay("msleeper_r")
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if(stat == DEAD)
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icon_state = "medihound-wreck"
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if(module.cyborg_base_icon == "k9")
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icon = 'icons/mob/widerobot.dmi'
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pixel_x = -16
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if(laser == 1)
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add_overlay("laser")
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if(disabler == 1)
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add_overlay("disabler")
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if(sleeper_g == 1)
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add_overlay("ksleeper_g")
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if(sleeper_r == 1)
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add_overlay("ksleeper_r")
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if(stat == DEAD)
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icon_state = "k9-wreck"
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//Citadel changes start here - Allows modules to use different icon files, and allows modules to specify a pixel offset
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icon = (module.cyborg_icon_override ? module.cyborg_icon_override : initial(icon))
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if(module.cyborg_base_icon == "scrubpup")
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icon = 'icons/mob/widerobot.dmi'
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pixel_x = -16
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if(sleeper_g == 1)
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add_overlay("jsleeper_g")
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if(sleeper_r == 1)
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add_overlay("jsleeper_r")
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if(stat == DEAD)
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icon_state = "scrubpup-wreck"
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if(laser)
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add_overlay("laser")//Is this even used???
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if(disabler)
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add_overlay("disabler")//ditto
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if(sleeper_g && module.sleeper_overlay)
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add_overlay("[module.sleeper_overlay]_g")
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if(sleeper_r && module.sleeper_overlay)
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add_overlay("[module.sleeper_overlay]_r")
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if(stat == DEAD && module.has_snowflake_deadsprite)
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icon_state = "[module.cyborg_base_icon]-wreck"
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if(module.cyborg_pixel_offset)
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pixel_x = module.cyborg_pixel_offset
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//End of citadel changes
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if(module.cyborg_base_icon == "robot")
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icon = 'icons/mob/robots.dmi'
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@@ -1023,6 +1008,7 @@
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designation = module.name
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if(hands)
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hands.icon_state = module.moduleselect_icon
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hands.icon = (module.moduleselect_alternate_icon ? module.moduleselect_alternate_icon : initial(hands.icon)) //CITADEL CHANGE - allows module select icons to use a different icon file
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if(module.can_be_pushed)
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status_flags |= CANPUSH
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else
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@@ -336,31 +336,6 @@
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can_be_pushed = FALSE
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hat_offset = 3
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/obj/item/robot_module/k9
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name = "Security K-9 Unit module"
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basic_modules = list(
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/obj/item/restraints/handcuffs/cable/zipties/cyborg/dog,
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/obj/item/dogborg/jaws/big,
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/obj/item/dogborg/pounce,
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/obj/item/clothing/mask/gas/sechailer/cyborg,
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/obj/item/soap/tongue,
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/obj/item/device/analyzer/nose,
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/obj/item/device/dogborg/sleeper/K9,
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/obj/item/gun/energy/disabler/cyborg,
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/obj/item/pinpointer/crew)
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emag_modules = list(/obj/item/gun/energy/laser/cyborg)
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ratvar_modules = list(/obj/item/clockwork/slab/cyborg/security,
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/obj/item/clockwork/weapon/ratvarian_spear)
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cyborg_base_icon = "k9"
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moduleselect_icon = "security"
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can_be_pushed = FALSE
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hat_offset = INFINITY
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/obj/item/robot_module/k9/do_transform_animation()
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..()
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to_chat(loc,"<span class='userdanger'>While you have picked the security-k9 module, you still have to follow your laws, NOT Space Law. \
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For Asimov, this means you must follow criminals' orders unless there is a law 1 reason not to.</span>")
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/obj/item/robot_module/security/respawn_consumable(mob/living/silicon/robot/R, coeff = 1)
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..()
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var/obj/item/gun/energy/e_gun/advtaser/cyborg/T = locate(/obj/item/gun/energy/e_gun/advtaser/cyborg) in basic_modules
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@@ -372,59 +347,6 @@
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else
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T.charge_tick = 0
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/obj/item/robot_module/medihound
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name = "MediHound module"
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basic_modules = list(
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/obj/item/dogborg/jaws/small,
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/obj/item/device/analyzer/nose,
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/obj/item/soap/tongue,
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/obj/item/device/healthanalyzer,
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/obj/item/device/dogborg/sleeper/medihound,
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/obj/item/twohanded/shockpaddles/hound,
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/obj/item/stack/medical/gauze/cyborg,
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/obj/item/device/sensor_device)
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emag_modules = list(/obj/item/dogborg/pounce)
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ratvar_modules = list(/obj/item/clockwork/slab/cyborg/medical,
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/obj/item/clockwork/weapon/ratvarian_spear)
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cyborg_base_icon = "medihound"
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moduleselect_icon = "medical"
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can_be_pushed = FALSE
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hat_offset = INFINITY
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/obj/item/robot_module/medihound/do_transform_animation()
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..()
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to_chat(loc, "<span class='userdanger'>Under ASIMOV, you are an enforcer of the PEACE and preventer of HUMAN HARM. \
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You are not a security module and you are expected to follow orders and prevent harm above all else. Space law means nothing to you.</span>")
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/obj/item/robot_module/scrubpup
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name = "Janitor"
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basic_modules = list(
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/obj/item/dogborg/jaws/small,
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/obj/item/device/analyzer/nose,
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/obj/item/soap/tongue/scrubpup,
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/obj/item/device/lightreplacer/cyborg,
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/obj/item/device/dogborg/sleeper/compactor)
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emag_modules = list(/obj/item/dogborg/pounce)
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ratvar_modules = list(
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/obj/item/clockwork/slab/cyborg/janitor,
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/obj/item/clockwork/replica_fabricator/cyborg)
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cyborg_base_icon = "scrubpup"
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moduleselect_icon = "janitor"
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hat_offset = INFINITY
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clean_on_move = TRUE
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/obj/item/robot_module/scrubpup/respawn_consumable(mob/living/silicon/robot/R, coeff = 1)
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..()
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var/obj/item/device/lightreplacer/LR = locate(/obj/item/device/lightreplacer) in basic_modules
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if(LR)
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for(var/i in 1 to coeff)
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LR.Charge(R)
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/obj/item/robot_module/scrubpup/do_transform_animation()
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..()
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to_chat(loc,"<span class='userdanger'>As tempting as it might be, do not begin binging on important items. Eat your garbage responsibly. People are not included under Garbage.</span>")
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/obj/item/robot_module/security/do_transform_animation()
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..()
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to_chat(loc, "<span class='userdanger'>While you have picked the security module, you still have to follow your laws, NOT Space Law. \
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