more handling

This commit is contained in:
kevinz000
2020-05-30 01:59:58 -07:00
parent 1214c99a34
commit 519552cb78
3 changed files with 33 additions and 16 deletions
+25 -10
View File
@@ -301,22 +301,37 @@
var/total_mass_on = 3.4
/datum/block_parry_data/dual_esword
block_damage_absorption = 5
block_damage_multiplier = 0.3
block_start_delay = 0 // instantaneous block
block_stamina_cost_per_second = 6
block_stamina_efficiency = 2
// slowdown
block_slowdown = 1
// more efficient vs projectiles
block_stamina_efficiency_override = list(
"[ATTACK_TYPE_PROJECTILE]" = 4
)
// no attacking while blocking
block_lock_attacking = TRUE
parry_time_windup = 0
parry_time_active = 40
parry_time_active = 8
parry_time_spindown = 0
// we want to signal to players the most dangerous phase, the time when automatic counterattack is a thing.
parry_time_windup_visual_override = 1
parry_time_active_visual_override = 7
parry_time_spindown_visual_override = 12
parry_time_active_visual_override = 3
parry_time_spindown_visual_override = 4
parry_flags = PARRY_DEFAULT_HANDLE_FEEDBACK // esword users can attack while parrying.
parry_time_perfect = 3 // first ds isn't perfect
parry_time_perfect_leeway = 2
parry_imperfect_falloff_percent = 3.5
parry_time_perfect = 2 // first ds isn't perfect
parry_time_perfect_leeway = 1
parry_imperfect_falloff_percent = 20
parry_efficiency_to_counterattack = 100
parry_efficiency_considered_successful = 65 // VERY generous
parry_efficiency_perfect = 100
parry_failed_stagger_duration = 4 SECONDS
parry_cooldown = 1 SECONDS
parry_efficiency_considered_successful = 25 // VERY generous
parry_efficiency_perfect = 90
parry_failed_stagger_duration = 3 SECONDS
parry_failed_clickcd_duration = CLICK_CD_MELEE
parry_cooldown = 3 SECONDS
/obj/item/twohanded/dualsaber/suicide_act(mob/living/carbon/user)
if(wielded)