removes combat mode effects
This commit is contained in:
@@ -128,11 +128,6 @@
|
||||
if((mode_flags & COMBAT_MODE_ACTIVE) && L.client)
|
||||
L.setDir(lastmousedir, ismousemovement = TRUE)
|
||||
|
||||
/// Added movement delay if moving backward.
|
||||
/datum/component/combat_mode/proc/on_client_move(mob/source, client/client, direction, n, oldloc, added_delay)
|
||||
if(oldloc != n && direction == REVERSE_DIR(source.dir))
|
||||
client.move_delay += added_delay*0.5
|
||||
|
||||
///Changes the user direction to (try) match the pointer.
|
||||
/datum/component/combat_mode/proc/onMouseMove(mob/source, object, location, control, params)
|
||||
if(source.client.show_popup_menus)
|
||||
|
||||
Reference in New Issue
Block a user