Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into atmosfirelock
This commit is contained in:
@@ -12,6 +12,7 @@
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#define APPRENTICE_BLUESPACE "bluespace"
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#define APPRENTICE_ROBELESS "robeless"
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#define APPRENTICE_HEALING "healing"
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#define APPRENTICE_MARTIAL "martial"
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//ERT Types
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@@ -57,9 +57,9 @@
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#define BALLS_SACK_SIZE_DEF 8
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#define BALLS_SACK_SIZE_MAX 40
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#define CUM_RATE 0.035
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#define CUM_RATE 2 // holy shit what a really shitty define name - relates to units per arbitrary measure of time?
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#define CUM_RATE_MULT 1
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#define CUM_EFFICIENCY 1//amount of nutrition required per life()
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#define CUM_EFFICIENCY 1 //amount of nutrition required per life()
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#define EGG_GIRTH_MIN 1//inches
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#define EGG_GIRTH_DEF 6
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@@ -109,8 +109,16 @@
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#define MEDIHOUND_SLEEPER (1<<0)
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#define EATING_NOISES (1<<1)
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#define DIGESTION_NOISES (1<<2)
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#define BREAST_ENLARGEMENT (1<<3)
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#define PENIS_ENLARGEMENT (1<<4)
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#define FORCED_FEM (1<<5)
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#define FORCED_MASC (1<<6)
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#define HYPNO (1<<7)
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#define NEVER_HYPNO (1<<8)
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#define NO_APHRO (1<<9)
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#define NO_ASS_SLAP (1<<10)
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#define TOGGLES_CITADEL (EATING_NOISES|DIGESTION_NOISES)
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#define TOGGLES_CITADEL (EATING_NOISES|DIGESTION_NOISES|BREAST_ENLARGEMENT|PENIS_ENLARGEMENT)
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//component stuff
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#define COMSIG_COMBAT_TOGGLED "combatmode_toggled" //called by combat mode toggle on all equipped items. args: (mob/user, combatmode)
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@@ -36,8 +36,10 @@
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//////////////////////////////////////////////////////////////////
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// /datum signals
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#define COMSIG_COMPONENT_ADDED "component_added" //when a component is added to a datum: (/datum/component)
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#define COMSIG_COMPONENT_REMOVING "component_removing" //before a component is removed from a datum because of RemoveComponent: (/datum/component)
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#define COMSIG_COMPONENT_ADDED "component_added" //sent to the new datum parent when a component is added to them: (/datum/component)
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#define COMSIG_COMPONENT_REMOVING "component_removing" //sent to the datum parent before a component is removed from them because of RemoveComponent: (/datum/component)
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#define COMSIG_COMPONENT_UNREGISTER_PARENT "component_unregister_parent" //sent to the component itself when unregistered from a parent
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#define COMSIG_COMPONENT_REGISTER_PARENT "component_register_parent" //sent to the component itself when registered to a parent
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#define COMSIG_PARENT_PREQDELETED "parent_preqdeleted" //before a datum's Destroy() is called: (force), returning a nonzero value will cancel the qdel operation
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#define COMSIG_PARENT_QDELETING "parent_qdeleting" //just before a datum's Destroy() is called: (force), at this point none of the other components chose to interrupt qdel and Destroy will be called
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@@ -52,6 +54,10 @@
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#define EXAMINE_POSITION_BEFORE 2
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//End positions
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#define COMPONENT_EXNAME_CHANGED 1
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#define COMSIG_ATOM_UPDATE_ICON "atom_update_icon" //from base of atom/update_icon(): ()
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#define COMSIG_ATOM_NO_UPDATE_ICON_STATE 1
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#define COMSIG_ATOM_NO_UPDATE_OVERLAYS 2
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#define COMSIG_ATOM_UPDATE_OVERLAYS "atom_update_overlays" //from base of atom/update_overlays(): (list/new_overlays)
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#define COMSIG_ATOM_ENTERED "atom_entered" //from base of atom/Entered(): (atom/movable/entering, /atom)
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#define COMSIG_ATOM_EXIT "atom_exit" //from base of atom/Exit(): (/atom/movable/exiting, /atom/newloc)
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#define COMPONENT_ATOM_BLOCK_EXIT 1
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@@ -140,19 +146,22 @@
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#define HEARING_RAW_MESSAGE 4
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/* #define HEARING_RADIO_FREQ 5
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#define HEARING_SPANS 6
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#define HEARING_MESSAGE_MODE 7
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#define HEARING_MESSAGE_MODE 7
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#define HEARING_SOURCE 8*/
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#define COMSIG_MOVABLE_DISPOSING "movable_disposing" //called when the movable is added to a disposal holder object for disposal movement: (obj/structure/disposalholder/holder, obj/machinery/disposal/source)
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#define COMSIG_MOVABLE_TELEPORTED "movable_teleported" //from base of do_teleport(): (channel, turf/origin, turf/destination)
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// /mind signals
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#define COMSIG_MIND_TRANSFER "mind_transfer" //from base of mind/transfer_to(): (new_character, old_character)
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#define COMSIG_PRE_MIND_TRANSFER "pre_mind_transfer" //from base of mind/transfer_to() before it's done: (new_character, old_character)
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#define COMPONENT_STOP_MIND_TRANSFER 1 //stops the mind transfer from happening.
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#define COMSIG_MIND_TRANSFER "mind_transfer" //from base of mind/transfer_to() when it's done: (new_character, old_character)
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// /mob signals
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#define COMSIG_MOB_EXAMINATE "mob_examinate" //from base of /mob/verb/examinate(): (atom/A)
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#define COMPONENT_ALLOW_EXAMINE 1
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#define COMSIG_MOB_DEATH "mob_death" //from base of mob/death(): (gibbed)
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#define COMSIG_MOB_GHOSTIZE "mob_ghostize" //from base of mob/Ghostize(): (can_reenter_corpse)
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#define COMPONENT_BLOCK_DEATH_BROADCAST 1 //stops the death from being broadcasted in deadchat.
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#define COMSIG_MOB_GHOSTIZE "mob_ghostize" //from base of mob/Ghostize(): (can_reenter_corpse, special, penalize)
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#define COMPONENT_BLOCK_GHOSTING 1
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#define COMSIG_MOB_ALLOWED "mob_allowed" //from base of obj/allowed(mob/M): (/obj) returns bool, if TRUE the mob has id access to the obj
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#define COMSIG_MOB_RECEIVE_MAGIC "mob_receive_magic" //from base of mob/anti_magic_check(): (mob/user, magic, holy, tinfoil, chargecost, self, protection_sources)
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@@ -164,7 +173,9 @@
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#define COMSIG_MOB_ITEM_AFTERATTACK "mob_item_afterattack" //from base of obj/item/afterattack(): (atom/target, mob/user, proximity_flag, click_parameters)
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#define COMSIG_MOB_ATTACK_RANGED "mob_attack_ranged" //from base of mob/RangedAttack(): (atom/A, params)
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#define COMSIG_MOB_THROW "mob_throw" //from base of /mob/throw_item(): (atom/target)
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#define COMSIG_MOB_KEY_CHANGE "mob_key_change" //from base of /mob/transfer_ckey()
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#define COMSIG_MOB_KEY_CHANGE "mob_key_change" //from base of /mob/transfer_ckey(): (new_character, old_character)
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#define COMSIG_MOB_PRE_PLAYER_CHANGE "mob_pre_player_change" //sent to the target mob from base of /mob/transfer_ckey() and /mind/transfer_to(): (our_character, their_character)
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// #define COMPONENT_STOP_MIND_TRANSFER 1
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#define COMSIG_MOB_UPDATE_SIGHT "mob_update_sight" //from base of /mob/update_sight(): ()
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#define COMSIG_MOB_SAY "mob_say" // from /mob/living/say(): (proc args list)
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#define COMPONENT_UPPERCASE_SPEECH 1
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@@ -0,0 +1,14 @@
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#define CURRENT_LIVING_PLAYERS 1
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#define CURRENT_LIVING_ANTAGS 2
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#define CURRENT_DEAD_PLAYERS 3
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#define CURRENT_OBSERVERS 4
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#define NO_ASSASSIN (1<<0)
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#define WAROPS_ALWAYS_ALLOWED (1<<1)
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#define ONLY_RULESET (1<<0)
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#define HIGHLANDER_RULESET (1<<1)
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#define TRAITOR_RULESET (1<<2)
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#define MINOR_RULESET (1<<3)
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#define RULESET_STOP_PROCESSING 1
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@@ -11,6 +11,7 @@
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#define GROSS (1<<10)
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#define TOXIC (1<<11)
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#define PINEAPPLE (1<<12)
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#define BREAKFAST (1<<13)
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#define DRINK_NICE 1
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#define DRINK_GOOD 2
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@@ -118,6 +118,8 @@ GLOBAL_LIST_INIT(turfs_without_ground, typecacheof(list(
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#define ismouse(A) (istype(A, /mob/living/simple_animal/mouse))
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#define iscow(A) (istype(A, /mob/living/simple_animal/cow))
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#define isslime(A) (istype(A, /mob/living/simple_animal/slime))
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#define isdrone(A) (istype(A, /mob/living/simple_animal/drone))
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@@ -222,6 +224,8 @@ GLOBAL_LIST_INIT(heavyfootmob, typecacheof(list(
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#define isorgan(A) (istype(A, /obj/item/organ))
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#define isclothing(A) (istype(A, /obj/item/clothing))
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GLOBAL_LIST_INIT(pointed_types, typecacheof(list(
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/obj/item/pen,
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/obj/item/screwdriver,
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@@ -59,11 +59,13 @@
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#define LIGHT_RANGE_FIRE 3 //How many tiles standard fires glow.
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#define LIGHTING_PLANE_ALPHA_VISIBLE 255
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#define LIGHTING_PLANE_ALPHA_NV_TRAIT 250
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#define LIGHTING_PLANE_ALPHA_NV_TRAIT 223
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#define LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE 192
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#define LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE 128 //For lighting alpha, small amounts lead to big changes. even at 128 its hard to figure out what is dark and what is light, at 64 you almost can't even tell.
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#define LIGHTING_PLANE_ALPHA_INVISIBLE 0
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#define NIGHT_VISION_DARKSIGHT_RANGE 3
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//lighting area defines
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#define DYNAMIC_LIGHTING_DISABLED 0 //dynamic lighting disabled (area stays at full brightness)
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#define DYNAMIC_LIGHTING_ENABLED 1 //dynamic lighting enabled
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@@ -80,4 +82,4 @@
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#define FLASH_LIGHT_DURATION 2
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#define FLASH_LIGHT_POWER 3
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#define FLASH_LIGHT_RANGE 3.8
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#define FLASH_LIGHT_RANGE 3.8
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@@ -38,8 +38,6 @@ require only minor tweaks.
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#define ZTRAIT_SPACE_RUINS "Space Ruins"
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#define ZTRAIT_LAVA_RUINS "Lava Ruins"
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#define ZTRAIT_ISOLATED_RUINS "Isolated Ruins" //Placing ruins on z levels with this trait will use turf reservation instead of usual placement.
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// prevents certain turfs from being stripped by a singularity
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#define ZTRAIT_PLANET "Planet"
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// number - bombcap is multiplied by this before being applied to bombs
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#define ZTRAIT_BOMBCAP_MULTIPLIER "Bombcap Multiplier"
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@@ -60,11 +58,18 @@ require only minor tweaks.
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// CROSSLINKED - mixed in with the cross-linked space pool
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#define CROSSLINKED "Cross"
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// string - type path of the z-level's baseturf (defaults to space)
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#define ZTRAIT_BASETURF "Baseturf"
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// default trait definitions, used by SSmapping
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#define ZTRAITS_CENTCOM list(ZTRAIT_CENTCOM = TRUE)
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#define ZTRAITS_STATION list(ZTRAIT_LINKAGE = CROSSLINKED, ZTRAIT_STATION = TRUE)
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#define ZTRAITS_SPACE list(ZTRAIT_LINKAGE = CROSSLINKED, ZTRAIT_SPACE_RUINS = TRUE)
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#define ZTRAITS_LAVALAND list(ZTRAIT_MINING = TRUE, ZTRAIT_LAVA_RUINS = TRUE, ZTRAIT_BOMBCAP_MULTIPLIER = 5)
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#define ZTRAITS_LAVALAND list(\
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ZTRAIT_MINING = TRUE, \
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ZTRAIT_LAVA_RUINS = TRUE, \
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ZTRAIT_BOMBCAP_MULTIPLIER = 5, \
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ZTRAIT_BASETURF = /turf/open/lava/smooth/lava_land_surface)
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#define ZTRAITS_REEBE list(ZTRAIT_REEBE = TRUE, ZTRAIT_BOMBCAP_MULTIPLIER = 0.5)
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#define DL_NAME "name"
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@@ -7,4 +7,5 @@
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#define MARTIALART_MUSHPUNCH "mushroom punch"
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#define MARTIALART_KRAVMAGA "krav maga"
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#define MARTIALART_CQC "CQC"
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#define MARTIALART_PLASMAFIST "plasma fist"
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#define MARTIALART_PLASMAFIST "plasma fist"
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#define MARTIALART_RISINGBASS "rising bass"
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@@ -528,3 +528,5 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
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#define FOURSPACES " "
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#define CRYOMOBS 'icons/obj/cryo_mobs.dmi'
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#define CANT_REENTER_ROUND -1
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@@ -57,6 +57,7 @@
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#define MOVESPEED_ID_PRONE_DRAGGING "PRONE_DRAG"
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#define MOVESPEED_ID_HUMAN_CARRYING "HUMAN_CARRY"
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#define MOVESPEED_ID_SHRINK_RAY "SHRUNKEN_SPEED_MODIFIER"
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#define MOVESPEED_ID_TASED_STATUS "TASED"
|
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@@ -41,6 +41,7 @@
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#define VOICEBOX_TOGGLABLE (1<<6) //The voicebox in this clothing can be toggled.
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#define VOICEBOX_DISABLED (1<<7) //The voicebox is currently turned off.
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#define IGNORE_HAT_TOSS (1<<8) //Hats with negative effects when worn (i.e the tinfoil hat).
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#define SCAN_REAGENTS (1<<9) // Allows helmets and glasses to scan reagents.
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// Flags for the organ_flags var on /obj/item/organ
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@@ -68,6 +68,8 @@
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#define STATUS_EFFECT_SAWBLEED /datum/status_effect/saw_bleed //if the bleed builds up enough, takes a ton of damage
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#define STATUS_EFFECT_NECKSLICE /datum/status_effect/neck_slice //Creates the flavor messages for the neck-slice
|
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#define STATUS_EFFECT_NECROPOLIS_CURSE /datum/status_effect/necropolis_curse
|
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#define CURSE_BLINDING 1 //makes the edges of the target's screen obscured
|
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#define CURSE_SPAWNING 2 //spawns creatures that attack the target only
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@@ -66,6 +66,7 @@
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#define TRAIT_HUSK "husk"
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#define TRAIT_NOCLONE "noclone"
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#define TRAIT_CLUMSY "clumsy"
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#define TRAIT_CHUNKYFINGERS "chunkyfingers" //means that you can't use weapons with normal trigger guards.
|
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#define TRAIT_DUMB "dumb"
|
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#define TRAIT_MONKEYLIKE "monkeylike" //sets IsAdvancedToolUser to FALSE
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#define TRAIT_PACIFISM "pacifism"
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@@ -117,6 +118,7 @@
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#define TRAIT_PARALYSIS_R_ARM "para-r-arm"
|
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#define TRAIT_PARALYSIS_L_LEG "para-l-leg"
|
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#define TRAIT_PARALYSIS_R_LEG "para-r-leg"
|
||||
#define TRAIT_DISK_VERIFIER "disk-verifier"
|
||||
#define TRAIT_UNINTELLIGIBLE_SPEECH "unintelligible-speech"
|
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#define TRAIT_SOOTHED_THROAT "soothed-throat"
|
||||
#define TRAIT_LAW_ENFORCEMENT_METABOLISM "law-enforcement-metabolism"
|
||||
@@ -132,6 +134,7 @@
|
||||
#define TRAIT_NORUNNING "norunning" // You walk!
|
||||
#define TRAIT_NOMARROW "nomarrow" // You don't make blood, with chemicals or nanites.
|
||||
#define TRAIT_NOPULSE "nopulse" // Your heart doesn't beat.
|
||||
#define TRAIT_EXEMPT_HEALTH_EVENTS "exempt-health-events"
|
||||
|
||||
|
||||
//non-mob traits
|
||||
@@ -158,17 +161,16 @@
|
||||
#define TRAIT_TAGGER "tagger"
|
||||
#define TRAIT_PHOTOGRAPHER "photographer"
|
||||
#define TRAIT_MUSICIAN "musician"
|
||||
#define TRAIT_CROCRIN_IMMUNE "crocin_immune"
|
||||
#define TRAIT_NYMPHO "nymphomania"
|
||||
#define TRAIT_MASO "masochism"
|
||||
#define TRAIT_EXHIBITIONIST "exhibitionist"
|
||||
#define TRAIT_HIGH_BLOOD "high_blood"
|
||||
#define TRAIT_PHARMA "hepatic_pharmacokinesis"
|
||||
#define TRAIT_PARA "paraplegic"
|
||||
#define TRAIT_EMPATH "empath"
|
||||
#define TRAIT_FRIENDLY "friendly"
|
||||
#define TRAIT_ASSBLASTUSA "assblastusa"
|
||||
#define TRAIT_CULT_EYES "cult_eyes"
|
||||
#define TRAIT_AUTO_CATCH_ITEM "auto_catch_item"
|
||||
#define TRAIT_CLOWN_MENTALITY "clown_mentality" // The future is now, clownman.
|
||||
#define TRAIT_FREESPRINT "free_sprinting"
|
||||
|
||||
|
||||
@@ -191,6 +193,7 @@
|
||||
#define ABSTRACT_ITEM_TRAIT "abstract-item"
|
||||
#define STATUS_EFFECT_TRAIT "status-effect"
|
||||
#define ROUNDSTART_TRAIT "roundstart" //cannot be removed without admin intervention
|
||||
#define GHOSTROLE_TRAIT "ghostrole"
|
||||
|
||||
// unique trait sources, still defines
|
||||
#define STATUE_MUTE "statue"
|
||||
@@ -223,5 +226,10 @@
|
||||
#define LOCKED_HELMET_TRAIT "locked-helmet"
|
||||
#define NINJA_SUIT_TRAIT "ninja-suit"
|
||||
#define ANTI_DROP_IMPLANT_TRAIT "anti-drop-implant"
|
||||
#define SLEEPING_CARP_TRAIT "sleeping_carp"
|
||||
#define RISING_BASS_TRAIT "rising_bass"
|
||||
#define ABDUCTOR_ANTAGONIST "abductor-antagonist"
|
||||
#define NUKEOP_ANTAGONIST "nukeop-antagonist"
|
||||
#define MADE_UNCLONEABLE "made-uncloneable"
|
||||
#define NUKEOP_TRAIT "nuke-op"
|
||||
#define DEATHSQUAD_TRAIT "deathsquad"
|
||||
|
||||
@@ -0,0 +1,6 @@
|
||||
#define PLURALITY_VOTING 0
|
||||
#define APPROVAL_VOTING 1
|
||||
#define RANKED_CHOICE_VOTING 2
|
||||
#define SCORE_VOTING 3
|
||||
|
||||
GLOBAL_LIST_INIT(vote_score_options,list("Bad","Poor","Acceptable","Good","Great"))
|
||||
@@ -157,6 +157,8 @@
|
||||
WRITE_LOG(GLOB.config_error_log, text)
|
||||
SEND_TEXT(world.log, text)
|
||||
|
||||
/proc/log_mapping(text)
|
||||
WRITE_LOG(GLOB.world_map_error_log, text)
|
||||
|
||||
/* For logging round startup. */
|
||||
/proc/start_log(log)
|
||||
|
||||
+19
-1
@@ -95,4 +95,22 @@ GLOBAL_VAR_INIT(cmp_field, "name")
|
||||
return sorttext(A.sample_object.name, B.sample_object.name)
|
||||
|
||||
/proc/cmp_numbered_displays_name_dsc(datum/numbered_display/A, datum/numbered_display/B)
|
||||
return sorttext(B.sample_object.name, A.sample_object.name)
|
||||
return sorttext(B.sample_object.name, A.sample_object.name)
|
||||
|
||||
/proc/cmp_quirk_asc(datum/quirk/A, datum/quirk/B)
|
||||
var/a_sign = num2sign(initial(A.value) * -1)
|
||||
var/b_sign = num2sign(initial(B.value) * -1)
|
||||
|
||||
// Neutral traits go last.
|
||||
if(a_sign == 0)
|
||||
a_sign = 2
|
||||
if(b_sign == 0)
|
||||
b_sign = 2
|
||||
|
||||
var/a_name = initial(A.name)
|
||||
var/b_name = initial(B.name)
|
||||
|
||||
if(a_sign != b_sign)
|
||||
return a_sign - b_sign
|
||||
else
|
||||
return sorttext(b_name, a_name)
|
||||
@@ -447,7 +447,7 @@
|
||||
var/list/candidates = list()
|
||||
|
||||
for(var/mob/dead/observer/G in GLOB.player_list)
|
||||
if(G.reenter_round_timeout < world.realtime)
|
||||
if(G.can_reenter_round(TRUE))
|
||||
candidates += G
|
||||
|
||||
return pollCandidates(Question, jobbanType, gametypeCheck, be_special_flag, poll_time, ignore_category, flashwindow, candidates)
|
||||
|
||||
@@ -12,6 +12,3 @@
|
||||
#define is_reserved_level(z) SSmapping.level_trait(z, ZTRAIT_RESERVED)
|
||||
|
||||
#define is_away_level(z) SSmapping.level_trait(z, ZTRAIT_AWAY)
|
||||
|
||||
// If true, the singularity cannot strip away asteroid turf on this Z
|
||||
#define is_planet_level(z) SSmapping.level_trait(z, ZTRAIT_PLANET)
|
||||
|
||||
@@ -20,8 +20,6 @@
|
||||
else
|
||||
return "000"
|
||||
|
||||
#define UNDIE_COLORABLE(U) (U?.has_color)
|
||||
|
||||
/proc/random_underwear(gender)
|
||||
if(!GLOB.underwear_list.len)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/underwear/bottom, GLOB.underwear_list, GLOB.underwear_m, GLOB.underwear_f)
|
||||
@@ -76,6 +74,8 @@
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/insect_wings, GLOB.insect_wings_list)
|
||||
if(!GLOB.insect_fluffs_list.len)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/insect_fluff, GLOB.insect_fluffs_list)
|
||||
if(!GLOB.insect_markings_list.len)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/insect_markings, GLOB.insect_markings_list)
|
||||
|
||||
//CIT CHANGES - genitals and such
|
||||
if(!GLOB.cock_shapes_list.len)
|
||||
@@ -151,6 +151,7 @@
|
||||
"caps" = pick(GLOB.caps_list),
|
||||
"insect_wings" = pick(GLOB.insect_wings_list),
|
||||
"insect_fluff" = "None",
|
||||
"insect_markings" = pick(GLOB.insect_markings_list),
|
||||
"taur" = "None",
|
||||
"mam_body_markings" = pick(snowflake_markings_list),
|
||||
"mam_ears" = pick(snowflake_ears_list),
|
||||
|
||||
@@ -19,6 +19,9 @@
|
||||
var/list/mob_data = list()
|
||||
if(isnewplayer(m))
|
||||
continue
|
||||
if (m.client && m.client.prefs && m.client.prefs.auto_ooc)
|
||||
if (!(m.client.prefs.chat_toggles & CHAT_OOC))
|
||||
m.client.prefs.chat_toggles ^= CHAT_OOC
|
||||
if(m.mind)
|
||||
if(m.stat != DEAD && !isbrain(m) && !iscameramob(m))
|
||||
num_survivors++
|
||||
@@ -320,6 +323,8 @@
|
||||
parts += "[FOURSPACES][FOURSPACES][str]"
|
||||
for(var/entry in mode.threat_tallies)
|
||||
parts += "[FOURSPACES][FOURSPACES][entry] added [mode.threat_tallies[entry]]"
|
||||
SSblackbox.record_feedback("tally","dynamic_threat",mode.threat_level,"Final threat level")
|
||||
SSblackbox.record_feedback("tally","dynamic_threat",mode.threat,"Threat left")
|
||||
return parts.Join("<br>")
|
||||
|
||||
/client/proc/roundend_report_file()
|
||||
|
||||
+475
-475
File diff suppressed because it is too large
Load Diff
@@ -758,16 +758,6 @@ GLOBAL_LIST_INIT(can_embed_types, typecacheof(list(
|
||||
/obj/item/stack/rods,
|
||||
/obj/item/pipe)))
|
||||
|
||||
/proc/can_embed(obj/item/W)
|
||||
if(W.get_sharpness())
|
||||
return 1
|
||||
if(is_pointed(W))
|
||||
return 1
|
||||
|
||||
if(is_type_in_typecache(W, GLOB.can_embed_types))
|
||||
return 1
|
||||
|
||||
|
||||
/*
|
||||
Checks if that loc and dir has an item on the wall
|
||||
*/
|
||||
@@ -1548,4 +1538,12 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
|
||||
|
||||
/proc/CallAsync(datum/source, proctype, list/arguments)
|
||||
set waitfor = FALSE
|
||||
return call(source, proctype)(arglist(arguments))
|
||||
return call(source, proctype)(arglist(arguments))
|
||||
|
||||
/proc/num2sign(numeric)
|
||||
if(numeric > 0)
|
||||
return 1
|
||||
else if(numeric < 0)
|
||||
return -1
|
||||
else
|
||||
return 0
|
||||
|
||||
@@ -143,6 +143,7 @@ GLOBAL_LIST_INIT(bitfields, list(
|
||||
"VOICEBOX_TOGGLABLE" = VOICEBOX_TOGGLABLE,
|
||||
"VOICEBOX_DISABLED" = VOICEBOX_DISABLED,
|
||||
"IGNORE_HAT_TOSS" = IGNORE_HAT_TOSS,
|
||||
"SCAN_REAGENTS" = SCAN_REAGENTS
|
||||
),
|
||||
"tesla_flags" = list(
|
||||
"TESLA_MOB_DAMAGE" = TESLA_MOB_DAMAGE,
|
||||
|
||||
@@ -37,6 +37,7 @@ GLOBAL_LIST_EMPTY(deco_wings_list)
|
||||
GLOBAL_LIST_EMPTY(r_wings_list)
|
||||
GLOBAL_LIST_EMPTY(insect_wings_list)
|
||||
GLOBAL_LIST_EMPTY(insect_fluffs_list)
|
||||
GLOBAL_LIST_EMPTY(insect_markings_list)
|
||||
GLOBAL_LIST_EMPTY(caps_list)
|
||||
|
||||
GLOBAL_LIST_INIT(ghost_forms_with_directions_list, list("ghost")) //stores the ghost forms that support directional sprites
|
||||
|
||||
@@ -115,5 +115,6 @@ GLOBAL_LIST_INIT(maintenance_loot, list(
|
||||
/obj/item/clothing/shoes/kindleKicks = 1,
|
||||
/obj/item/autosurgeon/penis = 1,
|
||||
/obj/item/autosurgeon/testicles = 1,
|
||||
/obj/item/storage/box/marshmallow = 2,
|
||||
"" = 3
|
||||
))
|
||||
|
||||
@@ -48,3 +48,5 @@ GLOBAL_LIST_EMPTY(sortedAreas)
|
||||
GLOBAL_LIST_EMPTY_TYPED(areas_by_type, /area)
|
||||
|
||||
GLOBAL_LIST_EMPTY(all_abstract_markers)
|
||||
|
||||
GLOBAL_LIST_EMPTY(stationroom_landmarks) //List of all spawns for stationrooms
|
||||
|
||||
@@ -28,6 +28,8 @@ GLOBAL_VAR(world_job_debug_log)
|
||||
GLOBAL_PROTECT(world_job_debug_log)
|
||||
GLOBAL_VAR(world_virus_log)
|
||||
GLOBAL_PROTECT(world_virus_log)
|
||||
GLOBAL_VAR(world_map_error_log)
|
||||
GLOBAL_PROTECT(world_map_error_log)
|
||||
|
||||
GLOBAL_LIST_EMPTY(bombers)
|
||||
GLOBAL_PROTECT(bombers)
|
||||
|
||||
@@ -107,6 +107,10 @@
|
||||
#define ui_internal "EAST-1:28,CENTER+1:19"//CIT CHANGE - moves internal icon up a little bit to accommodate for the stamina meter
|
||||
#define ui_mood "EAST-1:28,CENTER-3:10"
|
||||
|
||||
//living
|
||||
#define ui_living_pull "EAST-1:28,CENTER-2:15"
|
||||
#define ui_living_health "EAST-1:28,CENTER:15"
|
||||
|
||||
//borgs
|
||||
#define ui_borg_health "EAST-1:28,CENTER-1:15" //borgs have the health display where humans have the pressure damage indicator.
|
||||
|
||||
|
||||
@@ -113,7 +113,7 @@
|
||||
name = "Show Buttons"
|
||||
else
|
||||
name = "Hide Buttons"
|
||||
UpdateIcon()
|
||||
update_icon()
|
||||
usr.update_action_buttons()
|
||||
|
||||
/obj/screen/movable/action_button/hide_toggle/AltClick(mob/user)
|
||||
@@ -135,9 +135,9 @@
|
||||
hide_icon = settings["toggle_icon"]
|
||||
hide_state = settings["toggle_hide"]
|
||||
show_state = settings["toggle_show"]
|
||||
UpdateIcon()
|
||||
update_icon()
|
||||
|
||||
/obj/screen/movable/action_button/hide_toggle/proc/UpdateIcon()
|
||||
/obj/screen/movable/action_button/hide_toggle/update_icon()
|
||||
cut_overlays()
|
||||
add_overlay(mutable_appearance(hide_icon, hidden ? show_state : hide_state))
|
||||
|
||||
|
||||
@@ -195,89 +195,107 @@
|
||||
// Language menu
|
||||
using = new /obj/screen/language_menu
|
||||
using.screen_loc = ui_borg_language_menu
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
//AI core
|
||||
using = new /obj/screen/ai/aicore()
|
||||
using.screen_loc = ui_ai_core
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
//Camera list
|
||||
using = new /obj/screen/ai/camera_list()
|
||||
using.screen_loc = ui_ai_camera_list
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
//Track
|
||||
using = new /obj/screen/ai/camera_track()
|
||||
using.screen_loc = ui_ai_track_with_camera
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
//Camera light
|
||||
using = new /obj/screen/ai/camera_light()
|
||||
using.screen_loc = ui_ai_camera_light
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
//Crew Monitoring
|
||||
using = new /obj/screen/ai/crew_monitor()
|
||||
using.screen_loc = ui_ai_crew_monitor
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
//Crew Manifest
|
||||
using = new /obj/screen/ai/crew_manifest()
|
||||
using.screen_loc = ui_ai_crew_manifest
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
//Alerts
|
||||
using = new /obj/screen/ai/alerts()
|
||||
using.screen_loc = ui_ai_alerts
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
//Announcement
|
||||
using = new /obj/screen/ai/announcement()
|
||||
using.screen_loc = ui_ai_announcement
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
//Shuttle
|
||||
using = new /obj/screen/ai/call_shuttle()
|
||||
using.screen_loc = ui_ai_shuttle
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
//Laws
|
||||
using = new /obj/screen/ai/state_laws()
|
||||
using.screen_loc = ui_ai_state_laws
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
//PDA message
|
||||
using = new /obj/screen/ai/pda_msg_send()
|
||||
using.screen_loc = ui_ai_pda_send
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
//PDA log
|
||||
using = new /obj/screen/ai/pda_msg_show()
|
||||
using.screen_loc = ui_ai_pda_log
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
//Take image
|
||||
using = new /obj/screen/ai/image_take()
|
||||
using.screen_loc = ui_ai_take_picture
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
//View images
|
||||
using = new /obj/screen/ai/image_view()
|
||||
using.screen_loc = ui_ai_view_images
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
//Medical/Security sensors
|
||||
using = new /obj/screen/ai/sensors()
|
||||
using.screen_loc = ui_ai_sensor
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
//Multicamera mode
|
||||
using = new /obj/screen/ai/multicam()
|
||||
using.screen_loc = ui_ai_multicam
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
//Add multicamera camera
|
||||
using = new /obj/screen/ai/add_multicam()
|
||||
using.screen_loc = ui_ai_add_multicam
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
@@ -213,6 +213,16 @@ or something covering your eyes."
|
||||
desc = "Whoa man, you're tripping balls! Careful you don't get addicted... if you aren't already."
|
||||
icon_state = "high"
|
||||
|
||||
/obj/screen/alert/mind_control
|
||||
name = "Mind Control"
|
||||
desc = "Your mind has been hijacked! Click to view the mind control command."
|
||||
icon_state = "mind_control"
|
||||
var/command
|
||||
|
||||
/obj/screen/alert/mind_control/Click()
|
||||
var/mob/living/L = usr
|
||||
to_chat(L, "<span class='mind_control'>[command]</span>")
|
||||
|
||||
/obj/screen/alert/hypnosis
|
||||
name = "Hypnosis"
|
||||
desc = "Something's hypnotizing you, but you're not really sure about what."
|
||||
|
||||
@@ -43,18 +43,20 @@
|
||||
using.icon = ui_style
|
||||
using.icon_state = "swap_1"
|
||||
using.screen_loc = ui_swaphand_position(owner,1)
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/swap_hand()
|
||||
using.icon = ui_style
|
||||
using.icon_state = "swap_2"
|
||||
using.screen_loc = ui_swaphand_position(owner,2)
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/act_intent/alien()
|
||||
using.icon_state = mymob.a_intent
|
||||
static_inventory += using
|
||||
action_intent = using
|
||||
action_intent = new /obj/screen/act_intent/alien()
|
||||
action_intent.icon_state = mymob.a_intent
|
||||
action_intent.hud = src
|
||||
static_inventory += action_intent
|
||||
|
||||
if(isalienhunter(mymob))
|
||||
var/mob/living/carbon/alien/humanoid/hunter/H = mymob
|
||||
@@ -64,43 +66,52 @@
|
||||
|
||||
using = new/obj/screen/language_menu
|
||||
using.screen_loc = ui_alien_language_menu
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/drop()
|
||||
using.icon = ui_style
|
||||
using.screen_loc = ui_drop_throw
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/resist()
|
||||
using.icon = ui_style
|
||||
using.screen_loc = ui_pull_resist
|
||||
using.hud = src
|
||||
hotkeybuttons += using
|
||||
|
||||
throw_icon = new /obj/screen/throw_catch()
|
||||
throw_icon.icon = ui_style
|
||||
throw_icon.screen_loc = ui_drop_throw
|
||||
throw_icon.hud = src
|
||||
hotkeybuttons += throw_icon
|
||||
|
||||
pull_icon = new /obj/screen/pull()
|
||||
pull_icon.icon = ui_style
|
||||
pull_icon.update_icon(mymob)
|
||||
pull_icon.hud = src
|
||||
pull_icon.update_icon()
|
||||
pull_icon.screen_loc = ui_pull_resist
|
||||
static_inventory += pull_icon
|
||||
|
||||
//begin indicators
|
||||
|
||||
healths = new /obj/screen/healths/alien()
|
||||
healths.hud = src
|
||||
infodisplay += healths
|
||||
|
||||
alien_plasma_display = new /obj/screen/alien/plasma_display()
|
||||
alien_plasma_display.hud = src
|
||||
infodisplay += alien_plasma_display
|
||||
|
||||
if(!isalienqueen(mymob))
|
||||
alien_queen_finder = new /obj/screen/alien/alien_queen_finder
|
||||
alien_queen_finder.hud = src
|
||||
infodisplay += alien_queen_finder
|
||||
|
||||
zone_select = new /obj/screen/zone_sel/alien()
|
||||
zone_select.update_icon(mymob)
|
||||
zone_select.hud = src
|
||||
zone_select.update_icon()
|
||||
static_inventory += zone_select
|
||||
|
||||
for(var/obj/screen/inventory/inv in (static_inventory + toggleable_inventory))
|
||||
|
||||
@@ -5,26 +5,32 @@
|
||||
..()
|
||||
var/obj/screen/using
|
||||
|
||||
using = new /obj/screen/act_intent/alien()
|
||||
using.icon_state = mymob.a_intent
|
||||
static_inventory += using
|
||||
action_intent = using
|
||||
action_intent = new /obj/screen/act_intent/alien()
|
||||
action_intent.icon_state = mymob.a_intent
|
||||
action_intent.hud = src
|
||||
static_inventory += action_intent
|
||||
|
||||
healths = new /obj/screen/healths/alien()
|
||||
healths.hud = src
|
||||
infodisplay += healths
|
||||
|
||||
alien_queen_finder = new /obj/screen/alien/alien_queen_finder()
|
||||
alien_queen_finder.hud = src
|
||||
infodisplay += alien_queen_finder
|
||||
|
||||
pull_icon = new /obj/screen/pull()
|
||||
pull_icon.icon = 'icons/mob/screen_alien.dmi'
|
||||
pull_icon.update_icon(mymob)
|
||||
pull_icon.hud = src
|
||||
pull_icon.update_icon()
|
||||
pull_icon.screen_loc = ui_pull_resist
|
||||
hotkeybuttons += pull_icon
|
||||
|
||||
using = new/obj/screen/language_menu
|
||||
using.screen_loc = ui_alien_language_menu
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
zone_select = new /obj/screen/zone_sel/alien()
|
||||
zone_select.update_icon(mymob)
|
||||
zone_select.hud = src
|
||||
zone_select.update_icon()
|
||||
static_inventory += zone_select
|
||||
|
||||
@@ -133,17 +133,21 @@
|
||||
blobpwrdisplay.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
blobpwrdisplay.layer = ABOVE_HUD_LAYER
|
||||
blobpwrdisplay.plane = ABOVE_HUD_PLANE
|
||||
blobpwrdisplay.hud = src
|
||||
infodisplay += blobpwrdisplay
|
||||
|
||||
healths = new /obj/screen/healths/blob()
|
||||
healths.hud = src
|
||||
infodisplay += healths
|
||||
|
||||
using = new /obj/screen/blob/BlobHelp()
|
||||
using.screen_loc = "WEST:6,NORTH:-3"
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/blob/JumpToNode()
|
||||
using.screen_loc = ui_inventory
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/blob/JumpToCore()
|
||||
@@ -153,18 +157,22 @@
|
||||
|
||||
using = new /obj/screen/blob/Blobbernaut()
|
||||
using.screen_loc = ui_belt
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/blob/ResourceBlob()
|
||||
using.screen_loc = ui_back
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/blob/NodeBlob()
|
||||
using.screen_loc = ui_hand_position(2)
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/blob/FactoryBlob()
|
||||
using.screen_loc = ui_hand_position(1)
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/blob/ReadaptChemical()
|
||||
@@ -174,4 +182,5 @@
|
||||
|
||||
using = new /obj/screen/blob/RelocateCore()
|
||||
using.screen_loc = ui_storage2
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
@@ -3,7 +3,9 @@
|
||||
..()
|
||||
|
||||
blobpwrdisplay = new /obj/screen/healths/blob/naut/core()
|
||||
blobpwrdisplay.hud = src
|
||||
infodisplay += blobpwrdisplay
|
||||
|
||||
healths = new /obj/screen/healths/blob/naut()
|
||||
healths.hud = src
|
||||
infodisplay += healths
|
||||
|
||||
@@ -5,9 +5,11 @@
|
||||
..()
|
||||
pull_icon = new /obj/screen/pull()
|
||||
pull_icon.icon = ui_style
|
||||
pull_icon.update_icon(mymob)
|
||||
pull_icon.hud = src
|
||||
pull_icon.update_icon()
|
||||
pull_icon.screen_loc = ui_construct_pull
|
||||
static_inventory += pull_icon
|
||||
|
||||
healths = new /obj/screen/healths/construct()
|
||||
healths.hud = src
|
||||
infodisplay += healths
|
||||
|
||||
@@ -9,11 +9,13 @@
|
||||
using = new /obj/screen/drop()
|
||||
using.icon = ui_style
|
||||
using.screen_loc = ui_drone_drop
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
pull_icon = new /obj/screen/pull()
|
||||
pull_icon.icon = ui_style
|
||||
pull_icon.update_icon(mymob)
|
||||
pull_icon.hud = src
|
||||
pull_icon.update_icon()
|
||||
pull_icon.screen_loc = ui_drone_pull
|
||||
static_inventory += pull_icon
|
||||
|
||||
@@ -26,6 +28,7 @@
|
||||
using.screen_loc = ui_swaphand_position(owner,1)
|
||||
using.layer = HUD_LAYER
|
||||
using.plane = HUD_PLANE
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/inventory()
|
||||
@@ -35,14 +38,19 @@
|
||||
using.screen_loc = ui_swaphand_position(owner,2)
|
||||
using.layer = HUD_LAYER
|
||||
using.plane = HUD_PLANE
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
zone_select = new /obj/screen/zone_sel()
|
||||
zone_select.icon = ui_style
|
||||
zone_select.update_icon(mymob)
|
||||
zone_select.hud = src
|
||||
zone_select.update_icon()
|
||||
|
||||
lingchemdisplay = new /obj/screen/ling/chems()
|
||||
lingchemdisplay.hud = src
|
||||
|
||||
devilsouldisplay = new /obj/screen/devil/soul_counter
|
||||
devilsouldisplay.hud = src
|
||||
infodisplay += devilsouldisplay
|
||||
|
||||
|
||||
|
||||
@@ -6,11 +6,13 @@
|
||||
using = new /obj/screen/drop()
|
||||
using.icon = ui_style
|
||||
using.screen_loc = ui_drone_drop
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
pull_icon = new /obj/screen/pull()
|
||||
pull_icon.icon = ui_style
|
||||
pull_icon.update_icon(mymob)
|
||||
pull_icon.hud = src
|
||||
pull_icon.update_icon()
|
||||
pull_icon.screen_loc = ui_drone_pull
|
||||
static_inventory += pull_icon
|
||||
|
||||
@@ -20,12 +22,14 @@
|
||||
using.icon = ui_style
|
||||
using.icon_state = "swap_1_m"
|
||||
using.screen_loc = ui_swaphand_position(owner,1)
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/swap_hand()
|
||||
using.icon = ui_style
|
||||
using.icon_state = "swap_2"
|
||||
using.screen_loc = ui_swaphand_position(owner,2)
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
if(mymob.possible_a_intents)
|
||||
@@ -36,20 +40,24 @@
|
||||
action_intent = new /obj/screen/act_intent
|
||||
action_intent.icon = ui_style
|
||||
action_intent.icon_state = mymob.a_intent
|
||||
action_intent.hud = src
|
||||
static_inventory += action_intent
|
||||
|
||||
|
||||
zone_select = new /obj/screen/zone_sel()
|
||||
zone_select.icon = ui_style
|
||||
zone_select.update_icon(mymob)
|
||||
zone_select.hud = src
|
||||
zone_select.update_icon()
|
||||
static_inventory += zone_select
|
||||
|
||||
using = new /obj/screen/craft
|
||||
using.icon = ui_style
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/area_creator
|
||||
using.icon = ui_style
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
mymob.client.screen = list()
|
||||
|
||||
@@ -50,26 +50,32 @@
|
||||
|
||||
using = new /obj/screen/ghost/jumptomob()
|
||||
using.screen_loc = ui_ghost_jumptomob
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/ghost/orbit()
|
||||
using.screen_loc = ui_ghost_orbit
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/ghost/reenter_corpse()
|
||||
using.screen_loc = ui_ghost_reenter_corpse
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/ghost/teleport()
|
||||
using.screen_loc = ui_ghost_teleport
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/ghost/pai()
|
||||
using.screen_loc = ui_ghost_pai
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/language_menu
|
||||
using.icon = ui_style
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
/datum/hud/ghost/show_hud(version = 0, mob/viewmob)
|
||||
|
||||
@@ -4,26 +4,32 @@
|
||||
var/obj/screen/using
|
||||
|
||||
healths = new /obj/screen/healths/guardian()
|
||||
healths.hud = src
|
||||
infodisplay += healths
|
||||
|
||||
using = new /obj/screen/guardian/Manifest()
|
||||
using.screen_loc = ui_hand_position(2)
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/guardian/Recall()
|
||||
using.screen_loc = ui_hand_position(1)
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new owner.toggle_button_type()
|
||||
using.screen_loc = ui_storage1
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/guardian/ToggleLight()
|
||||
using.screen_loc = ui_inventory
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/guardian/Communicate()
|
||||
using.screen_loc = ui_back
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
/datum/hud/dextrous/guardian/New(mob/living/simple_animal/hostile/guardian/owner) //for a dextrous guardian
|
||||
|
||||
@@ -61,6 +61,9 @@ GLOBAL_LIST_INIT(available_ui_styles, list(
|
||||
// subtypes can override this to force a specific UI style
|
||||
var/ui_style
|
||||
|
||||
//Citadel stuff
|
||||
var/obj/screen/arousal
|
||||
|
||||
/datum/hud/New(mob/owner)
|
||||
mymob = owner
|
||||
|
||||
|
||||
@@ -1,2 +0,0 @@
|
||||
/datum/hud
|
||||
var/obj/screen/arousal
|
||||
@@ -95,18 +95,21 @@
|
||||
using.icon = ui_style
|
||||
if(!widescreenlayout) // CIT CHANGE
|
||||
using.screen_loc = ui_boxcraft // CIT CHANGE
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new/obj/screen/language_menu
|
||||
using.icon = ui_style
|
||||
if(!widescreenlayout) // CIT CHANGE
|
||||
using.screen_loc = ui_boxlang // CIT CHANGE
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/area_creator
|
||||
using.icon = ui_style
|
||||
if(!widescreenlayout) // CIT CHANGE
|
||||
using.screen_loc = ui_boxarea // CIT CHANGE
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/voretoggle() //We fancy Vore now
|
||||
@@ -114,16 +117,19 @@
|
||||
using.screen_loc = ui_voremode
|
||||
if(!widescreenlayout)
|
||||
using.screen_loc = ui_boxvore
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
action_intent = new /obj/screen/act_intent/segmented
|
||||
action_intent.icon_state = mymob.a_intent
|
||||
action_intent.hud = src
|
||||
static_inventory += action_intent
|
||||
|
||||
using = new /obj/screen/mov_intent
|
||||
using.icon = tg_ui_icon_to_cit_ui(ui_style) // CIT CHANGE - overrides mov intent icon
|
||||
using.icon_state = (mymob.m_intent == MOVE_INTENT_RUN ? "running" : "walking")
|
||||
using.screen_loc = ui_movi
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
//CITADEL CHANGES - sprint button
|
||||
@@ -131,19 +137,21 @@
|
||||
using.icon = tg_ui_icon_to_cit_ui(ui_style)
|
||||
using.icon_state = (owner.sprinting ? "act_sprint_on" : "act_sprint")
|
||||
using.screen_loc = ui_movi
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
//END OF CITADEL CHANGES
|
||||
|
||||
//same as above but buffer.
|
||||
using = new /obj/screen/sprint_buffer
|
||||
using.screen_loc = ui_sprintbufferloc
|
||||
sprint_buffer = using
|
||||
static_inventory += using
|
||||
sprint_buffer = new /obj/screen/sprint_buffer
|
||||
sprint_buffer.screen_loc = ui_sprintbufferloc
|
||||
sprint_buffer.hud = src
|
||||
static_inventory += sprint_buffer
|
||||
|
||||
|
||||
using = new /obj/screen/drop()
|
||||
using.icon = ui_style
|
||||
using.screen_loc = ui_drop_throw
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
@@ -168,12 +176,14 @@
|
||||
using.icon = ui_style
|
||||
using.icon_state = "swap_1"
|
||||
using.screen_loc = ui_swaphand_position(owner,1)
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/swap_hand()
|
||||
using.icon = ui_style
|
||||
using.icon_state = "swap_2"
|
||||
using.screen_loc = ui_swaphand_position(owner,2)
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
@@ -235,28 +245,33 @@
|
||||
using = new /obj/screen/resist()
|
||||
using.icon = ui_style
|
||||
using.screen_loc = ui_overridden_resist // CIT CHANGE - changes this to overridden resist
|
||||
using.hud = src
|
||||
hotkeybuttons += using
|
||||
|
||||
//CIT CHANGES - rest and combat mode buttons
|
||||
using = new /obj/screen/restbutton()
|
||||
using.icon = tg_ui_icon_to_cit_ui(ui_style)
|
||||
using.screen_loc = ui_pull_resist
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/combattoggle()
|
||||
using.icon = tg_ui_icon_to_cit_ui(ui_style)
|
||||
using.screen_loc = ui_combat_toggle
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
//END OF CIT CHANGES
|
||||
|
||||
using = new /obj/screen/human/toggle()
|
||||
using.icon = ui_style
|
||||
using.screen_loc = ui_inventory
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/human/equip()
|
||||
using.icon = ui_style
|
||||
using.screen_loc = ui_equip_position(mymob)
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
@@ -311,54 +326,71 @@
|
||||
throw_icon = new /obj/screen/throw_catch()
|
||||
throw_icon.icon = ui_style
|
||||
throw_icon.screen_loc = ui_drop_throw
|
||||
throw_icon.hud = src
|
||||
hotkeybuttons += throw_icon
|
||||
|
||||
internals = new /obj/screen/internals()
|
||||
internals.hud = src
|
||||
infodisplay += internals
|
||||
|
||||
healths = new /obj/screen/healths()
|
||||
healths.hud = src
|
||||
infodisplay += healths
|
||||
//CIT CHANGE - adds arousal and stamina to hud
|
||||
arousal = new /obj/screen/arousal()
|
||||
arousal.icon_state = (owner.canbearoused == 1 ? "arousal0" : "")
|
||||
arousal.hud = src
|
||||
infodisplay += arousal
|
||||
|
||||
staminas = new /obj/screen/staminas()
|
||||
staminas.hud = src
|
||||
infodisplay += staminas
|
||||
|
||||
if(!CONFIG_GET(flag/disable_stambuffer))
|
||||
staminabuffer = new /obj/screen/staminabuffer()
|
||||
staminabuffer.hud = src
|
||||
infodisplay += staminabuffer
|
||||
//END OF CIT CHANGES
|
||||
|
||||
healthdoll = new /obj/screen/healthdoll()
|
||||
healthdoll.hud = src
|
||||
infodisplay += healthdoll
|
||||
|
||||
pull_icon = new /obj/screen/pull()
|
||||
pull_icon.icon = ui_style
|
||||
pull_icon.update_icon(mymob)
|
||||
pull_icon.hud = src
|
||||
pull_icon.update_icon()
|
||||
pull_icon.screen_loc = ui_pull_resist
|
||||
static_inventory += pull_icon
|
||||
|
||||
lingchemdisplay = new /obj/screen/ling/chems()
|
||||
lingchemdisplay.hud = src
|
||||
infodisplay += lingchemdisplay
|
||||
|
||||
lingstingdisplay = new /obj/screen/ling/sting()
|
||||
lingstingdisplay.hud = src
|
||||
infodisplay += lingstingdisplay
|
||||
|
||||
devilsouldisplay = new /obj/screen/devil/soul_counter
|
||||
devilsouldisplay.hud = src
|
||||
infodisplay += devilsouldisplay
|
||||
|
||||
blood_display = new /obj/screen/bloodsucker/blood_counter // Blood Volume
|
||||
blood_display.hud = src
|
||||
infodisplay += blood_display
|
||||
|
||||
vamprank_display = new /obj/screen/bloodsucker/rank_counter // Vampire Rank
|
||||
vamprank_display.hud = src
|
||||
infodisplay += vamprank_display
|
||||
|
||||
sunlight_display = new /obj/screen/bloodsucker/sunlight_counter // Sunlight
|
||||
sunlight_display.hud = src
|
||||
infodisplay += sunlight_display
|
||||
|
||||
zone_select = new /obj/screen/zone_sel()
|
||||
zone_select.icon = ui_style
|
||||
zone_select.update_icon(mymob)
|
||||
zone_select.hud = src
|
||||
zone_select.update_icon()
|
||||
static_inventory += zone_select
|
||||
|
||||
for(var/obj/screen/inventory/inv in (static_inventory + toggleable_inventory))
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
/datum/hud/lavaland_elite
|
||||
ui_style = 'icons/mob/screen_elite.dmi'
|
||||
|
||||
/datum/hud/lavaland_elite/New(mob/living/simple_animal/hostile/asteroid/elite)
|
||||
..()
|
||||
|
||||
pull_icon = new /obj/screen/pull()
|
||||
pull_icon.icon = ui_style
|
||||
pull_icon.hud = src
|
||||
pull_icon.update_icon()
|
||||
pull_icon.screen_loc = ui_living_pull
|
||||
static_inventory += pull_icon
|
||||
|
||||
healths = new /obj/screen/healths/lavaland_elite()
|
||||
healths.hud = src
|
||||
infodisplay += healths
|
||||
@@ -7,21 +7,25 @@
|
||||
action_intent.icon = ui_style
|
||||
action_intent.icon_state = mymob.a_intent
|
||||
action_intent.screen_loc = ui_acti
|
||||
action_intent.hud = src
|
||||
static_inventory += action_intent
|
||||
|
||||
using = new /obj/screen/mov_intent()
|
||||
using.icon = ui_style
|
||||
using.icon_state = (mymob.m_intent == MOVE_INTENT_RUN ? "running" : "walking")
|
||||
using.screen_loc = ui_movi
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new/obj/screen/language_menu
|
||||
using.icon = ui_style
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/drop()
|
||||
using.icon = ui_style
|
||||
using.screen_loc = ui_drop_throw
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
build_hand_slots()
|
||||
@@ -30,12 +34,14 @@
|
||||
using.icon = ui_style
|
||||
using.icon_state = "swap_1_m" //extra wide!
|
||||
using.screen_loc = ui_swaphand_position(owner,1)
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/swap_hand()
|
||||
using.icon = ui_style
|
||||
using.icon_state = "swap_2"
|
||||
using.screen_loc = ui_swaphand_position(owner,2)
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
@@ -76,30 +82,37 @@
|
||||
throw_icon = new /obj/screen/throw_catch()
|
||||
throw_icon.icon = ui_style
|
||||
throw_icon.screen_loc = ui_drop_throw
|
||||
throw_icon.hud = src
|
||||
hotkeybuttons += throw_icon
|
||||
|
||||
internals = new /obj/screen/internals()
|
||||
internals.hud = src
|
||||
infodisplay += internals
|
||||
|
||||
healths = new /obj/screen/healths()
|
||||
healths.hud = src
|
||||
infodisplay += healths
|
||||
|
||||
pull_icon = new /obj/screen/pull()
|
||||
pull_icon.icon = ui_style
|
||||
pull_icon.update_icon(mymob)
|
||||
pull_icon.screen_loc = ui_pull_resist
|
||||
pull_icon.hud = src
|
||||
pull_icon.update_icon()
|
||||
static_inventory += pull_icon
|
||||
|
||||
lingchemdisplay = new /obj/screen/ling/chems()
|
||||
lingchemdisplay.hud = src
|
||||
infodisplay += lingchemdisplay
|
||||
|
||||
lingstingdisplay = new /obj/screen/ling/sting()
|
||||
lingstingdisplay.hud = src
|
||||
infodisplay += lingstingdisplay
|
||||
|
||||
|
||||
zone_select = new /obj/screen/zone_sel()
|
||||
zone_select.icon = ui_style
|
||||
zone_select.update_icon(mymob)
|
||||
zone_select.hud = src
|
||||
zone_select.update_icon()
|
||||
static_inventory += zone_select
|
||||
|
||||
mymob.client.screen = list()
|
||||
@@ -107,6 +120,7 @@
|
||||
using = new /obj/screen/resist()
|
||||
using.icon = ui_style
|
||||
using.screen_loc = ui_pull_resist
|
||||
using.hud = src
|
||||
hotkeybuttons += using
|
||||
|
||||
for(var/obj/screen/inventory/inv in (static_inventory + toggleable_inventory))
|
||||
|
||||
@@ -3,4 +3,5 @@
|
||||
..()
|
||||
|
||||
healths = new /obj/screen/healths/revenant()
|
||||
healths.hud = src
|
||||
infodisplay += healths
|
||||
|
||||
@@ -118,26 +118,31 @@
|
||||
|
||||
using = new/obj/screen/robot/language_menu
|
||||
using.screen_loc = ui_borg_language_menu
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
//Radio
|
||||
using = new /obj/screen/robot/radio()
|
||||
using.screen_loc = ui_borg_radio
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
//Module select
|
||||
using = new /obj/screen/robot/module1()
|
||||
using.screen_loc = ui_inv1
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
mymobR.inv1 = using
|
||||
|
||||
using = new /obj/screen/robot/module2()
|
||||
using.screen_loc = ui_inv2
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
mymobR.inv2 = using
|
||||
|
||||
using = new /obj/screen/robot/module3()
|
||||
using.screen_loc = ui_inv3
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
mymobR.inv3 = using
|
||||
|
||||
@@ -146,36 +151,43 @@
|
||||
//Photography stuff
|
||||
using = new /obj/screen/ai/image_take()
|
||||
using.screen_loc = ui_borg_camera
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/ai/image_view()
|
||||
using.screen_loc = ui_borg_album
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
//Sec/Med HUDs
|
||||
using = new /obj/screen/robot/sensors()
|
||||
using.screen_loc = ui_borg_sensor
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
//Headlamp control
|
||||
using = new /obj/screen/robot/lamp()
|
||||
using.screen_loc = ui_borg_lamp
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
mymobR.lamp_button = using
|
||||
|
||||
//Thrusters
|
||||
using = new /obj/screen/robot/thrusters()
|
||||
using.screen_loc = ui_borg_thrusters
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
mymobR.thruster_button = using
|
||||
|
||||
//Intent
|
||||
action_intent = new /obj/screen/act_intent/robot()
|
||||
action_intent.icon_state = mymob.a_intent
|
||||
action_intent.hud = src
|
||||
static_inventory += action_intent
|
||||
|
||||
//Health
|
||||
healths = new /obj/screen/healths/robot()
|
||||
healths.hud = src
|
||||
infodisplay += healths
|
||||
|
||||
//Installed Module
|
||||
@@ -185,17 +197,20 @@
|
||||
|
||||
//Store
|
||||
module_store_icon = new /obj/screen/robot/store()
|
||||
module_store_icon.hud = src
|
||||
module_store_icon.screen_loc = ui_borg_store
|
||||
|
||||
pull_icon = new /obj/screen/pull()
|
||||
pull_icon.icon = 'icons/mob/screen_cyborg.dmi'
|
||||
pull_icon.update_icon(mymob)
|
||||
pull_icon.hud = src
|
||||
pull_icon.update_icon()
|
||||
pull_icon.screen_loc = ui_borg_pull
|
||||
hotkeybuttons += pull_icon
|
||||
|
||||
|
||||
zone_select = new /obj/screen/zone_sel/robot()
|
||||
zone_select.update_icon(mymob)
|
||||
zone_select.hud = src
|
||||
zone_select.update_icon()
|
||||
static_inventory += zone_select
|
||||
|
||||
|
||||
|
||||
@@ -110,21 +110,21 @@
|
||||
// At this point in client Click() code we have passed the 1/10 sec check and little else
|
||||
// We don't even know if it's a middle click
|
||||
if(world.time <= usr.next_move)
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
if(usr.incapacitated())
|
||||
return 1
|
||||
return TRUE
|
||||
if(ismecha(usr.loc)) // stops inventory actions in a mech
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
if(hud && hud.mymob && slot_id)
|
||||
if(hud?.mymob && slot_id)
|
||||
var/obj/item/inv_item = hud.mymob.get_item_by_slot(slot_id)
|
||||
if(inv_item)
|
||||
return inv_item.Click(location, control, params)
|
||||
|
||||
if(usr.attack_ui(slot_id))
|
||||
usr.update_inv_hands()
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/obj/screen/inventory/MouseEntered()
|
||||
..()
|
||||
@@ -135,35 +135,37 @@
|
||||
cut_overlay(object_overlays)
|
||||
object_overlays.Cut()
|
||||
|
||||
/obj/screen/inventory/update_icon()
|
||||
/obj/screen/inventory/update_icon_state()
|
||||
if(!icon_empty)
|
||||
icon_empty = icon_state
|
||||
|
||||
if(hud && hud.mymob && slot_id && icon_full)
|
||||
if(hud?.mymob && slot_id && icon_full)
|
||||
if(hud.mymob.get_item_by_slot(slot_id))
|
||||
icon_state = icon_full
|
||||
else
|
||||
icon_state = icon_empty
|
||||
|
||||
/obj/screen/inventory/proc/add_overlays()
|
||||
var/mob/user = hud.mymob
|
||||
var/mob/user = hud?.mymob
|
||||
|
||||
if(hud && user && slot_id)
|
||||
var/obj/item/holding = user.get_active_held_item()
|
||||
if(!user || !slot_id)
|
||||
return
|
||||
|
||||
if(!holding || user.get_item_by_slot(slot_id))
|
||||
return
|
||||
var/obj/item/holding = user.get_active_held_item()
|
||||
|
||||
var/image/item_overlay = image(holding)
|
||||
item_overlay.alpha = 92
|
||||
if(!holding || user.get_item_by_slot(slot_id))
|
||||
return
|
||||
|
||||
if(!user.can_equip(holding, slot_id, TRUE))
|
||||
item_overlay.color = "#FF0000"
|
||||
else
|
||||
item_overlay.color = "#00ff00"
|
||||
var/image/item_overlay = image(holding)
|
||||
item_overlay.alpha = 92
|
||||
|
||||
object_overlays += item_overlay
|
||||
add_overlay(object_overlays)
|
||||
if(!user.can_equip(holding, slot_id, TRUE))
|
||||
item_overlay.color = "#FF0000"
|
||||
else
|
||||
item_overlay.color = "#00ff00"
|
||||
|
||||
object_overlays += item_overlay
|
||||
add_overlay(object_overlays)
|
||||
|
||||
/obj/screen/inventory/hand
|
||||
var/mutable_appearance/handcuff_overlay
|
||||
@@ -171,45 +173,50 @@
|
||||
var/held_index = 0
|
||||
|
||||
/obj/screen/inventory/hand/update_icon()
|
||||
..()
|
||||
. = ..()
|
||||
|
||||
if(!handcuff_overlay)
|
||||
var/state = (!(held_index % 2)) ? "markus" : "gabrielle"
|
||||
handcuff_overlay = mutable_appearance('icons/mob/screen_gen.dmi', state)
|
||||
|
||||
cut_overlays()
|
||||
cut_overlay(list(handcuff_overlay, blocked_overlay, "hand_active"))
|
||||
|
||||
if(hud && hud.mymob)
|
||||
if(iscarbon(hud.mymob))
|
||||
var/mob/living/carbon/C = hud.mymob
|
||||
if(C.handcuffed)
|
||||
add_overlay(handcuff_overlay)
|
||||
if(!hud?.mymob)
|
||||
return
|
||||
|
||||
if(held_index)
|
||||
if(!C.has_hand_for_held_index(held_index))
|
||||
add_overlay(blocked_overlay)
|
||||
if(iscarbon(hud.mymob))
|
||||
var/mob/living/carbon/C = hud.mymob
|
||||
if(C.handcuffed)
|
||||
add_overlay(handcuff_overlay)
|
||||
|
||||
if(held_index == hud.mymob.active_hand_index)
|
||||
add_overlay("hand_active")
|
||||
if(held_index)
|
||||
if(!C.has_hand_for_held_index(held_index))
|
||||
add_overlay(blocked_overlay)
|
||||
|
||||
if(held_index == hud.mymob.active_hand_index)
|
||||
add_overlay("hand_active")
|
||||
|
||||
|
||||
/obj/screen/inventory/hand/Click(location, control, params)
|
||||
// At this point in client Click() code we have passed the 1/10 sec check and little else
|
||||
// We don't even know if it's a middle click
|
||||
if(world.time <= usr.next_move)
|
||||
return 1
|
||||
if(usr.incapacitated() || isobserver(usr))
|
||||
return 1
|
||||
if (ismecha(usr.loc)) // stops inventory actions in a mech
|
||||
return 1
|
||||
var/mob/user = hud?.mymob
|
||||
if(usr != user)
|
||||
return TRUE
|
||||
if(world.time <= user.next_move)
|
||||
return TRUE
|
||||
if(user.incapacitated())
|
||||
return TRUE
|
||||
if (ismecha(user.loc)) // stops inventory actions in a mech
|
||||
return TRUE
|
||||
|
||||
if(hud.mymob.active_hand_index == held_index)
|
||||
var/obj/item/I = hud.mymob.get_active_held_item()
|
||||
if(user.active_hand_index == held_index)
|
||||
var/obj/item/I = user.get_active_held_item()
|
||||
if(I)
|
||||
I.Click(location, control, params)
|
||||
else
|
||||
hud.mymob.swap_hand(held_index)
|
||||
return 1
|
||||
user.swap_hand(held_index)
|
||||
return TRUE
|
||||
|
||||
/obj/screen/close
|
||||
name = "close"
|
||||
@@ -343,12 +350,8 @@
|
||||
/obj/screen/mov_intent/Click()
|
||||
toggle(usr)
|
||||
|
||||
/obj/screen/mov_intent/update_icon(mob/user)
|
||||
if(!user && hud)
|
||||
user = hud.mymob
|
||||
if(!user)
|
||||
return
|
||||
switch(user.m_intent)
|
||||
/obj/screen/mov_intent/update_icon_state()
|
||||
switch(hud?.mymob?.m_intent)
|
||||
if(MOVE_INTENT_WALK)
|
||||
icon_state = "walking"
|
||||
if(MOVE_INTENT_RUN)
|
||||
@@ -369,10 +372,8 @@
|
||||
return
|
||||
usr.stop_pulling()
|
||||
|
||||
/obj/screen/pull/update_icon(mob/mymob)
|
||||
if(!mymob)
|
||||
return
|
||||
if(mymob.pulling)
|
||||
/obj/screen/pull/update_icon_state()
|
||||
if(hud?.mymob?.pulling)
|
||||
icon_state = "pull"
|
||||
else
|
||||
icon_state = "pull0"
|
||||
@@ -401,11 +402,11 @@
|
||||
var/mob/living/L = usr
|
||||
L.lay_down()
|
||||
|
||||
/obj/screen/rest/update_icon(mob/mymob)
|
||||
if(!isliving(mymob))
|
||||
/obj/screen/rest/update_icon_state()
|
||||
var/mob/living/user = hud?.mymob
|
||||
if(!istype(user))
|
||||
return
|
||||
var/mob/living/L = mymob
|
||||
if(!L.resting)
|
||||
if(!user.resting)
|
||||
icon_state = "act_rest"
|
||||
else
|
||||
icon_state = "act_rest0"
|
||||
@@ -448,7 +449,7 @@
|
||||
name = "damage zone"
|
||||
icon_state = "zone_sel"
|
||||
screen_loc = ui_zonesel
|
||||
var/selecting = BODY_ZONE_CHEST
|
||||
var/overlay_icon = 'icons/mob/screen_gen.dmi'
|
||||
var/static/list/hover_overlays_cache = list()
|
||||
var/hovering
|
||||
|
||||
@@ -541,26 +542,24 @@
|
||||
return BODY_ZONE_HEAD
|
||||
|
||||
/obj/screen/zone_sel/proc/set_selected_zone(choice, mob/user)
|
||||
if(isobserver(user))
|
||||
if(user != hud?.mymob)
|
||||
return
|
||||
|
||||
if(choice != selecting)
|
||||
selecting = choice
|
||||
update_icon(usr)
|
||||
return 1
|
||||
if(choice != hud.mymob.zone_selected)
|
||||
hud.mymob.zone_selected = choice
|
||||
update_icon()
|
||||
|
||||
/obj/screen/zone_sel/update_icon(mob/user)
|
||||
cut_overlays()
|
||||
add_overlay(mutable_appearance('icons/mob/screen_gen.dmi', "[selecting]"))
|
||||
user.zone_selected = selecting
|
||||
return TRUE
|
||||
|
||||
/obj/screen/zone_sel/update_overlays()
|
||||
. = ..()
|
||||
if(!hud?.mymob)
|
||||
return
|
||||
. += mutable_appearance(overlay_icon, "[hud.mymob.zone_selected]")
|
||||
|
||||
/obj/screen/zone_sel/alien
|
||||
icon = 'icons/mob/screen_alien.dmi'
|
||||
|
||||
/obj/screen/zone_sel/alien/update_icon(mob/user)
|
||||
cut_overlays()
|
||||
add_overlay(mutable_appearance('icons/mob/screen_alien.dmi', "[selecting]"))
|
||||
user.zone_selected = selecting
|
||||
overlay_icon = 'icons/mob/screen_alien.dmi'
|
||||
|
||||
/obj/screen/zone_sel/robot
|
||||
icon = 'icons/mob/screen_cyborg.dmi'
|
||||
@@ -644,6 +643,12 @@
|
||||
screen_loc = ui_construct_health
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
|
||||
/obj/screen/healths/lavaland_elite
|
||||
icon = 'icons/mob/screen_elite.dmi'
|
||||
icon_state = "elite_health0"
|
||||
screen_loc = ui_health
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
|
||||
/obj/screen/healthdoll
|
||||
name = "health doll"
|
||||
screen_loc = ui_healthdoll
|
||||
|
||||
@@ -69,24 +69,30 @@
|
||||
|
||||
using = new /obj/screen/swarmer/FabricateTrap()
|
||||
using.screen_loc = ui_hand_position(2)
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/swarmer/Barricade()
|
||||
using.screen_loc = ui_hand_position(1)
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/swarmer/Replicate()
|
||||
using.screen_loc = ui_zonesel
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/swarmer/RepairSelf()
|
||||
using.screen_loc = ui_storage1
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/swarmer/ToggleLight()
|
||||
using.screen_loc = ui_back
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/swarmer/ContactSwarmers()
|
||||
using.screen_loc = ui_inventory
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
@@ -98,17 +98,19 @@
|
||||
take_damage(I.force, I.damtype, "melee", 1)
|
||||
|
||||
/mob/living/attacked_by(obj/item/I, mob/living/user)
|
||||
//CIT CHANGES START HERE - combatmode and resting checks
|
||||
var/totitemdamage = I.force
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/tempcarb = user
|
||||
if(!tempcarb.combatmode)
|
||||
totitemdamage *= 0.5
|
||||
if(user.resting)
|
||||
totitemdamage *= 0.5
|
||||
//CIT CHANGES END HERE
|
||||
if(user != src && check_shields(I, totitemdamage, "the [I.name]", MELEE_ATTACK, I.armour_penetration))
|
||||
return FALSE
|
||||
send_item_attack_message(I, user)
|
||||
if(I.force)
|
||||
//CIT CHANGES START HERE - combatmode and resting checks
|
||||
var/totitemdamage = I.force
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/tempcarb = user
|
||||
if(!tempcarb.combatmode)
|
||||
totitemdamage *= 0.5
|
||||
if(user.resting)
|
||||
totitemdamage *= 0.5
|
||||
//CIT CHANGES END HERE
|
||||
apply_damage(totitemdamage, I.damtype) //CIT CHANGE - replaces I.force with totitemdamage
|
||||
if(I.damtype == BRUTE && !HAS_TRAIT(src, TRAIT_NOMARROW))
|
||||
if(prob(33))
|
||||
|
||||
@@ -91,6 +91,8 @@
|
||||
var/obj/item/clothing/gloves/G = gloves
|
||||
if(istype(G) && G.Touch(A,0)) // for magic gloves
|
||||
return
|
||||
if (istype(glasses) && glasses.ranged_attack(src,A,mouseparams))
|
||||
return
|
||||
|
||||
for(var/datum/mutation/human/HM in dna.mutations)
|
||||
HM.on_ranged_attack(src, A, mouseparams)
|
||||
|
||||
@@ -151,6 +151,7 @@
|
||||
var/key_mode
|
||||
var/value_mode
|
||||
var/splitter = " "
|
||||
var/lowercase = TRUE
|
||||
|
||||
/datum/config_entry/keyed_list/New()
|
||||
. = ..()
|
||||
@@ -167,7 +168,9 @@
|
||||
var/key_value = null
|
||||
|
||||
if(key_pos || value_mode == VALUE_MODE_FLAG)
|
||||
key_name = lowertext(copytext(str_val, 1, key_pos))
|
||||
key_name = copytext(str_val, 1, key_pos)
|
||||
if(lowercase)
|
||||
key_name = lowertext(key_name)
|
||||
key_value = copytext(str_val, key_pos + 1)
|
||||
var/new_key
|
||||
var/new_value
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
var/list/modes // allowed modes
|
||||
var/list/gamemode_cache
|
||||
var/list/votable_modes // votable modes
|
||||
var/list/storyteller_cache
|
||||
var/list/mode_names
|
||||
var/list/mode_reports
|
||||
var/list/mode_false_report_weight
|
||||
@@ -37,6 +38,7 @@
|
||||
CRASH("/datum/controller/configuration/Load() called more than once!")
|
||||
InitEntries()
|
||||
LoadModes()
|
||||
storyteller_cache = typecacheof(/datum/dynamic_storyteller, TRUE)
|
||||
if(fexists("[directory]/config.txt") && LoadEntries("config.txt") <= 1)
|
||||
var/list/legacy_configs = list("game_options.txt", "dbconfig.txt", "comms.txt")
|
||||
for(var/I in legacy_configs)
|
||||
@@ -227,6 +229,7 @@
|
||||
for(var/T in gamemode_cache)
|
||||
// I wish I didn't have to instance the game modes in order to look up
|
||||
// their information, but it is the only way (at least that I know of).
|
||||
// for future reference: just use initial() lol
|
||||
var/datum/game_mode/M = new T()
|
||||
|
||||
if(M.config_tag)
|
||||
@@ -317,6 +320,14 @@
|
||||
return new T
|
||||
return new /datum/game_mode/extended()
|
||||
|
||||
/datum/controller/configuration/proc/pick_storyteller(storyteller_name)
|
||||
for(var/T in storyteller_cache)
|
||||
var/datum/dynamic_storyteller/S = T
|
||||
var/name = initial(S.name)
|
||||
if(name && name == storyteller_name)
|
||||
return T
|
||||
return /datum/dynamic_storyteller/classic
|
||||
|
||||
/datum/controller/configuration/proc/get_runnable_modes()
|
||||
var/list/datum/game_mode/runnable_modes = new
|
||||
var/list/probabilities = Get(/datum/config_entry/keyed_list/probability)
|
||||
|
||||
@@ -376,6 +376,19 @@
|
||||
|
||||
/datum/config_entry/flag/disable_stambuffer
|
||||
|
||||
/datum/config_entry/keyed_list/box_random_engine
|
||||
key_mode = KEY_MODE_TEXT
|
||||
value_mode = VALUE_MODE_FLAG
|
||||
lowercase = FALSE
|
||||
splitter = "-"
|
||||
|
||||
/datum/config_entry/number/auto_transfer_delay
|
||||
config_entry_value = 72000
|
||||
min_val = 0
|
||||
|
||||
/datum/config_entry/number/marauder_delay_non_reebe
|
||||
config_entry_value = 1800
|
||||
min_val = 0
|
||||
|
||||
/datum/config_entry/flag/allow_clockwork_marauder_on_station
|
||||
config_entry_value = TRUE
|
||||
|
||||
@@ -315,7 +315,7 @@ SUBSYSTEM_DEF(air)
|
||||
var/starting_ats = active_turfs.len
|
||||
sleep(world.tick_lag)
|
||||
var/timer = world.timeofday
|
||||
warning("There are [starting_ats] active turfs at roundstart, this is a mapping error caused by a difference of the air between the adjacent turfs. You can see its coordinates using \"Mapping -> Show roundstart AT list\" verb (debug verbs required)")
|
||||
log_mapping("There are [starting_ats] active turfs at roundstart caused by a difference of the air between the adjacent turfs. You can see its coordinates using \"Mapping -> Show roundstart AT list\" verb (debug verbs required).")
|
||||
for(var/turf/T in active_turfs)
|
||||
GLOB.active_turfs_startlist += T
|
||||
|
||||
@@ -382,6 +382,9 @@ SUBSYSTEM_DEF(air)
|
||||
CHECK_TICK
|
||||
|
||||
/datum/controller/subsystem/air/proc/setup_template_machinery(list/atmos_machines)
|
||||
if(!initialized)
|
||||
return
|
||||
|
||||
for(var/A in atmos_machines)
|
||||
var/obj/machinery/atmospherics/AM = A
|
||||
AM.atmosinit()
|
||||
|
||||
@@ -91,6 +91,7 @@ SUBSYSTEM_DEF(mapping)
|
||||
var/list/space_ruins = levels_by_trait(ZTRAIT_SPACE_RUINS)
|
||||
if (space_ruins.len)
|
||||
seedRuins(space_ruins, CONFIG_GET(number/space_budget), /area/space, space_ruins_templates)
|
||||
SSmapping.seedStation()
|
||||
loading_ruins = FALSE
|
||||
#endif
|
||||
repopulate_sorted_areas()
|
||||
@@ -363,6 +364,8 @@ GLOBAL_LIST_EMPTY(the_station_areas)
|
||||
lava_ruins_templates[R.name] = R
|
||||
else if(istype(R, /datum/map_template/ruin/space))
|
||||
space_ruins_templates[R.name] = R
|
||||
else if(istype(R, /datum/map_template/ruin/station))
|
||||
station_room_templates[R.name] = R
|
||||
|
||||
/datum/controller/subsystem/mapping/proc/preloadShuttleTemplates()
|
||||
var/list/unbuyable = generateMapList("[global.config.directory]/unbuyableshuttles.txt")
|
||||
@@ -524,4 +527,15 @@ GLOBAL_LIST_EMPTY(the_station_areas)
|
||||
if(!isolated_ruins_z)
|
||||
isolated_ruins_z = add_new_zlevel("Isolated Ruins/Reserved", list(ZTRAIT_RESERVED = TRUE, ZTRAIT_ISOLATED_RUINS = TRUE))
|
||||
initialize_reserved_level(isolated_ruins_z.z_value)
|
||||
return isolated_ruins_z.z_value
|
||||
return isolated_ruins_z.z_value
|
||||
|
||||
// Station Ruins
|
||||
/datum/controller/subsystem/mapping
|
||||
var/list/station_room_templates = list()
|
||||
|
||||
/datum/controller/subsystem/mapping/proc/seedStation()
|
||||
for(var/V in GLOB.stationroom_landmarks)
|
||||
var/obj/effect/landmark/stationroom/LM = V
|
||||
LM.load()
|
||||
if(GLOB.stationroom_landmarks.len)
|
||||
seedStation() //I'm sure we can trust everyone not to insert a 1x1 rooms which loads a landmark which loads a landmark which loads a la...
|
||||
|
||||
@@ -12,13 +12,15 @@ SUBSYSTEM_DEF(persistence)
|
||||
var/list/obj/structure/chisel_message/chisel_messages = list()
|
||||
var/list/saved_messages = list()
|
||||
var/list/saved_modes = list(1,2,3)
|
||||
var/list/saved_threat_levels = list(1,1,1)
|
||||
var/list/saved_dynamic_rules = list(list(),list(),list())
|
||||
var/list/saved_storytellers = list("foo","bar","baz","foo again","bar again")
|
||||
var/list/saved_maps
|
||||
var/list/saved_trophies = list()
|
||||
var/list/spawned_objects = list()
|
||||
var/list/antag_rep = list()
|
||||
var/list/antag_rep_change = list()
|
||||
var/list/picture_logging_information = list()
|
||||
var/list/saved_votes = list()
|
||||
var/list/obj/structure/sign/picture_frame/photo_frames
|
||||
var/list/obj/item/storage/photo_album/photo_albums
|
||||
|
||||
@@ -28,9 +30,12 @@ SUBSYSTEM_DEF(persistence)
|
||||
LoadChiselMessages()
|
||||
LoadTrophies()
|
||||
LoadRecentModes()
|
||||
LoadRecentThreats()
|
||||
LoadRecentStorytellers()
|
||||
LoadRecentRulesets()
|
||||
LoadRecentMaps()
|
||||
LoadPhotoPersistence()
|
||||
for(var/client/C in GLOB.clients)
|
||||
LoadSavedVote(C.ckey)
|
||||
if(CONFIG_GET(flag/use_antag_rep))
|
||||
LoadAntagReputation()
|
||||
LoadRandomizedRecipes()
|
||||
@@ -168,14 +173,23 @@ SUBSYSTEM_DEF(persistence)
|
||||
return
|
||||
saved_modes = json["data"]
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/LoadRecentThreats()
|
||||
var/json_file = file("data/RecentThreatLevels.json")
|
||||
/datum/controller/subsystem/persistence/proc/LoadRecentRulesets()
|
||||
var/json_file = file("data/RecentRulesets.json")
|
||||
if(!fexists(json_file))
|
||||
return
|
||||
var/list/json = json_decode(file2text(json_file))
|
||||
if(!json)
|
||||
return
|
||||
saved_threat_levels = json["data"]
|
||||
saved_dynamic_rules = json["data"]
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/LoadRecentStorytellers()
|
||||
var/json_file = file("data/RecentStorytellers.json")
|
||||
if(!fexists(json_file))
|
||||
return
|
||||
var/list/json = json_decode(file2text(json_file))
|
||||
if(!json)
|
||||
return
|
||||
saved_storytellers = json["data"]
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/LoadRecentMaps()
|
||||
var/json_file = file("data/RecentMaps.json")
|
||||
@@ -196,6 +210,15 @@ SUBSYSTEM_DEF(persistence)
|
||||
return
|
||||
antag_rep = json_decode(json)
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/LoadSavedVote(var/ckey)
|
||||
var/json_file = file("data/player_saves/[copytext(ckey,1,2)]/[ckey]/SavedVotes.json")
|
||||
if(!fexists(json_file))
|
||||
return
|
||||
var/list/json = json_decode(file2text(json_file))
|
||||
if(!json)
|
||||
return
|
||||
saved_votes[ckey] = json["data"]
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/SetUpTrophies(list/trophy_items)
|
||||
for(var/A in GLOB.trophy_cases)
|
||||
var/obj/structure/displaycase/trophy/T = A
|
||||
@@ -227,7 +250,10 @@ SUBSYSTEM_DEF(persistence)
|
||||
CollectSecretSatchels()
|
||||
CollectTrophies()
|
||||
CollectRoundtype()
|
||||
CollectThreatLevel()
|
||||
if(istype(SSticker.mode, /datum/game_mode/dynamic))
|
||||
var/datum/game_mode/dynamic/mode = SSticker.mode
|
||||
CollectStoryteller(mode)
|
||||
CollectRulesets(mode)
|
||||
RecordMaps()
|
||||
SavePhotoPersistence() //THIS IS PERSISTENCE, NOT THE LOGGING PORTION.
|
||||
if(CONFIG_GET(flag/use_antag_rep))
|
||||
@@ -384,17 +410,31 @@ SUBSYSTEM_DEF(persistence)
|
||||
fdel(json_file)
|
||||
WRITE_FILE(json_file, json_encode(file_data))
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/CollectThreatLevel()
|
||||
if(istype(SSticker.mode, /datum/game_mode/dynamic))
|
||||
var/datum/game_mode/dynamic/mode = SSticker.mode
|
||||
saved_threat_levels[3] = saved_threat_levels[2]
|
||||
saved_threat_levels[2] = saved_threat_levels [1]
|
||||
saved_threat_levels[1] = mode.threat_level
|
||||
var/json_file = file("data/RecentThreatLevels.json")
|
||||
var/list/file_data = list()
|
||||
file_data["data"] = saved_threat_levels
|
||||
fdel(json_file)
|
||||
WRITE_FILE(json_file, json_encode(file_data))
|
||||
/datum/controller/subsystem/persistence/proc/CollectStoryteller(var/datum/game_mode/dynamic/mode)
|
||||
saved_storytellers.len = 5
|
||||
saved_storytellers[5] = saved_storytellers[4]
|
||||
saved_storytellers[4] = saved_storytellers[3]
|
||||
saved_storytellers[3] = saved_storytellers[2]
|
||||
saved_storytellers[2] = saved_storytellers[1]
|
||||
saved_storytellers[1] = mode.storyteller.name
|
||||
var/json_file = file("data/RecentStorytellers.json")
|
||||
var/list/file_data = list()
|
||||
file_data["data"] = saved_storytellers
|
||||
fdel(json_file)
|
||||
WRITE_FILE(json_file, json_encode(file_data))
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/CollectRulesets(var/datum/game_mode/dynamic/mode)
|
||||
saved_dynamic_rules[3] = saved_dynamic_rules[2]
|
||||
saved_dynamic_rules[2] = saved_dynamic_rules[1]
|
||||
saved_dynamic_rules[1] = list()
|
||||
for(var/r in mode.executed_rules)
|
||||
var/datum/dynamic_ruleset/rule = r
|
||||
saved_dynamic_rules[1] += rule.config_tag
|
||||
var/json_file = file("data/RecentRulesets.json")
|
||||
var/list/file_data = list()
|
||||
file_data["data"] = saved_dynamic_rules
|
||||
fdel(json_file)
|
||||
WRITE_FILE(json_file, json_encode(file_data))
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/RecordMaps()
|
||||
saved_maps = saved_maps?.len ? list("[SSmapping.config.map_name]") | saved_maps : list("[SSmapping.config.map_name]")
|
||||
@@ -459,3 +499,11 @@ SUBSYSTEM_DEF(persistence)
|
||||
|
||||
fdel(json_file)
|
||||
WRITE_FILE(json_file, json_encode(file_data))
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/SaveSavedVotes()
|
||||
for(var/ckey in saved_votes)
|
||||
var/json_file = file("data/player_saves/[copytext(ckey,1,2)]/[ckey]/SavedVotes.json")
|
||||
var/list/file_data = list()
|
||||
file_data["data"] = saved_votes[ckey]
|
||||
fdel(json_file)
|
||||
WRITE_FILE(json_file, json_encode(file_data))
|
||||
|
||||
@@ -6,6 +6,7 @@ PROCESSING_SUBSYSTEM_DEF(nanites)
|
||||
var/list/datum/nanite_cloud_backup/cloud_backups = list()
|
||||
var/list/mob/living/nanite_monitored_mobs = list()
|
||||
var/list/datum/nanite_program/relay/nanite_relays = list()
|
||||
var/neural_network_count = 0
|
||||
|
||||
/datum/controller/subsystem/processing/nanites/proc/check_hardware(datum/nanite_cloud_backup/backup)
|
||||
if(QDELETED(backup.storage) || (backup.storage.stat & (NOPOWER|BROKEN)))
|
||||
|
||||
@@ -12,27 +12,40 @@ PROCESSING_SUBSYSTEM_DEF(quirks)
|
||||
var/list/quirk_names_by_path = list()
|
||||
var/list/quirk_points = list() //Assoc. list of quirk names and their "point cost"; positive numbers are good traits, and negative ones are bad
|
||||
var/list/quirk_objects = list() //A list of all quirk objects in the game, since some may process
|
||||
var/list/quirk_blacklist = list() //A list a list of quirks that can not be used with each other. Format: list(quirk1,quirk2),list(quirk3,quirk4)
|
||||
|
||||
/datum/controller/subsystem/processing/quirks/Initialize(timeofday)
|
||||
if(!quirks.len)
|
||||
SetupQuirks()
|
||||
quirk_blacklist = list(list("Blind","Nearsighted"),list("Jolly","Depression","Apathetic"),list("Ageusia","Deviant Tastes"),list("Ananas Affinity","Ananas Aversion"))
|
||||
return ..()
|
||||
|
||||
/datum/controller/subsystem/processing/quirks/proc/SetupQuirks()
|
||||
for(var/V in subtypesof(/datum/quirk))
|
||||
// Sort by Positive, Negative, Neutral; and then by name
|
||||
var/list/quirk_list = sortList(subtypesof(/datum/quirk), /proc/cmp_quirk_asc)
|
||||
|
||||
for(var/V in quirk_list)
|
||||
var/datum/quirk/T = V
|
||||
quirks[initial(T.name)] = T
|
||||
quirk_points[initial(T.name)] = initial(T.value)
|
||||
quirk_names_by_path[T] = initial(T.name)
|
||||
|
||||
/datum/controller/subsystem/processing/quirks/proc/AssignQuirks(mob/living/user, client/cli, spawn_effects, roundstart = FALSE, datum/job/job, silent = FALSE, mob/to_chat_target)
|
||||
GenerateQuirks(cli)
|
||||
var/list/quirks = cli.prefs.character_quirks.Copy()
|
||||
var/badquirk = FALSE
|
||||
var/list/my_quirks = cli.prefs.all_quirks.Copy()
|
||||
var/list/cut
|
||||
if(job && job.blacklisted_quirks)
|
||||
cut = filter_quirks(quirks, job)
|
||||
for(var/V in quirks)
|
||||
user.add_quirk(V, spawn_effects)
|
||||
if(job?.blacklisted_quirks)
|
||||
cut = filter_quirks(my_quirks, job)
|
||||
for(var/V in my_quirks)
|
||||
var/datum/quirk/Q = quirks[V]
|
||||
if(Q)
|
||||
user.add_quirk(Q, spawn_effects)
|
||||
else
|
||||
stack_trace("Invalid quirk \"[V]\" in client [cli.ckey] preferences")
|
||||
cli.prefs.all_quirks -= V
|
||||
badquirk = TRUE
|
||||
if(badquirk)
|
||||
cli.prefs.save_character()
|
||||
if(!silent && LAZYLEN(cut))
|
||||
to_chat(to_chat_target || user, "<span class='boldwarning'>All of your non-neutral character quirks have been cut due to these quirks conflicting with your job assignment: [english_list(cut)].</span>")
|
||||
|
||||
@@ -50,28 +63,28 @@ PROCESSING_SUBSYSTEM_DEF(quirks)
|
||||
for(var/i in quirk_names)
|
||||
. += quirk_points_by_name(i)
|
||||
|
||||
/datum/controller/subsystem/processing/quirks/proc/filter_quirks(list/quirks, datum/job/job)
|
||||
/datum/controller/subsystem/processing/quirks/proc/filter_quirks(list/our_quirks, datum/job/job)
|
||||
var/list/cut = list()
|
||||
var/list/banned_names = list()
|
||||
for(var/i in job.blacklisted_quirks)
|
||||
var/name = quirk_name_by_path(i)
|
||||
if(name)
|
||||
banned_names += name
|
||||
var/list/blacklisted = quirks & banned_names
|
||||
var/list/blacklisted = our_quirks & banned_names
|
||||
if(length(blacklisted))
|
||||
for(var/i in blacklisted)
|
||||
quirks -= i
|
||||
our_quirks -= i
|
||||
cut += i
|
||||
|
||||
/* //Code to automatically reduce positive quirks until balance is even.
|
||||
var/points_used = total_points(quirks)
|
||||
var/points_used = total_points(our_quirks)
|
||||
if(points_used > 0)
|
||||
//they owe us points, let's collect.
|
||||
for(var/i in quirks)
|
||||
for(var/i in our_quirks)
|
||||
var/points = quirk_points_by_name(i)
|
||||
if(points > 0)
|
||||
cut += i
|
||||
quirks -= i
|
||||
our_quirks -= i
|
||||
points_used -= points
|
||||
if(points_used <= 0)
|
||||
break
|
||||
@@ -79,14 +92,9 @@ PROCESSING_SUBSYSTEM_DEF(quirks)
|
||||
|
||||
//Nah, let's null all non-neutrals out.
|
||||
if(cut.len)
|
||||
for(var/i in quirks)
|
||||
for(var/i in our_quirks)
|
||||
if(quirk_points_by_name(i) != 0)
|
||||
//cut += i -- Commented out: Only show the ones that triggered the quirk purge.
|
||||
quirks -= i
|
||||
our_quirks -= i
|
||||
|
||||
return cut
|
||||
|
||||
/datum/controller/subsystem/processing/quirks/proc/GenerateQuirks(client/user)
|
||||
if(user.prefs.character_quirks.len)
|
||||
return
|
||||
user.prefs.character_quirks = user.prefs.all_quirks
|
||||
|
||||
@@ -384,8 +384,8 @@ SUBSYSTEM_DEF(ticker)
|
||||
captainless=0
|
||||
if(player.mind.assigned_role != player.mind.special_role)
|
||||
SSjob.EquipRank(N, player.mind.assigned_role, 0)
|
||||
if(CONFIG_GET(flag/roundstart_traits) && ishuman(N.new_character))
|
||||
SSquirks.AssignQuirks(N.new_character, N.client, TRUE, TRUE, SSjob.GetJob(player.mind.assigned_role), FALSE, N)
|
||||
if(CONFIG_GET(flag/roundstart_traits) && ishuman(N.new_character))
|
||||
SSquirks.AssignQuirks(N.new_character, N.client, TRUE, TRUE, SSjob.GetJob(player.mind.assigned_role), FALSE, N)
|
||||
CHECK_TICK
|
||||
if(captainless)
|
||||
for(var/mob/dead/new_player/N in GLOB.player_list)
|
||||
@@ -401,6 +401,9 @@ SUBSYSTEM_DEF(ticker)
|
||||
qdel(player)
|
||||
living.notransform = TRUE
|
||||
if(living.client)
|
||||
if (living.client.prefs && living.client.prefs.auto_ooc)
|
||||
if (living.client.prefs.chat_toggles & CHAT_OOC)
|
||||
living.client.prefs.chat_toggles ^= CHAT_OOC
|
||||
var/obj/screen/splash/S = new(living.client, TRUE)
|
||||
S.Fade(TRUE)
|
||||
livings += living
|
||||
@@ -480,7 +483,10 @@ SUBSYSTEM_DEF(ticker)
|
||||
SSticker.timeLeft = 900
|
||||
SSticker.modevoted = TRUE
|
||||
var/dynamic = CONFIG_GET(flag/dynamic_voting)
|
||||
SSvote.initiate_vote(dynamic ? "dynamic" : "roundtype","server",TRUE)
|
||||
if(dynamic)
|
||||
SSvote.initiate_vote("dynamic","server",hideresults=TRUE,votesystem=SCORE_VOTING,forced=TRUE,vote_time = 2 MINUTES)
|
||||
else
|
||||
SSvote.initiate_vote("roundtype","server",hideresults=TRUE,votesystem=PLURALITY_VOTING,forced=TRUE, vote_time = 2 MINUTES)
|
||||
|
||||
/datum/controller/subsystem/ticker/Recover()
|
||||
current_state = SSticker.current_state
|
||||
|
||||
@@ -93,7 +93,7 @@ SUBSYSTEM_DEF(traumas)
|
||||
/obj/item/clothing/under/rank/head_of_security/grey, /obj/item/clothing/under/rank/head_of_security/alt,
|
||||
/obj/item/clothing/under/rank/research_director/alt, /obj/item/clothing/under/rank/research_director/turtleneck,
|
||||
/obj/item/clothing/under/captainparade, /obj/item/clothing/under/hosparademale, /obj/item/clothing/under/hosparadefem,
|
||||
/obj/item/clothing/head/helmet/abductor, /obj/item/clothing/suit/armor/abductor/vest, /obj/item/abductor_baton,
|
||||
/obj/item/clothing/head/helmet/abductor, /obj/item/clothing/suit/armor/abductor/vest, /obj/item/abductor/baton,
|
||||
/obj/item/storage/belt/military/abductor, /obj/item/gun/energy/alien, /obj/item/abductor/silencer,
|
||||
/obj/item/abductor/gizmo, /obj/item/clothing/under/rank/centcom_officer,
|
||||
/obj/item/clothing/suit/space/hardsuit/ert, /obj/item/clothing/suit/space/hardsuit/ert/sec,
|
||||
@@ -136,7 +136,7 @@ SUBSYSTEM_DEF(traumas)
|
||||
"aliens" = typecacheof(list(/obj/item/clothing/mask/facehugger, /obj/item/organ/body_egg/alien_embryo,
|
||||
/obj/structure/alien, /obj/item/toy/toy_xeno,
|
||||
/obj/item/clothing/suit/armor/abductor, /obj/item/abductor, /obj/item/gun/energy/alien,
|
||||
/obj/item/abductor_baton, /obj/item/radio/headset/abductor, /obj/item/scalpel/alien, /obj/item/hemostat/alien,
|
||||
/obj/item/abductor/baton, /obj/item/radio/headset/abductor, /obj/item/scalpel/alien, /obj/item/hemostat/alien,
|
||||
/obj/item/retractor/alien, /obj/item/circular_saw/alien, /obj/item/surgicaldrill/alien, /obj/item/cautery/alien,
|
||||
/obj/item/clothing/head/helmet/abductor, /obj/structure/bed/abductor, /obj/structure/table_frame/abductor,
|
||||
/obj/structure/table/abductor, /obj/structure/table/optable/abductor, /obj/structure/closet/abductor, /obj/item/organ/heart/gland,
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
#define VOTE_COOLDOWN 10
|
||||
|
||||
SUBSYSTEM_DEF(vote)
|
||||
name = "Vote"
|
||||
wait = 10
|
||||
@@ -8,13 +10,17 @@ SUBSYSTEM_DEF(vote)
|
||||
|
||||
var/initiator = null
|
||||
var/started_time = null
|
||||
var/time_remaining = 0
|
||||
var/end_time = 0
|
||||
var/mode = null
|
||||
var/vote_system = PLURALITY_VOTING
|
||||
var/question = null
|
||||
var/list/choices = list()
|
||||
var/list/choice_descs = list() // optional descriptions
|
||||
var/list/voted = list()
|
||||
var/list/voting = list()
|
||||
var/list/saved = list()
|
||||
var/list/generated_actions = list()
|
||||
var/next_pop = 0
|
||||
|
||||
var/obfuscated = FALSE//CIT CHANGE - adds obfuscated/admin-only votes
|
||||
|
||||
@@ -22,28 +28,30 @@ SUBSYSTEM_DEF(vote)
|
||||
|
||||
/datum/controller/subsystem/vote/fire() //called by master_controller
|
||||
if(mode)
|
||||
time_remaining = round((started_time + CONFIG_GET(number/vote_period) - world.time)/10)
|
||||
|
||||
if(time_remaining < 0)
|
||||
if(end_time < world.time)
|
||||
result()
|
||||
SSpersistence.SaveSavedVotes()
|
||||
for(var/client/C in voting)
|
||||
C << browse(null, "window=vote;can_close=0")
|
||||
reset()
|
||||
else
|
||||
else if(next_pop < world.time)
|
||||
var/datum/browser/client_popup
|
||||
for(var/client/C in voting)
|
||||
client_popup = new(C, "vote", "Voting Panel")
|
||||
client_popup = new(C, "vote", "Voting Panel", nwidth=600,nheight=700)
|
||||
client_popup.set_window_options("can_close=0")
|
||||
client_popup.set_content(interface(C))
|
||||
client_popup.open(0)
|
||||
next_pop = world.time+VOTE_COOLDOWN
|
||||
|
||||
|
||||
|
||||
/datum/controller/subsystem/vote/proc/reset()
|
||||
initiator = null
|
||||
time_remaining = 0
|
||||
end_time = 0
|
||||
mode = null
|
||||
question = null
|
||||
choices.Cut()
|
||||
choice_descs.Cut()
|
||||
voted.Cut()
|
||||
voting.Cut()
|
||||
obfuscated = FALSE //CIT CHANGE - obfuscated votes
|
||||
@@ -84,17 +92,114 @@ SUBSYSTEM_DEF(vote)
|
||||
. += option
|
||||
return .
|
||||
|
||||
/datum/controller/subsystem/vote/proc/calculate_condorcet_votes(var/blackbox_text)
|
||||
// https://en.wikipedia.org/wiki/Schulze_method#Implementation
|
||||
var/list/d[][] = new/list(choices.len,choices.len) // the basic vote matrix, how many times a beats b
|
||||
for(var/ckey in voted)
|
||||
var/list/this_vote = voted[ckey]
|
||||
for(var/a in 1 to choices.len)
|
||||
for(var/b in a+1 to choices.len)
|
||||
var/a_rank = this_vote.Find(a)
|
||||
var/b_rank = this_vote.Find(b)
|
||||
a_rank = a_rank ? a_rank : choices.len+1
|
||||
b_rank = b_rank ? b_rank : choices.len+1
|
||||
if(a_rank<b_rank)
|
||||
d[a][b]++
|
||||
else if(b_rank<a_rank)
|
||||
d[b][a]++
|
||||
//if equal, do nothing
|
||||
var/list/p[][] = new/list(choices.len,choices.len) //matrix of shortest path from a to b
|
||||
for(var/i in 1 to choices.len)
|
||||
for(var/j in 1 to choices.len)
|
||||
if(i != j)
|
||||
var/pref_number = d[i][j]
|
||||
var/opposite_pref = d[j][i]
|
||||
if(pref_number>opposite_pref)
|
||||
p[i][j] = d[i][j]
|
||||
p[j][i] = 0
|
||||
else
|
||||
p[i][j] = 0
|
||||
p[j][i] = d[i][j]
|
||||
for(var/i in 1 to choices.len)
|
||||
for(var/j in 1 to choices.len)
|
||||
if(i != j)
|
||||
for(var/k in 1 to choices.len) // YEAH O(n^3) !!
|
||||
if(i != k && j != k)
|
||||
p[j][k] = max(p[j][k],min(p[j][i], p[i][k]))
|
||||
//one last pass, now that we've done the math
|
||||
for(var/i in 1 to choices.len)
|
||||
for(var/j in 1 to choices.len)
|
||||
if(i != j)
|
||||
SSblackbox.record_feedback("nested tally","voting",p[i][j],list(blackbox_text,"Shortest Paths",choices[i],choices[j]))
|
||||
if(p[i][j] >= p[j][i])
|
||||
choices[choices[i]]++ // higher shortest path = better candidate, so we add to choices here
|
||||
// choices[choices[i]] is the schulze ranking, here, rather than raw vote numbers
|
||||
|
||||
/datum/controller/subsystem/vote/proc/calculate_majority_judgement_vote(var/blackbox_text)
|
||||
// https://en.wikipedia.org/wiki/Majority_judgment
|
||||
var/list/scores_by_choice = list()
|
||||
for(var/choice in choices)
|
||||
scores_by_choice[choice] = list()
|
||||
for(var/ckey in voted)
|
||||
var/list/this_vote = voted[ckey]
|
||||
var/list/pretty_vote = list()
|
||||
for(var/choice in this_vote)
|
||||
sorted_insert(scores_by_choice[choice],this_vote[choice],/proc/cmp_numeric_asc)
|
||||
// START BALLOT GATHERING
|
||||
pretty_vote += choice
|
||||
pretty_vote[choice] = GLOB.vote_score_options[this_vote[choice]]
|
||||
SSblackbox.record_feedback("associative","voting_ballots",1,pretty_vote)
|
||||
// END BALLOT GATHERING
|
||||
for(var/score_name in scores_by_choice)
|
||||
var/list/score = scores_by_choice[score_name]
|
||||
for(var/indiv_score in score)
|
||||
SSblackbox.record_feedback("nested tally","voting",1,list(blackbox_text,"Scores",score_name,GLOB.vote_score_options[indiv_score]))
|
||||
if(score.len == 0)
|
||||
scores_by_choice -= score_name
|
||||
while(scores_by_choice.len > 1)
|
||||
var/highest_median = 0
|
||||
for(var/score_name in scores_by_choice) // first get highest median
|
||||
var/list/score = scores_by_choice[score_name]
|
||||
if(!score.len)
|
||||
scores_by_choice -= score_name
|
||||
continue
|
||||
var/median = score[max(1,round(score.len/2))]
|
||||
if(median >= highest_median)
|
||||
highest_median = median
|
||||
for(var/score_name in scores_by_choice) // then, remove
|
||||
var/list/score = scores_by_choice[score_name]
|
||||
var/median = score[max(1,round(score.len/2))]
|
||||
if(median < highest_median)
|
||||
scores_by_choice -= score_name
|
||||
for(var/score_name in scores_by_choice) // after removals
|
||||
var/list/score = scores_by_choice[score_name]
|
||||
if(score.len == 0)
|
||||
choices[score_name] += 100 // we're in a tie situation--just go with the first one
|
||||
return
|
||||
var/median_pos = max(1,round(score.len/2))
|
||||
score.Cut(median_pos,median_pos+1)
|
||||
choices[score_name]++
|
||||
|
||||
/datum/controller/subsystem/vote/proc/announce_result()
|
||||
var/list/winners = get_result()
|
||||
var/vote_title_text
|
||||
var/text
|
||||
if(question)
|
||||
text += "<b>[question]</b>"
|
||||
vote_title_text = "[question]"
|
||||
else
|
||||
text += "<b>[capitalize(mode)] Vote</b>"
|
||||
vote_title_text = "[capitalize(mode)] Vote"
|
||||
if(vote_system == RANKED_CHOICE_VOTING)
|
||||
calculate_condorcet_votes(vote_title_text)
|
||||
if(vote_system == SCORE_VOTING)
|
||||
calculate_majority_judgement_vote(vote_title_text)
|
||||
var/list/winners = get_result()
|
||||
var/was_roundtype_vote = mode == "roundtype" || mode == "dynamic"
|
||||
if(winners.len > 0)
|
||||
if(question)
|
||||
text += "<b>[question]</b>"
|
||||
else
|
||||
text += "<b>[capitalize(mode)] Vote</b>"
|
||||
if(was_roundtype_vote)
|
||||
stored_gamemode_votes = list()
|
||||
if(!obfuscated && vote_system == RANKED_CHOICE_VOTING)
|
||||
text += "\nIt should be noted that this is not a raw tally of votes (impossible in ranked choice) but the score determined by the schulze method of voting, so the numbers will look weird!"
|
||||
for(var/i=1,i<=choices.len,i++)
|
||||
var/votes = choices[choices[i]]
|
||||
if(!votes)
|
||||
@@ -116,17 +221,25 @@ SUBSYSTEM_DEF(vote)
|
||||
log_vote(text)
|
||||
remove_action_buttons()
|
||||
to_chat(world, "\n<font color='purple'>[text]</font>")
|
||||
switch(vote_system)
|
||||
if(APPROVAL_VOTING,PLURALITY_VOTING)
|
||||
for(var/i=1,i<=choices.len,i++)
|
||||
SSblackbox.record_feedback("nested tally","voting",choices[choices[i]],list(vote_title_text,choices[i]))
|
||||
if(RANKED_CHOICE_VOTING)
|
||||
for(var/i=1,i<=voted.len,i++)
|
||||
var/list/myvote = voted[voted[i]]
|
||||
for(var/j=1,j<=myvote.len,j++)
|
||||
SSblackbox.record_feedback("nested tally","voting",1,list(vote_title_text,"[j]\th",choices[myvote[j]]))
|
||||
if(obfuscated) //CIT CHANGE - adds obfuscated votes. this messages admins with the vote's true results
|
||||
var/admintext = "Obfuscated results"
|
||||
if(vote_system == RANKED_CHOICE_VOTING)
|
||||
admintext += "\nIt should be noted that this is not a raw tally of votes (impossible in ranked choice) but the score determined by the schulze method of voting, so the numbers will look weird!"
|
||||
for(var/i=1,i<=choices.len,i++)
|
||||
var/votes = choices[choices[i]]
|
||||
admintext += "\n<b>[choices[i]]:</b> [votes]"
|
||||
message_admins(admintext)
|
||||
return .
|
||||
|
||||
#define PEACE "calm"
|
||||
#define CHAOS "chaotic"
|
||||
|
||||
/datum/controller/subsystem/vote/proc/result()
|
||||
. = announce_result()
|
||||
var/restart = 0
|
||||
@@ -152,33 +265,15 @@ SUBSYSTEM_DEF(vote)
|
||||
if("dynamic")
|
||||
if(SSticker.current_state > GAME_STATE_PREGAME)//Don't change the mode if the round already started.
|
||||
return message_admins("A vote has tried to change the gamemode, but the game has already started. Aborting.")
|
||||
GLOB.master_mode = "dynamic"
|
||||
if("extended" in choices)
|
||||
if(. == "extended")
|
||||
GLOB.dynamic_forced_extended = TRUE // we still do the rest of the stuff
|
||||
choices[PEACE] += choices["extended"]
|
||||
var/mean = 0
|
||||
var/voters = 0
|
||||
for(var/client/c in GLOB.clients)
|
||||
var/vote = c.prefs.preferred_chaos
|
||||
if(vote)
|
||||
voters += 1
|
||||
switch(vote)
|
||||
if(CHAOS_NONE)
|
||||
mean -= 0.1
|
||||
if(CHAOS_LOW)
|
||||
mean -= 0.05
|
||||
if(CHAOS_HIGH)
|
||||
mean += 0.05
|
||||
if(CHAOS_MAX)
|
||||
mean += 0.1
|
||||
mean/=voters
|
||||
if(voted.len != 0)
|
||||
mean += (choices[PEACE]*-1+choices[CHAOS])/voted.len
|
||||
GLOB.dynamic_curve_centre = mean*20
|
||||
GLOB.dynamic_curve_width = CLAMP(2-abs(mean*5),0.5,4)
|
||||
to_chat(world,"<span class='boldannounce'>Dynamic curve centre set to [GLOB.dynamic_curve_centre] and width set to [GLOB.dynamic_curve_width].</span>")
|
||||
log_admin("Dynamic curve centre set to [GLOB.dynamic_curve_centre] and width set to [GLOB.dynamic_curve_width]")
|
||||
if(. == "Secret")
|
||||
GLOB.master_mode = "secret"
|
||||
SSticker.save_mode(.)
|
||||
message_admins("The gamemode has been voted for, and has been changed to: [GLOB.master_mode]")
|
||||
log_admin("Gamemode has been voted for and switched to: [GLOB.master_mode].")
|
||||
else
|
||||
GLOB.master_mode = "dynamic"
|
||||
var/datum/dynamic_storyteller/S = config.pick_storyteller(.)
|
||||
GLOB.dynamic_storyteller_type = S
|
||||
if("map")
|
||||
var/datum/map_config/VM = config.maplist[.]
|
||||
message_admins("The map has been voted for and will change to: [VM.map_name]")
|
||||
@@ -196,27 +291,58 @@ SUBSYSTEM_DEF(vote)
|
||||
else
|
||||
to_chat(world, "<span style='boldannounce'>Notice:Restart vote will not restart the server automatically because there are active admins on.</span>")
|
||||
message_admins("A restart vote has passed, but there are active admins on with +server, so it has been canceled. If you wish, you may restart the server.")
|
||||
|
||||
|
||||
return .
|
||||
|
||||
/datum/controller/subsystem/vote/proc/submit_vote(vote)
|
||||
/datum/controller/subsystem/vote/proc/submit_vote(vote, score = 0)
|
||||
if(mode)
|
||||
if(CONFIG_GET(flag/no_dead_vote) && usr.stat == DEAD && !usr.client.holder)
|
||||
return 0
|
||||
if(!(usr.ckey in voted))
|
||||
if(vote && 1<=vote && vote<=choices.len)
|
||||
voted += usr.ckey
|
||||
voted[usr.ckey] = vote
|
||||
choices[choices[vote]]++ //check this
|
||||
return vote
|
||||
else if(vote && 1<=vote && vote<=choices.len)
|
||||
choices[choices[voted[usr.ckey]]]--
|
||||
voted[usr.ckey] = vote
|
||||
choices[choices[vote]]++
|
||||
return vote
|
||||
if(vote && ISINRANGE(vote, 1, choices.len))
|
||||
switch(vote_system)
|
||||
if(PLURALITY_VOTING)
|
||||
if(usr.ckey in voted)
|
||||
choices[choices[voted[usr.ckey]]]--
|
||||
voted[usr.ckey] = vote
|
||||
choices[choices[vote]]++
|
||||
return vote
|
||||
else
|
||||
voted += usr.ckey
|
||||
voted[usr.ckey] = vote
|
||||
choices[choices[vote]]++ //check this
|
||||
return vote
|
||||
if(APPROVAL_VOTING)
|
||||
if(usr.ckey in voted)
|
||||
if(vote in voted[usr.ckey])
|
||||
voted[usr.ckey] -= vote
|
||||
choices[choices[vote]]--
|
||||
else
|
||||
voted[usr.ckey] += vote
|
||||
choices[choices[vote]]++
|
||||
else
|
||||
voted += usr.ckey
|
||||
voted[usr.ckey] = list(vote)
|
||||
choices[choices[vote]]++
|
||||
return vote
|
||||
if(RANKED_CHOICE_VOTING)
|
||||
if(usr.ckey in voted)
|
||||
if(vote in voted[usr.ckey])
|
||||
voted[usr.ckey] -= vote
|
||||
else
|
||||
voted += usr.ckey
|
||||
voted[usr.ckey] = list()
|
||||
voted[usr.ckey] += vote
|
||||
saved -= usr.ckey
|
||||
if(SCORE_VOTING)
|
||||
if(!(usr.ckey in voted))
|
||||
voted += usr.ckey
|
||||
voted[usr.ckey] = list()
|
||||
voted[usr.ckey][choices[vote]] = score
|
||||
saved -= usr.ckey
|
||||
return 0
|
||||
|
||||
/datum/controller/subsystem/vote/proc/initiate_vote(vote_type, initiator_key, hideresults)//CIT CHANGE - adds hideresults argument to votes to allow for obfuscated votes
|
||||
/datum/controller/subsystem/vote/proc/initiate_vote(vote_type, initiator_key, hideresults, votesystem = PLURALITY_VOTING, forced = FALSE,vote_time = -1)//CIT CHANGE - adds hideresults argument to votes to allow for obfuscated votes
|
||||
vote_system = votesystem
|
||||
if(!mode)
|
||||
if(started_time)
|
||||
var/next_allowed_time = (started_time + CONFIG_GET(number/vote_delay))
|
||||
@@ -257,11 +383,17 @@ SUBSYSTEM_DEF(vote)
|
||||
if("roundtype") //CIT CHANGE - adds the roundstart secret/extended vote
|
||||
choices.Add("secret", "extended")
|
||||
if("dynamic")
|
||||
var/saved_threats = SSpersistence.saved_threat_levels
|
||||
if((saved_threats[1]+saved_threats[2]+saved_threats[3])>150)
|
||||
choices.Add("extended",PEACE,CHAOS)
|
||||
else
|
||||
choices.Add(PEACE,CHAOS)
|
||||
for(var/T in config.storyteller_cache)
|
||||
var/datum/dynamic_storyteller/S = T
|
||||
var/recent_rounds = 0
|
||||
for(var/i in 1 to SSpersistence.saved_storytellers.len)
|
||||
if(SSpersistence.saved_storytellers[i] == initial(S.name))
|
||||
recent_rounds++
|
||||
if(recent_rounds < initial(S.weight))
|
||||
choices.Add(initial(S.name))
|
||||
choice_descs.Add(initial(S.desc))
|
||||
choices.Add("Secret")
|
||||
choice_descs.Add("Standard secret. Switches mode if it wins.")
|
||||
if("custom")
|
||||
question = stripped_input(usr,"What is the vote for?")
|
||||
if(!question)
|
||||
@@ -280,9 +412,11 @@ SUBSYSTEM_DEF(vote)
|
||||
if(mode == "custom")
|
||||
text += "\n[question]"
|
||||
log_vote(text)
|
||||
var/vp = CONFIG_GET(number/vote_period)
|
||||
var/vp = vote_time
|
||||
if(vp == -1)
|
||||
vp = CONFIG_GET(number/vote_period)
|
||||
to_chat(world, "\n<font color='purple'><b>[text]</b>\nType <b>vote</b> or click <a href='?src=[REF(src)]'>here</a> to place your votes.\nYou have [DisplayTimeText(vp)] to vote.</font>")
|
||||
time_remaining = round(vp/10)
|
||||
end_time = started_time+vp
|
||||
for(var/c in GLOB.clients)
|
||||
SEND_SOUND(c, sound('sound/misc/server-ready.ogg'))
|
||||
var/client/C = c
|
||||
@@ -292,6 +426,11 @@ SUBSYSTEM_DEF(vote)
|
||||
C.player_details.player_actions += V
|
||||
V.Grant(C.mob)
|
||||
generated_actions += V
|
||||
if(forced)
|
||||
var/datum/browser/popup = new(C, "vote", "Voting Panel",nwidth=600,nheight=700)
|
||||
popup.set_window_options("can_close=0")
|
||||
popup.set_content(SSvote.interface(C))
|
||||
popup.open(0)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
@@ -311,14 +450,71 @@ SUBSYSTEM_DEF(vote)
|
||||
. += "<h2>Vote: '[question]'</h2>"
|
||||
else
|
||||
. += "<h2>Vote: [capitalize(mode)]</h2>"
|
||||
. += "Time Left: [time_remaining] s<hr><ul>"
|
||||
for(var/i=1,i<=choices.len,i++)
|
||||
var/votes = choices[choices[i]]
|
||||
var/ivotedforthis = ((C.ckey in voted) && (voted[C.ckey] == i) ? TRUE : FALSE)
|
||||
if(!votes)
|
||||
votes = 0
|
||||
. += "<li>[ivotedforthis ? "<b>" : ""]<a href='?src=[REF(src)];vote=[i]'>[choices[i]]</a> ([obfuscated ? (admin ? "??? ([votes])" : "???") : votes] votes)[ivotedforthis ? "</b>" : ""]</li>" // CIT CHANGE - adds obfuscated votes
|
||||
. += "</ul><hr>"
|
||||
switch(vote_system)
|
||||
if(PLURALITY_VOTING)
|
||||
. += "<h3>Vote one.</h3>"
|
||||
if(APPROVAL_VOTING)
|
||||
. += "<h3>Vote any number of choices.</h3>"
|
||||
if(RANKED_CHOICE_VOTING)
|
||||
. += "<h3>Vote by order of preference. Revoting will demote to the bottom. 1 is your favorite, and higher numbers are worse.</h3>"
|
||||
if(SCORE_VOTING)
|
||||
. += "<h3>Grade the candidates by how much you like them.</h3>"
|
||||
. += "<h3>No-votes have no power--your opinion is only heard if you vote!</h3>"
|
||||
. += "Time Left: [DisplayTimeText(end_time-world.time)]<hr><ul>"
|
||||
switch(vote_system)
|
||||
if(PLURALITY_VOTING, APPROVAL_VOTING)
|
||||
for(var/i=1,i<=choices.len,i++)
|
||||
var/votes = choices[choices[i]]
|
||||
var/ivotedforthis = FALSE
|
||||
switch(vote_system)
|
||||
if(PLURALITY_VOTING)
|
||||
ivotedforthis = ((C.ckey in voted) && (voted[C.ckey] == i))
|
||||
if(APPROVAL_VOTING)
|
||||
ivotedforthis = ((C.ckey in voted) && (i in voted[C.ckey]))
|
||||
if(!votes)
|
||||
votes = 0
|
||||
. += "<li>[ivotedforthis ? "<b>" : ""]<a href='?src=[REF(src)];vote=[i]'>[choices[i]]</a> ([obfuscated ? (admin ? "??? ([votes])" : "???") : votes] votes)[ivotedforthis ? "</b>" : ""]</li>" // CIT CHANGE - adds obfuscated votes
|
||||
if(choice_descs.len >= i)
|
||||
. += "<li>[choice_descs[i]]</li>"
|
||||
. += "</ul><hr>"
|
||||
if(RANKED_CHOICE_VOTING)
|
||||
var/list/myvote = voted[C.ckey]
|
||||
for(var/i=1,i<=choices.len,i++)
|
||||
var/vote = (myvote ? (myvote.Find(i)) : 0)
|
||||
if(vote)
|
||||
. += "<li><b><a href='?src=[REF(src)];vote=[i]'>[choices[i]]</a> ([vote])</b></li>"
|
||||
else
|
||||
. += "<li><a href='?src=[REF(src)];vote=[i]'>[choices[i]]</a></li>"
|
||||
if(choice_descs.len >= i)
|
||||
. += "<li>[choice_descs[i]]</li>"
|
||||
. += "</ul><hr>"
|
||||
if(!(C.ckey in saved))
|
||||
. += "(<a href='?src=[REF(src)];vote=save'>Save vote</a>)"
|
||||
else
|
||||
. += "(Saved!)"
|
||||
. += "(<a href='?src=[REF(src)];vote=load'>Load vote from save</a>)"
|
||||
. += "(<a href='?src=[REF(src)];vote=reset'>Reset votes</a>)"
|
||||
if(SCORE_VOTING)
|
||||
var/list/myvote = voted[C.ckey]
|
||||
for(var/i=1,i<=choices.len,i++)
|
||||
. += "<li><b>[choices[i]]</b>"
|
||||
for(var/r in 1 to GLOB.vote_score_options.len)
|
||||
. += " <a href='?src=[REF(src)];vote=[i];score=[r]'>"
|
||||
if((choices[i] in myvote) && myvote[choices[i]] == r)
|
||||
. +="<b>([GLOB.vote_score_options[r]])</b>"
|
||||
else
|
||||
. +="[GLOB.vote_score_options[r]]"
|
||||
. += "</a>"
|
||||
. += "</li>"
|
||||
if(choice_descs.len >= i)
|
||||
. += "<li>[choice_descs[i]]</li>"
|
||||
. += "</ul><hr>"
|
||||
if(!(C.ckey in saved))
|
||||
. += "(<a href='?src=[REF(src)];vote=save'>Save vote</a>)"
|
||||
else
|
||||
. += "(Saved!)"
|
||||
. += "(<a href='?src=[REF(src)];vote=load'>Load vote from save</a>)"
|
||||
. += "(<a href='?src=[REF(src)];vote=reset'>Reset votes</a>)"
|
||||
if(admin)
|
||||
. += "(<a href='?src=[REF(src)];vote=cancel'>Cancel Vote</a>) "
|
||||
else
|
||||
@@ -376,8 +572,31 @@ SUBSYSTEM_DEF(vote)
|
||||
if("custom")
|
||||
if(usr.client.holder)
|
||||
initiate_vote("custom",usr.key)
|
||||
if("reset")
|
||||
if(usr.ckey in voted)
|
||||
voted -= usr.ckey
|
||||
if("save")
|
||||
if(usr.ckey in voted)
|
||||
if(!(usr.ckey in SSpersistence.saved_votes))
|
||||
SSpersistence.saved_votes[usr.ckey] = list()
|
||||
SSpersistence.saved_votes[usr.ckey][mode] = voted[usr.ckey]
|
||||
saved += usr.ckey
|
||||
if("load")
|
||||
if(!(usr.ckey in SSpersistence.saved_votes))
|
||||
SSpersistence.LoadSavedVote(usr.ckey)
|
||||
if(!(usr.ckey in SSpersistence.saved_votes))
|
||||
SSpersistence.saved_votes[usr.ckey] = list()
|
||||
if(usr.ckey in voted)
|
||||
SSpersistence.saved_votes[usr.ckey][mode] = voted[usr.ckey]
|
||||
else
|
||||
SSpersistence.saved_votes[usr.ckey][mode] = list()
|
||||
voted[usr.ckey] = SSpersistence.saved_votes[usr.ckey][mode]
|
||||
saved += usr.ckey
|
||||
else
|
||||
submit_vote(round(text2num(href_list["vote"])))
|
||||
if(vote_system == SCORE_VOTING)
|
||||
submit_vote(round(text2num(href_list["vote"])),round(text2num(href_list["score"])))
|
||||
else
|
||||
submit_vote(round(text2num(href_list["vote"])))
|
||||
usr.vote()
|
||||
|
||||
/datum/controller/subsystem/vote/proc/remove_action_buttons()
|
||||
@@ -392,7 +611,7 @@ SUBSYSTEM_DEF(vote)
|
||||
set category = "OOC"
|
||||
set name = "Vote"
|
||||
|
||||
var/datum/browser/popup = new(src, "vote", "Voting Panel")
|
||||
var/datum/browser/popup = new(src, "vote", "Voting Panel",nwidth=600,nheight=700)
|
||||
popup.set_window_options("can_close=0")
|
||||
popup.set_content(SSvote.interface(client))
|
||||
popup.open(0)
|
||||
@@ -419,6 +638,3 @@ SUBSYSTEM_DEF(vote)
|
||||
var/datum/player_details/P = GLOB.player_details[owner.ckey]
|
||||
if(P)
|
||||
P.player_actions -= src
|
||||
|
||||
#undef PEACE
|
||||
#undef CHAOS
|
||||
|
||||
@@ -53,7 +53,7 @@
|
||||
|
||||
// If you want/expect to be moving the component around between parents, use this to register on the parent for signals
|
||||
/datum/component/proc/RegisterWithParent()
|
||||
return
|
||||
SEND_SIGNAL(src, COMSIG_COMPONENT_REGISTER_PARENT) //CITADEL EDIT
|
||||
|
||||
/datum/component/proc/Initialize(...)
|
||||
return
|
||||
@@ -85,7 +85,7 @@
|
||||
UnregisterFromParent()
|
||||
|
||||
/datum/component/proc/UnregisterFromParent()
|
||||
return
|
||||
SEND_SIGNAL(src, COMSIG_COMPONENT_UNREGISTER_PARENT) //CITADEL EDIT
|
||||
|
||||
/datum/proc/RegisterSignal(datum/target, sig_type_or_types, proctype, override = FALSE)
|
||||
if(QDELETED(src) || QDELETED(target))
|
||||
|
||||
@@ -19,12 +19,14 @@
|
||||
src.damage_multiplier = damage_multiplier
|
||||
|
||||
/datum/component/bane/RegisterWithParent()
|
||||
. = ..()
|
||||
if(speciestype)
|
||||
RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/speciesCheck)
|
||||
else
|
||||
RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/mobCheck)
|
||||
|
||||
/datum/component/bane/UnregisterFromParent()
|
||||
. = ..()
|
||||
UnregisterSignal(parent, COMSIG_ITEM_AFTERATTACK)
|
||||
|
||||
/datum/component/bane/proc/speciesCheck(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
|
||||
|
||||
@@ -21,9 +21,11 @@
|
||||
RegisterSignal(parent, bounce, .proc/bounce_up)
|
||||
|
||||
/datum/component/bouncy/RegisterWithParent()
|
||||
. = ..()
|
||||
RegisterSignal(parent, bounce_signals, .proc/bounce_up)
|
||||
|
||||
/datum/component/bouncy/UnregisterFromParent()
|
||||
. = ..()
|
||||
UnregisterSignal(parent, bounce_signals)
|
||||
|
||||
/datum/component/bouncy/proc/bounce_up(datum/source)
|
||||
|
||||
@@ -23,17 +23,51 @@
|
||||
RegisterSignal(parent, COMSIG_ITEM_ATTACK, .proc/onItemAttack)
|
||||
|
||||
/datum/component/butchering/proc/onItemAttack(obj/item/source, mob/living/M, mob/living/user)
|
||||
if(user.a_intent == INTENT_HARM && M.stat == DEAD && (M.butcher_results || M.guaranteed_butcher_results)) //can we butcher it?
|
||||
if(user.a_intent != INTENT_HARM)
|
||||
return
|
||||
if(M.stat == DEAD && (M.butcher_results || M.guaranteed_butcher_results)) //can we butcher it?
|
||||
if(butchering_enabled && (can_be_blunt || source.get_sharpness()))
|
||||
INVOKE_ASYNC(src, .proc/startButcher, source, M, user)
|
||||
return COMPONENT_ITEM_NO_ATTACK
|
||||
|
||||
if(ishuman(M) && source.force && source.get_sharpness())
|
||||
var/mob/living/carbon/human/H = M
|
||||
if((H.health <= H.crit_threshold || (user.pulling == H && user.grab_state >= GRAB_NECK) || H.IsSleeping()) && user.zone_selected == BODY_ZONE_PRECISE_MOUTH) // Only sleeping, neck grabbed, or crit, can be sliced.
|
||||
if(H.has_status_effect(/datum/status_effect/neck_slice))
|
||||
user.show_message("<span class='warning'>[H]'s neck has already been already cut, you can't make the bleeding any worse!</span>", 1, \
|
||||
"<span class='warning'>Their neck has already been already cut, you can't make the bleeding any worse!</span>")
|
||||
return COMPONENT_ITEM_NO_ATTACK
|
||||
INVOKE_ASYNC(src, .proc/startNeckSlice, source, H, user)
|
||||
return COMPONENT_ITEM_NO_ATTACK
|
||||
|
||||
/datum/component/butchering/proc/startButcher(obj/item/source, mob/living/M, mob/living/user)
|
||||
to_chat(user, "<span class='notice'>You begin to butcher [M]...</span>")
|
||||
playsound(M.loc, butcher_sound, 50, TRUE, -1)
|
||||
if(do_mob(user, M, speed) && M.Adjacent(source))
|
||||
Butcher(user, M)
|
||||
|
||||
/datum/component/butchering/proc/startNeckSlice(obj/item/source, mob/living/carbon/human/H, mob/living/user)
|
||||
user.visible_message("<span class='danger'>[user] is slitting [H]'s throat!</span>", \
|
||||
"<span class='danger'>You start slicing [H]'s throat!</span>", \
|
||||
"<span class='notice'>You hear a cutting noise!</span>", ignored_mobs = H)
|
||||
H.show_message("<span class='userdanger'>Your throat is being slit by [user]!</span>", 1, \
|
||||
"<span class = 'userdanger'>Something is cutting into your neck!</span>", NONE)
|
||||
log_combat(user, H, "starts slicing the throat of")
|
||||
|
||||
playsound(H.loc, butcher_sound, 50, TRUE, -1)
|
||||
if(do_mob(user, H, CLAMP(500 / source.force, 30, 100)) && H.Adjacent(source))
|
||||
if(H.has_status_effect(/datum/status_effect/neck_slice))
|
||||
user.show_message("<span class='warning'>[H]'s neck has already been already cut, you can't make the bleeding any worse!</span>", 1, \
|
||||
"<span class='warning'>Their neck has already been already cut, you can't make the bleeding any worse!</span>")
|
||||
return
|
||||
|
||||
H.visible_message("<span class='danger'>[user] slits [H]'s throat!</span>", \
|
||||
"<span class='userdanger'>[user] slits your throat...</span>")
|
||||
log_combat(user, H, "finishes slicing the throat of")
|
||||
H.apply_damage(source.force, BRUTE, BODY_ZONE_HEAD)
|
||||
H.bleed_rate = CLAMP(H.bleed_rate + 20, 0, 30)
|
||||
H.apply_status_effect(/datum/status_effect/neck_slice)
|
||||
|
||||
/datum/component/butchering/proc/Butcher(mob/living/butcher, mob/living/meat)
|
||||
var/turf/T = meat.drop_location()
|
||||
var/final_effectiveness = effectiveness - meat.butcher_difficulty
|
||||
@@ -86,4 +120,4 @@
|
||||
if(eater.safety_mode || (eater.stat & (BROKEN|NOPOWER))) //I'm so sorry.
|
||||
return
|
||||
if(L.stat == DEAD && (L.butcher_results || L.guaranteed_butcher_results))
|
||||
Butcher(parent, L)
|
||||
Butcher(parent, L)
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
apply()
|
||||
|
||||
/datum/component/decal/RegisterWithParent()
|
||||
. = ..()
|
||||
if(first_dir)
|
||||
RegisterSignal(parent, COMSIG_ATOM_DIR_CHANGE, .proc/rotate_react)
|
||||
if(cleanable)
|
||||
@@ -25,6 +26,7 @@
|
||||
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/examine)
|
||||
|
||||
/datum/component/decal/UnregisterFromParent()
|
||||
. = ..()
|
||||
UnregisterSignal(parent, list(COMSIG_ATOM_DIR_CHANGE, COMSIG_COMPONENT_CLEAN_ACT, COMSIG_PARENT_EXAMINE))
|
||||
|
||||
/datum/component/decal/Destroy()
|
||||
|
||||
@@ -30,11 +30,13 @@
|
||||
return ..()
|
||||
|
||||
/datum/component/fantasy/RegisterWithParent()
|
||||
. = ..()
|
||||
var/obj/item/master = parent
|
||||
originalName = master.name
|
||||
modify()
|
||||
|
||||
/datum/component/fantasy/UnregisterFromParent()
|
||||
. = ..()
|
||||
unmodify()
|
||||
|
||||
/datum/component/fantasy/InheritComponent(datum/component/fantasy/newComp, original, list/arguments)
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
src.fire_stacks = fire_stacks
|
||||
|
||||
/datum/component/igniter/RegisterWithParent()
|
||||
. = ..()
|
||||
if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc
|
||||
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
|
||||
else if(isitem(parent))
|
||||
@@ -17,6 +18,7 @@
|
||||
RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget)
|
||||
|
||||
/datum/component/igniter/UnregisterFromParent()
|
||||
. = ..()
|
||||
UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
|
||||
|
||||
/datum/component/igniter/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
src.throw_anchored = throw_anchored
|
||||
|
||||
/datum/component/knockback/RegisterWithParent()
|
||||
. = ..()
|
||||
if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc
|
||||
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
|
||||
else if(isitem(parent))
|
||||
@@ -18,6 +19,7 @@
|
||||
RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget)
|
||||
|
||||
/datum/component/knockback/UnregisterFromParent()
|
||||
. = ..()
|
||||
UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
|
||||
|
||||
/datum/component/knockback/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
src.flat_heal = flat_heal
|
||||
|
||||
/datum/component/lifesteal/RegisterWithParent()
|
||||
. = ..()
|
||||
if(isgun(parent))
|
||||
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
|
||||
else if(isitem(parent))
|
||||
@@ -18,6 +19,7 @@
|
||||
RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget)
|
||||
|
||||
/datum/component/lifesteal/UnregisterFromParent()
|
||||
. = ..()
|
||||
UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
|
||||
|
||||
/datum/component/lifesteal/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
|
||||
|
||||
@@ -150,15 +150,6 @@
|
||||
if(9)
|
||||
setSanity(sanity+0.4, maximum=SANITY_GREAT)
|
||||
|
||||
if(HAS_TRAIT(owner, TRAIT_DEPRESSION))
|
||||
if(prob(0.05))
|
||||
add_event(null, "depression", /datum/mood_event/depression)
|
||||
clear_event(null, "jolly")
|
||||
if(HAS_TRAIT(owner, TRAIT_JOLLY))
|
||||
if(prob(0.05))
|
||||
add_event(null, "jolly", /datum/mood_event/jolly)
|
||||
clear_event(null, "depression")
|
||||
|
||||
HandleNutrition(owner)
|
||||
|
||||
/datum/component/mood/proc/setSanity(amount, minimum=SANITY_INSANE, maximum=SANITY_NEUTRAL)//I'm sure bunging this in here will have no negative repercussions.
|
||||
|
||||
@@ -11,8 +11,9 @@
|
||||
var/list/datum/nanite_program/programs = list()
|
||||
var/max_programs = NANITE_PROGRAM_LIMIT
|
||||
|
||||
var/stealth = FALSE //if TRUE, does not appear on HUDs and health scans, and does not display the program list on nanite scans
|
||||
|
||||
var/stealth = FALSE //if TRUE, does not appear on HUDs and health scans
|
||||
var/diagnostics = TRUE //if TRUE, displays program list when scanned by nanite scanners
|
||||
|
||||
/datum/component/nanites/Initialize(amount = 100, cloud = 0)
|
||||
if(!isliving(parent) && !istype(parent, /datum/nanite_cloud_backup))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
@@ -34,6 +35,7 @@
|
||||
cloud_sync()
|
||||
|
||||
/datum/component/nanites/RegisterWithParent()
|
||||
. = ..()
|
||||
RegisterSignal(parent, COMSIG_HAS_NANITES, .proc/confirm_nanites)
|
||||
RegisterSignal(parent, COMSIG_NANITE_UI_DATA, .proc/nanite_ui_data)
|
||||
RegisterSignal(parent, COMSIG_NANITE_GET_PROGRAMS, .proc/get_programs)
|
||||
@@ -57,6 +59,7 @@
|
||||
RegisterSignal(parent, COMSIG_NANITE_SIGNAL, .proc/receive_signal)
|
||||
|
||||
/datum/component/nanites/UnregisterFromParent()
|
||||
. = ..()
|
||||
UnregisterSignal(parent, list(COMSIG_HAS_NANITES,
|
||||
COMSIG_NANITE_UI_DATA,
|
||||
COMSIG_NANITE_GET_PROGRAMS,
|
||||
@@ -250,8 +253,8 @@
|
||||
to_chat(user, "<span class='info'>Cloud ID: [cloud_id ? cloud_id : "Disabled"]</span>")
|
||||
to_chat(user, "<span class='info'>================</span>")
|
||||
to_chat(user, "<span class='info'>Program List:</span>")
|
||||
if(stealth)
|
||||
to_chat(user, "<span class='alert'>%#$ENCRYPTED&^@</span>")
|
||||
if(!diagnostics)
|
||||
to_chat(user, "<span class='alert'>Diagnostics Disabled</span>")
|
||||
else
|
||||
for(var/X in programs)
|
||||
var/datum/nanite_program/NP = X
|
||||
|
||||
@@ -20,12 +20,14 @@
|
||||
begin_orbit(orbiter, radius, clockwise, rotation_speed, rotation_segments, pre_rotation)
|
||||
|
||||
/datum/component/orbiter/RegisterWithParent()
|
||||
. = ..()
|
||||
var/atom/target = parent
|
||||
while(ismovableatom(target))
|
||||
RegisterSignal(target, COMSIG_MOVABLE_MOVED, .proc/move_react)
|
||||
target = target.loc
|
||||
|
||||
/datum/component/orbiter/UnregisterFromParent()
|
||||
. = ..()
|
||||
var/atom/target = parent
|
||||
while(ismovableatom(target))
|
||||
UnregisterSignal(target, COMSIG_MOVABLE_MOVED)
|
||||
|
||||
@@ -13,10 +13,12 @@
|
||||
src.override_projectile_range = override_projectile_range
|
||||
|
||||
/datum/component/shrapnel/RegisterWithParent()
|
||||
. = ..()
|
||||
if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc
|
||||
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
|
||||
|
||||
/datum/component/shrapnel/UnregisterFromParent()
|
||||
. = ..()
|
||||
UnregisterSignal(parent, list(COMSIG_PROJECTILE_ON_HIT))
|
||||
|
||||
/datum/component/shrapnel/proc/projectile_hit(atom/fired_from, atom/movable/firer, atom/target, Angle)
|
||||
|
||||
@@ -0,0 +1,42 @@
|
||||
/datum/component/shrink
|
||||
var/olddens
|
||||
var/oldopac
|
||||
dupe_mode = COMPONENT_DUPE_HIGHLANDER
|
||||
|
||||
/datum/component/shrink/Initialize(shrink_time)
|
||||
if(!isatom(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
var/atom/parent_atom = parent
|
||||
parent_atom.transform = parent_atom.transform.Scale(0.5,0.5)
|
||||
olddens = parent_atom.density
|
||||
oldopac = parent_atom.opacity
|
||||
parent_atom.density = 0
|
||||
parent_atom.opacity = 0
|
||||
if(isliving(parent_atom))
|
||||
var/mob/living/L = parent_atom
|
||||
L.add_movespeed_modifier(MOVESPEED_ID_SHRINK_RAY, update=TRUE, priority=100, multiplicative_slowdown=4)
|
||||
if(iscarbon(L))
|
||||
var/mob/living/carbon/C = L
|
||||
C.unequip_everything()
|
||||
C.visible_message("<span class='warning'>[C]'s belongings fall off of [C.p_them()] as they shrink down!</span>",
|
||||
"<span class='userdanger'>Your belongings fall away as everything grows bigger!</span>")
|
||||
if(ishuman(C))
|
||||
var/mob/living/carbon/human/H = C
|
||||
H.physiology.damage_resistance -= 100//carbons take double damage while shrunk
|
||||
parent_atom.visible_message("<span class='warning'>[parent_atom] shrinks down to a tiny size!</span>",
|
||||
"<span class='userdanger'>Everything grows bigger!</span>")
|
||||
QDEL_IN(src, shrink_time)
|
||||
|
||||
|
||||
/datum/component/shrink/Destroy()
|
||||
var/atom/parent_atom = parent
|
||||
parent_atom.transform = parent_atom.transform.Scale(2,2)
|
||||
parent_atom.density = olddens
|
||||
parent_atom.opacity = oldopac
|
||||
if(isliving(parent_atom))
|
||||
var/mob/living/L = parent_atom
|
||||
L.remove_movespeed_modifier(MOVESPEED_ID_SHRINK_RAY)
|
||||
if(ishuman(L))
|
||||
var/mob/living/carbon/human/H = L
|
||||
H.physiology.damage_resistance += 100
|
||||
..()
|
||||
@@ -0,0 +1,25 @@
|
||||
/datum/component/sizzle
|
||||
var/mutable_appearance/sizzling
|
||||
var/sizzlealpha = 0
|
||||
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
|
||||
|
||||
/datum/component/sizzle/Initialize()
|
||||
if(!isatom(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
setup_sizzle()
|
||||
|
||||
/datum/component/sizzle/InheritComponent(datum/component/C, i_am_original)
|
||||
var/atom/food = parent
|
||||
sizzlealpha += 5
|
||||
sizzling.alpha = sizzlealpha
|
||||
food.cut_overlay(sizzling)
|
||||
food.add_overlay(sizzling)
|
||||
|
||||
/datum/component/sizzle/proc/setup_sizzle()
|
||||
var/atom/food = parent
|
||||
var/icon/grill_marks = icon(initial(food.icon), initial(food.icon_state)) //we only want to apply grill marks to the initial icon_state for each object
|
||||
grill_marks.Blend("#fff", ICON_ADD) //fills the icon_state with white (except where it's transparent)
|
||||
grill_marks.Blend(icon('icons/obj/kitchen.dmi', "grillmarks"), ICON_MULTIPLY) //adds grill marks and the remaining white areas become transparent
|
||||
sizzling = new(grill_marks)
|
||||
sizzling.alpha = sizzlealpha
|
||||
food.add_overlay(sizzling)
|
||||
@@ -24,6 +24,7 @@
|
||||
src.faction = faction
|
||||
|
||||
/datum/component/summoning/RegisterWithParent()
|
||||
. = ..()
|
||||
if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc
|
||||
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
|
||||
else if(isitem(parent))
|
||||
@@ -32,6 +33,7 @@
|
||||
RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget)
|
||||
|
||||
/datum/component/summoning/UnregisterFromParent()
|
||||
. = ..()
|
||||
UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
|
||||
|
||||
/datum/component/summoning/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
|
||||
|
||||
@@ -9,10 +9,12 @@
|
||||
src.allowed_slot = allowed_slot
|
||||
|
||||
/datum/component/tactical/RegisterWithParent()
|
||||
. = ..()
|
||||
RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/modify)
|
||||
RegisterSignal(parent, COMSIG_ITEM_DROPPED, .proc/unmodify)
|
||||
|
||||
/datum/component/tactical/UnregisterFromParent()
|
||||
. = ..()
|
||||
UnregisterSignal(parent, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED))
|
||||
unmodify()
|
||||
|
||||
|
||||
@@ -1,128 +1,245 @@
|
||||
/**
|
||||
* The virtual reality turned component.
|
||||
* Originally created to overcome issues of mob polymorphing locking the player inside virtual reality
|
||||
* and allow for a more "immersive" virtual reality in a virtual reality experience.
|
||||
* It relies on comically complex order of logic, expect things to break if procs such as mind/transfer_to() are revamped.
|
||||
* In short, a barebone not so hardcoded VR framework.
|
||||
* If you plan to add more devices that make use of this component, remember to isolate their code outta here where possible.
|
||||
*/
|
||||
/datum/component/virtual_reality
|
||||
can_transfer = TRUE
|
||||
var/datum/mind/mastermind // where is my mind t. pixies
|
||||
//the player's mind (not the parent's), should something happen to them or to their mob.
|
||||
var/datum/mind/mastermind
|
||||
//the current mob's mind, which we need to keep track for mind transfer.
|
||||
var/datum/mind/current_mind
|
||||
var/obj/machinery/vr_sleeper/vr_sleeper
|
||||
//the action datum used by the mob to quit the vr session.
|
||||
var/datum/action/quit_vr/quit_action
|
||||
//This one's name should be self explainatory, currently used for emags.
|
||||
var/you_die_in_the_game_you_die_for_real = FALSE
|
||||
var/datum/component/virtual_reality/inception //The component works on a very fragile link betwixt mind, ckey and death.
|
||||
//Used to allow people to play recursively playing vr while playing vr without many issues.
|
||||
var/datum/component/virtual_reality/level_below
|
||||
var/datum/component/virtual_reality/level_above
|
||||
//Used to stop the component from executing certain functions that'd cause us some issues otherwise.
|
||||
//FALSE if there is a connected player, otherwise TRUE.
|
||||
var/session_paused = TRUE
|
||||
//Used to stop unwarranted behaviour from happening in cases where the master mind transference is unsupported. Set on Initialize().
|
||||
var/allow_mastermind_transfer = FALSE
|
||||
|
||||
/datum/component/virtual_reality/Initialize(mob/M, obj/machinery/vr_sleeper/gaming_pod, yolo = FALSE, new_char = TRUE)
|
||||
if(!ismob(parent) || !istype(M))
|
||||
/datum/component/virtual_reality/Initialize(yolo = FALSE, _allow_mastermind_transfer = FALSE)
|
||||
var/mob/M = parent
|
||||
if(!istype(M) || !M.mind)
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
var/mob/vr_M = parent
|
||||
mastermind = M.mind
|
||||
RegisterSignal(M, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING), .proc/game_over)
|
||||
RegisterSignal(M, COMSIG_MOB_KEY_CHANGE, .proc/switch_player)
|
||||
RegisterSignal(mastermind, COMSIG_MIND_TRANSFER, .proc/switch_player)
|
||||
you_die_in_the_game_you_die_for_real = yolo
|
||||
quit_action = new()
|
||||
if(gaming_pod)
|
||||
vr_sleeper = gaming_pod
|
||||
RegisterSignal(vr_sleeper, COMSIG_ATOM_EMAG_ACT, .proc/you_only_live_once)
|
||||
RegisterSignal(vr_sleeper, COMSIG_MACHINE_EJECT_OCCUPANT, .proc/revert_to_reality)
|
||||
vr_M.ckey = M.ckey
|
||||
var/datum/component/virtual_reality/clusterfk = M.GetComponent(/datum/component/virtual_reality)
|
||||
if(clusterfk && !clusterfk.inception)
|
||||
clusterfk.inception = src
|
||||
SStgui.close_user_uis(M, src)
|
||||
allow_mastermind_transfer = _allow_mastermind_transfer
|
||||
quit_action = new
|
||||
|
||||
/datum/component/virtual_reality/Destroy()
|
||||
QDEL_NULL(quit_action)
|
||||
if(level_above)
|
||||
level_above.level_below = null
|
||||
level_above = null
|
||||
if(level_below)
|
||||
level_below.level_above = null
|
||||
level_below = null
|
||||
return ..()
|
||||
|
||||
/datum/component/virtual_reality/RegisterWithParent()
|
||||
. = ..()
|
||||
var/mob/M = parent
|
||||
current_mind = M.mind
|
||||
if(!quit_action)
|
||||
quit_action = new
|
||||
quit_action.Grant(M)
|
||||
RegisterSignal(quit_action, COMSIG_ACTION_TRIGGER, .proc/revert_to_reality)
|
||||
RegisterSignal(quit_action, COMSIG_ACTION_TRIGGER, .proc/action_trigger)
|
||||
RegisterSignal(M, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING), .proc/game_over)
|
||||
RegisterSignal(M, COMSIG_MOB_GHOSTIZE, .proc/be_a_quitter)
|
||||
RegisterSignal(M, COMSIG_MOB_KEY_CHANGE, .proc/pass_me_the_remote)
|
||||
RegisterSignal(current_mind, COMSIG_MIND_TRANSFER, .proc/pass_me_the_remote)
|
||||
mastermind.current.audiovisual_redirect = M
|
||||
if(vr_sleeper)
|
||||
vr_sleeper.vr_mob = M
|
||||
RegisterSignal(M, COMSIG_MOB_KEY_CHANGE, .proc/on_player_transfer)
|
||||
RegisterSignal(current_mind, COMSIG_MIND_TRANSFER, .proc/on_player_transfer)
|
||||
RegisterSignal(current_mind, COMSIG_PRE_MIND_TRANSFER, .proc/pre_player_transfer)
|
||||
if(mastermind?.current)
|
||||
mastermind.current.audiovisual_redirect = M
|
||||
|
||||
/datum/component/virtual_reality/UnregisterFromParent()
|
||||
quit_action.Remove(parent)
|
||||
. = ..()
|
||||
if(quit_action)
|
||||
quit_action.Remove(parent)
|
||||
UnregisterSignal(quit_action, COMSIG_ACTION_TRIGGER)
|
||||
UnregisterSignal(parent, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING, COMSIG_MOB_KEY_CHANGE, COMSIG_MOB_GHOSTIZE))
|
||||
UnregisterSignal(current_mind, COMSIG_MIND_TRANSFER)
|
||||
UnregisterSignal(quit_action, COMSIG_ACTION_TRIGGER)
|
||||
UnregisterSignal(current_mind, list(COMSIG_MIND_TRANSFER, COMSIG_PRE_MIND_TRANSFER))
|
||||
current_mind = null
|
||||
mastermind.current.audiovisual_redirect = null
|
||||
if(mastermind?.current)
|
||||
mastermind.current.audiovisual_redirect = null
|
||||
|
||||
/datum/component/virtual_reality/proc/switch_player(datum/source, mob/new_mob, mob/old_mob)
|
||||
if(vr_sleeper || !new_mob.mind)
|
||||
// Machineries currently don't deal up with the occupant being polymorphed et similar... Or did something fuck up?
|
||||
revert_to_reality()
|
||||
return
|
||||
old_mob.audiovisual_redirect = null
|
||||
new_mob.audiovisual_redirect = parent
|
||||
|
||||
/datum/component/virtual_reality/proc/action_trigger(datum/signal_source, datum/action/source)
|
||||
if(source != quit_action)
|
||||
return COMPONENT_ACTION_BLOCK_TRIGGER
|
||||
revert_to_reality(signal_source)
|
||||
/**
|
||||
* Called when attempting to connect a mob to a virtual reality mob.
|
||||
* This will return FALSE if the mob is without player or dead. TRUE otherwise
|
||||
*/
|
||||
/datum/component/virtual_reality/proc/connect(mob/M)
|
||||
var/mob/vr_M = parent
|
||||
if(!M.mind || M.stat == DEAD || !vr_M.mind || vr_M.stat == DEAD)
|
||||
return FALSE
|
||||
var/datum/component/virtual_reality/VR = M.GetComponent(/datum/component/virtual_reality)
|
||||
if(VR)
|
||||
VR.level_below = src
|
||||
level_above = VR
|
||||
M.transfer_ckey(vr_M, FALSE)
|
||||
mastermind = M.mind
|
||||
mastermind.current.audiovisual_redirect = parent
|
||||
RegisterSignal(mastermind, COMSIG_PRE_MIND_TRANSFER, .proc/switch_player)
|
||||
RegisterSignal(M, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING), .proc/game_over)
|
||||
RegisterSignal(M, COMSIG_MOB_PRE_PLAYER_CHANGE, .proc/player_hijacked)
|
||||
SStgui.close_user_uis(vr_M, src)
|
||||
session_paused = FALSE
|
||||
return TRUE
|
||||
|
||||
/**
|
||||
* emag_act() hook. Makes the game deadlier, killing the mastermind mob too should the parent die.
|
||||
*/
|
||||
/datum/component/virtual_reality/proc/you_only_live_once()
|
||||
if(you_die_in_the_game_you_die_for_real || vr_sleeper?.only_current_user_can_interact)
|
||||
if(you_die_in_the_game_you_die_for_real)
|
||||
return FALSE
|
||||
you_die_in_the_game_you_die_for_real = TRUE
|
||||
return TRUE
|
||||
|
||||
/datum/component/virtual_reality/proc/pass_me_the_remote(datum/source, mob/new_mob)
|
||||
if(new_mob == mastermind.current)
|
||||
revert_to_reality(source)
|
||||
return TRUE
|
||||
new_mob.TakeComponent(src)
|
||||
return TRUE
|
||||
/**
|
||||
* Called when the mastermind mind is transferred to another mob.
|
||||
* This is pretty much just going to simply quit the session until machineries support polymorphed occupants etcetera.
|
||||
*/
|
||||
/datum/component/virtual_reality/proc/switch_player(datum/source, mob/new_mob, mob/old_mob)
|
||||
if(session_paused)
|
||||
return
|
||||
if(!allow_mastermind_transfer)
|
||||
quit()
|
||||
return COMPONENT_STOP_MIND_TRANSFER
|
||||
UnregisterSignal(old_mob, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING, COMSIG_MOB_PRE_PLAYER_CHANGE))
|
||||
RegisterSignal(new_mob, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING), .proc/game_over)
|
||||
RegisterSignal(new_mob, COMSIG_MOB_PRE_PLAYER_CHANGE, .proc/player_hijacked)
|
||||
old_mob.audiovisual_redirect = null
|
||||
new_mob.audiovisual_redirect = parent
|
||||
|
||||
/**
|
||||
* Called to stop the player mind from being transferred should the new mob happen to be one of our masterminds'.
|
||||
* Since the target's mind.current is going to be null'd in the mind transfer process,
|
||||
* This has to be done in a different signal proc than on_player_transfer(), by then the mastermind.current will be null.
|
||||
*/
|
||||
/datum/component/virtual_reality/proc/pre_player_transfer(datum/source, mob/new_mob, mob/old_mob)
|
||||
if(!mastermind || session_paused)
|
||||
return
|
||||
if(new_mob == mastermind.current)
|
||||
quit()
|
||||
return COMPONENT_STOP_MIND_TRANSFER
|
||||
if(!level_above)
|
||||
return
|
||||
var/datum/component/virtual_reality/VR = level_above
|
||||
while(VR)
|
||||
if(VR.mastermind.current == new_mob)
|
||||
VR.quit() //this will revert the ckey back to new_mob.
|
||||
return COMPONENT_STOP_MIND_TRANSFER
|
||||
VR = VR.level_above
|
||||
|
||||
/**
|
||||
* Called when someone or something else is somewhat about to replace the mastermind's mob key somehow.
|
||||
* And potentially lock the player in a broken virtual reality plot. Not really something to be proud of.
|
||||
*/
|
||||
/datum/component/virtual_reality/proc/player_hijacked(datum/source, mob/our_character, mob/their_character)
|
||||
if(session_paused)
|
||||
return
|
||||
if(!their_character)
|
||||
quit(cleanup = TRUE)
|
||||
return
|
||||
var/will_it_be_handled_in_their_pre_player_transfer = FALSE
|
||||
var/datum/component/virtual_reality/VR = src
|
||||
while(VR)
|
||||
if(VR.parent == their_character)
|
||||
will_it_be_handled_in_their_pre_player_transfer = TRUE
|
||||
break
|
||||
VR = VR.level_below
|
||||
if(!will_it_be_handled_in_their_pre_player_transfer) //it's not the player playing shenanigeans, abandon all ships.
|
||||
quit(cleanup = TRUE)
|
||||
|
||||
/**
|
||||
* Takes care of moving the component from a mob to another when their mind or ckey is transferred.
|
||||
* The very reason this component even exists (else one would be stuck playing as a monky if monkyified)
|
||||
*/
|
||||
/datum/component/virtual_reality/proc/on_player_transfer(datum/source, mob/new_mob, mob/old_mob)
|
||||
new_mob.TakeComponent(src)
|
||||
|
||||
/**
|
||||
* Required for the component to be transferable from mob to mob.
|
||||
*/
|
||||
/datum/component/virtual_reality/PostTransfer()
|
||||
if(!ismob(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
/**
|
||||
*The following procs simply acts as hooks for quit(), since components do not use callbacks anymore
|
||||
*/
|
||||
/datum/component/virtual_reality/proc/action_trigger(datum/signal_source, datum/action/source)
|
||||
quit()
|
||||
return COMPONENT_ACTION_BLOCK_TRIGGER
|
||||
|
||||
/datum/component/virtual_reality/proc/revert_to_reality(datum/source)
|
||||
quit_it()
|
||||
quit()
|
||||
|
||||
/datum/component/virtual_reality/proc/game_over(datum/source)
|
||||
quit_it(TRUE, TRUE)
|
||||
quit(you_die_in_the_game_you_die_for_real, TRUE)
|
||||
return COMPONENT_BLOCK_DEATH_BROADCAST
|
||||
|
||||
/datum/component/virtual_reality/proc/be_a_quitter(datum/source, can_reenter_corpse)
|
||||
quit_it()
|
||||
return COMPONENT_BLOCK_GHOSTING
|
||||
/datum/component/virtual_reality/proc/be_a_quitter(datum/source, can_reenter_corpse, special = FALSE, penalize = FALSE)
|
||||
if(!special)
|
||||
quit()
|
||||
return COMPONENT_BLOCK_GHOSTING
|
||||
|
||||
/datum/component/virtual_reality/proc/virtual_reality_in_a_virtual_reality(mob/player, killme = FALSE, datum/component/virtual_reality/yo_dawg)
|
||||
/datum/component/virtual_reality/proc/machine_destroyed(datum/source)
|
||||
quit(cleanup = TRUE)
|
||||
|
||||
/**
|
||||
* Takes care of deleting itself, moving the player back to the mastermind's current and queueing the parent for deletion.
|
||||
* It supports nested virtual realities by recursively calling vr_in_a_vr(), which in turns calls quit(),
|
||||
* up to the deepest level, where the ckey will be transferred back to our mastermind's mob instead.
|
||||
* The above operation is skipped when session_paused is TRUE (ergo no player in control of the current mob).
|
||||
* vars:
|
||||
* * deathcheck is used to kill the master, you want this FALSE unless for stuff that doesn't involve emagging.
|
||||
* * cleanup is used to queue the parent for the next vr_clean_master's run, where they'll be deleted should they be dead.
|
||||
* * mob/override is used for the recursive virtual reality explained above and shouldn't be used outside of vr_in_a_vr().
|
||||
*/
|
||||
/datum/component/virtual_reality/proc/quit(deathcheck = FALSE, cleanup = FALSE, mob/override)
|
||||
var/mob/M = parent
|
||||
quit_it(FALSE, killme, player, yo_dawg)
|
||||
yo_dawg.inception = null
|
||||
if(killme)
|
||||
M.death(FALSE)
|
||||
|
||||
/datum/component/virtual_reality/proc/quit_it(deathcheck = FALSE, cleanup = FALSE, mob/override)
|
||||
var/mob/M = parent
|
||||
var/mob/dreamer = override ? override : mastermind.current
|
||||
if(!mastermind)
|
||||
to_chat(M, "<span class='warning'>You feel a dreadful sensation, something terrible happened. You try to wake up, but you find yourself unable to...</span>")
|
||||
else
|
||||
var/key_transfer = FALSE
|
||||
if(inception?.parent)
|
||||
inception.virtual_reality_in_a_virtual_reality(dreamer, cleanup, src)
|
||||
if(!session_paused)
|
||||
session_paused = TRUE
|
||||
var/mob/dreamer = override || mastermind.current
|
||||
if(!dreamer) //This shouldn't happen.
|
||||
stack_trace("virtual reality component quit() called without a mob to transfer the parent ckey to.")
|
||||
to_chat(M, "<span class='warning'>You feel a dreadful sensation, something terrible happened. You try to wake up, but you find yourself unable to...</span>")
|
||||
qdel(src)
|
||||
return
|
||||
if(level_below?.parent)
|
||||
level_below.vr_in_a_vr(dreamer, deathcheck, (deathcheck && cleanup))
|
||||
else
|
||||
key_transfer = TRUE
|
||||
if(key_transfer)
|
||||
M.transfer_ckey(dreamer, FALSE)
|
||||
dreamer.stop_sound_channel(CHANNEL_HEARTBEAT)
|
||||
dreamer.audiovisual_redirect = null
|
||||
if(deathcheck && you_die_in_the_game_you_die_for_real)
|
||||
to_chat(mastermind, "<span class='warning'>You feel everything fading away...</span>")
|
||||
dreamer.death(FALSE)
|
||||
if(cleanup)
|
||||
var/obj/effect/vr_clean_master/cleanbot = locate() in get_area(M)
|
||||
if(cleanbot)
|
||||
LAZYADD(cleanbot.corpse_party, M)
|
||||
if(vr_sleeper)
|
||||
vr_sleeper.vr_mob = null
|
||||
vr_sleeper = null
|
||||
qdel(src)
|
||||
if(deathcheck)
|
||||
to_chat(dreamer, "<span class='warning'>You feel everything fading away...</span>")
|
||||
dreamer.death(FALSE)
|
||||
mastermind.current.audiovisual_redirect = null
|
||||
if(!cleanup)
|
||||
if(level_above)
|
||||
level_above.level_below = null
|
||||
level_above = null
|
||||
UnregisterSignal(mastermind.current, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING, COMSIG_MOB_PRE_PLAYER_CHANGE))
|
||||
UnregisterSignal(mastermind, COMSIG_PRE_MIND_TRANSFER)
|
||||
mastermind = null
|
||||
if(cleanup)
|
||||
var/obj/effect/vr_clean_master/cleanbot = locate() in get_area(M)
|
||||
if(cleanbot)
|
||||
LAZYOR(cleanbot.corpse_party, M)
|
||||
qdel(src)
|
||||
|
||||
/datum/component/virtual_reality/Destroy()
|
||||
var/datum/action/quit_vr/delet_me = quit_action
|
||||
. = ..()
|
||||
qdel(delet_me)
|
||||
/**
|
||||
* Used for recursive virtual realities shenanigeans and should be called only through the above proc.
|
||||
*/
|
||||
/datum/component/virtual_reality/proc/vr_in_a_vr(mob/player, deathcheck = FALSE, lethal_cleanup = FALSE)
|
||||
var/mob/M = parent
|
||||
quit(deathcheck, lethal_cleanup, player)
|
||||
M.audiovisual_redirect = null
|
||||
if(lethal_cleanup)
|
||||
M.death(FALSE)
|
||||
|
||||
@@ -34,10 +34,12 @@
|
||||
last_process = world.time
|
||||
|
||||
/datum/component/wet_floor/RegisterWithParent()
|
||||
. = ..()
|
||||
RegisterSignal(parent, COMSIG_TURF_IS_WET, .proc/is_wet)
|
||||
RegisterSignal(parent, COMSIG_TURF_MAKE_DRY, .proc/dry)
|
||||
|
||||
/datum/component/wet_floor/UnregisterFromParent()
|
||||
. = ..()
|
||||
UnregisterSignal(parent, list(COMSIG_TURF_IS_WET, COMSIG_TURF_MAKE_DRY))
|
||||
|
||||
/datum/component/wet_floor/Destroy()
|
||||
|
||||
@@ -255,7 +255,7 @@
|
||||
M.fields["alg_d"] = "No allergies have been detected in this patient."
|
||||
M.fields["cdi"] = "None"
|
||||
M.fields["cdi_d"] = "No diseases have been diagnosed at the moment."
|
||||
M.fields["notes"] = "No notes."
|
||||
M.fields["notes"] = H.get_trait_string(medical)
|
||||
medical += M
|
||||
|
||||
//Security Record
|
||||
|
||||
@@ -1398,3 +1398,29 @@
|
||||
var/mob/living/carbon/human/H = locate(href_list["copyoutfit"]) in GLOB.carbon_list
|
||||
if(istype(H))
|
||||
H.copy_outfit()
|
||||
else if(href_list["modquirks"])
|
||||
if(!check_rights(R_SPAWN))
|
||||
return
|
||||
|
||||
var/mob/living/carbon/human/H = locate(href_list["modquirks"]) in GLOB.mob_list
|
||||
if(!istype(H))
|
||||
to_chat(usr, "This can only be done to instances of type /mob/living/carbon/human")
|
||||
return
|
||||
|
||||
var/list/options = list("Clear"="Clear")
|
||||
for(var/x in subtypesof(/datum/quirk))
|
||||
var/datum/quirk/T = x
|
||||
var/qname = initial(T.name)
|
||||
options[H.has_quirk(T) ? "[qname] (Remove)" : "[qname] (Add)"] = T
|
||||
|
||||
var/result = input(usr, "Choose quirk to add/remove","Quirk Mod") as null|anything in options
|
||||
if(result)
|
||||
if(result == "Clear")
|
||||
for(var/datum/quirk/q in H.roundstart_quirks)
|
||||
H.remove_quirk(q.type)
|
||||
else
|
||||
var/T = options[result]
|
||||
if(H.has_quirk(T))
|
||||
H.remove_quirk(T)
|
||||
else
|
||||
H.add_quirk(T,TRUE)
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
mid_sounds = list('sound/machines/shower/shower_mid1.ogg'=1,'sound/machines/shower/shower_mid2.ogg'=1,'sound/machines/shower/shower_mid3.ogg'=1)
|
||||
mid_length = 10
|
||||
end_sound = 'sound/machines/shower/shower_end.ogg'
|
||||
volume = 20
|
||||
volume = 10
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
mid_sounds = list('sound/machines/fryer/deep_fryer_1.ogg' = 1, 'sound/machines/fryer/deep_fryer_2.ogg' = 1)
|
||||
mid_length = 2
|
||||
end_sound = 'sound/machines/fryer/deep_fryer_emerge.ogg'
|
||||
volume = 15
|
||||
volume = 5
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
@@ -43,3 +43,12 @@
|
||||
mid_length = 10
|
||||
end_sound = 'sound/machines/microwave/microwave-end.ogg'
|
||||
volume = 90
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/looping_sound/grill
|
||||
mid_length = 2
|
||||
mid_sounds = list('sound/machines/fryer/deep_fryer_1.ogg' = 1, 'sound/machines/fryer/deep_fryer_2.ogg' = 1)
|
||||
volume = 10
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
@@ -8,9 +8,9 @@
|
||||
var/deflection_chance = 0 //Chance to deflect projectiles
|
||||
var/reroute_deflection = FALSE //Delete the bullet, or actually deflect it in some direction?
|
||||
var/block_chance = 0 //Chance to block melee attacks using items while on throw mode.
|
||||
var/dodge_chance = 0
|
||||
var/restraining = 0 //used in cqc's disarm_act to check if the disarmed is being restrained and so whether they should be put in a chokehold or not
|
||||
var/help_verb
|
||||
var/no_guns = FALSE
|
||||
var/pacifism_check = TRUE //are the martial arts combos/attacks unable to be used by pacifist.
|
||||
var/allow_temp_override = TRUE //if this martial art can be overridden by temporary martial arts
|
||||
|
||||
@@ -28,14 +28,16 @@
|
||||
|
||||
/datum/martial_art/proc/add_to_streak(element,mob/living/carbon/human/D)
|
||||
if(D != current_target)
|
||||
current_target = D
|
||||
streak = ""
|
||||
restraining = 0
|
||||
reset_streak(D)
|
||||
streak = streak+element
|
||||
if(length(streak) > max_streak_length)
|
||||
streak = copytext(streak,2)
|
||||
return
|
||||
|
||||
/datum/martial_art/proc/reset_streak(mob/living/carbon/human/new_target)
|
||||
current_target = new_target
|
||||
streak = ""
|
||||
|
||||
/datum/martial_art/proc/basic_hit(mob/living/carbon/human/A,mob/living/carbon/human/D)
|
||||
|
||||
var/damage = rand(A.dna.species.punchdamagelow, A.dna.species.punchdamagehigh)
|
||||
@@ -81,7 +83,7 @@
|
||||
D.forcesay(GLOB.hit_appends)
|
||||
return 1
|
||||
|
||||
/datum/martial_art/proc/teach(mob/living/carbon/human/H,make_temporary=0)
|
||||
/datum/martial_art/proc/teach(mob/living/carbon/human/H, make_temporary = FALSE)
|
||||
if(!istype(H) || !H.mind)
|
||||
return FALSE
|
||||
if(H.mind.martial_art)
|
||||
|
||||
+34
-34
@@ -9,24 +9,12 @@
|
||||
id = MARTIALART_CQC
|
||||
help_verb = /mob/living/carbon/human/proc/CQC_help
|
||||
block_chance = 75
|
||||
var/just_a_cook = FALSE
|
||||
var/static/list/areas_under_siege = typecacheof(list(/area/crew_quarters/kitchen,
|
||||
/area/crew_quarters/cafeteria,
|
||||
/area/crew_quarters/bar))
|
||||
var/old_grab_state = null
|
||||
|
||||
/datum/martial_art/cqc/under_siege
|
||||
name = "Close Quarters Cooking"
|
||||
just_a_cook = TRUE
|
||||
|
||||
/datum/martial_art/cqc/proc/drop_restraining()
|
||||
/datum/martial_art/cqc/reset_streak(mob/living/carbon/human/new_target)
|
||||
. = ..()
|
||||
restraining = FALSE
|
||||
|
||||
/datum/martial_art/cqc/can_use(mob/living/carbon/human/H)
|
||||
var/area/A = get_area(H)
|
||||
if(just_a_cook && !(is_type_in_typecache(A, areas_under_siege)))
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/datum/martial_art/cqc/proc/check_streak(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!can_use(A))
|
||||
return FALSE
|
||||
@@ -75,6 +63,7 @@
|
||||
D.apply_damage(10, BRUTE)
|
||||
log_combat(A, D, "kicked (CQC)")
|
||||
if(D.IsKnockdown() && !D.stat)
|
||||
log_combat(A, D, "knocked out (Head kick)(CQC)")
|
||||
D.visible_message("<span class='warning'>[A] kicks [D]'s head, knocking [D.p_them()] out!</span>", \
|
||||
"<span class='userdanger'>[A] kicks your head, knocking you out!</span>")
|
||||
playsound(get_turf(A), 'sound/weapons/genhit1.ogg', 50, 1, -1)
|
||||
@@ -85,7 +74,8 @@
|
||||
/datum/martial_art/cqc/proc/Pressure(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!can_use(A))
|
||||
return FALSE
|
||||
D.visible_message("<span class='warning'>[A] forces their arm on [D]'s neck!</span>")
|
||||
log_combat(A, D, "pressured (CQC)")
|
||||
D.visible_message("<span class='warning'>[A] punches [D]'s neck!</span>")
|
||||
D.adjustStaminaLoss(60)
|
||||
playsound(get_turf(A), 'sound/weapons/cqchit1.ogg', 50, 1, -1)
|
||||
return TRUE
|
||||
@@ -96,18 +86,20 @@
|
||||
if(!can_use(A))
|
||||
return FALSE
|
||||
if(!D.stat)
|
||||
log_combat(A, D, "restrained (CQC)")
|
||||
D.visible_message("<span class='warning'>[A] locks [D] into a restraining position!</span>", \
|
||||
"<span class='userdanger'>[A] locks you into a restraining position!</span>")
|
||||
D.adjustStaminaLoss(20)
|
||||
D.Stun(100)
|
||||
restraining = TRUE
|
||||
addtimer(CALLBACK(src, .proc/drop_restraining), 50, TIMER_UNIQUE)
|
||||
addtimer(VARSET_CALLBACK(src, restraining, FALSE), 50, TIMER_UNIQUE)
|
||||
return TRUE
|
||||
|
||||
/datum/martial_art/cqc/proc/Consecutive(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!can_use(A))
|
||||
return FALSE
|
||||
if(!D.stat)
|
||||
log_combat(A, D, "consecutive CQC'd (CQC)")
|
||||
D.visible_message("<span class='warning'>[A] strikes [D]'s abdomen, neck and back consecutively</span>", \
|
||||
"<span class='userdanger'>[A] strikes your abdomen, neck and back consecutively!</span>")
|
||||
playsound(get_turf(D), 'sound/weapons/cqchit2.ogg', 50, 1, -1)
|
||||
@@ -119,23 +111,20 @@
|
||||
return TRUE
|
||||
|
||||
/datum/martial_art/cqc/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!can_use(A))
|
||||
return FALSE
|
||||
add_to_streak("G",D)
|
||||
if(check_streak(A,D))
|
||||
return TRUE
|
||||
if(A == D) // no self grab.
|
||||
return FALSE
|
||||
if(A.grab_state >= GRAB_AGGRESSIVE)
|
||||
if(A.a_intent == INTENT_GRAB && A!=D && can_use(A)) // A!=D prevents grabbing yourself
|
||||
add_to_streak("G",D)
|
||||
if(check_streak(A,D)) //if a combo is made no grab upgrade is done
|
||||
return TRUE
|
||||
old_grab_state = A.grab_state
|
||||
D.grabbedby(A, 1)
|
||||
else
|
||||
A.start_pulling(D, 1)
|
||||
if(A.pulling)
|
||||
D.stop_pulling()
|
||||
if(old_grab_state == GRAB_PASSIVE)
|
||||
D.drop_all_held_items()
|
||||
A.grab_state = GRAB_AGGRESSIVE //Instant agressive grab if on grab intent
|
||||
log_combat(A, D, "grabbed", addition="aggressively")
|
||||
A.grab_state = GRAB_AGGRESSIVE //Instant aggressive grab
|
||||
|
||||
return TRUE
|
||||
D.visible_message("<span class='warning'>[A] violently grabs [D]!</span>", \
|
||||
"<span class='userdanger'>[A] violently grabs you!</span>")
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/martial_art/cqc/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!can_use(A))
|
||||
@@ -190,6 +179,7 @@
|
||||
playsound(D, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
log_combat(A, D, "disarmed (CQC)", "[I ? " grabbing \the [I]" : ""]")
|
||||
if(restraining && A.pulling == D)
|
||||
log_combat(A, D, "knocked out (Chokehold)(CQC)")
|
||||
D.visible_message("<span class='danger'>[A] puts [D] into a chokehold!</span>", \
|
||||
"<span class='userdanger'>[A] puts you into a chokehold!</span>")
|
||||
D.SetSleeping(400)
|
||||
@@ -208,9 +198,19 @@
|
||||
to_chat(usr, "<b><i>You try to remember some of the basics of CQC.</i></b>")
|
||||
|
||||
to_chat(usr, "<span class='notice'>Slam</span>: Grab Harm. Slam opponent into the ground, knocking them down.")
|
||||
to_chat(usr, "<span class='notice'>CQC Kick</span>: Disarm Harm Harm. Knocks opponent away. Knocks out stunned or knocked down opponents.")
|
||||
to_chat(usr, "<span class='notice'>Restrain</span>: Grab Grab. Locks opponents into a restraining position, disarm to knock them out with a choke hold.")
|
||||
to_chat(usr, "<span class='notice'>CQC Kick</span>: Harm Harm. Knocks opponent away. Knocks out stunned or knocked down opponents.")
|
||||
to_chat(usr, "<span class='notice'>Restrain</span>: Grab Grab. Locks opponents into a restraining position, disarm to knock them out with a chokehold.")
|
||||
to_chat(usr, "<span class='notice'>Pressure</span>: Disarm Grab. Decent stamina damage.")
|
||||
to_chat(usr, "<span class='notice'>Consecutive CQC</span>: Disarm Disarm Harm. Mainly offensive move, huge damage and decent stamina damage.")
|
||||
|
||||
to_chat(usr, "<b><i>In addition, by having your throw mode on when being attacked, you enter an active defense mode where you have a chance to block and sometimes even counter attacks done to you.</i></b>")
|
||||
|
||||
///Subtype of CQC. Only used for the chef.
|
||||
/datum/martial_art/cqc/under_siege
|
||||
name = "Close Quarters Cooking"
|
||||
|
||||
///Prevents use if the cook is not in the kitchen.
|
||||
/datum/martial_art/cqc/under_siege/can_use(mob/living/carbon/human/H) //this is used to make chef CQC only work in kitchen
|
||||
if(!istype(get_area(H), /area/crew_quarters/kitchen))
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
@@ -0,0 +1,158 @@
|
||||
#define SIDE_KICK_COMBO "DH"
|
||||
#define SHOULDER_FLIP_COMBO "GHDGHH"
|
||||
#define REPULSE_PUNCH_COMBO "GHGH"
|
||||
#define FOOT_SMASH_COMBO "HH"
|
||||
#define DEFT_SWITCH_COMBO "GDD"
|
||||
|
||||
/datum/martial_art/the_rising_bass
|
||||
name = "The Rising Bass"
|
||||
id = MARTIALART_RISINGBASS
|
||||
dodge_chance = 100
|
||||
allow_temp_override = FALSE
|
||||
help_verb = /mob/living/carbon/human/proc/rising_bass_help
|
||||
|
||||
/datum/martial_art/the_rising_bass/proc/check_streak(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(findtext(streak,SIDE_KICK_COMBO))
|
||||
streak = ""
|
||||
sideKick(A,D)
|
||||
return 1
|
||||
if(findtext(streak,SHOULDER_FLIP_COMBO))
|
||||
streak = ""
|
||||
shoulderFlip(A,D)
|
||||
return 1
|
||||
if(findtext(streak,REPULSE_PUNCH_COMBO))
|
||||
streak = ""
|
||||
repulsePunch(A,D)
|
||||
return 1
|
||||
if(findtext(streak,FOOT_SMASH_COMBO))
|
||||
streak = ""
|
||||
footSmash(A,D)
|
||||
return 1
|
||||
if(findtext(streak,DEFT_SWITCH_COMBO))
|
||||
streak = ""
|
||||
deftSwitch(A,D)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
/datum/martial_art/the_rising_bass/proc/sideKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!D.IsKnockdown() || D.lying == 0)
|
||||
var/turf/H = get_step(D, A.dir & (NORTH | SOUTH) ? pick(EAST, WEST) : pick(NORTH, SOUTH))
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
|
||||
D.visible_message("<span class='warning'>[A] kicks [D] in the side, sliding them over!</span>", \
|
||||
"<span class='userdanger'>[A] kicks you in the side, forcing you to step away!</span>")
|
||||
playsound(get_turf(A), 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
D.apply_damage(5, BRUTE, BODY_ZONE_CHEST)
|
||||
D.Knockdown(60)
|
||||
var/L = H
|
||||
for(var/obj/i in H.contents)
|
||||
if(!istype(i,/mob) && i.density == 1)
|
||||
L = D.loc
|
||||
D.forceMove(L)
|
||||
log_combat(A, D, "side kicked (Rising Bass)")
|
||||
return 1
|
||||
return basic_hit(A,D)
|
||||
|
||||
/datum/martial_art/the_rising_bass/proc/shoulderFlip(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!D.IsKnockdown() || !D.lying)
|
||||
var/turf/H = get_step(A, get_dir(D,A))
|
||||
var/L = H
|
||||
for(var/obj/i in H.contents)
|
||||
if(!istype(i,/mob) && i.density == 1)//(i.anchored == 1 && i.density == 1) || istype(i,/obj/structure) || istype(i,/turf/closed)
|
||||
L = A.loc
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
|
||||
D.visible_message("<span class='warning'>[A] flips [D] over their shoulder, slamming them into the ground!</span>", \
|
||||
"<span class='userdanger'>[A] flips you over their shoulder, slamming you into the ground!</span>")
|
||||
playsound(get_turf(A), 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
D.emote("scream")
|
||||
D.apply_damage(10, BRUTE, BODY_ZONE_CHEST)
|
||||
D.apply_damage(30, BRUTE, BODY_ZONE_HEAD)
|
||||
D.Sleeping(60)
|
||||
D.Knockdown(300)
|
||||
D.forceMove(L)
|
||||
log_combat(A, D, "shoulder flipped (Rising Bass)")
|
||||
return 1
|
||||
return basic_hit(A,D)
|
||||
|
||||
/datum/martial_art/the_rising_bass/proc/repulsePunch(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!D.IsKnockdown() || !D.lying)
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
|
||||
D.visible_message("<span class='warning'>[A] smashes [D] in the chest, throwing them away!</span>", \
|
||||
"<span class='userdanger'>[A] smashes you in the chest, repelling you away!</span>")
|
||||
playsound(get_turf(A), 'sound/weapons/punch1.ogg', 50, 1, -1)
|
||||
var/atom/F = get_edge_target_turf(D, get_dir(A, get_step_away(D, A)))
|
||||
D.throw_at(F, 10, 1)
|
||||
D.apply_damage(10, BRUTE, BODY_ZONE_CHEST)
|
||||
D.Knockdown(90)
|
||||
log_combat(A, D, "repulse punched (Rising Bass)")
|
||||
return 1
|
||||
return basic_hit(A,D)
|
||||
|
||||
/datum/martial_art/the_rising_bass/proc/footSmash(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!D.IsKnockdown() || !D.lying)
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
|
||||
D.visible_message("<span class='warning'>[A] smashes their foot down on [D]'s foot!</span>", \
|
||||
"<span class='userdanger'>[A] smashes your foot!</span>")
|
||||
playsound(get_turf(A), 'sound/weapons/punch1.ogg', 50, 1, -1)
|
||||
D.apply_damage(5, BRUTE, pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
|
||||
D.dropItemToGround(D.get_active_held_item())
|
||||
log_combat(A, D, "foot smashed (Rising Bass)")
|
||||
return 1
|
||||
return basic_hit(A,D)
|
||||
|
||||
/datum/martial_art/the_rising_bass/proc/deftSwitch(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!D.IsKnockdown() || !D.lying)
|
||||
if (D.get_active_held_item())
|
||||
var/obj/item/G = D.get_active_held_item()
|
||||
if (G && !(G.item_flags & (ABSTRACT|DROPDEL)) && D.temporarilyRemoveItemFromInventory(G))
|
||||
A.put_in_hands(G)
|
||||
D.visible_message("<span class='warning'>[A] slaps [D]'s hands, taking [G] from them!</span>", \
|
||||
"<span class='userdanger'>[A] slaps you, taking [G] from you!</span>")
|
||||
log_combat(A, D, "deft switched (Rising Bass)")
|
||||
return 1
|
||||
else
|
||||
to_chat(A, "<i>[G] can't be taken out of [D]'s hands!</i>")
|
||||
return 0
|
||||
|
||||
/datum/martial_art/the_rising_bass/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
add_to_streak("D",D)
|
||||
if(check_streak(A,D))
|
||||
return 1
|
||||
return ..()
|
||||
|
||||
/datum/martial_art/the_rising_bass/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
add_to_streak("H",D)
|
||||
if(check_streak(A,D))
|
||||
return 1
|
||||
return ..()
|
||||
|
||||
/datum/martial_art/the_rising_bass/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
add_to_streak("G",D)
|
||||
if(check_streak(A,D))
|
||||
return 1
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/human/proc/rising_bass_help()
|
||||
set name = "Recall Teachings"
|
||||
set desc = "Remember the martial techniques of the Rising Bass clan."
|
||||
set category = "Rising Bass"
|
||||
|
||||
to_chat(usr, "<b><i>You retreat inward and recall the teachings of the Rising Bass...</i></b>")
|
||||
|
||||
to_chat(usr, "<span class='notice'>Side Kick</span>: Disarm Harm. Forces opponent to step to the side.")
|
||||
to_chat(usr, "<span class='notice'>Shoulder Flip</span>: Grab Harm Disarm Grab Harm Harm. Flips opponent over your shoulder and stuns.")
|
||||
to_chat(usr, "<span class='notice'>Repulse Punch</span>: Grab Harm Grab Harm. Slams the opponent far away from you.")
|
||||
to_chat(usr, "<span class='notice'>Foot Smash</span>: Harm Harm. Stuns opponent, minor damage.")
|
||||
to_chat(usr, "<span class='notice'>Deft Switch</span>: Grab Disarm Disarm. Switches the opponent's held item for your own. Most useful with nothing in your hand.")
|
||||
|
||||
/datum/martial_art/the_rising_bass/teach(mob/living/carbon/human/H, make_temporary = FALSE)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
ADD_TRAIT(H, TRAIT_NOGUNS, RISING_BASS_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_AUTO_CATCH_ITEM, RISING_BASS_TRAIT)
|
||||
|
||||
/datum/martial_art/the_rising_bass/on_remove(mob/living/carbon/human/H)
|
||||
. = ..()
|
||||
REMOVE_TRAIT(H, TRAIT_NOGUNS, RISING_BASS_TRAIT)
|
||||
REMOVE_TRAIT(H, TRAIT_AUTO_CATCH_ITEM, RISING_BASS_TRAIT)
|
||||
@@ -9,35 +9,36 @@
|
||||
id = MARTIALART_SLEEPINGCARP
|
||||
deflection_chance = 100
|
||||
reroute_deflection = TRUE
|
||||
no_guns = TRUE
|
||||
allow_temp_override = FALSE
|
||||
help_verb = /mob/living/carbon/human/proc/sleeping_carp_help
|
||||
var/old_grab_state = null
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/proc/check_streak(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(findtext(streak,WRIST_WRENCH_COMBO))
|
||||
streak = ""
|
||||
wristWrench(A,D)
|
||||
return 1
|
||||
return TRUE
|
||||
if(findtext(streak,BACK_KICK_COMBO))
|
||||
streak = ""
|
||||
backKick(A,D)
|
||||
return 1
|
||||
return TRUE
|
||||
if(findtext(streak,STOMACH_KNEE_COMBO))
|
||||
streak = ""
|
||||
kneeStomach(A,D)
|
||||
return 1
|
||||
return TRUE
|
||||
if(findtext(streak,HEAD_KICK_COMBO))
|
||||
streak = ""
|
||||
headKick(A,D)
|
||||
return 1
|
||||
return TRUE
|
||||
if(findtext(streak,ELBOW_DROP_COMBO))
|
||||
streak = ""
|
||||
elbowDrop(A,D)
|
||||
return 1
|
||||
return 0
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/proc/wristWrench(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!D.stat && !D.IsStun() && !D.IsKnockdown())
|
||||
log_combat(A, D, "wrist wrenched (Sleeping Carp)")
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
|
||||
D.visible_message("<span class='warning'>[A] grabs [D]'s wrist and wrenches it sideways!</span>", \
|
||||
"<span class='userdanger'>[A] grabs your wrist and violently wrenches it to the side!</span>")
|
||||
@@ -46,24 +47,29 @@
|
||||
D.dropItemToGround(D.get_active_held_item())
|
||||
D.apply_damage(5, BRUTE, pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM))
|
||||
D.Knockdown(60)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun()
|
||||
return 1
|
||||
log_combat(A, D, "wrist wrenched (Sleeping Carp)")
|
||||
return TRUE
|
||||
return basic_hit(A,D)
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/proc/backKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(A.dir == D.dir && !D.stat && !D.IsKnockdown())
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
|
||||
D.visible_message("<span class='warning'>[A] kicks [D] in the back!</span>", \
|
||||
"<span class='userdanger'>[A] kicks you in the back, making you stumble and fall!</span>")
|
||||
step_to(D,get_step(D,D.dir),1)
|
||||
D.Knockdown(80)
|
||||
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
|
||||
return 1
|
||||
log_combat(A, D, "back-kicked (Sleeping Carp)")
|
||||
if(!D.stat && !D.IsKnockdown())
|
||||
if(A.dir == D.dir)
|
||||
log_combat(A, D, "back-kicked (Sleeping Carp)")
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
|
||||
D.visible_message("<span class='warning'>[A] kicks [D] in the back!</span>", \
|
||||
"<span class='userdanger'>[A] kicks you in the back, making you stumble and fall!</span>")
|
||||
step_to(D,get_step(D,D.dir),1)
|
||||
D.Knockdown(80)
|
||||
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
|
||||
return TRUE
|
||||
else
|
||||
log_combat(A, D, "missed a back-kick (Sleeping Carp) on")
|
||||
D.visible_message("<span class='warning'>[A] tries to kick [D] in the back, but misses!</span>", \
|
||||
"<span class='userdanger'>[A] tries to kick you in the back, but misses!</span>")
|
||||
return basic_hit(A,D)
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/proc/kneeStomach(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!D.stat && !D.IsKnockdown())
|
||||
log_combat(A, D, "stomach kneed (Sleeping Carp)")
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
|
||||
D.visible_message("<span class='warning'>[A] knees [D] in the stomach!</span>", \
|
||||
"<span class='userdanger'>[A] winds you with a knee in the stomach!</span>")
|
||||
@@ -71,12 +77,12 @@
|
||||
D.losebreath += 3
|
||||
D.Knockdown(40)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun()
|
||||
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
|
||||
return 1
|
||||
log_combat(A, D, "stomach kneed (Sleeping Carp)")
|
||||
return TRUE
|
||||
return basic_hit(A,D)
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/proc/headKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!D.stat && !D.IsKnockdown())
|
||||
log_combat(A, D, "head kicked (Sleeping Carp)")
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
|
||||
D.visible_message("<span class='warning'>[A] kicks [D] in the head!</span>", \
|
||||
"<span class='userdanger'>[A] kicks you in the jaw!</span>")
|
||||
@@ -84,12 +90,12 @@
|
||||
D.drop_all_held_items()
|
||||
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
|
||||
D.Knockdown(80)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun()
|
||||
return 1
|
||||
log_combat(A, D, "head kicked (Sleeping Carp)")
|
||||
return TRUE
|
||||
return basic_hit(A,D)
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/proc/elbowDrop(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(D.IsKnockdown() || D.resting || D.stat)
|
||||
log_combat(A, D, "elbow dropped (Sleeping Carp)")
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
|
||||
D.visible_message("<span class='warning'>[A] elbow drops [D]!</span>", \
|
||||
"<span class='userdanger'>[A] piledrives you with their elbow!</span>")
|
||||
@@ -97,37 +103,29 @@
|
||||
D.death() //FINISH HIM!
|
||||
D.apply_damage(50, BRUTE, BODY_ZONE_CHEST)
|
||||
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 75, 1, -1)
|
||||
return 1
|
||||
log_combat(A, D, "elbow dropped (Sleeping Carp)")
|
||||
return TRUE
|
||||
return basic_hit(A,D)
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
add_to_streak("G",D)
|
||||
if(check_streak(A,D))
|
||||
return 1
|
||||
if(A == D) //no self grab stun
|
||||
return FALSE
|
||||
if(A.grab_state >= GRAB_AGGRESSIVE)
|
||||
if(A.a_intent == INTENT_GRAB && A!=D) // A!=D prevents grabbing yourself
|
||||
add_to_streak("G",D)
|
||||
if(check_streak(A,D)) //if a combo is made no grab upgrade is done
|
||||
return TRUE
|
||||
old_grab_state = A.grab_state
|
||||
D.grabbedby(A, 1)
|
||||
else
|
||||
A.start_pulling(D, 1)
|
||||
if(A.pulling)
|
||||
if(old_grab_state == GRAB_PASSIVE)
|
||||
D.drop_all_held_items()
|
||||
D.stop_pulling()
|
||||
if(A.a_intent == INTENT_GRAB)
|
||||
log_combat(A, D, "grabbed", addition="aggressively")
|
||||
D.visible_message("<span class='warning'>[A] violently grabs [D]!</span>", \
|
||||
"<span class='userdanger'>[A] violently grabs you!</span>")
|
||||
A.grab_state = GRAB_AGGRESSIVE //Instant aggressive grab
|
||||
else
|
||||
log_combat(A, D, "grabbed", addition="passively")
|
||||
A.grab_state = GRAB_PASSIVE
|
||||
return 1
|
||||
A.grab_state = GRAB_AGGRESSIVE //Instant agressive grab if on grab intent
|
||||
log_combat(A, D, "grabbed", addition="aggressively")
|
||||
D.visible_message("<span class='warning'>[A] violently grabs [D]!</span>", \
|
||||
"<span class='userdanger'>[A] violently grabs you!</span>")
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
add_to_streak("H",D)
|
||||
if(check_streak(A,D))
|
||||
return 1
|
||||
return TRUE
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
|
||||
var/atk_verb = pick("punches", "kicks", "chops", "hits", "slams")
|
||||
D.visible_message("<span class='danger'>[A] [atk_verb] [D]!</span>", \
|
||||
@@ -138,15 +136,25 @@
|
||||
D.visible_message("<span class='warning'>[D] stumbles and falls!</span>", "<span class='userdanger'>The blow sends you to the ground!</span>")
|
||||
D.Knockdown(80)
|
||||
log_combat(A, D, "[atk_verb] (Sleeping Carp)")
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
add_to_streak("D",D)
|
||||
if(check_streak(A,D))
|
||||
return 1
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/teach(mob/living/carbon/human/H, make_temporary = FALSE)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
ADD_TRAIT(H, TRAIT_NOGUNS, SLEEPING_CARP_TRAIT)
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/on_remove(mob/living/carbon/human/H)
|
||||
. = ..()
|
||||
REMOVE_TRAIT(H, TRAIT_NOGUNS, SLEEPING_CARP_TRAIT)
|
||||
|
||||
/mob/living/carbon/human/proc/sleeping_carp_help()
|
||||
set name = "Recall Teachings"
|
||||
set desc = "Remember the martial techniques of the Sleeping Carp clan."
|
||||
@@ -177,9 +185,8 @@
|
||||
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
|
||||
block_chance = 50
|
||||
|
||||
/obj/item/twohanded/bostaff/update_icon()
|
||||
/obj/item/twohanded/bostaff/update_icon_state()
|
||||
icon_state = "bostaff[wielded]"
|
||||
return
|
||||
|
||||
/obj/item/twohanded/bostaff/attack(mob/target, mob/living/user)
|
||||
add_fingerprint(user)
|
||||
@@ -233,4 +240,4 @@
|
||||
/obj/item/twohanded/bostaff/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(wielded)
|
||||
return ..()
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
+8
-1
@@ -88,6 +88,9 @@
|
||||
|
||||
/datum/mind/proc/transfer_to(mob/new_character, var/force_key_move = 0)
|
||||
var/old_character = current
|
||||
var/signals = SEND_SIGNAL(new_character, COMSIG_MOB_PRE_PLAYER_CHANGE, new_character, old_character) | SEND_SIGNAL(src, COMSIG_PRE_MIND_TRANSFER, new_character, old_character)
|
||||
if(signals & COMPONENT_STOP_MIND_TRANSFER)
|
||||
return
|
||||
if(current) // remove ourself from our old body's mind variable
|
||||
current.mind = null
|
||||
SStgui.on_transfer(current, new_character)
|
||||
@@ -125,7 +128,6 @@
|
||||
transfer_martial_arts(new_character)
|
||||
if(active || force_key_move)
|
||||
new_character.key = key //now transfer the key to link the client to our new body
|
||||
SEND_SIGNAL(src, COMSIG_MIND_TRANSFER, new_character, old_character)
|
||||
|
||||
//CIT CHANGE - makes arousal update when transfering bodies
|
||||
if(isliving(new_character)) //New humans and such are by default enabled arousal. Let's always use the new mind's prefs.
|
||||
@@ -133,6 +135,11 @@
|
||||
if(L.client && L.client.prefs)
|
||||
L.canbearoused = L.client.prefs.arousable //Technically this should make taking over a character mean the body gain the new minds setting...
|
||||
L.update_arousal_hud() //Removes the old icon
|
||||
if (L.client.prefs.auto_ooc)
|
||||
if (L.client.prefs.chat_toggles & CHAT_OOC)
|
||||
L.client.prefs.chat_toggles ^= CHAT_OOC
|
||||
|
||||
SEND_SIGNAL(src, COMSIG_MIND_TRANSFER, new_character, old_character)
|
||||
|
||||
/datum/mind/proc/store_memory(new_text)
|
||||
if((length(memory) + length(new_text)) <= MAX_MESSAGE_LEN)
|
||||
|
||||
@@ -134,6 +134,12 @@
|
||||
mood_change = 3
|
||||
timeout = 3000
|
||||
|
||||
/datum/mood_event/breakfast
|
||||
description = "<span class='nicegreen'>Nothing like a hearty breakfast to start the shift.</span>\n"
|
||||
mood_change = 2
|
||||
timeout = 15 MINUTES
|
||||
|
||||
//Power gamer stuff below
|
||||
/datum/mood_event/drankblood
|
||||
description = "<span class='nicegreen'>I have fed greedly from that which nourishes me.</span>\n"
|
||||
mood_change = 10
|
||||
@@ -143,6 +149,7 @@
|
||||
description = "<span class='nicegreen'>I slept in a coffin during the day. I feel whole again.</span>\n"
|
||||
mood_change = 8
|
||||
timeout = 1200
|
||||
|
||||
//Cursed stuff below.
|
||||
|
||||
/datum/mood_event/orgasm
|
||||
@@ -157,3 +164,8 @@
|
||||
/datum/mood_event/fedprey
|
||||
description = "<span class='nicegreen'>It feels quite cozy in here.</span>\n"
|
||||
mood_change = 3
|
||||
|
||||
/datum/mood_event/hope_lavaland
|
||||
description = "<span class='nicegreen'>What a peculiar emblem. It makes me feel hopeful for my future.</span>\n"
|
||||
mood_change = 5
|
||||
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
return
|
||||
ADD_TRAIT(owner, TRAIT_STUNIMMUNE, TRAIT_HULK)
|
||||
ADD_TRAIT(owner, TRAIT_PUSHIMMUNE, TRAIT_HULK)
|
||||
ADD_TRAIT(owner, TRAIT_CHUNKYFINGERS, TRAIT_HULK)
|
||||
owner.update_body_parts()
|
||||
SEND_SIGNAL(owner, COMSIG_ADD_MOOD_EVENT, "hulk", /datum/mood_event/hulk)
|
||||
RegisterSignal(owner, COMSIG_MOB_SAY, .proc/handle_speech)
|
||||
@@ -31,6 +32,7 @@
|
||||
return
|
||||
REMOVE_TRAIT(owner, TRAIT_STUNIMMUNE, TRAIT_HULK)
|
||||
REMOVE_TRAIT(owner, TRAIT_PUSHIMMUNE, TRAIT_HULK)
|
||||
ADD_TRAIT(owner, TRAIT_CHUNKYFINGERS, TRAIT_HULK)
|
||||
owner.update_body_parts()
|
||||
SEND_SIGNAL(owner, COMSIG_CLEAR_MOOD_EVENT, "hulk")
|
||||
UnregisterSignal(owner, COMSIG_MOB_SAY)
|
||||
|
||||
@@ -95,6 +95,7 @@
|
||||
message = replacetext(message," ugly "," beautiful ")
|
||||
message = replacetext(message," douchbag "," nice guy ")
|
||||
message = replacetext(message," whore "," lady ")
|
||||
message = replacetext(message," gamer "," intellectual ")
|
||||
message = replacetext(message," nerd "," smarty pants ")
|
||||
message = replacetext(message," moron "," fun person ")
|
||||
message = replacetext(message," IT'S LOOSE "," EVERYTHING IS FINE ")
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
var/turf/master_turf //The center of the wave
|
||||
var/steps=0 //How far we've moved
|
||||
var/intensity //How strong it was originaly
|
||||
var/remaining_contam //How much contaminated material it still has
|
||||
var/range_modifier //Higher than 1 makes it drop off faster, 0.5 makes it drop off half etc
|
||||
var/move_dir //The direction of movement
|
||||
var/list/__dirs //The directions to the side of the wave, stored for easy looping
|
||||
@@ -18,6 +19,7 @@
|
||||
__dirs+=turn(dir, -90)
|
||||
|
||||
intensity = _intensity
|
||||
remaining_contam = intensity
|
||||
range_modifier = _range_modifier
|
||||
can_contaminate = _can_contaminate
|
||||
|
||||
@@ -46,8 +48,9 @@
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
radiate(atoms, FLOOR(strength, 1))
|
||||
|
||||
if(radiate(atoms, FLOOR(min(strength,remaining_contam), 1)))
|
||||
//oof ow ouch
|
||||
remaining_contam = max(0,remaining_contam-((min(strength,remaining_contam)-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT))
|
||||
check_obstructions(atoms) // reduce our overall strength if there are radiation insulators
|
||||
|
||||
/datum/radiation_wave/proc/get_rad_atoms()
|
||||
@@ -89,7 +92,8 @@
|
||||
intensity *= (1-((1-thing.rad_insulation)/width))
|
||||
|
||||
/datum/radiation_wave/proc/radiate(list/atoms, strength)
|
||||
var/contamination_chance = (strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_CHANCE_COEFFICIENT * min(1, 1/(steps*range_modifier))
|
||||
var/can_contam = strength >= RAD_MINIMUM_CONTAMINATION
|
||||
var/list/contam_atoms = list()
|
||||
for(var/k in 1 to atoms.len)
|
||||
var/atom/thing = atoms[k]
|
||||
if(!thing)
|
||||
@@ -109,8 +113,14 @@
|
||||
))
|
||||
if(!can_contaminate || blacklisted[thing.type])
|
||||
continue
|
||||
if(prob(contamination_chance)) // Only stronk rads get to have little baby rads
|
||||
if(CHECK_BITFIELD(thing.rad_flags, RAD_NO_CONTAMINATE) || SEND_SIGNAL(thing, COMSIG_ATOM_RAD_CONTAMINATING, strength) & COMPONENT_BLOCK_CONTAMINATION)
|
||||
continue
|
||||
var/rad_strength = (strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT
|
||||
if(CHECK_BITFIELD(thing.rad_flags, RAD_NO_CONTAMINATE) || SEND_SIGNAL(thing, COMSIG_ATOM_RAD_CONTAMINATING, strength) & COMPONENT_BLOCK_CONTAMINATION)
|
||||
continue
|
||||
contam_atoms += thing
|
||||
var/did_contam = 0
|
||||
if(length(can_contam))
|
||||
var/rad_strength = ((strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT)/contam_atoms.len
|
||||
for(var/k in 1 to contam_atoms.len)
|
||||
var/atom/thing = contam_atoms[k]
|
||||
thing.AddComponent(/datum/component/radioactive, rad_strength, source)
|
||||
did_contam = 1
|
||||
return did_contam
|
||||
|
||||
@@ -229,4 +229,13 @@
|
||||
id = "puzzle"
|
||||
description = "Mystery to be solved."
|
||||
suffix = "lavaland_surface_puzzle.dmm"
|
||||
cost = 5
|
||||
cost = 5
|
||||
|
||||
/datum/map_template/ruin/lavaland/elite_tumor
|
||||
name = "Pulsating Tumor"
|
||||
id = "tumor"
|
||||
description = "A strange tumor which houses a powerful beast..."
|
||||
suffix = "lavaland_surface_elite_tumor.dmm"
|
||||
cost = 5
|
||||
always_place = TRUE
|
||||
allow_duplicates = TRUE
|
||||
|
||||
@@ -0,0 +1,21 @@
|
||||
/datum/map_template/ruin/station
|
||||
prefix = "_maps/RandomRuins/StationRuins/"
|
||||
cost = 0
|
||||
|
||||
// Boxstation
|
||||
// Engine
|
||||
|
||||
/datum/map_template/ruin/station/box/engine
|
||||
id = "engine_sm"
|
||||
suffix = "Box/Engine/engine_sm.dmm"
|
||||
name = "Engine SM"
|
||||
|
||||
/datum/map_template/ruin/station/box/engine/singulo
|
||||
id = "engine_singulo"
|
||||
suffix = "Box/Engine/engine_singulo.dmm"
|
||||
name = "Engine Singulo"
|
||||
|
||||
/datum/map_template/ruin/station/box/engine/tesla
|
||||
id = "engine_tesla"
|
||||
suffix = "Box/Engine/engine_tesla.dmm"
|
||||
name = "Engine Tesla"
|
||||
@@ -292,6 +292,7 @@
|
||||
var/mob/living/carbon/C = owner
|
||||
for(var/X in C.bodyparts)
|
||||
var/obj/item/bodypart/BP = X
|
||||
BP.max_damage *= 10
|
||||
BP.brute_dam *= 10
|
||||
BP.burn_dam *= 10
|
||||
owner.toxloss *= 10
|
||||
@@ -377,6 +378,7 @@
|
||||
var/obj/item/bodypart/BP = X
|
||||
BP.brute_dam *= 0.1
|
||||
BP.burn_dam *= 0.1
|
||||
BP.max_damage /= 10
|
||||
owner.toxloss *= 0.1
|
||||
owner.oxyloss *= 0.1
|
||||
owner.cloneloss *= 0.1
|
||||
|
||||
@@ -409,6 +409,19 @@
|
||||
else
|
||||
new /obj/effect/temp_visual/bleed(get_turf(owner))
|
||||
|
||||
/datum/status_effect/neck_slice
|
||||
id = "neck_slice"
|
||||
status_type = STATUS_EFFECT_UNIQUE
|
||||
alert_type = null
|
||||
duration = -1
|
||||
|
||||
/datum/status_effect/neck_slice/tick()
|
||||
var/mob/living/carbon/human/H = owner
|
||||
if(H.stat == DEAD || H.bleed_rate <= 8)
|
||||
H.remove_status_effect(/datum/status_effect/neck_slice)
|
||||
if(prob(10))
|
||||
H.emote(pick("gasp", "gag", "choke"))
|
||||
|
||||
/mob/living/proc/apply_necropolis_curse(set_curse, duration = 10 MINUTES)
|
||||
var/datum/status_effect/necropolis_curse/C = has_status_effect(STATUS_EFFECT_NECROPOLIS_CURSE)
|
||||
if(!set_curse)
|
||||
|
||||
@@ -8,12 +8,14 @@
|
||||
mob_trait = TRAIT_ALCOHOL_TOLERANCE
|
||||
gain_text = "<span class='notice'>You feel like you could drink a whole keg!</span>"
|
||||
lose_text = "<span class='danger'>You don't feel as resistant to alcohol anymore. Somehow.</span>"
|
||||
medical_record_text = "Patient demonstrates a high tolerance for alcohol."
|
||||
|
||||
/datum/quirk/apathetic
|
||||
name = "Apathetic"
|
||||
desc = "You just don't care as much as other people. That's nice to have in a place like this, I guess."
|
||||
value = 1
|
||||
mood_quirk = TRUE
|
||||
medical_record_text = "Patient was administered the Apathy Evaluation Scale but did not bother to complete it."
|
||||
|
||||
/datum/quirk/apathetic/add()
|
||||
var/datum/component/mood/mood = quirk_holder.GetComponent(/datum/component/mood)
|
||||
@@ -42,6 +44,7 @@
|
||||
mob_trait = TRAIT_EMPATH
|
||||
gain_text = "<span class='notice'>You feel in tune with those around you.</span>"
|
||||
lose_text = "<span class='danger'>You feel isolated from others.</span>"
|
||||
medical_record_text = "Patient is highly perceptive of and sensitive to social cues, or may possibly have ESP. Further testing needed."
|
||||
|
||||
/datum/quirk/freerunning
|
||||
name = "Freerunning"
|
||||
@@ -50,6 +53,7 @@
|
||||
mob_trait = TRAIT_FREERUNNING
|
||||
gain_text = "<span class='notice'>You feel lithe on your feet!</span>"
|
||||
lose_text = "<span class='danger'>You feel clumsy again.</span>"
|
||||
medical_record_text = "Patient scored highly on cardio tests."
|
||||
|
||||
/datum/quirk/friendly
|
||||
name = "Friendly"
|
||||
@@ -59,6 +63,7 @@
|
||||
gain_text = "<span class='notice'>You want to hug someone.</span>"
|
||||
lose_text = "<span class='danger'>You no longer feel compelled to hug others.</span>"
|
||||
mood_quirk = TRUE
|
||||
medical_record_text = "Patient demonstrates low-inhibitions for physical contact and well-developed arms. Requesting another doctor take over this case."
|
||||
|
||||
/datum/quirk/jolly
|
||||
name = "Jolly"
|
||||
@@ -66,6 +71,11 @@
|
||||
value = 1
|
||||
mob_trait = TRAIT_JOLLY
|
||||
mood_quirk = TRUE
|
||||
medical_record_text = "Patient demonstrates constant euthymia irregular for environment. It's a bit much, to be honest."
|
||||
|
||||
/datum/quirk/jolly/on_process()
|
||||
if(prob(0.05))
|
||||
SEND_SIGNAL(quirk_holder, COMSIG_ADD_MOOD_EVENT, "jolly", /datum/mood_event/jolly)
|
||||
|
||||
/datum/quirk/light_step
|
||||
name = "Light Step"
|
||||
@@ -74,6 +84,7 @@
|
||||
mob_trait = TRAIT_LIGHT_STEP
|
||||
gain_text = "<span class='notice'>You walk with a little more litheness.</span>"
|
||||
lose_text = "<span class='danger'>You start tromping around like a barbarian.</span>"
|
||||
medical_record_text = "Patient's dexterity belies a strong capacity for stealth."
|
||||
|
||||
/datum/quirk/quick_step
|
||||
name = "Quick Step"
|
||||
@@ -82,6 +93,7 @@
|
||||
mob_trait = TRAIT_SPEEDY_STEP
|
||||
gain_text = "<span class='notice'>You feel determined. No time to lose.</span>"
|
||||
lose_text = "<span class='danger'>You feel less determined. What's the rush, man?</span>"
|
||||
medical_record_text = "Patient scored highly on racewalking tests."
|
||||
|
||||
/datum/quirk/musician
|
||||
name = "Musician"
|
||||
@@ -90,6 +102,7 @@
|
||||
mob_trait = TRAIT_MUSICIAN
|
||||
gain_text = "<span class='notice'>You know everything about musical instruments.</span>"
|
||||
lose_text = "<span class='danger'>You forget how musical instruments work.</span>"
|
||||
medical_record_text = "Patient brain scans show a highly-developed auditory pathway."
|
||||
|
||||
/datum/quirk/musician/on_spawn()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
@@ -108,6 +121,7 @@
|
||||
mob_trait = TRAIT_PHOTOGRAPHER
|
||||
gain_text = "<span class='notice'>You know everything about photography.</span>"
|
||||
lose_text = "<span class='danger'>You forget how photo cameras work.</span>"
|
||||
medical_record_text = "Patient mentions photography as a stress-relieving hobby."
|
||||
|
||||
/datum/quirk/photographer/on_spawn()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
@@ -121,12 +135,14 @@
|
||||
desc = "You know your body well, and can accurately assess the extent of your wounds."
|
||||
value = 2
|
||||
mob_trait = TRAIT_SELF_AWARE
|
||||
medical_record_text = "Patient demonstrates an uncanny knack for self-diagnosis."
|
||||
|
||||
/datum/quirk/skittish
|
||||
name = "Skittish"
|
||||
desc = "You can conceal yourself in danger. Ctrl-shift-click a closed locker to jump into it, as long as you have access."
|
||||
value = 2
|
||||
mob_trait = TRAIT_SKITTISH
|
||||
medical_record_text = "Patient demonstrates a high aversion to danger and has described hiding in containers out of fear."
|
||||
|
||||
/datum/quirk/spiritual
|
||||
name = "Spiritual"
|
||||
@@ -135,6 +151,7 @@
|
||||
mob_trait = TRAIT_SPIRITUAL
|
||||
gain_text = "<span class='notice'>You feel a little more faithful to the gods today.</span>"
|
||||
lose_text = "<span class='danger'>You feel less faithful in the gods.</span>"
|
||||
medical_record_text = "Patient reports a belief in a higher power."
|
||||
|
||||
/datum/quirk/tagger
|
||||
name = "Tagger"
|
||||
@@ -143,6 +160,7 @@
|
||||
mob_trait = TRAIT_TAGGER
|
||||
gain_text = "<span class='notice'>You know how to tag walls efficiently.</span>"
|
||||
lose_text = "<span class='danger'>You forget how to tag walls properly.</span>"
|
||||
medical_record_text = "Patient was recently seen for possible paint huffing incident."
|
||||
|
||||
/datum/quirk/tagger/on_spawn()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
@@ -158,6 +176,7 @@
|
||||
mob_trait = TRAIT_VORACIOUS
|
||||
gain_text = "<span class='notice'>You feel HONGRY.</span>"
|
||||
lose_text = "<span class='danger'>You no longer feel HONGRY.</span>"
|
||||
medical_record_text = "Patient demonstrates a disturbing capacity for eating."
|
||||
|
||||
/datum/quirk/trandening
|
||||
name = "High Luminosity Eyes"
|
||||
@@ -179,6 +198,7 @@
|
||||
mob_trait = TRAIT_HIGH_BLOOD
|
||||
gain_text = "<span class='notice'>You feel full of blood!</span>"
|
||||
lose_text = "<span class='notice'>You feel like your blood pressure went down.</span>"
|
||||
medical_record_text = "Patient's blood tests report an abnormal concentration of red blood cells in their bloodstream."
|
||||
|
||||
/datum/quirk/bloodpressure/add()
|
||||
var/mob/living/M = quirk_holder
|
||||
@@ -188,3 +208,15 @@
|
||||
/datum/quirk/bloodpressure/remove()
|
||||
var/mob/living/M = quirk_holder
|
||||
M.blood_ratio = 1
|
||||
|
||||
/datum/quirk/night_vision
|
||||
name = "Night Vision"
|
||||
desc = "You can see slightly more clearly in full darkness than most people."
|
||||
value = 1
|
||||
mob_trait = TRAIT_NIGHT_VISION
|
||||
gain_text = "<span class='notice'>The shadows seem a little less dark.</span>"
|
||||
lose_text = "<span class='danger'>Everything seems a little darker.</span>"
|
||||
|
||||
/datum/quirk/night_vision/on_spawn()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
H.update_sight()
|
||||
|
||||
@@ -22,14 +22,19 @@
|
||||
value = -1
|
||||
gain_text = "<span class='danger'>You start feeling depressed.</span>"
|
||||
lose_text = "<span class='notice'>You no longer feel depressed.</span>" //if only it were that easy!
|
||||
medical_record_text = "Patient has a severe mood disorder causing them to experience sudden moments of sadness."
|
||||
medical_record_text = "Patient has a severe mood disorder, causing them to experience acute episodes of depression."
|
||||
mood_quirk = TRUE
|
||||
|
||||
/datum/quirk/depression/on_process()
|
||||
if(prob(0.05))
|
||||
SEND_SIGNAL(quirk_holder, COMSIG_ADD_MOOD_EVENT, "depression", /datum/mood_event/depression)
|
||||
|
||||
/datum/quirk/family_heirloom
|
||||
name = "Family Heirloom"
|
||||
desc = "You are the current owner of an heirloom, passed down for generations. You have to keep it safe!"
|
||||
value = -1
|
||||
mood_quirk = TRUE
|
||||
medical_record_text = "Patient demonstrates an unnatural attachment to a family heirloom."
|
||||
var/obj/item/heirloom
|
||||
var/where
|
||||
|
||||
@@ -143,6 +148,7 @@
|
||||
name = "Nyctophobia"
|
||||
desc = "As far as you can remember, you've always been afraid of the dark. While in the dark without a light source, you instinctually act careful, and constantly feel a sense of dread."
|
||||
value = -1
|
||||
medical_record_text = "Patient demonstrates a fear of the dark. (Seriously?)"
|
||||
|
||||
/datum/quirk/nyctophobia/on_process()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
@@ -163,7 +169,8 @@
|
||||
desc = "Bright lights irritate you. Your eyes start to water, your skin feels itchy against the photon radiation, and your hair gets dry and frizzy. Maybe it's a medical condition. If only Nanotrasen was more considerate of your needs..."
|
||||
value = -1
|
||||
gain_text = "<span class='danger'>The safty of light feels off...</span>"
|
||||
lose_text = "<span class='notice'>Enlighing.</span>"
|
||||
lose_text = "<span class='notice'>Enlightening.</span>"
|
||||
medical_record_text = "Despite my warnings, the patient refuses turn on the lights, only to end up rolling down a full flight of stairs and into the cellar."
|
||||
|
||||
/datum/quirk/lightless/on_process()
|
||||
var/turf/T = get_turf(quirk_holder)
|
||||
@@ -379,7 +386,7 @@
|
||||
value = -4
|
||||
gain_text = "<span class='danger'>You can't see anything.</span>"
|
||||
lose_text = "<span class='notice'>You miraculously gain back your vision.</span>"
|
||||
medical_record_text = "Subject has permanent blindness."
|
||||
medical_record_text = "Patient has permanent blindness."
|
||||
|
||||
/datum/quirk/blindness/add()
|
||||
quirk_holder.become_blind(ROUNDSTART_TRAIT)
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user