This commit is contained in:
Seris02
2020-01-03 17:42:53 +08:00
681 changed files with 32292 additions and 17773 deletions
+1
View File
@@ -12,6 +12,7 @@
#define APPRENTICE_BLUESPACE "bluespace"
#define APPRENTICE_ROBELESS "robeless"
#define APPRENTICE_HEALING "healing"
#define APPRENTICE_MARTIAL "martial"
//ERT Types
+11 -3
View File
@@ -57,9 +57,9 @@
#define BALLS_SACK_SIZE_DEF 8
#define BALLS_SACK_SIZE_MAX 40
#define CUM_RATE 0.035
#define CUM_RATE 2 // holy shit what a really shitty define name - relates to units per arbitrary measure of time?
#define CUM_RATE_MULT 1
#define CUM_EFFICIENCY 1//amount of nutrition required per life()
#define CUM_EFFICIENCY 1 //amount of nutrition required per life()
#define EGG_GIRTH_MIN 1//inches
#define EGG_GIRTH_DEF 6
@@ -109,8 +109,16 @@
#define MEDIHOUND_SLEEPER (1<<0)
#define EATING_NOISES (1<<1)
#define DIGESTION_NOISES (1<<2)
#define BREAST_ENLARGEMENT (1<<3)
#define PENIS_ENLARGEMENT (1<<4)
#define FORCED_FEM (1<<5)
#define FORCED_MASC (1<<6)
#define HYPNO (1<<7)
#define NEVER_HYPNO (1<<8)
#define NO_APHRO (1<<9)
#define NO_ASS_SLAP (1<<10)
#define TOGGLES_CITADEL (EATING_NOISES|DIGESTION_NOISES)
#define TOGGLES_CITADEL (EATING_NOISES|DIGESTION_NOISES|BREAST_ENLARGEMENT|PENIS_ENLARGEMENT)
//component stuff
#define COMSIG_COMBAT_TOGGLED "combatmode_toggled" //called by combat mode toggle on all equipped items. args: (mob/user, combatmode)
+17 -6
View File
@@ -36,8 +36,10 @@
//////////////////////////////////////////////////////////////////
// /datum signals
#define COMSIG_COMPONENT_ADDED "component_added" //when a component is added to a datum: (/datum/component)
#define COMSIG_COMPONENT_REMOVING "component_removing" //before a component is removed from a datum because of RemoveComponent: (/datum/component)
#define COMSIG_COMPONENT_ADDED "component_added" //sent to the new datum parent when a component is added to them: (/datum/component)
#define COMSIG_COMPONENT_REMOVING "component_removing" //sent to the datum parent before a component is removed from them because of RemoveComponent: (/datum/component)
#define COMSIG_COMPONENT_UNREGISTER_PARENT "component_unregister_parent" //sent to the component itself when unregistered from a parent
#define COMSIG_COMPONENT_REGISTER_PARENT "component_register_parent" //sent to the component itself when registered to a parent
#define COMSIG_PARENT_PREQDELETED "parent_preqdeleted" //before a datum's Destroy() is called: (force), returning a nonzero value will cancel the qdel operation
#define COMSIG_PARENT_QDELETING "parent_qdeleting" //just before a datum's Destroy() is called: (force), at this point none of the other components chose to interrupt qdel and Destroy will be called
@@ -52,6 +54,10 @@
#define EXAMINE_POSITION_BEFORE 2
//End positions
#define COMPONENT_EXNAME_CHANGED 1
#define COMSIG_ATOM_UPDATE_ICON "atom_update_icon" //from base of atom/update_icon(): ()
#define COMSIG_ATOM_NO_UPDATE_ICON_STATE 1
#define COMSIG_ATOM_NO_UPDATE_OVERLAYS 2
#define COMSIG_ATOM_UPDATE_OVERLAYS "atom_update_overlays" //from base of atom/update_overlays(): (list/new_overlays)
#define COMSIG_ATOM_ENTERED "atom_entered" //from base of atom/Entered(): (atom/movable/entering, /atom)
#define COMSIG_ATOM_EXIT "atom_exit" //from base of atom/Exit(): (/atom/movable/exiting, /atom/newloc)
#define COMPONENT_ATOM_BLOCK_EXIT 1
@@ -140,19 +146,22 @@
#define HEARING_RAW_MESSAGE 4
/* #define HEARING_RADIO_FREQ 5
#define HEARING_SPANS 6
#define HEARING_MESSAGE_MODE 7
#define HEARING_MESSAGE_MODE 7
#define HEARING_SOURCE 8*/
#define COMSIG_MOVABLE_DISPOSING "movable_disposing" //called when the movable is added to a disposal holder object for disposal movement: (obj/structure/disposalholder/holder, obj/machinery/disposal/source)
#define COMSIG_MOVABLE_TELEPORTED "movable_teleported" //from base of do_teleport(): (channel, turf/origin, turf/destination)
// /mind signals
#define COMSIG_MIND_TRANSFER "mind_transfer" //from base of mind/transfer_to(): (new_character, old_character)
#define COMSIG_PRE_MIND_TRANSFER "pre_mind_transfer" //from base of mind/transfer_to() before it's done: (new_character, old_character)
#define COMPONENT_STOP_MIND_TRANSFER 1 //stops the mind transfer from happening.
#define COMSIG_MIND_TRANSFER "mind_transfer" //from base of mind/transfer_to() when it's done: (new_character, old_character)
// /mob signals
#define COMSIG_MOB_EXAMINATE "mob_examinate" //from base of /mob/verb/examinate(): (atom/A)
#define COMPONENT_ALLOW_EXAMINE 1
#define COMSIG_MOB_DEATH "mob_death" //from base of mob/death(): (gibbed)
#define COMSIG_MOB_GHOSTIZE "mob_ghostize" //from base of mob/Ghostize(): (can_reenter_corpse)
#define COMPONENT_BLOCK_DEATH_BROADCAST 1 //stops the death from being broadcasted in deadchat.
#define COMSIG_MOB_GHOSTIZE "mob_ghostize" //from base of mob/Ghostize(): (can_reenter_corpse, special, penalize)
#define COMPONENT_BLOCK_GHOSTING 1
#define COMSIG_MOB_ALLOWED "mob_allowed" //from base of obj/allowed(mob/M): (/obj) returns bool, if TRUE the mob has id access to the obj
#define COMSIG_MOB_RECEIVE_MAGIC "mob_receive_magic" //from base of mob/anti_magic_check(): (mob/user, magic, holy, tinfoil, chargecost, self, protection_sources)
@@ -164,7 +173,9 @@
#define COMSIG_MOB_ITEM_AFTERATTACK "mob_item_afterattack" //from base of obj/item/afterattack(): (atom/target, mob/user, proximity_flag, click_parameters)
#define COMSIG_MOB_ATTACK_RANGED "mob_attack_ranged" //from base of mob/RangedAttack(): (atom/A, params)
#define COMSIG_MOB_THROW "mob_throw" //from base of /mob/throw_item(): (atom/target)
#define COMSIG_MOB_KEY_CHANGE "mob_key_change" //from base of /mob/transfer_ckey()
#define COMSIG_MOB_KEY_CHANGE "mob_key_change" //from base of /mob/transfer_ckey(): (new_character, old_character)
#define COMSIG_MOB_PRE_PLAYER_CHANGE "mob_pre_player_change" //sent to the target mob from base of /mob/transfer_ckey() and /mind/transfer_to(): (our_character, their_character)
// #define COMPONENT_STOP_MIND_TRANSFER 1
#define COMSIG_MOB_UPDATE_SIGHT "mob_update_sight" //from base of /mob/update_sight(): ()
#define COMSIG_MOB_SAY "mob_say" // from /mob/living/say(): (proc args list)
#define COMPONENT_UPPERCASE_SPEECH 1
+14
View File
@@ -0,0 +1,14 @@
#define CURRENT_LIVING_PLAYERS 1
#define CURRENT_LIVING_ANTAGS 2
#define CURRENT_DEAD_PLAYERS 3
#define CURRENT_OBSERVERS 4
#define NO_ASSASSIN (1<<0)
#define WAROPS_ALWAYS_ALLOWED (1<<1)
#define ONLY_RULESET (1<<0)
#define HIGHLANDER_RULESET (1<<1)
#define TRAITOR_RULESET (1<<2)
#define MINOR_RULESET (1<<3)
#define RULESET_STOP_PROCESSING 1
+1
View File
@@ -11,6 +11,7 @@
#define GROSS (1<<10)
#define TOXIC (1<<11)
#define PINEAPPLE (1<<12)
#define BREAKFAST (1<<13)
#define DRINK_NICE 1
#define DRINK_GOOD 2
+4
View File
@@ -118,6 +118,8 @@ GLOBAL_LIST_INIT(turfs_without_ground, typecacheof(list(
#define ismouse(A) (istype(A, /mob/living/simple_animal/mouse))
#define iscow(A) (istype(A, /mob/living/simple_animal/cow))
#define isslime(A) (istype(A, /mob/living/simple_animal/slime))
#define isdrone(A) (istype(A, /mob/living/simple_animal/drone))
@@ -222,6 +224,8 @@ GLOBAL_LIST_INIT(heavyfootmob, typecacheof(list(
#define isorgan(A) (istype(A, /obj/item/organ))
#define isclothing(A) (istype(A, /obj/item/clothing))
GLOBAL_LIST_INIT(pointed_types, typecacheof(list(
/obj/item/pen,
/obj/item/screwdriver,
+4 -2
View File
@@ -59,11 +59,13 @@
#define LIGHT_RANGE_FIRE 3 //How many tiles standard fires glow.
#define LIGHTING_PLANE_ALPHA_VISIBLE 255
#define LIGHTING_PLANE_ALPHA_NV_TRAIT 250
#define LIGHTING_PLANE_ALPHA_NV_TRAIT 223
#define LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE 192
#define LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE 128 //For lighting alpha, small amounts lead to big changes. even at 128 its hard to figure out what is dark and what is light, at 64 you almost can't even tell.
#define LIGHTING_PLANE_ALPHA_INVISIBLE 0
#define NIGHT_VISION_DARKSIGHT_RANGE 3
//lighting area defines
#define DYNAMIC_LIGHTING_DISABLED 0 //dynamic lighting disabled (area stays at full brightness)
#define DYNAMIC_LIGHTING_ENABLED 1 //dynamic lighting enabled
@@ -80,4 +82,4 @@
#define FLASH_LIGHT_DURATION 2
#define FLASH_LIGHT_POWER 3
#define FLASH_LIGHT_RANGE 3.8
#define FLASH_LIGHT_RANGE 3.8
+8 -3
View File
@@ -38,8 +38,6 @@ require only minor tweaks.
#define ZTRAIT_SPACE_RUINS "Space Ruins"
#define ZTRAIT_LAVA_RUINS "Lava Ruins"
#define ZTRAIT_ISOLATED_RUINS "Isolated Ruins" //Placing ruins on z levels with this trait will use turf reservation instead of usual placement.
// prevents certain turfs from being stripped by a singularity
#define ZTRAIT_PLANET "Planet"
// number - bombcap is multiplied by this before being applied to bombs
#define ZTRAIT_BOMBCAP_MULTIPLIER "Bombcap Multiplier"
@@ -60,11 +58,18 @@ require only minor tweaks.
// CROSSLINKED - mixed in with the cross-linked space pool
#define CROSSLINKED "Cross"
// string - type path of the z-level's baseturf (defaults to space)
#define ZTRAIT_BASETURF "Baseturf"
// default trait definitions, used by SSmapping
#define ZTRAITS_CENTCOM list(ZTRAIT_CENTCOM = TRUE)
#define ZTRAITS_STATION list(ZTRAIT_LINKAGE = CROSSLINKED, ZTRAIT_STATION = TRUE)
#define ZTRAITS_SPACE list(ZTRAIT_LINKAGE = CROSSLINKED, ZTRAIT_SPACE_RUINS = TRUE)
#define ZTRAITS_LAVALAND list(ZTRAIT_MINING = TRUE, ZTRAIT_LAVA_RUINS = TRUE, ZTRAIT_BOMBCAP_MULTIPLIER = 5)
#define ZTRAITS_LAVALAND list(\
ZTRAIT_MINING = TRUE, \
ZTRAIT_LAVA_RUINS = TRUE, \
ZTRAIT_BOMBCAP_MULTIPLIER = 5, \
ZTRAIT_BASETURF = /turf/open/lava/smooth/lava_land_surface)
#define ZTRAITS_REEBE list(ZTRAIT_REEBE = TRUE, ZTRAIT_BOMBCAP_MULTIPLIER = 0.5)
#define DL_NAME "name"
+2 -1
View File
@@ -7,4 +7,5 @@
#define MARTIALART_MUSHPUNCH "mushroom punch"
#define MARTIALART_KRAVMAGA "krav maga"
#define MARTIALART_CQC "CQC"
#define MARTIALART_PLASMAFIST "plasma fist"
#define MARTIALART_PLASMAFIST "plasma fist"
#define MARTIALART_RISINGBASS "rising bass"
+2
View File
@@ -528,3 +528,5 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
#define FOURSPACES "&nbsp;&nbsp;&nbsp;&nbsp;"
#define CRYOMOBS 'icons/obj/cryo_mobs.dmi'
#define CANT_REENTER_ROUND -1
+1
View File
@@ -57,6 +57,7 @@
#define MOVESPEED_ID_PRONE_DRAGGING "PRONE_DRAG"
#define MOVESPEED_ID_HUMAN_CARRYING "HUMAN_CARRY"
#define MOVESPEED_ID_SHRINK_RAY "SHRUNKEN_SPEED_MODIFIER"
#define MOVESPEED_ID_TASED_STATUS "TASED"
+1
View File
@@ -41,6 +41,7 @@
#define VOICEBOX_TOGGLABLE (1<<6) //The voicebox in this clothing can be toggled.
#define VOICEBOX_DISABLED (1<<7) //The voicebox is currently turned off.
#define IGNORE_HAT_TOSS (1<<8) //Hats with negative effects when worn (i.e the tinfoil hat).
#define SCAN_REAGENTS (1<<9) // Allows helmets and glasses to scan reagents.
// Flags for the organ_flags var on /obj/item/organ
+2
View File
@@ -68,6 +68,8 @@
#define STATUS_EFFECT_SAWBLEED /datum/status_effect/saw_bleed //if the bleed builds up enough, takes a ton of damage
#define STATUS_EFFECT_NECKSLICE /datum/status_effect/neck_slice //Creates the flavor messages for the neck-slice
#define STATUS_EFFECT_NECROPOLIS_CURSE /datum/status_effect/necropolis_curse
#define CURSE_BLINDING 1 //makes the edges of the target's screen obscured
#define CURSE_SPAWNING 2 //spawns creatures that attack the target only
+11 -3
View File
@@ -66,6 +66,7 @@
#define TRAIT_HUSK "husk"
#define TRAIT_NOCLONE "noclone"
#define TRAIT_CLUMSY "clumsy"
#define TRAIT_CHUNKYFINGERS "chunkyfingers" //means that you can't use weapons with normal trigger guards.
#define TRAIT_DUMB "dumb"
#define TRAIT_MONKEYLIKE "monkeylike" //sets IsAdvancedToolUser to FALSE
#define TRAIT_PACIFISM "pacifism"
@@ -117,6 +118,7 @@
#define TRAIT_PARALYSIS_R_ARM "para-r-arm"
#define TRAIT_PARALYSIS_L_LEG "para-l-leg"
#define TRAIT_PARALYSIS_R_LEG "para-r-leg"
#define TRAIT_DISK_VERIFIER "disk-verifier"
#define TRAIT_UNINTELLIGIBLE_SPEECH "unintelligible-speech"
#define TRAIT_SOOTHED_THROAT "soothed-throat"
#define TRAIT_LAW_ENFORCEMENT_METABOLISM "law-enforcement-metabolism"
@@ -132,6 +134,7 @@
#define TRAIT_NORUNNING "norunning" // You walk!
#define TRAIT_NOMARROW "nomarrow" // You don't make blood, with chemicals or nanites.
#define TRAIT_NOPULSE "nopulse" // Your heart doesn't beat.
#define TRAIT_EXEMPT_HEALTH_EVENTS "exempt-health-events"
//non-mob traits
@@ -158,17 +161,16 @@
#define TRAIT_TAGGER "tagger"
#define TRAIT_PHOTOGRAPHER "photographer"
#define TRAIT_MUSICIAN "musician"
#define TRAIT_CROCRIN_IMMUNE "crocin_immune"
#define TRAIT_NYMPHO "nymphomania"
#define TRAIT_MASO "masochism"
#define TRAIT_EXHIBITIONIST "exhibitionist"
#define TRAIT_HIGH_BLOOD "high_blood"
#define TRAIT_PHARMA "hepatic_pharmacokinesis"
#define TRAIT_PARA "paraplegic"
#define TRAIT_EMPATH "empath"
#define TRAIT_FRIENDLY "friendly"
#define TRAIT_ASSBLASTUSA "assblastusa"
#define TRAIT_CULT_EYES "cult_eyes"
#define TRAIT_AUTO_CATCH_ITEM "auto_catch_item"
#define TRAIT_CLOWN_MENTALITY "clown_mentality" // The future is now, clownman.
#define TRAIT_FREESPRINT "free_sprinting"
@@ -191,6 +193,7 @@
#define ABSTRACT_ITEM_TRAIT "abstract-item"
#define STATUS_EFFECT_TRAIT "status-effect"
#define ROUNDSTART_TRAIT "roundstart" //cannot be removed without admin intervention
#define GHOSTROLE_TRAIT "ghostrole"
// unique trait sources, still defines
#define STATUE_MUTE "statue"
@@ -223,5 +226,10 @@
#define LOCKED_HELMET_TRAIT "locked-helmet"
#define NINJA_SUIT_TRAIT "ninja-suit"
#define ANTI_DROP_IMPLANT_TRAIT "anti-drop-implant"
#define SLEEPING_CARP_TRAIT "sleeping_carp"
#define RISING_BASS_TRAIT "rising_bass"
#define ABDUCTOR_ANTAGONIST "abductor-antagonist"
#define NUKEOP_ANTAGONIST "nukeop-antagonist"
#define MADE_UNCLONEABLE "made-uncloneable"
#define NUKEOP_TRAIT "nuke-op"
#define DEATHSQUAD_TRAIT "deathsquad"
+6
View File
@@ -0,0 +1,6 @@
#define PLURALITY_VOTING 0
#define APPROVAL_VOTING 1
#define RANKED_CHOICE_VOTING 2
#define SCORE_VOTING 3
GLOBAL_LIST_INIT(vote_score_options,list("Bad","Poor","Acceptable","Good","Great"))
+2
View File
@@ -157,6 +157,8 @@
WRITE_LOG(GLOB.config_error_log, text)
SEND_TEXT(world.log, text)
/proc/log_mapping(text)
WRITE_LOG(GLOB.world_map_error_log, text)
/* For logging round startup. */
/proc/start_log(log)
+19 -1
View File
@@ -95,4 +95,22 @@ GLOBAL_VAR_INIT(cmp_field, "name")
return sorttext(A.sample_object.name, B.sample_object.name)
/proc/cmp_numbered_displays_name_dsc(datum/numbered_display/A, datum/numbered_display/B)
return sorttext(B.sample_object.name, A.sample_object.name)
return sorttext(B.sample_object.name, A.sample_object.name)
/proc/cmp_quirk_asc(datum/quirk/A, datum/quirk/B)
var/a_sign = num2sign(initial(A.value) * -1)
var/b_sign = num2sign(initial(B.value) * -1)
// Neutral traits go last.
if(a_sign == 0)
a_sign = 2
if(b_sign == 0)
b_sign = 2
var/a_name = initial(A.name)
var/b_name = initial(B.name)
if(a_sign != b_sign)
return a_sign - b_sign
else
return sorttext(b_name, a_name)
+1 -1
View File
@@ -447,7 +447,7 @@
var/list/candidates = list()
for(var/mob/dead/observer/G in GLOB.player_list)
if(G.reenter_round_timeout < world.realtime)
if(G.can_reenter_round(TRUE))
candidates += G
return pollCandidates(Question, jobbanType, gametypeCheck, be_special_flag, poll_time, ignore_category, flashwindow, candidates)
-3
View File
@@ -12,6 +12,3 @@
#define is_reserved_level(z) SSmapping.level_trait(z, ZTRAIT_RESERVED)
#define is_away_level(z) SSmapping.level_trait(z, ZTRAIT_AWAY)
// If true, the singularity cannot strip away asteroid turf on this Z
#define is_planet_level(z) SSmapping.level_trait(z, ZTRAIT_PLANET)
+3 -2
View File
@@ -20,8 +20,6 @@
else
return "000"
#define UNDIE_COLORABLE(U) (U?.has_color)
/proc/random_underwear(gender)
if(!GLOB.underwear_list.len)
init_sprite_accessory_subtypes(/datum/sprite_accessory/underwear/bottom, GLOB.underwear_list, GLOB.underwear_m, GLOB.underwear_f)
@@ -76,6 +74,8 @@
init_sprite_accessory_subtypes(/datum/sprite_accessory/insect_wings, GLOB.insect_wings_list)
if(!GLOB.insect_fluffs_list.len)
init_sprite_accessory_subtypes(/datum/sprite_accessory/insect_fluff, GLOB.insect_fluffs_list)
if(!GLOB.insect_markings_list.len)
init_sprite_accessory_subtypes(/datum/sprite_accessory/insect_markings, GLOB.insect_markings_list)
//CIT CHANGES - genitals and such
if(!GLOB.cock_shapes_list.len)
@@ -151,6 +151,7 @@
"caps" = pick(GLOB.caps_list),
"insect_wings" = pick(GLOB.insect_wings_list),
"insect_fluff" = "None",
"insect_markings" = pick(GLOB.insect_markings_list),
"taur" = "None",
"mam_body_markings" = pick(snowflake_markings_list),
"mam_ears" = pick(snowflake_ears_list),
+5
View File
@@ -19,6 +19,9 @@
var/list/mob_data = list()
if(isnewplayer(m))
continue
if (m.client && m.client.prefs && m.client.prefs.auto_ooc)
if (!(m.client.prefs.chat_toggles & CHAT_OOC))
m.client.prefs.chat_toggles ^= CHAT_OOC
if(m.mind)
if(m.stat != DEAD && !isbrain(m) && !iscameramob(m))
num_survivors++
@@ -320,6 +323,8 @@
parts += "[FOURSPACES][FOURSPACES][str]"
for(var/entry in mode.threat_tallies)
parts += "[FOURSPACES][FOURSPACES][entry] added [mode.threat_tallies[entry]]"
SSblackbox.record_feedback("tally","dynamic_threat",mode.threat_level,"Final threat level")
SSblackbox.record_feedback("tally","dynamic_threat",mode.threat,"Threat left")
return parts.Join("<br>")
/client/proc/roundend_report_file()
File diff suppressed because it is too large Load Diff
+9 -11
View File
@@ -758,16 +758,6 @@ GLOBAL_LIST_INIT(can_embed_types, typecacheof(list(
/obj/item/stack/rods,
/obj/item/pipe)))
/proc/can_embed(obj/item/W)
if(W.get_sharpness())
return 1
if(is_pointed(W))
return 1
if(is_type_in_typecache(W, GLOB.can_embed_types))
return 1
/*
Checks if that loc and dir has an item on the wall
*/
@@ -1548,4 +1538,12 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
/proc/CallAsync(datum/source, proctype, list/arguments)
set waitfor = FALSE
return call(source, proctype)(arglist(arguments))
return call(source, proctype)(arglist(arguments))
/proc/num2sign(numeric)
if(numeric > 0)
return 1
else if(numeric < 0)
return -1
else
return 0
+1
View File
@@ -143,6 +143,7 @@ GLOBAL_LIST_INIT(bitfields, list(
"VOICEBOX_TOGGLABLE" = VOICEBOX_TOGGLABLE,
"VOICEBOX_DISABLED" = VOICEBOX_DISABLED,
"IGNORE_HAT_TOSS" = IGNORE_HAT_TOSS,
"SCAN_REAGENTS" = SCAN_REAGENTS
),
"tesla_flags" = list(
"TESLA_MOB_DAMAGE" = TESLA_MOB_DAMAGE,
+1
View File
@@ -37,6 +37,7 @@ GLOBAL_LIST_EMPTY(deco_wings_list)
GLOBAL_LIST_EMPTY(r_wings_list)
GLOBAL_LIST_EMPTY(insect_wings_list)
GLOBAL_LIST_EMPTY(insect_fluffs_list)
GLOBAL_LIST_EMPTY(insect_markings_list)
GLOBAL_LIST_EMPTY(caps_list)
GLOBAL_LIST_INIT(ghost_forms_with_directions_list, list("ghost")) //stores the ghost forms that support directional sprites
@@ -115,5 +115,6 @@ GLOBAL_LIST_INIT(maintenance_loot, list(
/obj/item/clothing/shoes/kindleKicks = 1,
/obj/item/autosurgeon/penis = 1,
/obj/item/autosurgeon/testicles = 1,
/obj/item/storage/box/marshmallow = 2,
"" = 3
))
+2
View File
@@ -48,3 +48,5 @@ GLOBAL_LIST_EMPTY(sortedAreas)
GLOBAL_LIST_EMPTY_TYPED(areas_by_type, /area)
GLOBAL_LIST_EMPTY(all_abstract_markers)
GLOBAL_LIST_EMPTY(stationroom_landmarks) //List of all spawns for stationrooms
+2
View File
@@ -28,6 +28,8 @@ GLOBAL_VAR(world_job_debug_log)
GLOBAL_PROTECT(world_job_debug_log)
GLOBAL_VAR(world_virus_log)
GLOBAL_PROTECT(world_virus_log)
GLOBAL_VAR(world_map_error_log)
GLOBAL_PROTECT(world_map_error_log)
GLOBAL_LIST_EMPTY(bombers)
GLOBAL_PROTECT(bombers)
+4
View File
@@ -107,6 +107,10 @@
#define ui_internal "EAST-1:28,CENTER+1:19"//CIT CHANGE - moves internal icon up a little bit to accommodate for the stamina meter
#define ui_mood "EAST-1:28,CENTER-3:10"
//living
#define ui_living_pull "EAST-1:28,CENTER-2:15"
#define ui_living_health "EAST-1:28,CENTER:15"
//borgs
#define ui_borg_health "EAST-1:28,CENTER-1:15" //borgs have the health display where humans have the pressure damage indicator.
+3 -3
View File
@@ -113,7 +113,7 @@
name = "Show Buttons"
else
name = "Hide Buttons"
UpdateIcon()
update_icon()
usr.update_action_buttons()
/obj/screen/movable/action_button/hide_toggle/AltClick(mob/user)
@@ -135,9 +135,9 @@
hide_icon = settings["toggle_icon"]
hide_state = settings["toggle_hide"]
show_state = settings["toggle_show"]
UpdateIcon()
update_icon()
/obj/screen/movable/action_button/hide_toggle/proc/UpdateIcon()
/obj/screen/movable/action_button/hide_toggle/update_icon()
cut_overlays()
add_overlay(mutable_appearance(hide_icon, hidden ? show_state : hide_state))
+18
View File
@@ -195,89 +195,107 @@
// Language menu
using = new /obj/screen/language_menu
using.screen_loc = ui_borg_language_menu
using.hud = src
static_inventory += using
//AI core
using = new /obj/screen/ai/aicore()
using.screen_loc = ui_ai_core
using.hud = src
static_inventory += using
//Camera list
using = new /obj/screen/ai/camera_list()
using.screen_loc = ui_ai_camera_list
using.hud = src
static_inventory += using
//Track
using = new /obj/screen/ai/camera_track()
using.screen_loc = ui_ai_track_with_camera
using.hud = src
static_inventory += using
//Camera light
using = new /obj/screen/ai/camera_light()
using.screen_loc = ui_ai_camera_light
using.hud = src
static_inventory += using
//Crew Monitoring
using = new /obj/screen/ai/crew_monitor()
using.screen_loc = ui_ai_crew_monitor
using.hud = src
static_inventory += using
//Crew Manifest
using = new /obj/screen/ai/crew_manifest()
using.screen_loc = ui_ai_crew_manifest
using.hud = src
static_inventory += using
//Alerts
using = new /obj/screen/ai/alerts()
using.screen_loc = ui_ai_alerts
using.hud = src
static_inventory += using
//Announcement
using = new /obj/screen/ai/announcement()
using.screen_loc = ui_ai_announcement
using.hud = src
static_inventory += using
//Shuttle
using = new /obj/screen/ai/call_shuttle()
using.screen_loc = ui_ai_shuttle
using.hud = src
static_inventory += using
//Laws
using = new /obj/screen/ai/state_laws()
using.screen_loc = ui_ai_state_laws
using.hud = src
static_inventory += using
//PDA message
using = new /obj/screen/ai/pda_msg_send()
using.screen_loc = ui_ai_pda_send
using.hud = src
static_inventory += using
//PDA log
using = new /obj/screen/ai/pda_msg_show()
using.screen_loc = ui_ai_pda_log
using.hud = src
static_inventory += using
//Take image
using = new /obj/screen/ai/image_take()
using.screen_loc = ui_ai_take_picture
using.hud = src
static_inventory += using
//View images
using = new /obj/screen/ai/image_view()
using.screen_loc = ui_ai_view_images
using.hud = src
static_inventory += using
//Medical/Security sensors
using = new /obj/screen/ai/sensors()
using.screen_loc = ui_ai_sensor
using.hud = src
static_inventory += using
//Multicamera mode
using = new /obj/screen/ai/multicam()
using.screen_loc = ui_ai_multicam
using.hud = src
static_inventory += using
//Add multicamera camera
using = new /obj/screen/ai/add_multicam()
using.screen_loc = ui_ai_add_multicam
using.hud = src
static_inventory += using
+10
View File
@@ -213,6 +213,16 @@ or something covering your eyes."
desc = "Whoa man, you're tripping balls! Careful you don't get addicted... if you aren't already."
icon_state = "high"
/obj/screen/alert/mind_control
name = "Mind Control"
desc = "Your mind has been hijacked! Click to view the mind control command."
icon_state = "mind_control"
var/command
/obj/screen/alert/mind_control/Click()
var/mob/living/L = usr
to_chat(L, "<span class='mind_control'>[command]</span>")
/obj/screen/alert/hypnosis
name = "Hypnosis"
desc = "Something's hypnotizing you, but you're not really sure about what."
+17 -6
View File
@@ -43,18 +43,20 @@
using.icon = ui_style
using.icon_state = "swap_1"
using.screen_loc = ui_swaphand_position(owner,1)
using.hud = src
static_inventory += using
using = new /obj/screen/swap_hand()
using.icon = ui_style
using.icon_state = "swap_2"
using.screen_loc = ui_swaphand_position(owner,2)
using.hud = src
static_inventory += using
using = new /obj/screen/act_intent/alien()
using.icon_state = mymob.a_intent
static_inventory += using
action_intent = using
action_intent = new /obj/screen/act_intent/alien()
action_intent.icon_state = mymob.a_intent
action_intent.hud = src
static_inventory += action_intent
if(isalienhunter(mymob))
var/mob/living/carbon/alien/humanoid/hunter/H = mymob
@@ -64,43 +66,52 @@
using = new/obj/screen/language_menu
using.screen_loc = ui_alien_language_menu
using.hud = src
static_inventory += using
using = new /obj/screen/drop()
using.icon = ui_style
using.screen_loc = ui_drop_throw
using.hud = src
static_inventory += using
using = new /obj/screen/resist()
using.icon = ui_style
using.screen_loc = ui_pull_resist
using.hud = src
hotkeybuttons += using
throw_icon = new /obj/screen/throw_catch()
throw_icon.icon = ui_style
throw_icon.screen_loc = ui_drop_throw
throw_icon.hud = src
hotkeybuttons += throw_icon
pull_icon = new /obj/screen/pull()
pull_icon.icon = ui_style
pull_icon.update_icon(mymob)
pull_icon.hud = src
pull_icon.update_icon()
pull_icon.screen_loc = ui_pull_resist
static_inventory += pull_icon
//begin indicators
healths = new /obj/screen/healths/alien()
healths.hud = src
infodisplay += healths
alien_plasma_display = new /obj/screen/alien/plasma_display()
alien_plasma_display.hud = src
infodisplay += alien_plasma_display
if(!isalienqueen(mymob))
alien_queen_finder = new /obj/screen/alien/alien_queen_finder
alien_queen_finder.hud = src
infodisplay += alien_queen_finder
zone_select = new /obj/screen/zone_sel/alien()
zone_select.update_icon(mymob)
zone_select.hud = src
zone_select.update_icon()
static_inventory += zone_select
for(var/obj/screen/inventory/inv in (static_inventory + toggleable_inventory))
+12 -6
View File
@@ -5,26 +5,32 @@
..()
var/obj/screen/using
using = new /obj/screen/act_intent/alien()
using.icon_state = mymob.a_intent
static_inventory += using
action_intent = using
action_intent = new /obj/screen/act_intent/alien()
action_intent.icon_state = mymob.a_intent
action_intent.hud = src
static_inventory += action_intent
healths = new /obj/screen/healths/alien()
healths.hud = src
infodisplay += healths
alien_queen_finder = new /obj/screen/alien/alien_queen_finder()
alien_queen_finder.hud = src
infodisplay += alien_queen_finder
pull_icon = new /obj/screen/pull()
pull_icon.icon = 'icons/mob/screen_alien.dmi'
pull_icon.update_icon(mymob)
pull_icon.hud = src
pull_icon.update_icon()
pull_icon.screen_loc = ui_pull_resist
hotkeybuttons += pull_icon
using = new/obj/screen/language_menu
using.screen_loc = ui_alien_language_menu
using.hud = src
static_inventory += using
zone_select = new /obj/screen/zone_sel/alien()
zone_select.update_icon(mymob)
zone_select.hud = src
zone_select.update_icon()
static_inventory += zone_select
+9
View File
@@ -133,17 +133,21 @@
blobpwrdisplay.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
blobpwrdisplay.layer = ABOVE_HUD_LAYER
blobpwrdisplay.plane = ABOVE_HUD_PLANE
blobpwrdisplay.hud = src
infodisplay += blobpwrdisplay
healths = new /obj/screen/healths/blob()
healths.hud = src
infodisplay += healths
using = new /obj/screen/blob/BlobHelp()
using.screen_loc = "WEST:6,NORTH:-3"
using.hud = src
static_inventory += using
using = new /obj/screen/blob/JumpToNode()
using.screen_loc = ui_inventory
using.hud = src
static_inventory += using
using = new /obj/screen/blob/JumpToCore()
@@ -153,18 +157,22 @@
using = new /obj/screen/blob/Blobbernaut()
using.screen_loc = ui_belt
using.hud = src
static_inventory += using
using = new /obj/screen/blob/ResourceBlob()
using.screen_loc = ui_back
using.hud = src
static_inventory += using
using = new /obj/screen/blob/NodeBlob()
using.screen_loc = ui_hand_position(2)
using.hud = src
static_inventory += using
using = new /obj/screen/blob/FactoryBlob()
using.screen_loc = ui_hand_position(1)
using.hud = src
static_inventory += using
using = new /obj/screen/blob/ReadaptChemical()
@@ -174,4 +182,5 @@
using = new /obj/screen/blob/RelocateCore()
using.screen_loc = ui_storage2
using.hud = src
static_inventory += using
+2
View File
@@ -3,7 +3,9 @@
..()
blobpwrdisplay = new /obj/screen/healths/blob/naut/core()
blobpwrdisplay.hud = src
infodisplay += blobpwrdisplay
healths = new /obj/screen/healths/blob/naut()
healths.hud = src
infodisplay += healths
+3 -1
View File
@@ -5,9 +5,11 @@
..()
pull_icon = new /obj/screen/pull()
pull_icon.icon = ui_style
pull_icon.update_icon(mymob)
pull_icon.hud = src
pull_icon.update_icon()
pull_icon.screen_loc = ui_construct_pull
static_inventory += pull_icon
healths = new /obj/screen/healths/construct()
healths.hud = src
infodisplay += healths
+10 -2
View File
@@ -9,11 +9,13 @@
using = new /obj/screen/drop()
using.icon = ui_style
using.screen_loc = ui_drone_drop
using.hud = src
static_inventory += using
pull_icon = new /obj/screen/pull()
pull_icon.icon = ui_style
pull_icon.update_icon(mymob)
pull_icon.hud = src
pull_icon.update_icon()
pull_icon.screen_loc = ui_drone_pull
static_inventory += pull_icon
@@ -26,6 +28,7 @@
using.screen_loc = ui_swaphand_position(owner,1)
using.layer = HUD_LAYER
using.plane = HUD_PLANE
using.hud = src
static_inventory += using
using = new /obj/screen/inventory()
@@ -35,14 +38,19 @@
using.screen_loc = ui_swaphand_position(owner,2)
using.layer = HUD_LAYER
using.plane = HUD_PLANE
using.hud = src
static_inventory += using
zone_select = new /obj/screen/zone_sel()
zone_select.icon = ui_style
zone_select.update_icon(mymob)
zone_select.hud = src
zone_select.update_icon()
lingchemdisplay = new /obj/screen/ling/chems()
lingchemdisplay.hud = src
devilsouldisplay = new /obj/screen/devil/soul_counter
devilsouldisplay.hud = src
infodisplay += devilsouldisplay
+10 -2
View File
@@ -6,11 +6,13 @@
using = new /obj/screen/drop()
using.icon = ui_style
using.screen_loc = ui_drone_drop
using.hud = src
static_inventory += using
pull_icon = new /obj/screen/pull()
pull_icon.icon = ui_style
pull_icon.update_icon(mymob)
pull_icon.hud = src
pull_icon.update_icon()
pull_icon.screen_loc = ui_drone_pull
static_inventory += pull_icon
@@ -20,12 +22,14 @@
using.icon = ui_style
using.icon_state = "swap_1_m"
using.screen_loc = ui_swaphand_position(owner,1)
using.hud = src
static_inventory += using
using = new /obj/screen/swap_hand()
using.icon = ui_style
using.icon_state = "swap_2"
using.screen_loc = ui_swaphand_position(owner,2)
using.hud = src
static_inventory += using
if(mymob.possible_a_intents)
@@ -36,20 +40,24 @@
action_intent = new /obj/screen/act_intent
action_intent.icon = ui_style
action_intent.icon_state = mymob.a_intent
action_intent.hud = src
static_inventory += action_intent
zone_select = new /obj/screen/zone_sel()
zone_select.icon = ui_style
zone_select.update_icon(mymob)
zone_select.hud = src
zone_select.update_icon()
static_inventory += zone_select
using = new /obj/screen/craft
using.icon = ui_style
using.hud = src
static_inventory += using
using = new /obj/screen/area_creator
using.icon = ui_style
using.hud = src
static_inventory += using
mymob.client.screen = list()
+6
View File
@@ -50,26 +50,32 @@
using = new /obj/screen/ghost/jumptomob()
using.screen_loc = ui_ghost_jumptomob
using.hud = src
static_inventory += using
using = new /obj/screen/ghost/orbit()
using.screen_loc = ui_ghost_orbit
using.hud = src
static_inventory += using
using = new /obj/screen/ghost/reenter_corpse()
using.screen_loc = ui_ghost_reenter_corpse
using.hud = src
static_inventory += using
using = new /obj/screen/ghost/teleport()
using.screen_loc = ui_ghost_teleport
using.hud = src
static_inventory += using
using = new /obj/screen/ghost/pai()
using.screen_loc = ui_ghost_pai
using.hud = src
static_inventory += using
using = new /obj/screen/language_menu
using.icon = ui_style
using.hud = src
static_inventory += using
/datum/hud/ghost/show_hud(version = 0, mob/viewmob)
+6
View File
@@ -4,26 +4,32 @@
var/obj/screen/using
healths = new /obj/screen/healths/guardian()
healths.hud = src
infodisplay += healths
using = new /obj/screen/guardian/Manifest()
using.screen_loc = ui_hand_position(2)
using.hud = src
static_inventory += using
using = new /obj/screen/guardian/Recall()
using.screen_loc = ui_hand_position(1)
using.hud = src
static_inventory += using
using = new owner.toggle_button_type()
using.screen_loc = ui_storage1
using.hud = src
static_inventory += using
using = new /obj/screen/guardian/ToggleLight()
using.screen_loc = ui_inventory
using.hud = src
static_inventory += using
using = new /obj/screen/guardian/Communicate()
using.screen_loc = ui_back
using.hud = src
static_inventory += using
/datum/hud/dextrous/guardian/New(mob/living/simple_animal/hostile/guardian/owner) //for a dextrous guardian
+3
View File
@@ -61,6 +61,9 @@ GLOBAL_LIST_INIT(available_ui_styles, list(
// subtypes can override this to force a specific UI style
var/ui_style
//Citadel stuff
var/obj/screen/arousal
/datum/hud/New(mob/owner)
mymob = owner
-2
View File
@@ -1,2 +0,0 @@
/datum/hud
var/obj/screen/arousal
+38 -6
View File
@@ -95,18 +95,21 @@
using.icon = ui_style
if(!widescreenlayout) // CIT CHANGE
using.screen_loc = ui_boxcraft // CIT CHANGE
using.hud = src
static_inventory += using
using = new/obj/screen/language_menu
using.icon = ui_style
if(!widescreenlayout) // CIT CHANGE
using.screen_loc = ui_boxlang // CIT CHANGE
using.hud = src
static_inventory += using
using = new /obj/screen/area_creator
using.icon = ui_style
if(!widescreenlayout) // CIT CHANGE
using.screen_loc = ui_boxarea // CIT CHANGE
using.hud = src
static_inventory += using
using = new /obj/screen/voretoggle() //We fancy Vore now
@@ -114,16 +117,19 @@
using.screen_loc = ui_voremode
if(!widescreenlayout)
using.screen_loc = ui_boxvore
using.hud = src
static_inventory += using
action_intent = new /obj/screen/act_intent/segmented
action_intent.icon_state = mymob.a_intent
action_intent.hud = src
static_inventory += action_intent
using = new /obj/screen/mov_intent
using.icon = tg_ui_icon_to_cit_ui(ui_style) // CIT CHANGE - overrides mov intent icon
using.icon_state = (mymob.m_intent == MOVE_INTENT_RUN ? "running" : "walking")
using.screen_loc = ui_movi
using.hud = src
static_inventory += using
//CITADEL CHANGES - sprint button
@@ -131,19 +137,21 @@
using.icon = tg_ui_icon_to_cit_ui(ui_style)
using.icon_state = (owner.sprinting ? "act_sprint_on" : "act_sprint")
using.screen_loc = ui_movi
using.hud = src
static_inventory += using
//END OF CITADEL CHANGES
//same as above but buffer.
using = new /obj/screen/sprint_buffer
using.screen_loc = ui_sprintbufferloc
sprint_buffer = using
static_inventory += using
sprint_buffer = new /obj/screen/sprint_buffer
sprint_buffer.screen_loc = ui_sprintbufferloc
sprint_buffer.hud = src
static_inventory += sprint_buffer
using = new /obj/screen/drop()
using.icon = ui_style
using.screen_loc = ui_drop_throw
using.hud = src
static_inventory += using
inv_box = new /obj/screen/inventory()
@@ -168,12 +176,14 @@
using.icon = ui_style
using.icon_state = "swap_1"
using.screen_loc = ui_swaphand_position(owner,1)
using.hud = src
static_inventory += using
using = new /obj/screen/swap_hand()
using.icon = ui_style
using.icon_state = "swap_2"
using.screen_loc = ui_swaphand_position(owner,2)
using.hud = src
static_inventory += using
inv_box = new /obj/screen/inventory()
@@ -235,28 +245,33 @@
using = new /obj/screen/resist()
using.icon = ui_style
using.screen_loc = ui_overridden_resist // CIT CHANGE - changes this to overridden resist
using.hud = src
hotkeybuttons += using
//CIT CHANGES - rest and combat mode buttons
using = new /obj/screen/restbutton()
using.icon = tg_ui_icon_to_cit_ui(ui_style)
using.screen_loc = ui_pull_resist
using.hud = src
static_inventory += using
using = new /obj/screen/combattoggle()
using.icon = tg_ui_icon_to_cit_ui(ui_style)
using.screen_loc = ui_combat_toggle
using.hud = src
static_inventory += using
//END OF CIT CHANGES
using = new /obj/screen/human/toggle()
using.icon = ui_style
using.screen_loc = ui_inventory
using.hud = src
static_inventory += using
using = new /obj/screen/human/equip()
using.icon = ui_style
using.screen_loc = ui_equip_position(mymob)
using.hud = src
static_inventory += using
inv_box = new /obj/screen/inventory()
@@ -311,54 +326,71 @@
throw_icon = new /obj/screen/throw_catch()
throw_icon.icon = ui_style
throw_icon.screen_loc = ui_drop_throw
throw_icon.hud = src
hotkeybuttons += throw_icon
internals = new /obj/screen/internals()
internals.hud = src
infodisplay += internals
healths = new /obj/screen/healths()
healths.hud = src
infodisplay += healths
//CIT CHANGE - adds arousal and stamina to hud
arousal = new /obj/screen/arousal()
arousal.icon_state = (owner.canbearoused == 1 ? "arousal0" : "")
arousal.hud = src
infodisplay += arousal
staminas = new /obj/screen/staminas()
staminas.hud = src
infodisplay += staminas
if(!CONFIG_GET(flag/disable_stambuffer))
staminabuffer = new /obj/screen/staminabuffer()
staminabuffer.hud = src
infodisplay += staminabuffer
//END OF CIT CHANGES
healthdoll = new /obj/screen/healthdoll()
healthdoll.hud = src
infodisplay += healthdoll
pull_icon = new /obj/screen/pull()
pull_icon.icon = ui_style
pull_icon.update_icon(mymob)
pull_icon.hud = src
pull_icon.update_icon()
pull_icon.screen_loc = ui_pull_resist
static_inventory += pull_icon
lingchemdisplay = new /obj/screen/ling/chems()
lingchemdisplay.hud = src
infodisplay += lingchemdisplay
lingstingdisplay = new /obj/screen/ling/sting()
lingstingdisplay.hud = src
infodisplay += lingstingdisplay
devilsouldisplay = new /obj/screen/devil/soul_counter
devilsouldisplay.hud = src
infodisplay += devilsouldisplay
blood_display = new /obj/screen/bloodsucker/blood_counter // Blood Volume
blood_display.hud = src
infodisplay += blood_display
vamprank_display = new /obj/screen/bloodsucker/rank_counter // Vampire Rank
vamprank_display.hud = src
infodisplay += vamprank_display
sunlight_display = new /obj/screen/bloodsucker/sunlight_counter // Sunlight
sunlight_display.hud = src
infodisplay += sunlight_display
zone_select = new /obj/screen/zone_sel()
zone_select.icon = ui_style
zone_select.update_icon(mymob)
zone_select.hud = src
zone_select.update_icon()
static_inventory += zone_select
for(var/obj/screen/inventory/inv in (static_inventory + toggleable_inventory))
+16
View File
@@ -0,0 +1,16 @@
/datum/hud/lavaland_elite
ui_style = 'icons/mob/screen_elite.dmi'
/datum/hud/lavaland_elite/New(mob/living/simple_animal/hostile/asteroid/elite)
..()
pull_icon = new /obj/screen/pull()
pull_icon.icon = ui_style
pull_icon.hud = src
pull_icon.update_icon()
pull_icon.screen_loc = ui_living_pull
static_inventory += pull_icon
healths = new /obj/screen/healths/lavaland_elite()
healths.hud = src
infodisplay += healths
+16 -2
View File
@@ -7,21 +7,25 @@
action_intent.icon = ui_style
action_intent.icon_state = mymob.a_intent
action_intent.screen_loc = ui_acti
action_intent.hud = src
static_inventory += action_intent
using = new /obj/screen/mov_intent()
using.icon = ui_style
using.icon_state = (mymob.m_intent == MOVE_INTENT_RUN ? "running" : "walking")
using.screen_loc = ui_movi
using.hud = src
static_inventory += using
using = new/obj/screen/language_menu
using.icon = ui_style
using.hud = src
static_inventory += using
using = new /obj/screen/drop()
using.icon = ui_style
using.screen_loc = ui_drop_throw
using.hud = src
static_inventory += using
build_hand_slots()
@@ -30,12 +34,14 @@
using.icon = ui_style
using.icon_state = "swap_1_m" //extra wide!
using.screen_loc = ui_swaphand_position(owner,1)
using.hud = src
static_inventory += using
using = new /obj/screen/swap_hand()
using.icon = ui_style
using.icon_state = "swap_2"
using.screen_loc = ui_swaphand_position(owner,2)
using.hud = src
static_inventory += using
inv_box = new /obj/screen/inventory()
@@ -76,30 +82,37 @@
throw_icon = new /obj/screen/throw_catch()
throw_icon.icon = ui_style
throw_icon.screen_loc = ui_drop_throw
throw_icon.hud = src
hotkeybuttons += throw_icon
internals = new /obj/screen/internals()
internals.hud = src
infodisplay += internals
healths = new /obj/screen/healths()
healths.hud = src
infodisplay += healths
pull_icon = new /obj/screen/pull()
pull_icon.icon = ui_style
pull_icon.update_icon(mymob)
pull_icon.screen_loc = ui_pull_resist
pull_icon.hud = src
pull_icon.update_icon()
static_inventory += pull_icon
lingchemdisplay = new /obj/screen/ling/chems()
lingchemdisplay.hud = src
infodisplay += lingchemdisplay
lingstingdisplay = new /obj/screen/ling/sting()
lingstingdisplay.hud = src
infodisplay += lingstingdisplay
zone_select = new /obj/screen/zone_sel()
zone_select.icon = ui_style
zone_select.update_icon(mymob)
zone_select.hud = src
zone_select.update_icon()
static_inventory += zone_select
mymob.client.screen = list()
@@ -107,6 +120,7 @@
using = new /obj/screen/resist()
using.icon = ui_style
using.screen_loc = ui_pull_resist
using.hud = src
hotkeybuttons += using
for(var/obj/screen/inventory/inv in (static_inventory + toggleable_inventory))
+1
View File
@@ -3,4 +3,5 @@
..()
healths = new /obj/screen/healths/revenant()
healths.hud = src
infodisplay += healths
+17 -2
View File
@@ -118,26 +118,31 @@
using = new/obj/screen/robot/language_menu
using.screen_loc = ui_borg_language_menu
using.hud = src
static_inventory += using
//Radio
using = new /obj/screen/robot/radio()
using.screen_loc = ui_borg_radio
using.hud = src
static_inventory += using
//Module select
using = new /obj/screen/robot/module1()
using.screen_loc = ui_inv1
using.hud = src
static_inventory += using
mymobR.inv1 = using
using = new /obj/screen/robot/module2()
using.screen_loc = ui_inv2
using.hud = src
static_inventory += using
mymobR.inv2 = using
using = new /obj/screen/robot/module3()
using.screen_loc = ui_inv3
using.hud = src
static_inventory += using
mymobR.inv3 = using
@@ -146,36 +151,43 @@
//Photography stuff
using = new /obj/screen/ai/image_take()
using.screen_loc = ui_borg_camera
using.hud = src
static_inventory += using
using = new /obj/screen/ai/image_view()
using.screen_loc = ui_borg_album
using.hud = src
static_inventory += using
//Sec/Med HUDs
using = new /obj/screen/robot/sensors()
using.screen_loc = ui_borg_sensor
using.hud = src
static_inventory += using
//Headlamp control
using = new /obj/screen/robot/lamp()
using.screen_loc = ui_borg_lamp
using.hud = src
static_inventory += using
mymobR.lamp_button = using
//Thrusters
using = new /obj/screen/robot/thrusters()
using.screen_loc = ui_borg_thrusters
using.hud = src
static_inventory += using
mymobR.thruster_button = using
//Intent
action_intent = new /obj/screen/act_intent/robot()
action_intent.icon_state = mymob.a_intent
action_intent.hud = src
static_inventory += action_intent
//Health
healths = new /obj/screen/healths/robot()
healths.hud = src
infodisplay += healths
//Installed Module
@@ -185,17 +197,20 @@
//Store
module_store_icon = new /obj/screen/robot/store()
module_store_icon.hud = src
module_store_icon.screen_loc = ui_borg_store
pull_icon = new /obj/screen/pull()
pull_icon.icon = 'icons/mob/screen_cyborg.dmi'
pull_icon.update_icon(mymob)
pull_icon.hud = src
pull_icon.update_icon()
pull_icon.screen_loc = ui_borg_pull
hotkeybuttons += pull_icon
zone_select = new /obj/screen/zone_sel/robot()
zone_select.update_icon(mymob)
zone_select.hud = src
zone_select.update_icon()
static_inventory += zone_select
+76 -71
View File
@@ -110,21 +110,21 @@
// At this point in client Click() code we have passed the 1/10 sec check and little else
// We don't even know if it's a middle click
if(world.time <= usr.next_move)
return 1
return TRUE
if(usr.incapacitated())
return 1
return TRUE
if(ismecha(usr.loc)) // stops inventory actions in a mech
return 1
return TRUE
if(hud && hud.mymob && slot_id)
if(hud?.mymob && slot_id)
var/obj/item/inv_item = hud.mymob.get_item_by_slot(slot_id)
if(inv_item)
return inv_item.Click(location, control, params)
if(usr.attack_ui(slot_id))
usr.update_inv_hands()
return 1
return TRUE
/obj/screen/inventory/MouseEntered()
..()
@@ -135,35 +135,37 @@
cut_overlay(object_overlays)
object_overlays.Cut()
/obj/screen/inventory/update_icon()
/obj/screen/inventory/update_icon_state()
if(!icon_empty)
icon_empty = icon_state
if(hud && hud.mymob && slot_id && icon_full)
if(hud?.mymob && slot_id && icon_full)
if(hud.mymob.get_item_by_slot(slot_id))
icon_state = icon_full
else
icon_state = icon_empty
/obj/screen/inventory/proc/add_overlays()
var/mob/user = hud.mymob
var/mob/user = hud?.mymob
if(hud && user && slot_id)
var/obj/item/holding = user.get_active_held_item()
if(!user || !slot_id)
return
if(!holding || user.get_item_by_slot(slot_id))
return
var/obj/item/holding = user.get_active_held_item()
var/image/item_overlay = image(holding)
item_overlay.alpha = 92
if(!holding || user.get_item_by_slot(slot_id))
return
if(!user.can_equip(holding, slot_id, TRUE))
item_overlay.color = "#FF0000"
else
item_overlay.color = "#00ff00"
var/image/item_overlay = image(holding)
item_overlay.alpha = 92
object_overlays += item_overlay
add_overlay(object_overlays)
if(!user.can_equip(holding, slot_id, TRUE))
item_overlay.color = "#FF0000"
else
item_overlay.color = "#00ff00"
object_overlays += item_overlay
add_overlay(object_overlays)
/obj/screen/inventory/hand
var/mutable_appearance/handcuff_overlay
@@ -171,45 +173,50 @@
var/held_index = 0
/obj/screen/inventory/hand/update_icon()
..()
. = ..()
if(!handcuff_overlay)
var/state = (!(held_index % 2)) ? "markus" : "gabrielle"
handcuff_overlay = mutable_appearance('icons/mob/screen_gen.dmi', state)
cut_overlays()
cut_overlay(list(handcuff_overlay, blocked_overlay, "hand_active"))
if(hud && hud.mymob)
if(iscarbon(hud.mymob))
var/mob/living/carbon/C = hud.mymob
if(C.handcuffed)
add_overlay(handcuff_overlay)
if(!hud?.mymob)
return
if(held_index)
if(!C.has_hand_for_held_index(held_index))
add_overlay(blocked_overlay)
if(iscarbon(hud.mymob))
var/mob/living/carbon/C = hud.mymob
if(C.handcuffed)
add_overlay(handcuff_overlay)
if(held_index == hud.mymob.active_hand_index)
add_overlay("hand_active")
if(held_index)
if(!C.has_hand_for_held_index(held_index))
add_overlay(blocked_overlay)
if(held_index == hud.mymob.active_hand_index)
add_overlay("hand_active")
/obj/screen/inventory/hand/Click(location, control, params)
// At this point in client Click() code we have passed the 1/10 sec check and little else
// We don't even know if it's a middle click
if(world.time <= usr.next_move)
return 1
if(usr.incapacitated() || isobserver(usr))
return 1
if (ismecha(usr.loc)) // stops inventory actions in a mech
return 1
var/mob/user = hud?.mymob
if(usr != user)
return TRUE
if(world.time <= user.next_move)
return TRUE
if(user.incapacitated())
return TRUE
if (ismecha(user.loc)) // stops inventory actions in a mech
return TRUE
if(hud.mymob.active_hand_index == held_index)
var/obj/item/I = hud.mymob.get_active_held_item()
if(user.active_hand_index == held_index)
var/obj/item/I = user.get_active_held_item()
if(I)
I.Click(location, control, params)
else
hud.mymob.swap_hand(held_index)
return 1
user.swap_hand(held_index)
return TRUE
/obj/screen/close
name = "close"
@@ -343,12 +350,8 @@
/obj/screen/mov_intent/Click()
toggle(usr)
/obj/screen/mov_intent/update_icon(mob/user)
if(!user && hud)
user = hud.mymob
if(!user)
return
switch(user.m_intent)
/obj/screen/mov_intent/update_icon_state()
switch(hud?.mymob?.m_intent)
if(MOVE_INTENT_WALK)
icon_state = "walking"
if(MOVE_INTENT_RUN)
@@ -369,10 +372,8 @@
return
usr.stop_pulling()
/obj/screen/pull/update_icon(mob/mymob)
if(!mymob)
return
if(mymob.pulling)
/obj/screen/pull/update_icon_state()
if(hud?.mymob?.pulling)
icon_state = "pull"
else
icon_state = "pull0"
@@ -401,11 +402,11 @@
var/mob/living/L = usr
L.lay_down()
/obj/screen/rest/update_icon(mob/mymob)
if(!isliving(mymob))
/obj/screen/rest/update_icon_state()
var/mob/living/user = hud?.mymob
if(!istype(user))
return
var/mob/living/L = mymob
if(!L.resting)
if(!user.resting)
icon_state = "act_rest"
else
icon_state = "act_rest0"
@@ -448,7 +449,7 @@
name = "damage zone"
icon_state = "zone_sel"
screen_loc = ui_zonesel
var/selecting = BODY_ZONE_CHEST
var/overlay_icon = 'icons/mob/screen_gen.dmi'
var/static/list/hover_overlays_cache = list()
var/hovering
@@ -541,26 +542,24 @@
return BODY_ZONE_HEAD
/obj/screen/zone_sel/proc/set_selected_zone(choice, mob/user)
if(isobserver(user))
if(user != hud?.mymob)
return
if(choice != selecting)
selecting = choice
update_icon(usr)
return 1
if(choice != hud.mymob.zone_selected)
hud.mymob.zone_selected = choice
update_icon()
/obj/screen/zone_sel/update_icon(mob/user)
cut_overlays()
add_overlay(mutable_appearance('icons/mob/screen_gen.dmi', "[selecting]"))
user.zone_selected = selecting
return TRUE
/obj/screen/zone_sel/update_overlays()
. = ..()
if(!hud?.mymob)
return
. += mutable_appearance(overlay_icon, "[hud.mymob.zone_selected]")
/obj/screen/zone_sel/alien
icon = 'icons/mob/screen_alien.dmi'
/obj/screen/zone_sel/alien/update_icon(mob/user)
cut_overlays()
add_overlay(mutable_appearance('icons/mob/screen_alien.dmi', "[selecting]"))
user.zone_selected = selecting
overlay_icon = 'icons/mob/screen_alien.dmi'
/obj/screen/zone_sel/robot
icon = 'icons/mob/screen_cyborg.dmi'
@@ -644,6 +643,12 @@
screen_loc = ui_construct_health
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/obj/screen/healths/lavaland_elite
icon = 'icons/mob/screen_elite.dmi'
icon_state = "elite_health0"
screen_loc = ui_health
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/obj/screen/healthdoll
name = "health doll"
screen_loc = ui_healthdoll
+6
View File
@@ -69,24 +69,30 @@
using = new /obj/screen/swarmer/FabricateTrap()
using.screen_loc = ui_hand_position(2)
using.hud = src
static_inventory += using
using = new /obj/screen/swarmer/Barricade()
using.screen_loc = ui_hand_position(1)
using.hud = src
static_inventory += using
using = new /obj/screen/swarmer/Replicate()
using.screen_loc = ui_zonesel
using.hud = src
static_inventory += using
using = new /obj/screen/swarmer/RepairSelf()
using.screen_loc = ui_storage1
using.hud = src
static_inventory += using
using = new /obj/screen/swarmer/ToggleLight()
using.screen_loc = ui_back
using.hud = src
static_inventory += using
using = new /obj/screen/swarmer/ContactSwarmers()
using.screen_loc = ui_inventory
using.hud = src
static_inventory += using
+11 -9
View File
@@ -98,17 +98,19 @@
take_damage(I.force, I.damtype, "melee", 1)
/mob/living/attacked_by(obj/item/I, mob/living/user)
//CIT CHANGES START HERE - combatmode and resting checks
var/totitemdamage = I.force
if(iscarbon(user))
var/mob/living/carbon/tempcarb = user
if(!tempcarb.combatmode)
totitemdamage *= 0.5
if(user.resting)
totitemdamage *= 0.5
//CIT CHANGES END HERE
if(user != src && check_shields(I, totitemdamage, "the [I.name]", MELEE_ATTACK, I.armour_penetration))
return FALSE
send_item_attack_message(I, user)
if(I.force)
//CIT CHANGES START HERE - combatmode and resting checks
var/totitemdamage = I.force
if(iscarbon(user))
var/mob/living/carbon/tempcarb = user
if(!tempcarb.combatmode)
totitemdamage *= 0.5
if(user.resting)
totitemdamage *= 0.5
//CIT CHANGES END HERE
apply_damage(totitemdamage, I.damtype) //CIT CHANGE - replaces I.force with totitemdamage
if(I.damtype == BRUTE && !HAS_TRAIT(src, TRAIT_NOMARROW))
if(prob(33))
+2
View File
@@ -91,6 +91,8 @@
var/obj/item/clothing/gloves/G = gloves
if(istype(G) && G.Touch(A,0)) // for magic gloves
return
if (istype(glasses) && glasses.ranged_attack(src,A,mouseparams))
return
for(var/datum/mutation/human/HM in dna.mutations)
HM.on_ranged_attack(src, A, mouseparams)
@@ -151,6 +151,7 @@
var/key_mode
var/value_mode
var/splitter = " "
var/lowercase = TRUE
/datum/config_entry/keyed_list/New()
. = ..()
@@ -167,7 +168,9 @@
var/key_value = null
if(key_pos || value_mode == VALUE_MODE_FLAG)
key_name = lowertext(copytext(str_val, 1, key_pos))
key_name = copytext(str_val, 1, key_pos)
if(lowercase)
key_name = lowertext(key_name)
key_value = copytext(str_val, key_pos + 1)
var/new_key
var/new_value
@@ -14,6 +14,7 @@
var/list/modes // allowed modes
var/list/gamemode_cache
var/list/votable_modes // votable modes
var/list/storyteller_cache
var/list/mode_names
var/list/mode_reports
var/list/mode_false_report_weight
@@ -37,6 +38,7 @@
CRASH("/datum/controller/configuration/Load() called more than once!")
InitEntries()
LoadModes()
storyteller_cache = typecacheof(/datum/dynamic_storyteller, TRUE)
if(fexists("[directory]/config.txt") && LoadEntries("config.txt") <= 1)
var/list/legacy_configs = list("game_options.txt", "dbconfig.txt", "comms.txt")
for(var/I in legacy_configs)
@@ -227,6 +229,7 @@
for(var/T in gamemode_cache)
// I wish I didn't have to instance the game modes in order to look up
// their information, but it is the only way (at least that I know of).
// for future reference: just use initial() lol
var/datum/game_mode/M = new T()
if(M.config_tag)
@@ -317,6 +320,14 @@
return new T
return new /datum/game_mode/extended()
/datum/controller/configuration/proc/pick_storyteller(storyteller_name)
for(var/T in storyteller_cache)
var/datum/dynamic_storyteller/S = T
var/name = initial(S.name)
if(name && name == storyteller_name)
return T
return /datum/dynamic_storyteller/classic
/datum/controller/configuration/proc/get_runnable_modes()
var/list/datum/game_mode/runnable_modes = new
var/list/probabilities = Get(/datum/config_entry/keyed_list/probability)
@@ -376,6 +376,19 @@
/datum/config_entry/flag/disable_stambuffer
/datum/config_entry/keyed_list/box_random_engine
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_FLAG
lowercase = FALSE
splitter = "-"
/datum/config_entry/number/auto_transfer_delay
config_entry_value = 72000
min_val = 0
/datum/config_entry/number/marauder_delay_non_reebe
config_entry_value = 1800
min_val = 0
/datum/config_entry/flag/allow_clockwork_marauder_on_station
config_entry_value = TRUE
+4 -1
View File
@@ -315,7 +315,7 @@ SUBSYSTEM_DEF(air)
var/starting_ats = active_turfs.len
sleep(world.tick_lag)
var/timer = world.timeofday
warning("There are [starting_ats] active turfs at roundstart, this is a mapping error caused by a difference of the air between the adjacent turfs. You can see its coordinates using \"Mapping -> Show roundstart AT list\" verb (debug verbs required)")
log_mapping("There are [starting_ats] active turfs at roundstart caused by a difference of the air between the adjacent turfs. You can see its coordinates using \"Mapping -> Show roundstart AT list\" verb (debug verbs required).")
for(var/turf/T in active_turfs)
GLOB.active_turfs_startlist += T
@@ -382,6 +382,9 @@ SUBSYSTEM_DEF(air)
CHECK_TICK
/datum/controller/subsystem/air/proc/setup_template_machinery(list/atmos_machines)
if(!initialized)
return
for(var/A in atmos_machines)
var/obj/machinery/atmospherics/AM = A
AM.atmosinit()
+15 -1
View File
@@ -91,6 +91,7 @@ SUBSYSTEM_DEF(mapping)
var/list/space_ruins = levels_by_trait(ZTRAIT_SPACE_RUINS)
if (space_ruins.len)
seedRuins(space_ruins, CONFIG_GET(number/space_budget), /area/space, space_ruins_templates)
SSmapping.seedStation()
loading_ruins = FALSE
#endif
repopulate_sorted_areas()
@@ -363,6 +364,8 @@ GLOBAL_LIST_EMPTY(the_station_areas)
lava_ruins_templates[R.name] = R
else if(istype(R, /datum/map_template/ruin/space))
space_ruins_templates[R.name] = R
else if(istype(R, /datum/map_template/ruin/station))
station_room_templates[R.name] = R
/datum/controller/subsystem/mapping/proc/preloadShuttleTemplates()
var/list/unbuyable = generateMapList("[global.config.directory]/unbuyableshuttles.txt")
@@ -524,4 +527,15 @@ GLOBAL_LIST_EMPTY(the_station_areas)
if(!isolated_ruins_z)
isolated_ruins_z = add_new_zlevel("Isolated Ruins/Reserved", list(ZTRAIT_RESERVED = TRUE, ZTRAIT_ISOLATED_RUINS = TRUE))
initialize_reserved_level(isolated_ruins_z.z_value)
return isolated_ruins_z.z_value
return isolated_ruins_z.z_value
// Station Ruins
/datum/controller/subsystem/mapping
var/list/station_room_templates = list()
/datum/controller/subsystem/mapping/proc/seedStation()
for(var/V in GLOB.stationroom_landmarks)
var/obj/effect/landmark/stationroom/LM = V
LM.load()
if(GLOB.stationroom_landmarks.len)
seedStation() //I'm sure we can trust everyone not to insert a 1x1 rooms which loads a landmark which loads a landmark which loads a la...
+65 -17
View File
@@ -12,13 +12,15 @@ SUBSYSTEM_DEF(persistence)
var/list/obj/structure/chisel_message/chisel_messages = list()
var/list/saved_messages = list()
var/list/saved_modes = list(1,2,3)
var/list/saved_threat_levels = list(1,1,1)
var/list/saved_dynamic_rules = list(list(),list(),list())
var/list/saved_storytellers = list("foo","bar","baz","foo again","bar again")
var/list/saved_maps
var/list/saved_trophies = list()
var/list/spawned_objects = list()
var/list/antag_rep = list()
var/list/antag_rep_change = list()
var/list/picture_logging_information = list()
var/list/saved_votes = list()
var/list/obj/structure/sign/picture_frame/photo_frames
var/list/obj/item/storage/photo_album/photo_albums
@@ -28,9 +30,12 @@ SUBSYSTEM_DEF(persistence)
LoadChiselMessages()
LoadTrophies()
LoadRecentModes()
LoadRecentThreats()
LoadRecentStorytellers()
LoadRecentRulesets()
LoadRecentMaps()
LoadPhotoPersistence()
for(var/client/C in GLOB.clients)
LoadSavedVote(C.ckey)
if(CONFIG_GET(flag/use_antag_rep))
LoadAntagReputation()
LoadRandomizedRecipes()
@@ -168,14 +173,23 @@ SUBSYSTEM_DEF(persistence)
return
saved_modes = json["data"]
/datum/controller/subsystem/persistence/proc/LoadRecentThreats()
var/json_file = file("data/RecentThreatLevels.json")
/datum/controller/subsystem/persistence/proc/LoadRecentRulesets()
var/json_file = file("data/RecentRulesets.json")
if(!fexists(json_file))
return
var/list/json = json_decode(file2text(json_file))
if(!json)
return
saved_threat_levels = json["data"]
saved_dynamic_rules = json["data"]
/datum/controller/subsystem/persistence/proc/LoadRecentStorytellers()
var/json_file = file("data/RecentStorytellers.json")
if(!fexists(json_file))
return
var/list/json = json_decode(file2text(json_file))
if(!json)
return
saved_storytellers = json["data"]
/datum/controller/subsystem/persistence/proc/LoadRecentMaps()
var/json_file = file("data/RecentMaps.json")
@@ -196,6 +210,15 @@ SUBSYSTEM_DEF(persistence)
return
antag_rep = json_decode(json)
/datum/controller/subsystem/persistence/proc/LoadSavedVote(var/ckey)
var/json_file = file("data/player_saves/[copytext(ckey,1,2)]/[ckey]/SavedVotes.json")
if(!fexists(json_file))
return
var/list/json = json_decode(file2text(json_file))
if(!json)
return
saved_votes[ckey] = json["data"]
/datum/controller/subsystem/persistence/proc/SetUpTrophies(list/trophy_items)
for(var/A in GLOB.trophy_cases)
var/obj/structure/displaycase/trophy/T = A
@@ -227,7 +250,10 @@ SUBSYSTEM_DEF(persistence)
CollectSecretSatchels()
CollectTrophies()
CollectRoundtype()
CollectThreatLevel()
if(istype(SSticker.mode, /datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
CollectStoryteller(mode)
CollectRulesets(mode)
RecordMaps()
SavePhotoPersistence() //THIS IS PERSISTENCE, NOT THE LOGGING PORTION.
if(CONFIG_GET(flag/use_antag_rep))
@@ -384,17 +410,31 @@ SUBSYSTEM_DEF(persistence)
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/CollectThreatLevel()
if(istype(SSticker.mode, /datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
saved_threat_levels[3] = saved_threat_levels[2]
saved_threat_levels[2] = saved_threat_levels [1]
saved_threat_levels[1] = mode.threat_level
var/json_file = file("data/RecentThreatLevels.json")
var/list/file_data = list()
file_data["data"] = saved_threat_levels
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/CollectStoryteller(var/datum/game_mode/dynamic/mode)
saved_storytellers.len = 5
saved_storytellers[5] = saved_storytellers[4]
saved_storytellers[4] = saved_storytellers[3]
saved_storytellers[3] = saved_storytellers[2]
saved_storytellers[2] = saved_storytellers[1]
saved_storytellers[1] = mode.storyteller.name
var/json_file = file("data/RecentStorytellers.json")
var/list/file_data = list()
file_data["data"] = saved_storytellers
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/CollectRulesets(var/datum/game_mode/dynamic/mode)
saved_dynamic_rules[3] = saved_dynamic_rules[2]
saved_dynamic_rules[2] = saved_dynamic_rules[1]
saved_dynamic_rules[1] = list()
for(var/r in mode.executed_rules)
var/datum/dynamic_ruleset/rule = r
saved_dynamic_rules[1] += rule.config_tag
var/json_file = file("data/RecentRulesets.json")
var/list/file_data = list()
file_data["data"] = saved_dynamic_rules
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/RecordMaps()
saved_maps = saved_maps?.len ? list("[SSmapping.config.map_name]") | saved_maps : list("[SSmapping.config.map_name]")
@@ -459,3 +499,11 @@ SUBSYSTEM_DEF(persistence)
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/SaveSavedVotes()
for(var/ckey in saved_votes)
var/json_file = file("data/player_saves/[copytext(ckey,1,2)]/[ckey]/SavedVotes.json")
var/list/file_data = list()
file_data["data"] = saved_votes[ckey]
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
@@ -6,6 +6,7 @@ PROCESSING_SUBSYSTEM_DEF(nanites)
var/list/datum/nanite_cloud_backup/cloud_backups = list()
var/list/mob/living/nanite_monitored_mobs = list()
var/list/datum/nanite_program/relay/nanite_relays = list()
var/neural_network_count = 0
/datum/controller/subsystem/processing/nanites/proc/check_hardware(datum/nanite_cloud_backup/backup)
if(QDELETED(backup.storage) || (backup.storage.stat & (NOPOWER|BROKEN)))
+28 -20
View File
@@ -12,27 +12,40 @@ PROCESSING_SUBSYSTEM_DEF(quirks)
var/list/quirk_names_by_path = list()
var/list/quirk_points = list() //Assoc. list of quirk names and their "point cost"; positive numbers are good traits, and negative ones are bad
var/list/quirk_objects = list() //A list of all quirk objects in the game, since some may process
var/list/quirk_blacklist = list() //A list a list of quirks that can not be used with each other. Format: list(quirk1,quirk2),list(quirk3,quirk4)
/datum/controller/subsystem/processing/quirks/Initialize(timeofday)
if(!quirks.len)
SetupQuirks()
quirk_blacklist = list(list("Blind","Nearsighted"),list("Jolly","Depression","Apathetic"),list("Ageusia","Deviant Tastes"),list("Ananas Affinity","Ananas Aversion"))
return ..()
/datum/controller/subsystem/processing/quirks/proc/SetupQuirks()
for(var/V in subtypesof(/datum/quirk))
// Sort by Positive, Negative, Neutral; and then by name
var/list/quirk_list = sortList(subtypesof(/datum/quirk), /proc/cmp_quirk_asc)
for(var/V in quirk_list)
var/datum/quirk/T = V
quirks[initial(T.name)] = T
quirk_points[initial(T.name)] = initial(T.value)
quirk_names_by_path[T] = initial(T.name)
/datum/controller/subsystem/processing/quirks/proc/AssignQuirks(mob/living/user, client/cli, spawn_effects, roundstart = FALSE, datum/job/job, silent = FALSE, mob/to_chat_target)
GenerateQuirks(cli)
var/list/quirks = cli.prefs.character_quirks.Copy()
var/badquirk = FALSE
var/list/my_quirks = cli.prefs.all_quirks.Copy()
var/list/cut
if(job && job.blacklisted_quirks)
cut = filter_quirks(quirks, job)
for(var/V in quirks)
user.add_quirk(V, spawn_effects)
if(job?.blacklisted_quirks)
cut = filter_quirks(my_quirks, job)
for(var/V in my_quirks)
var/datum/quirk/Q = quirks[V]
if(Q)
user.add_quirk(Q, spawn_effects)
else
stack_trace("Invalid quirk \"[V]\" in client [cli.ckey] preferences")
cli.prefs.all_quirks -= V
badquirk = TRUE
if(badquirk)
cli.prefs.save_character()
if(!silent && LAZYLEN(cut))
to_chat(to_chat_target || user, "<span class='boldwarning'>All of your non-neutral character quirks have been cut due to these quirks conflicting with your job assignment: [english_list(cut)].</span>")
@@ -50,28 +63,28 @@ PROCESSING_SUBSYSTEM_DEF(quirks)
for(var/i in quirk_names)
. += quirk_points_by_name(i)
/datum/controller/subsystem/processing/quirks/proc/filter_quirks(list/quirks, datum/job/job)
/datum/controller/subsystem/processing/quirks/proc/filter_quirks(list/our_quirks, datum/job/job)
var/list/cut = list()
var/list/banned_names = list()
for(var/i in job.blacklisted_quirks)
var/name = quirk_name_by_path(i)
if(name)
banned_names += name
var/list/blacklisted = quirks & banned_names
var/list/blacklisted = our_quirks & banned_names
if(length(blacklisted))
for(var/i in blacklisted)
quirks -= i
our_quirks -= i
cut += i
/* //Code to automatically reduce positive quirks until balance is even.
var/points_used = total_points(quirks)
var/points_used = total_points(our_quirks)
if(points_used > 0)
//they owe us points, let's collect.
for(var/i in quirks)
for(var/i in our_quirks)
var/points = quirk_points_by_name(i)
if(points > 0)
cut += i
quirks -= i
our_quirks -= i
points_used -= points
if(points_used <= 0)
break
@@ -79,14 +92,9 @@ PROCESSING_SUBSYSTEM_DEF(quirks)
//Nah, let's null all non-neutrals out.
if(cut.len)
for(var/i in quirks)
for(var/i in our_quirks)
if(quirk_points_by_name(i) != 0)
//cut += i -- Commented out: Only show the ones that triggered the quirk purge.
quirks -= i
our_quirks -= i
return cut
/datum/controller/subsystem/processing/quirks/proc/GenerateQuirks(client/user)
if(user.prefs.character_quirks.len)
return
user.prefs.character_quirks = user.prefs.all_quirks
+9 -3
View File
@@ -384,8 +384,8 @@ SUBSYSTEM_DEF(ticker)
captainless=0
if(player.mind.assigned_role != player.mind.special_role)
SSjob.EquipRank(N, player.mind.assigned_role, 0)
if(CONFIG_GET(flag/roundstart_traits) && ishuman(N.new_character))
SSquirks.AssignQuirks(N.new_character, N.client, TRUE, TRUE, SSjob.GetJob(player.mind.assigned_role), FALSE, N)
if(CONFIG_GET(flag/roundstart_traits) && ishuman(N.new_character))
SSquirks.AssignQuirks(N.new_character, N.client, TRUE, TRUE, SSjob.GetJob(player.mind.assigned_role), FALSE, N)
CHECK_TICK
if(captainless)
for(var/mob/dead/new_player/N in GLOB.player_list)
@@ -401,6 +401,9 @@ SUBSYSTEM_DEF(ticker)
qdel(player)
living.notransform = TRUE
if(living.client)
if (living.client.prefs && living.client.prefs.auto_ooc)
if (living.client.prefs.chat_toggles & CHAT_OOC)
living.client.prefs.chat_toggles ^= CHAT_OOC
var/obj/screen/splash/S = new(living.client, TRUE)
S.Fade(TRUE)
livings += living
@@ -480,7 +483,10 @@ SUBSYSTEM_DEF(ticker)
SSticker.timeLeft = 900
SSticker.modevoted = TRUE
var/dynamic = CONFIG_GET(flag/dynamic_voting)
SSvote.initiate_vote(dynamic ? "dynamic" : "roundtype","server",TRUE)
if(dynamic)
SSvote.initiate_vote("dynamic","server",hideresults=TRUE,votesystem=SCORE_VOTING,forced=TRUE,vote_time = 2 MINUTES)
else
SSvote.initiate_vote("roundtype","server",hideresults=TRUE,votesystem=PLURALITY_VOTING,forced=TRUE, vote_time = 2 MINUTES)
/datum/controller/subsystem/ticker/Recover()
current_state = SSticker.current_state
+2 -2
View File
@@ -93,7 +93,7 @@ SUBSYSTEM_DEF(traumas)
/obj/item/clothing/under/rank/head_of_security/grey, /obj/item/clothing/under/rank/head_of_security/alt,
/obj/item/clothing/under/rank/research_director/alt, /obj/item/clothing/under/rank/research_director/turtleneck,
/obj/item/clothing/under/captainparade, /obj/item/clothing/under/hosparademale, /obj/item/clothing/under/hosparadefem,
/obj/item/clothing/head/helmet/abductor, /obj/item/clothing/suit/armor/abductor/vest, /obj/item/abductor_baton,
/obj/item/clothing/head/helmet/abductor, /obj/item/clothing/suit/armor/abductor/vest, /obj/item/abductor/baton,
/obj/item/storage/belt/military/abductor, /obj/item/gun/energy/alien, /obj/item/abductor/silencer,
/obj/item/abductor/gizmo, /obj/item/clothing/under/rank/centcom_officer,
/obj/item/clothing/suit/space/hardsuit/ert, /obj/item/clothing/suit/space/hardsuit/ert/sec,
@@ -136,7 +136,7 @@ SUBSYSTEM_DEF(traumas)
"aliens" = typecacheof(list(/obj/item/clothing/mask/facehugger, /obj/item/organ/body_egg/alien_embryo,
/obj/structure/alien, /obj/item/toy/toy_xeno,
/obj/item/clothing/suit/armor/abductor, /obj/item/abductor, /obj/item/gun/energy/alien,
/obj/item/abductor_baton, /obj/item/radio/headset/abductor, /obj/item/scalpel/alien, /obj/item/hemostat/alien,
/obj/item/abductor/baton, /obj/item/radio/headset/abductor, /obj/item/scalpel/alien, /obj/item/hemostat/alien,
/obj/item/retractor/alien, /obj/item/circular_saw/alien, /obj/item/surgicaldrill/alien, /obj/item/cautery/alien,
/obj/item/clothing/head/helmet/abductor, /obj/structure/bed/abductor, /obj/structure/table_frame/abductor,
/obj/structure/table/abductor, /obj/structure/table/optable/abductor, /obj/structure/closet/abductor, /obj/item/organ/heart/gland,
+292 -76
View File
@@ -1,3 +1,5 @@
#define VOTE_COOLDOWN 10
SUBSYSTEM_DEF(vote)
name = "Vote"
wait = 10
@@ -8,13 +10,17 @@ SUBSYSTEM_DEF(vote)
var/initiator = null
var/started_time = null
var/time_remaining = 0
var/end_time = 0
var/mode = null
var/vote_system = PLURALITY_VOTING
var/question = null
var/list/choices = list()
var/list/choice_descs = list() // optional descriptions
var/list/voted = list()
var/list/voting = list()
var/list/saved = list()
var/list/generated_actions = list()
var/next_pop = 0
var/obfuscated = FALSE//CIT CHANGE - adds obfuscated/admin-only votes
@@ -22,28 +28,30 @@ SUBSYSTEM_DEF(vote)
/datum/controller/subsystem/vote/fire() //called by master_controller
if(mode)
time_remaining = round((started_time + CONFIG_GET(number/vote_period) - world.time)/10)
if(time_remaining < 0)
if(end_time < world.time)
result()
SSpersistence.SaveSavedVotes()
for(var/client/C in voting)
C << browse(null, "window=vote;can_close=0")
reset()
else
else if(next_pop < world.time)
var/datum/browser/client_popup
for(var/client/C in voting)
client_popup = new(C, "vote", "Voting Panel")
client_popup = new(C, "vote", "Voting Panel", nwidth=600,nheight=700)
client_popup.set_window_options("can_close=0")
client_popup.set_content(interface(C))
client_popup.open(0)
next_pop = world.time+VOTE_COOLDOWN
/datum/controller/subsystem/vote/proc/reset()
initiator = null
time_remaining = 0
end_time = 0
mode = null
question = null
choices.Cut()
choice_descs.Cut()
voted.Cut()
voting.Cut()
obfuscated = FALSE //CIT CHANGE - obfuscated votes
@@ -84,17 +92,114 @@ SUBSYSTEM_DEF(vote)
. += option
return .
/datum/controller/subsystem/vote/proc/calculate_condorcet_votes(var/blackbox_text)
// https://en.wikipedia.org/wiki/Schulze_method#Implementation
var/list/d[][] = new/list(choices.len,choices.len) // the basic vote matrix, how many times a beats b
for(var/ckey in voted)
var/list/this_vote = voted[ckey]
for(var/a in 1 to choices.len)
for(var/b in a+1 to choices.len)
var/a_rank = this_vote.Find(a)
var/b_rank = this_vote.Find(b)
a_rank = a_rank ? a_rank : choices.len+1
b_rank = b_rank ? b_rank : choices.len+1
if(a_rank<b_rank)
d[a][b]++
else if(b_rank<a_rank)
d[b][a]++
//if equal, do nothing
var/list/p[][] = new/list(choices.len,choices.len) //matrix of shortest path from a to b
for(var/i in 1 to choices.len)
for(var/j in 1 to choices.len)
if(i != j)
var/pref_number = d[i][j]
var/opposite_pref = d[j][i]
if(pref_number>opposite_pref)
p[i][j] = d[i][j]
p[j][i] = 0
else
p[i][j] = 0
p[j][i] = d[i][j]
for(var/i in 1 to choices.len)
for(var/j in 1 to choices.len)
if(i != j)
for(var/k in 1 to choices.len) // YEAH O(n^3) !!
if(i != k && j != k)
p[j][k] = max(p[j][k],min(p[j][i], p[i][k]))
//one last pass, now that we've done the math
for(var/i in 1 to choices.len)
for(var/j in 1 to choices.len)
if(i != j)
SSblackbox.record_feedback("nested tally","voting",p[i][j],list(blackbox_text,"Shortest Paths",choices[i],choices[j]))
if(p[i][j] >= p[j][i])
choices[choices[i]]++ // higher shortest path = better candidate, so we add to choices here
// choices[choices[i]] is the schulze ranking, here, rather than raw vote numbers
/datum/controller/subsystem/vote/proc/calculate_majority_judgement_vote(var/blackbox_text)
// https://en.wikipedia.org/wiki/Majority_judgment
var/list/scores_by_choice = list()
for(var/choice in choices)
scores_by_choice[choice] = list()
for(var/ckey in voted)
var/list/this_vote = voted[ckey]
var/list/pretty_vote = list()
for(var/choice in this_vote)
sorted_insert(scores_by_choice[choice],this_vote[choice],/proc/cmp_numeric_asc)
// START BALLOT GATHERING
pretty_vote += choice
pretty_vote[choice] = GLOB.vote_score_options[this_vote[choice]]
SSblackbox.record_feedback("associative","voting_ballots",1,pretty_vote)
// END BALLOT GATHERING
for(var/score_name in scores_by_choice)
var/list/score = scores_by_choice[score_name]
for(var/indiv_score in score)
SSblackbox.record_feedback("nested tally","voting",1,list(blackbox_text,"Scores",score_name,GLOB.vote_score_options[indiv_score]))
if(score.len == 0)
scores_by_choice -= score_name
while(scores_by_choice.len > 1)
var/highest_median = 0
for(var/score_name in scores_by_choice) // first get highest median
var/list/score = scores_by_choice[score_name]
if(!score.len)
scores_by_choice -= score_name
continue
var/median = score[max(1,round(score.len/2))]
if(median >= highest_median)
highest_median = median
for(var/score_name in scores_by_choice) // then, remove
var/list/score = scores_by_choice[score_name]
var/median = score[max(1,round(score.len/2))]
if(median < highest_median)
scores_by_choice -= score_name
for(var/score_name in scores_by_choice) // after removals
var/list/score = scores_by_choice[score_name]
if(score.len == 0)
choices[score_name] += 100 // we're in a tie situation--just go with the first one
return
var/median_pos = max(1,round(score.len/2))
score.Cut(median_pos,median_pos+1)
choices[score_name]++
/datum/controller/subsystem/vote/proc/announce_result()
var/list/winners = get_result()
var/vote_title_text
var/text
if(question)
text += "<b>[question]</b>"
vote_title_text = "[question]"
else
text += "<b>[capitalize(mode)] Vote</b>"
vote_title_text = "[capitalize(mode)] Vote"
if(vote_system == RANKED_CHOICE_VOTING)
calculate_condorcet_votes(vote_title_text)
if(vote_system == SCORE_VOTING)
calculate_majority_judgement_vote(vote_title_text)
var/list/winners = get_result()
var/was_roundtype_vote = mode == "roundtype" || mode == "dynamic"
if(winners.len > 0)
if(question)
text += "<b>[question]</b>"
else
text += "<b>[capitalize(mode)] Vote</b>"
if(was_roundtype_vote)
stored_gamemode_votes = list()
if(!obfuscated && vote_system == RANKED_CHOICE_VOTING)
text += "\nIt should be noted that this is not a raw tally of votes (impossible in ranked choice) but the score determined by the schulze method of voting, so the numbers will look weird!"
for(var/i=1,i<=choices.len,i++)
var/votes = choices[choices[i]]
if(!votes)
@@ -116,17 +221,25 @@ SUBSYSTEM_DEF(vote)
log_vote(text)
remove_action_buttons()
to_chat(world, "\n<font color='purple'>[text]</font>")
switch(vote_system)
if(APPROVAL_VOTING,PLURALITY_VOTING)
for(var/i=1,i<=choices.len,i++)
SSblackbox.record_feedback("nested tally","voting",choices[choices[i]],list(vote_title_text,choices[i]))
if(RANKED_CHOICE_VOTING)
for(var/i=1,i<=voted.len,i++)
var/list/myvote = voted[voted[i]]
for(var/j=1,j<=myvote.len,j++)
SSblackbox.record_feedback("nested tally","voting",1,list(vote_title_text,"[j]\th",choices[myvote[j]]))
if(obfuscated) //CIT CHANGE - adds obfuscated votes. this messages admins with the vote's true results
var/admintext = "Obfuscated results"
if(vote_system == RANKED_CHOICE_VOTING)
admintext += "\nIt should be noted that this is not a raw tally of votes (impossible in ranked choice) but the score determined by the schulze method of voting, so the numbers will look weird!"
for(var/i=1,i<=choices.len,i++)
var/votes = choices[choices[i]]
admintext += "\n<b>[choices[i]]:</b> [votes]"
message_admins(admintext)
return .
#define PEACE "calm"
#define CHAOS "chaotic"
/datum/controller/subsystem/vote/proc/result()
. = announce_result()
var/restart = 0
@@ -152,33 +265,15 @@ SUBSYSTEM_DEF(vote)
if("dynamic")
if(SSticker.current_state > GAME_STATE_PREGAME)//Don't change the mode if the round already started.
return message_admins("A vote has tried to change the gamemode, but the game has already started. Aborting.")
GLOB.master_mode = "dynamic"
if("extended" in choices)
if(. == "extended")
GLOB.dynamic_forced_extended = TRUE // we still do the rest of the stuff
choices[PEACE] += choices["extended"]
var/mean = 0
var/voters = 0
for(var/client/c in GLOB.clients)
var/vote = c.prefs.preferred_chaos
if(vote)
voters += 1
switch(vote)
if(CHAOS_NONE)
mean -= 0.1
if(CHAOS_LOW)
mean -= 0.05
if(CHAOS_HIGH)
mean += 0.05
if(CHAOS_MAX)
mean += 0.1
mean/=voters
if(voted.len != 0)
mean += (choices[PEACE]*-1+choices[CHAOS])/voted.len
GLOB.dynamic_curve_centre = mean*20
GLOB.dynamic_curve_width = CLAMP(2-abs(mean*5),0.5,4)
to_chat(world,"<span class='boldannounce'>Dynamic curve centre set to [GLOB.dynamic_curve_centre] and width set to [GLOB.dynamic_curve_width].</span>")
log_admin("Dynamic curve centre set to [GLOB.dynamic_curve_centre] and width set to [GLOB.dynamic_curve_width]")
if(. == "Secret")
GLOB.master_mode = "secret"
SSticker.save_mode(.)
message_admins("The gamemode has been voted for, and has been changed to: [GLOB.master_mode]")
log_admin("Gamemode has been voted for and switched to: [GLOB.master_mode].")
else
GLOB.master_mode = "dynamic"
var/datum/dynamic_storyteller/S = config.pick_storyteller(.)
GLOB.dynamic_storyteller_type = S
if("map")
var/datum/map_config/VM = config.maplist[.]
message_admins("The map has been voted for and will change to: [VM.map_name]")
@@ -196,27 +291,58 @@ SUBSYSTEM_DEF(vote)
else
to_chat(world, "<span style='boldannounce'>Notice:Restart vote will not restart the server automatically because there are active admins on.</span>")
message_admins("A restart vote has passed, but there are active admins on with +server, so it has been canceled. If you wish, you may restart the server.")
return .
/datum/controller/subsystem/vote/proc/submit_vote(vote)
/datum/controller/subsystem/vote/proc/submit_vote(vote, score = 0)
if(mode)
if(CONFIG_GET(flag/no_dead_vote) && usr.stat == DEAD && !usr.client.holder)
return 0
if(!(usr.ckey in voted))
if(vote && 1<=vote && vote<=choices.len)
voted += usr.ckey
voted[usr.ckey] = vote
choices[choices[vote]]++ //check this
return vote
else if(vote && 1<=vote && vote<=choices.len)
choices[choices[voted[usr.ckey]]]--
voted[usr.ckey] = vote
choices[choices[vote]]++
return vote
if(vote && ISINRANGE(vote, 1, choices.len))
switch(vote_system)
if(PLURALITY_VOTING)
if(usr.ckey in voted)
choices[choices[voted[usr.ckey]]]--
voted[usr.ckey] = vote
choices[choices[vote]]++
return vote
else
voted += usr.ckey
voted[usr.ckey] = vote
choices[choices[vote]]++ //check this
return vote
if(APPROVAL_VOTING)
if(usr.ckey in voted)
if(vote in voted[usr.ckey])
voted[usr.ckey] -= vote
choices[choices[vote]]--
else
voted[usr.ckey] += vote
choices[choices[vote]]++
else
voted += usr.ckey
voted[usr.ckey] = list(vote)
choices[choices[vote]]++
return vote
if(RANKED_CHOICE_VOTING)
if(usr.ckey in voted)
if(vote in voted[usr.ckey])
voted[usr.ckey] -= vote
else
voted += usr.ckey
voted[usr.ckey] = list()
voted[usr.ckey] += vote
saved -= usr.ckey
if(SCORE_VOTING)
if(!(usr.ckey in voted))
voted += usr.ckey
voted[usr.ckey] = list()
voted[usr.ckey][choices[vote]] = score
saved -= usr.ckey
return 0
/datum/controller/subsystem/vote/proc/initiate_vote(vote_type, initiator_key, hideresults)//CIT CHANGE - adds hideresults argument to votes to allow for obfuscated votes
/datum/controller/subsystem/vote/proc/initiate_vote(vote_type, initiator_key, hideresults, votesystem = PLURALITY_VOTING, forced = FALSE,vote_time = -1)//CIT CHANGE - adds hideresults argument to votes to allow for obfuscated votes
vote_system = votesystem
if(!mode)
if(started_time)
var/next_allowed_time = (started_time + CONFIG_GET(number/vote_delay))
@@ -257,11 +383,17 @@ SUBSYSTEM_DEF(vote)
if("roundtype") //CIT CHANGE - adds the roundstart secret/extended vote
choices.Add("secret", "extended")
if("dynamic")
var/saved_threats = SSpersistence.saved_threat_levels
if((saved_threats[1]+saved_threats[2]+saved_threats[3])>150)
choices.Add("extended",PEACE,CHAOS)
else
choices.Add(PEACE,CHAOS)
for(var/T in config.storyteller_cache)
var/datum/dynamic_storyteller/S = T
var/recent_rounds = 0
for(var/i in 1 to SSpersistence.saved_storytellers.len)
if(SSpersistence.saved_storytellers[i] == initial(S.name))
recent_rounds++
if(recent_rounds < initial(S.weight))
choices.Add(initial(S.name))
choice_descs.Add(initial(S.desc))
choices.Add("Secret")
choice_descs.Add("Standard secret. Switches mode if it wins.")
if("custom")
question = stripped_input(usr,"What is the vote for?")
if(!question)
@@ -280,9 +412,11 @@ SUBSYSTEM_DEF(vote)
if(mode == "custom")
text += "\n[question]"
log_vote(text)
var/vp = CONFIG_GET(number/vote_period)
var/vp = vote_time
if(vp == -1)
vp = CONFIG_GET(number/vote_period)
to_chat(world, "\n<font color='purple'><b>[text]</b>\nType <b>vote</b> or click <a href='?src=[REF(src)]'>here</a> to place your votes.\nYou have [DisplayTimeText(vp)] to vote.</font>")
time_remaining = round(vp/10)
end_time = started_time+vp
for(var/c in GLOB.clients)
SEND_SOUND(c, sound('sound/misc/server-ready.ogg'))
var/client/C = c
@@ -292,6 +426,11 @@ SUBSYSTEM_DEF(vote)
C.player_details.player_actions += V
V.Grant(C.mob)
generated_actions += V
if(forced)
var/datum/browser/popup = new(C, "vote", "Voting Panel",nwidth=600,nheight=700)
popup.set_window_options("can_close=0")
popup.set_content(SSvote.interface(C))
popup.open(0)
return 1
return 0
@@ -311,14 +450,71 @@ SUBSYSTEM_DEF(vote)
. += "<h2>Vote: '[question]'</h2>"
else
. += "<h2>Vote: [capitalize(mode)]</h2>"
. += "Time Left: [time_remaining] s<hr><ul>"
for(var/i=1,i<=choices.len,i++)
var/votes = choices[choices[i]]
var/ivotedforthis = ((C.ckey in voted) && (voted[C.ckey] == i) ? TRUE : FALSE)
if(!votes)
votes = 0
. += "<li>[ivotedforthis ? "<b>" : ""]<a href='?src=[REF(src)];vote=[i]'>[choices[i]]</a> ([obfuscated ? (admin ? "??? ([votes])" : "???") : votes] votes)[ivotedforthis ? "</b>" : ""]</li>" // CIT CHANGE - adds obfuscated votes
. += "</ul><hr>"
switch(vote_system)
if(PLURALITY_VOTING)
. += "<h3>Vote one.</h3>"
if(APPROVAL_VOTING)
. += "<h3>Vote any number of choices.</h3>"
if(RANKED_CHOICE_VOTING)
. += "<h3>Vote by order of preference. Revoting will demote to the bottom. 1 is your favorite, and higher numbers are worse.</h3>"
if(SCORE_VOTING)
. += "<h3>Grade the candidates by how much you like them.</h3>"
. += "<h3>No-votes have no power--your opinion is only heard if you vote!</h3>"
. += "Time Left: [DisplayTimeText(end_time-world.time)]<hr><ul>"
switch(vote_system)
if(PLURALITY_VOTING, APPROVAL_VOTING)
for(var/i=1,i<=choices.len,i++)
var/votes = choices[choices[i]]
var/ivotedforthis = FALSE
switch(vote_system)
if(PLURALITY_VOTING)
ivotedforthis = ((C.ckey in voted) && (voted[C.ckey] == i))
if(APPROVAL_VOTING)
ivotedforthis = ((C.ckey in voted) && (i in voted[C.ckey]))
if(!votes)
votes = 0
. += "<li>[ivotedforthis ? "<b>" : ""]<a href='?src=[REF(src)];vote=[i]'>[choices[i]]</a> ([obfuscated ? (admin ? "??? ([votes])" : "???") : votes] votes)[ivotedforthis ? "</b>" : ""]</li>" // CIT CHANGE - adds obfuscated votes
if(choice_descs.len >= i)
. += "<li>[choice_descs[i]]</li>"
. += "</ul><hr>"
if(RANKED_CHOICE_VOTING)
var/list/myvote = voted[C.ckey]
for(var/i=1,i<=choices.len,i++)
var/vote = (myvote ? (myvote.Find(i)) : 0)
if(vote)
. += "<li><b><a href='?src=[REF(src)];vote=[i]'>[choices[i]]</a> ([vote])</b></li>"
else
. += "<li><a href='?src=[REF(src)];vote=[i]'>[choices[i]]</a></li>"
if(choice_descs.len >= i)
. += "<li>[choice_descs[i]]</li>"
. += "</ul><hr>"
if(!(C.ckey in saved))
. += "(<a href='?src=[REF(src)];vote=save'>Save vote</a>)"
else
. += "(Saved!)"
. += "(<a href='?src=[REF(src)];vote=load'>Load vote from save</a>)"
. += "(<a href='?src=[REF(src)];vote=reset'>Reset votes</a>)"
if(SCORE_VOTING)
var/list/myvote = voted[C.ckey]
for(var/i=1,i<=choices.len,i++)
. += "<li><b>[choices[i]]</b>"
for(var/r in 1 to GLOB.vote_score_options.len)
. += " <a href='?src=[REF(src)];vote=[i];score=[r]'>"
if((choices[i] in myvote) && myvote[choices[i]] == r)
. +="<b>([GLOB.vote_score_options[r]])</b>"
else
. +="[GLOB.vote_score_options[r]]"
. += "</a>"
. += "</li>"
if(choice_descs.len >= i)
. += "<li>[choice_descs[i]]</li>"
. += "</ul><hr>"
if(!(C.ckey in saved))
. += "(<a href='?src=[REF(src)];vote=save'>Save vote</a>)"
else
. += "(Saved!)"
. += "(<a href='?src=[REF(src)];vote=load'>Load vote from save</a>)"
. += "(<a href='?src=[REF(src)];vote=reset'>Reset votes</a>)"
if(admin)
. += "(<a href='?src=[REF(src)];vote=cancel'>Cancel Vote</a>) "
else
@@ -376,8 +572,31 @@ SUBSYSTEM_DEF(vote)
if("custom")
if(usr.client.holder)
initiate_vote("custom",usr.key)
if("reset")
if(usr.ckey in voted)
voted -= usr.ckey
if("save")
if(usr.ckey in voted)
if(!(usr.ckey in SSpersistence.saved_votes))
SSpersistence.saved_votes[usr.ckey] = list()
SSpersistence.saved_votes[usr.ckey][mode] = voted[usr.ckey]
saved += usr.ckey
if("load")
if(!(usr.ckey in SSpersistence.saved_votes))
SSpersistence.LoadSavedVote(usr.ckey)
if(!(usr.ckey in SSpersistence.saved_votes))
SSpersistence.saved_votes[usr.ckey] = list()
if(usr.ckey in voted)
SSpersistence.saved_votes[usr.ckey][mode] = voted[usr.ckey]
else
SSpersistence.saved_votes[usr.ckey][mode] = list()
voted[usr.ckey] = SSpersistence.saved_votes[usr.ckey][mode]
saved += usr.ckey
else
submit_vote(round(text2num(href_list["vote"])))
if(vote_system == SCORE_VOTING)
submit_vote(round(text2num(href_list["vote"])),round(text2num(href_list["score"])))
else
submit_vote(round(text2num(href_list["vote"])))
usr.vote()
/datum/controller/subsystem/vote/proc/remove_action_buttons()
@@ -392,7 +611,7 @@ SUBSYSTEM_DEF(vote)
set category = "OOC"
set name = "Vote"
var/datum/browser/popup = new(src, "vote", "Voting Panel")
var/datum/browser/popup = new(src, "vote", "Voting Panel",nwidth=600,nheight=700)
popup.set_window_options("can_close=0")
popup.set_content(SSvote.interface(client))
popup.open(0)
@@ -419,6 +638,3 @@ SUBSYSTEM_DEF(vote)
var/datum/player_details/P = GLOB.player_details[owner.ckey]
if(P)
P.player_actions -= src
#undef PEACE
#undef CHAOS
+2 -2
View File
@@ -53,7 +53,7 @@
// If you want/expect to be moving the component around between parents, use this to register on the parent for signals
/datum/component/proc/RegisterWithParent()
return
SEND_SIGNAL(src, COMSIG_COMPONENT_REGISTER_PARENT) //CITADEL EDIT
/datum/component/proc/Initialize(...)
return
@@ -85,7 +85,7 @@
UnregisterFromParent()
/datum/component/proc/UnregisterFromParent()
return
SEND_SIGNAL(src, COMSIG_COMPONENT_UNREGISTER_PARENT) //CITADEL EDIT
/datum/proc/RegisterSignal(datum/target, sig_type_or_types, proctype, override = FALSE)
if(QDELETED(src) || QDELETED(target))
+2
View File
@@ -19,12 +19,14 @@
src.damage_multiplier = damage_multiplier
/datum/component/bane/RegisterWithParent()
. = ..()
if(speciestype)
RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/speciesCheck)
else
RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/mobCheck)
/datum/component/bane/UnregisterFromParent()
. = ..()
UnregisterSignal(parent, COMSIG_ITEM_AFTERATTACK)
/datum/component/bane/proc/speciesCheck(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
+2
View File
@@ -21,9 +21,11 @@
RegisterSignal(parent, bounce, .proc/bounce_up)
/datum/component/bouncy/RegisterWithParent()
. = ..()
RegisterSignal(parent, bounce_signals, .proc/bounce_up)
/datum/component/bouncy/UnregisterFromParent()
. = ..()
UnregisterSignal(parent, bounce_signals)
/datum/component/bouncy/proc/bounce_up(datum/source)
+36 -2
View File
@@ -23,17 +23,51 @@
RegisterSignal(parent, COMSIG_ITEM_ATTACK, .proc/onItemAttack)
/datum/component/butchering/proc/onItemAttack(obj/item/source, mob/living/M, mob/living/user)
if(user.a_intent == INTENT_HARM && M.stat == DEAD && (M.butcher_results || M.guaranteed_butcher_results)) //can we butcher it?
if(user.a_intent != INTENT_HARM)
return
if(M.stat == DEAD && (M.butcher_results || M.guaranteed_butcher_results)) //can we butcher it?
if(butchering_enabled && (can_be_blunt || source.get_sharpness()))
INVOKE_ASYNC(src, .proc/startButcher, source, M, user)
return COMPONENT_ITEM_NO_ATTACK
if(ishuman(M) && source.force && source.get_sharpness())
var/mob/living/carbon/human/H = M
if((H.health <= H.crit_threshold || (user.pulling == H && user.grab_state >= GRAB_NECK) || H.IsSleeping()) && user.zone_selected == BODY_ZONE_PRECISE_MOUTH) // Only sleeping, neck grabbed, or crit, can be sliced.
if(H.has_status_effect(/datum/status_effect/neck_slice))
user.show_message("<span class='warning'>[H]'s neck has already been already cut, you can't make the bleeding any worse!</span>", 1, \
"<span class='warning'>Their neck has already been already cut, you can't make the bleeding any worse!</span>")
return COMPONENT_ITEM_NO_ATTACK
INVOKE_ASYNC(src, .proc/startNeckSlice, source, H, user)
return COMPONENT_ITEM_NO_ATTACK
/datum/component/butchering/proc/startButcher(obj/item/source, mob/living/M, mob/living/user)
to_chat(user, "<span class='notice'>You begin to butcher [M]...</span>")
playsound(M.loc, butcher_sound, 50, TRUE, -1)
if(do_mob(user, M, speed) && M.Adjacent(source))
Butcher(user, M)
/datum/component/butchering/proc/startNeckSlice(obj/item/source, mob/living/carbon/human/H, mob/living/user)
user.visible_message("<span class='danger'>[user] is slitting [H]'s throat!</span>", \
"<span class='danger'>You start slicing [H]'s throat!</span>", \
"<span class='notice'>You hear a cutting noise!</span>", ignored_mobs = H)
H.show_message("<span class='userdanger'>Your throat is being slit by [user]!</span>", 1, \
"<span class = 'userdanger'>Something is cutting into your neck!</span>", NONE)
log_combat(user, H, "starts slicing the throat of")
playsound(H.loc, butcher_sound, 50, TRUE, -1)
if(do_mob(user, H, CLAMP(500 / source.force, 30, 100)) && H.Adjacent(source))
if(H.has_status_effect(/datum/status_effect/neck_slice))
user.show_message("<span class='warning'>[H]'s neck has already been already cut, you can't make the bleeding any worse!</span>", 1, \
"<span class='warning'>Their neck has already been already cut, you can't make the bleeding any worse!</span>")
return
H.visible_message("<span class='danger'>[user] slits [H]'s throat!</span>", \
"<span class='userdanger'>[user] slits your throat...</span>")
log_combat(user, H, "finishes slicing the throat of")
H.apply_damage(source.force, BRUTE, BODY_ZONE_HEAD)
H.bleed_rate = CLAMP(H.bleed_rate + 20, 0, 30)
H.apply_status_effect(/datum/status_effect/neck_slice)
/datum/component/butchering/proc/Butcher(mob/living/butcher, mob/living/meat)
var/turf/T = meat.drop_location()
var/final_effectiveness = effectiveness - meat.butcher_difficulty
@@ -86,4 +120,4 @@
if(eater.safety_mode || (eater.stat & (BROKEN|NOPOWER))) //I'm so sorry.
return
if(L.stat == DEAD && (L.butcher_results || L.guaranteed_butcher_results))
Butcher(parent, L)
Butcher(parent, L)
+2
View File
@@ -17,6 +17,7 @@
apply()
/datum/component/decal/RegisterWithParent()
. = ..()
if(first_dir)
RegisterSignal(parent, COMSIG_ATOM_DIR_CHANGE, .proc/rotate_react)
if(cleanable)
@@ -25,6 +26,7 @@
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/examine)
/datum/component/decal/UnregisterFromParent()
. = ..()
UnregisterSignal(parent, list(COMSIG_ATOM_DIR_CHANGE, COMSIG_COMPONENT_CLEAN_ACT, COMSIG_PARENT_EXAMINE))
/datum/component/decal/Destroy()
@@ -30,11 +30,13 @@
return ..()
/datum/component/fantasy/RegisterWithParent()
. = ..()
var/obj/item/master = parent
originalName = master.name
modify()
/datum/component/fantasy/UnregisterFromParent()
. = ..()
unmodify()
/datum/component/fantasy/InheritComponent(datum/component/fantasy/newComp, original, list/arguments)
+2
View File
@@ -9,6 +9,7 @@
src.fire_stacks = fire_stacks
/datum/component/igniter/RegisterWithParent()
. = ..()
if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
else if(isitem(parent))
@@ -17,6 +18,7 @@
RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget)
/datum/component/igniter/UnregisterFromParent()
. = ..()
UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
/datum/component/igniter/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
+2
View File
@@ -10,6 +10,7 @@
src.throw_anchored = throw_anchored
/datum/component/knockback/RegisterWithParent()
. = ..()
if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
else if(isitem(parent))
@@ -18,6 +19,7 @@
RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget)
/datum/component/knockback/UnregisterFromParent()
. = ..()
UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
/datum/component/knockback/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
+2
View File
@@ -10,6 +10,7 @@
src.flat_heal = flat_heal
/datum/component/lifesteal/RegisterWithParent()
. = ..()
if(isgun(parent))
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
else if(isitem(parent))
@@ -18,6 +19,7 @@
RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget)
/datum/component/lifesteal/UnregisterFromParent()
. = ..()
UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
/datum/component/lifesteal/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
-9
View File
@@ -150,15 +150,6 @@
if(9)
setSanity(sanity+0.4, maximum=SANITY_GREAT)
if(HAS_TRAIT(owner, TRAIT_DEPRESSION))
if(prob(0.05))
add_event(null, "depression", /datum/mood_event/depression)
clear_event(null, "jolly")
if(HAS_TRAIT(owner, TRAIT_JOLLY))
if(prob(0.05))
add_event(null, "jolly", /datum/mood_event/jolly)
clear_event(null, "depression")
HandleNutrition(owner)
/datum/component/mood/proc/setSanity(amount, minimum=SANITY_INSANE, maximum=SANITY_NEUTRAL)//I'm sure bunging this in here will have no negative repercussions.
+7 -4
View File
@@ -11,8 +11,9 @@
var/list/datum/nanite_program/programs = list()
var/max_programs = NANITE_PROGRAM_LIMIT
var/stealth = FALSE //if TRUE, does not appear on HUDs and health scans, and does not display the program list on nanite scans
var/stealth = FALSE //if TRUE, does not appear on HUDs and health scans
var/diagnostics = TRUE //if TRUE, displays program list when scanned by nanite scanners
/datum/component/nanites/Initialize(amount = 100, cloud = 0)
if(!isliving(parent) && !istype(parent, /datum/nanite_cloud_backup))
return COMPONENT_INCOMPATIBLE
@@ -34,6 +35,7 @@
cloud_sync()
/datum/component/nanites/RegisterWithParent()
. = ..()
RegisterSignal(parent, COMSIG_HAS_NANITES, .proc/confirm_nanites)
RegisterSignal(parent, COMSIG_NANITE_UI_DATA, .proc/nanite_ui_data)
RegisterSignal(parent, COMSIG_NANITE_GET_PROGRAMS, .proc/get_programs)
@@ -57,6 +59,7 @@
RegisterSignal(parent, COMSIG_NANITE_SIGNAL, .proc/receive_signal)
/datum/component/nanites/UnregisterFromParent()
. = ..()
UnregisterSignal(parent, list(COMSIG_HAS_NANITES,
COMSIG_NANITE_UI_DATA,
COMSIG_NANITE_GET_PROGRAMS,
@@ -250,8 +253,8 @@
to_chat(user, "<span class='info'>Cloud ID: [cloud_id ? cloud_id : "Disabled"]</span>")
to_chat(user, "<span class='info'>================</span>")
to_chat(user, "<span class='info'>Program List:</span>")
if(stealth)
to_chat(user, "<span class='alert'>%#$ENCRYPTED&^@</span>")
if(!diagnostics)
to_chat(user, "<span class='alert'>Diagnostics Disabled</span>")
else
for(var/X in programs)
var/datum/nanite_program/NP = X
+2
View File
@@ -20,12 +20,14 @@
begin_orbit(orbiter, radius, clockwise, rotation_speed, rotation_segments, pre_rotation)
/datum/component/orbiter/RegisterWithParent()
. = ..()
var/atom/target = parent
while(ismovableatom(target))
RegisterSignal(target, COMSIG_MOVABLE_MOVED, .proc/move_react)
target = target.loc
/datum/component/orbiter/UnregisterFromParent()
. = ..()
var/atom/target = parent
while(ismovableatom(target))
UnregisterSignal(target, COMSIG_MOVABLE_MOVED)
+2
View File
@@ -13,10 +13,12 @@
src.override_projectile_range = override_projectile_range
/datum/component/shrapnel/RegisterWithParent()
. = ..()
if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
/datum/component/shrapnel/UnregisterFromParent()
. = ..()
UnregisterSignal(parent, list(COMSIG_PROJECTILE_ON_HIT))
/datum/component/shrapnel/proc/projectile_hit(atom/fired_from, atom/movable/firer, atom/target, Angle)
+42
View File
@@ -0,0 +1,42 @@
/datum/component/shrink
var/olddens
var/oldopac
dupe_mode = COMPONENT_DUPE_HIGHLANDER
/datum/component/shrink/Initialize(shrink_time)
if(!isatom(parent))
return COMPONENT_INCOMPATIBLE
var/atom/parent_atom = parent
parent_atom.transform = parent_atom.transform.Scale(0.5,0.5)
olddens = parent_atom.density
oldopac = parent_atom.opacity
parent_atom.density = 0
parent_atom.opacity = 0
if(isliving(parent_atom))
var/mob/living/L = parent_atom
L.add_movespeed_modifier(MOVESPEED_ID_SHRINK_RAY, update=TRUE, priority=100, multiplicative_slowdown=4)
if(iscarbon(L))
var/mob/living/carbon/C = L
C.unequip_everything()
C.visible_message("<span class='warning'>[C]'s belongings fall off of [C.p_them()] as they shrink down!</span>",
"<span class='userdanger'>Your belongings fall away as everything grows bigger!</span>")
if(ishuman(C))
var/mob/living/carbon/human/H = C
H.physiology.damage_resistance -= 100//carbons take double damage while shrunk
parent_atom.visible_message("<span class='warning'>[parent_atom] shrinks down to a tiny size!</span>",
"<span class='userdanger'>Everything grows bigger!</span>")
QDEL_IN(src, shrink_time)
/datum/component/shrink/Destroy()
var/atom/parent_atom = parent
parent_atom.transform = parent_atom.transform.Scale(2,2)
parent_atom.density = olddens
parent_atom.opacity = oldopac
if(isliving(parent_atom))
var/mob/living/L = parent_atom
L.remove_movespeed_modifier(MOVESPEED_ID_SHRINK_RAY)
if(ishuman(L))
var/mob/living/carbon/human/H = L
H.physiology.damage_resistance += 100
..()
+25
View File
@@ -0,0 +1,25 @@
/datum/component/sizzle
var/mutable_appearance/sizzling
var/sizzlealpha = 0
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
/datum/component/sizzle/Initialize()
if(!isatom(parent))
return COMPONENT_INCOMPATIBLE
setup_sizzle()
/datum/component/sizzle/InheritComponent(datum/component/C, i_am_original)
var/atom/food = parent
sizzlealpha += 5
sizzling.alpha = sizzlealpha
food.cut_overlay(sizzling)
food.add_overlay(sizzling)
/datum/component/sizzle/proc/setup_sizzle()
var/atom/food = parent
var/icon/grill_marks = icon(initial(food.icon), initial(food.icon_state)) //we only want to apply grill marks to the initial icon_state for each object
grill_marks.Blend("#fff", ICON_ADD) //fills the icon_state with white (except where it's transparent)
grill_marks.Blend(icon('icons/obj/kitchen.dmi', "grillmarks"), ICON_MULTIPLY) //adds grill marks and the remaining white areas become transparent
sizzling = new(grill_marks)
sizzling.alpha = sizzlealpha
food.add_overlay(sizzling)
+2
View File
@@ -24,6 +24,7 @@
src.faction = faction
/datum/component/summoning/RegisterWithParent()
. = ..()
if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
else if(isitem(parent))
@@ -32,6 +33,7 @@
RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget)
/datum/component/summoning/UnregisterFromParent()
. = ..()
UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
/datum/component/summoning/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
+2
View File
@@ -9,10 +9,12 @@
src.allowed_slot = allowed_slot
/datum/component/tactical/RegisterWithParent()
. = ..()
RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/modify)
RegisterSignal(parent, COMSIG_ITEM_DROPPED, .proc/unmodify)
/datum/component/tactical/UnregisterFromParent()
. = ..()
UnregisterSignal(parent, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED))
unmodify()
+205 -88
View File
@@ -1,128 +1,245 @@
/**
* The virtual reality turned component.
* Originally created to overcome issues of mob polymorphing locking the player inside virtual reality
* and allow for a more "immersive" virtual reality in a virtual reality experience.
* It relies on comically complex order of logic, expect things to break if procs such as mind/transfer_to() are revamped.
* In short, a barebone not so hardcoded VR framework.
* If you plan to add more devices that make use of this component, remember to isolate their code outta here where possible.
*/
/datum/component/virtual_reality
can_transfer = TRUE
var/datum/mind/mastermind // where is my mind t. pixies
//the player's mind (not the parent's), should something happen to them or to their mob.
var/datum/mind/mastermind
//the current mob's mind, which we need to keep track for mind transfer.
var/datum/mind/current_mind
var/obj/machinery/vr_sleeper/vr_sleeper
//the action datum used by the mob to quit the vr session.
var/datum/action/quit_vr/quit_action
//This one's name should be self explainatory, currently used for emags.
var/you_die_in_the_game_you_die_for_real = FALSE
var/datum/component/virtual_reality/inception //The component works on a very fragile link betwixt mind, ckey and death.
//Used to allow people to play recursively playing vr while playing vr without many issues.
var/datum/component/virtual_reality/level_below
var/datum/component/virtual_reality/level_above
//Used to stop the component from executing certain functions that'd cause us some issues otherwise.
//FALSE if there is a connected player, otherwise TRUE.
var/session_paused = TRUE
//Used to stop unwarranted behaviour from happening in cases where the master mind transference is unsupported. Set on Initialize().
var/allow_mastermind_transfer = FALSE
/datum/component/virtual_reality/Initialize(mob/M, obj/machinery/vr_sleeper/gaming_pod, yolo = FALSE, new_char = TRUE)
if(!ismob(parent) || !istype(M))
/datum/component/virtual_reality/Initialize(yolo = FALSE, _allow_mastermind_transfer = FALSE)
var/mob/M = parent
if(!istype(M) || !M.mind)
return COMPONENT_INCOMPATIBLE
var/mob/vr_M = parent
mastermind = M.mind
RegisterSignal(M, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING), .proc/game_over)
RegisterSignal(M, COMSIG_MOB_KEY_CHANGE, .proc/switch_player)
RegisterSignal(mastermind, COMSIG_MIND_TRANSFER, .proc/switch_player)
you_die_in_the_game_you_die_for_real = yolo
quit_action = new()
if(gaming_pod)
vr_sleeper = gaming_pod
RegisterSignal(vr_sleeper, COMSIG_ATOM_EMAG_ACT, .proc/you_only_live_once)
RegisterSignal(vr_sleeper, COMSIG_MACHINE_EJECT_OCCUPANT, .proc/revert_to_reality)
vr_M.ckey = M.ckey
var/datum/component/virtual_reality/clusterfk = M.GetComponent(/datum/component/virtual_reality)
if(clusterfk && !clusterfk.inception)
clusterfk.inception = src
SStgui.close_user_uis(M, src)
allow_mastermind_transfer = _allow_mastermind_transfer
quit_action = new
/datum/component/virtual_reality/Destroy()
QDEL_NULL(quit_action)
if(level_above)
level_above.level_below = null
level_above = null
if(level_below)
level_below.level_above = null
level_below = null
return ..()
/datum/component/virtual_reality/RegisterWithParent()
. = ..()
var/mob/M = parent
current_mind = M.mind
if(!quit_action)
quit_action = new
quit_action.Grant(M)
RegisterSignal(quit_action, COMSIG_ACTION_TRIGGER, .proc/revert_to_reality)
RegisterSignal(quit_action, COMSIG_ACTION_TRIGGER, .proc/action_trigger)
RegisterSignal(M, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING), .proc/game_over)
RegisterSignal(M, COMSIG_MOB_GHOSTIZE, .proc/be_a_quitter)
RegisterSignal(M, COMSIG_MOB_KEY_CHANGE, .proc/pass_me_the_remote)
RegisterSignal(current_mind, COMSIG_MIND_TRANSFER, .proc/pass_me_the_remote)
mastermind.current.audiovisual_redirect = M
if(vr_sleeper)
vr_sleeper.vr_mob = M
RegisterSignal(M, COMSIG_MOB_KEY_CHANGE, .proc/on_player_transfer)
RegisterSignal(current_mind, COMSIG_MIND_TRANSFER, .proc/on_player_transfer)
RegisterSignal(current_mind, COMSIG_PRE_MIND_TRANSFER, .proc/pre_player_transfer)
if(mastermind?.current)
mastermind.current.audiovisual_redirect = M
/datum/component/virtual_reality/UnregisterFromParent()
quit_action.Remove(parent)
. = ..()
if(quit_action)
quit_action.Remove(parent)
UnregisterSignal(quit_action, COMSIG_ACTION_TRIGGER)
UnregisterSignal(parent, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING, COMSIG_MOB_KEY_CHANGE, COMSIG_MOB_GHOSTIZE))
UnregisterSignal(current_mind, COMSIG_MIND_TRANSFER)
UnregisterSignal(quit_action, COMSIG_ACTION_TRIGGER)
UnregisterSignal(current_mind, list(COMSIG_MIND_TRANSFER, COMSIG_PRE_MIND_TRANSFER))
current_mind = null
mastermind.current.audiovisual_redirect = null
if(mastermind?.current)
mastermind.current.audiovisual_redirect = null
/datum/component/virtual_reality/proc/switch_player(datum/source, mob/new_mob, mob/old_mob)
if(vr_sleeper || !new_mob.mind)
// Machineries currently don't deal up with the occupant being polymorphed et similar... Or did something fuck up?
revert_to_reality()
return
old_mob.audiovisual_redirect = null
new_mob.audiovisual_redirect = parent
/datum/component/virtual_reality/proc/action_trigger(datum/signal_source, datum/action/source)
if(source != quit_action)
return COMPONENT_ACTION_BLOCK_TRIGGER
revert_to_reality(signal_source)
/**
* Called when attempting to connect a mob to a virtual reality mob.
* This will return FALSE if the mob is without player or dead. TRUE otherwise
*/
/datum/component/virtual_reality/proc/connect(mob/M)
var/mob/vr_M = parent
if(!M.mind || M.stat == DEAD || !vr_M.mind || vr_M.stat == DEAD)
return FALSE
var/datum/component/virtual_reality/VR = M.GetComponent(/datum/component/virtual_reality)
if(VR)
VR.level_below = src
level_above = VR
M.transfer_ckey(vr_M, FALSE)
mastermind = M.mind
mastermind.current.audiovisual_redirect = parent
RegisterSignal(mastermind, COMSIG_PRE_MIND_TRANSFER, .proc/switch_player)
RegisterSignal(M, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING), .proc/game_over)
RegisterSignal(M, COMSIG_MOB_PRE_PLAYER_CHANGE, .proc/player_hijacked)
SStgui.close_user_uis(vr_M, src)
session_paused = FALSE
return TRUE
/**
* emag_act() hook. Makes the game deadlier, killing the mastermind mob too should the parent die.
*/
/datum/component/virtual_reality/proc/you_only_live_once()
if(you_die_in_the_game_you_die_for_real || vr_sleeper?.only_current_user_can_interact)
if(you_die_in_the_game_you_die_for_real)
return FALSE
you_die_in_the_game_you_die_for_real = TRUE
return TRUE
/datum/component/virtual_reality/proc/pass_me_the_remote(datum/source, mob/new_mob)
if(new_mob == mastermind.current)
revert_to_reality(source)
return TRUE
new_mob.TakeComponent(src)
return TRUE
/**
* Called when the mastermind mind is transferred to another mob.
* This is pretty much just going to simply quit the session until machineries support polymorphed occupants etcetera.
*/
/datum/component/virtual_reality/proc/switch_player(datum/source, mob/new_mob, mob/old_mob)
if(session_paused)
return
if(!allow_mastermind_transfer)
quit()
return COMPONENT_STOP_MIND_TRANSFER
UnregisterSignal(old_mob, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING, COMSIG_MOB_PRE_PLAYER_CHANGE))
RegisterSignal(new_mob, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING), .proc/game_over)
RegisterSignal(new_mob, COMSIG_MOB_PRE_PLAYER_CHANGE, .proc/player_hijacked)
old_mob.audiovisual_redirect = null
new_mob.audiovisual_redirect = parent
/**
* Called to stop the player mind from being transferred should the new mob happen to be one of our masterminds'.
* Since the target's mind.current is going to be null'd in the mind transfer process,
* This has to be done in a different signal proc than on_player_transfer(), by then the mastermind.current will be null.
*/
/datum/component/virtual_reality/proc/pre_player_transfer(datum/source, mob/new_mob, mob/old_mob)
if(!mastermind || session_paused)
return
if(new_mob == mastermind.current)
quit()
return COMPONENT_STOP_MIND_TRANSFER
if(!level_above)
return
var/datum/component/virtual_reality/VR = level_above
while(VR)
if(VR.mastermind.current == new_mob)
VR.quit() //this will revert the ckey back to new_mob.
return COMPONENT_STOP_MIND_TRANSFER
VR = VR.level_above
/**
* Called when someone or something else is somewhat about to replace the mastermind's mob key somehow.
* And potentially lock the player in a broken virtual reality plot. Not really something to be proud of.
*/
/datum/component/virtual_reality/proc/player_hijacked(datum/source, mob/our_character, mob/their_character)
if(session_paused)
return
if(!their_character)
quit(cleanup = TRUE)
return
var/will_it_be_handled_in_their_pre_player_transfer = FALSE
var/datum/component/virtual_reality/VR = src
while(VR)
if(VR.parent == their_character)
will_it_be_handled_in_their_pre_player_transfer = TRUE
break
VR = VR.level_below
if(!will_it_be_handled_in_their_pre_player_transfer) //it's not the player playing shenanigeans, abandon all ships.
quit(cleanup = TRUE)
/**
* Takes care of moving the component from a mob to another when their mind or ckey is transferred.
* The very reason this component even exists (else one would be stuck playing as a monky if monkyified)
*/
/datum/component/virtual_reality/proc/on_player_transfer(datum/source, mob/new_mob, mob/old_mob)
new_mob.TakeComponent(src)
/**
* Required for the component to be transferable from mob to mob.
*/
/datum/component/virtual_reality/PostTransfer()
if(!ismob(parent))
return COMPONENT_INCOMPATIBLE
/**
*The following procs simply acts as hooks for quit(), since components do not use callbacks anymore
*/
/datum/component/virtual_reality/proc/action_trigger(datum/signal_source, datum/action/source)
quit()
return COMPONENT_ACTION_BLOCK_TRIGGER
/datum/component/virtual_reality/proc/revert_to_reality(datum/source)
quit_it()
quit()
/datum/component/virtual_reality/proc/game_over(datum/source)
quit_it(TRUE, TRUE)
quit(you_die_in_the_game_you_die_for_real, TRUE)
return COMPONENT_BLOCK_DEATH_BROADCAST
/datum/component/virtual_reality/proc/be_a_quitter(datum/source, can_reenter_corpse)
quit_it()
return COMPONENT_BLOCK_GHOSTING
/datum/component/virtual_reality/proc/be_a_quitter(datum/source, can_reenter_corpse, special = FALSE, penalize = FALSE)
if(!special)
quit()
return COMPONENT_BLOCK_GHOSTING
/datum/component/virtual_reality/proc/virtual_reality_in_a_virtual_reality(mob/player, killme = FALSE, datum/component/virtual_reality/yo_dawg)
/datum/component/virtual_reality/proc/machine_destroyed(datum/source)
quit(cleanup = TRUE)
/**
* Takes care of deleting itself, moving the player back to the mastermind's current and queueing the parent for deletion.
* It supports nested virtual realities by recursively calling vr_in_a_vr(), which in turns calls quit(),
* up to the deepest level, where the ckey will be transferred back to our mastermind's mob instead.
* The above operation is skipped when session_paused is TRUE (ergo no player in control of the current mob).
* vars:
* * deathcheck is used to kill the master, you want this FALSE unless for stuff that doesn't involve emagging.
* * cleanup is used to queue the parent for the next vr_clean_master's run, where they'll be deleted should they be dead.
* * mob/override is used for the recursive virtual reality explained above and shouldn't be used outside of vr_in_a_vr().
*/
/datum/component/virtual_reality/proc/quit(deathcheck = FALSE, cleanup = FALSE, mob/override)
var/mob/M = parent
quit_it(FALSE, killme, player, yo_dawg)
yo_dawg.inception = null
if(killme)
M.death(FALSE)
/datum/component/virtual_reality/proc/quit_it(deathcheck = FALSE, cleanup = FALSE, mob/override)
var/mob/M = parent
var/mob/dreamer = override ? override : mastermind.current
if(!mastermind)
to_chat(M, "<span class='warning'>You feel a dreadful sensation, something terrible happened. You try to wake up, but you find yourself unable to...</span>")
else
var/key_transfer = FALSE
if(inception?.parent)
inception.virtual_reality_in_a_virtual_reality(dreamer, cleanup, src)
if(!session_paused)
session_paused = TRUE
var/mob/dreamer = override || mastermind.current
if(!dreamer) //This shouldn't happen.
stack_trace("virtual reality component quit() called without a mob to transfer the parent ckey to.")
to_chat(M, "<span class='warning'>You feel a dreadful sensation, something terrible happened. You try to wake up, but you find yourself unable to...</span>")
qdel(src)
return
if(level_below?.parent)
level_below.vr_in_a_vr(dreamer, deathcheck, (deathcheck && cleanup))
else
key_transfer = TRUE
if(key_transfer)
M.transfer_ckey(dreamer, FALSE)
dreamer.stop_sound_channel(CHANNEL_HEARTBEAT)
dreamer.audiovisual_redirect = null
if(deathcheck && you_die_in_the_game_you_die_for_real)
to_chat(mastermind, "<span class='warning'>You feel everything fading away...</span>")
dreamer.death(FALSE)
if(cleanup)
var/obj/effect/vr_clean_master/cleanbot = locate() in get_area(M)
if(cleanbot)
LAZYADD(cleanbot.corpse_party, M)
if(vr_sleeper)
vr_sleeper.vr_mob = null
vr_sleeper = null
qdel(src)
if(deathcheck)
to_chat(dreamer, "<span class='warning'>You feel everything fading away...</span>")
dreamer.death(FALSE)
mastermind.current.audiovisual_redirect = null
if(!cleanup)
if(level_above)
level_above.level_below = null
level_above = null
UnregisterSignal(mastermind.current, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING, COMSIG_MOB_PRE_PLAYER_CHANGE))
UnregisterSignal(mastermind, COMSIG_PRE_MIND_TRANSFER)
mastermind = null
if(cleanup)
var/obj/effect/vr_clean_master/cleanbot = locate() in get_area(M)
if(cleanbot)
LAZYOR(cleanbot.corpse_party, M)
qdel(src)
/datum/component/virtual_reality/Destroy()
var/datum/action/quit_vr/delet_me = quit_action
. = ..()
qdel(delet_me)
/**
* Used for recursive virtual realities shenanigeans and should be called only through the above proc.
*/
/datum/component/virtual_reality/proc/vr_in_a_vr(mob/player, deathcheck = FALSE, lethal_cleanup = FALSE)
var/mob/M = parent
quit(deathcheck, lethal_cleanup, player)
M.audiovisual_redirect = null
if(lethal_cleanup)
M.death(FALSE)
+2
View File
@@ -34,10 +34,12 @@
last_process = world.time
/datum/component/wet_floor/RegisterWithParent()
. = ..()
RegisterSignal(parent, COMSIG_TURF_IS_WET, .proc/is_wet)
RegisterSignal(parent, COMSIG_TURF_MAKE_DRY, .proc/dry)
/datum/component/wet_floor/UnregisterFromParent()
. = ..()
UnregisterSignal(parent, list(COMSIG_TURF_IS_WET, COMSIG_TURF_MAKE_DRY))
/datum/component/wet_floor/Destroy()
+1 -1
View File
@@ -255,7 +255,7 @@
M.fields["alg_d"] = "No allergies have been detected in this patient."
M.fields["cdi"] = "None"
M.fields["cdi_d"] = "No diseases have been diagnosed at the moment."
M.fields["notes"] = "No notes."
M.fields["notes"] = H.get_trait_string(medical)
medical += M
//Security Record
+26
View File
@@ -1398,3 +1398,29 @@
var/mob/living/carbon/human/H = locate(href_list["copyoutfit"]) in GLOB.carbon_list
if(istype(H))
H.copy_outfit()
else if(href_list["modquirks"])
if(!check_rights(R_SPAWN))
return
var/mob/living/carbon/human/H = locate(href_list["modquirks"]) in GLOB.mob_list
if(!istype(H))
to_chat(usr, "This can only be done to instances of type /mob/living/carbon/human")
return
var/list/options = list("Clear"="Clear")
for(var/x in subtypesof(/datum/quirk))
var/datum/quirk/T = x
var/qname = initial(T.name)
options[H.has_quirk(T) ? "[qname] (Remove)" : "[qname] (Add)"] = T
var/result = input(usr, "Choose quirk to add/remove","Quirk Mod") as null|anything in options
if(result)
if(result == "Clear")
for(var/datum/quirk/q in H.roundstart_quirks)
H.remove_quirk(q.type)
else
var/T = options[result]
if(H.has_quirk(T))
H.remove_quirk(T)
else
H.add_quirk(T,TRUE)
+11 -2
View File
@@ -4,7 +4,7 @@
mid_sounds = list('sound/machines/shower/shower_mid1.ogg'=1,'sound/machines/shower/shower_mid2.ogg'=1,'sound/machines/shower/shower_mid3.ogg'=1)
mid_length = 10
end_sound = 'sound/machines/shower/shower_end.ogg'
volume = 20
volume = 10
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -32,7 +32,7 @@
mid_sounds = list('sound/machines/fryer/deep_fryer_1.ogg' = 1, 'sound/machines/fryer/deep_fryer_2.ogg' = 1)
mid_length = 2
end_sound = 'sound/machines/fryer/deep_fryer_emerge.ogg'
volume = 15
volume = 5
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -43,3 +43,12 @@
mid_length = 10
end_sound = 'sound/machines/microwave/microwave-end.ogg'
volume = 90
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/datum/looping_sound/grill
mid_length = 2
mid_sounds = list('sound/machines/fryer/deep_fryer_1.ogg' = 1, 'sound/machines/fryer/deep_fryer_2.ogg' = 1)
volume = 10
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+7 -5
View File
@@ -8,9 +8,9 @@
var/deflection_chance = 0 //Chance to deflect projectiles
var/reroute_deflection = FALSE //Delete the bullet, or actually deflect it in some direction?
var/block_chance = 0 //Chance to block melee attacks using items while on throw mode.
var/dodge_chance = 0
var/restraining = 0 //used in cqc's disarm_act to check if the disarmed is being restrained and so whether they should be put in a chokehold or not
var/help_verb
var/no_guns = FALSE
var/pacifism_check = TRUE //are the martial arts combos/attacks unable to be used by pacifist.
var/allow_temp_override = TRUE //if this martial art can be overridden by temporary martial arts
@@ -28,14 +28,16 @@
/datum/martial_art/proc/add_to_streak(element,mob/living/carbon/human/D)
if(D != current_target)
current_target = D
streak = ""
restraining = 0
reset_streak(D)
streak = streak+element
if(length(streak) > max_streak_length)
streak = copytext(streak,2)
return
/datum/martial_art/proc/reset_streak(mob/living/carbon/human/new_target)
current_target = new_target
streak = ""
/datum/martial_art/proc/basic_hit(mob/living/carbon/human/A,mob/living/carbon/human/D)
var/damage = rand(A.dna.species.punchdamagelow, A.dna.species.punchdamagehigh)
@@ -81,7 +83,7 @@
D.forcesay(GLOB.hit_appends)
return 1
/datum/martial_art/proc/teach(mob/living/carbon/human/H,make_temporary=0)
/datum/martial_art/proc/teach(mob/living/carbon/human/H, make_temporary = FALSE)
if(!istype(H) || !H.mind)
return FALSE
if(H.mind.martial_art)
+34 -34
View File
@@ -9,24 +9,12 @@
id = MARTIALART_CQC
help_verb = /mob/living/carbon/human/proc/CQC_help
block_chance = 75
var/just_a_cook = FALSE
var/static/list/areas_under_siege = typecacheof(list(/area/crew_quarters/kitchen,
/area/crew_quarters/cafeteria,
/area/crew_quarters/bar))
var/old_grab_state = null
/datum/martial_art/cqc/under_siege
name = "Close Quarters Cooking"
just_a_cook = TRUE
/datum/martial_art/cqc/proc/drop_restraining()
/datum/martial_art/cqc/reset_streak(mob/living/carbon/human/new_target)
. = ..()
restraining = FALSE
/datum/martial_art/cqc/can_use(mob/living/carbon/human/H)
var/area/A = get_area(H)
if(just_a_cook && !(is_type_in_typecache(A, areas_under_siege)))
return FALSE
return ..()
/datum/martial_art/cqc/proc/check_streak(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!can_use(A))
return FALSE
@@ -75,6 +63,7 @@
D.apply_damage(10, BRUTE)
log_combat(A, D, "kicked (CQC)")
if(D.IsKnockdown() && !D.stat)
log_combat(A, D, "knocked out (Head kick)(CQC)")
D.visible_message("<span class='warning'>[A] kicks [D]'s head, knocking [D.p_them()] out!</span>", \
"<span class='userdanger'>[A] kicks your head, knocking you out!</span>")
playsound(get_turf(A), 'sound/weapons/genhit1.ogg', 50, 1, -1)
@@ -85,7 +74,8 @@
/datum/martial_art/cqc/proc/Pressure(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!can_use(A))
return FALSE
D.visible_message("<span class='warning'>[A] forces their arm on [D]'s neck!</span>")
log_combat(A, D, "pressured (CQC)")
D.visible_message("<span class='warning'>[A] punches [D]'s neck!</span>")
D.adjustStaminaLoss(60)
playsound(get_turf(A), 'sound/weapons/cqchit1.ogg', 50, 1, -1)
return TRUE
@@ -96,18 +86,20 @@
if(!can_use(A))
return FALSE
if(!D.stat)
log_combat(A, D, "restrained (CQC)")
D.visible_message("<span class='warning'>[A] locks [D] into a restraining position!</span>", \
"<span class='userdanger'>[A] locks you into a restraining position!</span>")
D.adjustStaminaLoss(20)
D.Stun(100)
restraining = TRUE
addtimer(CALLBACK(src, .proc/drop_restraining), 50, TIMER_UNIQUE)
addtimer(VARSET_CALLBACK(src, restraining, FALSE), 50, TIMER_UNIQUE)
return TRUE
/datum/martial_art/cqc/proc/Consecutive(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!can_use(A))
return FALSE
if(!D.stat)
log_combat(A, D, "consecutive CQC'd (CQC)")
D.visible_message("<span class='warning'>[A] strikes [D]'s abdomen, neck and back consecutively</span>", \
"<span class='userdanger'>[A] strikes your abdomen, neck and back consecutively!</span>")
playsound(get_turf(D), 'sound/weapons/cqchit2.ogg', 50, 1, -1)
@@ -119,23 +111,20 @@
return TRUE
/datum/martial_art/cqc/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!can_use(A))
return FALSE
add_to_streak("G",D)
if(check_streak(A,D))
return TRUE
if(A == D) // no self grab.
return FALSE
if(A.grab_state >= GRAB_AGGRESSIVE)
if(A.a_intent == INTENT_GRAB && A!=D && can_use(A)) // A!=D prevents grabbing yourself
add_to_streak("G",D)
if(check_streak(A,D)) //if a combo is made no grab upgrade is done
return TRUE
old_grab_state = A.grab_state
D.grabbedby(A, 1)
else
A.start_pulling(D, 1)
if(A.pulling)
D.stop_pulling()
if(old_grab_state == GRAB_PASSIVE)
D.drop_all_held_items()
A.grab_state = GRAB_AGGRESSIVE //Instant agressive grab if on grab intent
log_combat(A, D, "grabbed", addition="aggressively")
A.grab_state = GRAB_AGGRESSIVE //Instant aggressive grab
return TRUE
D.visible_message("<span class='warning'>[A] violently grabs [D]!</span>", \
"<span class='userdanger'>[A] violently grabs you!</span>")
return TRUE
return FALSE
/datum/martial_art/cqc/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!can_use(A))
@@ -190,6 +179,7 @@
playsound(D, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
log_combat(A, D, "disarmed (CQC)", "[I ? " grabbing \the [I]" : ""]")
if(restraining && A.pulling == D)
log_combat(A, D, "knocked out (Chokehold)(CQC)")
D.visible_message("<span class='danger'>[A] puts [D] into a chokehold!</span>", \
"<span class='userdanger'>[A] puts you into a chokehold!</span>")
D.SetSleeping(400)
@@ -208,9 +198,19 @@
to_chat(usr, "<b><i>You try to remember some of the basics of CQC.</i></b>")
to_chat(usr, "<span class='notice'>Slam</span>: Grab Harm. Slam opponent into the ground, knocking them down.")
to_chat(usr, "<span class='notice'>CQC Kick</span>: Disarm Harm Harm. Knocks opponent away. Knocks out stunned or knocked down opponents.")
to_chat(usr, "<span class='notice'>Restrain</span>: Grab Grab. Locks opponents into a restraining position, disarm to knock them out with a choke hold.")
to_chat(usr, "<span class='notice'>CQC Kick</span>: Harm Harm. Knocks opponent away. Knocks out stunned or knocked down opponents.")
to_chat(usr, "<span class='notice'>Restrain</span>: Grab Grab. Locks opponents into a restraining position, disarm to knock them out with a chokehold.")
to_chat(usr, "<span class='notice'>Pressure</span>: Disarm Grab. Decent stamina damage.")
to_chat(usr, "<span class='notice'>Consecutive CQC</span>: Disarm Disarm Harm. Mainly offensive move, huge damage and decent stamina damage.")
to_chat(usr, "<b><i>In addition, by having your throw mode on when being attacked, you enter an active defense mode where you have a chance to block and sometimes even counter attacks done to you.</i></b>")
///Subtype of CQC. Only used for the chef.
/datum/martial_art/cqc/under_siege
name = "Close Quarters Cooking"
///Prevents use if the cook is not in the kitchen.
/datum/martial_art/cqc/under_siege/can_use(mob/living/carbon/human/H) //this is used to make chef CQC only work in kitchen
if(!istype(get_area(H), /area/crew_quarters/kitchen))
return FALSE
return ..()
+158
View File
@@ -0,0 +1,158 @@
#define SIDE_KICK_COMBO "DH"
#define SHOULDER_FLIP_COMBO "GHDGHH"
#define REPULSE_PUNCH_COMBO "GHGH"
#define FOOT_SMASH_COMBO "HH"
#define DEFT_SWITCH_COMBO "GDD"
/datum/martial_art/the_rising_bass
name = "The Rising Bass"
id = MARTIALART_RISINGBASS
dodge_chance = 100
allow_temp_override = FALSE
help_verb = /mob/living/carbon/human/proc/rising_bass_help
/datum/martial_art/the_rising_bass/proc/check_streak(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(findtext(streak,SIDE_KICK_COMBO))
streak = ""
sideKick(A,D)
return 1
if(findtext(streak,SHOULDER_FLIP_COMBO))
streak = ""
shoulderFlip(A,D)
return 1
if(findtext(streak,REPULSE_PUNCH_COMBO))
streak = ""
repulsePunch(A,D)
return 1
if(findtext(streak,FOOT_SMASH_COMBO))
streak = ""
footSmash(A,D)
return 1
if(findtext(streak,DEFT_SWITCH_COMBO))
streak = ""
deftSwitch(A,D)
return 1
return 0
/datum/martial_art/the_rising_bass/proc/sideKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D.IsKnockdown() || D.lying == 0)
var/turf/H = get_step(D, A.dir & (NORTH | SOUTH) ? pick(EAST, WEST) : pick(NORTH, SOUTH))
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
D.visible_message("<span class='warning'>[A] kicks [D] in the side, sliding them over!</span>", \
"<span class='userdanger'>[A] kicks you in the side, forcing you to step away!</span>")
playsound(get_turf(A), 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
D.apply_damage(5, BRUTE, BODY_ZONE_CHEST)
D.Knockdown(60)
var/L = H
for(var/obj/i in H.contents)
if(!istype(i,/mob) && i.density == 1)
L = D.loc
D.forceMove(L)
log_combat(A, D, "side kicked (Rising Bass)")
return 1
return basic_hit(A,D)
/datum/martial_art/the_rising_bass/proc/shoulderFlip(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D.IsKnockdown() || !D.lying)
var/turf/H = get_step(A, get_dir(D,A))
var/L = H
for(var/obj/i in H.contents)
if(!istype(i,/mob) && i.density == 1)//(i.anchored == 1 && i.density == 1) || istype(i,/obj/structure) || istype(i,/turf/closed)
L = A.loc
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
D.visible_message("<span class='warning'>[A] flips [D] over their shoulder, slamming them into the ground!</span>", \
"<span class='userdanger'>[A] flips you over their shoulder, slamming you into the ground!</span>")
playsound(get_turf(A), 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
D.emote("scream")
D.apply_damage(10, BRUTE, BODY_ZONE_CHEST)
D.apply_damage(30, BRUTE, BODY_ZONE_HEAD)
D.Sleeping(60)
D.Knockdown(300)
D.forceMove(L)
log_combat(A, D, "shoulder flipped (Rising Bass)")
return 1
return basic_hit(A,D)
/datum/martial_art/the_rising_bass/proc/repulsePunch(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D.IsKnockdown() || !D.lying)
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
D.visible_message("<span class='warning'>[A] smashes [D] in the chest, throwing them away!</span>", \
"<span class='userdanger'>[A] smashes you in the chest, repelling you away!</span>")
playsound(get_turf(A), 'sound/weapons/punch1.ogg', 50, 1, -1)
var/atom/F = get_edge_target_turf(D, get_dir(A, get_step_away(D, A)))
D.throw_at(F, 10, 1)
D.apply_damage(10, BRUTE, BODY_ZONE_CHEST)
D.Knockdown(90)
log_combat(A, D, "repulse punched (Rising Bass)")
return 1
return basic_hit(A,D)
/datum/martial_art/the_rising_bass/proc/footSmash(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D.IsKnockdown() || !D.lying)
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
D.visible_message("<span class='warning'>[A] smashes their foot down on [D]'s foot!</span>", \
"<span class='userdanger'>[A] smashes your foot!</span>")
playsound(get_turf(A), 'sound/weapons/punch1.ogg', 50, 1, -1)
D.apply_damage(5, BRUTE, pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
D.dropItemToGround(D.get_active_held_item())
log_combat(A, D, "foot smashed (Rising Bass)")
return 1
return basic_hit(A,D)
/datum/martial_art/the_rising_bass/proc/deftSwitch(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D.IsKnockdown() || !D.lying)
if (D.get_active_held_item())
var/obj/item/G = D.get_active_held_item()
if (G && !(G.item_flags & (ABSTRACT|DROPDEL)) && D.temporarilyRemoveItemFromInventory(G))
A.put_in_hands(G)
D.visible_message("<span class='warning'>[A] slaps [D]'s hands, taking [G] from them!</span>", \
"<span class='userdanger'>[A] slaps you, taking [G] from you!</span>")
log_combat(A, D, "deft switched (Rising Bass)")
return 1
else
to_chat(A, "<i>[G] can't be taken out of [D]'s hands!</i>")
return 0
/datum/martial_art/the_rising_bass/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
add_to_streak("D",D)
if(check_streak(A,D))
return 1
return ..()
/datum/martial_art/the_rising_bass/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
add_to_streak("H",D)
if(check_streak(A,D))
return 1
return ..()
/datum/martial_art/the_rising_bass/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
add_to_streak("G",D)
if(check_streak(A,D))
return 1
return ..()
/mob/living/carbon/human/proc/rising_bass_help()
set name = "Recall Teachings"
set desc = "Remember the martial techniques of the Rising Bass clan."
set category = "Rising Bass"
to_chat(usr, "<b><i>You retreat inward and recall the teachings of the Rising Bass...</i></b>")
to_chat(usr, "<span class='notice'>Side Kick</span>: Disarm Harm. Forces opponent to step to the side.")
to_chat(usr, "<span class='notice'>Shoulder Flip</span>: Grab Harm Disarm Grab Harm Harm. Flips opponent over your shoulder and stuns.")
to_chat(usr, "<span class='notice'>Repulse Punch</span>: Grab Harm Grab Harm. Slams the opponent far away from you.")
to_chat(usr, "<span class='notice'>Foot Smash</span>: Harm Harm. Stuns opponent, minor damage.")
to_chat(usr, "<span class='notice'>Deft Switch</span>: Grab Disarm Disarm. Switches the opponent's held item for your own. Most useful with nothing in your hand.")
/datum/martial_art/the_rising_bass/teach(mob/living/carbon/human/H, make_temporary = FALSE)
. = ..()
if(!.)
return
ADD_TRAIT(H, TRAIT_NOGUNS, RISING_BASS_TRAIT)
ADD_TRAIT(H, TRAIT_AUTO_CATCH_ITEM, RISING_BASS_TRAIT)
/datum/martial_art/the_rising_bass/on_remove(mob/living/carbon/human/H)
. = ..()
REMOVE_TRAIT(H, TRAIT_NOGUNS, RISING_BASS_TRAIT)
REMOVE_TRAIT(H, TRAIT_AUTO_CATCH_ITEM, RISING_BASS_TRAIT)
+56 -49
View File
@@ -9,35 +9,36 @@
id = MARTIALART_SLEEPINGCARP
deflection_chance = 100
reroute_deflection = TRUE
no_guns = TRUE
allow_temp_override = FALSE
help_verb = /mob/living/carbon/human/proc/sleeping_carp_help
var/old_grab_state = null
/datum/martial_art/the_sleeping_carp/proc/check_streak(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(findtext(streak,WRIST_WRENCH_COMBO))
streak = ""
wristWrench(A,D)
return 1
return TRUE
if(findtext(streak,BACK_KICK_COMBO))
streak = ""
backKick(A,D)
return 1
return TRUE
if(findtext(streak,STOMACH_KNEE_COMBO))
streak = ""
kneeStomach(A,D)
return 1
return TRUE
if(findtext(streak,HEAD_KICK_COMBO))
streak = ""
headKick(A,D)
return 1
return TRUE
if(findtext(streak,ELBOW_DROP_COMBO))
streak = ""
elbowDrop(A,D)
return 1
return 0
return TRUE
return FALSE
/datum/martial_art/the_sleeping_carp/proc/wristWrench(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D.stat && !D.IsStun() && !D.IsKnockdown())
log_combat(A, D, "wrist wrenched (Sleeping Carp)")
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
D.visible_message("<span class='warning'>[A] grabs [D]'s wrist and wrenches it sideways!</span>", \
"<span class='userdanger'>[A] grabs your wrist and violently wrenches it to the side!</span>")
@@ -46,24 +47,29 @@
D.dropItemToGround(D.get_active_held_item())
D.apply_damage(5, BRUTE, pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM))
D.Knockdown(60)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun()
return 1
log_combat(A, D, "wrist wrenched (Sleeping Carp)")
return TRUE
return basic_hit(A,D)
/datum/martial_art/the_sleeping_carp/proc/backKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(A.dir == D.dir && !D.stat && !D.IsKnockdown())
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
D.visible_message("<span class='warning'>[A] kicks [D] in the back!</span>", \
"<span class='userdanger'>[A] kicks you in the back, making you stumble and fall!</span>")
step_to(D,get_step(D,D.dir),1)
D.Knockdown(80)
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
return 1
log_combat(A, D, "back-kicked (Sleeping Carp)")
if(!D.stat && !D.IsKnockdown())
if(A.dir == D.dir)
log_combat(A, D, "back-kicked (Sleeping Carp)")
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
D.visible_message("<span class='warning'>[A] kicks [D] in the back!</span>", \
"<span class='userdanger'>[A] kicks you in the back, making you stumble and fall!</span>")
step_to(D,get_step(D,D.dir),1)
D.Knockdown(80)
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
return TRUE
else
log_combat(A, D, "missed a back-kick (Sleeping Carp) on")
D.visible_message("<span class='warning'>[A] tries to kick [D] in the back, but misses!</span>", \
"<span class='userdanger'>[A] tries to kick you in the back, but misses!</span>")
return basic_hit(A,D)
/datum/martial_art/the_sleeping_carp/proc/kneeStomach(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D.stat && !D.IsKnockdown())
log_combat(A, D, "stomach kneed (Sleeping Carp)")
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
D.visible_message("<span class='warning'>[A] knees [D] in the stomach!</span>", \
"<span class='userdanger'>[A] winds you with a knee in the stomach!</span>")
@@ -71,12 +77,12 @@
D.losebreath += 3
D.Knockdown(40)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun()
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
return 1
log_combat(A, D, "stomach kneed (Sleeping Carp)")
return TRUE
return basic_hit(A,D)
/datum/martial_art/the_sleeping_carp/proc/headKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D.stat && !D.IsKnockdown())
log_combat(A, D, "head kicked (Sleeping Carp)")
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
D.visible_message("<span class='warning'>[A] kicks [D] in the head!</span>", \
"<span class='userdanger'>[A] kicks you in the jaw!</span>")
@@ -84,12 +90,12 @@
D.drop_all_held_items()
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
D.Knockdown(80)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun()
return 1
log_combat(A, D, "head kicked (Sleeping Carp)")
return TRUE
return basic_hit(A,D)
/datum/martial_art/the_sleeping_carp/proc/elbowDrop(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(D.IsKnockdown() || D.resting || D.stat)
log_combat(A, D, "elbow dropped (Sleeping Carp)")
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
D.visible_message("<span class='warning'>[A] elbow drops [D]!</span>", \
"<span class='userdanger'>[A] piledrives you with their elbow!</span>")
@@ -97,37 +103,29 @@
D.death() //FINISH HIM!
D.apply_damage(50, BRUTE, BODY_ZONE_CHEST)
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 75, 1, -1)
return 1
log_combat(A, D, "elbow dropped (Sleeping Carp)")
return TRUE
return basic_hit(A,D)
/datum/martial_art/the_sleeping_carp/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
add_to_streak("G",D)
if(check_streak(A,D))
return 1
if(A == D) //no self grab stun
return FALSE
if(A.grab_state >= GRAB_AGGRESSIVE)
if(A.a_intent == INTENT_GRAB && A!=D) // A!=D prevents grabbing yourself
add_to_streak("G",D)
if(check_streak(A,D)) //if a combo is made no grab upgrade is done
return TRUE
old_grab_state = A.grab_state
D.grabbedby(A, 1)
else
A.start_pulling(D, 1)
if(A.pulling)
if(old_grab_state == GRAB_PASSIVE)
D.drop_all_held_items()
D.stop_pulling()
if(A.a_intent == INTENT_GRAB)
log_combat(A, D, "grabbed", addition="aggressively")
D.visible_message("<span class='warning'>[A] violently grabs [D]!</span>", \
"<span class='userdanger'>[A] violently grabs you!</span>")
A.grab_state = GRAB_AGGRESSIVE //Instant aggressive grab
else
log_combat(A, D, "grabbed", addition="passively")
A.grab_state = GRAB_PASSIVE
return 1
A.grab_state = GRAB_AGGRESSIVE //Instant agressive grab if on grab intent
log_combat(A, D, "grabbed", addition="aggressively")
D.visible_message("<span class='warning'>[A] violently grabs [D]!</span>", \
"<span class='userdanger'>[A] violently grabs you!</span>")
return TRUE
return FALSE
/datum/martial_art/the_sleeping_carp/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
add_to_streak("H",D)
if(check_streak(A,D))
return 1
return TRUE
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
var/atk_verb = pick("punches", "kicks", "chops", "hits", "slams")
D.visible_message("<span class='danger'>[A] [atk_verb] [D]!</span>", \
@@ -138,15 +136,25 @@
D.visible_message("<span class='warning'>[D] stumbles and falls!</span>", "<span class='userdanger'>The blow sends you to the ground!</span>")
D.Knockdown(80)
log_combat(A, D, "[atk_verb] (Sleeping Carp)")
return 1
return TRUE
/datum/martial_art/the_sleeping_carp/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
add_to_streak("D",D)
if(check_streak(A,D))
return 1
return TRUE
return ..()
/datum/martial_art/the_sleeping_carp/teach(mob/living/carbon/human/H, make_temporary = FALSE)
. = ..()
if(!.)
return
ADD_TRAIT(H, TRAIT_NOGUNS, SLEEPING_CARP_TRAIT)
/datum/martial_art/the_sleeping_carp/on_remove(mob/living/carbon/human/H)
. = ..()
REMOVE_TRAIT(H, TRAIT_NOGUNS, SLEEPING_CARP_TRAIT)
/mob/living/carbon/human/proc/sleeping_carp_help()
set name = "Recall Teachings"
set desc = "Remember the martial techniques of the Sleeping Carp clan."
@@ -177,9 +185,8 @@
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
block_chance = 50
/obj/item/twohanded/bostaff/update_icon()
/obj/item/twohanded/bostaff/update_icon_state()
icon_state = "bostaff[wielded]"
return
/obj/item/twohanded/bostaff/attack(mob/target, mob/living/user)
add_fingerprint(user)
@@ -233,4 +240,4 @@
/obj/item/twohanded/bostaff/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(wielded)
return ..()
return 0
return FALSE
+8 -1
View File
@@ -88,6 +88,9 @@
/datum/mind/proc/transfer_to(mob/new_character, var/force_key_move = 0)
var/old_character = current
var/signals = SEND_SIGNAL(new_character, COMSIG_MOB_PRE_PLAYER_CHANGE, new_character, old_character) | SEND_SIGNAL(src, COMSIG_PRE_MIND_TRANSFER, new_character, old_character)
if(signals & COMPONENT_STOP_MIND_TRANSFER)
return
if(current) // remove ourself from our old body's mind variable
current.mind = null
SStgui.on_transfer(current, new_character)
@@ -125,7 +128,6 @@
transfer_martial_arts(new_character)
if(active || force_key_move)
new_character.key = key //now transfer the key to link the client to our new body
SEND_SIGNAL(src, COMSIG_MIND_TRANSFER, new_character, old_character)
//CIT CHANGE - makes arousal update when transfering bodies
if(isliving(new_character)) //New humans and such are by default enabled arousal. Let's always use the new mind's prefs.
@@ -133,6 +135,11 @@
if(L.client && L.client.prefs)
L.canbearoused = L.client.prefs.arousable //Technically this should make taking over a character mean the body gain the new minds setting...
L.update_arousal_hud() //Removes the old icon
if (L.client.prefs.auto_ooc)
if (L.client.prefs.chat_toggles & CHAT_OOC)
L.client.prefs.chat_toggles ^= CHAT_OOC
SEND_SIGNAL(src, COMSIG_MIND_TRANSFER, new_character, old_character)
/datum/mind/proc/store_memory(new_text)
if((length(memory) + length(new_text)) <= MAX_MESSAGE_LEN)
@@ -134,6 +134,12 @@
mood_change = 3
timeout = 3000
/datum/mood_event/breakfast
description = "<span class='nicegreen'>Nothing like a hearty breakfast to start the shift.</span>\n"
mood_change = 2
timeout = 15 MINUTES
//Power gamer stuff below
/datum/mood_event/drankblood
description = "<span class='nicegreen'>I have fed greedly from that which nourishes me.</span>\n"
mood_change = 10
@@ -143,6 +149,7 @@
description = "<span class='nicegreen'>I slept in a coffin during the day. I feel whole again.</span>\n"
mood_change = 8
timeout = 1200
//Cursed stuff below.
/datum/mood_event/orgasm
@@ -157,3 +164,8 @@
/datum/mood_event/fedprey
description = "<span class='nicegreen'>It feels quite cozy in here.</span>\n"
mood_change = 3
/datum/mood_event/hope_lavaland
description = "<span class='nicegreen'>What a peculiar emblem. It makes me feel hopeful for my future.</span>\n"
mood_change = 5
+2
View File
@@ -13,6 +13,7 @@
return
ADD_TRAIT(owner, TRAIT_STUNIMMUNE, TRAIT_HULK)
ADD_TRAIT(owner, TRAIT_PUSHIMMUNE, TRAIT_HULK)
ADD_TRAIT(owner, TRAIT_CHUNKYFINGERS, TRAIT_HULK)
owner.update_body_parts()
SEND_SIGNAL(owner, COMSIG_ADD_MOOD_EVENT, "hulk", /datum/mood_event/hulk)
RegisterSignal(owner, COMSIG_MOB_SAY, .proc/handle_speech)
@@ -31,6 +32,7 @@
return
REMOVE_TRAIT(owner, TRAIT_STUNIMMUNE, TRAIT_HULK)
REMOVE_TRAIT(owner, TRAIT_PUSHIMMUNE, TRAIT_HULK)
ADD_TRAIT(owner, TRAIT_CHUNKYFINGERS, TRAIT_HULK)
owner.update_body_parts()
SEND_SIGNAL(owner, COMSIG_CLEAR_MOOD_EVENT, "hulk")
UnregisterSignal(owner, COMSIG_MOB_SAY)
+1
View File
@@ -95,6 +95,7 @@
message = replacetext(message," ugly "," beautiful ")
message = replacetext(message," douchbag "," nice guy ")
message = replacetext(message," whore "," lady ")
message = replacetext(message," gamer "," intellectual ")
message = replacetext(message," nerd "," smarty pants ")
message = replacetext(message," moron "," fun person ")
message = replacetext(message," IT'S LOOSE "," EVERYTHING IS FINE ")
+17 -7
View File
@@ -3,6 +3,7 @@
var/turf/master_turf //The center of the wave
var/steps=0 //How far we've moved
var/intensity //How strong it was originaly
var/remaining_contam //How much contaminated material it still has
var/range_modifier //Higher than 1 makes it drop off faster, 0.5 makes it drop off half etc
var/move_dir //The direction of movement
var/list/__dirs //The directions to the side of the wave, stored for easy looping
@@ -18,6 +19,7 @@
__dirs+=turn(dir, -90)
intensity = _intensity
remaining_contam = intensity
range_modifier = _range_modifier
can_contaminate = _can_contaminate
@@ -46,8 +48,9 @@
qdel(src)
return
radiate(atoms, FLOOR(strength, 1))
if(radiate(atoms, FLOOR(min(strength,remaining_contam), 1)))
//oof ow ouch
remaining_contam = max(0,remaining_contam-((min(strength,remaining_contam)-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT))
check_obstructions(atoms) // reduce our overall strength if there are radiation insulators
/datum/radiation_wave/proc/get_rad_atoms()
@@ -89,7 +92,8 @@
intensity *= (1-((1-thing.rad_insulation)/width))
/datum/radiation_wave/proc/radiate(list/atoms, strength)
var/contamination_chance = (strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_CHANCE_COEFFICIENT * min(1, 1/(steps*range_modifier))
var/can_contam = strength >= RAD_MINIMUM_CONTAMINATION
var/list/contam_atoms = list()
for(var/k in 1 to atoms.len)
var/atom/thing = atoms[k]
if(!thing)
@@ -109,8 +113,14 @@
))
if(!can_contaminate || blacklisted[thing.type])
continue
if(prob(contamination_chance)) // Only stronk rads get to have little baby rads
if(CHECK_BITFIELD(thing.rad_flags, RAD_NO_CONTAMINATE) || SEND_SIGNAL(thing, COMSIG_ATOM_RAD_CONTAMINATING, strength) & COMPONENT_BLOCK_CONTAMINATION)
continue
var/rad_strength = (strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT
if(CHECK_BITFIELD(thing.rad_flags, RAD_NO_CONTAMINATE) || SEND_SIGNAL(thing, COMSIG_ATOM_RAD_CONTAMINATING, strength) & COMPONENT_BLOCK_CONTAMINATION)
continue
contam_atoms += thing
var/did_contam = 0
if(length(can_contam))
var/rad_strength = ((strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT)/contam_atoms.len
for(var/k in 1 to contam_atoms.len)
var/atom/thing = contam_atoms[k]
thing.AddComponent(/datum/component/radioactive, rad_strength, source)
did_contam = 1
return did_contam
+10 -1
View File
@@ -229,4 +229,13 @@
id = "puzzle"
description = "Mystery to be solved."
suffix = "lavaland_surface_puzzle.dmm"
cost = 5
cost = 5
/datum/map_template/ruin/lavaland/elite_tumor
name = "Pulsating Tumor"
id = "tumor"
description = "A strange tumor which houses a powerful beast..."
suffix = "lavaland_surface_elite_tumor.dmm"
cost = 5
always_place = TRUE
allow_duplicates = TRUE
+21
View File
@@ -0,0 +1,21 @@
/datum/map_template/ruin/station
prefix = "_maps/RandomRuins/StationRuins/"
cost = 0
// Boxstation
// Engine
/datum/map_template/ruin/station/box/engine
id = "engine_sm"
suffix = "Box/Engine/engine_sm.dmm"
name = "Engine SM"
/datum/map_template/ruin/station/box/engine/singulo
id = "engine_singulo"
suffix = "Box/Engine/engine_singulo.dmm"
name = "Engine Singulo"
/datum/map_template/ruin/station/box/engine/tesla
id = "engine_tesla"
suffix = "Box/Engine/engine_tesla.dmm"
name = "Engine Tesla"
+2
View File
@@ -292,6 +292,7 @@
var/mob/living/carbon/C = owner
for(var/X in C.bodyparts)
var/obj/item/bodypart/BP = X
BP.max_damage *= 10
BP.brute_dam *= 10
BP.burn_dam *= 10
owner.toxloss *= 10
@@ -377,6 +378,7 @@
var/obj/item/bodypart/BP = X
BP.brute_dam *= 0.1
BP.burn_dam *= 0.1
BP.max_damage /= 10
owner.toxloss *= 0.1
owner.oxyloss *= 0.1
owner.cloneloss *= 0.1
+13
View File
@@ -409,6 +409,19 @@
else
new /obj/effect/temp_visual/bleed(get_turf(owner))
/datum/status_effect/neck_slice
id = "neck_slice"
status_type = STATUS_EFFECT_UNIQUE
alert_type = null
duration = -1
/datum/status_effect/neck_slice/tick()
var/mob/living/carbon/human/H = owner
if(H.stat == DEAD || H.bleed_rate <= 8)
H.remove_status_effect(/datum/status_effect/neck_slice)
if(prob(10))
H.emote(pick("gasp", "gag", "choke"))
/mob/living/proc/apply_necropolis_curse(set_curse, duration = 10 MINUTES)
var/datum/status_effect/necropolis_curse/C = has_status_effect(STATUS_EFFECT_NECROPOLIS_CURSE)
if(!set_curse)
+32
View File
@@ -8,12 +8,14 @@
mob_trait = TRAIT_ALCOHOL_TOLERANCE
gain_text = "<span class='notice'>You feel like you could drink a whole keg!</span>"
lose_text = "<span class='danger'>You don't feel as resistant to alcohol anymore. Somehow.</span>"
medical_record_text = "Patient demonstrates a high tolerance for alcohol."
/datum/quirk/apathetic
name = "Apathetic"
desc = "You just don't care as much as other people. That's nice to have in a place like this, I guess."
value = 1
mood_quirk = TRUE
medical_record_text = "Patient was administered the Apathy Evaluation Scale but did not bother to complete it."
/datum/quirk/apathetic/add()
var/datum/component/mood/mood = quirk_holder.GetComponent(/datum/component/mood)
@@ -42,6 +44,7 @@
mob_trait = TRAIT_EMPATH
gain_text = "<span class='notice'>You feel in tune with those around you.</span>"
lose_text = "<span class='danger'>You feel isolated from others.</span>"
medical_record_text = "Patient is highly perceptive of and sensitive to social cues, or may possibly have ESP. Further testing needed."
/datum/quirk/freerunning
name = "Freerunning"
@@ -50,6 +53,7 @@
mob_trait = TRAIT_FREERUNNING
gain_text = "<span class='notice'>You feel lithe on your feet!</span>"
lose_text = "<span class='danger'>You feel clumsy again.</span>"
medical_record_text = "Patient scored highly on cardio tests."
/datum/quirk/friendly
name = "Friendly"
@@ -59,6 +63,7 @@
gain_text = "<span class='notice'>You want to hug someone.</span>"
lose_text = "<span class='danger'>You no longer feel compelled to hug others.</span>"
mood_quirk = TRUE
medical_record_text = "Patient demonstrates low-inhibitions for physical contact and well-developed arms. Requesting another doctor take over this case."
/datum/quirk/jolly
name = "Jolly"
@@ -66,6 +71,11 @@
value = 1
mob_trait = TRAIT_JOLLY
mood_quirk = TRUE
medical_record_text = "Patient demonstrates constant euthymia irregular for environment. It's a bit much, to be honest."
/datum/quirk/jolly/on_process()
if(prob(0.05))
SEND_SIGNAL(quirk_holder, COMSIG_ADD_MOOD_EVENT, "jolly", /datum/mood_event/jolly)
/datum/quirk/light_step
name = "Light Step"
@@ -74,6 +84,7 @@
mob_trait = TRAIT_LIGHT_STEP
gain_text = "<span class='notice'>You walk with a little more litheness.</span>"
lose_text = "<span class='danger'>You start tromping around like a barbarian.</span>"
medical_record_text = "Patient's dexterity belies a strong capacity for stealth."
/datum/quirk/quick_step
name = "Quick Step"
@@ -82,6 +93,7 @@
mob_trait = TRAIT_SPEEDY_STEP
gain_text = "<span class='notice'>You feel determined. No time to lose.</span>"
lose_text = "<span class='danger'>You feel less determined. What's the rush, man?</span>"
medical_record_text = "Patient scored highly on racewalking tests."
/datum/quirk/musician
name = "Musician"
@@ -90,6 +102,7 @@
mob_trait = TRAIT_MUSICIAN
gain_text = "<span class='notice'>You know everything about musical instruments.</span>"
lose_text = "<span class='danger'>You forget how musical instruments work.</span>"
medical_record_text = "Patient brain scans show a highly-developed auditory pathway."
/datum/quirk/musician/on_spawn()
var/mob/living/carbon/human/H = quirk_holder
@@ -108,6 +121,7 @@
mob_trait = TRAIT_PHOTOGRAPHER
gain_text = "<span class='notice'>You know everything about photography.</span>"
lose_text = "<span class='danger'>You forget how photo cameras work.</span>"
medical_record_text = "Patient mentions photography as a stress-relieving hobby."
/datum/quirk/photographer/on_spawn()
var/mob/living/carbon/human/H = quirk_holder
@@ -121,12 +135,14 @@
desc = "You know your body well, and can accurately assess the extent of your wounds."
value = 2
mob_trait = TRAIT_SELF_AWARE
medical_record_text = "Patient demonstrates an uncanny knack for self-diagnosis."
/datum/quirk/skittish
name = "Skittish"
desc = "You can conceal yourself in danger. Ctrl-shift-click a closed locker to jump into it, as long as you have access."
value = 2
mob_trait = TRAIT_SKITTISH
medical_record_text = "Patient demonstrates a high aversion to danger and has described hiding in containers out of fear."
/datum/quirk/spiritual
name = "Spiritual"
@@ -135,6 +151,7 @@
mob_trait = TRAIT_SPIRITUAL
gain_text = "<span class='notice'>You feel a little more faithful to the gods today.</span>"
lose_text = "<span class='danger'>You feel less faithful in the gods.</span>"
medical_record_text = "Patient reports a belief in a higher power."
/datum/quirk/tagger
name = "Tagger"
@@ -143,6 +160,7 @@
mob_trait = TRAIT_TAGGER
gain_text = "<span class='notice'>You know how to tag walls efficiently.</span>"
lose_text = "<span class='danger'>You forget how to tag walls properly.</span>"
medical_record_text = "Patient was recently seen for possible paint huffing incident."
/datum/quirk/tagger/on_spawn()
var/mob/living/carbon/human/H = quirk_holder
@@ -158,6 +176,7 @@
mob_trait = TRAIT_VORACIOUS
gain_text = "<span class='notice'>You feel HONGRY.</span>"
lose_text = "<span class='danger'>You no longer feel HONGRY.</span>"
medical_record_text = "Patient demonstrates a disturbing capacity for eating."
/datum/quirk/trandening
name = "High Luminosity Eyes"
@@ -179,6 +198,7 @@
mob_trait = TRAIT_HIGH_BLOOD
gain_text = "<span class='notice'>You feel full of blood!</span>"
lose_text = "<span class='notice'>You feel like your blood pressure went down.</span>"
medical_record_text = "Patient's blood tests report an abnormal concentration of red blood cells in their bloodstream."
/datum/quirk/bloodpressure/add()
var/mob/living/M = quirk_holder
@@ -188,3 +208,15 @@
/datum/quirk/bloodpressure/remove()
var/mob/living/M = quirk_holder
M.blood_ratio = 1
/datum/quirk/night_vision
name = "Night Vision"
desc = "You can see slightly more clearly in full darkness than most people."
value = 1
mob_trait = TRAIT_NIGHT_VISION
gain_text = "<span class='notice'>The shadows seem a little less dark.</span>"
lose_text = "<span class='danger'>Everything seems a little darker.</span>"
/datum/quirk/night_vision/on_spawn()
var/mob/living/carbon/human/H = quirk_holder
H.update_sight()
+10 -3
View File
@@ -22,14 +22,19 @@
value = -1
gain_text = "<span class='danger'>You start feeling depressed.</span>"
lose_text = "<span class='notice'>You no longer feel depressed.</span>" //if only it were that easy!
medical_record_text = "Patient has a severe mood disorder causing them to experience sudden moments of sadness."
medical_record_text = "Patient has a severe mood disorder, causing them to experience acute episodes of depression."
mood_quirk = TRUE
/datum/quirk/depression/on_process()
if(prob(0.05))
SEND_SIGNAL(quirk_holder, COMSIG_ADD_MOOD_EVENT, "depression", /datum/mood_event/depression)
/datum/quirk/family_heirloom
name = "Family Heirloom"
desc = "You are the current owner of an heirloom, passed down for generations. You have to keep it safe!"
value = -1
mood_quirk = TRUE
medical_record_text = "Patient demonstrates an unnatural attachment to a family heirloom."
var/obj/item/heirloom
var/where
@@ -143,6 +148,7 @@
name = "Nyctophobia"
desc = "As far as you can remember, you've always been afraid of the dark. While in the dark without a light source, you instinctually act careful, and constantly feel a sense of dread."
value = -1
medical_record_text = "Patient demonstrates a fear of the dark. (Seriously?)"
/datum/quirk/nyctophobia/on_process()
var/mob/living/carbon/human/H = quirk_holder
@@ -163,7 +169,8 @@
desc = "Bright lights irritate you. Your eyes start to water, your skin feels itchy against the photon radiation, and your hair gets dry and frizzy. Maybe it's a medical condition. If only Nanotrasen was more considerate of your needs..."
value = -1
gain_text = "<span class='danger'>The safty of light feels off...</span>"
lose_text = "<span class='notice'>Enlighing.</span>"
lose_text = "<span class='notice'>Enlightening.</span>"
medical_record_text = "Despite my warnings, the patient refuses turn on the lights, only to end up rolling down a full flight of stairs and into the cellar."
/datum/quirk/lightless/on_process()
var/turf/T = get_turf(quirk_holder)
@@ -379,7 +386,7 @@
value = -4
gain_text = "<span class='danger'>You can't see anything.</span>"
lose_text = "<span class='notice'>You miraculously gain back your vision.</span>"
medical_record_text = "Subject has permanent blindness."
medical_record_text = "Patient has permanent blindness."
/datum/quirk/blindness/add()
quirk_holder.become_blind(ROUNDSTART_TRAIT)

Some files were not shown because too many files have changed in this diff Show More