Porting the mutation conflict system, and resizing quantum realm fix.
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@@ -31,6 +31,7 @@
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//MUT_EXTRA - A mutation that is in the mutations tab, and can be given and taken away through though the DNA console. Has a 0 before it's name in the mutation section of the dna console
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//MUT_OTHER Cannot be interacted with by players through normal means. I.E. wizards mutate
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var/list/conflicts //any mutations that might conflict. put mutation typepath defines in here. make sure to enter it both ways (so that A conflicts with B, and B with A)
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var/can_chromosome = CHROMOSOME_NONE //can we take chromosomes? 0: CHROMOSOME_NEVER never, 1:CHROMOSOME_NONE yeah, 2: CHROMOSOME_USED no, already have one
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var/chromosome_name //purely cosmetic
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var/modified = FALSE //ugly but we really don't want chromosomes and on_acquiring to overlap and apply double the powers
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@@ -60,6 +61,14 @@
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return TRUE
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if(limb_req && !H.get_bodypart(limb_req))
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return TRUE
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for(var/M in H.dna.mutations)//check for conflicting powers
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var/datum/mutation/human/mewtayshun = M
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if(LAZYLEN(mewtayshun.conflicts))
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for(var/cons in mewtayshun.conflicts)
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var/datum/mutation/human/conflicter = cons
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if(conflicter == type)
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to_chat(H, "<span class='warning'>You feel your genes resisting something.</span>")
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return TRUE
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owner = H
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dna = H.dna
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dna.mutations += src
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