Porting the mutation conflict system, and resizing quantum realm fix.

This commit is contained in:
Ghommie
2020-04-01 15:29:35 +02:00
parent 4eb2fb531a
commit 519ebd5ed8
4 changed files with 23 additions and 9 deletions
+9
View File
@@ -31,6 +31,7 @@
//MUT_EXTRA - A mutation that is in the mutations tab, and can be given and taken away through though the DNA console. Has a 0 before it's name in the mutation section of the dna console
//MUT_OTHER Cannot be interacted with by players through normal means. I.E. wizards mutate
var/list/conflicts //any mutations that might conflict. put mutation typepath defines in here. make sure to enter it both ways (so that A conflicts with B, and B with A)
var/can_chromosome = CHROMOSOME_NONE //can we take chromosomes? 0: CHROMOSOME_NEVER never, 1:CHROMOSOME_NONE yeah, 2: CHROMOSOME_USED no, already have one
var/chromosome_name //purely cosmetic
var/modified = FALSE //ugly but we really don't want chromosomes and on_acquiring to overlap and apply double the powers
@@ -60,6 +61,14 @@
return TRUE
if(limb_req && !H.get_bodypart(limb_req))
return TRUE
for(var/M in H.dna.mutations)//check for conflicting powers
var/datum/mutation/human/mewtayshun = M
if(LAZYLEN(mewtayshun.conflicts))
for(var/cons in mewtayshun.conflicts)
var/datum/mutation/human/conflicter = cons
if(conflicter == type)
to_chat(H, "<span class='warning'>You feel your genes resisting something.</span>")
return TRUE
owner = H
dna = H.dna
dna.mutations += src