This commit is contained in:
SandPoot
2024-01-05 17:07:54 -03:00
parent cb2251ea37
commit 51c1c2abc9
24 changed files with 46 additions and 26 deletions

View File

@@ -123,6 +123,8 @@
#define COLOR_THEME_OPERATIVE "#B8221F"
#define COLOR_THEME_GLASS "#75A4C4"
#define COLOR_THEME_CLOCKWORK "#CFBA47"
#define COLOR_THEME_TRASENKNOX "#3ce375"
#define COLOR_THEME_DETECTIVE "#c7b08b"
///Colors for eigenstates
#define COLOR_PERIWINKLEE "#9999FF"

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@@ -689,5 +689,11 @@
return 'modular_citadel/icons/ui/screen_operative.dmi'
if('icons/mob/screen_clockwork.dmi')
return 'modular_citadel/icons/ui/screen_clockwork.dmi'
if('icons/mob/screen_glass.dmi')
return 'modular_citadel/icons/ui/screen_glass.dmi'
if('icons/mob/screen_trasenknox.dmi')
return 'modular_citadel/icons/ui/screen_trasenknox.dmi'
if('icons/mob/screen_detective.dmi')
return 'modular_citadel/icons/ui/screen_detective.dmi'
else
return 'modular_citadel/icons/ui/screen_midnight.dmi'

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@@ -11,7 +11,10 @@ GLOBAL_LIST_INIT(available_ui_styles, list(
"Plasmafire" = 'icons/mob/screen_plasmafire.dmi',
"Slimecore" = 'icons/mob/screen_slimecore.dmi',
"Operative" = 'icons/mob/screen_operative.dmi',
"Clockwork" = 'icons/mob/screen_clockwork.dmi'
"Glass" = 'icons/mob/screen_glass.dmi',
"Clockwork" = 'icons/mob/screen_clockwork.dmi',
"Trasen-Knox" = 'icons/mob/screen_trasenknox.dmi',
"Detective" = 'icons/mob/screen_detective.dmi',
))
/proc/ui_style2icon(ui_style)

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@@ -324,11 +324,11 @@
using.hud = src
hotkeybuttons += using
using = new /atom/movable/screen/rest()
using.icon = ui_style
using.screen_loc = ui_pull_resist
using.hud = src
static_inventory += using
rest_icon = new /atom/movable/screen/rest()
rest_icon.icon = ui_style
rest_icon.screen_loc = ui_pull_resist
rest_icon.hud = src
static_inventory += rest_icon
//END OF CIT CHANGES
using = new /atom/movable/screen/human/toggle()

View File

@@ -154,9 +154,8 @@
if(!icon_empty)
icon_empty = icon_state
if(!hud?.mymob || !slot_id || !icon_full)
return ..()
icon_state = hud.mymob.get_item_by_slot(slot_id) ? icon_full : icon_empty
if(hud?.mymob && slot_id && icon_full)
icon_state = hud.mymob.get_item_by_slot(slot_id) ? icon_full : icon_empty
return ..()
/atom/movable/screen/inventory/proc/add_overlays()
@@ -207,7 +206,7 @@
. += blocked_overlay
if(held_index == hud.mymob.active_hand_index)
. += "hand_active"
. += (held_index % 2) ? "lhandactive" : "rhandactive"
/atom/movable/screen/inventory/hand/Click(location, control, params)
@@ -411,6 +410,7 @@
name = "rest"
icon = 'icons/mob/screen_midnight.dmi'
icon_state = "act_rest"
base_icon_state = "act_rest"
plane = HUD_PLANE
/atom/movable/screen/rest/Click()
@@ -422,10 +422,7 @@
var/mob/living/user = hud?.mymob
if(!istype(user))
return ..()
if(!user.resting)
icon_state = "act_rest"
else
icon_state = "act_rest0"
icon_state = "[base_icon_state][user.resting ? 0 : null]"
return ..()
/atom/movable/screen/throw_catch

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@@ -1,17 +1,13 @@
/datum/component/personal_crafting/Initialize()
if(ismob(parent))
RegisterSignal(parent, COMSIG_MOB_CLIENT_LOGIN, .proc/create_mob_button)
RegisterSignal(parent, COMSIG_MOB_HUD_CREATED, .proc/create_mob_button)
/datum/component/personal_crafting/proc/create_mob_button(mob/user, client/CL)
/datum/component/personal_crafting/proc/create_mob_button(mob/user)
var/datum/hud/H = user.hud_used
for(var/huds in H.static_inventory)
if(istype(huds, /atom/movable/screen/craft))
return
//We don't want to be stacking multiple crafting huds on relogs
var/atom/movable/screen/craft/C = new()
C.icon = H.ui_style
H.static_inventory += C
CL.screen += C
user.client.screen += C
RegisterSignal(C, COMSIG_CLICK, .proc/component_ui_interact)
/datum/component/personal_crafting

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@@ -950,6 +950,10 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
outline_color = COLOR_THEME_CLOCKWORK //if you want free gbp go fix the fact that clockwork's tooltip css is glass'
if("glass")
outline_color = COLOR_THEME_GLASS
if("trasen-knox")
outline_color = COLOR_THEME_TRASENKNOX
if("detective")
outline_color = COLOR_THEME_DETECTIVE
else //this should never happen, hopefully
outline_color = COLOR_WHITE
if(color)

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@@ -2631,8 +2631,10 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/pickedui = input(user, "Choose your UI style.", "Character Preference", UI_style) as null|anything in GLOB.available_ui_styles
if(pickedui)
UI_style = pickedui
if (parent && parent.mob && parent.mob.hud_used)
parent.mob.hud_used.update_ui_style(ui_style2icon(UI_style))
if (pickedui && parent && parent.mob && parent.mob.hud_used)
QDEL_NULL(parent.mob.hud_used)
parent.mob.create_mob_hud()
parent.mob.hud_used.show_hud(1, parent.mob)
if("pda_style")
var/pickedPDAStyle = input(user, "Choose your PDA style.", "Character Preference", pda_style) as null|anything in GLOB.pda_styles
if(pickedPDAStyle)
@@ -3009,7 +3011,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
outline_enabled = !outline_enabled
if("outline_color")
var/pickedOutlineColor = input(user, "Choose your outline color.", "General Preference", outline_color) as color|null
if(pickedOutlineColor != pickedOutlineColor)
if(pickedOutlineColor != outline_color)
outline_color = pickedOutlineColor // nullable
if("screentip_pref")
var/choice = input(user, "Choose your screentip preference", "Screentipping?", screentip_pref) as null|anything in GLOB.screentip_pref_options

View File

@@ -16,6 +16,7 @@
/mob/living/proc/update_resting(update_mobility = TRUE)
if(update_mobility)
update_mobility()
update_rest_hud_icon()
//Force mob to rest, does NOT do stamina damage.
//It's really not recommended to use this proc to give feedback, hence why silent is defaulting to true.

View File

@@ -80,12 +80,21 @@
.slimecore .wrap {border-color: #18640E;}
.slimecore .content {color: #6EA161; border-color: #11450B; background-color: #354E35;}
.operative .wrap {border-color: #1E0101;}
.operative .content {color: #FFFFFF; border-color: #750000; background-color: #350000;}
.operative .wrap {border-color: #13121b;}
.operative .content {color: #b01232; border-color: #13121b; background-color: #282831;}
.clockwork .wrap {border-color: #170800;}
.clockwork .content {color: #B18B25; border-color: #000000; background-color: #5F380E;}
.glass .wrap {border-color: #273844;}
.glass .content {color: #5b7588; border-color: #273844; background-color: #1f252b;}
.trasen-knox .wrap {border-color: #998e81;}
.trasen-knox .content {color: #3ce375; border-color: #998e81; background-color: #1e1d21;}
.detective .wrap {border-color: #2c0F0c;}
.detective .content {color: #c7b08b; border-color: #2c0F0c; background-color: #221c1a;}
</style>
</head>