Merge branch 'master' into spike-loot-differentces

This commit is contained in:
Trilbyspaceclone
2020-06-17 02:36:52 -04:00
committed by GitHub
374 changed files with 44895 additions and 39751 deletions
+12 -13
View File
@@ -326,19 +326,18 @@
var/datum/reagent/R = addiction
if(C && R)
R.addiction_stage++
switch(R.addiction_stage)
if(1 to R.addiction_stage1_end)
need_mob_update += R.addiction_act_stage1(C)
if(R.addiction_stage1_end to R.addiction_stage2_end)
need_mob_update += R.addiction_act_stage2(C)
if(R.addiction_stage2_end to R.addiction_stage3_end)
need_mob_update += R.addiction_act_stage3(C)
if(R.addiction_stage3_end to R.addiction_stage4_end)
need_mob_update += R.addiction_act_stage4(C)
if(R.addiction_stage4_end to INFINITY)
remove_addiction(R)
else
SEND_SIGNAL(C, COMSIG_CLEAR_MOOD_EVENT, "[R.type]_overdose")
if(1 <= R.addiction_stage && R.addiction_stage <= R.addiction_stage1_end)
need_mob_update += R.addiction_act_stage1(C)
else if(R.addiction_stage1_end < R.addiction_stage && R.addiction_stage <= R.addiction_stage2_end)
need_mob_update += R.addiction_act_stage2(C)
else if(R.addiction_stage2_end < R.addiction_stage && R.addiction_stage <= R.addiction_stage3_end)
need_mob_update += R.addiction_act_stage3(C)
else if(R.addiction_stage3_end < R.addiction_stage && R.addiction_stage <= R.addiction_stage4_end)
need_mob_update += R.addiction_act_stage4(C)
else if(R.addiction_stage4_end < R.addiction_stage)
remove_addiction(R)
else
SEND_SIGNAL(C, COMSIG_CLEAR_MOOD_EVENT, "[R.type]_overdose")
addiction_tick++
if(C && need_mob_update) //some of the metabolized reagents had effects on the mob that requires some updates.
C.updatehealth()
@@ -32,7 +32,7 @@
for (var/x in 1 to PILL_STYLE_COUNT)
var/list/SL = list()
SL["id"] = x
SL["htmltag"] = assets.icon_tag("pill[x]")
SL["htmltag"] = assets.icon_class_name("pill[x]")
pillStyles += list(SL)
. = ..()
@@ -857,3 +857,13 @@
taste_mult = 2.5 //sugar's 1.5, capsacin's 1.5, so a good middle ground.
taste_description = "smokey sweetness"
value = REAGENT_VALUE_COMMON
/datum/reagent/consumable/laughsyrup
name = "Laughin' Syrup"
description = "The product of juicing Laughin' Peas. Fizzy, and seems to change flavour based on what it's used with!"
nutriment_factor = 5 * REAGENTS_METABOLISM
color = "#803280"
taste_mult = 2
taste_description = "fizzy sweetness"
value = REAGENT_VALUE_COMMON
@@ -250,7 +250,7 @@
if(istype(O, /obj/item/stack/medical/gauze))
var/obj/item/stack/medical/gauze/G = O
reac_volume = min((reac_volume / 10), G.amount)
new/obj/item/stack/medical/ointment(get_turf(G), reac_volume)
new/obj/item/stack/medical/mesh(get_turf(G), reac_volume)
G.use(reac_volume)
/datum/reagent/medicine/silver_sulfadiazine/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message = 1)
@@ -336,7 +336,7 @@
if(istype(O, /obj/item/stack/medical/gauze))
var/obj/item/stack/medical/gauze/G = O
reac_volume = min((reac_volume / 10), G.amount)
new/obj/item/stack/medical/bruise_pack(get_turf(G), reac_volume)
new/obj/item/stack/medical/suture(get_turf(G), reac_volume)
G.use(reac_volume)
/datum/reagent/medicine/styptic_powder/on_mob_life(mob/living/carbon/M)