Merge pull request #14685 from Arturlang/fake_blood
Reworks blood regeneration into something a bit more tame
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@@ -109,7 +109,7 @@
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/datum/nanite_program/blood_restoring/active_effect()
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if(iscarbon(host_mob))
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var/mob/living/carbon/C = host_mob
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C.blood_volume += 2
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C.adjust_integration_blood(2)
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/datum/nanite_program/repairing
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name = "Mechanical Repair"
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