diff --git a/code/modules/clothing/suits/armor.dm b/code/modules/clothing/suits/armor.dm index 254ed60c03..e96883af4c 100644 --- a/code/modules/clothing/suits/armor.dm +++ b/code/modules/clothing/suits/armor.dm @@ -145,8 +145,8 @@ /obj/item/clothing/suit/armor/riot name = "riot suit" desc = "A suit of semi-flexible polycarbonate body armor with heavy padding to protect against melee attacks. Helps the wearer resist shoving in close quarters." - icon_state = "swat" - item_state = "swat_suit" + icon_state = "riot" + item_state = "riot" body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS diff --git a/code/modules/clothing/suits/toggles.dm b/code/modules/clothing/suits/toggles.dm index 4e29483846..78708f54bb 100644 --- a/code/modules/clothing/suits/toggles.dm +++ b/code/modules/clothing/suits/toggles.dm @@ -6,6 +6,7 @@ var/hoodtype = /obj/item/clothing/head/hooded/winterhood //so the chaplain hoodie or other hoodies can override this ///Alternative mode for hiding the hood, instead of storing the hood in the suit it qdels it, useful for when you deal with hooded suit with storage. var/alternative_mode = FALSE + var/no_t //do not update sprites when pulling up hood so we can avoid oddities with certain mechanics /obj/item/clothing/suit/hooded/Initialize() . = ..() @@ -51,6 +52,8 @@ update_icon() /obj/item/clothing/suit/hooded/update_icon_state() + if(no_t) + return icon_state = "[initial(icon_state)]" if(ishuman(hood?.loc)) var/mob/living/carbon/human/H = hood.loc diff --git a/code/modules/mining/equipment/explorer_gear.dm b/code/modules/mining/equipment/explorer_gear.dm index cda38033c2..dc52fb7f20 100644 --- a/code/modules/mining/equipment/explorer_gear.dm +++ b/code/modules/mining/equipment/explorer_gear.dm @@ -2,8 +2,9 @@ /obj/item/clothing/suit/hooded/explorer name = "explorer suit" desc = "An armoured suit for exploring harsh environments." - icon_state = "explorer" - item_state = "explorer" + icon_state = "explorer-normal" + item_state = "explorer-normal" + var/suit_type = "normal" body_parts_covered = CHEST|GROIN|LEGS|ARMS cold_protection = CHEST|GROIN|LEGS|ARMS min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT @@ -13,11 +14,15 @@ allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe) resistance_flags = FIRE_PROOF mutantrace_variation = STYLE_DIGITIGRADE|STYLE_SNEK_TAURIC|STYLE_PAW_TAURIC + no_t = TRUE /obj/item/clothing/head/hooded/explorer name = "explorer hood" desc = "An armoured hood for exploring harsh environments." - icon_state = "explorer" + icon_state = "explorer-normal" + item_state = "explorer-normal" + var/suit_type = "normal" + var/basestate = "normal" body_parts_covered = HEAD flags_inv = HIDEHAIR|HIDEFACE|HIDEEARS min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT @@ -33,10 +38,40 @@ /obj/item/clothing/suit/hooded/explorer/standard/Initialize() . = ..() AddComponent(/datum/component/armor_plate) + RegisterSignal(src, COMSIG_ARMOR_PLATED, .proc/upgrade_icon) + +/obj/item/clothing/suit/hooded/explorer/standard/proc/upgrade_icon(datum/source, amount, maxamount) + SIGNAL_HANDLER + + if(amount) + name = "reinforced [initial(name)]" + suit_type = "normal_goliath" + if(amount == maxamount) + suit_type = "normal_goliath_full" + icon_state = "explorer-[suit_type]" + if(ishuman(loc)) + var/mob/living/carbon/human/wearer = loc + if(wearer.wear_suit == src) + wearer.update_inv_wear_suit() /obj/item/clothing/head/hooded/explorer/standard/Initialize() . = ..() AddComponent(/datum/component/armor_plate) + RegisterSignal(src, COMSIG_ARMOR_PLATED, .proc/upgrade_icon) + +/obj/item/clothing/head/hooded/explorer/standard/proc/upgrade_icon(datum/source, amount, maxamount) + SIGNAL_HANDLER + + if(amount) + name = "reinforced [initial(name)]" + suit_type = "normal_goliath" + if(amount == maxamount) + suit_type = "normal_goliath_full" + icon_state = "explorer-[suit_type]" + if(ishuman(loc)) + var/mob/living/carbon/human/wearer = loc + if(wearer.head == src) + wearer.update_inv_head() /obj/item/clothing/mask/gas/explorer name = "explorer gas mask" diff --git a/icons/mob/clothing/head.dmi b/icons/mob/clothing/head.dmi index 295052695d..215730c7ee 100644 Binary files a/icons/mob/clothing/head.dmi and b/icons/mob/clothing/head.dmi differ diff --git a/icons/mob/clothing/suit.dmi b/icons/mob/clothing/suit.dmi index 5699bd871f..6105974efd 100644 Binary files a/icons/mob/clothing/suit.dmi and b/icons/mob/clothing/suit.dmi differ diff --git a/icons/obj/clothing/hats.dmi b/icons/obj/clothing/hats.dmi index 364ad501dd..40aae36349 100644 Binary files a/icons/obj/clothing/hats.dmi and b/icons/obj/clothing/hats.dmi differ diff --git a/icons/obj/clothing/suits.dmi b/icons/obj/clothing/suits.dmi index 790defa0c0..9df77f9334 100644 Binary files a/icons/obj/clothing/suits.dmi and b/icons/obj/clothing/suits.dmi differ