[READY]Refactors reagent container types

This commit is contained in:
ACCount
2017-12-19 07:55:01 +03:00
committed by CitadelStationBot
parent d5708c981a
commit 522b8383d8
51 changed files with 577 additions and 204 deletions
+2 -2
View File
@@ -102,7 +102,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
icon_state = "cigoff"
throw_speed = 0.5
item_state = "cigoff"
container_type = INJECTABLE_1
container_type = INJECTABLE
w_class = WEIGHT_CLASS_TINY
body_parts_covered = null
grind_results = list()
@@ -659,7 +659,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
item_state = "[param_color]_vape"
/obj/item/clothing/mask/vape/attackby(obj/item/O, mob/user, params)
if(istype(O, /obj/item/reagent_containers) && (O.container_type & OPENCONTAINER_1))
if(O.is_drainable())
if(reagents.total_volume < chem_volume)
if(O.reagents.total_volume > 0)
O.reagents.trans_to(src,25)
+3 -4
View File
@@ -16,6 +16,7 @@
attack_verb = list("slammed", "whacked", "bashed", "thunked", "battered", "bludgeoned", "thrashed")
dog_fashion = /datum/dog_fashion/back
resistance_flags = FIRE_PROOF
container_type = AMOUNT_VISIBLE
var/max_water = 50
var/last_use = 1
var/safety = TRUE
@@ -48,7 +49,6 @@
/obj/item/extinguisher/attack_self(mob/user)
safety = !safety
src.icon_state = "[sprite_name][!safety]"
src.desc = "The safety is [safety ? "on" : "off"]."
to_chat(user, "The safety is [safety ? "on" : "off"].")
return
@@ -67,11 +67,10 @@
/obj/item/extinguisher/examine(mob/user)
..()
to_chat(user, "The safety is [safety ? "on" : "off"].")
if(reagents.total_volume)
to_chat(user, "It contains [round(reagents.total_volume)] unit\s.")
to_chat(user, "<span class='notice'>Alt-click to empty it.</span>")
else
to_chat(user, "It is empty.")
/obj/item/extinguisher/proc/AttemptRefill(atom/target, mob/user)
if(istype(target, /obj/structure/reagent_dispensers/watertank) && target.Adjacent(user))
@@ -2,7 +2,7 @@
name = "chem implant"
desc = "Injects things."
icon_state = "reagents"
container_type = OPENCONTAINER_1
container_type = OPENCONTAINER
/obj/item/implant/chem/get_data()
var/dat = {"<b>Implant Specifications:</b><BR>
+2 -2
View File
@@ -114,7 +114,7 @@
possible_transfer_amounts = list(25,50,100)
volume = 500
flags_1 = NOBLUDGEON_1
container_type = OPENCONTAINER_1
container_type = OPENCONTAINER
slot_flags = 0
var/obj/item/watertank/tank
@@ -351,7 +351,7 @@
var/usage_ratio = 5 //5 unit added per 1 removed
var/injection_amount = 1
amount_per_transfer_from_this = 5
container_type = OPENCONTAINER_1
container_type = OPENCONTAINER
spillable = FALSE
possible_transfer_amounts = list(5,10,15)
@@ -1,3 +1,4 @@
<<<<<<< HEAD
#define WELDER_FUEL_BURN_INTERVAL 13
/obj/item/weldingtool
name = "welding tool"
@@ -336,4 +337,350 @@
item_state = "brasswelder"
/obj/item/weldingtool/experimental/process()
..()
if(get_fuel() < max_fuel && nextrefueltick < world.time)
nextrefueltick = world.time + 10
reagents.add_reagent("welding_fuel", 1)
=======
#define WELDER_FUEL_BURN_INTERVAL 13
/obj/item/weldingtool
name = "welding tool"
desc = "A standard edition welder provided by Nanotrasen."
icon = 'icons/obj/tools.dmi'
icon_state = "welder"
item_state = "welder"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
flags_1 = CONDUCT_1
slot_flags = SLOT_BELT
force = 3
throwforce = 5
hitsound = "swing_hit"
usesound = 'sound/items/welder.ogg'
var/acti_sound = 'sound/items/welderactivate.ogg'
var/deac_sound = 'sound/items/welderdeactivate.ogg'
throw_speed = 3
throw_range = 5
w_class = WEIGHT_CLASS_SMALL
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 30)
resistance_flags = FIRE_PROOF
materials = list(MAT_METAL=70, MAT_GLASS=30)
var/welding = 0 //Whether or not the welding tool is off(0), on(1) or currently welding(2)
var/status = TRUE //Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower)
var/max_fuel = 20 //The max amount of fuel the welder can hold
var/change_icons = 1
var/can_off_process = 0
var/light_intensity = 2 //how powerful the emitted light is when used.
var/burned_fuel_for = 0 //when fuel was last removed
heat = 3800
toolspeed = 1
/obj/item/weldingtool/Initialize()
. = ..()
create_reagents(max_fuel)
reagents.add_reagent("welding_fuel", max_fuel)
update_icon()
/obj/item/weldingtool/proc/update_torch()
if(welding)
add_overlay("[initial(icon_state)]-on")
item_state = "[initial(item_state)]1"
else
item_state = "[initial(item_state)]"
/obj/item/weldingtool/update_icon()
cut_overlays()
if(change_icons)
var/ratio = get_fuel() / max_fuel
ratio = CEILING(ratio*4, 1) * 25
add_overlay("[initial(icon_state)][ratio]")
update_torch()
return
/obj/item/weldingtool/process()
switch(welding)
if(0)
force = 3
damtype = "brute"
update_icon()
if(!can_off_process)
STOP_PROCESSING(SSobj, src)
return
//Welders left on now use up fuel, but lets not have them run out quite that fast
if(1)
force = 15
damtype = "fire"
++burned_fuel_for
if(burned_fuel_for >= WELDER_FUEL_BURN_INTERVAL)
remove_fuel(1)
update_icon()
//This is to start fires. process() is only called if the welder is on.
open_flame()
/obj/item/weldingtool/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] welds [user.p_their()] every orifice closed! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return (FIRELOSS)
/obj/item/weldingtool/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/screwdriver))
flamethrower_screwdriver(I, user)
else if(istype(I, /obj/item/stack/rods))
flamethrower_rods(I, user)
else
. = ..()
update_icon()
/obj/item/weldingtool/proc/explode()
var/turf/T = get_turf(loc)
var/plasmaAmount = reagents.get_reagent_amount("plasma")
dyn_explosion(T, plasmaAmount/5)//20 plasma in a standard welder has a 4 power explosion. no breaches, but enough to kill/dismember holder
qdel(src)
/obj/item/weldingtool/attack(mob/living/carbon/human/H, mob/user)
if(!istype(H))
return ..()
var/obj/item/bodypart/affecting = H.get_bodypart(check_zone(user.zone_selected))
if(affecting && affecting.status == BODYPART_ROBOTIC && user.a_intent != INTENT_HARM)
if(src.remove_fuel(1))
playsound(loc, usesound, 50, 1)
if(user == H)
user.visible_message("<span class='notice'>[user] starts to fix some of the dents on [H]'s [affecting.name].</span>", "<span class='notice'>You start fixing some of the dents on [H]'s [affecting.name].</span>")
if(!do_mob(user, H, 50))
return
item_heal_robotic(H, user, 15, 0)
else
return ..()
/obj/item/weldingtool/afterattack(atom/O, mob/user, proximity)
if(!proximity)
return
if(!status && O.is_refillable())
reagents.trans_to(O, reagents.total_volume)
to_chat(user, "<span class='notice'>You empty [src]'s fuel tank into [O].</span>")
update_icon()
if(welding)
remove_fuel(1)
var/turf/location = get_turf(user)
location.hotspot_expose(700, 50, 1)
if(get_fuel() <= 0)
set_light(0)
if(isliving(O))
var/mob/living/L = O
if(L.IgniteMob())
message_admins("[key_name_admin(user)] set [key_name_admin(L)] on fire")
log_game("[key_name(user)] set [key_name(L)] on fire")
/obj/item/weldingtool/attack_self(mob/user)
if(src.reagents.has_reagent("plasma"))
message_admins("[key_name_admin(user)] activated a rigged welder.")
explode()
switched_on(user)
if(welding)
set_light(light_intensity)
update_icon()
//Returns the amount of fuel in the welder
/obj/item/weldingtool/proc/get_fuel()
return reagents.get_reagent_amount("welding_fuel")
//Removes fuel from the welding tool. If a mob is passed, it will try to flash the mob's eyes. This should probably be renamed to use()
/obj/item/weldingtool/proc/remove_fuel(amount = 1, mob/living/M = null)
if(!welding || !check_fuel())
return 0
if(amount)
burned_fuel_for = 0
if(get_fuel() >= amount)
reagents.remove_reagent("welding_fuel", amount)
check_fuel()
if(M)
M.flash_act(light_intensity)
return TRUE
else
if(M)
to_chat(M, "<span class='warning'>You need more welding fuel to complete this task!</span>")
return FALSE
//Turns off the welder if there is no more fuel (does this really need to be its own proc?)
/obj/item/weldingtool/proc/check_fuel(mob/user)
if(get_fuel() <= 0 && welding)
switched_on(user)
update_icon()
//mob icon update
if(ismob(loc))
var/mob/M = loc
M.update_inv_hands(0)
return 0
return 1
//Switches the welder on
/obj/item/weldingtool/proc/switched_on(mob/user)
if(!status)
to_chat(user, "<span class='warning'>[src] can't be turned on while unsecured!</span>")
return
welding = !welding
if(welding)
if(get_fuel() >= 1)
to_chat(user, "<span class='notice'>You switch [src] on.</span>")
playsound(loc, acti_sound, 50, 1)
force = 15
damtype = "fire"
hitsound = 'sound/items/welder.ogg'
update_icon()
START_PROCESSING(SSobj, src)
else
to_chat(user, "<span class='warning'>You need more fuel!</span>")
switched_off(user)
else
to_chat(user, "<span class='notice'>You switch [src] off.</span>")
playsound(loc, deac_sound, 50, 1)
switched_off(user)
//Switches the welder off
/obj/item/weldingtool/proc/switched_off(mob/user)
welding = 0
set_light(0)
force = 3
damtype = "brute"
hitsound = "swing_hit"
update_icon()
/obj/item/weldingtool/examine(mob/user)
..()
to_chat(user, "It contains [get_fuel()] unit\s of fuel out of [max_fuel].")
/obj/item/weldingtool/is_hot()
return welding * heat
//Returns whether or not the welding tool is currently on.
/obj/item/weldingtool/proc/isOn()
return welding
/obj/item/weldingtool/proc/flamethrower_screwdriver(obj/item/I, mob/user)
if(welding)
to_chat(user, "<span class='warning'>Turn it off first!</span>")
return
status = !status
if(status)
to_chat(user, "<span class='notice'>You resecure [src] and close the fuel tank.</span>")
container_type = NONE
else
to_chat(user, "<span class='notice'>[src] can now be attached, modified, and refuelled.</span>")
container_type = OPENCONTAINER
add_fingerprint(user)
/obj/item/weldingtool/proc/flamethrower_rods(obj/item/I, mob/user)
if(!status)
var/obj/item/stack/rods/R = I
if (R.use(1))
var/obj/item/flamethrower/F = new /obj/item/flamethrower(user.loc)
if(!remove_item_from_storage(F))
user.transferItemToLoc(src, F, TRUE)
F.weldtool = src
add_fingerprint(user)
to_chat(user, "<span class='notice'>You add a rod to a welder, starting to build a flamethrower.</span>")
user.put_in_hands(F)
else
to_chat(user, "<span class='warning'>You need one rod to start building a flamethrower!</span>")
/obj/item/weldingtool/ignition_effect(atom/A, mob/user)
if(welding && remove_fuel(1, user))
. = "<span class='notice'>[user] casually lights [A] with [src], what a badass.</span>"
else
. = ""
/obj/item/weldingtool/largetank
name = "industrial welding tool"
desc = "A slightly larger welder with a larger tank."
icon_state = "indwelder"
max_fuel = 40
materials = list(MAT_GLASS=60)
/obj/item/weldingtool/largetank/cyborg
name = "integrated welding tool"
desc = "An advanced welder designed to be used in robotic systems."
toolspeed = 0.5
/obj/item/weldingtool/largetank/flamethrower_screwdriver()
return
/obj/item/weldingtool/mini
name = "emergency welding tool"
desc = "A miniature welder used during emergencies."
icon_state = "miniwelder"
max_fuel = 10
w_class = WEIGHT_CLASS_TINY
materials = list(MAT_METAL=30, MAT_GLASS=10)
change_icons = 0
/obj/item/weldingtool/mini/flamethrower_screwdriver()
return
/obj/item/weldingtool/abductor
name = "alien welding tool"
desc = "An alien welding tool. Whatever fuel it uses, it never runs out."
icon = 'icons/obj/abductor.dmi'
icon_state = "welder"
toolspeed = 0.1
light_intensity = 0
change_icons = 0
/obj/item/weldingtool/abductor/process()
if(get_fuel() <= max_fuel)
reagents.add_reagent("welding_fuel", 1)
..()
/obj/item/weldingtool/hugetank
name = "upgraded industrial welding tool"
desc = "An upgraded welder based of the industrial welder."
icon_state = "upindwelder"
item_state = "upindwelder"
max_fuel = 80
materials = list(MAT_METAL=70, MAT_GLASS=120)
/obj/item/weldingtool/experimental
name = "experimental welding tool"
desc = "An experimental welder capable of self-fuel generation and less harmful to the eyes."
icon_state = "exwelder"
item_state = "exwelder"
max_fuel = 40
materials = list(MAT_METAL=70, MAT_GLASS=120)
var/last_gen = 0
change_icons = 0
can_off_process = 1
light_intensity = 1
toolspeed = 0.5
var/nextrefueltick = 0
/obj/item/weldingtool/experimental/brass
name = "brass welding tool"
desc = "A brass welder that seems to constantly refuel itself. It is faintly warm to the touch."
resistance_flags = FIRE_PROOF | ACID_PROOF
icon_state = "brasswelder"
item_state = "brasswelder"
/obj/item/weldingtool/experimental/process()
..()
if(get_fuel() < max_fuel && nextrefueltick < world.time)
+1 -1
View File
@@ -5,7 +5,7 @@
icon_state = "cart"
anchored = FALSE
density = TRUE
container_type = OPENCONTAINER_1
container_type = OPENCONTAINER
//copypaste sorry
var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite
var/obj/item/storage/bag/trash/mybag = null
@@ -4,6 +4,7 @@
icon = 'icons/obj/janitor.dmi'
icon_state = "mopbucket"
density = TRUE
<<<<<<< HEAD
container_type = OPENCONTAINER_1
var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite
@@ -21,4 +22,23 @@
to_chat(user, "<span class='notice'>You wet [I] in [src].</span>")
playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
else
=======
container_type = OPENCONTAINER
var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite
/obj/structure/mopbucket/New()
create_reagents(100)
..()
/obj/structure/mopbucket/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/mop))
if(reagents.total_volume < 1)
to_chat(user, "[src] is out of water!</span>")
else
reagents.trans_to(I, 5)
to_chat(user, "<span class='notice'>You wet [I] in [src].</span>")
playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
else
>>>>>>> 40699a8... [READY]Refactors reagent container types (#33470)
return ..()
+3 -3
View File
@@ -483,9 +483,9 @@
if(istype(O, /obj/item/reagent_containers))
var/obj/item/reagent_containers/RG = O
if(RG.container_type & OPENCONTAINER_1)
if(RG.is_refillable())
if(!RG.reagents.holder_full())
RG.reagents.add_reagent("[dispensedreagent]", min(RG.volume - RG.reagents.total_volume, RG.amount_per_transfer_from_this))
RG.reagents.add_reagent(dispensedreagent, min(RG.volume - RG.reagents.total_volume, RG.amount_per_transfer_from_this))
to_chat(user, "<span class='notice'>You fill [RG] from [src].</span>")
return TRUE
to_chat(user, "<span class='notice'>\The [RG] is full.</span>")
@@ -533,7 +533,7 @@
O.clean_blood()
O.acid_level = 0
create_reagents(5)
reagents.add_reagent("[dispensedreagent]", 5)
reagents.add_reagent(dispensedreagent, 5)
reagents.reaction(O, TOUCH)
user.visible_message("<span class='notice'>[user] washes [O] using [src].</span>", \
"<span class='notice'>You wash [O] using [src].</span>")