[READY]Refactors reagent container types

This commit is contained in:
ACCount
2017-12-19 07:55:01 +03:00
committed by CitadelStationBot
parent d5708c981a
commit 522b8383d8
51 changed files with 577 additions and 204 deletions
+1 -1
View File
@@ -98,7 +98,7 @@
else
if(istype(I, /obj/item/reagent_containers))
var/obj/item/reagent_containers/RC = I
if(RC.container_type & OPENCONTAINER_1)
if(RC.is_drainable())
for(var/datum/reagent/A in RC.reagents.reagent_list)
.[A.type] += A.volume
.[I.type] += 1
@@ -13,7 +13,7 @@
icon = 'icons/obj/toy.dmi'
icon_state = "rag"
flags_1 = NOBLUDGEON_1
container_type = OPENCONTAINER_1
container_type = OPENCONTAINER
amount_per_transfer_from_this = 5
possible_transfer_amounts = list()
volume = 5
+27 -24
View File
@@ -8,7 +8,7 @@
icon_state = null
lefthand_file = 'icons/mob/inhands/misc/food_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/food_righthand.dmi'
container_type = OPENCONTAINER_1
container_type = OPENCONTAINER
var/gulp_size = 5 //This is now officially broken ... need to think of a nice way to fix it.
possible_transfer_amounts = list(5,10,15,20,25,30,50)
volume = 50
@@ -30,7 +30,7 @@
if(!canconsume(M, user))
return 0
if (!is_open_container())
if (!is_drainable())
to_chat(user, "<span class='warning'>[src]'s lid hasn't been opened!</span>")
return 0
@@ -44,7 +44,7 @@
if(!reagents || !reagents.total_volume)
return // The drink might be empty after the delay, such as by spam-feeding
M.visible_message("<span class='danger'>[user] feeds the contents of [src] to [M].</span>", "<span class='userdanger'>[user] feeds the contents of [src] to [M].</span>")
add_logs(user, M, "fed", reagentlist(src))
add_logs(user, M, "fed", reagents.log_list())
var/fraction = min(gulp_size/reagents.total_volume, 1)
checkLiked(fraction, M)
@@ -56,31 +56,16 @@
/obj/item/reagent_containers/food/drinks/afterattack(obj/target, mob/user , proximity)
if(!proximity)
return
if(istype(target, /obj/structure/reagent_dispensers)) //A dispenser. Transfer FROM it TO us.
if (!is_open_container())
to_chat(user, "<span class='warning'>[target]'s tab isn't open!</span>")
return
if(!target.reagents.total_volume)
to_chat(user, "<span class='warning'>[target] is empty.</span>")
return
if(reagents.total_volume >= reagents.maximum_volume)
to_chat(user, "<span class='warning'>[src] is full.</span>")
return
var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this)
to_chat(user, "<span class='notice'>You fill [src] with [trans] units of the contents of [target].</span>")
else if(target.is_open_container()) //Something like a glass. Player probably wants to transfer TO it.
if(target.is_refillable()) //Something like a glass. Player probably wants to transfer TO it.
if(!reagents.total_volume)
to_chat(user, "<span class='warning'>[src] is empty.</span>")
return
if(target.reagents.total_volume >= target.reagents.maximum_volume)
if(target.reagents.holder_full())
to_chat(user, "<span class='warning'>[target] is full.</span>")
return
var/refill = reagents.get_master_reagent_id()
var/trans = src.reagents.trans_to(target, amount_per_transfer_from_this)
to_chat(user, "<span class='notice'>You transfer [trans] units of the solution to [target].</span>")
@@ -90,6 +75,24 @@
bro.cell.use(30)
addtimer(CALLBACK(reagents, /datum/reagents.proc/add_reagent, refill, trans), 600)
else if(target.is_drainable()) //A dispenser. Transfer FROM it TO us.
if (!is_refillable())
to_chat(user, "<span class='warning'>[src]'s tab isn't open!</span>")
return
if(!target.reagents.total_volume)
to_chat(user, "<span class='warning'>[target] is empty.</span>")
return
if(reagents.holder_full())
to_chat(user, "<span class='warning'>[src] is full.</span>")
return
var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this)
to_chat(user, "<span class='notice'>You fill [src] with [trans] units of the contents of [target].</span>")
else
/obj/item/reagent_containers/food/drinks/attackby(obj/item/I, mob/user, params)
if(I.is_hot())
var/added_heat = (I.is_hot() / 100) //ishot returns a temperature
@@ -142,7 +145,7 @@
possible_transfer_amounts = list()
volume = 5
flags_1 = CONDUCT_1
container_type = OPENCONTAINER_1
container_type = OPENCONTAINER
spillable = TRUE
resistance_flags = FIRE_PROOF
isGlass = FALSE
@@ -406,9 +409,9 @@
/obj/item/reagent_containers/food/drinks/soda_cans/attack_self(mob/user)
if(!is_open_container())
if(!is_drainable())
to_chat(user, "You pull back the tab of \the [src] with a satisfying pop.") //Ahhhhhhhh
container_type = OPENCONTAINER_1
container_type = OPENCONTAINER
playsound(src, "can_open", 50, 1)
spillable = TRUE
return
+1 -1
View File
@@ -4,7 +4,7 @@
/obj/item/reagent_containers/food
possible_transfer_amounts = list()
volume = 50 //Sets the default container amount for all food items.
container_type = INJECTABLE_1
container_type = INJECTABLE
resistance_flags = FLAMMABLE
var/foodtype = NONE
var/last_check_time
@@ -10,7 +10,7 @@
desc = "Just your average condiment container."
icon = 'icons/obj/food/containers.dmi'
icon_state = "emptycondiment"
container_type = OPENCONTAINER_1
container_type = OPENCONTAINER
possible_transfer_amounts = list(1, 5, 10, 15, 20, 25, 30, 50)
volume = 50
//Possible_states has the reagent id as key and a list of, in order, the icon_state, the name and the desc as values. Used in the on_reagent_change(changetype) to change names, descs and sprites.
@@ -45,7 +45,7 @@
if(!reagents || !reagents.total_volume)
return // The condiment might be empty after the delay.
user.visible_message("<span class='warning'>[user] feeds [M] from [src].</span>")
add_logs(user, M, "fed", reagentlist(src))
add_logs(user, M, "fed", reagents.log_list())
var/fraction = min(10/reagents.total_volume, 1)
reagents.reaction(M, INGEST, fraction)
@@ -70,7 +70,7 @@
to_chat(user, "<span class='notice'>You fill [src] with [trans] units of the contents of [target].</span>")
//Something like a glass or a food item. Player probably wants to transfer TO it.
else if(target.is_open_container() || istype(target, /obj/item/reagent_containers/food/snacks))
else if(target.is_drainable() || istype(target, /obj/item/reagent_containers/food/snacks))
if(!reagents.total_volume)
to_chat(user, "<span class='warning'>[src] is empty!</span>")
return
@@ -291,7 +291,7 @@
desc = "A simple bowl, used for soups and salads."
icon = 'icons/obj/food/soupsalad.dmi'
icon_state = "bowl"
container_type = OPENCONTAINER_1
container_type = OPENCONTAINER
materials = list(MAT_GLASS = 500)
w_class = WEIGHT_CLASS_NORMAL
+1 -1
View File
@@ -94,7 +94,7 @@
if(!do_mob(user, M))
return
add_logs(user, M, "fed", reagentlist(src))
add_logs(user, M, "fed", reagents.log_list())
M.visible_message("<span class='danger'>[user] forces [M] to eat [src].</span>", \
"<span class='userdanger'>[user] forces [M] to eat [src].</span>")
@@ -29,7 +29,7 @@ God bless America.
anchored = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 5
container_type = OPENCONTAINER_1
container_type = OPENCONTAINER
var/obj/item/reagent_containers/food/snacks/deepfryholder/frying //What's being fried RIGHT NOW?
var/cook_time = 0
var/oil_use = 0.05 //How much cooking oil is used per tick
@@ -15,7 +15,7 @@
var/portion = 10
var/selected_drink
var/list/stored_food = list()
container_type = OPENCONTAINER_1
container_type = OPENCONTAINER
var/obj/item/reagent_containers/mixer
/obj/machinery/food_cart/Initialize()
@@ -100,7 +100,7 @@
stored_food[sanitize(S.name)]++
else
stored_food[sanitize(S.name)] = 1
else if(O.is_open_container())
else if(O.is_drainable())
return
else
. = ..()
@@ -14,7 +14,7 @@
anchored = FALSE
use_power = NO_POWER_USE
layer = BELOW_OBJ_LAYER
container_type = OPENCONTAINER_1
container_type = OPENCONTAINER
max_integrity = 300
var/list/product_types = list()
var/dispense_flavour = ICECREAM_VANILLA
@@ -112,7 +112,7 @@
else
to_chat(user, "<span class='notice'>[O] already has ice cream in it.</span>")
return 1
else if(O.is_open_container())
else if(O.is_drainable())
return
else
return ..()
@@ -81,7 +81,7 @@
src.icon_state = "mw"
src.broken = 0 // Fix it!
src.dirty = 0 // just to be sure
src.container_type = OPENCONTAINER_1
src.container_type = OPENCONTAINER
return 0 //to use some fuel
else
to_chat(user, "<span class='warning'>It's broken!</span>")
@@ -98,7 +98,7 @@
src.dirty = 0 // It's clean!
src.broken = 0 // just to be sure
src.icon_state = "mw"
src.container_type = OPENCONTAINER_1
src.container_type = OPENCONTAINER
src.updateUsrDialog()
return 1 // Disables the after-attack so we don't spray the floor/user.
else
@@ -119,7 +119,7 @@
src.dirty = 0 // It's clean!
src.broken = 0 // just to be sure
src.icon_state = "mw"
src.container_type = OPENCONTAINER_1
src.container_type = OPENCONTAINER
else if(src.dirty==100) // The microwave is all dirty so can't be used!
to_chat(user, "<span class='warning'>It's dirty!</span>")
@@ -24,12 +24,6 @@
lefthand_file = 'icons/mob/inhands/equipment/hydroponics_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/hydroponics_righthand.dmi'
volume = 100
container_type = OPENCONTAINER_1
slot_flags = SLOT_BELT
throwforce = 0
w_class = WEIGHT_CLASS_SMALL
throw_speed = 3
throw_range = 10
/obj/item/reagent_containers/spray/weedspray/Initialize()
. = ..()
@@ -48,12 +42,6 @@
lefthand_file = 'icons/mob/inhands/equipment/hydroponics_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/hydroponics_righthand.dmi'
volume = 100
container_type = OPENCONTAINER_1
slot_flags = SLOT_BELT
throwforce = 0
w_class = WEIGHT_CLASS_SMALL
throw_speed = 3
throw_range = 10
/obj/item/reagent_containers/spray/pestspray/Initialize()
. = ..()
+2 -2
View File
@@ -712,8 +712,8 @@
else if(transfer_amount) // Droppers, cans, beakers, what have you.
visi_msg="[user] uses [reagent_source] on [target]"
irrigate = 1
// Beakers, bottles, buckets, etc. Can't use is_open_container though.
if(istype(reagent_source, /obj/item/reagent_containers/glass/))
// Beakers, bottles, buckets, etc.
if(reagent_source.is_drainable())
playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
if(irrigate && transfer_amount > 30 && reagent_source.reagents.total_volume >= 30 && using_irrigation)
@@ -90,7 +90,7 @@
icon_state = "chemical_cell"
extended_desc = "This is effectively an internal beaker. It will consume and produce power from plasma, slime jelly, welding fuel, carbon,\
ethanol, nutriments and blood , in order of decreasing efficiency. It will consume fuel only if the battery can take more energy."
container_type = OPENCONTAINER_1
container_type = OPENCONTAINER
complexity = 4
inputs = list()
outputs = list("volume used" = IC_PINTYPE_NUMBER, "self reference" = IC_PINTYPE_REF)
@@ -17,7 +17,7 @@
extended_desc = "This smoke generator creates clouds of smoke on command. It can also hold liquids inside, which will go \
into the smoke clouds when activated. The reagents are consumed when smoke is made."
container_type = OPENCONTAINER_1
container_type = OPENCONTAINER
volume = 100
complexity = 20
@@ -66,7 +66,7 @@
extended_desc = "This autoinjector can push reagents into another container or someone else outside of the machine. The target \
must be adjacent to the machine, and if it is a person, they cannot be wearing thick clothing. Negative given amount makes injector suck out reagents."
container_type = OPENCONTAINER_1
container_type = OPENCONTAINER
volume = 30
complexity = 20
@@ -145,7 +145,7 @@
return
if(direction_mode == SYRINGE_INJECT)
if(!reagents.total_volume || !AM.is_injectable() || AM.reagents.total_volume >= AM.reagents.maximum_volume)
if(!reagents.total_volume || !AM.is_injectable() || AM.reagents.holder_full())
activate_pin(3)
return
@@ -156,12 +156,8 @@
return
//Always log attemped injections for admins
var/list/rinject = list()
for(var/datum/reagent/R in reagents.reagent_list)
rinject += R.name
var/contained = english_list(rinject)
add_logs(src, L, "attemped to inject", addition="which had [contained]") //TODO: proper logging (maybe last touched and assembled)
var/contained = reagents.log_list()
add_logs(src, L, "attemped to inject", addition="which had [contained]")
L.visible_message("<span class='danger'>[acting_object] is trying to inject [L]!</span>", \
"<span class='userdanger'>[acting_object] is trying to inject you!</span>")
busy = TRUE
@@ -169,6 +165,7 @@
var/fraction = min(transfer_amount/reagents.total_volume, 1)
reagents.reaction(L, INJECT, fraction)
reagents.trans_to(L, transfer_amount)
add_logs(src, L, "injected", addition="which had [contained]")
L.visible_message("<span class='danger'>[acting_object] injects [L] with its needle!</span>", \
"<span class='userdanger'>[acting_object] injects you with its needle!</span>")
else
@@ -263,8 +260,7 @@
activate_pin(2)
return
// FALSE in those procs makes mobs invalid targets.
if(!source.is_drawable(FALSE) || !target.is_injectable(FALSE))
if(!source.is_drainable() || !target.is_refillable())
return
source.reagents.trans_to(target, transfer_amount)
@@ -276,7 +272,7 @@
icon_state = "reagent_storage"
extended_desc = "This is effectively an internal beaker."
container_type = OPENCONTAINER_1
container_type = OPENCONTAINER
volume = 60
complexity = 4
@@ -398,8 +394,7 @@
if(!source.reagents || !target.reagents)
return
// FALSE in those procs makes mobs invalid targets.
if(!source.is_drawable(FALSE) || !target.is_injectable(FALSE))
if(!source.is_drainable() || !target.is_refillable())
return
if(target.reagents.maximum_volume - target.reagents.total_volume <= 0)
+8 -1
View File
@@ -343,8 +343,15 @@
return 1
return 0
// Living mobs use can_inject() to make sure that the mob is not syringe-proof in general.
/mob/living/proc/can_inject()
return 1
return TRUE
/mob/living/is_injectable(allowmobs = TRUE)
return (allowmobs && reagents && can_inject())
/mob/living/is_drawable(allowmobs = TRUE)
return (allowmobs && reagents && can_inject())
/mob/living/proc/get_organ_target()
var/mob/shooter = src
+1 -1
View File
@@ -162,7 +162,7 @@
* Sleepypens
*/
/obj/item/pen/sleepy
container_type = OPENCONTAINER_1
container_type = OPENCONTAINER
/obj/item/pen/sleepy/attack(mob/living/M, mob/user)
@@ -284,9 +284,15 @@
icon_state = "cshell"
projectile_type = /obj/item/projectile/bullet/dart
<<<<<<< HEAD
/obj/item/ammo_casing/shotgun/dart/New()
..()
container_type |= OPENCONTAINER_1
=======
/obj/item/ammo_casing/shotgun/dart/Initialize()
. = ..()
container_type |= OPENCONTAINER
>>>>>>> 40699a8... [READY]Refactors reagent container types (#33470)
create_reagents(30)
reagents.set_reacting(TRUE)
@@ -121,7 +121,6 @@
item_state = "plasmacutter"
ammo_type = list(/obj/item/ammo_casing/energy/plasma)
flags_1 = CONDUCT_1
container_type = OPENCONTAINER_1
attack_verb = list("attacked", "slashed", "cut", "sliced")
force = 12
sharpness = IS_SHARP
+13
View File
@@ -59,6 +59,19 @@
if(my_atom && my_atom.reagents == src)
my_atom.reagents = null
// Used in attack logs for reagents in pills and such
/datum/reagents/proc/log_list()
if(!length(reagent_list))
return "no reagents"
var/list/data = list()
for(var/r in reagent_list) //no reagents will be left behind
var/datum/reagent/R = r
data += "[R.id] ([round(R.volume, 0.1)]u)"
//Using IDs because SOME chemicals (I'm looking at you, chlorhydrate-beer) have the same names as other chemicals.
return english_list(data)
/datum/reagents/proc/remove_any(amount = 1)
var/list/cached_reagents = reagent_list
var/total_transfered = 0
@@ -184,7 +184,7 @@
if(default_unfasten_wrench(user, I))
return
if(istype(I, /obj/item/reagent_containers) && (I.container_type & OPENCONTAINER_1))
if(istype(I, /obj/item/reagent_containers) && I.is_open_container())
var/obj/item/reagent_containers/B = I
. = 1 //no afterattack
if(beaker)
@@ -64,7 +64,7 @@
if(default_deconstruction_crowbar(I))
return
if(istype(I, /obj/item/reagent_containers) && (I.container_type & OPENCONTAINER_1))
if(istype(I, /obj/item/reagent_containers) && I.is_open_container())
. = 1 //no afterattack
if(beaker)
to_chat(user, "<span class='warning'>A container is already loaded into [src]!</span>")
@@ -88,7 +88,7 @@
if(default_unfasten_wrench(user, I))
return
if(istype(I, /obj/item/reagent_containers) && (I.container_type & OPENCONTAINER_1))
if(istype(I, /obj/item/reagent_containers) && I.is_open_container())
. = 1 // no afterattack
if(panel_open)
to_chat(user, "<span class='warning'>You can't use the [src.name] while its panel is opened!</span>")
@@ -225,7 +225,7 @@
/obj/machinery/computer/pandemic/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/reagent_containers) && (I.container_type & OPENCONTAINER_1))
if(istype(I, /obj/item/reagent_containers) && I.is_open_container())
. = TRUE //no afterattack
if(stat & (NOPOWER|BROKEN))
return
@@ -62,7 +62,7 @@
if(default_unfasten_wrench(user, I))
return
if (istype(I, /obj/item/reagent_containers) && (I.container_type & OPENCONTAINER_1) )
if (istype(I, /obj/item/reagent_containers) && I.is_open_container())
if (!beaker)
if(!user.transferItemToLoc(I, src))
to_chat(user, "<span class='warning'>[I] is stuck to your hand!</span>")
+4 -9
View File
@@ -48,15 +48,6 @@
/obj/item/reagent_containers/afterattack(obj/target, mob/user , flag)
return
/obj/item/reagent_containers/proc/reagentlist(obj/item/reagent_containers/snack) //Attack logs for regents in pills
var/data
if(snack.reagents.reagent_list && snack.reagents.reagent_list.len) //find a reagent list if there is and check if it has entries
for (var/datum/reagent/R in snack.reagents.reagent_list) //no reagents will be left behind
data += "[R.id]([R.volume] units); " //Using IDs because SOME chemicals(I'm looking at you, chlorhydrate-beer) have the same names as other chemicals.
return data
else
return "No reagents"
/obj/item/reagent_containers/proc/canconsume(mob/eater, mob/user)
if(!iscarbon(eater))
return 0
@@ -127,7 +118,11 @@
reagents.clear_reagents()
/obj/item/reagent_containers/microwave_act(obj/machinery/microwave/M)
<<<<<<< HEAD
if(is_open_container())
reagents.chem_temp = max(reagents.chem_temp, 1000)
reagents.handle_reactions()
=======
reagents.expose_temperature(1000)
>>>>>>> 40699a8... [READY]Refactors reagent container types (#33470)
..()
@@ -173,7 +173,7 @@ Borg Shaker
if(!proximity)
return
else if(target.is_open_container() && target.reagents)
else if(target.is_refillable())
var/datum/reagents/R = reagent_list[mode]
if(!R.total_volume)
to_chat(user, "<span class='warning'>[src] is currently out of this ingredient! Please allow some time for the synthesizer to produce more.</span>")
@@ -6,7 +6,7 @@
amount_per_transfer_from_this = 5
possible_transfer_amounts = list(1, 2, 3, 4, 5)
volume = 5
container_type = TRANSPARENT_1
container_type = TRANSPARENT
/obj/item/reagent_containers/dropper/afterattack(obj/target, mob/user , proximity)
if(!proximity)
@@ -3,7 +3,7 @@
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5, 10, 15, 20, 25, 30, 50)
volume = 50
container_type = OPENCONTAINER_1
container_type = OPENCONTAINER
spillable = TRUE
resistance_flags = ACID_PROOF
@@ -44,7 +44,7 @@
if(!reagents || !reagents.total_volume)
return // The drink might be empty after the delay, such as by spam-feeding
M.visible_message("<span class='danger'>[user] feeds something to [M].</span>", "<span class='userdanger'>[user] feeds something to you.</span>")
add_logs(user, M, "fed", reagentlist(src))
add_logs(user, M, "fed", reagents.log_list())
else
to_chat(user, "<span class='notice'>You swallow a gulp of [src].</span>")
var/fraction = min(5/reagents.total_volume, 1)
@@ -56,32 +56,30 @@
if((!proximity) || !check_allowed_items(target,target_self=1))
return
else if(istype(target, /obj/structure/reagent_dispensers)) //A dispenser. Transfer FROM it TO us.
if(target.reagents && !target.reagents.total_volume)
to_chat(user, "<span class='warning'>[target] is empty and can't be refilled!</span>")
return
if(reagents.total_volume >= reagents.maximum_volume)
to_chat(user, "<span class='notice'>[src] is full.</span>")
return
var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this)
to_chat(user, "<span class='notice'>You fill [src] with [trans] unit\s of the contents of [target].</span>")
else if(target.is_open_container() && target.reagents) //Something like a glass. Player probably wants to transfer TO it.
if(target.is_refillable()) //Something like a glass. Player probably wants to transfer TO it.
if(!reagents.total_volume)
to_chat(user, "<span class='warning'>[src] is empty!</span>")
return
if(target.reagents.total_volume >= target.reagents.maximum_volume)
to_chat(user, "<span class='notice'>[target] is full.</span>")
if(target.reagents.holder_full())
to_chat(user, "<span class='warning'>[target] is full.</span>")
return
var/trans = reagents.trans_to(target, amount_per_transfer_from_this)
to_chat(user, "<span class='notice'>You transfer [trans] unit\s of the solution to [target].</span>")
else if(target.is_drainable()) //A dispenser. Transfer FROM it TO us.
if(!target.reagents.total_volume)
to_chat(user, "<span class='warning'>[target] is empty and can't be refilled!</span>")
return
if(reagents.holder_full())
to_chat(user, "<span class='warning'>[src] is full.</span>")
return
var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this)
to_chat(user, "<span class='notice'>You fill [src] with [trans] unit\s of the contents of [target].</span>")
else if(reagents.total_volume)
if(user.a_intent == INTENT_HARM)
user.visible_message("<span class='danger'>[user] splashes the contents of [src] onto [target]!</span>", \
@@ -169,7 +167,6 @@
volume = 100
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5,10,15,20,25,30,50,100)
flags_1 = OPENCONTAINER_1
/obj/item/reagent_containers/glass/beaker/noreact
name = "cryostasis beaker"
@@ -179,7 +176,6 @@
materials = list(MAT_METAL=3000)
volume = 50
amount_per_transfer_from_this = 10
flags_1 = OPENCONTAINER_1
/obj/item/reagent_containers/glass/beaker/noreact/Initialize()
. = ..()
@@ -195,7 +191,6 @@
volume = 300
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5,10,15,20,25,30,50,100,300)
flags_1 = OPENCONTAINER_1
/obj/item/reagent_containers/glass/beaker/cryoxadone
list_reagents = list("cryoxadone" = 30)
@@ -238,7 +233,6 @@
amount_per_transfer_from_this = 20
possible_transfer_amounts = list(10,15,20,25,30,50,70)
volume = 70
flags_1 = OPENCONTAINER_1
flags_inv = HIDEHAIR
slot_flags = SLOT_HEAD
resistance_flags = NONE
@@ -10,7 +10,7 @@
volume = 30
possible_transfer_amounts = list()
resistance_flags = ACID_PROOF
container_type = OPENCONTAINER_1
container_type = OPENCONTAINER
slot_flags = SLOT_BELT
var/ignore_flags = 0
var/infinite = FALSE
@@ -88,7 +88,7 @@
amount_per_transfer_from_this = 10
volume = 10
ignore_flags = 1 //so you can medipen through hardsuits
container_type = DRAWABLE_1
container_type = DRAWABLE
flags_1 = null
list_reagents = list("epinephrine" = 10)
@@ -46,7 +46,7 @@
"<span class='userdanger'>[user] forces [M] to [apply_method] [src].</span>")
add_logs(user, M, "fed", reagentlist(src))
add_logs(user, M, "fed", reagents.log_list())
if(reagents.total_volume)
reagents.reaction(M, apply_type)
reagents.trans_to(M, reagents.total_volume)
@@ -57,10 +57,15 @@
/obj/item/reagent_containers/pill/afterattack(obj/target, mob/user , proximity)
if(!proximity)
return
if(target.is_open_container() != 0 && target.reagents)
if(!target.reagents.total_volume)
if(target.is_refillable())
if(target.is_drainable() && !target.reagents.total_volume)
to_chat(user, "<span class='warning'>[target] is empty! There's nothing to dissolve [src] in.</span>")
return
if(target.reagents.holder_full())
to_chat(user, "<span class='warning'>[target] is full.</span>")
return
to_chat(user, "<span class='notice'>You dissolve [src] in [target].</span>")
for(var/mob/O in viewers(2, user)) //viewers is necessary here because of the small radius
to_chat(O, "<span class='warning'>[user] slips something into [target]!</span>")
@@ -7,7 +7,7 @@
lefthand_file = 'icons/mob/inhands/equipment/custodial_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/custodial_righthand.dmi'
flags_1 = NOBLUDGEON_1
container_type = OPENCONTAINER_1
container_type = OPENCONTAINER
slot_flags = SLOT_BELT
throwforce = 0
w_class = WEIGHT_CLASS_SMALL
@@ -23,17 +23,17 @@
possible_transfer_amounts = list(5,10,15,20,25,30,50,100)
/obj/item/reagent_containers/spray/afterattack(atom/A as mob|obj, mob/user)
/obj/item/reagent_containers/spray/afterattack(atom/A, mob/user)
if(istype(A, /obj/structure/sink) || istype(A, /obj/structure/janitorialcart) || istype(A, /obj/machinery/hydroponics))
return
if(istype(A, /obj/structure/reagent_dispensers) && get_dist(src,A) <= 1) //this block copypasted from reagent_containers/glass, for lack of a better solution
if(!A.reagents.total_volume && A.reagents)
to_chat(user, "<span class='notice'>\The [A] is empty.</span>")
if((A.is_drainable() && !A.is_refillable()) && get_dist(src,A) <= 1)
if(!A.reagents.total_volume)
to_chat(user, "<span class='warning'>[A] is empty.</span>")
return
if(reagents.total_volume >= reagents.maximum_volume)
to_chat(user, "<span class='notice'>\The [src] is full.</span>")
if(reagents.holder_full())
to_chat(user, "<span class='warning'>[src] is full.</span>")
return
var/trans = A.reagents.trans_to(src, 50) //transfer 50u , using the spray's transfer amount would take too long to refill
@@ -41,7 +41,7 @@
return
if(reagents.total_volume < amount_per_transfer_from_this)
to_chat(user, "<span class='warning'>\The [src] is empty!</span>")
to_chat(user, "<span class='warning'>[src] is empty!</span>")
return
spray(A)
@@ -13,7 +13,7 @@
var/busy = FALSE // needed for delayed drawing of blood
var/proj_piercing = 0 //does it pierce through thick clothes when shot with syringe gun
materials = list(MAT_METAL=10, MAT_GLASS=20)
container_type = TRANSPARENT_1
container_type = TRANSPARENT
/obj/item/reagent_containers/syringe/Initialize()
. = ..()
@@ -107,11 +107,8 @@
update_icon()
if(SYRINGE_INJECT)
//Always log attemped injections for admins
var/list/rinject = list()
for(var/datum/reagent/R in reagents.reagent_list)
rinject += R.name
var/contained = english_list(rinject)
// Always log attemped injections for admins
var/contained = reagents.log_list()
add_logs(user, L, "attemped to inject", src, addition="which had [contained]")
if(!reagents.total_volume)
+2 -10
View File
@@ -5,7 +5,7 @@
icon_state = "water"
density = TRUE
anchored = FALSE
container_type = DRAWABLE_1
container_type = DRAINABLE | AMOUNT_VISIBLE
pressure_resistance = 2*ONE_ATMOSPHERE
max_integrity = 300
var/tank_volume = 1000 //In units, how much the dispenser can hold
@@ -18,7 +18,7 @@
boom()
/obj/structure/reagent_dispensers/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/reagent_containers))
if(W.is_refillable())
return 0 //so we can refill them via their afterattack.
else
return ..()
@@ -28,14 +28,6 @@
reagents.add_reagent(reagent_id, tank_volume)
. = ..()
/obj/structure/reagent_dispensers/examine(mob/user)
..()
if(reagents.total_volume)
to_chat(user, "<span class='notice'>It has [reagents.total_volume] unit\s left.</span>")
else
to_chat(user, "<span class='danger'>It's empty.</span>")
/obj/structure/reagent_dispensers/proc/boom()
visible_message("<span class='danger'>\The [src] ruptures!</span>")
chem_splash(loc, 5, list(reagents))
+1 -1
View File
@@ -8,7 +8,7 @@ using metal and glass, it uses glass and reagents (usually sulfuric acis).
name = "circuit imprinter"
desc = "Manufactures circuit boards for the construction of machines."
icon_state = "circuit_imprinter"
container_type = OPENCONTAINER_1
container_type = OPENCONTAINER
circuit = /obj/item/circuitboard/machine/circuit_imprinter
var/efficiency_coeff
@@ -2,7 +2,7 @@
name = "Department Circuit Imprinter"
desc = "A special circuit imprinter with a built in interface meant for departmental usage, with built in ExoSync recievers allowing it to print designs researched that match its ROM-encoded department type. Features a bluespace materials reciever for recieving materials without the hassle of running to mining!"
icon_state = "circuit_imprinter"
container_type = OPENCONTAINER_1
container_type = OPENCONTAINER
circuit = /obj/item/circuitboard/machine/circuit_imprinter/department
console_link = FALSE
requires_console = FALSE
+1 -1
View File
@@ -2,7 +2,7 @@
name = "department protolathe"
desc = "A special protolathe with a built in interface meant for departmental usage, with built in ExoSync recievers allowing it to print designs researched that match its ROM-encoded department type. Features a bluespace materials reciever for recieving materials without the hassle of running to mining!"
icon_state = "protolathe"
container_type = OPENCONTAINER_1
container_type = OPENCONTAINER
circuit = /obj/item/circuitboard/machine/protolathe/department
console_link = FALSE
requires_console = FALSE
+1 -1
View File
@@ -11,7 +11,7 @@ Note: Must be placed west/left of and R&D console to function.
name = "protolathe"
desc = "Converts raw materials into useful objects."
icon_state = "protolathe"
container_type = OPENCONTAINER_1
container_type = OPENCONTAINER
circuit = /obj/item/circuitboard/machine/protolathe
var/efficiency_coeff
+1 -1
View File
@@ -59,7 +59,7 @@
return
if(default_deconstruction_crowbar(O))
return
if(is_open_container() && O.is_open_container())
if(is_refillable() && O.is_drainable())
return FALSE //inserting reagents into the machine
if(Insert_Item(O, user))
return TRUE
@@ -11,7 +11,7 @@
throwforce = 0
throw_speed = 3
throw_range = 6
container_type = INJECTABLE_1
container_type = INJECTABLE | DRAWABLE
grind_results = list()
var/Uses = 1 // uses before it goes inert
var/qdel_timer = null // deletion timer, for delayed reactions