[READY]Refactors reagent container types
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CitadelStationBot
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@@ -712,8 +712,8 @@
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else if(transfer_amount) // Droppers, cans, beakers, what have you.
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visi_msg="[user] uses [reagent_source] on [target]"
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irrigate = 1
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// Beakers, bottles, buckets, etc. Can't use is_open_container though.
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if(istype(reagent_source, /obj/item/reagent_containers/glass/))
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// Beakers, bottles, buckets, etc.
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if(reagent_source.is_drainable())
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playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
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if(irrigate && transfer_amount > 30 && reagent_source.reagents.total_volume >= 30 && using_irrigation)
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