too many dynamic changes for my sanity

This commit is contained in:
Putnam
2020-02-03 07:12:27 -08:00
parent 53cad493a7
commit 52432ed0a7
13 changed files with 170 additions and 52 deletions
+12 -3
View File
@@ -239,12 +239,20 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, null)
. += "<b>Peaceful Waypoint</b></center><BR>"
. += "Your station orbits deep within controlled, core-sector systems and serves as a waypoint for routine traffic through Nanotrasen's trade empire. Due to the combination of high security, interstellar traffic, and low strategic value, it makes any direct threat of violence unlikely. Your primary enemies will be incompetence and bored crewmen: try to organize team-building events to keep staffers interested and productive. However, even deep in our territory there may be subversive elements, especially for such a high-value target as your station. Keep an eye out, but don't expect much trouble."
set_security_level(SEC_LEVEL_GREEN)
for(var/T in subtypesof(/datum/station_goal))
var/datum/station_goal/G = new T
if(!(G in station_goals))
station_goals += G
if(21 to 79)
var/perc_green = 100-round(100*((threat_level-21)/(79-21)))
if(prob(perc_green))
. += "<b>Core Territory</b></center><BR>"
. += "Your station orbits within reliably mundane, secure space. Although Nanotrasen has a firm grip on security in your region, the valuable resources and strategic position aboard your station make it a potential target for infiltrations. Monitor crew for non-loyal behavior, but expect a relatively tame shift free of large-scale destruction. We expect great things from your station."
set_security_level(SEC_LEVEL_GREEN)
for(var/T in subtypesof(/datum/station_goal))
var/datum/station_goal/G = new T
if(!(G in station_goals))
station_goals += G
else if(prob(perc_green))
. += "<b>Contested System</b></center><BR>"
. += "Your station's orbit passes along the edge of Nanotrasen's sphere of influence. While subversive elements remain the most likely threat against your station, hostile organizations are bolder here, where our grip is weaker. Exercise increased caution against elite Syndicate strike forces, or Executives forbid, some kind of ill-conceived unionizing attempt."
@@ -273,7 +281,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, null)
if(GLOB.security_level >= SEC_LEVEL_BLUE)
priority_announce("A summary has been copied and printed to all communications consoles.", "Security level elevated.", "intercept")
else
priority_announce("Thanks to the tireless efforts of our security and intelligence divisions, there are currently no likely threats to [station_name()]. Have a secure shift!", "Security Report", "commandreport")
priority_announce("Thanks to the tireless efforts of our security and intelligence divisions, there are currently no likely threats to [station_name()]. All station construction projects have been authorized. Have a secure shift!", "Security Report", "commandreport")
// Yes, this is copy pasted from game_mode
/datum/game_mode/dynamic/check_finished(force_ending)
@@ -346,7 +354,8 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, null)
generate_threat()
storyteller.start_injection_cooldowns()
SSevents.frequency_lower = storyteller.event_frequency_lower // 6 minutes by default
SSevents.frequency_upper = storyteller.event_frequency_upper // 20 minutes by default
log_game("DYNAMIC: Dynamic Mode initialized with a Threat Level of... [threat_level]!")
initial_threat_level = threat_level
return TRUE
@@ -395,7 +404,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, null)
/datum/game_mode/dynamic/post_setup(report)
update_playercounts()
for(var/datum/dynamic_ruleset/roundstart/rule in executed_rules)
addtimer(CALLBACK(src, /datum/game_mode/dynamic/.proc/execute_roundstart_rule, rule), rule.delay)
..()
@@ -47,6 +47,8 @@
assigned += M.mind
M.mind.special_role = antag_flag
M.mind.add_antag_datum(antag_datum)
log_admin("[M.name] was made into a [name] by dynamic.")
message_admins("[M.name] was made into a [name] by dynamic.")
return TRUE
//////////////////////////////////////////////
@@ -72,12 +74,6 @@
property_weights = list("story_potential" = 2, "trust" = -1, "extended" = 1)
always_max_weight = TRUE
/datum/dynamic_ruleset/latejoin/infiltrator/execute()
. = ..()
for(var/datum/mind/M in assigned)
log_admin("[M.name] was made into a traitor by dynamic.")
message_admins("[M.name] was made into a traitor by dynamic.")
//////////////////////////////////////////////
// //
// REVOLUTIONARY PROVOCATEUR //
@@ -225,3 +221,25 @@
log_admin("[M.name] was made into a bloodsucker by dynamic.")
message_admins("[M.name] was made into a bloodsucker by dynamic.")
return TRUE
//////////////////////////////////////////////
// //
// COLLECTOR //
// //
//////////////////////////////////////////////
/datum/dynamic_ruleset/latejoin/collector
name = "Contraband Collector"
config_tag = "latejoin_collector"
antag_datum = /datum/antagonist/collector
antag_flag = ROLE_MINOR_ANTAG
restricted_roles = list("AI", "Cyborg")
protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
required_candidates = 1
weight = 5
cost = 1
requirements = list(10,10,10,10,10,10,10,10,10,10)
high_population_requirement = 10
repeatable = TRUE
flags = TRAITOR_RULESET
property_weights = list("story_potential" = 2, "trust" = -1, "extended" = 2)
@@ -494,7 +494,7 @@
high_population_requirement = 50
repeatable_weight_decrease = 2
repeatable = TRUE
property_weights = list("story_potential" = 1, "trust" = 1, "extended" = 1, "valid" = 2, "integrity" = 2)
property_weights = list("story_potential" = 1, "trust" = 1, "extended" = 1, "valid" = 2, "integrity" = 1)
var/list/spawn_locs = list()
/datum/dynamic_ruleset/midround/from_ghosts/nightmare/execute()
@@ -1,5 +1,6 @@
/datum/dynamic_storyteller
var/name = "none"
var/config_tag = null
var/desc = "A coder's idiocy."
var/list/property_weights = list()
var/curve_centre = 0
@@ -7,6 +8,8 @@
var/forced_threat_level = -1
var/flags = 0
var/weight = 3 // how many rounds need to have been recently played for this storyteller to be left out of the vote
var/event_frequency_lower = 6 MINUTES
var/event_frequency_upper = 20 MINUTES
var/datum/game_mode/dynamic/mode = null
/**
@@ -20,14 +23,6 @@ Property weights are:
"conversion" -- Basically a bool. Conversion antags, well, convert. It's its own class for a good reason.
*/
/datum/dynamic_storyteller/New()
..()
if (istype(SSticker.mode, /datum/game_mode/dynamic))
mode = SSticker.mode
GLOB.dynamic_curve_centre = curve_centre
GLOB.dynamic_curve_width = curve_width
GLOB.dynamic_forced_threat_level = forced_threat_level
/datum/dynamic_storyteller/proc/start_injection_cooldowns()
var/latejoin_injection_cooldown_middle = 0.5*(GLOB.dynamic_first_latejoin_delay_max + GLOB.dynamic_first_latejoin_delay_min)
mode.latejoin_injection_cooldown = round(CLAMP(EXP_DISTRIBUTION(latejoin_injection_cooldown_middle), GLOB.dynamic_first_latejoin_delay_min, GLOB.dynamic_first_latejoin_delay_max)) + world.time
@@ -42,7 +37,28 @@ Property weights are:
return
/datum/dynamic_storyteller/proc/on_start()
return
if (istype(SSticker.mode, /datum/game_mode/dynamic))
mode = SSticker.mode
GLOB.dynamic_curve_centre = curve_centre
GLOB.dynamic_curve_width = curve_width
if(flags & USE_PREF_WEIGHTS)
var/voters = 0
var/mean = 0
for(var/client/c in GLOB.clients)
var/vote = c.prefs.preferred_chaos
if(vote)
voters += 1
switch(vote)
if(CHAOS_NONE)
mean -= 5
if(CHAOS_LOW)
mean -= 2.5
if(CHAOS_HIGH)
mean += 2.5
if(CHAOS_MAX)
mean += 5
GLOB.dynamic_curve_centre += (mean/voters)
GLOB.dynamic_forced_threat_level = forced_threat_level
/datum/dynamic_storyteller/proc/get_midround_cooldown()
var/midround_injection_cooldown_middle = 0.5*(GLOB.dynamic_midround_delay_max + GLOB.dynamic_midround_delay_min)
@@ -154,12 +170,15 @@ Property weights are:
/datum/dynamic_storyteller/cowabunga
name = "Chaotic"
config_tag = "chaotic"
curve_centre = 10
desc = "Chaos: high. Variation: high. Likely antags: clock cult, revs, wizard."
property_weights = list("extended" = -1, "chaos" = 10)
weight = 2
weight = 1
event_frequency_lower = 2 MINUTES
event_frequency_upper = 10 MINUTES
flags = WAROPS_ALWAYS_ALLOWED
var/refund_cooldown
var/refund_cooldown = 0
/datum/dynamic_storyteller/cowabunga/get_midround_cooldown()
return ..() / 4
@@ -169,12 +188,13 @@ Property weights are:
/datum/dynamic_storyteller/cowabunga/do_process()
if(refund_cooldown < world.time)
mode.refund_threat(10)
mode.log_threat("Cowabunga it is. Refunded 10 threat. Threat is now [mode.threat].")
refund_cooldown = world.time + 300 SECONDS
mode.refund_threat(20)
mode.log_threat("Cowabunga it is. Refunded 20 threat. Threat is now [mode.threat].")
refund_cooldown = world.time + 600 SECONDS
/datum/dynamic_storyteller/team
name = "Teamwork"
config_tag = "teamwork"
desc = "Chaos: high. Variation: low. Likely antags: nukies, clockwork cult, wizard, blob, xenomorph."
curve_centre = 2
curve_width = 1.5
@@ -187,6 +207,7 @@ Property weights are:
/datum/dynamic_storyteller/conversion
name = "Conversion"
config_tag = "conversion"
desc = "Chaos: high. Variation: medium. Likely antags: cults, bloodsuckers, revs."
curve_centre = 3
curve_width = 1
@@ -196,24 +217,33 @@ Property weights are:
/datum/dynamic_storyteller/classic
name = "Random"
config_tag = "random"
desc = "Chaos: varies. Variation: highest. No special weights attached."
weight = 6
flags = USE_PREF_WEIGHTS
curve_width = 4
/datum/dynamic_storyteller/memes
name = "Story"
config_tag = "story"
desc = "Chaos: varies. Variation: high. Likely antags: abductors, nukies, wizard, traitor."
weight = 4
flags = USE_PREF_WEIGHTS
curve_width = 4
property_weights = list("story_potential" = 10)
/datum/dynamic_storyteller/suspicion
name = "Intrigue"
config_tag = "intrigue"
desc = "Chaos: low. Variation: high. Likely antags: traitor, bloodsucker. Rare: revs, blood cult."
weight = 4
flags = USE_PREF_WEIGHTS
curve_width = 4
property_weights = list("trust" = -5)
/datum/dynamic_storyteller/liteextended
name = "Calm"
config_tag = "calm"
desc = "Chaos: low. Variation: medium. Likely antags: bloodsuckers, traitors, sentient disease, revenant."
curve_centre = -5
curve_width = 0.5
@@ -226,10 +256,12 @@ Property weights are:
/datum/dynamic_storyteller/extended
name = "Extended"
config_tag = "extended"
desc = "Chaos: none. Variation: none. Likely antags: none."
curve_centre = -20
weight = 2
weight = 0
curve_width = 0.5
/datum/dynamic_storyteller/extended/on_start()
..()
GLOB.dynamic_forced_extended = TRUE