too many dynamic changes for my sanity
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@@ -239,12 +239,20 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, null)
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. += "<b>Peaceful Waypoint</b></center><BR>"
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. += "Your station orbits deep within controlled, core-sector systems and serves as a waypoint for routine traffic through Nanotrasen's trade empire. Due to the combination of high security, interstellar traffic, and low strategic value, it makes any direct threat of violence unlikely. Your primary enemies will be incompetence and bored crewmen: try to organize team-building events to keep staffers interested and productive. However, even deep in our territory there may be subversive elements, especially for such a high-value target as your station. Keep an eye out, but don't expect much trouble."
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set_security_level(SEC_LEVEL_GREEN)
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for(var/T in subtypesof(/datum/station_goal))
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var/datum/station_goal/G = new T
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if(!(G in station_goals))
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station_goals += G
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if(21 to 79)
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var/perc_green = 100-round(100*((threat_level-21)/(79-21)))
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if(prob(perc_green))
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. += "<b>Core Territory</b></center><BR>"
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. += "Your station orbits within reliably mundane, secure space. Although Nanotrasen has a firm grip on security in your region, the valuable resources and strategic position aboard your station make it a potential target for infiltrations. Monitor crew for non-loyal behavior, but expect a relatively tame shift free of large-scale destruction. We expect great things from your station."
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set_security_level(SEC_LEVEL_GREEN)
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for(var/T in subtypesof(/datum/station_goal))
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var/datum/station_goal/G = new T
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if(!(G in station_goals))
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station_goals += G
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else if(prob(perc_green))
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. += "<b>Contested System</b></center><BR>"
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. += "Your station's orbit passes along the edge of Nanotrasen's sphere of influence. While subversive elements remain the most likely threat against your station, hostile organizations are bolder here, where our grip is weaker. Exercise increased caution against elite Syndicate strike forces, or Executives forbid, some kind of ill-conceived unionizing attempt."
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@@ -273,7 +281,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, null)
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if(GLOB.security_level >= SEC_LEVEL_BLUE)
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priority_announce("A summary has been copied and printed to all communications consoles.", "Security level elevated.", "intercept")
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else
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priority_announce("Thanks to the tireless efforts of our security and intelligence divisions, there are currently no likely threats to [station_name()]. Have a secure shift!", "Security Report", "commandreport")
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priority_announce("Thanks to the tireless efforts of our security and intelligence divisions, there are currently no likely threats to [station_name()]. All station construction projects have been authorized. Have a secure shift!", "Security Report", "commandreport")
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// Yes, this is copy pasted from game_mode
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/datum/game_mode/dynamic/check_finished(force_ending)
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@@ -346,7 +354,8 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, null)
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generate_threat()
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storyteller.start_injection_cooldowns()
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SSevents.frequency_lower = storyteller.event_frequency_lower // 6 minutes by default
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SSevents.frequency_upper = storyteller.event_frequency_upper // 20 minutes by default
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log_game("DYNAMIC: Dynamic Mode initialized with a Threat Level of... [threat_level]!")
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initial_threat_level = threat_level
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return TRUE
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@@ -395,7 +404,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, null)
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/datum/game_mode/dynamic/post_setup(report)
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update_playercounts()
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for(var/datum/dynamic_ruleset/roundstart/rule in executed_rules)
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addtimer(CALLBACK(src, /datum/game_mode/dynamic/.proc/execute_roundstart_rule, rule), rule.delay)
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..()
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@@ -47,6 +47,8 @@
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assigned += M.mind
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M.mind.special_role = antag_flag
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M.mind.add_antag_datum(antag_datum)
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log_admin("[M.name] was made into a [name] by dynamic.")
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message_admins("[M.name] was made into a [name] by dynamic.")
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return TRUE
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//////////////////////////////////////////////
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@@ -72,12 +74,6 @@
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property_weights = list("story_potential" = 2, "trust" = -1, "extended" = 1)
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always_max_weight = TRUE
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/datum/dynamic_ruleset/latejoin/infiltrator/execute()
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. = ..()
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for(var/datum/mind/M in assigned)
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log_admin("[M.name] was made into a traitor by dynamic.")
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message_admins("[M.name] was made into a traitor by dynamic.")
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//////////////////////////////////////////////
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// //
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// REVOLUTIONARY PROVOCATEUR //
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@@ -225,3 +221,25 @@
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log_admin("[M.name] was made into a bloodsucker by dynamic.")
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message_admins("[M.name] was made into a bloodsucker by dynamic.")
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return TRUE
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//////////////////////////////////////////////
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// //
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// COLLECTOR //
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// //
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//////////////////////////////////////////////
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/datum/dynamic_ruleset/latejoin/collector
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name = "Contraband Collector"
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config_tag = "latejoin_collector"
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antag_datum = /datum/antagonist/collector
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antag_flag = ROLE_MINOR_ANTAG
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restricted_roles = list("AI", "Cyborg")
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protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
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required_candidates = 1
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weight = 5
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cost = 1
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requirements = list(10,10,10,10,10,10,10,10,10,10)
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high_population_requirement = 10
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repeatable = TRUE
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flags = TRAITOR_RULESET
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property_weights = list("story_potential" = 2, "trust" = -1, "extended" = 2)
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@@ -494,7 +494,7 @@
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high_population_requirement = 50
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repeatable_weight_decrease = 2
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repeatable = TRUE
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property_weights = list("story_potential" = 1, "trust" = 1, "extended" = 1, "valid" = 2, "integrity" = 2)
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property_weights = list("story_potential" = 1, "trust" = 1, "extended" = 1, "valid" = 2, "integrity" = 1)
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var/list/spawn_locs = list()
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/datum/dynamic_ruleset/midround/from_ghosts/nightmare/execute()
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@@ -1,5 +1,6 @@
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/datum/dynamic_storyteller
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var/name = "none"
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var/config_tag = null
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var/desc = "A coder's idiocy."
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var/list/property_weights = list()
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var/curve_centre = 0
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@@ -7,6 +8,8 @@
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var/forced_threat_level = -1
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var/flags = 0
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var/weight = 3 // how many rounds need to have been recently played for this storyteller to be left out of the vote
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var/event_frequency_lower = 6 MINUTES
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var/event_frequency_upper = 20 MINUTES
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var/datum/game_mode/dynamic/mode = null
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/**
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@@ -20,14 +23,6 @@ Property weights are:
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"conversion" -- Basically a bool. Conversion antags, well, convert. It's its own class for a good reason.
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*/
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/datum/dynamic_storyteller/New()
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..()
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if (istype(SSticker.mode, /datum/game_mode/dynamic))
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mode = SSticker.mode
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GLOB.dynamic_curve_centre = curve_centre
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GLOB.dynamic_curve_width = curve_width
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GLOB.dynamic_forced_threat_level = forced_threat_level
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/datum/dynamic_storyteller/proc/start_injection_cooldowns()
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var/latejoin_injection_cooldown_middle = 0.5*(GLOB.dynamic_first_latejoin_delay_max + GLOB.dynamic_first_latejoin_delay_min)
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mode.latejoin_injection_cooldown = round(CLAMP(EXP_DISTRIBUTION(latejoin_injection_cooldown_middle), GLOB.dynamic_first_latejoin_delay_min, GLOB.dynamic_first_latejoin_delay_max)) + world.time
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@@ -42,7 +37,28 @@ Property weights are:
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return
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/datum/dynamic_storyteller/proc/on_start()
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return
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if (istype(SSticker.mode, /datum/game_mode/dynamic))
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mode = SSticker.mode
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GLOB.dynamic_curve_centre = curve_centre
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GLOB.dynamic_curve_width = curve_width
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if(flags & USE_PREF_WEIGHTS)
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var/voters = 0
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var/mean = 0
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for(var/client/c in GLOB.clients)
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var/vote = c.prefs.preferred_chaos
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if(vote)
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voters += 1
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switch(vote)
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if(CHAOS_NONE)
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mean -= 5
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if(CHAOS_LOW)
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mean -= 2.5
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if(CHAOS_HIGH)
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mean += 2.5
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if(CHAOS_MAX)
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mean += 5
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GLOB.dynamic_curve_centre += (mean/voters)
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GLOB.dynamic_forced_threat_level = forced_threat_level
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/datum/dynamic_storyteller/proc/get_midround_cooldown()
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var/midround_injection_cooldown_middle = 0.5*(GLOB.dynamic_midround_delay_max + GLOB.dynamic_midround_delay_min)
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@@ -154,12 +170,15 @@ Property weights are:
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/datum/dynamic_storyteller/cowabunga
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name = "Chaotic"
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config_tag = "chaotic"
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curve_centre = 10
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desc = "Chaos: high. Variation: high. Likely antags: clock cult, revs, wizard."
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property_weights = list("extended" = -1, "chaos" = 10)
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weight = 2
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weight = 1
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event_frequency_lower = 2 MINUTES
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event_frequency_upper = 10 MINUTES
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flags = WAROPS_ALWAYS_ALLOWED
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var/refund_cooldown
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var/refund_cooldown = 0
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/datum/dynamic_storyteller/cowabunga/get_midround_cooldown()
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return ..() / 4
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@@ -169,12 +188,13 @@ Property weights are:
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/datum/dynamic_storyteller/cowabunga/do_process()
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if(refund_cooldown < world.time)
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mode.refund_threat(10)
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mode.log_threat("Cowabunga it is. Refunded 10 threat. Threat is now [mode.threat].")
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refund_cooldown = world.time + 300 SECONDS
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mode.refund_threat(20)
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mode.log_threat("Cowabunga it is. Refunded 20 threat. Threat is now [mode.threat].")
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refund_cooldown = world.time + 600 SECONDS
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/datum/dynamic_storyteller/team
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name = "Teamwork"
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config_tag = "teamwork"
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desc = "Chaos: high. Variation: low. Likely antags: nukies, clockwork cult, wizard, blob, xenomorph."
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curve_centre = 2
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curve_width = 1.5
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@@ -187,6 +207,7 @@ Property weights are:
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/datum/dynamic_storyteller/conversion
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name = "Conversion"
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config_tag = "conversion"
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desc = "Chaos: high. Variation: medium. Likely antags: cults, bloodsuckers, revs."
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curve_centre = 3
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curve_width = 1
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@@ -196,24 +217,33 @@ Property weights are:
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/datum/dynamic_storyteller/classic
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name = "Random"
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config_tag = "random"
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desc = "Chaos: varies. Variation: highest. No special weights attached."
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weight = 6
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flags = USE_PREF_WEIGHTS
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curve_width = 4
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/datum/dynamic_storyteller/memes
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name = "Story"
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config_tag = "story"
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desc = "Chaos: varies. Variation: high. Likely antags: abductors, nukies, wizard, traitor."
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weight = 4
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flags = USE_PREF_WEIGHTS
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curve_width = 4
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property_weights = list("story_potential" = 10)
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/datum/dynamic_storyteller/suspicion
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name = "Intrigue"
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config_tag = "intrigue"
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desc = "Chaos: low. Variation: high. Likely antags: traitor, bloodsucker. Rare: revs, blood cult."
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weight = 4
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flags = USE_PREF_WEIGHTS
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curve_width = 4
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property_weights = list("trust" = -5)
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/datum/dynamic_storyteller/liteextended
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name = "Calm"
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config_tag = "calm"
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desc = "Chaos: low. Variation: medium. Likely antags: bloodsuckers, traitors, sentient disease, revenant."
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curve_centre = -5
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curve_width = 0.5
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@@ -226,10 +256,12 @@ Property weights are:
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/datum/dynamic_storyteller/extended
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name = "Extended"
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config_tag = "extended"
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desc = "Chaos: none. Variation: none. Likely antags: none."
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curve_centre = -20
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weight = 2
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weight = 0
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curve_width = 0.5
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/datum/dynamic_storyteller/extended/on_start()
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..()
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GLOB.dynamic_forced_extended = TRUE
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