this just works
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@@ -27,9 +27,6 @@
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mutatelist = list()
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rarity = 20
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/obj/item/grown/log
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seed = /obj/item/seeds/tower
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name = "tower-cap log"
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@@ -275,6 +272,10 @@
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else if(istype(A, /obj/item) && prob(20))
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var/obj/item/O = A
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O.microwave_act()
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else if(istype(A, /obj/item/grown/log))
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var/C = /obj/item/stack/sheet/mineral/coal
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qdel(A)
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new C(src.loc, 1)
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/obj/structure/bonfire/process()
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if(!CheckOxygen())
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@@ -342,6 +342,13 @@
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return
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return ..()
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/obj/item/reagent_containers/glass/bucket/wood
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name = "wooden bucket"
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desc = "It's a bucket made of wood."
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icon_state = "bucket_wooden"
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slot_flags = null
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item_flags = NO_MAT_REDEMPTION
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/obj/item/reagent_containers/glass/beaker/waterbottle
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name = "bottle of water"
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desc = "A bottle of water filled at an old Earth bottling facility."
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