fix
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@@ -124,7 +124,7 @@
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ChangeTurf(/turf/open/floor/plating, flags = CHANGETURF_INHERIT_AIR)
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else
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playsound(src, 'sound/weapons/tap.ogg', 100, TRUE) //The attack sound is muffled by the foam itself
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user.changeNext_move(CLICK_CD_MELEE)
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user.DelayNextAction(CLICK_CD_MELEE)
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user.do_attack_animation(src)
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if(prob(I.force * 20 - 25))
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user.visible_message("<span class='danger'>[user] smashes through [src]!</span>", \
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