Merge branch 'master' into upstream-merge-32277

This commit is contained in:
LetterJay
2017-10-31 03:09:38 -04:00
committed by GitHub
60 changed files with 464 additions and 201 deletions
+34 -38
View File
@@ -75,24 +75,54 @@
/datum/emote/living/carbon/human/wag/run_emote(mob/user, params)
. = ..()
var/mob/living/carbon/human/H = user
if(.)
if(!H.is_wagging_tail())
H.startTailWag()
else
H.endTailWag()
/mob/living/carbon/human/proc/is_wagging_tail()
return (dna && dna.species && ("waggingtail_lizard" in dna.species.mutant_bodyparts || "waggingtail_human" in dna.species.mutant_bodyparts))
/datum/emote/living/carbon/human/wag/can_run_emote(mob/user, status_check = TRUE)
if(!..())
return FALSE
var/mob/living/carbon/human/H = user
if(H.dna && H.dna.species && ((H.dna.features["tail_lizard"] != "None") || (H.dna.features["tail_human"] != "None") || ("mam_tail" in H.dna.species.mutant_bodyparts)))
if(H.dna && H.dna.species && (("tail_lizard" in H.dna.species.mutant_bodyparts) || ("waggingtail_lizard" in H.dna.species.mutant_bodyparts) || (H.dna.features["tail_human"] != "None")))
return TRUE
/datum/emote/living/carbon/human/wag/select_message_type(mob/user)
. = ..()
var/mob/living/carbon/human/H = user
if(("waggingtail_lizard" in H.dna.species.mutant_bodyparts) || ("waggingtail_human" in H.dna.species.mutant_bodyparts) || ("mam_waggingtail" in H.dna.species.mutant_bodyparts))
if(("waggingtail_lizard" in H.dna.species.mutant_bodyparts) || ("waggingtail_human" in H.dna.species.mutant_bodyparts))
. = null
//Don't know where else to put this, it's basically an emote
/mob/living/carbon/human/proc/startTailWag()
if(!dna || !dna.species)
return
if("tail_lizard" in dna.species.mutant_bodyparts)
dna.species.mutant_bodyparts -= "tail_lizard"
dna.species.mutant_bodyparts -= "spines"
dna.species.mutant_bodyparts |= "waggingtail_lizard"
dna.species.mutant_bodyparts |= "waggingspines"
if("tail_human" in dna.species.mutant_bodyparts)
dna.species.mutant_bodyparts -= "tail_human"
dna.species.mutant_bodyparts |= "waggingtail_human"
update_body()
/mob/living/carbon/human/proc/endTailWag()
if(!dna || !dna.species)
return
if("waggingtail_lizard" in dna.species.mutant_bodyparts)
dna.species.mutant_bodyparts -= "waggingtail_lizard"
dna.species.mutant_bodyparts -= "waggingspines"
dna.species.mutant_bodyparts |= "tail_lizard"
dna.species.mutant_bodyparts |= "spines"
if("waggingtail_human" in dna.species.mutant_bodyparts)
dna.species.mutant_bodyparts -= "waggingtail_human"
dna.species.mutant_bodyparts |= "tail_human"
update_body()
/datum/emote/living/carbon/human/wing
key = "wing"
key_third_person = "wings"
@@ -121,41 +151,7 @@
var/mob/living/carbon/human/H = user
if(H.dna && H.dna.species && (H.dna.features["wings"] != "None"))
return TRUE
//Don't know where else to put this, it's basically an emote
/mob/living/carbon/human/proc/startTailWag()
if(!dna || !dna.species)
return
if("tail_lizard" in dna.species.mutant_bodyparts)
dna.species.mutant_bodyparts -= "tail_lizard"
dna.species.mutant_bodyparts -= "spines"
dna.species.mutant_bodyparts |= "waggingtail_lizard"
dna.species.mutant_bodyparts |= "waggingspines"
if("tail_human" in dna.species.mutant_bodyparts)
dna.species.mutant_bodyparts -= "tail_human"
dna.species.mutant_bodyparts |= "waggingtail_human"
if("mam_tail" in dna.species.mutant_bodyparts)
dna.species.mutant_bodyparts -= "mam_tail"
dna.species.mutant_bodyparts |= "mam_waggingtail"
update_body()
/mob/living/carbon/human/proc/endTailWag()
if(!dna || !dna.species)
return
if("waggingtail_lizard" in dna.species.mutant_bodyparts)
dna.species.mutant_bodyparts -= "waggingtail_lizard"
dna.species.mutant_bodyparts -= "waggingspines"
dna.species.mutant_bodyparts |= "tail_lizard"
dna.species.mutant_bodyparts |= "spines"
if("waggingtail_human" in dna.species.mutant_bodyparts)
dna.species.mutant_bodyparts -= "waggingtail_human"
dna.species.mutant_bodyparts |= "tail_human"
if("mam_waggingtail" in dna.species.mutant_bodyparts)
dna.species.mutant_bodyparts -= "mam_waggingtail"
dna.species.mutant_bodyparts |= "mam_tail"
update_body()
/mob/living/carbon/human/proc/OpenWings()
if(!dna || !dna.species)
return
@@ -22,6 +22,7 @@
limbs_id = "golem"
fixed_mut_color = "aaa"
var/info_text = "As an <span class='danger'>Iron Golem</span>, you don't have any special traits."
var/random_eligible = TRUE //If false, the golem subtype can't be made through golem mutation toxin
var/prefix = "Iron"
var/list/special_names
@@ -44,6 +45,7 @@
name = "Random Golem"
blacklisted = FALSE
dangerous_existence = FALSE
var/static/list/random_golem_types
/datum/species/golem/random/on_species_gain(mob/living/carbon/C, datum/species/old_species)
..()
@@ -601,7 +603,7 @@
info_text = "<span class='bold alloy'>As a </span><span class='bold brass'>clockwork golem</span><span class='bold alloy'>, you are faster than \
other types of golem (being a machine), and are immune to electric shocks.</span>"
species_traits = list(NO_UNDERWEAR, NOTRANSSTING, NOBREATH, NOZOMBIE, VIRUSIMMUNE, RADIMMUNE, NOBLOOD, RESISTCOLD, RESISTPRESSURE, PIERCEIMMUNE)
armor = 40 //Reinforced, but also slim to allow for fast movement
armor = 20 //Reinforced, but much less so to allow for fast movement
attack_verb = "smash"
attack_sound = 'sound/magic/clockwork/anima_fragment_attack.ogg'
sexes = FALSE
@@ -643,7 +645,8 @@
has_corpse = TRUE
blacklisted = TRUE
dangerous_existence = TRUE
random_eligible = FALSE
/datum/species/golem/cloth
name = "Cloth Golem"
id = "cloth golem"
@@ -12,6 +12,8 @@
name = "Syndicate Operative"
id_job = "Operative"
id_access_list = list(ACCESS_SYNDICATE)
hair_style = "Bald"
facial_hair_style = "Shaved"
outfit = /datum/outfit/syndicatesoldiercorpse
/datum/outfit/syndicatesoldiercorpse
@@ -31,6 +33,8 @@
name = "Syndicate Commando"
id_job = "Operative"
id_access_list = list(ACCESS_SYNDICATE)
hair_style = "Bald"
facial_hair_style = "Shaved"
outfit = /datum/outfit/syndicatecommandocorpse
/datum/outfit/syndicatecommandocorpse
@@ -50,6 +54,8 @@
name = "Syndicate Stormtrooper"
id_job = "Operative"
id_access_list = list(ACCESS_SYNDICATE)
hair_style = "Bald"
facial_hair_style = "Shaved"
outfit = /datum/outfit/syndicatestormtroopercorpse
/datum/outfit/syndicatestormtroopercorpse
@@ -67,11 +73,16 @@
/obj/effect/mob_spawn/human/clown/corpse
roundstart = FALSE
instant = TRUE
skin_tone = "caucasian1"
hair_style = "Bald"
facial_hair_style = "Shaved"
/obj/effect/mob_spawn/human/corpse/pirate
name = "Pirate"
skin_tone = "Caucasian1" //all pirates are white because it's easier that way
outfit = /datum/outfit/piratecorpse
hair_style = "Bald"
facial_hair_style = "Shaved"
/datum/outfit/piratecorpse
name = "Pirate Corpse"
@@ -94,12 +105,17 @@
/obj/effect/mob_spawn/human/corpse/russian
name = "Russian"
outfit = /datum/outfit/russiancorpse
hair_style = "Bald"
facial_hair_style = "Shaved"
/datum/outfit/russiancorpse
name = "Russian Corpse"
uniform = /obj/item/clothing/under/soviet
shoes = /obj/item/clothing/shoes/jackboots
head = /obj/item/clothing/head/bearpelt
gloves = /obj/item/clothing/gloves/color/black
mask = /obj/item/clothing/mask/gas
/obj/effect/mob_spawn/human/corpse/russian/ranged
@@ -109,6 +125,7 @@
name = "Ranged Russian Corpse"
head = /obj/item/clothing/head/ushanka
/obj/effect/mob_spawn/human/corpse/russian/ranged/trooper
outfit = /datum/outfit/russiancorpse/ranged/trooper
@@ -119,8 +136,8 @@
shoes = /obj/item/clothing/shoes/combat
gloves = /obj/item/clothing/gloves/combat
ears = /obj/item/device/radio/headset
mask = /obj/item/clothing/mask/balaclava
head = /obj/item/clothing/head/helmet/alt
mask = /obj/item/clothing/mask/balaclava
/obj/effect/mob_spawn/human/corpse/russian/ranged/officer
@@ -131,7 +148,7 @@
name = "Russian Officer Corpse"
uniform = /obj/item/clothing/under/rank/security/navyblue/russian
suit = /obj/item/clothing/suit/security/officer/russian
shoes = /obj/item/clothing/shoes/laceup
shoes = /obj/item/clothing/shoes/combat
ears = /obj/item/device/radio/headset
head = /obj/item/clothing/head/ushanka
@@ -139,6 +156,9 @@
/obj/effect/mob_spawn/human/corpse/wizard
name = "Space Wizard Corpse"
outfit = /datum/outfit/wizardcorpse
hair_style = "Bald"
facial_hair_style = "Long Beard"
skin_tone = "Caucasian1"
/datum/outfit/wizardcorpse
name = "Space Wizard Corpse"
@@ -153,6 +173,8 @@
id_job = "Private Security Force"
id_access = "Security Officer"
outfit = /datum/outfit/nanotrasensoldiercorpse2
hair_style = "Bald"
facial_hair_style = "Shaved"
/datum/outfit/nanotrasensoldiercorpse2
name = "NT Private Security Officer Corpse"
@@ -23,7 +23,7 @@
environment_smash = ENVIRONMENT_SMASH_NONE
del_on_death = 0
/mob/living/simple_animal/hostile/retaliate/nanotrasenpeace
/mob/living/simple_animal/hostile/retaliate/nanotrasenpeace //this should be in a different file
name = "Nanotrasen Private Security Officer"
desc = "An officer part of Nanotrasen's private security force."
icon = 'icons/mob/simple_human.dmi'
@@ -45,8 +45,6 @@
sight = SEE_SELF|SEE_MOBS|SEE_OBJS|SEE_TURFS
anchored = TRUE
gold_core_spawnable = 1
var/cannot_be_seen = 1
var/mob/living/creator = null