From 5298e5863e3005467d6b33e7d356c0faec8609f8 Mon Sep 17 00:00:00 2001 From: Putnam Date: Wed, 6 Nov 2019 22:09:07 -0800 Subject: [PATCH] no more supercults/supernukies in dynamic --- code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.dm | 2 -- 1 file changed, 2 deletions(-) diff --git a/code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.dm b/code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.dm index 463c372f0c..b69133a710 100644 --- a/code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.dm +++ b/code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.dm @@ -264,7 +264,6 @@ cost = 30 requirements = list(100,90,80,60,40,30,10,10,10,10) high_population_requirement = 10 - pop_per_requirement = 5 flags = HIGHLANDER_RULESET var/cultist_cap = list(2,2,2,3,3,4,4,4,4,4) var/datum/team/cult/main_cult @@ -325,7 +324,6 @@ cost = 40 requirements = list(90,90,90,80,60,40,30,20,10,10) high_population_requirement = 10 - pop_per_requirement = 5 flags = HIGHLANDER_RULESET var/operative_cap = list(2,2,2,3,3,3,4,4,5,5) var/datum/team/nuclear/nuke_team