Merge branch 'master' into upstream-merge-26760
This commit is contained in:
@@ -180,7 +180,7 @@
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var/mob/living/silicon/ai/A = new /mob/living/silicon/ai(loc, laws, brain.brainmob)
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if(brain.force_replace_ai_name)
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A.fully_replace_character_name(A.name, brain.replacement_ai_name())
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feedback_inc("cyborg_ais_created",1)
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SSblackbox.inc("cyborg_ais_created",1)
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qdel(src)
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else
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state = AI_READY_CORE
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@@ -298,7 +298,7 @@
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else
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for(var/mob/M in range(1,src))
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if(CanHug(M))
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child.Attach(M)
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child.Leap(M)
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break
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/obj/structure/alien/egg/obj_break(damage_flag)
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@@ -11,32 +11,31 @@
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max_integrity = 200
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integrity_failure = 50
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var/obj/item/showpiece = null
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var/alert = 0
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var/open = 0
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var/alert = TRUE
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var/open = FALSE
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var/openable = TRUE
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var/obj/item/weapon/electronics/airlock/electronics
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var/start_showpiece_type = null //add type for items on display
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/obj/structure/displaycase/New()
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..()
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/obj/structure/displaycase/Initialize()
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. = ..()
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if(start_showpiece_type)
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showpiece = new start_showpiece_type (src)
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update_icon()
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/obj/structure/displaycase/Destroy()
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if(electronics)
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qdel(electronics)
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electronics = null
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QDEL_NULL(electronics)
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if(showpiece)
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qdel(showpiece)
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showpiece = null
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QDEL_NULL(showpiece)
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return ..()
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/obj/structure/displaycase/examine(mob/user)
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..()
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if(showpiece)
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to_chat(user, "<span class='notice'>There's [showpiece] inside.</span>")
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if(alert)
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to_chat(user, "<span class='notice'>Hooked up with an anti-theft system.</span>")
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if(showpiece)
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to_chat(user, "<span class='notice'>There's [showpiece] inside.</span>")
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/obj/structure/displaycase/proc/dump()
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@@ -83,8 +82,8 @@
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try
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getFlatIcon(A,defdir=4)
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catch
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return 0
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return 1
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return FALSE
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return TRUE
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/obj/structure/displaycase/proc/get_flat_icon_directional(atom/A)
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//Get flatIcon even if dir is mismatched for directionless icons
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@@ -115,7 +114,7 @@
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return
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/obj/structure/displaycase/attackby(obj/item/weapon/W, mob/user, params)
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if(W.GetID() && !broken)
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if(W.GetID() && !broken && openable)
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if(allowed(user))
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to_chat(user, "<span class='notice'>You [open ? "close":"open"] the [src]</span>")
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toggle_lock(user)
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@@ -134,7 +133,7 @@
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else
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to_chat(user, "<span class='warning'>[src] is already in good condition!</span>")
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return
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else if(!alert && istype(W,/obj/item/weapon/crowbar)) //Only applies to the lab cage and player made display cases
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else if(!alert && istype(W,/obj/item/weapon/crowbar) && openable) //Only applies to the lab cage and player made display cases
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if(broken)
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if(showpiece)
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to_chat(user, "<span class='notice'>Remove the displayed object first.</span>")
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@@ -147,8 +146,7 @@
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to_chat(user, "<span class='notice'>You [open ? "close":"open"] the [src]</span>")
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toggle_lock(user)
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else if(open && !showpiece)
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if(user.drop_item())
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W.loc = src
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if(user.transferItemToLoc(W, src))
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showpiece = W
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to_chat(user, "<span class='notice'>You put [W] on display</span>")
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update_icon()
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@@ -176,8 +174,8 @@
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/obj/structure/displaycase/attack_hand(mob/user)
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user.changeNext_move(CLICK_CD_MELEE)
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if (showpiece && (broken || open))
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dump()
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to_chat(user, "<span class='notice'>You deactivate the hover field built into the case.</span>")
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dump()
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src.add_fingerprint(user)
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update_icon()
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return
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@@ -249,3 +247,115 @@
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desc = "A glass lab container for storing interesting creatures."
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start_showpiece_type = /obj/item/clothing/mask/facehugger/lamarr
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req_access = list(GLOB.access_rd)
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/obj/structure/displaycase/trophy
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name = "trophy display case"
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desc = "Store your trophies of accomplishment in here, and they will stay forever."
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var/trophy_message = ""
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var/placer_key = ""
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var/added_roundstart = TRUE
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var/is_locked = TRUE
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alert = TRUE
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integrity_failure = 0
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openable = FALSE
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/obj/structure/displaycase/trophy/Initialize()
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. = ..()
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GLOB.trophy_cases += src
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/obj/structure/displaycase/trophy/Destroy()
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GLOB.trophy_cases -= src
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return ..()
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/obj/structure/displaycase/trophy/examine(mob/user)
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..()
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if(trophy_message)
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to_chat(user, "The plaque reads:")
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to_chat(user, trophy_message)
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/obj/structure/displaycase/trophy/attackby(obj/item/weapon/W, mob/user, params)
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if(!user.Adjacent(src)) //no TK museology
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return
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if(user.a_intent == INTENT_HARM)
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return ..()
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if(user.is_holding_item_of_type(/obj/item/key/displaycase))
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if(added_roundstart)
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is_locked = !is_locked
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to_chat(user, "You [!is_locked ? "un" : ""]lock the case.")
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else
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to_chat(user, "<span class='danger'>The lock is stuck shut!</span>")
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return
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if(is_locked)
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to_chat(user, "<span class='danger'>The case is shut tight with an old fashioned physical lock. Maybe you should ask the curator for the key?</span>")
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return
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if(!added_roundstart)
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to_chat(user, "You've already put something new in this case.")
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return
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if(is_type_in_typecache(W, GLOB.blacklisted_cargo_types))
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to_chat(user, "<span class='danger'>The case rejects the [W].</span>")
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return
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for(var/a in W.GetAllContents())
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if(is_type_in_typecache(a, GLOB.blacklisted_cargo_types))
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to_chat(user, "<span class='danger'>The case rejects the [W].</span>")
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return
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if(user.transferItemToLoc(W, src))
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if(showpiece)
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to_chat(user, "You press a button, and [showpiece] descends into the floor of the case.")
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QDEL_NULL(showpiece)
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to_chat(user, "You insert [W] into the case.")
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showpiece = W
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added_roundstart = FALSE
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update_icon()
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placer_key = user.ckey
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trophy_message = W.desc //default value
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var/chosen_plaque = stripped_input(user, "What would you like the plaque to say? Default value is item's description.", "Trophy Plaque")
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if(chosen_plaque)
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if(user.Adjacent(src))
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trophy_message = chosen_plaque
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to_chat(user, "You set the plaque's text.")
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else
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to_chat(user, "You are too far to set the plaque's text.")
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SSpersistence.SaveTrophy(src)
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return TRUE
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else
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to_chat(user, "<span class='warning'>\The [W] is stuck to your hand, you can't put it in the [src.name]!</span>")
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return
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/obj/structure/displaycase/trophy/dump()
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if (showpiece)
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if(added_roundstart)
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visible_message("<span class='danger'>The [showpiece] crumbles to dust!</span>")
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new /obj/effect/decal/cleanable/ash(loc)
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QDEL_NULL(showpiece)
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else
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..()
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/obj/item/key/displaycase
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name = "display case key"
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desc = "The key to the curator's display cases."
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/obj/item/showpiece_dummy
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name = "Cheap replica"
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/obj/item/showpiece_dummy/Initialize(mapload, path)
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. = ..()
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var/obj/item/I = path
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name = initial(I.name)
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icon = initial(I.icon)
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icon_state = initial(I.icon_state)
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@@ -88,7 +88,7 @@
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pixel_y = -20
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/obj/structure/flora/tree/jungle/Initialize()
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icon_state = "[icon_state][rand(1, 3)]"
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icon_state = "[icon_state][rand(1, 6)]"
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..()
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//grass
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@@ -101,6 +101,7 @@
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death = FALSE
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anchored = 0
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density = 0
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var/can_transfer = TRUE //if golems can switch bodies to this new shell
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var/mob/living/owner = null //golem's owner if it has one
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flavour_text = "<font size=3><b>Y</b></font><b>ou are a Free Golem. Your family worships <span class='danger'>The Liberator</span>. In his infinite and divine wisdom, he set your clan free to \
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travel the stars with a single declaration: \"Yeah go do whatever.\" Though you are bound to the one who created you, it is customary in your society to repeat those same words to newborn \
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@@ -119,7 +120,7 @@
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Serve [creator], and assist [creator.p_them()] in completing [creator.p_their()] goals at any cost."
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owner = creator
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/obj/effect/mob_spawn/human/golem/special(mob/living/new_spawn)
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/obj/effect/mob_spawn/human/golem/special(mob/living/new_spawn, name)
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var/datum/species/golem/X = mob_species
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to_chat(new_spawn, "[initial(X.info_text)]")
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if(!owner)
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@@ -132,14 +133,29 @@
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if(ishuman(new_spawn))
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var/mob/living/carbon/human/H = new_spawn
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H.set_cloned_appearance()
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H.real_name = H.dna.species.random_name()
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if(!name)
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H.real_name = H.dna.species.random_name()
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else
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H.real_name = name
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/obj/effect/mob_spawn/human/golem/attack_hand(mob/user)
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if(isgolem(user) && can_transfer)
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var/transfer = alert("Transfer your soul to [src]? (Warning, your old body will die!)",,"Yes","No")
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if(!transfer)
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return
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log_game("[user.ckey] golem-swapped into [src]")
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user.visible_message("<span class='notice'>A faint light leaves [user], moving to [src] and animating it!</span>","<span class='notice'>You leave your old body behind, and transfer into [src]!</span>")
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create(ckey = user.ckey, flavour = FALSE, name = user.real_name)
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user.death()
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return
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..()
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/obj/effect/mob_spawn/human/golem/adamantine
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name = "dust-caked golem shell"
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desc = "A humanoid shape, empty, lifeless, and full of potential."
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mob_name = "a free golem"
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anchored = 1
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density = 1
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can_transfer = FALSE
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mob_species = /datum/species/golem/adamantine
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//Malfunctioning cryostasis sleepers: Spawns in makeshift shelters in lavaland. Ghosts become hermits with knowledge of how they got to where they are now.
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