Merge branch 'master' into upstream-merge-26760
This commit is contained in:
@@ -191,7 +191,7 @@
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fire_sound = 'sound/magic/lightningbolt.ogg'
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e_cost = 200
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select_name = "stun"
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projectile_type = /obj/item/projectile/energy/tesla_revolver
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projectile_type = /obj/item/projectile/energy/tesla/revolver
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/obj/item/ammo_casing/energy/gravityrepulse
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projectile_type = /obj/item/projectile/gravityrepulse
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@@ -265,7 +265,7 @@
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if(user)
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user.update_inv_hands()
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feedback_add_details("gun_fired","[src.type]")
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SSblackbox.add_details("gun_fired","[src.type]")
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return 1
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/obj/item/weapon/gun/attack(mob/M as mob, mob/user)
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@@ -55,7 +55,7 @@
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current_beam = new(user,current_target,time=6000,beam_icon_state="medbeam",btype=/obj/effect/ebeam/medical)
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INVOKE_ASYNC(current_beam, /datum/beam.proc/Start)
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feedback_add_details("gun_fired","[src.type]")
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SSblackbox.add_details("gun_fired","[src.type]")
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/obj/item/weapon/gun/medbeam/process()
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@@ -179,6 +179,8 @@
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return
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if(setAngle)
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Angle = setAngle
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var/old_pixel_x = pixel_x
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var/old_pixel_y = pixel_y
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if(!legacy) //new projectiles
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set waitfor = 0
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var/next_run = world.time
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@@ -201,29 +203,30 @@
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var/Pixel_x=round((sin(Angle)+16*sin(Angle)*2), 1) //round() is a floor operation when only one argument is supplied, we don't want that here
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var/Pixel_y=round((cos(Angle)+16*cos(Angle)*2), 1)
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var/pixel_x_offset = pixel_x + Pixel_x
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var/pixel_y_offset = pixel_y + Pixel_y
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var/pixel_x_offset = old_pixel_x + Pixel_x
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var/pixel_y_offset = old_pixel_y + Pixel_y
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var/new_x = x
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var/new_y = y
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while(pixel_x_offset > 16)
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pixel_x_offset -= 32
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pixel_x -= 32
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old_pixel_x -= 32
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new_x++// x++
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while(pixel_x_offset < -16)
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pixel_x_offset += 32
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pixel_x += 32
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old_pixel_x += 32
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new_x--
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while(pixel_y_offset > 16)
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pixel_y_offset -= 32
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pixel_y -= 32
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old_pixel_y -= 32
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new_y++
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while(pixel_y_offset < -16)
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pixel_y_offset += 32
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pixel_y += 32
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old_pixel_y += 32
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new_y--
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pixel_x = old_pixel_x
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pixel_y = old_pixel_y
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step_towards(src, locate(new_x, new_y, z))
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next_run += max(world.tick_lag, speed)
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var/delay = next_run - world.time
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@@ -232,7 +235,9 @@
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pixel_y = pixel_y_offset
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else
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animate(src, pixel_x = pixel_x_offset, pixel_y = pixel_y_offset, time = max(1, (delay <= 3 ? delay - 1 : delay)), flags = ANIMATION_END_NOW)
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old_pixel_x = pixel_x_offset
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old_pixel_y = pixel_y_offset
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if(original && (original.layer>=2.75) || ismob(original))
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if(loc == get_turf(original))
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if(!(original in permutated))
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@@ -159,44 +159,34 @@
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/obj/item/projectile/energy/bolt/large
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damage = 20
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/obj/item/projectile/energy/tesla_revolver
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/obj/item/projectile/energy/tesla
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name = "tesla bolt"
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icon_state = "tesla_projectile"
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impact_effect_type = /obj/effect/overlay/temp/impact_effect/blue_laser
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var/chain
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/obj/item/projectile/energy/tesla_revolver/fire(setAngle)
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/obj/item/projectile/energy/tesla/fire(setAngle)
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if(firer)
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chain = firer.Beam(src, icon_state = "lightning[rand(1, 12)]", time = INFINITY, maxdistance = INFINITY)
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..()
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/obj/item/projectile/energy/tesla_revolver/on_hit(atom/target)
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. = ..()
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if(isliving(target))
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tesla_zap(src, 3, 10000)
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qdel(src)
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/obj/item/projectile/energy/tesla_revolver/Destroy()
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/obj/item/projectile/energy/tesla/Destroy()
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qdel(chain)
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return ..()
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/obj/item/projectile/energy/tesla/revolver
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name = "energy orb"
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/obj/item/projectile/energy/tesla_cannon
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name = "tesla bolt"
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icon_state = "tesla_projectile"
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impact_effect_type = /obj/effect/overlay/temp/impact_effect/blue_laser
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var/chain
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/obj/item/projectile/energy/tesla/revolver/on_hit(atom/target)
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. = ..()
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if(isliving(target))
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tesla_zap(target, 3, 10000)
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qdel(src)
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/obj/item/projectile/energy/tesla_cannon/fire(setAngle)
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if(firer)
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chain = firer.Beam(src, icon_state = "lightning[rand(1, 12)]", time = INFINITY, maxdistance = INFINITY)
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..()
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/obj/item/projectile/energy/tesla/cannon
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name = "tesla orb"
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/obj/item/projectile/energy/tesla_cannon/on_hit(atom/target)
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/obj/item/projectile/energy/tesla/cannon/on_hit(atom/target)
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. = ..()
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tesla_zap(src, 3, 10000, explosive = FALSE, stun_mobs = FALSE)
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tesla_zap(target, 3, 10000, explosive = FALSE, stun_mobs = FALSE)
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qdel(src)
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/obj/item/projectile/energy/tesla_cannon/Destroy()
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qdel(chain)
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return ..()
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