fixes
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@@ -14,9 +14,9 @@
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#define NO_UNIFORM_REQUIRED (1<<11) //Can be worn on certain slots (currently belt and id) that would otherwise require an uniform.
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#define NO_ATTACK_CHAIN_SOFT_STAMCRIT (1<<12) //Entirely blocks melee_attack_chain() if user is soft stamcritted. Uses getStaminaLoss() to check at this point in time. THIS DOES NOT BLOCK RANGED AFTERATTACK()S, ONLY MELEE RANGE AFTERATTACK()S.
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/// This item can be used to parry. Only a basic check used to determine if we should proceed with parry chain at all.
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#define ITEM_CAN_PARRY (1<<0)
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#define ITEM_CAN_PARRY (1<<13)
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/// This item can be used in the directional blocking system. Only a basic check used to determine if we should proceed with directional block handling at all.
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#define ITEM_CAN_BLOCK (1<<1)
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#define ITEM_CAN_BLOCK (1<<14)
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// Flags for the clothing_flags var on /obj/item/clothing
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@@ -18,11 +18,11 @@
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#define DO_AFTER_ALLOW_NONSPACEDRIFT_RELATIVITY (1<<8)
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/// Ignores checks.
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#define DO_AFTER_PROCEED 2
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#define DO_AFTER_PROCEED "PROCEED"
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/// Uses all other checks
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#define DO_AFTER_CONTINUE NONE
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#define DO_AFTER_CONTINUE "CONTINUE"
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/// Breaks
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#define DO_AFTER_STOP 1
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#define DO_AFTER_STOP "STOP"
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/// Stage - initiating a do_after
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#define DO_AFTER_STARTING 1
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