This commit is contained in:
kevinz000
2020-05-07 08:36:15 -07:00
parent 1c389abea6
commit 532aba9157
6 changed files with 15 additions and 25 deletions
+2 -2
View File
@@ -14,9 +14,9 @@
#define NO_UNIFORM_REQUIRED (1<<11) //Can be worn on certain slots (currently belt and id) that would otherwise require an uniform.
#define NO_ATTACK_CHAIN_SOFT_STAMCRIT (1<<12) //Entirely blocks melee_attack_chain() if user is soft stamcritted. Uses getStaminaLoss() to check at this point in time. THIS DOES NOT BLOCK RANGED AFTERATTACK()S, ONLY MELEE RANGE AFTERATTACK()S.
/// This item can be used to parry. Only a basic check used to determine if we should proceed with parry chain at all.
#define ITEM_CAN_PARRY (1<<0)
#define ITEM_CAN_PARRY (1<<13)
/// This item can be used in the directional blocking system. Only a basic check used to determine if we should proceed with directional block handling at all.
#define ITEM_CAN_BLOCK (1<<1)
#define ITEM_CAN_BLOCK (1<<14)
// Flags for the clothing_flags var on /obj/item/clothing