Merge branch 'master' into upstream-merge-31855
This commit is contained in:
@@ -135,3 +135,26 @@
|
||||
#define NOAROUSAL 29 //Stops all arousal effects
|
||||
#define NOGENITALS 30 //Cannot create, use, or otherwise have genitals
|
||||
#define NO_DNA_COPY 31
|
||||
#define DRINKSBLOOD 32
|
||||
|
||||
#define ORGAN_SLOT_BRAIN "brain"
|
||||
#define ORGAN_SLOT_APPENDIX "appendix"
|
||||
#define ORGAN_SLOT_RIGHT_ARM_AUG "r_arm_device"
|
||||
#define ORGAN_SLOT_LEFT_ARM_AUG "l_arm_device"
|
||||
#define ORGAN_SLOT_STOMACH "stomach"
|
||||
#define ORGAN_SLOT_BREATHING_TUBE "breathing_tube"
|
||||
#define ORGAN_SLOT_EARS "ears"
|
||||
#define ORGAN_SLOT_EYES "eye_sight"
|
||||
#define ORGAN_SLOT_LUNGS "lungs"
|
||||
#define ORGAN_SLOT_HEART "heart"
|
||||
#define ORGAN_SLOT_ZOMBIE "zombie_infection"
|
||||
#define ORGAN_SLOT_THRUSTERS "thrusters"
|
||||
#define ORGAN_SLOT_HUD "eye_hud"
|
||||
#define ORGAN_SLOT_LIVER "liver"
|
||||
#define ORGAN_SLOT_TONGUE "tongue"
|
||||
#define ORGAN_SLOT_VOICE "vocal_cords"
|
||||
#define ORGAN_SLOT_ADAMANTINE_RESONATOR "adamantine_resonator"
|
||||
#define ORGAN_SLOT_HEART_AID "heartdrive"
|
||||
#define ORGAN_SLOT_BRAIN_ANTIDROP "brain_antidrop"
|
||||
#define ORGAN_SLOT_BRAIN_ANTISTUN "brain_antistun"
|
||||
#define ORGAN_SLOT_TAIL "tail"
|
||||
|
||||
@@ -56,28 +56,16 @@
|
||||
#define FIRE_MINIMUM_TEMPERATURE_TO_SPREAD 150+T0C
|
||||
#define FIRE_MINIMUM_TEMPERATURE_TO_EXIST 100+T0C
|
||||
#define FIRE_SPREAD_RADIOSITY_SCALE 0.85
|
||||
#define FIRE_CARBON_ENERGY_RELEASED 500000 //Amount of heat released per mole of burnt carbon into the tile
|
||||
#define FIRE_PLASMA_ENERGY_RELEASED 3000000 //Amount of heat released per mole of burnt plasma into the tile
|
||||
#define FIRE_GROWTH_RATE 40000 //For small fires
|
||||
#define CARBON_LIFEFORM_FIRE_RESISTANCE 200+T0C //Resistance to fire damage
|
||||
#define CARBON_LIFEFORM_FIRE_DAMAGE 4 //Fire damage
|
||||
//Plasma fire properties
|
||||
#define OXYGEN_BURN_RATE_BASE 1.4
|
||||
#define PLASMA_BURN_RATE_DELTA 9
|
||||
#define PLASMA_MINIMUM_BURN_TEMPERATURE 100+T0C
|
||||
#define PLASMA_UPPER_TEMPERATURE 1370+T0C
|
||||
#define PLASMA_MINIMUM_OXYGEN_NEEDED 2
|
||||
#define PLASMA_MINIMUM_OXYGEN_PLASMA_RATIO 30
|
||||
#define PLASMA_OXYGEN_FULLBURN 10
|
||||
#define MIN_TOXIC_GAS_DAMAGE 1
|
||||
#define MAX_TOXIC_GAS_DAMAGE 10
|
||||
#define MOLES_PLASMA_VISIBLE 0.5 //Moles in a standard cell after which plasma is visible
|
||||
//Plasma fusion properties
|
||||
#define PLASMA_BINDING_ENERGY 3000000
|
||||
#define MAX_CARBON_EFFICENCY 9
|
||||
#define PLASMA_FUSED_COEFFICENT 0.08
|
||||
#define CARBON_CATALYST_COEFFICENT 0.01
|
||||
#define FUSION_PURITY_THRESHOLD 0.9
|
||||
#define MOLES_GAS_VISIBLE 0.5 //Moles in a standard cell after which gases are visible
|
||||
#define STOP_REACTIONS 2
|
||||
#define PLASMA_MINIMUM_BURN_TEMPERATURE 100+T0C
|
||||
#define GAS_STIM_MINIMUM 0.002
|
||||
|
||||
// Pressure limits.
|
||||
#define HAZARD_HIGH_PRESSURE 550 //This determins at what pressure the ultra-high pressure red icon is displayed. (This one is set as a constant)
|
||||
#define WARNING_HIGH_PRESSURE 325 //This determins when the orange pressure icon is displayed (it is 0.7 * HAZARD_HIGH_PRESSURE)
|
||||
@@ -193,8 +181,7 @@
|
||||
#define THERMAL_ENERGY(gas) (gas.temperature * gas.heat_capacity())
|
||||
|
||||
#define ADD_GAS(gas_id, out_list)\
|
||||
var/list/tmp_gaslist = GLOB.gaslist_cache[gas_id];\
|
||||
out_list[gas_id] = tmp_gaslist.Copy();
|
||||
var/list/tmp_gaslist = GLOB.gaslist_cache[gas_id]; out_list[gas_id] = tmp_gaslist.Copy();
|
||||
|
||||
//ASSERT_GAS(gas_id, gas_mixture) - used to guarantee that the gas list for this id exists in gas_mixture.gases.
|
||||
//Must be used before adding to a gas. May be used before reading from a gas.
|
||||
|
||||
@@ -40,8 +40,7 @@
|
||||
#define ANTAG_HUD_SINTOUCHED 16
|
||||
#define ANTAG_HUD_SOULLESS 17
|
||||
#define ANTAG_HUD_CLOCKWORK 18
|
||||
#define ANTAG_HUD_BORER 19
|
||||
#define ANTAG_HUD_BROTHER 20
|
||||
#define ANTAG_HUD_BROTHER 19
|
||||
|
||||
// Notification action types
|
||||
#define NOTIFY_JUMP "jump"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#define GLOBAL_PROC "some_magic_bullshit"
|
||||
|
||||
#define CALLBACK new /datum/callback
|
||||
#define INVOKE_ASYNC ImmediateInvokeAsync
|
||||
#define INVOKE_ASYNC world.ImmediateInvokeAsync
|
||||
|
||||
@@ -0,0 +1,7 @@
|
||||
//Cleaning tool strength
|
||||
#define CLEAN_VERY_WEAK 1 // What are you scrubbing the ground with a toothpick?
|
||||
#define CLEAN_WEAK 2
|
||||
#define CLEAN_MEDIUM 3 // Acceptable tools
|
||||
#define CLEAN_STRONG 4 // Industrial strength
|
||||
#define CLEAN_IMPRESSIVE 5 // Cleaning strong enough your granny would be proud
|
||||
#define CLEAN_GOD 6 // Cleans things spotless down to the atomic structure
|
||||
@@ -2,6 +2,8 @@
|
||||
#define GET_COMPONENT_FROM(varname, path, target) var##path/##varname = ##target.GetComponent(##path)
|
||||
#define GET_COMPONENT(varname, path) GET_COMPONENT_FROM(varname, path, src)
|
||||
|
||||
#define COMPONENT_INCOMPATIBLE 1
|
||||
|
||||
// How multiple components of the exact same type are handled in the same datum
|
||||
|
||||
#define COMPONENT_DUPE_HIGHLANDER 0 //old component is deleted (default)
|
||||
@@ -16,6 +18,8 @@
|
||||
#define COMSIG_COMPONENT_REMOVING "component_removing" //before a component is removed from a datum because of RemoveComponent: (/datum/component)
|
||||
#define COMSIG_PARENT_QDELETED "parent_qdeleted" //before a datum's Destroy() is called: ()
|
||||
|
||||
#define COMSIG_COMPONENT_CLEAN_ACT "clean_act" //called on an object to clean it of cleanables. Usualy with soap: (num/strength)
|
||||
|
||||
// /atom signals
|
||||
#define COMSIG_PARENT_ATTACKBY "atom_attackby" //from base of atom/attackby(): (/obj/item, /mob/living, params)
|
||||
#define COMSIG_ATOM_HULK_ATTACK "hulk_attack" //from base of atom/attack_hulk(): (/mob/living/carbon/human)
|
||||
|
||||
@@ -33,6 +33,7 @@
|
||||
#define HIGH_SIGIL_LAYER 2.56
|
||||
|
||||
#define BELOW_OPEN_DOOR_LAYER 2.6
|
||||
#define SHUTTER_LAYER 2.65 //Prevents shutters from being placed above doors. It's overridden by /obj/machinery/door/New() & poddoor/shutters/New()
|
||||
#define OPEN_DOOR_LAYER 2.7
|
||||
#define PROJECTILE_HIT_THRESHHOLD_LAYER 2.75 //projectiles won't hit objects at or below this layer if possible
|
||||
#define TABLE_LAYER 2.8
|
||||
|
||||
@@ -10,6 +10,8 @@
|
||||
#define T20C 293.15 // 20degC
|
||||
#define TCMB 2.7 // -270.3degC
|
||||
|
||||
#define SHORT_REAL_LIMIT 16777216
|
||||
|
||||
//"fancy" math for calculating time in ms from tick_usage percentage and the length of ticks
|
||||
//percent_of_tick_used * (ticklag * 100(to convert to ms)) / 100(percent ratio)
|
||||
//collapsed to percent_of_tick_used * tick_lag
|
||||
|
||||
@@ -204,6 +204,7 @@ GLOBAL_LIST_EMPTY(bloody_footprints_cache)
|
||||
#define BLOODY_FOOTPRINT_BASE_ALPHA 150
|
||||
#define BLOOD_GAIN_PER_STEP 100
|
||||
#define BLOOD_LOSS_PER_STEP 5
|
||||
#define BLOOD_LOSS_IN_SPREAD 20
|
||||
#define BLOOD_FADEOUT_TIME 2
|
||||
|
||||
//Bloody shoe blood states
|
||||
|
||||
@@ -1,33 +1,10 @@
|
||||
/*
|
||||
PIPE CONSTRUCTION DEFINES
|
||||
Update these any time a path is changed
|
||||
Construction breaks otherwise
|
||||
*/
|
||||
|
||||
//Pipes
|
||||
#define PIPE_SIMPLE /obj/machinery/atmospherics/pipe/simple
|
||||
#define PIPE_MANIFOLD /obj/machinery/atmospherics/pipe/manifold
|
||||
#define PIPE_4WAYMANIFOLD /obj/machinery/atmospherics/pipe/manifold4w
|
||||
#define PIPE_HE /obj/machinery/atmospherics/pipe/heat_exchanging/simple
|
||||
#define PIPE_HE_MANIFOLD /obj/machinery/atmospherics/pipe/heat_exchanging/manifold
|
||||
#define PIPE_HE_4WAYMANIFOLD /obj/machinery/atmospherics/pipe/heat_exchanging/manifold4w
|
||||
#define PIPE_JUNCTION /obj/machinery/atmospherics/pipe/heat_exchanging/junction
|
||||
#define PIPE_LAYER_MANIFOLD /obj/machinery/atmospherics/pipe/layer_manifold
|
||||
//Unary
|
||||
#define PIPE_CONNECTOR /obj/machinery/atmospherics/components/unary/portables_connector
|
||||
#define PIPE_UVENT /obj/machinery/atmospherics/components/unary/vent_pump
|
||||
#define PIPE_SCRUBBER /obj/machinery/atmospherics/components/unary/vent_scrubber
|
||||
#define PIPE_INJECTOR /obj/machinery/atmospherics/components/unary/outlet_injector
|
||||
#define PIPE_HEAT_EXCHANGE /obj/machinery/atmospherics/components/unary/heat_exchanger
|
||||
//Binary
|
||||
#define PIPE_PUMP /obj/machinery/atmospherics/components/binary/pump
|
||||
#define PIPE_PASSIVE_GATE /obj/machinery/atmospherics/components/binary/passive_gate
|
||||
#define PIPE_VOLUME_PUMP /obj/machinery/atmospherics/components/binary/volume_pump
|
||||
#define PIPE_MVALVE /obj/machinery/atmospherics/components/binary/valve
|
||||
#define PIPE_DVALVE /obj/machinery/atmospherics/components/binary/valve/digital
|
||||
//Trinary
|
||||
#define PIPE_GAS_FILTER /obj/machinery/atmospherics/components/trinary/filter
|
||||
#define PIPE_GAS_MIXER /obj/machinery/atmospherics/components/trinary/mixer
|
||||
//Construction Categories
|
||||
#define PIPE_BINARY 0 //2 directions: N/S, E/W
|
||||
#define PIPE_BENDABLE 1 //6 directions: N/S, E/W, N/E, N/W, S/E, S/W
|
||||
#define PIPE_TRINARY 2 //4 directions: N/E/S, E/S/W, S/W/N, W/N/E
|
||||
#define PIPE_TRIN_M 3 //8 directions: N->S+E, S->N+E, N->S+W, S->N+W, E->W+S, W->E+S, E->W+N, W->E+N
|
||||
#define PIPE_UNARY 4 //4 directions: N, S, E, W
|
||||
#define PIPE_QUAD 5 //1 directions: N/S/E/W
|
||||
|
||||
//Disposal piping numbers - do NOT hardcode these, use the defines
|
||||
#define DISP_PIPE_STRAIGHT 0
|
||||
|
||||
@@ -0,0 +1,29 @@
|
||||
#define PROFILE_START ;PROFILE_STORE = list();PROFILE_SET;
|
||||
#define PROFILE_STOP ;PROFILE_STORE = null;
|
||||
|
||||
#define PROFILE_SET ;PROFILE_TIME = TICK_USAGE_REAL; PROFILE_LINE = __LINE__; PROFILE_FILE = __FILE__; PROFILE_SLEEPCHECK = world.time;
|
||||
|
||||
#define PROFILE_TICK ;\
|
||||
if (PROFILE_STORE) {\
|
||||
var/PROFILE_TICK_USAGE_REAL = TICK_USAGE_REAL;\
|
||||
if (PROFILE_SLEEPCHECK == world.time) {\
|
||||
var/PROFILE_STRING = "[PROFILE_FILE]:[PROFILE_LINE] - [__FILE__]:[__LINE__]";\
|
||||
var/list/PROFILE_ITEM = PROFILE_STORE[PROFILE_STRING];\
|
||||
if (!PROFILE_ITEM) {\
|
||||
PROFILE_ITEM = new(PROFILE_ITEM_LEN);\
|
||||
PROFILE_STORE[PROFILE_STRING] = PROFILE_ITEM;\
|
||||
PROFILE_ITEM[PROFILE_ITEM_TIME] = 0;\
|
||||
PROFILE_ITEM[PROFILE_ITEM_COUNT] = 0;\
|
||||
};\
|
||||
PROFILE_ITEM[PROFILE_ITEM_TIME] += TICK_DELTA_TO_MS(PROFILE_TICK_USAGE_REAL-PROFILE_TIME);\
|
||||
var/PROFILE_INCR_AMOUNT = min(1, 2**round(PROFILE_ITEM[PROFILE_ITEM_COUNT]/SHORT_REAL_LIMIT));\
|
||||
if (prob(100/PROFILE_INCR_AMOUNT)) {\
|
||||
PROFILE_ITEM[PROFILE_ITEM_COUNT] += PROFILE_INCR_AMOUNT;\
|
||||
};\
|
||||
};\
|
||||
PROFILE_SET;\
|
||||
};
|
||||
|
||||
#define PROFILE_ITEM_LEN 2
|
||||
#define PROFILE_ITEM_TIME 1
|
||||
#define PROFILE_ITEM_COUNT 2
|
||||
+20
-19
@@ -6,29 +6,30 @@ Ask ninjanomnom if they're around
|
||||
|
||||
#define RAD_BACKGROUND_RADIATION 9 // How much radiation is harmless to a mob, this is also when radiation waves stop spreading
|
||||
// WARNING: Lowering this value significantly increases SSradiation load
|
||||
#define RAD_AMOUNT_LOW 50
|
||||
#define RAD_AMOUNT_MEDIUM 200
|
||||
#define RAD_AMOUNT_HIGH 500
|
||||
#define RAD_AMOUNT_EXTREME 1000
|
||||
|
||||
// apply_effect(amount * RAD_MOB_COEFFICIENT, IRRADIATE, blocked)
|
||||
#define RAD_MOB_COEFFICIENT 0.25 // Radiation applied is multiplied by this
|
||||
// apply_effect((amount*RAD_MOB_COEFFICIENT)/max(1, (radiation**2)*RAD_OVERDOSE_REDUCTION), IRRADIATE, blocked)
|
||||
#define RAD_MOB_COEFFICIENT 0.20 // Radiation applied is multiplied by this
|
||||
#define RAD_MOB_SKIN_PROTECTION ((1/RAD_MOB_COEFFICIENT)+RAD_BACKGROUND_RADIATION)
|
||||
|
||||
#define RAD_LOSS_PER_TICK 1
|
||||
#define RAD_LOSS_PER_TICK 0.5
|
||||
#define RAD_TOX_COEFFICIENT 0.05 // Toxin damage per tick coefficient
|
||||
#define RAD_OVERDOSE_REDUCTION 0.000001 // Coefficient to the reduction in applied rads once the thing, usualy mob, has too much radiation
|
||||
// WARNING: This number is highly sensitive to change, graph is first for best results
|
||||
#define RAD_BURN_THRESHOLD 1000 // Applied radiation must be over this to burn
|
||||
|
||||
#define RAD_MOB_SAFE 300 // How much stored radiation in a mob with no ill effects
|
||||
#define RAD_MOB_SAFE 500 // How much stored radiation in a mob with no ill effects
|
||||
|
||||
#define RAD_MOB_HAIRLOSS 800 // How much stored radiation to check for hair loss
|
||||
|
||||
#define RAD_MOB_MUTATE 1250 // How much stored radiation to check for mutation
|
||||
|
||||
#define RAD_MOB_VOMIT 2000 // The amount of radiation to check for vomitting
|
||||
#define RAD_MOB_VOMIT_PROB 1 // Chance per tick of vomitting
|
||||
|
||||
#define RAD_MOB_KNOCKDOWN 2000 // How much stored radiation to check for stunning
|
||||
#define RAD_MOB_KNOCKDOWN_PROB 1 // Chance of knockdown per tick when over threshold
|
||||
#define RAD_MOB_KNOCKDOWN_AMOUNT 3 // Amount of knockdown when it occurs
|
||||
|
||||
#define RAD_MOB_VOMIT 1500 // The amount of radiation to check for vomitting
|
||||
#define RAD_MOB_VOMIT_PROB 1 // Chance per tick of vomitting
|
||||
|
||||
#define RAD_MOB_MUTATE 1000 // How much stored radiation to check for mutation
|
||||
#define RAD_MOB_HAIRLOSS 500 // How much stored radiation to check for hair loss
|
||||
|
||||
#define RAD_NO_INSULATION 1.0 // For things that shouldn't become irradiated for whatever reason
|
||||
#define RAD_VERY_LIGHT_INSULATION 0.9 // What girders have
|
||||
#define RAD_LIGHT_INSULATION 0.8
|
||||
@@ -39,10 +40,10 @@ Ask ninjanomnom if they're around
|
||||
|
||||
// WARNING: The deines below could have disastrous consequences if tweaked incorrectly. See: The great SM purge of Oct.6.2017
|
||||
// contamination_chance = (strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_CHANCE_COEFFICIENT * min(1/(steps*RAD_DISTANCE_COEFFICIENT), 1))
|
||||
// contamination_strength = (strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT * min(1/(steps*RAD_DISTANCE_COEFFICIENT), 1)
|
||||
#define RAD_MINIMUM_CONTAMINATION 300 // How strong does a radiation wave have to be to contaminate objects
|
||||
#define RAD_CONTAMINATION_CHANCE_COEFFICIENT 0.0075 // Higher means higher strength scaling contamination chance
|
||||
#define RAD_CONTAMINATION_STR_COEFFICIENT 0.5 // Higher means higher strength scaling contamination strength
|
||||
// contamination_strength = (strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT
|
||||
#define RAD_MINIMUM_CONTAMINATION 350 // How strong does a radiation wave have to be to contaminate objects
|
||||
#define RAD_CONTAMINATION_CHANCE_COEFFICIENT 0.005 // Higher means higher strength scaling contamination chance
|
||||
#define RAD_CONTAMINATION_STR_COEFFICIENT 0.3 // Higher means higher strength scaling contamination strength
|
||||
#define RAD_DISTANCE_COEFFICIENT 1 // Lower means further rad spread
|
||||
|
||||
#define RAD_HALF_LIFE 150 // The half-life of contaminated objects
|
||||
#define RAD_HALF_LIFE 90 // The half-life of contaminated objects
|
||||
@@ -46,8 +46,8 @@
|
||||
#define INIT_ORDER_DBCORE 18
|
||||
#define INIT_ORDER_BLACKBOX 17
|
||||
#define INIT_ORDER_SERVER_MAINT 16
|
||||
#define INIT_ORDER_JOBS 15
|
||||
#define INIT_ORDER_EVENTS 14
|
||||
#define INIT_ORDER_EVENTS 15
|
||||
#define INIT_ORDER_JOBS 14
|
||||
#define INIT_ORDER_TICKER 13
|
||||
#define INIT_ORDER_MAPPING 12
|
||||
#define INIT_ORDER_ATOMS 11
|
||||
|
||||
@@ -58,3 +58,13 @@ GLOBAL_VAR_INIT(cmp_field, "name")
|
||||
. = B.failures - A.failures
|
||||
if (!.)
|
||||
. = B.qdels - A.qdels
|
||||
|
||||
/proc/cmp_profile_avg_time_dsc(list/A, list/B)
|
||||
return (B[PROFILE_ITEM_TIME]/(B[PROFILE_ITEM_COUNT] || 1)) - (A[PROFILE_ITEM_TIME]/(A[PROFILE_ITEM_COUNT] || 1))
|
||||
|
||||
/proc/cmp_profile_time_dsc(list/A, list/B)
|
||||
return B[PROFILE_ITEM_TIME] - A[PROFILE_ITEM_TIME]
|
||||
|
||||
/proc/cmp_profile_count_dsc(list/A, list/B)
|
||||
return B[PROFILE_ITEM_COUNT] - A[PROFILE_ITEM_COUNT]
|
||||
|
||||
|
||||
+18
-18
@@ -1,28 +1,28 @@
|
||||
/proc/get_rad_contents(atom/location, list/output=list()) // A special GetAllContents that doesn't search past things with rad insulation
|
||||
. = output
|
||||
|
||||
if(!location)
|
||||
return
|
||||
|
||||
output += location
|
||||
|
||||
var/datum/component/rad_insulation/insulation = location.GetComponent(/datum/component/rad_insulation)
|
||||
if(insulation && insulation.protects)
|
||||
return
|
||||
|
||||
for(var/i in 1 to location.contents.len)
|
||||
var/static/list/ignored_things = typecacheof(list( // These types will never have radiation applied to them or be looked inside of
|
||||
// A special GetAllContents that doesn't search past things with rad insulation
|
||||
// The protection var only protects the things inside from being affected.
|
||||
// The protecting object itself will get returned still.
|
||||
// The ignore list makes those objects never return at all
|
||||
/proc/get_rad_contents(atom/location)
|
||||
var/list/processing_list = list(location)
|
||||
. = list()
|
||||
while(processing_list.len)
|
||||
var/static/list/ignored_things = typecacheof(list(
|
||||
/mob/dead,
|
||||
/mob/camera,
|
||||
/obj/effect,
|
||||
/obj/docking_port,
|
||||
/atom/movable/lighting_object
|
||||
/atom/movable/lighting_object,
|
||||
/obj/item/projectile
|
||||
))
|
||||
|
||||
var/atom/thing = location.contents[i]
|
||||
var/atom/thing = processing_list[1]
|
||||
processing_list -= thing
|
||||
if(ignored_things[thing.type])
|
||||
continue
|
||||
get_rad_contents(thing, output)
|
||||
. += thing
|
||||
var/datum/component/rad_insulation/insulation = thing.GetComponent(/datum/component/rad_insulation)
|
||||
if(insulation && insulation.protects)
|
||||
continue
|
||||
processing_list += thing.contents
|
||||
|
||||
/proc/radiation_pulse(atom/source, intensity, range_modifier, log=FALSE, can_contaminate=TRUE)
|
||||
if(!SSradiation.can_fire)
|
||||
|
||||
+30
-14
@@ -504,21 +504,19 @@ Turf and target are separate in case you want to teleport some distance from a t
|
||||
return y
|
||||
|
||||
/*
|
||||
Recursively gets all contents of contents and returns them all in a list.
|
||||
|
||||
recursive_depth is useful if you only want a turf and everything on it (recursive_depth=1)
|
||||
Do not set recursive depth higher than MAX_PROC_DEPTH as byond breaks when that limit is reached.
|
||||
Gets all contents of contents and returns them all in a list.
|
||||
*/
|
||||
/atom/proc/GetAllContents(list/output=list(), recursive_depth=MAX_PROC_DEPTH, _current_depth=0)
|
||||
. = output
|
||||
output += src
|
||||
if(_current_depth == recursive_depth)
|
||||
if(_current_depth == MAX_PROC_DEPTH)
|
||||
WARNING("Get all contents reached the max recursive depth of [MAX_PROC_DEPTH]. More and we would break shit. Offending atom: [src]")
|
||||
return
|
||||
for(var/i in 1 to contents.len)
|
||||
var/atom/thing = contents[i]
|
||||
thing.GetAllContents(output, recursive_depth, ++_current_depth)
|
||||
/atom/proc/GetAllContents()
|
||||
var/list/processing_list = list(src)
|
||||
var/list/assembled = list()
|
||||
while(processing_list.len)
|
||||
var/atom/A = processing_list[1]
|
||||
processing_list.Cut(1, 2)
|
||||
//Byond does not allow things to be in multiple contents, or double parent-child hierarchies, so only += is needed
|
||||
//This is also why we don't need to check against assembled as we go along
|
||||
processing_list += A.contents
|
||||
assembled += A
|
||||
return assembled
|
||||
|
||||
//Step-towards method of determining whether one atom can see another. Similar to viewers()
|
||||
/proc/can_see(atom/source, atom/target, length=5) // I couldnt be arsed to do actual raycasting :I This is horribly inaccurate.
|
||||
@@ -1413,3 +1411,21 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
|
||||
//checks if a turf is in the planet z list.
|
||||
/proc/turf_z_is_planet(turf/T)
|
||||
return GLOB.z_is_planet["[T.z]"]
|
||||
|
||||
//returns a GUID like identifier (using a mostly made up record format)
|
||||
//guids are not on their own suitable for access or security tokens, as most of their bits are predictable.
|
||||
// (But may make a nice salt to one)
|
||||
/proc/GUID()
|
||||
var/const/GUID_VERSION = "b"
|
||||
var/const/GUID_VARIANT = "d"
|
||||
var/node_id = copytext(md5("[rand()*rand(1,9999999)][world.name][world.hub][world.hub_password][world.internet_address][world.address][world.contents.len][world.status][world.port][rand()*rand(1,9999999)]"), 1, 13)
|
||||
|
||||
var/time_high = "[num2hex(text2num(time2text(world.realtime,"YYYY")), 2)][num2hex(world.realtime, 6)]"
|
||||
|
||||
var/time_mid = num2hex(world.timeofday, 4)
|
||||
|
||||
var/time_low = num2hex(world.time, 3)
|
||||
|
||||
var/time_clock = num2hex(TICK_DELTA_TO_MS(world.tick_usage), 3)
|
||||
|
||||
return "{[time_high]-[time_mid]-[GUID_VERSION][time_low]-[GUID_VARIANT][time_clock]-[node_id]}"
|
||||
@@ -5,8 +5,10 @@
|
||||
|
||||
#ifdef TESTING
|
||||
//#define GC_FAILURE_HARD_LOOKUP //makes paths that fail to GC call find_references before del'ing.
|
||||
//Also allows for recursive reference searching of datums.
|
||||
//Sets world.loop_checks to false and prevents find references from sleeping
|
||||
//implies FIND_REF_NO_CHECK_TICK
|
||||
|
||||
//#define FIND_REF_NO_CHECK_TICK //Sets world.loop_checks to false and prevents find references from sleeping
|
||||
|
||||
|
||||
//#define VISUALIZE_ACTIVE_TURFS //Highlights atmos active turfs in green
|
||||
#endif
|
||||
@@ -58,6 +60,11 @@
|
||||
#warn compiling in TESTING mode. testing() debug messages will be visible.
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef GC_FAILURE_HARD_LOOKUP
|
||||
#define FIND_REF_NO_CHECK_TICK
|
||||
#endif
|
||||
|
||||
#ifdef TRAVISTESTING
|
||||
#define TESTING
|
||||
#endif
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
Override makes it so the alert is not replaced until cleared by a clear_alert with clear_override, and it's used for hallucinations.
|
||||
*/
|
||||
|
||||
if(!category)
|
||||
if(!category || QDELETED(src))
|
||||
return
|
||||
|
||||
var/obj/screen/alert/thealert
|
||||
@@ -629,4 +629,5 @@ so as to remain in compliance with the most up-to-date laws."
|
||||
. = ..()
|
||||
severity = 0
|
||||
master = null
|
||||
mob_viewer = null
|
||||
screen_loc = ""
|
||||
|
||||
@@ -251,7 +251,7 @@
|
||||
to_chat(C, "<span class='notice'>You are no longer running on internals.</span>")
|
||||
icon_state = "internal0"
|
||||
else
|
||||
if(!C.getorganslot("breathing_tube"))
|
||||
if(!C.getorganslot(ORGAN_SLOT_BREATHING_TUBE))
|
||||
if(!istype(C.wear_mask, /obj/item/clothing/mask))
|
||||
to_chat(C, "<span class='warning'>You are not wearing an internals mask!</span>")
|
||||
return 1
|
||||
|
||||
@@ -26,7 +26,7 @@ proc/get_racelist(var/mob/user)//This proc returns a list of species that 'user'
|
||||
var/list/wlist = S.whitelist
|
||||
if(S.whitelisted && (wlist.Find(user.ckey) || wlist.Find(user.key) || user.client.holder)) //If your ckey is on the species whitelist or you're an admin:
|
||||
GLOB.whitelisted_species_list[S.id] = S.type //Add the species to their available species list.
|
||||
else if(!S.whitelisted && S.roundstart) //Normal roundstart species will be handled here.
|
||||
else if(!S.whitelisted) //Normal roundstart species will be handled here.
|
||||
GLOB.whitelisted_species_list[S.id] = S.type
|
||||
|
||||
return GLOB.whitelisted_species_list
|
||||
|
||||
+307
-16
@@ -111,7 +111,7 @@
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
can_suppress = 0
|
||||
burst_size = 1
|
||||
fire_delay = 20
|
||||
fire_delay = 40
|
||||
select = 0
|
||||
actions_types = list()
|
||||
casing_ejector = 0
|
||||
@@ -140,14 +140,14 @@
|
||||
|
||||
/datum/supply_pack/security/armory/spinfusor
|
||||
name = "Stormhammer Spinfusor Crate"
|
||||
cost = 7000
|
||||
cost = 14000
|
||||
contains = list(/obj/item/gun/ballistic/automatic/spinfusor,
|
||||
/obj/item/gun/ballistic/automatic/spinfusor)
|
||||
crate_name = "spinfusor crate"
|
||||
|
||||
/datum/supply_pack/security/armory/spinfusorammo
|
||||
name = "Spinfusor Disk Crate"
|
||||
cost = 4000
|
||||
cost = 7000
|
||||
contains = list(/obj/item/ammo_box/aspinfusor,
|
||||
/obj/item/ammo_box/aspinfusor,
|
||||
/obj/item/ammo_box/aspinfusor,
|
||||
@@ -210,7 +210,7 @@
|
||||
/obj/item/projectile/bullet/mags
|
||||
icon = 'icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "magjectile"
|
||||
damage = 25
|
||||
damage = 15
|
||||
armour_penetration = 10
|
||||
light_range = 2
|
||||
light_color = LIGHT_COLOR_RED
|
||||
@@ -218,9 +218,9 @@
|
||||
/obj/item/projectile/bullet/nlmags //non-lethal boolets
|
||||
icon = 'icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "magjectile-nl"
|
||||
damage = 2
|
||||
knockdown = 15
|
||||
stamina = 50
|
||||
damage = 1
|
||||
knockdown = 0
|
||||
stamina = 25
|
||||
armour_penetration = -10
|
||||
light_range = 2
|
||||
light_color = LIGHT_COLOR_BLUE
|
||||
@@ -378,7 +378,7 @@
|
||||
/obj/item/projectile/bullet/magrifle
|
||||
icon = 'icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "magjectile-large"
|
||||
damage = 30
|
||||
damage = 25
|
||||
armour_penetration = 25
|
||||
light_range = 3
|
||||
light_color = LIGHT_COLOR_RED
|
||||
@@ -386,10 +386,10 @@
|
||||
/obj/item/projectile/bullet/nlmagrifle //non-lethal boolets
|
||||
icon = 'icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "magjectile-large-nl"
|
||||
damage = 5
|
||||
knockdown = 30
|
||||
stamina = 75
|
||||
armour_penetration = 0
|
||||
damage = 2
|
||||
knockdown = 0
|
||||
stamina = 30
|
||||
armour_penetration = -10
|
||||
light_range = 3
|
||||
light_color = LIGHT_COLOR_BLUE
|
||||
|
||||
@@ -443,7 +443,7 @@
|
||||
can_suppress = 0
|
||||
burst_size = 3
|
||||
fire_delay = 2
|
||||
spread = 15
|
||||
spread = 30
|
||||
recoil = 1
|
||||
casing_ejector = 0
|
||||
|
||||
@@ -719,8 +719,8 @@ obj/item/projectile/bullet/c10mm/soporific
|
||||
if((blocked != 100) && isliving(target))
|
||||
var/mob/living/L = target
|
||||
L.blur_eyes(6)
|
||||
if(L.staminaloss >= 60)
|
||||
L.Sleeping(250)
|
||||
if(L.getStaminaLoss() >= 60)
|
||||
L.Sleeping(300)
|
||||
else
|
||||
L.adjustStaminaLoss(25)
|
||||
return 1
|
||||
@@ -753,7 +753,7 @@ obj/item/projectile/bullet/c10mm/soporific
|
||||
|
||||
/obj/item/projectile/bullet/cflechettes //shreds flesh and forces bleeding
|
||||
name = "flechette (serrated)"
|
||||
damage = 8
|
||||
damage = 15
|
||||
dismemberment = 10
|
||||
armour_penetration = -80
|
||||
|
||||
@@ -921,3 +921,294 @@ obj/item/projectile/bullet/c10mm/soporific
|
||||
materials = list(MAT_METAL = 7500, MAT_GLASS = 1000)
|
||||
build_path = /obj/item/gun/energy/laser/practice/raygun
|
||||
category = list("hacked", "Misc")
|
||||
|
||||
/*/////////////////////////////////////////////////////////////////////////////////////////////
|
||||
The Recolourable Gun
|
||||
*//////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/obj/item/gun/ballistic/automatic/pistol/p37
|
||||
name = "\improper CX Mk.37P"
|
||||
desc = "A modern reimagining of an old legendary gun, the Mk.37 is a handgun with a toggle-locking mechanism manufactured by CX Armories. \
|
||||
This model is coated with a special polychromic material. \
|
||||
Has a small warning on the receiver that boldly states 'WARNING: WILL DETONATE UPON UNAUTHORIZED USE'. \
|
||||
Uses 9mm bullets loaded into proprietary magazines."
|
||||
icon = 'icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "p37"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
spawnwithmagazine = FALSE
|
||||
mag_type = /obj/item/ammo_box/magazine/m9mm/p37
|
||||
can_suppress = FALSE
|
||||
pin = /obj/item/device/firing_pin/dna/dredd //goes boom if whoever isn't DNA locked to it tries to use it
|
||||
actions_types = list(/datum/action/item_action/pick_color)
|
||||
|
||||
var/frame_color = "#808080" //RGB
|
||||
var/receiver_color = "#808080"
|
||||
var/body_color = "#0098FF"
|
||||
var/barrel_color = "#808080"
|
||||
var/tip_color = "#808080"
|
||||
var/arm_color = "#808080"
|
||||
var/grip_color = "#00FFCB" //Does not actually colour the grip, just the lights surrounding it
|
||||
var/energy_color = "#00FFCB"
|
||||
|
||||
///Defining all the colourable bits and displaying them///
|
||||
|
||||
/obj/item/gun/ballistic/automatic/pistol/p37/update_icon()
|
||||
var/mutable_appearance/frame_overlay = mutable_appearance('icons/obj/guns/cit_guns.dmi', "p37_frame")
|
||||
var/mutable_appearance/receiver_overlay = mutable_appearance('icons/obj/guns/cit_guns.dmi', "p37_receiver")
|
||||
var/mutable_appearance/body_overlay = mutable_appearance('icons/obj/guns/cit_guns.dmi', "p37_body")
|
||||
var/mutable_appearance/barrel_overlay = mutable_appearance('icons/obj/guns/cit_guns.dmi', "p37_barrel")
|
||||
var/mutable_appearance/tip_overlay = mutable_appearance('icons/obj/guns/cit_guns.dmi', "p37_tip")
|
||||
var/mutable_appearance/grip_overlay = mutable_appearance('icons/obj/guns/cit_guns.dmi', "p37_grip")
|
||||
var/mutable_appearance/energy_overlay = mutable_appearance('icons/obj/guns/cit_guns.dmi', "p37_light")
|
||||
var/mutable_appearance/arm_overlay = mutable_appearance('icons/obj/guns/cit_guns.dmi', "p37_arm")
|
||||
var/mutable_appearance/arm_overlay_e = mutable_appearance('icons/obj/guns/cit_guns.dmi', "p37_arm-e")
|
||||
|
||||
if(frame_color)
|
||||
frame_overlay.color = frame_color
|
||||
if(receiver_color)
|
||||
receiver_overlay.color = receiver_color
|
||||
if(body_color)
|
||||
body_overlay.color = body_color
|
||||
if(barrel_color)
|
||||
barrel_overlay.color = barrel_color
|
||||
if(tip_color)
|
||||
tip_overlay.color = tip_color
|
||||
if(grip_color)
|
||||
grip_overlay.color = grip_color
|
||||
if(energy_color)
|
||||
energy_overlay.color = energy_color
|
||||
if(arm_color)
|
||||
arm_overlay.color = arm_color
|
||||
if(arm_color)
|
||||
arm_overlay_e.color = arm_color
|
||||
|
||||
cut_overlays() //So that it doesn't keep stacking overlays non-stop on top of each other
|
||||
|
||||
add_overlay(frame_overlay)
|
||||
add_overlay(receiver_overlay)
|
||||
add_overlay(body_overlay)
|
||||
add_overlay(barrel_overlay)
|
||||
add_overlay(tip_overlay)
|
||||
add_overlay(grip_overlay)
|
||||
add_overlay(energy_overlay)
|
||||
|
||||
if(magazine) //does not need a cut_overlays proc call here because it's already called further up
|
||||
add_overlay("p37_mag")
|
||||
|
||||
if(chambered)
|
||||
cut_overlay(arm_overlay_e)
|
||||
add_overlay(arm_overlay)
|
||||
else
|
||||
cut_overlay(arm_overlay)
|
||||
add_overlay(arm_overlay_e)
|
||||
|
||||
///letting you actually recolor things///
|
||||
|
||||
/obj/item/gun/ballistic/automatic/pistol/p37/ui_action_click(mob/user, var/datum/action/A)
|
||||
if(istype(A, /datum/action/item_action/pick_color))
|
||||
|
||||
var/choice = input(user,"Mk.37P polychrome options", "Gun Recolor") in list("Frame Color","Receiver Color","Body Color",
|
||||
"Barrel Color", "Barrel Tip Color", "Grip Light Color",
|
||||
"Light Color", "Arm Color", "*CANCEL*")
|
||||
|
||||
switch(choice)
|
||||
|
||||
if("Frame Color")
|
||||
var/frame_color_input = input(usr,"Choose Frame Color") as color|null
|
||||
if(frame_color_input)
|
||||
frame_color = sanitize_hexcolor(frame_color_input, desired_format=6, include_crunch=1)
|
||||
update_icon()
|
||||
|
||||
if("Receiver Color")
|
||||
var/receiver_color_input = input(usr,"Choose Receiver Color") as color|null
|
||||
if(receiver_color_input)
|
||||
receiver_color = sanitize_hexcolor(receiver_color_input, desired_format=6, include_crunch=1)
|
||||
update_icon()
|
||||
|
||||
if("Body Color")
|
||||
var/body_color_input = input(usr,"Choose Body Color") as color|null
|
||||
if(body_color_input)
|
||||
body_color = sanitize_hexcolor(body_color_input, desired_format=6, include_crunch=1)
|
||||
update_icon()
|
||||
|
||||
if("Barrel Color")
|
||||
var/barrel_color_input = input(usr,"Choose Barrel Color") as color|null
|
||||
if(barrel_color_input)
|
||||
barrel_color = sanitize_hexcolor(barrel_color_input, desired_format=6, include_crunch=1)
|
||||
update_icon()
|
||||
|
||||
if("Barrel Tip Color")
|
||||
var/tip_color_input = input(usr,"Choose Barrel Tip Color") as color|null
|
||||
if(tip_color_input)
|
||||
tip_color = sanitize_hexcolor(tip_color_input, desired_format=6, include_crunch=1)
|
||||
update_icon()
|
||||
|
||||
if("Grip Light Color")
|
||||
var/grip_color_input = input(usr,"Choose Grip Light Color") as color|null
|
||||
if(grip_color_input)
|
||||
grip_color = sanitize_hexcolor(grip_color_input, desired_format=6, include_crunch=1)
|
||||
update_icon()
|
||||
|
||||
if("Light Color")
|
||||
var/energy_color_input = input(usr,"Choose Light Color") as color|null
|
||||
if(energy_color_input)
|
||||
energy_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
|
||||
update_icon()
|
||||
|
||||
if("Arm Color")
|
||||
var/arm_color_input = input(usr,"Choose Arm Color") as color|null
|
||||
if(arm_color_input)
|
||||
arm_color = sanitize_hexcolor(arm_color_input, desired_format=6, include_crunch=1)
|
||||
update_icon()
|
||||
|
||||
else
|
||||
..()
|
||||
|
||||
///boolets///
|
||||
|
||||
/obj/item/projectile/bullet/c9mm/frangible
|
||||
name = "9mm frangible bullet"
|
||||
damage = 15
|
||||
stamina = 0
|
||||
armour_penetration = -25
|
||||
|
||||
/obj/item/projectile/bullet/c9mm/rubber
|
||||
name = "9mm rubber bullet"
|
||||
damage = 2
|
||||
stamina = 25
|
||||
knockdown = 0
|
||||
|
||||
/obj/item/ammo_casing/c9mm/frangible
|
||||
name = "9mm frangible bullet casing"
|
||||
desc = "A 9mm frangible bullet casing."
|
||||
projectile_type = /obj/item/projectile/bullet/c9mm/frangible
|
||||
|
||||
/obj/item/ammo_casing/c9mm/rubber
|
||||
name = "9mm rubber bullet casing"
|
||||
desc = "A 9mm rubber bullet casing."
|
||||
projectile_type = /obj/item/projectile/bullet/c9mm/rubber
|
||||
|
||||
/obj/item/ammo_box/magazine/m9mm/p37
|
||||
name = "\improper P37 magazine (9mm frangible)"
|
||||
desc = "A gun magazine. Loaded with plastic composite rounds which fragment upon impact to minimize collateral damage."
|
||||
icon = 'icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "11mm" //topkek
|
||||
ammo_type = /obj/item/ammo_casing/c9mm/frangible
|
||||
caliber = "9mm"
|
||||
max_ammo = 11
|
||||
multiple_sprites = 1
|
||||
|
||||
/obj/item/ammo_box/magazine/m9mm/p37/fmj
|
||||
name = "\improper P37 magazine (9mm)"
|
||||
ammo_type = /obj/item/ammo_casing/c9mm
|
||||
desc = "A gun magazine. Loaded with conventional full metal jacket rounds."
|
||||
|
||||
/obj/item/ammo_box/magazine/m9mm/p37/rubber
|
||||
name = "\improper P37 magazine (9mm Non-Lethal Rubbershot)"
|
||||
ammo_type = /obj/item/ammo_casing/c9mm/rubber
|
||||
desc = "A gun magazine. Loaded with less-than-lethal rubber bullets."
|
||||
|
||||
/obj/item/ammo_box/c9mm/frangible
|
||||
name = "ammo box (9mm frangible)"
|
||||
ammo_type = /obj/item/ammo_casing/c9mm/frangible
|
||||
|
||||
/obj/item/ammo_box/c9mm/rubber
|
||||
name = "ammo box (9mm non-lethal rubbershot)"
|
||||
ammo_type = /obj/item/ammo_casing/c9mm/rubber
|
||||
|
||||
/datum/design/c9mmfrag
|
||||
name = "Box of 9mm Frangible Bullets"
|
||||
id = "9mm_frag"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 30000)
|
||||
build_path = /obj/item/ammo_box/c9mm/frangible
|
||||
category = list("initial", "Security")
|
||||
|
||||
/datum/design/c9mmrubber
|
||||
name = "Box of 9mm Rubber Bullets"
|
||||
id = "9mm_rubber"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 30000)
|
||||
build_path = /obj/item/ammo_box/c9mm/rubber
|
||||
category = list("initial", "Security")
|
||||
|
||||
|
||||
///Security Variant///
|
||||
|
||||
/obj/item/gun/ballistic/automatic/pistol/p37/sec
|
||||
name = "\improper CX Mk.37S"
|
||||
desc = "A modern reimagining of an old legendary gun, the Mk.37 is a handgun with a toggle-locking mechanism manufactured by CX Armories. Uses 9mm bullets loaded into proprietary magazines."
|
||||
spawnwithmagazine = FALSE
|
||||
pin = /obj/item/device/firing_pin/implant/mindshield
|
||||
actions_types = list() //so you can't recolor it
|
||||
|
||||
frame_color = "#808080" //RGB
|
||||
receiver_color = "#808080"
|
||||
body_color = "#282828"
|
||||
barrel_color = "#808080"
|
||||
tip_color = "#808080"
|
||||
arm_color = "#800000"
|
||||
grip_color = "#FFFF00" //Does not actually colour the grip, just the lights surrounding it
|
||||
energy_color = "#FFFF00"
|
||||
|
||||
///Foam Variant because WE NEED MEMES///
|
||||
|
||||
/obj/item/gun/ballistic/automatic/pistol/p37/foam
|
||||
name = "\improper Foam Force Mk.37F"
|
||||
desc = "A licensed foam-firing reproduction of a handgun with a toggle-locking mechanism manufactured by CX Armories. This model is coated with a special polychromic material. Uses standard foam pistol magazines."
|
||||
icon_state = "p37_foam"
|
||||
spawnwithmagazine = TRUE
|
||||
mag_type = /obj/item/ammo_box/magazine/toy/pistol
|
||||
can_suppress = FALSE
|
||||
actions_types = list(/datum/action/item_action/pick_color)
|
||||
|
||||
/datum/design/foam_p37
|
||||
name = "Foam Force Mk.37F"
|
||||
id = "foam_p37"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 15000, MAT_GLASS = 10000)
|
||||
build_path = /obj/item/gun/ballistic/automatic/pistol/p37/foam
|
||||
category = list("hacked", "Misc")
|
||||
|
||||
|
||||
/*/////////////////////////////////////////////////////////////////////////////////////////////
|
||||
The Recolourable Energy Gun
|
||||
*//////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
obj/item/gun/energy/e_gun/cx
|
||||
name = "\improper CX Model D Energy Gun"
|
||||
desc = "An overpriced hybrid energy gun with two settings: disable, and kill. Manufactured by CX Armories. Has a polychromic coating."
|
||||
icon = 'icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "cxe"
|
||||
lefthand_file = 'icons/mob/citadel/guns_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/citadel/guns_righthand.dmi'
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/laser)
|
||||
origin_tech = "combat=4;magnets=3"
|
||||
flight_x_offset = 15
|
||||
flight_y_offset = 10
|
||||
actions_types = list(/datum/action/item_action/pick_color)
|
||||
var/body_color = "#252528"
|
||||
|
||||
obj/item/gun/energy/e_gun/cx/update_icon()
|
||||
..()
|
||||
var/mutable_appearance/body_overlay = mutable_appearance('icons/obj/guns/cit_guns.dmi', "cxegun_body")
|
||||
if(body_color)
|
||||
body_overlay.color = body_color
|
||||
add_overlay(body_overlay)
|
||||
|
||||
obj/item/gun/energy/e_gun/cx/ui_action_click(mob/user, var/datum/action/A)
|
||||
if(istype(A, /datum/action/item_action/pick_color))
|
||||
if(alert("Are you sure you want to repaint your gun?", "Confirm Repaint", "Yes", "No") == "Yes")
|
||||
var/body_color_input = input(usr,"Choose Body Color") as color|null
|
||||
if(body_color_input)
|
||||
body_color = sanitize_hexcolor(body_color_input, desired_format=6, include_crunch=1)
|
||||
update_icon()
|
||||
else
|
||||
..()
|
||||
|
||||
obj/item/gun/energy/e_gun/cx/worn_overlays(isinhands, icon_file)
|
||||
. = ..()
|
||||
if(isinhands)
|
||||
var/mutable_appearance/body_inhand = mutable_appearance(icon_file, "cxe_body")
|
||||
body_inhand.color = body_color
|
||||
. += body_inhand
|
||||
@@ -7,7 +7,7 @@
|
||||
return
|
||||
if(!crewMind.assigned_role)
|
||||
return
|
||||
if(ROLE_MISCREANT in crewMind.current.client.prefs.be_special)
|
||||
if(!(ROLE_MISCREANT in crewMind.current.client.prefs.be_special))
|
||||
return
|
||||
if(jobban_isbanned(crewMind, "Syndicate"))
|
||||
return
|
||||
|
||||
@@ -0,0 +1,207 @@
|
||||
/obj/item/toy/sword/cx
|
||||
name = "\improper DX Non-Euplastic LightSword"
|
||||
desc = "A deluxe toy replica of an energy sword. Realistic visuals and sounds! Ages 8 and up."
|
||||
icon = 'icons/obj/cit_weapons.dmi'
|
||||
icon_state = "cxsword_hilt"
|
||||
item_state = "cxsword"
|
||||
lefthand_file = 'icons/mob/citadel/melee_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/citadel/melee_righthand.dmi'
|
||||
active = FALSE
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
attack_verb = list("poked", "jabbed", "hit")
|
||||
light_color = "#37FFF7"
|
||||
var/light_brightness = 3
|
||||
actions_types = list(/datum/action/item_action/pick_color)
|
||||
|
||||
/obj/item/toy/sword/cx/attack_self(mob/user)
|
||||
active = !( active )
|
||||
|
||||
if (active)
|
||||
to_chat(user, "<span class='notice'>You activate the holographic blade with a press of a button.</span>")
|
||||
playsound(user, 'sound/weapons/nebon.ogg', 50, 1)
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
attack_verb = list("slashed", "stabbed", "ravaged")
|
||||
set_light(light_brightness)
|
||||
update_icon()
|
||||
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You deactivate the holographic blade with a press of a button.</span>")
|
||||
playsound(user, 'sound/weapons/neboff.ogg', 50, 1)
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
attack_verb = list("poked", "jabbed", "hit")
|
||||
set_light(0)
|
||||
update_icon()
|
||||
|
||||
add_fingerprint(user)
|
||||
|
||||
/obj/item/toy/sword/cx/update_icon()
|
||||
var/mutable_appearance/blade_overlay = mutable_appearance('icons/obj/cit_weapons.dmi', "cxsword_blade")
|
||||
var/mutable_appearance/gem_overlay = mutable_appearance('icons/obj/cit_weapons.dmi', "cxsword_gem")
|
||||
|
||||
if(light_color)
|
||||
blade_overlay.color = light_color
|
||||
gem_overlay.color = light_color
|
||||
|
||||
cut_overlays() //So that it doesn't keep stacking overlays non-stop on top of each other
|
||||
|
||||
add_overlay(gem_overlay)
|
||||
|
||||
if(active)
|
||||
add_overlay(blade_overlay)
|
||||
|
||||
/obj/item/toy/sword/cx/ui_action_click(mob/user, var/datum/action/A)
|
||||
if(istype(A, /datum/action/item_action/pick_color))
|
||||
if(alert("Are you sure you want to recolor your blade?", "Confirm Repaint", "Yes", "No") == "Yes")
|
||||
var/energy_color_input = input(usr,"Choose Energy Color") as color|null
|
||||
if(energy_color_input)
|
||||
light_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
|
||||
update_icon()
|
||||
if(ismob(loc))
|
||||
var/mob/M = loc
|
||||
M.update_inv_hands()
|
||||
update_light()
|
||||
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/toy/sword/cx/worn_overlays(isinhands, icon_file)
|
||||
. = ..()
|
||||
if(active)
|
||||
if(isinhands)
|
||||
var/mutable_appearance/blade_inhand = mutable_appearance(icon_file, "cxsword_blade")
|
||||
blade_inhand.color = light_color
|
||||
. += blade_inhand
|
||||
|
||||
/*///autolathe memes/// I really need to stop doing this and find a proper way of adding in my toys
|
||||
|
||||
/datum/design/toyneb
|
||||
name = "Non-Euplastic Blade"
|
||||
id = "toyneb"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 10000, MAT_GLASS = 1000)
|
||||
build_path = /obj/item/toy/sword/cx
|
||||
category = list("hacked", "Misc")
|
||||
*/ // There, I stopped doing it
|
||||
|
||||
/datum/crafting_recipe/toyneb
|
||||
name = "Non-Euplastic Blade"
|
||||
reqs = list(/obj/item/light/bulb = 1, /obj/item/stack/cable_coil = 1, /obj/item/toy/sword = 1)
|
||||
result = /obj/item/toy/sword/cx
|
||||
category = CAT_MISC
|
||||
|
||||
/*/////////////////////////////////////////////////////////////////////////
|
||||
///////////// The TRUE Energy Sword ///////////////////////////
|
||||
*//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cx
|
||||
name = "non-eutactic blade"
|
||||
desc = "The CX Armories Type-69 Non-Eutactic Blade utilizes a hardlight blade that is dynamically 'forged' on demand to create a deadly sharp edge that is unbreakable."
|
||||
icon_state = "cxsword_hilt"
|
||||
icon = 'icons/obj/cit_weapons.dmi'
|
||||
item_state = "cxsword"
|
||||
lefthand_file = 'icons/mob/citadel/melee_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/citadel/melee_righthand.dmi'
|
||||
force = 3
|
||||
throwforce = 5
|
||||
hitsound = "swing_hit" //it starts deactivated
|
||||
hitsound_on = 'sound/weapons/nebhit.ogg'
|
||||
attack_verb_off = list("tapped", "poked")
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
sharpness = IS_SHARP
|
||||
embed_chance = 40
|
||||
embedded_impact_pain_multiplier = 10
|
||||
armour_penetration = 0
|
||||
origin_tech = "combat=3;magnets=4"
|
||||
block_chance = 60
|
||||
light_color = "#37FFF7"
|
||||
actions_types = list(/datum/action/item_action/pick_color)
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cx/transform_weapon(mob/living/user, supress_message_text)
|
||||
active = !active //I'd use a ..() here but it'd inherit from the regular esword's proc instead, so SPAGHETTI CODE
|
||||
if(active) //also I need to rip out the iconstate changing bits
|
||||
force = force_on
|
||||
throwforce = throwforce_on
|
||||
hitsound = hitsound_on
|
||||
throw_speed = 4
|
||||
if(attack_verb_on.len)
|
||||
attack_verb = attack_verb_on
|
||||
w_class = w_class_on
|
||||
START_PROCESSING(SSobj, src)
|
||||
set_light(brightness_on)
|
||||
update_icon()
|
||||
else
|
||||
force = initial(force)
|
||||
throwforce = initial(throwforce)
|
||||
hitsound = initial(hitsound)
|
||||
throw_speed = initial(throw_speed)
|
||||
if(attack_verb_off.len)
|
||||
attack_verb = attack_verb_off
|
||||
w_class = initial(w_class)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
set_light(0)
|
||||
update_icon()
|
||||
transform_messages(user, supress_message_text)
|
||||
add_fingerprint(user)
|
||||
return TRUE
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cx/transform_messages(mob/living/user, supress_message_text)
|
||||
playsound(user, active ? 'sound/weapons/nebon.ogg' : 'sound/weapons/neboff.ogg', 65, 1)
|
||||
if(!supress_message_text)
|
||||
to_chat(user, "<span class='notice'>[src] [active ? "is now active":"can now be concealed"].</span>")
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cx/update_icon()
|
||||
var/mutable_appearance/blade_overlay = mutable_appearance('icons/obj/cit_weapons.dmi', "cxsword_blade")
|
||||
var/mutable_appearance/gem_overlay = mutable_appearance('icons/obj/cit_weapons.dmi', "cxsword_gem")
|
||||
|
||||
if(light_color)
|
||||
blade_overlay.color = light_color
|
||||
gem_overlay.color = light_color
|
||||
|
||||
cut_overlays() //So that it doesn't keep stacking overlays non-stop on top of each other
|
||||
|
||||
add_overlay(gem_overlay)
|
||||
|
||||
if(active)
|
||||
add_overlay(blade_overlay)
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cx/ui_action_click(mob/user, var/datum/action/A)
|
||||
if(istype(A, /datum/action/item_action/pick_color))
|
||||
if(alert("Are you sure you want to recolor your blade?", "Confirm Repaint", "Yes", "No") == "Yes")
|
||||
var/energy_color_input = input(usr,"Choose Energy Color") as color|null
|
||||
if(energy_color_input)
|
||||
light_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
|
||||
update_icon()
|
||||
if(ismob(loc))
|
||||
var/mob/M = loc
|
||||
M.update_inv_hands()
|
||||
update_light()
|
||||
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cx/worn_overlays(isinhands, icon_file)
|
||||
. = ..()
|
||||
if(active)
|
||||
if(isinhands)
|
||||
var/mutable_appearance/blade_inhand = mutable_appearance(icon_file, "cxsword_blade")
|
||||
blade_inhand.color = light_color
|
||||
. += blade_inhand
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cx/traitor
|
||||
name = "\improper Dragon's Tooth Sword"
|
||||
desc = "The Dragon's Tooth sword is a blackmarket modification of the CX Armouries Type-69 NEB, \
|
||||
which utilizes a hardlight blade that is dynamically 'forged' on demand to create a deadly sharp edge that is unbreakable. \
|
||||
It appears to have a wooden grip and a shaved down guard."
|
||||
icon_state = "cxsword_hilt_traitor"
|
||||
armour_penetration = 35
|
||||
embed_chance = 75
|
||||
block_chance = 50
|
||||
origin_tech = "combat=3;magnets=4;syndicate=4"
|
||||
hitsound_on = 'sound/weapons/blade1.ogg'
|
||||
light_color = "#37F0FF"
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cx/traitor/transform_messages(mob/living/user, supress_message_text)
|
||||
playsound(user, active ? 'sound/weapons/saberon.ogg' : 'sound/weapons/saberoff.ogg', 35, 1)
|
||||
if(!supress_message_text)
|
||||
to_chat(user, "<span class='notice'>[src] [active ? "is now active":"can now be concealed"].</span>")
|
||||
@@ -23,7 +23,7 @@
|
||||
|
||||
/datum/objective/crew/druglordbot/check_completion()
|
||||
var/pillcount = target_amount
|
||||
if(owner.current)
|
||||
if(owner && owner.current)
|
||||
if(owner.current.contents)
|
||||
for(var/obj/item/reagent_containers/food/snacks/grown/P in owner.current.get_contents())
|
||||
if(P.reagents.has_reagent(targetchem))
|
||||
@@ -53,7 +53,7 @@
|
||||
explanation_text = "Personally deliver at least [target_amount] [initial(foodpath.name)]s to Centcom."
|
||||
|
||||
/datum/objective/crew/foodhoard/check_completion()
|
||||
if(owner.current && owner.current.check_contents_for(foodpath) && SSshuttle.emergency.shuttle_areas[get_area(owner.current)])
|
||||
if(owner && owner.current && owner.current.check_contents_for(foodpath) && SSshuttle.emergency.shuttle_areas[get_area(owner.current)])
|
||||
return TRUE
|
||||
else
|
||||
return FALSE
|
||||
@@ -151,8 +151,9 @@
|
||||
|
||||
/datum/objective/crew/nullrod/check_completion()
|
||||
if(owner && owner.current)
|
||||
if(owner.current.check_contents_for(typesof(/obj/item/nullrod)))
|
||||
return TRUE
|
||||
for(var/nullrodtypes in typesof(/obj/item/nullrod))
|
||||
if(owner.current.check_contents_for(nullrodtypes))
|
||||
return TRUE
|
||||
if(owner.current.getorgan(/obj/item/organ/genital/penis))
|
||||
return TRUE
|
||||
return FALSE
|
||||
@@ -227,10 +228,11 @@
|
||||
explanation_text += "on a space suit." replace this if you're making this monstrosity work */
|
||||
|
||||
/datum/objective/crew/pwrgame/check_completion()
|
||||
if(owner.current && owner.current.check_contents_for(typesof(targettidegarb)))
|
||||
return TRUE
|
||||
else
|
||||
return FALSE
|
||||
if(owner && owner.current)
|
||||
for(var/tidegarbtypes in typesof(targettidegarb))
|
||||
if(owner.current.check_contents_for(tidegarbtypes))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/objective/crew/promotion //ported from Goon
|
||||
explanation_text = "Have a non-assistant ID registered to you at the end of the shift."
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
jobs = "captain"
|
||||
|
||||
/datum/objective/crew/caphat/check_completion()
|
||||
if(owner.current && owner.current.check_contents_for(/obj/item/clothing/head/caphat))
|
||||
if(owner && owner.current && owner.current.check_contents_for(/obj/item/clothing/head/caphat))
|
||||
return TRUE
|
||||
else
|
||||
return FALSE
|
||||
@@ -15,7 +15,7 @@
|
||||
jobs = "captain" //give this to other heads at your own risk.
|
||||
|
||||
/datum/objective/crew/datfukkendisk/check_completion()
|
||||
if(owner.current && owner.current.check_contents_for(/obj/item/disk/nuclear) && SSshuttle.emergency.shuttle_areas[get_area(owner.current)])
|
||||
if(owner && owner.current && owner.current.check_contents_for(/obj/item/disk/nuclear) && SSshuttle.emergency.shuttle_areas[get_area(owner.current)])
|
||||
return TRUE
|
||||
else
|
||||
return FALSE
|
||||
@@ -25,7 +25,7 @@
|
||||
jobs = "headofpersonnel"
|
||||
|
||||
/datum/objective/crew/ian/check_completion()
|
||||
if(owner.current)
|
||||
if(owner && owner.current)
|
||||
for(var/mob/living/simple_animal/pet/dog/corgi/Ian/goodboy in GLOB.mob_list)
|
||||
if(goodboy.stat != DEAD && SSshuttle.emergency.shuttle_areas[get_area(goodboy)])
|
||||
return TRUE
|
||||
|
||||
@@ -192,4 +192,9 @@
|
||||
can_adjust = 0
|
||||
|
||||
|
||||
/obj/item/clothing/shoes/sneakers/pink
|
||||
icon_state = "pink"
|
||||
item_state = "pink"
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -768,8 +768,8 @@
|
||||
icon_state = "compactor"
|
||||
inject_amount = 0
|
||||
min_health = -100
|
||||
injection_chems = null
|
||||
var/max_item_count = 48
|
||||
injection_chems = null //So they don't have all the same chems as the medihound!
|
||||
var/max_item_count = 30
|
||||
|
||||
/obj/item/storage/attackby(obj/item/device/dogborg/sleeper/compactor, mob/user, proximity) //GIT CIRCUMVENTED YO!
|
||||
compactor.afterattack(src, user ,1)
|
||||
@@ -848,8 +848,8 @@
|
||||
/mob/living/silicon/robot
|
||||
var/leaping = 0
|
||||
var/pounce_cooldown = 0
|
||||
var/pounce_cooldown_time = 40 //Nearly doubled, u happy?
|
||||
var/pounce_spoolup = 5
|
||||
var/pounce_cooldown_time = 50 //Nearly doubled, u happy?
|
||||
var/pounce_spoolup = 3
|
||||
var/leap_at
|
||||
var/disabler
|
||||
var/laser
|
||||
@@ -862,11 +862,10 @@
|
||||
var/mob/living/silicon/robot/R = user
|
||||
if(R && !R.pounce_cooldown)
|
||||
R.pounce_cooldown = !R.pounce_cooldown
|
||||
playsound(R, 'sound/items/jaws_pry.ogg', 50, 1)
|
||||
playsound(R, 'sound/machines/buzz-sigh.ogg', 50, 1)
|
||||
to_chat(R, "<span class ='warning'>Your targeting systems lock on to [A]...</span>")
|
||||
A.visible_message("<span class ='warning'>[R]'s eyes flash brightly, staring directly at [A]!</span>", "<span class ='userdanger'>[R]'s eyes flash brightly, staring directly at you!'</span>")
|
||||
addtimer(CALLBACK(R, /mob/living/silicon/robot.proc/leap_at, A), R.pounce_spoolup)
|
||||
spawn(R.pounce_cooldown_time)
|
||||
R.pounce_cooldown = !R.pounce_cooldown
|
||||
else if(R && R.pounce_cooldown)
|
||||
to_chat(R, "<span class='danger'>Your leg actuators are still recharging!</span>")
|
||||
|
||||
@@ -891,8 +890,6 @@
|
||||
throw_at(A, MAX_K9_LEAP_DIST, 1, spin=0, diagonals_first = 1)
|
||||
cell.use(500) //Doubled the energy consumption
|
||||
weather_immunities -= "lava"
|
||||
spawn(pounce_cooldown_time)
|
||||
pounce_cooldown = !pounce_cooldown
|
||||
|
||||
/mob/living/silicon/robot/throw_impact(atom/A)
|
||||
|
||||
@@ -909,19 +906,20 @@
|
||||
blocked = 1
|
||||
if(!blocked)
|
||||
L.visible_message("<span class ='danger'>[src] pounces on [L]!</span>", "<span class ='userdanger'>[src] pounces on you!</span>")
|
||||
L.Knockdown(40)
|
||||
L.Knockdown(45)
|
||||
playsound(src, 'sound/weapons/Egloves.ogg', 50, 1)
|
||||
sleep(2)//Runtime prevention (infinite bump() calls on hulks)
|
||||
step_towards(src,L)
|
||||
else
|
||||
Knockdown(40, 1, 1)
|
||||
Knockdown(45, 1, 1)
|
||||
|
||||
pounce_cooldown = !pounce_cooldown
|
||||
spawn(pounce_cooldown_time) //3s by default
|
||||
pounce_cooldown = !pounce_cooldown
|
||||
else if(A.density && !A.CanPass(src))
|
||||
visible_message("<span class ='danger'>[src] smashes into [A]!</span>", "<span class ='userdanger'>You smash into [A]!</span>")
|
||||
Knockdown(40, 1, 1)
|
||||
playsound(src, 'sound/items/trayhit1.ogg', 50, 1)
|
||||
Knockdown(45, 1, 1)
|
||||
|
||||
if(leaping)
|
||||
leaping = 0
|
||||
|
||||
@@ -110,29 +110,7 @@ CONFIG_DEF(number/shuttle_refuel_delay)
|
||||
|
||||
CONFIG_DEF(flag/show_game_type_odds) //if set this allows players to see the odds of each roundtype on the get revision screen
|
||||
|
||||
CONFIG_DEF(flag/join_with_mutant_race) //players can choose their mutant race before joining the game
|
||||
|
||||
CONFIG_DEF(keyed_flag_list/roundstart_races) //races you can play as from the get go. If left undefined the game's roundstart var for species is used
|
||||
var/first_edit = TRUE
|
||||
|
||||
/datum/config_entry/keyed_flag_list/roundstart_races/New()
|
||||
for(var/I in subtypesof(/datum/species))
|
||||
var/datum/species/S = I
|
||||
if(initial(S.roundstart))
|
||||
value[initial(S.id)] = TRUE
|
||||
..()
|
||||
|
||||
/datum/config_entry/keyed_flag_list/roundstart_races/ValidateAndSet(str_val)
|
||||
var/list/old_val
|
||||
if(first_edit)
|
||||
old_val = value
|
||||
old_val = old_val.Copy()
|
||||
. = ..()
|
||||
if(first_edit)
|
||||
if(!.)
|
||||
value = old_val
|
||||
else
|
||||
first_edit = FALSE
|
||||
CONFIG_DEF(keyed_flag_list/roundstart_races) //races you can play as from the get go.
|
||||
|
||||
CONFIG_DEF(flag/join_with_mutant_humans) //players can pick mutant bodyparts for humans before joining the game
|
||||
|
||||
@@ -188,7 +166,7 @@ CONFIG_DEF(number/run_delay) //Used for modifying movement speed for mobs.
|
||||
|
||||
CONFIG_DEF(number/walk_delay)
|
||||
|
||||
|
||||
|
||||
CONFIG_DEF(number/human_delay) //Mob specific modifiers. NOTE: These will affect different mob types in different ways
|
||||
CONFIG_DEF(number/robot_delay)
|
||||
CONFIG_DEF(number/monkey_delay)
|
||||
|
||||
@@ -362,9 +362,17 @@ SUBSYSTEM_DEF(garbage)
|
||||
|
||||
testing("Beginning search for references to a [type].")
|
||||
last_find_references = world.time
|
||||
DoSearchVar(GLOB)
|
||||
for(var/datum/thing in world)
|
||||
DoSearchVar(thing, "WorldRef: [thing]")
|
||||
|
||||
DoSearchVar(GLOB) //globals
|
||||
for(var/datum/thing in world) //atoms (don't beleive it's lies)
|
||||
DoSearchVar(thing, "World -> [thing]")
|
||||
|
||||
for (var/datum/thing) //datums
|
||||
DoSearchVar(thing, "World -> [thing]")
|
||||
|
||||
for (var/client/thing) //clients
|
||||
DoSearchVar(thing, "World -> [thing]")
|
||||
|
||||
testing("Completed search for references to a [type].")
|
||||
if(usr && usr.client)
|
||||
usr.client.running_find_references = null
|
||||
@@ -384,35 +392,44 @@ SUBSYSTEM_DEF(garbage)
|
||||
if(!running_find_references)
|
||||
find_references(TRUE)
|
||||
|
||||
/datum/proc/DoSearchVar(X, Xname)
|
||||
/datum/proc/DoSearchVar(X, Xname, recursive_limit = 64)
|
||||
if(usr && usr.client && !usr.client.running_find_references)
|
||||
return
|
||||
if (!recursive_limit)
|
||||
return
|
||||
|
||||
if(istype(X, /datum))
|
||||
var/datum/D = X
|
||||
if(D.last_find_references == last_find_references)
|
||||
return
|
||||
|
||||
D.last_find_references = last_find_references
|
||||
for(var/V in D.vars)
|
||||
for(var/varname in D.vars)
|
||||
var/variable = D.vars[varname]
|
||||
if(variable == src)
|
||||
testing("Found [src.type] \ref[src] in [D.type]'s [varname] var. [Xname]")
|
||||
else if(islist(variable))
|
||||
if(src in variable)
|
||||
testing("Found [src.type] \ref[src] in [D.type]'s [varname] list var. Global: [Xname]")
|
||||
#ifdef GC_FAILURE_HARD_LOOKUP
|
||||
for(var/I in variable)
|
||||
DoSearchVar(I, TRUE)
|
||||
else
|
||||
DoSearchVar(variable, "[Xname]: [varname]")
|
||||
#endif
|
||||
var/list/L = D.vars
|
||||
|
||||
for(var/varname in L)
|
||||
if (varname == "vars")
|
||||
continue
|
||||
var/variable = L[varname]
|
||||
|
||||
if(variable == src)
|
||||
testing("Found [src.type] \ref[src] in [D.type]'s [varname] var. [Xname]")
|
||||
|
||||
else if(islist(variable))
|
||||
DoSearchVar(variable, "[Xname] -> list", recursive_limit-1)
|
||||
|
||||
else if(islist(X))
|
||||
if(src in X)
|
||||
testing("Found [src.type] \ref[src] in list [Xname].")
|
||||
#ifdef GC_FAILURE_HARD_LOOKUP
|
||||
var/normal = IS_NORMAL_LIST(X)
|
||||
for(var/I in X)
|
||||
DoSearchVar(I, Xname + ": list")
|
||||
#else
|
||||
if (I == src)
|
||||
testing("Found [src.type] \ref[src] in list [Xname].")
|
||||
|
||||
else if (I && !isnum(I) && normal && X[I] == src)
|
||||
testing("Found [src.type] \ref[src] in list [Xname]\[[I]\]")
|
||||
|
||||
else if (islist(I))
|
||||
DoSearchVar(I, "[Xname] -> list", recursive_limit-1)
|
||||
|
||||
#ifndef FIND_REF_NO_CHECK_TICK
|
||||
CHECK_TICK
|
||||
#endif
|
||||
|
||||
|
||||
@@ -18,6 +18,7 @@ SUBSYSTEM_DEF(job)
|
||||
SetupOccupations()
|
||||
if(CONFIG_GET(flag/load_jobs_from_txt))
|
||||
LoadJobs()
|
||||
generate_selectable_species()
|
||||
..()
|
||||
|
||||
|
||||
|
||||
@@ -26,13 +26,32 @@ PROCESSING_SUBSYSTEM_DEF(overlays)
|
||||
overlay_icon_cache = SSoverlays.overlay_icon_cache
|
||||
processing = SSoverlays.processing
|
||||
|
||||
#define COMPILE_OVERLAYS(A)\
|
||||
var/list/oo = A.our_overlays;\
|
||||
var/list/po = A.priority_overlays;\
|
||||
if(LAZYLEN(po)){\
|
||||
if(LAZYLEN(oo)){\
|
||||
A.overlays = oo + po;\
|
||||
}\
|
||||
else{\
|
||||
A.overlays = po;\
|
||||
}\
|
||||
}\
|
||||
else if(LAZYLEN(oo)){\
|
||||
A.overlays = oo;\
|
||||
}\
|
||||
else{\
|
||||
A.overlays.Cut();\
|
||||
}\
|
||||
A.flags_1 &= ~OVERLAY_QUEUED_1
|
||||
|
||||
/datum/controller/subsystem/processing/overlays/fire(resumed = FALSE, mc_check = TRUE)
|
||||
var/list/processing = src.processing
|
||||
while(processing.len)
|
||||
var/atom/thing = processing[processing.len]
|
||||
processing.len--
|
||||
if(thing)
|
||||
thing.compile_overlays()
|
||||
COMPILE_OVERLAYS(thing)
|
||||
if(mc_check)
|
||||
if(MC_TICK_CHECK)
|
||||
break
|
||||
@@ -44,19 +63,6 @@ PROCESSING_SUBSYSTEM_DEF(overlays)
|
||||
testing("Flushing [processing.len] overlays")
|
||||
fire(mc_check = FALSE) //pair this thread up with the MC to get extra compile time
|
||||
|
||||
/atom/proc/compile_overlays()
|
||||
var/list/oo = our_overlays
|
||||
var/list/po = priority_overlays
|
||||
if(LAZYLEN(po) && LAZYLEN(oo))
|
||||
overlays = oo + po
|
||||
else if(LAZYLEN(oo))
|
||||
overlays = oo
|
||||
else if(LAZYLEN(po))
|
||||
overlays = po
|
||||
else
|
||||
overlays.Cut()
|
||||
flags_1 &= ~OVERLAY_QUEUED_1
|
||||
|
||||
/proc/iconstate2appearance(icon, iconstate)
|
||||
var/static/image/stringbro = new()
|
||||
var/list/icon_states_cache = SSoverlays.overlay_icon_state_caches
|
||||
@@ -83,23 +89,24 @@ PROCESSING_SUBSYSTEM_DEF(overlays)
|
||||
. = iconbro.appearance
|
||||
icon_cache[icon] = .
|
||||
|
||||
/atom/proc/build_appearance_list(new_overlays)
|
||||
/atom/proc/build_appearance_list(old_overlays)
|
||||
var/static/image/appearance_bro = new()
|
||||
if (!islist(new_overlays))
|
||||
new_overlays = list(new_overlays)
|
||||
else
|
||||
listclearnulls(new_overlays)
|
||||
for (var/i in 1 to length(new_overlays))
|
||||
var/image/cached_overlay = new_overlays[i]
|
||||
if (istext(cached_overlay))
|
||||
new_overlays[i] = iconstate2appearance(icon, cached_overlay)
|
||||
else if(isicon(cached_overlay))
|
||||
new_overlays[i] = icon2appearance(cached_overlay)
|
||||
else //image/mutable_appearance probable
|
||||
appearance_bro.appearance = cached_overlay
|
||||
if(!ispath(cached_overlay))
|
||||
appearance_bro.dir = cached_overlay.dir
|
||||
new_overlays[i] = appearance_bro.appearance
|
||||
var/list/new_overlays = list()
|
||||
if (!islist(old_overlays))
|
||||
old_overlays = list(old_overlays)
|
||||
for (var/overlay in old_overlays)
|
||||
if(!overlay)
|
||||
continue
|
||||
if (istext(overlay))
|
||||
new_overlays += iconstate2appearance(icon, overlay)
|
||||
else if(isicon(overlay))
|
||||
new_overlays += icon2appearance(overlay)
|
||||
else
|
||||
appearance_bro.appearance = overlay //this works for images and atoms too!
|
||||
if(!ispath(overlay))
|
||||
var/image/I = overlay
|
||||
appearance_bro.dir = I.dir
|
||||
new_overlays += appearance_bro.appearance
|
||||
return new_overlays
|
||||
|
||||
#define NOT_QUEUED_ALREADY (!(flags_1 & OVERLAY_QUEUED_1))
|
||||
@@ -136,7 +143,7 @@ PROCESSING_SUBSYSTEM_DEF(overlays)
|
||||
if(priority)
|
||||
LAZYREMOVE(cached_priority, overlays)
|
||||
|
||||
if(NOT_QUEUED_ALREADY && ((init_o_len != LAZYLEN(cached_priority)) || (init_p_len != LAZYLEN(cached_overlays))))
|
||||
if(NOT_QUEUED_ALREADY && ((init_o_len != LAZYLEN(cached_overlays)) || (init_p_len != LAZYLEN(cached_priority))))
|
||||
QUEUE_FOR_COMPILE
|
||||
|
||||
/atom/proc/add_overlay(list/overlays, priority = FALSE)
|
||||
|
||||
@@ -1,4 +1,41 @@
|
||||
PROCESSING_SUBSYSTEM_DEF(radiation)
|
||||
name = "Radiation"
|
||||
flags = SS_NO_INIT | SS_BACKGROUND
|
||||
priority = 25
|
||||
priority = 25
|
||||
|
||||
var/list/warned_atoms = list()
|
||||
var/list/next_warn = list()
|
||||
var/last_warn = 0
|
||||
|
||||
/datum/controller/subsystem/processing/radiation/proc/warn(datum/component/radioactive)
|
||||
if(!radioactive || QDELETED(radioactive))
|
||||
return
|
||||
if(warned_atoms["\ref[radioactive.parent]"])
|
||||
return
|
||||
var/atom/master = radioactive.parent
|
||||
SSblackbox.add_details("contaminated", "[master.type]")
|
||||
next_warn["\ref[master]"] = "\ref[radioactive]"
|
||||
var/wait_time = max(0, 500-(world.time-last_warn))+20 // wait at least 20 ticks, longer if we just messaged
|
||||
addtimer(CALLBACK(src, .proc/send_warn), wait_time, TIMER_UNIQUE | TIMER_OVERRIDE)
|
||||
|
||||
/datum/controller/subsystem/processing/radiation/proc/send_warn()
|
||||
var/msg = "Atom(s) have become contaminated by radiation and are strong enough they could pass it on:"
|
||||
var/still_alive = FALSE
|
||||
var/list/next_warn = src.next_warn // It's free performance!
|
||||
for(var/i in next_warn)
|
||||
var/atom/parent = locate(i)
|
||||
var/datum/component/radioactive/radioactive = locate(next_warn[i])
|
||||
if(!parent || !istype(parent) || !radioactive || !istype(radioactive))
|
||||
continue
|
||||
if(!still_alive)
|
||||
msg += "\n"
|
||||
still_alive = TRUE
|
||||
else
|
||||
msg += ", "
|
||||
msg += "[parent][ADMIN_VV(parent)]source:[radioactive.source]"
|
||||
if(!still_alive)
|
||||
return
|
||||
warned_atoms += next_warn
|
||||
src.next_warn = list()
|
||||
last_warn = world.time
|
||||
message_admins(msg)
|
||||
@@ -12,7 +12,7 @@ SUBSYSTEM_DEF(ticker)
|
||||
var/force_ending = 0 //Round was ended by admin intervention
|
||||
// If true, there is no lobby phase, the game starts immediately.
|
||||
var/start_immediately = FALSE
|
||||
var/setup_done = FALSE //All game setup done including mode post setup and
|
||||
var/setup_done = FALSE //All game setup done including mode post setup and
|
||||
|
||||
var/hide_mode = 0
|
||||
var/datum/game_mode/mode = null
|
||||
@@ -127,7 +127,7 @@ SUBSYSTEM_DEF(ticker)
|
||||
login_music = pick(music)
|
||||
else
|
||||
login_music = "config/title_music/sounds/[pick(music)]"
|
||||
|
||||
|
||||
|
||||
crewobjlist = typesof(/datum/objective/crew)
|
||||
miscreantobjlist = (typesof(/datum/objective/miscreant) - /datum/objective/miscreant)
|
||||
@@ -141,6 +141,7 @@ SUBSYSTEM_DEF(ticker)
|
||||
GLOB.syndicate_code_phrase = generate_code_phrase()
|
||||
if(!GLOB.syndicate_code_response)
|
||||
GLOB.syndicate_code_response = generate_code_phrase()
|
||||
|
||||
..()
|
||||
start_at = world.time + (CONFIG_GET(number/lobby_countdown) * 10)
|
||||
|
||||
|
||||
@@ -84,7 +84,7 @@
|
||||
hud_type = "rev_head"
|
||||
var/remove_clumsy = FALSE
|
||||
var/give_flash = FALSE
|
||||
var/give_hud = FALSE
|
||||
var/give_hud = TRUE
|
||||
|
||||
/datum/antagonist/rev/proc/update_rev_icons_added(mob/living/M)
|
||||
var/datum/atom_hud/antag/revhud = GLOB.huds[ANTAG_HUD_REV]
|
||||
@@ -226,4 +226,4 @@
|
||||
var/datum/antagonist/rev/rev = new_leader.has_antag_datum(/datum/antagonist/rev)
|
||||
rev.promote()
|
||||
|
||||
addtimer(CALLBACK(src,.proc/update_heads),HEAD_UPDATE_PERIOD,TIMER_UNIQUE)
|
||||
addtimer(CALLBACK(src,.proc/update_heads),HEAD_UPDATE_PERIOD,TIMER_UNIQUE)
|
||||
|
||||
@@ -56,7 +56,7 @@
|
||||
if (length(args) > 2)
|
||||
arguments = args.Copy(3)
|
||||
|
||||
/proc/ImmediateInvokeAsync(thingtocall, proctocall, ...)
|
||||
/world/proc/ImmediateInvokeAsync(thingtocall, proctocall, ...)
|
||||
set waitfor = FALSE
|
||||
|
||||
if (!thingtocall)
|
||||
|
||||
@@ -24,6 +24,10 @@ Stands have a lot of procs which mimic mob procs. Rather than inserting hooks fo
|
||||
|
||||
## API
|
||||
|
||||
### Defines
|
||||
|
||||
1. `COMPONENT_INCOMPATIBLE` Return this from `/datum/component/Initialize` or `datum/component/OnTransfer` to have the component be deleted if it's applied to an incorrect type. `parent` must not be modified if this is to be returned.
|
||||
|
||||
### Vars
|
||||
|
||||
1. `/datum/var/list/datum_components` (private)
|
||||
@@ -38,12 +42,13 @@ Stands have a lot of procs which mimic mob procs. Rather than inserting hooks fo
|
||||
* `COMPONENT_DUPE_UNIQUE`: New component will be deleted, old component will first have `/datum/component/proc/InheritComponent(datum/component/new, TRUE)` on it
|
||||
1. `/datum/component/var/dupe_type` (protected, type)
|
||||
* Definition of a duplicate component type
|
||||
* `null` means exact match on `type`
|
||||
* `null` means exact match on `type` (default)
|
||||
* Any other type means that and all subtypes
|
||||
1. `/datum/component/var/list/signal_procs` (private)
|
||||
* Associated lazy list of signals -> `/datum/callback`s that will be run when the parent datum recieves that signal
|
||||
1. `/datum/component/var/datum/parent` (protected, read-only)
|
||||
* The datum this component belongs to
|
||||
* Never `null` in child procs
|
||||
|
||||
### Procs
|
||||
|
||||
@@ -60,6 +65,7 @@ Stands have a lot of procs which mimic mob procs. Rather than inserting hooks fo
|
||||
* Sends the `COMSIG_COMPONENT_ADDED` signal to the datum
|
||||
* All components a datum owns are deleted with the datum
|
||||
* Returns the component that was created. Or the old component in a dupe situation where `COMPONENT_DUPE_UNIQUE` was set
|
||||
* If this tries to add an component to an incompatible type, the component will be deleted and the result will be `null`. This is very unperformant, try not to do it
|
||||
1. `/datum/proc/LoadComponent(component_type(type), ...) -> datum/component` (public, final)
|
||||
* Equivalent to calling `GetComponent(component_type)` where, if the result would be `null`, returns `AddComponent(component_type, ...)` instead
|
||||
1. `/datum/proc/ComponentActivated(datum/component/C)` (abstract, async)
|
||||
@@ -67,7 +73,7 @@ Stands have a lot of procs which mimic mob procs. Rather than inserting hooks fo
|
||||
* Will only be called if a component's callback returns `TRUE`
|
||||
1. `/datum/proc/TakeComponent(datum/component/C)` (public, final)
|
||||
* Properly transfers ownership of a component from one datum to another
|
||||
* Singals `COMSIG_COMPONENT_REMOVING` on the parent
|
||||
* Signals `COMSIG_COMPONENT_REMOVING` on the parent
|
||||
* Called on the datum you want to own the component with another datum's component
|
||||
1. `/datum/proc/SendSignal(signal, ...)` (public, final)
|
||||
* Call to send a signal to the components of the target datum
|
||||
@@ -80,6 +86,7 @@ Stands have a lot of procs which mimic mob procs. Rather than inserting hooks fo
|
||||
* Component does not exist in `parent`'s `datum_components` list yet, although `parent` is set and may be used
|
||||
* Signals will not be recieved while this function is running
|
||||
* Component may be deleted after this function completes without being attached
|
||||
* Do not call `qdel(src)` from this function
|
||||
1. `/datum/component/Destroy()` (virtual, no-sleep)
|
||||
* Sends the `COMSIG_COMPONENT_REMOVING` signal to the parent datum if the `parent` isn't being qdeleted
|
||||
* Properly removes the component from `parent` and cleans up references
|
||||
@@ -90,10 +97,13 @@ Stands have a lot of procs which mimic mob procs. Rather than inserting hooks fo
|
||||
1. `/datum/component/proc/AfterComponentActivated()` (abstract, async)
|
||||
* Called on a component that was activated after it's `parent`'s `ComponentActivated()` is called
|
||||
1. `/datum/component/proc/OnTransfer(datum/new_parent)` (abstract, no-sleep)
|
||||
* Called before the new `parent` is assigned in `TakeComponent()`, after the remove signal, before the added signal
|
||||
* Called before `new_parent` is assigned to `parent` in `TakeComponent()`
|
||||
* Allows the component to react to ownership transfers
|
||||
1. `/datum/component/proc/_RemoveNoSignal()` (private, final)
|
||||
* Internal, clears the parent var and removes the component from the parents component list
|
||||
1. `/datum/component/proc/_RemoveFromParent()` (private, final)
|
||||
* Clears `parent` and removes the component from it's component list
|
||||
1. `/datum/component/proc/_CheckDupesAndJoinParent` (private, final)
|
||||
* Tries to add the component to it's `parent`s `datum_components` list
|
||||
* Properly handles duplicate situations based on the `dupe_mode` var
|
||||
1. `/datum/component/proc/RegisterSignal(signal(string/list of strings), proc_ref(type), override(boolean))` (protected, final) (Consider removing for performance gainz)
|
||||
* If signal is a list it will be as if RegisterSignal was called for each of the entries with the same following arguments
|
||||
* Makes a component listen for the specified `signal` on it's `parent` datum.
|
||||
|
||||
@@ -9,29 +9,41 @@
|
||||
parent = P
|
||||
var/list/arguments = args.Copy()
|
||||
arguments.Cut(1, 2)
|
||||
Initialize(arglist(arguments))
|
||||
if(Initialize(arglist(arguments)) == COMPONENT_INCOMPATIBLE)
|
||||
parent = null
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
_CheckDupesAndJoinParent(P)
|
||||
|
||||
/datum/component/proc/_CheckDupesAndJoinParent()
|
||||
var/datum/P = parent
|
||||
var/dm = dupe_mode
|
||||
|
||||
var/datum/component/old
|
||||
if(dm != COMPONENT_DUPE_ALLOWED)
|
||||
var/dt = dupe_type
|
||||
var/datum/component/old
|
||||
if(!dt)
|
||||
old = P.GetExactComponent(type)
|
||||
else
|
||||
old = P.GetComponent(dt)
|
||||
if(old)
|
||||
//One or the other has to die
|
||||
switch(dm)
|
||||
if(COMPONENT_DUPE_UNIQUE)
|
||||
old.InheritComponent(src, TRUE)
|
||||
parent = null //prevent COMPONENT_REMOVING signal
|
||||
parent = null //prevent COMPONENT_REMOVING signal, no _RemoveFromParent because we aren't in their list yet
|
||||
qdel(src)
|
||||
return
|
||||
if(COMPONENT_DUPE_HIGHLANDER)
|
||||
InheritComponent(old, FALSE)
|
||||
old._RemoveFromParent()
|
||||
qdel(old)
|
||||
|
||||
//let the others know
|
||||
P.SendSignal(COMSIG_COMPONENT_ADDED, src)
|
||||
|
||||
//provided we didn't eat someone
|
||||
if(!old)
|
||||
//let the others know
|
||||
P.SendSignal(COMSIG_COMPONENT_ADDED, src)
|
||||
|
||||
//lazy init the parent's dc list
|
||||
var/list/dc = P.datum_components
|
||||
@@ -71,29 +83,28 @@
|
||||
enabled = FALSE
|
||||
var/datum/P = parent
|
||||
if(P)
|
||||
_RemoveNoSignal()
|
||||
_RemoveFromParent()
|
||||
P.SendSignal(COMSIG_COMPONENT_REMOVING, src)
|
||||
LAZYCLEARLIST(signal_procs)
|
||||
return ..()
|
||||
|
||||
/datum/component/proc/_RemoveNoSignal()
|
||||
/datum/component/proc/_RemoveFromParent()
|
||||
var/datum/P = parent
|
||||
if(P)
|
||||
var/list/dc = P.datum_components
|
||||
var/our_type = type
|
||||
for(var/I in _GetInverseTypeList(our_type))
|
||||
var/list/components_of_type = dc[I]
|
||||
if(islist(components_of_type)) //
|
||||
var/list/subtracted = components_of_type - src
|
||||
if(subtracted.len == 1) //only 1 guy left
|
||||
dc[I] = subtracted[1] //make him special
|
||||
else
|
||||
dc[I] = subtracted
|
||||
else //just us
|
||||
dc -= I
|
||||
if(!dc.len)
|
||||
P.datum_components = null
|
||||
parent = null
|
||||
var/list/dc = P.datum_components
|
||||
var/our_type = type
|
||||
for(var/I in _GetInverseTypeList(our_type))
|
||||
var/list/components_of_type = dc[I]
|
||||
if(islist(components_of_type)) //
|
||||
var/list/subtracted = components_of_type - src
|
||||
if(subtracted.len == 1) //only 1 guy left
|
||||
dc[I] = subtracted[1] //make him special
|
||||
else
|
||||
dc[I] = subtracted
|
||||
else //just us
|
||||
dc -= I
|
||||
if(!dc.len)
|
||||
P.datum_components = null
|
||||
parent = null
|
||||
|
||||
/datum/component/proc/RegisterSignal(sig_type_or_types, proc_on_self, override = FALSE)
|
||||
if(QDELETED(src))
|
||||
@@ -198,7 +209,7 @@
|
||||
var/nt = new_type
|
||||
args[1] = src
|
||||
var/datum/component/C = new nt(arglist(args))
|
||||
return QDELING(C) ? GetComponent(new_type) : C
|
||||
return QDELING(C) ? GetExactComponent(new_type) : C
|
||||
|
||||
/datum/proc/LoadComponent(component_type, ...)
|
||||
. = GetComponent(component_type)
|
||||
@@ -210,10 +221,23 @@
|
||||
return
|
||||
var/datum/helicopter = C.parent
|
||||
if(helicopter == src)
|
||||
//wat
|
||||
//if we're taking to the same thing no need for anything
|
||||
return
|
||||
C._RemoveNoSignal()
|
||||
if(C.OnTransfer(src) == COMPONENT_INCOMPATIBLE)
|
||||
qdel(C)
|
||||
return
|
||||
C._RemoveFromParent()
|
||||
helicopter.SendSignal(COMSIG_COMPONENT_REMOVING, C)
|
||||
C.OnTransfer(src)
|
||||
C.parent = src
|
||||
SendSignal(COMSIG_COMPONENT_ADDED, C)
|
||||
C._CheckDupesAndJoinParent()
|
||||
|
||||
/datum/proc/TransferComponents(datum/target)
|
||||
var/list/dc = datum_components
|
||||
if(!dc)
|
||||
return
|
||||
var/comps = dc[/datum/component]
|
||||
if(islist(comps))
|
||||
for(var/I in comps)
|
||||
target.TakeComponent(I)
|
||||
else
|
||||
target.TakeComponent(comps)
|
||||
|
||||
@@ -27,6 +27,9 @@
|
||||
CRASH("Something that wasn't an atom was given /datum/component/radioactive")
|
||||
return
|
||||
|
||||
if(strength > RAD_MINIMUM_CONTAMINATION)
|
||||
SSradiation.warn(src)
|
||||
|
||||
START_PROCESSING(SSradiation, src)
|
||||
|
||||
/datum/component/radioactive/Destroy()
|
||||
@@ -34,9 +37,8 @@
|
||||
return ..()
|
||||
|
||||
/datum/component/radioactive/process()
|
||||
radiation_pulse(parent,strength,1,FALSE,can_contaminate)
|
||||
|
||||
if(hl3_release_date && prob(50))
|
||||
radiation_pulse(parent, strength, RAD_DISTANCE_COEFFICIENT*2, FALSE, can_contaminate)
|
||||
strength -= strength / hl3_release_date
|
||||
if(strength <= RAD_BACKGROUND_RADIATION)
|
||||
qdel(src)
|
||||
@@ -48,7 +50,6 @@
|
||||
return
|
||||
var/datum/component/radioactive/other = C
|
||||
strength = max(strength, other.strength)
|
||||
return
|
||||
|
||||
/datum/component/radioactive/proc/rad_examine(mob/user, atom/thing)
|
||||
var/atom/master = parent
|
||||
@@ -69,6 +70,7 @@
|
||||
/datum/component/radioactive/proc/rad_attack(atom/movable/target, mob/living/user)
|
||||
radiation_pulse(parent, strength/20)
|
||||
target.rad_act(strength/2)
|
||||
strength -= strength / hl3_release_date
|
||||
|
||||
#undef RAD_AMOUNT_LOW
|
||||
#undef RAD_AMOUNT_MEDIUM
|
||||
|
||||
@@ -0,0 +1,60 @@
|
||||
/datum/component/spooky
|
||||
var/too_spooky = TRUE //will it spawn a new instrument?
|
||||
|
||||
/datum/component/spooky/Initialize()
|
||||
RegisterSignal(COMSIG_ITEM_ATTACK, .proc/spectral_attack)
|
||||
|
||||
/datum/component/spooky/proc/spectral_attack(mob/living/carbon/C, mob/user)
|
||||
if(ishuman(user)) //this weapon wasn't meant for mortals.
|
||||
var/mob/living/carbon/human/U = user
|
||||
if(!istype(U.dna.species, /datum/species/skeleton))
|
||||
U.adjustStaminaLoss(35) //Extra Damage
|
||||
U.Jitter(35)
|
||||
U.stuttering = 20
|
||||
if(U.getStaminaLoss() > 95)
|
||||
to_chat(U, "<font color ='red', size ='4'><B>Your ears weren't meant for this spectral sound.</B></font>")
|
||||
spectral_change(U)
|
||||
return
|
||||
|
||||
if(ishuman(C))
|
||||
var/mob/living/carbon/human/H = C
|
||||
if(istype(H.dna.species, /datum/species/skeleton))
|
||||
return ..() //undeads are unaffected by the spook-pocalypse.
|
||||
if(istype(H.dna.species, /datum/species/zombie))
|
||||
H.adjustStaminaLoss(25)
|
||||
H.Knockdown(15) //zombies can't resist the doot
|
||||
C.Jitter(35)
|
||||
C.stuttering = 20
|
||||
if((!istype(H.dna.species, /datum/species/skeleton)) && (!istype(H.dna.species, /datum/species/golem)) && (!istype(H.dna.species, /datum/species/android)) && (!istype(H.dna.species, /datum/species/jelly)))
|
||||
C.adjustStaminaLoss(25) //boneless humanoids don't lose the will to live
|
||||
to_chat(C, "<font color='red' size='4'><B>DOOT</B></span>")
|
||||
spectral_change(H)
|
||||
|
||||
else //the sound will spook monkeys.
|
||||
C.Jitter(15)
|
||||
C.stuttering = 20
|
||||
|
||||
/datum/component/spooky/proc/spectral_change(mob/living/carbon/human/H, mob/user)
|
||||
if((H.getStaminaLoss() > 95) && (!istype(H.dna.species, /datum/species/skeleton)) && (!istype(H.dna.species, /datum/species/golem)) && (!istype(H.dna.species, /datum/species/android)) && (!istype(H.dna.species, /datum/species/jelly)))
|
||||
H.Knockdown(20)
|
||||
H.set_species(/datum/species/skeleton)
|
||||
H.visible_message("<span class='warning'>[H] has given up on life as a mortal.</span>")
|
||||
var/T = get_turf(H)
|
||||
if(too_spooky)
|
||||
if(prob(30))
|
||||
new/obj/item/device/instrument/saxophone/spectral(T)
|
||||
else if(prob(30))
|
||||
new/obj/item/device/instrument/trumpet/spectral(T)
|
||||
else if(prob(30))
|
||||
new/obj/item/device/instrument/trombone/spectral(T)
|
||||
else
|
||||
to_chat(H, "The spooky gods forgot to ship your instrument. Better luck next unlife.")
|
||||
to_chat(H, "<B>You are the spooky skeleton!</B>")
|
||||
to_chat(H, "A new life and identity has begun. Help your fellow skeletons into bringing out the spooky-pocalypse. You haven't forgotten your past life, and are still beholden to past loyalties.")
|
||||
change_name(H) //time for a new name!
|
||||
|
||||
/datum/component/spooky/proc/change_name(mob/living/carbon/human/H)
|
||||
var/t = stripped_input(H, "Enter your new skeleton name", H.real_name, null, MAX_NAME_LEN)
|
||||
if(!t)
|
||||
t = "spooky skeleton"
|
||||
H.fully_replace_character_name(H.real_name, t)
|
||||
@@ -0,0 +1,64 @@
|
||||
/datum/component/thermite
|
||||
dupe_mode = COMPONENT_DUPE_UNIQUE
|
||||
var/amount
|
||||
var/overlay
|
||||
|
||||
var/static/list/blacklist = typecacheof(/turf/closed/wall/mineral/diamond)
|
||||
var/static/list/resistlist = typecacheof(/turf/closed/wall/r_wall)
|
||||
|
||||
/datum/component/thermite/Initialize(_amount)
|
||||
if(!istype(parent, /turf))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
if(blacklist[parent.type])
|
||||
_amount*=0 //Yeah the overlay can still go on it and be cleaned but you arent burning down a diamond wall
|
||||
if(resistlist[parent.type])
|
||||
_amount*=0.25
|
||||
|
||||
amount = _amount*10
|
||||
|
||||
var/turf/master = parent
|
||||
overlay = mutable_appearance('icons/effects/effects.dmi', "thermite")
|
||||
master.add_overlay(overlay)
|
||||
|
||||
RegisterSignal(COMSIG_COMPONENT_CLEAN_ACT, .proc/clean_react)
|
||||
RegisterSignal(COMSIG_PARENT_ATTACKBY, .proc/attackby_react)
|
||||
RegisterSignal(COMSIG_ATOM_FIRE_ACT, .proc/flame_react)
|
||||
|
||||
/datum/component/thermite/Destroy()
|
||||
var/turf/master = parent
|
||||
master.cut_overlay(overlay)
|
||||
return ..()
|
||||
|
||||
/datum/component/thermite/InheritComponent(datum/component/thermite/newC, i_am_original)
|
||||
if(!i_am_original)
|
||||
return
|
||||
amount += newC.amount
|
||||
|
||||
/datum/component/thermite/proc/thermite_melt(mob/user)
|
||||
var/turf/master = parent
|
||||
master.cut_overlay(overlay)
|
||||
var/obj/effect/overlay/thermite/fakefire = new(master)
|
||||
|
||||
playsound(master, 'sound/items/welder.ogg', 100, 1)
|
||||
|
||||
if(amount >= 50)
|
||||
var/burning_time = max(100, 100-amount)
|
||||
master = master.ChangeTurf(master.baseturf)
|
||||
master.burn_tile()
|
||||
if(user)
|
||||
master.add_hiddenprint(user)
|
||||
QDEL_IN(fakefire, burning_time)
|
||||
else
|
||||
QDEL_IN(fakefire, 50)
|
||||
|
||||
/datum/component/thermite/proc/clean_react(strength)
|
||||
//Thermite is just some loose powder, you could probably clean it with your hands. << todo?
|
||||
qdel(src)
|
||||
|
||||
/datum/component/thermite/proc/flame_react(exposed_temperature, exposed_volume)
|
||||
if(exposed_temperature > 1922) // This is roughly the real life requirement to ignite thermite
|
||||
thermite_melt()
|
||||
|
||||
/datum/component/thermite/proc/attackby_react(obj/item/thing, mob/user, params)
|
||||
if(thing.is_hot())
|
||||
thermite_melt(user)
|
||||
@@ -224,8 +224,7 @@
|
||||
G.fields["name"] = H.real_name
|
||||
G.fields["rank"] = assignment
|
||||
G.fields["age"] = H.age
|
||||
if(CONFIG_GET(flag/join_with_mutant_race))
|
||||
G.fields["species"] = H.dna.species.name
|
||||
G.fields["species"] = H.dna.species.name
|
||||
G.fields["fingerprint"] = md5(H.dna.uni_identity)
|
||||
G.fields["p_stat"] = "Active"
|
||||
G.fields["m_stat"] = "Stable"
|
||||
|
||||
@@ -27,11 +27,11 @@
|
||||
if(islist(all_components))
|
||||
for(var/I in all_components)
|
||||
var/datum/component/C = I
|
||||
C._RemoveNoSignal()
|
||||
C._RemoveFromParent()
|
||||
qdel(C)
|
||||
else
|
||||
var/datum/component/C = all_components
|
||||
C._RemoveNoSignal()
|
||||
C._RemoveFromParent()
|
||||
qdel(C)
|
||||
dc.Cut()
|
||||
return QDEL_HINT_QUEUE
|
||||
|
||||
@@ -49,7 +49,7 @@ Bonus
|
||||
to_chat(M, "<span class='warning'>[pick("You hear a ringing in your ear.", "Your ears pop.")]</span>")
|
||||
if(5)
|
||||
if(power > 2)
|
||||
var/obj/item/organ/ears/ears = M.getorganslot("ears")
|
||||
var/obj/item/organ/ears/ears = M.getorganslot(ORGAN_SLOT_EARS)
|
||||
if(istype(ears) && ears.ear_damage < UNHEALING_EAR_DAMAGE)
|
||||
to_chat(M, "<span class='userdanger'>Your ears pop painfully and start bleeding!</span>")
|
||||
ears.ear_damage = max(ears.ear_damage, UNHEALING_EAR_DAMAGE)
|
||||
|
||||
@@ -44,7 +44,7 @@ Bonus
|
||||
if(!..())
|
||||
return
|
||||
var/mob/living/carbon/M = A.affected_mob
|
||||
var/obj/item/organ/eyes/eyes = M.getorganslot("eye_sight")
|
||||
var/obj/item/organ/eyes/eyes = M.getorganslot(ORGAN_SLOT_EYES)
|
||||
if(istype(eyes))
|
||||
switch(A.stage)
|
||||
if(1, 2)
|
||||
@@ -106,7 +106,7 @@ Bonus
|
||||
if(!..())
|
||||
return
|
||||
var/mob/living/M = A.affected_mob
|
||||
var/obj/item/organ/eyes/eyes = M.getorganslot("eye_sight")
|
||||
var/obj/item/organ/eyes/eyes = M.getorganslot(ORGAN_SLOT_EYES)
|
||||
if (!eyes)
|
||||
return
|
||||
switch(A.stage)
|
||||
|
||||
+1
-1
@@ -263,7 +263,7 @@
|
||||
/mob/living/carbon/proc/create_dna()
|
||||
dna = new /datum/dna(src)
|
||||
if(!dna.species)
|
||||
var/rando_race = pick(CONFIG_GET(keyed_flag_list/roundstart_races))
|
||||
var/rando_race = pick(GLOB.roundstart_races)
|
||||
dna.species = new rando_race()
|
||||
|
||||
//proc used to update the mob's appearance after its dna UI has been changed
|
||||
|
||||
@@ -20,7 +20,6 @@ GLOBAL_LIST_INIT(huds, list(
|
||||
ANTAG_HUD_SINTOUCHED = new/datum/atom_hud/antag/hidden(),
|
||||
ANTAG_HUD_SOULLESS = new/datum/atom_hud/antag/hidden(),
|
||||
ANTAG_HUD_CLOCKWORK = new/datum/atom_hud/antag(),
|
||||
ANTAG_HUD_BORER = new/datum/atom_hud/antag(),
|
||||
ANTAG_HUD_BROTHER = new/datum/atom_hud/antag/hidden(),
|
||||
))
|
||||
|
||||
|
||||
@@ -0,0 +1,37 @@
|
||||
#define RAD_GEIGER_LOW 100 // Geiger counter sound thresholds
|
||||
#define RAD_GEIGER_MEDIUM 500
|
||||
#define RAD_GEIGER_HIGH 1000
|
||||
|
||||
/datum/looping_sound/geiger
|
||||
mid_sounds = list(
|
||||
list('sound/items/geiger/low1.ogg'=1, 'sound/items/geiger/low2.ogg'=1, 'sound/items/geiger/low3.ogg'=1, 'sound/items/geiger/low4.ogg'=1),
|
||||
list('sound/items/geiger/med1.ogg'=1, 'sound/items/geiger/med2.ogg'=1, 'sound/items/geiger/med3.ogg'=1, 'sound/items/geiger/med4.ogg'=1),
|
||||
list('sound/items/geiger/high1.ogg'=1, 'sound/items/geiger/high2.ogg'=1, 'sound/items/geiger/high3.ogg'=1, 'sound/items/geiger/high4.ogg'=1),
|
||||
list('sound/items/geiger/ext1.ogg'=1, 'sound/items/geiger/ext2.ogg'=1, 'sound/items/geiger/ext3.ogg'=1, 'sound/items/geiger/ext4.ogg'=1)
|
||||
)
|
||||
mid_length = 2
|
||||
volume = 25
|
||||
var/last_radiation
|
||||
|
||||
/datum/looping_sound/geiger/get_sound(looped)
|
||||
var/danger
|
||||
switch(last_radiation)
|
||||
if(RAD_BACKGROUND_RADIATION to RAD_GEIGER_LOW)
|
||||
danger = 1
|
||||
if(RAD_GEIGER_LOW to RAD_GEIGER_MEDIUM)
|
||||
danger = 2
|
||||
if(RAD_GEIGER_MEDIUM to RAD_GEIGER_HIGH)
|
||||
danger = 3
|
||||
if(RAD_GEIGER_HIGH to INFINITY)
|
||||
danger = 4
|
||||
else
|
||||
return null
|
||||
return ..(looped, mid_sounds[danger])
|
||||
|
||||
/datum/looping_sound/geiger/stop()
|
||||
. = ..()
|
||||
last_radiation = 0
|
||||
|
||||
#undef RAD_GEIGER_LOW
|
||||
#undef RAD_GEIGER_MEDIUM
|
||||
#undef RAD_GEIGER_HIGH
|
||||
@@ -1,5 +1,5 @@
|
||||
/*
|
||||
list/atom/output_atoms
|
||||
output_atoms (list of atoms) The destination(s) for the sounds
|
||||
|
||||
mid_sounds (list or soundfile) Since this can be either a list or a single soundfile you can have random sounds. May contain further lists but must contain a soundfile at the end.
|
||||
mid_length (num) The length to wait between playing mid_sounds
|
||||
@@ -13,6 +13,7 @@
|
||||
volume (num) Sound output volume
|
||||
muted (bool) Private. Used to stop the sound loop.
|
||||
max_loops (num) The max amount of loops to run for.
|
||||
direct (bool) If true plays directly to provided atoms instead of from them
|
||||
*/
|
||||
/datum/looping_sound
|
||||
var/list/atom/output_atoms
|
||||
@@ -22,19 +23,18 @@
|
||||
var/start_length
|
||||
var/end_sound
|
||||
var/chance
|
||||
var/volume
|
||||
var/volume = 100
|
||||
var/muted = TRUE
|
||||
var/max_loops
|
||||
var/direct
|
||||
|
||||
/datum/looping_sound/New(list/_output_atoms, start_immediately=FALSE)
|
||||
/datum/looping_sound/New(list/_output_atoms=list(), start_immediately=FALSE, _direct=FALSE)
|
||||
if(!mid_sounds)
|
||||
WARNING("A looping sound datum was created without sounds to play.")
|
||||
return
|
||||
|
||||
if(_output_atoms)
|
||||
output_atoms = _output_atoms
|
||||
else
|
||||
output_atoms = list()
|
||||
output_atoms = _output_atoms
|
||||
direct = _direct
|
||||
|
||||
if(start_immediately)
|
||||
start()
|
||||
@@ -44,13 +44,17 @@
|
||||
output_atoms = null
|
||||
return ..()
|
||||
|
||||
/datum/looping_sound/proc/start()
|
||||
/datum/looping_sound/proc/start(atom/add_thing)
|
||||
if(add_thing)
|
||||
output_atoms |= add_thing
|
||||
if(!muted)
|
||||
return
|
||||
muted = FALSE
|
||||
on_start()
|
||||
|
||||
/datum/looping_sound/proc/stop()
|
||||
/datum/looping_sound/proc/stop(atom/remove_thing)
|
||||
if(remove_thing)
|
||||
output_atoms -= remove_thing
|
||||
if(muted)
|
||||
return
|
||||
muted = TRUE
|
||||
@@ -65,9 +69,16 @@
|
||||
|
||||
/datum/looping_sound/proc/play(soundfile)
|
||||
var/list/atoms_cache = output_atoms
|
||||
var/sound/S = sound(soundfile)
|
||||
if(direct)
|
||||
S.channel = open_sound_channel()
|
||||
S.volume = volume
|
||||
for(var/i in 1 to atoms_cache.len)
|
||||
var/atom/thing = atoms_cache[i]
|
||||
playsound(thing, soundfile, volume)
|
||||
if(direct)
|
||||
SEND_SOUND(thing, S)
|
||||
else
|
||||
playsound(thing, S, volume)
|
||||
|
||||
/datum/looping_sound/proc/get_sound(looped, _mid_sounds)
|
||||
if(!_mid_sounds)
|
||||
|
||||
@@ -6,4 +6,19 @@
|
||||
end_sound = 'sound/machines/shower/shower_end.ogg'
|
||||
volume = 25
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/looping_sound/supermatter
|
||||
mid_sounds = list('sound/machines/sm/supermatter1.ogg'=1,'sound/machines/sm/supermatter2.ogg'=1,'sound/machines/sm/supermatter3.ogg'=1)
|
||||
mid_length = 6
|
||||
volume = 1
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/looping_sound/generator
|
||||
start_sound = 'sound/machines/generator/generator_start.ogg'
|
||||
start_length = 4
|
||||
mid_sounds = list('sound/machines/generator/generator_mid1.ogg'=1, 'sound/machines/generator/generator_mid2.ogg'=1, 'sound/machines/generator/generator_mid3.ogg'=1)
|
||||
mid_length = 4
|
||||
end_sound = 'sound/machines/generator/generator_end.ogg'
|
||||
volume = 40
|
||||
@@ -13,7 +13,6 @@
|
||||
|
||||
//Order matters here.
|
||||
var/list/transition_config = list(CENTCOM = SELFLOOPING,
|
||||
CITY_OF_COGS = SELFLOOPING,
|
||||
MAIN_STATION = CROSSLINKED,
|
||||
EMPTY_AREA_1 = CROSSLINKED,
|
||||
EMPTY_AREA_2 = CROSSLINKED,
|
||||
@@ -69,12 +68,11 @@
|
||||
map_path = json["map_path"]
|
||||
map_file = json["map_file"]
|
||||
|
||||
minetype = json["minetype"]
|
||||
allow_custom_shuttles = json["allow_custom_shuttles"]
|
||||
minetype = json["minetype"] || minetype
|
||||
allow_custom_shuttles = json["allow_custom_shuttles"] == TRUE
|
||||
|
||||
var/list/jtcl = json["transition_config"]
|
||||
|
||||
if(jtcl != "default")
|
||||
var/jtcl = json["transition_config"]
|
||||
if(jtcl && jtcl != "default")
|
||||
transition_config.Cut()
|
||||
|
||||
for(var/I in jtcl)
|
||||
@@ -87,25 +85,22 @@
|
||||
CHECK_EXISTS("map_name")
|
||||
CHECK_EXISTS("map_path")
|
||||
CHECK_EXISTS("map_file")
|
||||
CHECK_EXISTS("minetype")
|
||||
CHECK_EXISTS("transition_config")
|
||||
CHECK_EXISTS("allow_custom_shuttles")
|
||||
|
||||
var/path = GetFullMapPath(json["map_path"], json["map_file"])
|
||||
if(!fexists(path))
|
||||
log_world("Map file ([path]) does not exist!")
|
||||
return
|
||||
|
||||
if(json["transition_config"] != "default")
|
||||
if(!islist(json["transition_config"]))
|
||||
var/tc = json["transition_config"]
|
||||
if(tc != null && tc != "default")
|
||||
if(!islist(tc))
|
||||
log_world("transition_config is not a list!")
|
||||
return
|
||||
|
||||
var/list/jtcl = json["transition_config"]
|
||||
for(var/I in jtcl)
|
||||
for(var/I in tc)
|
||||
if(isnull(TransitionStringToEnum(I)))
|
||||
log_world("Invalid transition_config option: [I]!")
|
||||
if(isnull(TransitionStringToEnum(jtcl[I])))
|
||||
if(isnull(TransitionStringToEnum(tc[I])))
|
||||
log_world("Invalid transition_config option: [I]!")
|
||||
|
||||
return TRUE
|
||||
|
||||
+5
-3
@@ -64,6 +64,7 @@
|
||||
var/mob/living/enslaved_to //If this mind's master is another mob (i.e. adamantine golems)
|
||||
var/datum/language_holder/language_holder
|
||||
var/unconvertable = FALSE
|
||||
var/late_joiner = FALSE
|
||||
|
||||
/datum/mind/New(var/key)
|
||||
src.key = key
|
||||
@@ -232,8 +233,9 @@
|
||||
|
||||
/datum/mind/proc/remove_rev()
|
||||
var/datum/antagonist/rev/rev = has_antag_datum(/datum/antagonist/rev)
|
||||
remove_antag_datum(rev.type)
|
||||
special_role = null
|
||||
if(rev)
|
||||
remove_antag_datum(rev.type)
|
||||
special_role = null
|
||||
|
||||
/datum/mind/proc/remove_antag_equip()
|
||||
var/list/Mob_Contents = current.get_contents()
|
||||
@@ -1037,7 +1039,7 @@
|
||||
remove_wizard()
|
||||
log_admin("[key_name(usr)] has de-wizard'ed [current].")
|
||||
if("wizard")
|
||||
if(has_antag_datum(/datum/antagonist/wizard))
|
||||
if(!has_antag_datum(/datum/antagonist/wizard))
|
||||
special_role = "Wizard"
|
||||
add_antag_datum(/datum/antagonist/wizard)
|
||||
message_admins("[key_name_admin(usr)] has wizard'ed [current].")
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
//these are real globals so you can use profiling to profile early world init stuff.
|
||||
GLOBAL_REAL_VAR(list/PROFILE_STORE)
|
||||
GLOBAL_REAL_VAR(PROFILE_LINE)
|
||||
GLOBAL_REAL_VAR(PROFILE_FILE)
|
||||
GLOBAL_REAL_VAR(PROFILE_SLEEPCHECK)
|
||||
GLOBAL_REAL_VAR(PROFILE_TIME)
|
||||
|
||||
|
||||
/proc/profile_show(user, sort = /proc/cmp_profile_avg_time_dsc)
|
||||
sortTim(PROFILE_STORE, sort, TRUE)
|
||||
|
||||
var/list/lines = list()
|
||||
|
||||
for (var/entry in PROFILE_STORE)
|
||||
var/list/data = PROFILE_STORE[entry]
|
||||
lines += "[entry] => [num2text(data[PROFILE_ITEM_TIME], 10)]ms ([data[PROFILE_ITEM_COUNT]]) (avg:[num2text(data[PROFILE_ITEM_TIME]/(data[PROFILE_ITEM_COUNT] || 1), 99)])"
|
||||
|
||||
user << browse("<ol><li>[lines.Join("</li><li>")]</li></ol>", "window=[url_encode(GUID())]")
|
||||
@@ -89,18 +89,24 @@
|
||||
continue
|
||||
thing.rad_act(strength)
|
||||
|
||||
var/static/list/blacklisted = typecacheof(list( //These types will never be contaminated
|
||||
// This list should only be for types which don't get contaminated but you want to look in their contents
|
||||
// If you don't want to look in their contents and you don't want to rad_act them:
|
||||
// modify the ignored_things list in __HELPERS/radiation.dm instead
|
||||
var/static/list/blacklisted = typecacheof(list(
|
||||
/turf,
|
||||
/mob,
|
||||
/obj/structure/cable,
|
||||
/obj/machinery/atmospherics
|
||||
/obj/machinery/atmospherics,
|
||||
/obj/item/ammo_casing,
|
||||
/obj/item/implant
|
||||
))
|
||||
if(!can_contaminate || blacklisted[thing.type])
|
||||
continue
|
||||
if(prob((strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_CHANCE_COEFFICIENT * min(1/(steps*range_modifier), 1))) // Only stronk rads get to have little baby rads
|
||||
var/contamination_chance = (strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_CHANCE_COEFFICIENT * min(1, 1/(steps*range_modifier))
|
||||
if(prob(contamination_chance)) // Only stronk rads get to have little baby rads
|
||||
var/datum/component/rad_insulation/insulation = thing.GetComponent(/datum/component/rad_insulation)
|
||||
if(insulation && insulation.contamination_proof)
|
||||
continue
|
||||
else
|
||||
var/rad_strength = (strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT * min(1/(steps*range_modifier), 1)
|
||||
var/rad_strength = (strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT
|
||||
thing.AddComponent(/datum/component/radioactive, rad_strength, source)
|
||||
@@ -23,8 +23,12 @@
|
||||
for(var/spawner_obj in GLOB.mob_spawners[spawner])
|
||||
this["refs"] += "\ref[spawner_obj]"
|
||||
if(!this["desc"])
|
||||
var/obj/effect/mob_spawn/MS = spawner_obj
|
||||
this["desc"] = MS.flavour_text
|
||||
if(istype(spawner_obj, /obj/effect/mob_spawn))
|
||||
var/obj/effect/mob_spawn/MS = spawner_obj
|
||||
this["desc"] = MS.flavour_text
|
||||
else
|
||||
var/obj/O = spawner_obj
|
||||
this["desc"] = O.desc
|
||||
this["amount_left"] = LAZYLEN(GLOB.mob_spawners[spawner])
|
||||
data["spawners"] += list(this)
|
||||
|
||||
|
||||
@@ -649,6 +649,8 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
icon_state = "chapel"
|
||||
ambientsounds = list('sound/ambience/ambicha1.ogg','sound/ambience/ambicha2.ogg','sound/ambience/ambicha3.ogg','sound/ambience/ambicha4.ogg')
|
||||
flags_1 = NONE
|
||||
clockwork_warp_allowed = FALSE
|
||||
clockwork_warp_fail = "The consecration here prevents you from warping in."
|
||||
|
||||
/area/chapel/main
|
||||
name = "Chapel"
|
||||
@@ -706,6 +708,8 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
/area/engine/gravity_generator
|
||||
name = "Gravity Generator Room"
|
||||
icon_state = "grav_gen"
|
||||
clockwork_warp_allowed = FALSE
|
||||
clockwork_warp_fail = "The gravitons generated here could throw off your warp's destination and possibly throw you into deep space."
|
||||
|
||||
/area/engine/secure_construction
|
||||
name = "Secure Construction Area"
|
||||
@@ -1276,10 +1280,12 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
/area/storage/eva
|
||||
name = "EVA Storage"
|
||||
icon_state = "eva"
|
||||
clockwork_warp_allowed = FALSE
|
||||
|
||||
/area/storage/secure
|
||||
name = "Secure Storage"
|
||||
icon_state = "storage"
|
||||
clockwork_warp_allowed = FALSE
|
||||
|
||||
/area/storage/emergency/starboard
|
||||
name = "Starboard Emergency Storage"
|
||||
@@ -1442,6 +1448,8 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
// Telecommunications Satellite
|
||||
|
||||
/area/tcommsat
|
||||
clockwork_warp_allowed = FALSE
|
||||
clockwork_warp_fail = "For safety reasons, warping here is disallowed; the radio and bluespace noise could cause catastrophic results."
|
||||
ambientsounds = list('sound/ambience/ambisin2.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/ambigen10.ogg')
|
||||
|
||||
/area/tcommsat/entrance
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
/area/ai_monitored
|
||||
name = "AI Monitored Area"
|
||||
clockwork_warp_allowed = FALSE
|
||||
var/list/obj/machinery/camera/motioncameras = list()
|
||||
var/list/motionTargets = list()
|
||||
|
||||
|
||||
@@ -14,6 +14,8 @@
|
||||
|
||||
var/valid_territory = TRUE // If it's a valid territory for gangs to claim
|
||||
var/blob_allowed = TRUE // Does it count for blobs score? By default, all areas count.
|
||||
var/clockwork_warp_allowed = TRUE // Can servants warp into this area from Reebe?
|
||||
var/clockwork_warp_fail = "The structure there is too dense for warping to pierce. (This is normal in high-security areas.)"
|
||||
|
||||
var/eject = null
|
||||
|
||||
|
||||
@@ -72,6 +72,10 @@
|
||||
/area/shuttle/escape
|
||||
name = "Emergency Shuttle"
|
||||
|
||||
/area/shuttle/escape/luxury
|
||||
name = "Luxurious Emergency Shuttle"
|
||||
noteleport = TRUE
|
||||
|
||||
/area/shuttle/transport
|
||||
name = "Transport Shuttle"
|
||||
blob_allowed = FALSE
|
||||
|
||||
@@ -26,7 +26,7 @@ obj/item/antag_spawner/syndi_borer/spawn_antag(client/C, turf/T, mob/owner)
|
||||
to_chat(B, "<B>You are awake at last! Seek out whoever released you and aid them as best you can!</B>")
|
||||
if(new_objective)
|
||||
to_chat(B, "<B>Objective #[1]</B>: [new_objective.explanation_text]")
|
||||
SSticker.mode.update_borer_icons_added(B)
|
||||
|
||||
/obj/item/antag_spawner/syndi_borer/proc/check_usability(mob/user)
|
||||
if(used)
|
||||
to_chat(user, "<span class='warning'>[src] appears to be empty!</span>")
|
||||
|
||||
@@ -75,7 +75,7 @@
|
||||
var/datum/changelingprofile/prof = mind.changeling.add_new_profile(C, src)
|
||||
mind.changeling.first_prof = prof
|
||||
|
||||
var/obj/item/organ/brain/B = C.getorganslot("brain")
|
||||
var/obj/item/organ/brain/B = C.getorganslot(ORGAN_SLOT_BRAIN)
|
||||
if(B)
|
||||
B.vital = FALSE
|
||||
B.decoy_override = TRUE
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
active = FALSE
|
||||
|
||||
/obj/effect/proc_holder/changeling/augmented_eyesight/on_purchase(mob/user) //The ability starts inactive, so we should be protected from flashes.
|
||||
var/obj/item/organ/eyes/E = user.getorganslot("eye_sight")
|
||||
var/obj/item/organ/eyes/E = user.getorganslot(ORGAN_SLOT_EYES)
|
||||
if (E)
|
||||
E.flash_protect = 2 //Adjust the user's eyes' flash protection
|
||||
to_chat(user, "We adjust our eyes to protect them from bright lights.")
|
||||
@@ -20,7 +20,7 @@
|
||||
/obj/effect/proc_holder/changeling/augmented_eyesight/sting_action(mob/living/carbon/human/user)
|
||||
if(!istype(user))
|
||||
return
|
||||
var/obj/item/organ/eyes/E = user.getorganslot("eye_sight")
|
||||
var/obj/item/organ/eyes/E = user.getorganslot(ORGAN_SLOT_EYES)
|
||||
if(E)
|
||||
if(!active)
|
||||
E.sight_flags |= SEE_MOBS | SEE_OBJS | SEE_TURFS //Add sight flags to the user's eyes
|
||||
@@ -42,7 +42,7 @@
|
||||
|
||||
|
||||
/obj/effect/proc_holder/changeling/augmented_eyesight/on_refund(mob/user) //Get rid of x-ray vision and flash protection when the user refunds this ability
|
||||
var/obj/item/organ/eyes/E = user.getorganslot("eye_sight")
|
||||
var/obj/item/organ/eyes/E = user.getorganslot(ORGAN_SLOT_EYES)
|
||||
if(E)
|
||||
if (active)
|
||||
E.sight_flags ^= SEE_MOBS | SEE_OBJS | SEE_TURFS
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
C.emote("scream")
|
||||
C.regenerate_limbs(1)
|
||||
C.regenerate_organs()
|
||||
if(!user.getorganslot("brain"))
|
||||
if(!user.getorganslot(ORGAN_SLOT_BRAIN))
|
||||
var/obj/item/organ/brain/changeling_brain/B = new()
|
||||
B.Insert(C)
|
||||
if(ishuman(user))
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
GLOBAL_VAR_INIT(servants_active, FALSE) //This var controls whether or not a lot of the cult's structures work or not
|
||||
|
||||
/*
|
||||
|
||||
CLOCKWORK CULT: Based off of the failed pull requests from /vg/
|
||||
@@ -143,11 +145,7 @@ Credit where due:
|
||||
equip_servant(L)
|
||||
add_servant_of_ratvar(L, TRUE)
|
||||
var/obj/structure/destructible/clockwork/massive/celestial_gateway/G = GLOB.ark_of_the_clockwork_justiciar //that's a mouthful
|
||||
G.initial_activation_delay = ark_time * 60
|
||||
G.seconds_until_activation = ark_time * 60 //60 seconds in a minute * number of minutes
|
||||
for(var/obj/item/clockwork/construct_chassis/cogscarab/C in GLOB.all_clockwork_objects)
|
||||
C.infinite_resources = FALSE
|
||||
SSshuttle.registerHostileEnvironment(GLOB.ark_of_the_clockwork_justiciar)
|
||||
G.final_countdown(ark_time)
|
||||
..()
|
||||
return 1
|
||||
|
||||
|
||||
@@ -15,11 +15,14 @@
|
||||
. = ..()
|
||||
var/area/A = get_area(src)
|
||||
if(A && construct_type)
|
||||
notify_ghosts("A [construct_name] chassis has been created in [A.name]!", 'sound/magic/clockwork/fellowship_armory.ogg', source = src, action = NOTIFY_ORBIT, flashwindow = FALSE)
|
||||
notify_ghosts("A [construct_name] chassis has been created in [A.name]!", 'sound/magic/clockwork/fellowship_armory.ogg', source = src, action = NOTIFY_ATTACK, flashwindow = FALSE)
|
||||
GLOB.poi_list += src
|
||||
LAZYADD(GLOB.mob_spawners[name], src)
|
||||
|
||||
/obj/item/clockwork/construct_chassis/Destroy()
|
||||
GLOB.poi_list -= src
|
||||
var/list/spawners = GLOB.mob_spawners[name]
|
||||
LAZYREMOVE(spawners, src)
|
||||
. = ..()
|
||||
|
||||
/obj/item/clockwork/construct_chassis/examine(mob/user)
|
||||
@@ -37,6 +40,7 @@
|
||||
if(!SSticker.mode)
|
||||
to_chat(user, "<span class='danger'>You cannot use that before the game has started.</span>")
|
||||
return
|
||||
user.forceMove(get_turf(src)) //If we attack through the alert, jump to the chassis so we know what we're getting into
|
||||
if(alert(user, "Become a [construct_name]? You can no longer be cloned!", construct_name, "Yes", "Cancel") == "Cancel")
|
||||
return
|
||||
if(QDELETED(src))
|
||||
@@ -82,7 +86,7 @@
|
||||
|
||||
/obj/item/clockwork/construct_chassis/cogscarab/Initialize()
|
||||
. = ..()
|
||||
if(istype(SSticker.mode, /datum/game_mode/clockwork_cult))
|
||||
if(GLOB.servants_active)
|
||||
infinite_resources = FALSE //For any that are somehow spawned in late
|
||||
|
||||
/obj/item/clockwork/construct_chassis/cogscarab/pre_spawn()
|
||||
|
||||
@@ -54,8 +54,14 @@
|
||||
else
|
||||
msg += "<b>[t_He] look[t_s] severely dented!</b>\n"
|
||||
msg += "</span>"
|
||||
var/addendum = examine_info()
|
||||
if(addendum)
|
||||
msg += "[addendum]\n"
|
||||
msg += "*---------*</span>"
|
||||
|
||||
to_chat(user, msg)
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/proc/examine_info() //Override this on a by-mob basis to have unique examine info
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/proc/update_values() //This is called by certain things to check GLOB.ratvar_awakens and GLOB.ratvar_approaches
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
#define MARAUDER_SLOWDOWN_PERCENTAGE 0.40 //Below this percentage of health, marauders will become slower
|
||||
#define MARAUDER_SHIELD_REGEN_TIME 100 //In deciseconds, how long it takes for shields to regenerate after breaking
|
||||
|
||||
//Clockwork marauder: A well-rounded frontline construct. Only one can exist for every two human servants.
|
||||
/mob/living/simple_animal/hostile/clockwork/marauder
|
||||
name = "clockwork marauder"
|
||||
@@ -20,9 +23,26 @@
|
||||
playstyle_string = "<b><span class='neovgre'>You are a clockwork marauder,</span> a well-rounded frontline construct of Ratvar. Although you have no \
|
||||
unique abilities, you're a fearsome fighter in one-on-one combat, and your shield protects from projectiles!<br><br>Obey the Servants and do as they \
|
||||
tell you. Your primary goal is to defend the Ark from destruction; they are your allies in this, and should be protected from harm.</b>"
|
||||
empower_string = "<span class='neovgre'>The Anima Bulwark's power flows through you! Your weapon will strike harder, your armor is sturdier, and your shield is considerably more \
|
||||
likely to deflect shots.</span>"
|
||||
empower_string = "<span class='neovgre'>The Anima Bulwark's power flows through you! Your weapon will strike harder, your armor is sturdier, and your shield is more durable.</span>"
|
||||
var/deflect_chance = 40 //Chance to deflect any given projectile (non-damaging energy projectiles are always deflected)
|
||||
var/max_shield_health = 3
|
||||
var/shield_health = 3 //Amount of projectiles that can be deflected within
|
||||
var/shield_health_regen = 0 //When world.time equals this, shield health will regenerate
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/marauder/examine_info()
|
||||
if(!shield_health)
|
||||
return "<span class='warning'>Its shield has been destroyed!</span>"
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/marauder/Life()
|
||||
..()
|
||||
if(!GLOB.ratvar_awakens && health / maxHealth <= MARAUDER_SLOWDOWN_PERCENTAGE)
|
||||
speed = initial(speed) + 1 //Yes, this slows them down
|
||||
else
|
||||
speed = initial(speed)
|
||||
if(shield_health != max_shield_health && world.time >= shield_health_regen)
|
||||
to_chat(src, "<span class='neovgre'>Your shield has recovered. <b>[max_shield_health]</b> blocks remaining!</span>")
|
||||
playsound_local(src, "shatter", 75, TRUE, frequency = -1)
|
||||
shield_health = max_shield_health
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/marauder/update_values()
|
||||
if(GLOB.ratvar_awakens) //Massive attack damage bonuses and health increase, because Ratvar
|
||||
@@ -33,6 +53,7 @@
|
||||
attacktext = "devastates"
|
||||
speed = -1
|
||||
obj_damage = 100
|
||||
max_shield_health = INFINITY
|
||||
else if(GLOB.ratvar_approaches) //Hefty health bonus and slight attack damage increase
|
||||
health = 200
|
||||
maxHealth = 200
|
||||
@@ -40,6 +61,7 @@
|
||||
melee_damage_lower = 15
|
||||
attacktext = "carves"
|
||||
obj_damage = 50
|
||||
max_shield_health = 4
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/marauder/death(gibbed)
|
||||
visible_message("<span class='danger'>[src]'s equipment clatters lifelessly to the ground as the red flames within dissipate.</span>", \
|
||||
@@ -64,21 +86,21 @@
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/marauder/proc/deflect_projectile(obj/item/projectile/P)
|
||||
var/final_deflection_chance = deflect_chance
|
||||
if(!shield_health)
|
||||
return
|
||||
var/energy_projectile = istype(P, /obj/item/projectile/energy) || istype(P, /obj/item/projectile/beam)
|
||||
if(P.nodamage || P.damage_type == STAMINA)
|
||||
final_deflection_chance = 100
|
||||
else if(!energy_projectile) //Flat 40% chance against energy projectiles; ballistic projectiles are 40% - (damage of projectile)%, min. 10%
|
||||
final_deflection_chance = max(10, deflect_chance - P.damage)
|
||||
if(GLOB.ratvar_awakens)
|
||||
final_deflection_chance = 100
|
||||
else if(GLOB.ratvar_approaches)
|
||||
final_deflection_chance = min(100, final_deflection_chance + 20) //20% bonus to deflection if the servants heralded Ratvar
|
||||
if(prob(final_deflection_chance))
|
||||
visible_message("<span class='danger'>[src] deflects [P] with their shield!</span>", \
|
||||
"<span class='danger'>You block [P] with your shield!</span>")
|
||||
if(energy_projectile)
|
||||
playsound(src, 'sound/weapons/effects/searwall.ogg', 50, TRUE)
|
||||
else
|
||||
playsound(src, "ricochet", 50, TRUE)
|
||||
. = TRUE
|
||||
visible_message("<span class='danger'>[src] deflects [P] with their shield!</span>", \
|
||||
"<span class='danger'>You block [P] with your shield! <i>Blocks left:</i> <b>[shield_health - 1]</b></span>")
|
||||
if(energy_projectile)
|
||||
playsound(src, 'sound/weapons/effects/searwall.ogg', 50, TRUE)
|
||||
else
|
||||
playsound(src, "ricochet", 50, TRUE)
|
||||
shield_health--
|
||||
if(!shield_health)
|
||||
visible_message("<span class='warning'>[src]'s shield breaks from deflecting the attack!</span>", "<span class='boldwarning'>Your shield breaks! Give it some time to recover...</span>")
|
||||
playsound(src, "shatter", 100, TRUE)
|
||||
shield_health_regen = world.time + MARAUDER_SHIELD_REGEN_TIME
|
||||
return TRUE
|
||||
|
||||
#undef MARAUDER_SLOWDOWN_PERCENTAGE
|
||||
#undef MARAUDER_SHIELD_REGEN_TIME
|
||||
|
||||
@@ -236,7 +236,7 @@
|
||||
if(A.outdoors || A.map_name == "Space" || !A.blob_allowed)
|
||||
to_chat(invoker, "<span class='danger'>Stargazers can't be built off-station.</span>")
|
||||
return
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
|
||||
//Integration Cog: Creates an integration cog that can be inserted into APCs to passively siphon power.
|
||||
|
||||
@@ -34,6 +34,16 @@
|
||||
GLOB.ark_of_the_clockwork_justiciar = src
|
||||
START_PROCESSING(SSprocessing, src)
|
||||
|
||||
/obj/structure/destructible/clockwork/massive/celestial_gateway/proc/final_countdown(ark_time)
|
||||
if(!ark_time)
|
||||
ark_time = 30 //minutes
|
||||
initial_activation_delay = ark_time * 60
|
||||
seconds_until_activation = ark_time * 60 //60 seconds in a minute * number of minutes
|
||||
for(var/obj/item/clockwork/construct_chassis/cogscarab/C in GLOB.all_clockwork_objects)
|
||||
C.infinite_resources = FALSE
|
||||
GLOB.servants_active = TRUE
|
||||
SSshuttle.registerHostileEnvironment(src)
|
||||
|
||||
/obj/structure/destructible/clockwork/massive/celestial_gateway/proc/cry_havoc()
|
||||
visible_message("<span class='boldwarning'>[src] shudders and roars to life, its parts beginning to whirr and screech!</span>")
|
||||
hierophant_message("<span class='bold large_brass'>The Ark is activating! Get back to the base!</span>")
|
||||
@@ -235,13 +245,39 @@
|
||||
sleep(125)
|
||||
make_glow()
|
||||
animate(glow, transform = matrix() * 3, alpha = 0, time = 5)
|
||||
var/turf/startpoint = get_turf(src)
|
||||
QDEL_IN(src, 3)
|
||||
sleep(3)
|
||||
GLOB.clockwork_gateway_activated = TRUE
|
||||
var/obj/structure/destructible/clockwork/massive/ratvar/R = new(startpoint)
|
||||
var/turf/T = locate(round(world.maxx * 0.5, 1), round(world.maxy * 0.5, 1), ZLEVEL_STATION_PRIMARY) //approximate center of the station
|
||||
R.forceMove(T)
|
||||
new /obj/structure/destructible/clockwork/massive/ratvar(T)
|
||||
SSticker.force_ending = TRUE
|
||||
var/x0 = T.x
|
||||
var/y0 = T.y
|
||||
for(var/I in spiral_range_turfs(255, T, tick_checked = TRUE))
|
||||
var/turf/T2 = I
|
||||
if(!T2)
|
||||
continue
|
||||
var/dist = cheap_hypotenuse(T2.x, T2.y, x0, y0)
|
||||
if(dist < 100)
|
||||
dist = TRUE
|
||||
else
|
||||
dist = FALSE
|
||||
T.ratvar_act(dist)
|
||||
CHECK_TICK
|
||||
|
||||
/obj/structure/destructible/clockwork/massive/celestial_gateway/attack_ghost(mob/user)
|
||||
if(!user.client || !user.client.holder)
|
||||
return
|
||||
if(GLOB.servants_active)
|
||||
to_chat(user, "<span class='danger'>The Ark is already counting down.</span>")
|
||||
return
|
||||
if(alert(user, "Activate the Ark's countdown?", name, "Yes", "No") == "Yes")
|
||||
if(alert(user, "REALLY activate the Ark's countdown?", name, "Yes", "No") == "Yes")
|
||||
if(alert(user, "You're REALLY SURE? This cannot be undone.", name, "Yes - Activate the Ark", "No") == "Yes - Activate the Ark")
|
||||
message_admins("<span class='danger'>Admin [key_name_admin(user)] started the Ark's countdown!</span>")
|
||||
to_chat(user, "<span class='userdanger'>The gamemode is now being treated as clockwork cult, and the Ark is counting down from 30 \
|
||||
minutes. You will need to create servant players yourself.</span>")
|
||||
final_countdown(35)
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -173,7 +173,8 @@
|
||||
round_converted = 0
|
||||
return 1
|
||||
for(var/mob/living/carbon/human/H in antag_candidates)
|
||||
replacementmode.make_antag_chance(H)
|
||||
if(H.client)
|
||||
replacementmode.make_antag_chance(H)
|
||||
round_converted = 2
|
||||
message_admins("-- IMPORTANT: The roundtype has been converted to [replacementmode.name], antagonists may have been created! --")
|
||||
|
||||
|
||||
@@ -98,7 +98,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
|
||||
var/z_original = ZLEVEL_STATION_PRIMARY
|
||||
var/threat = 0 // used for determining which meteors are most interesting
|
||||
var/lifetime = DEFAULT_METEOR_LIFETIME
|
||||
|
||||
var/timerid = null
|
||||
var/list/meteordrop = list(/obj/item/ore/iron)
|
||||
var/dropamt = 2
|
||||
|
||||
@@ -117,6 +117,8 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
|
||||
get_hit()
|
||||
|
||||
/obj/effect/meteor/Destroy()
|
||||
if (timerid)
|
||||
deltimer(timerid)
|
||||
GLOB.meteor_list -= src
|
||||
SSaugury.unregister_doom(src)
|
||||
walk(src,0) //this cancels the walk_towards() proc
|
||||
@@ -127,7 +129,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
|
||||
GLOB.meteor_list += src
|
||||
SSaugury.register_doom(src, threat)
|
||||
SpinAnimation()
|
||||
QDEL_IN(src, lifetime)
|
||||
timerid = QDEL_IN(src, lifetime)
|
||||
chase_target(target)
|
||||
|
||||
/obj/effect/meteor/Collide(atom/A)
|
||||
|
||||
@@ -491,7 +491,7 @@ Congratulations! You are now trained for invasive xenobiology research!"}
|
||||
/obj/item/restraints/handcuffs/energy
|
||||
name = "hard-light energy field"
|
||||
desc = "A hard-light field restraining the hands."
|
||||
icon_state = "cuff_white" // Needs sprite
|
||||
icon_state = "cuff" // Needs sprite
|
||||
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
breakouttime = 450
|
||||
|
||||
@@ -62,7 +62,7 @@
|
||||
/obj/machinery/abductor/experiment/proc/dissection_icon(mob/living/carbon/human/H)
|
||||
var/icon/photo = null
|
||||
var/g = (H.gender == FEMALE) ? "f" : "m"
|
||||
if(!CONFIG_GET(flag/join_with_mutant_race) || H.dna.species.use_skintones)
|
||||
if(H.dna.species.use_skintones)
|
||||
photo = icon("icon" = 'icons/mob/human.dmi', "icon_state" = "[H.skin_tone]_[g]")
|
||||
else
|
||||
photo = icon("icon" = 'icons/mob/human.dmi', "icon_state" = "[H.dna.species.id]_[g]")
|
||||
|
||||
@@ -415,7 +415,6 @@ GLOBAL_VAR_INIT(total_borer_hosts_needed, 10)
|
||||
victim = C
|
||||
forceMove(victim)
|
||||
|
||||
SSticker.mode.update_borer_icons_added_host(victim.mind)
|
||||
|
||||
RemoveBorerActions()
|
||||
GrantInfestActions()
|
||||
@@ -591,7 +590,6 @@ GLOBAL_VAR_INIT(total_borer_hosts_needed, 10)
|
||||
var/mob/living/V = victim
|
||||
V.verbs -= /mob/living/proc/borer_comm
|
||||
talk_to_borer_action.Remove(victim)
|
||||
SSticker.mode.update_borer_icons_removed_host(victim.mind)
|
||||
victim = null
|
||||
return
|
||||
|
||||
@@ -1099,27 +1097,3 @@ GLOBAL_VAR_INIT(total_borer_hosts_needed, 10)
|
||||
/datum/action/innate/borer/jumpstart_host/Activate()
|
||||
var/mob/living/simple_animal/borer/B = owner
|
||||
B.jumpstart()
|
||||
|
||||
|
||||
//HUD STUFF
|
||||
/datum/game_mode/proc/update_borer_icons_added(datum/mind/borer_mind)
|
||||
var/datum/atom_hud/antag/borerhud = GLOB.huds[ANTAG_HUD_BORER]
|
||||
borerhud.join_hud(borer_mind.current)
|
||||
set_antag_hud(borer_mind.current, "hudbrainworm")
|
||||
|
||||
/datum/game_mode/proc/update_borer_icons_removed(datum/mind/borer_mind)
|
||||
var/datum/atom_hud/antag/borerhud = GLOB.huds[ANTAG_HUD_BORER]
|
||||
borerhud.leave_hud(borer_mind.current)
|
||||
set_antag_hud(borer_mind.current, null)
|
||||
|
||||
/datum/game_mode/proc/update_borer_icons_added_host(datum/mind/host_mind)
|
||||
var/datum/atom_hud/antag/hosthud = GLOB.huds[ANTAG_HUD_BORER] //Invisible to self
|
||||
hosthud.self_visible = FALSE
|
||||
hosthud.join_hud(host_mind.current)
|
||||
set_antag_hud(host_mind.current, "hudbrainworm")
|
||||
|
||||
/datum/game_mode/proc/update_borer_icons_removed_host(datum/mind/host_mind)
|
||||
var/datum/atom_hud/antag/hosthud = GLOB.huds[ANTAG_HUD_BORER] //Invisible to self
|
||||
hosthud.self_visible = FALSE //Probably not needed as we're deleting?
|
||||
hosthud.leave_hud(host_mind.current)
|
||||
set_antag_hud(host_mind.current, null)
|
||||
|
||||
@@ -54,9 +54,22 @@
|
||||
/datum/objective/proc/find_target()
|
||||
var/list/datum/mind/owners = get_owners()
|
||||
var/list/possible_targets = list()
|
||||
var/try_target_late_joiners = FALSE
|
||||
for(var/I in owners)
|
||||
var/datum/mind/O = I
|
||||
if(O.late_joiner)
|
||||
try_target_late_joiners = TRUE
|
||||
for(var/datum/mind/possible_target in get_crewmember_minds())
|
||||
if(!(possible_target in owners) && ishuman(possible_target.current) && (possible_target.current.stat != DEAD) && is_unique_objective(possible_target))
|
||||
possible_targets += possible_target
|
||||
if(try_target_late_joiners)
|
||||
var/list/all_possible_targets = possible_targets.Copy()
|
||||
for(var/I in all_possible_targets)
|
||||
var/datum/mind/PT = I
|
||||
if(!PT.late_joiner)
|
||||
possible_targets -= PT
|
||||
if(!possible_targets.len)
|
||||
possible_targets = all_possible_targets
|
||||
if(possible_targets.len > 0)
|
||||
target = pick(possible_targets)
|
||||
update_explanation_text()
|
||||
|
||||
@@ -233,6 +233,7 @@
|
||||
|
||||
/obj/item/device/soulstone/proc/init_shade(mob/living/carbon/human/T, mob/U, vic = 0)
|
||||
new /obj/effect/decal/remains/human(T.loc) //Spawns a skeleton
|
||||
T.stop_sound_channel(CHANNEL_HEARTBEAT)
|
||||
T.invisibility = INVISIBILITY_ABSTRACT
|
||||
T.dust_animation()
|
||||
var/mob/living/simple_animal/shade/S = new /mob/living/simple_animal/shade(src)
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
else if (detectTime == -1)
|
||||
for (var/targetref in getTargetList())
|
||||
var/mob/target = locate(targetref) in GLOB.mob_list
|
||||
if (target.stat == DEAD || QDELETED(target) || (!area_motion && !in_range(src, target)))
|
||||
if (QDELETED(target) || target.stat == DEAD || (!area_motion && !in_range(src, target)))
|
||||
//If not part of a monitored area and the camera is not in range or the target is dead
|
||||
lostTarget(target)
|
||||
|
||||
|
||||
@@ -163,7 +163,7 @@
|
||||
var/mob/living/carbon/human/H = new /mob/living/carbon/human(src)
|
||||
|
||||
if(clonemind.changeling)
|
||||
var/obj/item/organ/brain/B = H.getorganslot("brain")
|
||||
var/obj/item/organ/brain/B = H.getorganslot(ORGAN_SLOT_BRAIN)
|
||||
B.vital = FALSE
|
||||
B.decoy_override = TRUE
|
||||
|
||||
|
||||
@@ -61,6 +61,14 @@
|
||||
for(var/datum/surgery/procedure in patient.surgeries)
|
||||
dat += "[capitalize(procedure.name)]<BR>"
|
||||
var/datum/surgery_step/surgery_step = procedure.get_surgery_step()
|
||||
dat += "Next step: [capitalize(surgery_step.name)]<BR>"
|
||||
dat += "Next step: [capitalize(surgery_step.name)]"
|
||||
if(surgery_step.repeatable)
|
||||
dat += " or "
|
||||
var/datum/surgery_step/next_step = procedure.get_surgery_next_step()
|
||||
if(next_step)
|
||||
dat += "[capitalize(next_step.name)]"
|
||||
else
|
||||
dat += "finish operation"
|
||||
dat += "<BR>"
|
||||
dat += "</div>"
|
||||
return dat
|
||||
return dat
|
||||
|
||||
@@ -44,7 +44,8 @@
|
||||
/obj/item/grenade/chem_grenade/glitter/blue = 1,
|
||||
/obj/item/grenade/chem_grenade/glitter/white = 1,
|
||||
/obj/item/toy/eightball = 2,
|
||||
/obj/item/toy/windupToolbox = 2)
|
||||
/obj/item/toy/windupToolbox = 2,
|
||||
/obj/item/toy/sword/cx = 2)
|
||||
|
||||
light_color = LIGHT_COLOR_GREEN
|
||||
|
||||
|
||||
@@ -281,7 +281,7 @@
|
||||
/datum/action/innate/servant_warp/Activate()
|
||||
if(QDELETED(target) || !(ishuman(owner) || iscyborg(owner)) || !owner.canUseTopic(target) || warping)
|
||||
return
|
||||
if(!istype(SSticker.mode, /datum/game_mode/clockwork_cult)) //No leaving unless there's servants from the get-go
|
||||
if(!GLOB.servants_active) //No leaving unless there's servants from the get-go
|
||||
return
|
||||
var/mob/living/carbon/human/user = owner
|
||||
var/mob/camera/aiEye/remote/remote_eye = user.remote_control
|
||||
@@ -296,8 +296,8 @@
|
||||
to_chat(user, "<span class='sevtug_small'>[prob(1) ? "Servant cannot into space." : "You can't teleport into space."]</span>")
|
||||
return
|
||||
var/area/AR = get_area(T)
|
||||
if(istype(AR, /area/ai_monitored))
|
||||
to_chat(user, "<span class='sevtug_small'>The structure there is too dense for [src] to pierce. (This is normal in high-security areas.)</span>")
|
||||
if(!AR.clockwork_warp_allowed)
|
||||
to_chat(user, "<span class='sevtug_small'>[AR.clockwork_warp_fail]</span>")
|
||||
return
|
||||
if(alert(user, "Are you sure you want to warp to [AR]?", target.name, "Warp", "Cancel") == "Cancel" || QDELETED(R) || !user.canUseTopic(R))
|
||||
return
|
||||
|
||||
@@ -470,7 +470,7 @@
|
||||
// species datums
|
||||
R.fields["mrace"] = dna.species
|
||||
else
|
||||
var/datum/species/rando_race = pick(CONFIG_GET(keyed_flag_list/roundstart_races))
|
||||
var/datum/species/rando_race = pick(GLOB.roundstart_races)
|
||||
R.fields["mrace"] = rando_race.type
|
||||
|
||||
R.fields["ckey"] = mob_occupant.ckey
|
||||
|
||||
@@ -123,8 +123,7 @@
|
||||
dat += "<tr><td>ID:</td><td>[active1.fields["id"]]</td></tr>"
|
||||
dat += "<tr><td>Sex:</td><td><A href='?src=\ref[src];field=sex'> [active1.fields["sex"]] </A></td></tr>"
|
||||
dat += "<tr><td>Age:</td><td><A href='?src=\ref[src];field=age'> [active1.fields["age"]] </A></td></tr>"
|
||||
if(CONFIG_GET(flag/join_with_mutant_race))
|
||||
dat += "<tr><td>Species:</td><td><A href='?src=\ref[src];field=species'> [active1.fields["species"]] </A></td></tr>"
|
||||
dat += "<tr><td>Species:</td><td><A href='?src=\ref[src];field=species'> [active1.fields["species"]] </A></td></tr>"
|
||||
dat += "<tr><td>Fingerprint:</td><td><A href='?src=\ref[src];field=fingerprint'> [active1.fields["fingerprint"]] </A></td></tr>"
|
||||
dat += "<tr><td>Physical Status:</td><td><A href='?src=\ref[src];field=p_stat'> [active1.fields["p_stat"]] </A></td></tr>"
|
||||
dat += "<tr><td>Mental Status:</td><td><A href='?src=\ref[src];field=m_stat'> [active1.fields["m_stat"]] </A></td></tr>"
|
||||
@@ -538,8 +537,7 @@
|
||||
P.info = "<CENTER><B>Medical Record - (MR-[GLOB.data_core.medicalPrintCount])</B></CENTER><BR>"
|
||||
if(active1 in GLOB.data_core.general)
|
||||
P.info += text("Name: [] ID: []<BR>\nSex: []<BR>\nAge: []<BR>", src.active1.fields["name"], src.active1.fields["id"], src.active1.fields["sex"], src.active1.fields["age"])
|
||||
if(CONFIG_GET(flag/join_with_mutant_race))
|
||||
P.info += "\nSpecies: [active1.fields["species"]]<BR>"
|
||||
P.info += "\nSpecies: [active1.fields["species"]]<BR>"
|
||||
P.info += text("\nFingerprint: []<BR>\nPhysical Status: []<BR>\nMental Status: []<BR>", src.active1.fields["fingerprint"], src.active1.fields["p_stat"], src.active1.fields["m_stat"])
|
||||
else
|
||||
P.info += "<B>General Record Lost!</B><BR>"
|
||||
|
||||
@@ -192,8 +192,7 @@
|
||||
<tr><td>ID:</td><td><A href='?src=\ref[src];choice=Edit Field;field=id'> [active1.fields["id"]] </A></td></tr>
|
||||
<tr><td>Sex:</td><td><A href='?src=\ref[src];choice=Edit Field;field=sex'> [active1.fields["sex"]] </A></td></tr>
|
||||
<tr><td>Age:</td><td><A href='?src=\ref[src];choice=Edit Field;field=age'> [active1.fields["age"]] </A></td></tr>"}
|
||||
if(CONFIG_GET(flag/join_with_mutant_race))
|
||||
dat += "<tr><td>Species:</td><td><A href ='?src=\ref[src];choice=Edit Field;field=species'> [active1.fields["species"]] </A></td></tr>"
|
||||
dat += "<tr><td>Species:</td><td><A href ='?src=\ref[src];choice=Edit Field;field=species'> [active1.fields["species"]] </A></td></tr>"
|
||||
dat += {"<tr><td>Rank:</td><td><A href='?src=\ref[src];choice=Edit Field;field=rank'> [active1.fields["rank"]] </A></td></tr>
|
||||
<tr><td>Fingerprint:</td><td><A href='?src=\ref[src];choice=Edit Field;field=fingerprint'> [active1.fields["fingerprint"]] </A></td></tr>
|
||||
<tr><td>Physical Status:</td><td> [active1.fields["p_stat"]] </td></tr>
|
||||
@@ -367,8 +366,7 @@ What a mess.*/
|
||||
P.info = "<CENTER><B>Security Record - (SR-[GLOB.data_core.securityPrintCount])</B></CENTER><BR>"
|
||||
if((istype(active1, /datum/data/record) && GLOB.data_core.general.Find(active1)))
|
||||
P.info += text("Name: [] ID: []<BR>\nSex: []<BR>\nAge: []<BR>", active1.fields["name"], active1.fields["id"], active1.fields["sex"], active1.fields["age"])
|
||||
if(CONFIG_GET(flag/join_with_mutant_race))
|
||||
P.info += "\nSpecies: [active1.fields["species"]]<BR>"
|
||||
P.info += "\nSpecies: [active1.fields["species"]]<BR>"
|
||||
P.info += text("\nFingerprint: []<BR>\nPhysical Status: []<BR>\nMental Status: []<BR>", active1.fields["fingerprint"], active1.fields["p_stat"], active1.fields["m_stat"])
|
||||
else
|
||||
P.info += "<B>General Record Lost!</B><BR>"
|
||||
@@ -513,8 +511,7 @@ What a mess.*/
|
||||
G.fields["rank"] = "Unassigned"
|
||||
G.fields["sex"] = "Male"
|
||||
G.fields["age"] = "Unknown"
|
||||
if(CONFIG_GET(flag/join_with_mutant_race))
|
||||
G.fields["species"] = "Human"
|
||||
G.fields["species"] = "Human"
|
||||
G.fields["photo_front"] = new /icon()
|
||||
G.fields["photo_side"] = new /icon()
|
||||
G.fields["fingerprint"] = "?????"
|
||||
@@ -598,7 +595,7 @@ What a mess.*/
|
||||
active1.fields["age"] = t1
|
||||
if("species")
|
||||
if(istype(active1, /datum/data/record))
|
||||
var/t1 = input("Select a species", "Species Selection") as null|anything in CONFIG_GET(keyed_flag_list/roundstart_races)
|
||||
var/t1 = input("Select a species", "Species Selection") as null|anything in GLOB.roundstart_races
|
||||
if(!canUseSecurityRecordsConsole(usr, t1, a1))
|
||||
return
|
||||
active1.fields["species"] = t1
|
||||
@@ -766,7 +763,7 @@ What a mess.*/
|
||||
if(6)
|
||||
R.fields["m_stat"] = pick("*Insane*", "*Unstable*", "*Watch*", "Stable")
|
||||
if(7)
|
||||
R.fields["species"] = pick(CONFIG_GET(keyed_flag_list/roundstart_races))
|
||||
R.fields["species"] = pick(GLOB.roundstart_races)
|
||||
if(8)
|
||||
var/datum/data/record/G = pick(GLOB.data_core.general)
|
||||
R.fields["photo_front"] = G.fields["photo_front"]
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
sub_door = TRUE
|
||||
explosion_block = 1
|
||||
safe = FALSE
|
||||
layer = BELOW_OPEN_DOOR_LAYER
|
||||
closingLayer = CLOSED_FIREDOOR_LAYER
|
||||
assemblytype = /obj/structure/firelock_frame
|
||||
armor = list(melee = 30, bullet = 30, laser = 20, energy = 20, bomb = 10, bio = 100, rad = 100, fire = 95, acid = 70)
|
||||
|
||||
@@ -1,29 +1,29 @@
|
||||
/obj/machinery/door/poddoor/shutters
|
||||
gender = PLURAL
|
||||
name = "shutters"
|
||||
desc = "Heavy duty metal shutters that opens mechanically."
|
||||
icon = 'icons/obj/doors/shutters.dmi'
|
||||
layer = CLOSED_DOOR_LAYER
|
||||
damage_deflection = 20
|
||||
|
||||
/obj/machinery/door/poddoor/shutters/preopen
|
||||
icon_state = "open"
|
||||
/obj/machinery/door/poddoor/shutters
|
||||
gender = PLURAL
|
||||
name = "shutters"
|
||||
desc = "Heavy duty metal shutters that opens mechanically."
|
||||
icon = 'icons/obj/doors/shutters.dmi'
|
||||
layer = SHUTTER_LAYER
|
||||
damage_deflection = 20
|
||||
|
||||
/obj/machinery/door/poddoor/shutters/preopen
|
||||
icon_state = "open"
|
||||
density = FALSE
|
||||
opacity = 0
|
||||
|
||||
|
||||
//shutters look like ass with things on top of them.
|
||||
|
||||
/obj/machinery/door/poddoor/shutters/New()
|
||||
..()
|
||||
layer = CLOSED_DOOR_LAYER //to handle /obj/machinery/door/New() resetting the layer.
|
||||
|
||||
|
||||
/obj/machinery/door/poddoor/shutters/open(ignorepower = 0)
|
||||
..()
|
||||
layer = CLOSED_DOOR_LAYER
|
||||
|
||||
|
||||
/obj/machinery/door/poddoor/shutters/close(ignorepower = 0)
|
||||
..()
|
||||
layer = CLOSED_DOOR_LAYER
|
||||
opacity = 0
|
||||
|
||||
|
||||
//shutters look like ass with things on top of them.
|
||||
|
||||
/obj/machinery/door/poddoor/shutters/New()
|
||||
..()
|
||||
layer = CLOSED_DOOR_LAYER //to handle /obj/machinery/door/New() resetting the layer.
|
||||
|
||||
|
||||
/obj/machinery/door/poddoor/shutters/open(ignorepower = 0)
|
||||
..()
|
||||
layer = CLOSED_DOOR_LAYER
|
||||
|
||||
|
||||
/obj/machinery/door/poddoor/shutters/close(ignorepower = 0)
|
||||
..()
|
||||
layer = CLOSED_DOOR_LAYER
|
||||
|
||||
@@ -10,7 +10,7 @@ Buildable meters
|
||||
/obj/item/pipe
|
||||
name = "pipe"
|
||||
desc = "A pipe."
|
||||
var/pipe_type = 0
|
||||
var/pipe_type
|
||||
var/pipename
|
||||
force = 7
|
||||
throwforce = 7
|
||||
@@ -19,35 +19,22 @@ Buildable meters
|
||||
item_state = "buildpipe"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
level = 2
|
||||
var/flipped = FALSE
|
||||
var/is_bent = FALSE
|
||||
var/piping_layer = PIPING_LAYER_DEFAULT
|
||||
var/RPD_type //TEMP: kill this once RPDs get a rewrite pls
|
||||
|
||||
var/static/list/pipe_types = list(
|
||||
PIPE_SIMPLE, \
|
||||
PIPE_LAYER_MANIFOLD, \
|
||||
PIPE_MANIFOLD, \
|
||||
PIPE_4WAYMANIFOLD, \
|
||||
PIPE_HE, \
|
||||
PIPE_HE_MANIFOLD, \
|
||||
PIPE_HE_4WAYMANIFOLD, \
|
||||
PIPE_JUNCTION, \
|
||||
\
|
||||
PIPE_CONNECTOR, \
|
||||
PIPE_UVENT, \
|
||||
PIPE_SCRUBBER, \
|
||||
PIPE_INJECTOR, \
|
||||
PIPE_HEAT_EXCHANGE, \
|
||||
\
|
||||
PIPE_PUMP, \
|
||||
PIPE_PASSIVE_GATE, \
|
||||
PIPE_VOLUME_PUMP, \
|
||||
PIPE_MVALVE, \
|
||||
PIPE_DVALVE, \
|
||||
\
|
||||
PIPE_GAS_FILTER, \
|
||||
PIPE_GAS_MIXER, \
|
||||
)
|
||||
/obj/item/pipe/directional
|
||||
RPD_type = PIPE_UNARY
|
||||
/obj/item/pipe/binary
|
||||
RPD_type = PIPE_BINARY
|
||||
/obj/item/pipe/binary/bendable
|
||||
RPD_type = PIPE_BENDABLE
|
||||
/obj/item/pipe/trinary
|
||||
RPD_type = PIPE_TRINARY
|
||||
/obj/item/pipe/trinary/flippable
|
||||
RPD_type = PIPE_TRIN_M
|
||||
var/flipped = FALSE
|
||||
/obj/item/pipe/quaternary
|
||||
RPD_type = PIPE_QUAD
|
||||
|
||||
/obj/item/pipe/examine(mob/user)
|
||||
..()
|
||||
@@ -55,35 +42,27 @@ Buildable meters
|
||||
|
||||
/obj/item/pipe/Initialize(mapload, _pipe_type, _dir, obj/machinery/atmospherics/make_from)
|
||||
if(make_from)
|
||||
setDir(make_from.dir)
|
||||
pipename = make_from.name
|
||||
add_atom_colour(make_from.color, FIXED_COLOUR_PRIORITY)
|
||||
|
||||
if(make_from.type in pipe_types)
|
||||
pipe_type = make_from.type
|
||||
setPipingLayer(make_from.piping_layer)
|
||||
else //make pipe_type a value we can work with
|
||||
for(var/P in pipe_types)
|
||||
if(istype(make_from, P))
|
||||
pipe_type = P
|
||||
break
|
||||
|
||||
var/obj/machinery/atmospherics/components/trinary/triP = make_from
|
||||
if(istype(triP) && triP.flipped)
|
||||
flipped = TRUE
|
||||
setDir(turn(dir, -45))
|
||||
make_from_existing(make_from)
|
||||
else
|
||||
pipe_type = _pipe_type
|
||||
setDir(_dir)
|
||||
|
||||
if(_dir in GLOB.diagonals)
|
||||
is_bent = TRUE
|
||||
|
||||
update()
|
||||
pixel_x = rand(-5, 5)
|
||||
pixel_y = rand(-5, 5)
|
||||
pixel_x += rand(-5, 5)
|
||||
pixel_y += rand(-5, 5)
|
||||
return ..()
|
||||
|
||||
/obj/item/pipe/proc/make_from_existing(obj/machinery/atmospherics/make_from)
|
||||
setDir(make_from.dir)
|
||||
pipename = make_from.name
|
||||
add_atom_colour(make_from.color, FIXED_COLOUR_PRIORITY)
|
||||
pipe_type = make_from.type
|
||||
|
||||
/obj/item/pipe/trinary/flippable/make_from_existing(obj/machinery/atmospherics/components/trinary/make_from)
|
||||
..()
|
||||
if(make_from.flipped)
|
||||
do_a_flip()
|
||||
|
||||
/obj/item/pipe/dropped()
|
||||
if(loc)
|
||||
setPipingLayer(piping_layer)
|
||||
@@ -91,73 +70,19 @@ Buildable meters
|
||||
|
||||
/obj/item/pipe/proc/setPipingLayer(new_layer = PIPING_LAYER_DEFAULT)
|
||||
var/obj/machinery/atmospherics/fakeA = get_pipe_cache(pipe_type)
|
||||
var/nolayer = (fakeA.pipe_flags & PIPING_ALL_LAYER)
|
||||
if(nolayer)
|
||||
|
||||
if(fakeA.pipe_flags & PIPING_ALL_LAYER)
|
||||
new_layer = PIPING_LAYER_DEFAULT
|
||||
piping_layer = new_layer
|
||||
if(pipe_type != PIPE_LAYER_MANIFOLD)
|
||||
pixel_x = (piping_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_X
|
||||
pixel_y = (piping_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_Y
|
||||
layer = initial(layer) + ((piping_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_LCHANGE)
|
||||
|
||||
//update the name and icon of the pipe item depending on the type
|
||||
GLOBAL_LIST_INIT(pipeID2State, list(
|
||||
"[PIPE_SIMPLE]" = "simple", \
|
||||
"[PIPE_MANIFOLD]" = "manifold", \
|
||||
"[PIPE_LAYER_MANIFOLD]" = "layer_manifold", \
|
||||
"[PIPE_4WAYMANIFOLD]" = "manifold4w", \
|
||||
"[PIPE_HE]" = "he", \
|
||||
"[PIPE_HE_MANIFOLD]" = "he_manifold", \
|
||||
"[PIPE_HE_4WAYMANIFOLD]" = "he_manifold4w", \
|
||||
"[PIPE_JUNCTION]" = "junction", \
|
||||
\
|
||||
"[PIPE_CONNECTOR]" = "connector", \
|
||||
"[PIPE_UVENT]" = "uvent", \
|
||||
"[PIPE_SCRUBBER]" = "scrubber", \
|
||||
"[PIPE_INJECTOR]" = "injector", \
|
||||
"[PIPE_HEAT_EXCHANGE]" = "heunary", \
|
||||
\
|
||||
"[PIPE_PUMP]" = "pump", \
|
||||
"[PIPE_PASSIVE_GATE]" = "passivegate", \
|
||||
"[PIPE_VOLUME_PUMP]" = "volumepump", \
|
||||
"[PIPE_MVALVE]" = "mvalve", \
|
||||
"[PIPE_DVALVE]" = "dvalve", \
|
||||
\
|
||||
"[PIPE_GAS_FILTER]" = "filter", \
|
||||
"[PIPE_GAS_MIXER]" = "mixer", \
|
||||
))
|
||||
pixel_x += (piping_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_X
|
||||
pixel_y += (piping_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_Y
|
||||
layer = initial(layer) + ((piping_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_LCHANGE)
|
||||
|
||||
/obj/item/pipe/proc/update()
|
||||
var/list/nlist = list(\
|
||||
"[PIPE_SIMPLE]" = "pipe", \
|
||||
"[PIPE_SIMPLE]_b" = "bent pipe", \
|
||||
"[PIPE_MANIFOLD]" = "manifold", \
|
||||
"[PIPE_LAYER_MANIFOLD]" = "layer manifold", \
|
||||
"[PIPE_4WAYMANIFOLD]" = "4-way manifold", \
|
||||
"[PIPE_HE]" = "h/e pipe", \
|
||||
"[PIPE_HE]_b" = "bent h/e pipe", \
|
||||
"[PIPE_HE_MANIFOLD]" = "h/e manifold", \
|
||||
"[PIPE_HE_4WAYMANIFOLD]"= "h/e 4-way manifold", \
|
||||
"[PIPE_JUNCTION]" = "junction", \
|
||||
\
|
||||
"[PIPE_CONNECTOR]" = "connector", \
|
||||
"[PIPE_UVENT]" = "vent", \
|
||||
"[PIPE_SCRUBBER]" = "scrubber", \
|
||||
"[PIPE_INJECTOR]" = "injector", \
|
||||
"[PIPE_HEAT_EXCHANGE]" = "heat exchanger", \
|
||||
\
|
||||
"[PIPE_PUMP]" = "pump", \
|
||||
"[PIPE_PASSIVE_GATE]" = "passive gate", \
|
||||
"[PIPE_VOLUME_PUMP]" = "volume pump", \
|
||||
"[PIPE_MVALVE]" = "manual valve", \
|
||||
"[PIPE_DVALVE]" = "digital valve", \
|
||||
\
|
||||
"[PIPE_GAS_FILTER]" = "gas filter", \
|
||||
"[PIPE_GAS_MIXER]" = "gas mixer", \
|
||||
)
|
||||
//fix_pipe_type()
|
||||
name = nlist["[pipe_type][is_bent ? "_b" : ""]"] + " fitting"
|
||||
icon_state = GLOB.pipeID2State["[pipe_type]"]
|
||||
var/obj/machinery/atmospherics/A = get_pipe_cache(pipe_type)
|
||||
name = "[A.name] fitting"
|
||||
icon_state = A.pipe_state
|
||||
|
||||
// rotate the pipe item clockwise
|
||||
|
||||
@@ -170,11 +95,8 @@ GLOBAL_LIST_INIT(pipeID2State, list(
|
||||
return
|
||||
|
||||
setDir(turn(dir, -90))
|
||||
|
||||
fixdir()
|
||||
|
||||
return
|
||||
|
||||
/obj/item/pipe/verb/flip()
|
||||
set category = "Object"
|
||||
set name = "Flip Pipe"
|
||||
@@ -183,16 +105,15 @@ GLOBAL_LIST_INIT(pipeID2State, list(
|
||||
if ( usr.stat || usr.restrained() || !usr.canmove )
|
||||
return
|
||||
|
||||
if (pipe_type in list(PIPE_GAS_FILTER, PIPE_GAS_MIXER))
|
||||
setDir(turn(dir, flipped )? 45 : -45)
|
||||
flipped = !flipped
|
||||
return
|
||||
do_a_flip()
|
||||
|
||||
/obj/item/pipe/proc/do_a_flip()
|
||||
setDir(turn(dir, -180))
|
||||
|
||||
fixdir()
|
||||
|
||||
return
|
||||
/obj/item/pipe/trinary/flippable/do_a_flip()
|
||||
setDir(turn(dir, flipped ? 45 : -45))
|
||||
flipped = !flipped
|
||||
|
||||
/obj/item/pipe/AltClick(mob/user)
|
||||
..()
|
||||
@@ -207,21 +128,21 @@ GLOBAL_LIST_INIT(pipeID2State, list(
|
||||
/obj/item/pipe/Move()
|
||||
var/old_dir = dir
|
||||
..()
|
||||
setDir(old_dir )//pipes changing direction when moved is just annoying and buggy
|
||||
|
||||
/obj/item/pipe/proc/unflip(direction)
|
||||
if(direction in GLOB.diagonals)
|
||||
return turn(direction, 45)
|
||||
|
||||
return direction
|
||||
setDir(old_dir) //pipes changing direction when moved is just annoying and buggy
|
||||
|
||||
//Helper to clean up dir
|
||||
/obj/item/pipe/proc/fixdir()
|
||||
if((pipe_type in list (PIPE_SIMPLE, PIPE_HE, PIPE_MVALVE, PIPE_DVALVE, PIPE_LAYER_MANIFOLD)) && !is_bent)
|
||||
if(dir==SOUTH)
|
||||
setDir(NORTH)
|
||||
else if(dir==WEST)
|
||||
setDir(EAST)
|
||||
return
|
||||
|
||||
/obj/item/pipe/binary/fixdir()
|
||||
if(dir == SOUTH)
|
||||
setDir(NORTH)
|
||||
else if(dir == WEST)
|
||||
setDir(EAST)
|
||||
|
||||
/obj/item/pipe/trinary/flippable/fixdir()
|
||||
if(dir in GLOB.diagonals)
|
||||
setDir(turn(dir, 45))
|
||||
|
||||
/obj/item/pipe/attack_self(mob/user)
|
||||
return rotate()
|
||||
@@ -245,16 +166,14 @@ GLOBAL_LIST_INIT(pipeID2State, list(
|
||||
add_fingerprint(user)
|
||||
|
||||
fixdir()
|
||||
if(pipe_type in list(PIPE_GAS_MIXER, PIPE_GAS_FILTER))
|
||||
setDir(unflip(dir))
|
||||
|
||||
var/obj/machinery/atmospherics/fakeA = get_pipe_cache(pipe_type, dir)
|
||||
|
||||
for(var/obj/machinery/atmospherics/M in loc)
|
||||
if((M.pipe_flags & PIPING_ONE_PER_TURF) && (fakeA.pipe_flags & PIPING_ONE_PER_TURF)) //Only one dense/requires density object per tile, eg connectors/cryo/heater/coolers.
|
||||
if((M.pipe_flags & fakeA.pipe_flags & PIPING_ONE_PER_TURF)) //Only one dense/requires density object per tile, eg connectors/cryo/heater/coolers.
|
||||
to_chat(user, "<span class='warning'>Something is hogging the tile!</span>")
|
||||
return TRUE
|
||||
if((M.piping_layer != piping_layer) && !((M.pipe_flags & PIPING_ALL_LAYER) || (pipe_type == PIPE_LAYER_MANIFOLD)))
|
||||
if((M.piping_layer != piping_layer) && !((M.pipe_flags | fakeA.pipe_flags) & PIPING_ALL_LAYER)) //don't continue if either pipe goes across all layers
|
||||
continue
|
||||
if(M.GetInitDirections() & fakeA.GetInitDirections()) // matches at least one direction on either type of pipe
|
||||
to_chat(user, "<span class='warning'>There is already a pipe at that location!</span>")
|
||||
@@ -262,16 +181,8 @@ GLOBAL_LIST_INIT(pipeID2State, list(
|
||||
// no conflicts found
|
||||
|
||||
var/obj/machinery/atmospherics/A = new pipe_type(loc)
|
||||
A.setDir(dir)
|
||||
A.SetInitDirections()
|
||||
|
||||
if(pipename)
|
||||
A.name = pipename
|
||||
|
||||
var/obj/machinery/atmospherics/components/trinary/T = A
|
||||
if(istype(T))
|
||||
T.flipped = flipped
|
||||
A.on_construction(pipe_type, color, piping_layer)
|
||||
build_pipe(A)
|
||||
A.on_construction(color, piping_layer)
|
||||
|
||||
playsound(src, W.usesound, 50, 1)
|
||||
user.visible_message( \
|
||||
@@ -281,20 +192,28 @@ GLOBAL_LIST_INIT(pipeID2State, list(
|
||||
|
||||
qdel(src)
|
||||
|
||||
/obj/item/pipe/suicide_act(mob/user)
|
||||
if(pipe_type in list(PIPE_PUMP, PIPE_PASSIVE_GATE, PIPE_VOLUME_PUMP))
|
||||
user.visible_message("<span class='suicide'>[user] shoves [src] in [user.p_their()] mouth and turns it on! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/C = user
|
||||
for(var/i=1 to 20)
|
||||
C.vomit(0, TRUE, FALSE, 4, FALSE)
|
||||
if(prob(20))
|
||||
C.spew_organ()
|
||||
sleep(5)
|
||||
C.blood_volume = 0
|
||||
return(OXYLOSS|BRUTELOSS)
|
||||
else
|
||||
return ..()
|
||||
/obj/item/pipe/proc/build_pipe(obj/machinery/atmospherics/A)
|
||||
A.setDir(dir)
|
||||
A.SetInitDirections()
|
||||
|
||||
if(pipename)
|
||||
A.name = pipename
|
||||
|
||||
/obj/item/pipe/trinary/flippable/build_pipe(obj/machinery/atmospherics/components/trinary/T)
|
||||
..()
|
||||
T.flipped = flipped
|
||||
|
||||
/obj/item/pipe/directional/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] shoves [src] in [user.p_their()] mouth and turns it on! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/C = user
|
||||
for(var/i=1 to 20)
|
||||
C.vomit(0, TRUE, FALSE, 4, FALSE)
|
||||
if(prob(20))
|
||||
C.spew_organ()
|
||||
sleep(5)
|
||||
C.blood_volume = 0
|
||||
return(OXYLOSS|BRUTELOSS)
|
||||
|
||||
/obj/item/pipe_meter
|
||||
name = "meter"
|
||||
@@ -332,4 +251,3 @@ GLOBAL_LIST_INIT(pipeID2State, list(
|
||||
piping_layer = new_layer
|
||||
pixel_x = (new_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_X
|
||||
pixel_y = (new_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_Y
|
||||
|
||||
|
||||
@@ -17,30 +17,30 @@
|
||||
var/dat = {"
|
||||
PIPING LAYER: <A href='?src=\ref[src];layer_down=1'>--</A><b>[piping_layer]</b><A href='?src=\ref[src];layer_up=1'>++</A><BR>
|
||||
<b>Pipes:</b><BR>
|
||||
<A href='?src=\ref[src];make=[PIPE_SIMPLE];dir=1'>Pipe</A><BR>
|
||||
<A href='?src=\ref[src];make=[PIPE_SIMPLE];dir=5'>Bent Pipe</A><BR>
|
||||
<A href='?src=\ref[src];make=[PIPE_MANIFOLD];dir=1'>Manifold</A><BR>
|
||||
<A href='?src=\ref[src];make=[PIPE_LAYER_MANIFOLD];dir=1'>Layer Manifold</A><BR>
|
||||
<A href='?src=\ref[src];make=[PIPE_4WAYMANIFOLD];dir=1'>4-Way Manifold</A><BR>
|
||||
<A href='?src=\ref[src];make=[PIPE_MVALVE];dir=1'>Manual Valve</A><BR>
|
||||
<A href='?src=\ref[src];make=[PIPE_DVALVE];dir=1'>Digital Valve</A><BR>
|
||||
<A href='?src=\ref[src];make=[/obj/machinery/atmospherics/pipe/simple];dir=1'>Pipe</A><BR>
|
||||
<A href='?src=\ref[src];make=[/obj/machinery/atmospherics/pipe/simple];dir=5'>Bent Pipe</A><BR>
|
||||
<A href='?src=\ref[src];make=[/obj/machinery/atmospherics/pipe/manifold];dir=1'>Manifold</A><BR>
|
||||
<A href='?src=\ref[src];make=[/obj/machinery/atmospherics/pipe/layer_manifold];dir=1'>Layer Manifold</A><BR>
|
||||
<A href='?src=\ref[src];make=[/obj/machinery/atmospherics/pipe/manifold4w];dir=1'>4-Way Manifold</A><BR>
|
||||
<A href='?src=\ref[src];make=[/obj/machinery/atmospherics/components/binary/valve];dir=1'>Manual Valve</A><BR>
|
||||
<A href='?src=\ref[src];make=[/obj/machinery/atmospherics/components/binary/valve/digital];dir=1'>Digital Valve</A><BR>
|
||||
<b>Devices:</b><BR>
|
||||
<A href='?src=\ref[src];make=[PIPE_CONNECTOR];dir=1'>Connector</A><BR>
|
||||
<A href='?src=\ref[src];make=[PIPE_UVENT];dir=1'>Vent</A><BR>
|
||||
<A href='?src=\ref[src];make=[PIPE_PUMP];dir=1'>Gas Pump</A><BR>
|
||||
<A href='?src=\ref[src];make=[PIPE_PASSIVE_GATE];dir=1'>Passive Gate</A><BR>
|
||||
<A href='?src=\ref[src];make=[PIPE_VOLUME_PUMP];dir=1'>Volume Pump</A><BR>
|
||||
<A href='?src=\ref[src];make=[PIPE_SCRUBBER];dir=1'>Scrubber</A><BR>
|
||||
<A href='?src=\ref[src];make=[/obj/machinery/atmospherics/components/unary/portables_connector];dir=1'>Connector</A><BR>
|
||||
<A href='?src=\ref[src];make=[/obj/machinery/atmospherics/components/unary/vent_pump];dir=1'>Vent</A><BR>
|
||||
<A href='?src=\ref[src];make=[/obj/machinery/atmospherics/components/binary/pump];dir=1'>Gas Pump</A><BR>
|
||||
<A href='?src=\ref[src];make=[/obj/machinery/atmospherics/components/binary/passive_gate];dir=1'>Passive Gate</A><BR>
|
||||
<A href='?src=\ref[src];make=[/obj/machinery/atmospherics/components/binary/volume_pump];dir=1'>Volume Pump</A><BR>
|
||||
<A href='?src=\ref[src];make=[/obj/machinery/atmospherics/components/unary/vent_scrubber];dir=1'>Scrubber</A><BR>
|
||||
<A href='?src=\ref[src];makemeter=1'>Meter</A><BR>
|
||||
<A href='?src=\ref[src];make=[PIPE_GAS_FILTER];dir=1'>Gas Filter</A><BR>
|
||||
<A href='?src=\ref[src];make=[PIPE_GAS_MIXER];dir=1'>Gas Mixer</A><BR>
|
||||
<A href='?src=\ref[src];make=[/obj/machinery/atmospherics/components/trinary/filter];dir=1'>Gas Filter</A><BR>
|
||||
<A href='?src=\ref[src];make=[/obj/machinery/atmospherics/components/trinary/mixer];dir=1'>Gas Mixer</A><BR>
|
||||
<b>Heat exchange:</b><BR>
|
||||
<A href='?src=\ref[src];make=[PIPE_HE];dir=1'>Pipe</A><BR>
|
||||
<A href='?src=\ref[src];make=[PIPE_HE];dir=5'>Bent Pipe</A><BR>
|
||||
<A href='?src=\ref[src];make=[PIPE_HE_MANIFOLD];dir=1'>Manifold</A><BR>
|
||||
<A href='?src=\ref[src];make=[PIPE_HE_4WAYMANIFOLD];dir=1'>4-Way Manifold</A><BR>
|
||||
<A href='?src=\ref[src];make=[PIPE_JUNCTION];dir=1'>Junction</A><BR>
|
||||
<A href='?src=\ref[src];make=[PIPE_HEAT_EXCHANGE];dir=1'>Heat Exchanger</A><BR>
|
||||
<A href='?src=\ref[src];make=[/obj/machinery/atmospherics/pipe/heat_exchanging/simple];dir=1'>Pipe</A><BR>
|
||||
<A href='?src=\ref[src];make=[/obj/machinery/atmospherics/pipe/heat_exchanging/simple];dir=5'>Bent Pipe</A><BR>
|
||||
<A href='?src=\ref[src];make=[/obj/machinery/atmospherics/pipe/heat_exchanging/manifold];dir=1'>Manifold</A><BR>
|
||||
<A href='?src=\ref[src];make=[/obj/machinery/atmospherics/pipe/heat_exchanging/manifold4w];dir=1'>4-Way Manifold</A><BR>
|
||||
<A href='?src=\ref[src];make=[/obj/machinery/atmospherics/pipe/heat_exchanging/junction];dir=1'>Junction</A><BR>
|
||||
<A href='?src=\ref[src];make=[/obj/machinery/atmospherics/components/unary/heat_exchanger];dir=1'>Heat Exchanger</A><BR>
|
||||
"}
|
||||
|
||||
|
||||
|
||||
@@ -210,7 +210,7 @@
|
||||
mob_occupant.adjustFireLoss(rand(20, 36))
|
||||
else
|
||||
mob_occupant.adjustFireLoss(rand(10, 16))
|
||||
mob_occupant.emote("scream")
|
||||
mob_occupant.emote("scream")
|
||||
addtimer(CALLBACK(src, .proc/cook), 50)
|
||||
else
|
||||
uv_cycles = initial(uv_cycles)
|
||||
@@ -238,6 +238,9 @@
|
||||
for(var/obj/item/I in src) //Scorches away blood and forensic evidence, although the SSU itself is unaffected
|
||||
I.clean_blood()
|
||||
I.fingerprints = list()
|
||||
var/datum/component/radioactive/contamination = I.GetComponent(/datum/component/radioactive)
|
||||
if(contamination)
|
||||
qdel(contamination)
|
||||
open_machine(FALSE)
|
||||
if(occupant)
|
||||
dump_contents()
|
||||
|
||||
@@ -44,10 +44,10 @@
|
||||
/obj/machinery/teleport/hub/CollidedWith(atom/movable/AM)
|
||||
if(z == ZLEVEL_CENTCOM)
|
||||
to_chat(AM, "You can't use this here.")
|
||||
return
|
||||
if(is_ready())
|
||||
teleport(AM)
|
||||
use_power(5000)
|
||||
return
|
||||
|
||||
/obj/machinery/teleport/hub/attackby(obj/item/W, mob/user, params)
|
||||
if(default_deconstruction_screwdriver(user, "tele-o", "tele0", W))
|
||||
|
||||
@@ -81,6 +81,7 @@
|
||||
"<span class='userdanger'>[chassis] drills [target] with [src].</span>")
|
||||
add_logs(user, target, "attacked", "[name]", "(INTENT: [uppertext(user.a_intent)]) (DAMTYPE: [uppertext(damtype)])")
|
||||
if(target.stat == DEAD)
|
||||
add_logs(user, target, "gibbed", name)
|
||||
if(target.butcher_results)
|
||||
target.harvest(chassis)//Butcher the mob with our drill.
|
||||
else
|
||||
|
||||
@@ -408,8 +408,7 @@
|
||||
return reset()
|
||||
if(!use_cable(1))
|
||||
return reset()
|
||||
var/obj/structure/cable/NC = new(new_turf)
|
||||
NC.cableColor("red")
|
||||
var/obj/structure/cable/NC = new(new_turf, "red")
|
||||
NC.d1 = 0
|
||||
NC.d2 = fdirn
|
||||
NC.update_icon()
|
||||
|
||||
@@ -135,9 +135,10 @@
|
||||
var/obj/item/clothing/shoes/S = H.shoes
|
||||
if(S && S.bloody_shoes[blood_state])
|
||||
S.bloody_shoes[blood_state] = max(S.bloody_shoes[blood_state] - BLOOD_LOSS_PER_STEP, 0)
|
||||
entered_dirs|= H.dir
|
||||
shoe_types |= H.shoes.type
|
||||
update_icon()
|
||||
shoe_types |= S.type
|
||||
if (!(entered_dirs & H.dir))
|
||||
entered_dirs |= H.dir
|
||||
update_icon()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/Uncrossed(atom/movable/O)
|
||||
..()
|
||||
@@ -146,9 +147,11 @@
|
||||
var/obj/item/clothing/shoes/S = H.shoes
|
||||
if(S && S.bloody_shoes[blood_state])
|
||||
S.bloody_shoes[blood_state] = max(S.bloody_shoes[blood_state] - BLOOD_LOSS_PER_STEP, 0)
|
||||
exited_dirs|= H.dir
|
||||
shoe_types |= H.shoes.type
|
||||
update_icon()
|
||||
shoe_types |= S.type
|
||||
if (!(exited_dirs & H.dir))
|
||||
exited_dirs |= H.dir
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/update_icon()
|
||||
cut_overlays()
|
||||
|
||||
@@ -1,52 +1,61 @@
|
||||
//The effect when you wrap a dead body in gift wrap
|
||||
/obj/effect/spresent
|
||||
name = "strange present"
|
||||
desc = "It's a ... present?"
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "strangepresent"
|
||||
//The effect when you wrap a dead body in gift wrap
|
||||
/obj/effect/spresent
|
||||
name = "strange present"
|
||||
desc = "It's a ... present?"
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "strangepresent"
|
||||
density = TRUE
|
||||
anchored = FALSE
|
||||
|
||||
/obj/effect/beam
|
||||
name = "beam"
|
||||
var/def_zone
|
||||
pass_flags = PASSTABLE
|
||||
|
||||
/obj/effect/spawner
|
||||
name = "object spawner"
|
||||
|
||||
/obj/effect/list_container
|
||||
name = "list container"
|
||||
|
||||
/obj/effect/list_container/mobl
|
||||
name = "mobl"
|
||||
var/master = null
|
||||
|
||||
var/list/container = list( )
|
||||
|
||||
//Makes a tile fully lit no matter what
|
||||
/obj/effect/fullbright
|
||||
icon = 'icons/effects/alphacolors.dmi'
|
||||
icon_state = "white"
|
||||
plane = LIGHTING_PLANE
|
||||
layer = LIGHTING_LAYER
|
||||
blend_mode = BLEND_ADD
|
||||
|
||||
/obj/effect/abstract/marker
|
||||
name = "marker"
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
anchored = TRUE
|
||||
icon_state = "wave3"
|
||||
layer = RIPPLE_LAYER
|
||||
|
||||
/obj/effect/abstract/marker/Initialize(mapload)
|
||||
. = ..()
|
||||
GLOB.all_abstract_markers += src
|
||||
|
||||
/obj/effect/abstract/marker/Destroy()
|
||||
GLOB.all_abstract_markers -= src
|
||||
. = ..()
|
||||
|
||||
/obj/effect/abstract/marker/at
|
||||
name = "active turf marker"
|
||||
|
||||
|
||||
/obj/effect/beam
|
||||
name = "beam"
|
||||
var/def_zone
|
||||
pass_flags = PASSTABLE
|
||||
|
||||
/obj/effect/spawner
|
||||
name = "object spawner"
|
||||
|
||||
/obj/effect/list_container
|
||||
name = "list container"
|
||||
|
||||
/obj/effect/list_container/mobl
|
||||
name = "mobl"
|
||||
var/master = null
|
||||
|
||||
var/list/container = list( )
|
||||
|
||||
/obj/effect/overlay/thermite
|
||||
name = "thermite"
|
||||
desc = "Looks hot."
|
||||
icon = 'icons/effects/fire.dmi'
|
||||
icon_state = "2" //what?
|
||||
anchored = TRUE
|
||||
opacity = TRUE
|
||||
density = TRUE
|
||||
layer = FLY_LAYER
|
||||
|
||||
//Makes a tile fully lit no matter what
|
||||
/obj/effect/fullbright
|
||||
icon = 'icons/effects/alphacolors.dmi'
|
||||
icon_state = "white"
|
||||
plane = LIGHTING_PLANE
|
||||
layer = LIGHTING_LAYER
|
||||
blend_mode = BLEND_ADD
|
||||
|
||||
/obj/effect/abstract/marker
|
||||
name = "marker"
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
anchored = TRUE
|
||||
icon_state = "wave3"
|
||||
layer = RIPPLE_LAYER
|
||||
|
||||
/obj/effect/abstract/marker/Initialize(mapload)
|
||||
. = ..()
|
||||
GLOB.all_abstract_markers += src
|
||||
|
||||
/obj/effect/abstract/marker/Destroy()
|
||||
GLOB.all_abstract_markers -= src
|
||||
. = ..()
|
||||
|
||||
/obj/effect/abstract/marker/at
|
||||
name = "active turf marker"
|
||||
|
||||
@@ -519,7 +519,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
|
||||
M.adjust_blurriness(3)
|
||||
M.adjust_eye_damage(rand(2,4))
|
||||
var/obj/item/organ/eyes/eyes = M.getorganslot("eye_sight")
|
||||
var/obj/item/organ/eyes/eyes = M.getorganslot(ORGAN_SLOT_EYES)
|
||||
if (!eyes)
|
||||
return
|
||||
if(eyes.eye_damage >= 10)
|
||||
|
||||
@@ -4,12 +4,6 @@
|
||||
CONTAINS:
|
||||
RPD
|
||||
*/
|
||||
#define PIPE_BINARY 0
|
||||
#define PIPE_BENDABLE 1
|
||||
#define PIPE_TRINARY 2
|
||||
#define PIPE_TRIN_M 3
|
||||
#define PIPE_UNARY 4
|
||||
#define PIPE_QUAD 5
|
||||
|
||||
#define PAINT_MODE -2
|
||||
#define EATING_MODE -1
|
||||
@@ -22,23 +16,29 @@ RPD
|
||||
|
||||
/datum/pipe_info
|
||||
var/id=-1
|
||||
var/categoryId = CATEGORY_ATMOS
|
||||
var/categoryId
|
||||
var/dir=SOUTH
|
||||
var/dirtype = PIPE_BENDABLE
|
||||
var/icon = 'icons/obj/atmospherics/pipes/pipe_item.dmi'
|
||||
var/icon_state=""
|
||||
var/icon
|
||||
var/icon_state
|
||||
var/selected=0
|
||||
|
||||
/datum/pipe_info/New(pid,direction,dt)
|
||||
id=pid
|
||||
icon_state=GLOB.pipeID2State["[pid]"]
|
||||
dir = direction
|
||||
dirtype=dt
|
||||
/datum/pipe_info/pipe
|
||||
categoryId = CATEGORY_ATMOS
|
||||
icon = 'icons/obj/atmospherics/pipes/pipe_item.dmi'
|
||||
|
||||
/datum/pipe_info/pipe/New(obj/machinery/atmospherics/path)
|
||||
id = path
|
||||
icon_state = initial(path.pipe_state)
|
||||
dirtype = initial(path.construction_type)
|
||||
|
||||
/datum/pipe_info/proc/Render(dispenser,label)
|
||||
|
||||
/datum/pipe_info/pipe/Render(dispenser,label,dir=NORTH)
|
||||
return "<li><a href='?src=\ref[dispenser];makepipe=[id];dir=[dir];type=[dirtype]'>[label]</a></li>"
|
||||
|
||||
/datum/pipe_info/meter
|
||||
categoryId = CATEGORY_ATMOS
|
||||
icon = 'icons/obj/atmospherics/pipes/simple.dmi'
|
||||
icon_state = "meterX"
|
||||
|
||||
@@ -64,7 +64,6 @@ GLOBAL_LIST_INIT(disposalpipeID2State, list(
|
||||
/datum/pipe_info/disposal
|
||||
categoryId = CATEGORY_DISPOSALS
|
||||
icon = 'icons/obj/atmospherics/pipes/disposal.dmi'
|
||||
icon_state = "meterX"
|
||||
|
||||
/datum/pipe_info/disposal/New(var/pid,var/dt)
|
||||
id=pid
|
||||
@@ -80,33 +79,31 @@ GLOBAL_LIST_INIT(disposalpipeID2State, list(
|
||||
//find these defines in code\game\machinery\pipe\consruction.dm
|
||||
GLOBAL_LIST_INIT(RPD_recipes, list(
|
||||
"Pipes" = list(
|
||||
"Pipe" = new /datum/pipe_info(PIPE_SIMPLE, 1, PIPE_BENDABLE),
|
||||
//"Bent Pipe" = new /datum/pipe_info(PIPE_SIMPLE, 5, PIPE_BENT),
|
||||
"Manifold" = new /datum/pipe_info(PIPE_MANIFOLD, 1, PIPE_TRINARY),
|
||||
"Manual Valve" = new /datum/pipe_info(PIPE_MVALVE, 1, PIPE_BINARY),
|
||||
"Digital Valve" = new /datum/pipe_info(PIPE_DVALVE, 1, PIPE_BINARY),
|
||||
"4-Way Manifold" = new /datum/pipe_info(PIPE_4WAYMANIFOLD, 1, PIPE_QUAD),
|
||||
"Layer Manifold" = new /datum/pipe_info(PIPE_LAYER_MANIFOLD, 1, PIPE_BINARY),
|
||||
"Pipe" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/pipe/simple),
|
||||
"Manifold" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/pipe/manifold),
|
||||
"Manual Valve" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/components/binary/valve),
|
||||
"Digital Valve" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/components/binary/valve/digital),
|
||||
"4-Way Manifold" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/pipe/manifold4w),
|
||||
"Layer Manifold" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/pipe/layer_manifold),
|
||||
),
|
||||
"Devices"=list(
|
||||
"Connector" = new /datum/pipe_info(PIPE_CONNECTOR, 1, PIPE_UNARY),
|
||||
"Unary Vent" = new /datum/pipe_info(PIPE_UVENT, 1, PIPE_UNARY),
|
||||
"Gas Pump" = new /datum/pipe_info(PIPE_PUMP, 1, PIPE_UNARY),
|
||||
"Passive Gate" = new /datum/pipe_info(PIPE_PASSIVE_GATE, 1, PIPE_UNARY),
|
||||
"Volume Pump" = new /datum/pipe_info(PIPE_VOLUME_PUMP, 1, PIPE_UNARY),
|
||||
"Scrubber" = new /datum/pipe_info(PIPE_SCRUBBER, 1, PIPE_UNARY),
|
||||
"Injector" = new /datum/pipe_info(PIPE_INJECTOR, 1, PIPE_UNARY),
|
||||
"Devices" = list(
|
||||
"Connector" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/components/unary/portables_connector),
|
||||
"Unary Vent" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/components/unary/vent_pump),
|
||||
"Gas Pump" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/components/binary/pump),
|
||||
"Passive Gate" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/components/binary/passive_gate),
|
||||
"Volume Pump" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/components/binary/volume_pump),
|
||||
"Scrubber" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/components/unary/vent_scrubber),
|
||||
"Injector" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/components/unary/outlet_injector),
|
||||
"Meter" = new /datum/pipe_info/meter(),
|
||||
"Gas Filter" = new /datum/pipe_info(PIPE_GAS_FILTER, 1, PIPE_TRIN_M),
|
||||
"Gas Mixer" = new /datum/pipe_info(PIPE_GAS_MIXER, 1, PIPE_TRIN_M),
|
||||
"Gas Filter" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/components/trinary/filter),
|
||||
"Gas Mixer" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/components/trinary/mixer),
|
||||
),
|
||||
"Heat Exchange" = list(
|
||||
"Pipe" = new /datum/pipe_info(PIPE_HE, 1, PIPE_BENDABLE),
|
||||
//"Bent Pipe" = new /datum/pipe_info(PIPE_HE, 5, PIPE_BENT),
|
||||
"Manifold" = new /datum/pipe_info(PIPE_HE_MANIFOLD, 1, PIPE_TRINARY),
|
||||
"4-Way Manifold" = new /datum/pipe_info(PIPE_HE_4WAYMANIFOLD, 1, PIPE_QUAD),
|
||||
"Junction" = new /datum/pipe_info(PIPE_JUNCTION, 1, PIPE_UNARY),
|
||||
"Heat Exchanger" = new /datum/pipe_info(PIPE_HEAT_EXCHANGE, 1, PIPE_UNARY),
|
||||
"Pipe" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/pipe/heat_exchanging/simple),
|
||||
"Manifold" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/pipe/heat_exchanging/manifold),
|
||||
"4-Way Manifold" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/pipe/heat_exchanging/manifold4w),
|
||||
"Junction" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/pipe/heat_exchanging/junction),
|
||||
"Heat Exchanger" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/components/unary/heat_exchanger),
|
||||
),
|
||||
"Disposal Pipes" = list(
|
||||
"Pipe" = new /datum/pipe_info/disposal(DISP_PIPE_STRAIGHT, PIPE_BINARY),
|
||||
@@ -120,6 +117,7 @@ GLOBAL_LIST_INIT(RPD_recipes, list(
|
||||
"Sort Junction" = new /datum/pipe_info/disposal(DISP_SORTJUNCTION, PIPE_TRINARY),
|
||||
)
|
||||
))
|
||||
|
||||
/obj/item/pipe_dispenser
|
||||
name = "Rapid Piping Device (RPD)"
|
||||
desc = "A device used to rapidly pipe things."
|
||||
@@ -137,7 +135,7 @@ GLOBAL_LIST_INIT(RPD_recipes, list(
|
||||
resistance_flags = FIRE_PROOF
|
||||
var/datum/effect_system/spark_spread/spark_system
|
||||
var/working = 0
|
||||
var/p_type = PIPE_SIMPLE
|
||||
var/p_type = /obj/machinery/atmospherics/pipe/simple
|
||||
var/p_conntype = PIPE_BENDABLE
|
||||
var/p_dir = 1
|
||||
var/p_flipped = 0
|
||||
@@ -201,7 +199,7 @@ GLOBAL_LIST_INIT(RPD_recipes, list(
|
||||
if(screen == CATEGORY_ATMOS)
|
||||
dat += "<span class='linkOn'>Atmospherics</span> <A href='?src=\ref[src];screen=[CATEGORY_DISPOSALS];dmake=0;type=0'>Disposals</A><BR>"
|
||||
else if(screen == CATEGORY_DISPOSALS)
|
||||
dat += "<A href='?src=\ref[src];screen=[CATEGORY_ATMOS];makepipe=0;dir=1;type=0'>Atmospherics</A> <span class='linkOn'>Disposals</span><BR>"
|
||||
dat += "<A href='?src=\ref[src];screen=[CATEGORY_ATMOS];makepipe=[/obj/machinery/atmospherics/pipe/simple];dir=1;type=0'>Atmospherics</A> <span class='linkOn'>Disposals</span><BR>"
|
||||
var/generated_layer_list = ""
|
||||
var/layers_total = PIPING_LAYER_MAX - PIPING_LAYER_MIN + 1
|
||||
for(var/iter = PIPING_LAYER_MIN, iter <= layers_total, iter++)
|
||||
@@ -220,9 +218,9 @@ GLOBAL_LIST_INIT(RPD_recipes, list(
|
||||
var/datum/pipe_info/I = cat[label]
|
||||
var/found=0
|
||||
if(I.id == p_type)
|
||||
if((p_class == ATMOS_MODE || p_class == METER_MODE) && (I.type == /datum/pipe_info || I.type == /datum/pipe_info/meter))
|
||||
if((p_class == ATMOS_MODE || p_class == METER_MODE) && (istype(I, /datum/pipe_info/pipe) || istype(I, /datum/pipe_info/meter)))
|
||||
found=1
|
||||
else if(p_class == DISPOSALS_MODE && I.type==/datum/pipe_info/disposal)
|
||||
else if(p_class == DISPOSALS_MODE && istype(I, /datum/pipe_info/disposal))
|
||||
found=1
|
||||
if(found)
|
||||
preview=new /icon(I.icon,I.icon_state)
|
||||
@@ -510,7 +508,8 @@ GLOBAL_LIST_INIT(RPD_recipes, list(
|
||||
if(href_list["makepipe"])
|
||||
p_type = text2path(href_list["makepipe"])
|
||||
p_dir = text2num(href_list["dir"])
|
||||
p_conntype = text2num(href_list["type"])
|
||||
var/obj/item/pipe/path = text2path(href_list["type"])
|
||||
p_conntype = initial(path.RPD_type)
|
||||
p_class = ATMOS_MODE
|
||||
spark_system.start()
|
||||
playsound(get_turf(src), 'sound/effects/pop.ogg', 50, 0)
|
||||
@@ -549,7 +548,7 @@ GLOBAL_LIST_INIT(RPD_recipes, list(
|
||||
//make sure what we're clicking is valid for the current mode
|
||||
var/is_paintable = (p_class == PAINT_MODE && istype(A, /obj/machinery/atmospherics/pipe))
|
||||
var/is_consumable = (p_class == EATING_MODE && (istype(A, /obj/item/pipe) || istype(A, /obj/item/pipe_meter) || istype(A, /obj/structure/disposalconstruct)))
|
||||
var/can_make_pipe = ((atmos_piping_mode || p_class == DISPOSALS_MODE) && isturf(A))
|
||||
var/can_make_pipe = ((atmos_piping_mode || p_class == DISPOSALS_MODE) && (isturf(A)) || istype(A, /obj/structure/lattice/catwalk) || istype(A, /obj/structure/girder))
|
||||
|
||||
if(!is_paintable && !is_consumable && !can_make_pipe)
|
||||
return ..()
|
||||
@@ -581,7 +580,9 @@ GLOBAL_LIST_INIT(RPD_recipes, list(
|
||||
if(do_after(user, 2, target = A))
|
||||
activate()
|
||||
var/obj/item/pipe/P = new(A, queued_p_type, queued_p_dir)
|
||||
P.flipped = queued_p_flipped
|
||||
if(queued_p_flipped)
|
||||
var/obj/item/pipe/trinary/flippable/F = P
|
||||
F.flipped = queued_p_flipped
|
||||
P.update()
|
||||
P.add_fingerprint(usr)
|
||||
if(!isnull(temp_piping_layer))
|
||||
@@ -627,12 +628,6 @@ GLOBAL_LIST_INIT(RPD_recipes, list(
|
||||
/obj/item/pipe_dispenser/proc/activate()
|
||||
playsound(get_turf(src), 'sound/items/deconstruct.ogg', 50, 1)
|
||||
|
||||
#undef PIPE_BINARY
|
||||
#undef PIPE_BENT
|
||||
#undef PIPE_TRINARY
|
||||
#undef PIPE_TRIN_M
|
||||
#undef PIPE_UNARY
|
||||
#undef PIPE_QUAD
|
||||
#undef PAINT_MODE
|
||||
#undef EATING_MODE
|
||||
#undef ATMOS_MODE
|
||||
|
||||
@@ -1,126 +1,126 @@
|
||||
/obj/item/airlock_painter
|
||||
name = "airlock painter"
|
||||
desc = "An advanced autopainter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob."
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "paint sprayer"
|
||||
item_state = "paint sprayer"
|
||||
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=50)
|
||||
origin_tech = "engineering=2"
|
||||
|
||||
flags_1 = CONDUCT_1 | NOBLUDGEON_1
|
||||
slot_flags = SLOT_BELT
|
||||
|
||||
var/obj/item/device/toner/ink = null
|
||||
|
||||
/obj/item/airlock_painter/New()
|
||||
..()
|
||||
ink = new /obj/item/device/toner(src)
|
||||
|
||||
//This proc doesn't just check if the painter can be used, but also uses it.
|
||||
//Only call this if you are certain that the painter will be used right after this check!
|
||||
/obj/item/airlock_painter/proc/use(mob/user)
|
||||
if(can_use(user))
|
||||
ink.charges--
|
||||
playsound(src.loc, 'sound/effects/spray2.ogg', 50, 1)
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
//This proc only checks if the painter can be used.
|
||||
//Call this if you don't want the painter to be used right after this check, for example
|
||||
//because you're expecting user input.
|
||||
/obj/item/airlock_painter/proc/can_use(mob/user)
|
||||
if(!ink)
|
||||
to_chat(user, "<span class='notice'>There is no toner cartridge installed in [src]!</span>")
|
||||
return 0
|
||||
else if(ink.charges < 1)
|
||||
to_chat(user, "<span class='notice'>[src] is out of ink!</span>")
|
||||
return 0
|
||||
else
|
||||
return 1
|
||||
|
||||
/obj/item/airlock_painter/suicide_act(mob/user)
|
||||
var/obj/item/organ/lungs/L = user.getorganslot("lungs")
|
||||
|
||||
if(can_use(user) && L)
|
||||
user.visible_message("<span class='suicide'>[user] is inhaling toner from [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
use(user)
|
||||
|
||||
// Once you've inhaled the toner, you throw up your lungs
|
||||
// and then die.
|
||||
|
||||
// Find out if there is an open turf in front of us,
|
||||
// and if not, pick the turf we are standing on.
|
||||
var/turf/T = get_step(get_turf(src), user.dir)
|
||||
if(!isopenturf(T))
|
||||
T = get_turf(src)
|
||||
|
||||
// they managed to lose their lungs between then and
|
||||
// now. Good job.
|
||||
if(!L)
|
||||
return OXYLOSS
|
||||
|
||||
L.Remove(user)
|
||||
|
||||
// make some colorful reagent, and apply it to the lungs
|
||||
L.create_reagents(10)
|
||||
L.reagents.add_reagent("colorful_reagent", 10)
|
||||
L.reagents.reaction(L, TOUCH, 1)
|
||||
|
||||
// TODO maybe add some colorful vomit?
|
||||
|
||||
user.visible_message("<span class='suicide'>[user] vomits out their [L]!</span>")
|
||||
playsound(user.loc, 'sound/effects/splat.ogg', 50, 1)
|
||||
|
||||
L.forceMove(T)
|
||||
|
||||
return (TOXLOSS|OXYLOSS)
|
||||
else if(can_use(user) && !L)
|
||||
user.visible_message("<span class='suicide'>[user] is spraying toner on [user.p_them()]self from [src]! It looks like [user.p_theyre()] trying to commit suicide.</span>")
|
||||
user.reagents.add_reagent("colorful_reagent", 1)
|
||||
user.reagents.reaction(user, TOUCH, 1)
|
||||
return TOXLOSS
|
||||
|
||||
else
|
||||
user.visible_message("<span class='suicide'>[user] is trying to inhale toner from [src]! It might be a suicide attempt if [src] had any toner.</span>")
|
||||
return SHAME
|
||||
|
||||
|
||||
/obj/item/airlock_painter/examine(mob/user)
|
||||
..()
|
||||
if(!ink)
|
||||
to_chat(user, "<span class='notice'>It doesn't have a toner cartridge installed.</span>")
|
||||
return
|
||||
var/ink_level = "high"
|
||||
if(ink.charges < 1)
|
||||
ink_level = "empty"
|
||||
else if((ink.charges/ink.max_charges) <= 0.25) //25%
|
||||
ink_level = "low"
|
||||
else if((ink.charges/ink.max_charges) > 1) //Over 100% (admin var edit)
|
||||
ink_level = "dangerously high"
|
||||
to_chat(user, "<span class='notice'>Its ink levels look [ink_level].</span>")
|
||||
|
||||
|
||||
/obj/item/airlock_painter/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/device/toner))
|
||||
if(ink)
|
||||
to_chat(user, "<span class='notice'>[src] already contains \a [ink].</span>")
|
||||
return
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You install [W] into [src].</span>")
|
||||
ink = W
|
||||
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/airlock_painter/attack_self(mob/user)
|
||||
if(ink)
|
||||
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
|
||||
ink.loc = user.loc
|
||||
user.put_in_hands(ink)
|
||||
to_chat(user, "<span class='notice'>You remove [ink] from [src].</span>")
|
||||
ink = null
|
||||
/obj/item/airlock_painter
|
||||
name = "airlock painter"
|
||||
desc = "An advanced autopainter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob."
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "paint sprayer"
|
||||
item_state = "paint sprayer"
|
||||
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=50)
|
||||
origin_tech = "engineering=2"
|
||||
|
||||
flags_1 = CONDUCT_1 | NOBLUDGEON_1
|
||||
slot_flags = SLOT_BELT
|
||||
|
||||
var/obj/item/device/toner/ink = null
|
||||
|
||||
/obj/item/airlock_painter/New()
|
||||
..()
|
||||
ink = new /obj/item/device/toner(src)
|
||||
|
||||
//This proc doesn't just check if the painter can be used, but also uses it.
|
||||
//Only call this if you are certain that the painter will be used right after this check!
|
||||
/obj/item/airlock_painter/proc/use(mob/user)
|
||||
if(can_use(user))
|
||||
ink.charges--
|
||||
playsound(src.loc, 'sound/effects/spray2.ogg', 50, 1)
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
//This proc only checks if the painter can be used.
|
||||
//Call this if you don't want the painter to be used right after this check, for example
|
||||
//because you're expecting user input.
|
||||
/obj/item/airlock_painter/proc/can_use(mob/user)
|
||||
if(!ink)
|
||||
to_chat(user, "<span class='notice'>There is no toner cartridge installed in [src]!</span>")
|
||||
return 0
|
||||
else if(ink.charges < 1)
|
||||
to_chat(user, "<span class='notice'>[src] is out of ink!</span>")
|
||||
return 0
|
||||
else
|
||||
return 1
|
||||
|
||||
/obj/item/airlock_painter/suicide_act(mob/user)
|
||||
var/obj/item/organ/lungs/L = user.getorganslot(ORGAN_SLOT_LUNGS)
|
||||
|
||||
if(can_use(user) && L)
|
||||
user.visible_message("<span class='suicide'>[user] is inhaling toner from [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
use(user)
|
||||
|
||||
// Once you've inhaled the toner, you throw up your lungs
|
||||
// and then die.
|
||||
|
||||
// Find out if there is an open turf in front of us,
|
||||
// and if not, pick the turf we are standing on.
|
||||
var/turf/T = get_step(get_turf(src), user.dir)
|
||||
if(!isopenturf(T))
|
||||
T = get_turf(src)
|
||||
|
||||
// they managed to lose their lungs between then and
|
||||
// now. Good job.
|
||||
if(!L)
|
||||
return OXYLOSS
|
||||
|
||||
L.Remove(user)
|
||||
|
||||
// make some colorful reagent, and apply it to the lungs
|
||||
L.create_reagents(10)
|
||||
L.reagents.add_reagent("colorful_reagent", 10)
|
||||
L.reagents.reaction(L, TOUCH, 1)
|
||||
|
||||
// TODO maybe add some colorful vomit?
|
||||
|
||||
user.visible_message("<span class='suicide'>[user] vomits out their [L]!</span>")
|
||||
playsound(user.loc, 'sound/effects/splat.ogg', 50, 1)
|
||||
|
||||
L.forceMove(T)
|
||||
|
||||
return (TOXLOSS|OXYLOSS)
|
||||
else if(can_use(user) && !L)
|
||||
user.visible_message("<span class='suicide'>[user] is spraying toner on [user.p_them()]self from [src]! It looks like [user.p_theyre()] trying to commit suicide.</span>")
|
||||
user.reagents.add_reagent("colorful_reagent", 1)
|
||||
user.reagents.reaction(user, TOUCH, 1)
|
||||
return TOXLOSS
|
||||
|
||||
else
|
||||
user.visible_message("<span class='suicide'>[user] is trying to inhale toner from [src]! It might be a suicide attempt if [src] had any toner.</span>")
|
||||
return SHAME
|
||||
|
||||
|
||||
/obj/item/airlock_painter/examine(mob/user)
|
||||
..()
|
||||
if(!ink)
|
||||
to_chat(user, "<span class='notice'>It doesn't have a toner cartridge installed.</span>")
|
||||
return
|
||||
var/ink_level = "high"
|
||||
if(ink.charges < 1)
|
||||
ink_level = "empty"
|
||||
else if((ink.charges/ink.max_charges) <= 0.25) //25%
|
||||
ink_level = "low"
|
||||
else if((ink.charges/ink.max_charges) > 1) //Over 100% (admin var edit)
|
||||
ink_level = "dangerously high"
|
||||
to_chat(user, "<span class='notice'>Its ink levels look [ink_level].</span>")
|
||||
|
||||
|
||||
/obj/item/airlock_painter/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/device/toner))
|
||||
if(ink)
|
||||
to_chat(user, "<span class='notice'>[src] already contains \a [ink].</span>")
|
||||
return
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You install [W] into [src].</span>")
|
||||
ink = W
|
||||
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/airlock_painter/attack_self(mob/user)
|
||||
if(ink)
|
||||
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
|
||||
ink.loc = user.loc
|
||||
user.put_in_hands(ink)
|
||||
to_chat(user, "<span class='notice'>You remove [ink] from [src].</span>")
|
||||
ink = null
|
||||
|
||||
@@ -58,7 +58,8 @@
|
||||
return
|
||||
//I couldn't feasibly fix the overlay bugs caused by cleaning items we are wearing.
|
||||
//So this is a workaround. This also makes more sense from an IC standpoint. ~Carn
|
||||
if(user.client && (target in user.client.screen))
|
||||
target.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_MEDIUM)
|
||||
if(user.client && ((target in user.client.screen) && !user.is_holding(target)))
|
||||
to_chat(user, "<span class='warning'>You need to take that [target.name] off before cleaning it!</span>")
|
||||
else if(istype(target, /obj/effect/decal/cleanable))
|
||||
user.visible_message("[user] begins to scrub \the [target.name] out with [src].", "<span class='warning'>You begin to scrub \the [target.name] out with [src]...</span>")
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
var/drawtype
|
||||
var/text_buffer = ""
|
||||
|
||||
var/list/graffiti = list("amyjon","face","matt","revolution","engie","guy","end","dwarf","uboa","body","cyka","arrow","star","poseur tag")
|
||||
var/list/graffiti = list("amyjon","face","matt","revolution","engie","guy","end","dwarf","uboa","body","cyka","arrow","star","poseur tag","prolizard","antilizard")
|
||||
var/list/letters = list("a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z")
|
||||
var/list/numerals = list("0","1","2","3","4","5","6","7","8","9")
|
||||
var/list/oriented = list("arrow","body") // These turn to face the same way as the drawer
|
||||
@@ -78,10 +78,6 @@
|
||||
if(name == "crayon")
|
||||
name = "[item_color] crayon"
|
||||
|
||||
if(CONFIG_GET(flag/join_with_mutant_race))
|
||||
graffiti |= "antilizard"
|
||||
graffiti |= "prolizard"
|
||||
|
||||
all_drawables = graffiti + letters + numerals + oriented + runes + graffiti_large_h
|
||||
drawtype = pick(all_drawables)
|
||||
|
||||
@@ -316,13 +312,15 @@
|
||||
if(actually_paints)
|
||||
switch(paint_mode)
|
||||
if(PAINT_NORMAL)
|
||||
new /obj/effect/decal/cleanable/crayon(target, paint_color, drawing, temp, graf_rot)
|
||||
var/obj/effect/decal/cleanable/crayon/C = new(target, paint_color, drawing, temp, graf_rot)
|
||||
C.add_hiddenprint(user)
|
||||
affected_turfs += target
|
||||
if(PAINT_LARGE_HORIZONTAL)
|
||||
var/turf/left = locate(target.x-1,target.y,target.z)
|
||||
var/turf/right = locate(target.x+1,target.y,target.z)
|
||||
if(is_type_in_list(left, validSurfaces) && is_type_in_list(right, validSurfaces))
|
||||
new /obj/effect/decal/cleanable/crayon(left, paint_color, drawing, temp, graf_rot, PAINT_LARGE_HORIZONTAL_ICON)
|
||||
var/obj/effect/decal/cleanable/crayon/C = new(left, paint_color, drawing, temp, graf_rot, PAINT_LARGE_HORIZONTAL_ICON)
|
||||
C.add_hiddenprint(user)
|
||||
affected_turfs += left
|
||||
affected_turfs += right
|
||||
affected_turfs += target
|
||||
|
||||
@@ -286,6 +286,7 @@
|
||||
var/req_defib = 1
|
||||
var/combat = 0 //If it penetrates armor and gives additional functionality
|
||||
var/grab_ghost = FALSE
|
||||
var/tlimit = DEFIB_TIME_LIMIT * 10
|
||||
|
||||
/obj/item/twohanded/shockpaddles/proc/recharge(var/time)
|
||||
if(req_defib || !time)
|
||||
@@ -387,11 +388,14 @@
|
||||
if((!req_defib && grab_ghost) || (req_defib && defib.grab_ghost))
|
||||
H.notify_ghost_cloning("Your heart is being defibrillated!")
|
||||
H.grab_ghost() // Shove them back in their body.
|
||||
else if(!H.suiciding && !(H.disabilities & NOCLONE)&& !H.hellbound)
|
||||
else if(can_defib(H))
|
||||
H.notify_ghost_cloning("Your heart is being defibrillated. Re-enter your corpse if you want to be revived!", source = src)
|
||||
|
||||
do_help(H, user)
|
||||
|
||||
/obj/item/twohanded/shockpaddles/proc/can_defib(mob/living/carbon/human/H)
|
||||
var/obj/item/organ/brain/BR = H.getorgan(/obj/item/organ/brain)
|
||||
return (!H.suiciding && !(H.disabilities & NOCLONE) && !H.hellbound && ((world.time - H.timeofdeath) < tlimit) && (H.getBruteLoss() < 180) && (H.getFireLoss() < 180) && H.getorgan(/obj/item/organ/heart) && BR && !BR.damaged_brain)
|
||||
|
||||
/obj/item/twohanded/shockpaddles/proc/do_disarm(mob/living/M, mob/living/user)
|
||||
if(req_defib && defib.safety)
|
||||
@@ -481,7 +485,6 @@
|
||||
var/tplus = world.time - H.timeofdeath
|
||||
// past this much time the patient is unrecoverable
|
||||
// (in deciseconds)
|
||||
var/tlimit = DEFIB_TIME_LIMIT * 10
|
||||
// brain damage starts setting in on the patient after
|
||||
// some time left rotting
|
||||
var/tloss = DEFIB_TIME_LOSS * 10
|
||||
|
||||
@@ -69,7 +69,7 @@
|
||||
to_chat(user, "<span class='notice'>You're going to need to remove that [(M.head && M.head.flags_cover & HEADCOVERSEYES) ? "helmet" : (M.wear_mask && M.wear_mask.flags_cover & MASKCOVERSEYES) ? "mask": "glasses"] first.</span>")
|
||||
return
|
||||
|
||||
var/obj/item/organ/eyes/E = M.getorganslot("eye_sight")
|
||||
var/obj/item/organ/eyes/E = M.getorganslot(ORGAN_SLOT_EYES)
|
||||
if(!E)
|
||||
to_chat(user, "<span class='danger'>[M] doesn't have any eyes!</span>")
|
||||
return
|
||||
@@ -210,6 +210,7 @@
|
||||
item_state = "lamp"
|
||||
lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
|
||||
force = 10
|
||||
brightness_on = 5
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
flags_1 = CONDUCT_1
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user