Merge pull request #3492 from Citadel-Station-13/upstream-merge-31780
[MIRROR] Disentangles blob from blob mode/removes blob mode
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@@ -594,19 +594,13 @@
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for(var/mob/camera/blob/B in GLOB.mob_list)
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blob_minds |= B.mind
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if(istype(SSticker.mode, /datum/game_mode/blob) || blob_minds.len)
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dat += "<br><table cellspacing=5><tr><td><B>Blob</B></td><td></td><td></td></tr>"
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if(istype(SSticker.mode, /datum/game_mode/blob))
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var/datum/game_mode/blob/mode = SSticker.mode
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blob_minds |= mode.blob_overminds
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dat += "<tr><td><i>Progress: [GLOB.blobs_legit.len]/[mode.blobwincount]</i></td></tr>"
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for(var/datum/mind/blob in blob_minds)
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var/mob/M = blob.current
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var/mob/camera/blob/M = blob.current
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if(M)
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dat += "<tr><td><a href='?_src_=holder;[HrefToken()];adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(No Client)</i>"][M.stat == DEAD ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
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dat += "<td><A href='?priv_msg=[M.ckey]'>PM</A></td>"
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dat += "<td><A href='?_src_=holder;[HrefToken()];adminplayerobservefollow=\ref[M]'>FLW</a></td></tr>"
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dat += "<tr><td><i>Progress: [M.blobs_legit.len]/[M.blobwincount]</i></td></tr>"
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else
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dat += "<tr><td><a href='?_src_=vars;[HrefToken()];Vars=\ref[blob]'>[blob.name]([blob.key])</a><i>Blob not found!</i></td>"
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dat += "<td><A href='?priv_msg=[blob.key]'>PM</A></td></tr>"
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@@ -262,10 +262,7 @@ GLOBAL_PROTECT(LastAdminCalledProc)
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if(ishuman(M))
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log_admin("[key_name(src)] has blobized [M.key].")
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var/mob/living/carbon/human/H = M
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spawn(0)
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var/mob/camera/blob/B = H.become_overmind(FALSE)
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B.place_blob_core(B.base_point_rate, -1) //place them wherever they are
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H.become_overmind()
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else
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alert("Invalid mob")
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+29
-38
@@ -1,38 +1,29 @@
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/datum/round_event_control/blob
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name = "Blob"
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typepath = /datum/round_event/ghost_role/blob
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weight = 5
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max_occurrences = 1
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min_players = 20
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earliest_start = 18000 //30 minutes
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gamemode_blacklist = list("blob") //Just in case a blob survives that long
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/datum/round_event/ghost_role/blob
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announceWhen = 12
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role_name = "blob overmind"
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var/new_rate = 2
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/datum/round_event/ghost_role/blob/New(my_processing = TRUE, set_point_rate)
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..()
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if(set_point_rate)
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new_rate = set_point_rate
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/datum/round_event/ghost_role/blob/announce()
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priority_announce("Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", 'sound/ai/outbreak5.ogg')
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/datum/round_event/ghost_role/blob/spawn_role()
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if(!GLOB.blobstart.len)
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return MAP_ERROR
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var/list/candidates = get_candidates("blob", null, ROLE_BLOB)
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if(!candidates.len)
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return NOT_ENOUGH_PLAYERS
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var/mob/dead/observer/new_blob = pick(candidates)
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var/obj/structure/blob/core/BC = new/obj/structure/blob/core(pick(GLOB.blobstart), new_blob.client, new_rate)
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BC.overmind.blob_points = min(20 + GLOB.player_list.len, BC.overmind.max_blob_points)
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spawned_mobs += BC.overmind
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message_admins("[key_name_admin(BC.overmind)] has been made into a blob overmind by an event.")
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log_game("[key_name(BC.overmind)] was spawned as a blob overmind by an event.")
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return SUCCESSFUL_SPAWN
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/datum/round_event_control/blob
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name = "Blob"
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typepath = /datum/round_event/ghost_role/blob
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weight = 10
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max_occurrences = 1
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min_players = 20
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gamemode_blacklist = list("blob") //Just in case a blob survives that long
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/datum/round_event/ghost_role/blob
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announceWhen = 12
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role_name = "blob overmind"
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/datum/round_event/ghost_role/blob/announce()
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priority_announce("Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", 'sound/ai/outbreak5.ogg')
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/datum/round_event/ghost_role/blob/spawn_role()
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if(!GLOB.blobstart.len)
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return MAP_ERROR
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var/list/candidates = get_candidates("blob", null, ROLE_BLOB)
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if(!candidates.len)
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return NOT_ENOUGH_PLAYERS
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var/mob/dead/observer/new_blob = pick(candidates)
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var/mob/camera/blob/BC = new_blob.become_overmind()
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spawned_mobs += BC
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message_admins("[key_name_admin(BC)] has been made into a blob overmind by an event.")
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log_game("[key_name(BC)] was spawned as a blob overmind by an event.")
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return SUCCESSFUL_SPAWN
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@@ -305,15 +305,6 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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/mob/dead/observer/is_active()
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return 0
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/mob/dead/observer/Stat()
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..()
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if(statpanel("Status"))
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if(SSticker.HasRoundStarted())
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if(istype(SSticker.mode, /datum/game_mode/blob))
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var/datum/game_mode/blob/B = SSticker.mode
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if(B.message_sent)
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stat(null, "Blobs to Blob Win: [GLOB.blobs_legit.len]/[B.blobwincount]")
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/mob/dead/observer/verb/reenter_corpse()
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set category = "Ghost"
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set name = "Re-enter Corpse"
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@@ -196,7 +196,7 @@
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M.pass_flags &= ~PASSMOB
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now_pushing = 0
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if(!move_failed)
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return 1
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@@ -780,16 +780,6 @@
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/mob/living/proc/get_standard_pixel_y_offset(lying = 0)
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return initial(pixel_y)
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/mob/living/Stat()
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..()
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if(statpanel("Status"))
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if(SSticker && SSticker.mode)
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if(istype(SSticker.mode, /datum/game_mode/blob))
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var/datum/game_mode/blob/B = SSticker.mode
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if(B.message_sent)
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stat(null, "Blobs to Blob Win: [GLOB.blobs_legit.len]/[B.blobwincount]")
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/mob/living/cancel_camera()
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..()
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cameraFollow = null
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@@ -462,8 +462,8 @@
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. = new_slime
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qdel(src)
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/mob/proc/become_overmind(mode_made, starting_points = 60)
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var/mob/camera/blob/B = new /mob/camera/blob(loc, 0, mode_made, starting_points)
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/mob/proc/become_overmind(starting_points = 60)
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var/mob/camera/blob/B = new /mob/camera/blob(loc, starting_points)
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if(mind)
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mind.transfer_to(B)
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else
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