This commit is contained in:
Putnam
2020-02-03 03:17:23 -08:00
1273 changed files with 65894 additions and 22204 deletions
+6 -2
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@@ -136,8 +136,12 @@
#define ORGAN_SLOT_TESTICLES "testicles"
#define ORGAN_SLOT_BREASTS "breasts"
////organ defines
#define STANDARD_ORGAN_THRESHOLD 100
#define STANDARD_ORGAN_HEALING 0.001
#define STANDARD_ORGAN_DECAY 0.00222 //designed to fail organs when left to decay for ~15 minutes
#define STANDARD_ORGAN_DECAY 0.00222 //designed to fail organs when left to decay for ~15 minutes
#define G_MALE 1
#define G_FEMALE 2
#define G_PLURAL 3
#define G_NEUTER 4
+3 -2
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@@ -73,6 +73,7 @@
#define ADMIN_PUNISHMENT_SUPPLYPOD "Supply Pod"
#define ADMIN_PUNISHMENT_MAZING "Puzzle"
#define ADMIN_PUNISHMENT_PIE "Cream Pie"
#define ADMIN_PUNISHMENT_CUSTOM_PIE "Custom Cream Pie"
#define AHELP_ACTIVE 1
#define AHELP_CLOSED 2
@@ -87,5 +88,5 @@
#define MAX_KEYPRESS_COMMANDLENGTH 16
///Max amount of keypress messages per second over two seconds before client is autokicked
#define MAX_KEYPRESS_AUTOKICK 100
///Length of held key rolling buffer
#define HELD_KEY_BUFFER_LENGTH 15
///Length of max held keys
#define MAX_HELD_KEYS 15
+14 -2
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@@ -149,9 +149,9 @@
//OPEN TURF ATMOS
#define OPENTURF_DEFAULT_ATMOS "o2=22;n2=82;TEMP=293.15" //the default air mix that open turfs spawn
#define TCOMMS_ATMOS "n2=100;TEMP=80" //-193,15°C telecommunications. also used for xenobiology slime killrooms
#define TCOMMS_ATMOS "n2=100;TEMP=80" //-193,15degC telecommunications. also used for xenobiology slime killrooms
#define AIRLESS_ATMOS "TEMP=2.7" //space
#define FROZEN_ATMOS "o2=22;n2=82;TEMP=180" //-93.15°C snow and ice turfs
#define FROZEN_ATMOS "o2=22;n2=82;TEMP=180" //-93.15degC snow and ice turfs
#define BURNMIX_ATMOS "o2=2500;plasma=5000;TEMP=370" //used in the holodeck burn test program
//ATMOSPHERICS DEPARTMENT GAS TANK TURFS
@@ -254,6 +254,18 @@
#define PIPING_CARDINAL_AUTONORMALIZE (1<<3) //north/south east/west doesn't matter, auto normalize on build.
//HELPERS
#define PIPING_LAYER_SHIFT(T, PipingLayer) \
if(T.dir & NORTH || T.dir & SOUTH) { \
T.pixel_x = (PipingLayer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_X;\
} \
if(T.dir & WEST || T.dir & EAST) { \
T.pixel_y = (PipingLayer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_Y;\
}
#define PIPING_LAYER_DOUBLE_SHIFT(T, PipingLayer) \
T.pixel_x = (PipingLayer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_X;\
T.pixel_y = (PipingLayer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_Y;
#define THERMAL_ENERGY(gas) (gas.temperature * gas.heat_capacity())
#define QUANTIZE(variable) (round(variable,0.0000001))/*I feel the need to document what happens here. Basically this is used to catch most rounding errors, however it's previous value made it so that
once gases got hot enough, most procedures wouldnt occur due to the fact that the mole counts would get rounded away. Thus, we lowered it a few orders of magnititude */
+2 -2
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@@ -184,7 +184,7 @@ GLOBAL_LIST_INIT(shove_disarming_types, typecacheof(list(
#define BODY_ZONE_PRECISE_R_FOOT "r_foot"
//We will round to this value in damage calculations.
#define DAMAGE_PRECISION 0.1
#define DAMAGE_PRECISION 0.01
//items total mass, used to calculate their attacks' stamina costs. If not defined, the cost will be (w_class * 1.25)
#define TOTAL_MASS_TINY_ITEM 1.25
@@ -202,4 +202,4 @@ GLOBAL_LIST_INIT(shove_disarming_types, typecacheof(list(
#define BULLET_ACT_HIT "HIT" //It's a successful hit, whatever that means in the context of the thing it's hitting.
#define BULLET_ACT_BLOCK "BLOCK" //It's a blocked hit, whatever that means in the context of the thing it's hitting.
#define BULLET_ACT_FORCE_PIERCE "PIERCE" //It pierces through the object regardless of the bullet being piercing by default.
#define BULLET_ACT_TURF "TURF" //It hit us but it should hit something on the same turf too. Usually used for turfs.
#define BULLET_ACT_TURF "TURF" //It hit us but it should hit something on the same turf too. Usually used for turfs.
+2 -2
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@@ -123,6 +123,7 @@
#define COMSIG_TURF_MULTIZ_NEW "turf_multiz_new" //from base of turf/New(): (turf/source, direction)
// /atom/movable signals
#define COMSIG_MOVABLE_PRE_MOVE "movable_pre_move" //from base of atom/movable/Moved(): (/atom)
#define COMSIG_MOVABLE_MOVED "movable_moved" //from base of atom/movable/Moved(): (/atom, dir)
#define COMSIG_MOVABLE_CROSS "movable_cross" //from base of atom/movable/Cross(): (/atom/movable)
#define COMSIG_MOVABLE_CROSSED "movable_crossed" //from base of atom/movable/Crossed(): (/atom/movable)
@@ -197,6 +198,7 @@
#define COMSIG_LIVING_EXTINGUISHED "living_extinguished" //from base of mob/living/ExtinguishMob() (/mob/living)
#define COMSIG_LIVING_ELECTROCUTE_ACT "living_electrocute_act" //from base of mob/living/electrocute_act(): (shock_damage)
#define COMSIG_LIVING_MINOR_SHOCK "living_minor_shock" //sent by stuff like stunbatons and tasers: ()
#define COMSIG_MOB_CLIENT_LOGIN "comsig_mob_client_login" //sent when a mob/login() finishes: (client)
#define COMSIG_LIVING_GUN_PROCESS_FIRE "living_gun_process_fire" //from base of /obj/item/gun/proc/process_fire(): (atom/target, params, zone_override)
// /mob/living/carbon signals
@@ -274,8 +276,6 @@
#define COMSIG_TURF_MAKE_DRY "make_turf_try" //(max_strength, immediate, duration_decrease = INFINITY): Returns bool.
#define COMSIG_COMPONENT_CLEAN_ACT "clean_act" //called on an object to clean it of cleanables. Usualy with soap: (num/strength)
//Blood color
#define COMSIG_BLOOD_COLOR "blood_DNA_to_color" //RGB blood stuff
//Food
#define COMSIG_FOOD_EATEN "food_eaten" //from base of obj/item/reagent_containers/food/snacks/attack(): (mob/living/eater, mob/feeder)
+1
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@@ -1,6 +1,7 @@
//config files
#define CONFIG_GET(X) global.config.Get(/datum/config_entry/##X)
#define CONFIG_SET(X, Y) global.config.Set(/datum/config_entry/##X, ##Y)
#define CONFIG_GET_ENTRY(X) global.config.GetEntryDatum(/datum/config_entry/##X)
#define CONFIG_MAPS_FILE "maps.txt"
+1
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@@ -110,6 +110,7 @@
#define HIDENECK (1<<10)
#define HIDETAUR (1<<11) //gotta hide that snowflake
#define HIDESNOUT (1<<12) //or do we actually hide our snoots
#define HIDEACCESSORY (1<<13) //hides the jumpsuit accessory.
//bitflags for clothing coverage - also used for limbs
#define HEAD (1<<0)
+11 -1
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@@ -96,12 +96,22 @@
#define NUKESTATE_CORE_EXPOSED 1
#define NUKESTATE_CORE_REMOVED 0
#define NUKEUI_AWAIT_DISK 0
#define NUKEUI_AWAIT_CODE 1
#define NUKEUI_AWAIT_TIMER 2
#define NUKEUI_AWAIT_ARM 3
#define NUKEUI_TIMING 4
#define NUKEUI_EXPLODED 5
#define NUKE_OFF_LOCKED 0
#define NUKE_OFF_UNLOCKED 1
#define NUKE_ON_TIMING 2
#define NUKE_ON_EXPLODING 3
#define MACHINE_NOT_ELECTRIFIED 0
#define MACHINE_ELECTRIFIED_PERMANENT -1
#define MACHINE_DEFAULT_ELECTRIFY_TIME 30
//these flags are used to tell the DNA modifier if a plant gene cannot be extracted or modified.
#define PLANT_GENE_REMOVABLE (1<<0)
#define PLANT_GENE_EXTRACTABLE (1<<1)
#define PLANT_GENE_EXTRACTABLE (1<<1)
-24
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@@ -25,30 +25,6 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
#define NOT_IMPLEMENTED "NOT_IMPLEMENTED"
#define MIDNIGHT_ROLLOVER 864000 //number of deciseconds in a day
#define JANUARY 1
#define FEBRUARY 2
#define MARCH 3
#define APRIL 4
#define MAY 5
#define JUNE 6
#define JULY 7
#define AUGUST 8
#define SEPTEMBER 9
#define OCTOBER 10
#define NOVEMBER 11
#define DECEMBER 12
//Select holiday names -- If you test for a holiday in the code, make the holiday's name a define and test for that instead
#define NEW_YEAR "New Year"
#define VALENTINES "Valentine's Day"
#define APRIL_FOOLS "April Fool's Day"
#define EASTER "Easter"
#define HALLOWEEN "Halloween"
#define CHRISTMAS "Christmas"
#define FESTIVE_SEASON "Festive Season"
//Human Overlays Indexes/////////
//LOTS OF CIT CHANGES HERE. BE CAREFUL WHEN UPSTREAM ADDS MORE LAYERS
#define MUTATIONS_LAYER 32 //mutations. Tk headglows, cold resistance glow, etc
+5 -3
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@@ -200,9 +200,11 @@
#define NO_SLIP_WHEN_WALKING (1<<0)
#define SLIDE (1<<1)
#define GALOSHES_DONT_HELP (1<<2)
#define SLIDE_ICE (1<<3)
#define SLIP_WHEN_CRAWLING (1<<4) //clown planet ruin
#define SLIP_WHEN_JOGGING (1<<5) //slips prevented by walking are also dodged if the mob is not sprinting or fatigued... unless this flag is on.
#define FLYING_DOESNT_HELP (1<<3)
#define SLIDE_ICE (1<<4)
#define SLIP_WHEN_CRAWLING (1<<5) //clown planet ruin amongst others
#define SLIP_WHEN_JOGGING (1<<6) //slips prevented by walking are also dodged if the mob is nor sprinting or fatigued... unless this flag is on.
#define MAX_CHICKENS 50
+20
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@@ -0,0 +1,20 @@
//Defaults
#define MOVE_FORCE_DEFAULT 1000
#define MOVE_RESIST_DEFAULT 1000
#define PULL_FORCE_DEFAULT 1000
//Factors/modifiers
#define MOVE_FORCE_PULL_RATIO 1 //Same move force to pull objects
#define MOVE_FORCE_PUSH_RATIO 1 //Same move force to normally push
#define MOVE_FORCE_FORCEPUSH_RATIO 2 //2x move force to forcefully push
#define MOVE_FORCE_CRUSH_RATIO 3 //3x move force to do things like crush objects
#define MOVE_FORCE_THROW_RATIO 1 //Same force throw as resist to throw objects
#define MOVE_FORCE_OVERPOWERING (MOVE_FORCE_DEFAULT * MOVE_FORCE_CRUSH_RATIO * 10)
#define MOVE_FORCE_EXTREMELY_STRONG (MOVE_FORCE_DEFAULT * MOVE_FORCE_CRUSH_RATIO * 3)
#define MOVE_FORCE_VERY_STRONG ((MOVE_FORCE_DEFAULT * MOVE_FORCE_CRUSH_RATIO) - 1)
#define MOVE_FORCE_STRONG (MOVE_FORCE_DEFAULT * 2)
#define MOVE_FORCE_NORMAL MOVE_FORCE_DEFAULT
#define MOVE_FORCE_WEAK (MOVE_FORCE_DEFAULT / 2)
#define MOVE_FORCE_VERY_WEAK ((MOVE_FORCE_DEFAULT / MOVE_FORCE_CRUSH_RATIO) + 1)
#define MOVE_FORCE_EXTREMELY_WEAK (MOVE_FORCE_DEFAULT / (MOVE_FORCE_CRUSH_RATIO * 3))
+6 -1
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@@ -8,7 +8,7 @@
#define REAGENT_PURITY_ACCURACY 0.001
#define DEFAULT_SPECIFIC_HEAT 200
// container_type defines
//reagents_holder_flags defines
#define INJECTABLE (1<<0) // Makes it possible to add reagents through droppers and syringes.
#define DRAWABLE (1<<1) // Makes it possible to remove reagents through syringes.
@@ -29,6 +29,11 @@
#define PATCH 4 // patches
#define INJECT 5 // injection
//container_flags
#define PH_WEAK (1 << 0)
#define TEMP_WEAK (1 << 1)
#define APTFT_VERB (1 << 2) //APTFT stands for "amount per transfer from this"
#define APTFT_ALTCLICK (1 << 3)
//defines passed through to the on_reagent_change proc
#define DEL_REAGENT 1 // reagent deleted (fully cleared)
+1 -1
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@@ -37,7 +37,7 @@
#define ROLE_GANG "gangster"
#define ROLE_BLOODSUCKER "bloodsucker"
//#define ROLE_MONSTERHUNTER "monster hunter" Disabled for now
#define ROLE_GHOSTCAFE "ghostcafe"
//Missing assignment means it's not a gamemode specific role, IT'S NOT A BUG OR ERROR.
//The gamemode specific ones are just so the gamemodes can query whether a player is old enough
//(in game days played) to play that role
+26 -2
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@@ -1,3 +1,27 @@
#define MIDNIGHT_ROLLOVER 864000 //number of deciseconds in a day
#define JANUARY 1
#define FEBRUARY 2
#define MARCH 3
#define APRIL 4
#define MAY 5
#define JUNE 6
#define JULY 7
#define AUGUST 8
#define SEPTEMBER 9
#define OCTOBER 10
#define NOVEMBER 11
#define DECEMBER 12
//Select holiday names -- If you test for a holiday in the code, make the holiday's name a define and test for that instead
#define NEW_YEAR "New Year"
#define VALENTINES "Valentine's Day"
#define APRIL_FOOLS "April Fool's Day"
#define EASTER "Easter"
#define HALLOWEEN "Halloween"
#define CHRISTMAS "Christmas"
#define FESTIVE_SEASON "Festive Season"
/*
Days of the week to make it easier to reference them.
@@ -30,5 +54,5 @@ When using time2text(), please use "DDD" to find the weekday. Refrain from using
#define WORLDTIME2TEXT(format) GAMETIMESTAMP(format, world.time)
#define WORLDTIMEOFDAY2TEXT(format) GAMETIMESTAMP(format, world.timeofday)
#define TIME_STAMP(format, showds) showds ? "[WORLDTIMEOFDAY2TEXT(format)]:[world.timeofday % 10]" : WORLDTIMEOFDAY2TEXT(format)
#define STATION_TIME(display_only) ((((world.time - SSticker.round_start_time) * SSticker.station_time_rate_multiplier) + SSticker.gametime_offset) % 864000) - (display_only? GLOB.timezoneOffset : 0)
#define STATION_TIME_TIMESTAMP(format) time2text(STATION_TIME(TRUE), format)
#define STATION_TIME(display_only, wtime) ((((wtime - SSticker.round_start_time) * SSticker.station_time_rate_multiplier) + SSticker.gametime_offset) % 864000) - (display_only? GLOB.timezoneOffset : 0)
#define STATION_TIME_TIMESTAMP(format, wtime) time2text(STATION_TIME(TRUE, wtime), format)
+3 -1
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@@ -14,7 +14,9 @@
#define TOOL_DRILL "drill"
#define TOOL_SCALPEL "scalpel"
#define TOOL_SAW "saw"
//Glasswork Tools
#define TOOL_BLOW "blowing_rod"
#define TOOL_GLASS_CUT "glasskit"
// If delay between the start and the end of tool operation is less than MIN_TOOL_SOUND_DELAY,
// tool sound is only played when op is started. If not, it's played twice.
+3
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@@ -173,6 +173,7 @@
#define TRAIT_AUTO_CATCH_ITEM "auto_catch_item"
#define TRAIT_CLOWN_MENTALITY "clown_mentality" // The future is now, clownman.
#define TRAIT_FREESPRINT "free_sprinting"
#define TRAIT_NO_TELEPORT "no-teleport" //you just can't
#define TRAIT_NO_ALCOHOL "alcohol_intolerance"
// common trait sources
@@ -233,5 +234,7 @@
#define ABDUCTOR_ANTAGONIST "abductor-antagonist"
#define NUKEOP_ANTAGONIST "nukeop-antagonist"
#define MADE_UNCLONEABLE "made-uncloneable"
#define TIMESTOP_TRAIT "timestop"
#define NUKEOP_TRAIT "nuke-op"
#define MEGAFAUNA_TRAIT "megafauna"
#define DEATHSQUAD_TRAIT "deathsquad"
+1 -1
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@@ -2,7 +2,7 @@
#define TYPEID_NULL "0"
#define TYPEID_NORMAL_LIST "f"
//helper macros
#define GET_TYPEID(ref) ( ( (length(ref) <= 10) ? "TYPEID_NULL" : copytext(ref, 4, length(ref)-6) ) )
#define GET_TYPEID(ref) ( ( (length(ref) <= 10) ? "TYPEID_NULL" : copytext(ref, 4, -7) ) )
#define IS_NORMAL_LIST(L) (GET_TYPEID("\ref[L]") == TYPEID_NORMAL_LIST)
+11
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@@ -165,10 +165,21 @@
/proc/log_mapping(text)
WRITE_LOG(GLOB.world_map_error_log, text)
/proc/log_reagent(text)
WRITE_LOG(GLOB.reagent_log, text)
/proc/log_reagent_transfer(text)
log_reagent("TRANSFER: [text]")
/* For logging round startup. */
/proc/start_log(log)
WRITE_LOG(log, "Starting up round ID [GLOB.round_id].\n-------------------------")
/* ui logging */
/proc/log_tgui(text)
WRITE_LOG(GLOB.tgui_log, text)
/* Close open log handles. This should be called as late as possible, and no logging should hapen after. */
/proc/shutdown_logging()
rustg_log_close_all()
+134
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@@ -1,5 +1,81 @@
#define BP_MAX_ROOM_SIZE 300
//Repopulates sortedAreas list
/proc/repopulate_sorted_areas()
GLOB.sortedAreas = list()
for(var/area/A in world)
GLOB.sortedAreas.Add(A)
sortTim(GLOB.sortedAreas, /proc/cmp_name_asc)
/area/proc/addSorted()
GLOB.sortedAreas.Add(src)
sortTim(GLOB.sortedAreas, /proc/cmp_name_asc)
//Takes: Area type as a text string from a variable.
//Returns: Instance for the area in the world.
/proc/get_area_instance_from_text(areatext)
if(istext(areatext))
areatext = text2path(areatext)
return GLOB.areas_by_type[areatext]
//Takes: Area type as text string or as typepath OR an instance of the area.
//Returns: A list of all areas of that type in the world.
/proc/get_areas(areatype, subtypes=TRUE)
if(istext(areatype))
areatype = text2path(areatype)
else if(isarea(areatype))
var/area/areatemp = areatype
areatype = areatemp.type
else if(!ispath(areatype))
return null
var/list/areas = list()
if(subtypes)
var/list/cache = typecacheof(areatype)
for(var/V in GLOB.sortedAreas)
var/area/A = V
if(cache[A.type])
areas += V
else
for(var/V in GLOB.sortedAreas)
var/area/A = V
if(A.type == areatype)
areas += V
return areas
//Takes: Area type as text string or as typepath OR an instance of the area.
//Returns: A list of all turfs in areas of that type of that type in the world.
/proc/get_area_turfs(areatype, target_z = 0, subtypes=FALSE)
if(istext(areatype))
areatype = text2path(areatype)
else if(isarea(areatype))
var/area/areatemp = areatype
areatype = areatemp.type
else if(!ispath(areatype))
return null
var/list/turfs = list()
if(subtypes)
var/list/cache = typecacheof(areatype)
for(var/V in GLOB.sortedAreas)
var/area/A = V
if(!cache[A.type])
continue
for(var/turf/T in A)
if(target_z == 0 || target_z == T.z)
turfs += T
else
for(var/V in GLOB.sortedAreas)
var/area/A = V
if(A.type != areatype)
continue
for(var/turf/T in A)
if(target_z == 0 || target_z == T.z)
turfs += T
return turfs
// Gets an atmos isolated contained space
// Returns an associative list of turf|dirs pairs
// The dirs are connected turfs in the same space
@@ -103,4 +179,62 @@
to_chat(creator, "<span class='notice'>You have created a new area, named [newA.name]. It is now weather proof, and constructing an APC will allow it to be powered.</span>")
return TRUE
/**
* Returns the base area the target is located in if there is one.
* Alternatively, returns the area as is.
*/
/proc/get_base_area(atom/target)
var/area/A = get_area(target)
if(A?.base_area)
return A.base_area
return A
/**
* Returns either null, or a list containing every sub area associated with our base area.
* If include_base is TRUE, the base area will also be added to the return list.
*/
/proc/get_sub_areas(atom/target, include_base = TRUE)
var/area/A = get_area(target)
if(!A)
return
. = list()
if(A.base_area)
A = A.base_area
if(include_base)
. += A
if(A.sub_areas)
. += A.sub_areas
/**
* Proc used for purposes similar to get_areas_turfs(), but aimed to include associated areas.
* Only accepts area instances and paths for the first arg, no text strings.
* Returns a list of all turfs found in the sub areas (including the base's if include_base is TRUE)
* and located in a z level matching target_z, or anywhere if target_z is 0
*/
/proc/get_sub_areas_turfs(area/A, target_z = 0, include_base = TRUE)
var/list/contents = get_sub_areas_contents(A, include_base)
. = list()
for(var/turf/T in contents)
if(target_z == 0 || target_z == T.z)
. += T
/**
* Simple proc that returns a sum of all contents from every sub area,
* Think of the above but for all contents, not just turfs, and without target z.
*/
/proc/get_sub_areas_contents(area/A, include_base = TRUE)
if(ispath(A))
A = GLOB.areas_by_type[A]
else
A = get_area(A) //in case it's called on other atoms.
if(!A)
return
if(A.base_area)
A = A.base_area
. = list(A.contents)
for(var/i in A.sub_areas)
. += A.sub_areas[i].contents
#undef BP_MAX_ROOM_SIZE
+1 -1
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@@ -20,7 +20,7 @@
continue
path += choice
if(copytext(path,-1,0) != "/") //didn't choose a directory, no need to iterate again
if(copytext_char(path, -1) != "/") //didn't choose a directory, no need to iterate again
break
var/extensions
for(var/i in valid_extensions)
+17 -36
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@@ -8,8 +8,8 @@
#define Z_TURFS(ZLEVEL) block(locate(1,1,ZLEVEL), locate(world.maxx, world.maxy, ZLEVEL))
#define CULT_POLL_WAIT 2400
/proc/get_area_name(atom/X, format_text = FALSE)
var/area/A = isarea(X) ? X : get_area(X)
/proc/get_area_name(atom/X, format_text = FALSE, get_base_area = FALSE)
var/area/A = get_base_area ? get_base_area(X) : get_area(X)
if(!A)
return null
return format_text ? format_text(A.name) : A.name
@@ -145,20 +145,6 @@
turfs += T
return turfs
//This is the new version of recursive_mob_check, used for say().
//The other proc was left intact because morgue trays use it.
//Sped this up again for real this time
/proc/recursive_hear_check(O)
var/list/processing_list = list(O)
. = list()
while(processing_list.len)
var/atom/A = processing_list[1]
if(A.flags_1 & HEAR_1)
. += A
processing_list.Cut(1, 2)
processing_list += A.contents
/** recursive_organ_check
* inputs: O (object to start with)
* outputs:
@@ -238,35 +224,30 @@
return found_mobs
/proc/get_hearers_in_view(R, atom/source)
// Returns a list of hearers in view(R) from source (ignoring luminosity). Used in saycode.
var/turf/T = get_turf(source)
. = list()
if(!T)
return
var/list/processing_list = list()
if (R == 0) // if the range is zero, we know exactly where to look for, we can skip view
processing_list += T.contents // We can shave off one iteration by assuming turfs cannot hear
else // A variation of get_hear inlined here to take advantage of the compiler's fastpath for obj/mob in view
var/list/processing = list()
if(R == 0)
processing += T.contents
else
var/lum = T.luminosity
T.luminosity = 6 // This is the maximum luminosity
var/list/cachedview = view(R, T)
for(var/mob/M in cachedview)
processing_list += M
for(var/obj/O in cachedview)
processing_list += O
T.luminosity = 6
var/list/cached_view = view(R, T)
for(var/mob/M in cached_view)
processing += M
for(var/obj/O in cached_view)
processing += O
T.luminosity = lum
while(processing_list.len) // recursive_hear_check inlined here
var/atom/A = processing_list[1]
var/i = 0
while(i < length(processing))
var/atom/A = processing[++i]
if(A.flags_1 & HEAR_1)
. += A
SEND_SIGNAL(A, COMSIG_ATOM_HEARER_IN_VIEW, processing_list, .)
processing_list.Cut(1, 2)
processing_list += A.contents
SEND_SIGNAL(A, COMSIG_ATOM_HEARER_IN_VIEW, processing, .)
processing += A.contents
/proc/get_mobs_in_radio_ranges(list/obj/item/radio/radios)
. = list()
+2 -2
View File
@@ -985,7 +985,7 @@ world
var/icon/atom_icon = new(A.icon, A.icon_state)
if(!letter)
letter = copytext(A.name, 1, 2)
letter = A.name[1]
if(uppercase == 1)
letter = uppertext(letter)
else if(uppercase == -1)
@@ -1113,7 +1113,7 @@ GLOBAL_LIST_INIT(freon_color_matrix, list("#2E5E69", "#60A2A8", "#A1AFB1", rgb(0
WRITE_FILE(GLOB.iconCache[iconKey], icon)
var/iconData = GLOB.iconCache.ExportText(iconKey)
var/list/partial = splittext(iconData, "{")
return replacetext(copytext(partial[2], 3, -5), "\n", "")
return replacetext(copytext_char(partial[2], 3, -5), "\n", "")
/proc/icon2html(thing, target, icon_state, dir, frame = 1, moving = FALSE)
if (!thing)
+2 -2
View File
@@ -28,10 +28,10 @@
. = "does"
/datum/proc/p_theyve(capitalized, temp_gender)
. = p_they(capitalized, temp_gender) + "'" + copytext(p_have(temp_gender), 3)
. = p_they(capitalized, temp_gender) + "'" + copytext_char(p_have(temp_gender), 3)
/datum/proc/p_theyre(capitalized, temp_gender)
. = p_they(capitalized, temp_gender) + "'" + copytext(p_are(temp_gender), 2)
. = p_they(capitalized, temp_gender) + "'" + copytext_char(p_are(temp_gender), 2)
/datum/proc/p_s(temp_gender) //is this a descriptive proc name, or what?
. = "s"
+1 -1
View File
@@ -1,6 +1,6 @@
// Ensure the frequency is within bounds of what it should be sending/receiving at
/proc/sanitize_frequency(frequency, free = FALSE)
. = round(frequency)
frequency = round(frequency)
if(free)
. = CLAMP(frequency, MIN_FREE_FREQ, MAX_FREE_FREQ)
else
+23
View File
@@ -72,3 +72,26 @@
if(!GLOB.chemical_reactions_list[primary_reagent])
GLOB.chemical_reactions_list[primary_reagent] = list()
GLOB.chemical_reactions_list[primary_reagent] += R
/proc/choose_reagent_id(mob/user)
var/chosen_id
switch(alert(user, "Choose a method.", "Add Reagents", "Search", "Choose from a list", "I'm feeling lucky"))
if("Search")
var/valid_id
while(!valid_id)
chosen_id = input(user, "Enter the ID of the reagent you want to add.", "Search reagents") as null|text
if(isnull(chosen_id)) //Get me out of here!
break
if(!ispath(text2path(chosen_id)))
chosen_id = pick_closest_path(chosen_id, make_types_fancy(subtypesof(/datum/reagent)))
if(ispath(chosen_id))
valid_id = TRUE
else
valid_id = TRUE
if(!valid_id)
to_chat(user, "<span class='warning'>A reagent with that ID doesn't exist!</span>")
if("Choose from a list")
chosen_id = input(user, "Choose a reagent to add.", "Choose a reagent.") as null|anything in subtypesof(/datum/reagent)
if("I'm feeling lucky")
chosen_id = pick(subtypesof(/datum/reagent))
return chosen_id
+1 -1
View File
@@ -185,7 +185,7 @@
if(!C.credits)
C.RollCredits()
C.playtitlemusic(40)
CONFIG_SET(flag/suicide_allowed,TRUE) // EORG suicides allowed
var/popcount = gather_roundend_feedback()
display_report(popcount)
+15 -13
View File
@@ -43,24 +43,24 @@
if(!istext(color))
color = ""
var/start = 1 + (text2ascii(color,1)==35)
var/start = 1 + (text2ascii(color, 1) == 35)
var/len = length(color)
var/step_size = 1 + ((len+1)-start != desired_format)
var/char = ""
. = ""
for(var/i=start, i<=len, i+=step_size)
var/ascii = text2ascii(color,i)
switch(ascii)
if(48 to 57)
. += ascii2text(ascii) //numbers 0 to 9
if(97 to 102)
. += ascii2text(ascii) //letters a to f
if(65 to 70)
. += ascii2text(ascii+32) //letters A to F - translates to lowercase
for(var/i = start, i <= len, i += length(char))
char = color[i]
switch(text2ascii(char))
if(48 to 57) //numbers 0 to 9
. += char
if(97 to 102) //letters a to f
. += char
if(65 to 70) //letters A to F - translates to lowercase
. += lowertext(char)
else
break
if(length(.) != desired_format)
if(length_char(.) != desired_format)
if(default)
return default
return crunch + repeat_string(desired_format, "0")
@@ -68,7 +68,9 @@
return crunch + .
/proc/sanitize_ooccolor(color)
var/list/HSL = rgb2hsl(hex2num(copytext(color,2,4)),hex2num(copytext(color,4,6)),hex2num(copytext(color,6,8)))
if(length(color) != length_char(color))
CRASH("Invalid characters in color '[color]'")
var/list/HSL = rgb2hsl(hex2num(copytext(color, 2, 4)), hex2num(copytext(color, 4, 6)), hex2num(copytext(color, 6, 8)))
HSL[3] = min(HSL[3],0.4)
var/list/RGB = hsl2rgb(arglist(HSL))
return "#[num2hex(RGB[1],2)][num2hex(RGB[2],2)][num2hex(RGB[3],2)]"
+1 -1
View File
@@ -52,6 +52,6 @@
if(bad_chars)
bad_match = url_encode(bad_chars_regex.match)
scrubbed_url += bad_match
last_good = bad_chars + length(bad_match)
last_good = bad_chars + length(bad_chars_regex.match)
while(bad_chars)
. = scrubbed_url
+213 -231
View File
@@ -40,8 +40,8 @@
for(var/char in repl_chars)
var/index = findtext(t, char)
while(index)
t = copytext(t, 1, index) + repl_chars[char] + copytext(t, index+1)
index = findtext(t, char, index+1)
t = copytext(t, 1, index) + repl_chars[char] + copytext(t, index + length(char))
index = findtext(t, char, index + length(char))
return t
/proc/sanitize_filename(t)
@@ -63,22 +63,28 @@
//Returns null if there is any bad text in the string
/proc/reject_bad_text(text, max_length=512)
if(length(text) > max_length)
return //message too long
var/non_whitespace = 0
for(var/i=1, i<=length(text), i++)
switch(text2ascii(text,i))
if(62,60,92,47)
return //rejects the text if it contains these bad characters: <, >, \ or /
if(127 to 255)
return //rejects weird letters like
/proc/reject_bad_text(text, max_length = 512, ascii_only = TRUE)
var/char_count = 0
var/non_whitespace = FALSE
var/lenbytes = length(text)
var/char = ""
for(var/i = 1, i <= lenbytes, i += length(char))
char = text[i]
char_count++
if(char_count > max_length)
return
switch(text2ascii(char))
if(62,60,92,47) // <, >, \, /
return
if(0 to 31)
return //more weird stuff
return
if(32)
continue //whitespace
if(127 to INFINITY)
if(ascii_only)
return
else
non_whitespace = 1
non_whitespace = TRUE
if(non_whitespace)
return text //only accepts the text if it has some non-spaces
@@ -101,73 +107,84 @@
else
return trim(html_encode(name), max_length)
#define NO_CHARS_DETECTED 0
#define SPACES_DETECTED 1
#define SYMBOLS_DETECTED 2
#define NUMBERS_DETECTED 3
#define LETTERS_DETECTED 4
//Filters out undesirable characters from names
/proc/reject_bad_name(t_in, allow_numbers=0, max_length=MAX_NAME_LEN)
if(!t_in || length(t_in) > max_length)
return //Rejects the input if it is null or if it is longer then the max length allowed
/proc/reject_bad_name(t_in, allow_numbers = FALSE, max_length = MAX_NAME_LEN, ascii_only = TRUE)
if(!t_in)
return //Rejects the input if it is null
var/number_of_alphanumeric = 0
var/last_char_group = 0
var/number_of_alphanumeric = 0
var/last_char_group = NO_CHARS_DETECTED
var/t_out = ""
var/t_len = length(t_in)
var/charcount = 0
var/char = ""
for(var/i=1, i<=length(t_in), i++)
var/ascii_char = text2ascii(t_in,i)
switch(ascii_char)
for(var/i = 1, i <= t_len, i += length(char))
char = t_in[i]
switch(text2ascii(char))
// A .. Z
if(65 to 90) //Uppercase Letters
t_out += ascii2text(ascii_char)
number_of_alphanumeric++
last_char_group = 4
last_char_group = LETTERS_DETECTED
// a .. z
if(97 to 122) //Lowercase Letters
if(last_char_group<2)
t_out += ascii2text(ascii_char-32) //Force uppercase first character
else
t_out += ascii2text(ascii_char)
if(last_char_group == NO_CHARS_DETECTED || last_char_group == SPACES_DETECTED || last_char_group == SYMBOLS_DETECTED) //start of a word
char = uppertext(char)
number_of_alphanumeric++
last_char_group = 4
last_char_group = LETTERS_DETECTED
// 0 .. 9
if(48 to 57) //Numbers
if(!last_char_group)
continue //suppress at start of string
if(!allow_numbers)
if(last_char_group == NO_CHARS_DETECTED || !allow_numbers) //suppress at start of string
continue
t_out += ascii2text(ascii_char)
number_of_alphanumeric++
last_char_group = 3
last_char_group = NUMBERS_DETECTED
// ' - .
if(39,45,46) //Common name punctuation
if(!last_char_group)
if(last_char_group == NO_CHARS_DETECTED)
continue
t_out += ascii2text(ascii_char)
last_char_group = 2
last_char_group = SYMBOLS_DETECTED
// ~ | @ : # $ % & * +
if(126,124,64,58,35,36,37,38,42,43) //Other symbols that we'll allow (mainly for AI)
if(!last_char_group)
continue //suppress at start of string
if(!allow_numbers)
if(last_char_group == NO_CHARS_DETECTED || !allow_numbers) //suppress at start of string
continue
t_out += ascii2text(ascii_char)
last_char_group = 2
last_char_group = SYMBOLS_DETECTED
//Space
if(32)
if(last_char_group <= 1)
continue //suppress double-spaces and spaces at start of string
t_out += ascii2text(ascii_char)
last_char_group = 1
if(last_char_group == NO_CHARS_DETECTED || last_char_group == SPACES_DETECTED) //suppress double-spaces and spaces at start of string
continue
last_char_group = SPACES_DETECTED
if(127 to INFINITY)
if(ascii_only)
continue
last_char_group = SYMBOLS_DETECTED //for now, we'll treat all non-ascii characters like symbols even though most are letters
else
return
continue
t_out += char
charcount++
if(charcount >= max_length)
break
if(number_of_alphanumeric < 2)
return //protects against tiny names like "A" and also names like "' ' ' ' ' ' ' '"
if(last_char_group == 1)
t_out = copytext(t_out,1,length(t_out)) //removes the last character (in this case a space)
if(last_char_group == SPACES_DETECTED)
t_out = copytext_char(t_out, 1, -1) //removes the last character (in this case a space)
for(var/bad_name in list("space","floor","wall","r-wall","monkey","unknown","inactive ai")) //prevents these common metagamey names
if(cmptext(t_out,bad_name))
@@ -175,6 +192,11 @@
return t_out
#undef NO_CHARS_DETECTED
#undef SPACES_DETECTED
#undef NUMBERS_DETECTED
#undef LETTERS_DETECTED
//html_encode helper proc that returns the smallest non null of two numbers
//or 0 if they're both null (needed because of findtext returning 0 when a value is not present)
/proc/non_zero_min(a, b)
@@ -184,39 +206,6 @@
return a
return (a < b ? a : b)
/*
* Text searches
*/
//Checks the beginning of a string for a specified sub-string
//Returns the position of the substring or 0 if it was not found
/proc/dd_hasprefix(text, prefix)
var/start = 1
var/end = length(prefix) + 1
return findtext(text, prefix, start, end)
//Checks the beginning of a string for a specified sub-string. This proc is case sensitive
//Returns the position of the substring or 0 if it was not found
/proc/dd_hasprefix_case(text, prefix)
var/start = 1
var/end = length(prefix) + 1
return findtextEx(text, prefix, start, end)
//Checks the end of a string for a specified substring.
//Returns the position of the substring or 0 if it was not found
/proc/dd_hassuffix(text, suffix)
var/start = length(text) - length(suffix)
if(start)
return findtext(text, suffix, start, null)
return
//Checks the end of a string for a specified substring. This proc is case sensitive
//Returns the position of the substring or 0 if it was not found
/proc/dd_hassuffix_case(text, suffix)
var/start = length(text) - length(suffix)
if(start)
return findtextEx(text, suffix, start, null)
//Checks if any of a given list of needles is in the haystack
/proc/text_in_list(haystack, list/needle_list, start=1, end=0)
for(var/needle in needle_list)
@@ -231,23 +220,19 @@
return 1
return 0
//Adds 'u' number of zeros ahead of the text 't'
/proc/add_zero(t, u)
while (length(t) < u)
t = "0[t]"
return t
//Adds 'char' ahead of 'text' until there are 'count' characters total
/proc/add_leading(text, count, char = " ")
text = "[text]"
var/charcount = count - length_char(text)
var/list/chars_to_add[max(charcount + 1, 0)]
return jointext(chars_to_add, char) + text
//Adds 'u' number of spaces ahead of the text 't'
/proc/add_lspace(t, u)
while(length(t) < u)
t = " [t]"
return t
//Adds 'u' number of spaces behind the text 't'
/proc/add_tspace(t, u)
while(length(t) < u)
t = "[t] "
return t
//Adds 'char' behind 'text' until there are 'count' characters total
/proc/add_trailing(text, count, char = " ")
text = "[text]"
var/charcount = count - length_char(text)
var/list/chars_to_add[max(charcount + 1, 0)]
return text + jointext(chars_to_add, char)
//Returns a string with reserved characters and spaces before the first letter removed
/proc/trim_left(text)
@@ -267,57 +252,41 @@
//Returns a string with reserved characters and spaces before the first word and after the last word removed.
/proc/trim(text, max_length)
if(max_length)
text = copytext(text, 1, max_length)
text = copytext_char(text, 1, max_length)
return trim_left(trim_right(text))
//Returns a string with the first element of the string capitalized.
/proc/capitalize(t as text)
return uppertext(copytext(t, 1, 2)) + copytext(t, 2)
//Centers text by adding spaces to either side of the string.
/proc/dd_centertext(message, length)
var/new_message = message
var/size = length(message)
var/delta = length - size
if(size == length)
return new_message
if(size > length)
return copytext(new_message, 1, length + 1)
if(delta == 1)
return new_message + " "
if(delta % 2)
new_message = " " + new_message
delta--
var/spaces = add_lspace("",delta/2-1)
return spaces + new_message + spaces
//Limits the length of the text. Note: MAX_MESSAGE_LEN and MAX_NAME_LEN are widely used for this purpose
/proc/dd_limittext(message, length)
var/size = length(message)
if(size <= length)
return message
return copytext(message, 1, length + 1)
. = t
if(t)
. = t[1]
return uppertext(.) + copytext(t, 1 + length(.))
/proc/stringmerge(text,compare,replace = "*")
//This proc fills in all spaces with the "replace" var (* by default) with whatever
//is in the other string at the same spot (assuming it is not a replace char).
//This is used for fingerprints
var/newtext = text
if(length(text) != length(compare))
return 0
for(var/i = 1, i < length(text), i++)
var/a = copytext(text,i,i+1)
var/b = copytext(compare,i,i+1)
var/text_it = 1 //iterators
var/comp_it = 1
var/newtext_it = 1
var/text_length = length(text)
var/comp_length = length(compare)
while(comp_it <= comp_length && text_it <= text_length)
var/a = text[text_it]
var/b = compare[comp_it]
//if it isn't both the same letter, or if they are both the replacement character
//(no way to know what it was supposed to be)
if(a != b)
if(a == replace) //if A is the replacement char
newtext = copytext(newtext,1,i) + b + copytext(newtext, i+1)
newtext = copytext(newtext, 1, newtext_it) + b + copytext(newtext, newtext_it + length(newtext[newtext_it]))
else if(b == replace) //if B is the replacement char
newtext = copytext(newtext,1,i) + a + copytext(newtext, i+1)
newtext = copytext(newtext, 1, newtext_it) + a + copytext(newtext, newtext_it + length(newtext[newtext_it]))
else //The lists disagree, Uh-oh!
return 0
text_it += length(a)
comp_it += length(b)
newtext_it += length(newtext[newtext_it])
return newtext
/proc/stringpercent(text,character = "*")
@@ -326,16 +295,21 @@
if(!text || !character)
return 0
var/count = 0
for(var/i = 1, i <= length(text), i++)
var/a = copytext(text,i,i+1)
var/lentext = length(text)
var/a = ""
for(var/i = 1, i <= lentext, i += length(a))
a = text[i]
if(a == character)
count++
return count
/proc/reverse_text(text = "")
var/new_text = ""
for(var/i = length(text); i > 0; i--)
new_text += copytext(text, i, i+1)
var/lentext = length(text)
var/letter = ""
for(var/i = 1, i <= lentext, i += length(letter))
letter = text[i]
new_text = letter + new_text
return new_text
GLOBAL_LIST_INIT(zero_character_only, list("0"))
@@ -358,15 +332,6 @@ GLOBAL_LIST_INIT(binary, list("0","1"))
/proc/random_color()
return random_string(6, GLOB.hex_characters)
/proc/add_zero2(t, u)
var/temp1
while (length(t) < u)
t = "0[t]"
temp1 = t
if (length(t) > u)
temp1 = copytext(t,2,u+1)
return temp1
//merges non-null characters (3rd argument) from "from" into "into". Returns result
//e.g. into = "Hello World"
// from = "Seeya______"
@@ -379,41 +344,48 @@ GLOBAL_LIST_INIT(binary, list("0","1"))
into = ""
if(!istext(from))
from = ""
var/null_ascii = istext(null_char) ? text2ascii(null_char,1) : null_char
var/previous = 0
var/null_ascii = istext(null_char) ? text2ascii(null_char, 1) : null_char
var/copying_into = FALSE
var/char = ""
var/start = 1
var/end = length(into) + 1
for(var/i=1, i<end, i++)
var/ascii = text2ascii(from, i)
if(ascii == null_ascii)
if(previous != 1)
. += copytext(from, start, i)
start = i
previous = 1
var/end_from = length(from)
var/end_into = length(into)
var/into_it = 1
var/from_it = 1
while(from_it <= end_from && into_it <= end_into)
char = from[from_it]
if(text2ascii(char) == null_ascii)
if(!copying_into)
. += copytext(from, start, from_it)
start = into_it
copying_into = TRUE
else
if(previous != 0)
. += copytext(into, start, i)
start = i
previous = 0
if(copying_into)
. += copytext(into, start, into_it)
start = from_it
copying_into = FALSE
into_it += length(into[into_it])
from_it += length(char)
if(previous == 0)
. += copytext(from, start, end)
if(copying_into)
. += copytext(into, start)
else
. += copytext(into, start, end)
. += copytext(from, start, from_it)
if(into_it <= end_into)
. += copytext(into, into_it)
//finds the first occurrence of one of the characters from needles argument inside haystack
//it may appear this can be optimised, but it really can't. findtext() is so much faster than anything you can do in byondcode.
//stupid byond :(
/proc/findchar(haystack, needles, start=1, end=0)
var/temp
var/char = ""
var/len = length(needles)
for(var/i=1, i<=len, i++)
temp = findtextEx(haystack, ascii2text(text2ascii(needles,i)), start, end) //Note: ascii2text(text2ascii) is faster than copytext()
if(temp)
end = temp
return end
for(var/i = 1, i <= len, i += length(char))
char = needles[i]
. = findtextEx(haystack, char, start, end)
if(.)
return
return 0
/proc/parsemarkdown_basic_step1(t, limited=FALSE)
if(length(t) <= 0)
@@ -571,23 +543,28 @@ GLOBAL_LIST_INIT(binary, list("0","1"))
return t
#define string2charlist(string) (splittext(string, regex("(.)")) - splittext(string, ""))
/proc/text2charlist(text)
var/char = ""
var/lentext = length(text)
. = list()
for(var/i = 1, i <= lentext, i += length(char))
char = text[i]
. += char
/proc/rot13(text = "")
var/list/textlist = string2charlist(text)
var/list/result = list()
for(var/c in textlist)
var/ca = text2ascii(c)
if(ca >= text2ascii("a") && ca <= text2ascii("m"))
ca += 13
else if(ca >= text2ascii("n") && ca <= text2ascii("z"))
ca -= 13
else if(ca >= text2ascii("A") && ca <= text2ascii("M"))
ca += 13
else if(ca >= text2ascii("N") && ca <= text2ascii("Z"))
ca -= 13
result += ascii2text(ca)
return jointext(result, "")
var/lentext = length(text)
var/char = ""
var/ascii = 0
. = ""
for(var/i = 1, i <= lentext, i += length(char))
char = text[i]
ascii = text2ascii(char)
switch(ascii)
if(65 to 77, 97 to 109) //A to M, a to m
ascii += 13
if(78 to 90, 110 to 122) //N to Z, n to z
ascii -= 13
. += ascii2text(ascii)
//Takes a list of values, sanitizes it down for readability and character count,
//then exports it as a json file at data/npc_saves/[filename].json.
@@ -599,7 +576,8 @@ GLOBAL_LIST_INIT(binary, list("0","1"))
return
//Regular expressions are, as usual, absolute magic
var/regex/all_invalid_symbols = new("\[^ -~]+")
//Any characters outside of 32 (space) to 126 (~) because treating things you don't understand as "magic" is really stupid
var/regex/all_invalid_symbols = new(@"[^ -~]{1}")
var/list/accepted = list()
for(var/string in proposed)
@@ -607,34 +585,44 @@ GLOBAL_LIST_INIT(binary, list("0","1"))
continue
var/buffer = ""
var/early_culling = TRUE
for(var/pos = 1, pos <= length(string), pos++)
var/let = copytext(string, pos, (pos + 1) % length(string))
if(early_culling && !findtext(let,GLOB.is_alphanumeric))
var/lentext = length(string)
var/let = ""
for(var/pos = 1, pos <= lentext, pos += length(let))
let = string[pos]
if(!findtext(let, GLOB.is_alphanumeric))
continue
early_culling = FALSE
buffer += let
if(!findtext(buffer,GLOB.is_alphanumeric))
buffer = copytext(string, pos)
break
if(early_culling) //Never found any letters! Bail!
continue
var/punctbuffer = ""
var/cutoff = length(buffer)
for(var/pos = length(buffer), pos >= 0, pos--)
var/let = copytext(buffer, pos, (pos + 1) % length(buffer))
if(findtext(let,GLOB.is_alphanumeric))
var/cutoff = 0
lentext = length_char(buffer)
for(var/pos = 1, pos <= lentext, pos++)
let = copytext_char(buffer, -pos, -pos + 1)
if(!findtext(let, GLOB.is_punctuation)) //This won't handle things like Nyaaaa!~ but that's fine
break
if(findtext(let,GLOB.is_punctuation))
punctbuffer = let + punctbuffer //Note this isn't the same thing as using +=
cutoff = pos
punctbuffer += let
cutoff += length(let)
if(punctbuffer) //We clip down excessive punctuation to get the letter count lower and reduce repeats. It's not perfect but it helps.
var/exclaim = FALSE
var/question = FALSE
var/periods = 0
for(var/pos = length(punctbuffer), pos >= 0, pos--)
var/punct = copytext(punctbuffer, pos, (pos + 1) % length(punctbuffer))
if(!exclaim && findtext(punct,"!"))
lentext = length(punctbuffer)
for(var/pos = 1, pos <= lentext, pos += length(let))
let = punctbuffer[pos]
if(!exclaim && findtext(let, "!"))
exclaim = TRUE
if(!question && findtext(punct,"?"))
if(question)
break
if(!question && findtext(let, "?"))
question = TRUE
if(!exclaim && !question && findtext(punct,"."))
if(exclaim)
break
if(!exclaim && !question && findtext(let, ".")) //? and ! take priority over periods
periods += 1
if(exclaim)
if(question)
@@ -643,15 +631,13 @@ GLOBAL_LIST_INIT(binary, list("0","1"))
punctbuffer = "!"
else if(question)
punctbuffer = "?"
else if(periods)
if(periods > 1)
punctbuffer = "..."
else
punctbuffer = "" //Grammer nazis be damned
buffer = copytext(buffer, 1, cutoff) + punctbuffer
if(!findtext(buffer,GLOB.is_alphanumeric))
continue
if(!buffer || length(buffer) > 280 || length(buffer) <= cullshort || buffer in accepted)
else if(periods > 1)
punctbuffer = "..."
else
punctbuffer = "" //Grammer nazis be damned
buffer = copytext(buffer, 1, -cutoff) + punctbuffer
lentext = length_char(buffer)
if(!buffer || lentext > 280 || lentext <= cullshort || (buffer in accepted))
continue
accepted += buffer
@@ -688,7 +674,7 @@ GLOBAL_LIST_INIT(binary, list("0","1"))
var/leng = length(string)
var/next_space = findtext(string, " ", next_backslash + 1)
var/next_space = findtext(string, " ", next_backslash + length(string[next_backslash]))
if(!next_space)
next_space = leng - next_backslash
@@ -696,8 +682,8 @@ GLOBAL_LIST_INIT(binary, list("0","1"))
return string
var/base = next_backslash == 1 ? "" : copytext(string, 1, next_backslash)
var/macro = lowertext(copytext(string, next_backslash + 1, next_space))
var/rest = next_backslash > leng ? "" : copytext(string, next_space + 1)
var/macro = lowertext(copytext(string, next_backslash + length(string[next_space]), next_space))
var/rest = next_backslash > leng ? "" : copytext(string, next_space + length(string[next_space]))
//See https://secure.byond.com/docs/ref/info.html#/DM/text/macros
switch(macro)
@@ -769,28 +755,24 @@ GLOBAL_LIST_INIT(binary, list("0","1"))
return "[number]\th"
/proc/unintelligize(message)
var/prefix=copytext(message,1,2)
var/regex/word_boundaries = regex(@"\b[\S]+\b", "g")
var/prefix = message[1]
if(prefix == ";")
message = copytext(message,2)
else if(prefix in list(":","#"))
prefix += copytext(message,2,3)
message = copytext(message,3)
message = copytext(message, 1 + length(prefix))
else if(prefix in list(":", "#"))
prefix += message[1 + length(prefix)]
message = copytext(message, length(prefix))
else
prefix=""
prefix = ""
var/list/words = splittext(message," ")
var/list/rearranged = list()
for(var/i=1;i<=words.len;i++)
var/cword = pick(words)
words.Remove(cword)
var/suffix = copytext(cword,length(cword)-1,length(cword))
while(length(cword)>0 && suffix in list(".",",",";","!",":","?"))
cword = copytext(cword,1 ,length(cword)-1)
suffix = copytext(cword,length(cword)-1,length(cword) )
while(word_boundaries.Find(message))
var/cword = word_boundaries.match
if(length(cword))
rearranged += cword
message = "[prefix][jointext(rearranged," ")]"
. = message
shuffle_inplace(rearranged)
return "[prefix][jointext(rearranged, " ")]"
#define is_alpha(X) ((text2ascii(X) <= 122) && (text2ascii(X) >= 97))
#define is_digit(X) ((length(X) == 1) && (length(text2num(X)) == 1))
+5 -4
View File
@@ -8,14 +8,15 @@
index = findtext(t, char)
return t
proc/TextPreview(var/string,var/len=40)
if(length(string) <= len)
if(!length(string))
/proc/TextPreview(string, len = 40)
var/char_len = length_char(string)
if(char_len <= len)
if(char_len)
return "\[...\]"
else
return string
else
return "[copytext(string, 1, 37)]..."
return "[copytext_char(string, 1, 37)]..."
GLOBAL_LIST_EMPTY(mentorlog)
GLOBAL_PROTECT(mentorlog)
+5 -5
View File
@@ -542,17 +542,17 @@
//assumes format #RRGGBB #rrggbb
/proc/color_hex2num(A)
if(!A)
if(!A || length(A) != length_char(A))
return 0
var/R = hex2num(copytext(A,2,4))
var/G = hex2num(copytext(A,4,6))
var/B = hex2num(copytext(A,6,0))
var/R = hex2num(copytext(A, 2, 4))
var/G = hex2num(copytext(A, 4, 6))
var/B = hex2num(copytext(A, 6, 0))
return R+G+B
//word of warning: using a matrix like this as a color value will simplify it back to a string after being set
/proc/color_hex2color_matrix(string)
var/length = length(string)
if(length != 7 && length != 9)
if((length != 7 && length != 9) || length != length_char(string))
return color_matrix_identity()
var/r = hex2num(copytext(string, 2, 4))/255
var/g = hex2num(copytext(string, 4, 6))/255
+73 -113
View File
@@ -6,25 +6,18 @@
//Inverts the colour of an HTML string
/proc/invertHTML(HTMLstring)
if (!( istext(HTMLstring) ))
if(!istext(HTMLstring))
CRASH("Given non-text argument!")
return
else
if (length(HTMLstring) != 7)
CRASH("Given non-HTML argument!")
return
else if(length(HTMLstring) != 7)
CRASH("Given non-HTML argument!")
return
else if(length_char(HTMLstring) != 7)
CRASH("Given non-hex symbols in argument!")
var/textr = copytext(HTMLstring, 2, 4)
var/textg = copytext(HTMLstring, 4, 6)
var/textb = copytext(HTMLstring, 6, 8)
var/r = hex2num(textr)
var/g = hex2num(textg)
var/b = hex2num(textb)
textr = num2hex(255 - r, 2)
textg = num2hex(255 - g, 2)
textb = num2hex(255 - b, 2)
return text("#[][][]", textr, textg, textb)
return
return rgb(255 - hex2num(textr), 255 - hex2num(textg), 255 - hex2num(textb))
/proc/Get_Angle(atom/movable/start,atom/movable/end)//For beams.
if(!start || !end)
@@ -184,15 +177,15 @@ Turf and target are separate in case you want to teleport some distance from a t
//Returns whether or not a player is a guest using their ckey as an input
/proc/IsGuestKey(key)
if (findtext(key, "Guest-", 1, 7) != 1) //was findtextEx
return 0
return FALSE
var/i, ch, len = length(key)
for (i = 7, i <= len, ++i)
for (i = 7, i <= len, ++i) //we know the first 6 chars are Guest-
ch = text2ascii(key, i)
if (ch < 48 || ch > 57)
return 0
return 1
if (ch < 48 || ch > 57) //0-9
return FALSE
return TRUE
//Generalised helper proc for letting mobs rename themselves. Used to be clname() and ainame()
/mob/proc/apply_pref_name(role, client/C)
@@ -457,36 +450,35 @@ Turf and target are separate in case you want to teleport some distance from a t
/atom/proc/GetAllContents(var/T)
var/list/processing_list = list(src)
var/list/assembled = list()
if(T)
while(processing_list.len)
var/atom/A = processing_list[1]
processing_list.Cut(1, 2)
. = list()
var/i = 0
while(i < length(processing_list))
var/atom/A = processing_list[++i]
//Byond does not allow things to be in multiple contents, or double parent-child hierarchies, so only += is needed
//This is also why we don't need to check against assembled as we go along
processing_list += A.contents
if(istype(A,T))
assembled += A
. += A
else
while(processing_list.len)
var/atom/A = processing_list[1]
processing_list.Cut(1, 2)
var/i = 0
while(i < length(processing_list))
var/atom/A = processing_list[++i]
processing_list += A.contents
assembled += A
return assembled
return processing_list
/atom/proc/GetAllContentsIgnoring(list/ignore_typecache)
if(!length(ignore_typecache))
return GetAllContents()
var/list/processing = list(src)
var/list/assembled = list()
while(processing.len)
var/atom/A = processing[1]
processing.Cut(1,2)
. = list()
var/i = 0
while(i < length(processing))
var/atom/A = processing[++i]
if(!ignore_typecache[A.type])
processing += A.contents
assembled += A
return assembled
. += A
//Step-towards method of determining whether one atom can see another. Similar to viewers()
/proc/can_see(atom/source, atom/target, length=5) // I couldnt be arsed to do actual raycasting :I This is horribly inaccurate.
@@ -566,82 +558,6 @@ Turf and target are separate in case you want to teleport some distance from a t
else
return 0
//Repopulates sortedAreas list
/proc/repopulate_sorted_areas()
GLOB.sortedAreas = list()
for(var/area/A in world)
GLOB.sortedAreas.Add(A)
sortTim(GLOB.sortedAreas, /proc/cmp_name_asc)
/area/proc/addSorted()
GLOB.sortedAreas.Add(src)
sortTim(GLOB.sortedAreas, /proc/cmp_name_asc)
//Takes: Area type as a text string from a variable.
//Returns: Instance for the area in the world.
/proc/get_area_instance_from_text(areatext)
if(istext(areatext))
areatext = text2path(areatext)
return GLOB.areas_by_type[areatext]
//Takes: Area type as text string or as typepath OR an instance of the area.
//Returns: A list of all areas of that type in the world.
/proc/get_areas(areatype, subtypes=TRUE)
if(istext(areatype))
areatype = text2path(areatype)
else if(isarea(areatype))
var/area/areatemp = areatype
areatype = areatemp.type
else if(!ispath(areatype))
return null
var/list/areas = list()
if(subtypes)
var/list/cache = typecacheof(areatype)
for(var/V in GLOB.sortedAreas)
var/area/A = V
if(cache[A.type])
areas += V
else
for(var/V in GLOB.sortedAreas)
var/area/A = V
if(A.type == areatype)
areas += V
return areas
//Takes: Area type as text string or as typepath OR an instance of the area.
//Returns: A list of all turfs in areas of that type of that type in the world.
/proc/get_area_turfs(areatype, target_z = 0, subtypes=FALSE)
if(istext(areatype))
areatype = text2path(areatype)
else if(isarea(areatype))
var/area/areatemp = areatype
areatype = areatemp.type
else if(!ispath(areatype))
return null
var/list/turfs = list()
if(subtypes)
var/list/cache = typecacheof(areatype)
for(var/V in GLOB.sortedAreas)
var/area/A = V
if(!cache[A.type])
continue
for(var/turf/T in A)
if(target_z == 0 || target_z == T.z)
turfs += T
else
for(var/V in GLOB.sortedAreas)
var/area/A = V
if(A.type != areatype)
continue
for(var/turf/T in A)
if(target_z == 0 || target_z == T.z)
turfs += T
return turfs
/proc/get_cardinal_dir(atom/A, atom/B)
var/dx = abs(B.x - A.x)
var/dy = abs(B.y - A.y)
@@ -1276,7 +1192,7 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
invisibility = 101
density = FALSE
see_in_dark = 1e6
anchored = TRUE
move_resist = INFINITY
var/ready_to_die = FALSE
/mob/dview/Initialize() //Properly prevents this mob from gaining huds or joining any global lists
@@ -1391,7 +1307,7 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
/proc/GUID()
var/const/GUID_VERSION = "b"
var/const/GUID_VARIANT = "d"
var/node_id = copytext(md5("[rand()*rand(1,9999999)][world.name][world.hub][world.hub_password][world.internet_address][world.address][world.contents.len][world.status][world.port][rand()*rand(1,9999999)]"), 1, 13)
var/node_id = copytext_char(md5("[rand()*rand(1,9999999)][world.name][world.hub][world.hub_password][world.internet_address][world.address][world.contents.len][world.status][world.port][rand()*rand(1,9999999)]"), 1, 13)
var/time_high = "[num2hex(text2num(time2text(world.realtime,"YYYY")), 2)][num2hex(world.realtime, 6)]"
@@ -1578,3 +1494,47 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
return -1
else
return 0
// Converts browser keycodes to BYOND keycodes.
/proc/browser_keycode_to_byond(keycode)
keycode = text2num(keycode)
switch(keycode)
// letters and numbers
if(65 to 90, 48 to 57)
return ascii2text(keycode)
if(17)
return "Ctrl"
if(18)
return "Alt"
if(16)
return "Shift"
if(37)
return "West"
if(38)
return "North"
if(39)
return "East"
if(40)
return "South"
if(45)
return "Insert"
if(46)
return "Delete"
if(36)
return "Northwest"
if(35)
return "Southwest"
if(33)
return "Northeast"
if(34)
return "Southeast"
if(112 to 123)
return "F[keycode-111]"
if(96 to 105)
return "Numpad[keycode-96]"
if(188)
return ","
if(190)
return "."
if(189)
return "-"
+20
View File
@@ -39,6 +39,26 @@
#error You need version 512 or higher
#endif
//Compatability -- These procs were added in 513.1493, not 513.1490
//Which really shoulda bumped us up to 514 right then and there but instead Lummox is a dumb dumb
#if DM_BUILD < 1493
#define length_char(args...) length(args)
#define text2ascii_char(args...) text2ascii(args)
#define copytext_char(args...) copytext(args)
#define splittext_char(args...) splittext(args)
#define spantext_char(args...) spantext(args)
#define nonspantext_char(args...) nonspantext(args)
#define findtext_char(args...) findtext(args)
#define findtextEx_char(args...) findtextEx(args)
#define findlasttext_char(args...) findlasttext(args)
#define findlasttextEx_char(args...) findlasttextEx(args)
#define replacetext_char(args...) replacetext(args)
#define replacetextEx_char(args...) replacetextEx(args)
// /regex procs
#define Find_char(args...) Find(args)
#define Replace_char(args...) Replace(args)
#endif
//Additional code for the above flags.
#ifdef TESTING
#warn compiling in TESTING mode. testing() debug messages will be visible.
+3 -9
View File
@@ -91,13 +91,7 @@ GLOBAL_LIST_INIT(all_types_bloods,list(
"BUG"
))
GLOBAL_LIST_INIT(blood_types, list(
"blood",
"jellyblood"
GLOBAL_LIST_INIT(blood_reagent_types, list(
/datum/reagent/blood,
/datum/reagent/blood/jellyblood
))
GLOBAL_LIST_INIT(blood_id_types, list(
"blood" = /datum/reagent/blood,
"jellyblood" = /datum/reagent/blood/jellyblood
))
+5
View File
@@ -32,6 +32,8 @@ GLOBAL_VAR(world_map_error_log)
GLOBAL_PROTECT(world_map_error_log)
GLOBAL_VAR(subsystem_log)
GLOBAL_PROTECT(subsystem_log)
GLOBAL_VAR(reagent_log)
GLOBAL_PROTECT(reagent_log)
GLOBAL_VAR(world_crafting_log)
GLOBAL_PROTECT(world_crafting_log)
@@ -44,6 +46,9 @@ GLOBAL_PROTECT(lastsignalers)
GLOBAL_LIST_EMPTY(lawchanges) //Stores who uploaded laws to which silicon-based lifeform, and what the law was
GLOBAL_PROTECT(lawchanges)
GLOBAL_VAR(tgui_log)
GLOBAL_PROTECT(tgui_log)
GLOBAL_LIST_EMPTY(combatlog)
GLOBAL_PROTECT(combatlog)
GLOBAL_LIST_EMPTY(IClog)
+2 -8
View File
@@ -140,10 +140,7 @@
if(obj_flags & EMAGGED)
return
if(locked)
bolt_raise(usr)
else
bolt_drop(usr)
toggle_bolt(usr)
/obj/machinery/door/airlock/AIAltClick() // Eletrifies doors.
if(obj_flags & EMAGGED)
@@ -165,10 +162,7 @@
if(obj_flags & EMAGGED)
return
if(!emergency)
emergency_on(usr)
else
emergency_off(usr)
toggle_emergency(usr)
/* APC */
/obj/machinery/power/apc/AICtrlClick() // turns off/on APCs.
-5
View File
@@ -50,11 +50,6 @@
zone_select.update_icon()
static_inventory += zone_select
using = new /obj/screen/craft
using.icon = ui_style
using.hud = src
static_inventory += using
using = new /obj/screen/area_creator
using.icon = ui_style
using.hud = src
-7
View File
@@ -91,13 +91,6 @@
var/obj/screen/using
var/obj/screen/inventory/inv_box
using = new /obj/screen/craft
using.icon = ui_style
if(!widescreenlayout) // CIT CHANGE
using.screen_loc = ui_boxcraft // CIT CHANGE
using.hud = src
static_inventory += using
using = new/obj/screen/language_menu
using.icon = ui_style
if(!widescreenlayout) // CIT CHANGE
+3 -1
View File
@@ -146,6 +146,8 @@
/datum/hud/proc/update_parallax_motionblur(client/C, animatedir, new_parallax_movedir, matrix/newtransform)
if(!C)
return
C.parallax_animate_timer = FALSE
for(var/thing in C.parallax_layers)
var/obj/screen/parallax_layer/L = thing
@@ -167,7 +169,7 @@
/datum/hud/proc/update_parallax()
var/client/C = mymob.client
var/turf/posobj = get_turf(C.eye)
if(!posobj)
if(!posobj)
return
var/area/areaobj = posobj.loc
-6
View File
@@ -66,12 +66,6 @@
icon_state = "craft"
screen_loc = ui_crafting
/obj/screen/craft/Click()
var/mob/living/M = usr
if(isobserver(usr))
return
M.OpenCraftingMenu()
/obj/screen/area_creator
name = "create new area"
icon = 'icons/mob/screen_midnight.dmi'
@@ -171,7 +171,8 @@
key_name = copytext(str_val, 1, key_pos)
if(lowercase)
key_name = lowertext(key_name)
key_value = copytext(str_val, key_pos + 1)
if(key_pos)
key_value = copytext(str_val, key_pos + length(str_val[key_pos]))
var/new_key
var/new_value
var/continue_check_value
@@ -109,13 +109,13 @@
if(!L)
continue
var/firstchar = copytext(L, 1, 2)
var/firstchar = L[1]
if(firstchar == "#")
continue
var/lockthis = firstchar == "@"
if(lockthis)
L = copytext(L, 2)
L = copytext(L, length(firstchar) + 1)
var/pos = findtext(L, " ")
var/entry = null
@@ -123,7 +123,7 @@
if(pos)
entry = lowertext(copytext(L, 1, pos))
value = copytext(L, pos + 1)
value = copytext(L, pos + length(L[pos]))
else
entry = lowertext(L)
@@ -193,6 +193,13 @@
stat("[name]:", statclick)
/datum/controller/configuration/proc/Get(entry_type)
var/datum/config_entry/E = GetEntryDatum(entry_type)
if((E.protection & CONFIG_ENTRY_HIDDEN) && IsAdminAdvancedProcCall() && GLOB.LastAdminCalledProc == "Get" && GLOB.LastAdminCalledTargetRef == "[REF(src)]")
log_admin_private("Config access of [entry_type] attempted by [key_name(usr)]")
return
return E.config_entry_value
/datum/controller/configuration/proc/GetEntryDatum(entry_type)
var/datum/config_entry/E = entry_type
var/entry_is_abstract = initial(E.abstract_type) == entry_type
if(entry_is_abstract)
@@ -200,10 +207,7 @@
E = entries_by_type[entry_type]
if(!E)
CRASH("Missing config entry for [entry_type]!")
if((E.protection & CONFIG_ENTRY_HIDDEN) && IsAdminAdvancedProcCall() && GLOB.LastAdminCalledProc == "Get" && GLOB.LastAdminCalledTargetRef == "[REF(src)]")
log_admin_private("Config access of [entry_type] attempted by [key_name(usr)]")
return
return E.config_entry_value
return E
/datum/controller/configuration/proc/Set(entry_type, new_val)
var/datum/config_entry/E = entry_type
@@ -265,7 +269,7 @@
t = trim(t)
if(length(t) == 0)
continue
else if(copytext(t, 1, 2) == "#")
else if(t[1] == "#")
continue
var/pos = findtext(t, " ")
@@ -274,7 +278,7 @@
if(pos)
command = lowertext(copytext(t, 1, pos))
data = copytext(t, pos + 1)
data = copytext(t, pos + length(t[pos]))
else
command = lowertext(t)
@@ -249,6 +249,18 @@
/datum/config_entry/number/movedelay/walk_delay
/datum/config_entry/number/movedelay/sprint_speed_increase
config_entry_value = 1
/datum/config_entry/number/movedelay/sprint_buffer_max
config_entry_value = 42
/datum/config_entry/number/movedelay/sprint_stamina_cost
config_entry_value = 0.7
/datum/config_entry/number/movedelay/sprint_buffer_regen_per_ds
config_entry_value = 0.3
/////////////////////////////////////////////////Outdated move delay
/datum/config_entry/number/outdated_movedelay
deprecated_by = /datum/config_entry/keyed_list/multiplicative_movespeed
@@ -408,3 +420,5 @@
/datum/config_entry/number/dropped_modes
config_entry_value = 3
/datum/config_entry/flag/suicide_allowed
+1 -2
View File
@@ -239,7 +239,6 @@ SUBSYSTEM_DEF(air)
if (MC_TICK_CHECK)
return
/datum/controller/subsystem/air/proc/remove_from_active(turf/open/T)
active_turfs -= T
SSair_turfs.currentrun -= T
@@ -257,7 +256,7 @@ SUBSYSTEM_DEF(air)
#ifdef VISUALIZE_ACTIVE_TURFS
T.add_atom_colour("#00ff00", TEMPORARY_COLOUR_PRIORITY)
#endif
T.excited = 1
T.excited = TRUE
active_turfs |= T
SSair_turfs.currentrun |= T
if(blockchanges && T.excited_group)
-1
View File
@@ -11,7 +11,6 @@ SUBSYSTEM_DEF(air_turfs)
/datum/controller/subsystem/air_turfs/fire(resumed = 0)
var/fire_count = times_fired
//cache for sanic speed
if (!resumed)
src.currentrun = SSair.active_turfs.Copy()
//cache for sanic speed (lists are references anyways)
+2 -3
View File
@@ -31,10 +31,9 @@ SUBSYSTEM_DEF(fail2topic)
return ..()
/datum/controller/subsystem/fail2topic/fire()
while (rate_limiting.len)
var/ip = rate_limiting[1]
for(var/i in 1 to length(rate_limiting))
var/ip = rate_limiting[i]
var/last_attempt = rate_limiting[ip]
if (world.time - last_attempt > rate_limit)
rate_limiting -= ip
fail_counts -= ip
+1 -1
View File
@@ -114,6 +114,6 @@ SUBSYSTEM_DEF(input)
/datum/controller/subsystem/input/fire()
var/list/clients = GLOB.clients // Let's sing the list cache song
for(var/i in 1 to clients.len)
for(var/i in 1 to length(clients))
var/client/C = clients[i]
C.keyLoop()
+7 -1
View File
@@ -37,6 +37,8 @@ SUBSYSTEM_DEF(mapping)
var/datum/space_level/empty_space
var/num_of_res_levels = 1
var/stat_map_name = "Loading..."
//dlete dis once #39770 is resolved
/datum/controller/subsystem/mapping/proc/HACK_LoadMapConfig()
if(!config)
@@ -45,6 +47,7 @@ SUBSYSTEM_DEF(mapping)
#else
config = load_map_config(error_if_missing = FALSE)
#endif
stat_map_name = config.map_name
/datum/controller/subsystem/mapping/Initialize(timeofday)
HACK_LoadMapConfig()
@@ -330,7 +333,10 @@ GLOBAL_LIST_EMPTY(the_station_areas)
return
next_map_config = VM
return TRUE
. = TRUE
stat_map_name = "[config.map_name] (Next: [next_map_config.map_name])"
/datum/controller/subsystem/mapping/proc/preloadTemplates(path = "_maps/templates/") //see master controller setup
var/list/filelist = flist(path)
+1 -1
View File
@@ -26,7 +26,7 @@ SUBSYSTEM_DEF(nightshift)
/datum/controller/subsystem/nightshift/proc/check_nightshift()
var/emergency = GLOB.security_level >= SEC_LEVEL_RED
var/announcing = TRUE
var/time = STATION_TIME(FALSE)
var/time = STATION_TIME(FALSE, world.time)
var/night_time = (time < nightshift_end_time) || (time > nightshift_start_time)
if(high_security_mode != emergency)
high_security_mode = emergency
+12 -12
View File
@@ -39,34 +39,34 @@ SUBSYSTEM_DEF(pai)
switch(option)
if("name")
t = input("Enter a name for your pAI", "pAI Name", candidate.name) as text
t = reject_bad_name(stripped_input(usr, "Enter a name for your pAI", "pAI Name", candidate.name, MAX_NAME_LEN), TRUE)
if(t)
candidate.name = copytext(sanitize(t),1,MAX_NAME_LEN)
candidate.name = t
if("desc")
t = input("Enter a description for your pAI", "pAI Description", candidate.description) as message
t = stripped_multiline_input(usr, "Enter a description for your pAI", "pAI Description", candidate.description, MAX_MESSAGE_LEN)
if(t)
candidate.description = copytext(sanitize(t),1,MAX_MESSAGE_LEN)
candidate.description = t
if("role")
t = input("Enter a role for your pAI", "pAI Role", candidate.role) as text
t = stripped_input(usr, "Enter a role for your pAI", "pAI Role", candidate.role, MAX_MESSAGE_LEN)
if(t)
candidate.role = copytext(sanitize(t),1,MAX_MESSAGE_LEN)
candidate.role = t
if("ooc")
t = input("Enter any OOC comments", "pAI OOC Comments", candidate.comments) as message
t = stripped_multiline_input(usr, "Enter any OOC comments", "pAI OOC Comments", candidate.comments, MAX_MESSAGE_LEN)
if(t)
candidate.comments = copytext(sanitize(t),1,MAX_MESSAGE_LEN)
candidate.comments = t
if("save")
candidate.savefile_save(usr)
if("load")
candidate.savefile_load(usr)
//In case people have saved unsanitized stuff.
if(candidate.name)
candidate.name = copytext(sanitize(candidate.name),1,MAX_NAME_LEN)
candidate.name = copytext_char(sanitize(candidate.name),1,MAX_NAME_LEN)
if(candidate.description)
candidate.description = copytext(sanitize(candidate.description),1,MAX_MESSAGE_LEN)
candidate.description = copytext_char(sanitize(candidate.description),1,MAX_MESSAGE_LEN)
if(candidate.role)
candidate.role = copytext(sanitize(candidate.role),1,MAX_MESSAGE_LEN)
candidate.role = copytext_char(sanitize(candidate.role),1,MAX_MESSAGE_LEN)
if(candidate.comments)
candidate.comments = copytext(sanitize(candidate.comments),1,MAX_MESSAGE_LEN)
candidate.comments = copytext_char(sanitize(candidate.comments),1,MAX_MESSAGE_LEN)
if("submit")
if(isobserver(usr))
@@ -46,6 +46,6 @@ PROCESSING_SUBSYSTEM_DEF(networks)
var/hex = md5(string)
if(!hex)
return //errored
. = "[copytext(hex, 1, 9)]" //16 ^ 8 possibilities I think.
. = "[copytext_char(hex, 1, 9)]" //16 ^ 8 possibilities I think.
if(interfaces_by_id[.])
return resolve_collisions? make_address("[num2text(rand(HID_RESTRICTED_END, 999999999), 12)]"):null
+4
View File
@@ -30,6 +30,7 @@ SUBSYSTEM_DEF(shuttle)
var/list/hostileEnvironments = list() //Things blocking escape shuttle from leaving
var/list/tradeBlockade = list() //Things blocking cargo from leaving.
var/supplyBlocked = FALSE
var/emergency_shuttle_stat_text
//supply shuttle stuff
var/obj/docking_port/mobile/supply/supply
@@ -118,6 +119,9 @@ SUBSYSTEM_DEF(shuttle)
points += point_gain
//Cargo stuff end
var/esETA = emergency?.getModeStr()
emergency_shuttle_stat_text = "[esETA? "[esETA] [emergency.getTimerStr()]" : ""]"
if(!SSmapping.clearing_reserved_turfs)
while(transit_requesters.len)
var/requester = popleft(transit_requesters)
+1 -1
View File
@@ -11,7 +11,7 @@ SUBSYSTEM_DEF(tgui)
var/basehtml // The HTML base used for all UIs.
/datum/controller/subsystem/tgui/PreInit()
basehtml = file2text('tgui/tgui.html')
basehtml = file2text('tgui-next/packages/tgui/public/tgui-main.html')
/datum/controller/subsystem/tgui/Shutdown()
close_all_uis()
+1
View File
@@ -55,6 +55,7 @@ SUBSYSTEM_DEF(throwing)
var/dist_y
var/dx
var/dy
var/force = MOVE_FORCE_DEFAULT
var/pure_diagonal
var/diagonal_error
var/datum/callback/callback
+26 -16
View File
@@ -1,6 +1,6 @@
SUBSYSTEM_DEF(time_track)
name = "Time Tracking"
wait = 600
wait = 1 SECONDS
flags = SS_NO_INIT|SS_NO_TICK_CHECK
runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
@@ -16,23 +16,33 @@ SUBSYSTEM_DEF(time_track)
var/last_tick_byond_time = 0
var/last_tick_tickcount = 0
var/last_measurement = 0
var/measurement_delay = 60
var/stat_time_text
var/time_dilation_text
/datum/controller/subsystem/time_track/fire()
stat_time_text = "Server Time: [time2text(world.timeofday, "YYYY-MM-DD hh:mm:ss")]\n\nRound Time: [WORLDTIME2TEXT("hh:mm:ss")]\n\nStation Time: [STATION_TIME_TIMESTAMP("hh:mm:ss", world.time)]\n\n[time_dilation_text]"
var/current_realtime = REALTIMEOFDAY
var/current_byondtime = world.time
var/current_tickcount = world.time/world.tick_lag
if(++last_measurement == measurement_delay)
last_measurement = 0
var/current_realtime = REALTIMEOFDAY
var/current_byondtime = world.time
var/current_tickcount = world.time/world.tick_lag
if (!first_run)
var/tick_drift = max(0, (((current_realtime - last_tick_realtime) - (current_byondtime - last_tick_byond_time)) / world.tick_lag))
if (!first_run)
var/tick_drift = max(0, (((current_realtime - last_tick_realtime) - (current_byondtime - last_tick_byond_time)) / world.tick_lag))
time_dilation_current = tick_drift / (current_tickcount - last_tick_tickcount) * 100
time_dilation_current = tick_drift / (current_tickcount - last_tick_tickcount) * 100
time_dilation_avg_fast = MC_AVERAGE_FAST(time_dilation_avg_fast, time_dilation_current)
time_dilation_avg = MC_AVERAGE(time_dilation_avg, time_dilation_avg_fast)
time_dilation_avg_slow = MC_AVERAGE_SLOW(time_dilation_avg_slow, time_dilation_avg)
else
first_run = FALSE
last_tick_realtime = current_realtime
last_tick_byond_time = current_byondtime
last_tick_tickcount = current_tickcount
SSblackbox.record_feedback("associative", "time_dilation_current", 1, list("[SQLtime()]" = list("current" = "[time_dilation_current]", "avg_fast" = "[time_dilation_avg_fast]", "avg" = "[time_dilation_avg]", "avg_slow" = "[time_dilation_avg_slow]")))
time_dilation_avg_fast = MC_AVERAGE_FAST(time_dilation_avg_fast, time_dilation_current)
time_dilation_avg = MC_AVERAGE(time_dilation_avg, time_dilation_avg_fast)
time_dilation_avg_slow = MC_AVERAGE_SLOW(time_dilation_avg_slow, time_dilation_avg)
else
first_run = FALSE
last_tick_realtime = current_realtime
last_tick_byond_time = current_byondtime
last_tick_tickcount = current_tickcount
SSblackbox.record_feedback("associative", "time_dilation_current", 1, list("[SQLtime()]" = list("current" = "[time_dilation_current]", "avg_fast" = "[time_dilation_avg_fast]", "avg" = "[time_dilation_avg]", "avg_slow" = "[time_dilation_avg_slow]")))
time_dilation_text = "Time Dilation: [round(time_dilation_current,1)]% AVG:([round(time_dilation_avg_fast,1)]%, [round(time_dilation_avg,1)]%, [round(time_dilation_avg_slow,1)]%)"
+3
View File
@@ -544,6 +544,9 @@
cooldown = world.time
owner.playsound_local(box, 'sound/misc/box_deploy.ogg', 50, TRUE)
/datum/action/item_action/flash
name = "Flash"
//Preset for spells
/datum/action/spell_action
check_flags = 0
+1 -1
View File
@@ -14,7 +14,7 @@
var/can_gain = TRUE
var/random_gain = TRUE //can this be gained through random traumas?
var/resilience = TRAUMA_RESILIENCE_BASIC //how hard is this to cure?
var/clonable = TRUE // will this transfer if the brain is cloned?
var/clonable = TRUE // will this transfer if the brain is cloned? - currently has no effect
/datum/brain_trauma/Destroy()
if(brain && brain.traumas)
+1 -1
View File
@@ -153,7 +153,7 @@
to_chat(src, compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode, FALSE, source))
/mob/camera/imaginary_friend/proc/friend_talk(message)
message = capitalize(trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN)))
message = capitalize(trim(copytext_char(sanitize(message), 1, MAX_MESSAGE_LEN)))
if(!message)
return
+11 -9
View File
@@ -199,13 +199,16 @@
var/list/new_message = list()
for(var/word in message_split)
var/suffix = copytext(word,-1)
var/suffix = ""
var/suffix_foundon = 0
for(var/potential_suffix in list("." , "," , ";" , "!" , ":" , "?"))
suffix_foundon = findtext(word, potential_suffix, -length(potential_suffix))
if(suffix_foundon)
suffix = potential_suffix
break
// Check if we have a suffix and break it out of the word
if(suffix in list("." , "," , ";" , "!" , ":" , "?"))
word = copytext(word,1,-1)
else
suffix = ""
if(suffix_foundon)
word = copytext(word, 1, suffix_foundon)
word = html_decode(word)
@@ -216,10 +219,9 @@
new_message += pick("uh","erm")
break
else
var/list/charlist = string2charlist(word) // Stupid shit code
var/list/charlist = text2charlist(word)
shuffle_inplace(charlist)
charlist.len = round(charlist.len * 0.5,1)
new_message += html_encode(jointext(charlist,"")) + suffix
new_message += jointext(charlist, "") + suffix
message = jointext(new_message, " ")
+6 -6
View File
@@ -39,12 +39,12 @@
//title_image = ntitle_image
/datum/browser/proc/add_stylesheet(name, file)
stylesheets["[ckey(name)].css"] = file
register_asset("[ckey(name)].css", file)
/datum/browser/proc/add_script(name, file)
scripts["[ckey(name)].js"] = file
register_asset("[ckey(name)].js", file)
if(istype(name, /datum/asset/spritesheet))
var/datum/asset/spritesheet/sheet = name
stylesheets["spritesheet_[sheet.name].css"] = "data/spritesheets/[sheet.name]"
else
stylesheets["[ckey(name)].css"] = file
register_asset("[ckey(name)].css", file)
/datum/browser/proc/set_content(ncontent)
content = ncontent
@@ -1,4 +1,17 @@
/datum/personal_crafting
/datum/component/personal_crafting/Initialize()
if(!ismob(parent))
return COMPONENT_INCOMPATIBLE
RegisterSignal(parent, COMSIG_MOB_CLIENT_LOGIN, .proc/create_mob_button)
/datum/component/personal_crafting/proc/create_mob_button(mob/user, client/CL)
var/datum/hud/H = user.hud_used
var/obj/screen/craft/C = new()
C.icon = H.ui_style
H.static_inventory += C
CL.screen += C
RegisterSignal(C, COMSIG_CLICK, .proc/component_ui_interact)
/datum/component/personal_crafting
var/busy
var/viewing_category = 1 //typical powergamer starting on the Weapons tab
var/viewing_subcategory = 1
@@ -38,9 +51,6 @@
var/display_craftable_only = FALSE
var/display_compact = TRUE
/* This is what procs do:
get_environment - gets a list of things accessable for crafting by user
get_surroundings - takes a list of things and makes a list of key-types to values-amounts of said type in the list
@@ -50,16 +60,15 @@
del_reqs - takes recipe and a user, loops over the recipes reqs var and tries to find everything in the list make by get_environment and delete it/add to parts list, then returns the said list
*/
/datum/personal_crafting/proc/check_contents(datum/crafting_recipe/R, list/contents)
/datum/component/personal_crafting/proc/check_contents(datum/crafting_recipe/R, list/contents)
contents = contents["other"]
main_loop:
for(var/A in R.reqs)
var/needed_amount = R.reqs[A]
for(var/B in contents)
if(ispath(B, A))
if (R.blacklist.Find(B))
continue
if(contents[B] >= R.reqs[A])
continue main_loop
else
@@ -74,7 +83,7 @@
return 0
return 1
/datum/personal_crafting/proc/get_environment(mob/user)
/datum/component/personal_crafting/proc/get_environment(mob/user)
. = list()
for(var/obj/item/I in user.held_items)
. += I
@@ -89,8 +98,10 @@
if(AM.flags_1 & HOLOGRAM_1)
continue
. += AM
for(var/slot in list(SLOT_R_STORE, SLOT_L_STORE))
. += user.get_item_by_slot(slot)
/datum/personal_crafting/proc/get_surroundings(mob/user)
/datum/component/personal_crafting/proc/get_surroundings(mob/user)
. = list()
.["tool_behaviour"] = list()
.["other"] = list()
@@ -111,7 +122,7 @@
.["other"][A.type] += A.volume
.["other"][I.type] += 1
/datum/personal_crafting/proc/check_tools(mob/user, datum/crafting_recipe/R, list/contents)
/datum/component/personal_crafting/proc/check_tools(mob/user, datum/crafting_recipe/R, list/contents)
if(!R.tools.len)
return TRUE
var/list/possible_tools = list()
@@ -142,7 +153,7 @@
return FALSE
return TRUE
/datum/personal_crafting/proc/construct_item(mob/user, datum/crafting_recipe/R)
/datum/component/personal_crafting/proc/construct_item(mob/user, datum/crafting_recipe/R)
var/list/contents = get_surroundings(user)
var/send_feedback = 1
if(check_contents(R, contents))
@@ -156,9 +167,11 @@
var/list/parts = del_reqs(R, user)
var/atom/movable/I = new R.result (get_turf(user.loc))
I.CheckParts(parts, R)
if(isitem(I))
user.put_in_hands(I)
if(send_feedback)
SSblackbox.record_feedback("tally", "object_crafted", 1, I.type)
log_craft("[I] crafted by [user] at [loc_name(I.loc)]")
log_craft("[I] crafted by [user] at [loc_name(I.loc)]")
return 0
return "."
return ", missing tool."
@@ -189,7 +202,7 @@
del_reqs return the list of parts resulting object will receive as argument of CheckParts proc, on the atom level it will add them all to the contents, on all other levels it calls ..() and does whatever is needed afterwards but from contents list already
*/
/datum/personal_crafting/proc/del_reqs(datum/crafting_recipe/R, mob/user)
/datum/component/personal_crafting/proc/del_reqs(datum/crafting_recipe/R, mob/user)
var/list/surroundings
var/list/Deletion = list()
. = list()
@@ -287,15 +300,18 @@
Deletion.Cut(Deletion.len)
qdel(DL)
/datum/component/personal_crafting/proc/component_ui_interact(obj/screen/craft/image, location, control, params, user)
if(user == parent)
ui_interact(user)
/datum/personal_crafting/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.not_incapacitated_turf_state)
/datum/component/personal_crafting/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.not_incapacitated_turf_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "personal_crafting", "Crafting Menu", 700, 800, master_ui, state)
ui.open()
/datum/personal_crafting/ui_data(mob/user)
/datum/component/personal_crafting/ui_data(mob/user)
var/list/data = list()
var/list/subs = list()
var/cur_subcategory = CAT_NONE
@@ -331,21 +347,20 @@
return data
/datum/personal_crafting/ui_act(action, params)
/datum/component/personal_crafting/ui_act(action, params)
if(..())
return
switch(action)
if("make")
var/datum/crafting_recipe/TR = locate(params["recipe"])
var/datum/crafting_recipe/TR = locate(params["recipe"]) in GLOB.crafting_recipes
busy = TRUE
ui_interact(usr) //explicit call to show the busy display
ui_interact(usr)
var/fail_msg = construct_item(usr, TR)
if(!fail_msg)
to_chat(usr, "<span class='notice'>[TR.name] constructed.</span>")
else
to_chat(usr, "<span class='warning'>Construction failed[fail_msg]</span>")
busy = FALSE
ui_interact(usr)
if("forwardCat") //Meow
viewing_category = next_cat(FALSE)
. = TRUE
@@ -365,21 +380,20 @@
display_compact = !display_compact
. = TRUE
//Next works nicely with modular arithmetic
/datum/personal_crafting/proc/next_cat(readonly = TRUE)
/datum/component/personal_crafting/proc/next_cat(readonly = TRUE)
if (!readonly)
viewing_subcategory = 1
. = viewing_category % categories.len + 1
/datum/personal_crafting/proc/next_subcat()
/datum/component/personal_crafting/proc/next_subcat()
if(islist(subcategories[viewing_category]))
var/list/subs = subcategories[viewing_category]
. = viewing_subcategory % subs.len + 1
//Previous can go fuck itself
/datum/personal_crafting/proc/prev_cat(readonly = TRUE)
/datum/component/personal_crafting/proc/prev_cat(readonly = TRUE)
if (!readonly)
viewing_subcategory = 1
if(viewing_category == categories.len)
@@ -389,7 +403,7 @@
if(. <= 0)
. = categories.len
/datum/personal_crafting/proc/prev_subcat()
/datum/component/personal_crafting/proc/prev_subcat()
if(islist(subcategories[viewing_category]))
var/list/subs = subcategories[viewing_category]
if(viewing_subcategory == subs.len)
@@ -402,7 +416,7 @@
. = null
/datum/personal_crafting/proc/build_recipe_data(datum/crafting_recipe/R)
/datum/component/personal_crafting/proc/build_recipe_data(datum/crafting_recipe/R)
var/list/data = list()
data["name"] = R.name
data["ref"] = "[REF(R)]"
@@ -441,3 +455,4 @@
if(!learned_recipes)
learned_recipes = list()
learned_recipes |= R
@@ -0,0 +1,299 @@
//This file is for glass working types of things!
/obj/item/glasswork
name = "This is a bug report it!"
desc = "Failer to code. Contact your local bug remover..."
icon = 'icons/obj/glassworks.dmi'
w_class = WEIGHT_CLASS_SMALL
force = 1
throw_speed = 1
throw_range = 3
tool_behaviour = null
/obj/item/glasswork/glasskit
name = "Glass working tools"
desc = "A lovely belt of most the tools you will need to shape, mold, and refine glass into more advanced shapes."
icon_state = "glass_tools"
tool_behaviour = TOOL_GLASS_CUT
/obj/item/glasswork/blowing_rod
name = "Glass working blow rod"
desc = "A hollow metal stick made for glass blowing."
icon_state = "blowing_rods_unused"
tool_behaviour = TOOL_BLOW
/obj/item/glasswork/glass_base
name = "Glass fodder sheet"
desc = "A sheet of glass set aside for glass working"
icon_state = "glass_base"
var/next_step = null
var/rod = /obj/item/glasswork/blowing_rod
/obj/item/lens
name = "Optical lens"
desc = "Good for selling or crafting, by itself its useless"
icon = 'icons/obj/chemical.dmi'
icon_state = "glass_optics"
//////////////////////Chem Disk/////////////////////
//Two Steps //
//Sells for 300 cr, takes 10 glass shets //
//Usefull for chem spliting //
////////////////////////////////////////////////////
/obj/item/glasswork/glass_base/dish
name = "Glass fodder sheet"
desc = "A set of glass sheets set aside for glass working, this one is ideal for a small glass dish. Needs to be cut with some tools."
next_step = /obj/item/glasswork/glass_base/dish_part1
/obj/item/glasswork/glass_base/dish/attackby(obj/item/I, mob/user, params)
..()
if(I.tool_behaviour == TOOL_GLASS_CUT)
new next_step(user.loc, 1)
qdel(src)
/obj/item/glasswork/glass_base/dish_part1
name = "Half chem dish sheet"
desc = "A sheet of glass cut in half, looks like it still needs some more cutting down"
icon_state = "glass_base_half"
next_step = /obj/item/reagent_containers/glass/beaker/glass_dish
/obj/item/glasswork/glass_base/dish_part1/attackby(obj/item/I, mob/user, params)
..()
if(I.tool_behaviour == TOOL_GLASS_CUT)
new next_step(user.loc, 1)
qdel(src)
//////////////////////Lens//////////////////////////
//Six Steps //
//Sells for 1800 cr, takes 15 glass shets //
//Usefull for selling and later crafting //
////////////////////////////////////////////////////
/obj/item/glasswork/glass_base/glass_lens
name = "Glass fodder sheet"
desc = "A set of glass sheets set aside for glass working, this one is ideal for a small glass lens. Needs to be cut with some tools."
next_step = /obj/item/glasswork/glass_base/glass_lens_part1
/obj/item/glasswork/glass_base/glass_lens/attackby(obj/item/I, mob/user, params)
..()
if(I.tool_behaviour == TOOL_GLASS_CUT)
new next_step(user.loc, 1)
qdel(src)
/obj/item/glasswork/glass_base/glass_lens_part1
name = "Glass fodder sheet"
desc = "Cut glass ready to be heated. Needs to be heated with some tools."
icon_state = "glass_base_half"
next_step = /obj/item/glasswork/glass_base/glass_lens_part2
/obj/item/glasswork/glass_base/glass_lens_part1/attackby(obj/item/I, mob/user, params)
..()
if(I.tool_behaviour == TOOL_WELDER)
new next_step(user.loc, 1)
qdel(src)
/obj/item/glasswork/glass_base/glass_lens_part2
name = "Glass fodder sheet"
desc = "Cut glass that has been heated. Needs to be heated more with some tools."
icon_state = "glass_base_heat"
next_step = /obj/item/glasswork/glass_base/glass_lens_part3
/obj/item/glasswork/glass_base/glass_lens_part2/attackby(obj/item/I, mob/user, params)
..()
if(I.tool_behaviour == TOOL_WELDER)
new next_step(user.loc, 1)
qdel(src)
/obj/item/glasswork/glass_base/glass_lens_part3
name = "Glass fodder sheet"
desc = "Cut glass that has been heated into a blob of hot glass. Needs to be placed onto a blow tube."
icon_state = "glass_base_molding"
next_step = /obj/item/glasswork/glass_base/glass_lens_part4
/obj/item/glasswork/glass_base/glass_lens_part3/attackby(obj/item/I, mob/user, params)
..()
if(I.tool_behaviour == TOOL_BLOW)
new next_step(user.loc, 1)
qdel(src)
qdel(I)
/obj/item/glasswork/glass_base/glass_lens_part4
name = "Glass fodder sheet"
desc = "Cut glass that has been heated into a blob of hot glass. Needs to be cut off onto a blow tube."
icon_state = "blowing_rods_inuse"
next_step = /obj/item/glasswork/glass_base/glass_lens_part5
/obj/item/glasswork/glass_base/glass_lens_part4/attackby(obj/item/I, mob/user, params)
..()
if(I.tool_behaviour == TOOL_GLASS_CUT)
new next_step(user.loc, 1)
new rod(user.loc, 1)
qdel(src)
/obj/item/glasswork/glass_base/glass_lens_part5
name = "Unpolished glass lens"
desc = "A small unpolished glass lens. Could be polished with some cloth."
icon = 'icons/obj/chemical.dmi'
icon_state = "glass_optics"
next_step = /obj/item/glasswork/glass_base/glass_lens_part6
/obj/item/glasswork/glass_base/glass_lens_part5/attackby(obj/item/I, mob/user, params)
..()
if(istype(I, /obj/item/stack/sheet/cloth))
new next_step(user.loc, 1)
qdel(src)
/obj/item/glasswork/glass_base/glass_lens_part6
name = "Unrefined glass lens"
desc = "A small polished glass lens. Just needs to be refined with some sandstone."
icon = 'icons/obj/chemical.dmi'
icon_state = "glass_optics"
next_step = /obj/item/lens
/obj/item/glasswork/glass_base/glass_lens_part6/attackby(obj/item/I, mob/user, params)
..()
if(istype(I, /obj/item/stack/sheet/mineral/sandstone))
new next_step(user.loc, 1)
qdel(src)
//////////////////////Spouty Flask//////////////////
//Four Steps //
//Sells for 1200 cr, takes 20 glass shets //
//Usefull for selling and chemical things //
////////////////////////////////////////////////////
/obj/item/glasswork/glass_base/spouty
name = "Glass fodder sheet"
desc = "A set of glass sheets set aside for glass working, this one is ideal for a spout beaker. Needs to be cut with some tools."
next_step = /obj/item/glasswork/glass_base/spouty_part2
/obj/item/glasswork/glass_base/spouty/attackby(obj/item/I, mob/user, params)
..()
if(I.tool_behaviour == TOOL_GLASS_CUT)
new next_step(user.loc, 1)
qdel(src)
/obj/item/glasswork/glass_base/spouty_part2
name = "Glass fodder sheet"
desc = "Cut glass that has been heated. Needs to be heated with some tools."
icon_state = "glass_base_half"
next_step = /obj/item/glasswork/glass_base/spouty_part3
/obj/item/glasswork/glass_base/spouty_part2/attackby(obj/item/I, mob/user, params)
..()
if(I.tool_behaviour == TOOL_WELDER)
new next_step(user.loc, 1)
qdel(src)
/obj/item/glasswork/glass_base/spouty_part3
name = "Glass fodder sheet"
desc = "Cut glass that has been heated into a blob of hot glass. Needs to be placed onto a blow tube."
icon_state = "glass_base_molding"
next_step = /obj/item/glasswork/glass_base/spouty_part4
/obj/item/glasswork/glass_base/spouty_part3/attackby(obj/item/I, mob/user, params)
..()
if(I.tool_behaviour == TOOL_BLOW)
new next_step(user.loc, 1)
qdel(src)
qdel(I)
/obj/item/glasswork/glass_base/spouty_part4
name = "Glass fodder sheet"
desc = "Cut glass that has been heated into a blob of hot glass. Needs to be cut off onto a blow tube."
icon_state = "blowing_rods_inuse"
next_step = /obj/item/reagent_containers/glass/beaker/flask/spouty
/obj/item/glasswork/glass_base/spouty_part4/attackby(obj/item/I, mob/user, params)
..()
if(I.tool_behaviour == TOOL_GLASS_CUT)
new next_step(user.loc, 1)
new rod(user.loc, 1)
qdel(src)
//////////////////////Small Bulb Flask//////////////
//Two Steps //
//Sells for 600 cr, takes 5 glass shets //
//Usefull for selling and chemical things //
////////////////////////////////////////////////////
/obj/item/glasswork/glass_base/flask_small
name = "Glass fodder sheet"
desc = "A set of glass sheets set aside for glass working, this one is ideal for a small flask. Needs to be heated with some tools."
next_step = /obj/item/glasswork/glass_base/flask_small_part1
/obj/item/glasswork/glass_base/flask_small/attackby(obj/item/I, mob/user, params)
..()
if(I.tool_behaviour == TOOL_WELDER)
new next_step(user.loc, 1)
qdel(src)
/obj/item/glasswork/glass_base/flask_small_part1
name = "Metled glass"
desc = "A blob of metled glass, this one is ideal for a small flask. Needs to be blown with some tools."
icon_state = "glass_base_molding"
next_step = /obj/item/glasswork/glass_base/flask_small_part2
/obj/item/glasswork/glass_base/flask_small_part1/attackby(obj/item/I, mob/user, params)
..()
if(I.tool_behaviour == TOOL_BLOW)
new next_step(user.loc, 1)
qdel(src)
qdel(I)
/obj/item/glasswork/glass_base/flask_small_part2
name = "Metled glass"
desc = "A blob of metled glass on the end of a blowing rod. Needs to be cut off with some tools."
icon_state = "blowing_rods_inuse"
next_step = /obj/item/reagent_containers/glass/beaker/flask
/obj/item/glasswork/glass_base/flask_small_part2/attackby(obj/item/I, mob/user, params)
..()
if(I.tool_behaviour == TOOL_GLASS_CUT)
new next_step(user.loc, 1)
new rod(user.loc, 1)
qdel(src)
//////////////////////Large Bulb Flask//////////////
//Two Steps //
//Sells for 1000 cr, takes 15 glass shets //
//Usefull for selling and chemical things //
////////////////////////////////////////////////////
/obj/item/glasswork/glass_base/flask_large
name = "Glass fodder sheet"
desc = "A set of glass sheets set aside for glass working, this one is ideal for a large flask. Needs to be heated with some tools."
next_step = /obj/item/glasswork/glass_base/flask_large_part1
/obj/item/glasswork/glass_base/flask_large/attackby(obj/item/I, mob/user, params)
..()
if(I.tool_behaviour == TOOL_WELDER)
new next_step(user.loc, 1)
qdel(src)
/obj/item/glasswork/glass_base/flask_large_part1
name = "Metled glass"
desc = "A blob of metled glass, this one is ideal for a large flask. Needs to be blown with some tools."
icon_state = "glass_base_molding"
next_step = /obj/item/glasswork/glass_base/flask_large_part2
/obj/item/glasswork/glass_base/flask_large_part1/attackby(obj/item/I, mob/user, params)
..()
if(I.tool_behaviour == TOOL_BLOW)
new next_step(user.loc, 1)
qdel(src)
qdel(I)
/obj/item/glasswork/glass_base/flask_large_part2
name = "Metled glass"
desc = "A blob of metled glass on the end of a blowing rod. Needs to be cut off with some tools."
icon_state = "blowing_rods_inuse"
next_step = /obj/item/reagent_containers/glass/beaker/flask/large
/obj/item/glasswork/glass_base/flask_large_part2/attackby(obj/item/I, mob/user, params)
..()
if(I.tool_behaviour == TOOL_GLASS_CUT)
new next_step(user.loc, 1)
new rod(user.loc, 1)
qdel(src)
@@ -0,0 +1,25 @@
/datum/crafting_recipe
var/name = "" //in-game display name
var/list/reqs = list() //type paths of items consumed associated with how many are needed
var/list/blacklist = list() //type paths of items explicitly not allowed as an ingredient
var/result //type path of item resulting from this craft
var/list/tools = list() //type paths of items needed but not consumed
var/time = 30 //time in deciseconds
var/list/parts = list() //type paths of items that will be placed in the result
var/list/chem_catalysts = list() //like tools but for reagents
var/category = CAT_NONE //where it shows up in the crafting UI
var/subcategory = CAT_NONE
var/always_availible = TRUE //Set to FALSE if it needs to be learned first.
/datum/crafting_recipe/New()
if(!(result in reqs))
blacklist += result
/**
* Run custom pre-craft checks for this recipe
*
* user: The /mob that initiated the crafting
* collected_requirements: A list of lists of /obj/item instances that satisfy reqs. Top level list is keyed by requirement path.
*/
/datum/crafting_recipe/proc/check_requirements(mob/user, list/collected_requirements)
return TRUE
@@ -86,7 +86,17 @@
tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
reqs = list(/obj/item/clothing/glasses/sunglasses/reagent = 1)
category = CAT_CLOTHING
/* //Kevinz doesn't want it as a recipe for now, leaving it in if anything ever changes to let it in
/datum/crafting_recipe/stunglasses
name = "Stunglasses"
result = /obj/item/clothing/glasses/sunglasses/stunglasses
time = 60
tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
reqs = list(/obj/item/assembly/flash = 1,
/obj/item/clothing/glasses/sunglasses = 1,
/obj/item/stack/cable_coil = 5)
category = CAT_CLOTHING
*/
/datum/crafting_recipe/ghostsheet
name = "Ghost Sheet"
result = /obj/item/clothing/suit/ghost_sheet
@@ -18,6 +18,10 @@
category = CAT_WEAPONRY
subcategory = CAT_WEAPON
/datum/crafting_recipe/strobeshield/New()
..()
blacklist |= subtypesof(/obj/item/shield/riot/)
/datum/crafting_recipe/makeshiftshield
name = "Makeshift Metal Shield"
result = /obj/item/shield/makeshift
@@ -109,6 +113,18 @@
category = CAT_WEAPONRY
subcategory = CAT_WEAPON
/datum/crafting_recipe/switchblade_ms
name = "Switchblade"
result = /obj/item/switchblade/crafted
reqs = list(/obj/item/weaponcrafting/stock = 1,
/obj/item/weaponcrafting/receiver = 1,
/obj/item/kitchen/knife = 1,
/obj/item/stack/cable_coil = 2)
tools = list(TOOL_WELDER)
time = 45
category = CAT_WEAPONRY
subcategory = CAT_WEAPON
//////////////////
///BOMB CRAFTING//
//////////////////
+107
View File
@@ -0,0 +1,107 @@
/**
* A component to reset the parent to its previous state after some time passes
*/
/datum/component/dejavu
/// The turf the parent was on when this components was applied, they get moved back here after the duration
var/turf/starting_turf
/// Determined by the type of the parent so different behaviours can happen per type
var/rewind_type
/// How many rewinds will happen before the effect ends
var/rewinds_remaining
/// How long to wait between each rewind
var/rewind_interval
/// The starting value of clone loss at the beginning of the effect
var/clone_loss = 0
/// The starting value of toxin loss at the beginning of the effect
var/tox_loss = 0
/// The starting value of oxygen loss at the beginning of the effect
var/oxy_loss = 0
/// The starting value of brain loss at the beginning of the effect
var/brain_loss = 0
/// The starting value of brute loss at the beginning of the effect
/// This only applies to simple animals
var/brute_loss
/// The starting value of integrity at the beginning of the effect
/// This only applies to objects
var/integrity
/// A list of body parts saved at the beginning of the effect
var/list/datum/saved_bodypart/saved_bodyparts
/datum/component/dejavu/Initialize(rewinds = 1, interval = 10 SECONDS)
if(!isatom(parent))
return COMPONENT_INCOMPATIBLE
starting_turf = get_turf(parent)
rewinds_remaining = rewinds
rewind_interval = interval
if(isliving(parent))
var/mob/living/L = parent
clone_loss = L.getCloneLoss()
tox_loss = L.getToxLoss()
oxy_loss = L.getOxyLoss()
brain_loss = L.getOrganLoss(ORGAN_SLOT_BRAIN)
rewind_type = .proc/rewind_living
if(iscarbon(parent))
var/mob/living/carbon/C = parent
saved_bodyparts = C.save_bodyparts()
rewind_type = .proc/rewind_carbon
else if(isanimal(parent))
var/mob/living/simple_animal/M = parent
brute_loss = M.bruteloss
rewind_type = .proc/rewind_animal
else if(isobj(parent))
var/obj/O = parent
integrity = O.obj_integrity
rewind_type = .proc/rewind_obj
addtimer(CALLBACK(src, rewind_type), rewind_interval)
/datum/component/dejavu/Destroy()
starting_turf = null
saved_bodyparts = null
return ..()
/datum/component/dejavu/proc/rewind()
to_chat(parent, "<span class=notice>You remember a time not so long ago...</span>")
//comes after healing so new limbs comically drop to the floor
if(starting_turf)
var/atom/movable/master = parent
master.forceMove(starting_turf)
rewinds_remaining --
if(rewinds_remaining)
addtimer(CALLBACK(src, rewind_type), rewind_interval)
else
to_chat(parent, "<span class=notice>But the memory falls out of your reach.</span>")
qdel(src)
/datum/component/dejavu/proc/rewind_living()
var/mob/living/master = parent
master.setCloneLoss(clone_loss)
master.setToxLoss(tox_loss)
master.setOxyLoss(oxy_loss)
master.setOrganLoss(ORGAN_SLOT_BRAIN, brain_loss)
rewind()
/datum/component/dejavu/proc/rewind_carbon()
if(saved_bodyparts)
var/mob/living/carbon/master = parent
master.apply_saved_bodyparts(saved_bodyparts)
rewind_living()
/datum/component/dejavu/proc/rewind_animal()
var/mob/living/simple_animal/master = parent
master.bruteloss = brute_loss
master.updatehealth()
rewind_living()
/datum/component/dejavu/proc/rewind_obj()
var/obj/master = parent
master.obj_integrity = integrity
rewind()
+3 -2
View File
@@ -9,7 +9,8 @@
callback = _callback
RegisterSignal(parent, list(COMSIG_MOVABLE_CROSSED, COMSIG_ATOM_ENTERED), .proc/Slip)
/datum/component/slippery/proc/Slip(datum/source, atom/movable/AM)
/datum/component/slippery/proc/Slip(datum/source, atom/movable/AM, extra_flags = NONE)
var/mob/victim = AM
if(istype(victim) && !victim.is_flying() && victim.slip(intensity, parent, lube_flags) && callback)
var/lube = lube_flags | extra_flags
if(istype(victim) && victim.slip(intensity, parent, lube) && callback)
callback.Invoke(victim)
+49
View File
@@ -0,0 +1,49 @@
/datum/component/spawner
var/mob_types = list(/mob/living/simple_animal/hostile/carp)
var/spawn_time = 300 //30 seconds default
var/list/spawned_mobs = list()
var/spawn_delay = 0
var/max_mobs = 5
var/spawn_text = "emerges from"
var/list/faction = list("mining")
/datum/component/spawner/Initialize(_mob_types, _spawn_time, _faction, _spawn_text, _max_mobs)
if(_spawn_time)
spawn_time=_spawn_time
if(_mob_types)
mob_types=_mob_types
if(_faction)
faction=_faction
if(_spawn_text)
spawn_text=_spawn_text
if(_max_mobs)
max_mobs=_max_mobs
RegisterSignal(parent, list(COMSIG_PARENT_QDELETING), .proc/stop_spawning)
START_PROCESSING(SSprocessing, src)
/datum/component/spawner/process()
try_spawn_mob()
/datum/component/spawner/proc/stop_spawning(force, hint)
STOP_PROCESSING(SSprocessing, src)
for(var/mob/living/simple_animal/L in spawned_mobs)
if(L.nest == src)
L.nest = null
spawned_mobs = null
/datum/component/spawner/proc/try_spawn_mob()
var/atom/P = parent
if(spawned_mobs.len >= max_mobs)
return 0
if(spawn_delay > world.time)
return 0
spawn_delay = world.time + spawn_time
var/chosen_mob_type = pick(mob_types)
var/mob/living/simple_animal/L = new chosen_mob_type(P.loc)
L.flags_1 |= (P.flags_1 & ADMIN_SPAWNED_1)
spawned_mobs += L
L.nest = src
L.faction = src.faction
P.visible_message("<span class='danger'>[L] [spawn_text] [P].</span>")
+1 -1
View File
@@ -294,4 +294,4 @@ GLOBAL_LIST_EMPTY(uplinks)
if(!T)
return
explosion(T,1,2,3)
qdel(parent) //Alternatively could brick the uplink.
qdel(parent) //Alternatively could brick the uplink.
+1 -1
View File
@@ -229,7 +229,7 @@
UnregisterSignal(mastermind, COMSIG_PRE_MIND_TRANSFER)
mastermind = null
if(cleanup)
var/obj/effect/vr_clean_master/cleanbot = locate() in get_area(M)
var/obj/effect/vr_clean_master/cleanbot = locate() in get_base_area(M)
if(cleanbot)
LAZYOR(cleanbot.corpse_party, M)
qdel(src)
+12 -2
View File
@@ -236,7 +236,12 @@
G.fields["fingerprint"] = md5(H.dna.uni_identity)
G.fields["p_stat"] = "Active"
G.fields["m_stat"] = "Stable"
G.fields["sex"] = H.gender
if(H.gender == MALE)
G.fields["gender"] = "Male"
else if(H.gender == FEMALE)
G.fields["gender"] = "Female"
else
G.fields["gender"] = "Other"
G.fields["photo_front"] = photo_front
G.fields["photo_side"] = photo_side
general += G
@@ -274,7 +279,12 @@
L.fields["name"] = H.real_name
L.fields["rank"] = H.mind.assigned_role
L.fields["age"] = H.age
L.fields["sex"] = H.gender
if(H.gender == MALE)
G.fields["gender"] = "Male"
else if(H.gender == FEMALE)
G.fields["gender"] = "Female"
else
G.fields["gender"] = "Other"
L.fields["blood_type"] = H.dna.blood_type
L.fields["b_dna"] = H.dna.unique_enzymes
L.fields["enzymes"] = H.dna.struc_enzymes
+1 -20
View File
@@ -945,26 +945,7 @@
A.create_reagents(amount)
if(A.reagents)
var/chosen_id
switch(alert(usr, "Choose a method.", "Add Reagents", "Search", "Choose from a list", "I'm feeling lucky"))
if("Search")
var/valid_id
while(!valid_id)
chosen_id = input(usr, "Enter the ID of the reagent you want to add.", "Search reagents") as null|text
if(isnull(chosen_id)) //Get me out of here!
break
if(!ispath(text2path(chosen_id)))
chosen_id = pick_closest_path(chosen_id, make_types_fancy(subtypesof(/datum/reagent)))
if(ispath(chosen_id))
valid_id = TRUE
else
valid_id = TRUE
if(!valid_id)
to_chat(usr, "<span class='warning'>A reagent with that ID doesn't exist!</span>")
if("Choose from a list")
chosen_id = input(usr, "Choose a reagent to add.", "Choose a reagent.") as null|anything in subtypesof(/datum/reagent)
if("I'm feeling lucky")
chosen_id = pick(subtypesof(/datum/reagent))
var/chosen_id = choose_reagent_id(usr)
if(chosen_id)
var/amount = input(usr, "Choose the amount to add.", "Choose the amount.", A.reagents.maximum_volume) as num
if(amount)
+1 -1
View File
@@ -110,7 +110,7 @@
// Randomly pick a symptom to activate.
/datum/disease/advance/stage_act()
..()
if(carrier)
if(carrier || QDELETED(src)) // Could be cured in parent call.
return
if(symptoms && symptoms.len)
@@ -22,14 +22,16 @@ Bonus
stealth = -3
resistance = -2
stage_speed = -2
transmittable = -4
transmittable = -2
level = 3
severity = 3
base_message_chance = 15
symptom_delay_min = 10
symptom_delay_max = 30
threshold_desc = "<b>Stage Speed 8:</b> Causes choking more frequently.<br>\
<b>Stealth 4:</b> The symptom remains hidden until active."
threshold_desc = list(
"Stage Speed 8" = "Causes choking more frequently.",
"Stealth 4" = "The symptom remains hidden until active."
)
/datum/symptom/choking/Start(datum/disease/advance/A)
if(!..())
@@ -41,7 +43,7 @@ Bonus
suppress_warning = TRUE
/datum/symptom/choking/Activate(datum/disease/advance/A)
if(!..())
if(!..() || HAS_TRAIT(A.affected_mob,TRAIT_NOBREATH))
return
var/mob/living/M = A.affected_mob
switch(A.stage)
@@ -99,8 +101,10 @@ Bonus
symptom_delay_min = 14
symptom_delay_max = 30
var/paralysis = FALSE
threshold_desc = "<b>Stage Speed 8:</b> Additionally synthesizes pancuronium and sodium thiopental inside the host.<br>\
<b>Transmission 8:</b> Doubles the damage caused by the symptom."
threshold_desc = list(
"Stage Speed 8" = "Additionally synthesizes pancuronium and sodium thiopental inside the host.",
"Transmission 8" = "Doubles the damage caused by the symptom."
)
/datum/symptom/asphyxiation/Start(datum/disease/advance/A)
@@ -112,7 +116,7 @@ Bonus
power = 2
/datum/symptom/asphyxiation/Activate(datum/disease/advance/A)
if(!..())
if(!..() || HAS_TRAIT(A.affected_mob,TRAIT_NOBREATH))
return
var/mob/living/M = A.affected_mob
switch(A.stage)
@@ -29,9 +29,11 @@ Bonus
symptom_delay_min = 10
symptom_delay_max = 30
var/brain_damage = FALSE
threshold_desc = "<b>Resistance 6:</b> Causes brain damage over time.<br>\
<b>Transmission 6:</b> Increases confusion duration.<br>\
<b>Stealth 4:</b> The symptom remains hidden until active."
threshold_desc = list(
"Resistance 6" = "Causes brain damage over time.",
"Transmission 6" = "Increases confusion duration and strength.",
"Stealth 4" = "The symptom remains hidden until active.",
)
/datum/symptom/confusion/Start(datum/disease/advance/A)
if(!..())
@@ -29,12 +29,13 @@ BONUS
symptom_delay_min = 2
symptom_delay_max = 15
var/infective = FALSE
threshold_desc = "<b>Resistance 3:</b> Host will drop small items when coughing.<br>\
<b>Resistance 10:</b> Occasionally causes coughing fits that stun the host.<br>\
<b>Stage Speed 6:</b> Increases cough frequency.<br>\
<b>If Airborne:</b> Coughing will infect bystanders.<br>\
<b>Stealth 4:</b> The symptom remains hidden until active."
threshold_desc = list(
"Resistance 11" = "The host will drop small items when coughing.",
"Resistance 15" = "Occasionally causes coughing fits that stun the host. The extra coughs do not spread the virus.",
"Stage Speed 6" = "Increases cough frequency.",
"Transmission 7" = "Coughing will now infect bystanders up to 2 tiles away.",
"Stealth 4" = "The symptom remains hidden until active.",
)
/datum/symptom/cough/Start(datum/disease/advance/A)
if(!..())
return
@@ -50,7 +51,7 @@ BONUS
symptom_delay_max = 10
/datum/symptom/cough/Activate(datum/disease/advance/A)
if(!..())
if(!..() || HAS_TRAIT(A.affected_mob,TRAIT_NOBREATH))
return
var/mob/living/M = A.affected_mob
switch(A.stage)
@@ -28,8 +28,10 @@ Bonus
base_message_chance = 100
symptom_delay_min = 25
symptom_delay_max = 80
threshold_desc = "<b>Resistance 9:</b> Causes permanent deafness, instead of intermittent.<br>\
<b>Stealth 4:</b> The symptom remains hidden until active."
threshold_desc = list(
"Resistance 9" = "Causes permanent deafness, instead of intermittent.",
"Stealth 4" = "The symptom remains hidden until active.",
)
/datum/symptom/deafness/Start(datum/disease/advance/A)
if(!..())
@@ -27,8 +27,10 @@ Bonus
base_message_chance = 50
symptom_delay_min = 15
symptom_delay_max = 40
threshold_desc = "<b>Transmission 6:</b> Also causes druggy vision.<br>\
<b>Stealth 4:</b> The symptom remains hidden until active."
threshold_desc = list(
"Transmission 6" = "Also causes druggy vision.",
"Stealth 4" = "The symptom remains hidden until active.",
)
/datum/symptom/dizzy/Start(datum/disease/advance/A)
if(!..())
@@ -28,9 +28,10 @@ Bonus
symptom_delay_min = 10
symptom_delay_max = 30
var/unsafe = FALSE //over the heat threshold
threshold_desc = "<b>Resistance 5:</b> Increases fever intensity, fever can overheat and harm the host.<br>\
<b>Resistance 10:</b> Further increases fever intensity."
threshold_desc = list(
"Resistance 5" = "Increases fever intensity, fever can overheat and harm the host.",
"Resistance 10" = "Further increases fever intensity.",
)
/datum/symptom/fever/Start(datum/disease/advance/A)
if(!..())
return
@@ -19,9 +19,9 @@ Bonus
name = "Spontaneous Combustion"
desc = "The virus turns fat into an extremely flammable compound, and raises the body's temperature, making the host burst into flames spontaneously."
stealth = 1
stealth = -1
resistance = -4
stage_speed = -4
stage_speed = -3
transmittable = -4
level = 6
severity = 5
@@ -29,11 +29,12 @@ Bonus
symptom_delay_min = 20
symptom_delay_max = 75
var/infective = FALSE
threshold_desc = "<b>Stage Speed 4:</b> Increases the intensity of the flames.<br>\
<b>Stage Speed 8:</b> Further increases flame intensity.<br>\
<b>Transmission 8:</b> Host will spread the virus through skin flakes when bursting into flame.<br>\
<b>Stealth 4:</b> The symptom remains hidden until active."
threshold_desc = list(
"Stage Speed 4" = "Increases the intensity of the flames.",
"Stage Speed 8" = "Further increases flame intensity.",
"Transmission 8" = "Host will spread the virus through skin flakes when bursting into flame.",
"Stealth 4" = "The symptom remains hidden until active.",
)
/datum/symptom/fire/Start(datum/disease/advance/A)
if(!..())
return
@@ -22,7 +22,7 @@ Bonus
stealth = -3
resistance = -4
stage_speed = 0
transmittable = -4
transmittable = -3
level = 6
severity = 5
base_message_chance = 50
@@ -30,8 +30,11 @@ Bonus
symptom_delay_max = 60
var/bleed = FALSE
var/pain = FALSE
threshold_desc = "<b>Resistance 7:</b> Host will bleed profusely during necrosis.<br>\
<b>Transmission 8:</b> Causes extreme pain to the host, weakening it."
threshold_desc = list(
"Resistance 9" = "Doubles the intensity of the immolation effect, but reduces the frequency of all of this symptom's effects.",
"Stage Speed 8" = "Increases explosion radius and explosion damage to the host when the host is wet.",
"Transmission 8" = "Additionally synthesizes chlorine trifluoride and napalm inside the host. More chemicals are synthesized if the resistance 9 threshold has been met."
)
/datum/symptom/flesh_eating/Start(datum/disease/advance/A)
if(!..())
@@ -96,8 +99,11 @@ Bonus
symptom_delay_max = 6
var/chems = FALSE
var/zombie = FALSE
threshold_desc = "<b>Stage Speed 7:</b> Synthesizes Heparin and Lipolicide inside the host, causing increased bleeding and hunger.<br>\
<b>Stealth 5:</b> The symptom remains hidden until active."
threshold_desc = list(
"Stage Speed 7" = "Synthesizes Heparin and Lipolicide inside the host, causing increased bleeding and hunger.",
"Stealth 5" = "The symptom remains hidden until active.",
)
/datum/symptom/flesh_death/Start(datum/disease/advance/A)
if(!..())
@@ -30,9 +30,12 @@ Bonus
symptom_delay_min = 60
symptom_delay_max = 120
var/no_reset = FALSE
threshold_desc = "<b>Resistance 8:</b> Causes two harmful mutations at once.<br>\
<b>Stage Speed 10:</b> Increases mutation frequency.<br>\
<b>Stealth 5:</b> The mutations persist even if the virus is cured."
threshold_desc = list(
"Resistance 8" = "The negative and mildly negative mutations caused by the virus are mutadone-proof (but will still be undone when the virus is cured if the resistance 14 threshold is not met).",
"Resistance 14" = "The host's genetic alterations are not undone when the virus is cured.",
"Stage Speed 10" = "The virus activates dormant mutations at a much faster rate.",
"Stealth 5" = "Only activates negative mutations in hosts."
)
/datum/symptom/genetic_mutation/Activate(datum/disease/advance/A)
if(!..())
@@ -18,7 +18,7 @@ Bonus
/datum/symptom/hallucigen
name = "Hallucigen"
desc = "The virus stimulates the brain, causing occasional hallucinations."
stealth = -2
stealth = -1
resistance = -3
stage_speed = -3
transmittable = -1
@@ -28,8 +28,10 @@ Bonus
symptom_delay_min = 25
symptom_delay_max = 90
var/fake_healthy = FALSE
threshold_desc = "<b>Stage Speed 7:</b> Increases the amount of hallucinations.<br>\
<b>Stealth 4:</b> The virus mimics positive symptoms.."
threshold_desc = list(
"Stage Speed 7" = "Increases the amount of hallucinations.",
"Stealth 4" = "The virus mimics positive symptoms.",
)
/datum/symptom/hallucigen/Start(datum/disease/advance/A)
if(!..())
@@ -29,9 +29,11 @@ BONUS
base_message_chance = 100
symptom_delay_min = 15
symptom_delay_max = 30
threshold_desc = "<b>Stage Speed 6:</b> Headaches will cause severe pain, that weakens the host.<br>\
<b>Stage Speed 9:</b> Headaches become less frequent but far more intense, preventing any action from the host.<br>\
<b>Stealth 4:</b> Reduces headache frequency until later stages."
threshold_desc = list(
"Stage Speed 6" = "Headaches will cause severe pain, that weakens the host.",
"Stage Speed 9" = "Headaches become less frequent but far more intense, preventing any action from the host.",
"Stealth 4" = "Reduces headache frequency until later stages.",
)
/datum/symptom/headache/Start(datum/disease/advance/A)
if(!..())
+32 -20
View File
@@ -10,9 +10,10 @@
symptom_delay_min = 1
symptom_delay_max = 1
var/passive_message = "" //random message to infected but not actively healing people
threshold_desc = "<b>Stage Speed 6:</b> Doubles healing speed.<br>\
<b>Stealth 4:</b> Healing will no longer be visible to onlookers."
threshold_desc = list(
"Stage Speed 6" = "Doubles healing speed.",
"Stealth 4" = "Healing will no longer be visible to onlookers.",
)
/datum/symptom/heal/Start(datum/disease/advance/A)
if(!..())
return
@@ -54,8 +55,10 @@
level = 6
passive_message = "<span class='notice'>You miss the feeling of starlight on your skin.</span>"
var/nearspace_penalty = 0.3
threshold_desc = "<b>Stage Speed 6:</b> Increases healing speed.<br>\
<b>Transmission 6:</b> Removes penalty for only being close to space."
threshold_desc = list(
"Stage Speed 6" = "Increases healing speed.",
"Transmission 6" = "Removes penalty for only being close to space.",
)
/datum/symptom/heal/starlight/Start(datum/disease/advance/A)
if(!..())
@@ -105,8 +108,10 @@
level = 7
var/food_conversion = FALSE
desc = "The virus rapidly breaks down any foreign chemicals in the bloodstream."
threshold_desc = "<b>Resistance 7:</b> Increases chem removal speed.<br>\
<b>Stage Speed 6:</b> Consumed chemicals nourish the host."
threshold_desc = list(
"Resistance 7" = "Increases chem removal speed.",
"Stage Speed 6" = "Consumed chemicals nourish the host.",
)
/datum/symptom/heal/chem/Start(datum/disease/advance/A)
if(!..())
@@ -139,9 +144,10 @@
var/reduced_hunger = FALSE
desc = "The virus causes the host's metabolism to accelerate rapidly, making them process chemicals twice as fast,\
but also causing increased hunger."
threshold_desc = "<b>Stealth 3:</b> Reduces hunger rate.<br>\
<b>Stage Speed 10:</b> Chemical metabolization is tripled instead of doubled."
threshold_desc = list(
"Stealth 3" = "Reduces hunger rate.",
"Stage Speed 10" = "Chemical metabolization is tripled instead of doubled.",
)
/datum/symptom/heal/metabolism/Start(datum/disease/advance/A)
if(!..())
return
@@ -172,8 +178,9 @@
transmittable = -1
level = 6
passive_message = "<span class='notice'>You feel tingling on your skin as light passes over it.</span>"
threshold_desc = "<b>Stage Speed 8:</b> Doubles healing speed."
threshold_desc = list(
"Stage Speed 8" = "Doubles healing speed.",
)
/datum/symptom/heal/darkness/Start(datum/disease/advance/A)
if(!..())
return
@@ -222,9 +229,11 @@
var/deathgasp = FALSE
var/stabilize = FALSE
var/active_coma = FALSE //to prevent multiple coma procs
threshold_desc = "<b>Stealth 2:</b> Host appears to die when falling into a coma.<br>\
<b>Resistance 4:</b> The virus also stabilizes the host while they are in critical condition.<br>\
<b>Stage Speed 7:</b> Increases healing speed."
threshold_desc = list(
"Stealth 2" = "Host appears to die when falling into a coma.",
"Resistance 4" = "The virus also stabilizes the host while they are in critical condition.",
"Stage Speed 7" = "Increases healing speed.",
)
/datum/symptom/heal/coma/Start(datum/disease/advance/A)
if(!..())
@@ -313,8 +322,10 @@
level = 6
passive_message = "<span class='notice'>Your skin feels oddly dry...</span>"
var/absorption_coeff = 1
threshold_desc = "<b>Resistance 5:</b> Water is consumed at a much slower rate.<br>\
<b>Stage Speed 7:</b> Increases healing speed."
threshold_desc = list(
"Resistance 5" = "Water is consumed at a much slower rate.",
"Stage Speed 7" = "Increases healing speed.",
)
/datum/symptom/heal/water/Start(datum/disease/advance/A)
if(!..())
@@ -369,9 +380,10 @@
level = 8
passive_message = "<span class='notice'>You feel an odd attraction to plasma.</span>"
var/temp_rate = 1
threshold_desc = "<b>Transmission 6:</b> Increases temperature adjustment rate and heals toxin lovers.<br>\
<b>Stage Speed 7:</b> Increases healing speed."
threshold_desc = list(
"Transmission 6" = "Additionally increases temperature adjustment rate and heals those who love toxins",
"Resistance 7" = "Increases healing speed.",
)
/datum/symptom/heal/plasma/Start(datum/disease/advance/A)
if(!..())
return
@@ -29,8 +29,10 @@ BONUS
symptom_delay_min = 5
symptom_delay_max = 25
var/scratch = FALSE
threshold_desc = "<b>Transmission 6:</b> Increases frequency of itching.<br>\
<b>Stage Speed 7:</b> The host will scrath itself when itching, causing superficial damage."
threshold_desc = list(
"Transmission 6" = "Increases frequency of itching.",
"Stage Speed 7" = "The host will scrath itself when itching, causing superficial damage.",
)
/datum/symptom/itching/Start(datum/disease/advance/A)
if(!..())
@@ -10,8 +10,10 @@
symptom_delay_min = 1
symptom_delay_max = 1
var/reverse_boost = FALSE
threshold_desc = "<b>Transmission 5:</b> Increases the virus' growth rate while nanites are present.<br>\
<b>Stage Speed 7:</b> Increases the replication boost."
threshold_desc = list(
"Transmission 5" = "Increases the virus' growth rate while nanites are present.",
"Stage Speed 7" = "Increases the replication boost."
)
/datum/symptom/nano_boost/Start(datum/disease/advance/A)
if(!..())
@@ -42,8 +44,10 @@
symptom_delay_min = 1
symptom_delay_max = 1
var/reverse_boost = FALSE
threshold_desc = "<b>Stage Speed 5:</b> Increases the virus' growth rate while nanites are present.<br>\
<b>Resistance 7:</b> Severely increases the rate at which the nanites are destroyed."
threshold_desc = list(
"Stage Speed 5" = "Increases the virus' growth rate while nanites are present.",
"Resistance 7" = "Severely increases the rate at which the nanites are destroyed."
)
/datum/symptom/nano_destroy/Start(datum/disease/advance/A)
if(!..())
@@ -18,7 +18,7 @@ Bonus
stealth = -1
resistance = -2
stage_speed = -3
transmittable = -4
transmittable = 0
level = 6
symptom_delay_min = 15
symptom_delay_max = 80
@@ -26,8 +26,10 @@ Bonus
var/sleep_level = 0
var/sleepy_ticks = 0
var/stamina = FALSE
threshold_desc = "<b>Transmission 7:</b> Also relaxes the muscles, weakening and slowing the host.<br>\
<b>Resistance 10:</b> Causes narcolepsy more often, increasing the chance of the host falling asleep."
threshold_desc = list(
"Transmission 4" = "Causes the host to periodically emit a yawn that spreads the virus in a manner similar to that of a sneeze.",
"Stage Speed 10" = "Causes narcolepsy more often, increasing the chance of the host falling asleep.",
)
/datum/symptom/narcolepsy/Start(datum/disease/advance/A)
if(!..())
@@ -28,7 +28,9 @@ Bonus
symptom_delay_min = 1
symptom_delay_max = 1
var/regenerate_blood = FALSE
threshold_desc = "<b>Resistance 8:</b>Additionally regenerates lost blood.<br>"
threshold_desc = list(
"Resistance 8" = "Additionally regenerates lost blood."
)
/datum/symptom/oxygen/Start(datum/disease/advance/A)
if(!..())
@@ -11,9 +11,11 @@
var/purge_alcohol = FALSE
var/trauma_heal_mild = FALSE
var/trauma_heal_severe = FALSE
threshold_desc = "<b>Resistance 6:</b> Heals minor brain traumas.<br>\
<b>Resistance 9:</b> Heals severe brain traumas.<br>\
<b>Transmission 8:</b> Purges alcohol in the bloodstream."
threshold_desc = list(
"Resistance 6" = "Heals minor brain traumas.",
"Resistance 9" = "Heals severe brain traumas.",
"Transmission 8" = "Purges alcohol in the bloodstream.",
)
/datum/symptom/mind_restoration/Start(datum/disease/advance/A)
if(!..())
@@ -20,15 +20,17 @@ Bonus
desc = "The virus inhibits the body's thermoregulation, cooling the body down."
stealth = 0
resistance = 2
stage_speed = 2
stage_speed = 3
transmittable = 2
level = 2
severity = 2
symptom_delay_min = 10
symptom_delay_max = 30
var/unsafe = FALSE //over the cold threshold
threshold_desc = "<b>Stage Speed 5:</b> Increases cooling speed; the host can fall below safe temperature levels.<br>\
<b>Stage Speed 10:</b> Further increases cooling speed."
threshold_desc = list(
"Stage Speed 5" = "Increases cooling speed,; the host can fall below safe temperature levels.",
"Stage Speed 10" = "Further increases cooling speed."
)
/datum/symptom/fever/Start(datum/disease/advance/A)
if(!..())
@@ -27,8 +27,10 @@ Bonus
severity = 1
symptom_delay_min = 5
symptom_delay_max = 35
threshold_desc = "<b>Transmission 9:</b> Increases sneezing range, spreading the virus over a larger area.<br>\
<b>Stealth 4:</b> The symptom remains hidden until active."
threshold_desc = list(
"Transmission 9" = "Increases sneezing range, spreading the virus over 6 meter cone instead of over a 4 meter cone.",
"Stealth 4" = "The symptom remains hidden until active.",
)
/datum/symptom/sneeze/Start(datum/disease/advance/A)
if(!..())
@@ -39,7 +41,7 @@ Bonus
suppress_warning = TRUE
/datum/symptom/sneeze/Activate(datum/disease/advance/A)
if(!..())
if(!..() || HAS_TRAIT(A.affected_mob,TRAIT_NOBREATH))
return
var/mob/living/M = A.affected_mob
switch(A.stage)
@@ -26,7 +26,7 @@ BONUS
//////////////////////////////////////
Viral evolution
Moderate stealth reductopn.
Moderate stealth reduction.
Major decreases to resistance.
increases stage speed.
increase to transmission
@@ -29,9 +29,10 @@ Bonus
symptom_delay_min = 25
symptom_delay_max = 80
var/remove_eyes = FALSE
threshold_desc = "<b>Resistance 12:</b> Weakens extraocular muscles, eventually leading to complete detachment of the eyes.<br>\
<b>Stealth 4:</b> The symptom remains hidden until active."
threshold_desc = list(
"Resistance 12" = "Weakens extraocular muscles, eventually leading to complete detachment of the eyes.",
"Stealth 4" = "The symptom remains hidden until active.",
)
/datum/symptom/visionloss/Start(datum/disease/advance/A)
if(!..())
return
@@ -31,9 +31,11 @@ Bonus
var/scramble_language = FALSE
var/datum/language/current_language
var/datum/language_holder/original_language
threshold_desc = "<b>Transmission 14:</b> The host's language center of the brain is damaged, leading to complete inability to speak or understand any language.<br>\
<b>Stage Speed 7:</b> Changes voice more often.<br>\
<b>Stealth 3:</b> The symptom remains hidden until active."
threshold_desc = list(
"Transmission 14" = "The host's language center of the brain is damaged, leading to complete inability to speak or understand any language.",
"Stage Speed 7" = "Changes voice more often.",
"Stealth 3" = "The symptom remains hidden until active."
)
/datum/symptom/voice_change/Start(datum/disease/advance/A)
if(!..())
@@ -25,8 +25,8 @@ Bonus
desc = "The virus causes nausea and irritates the stomach, causing occasional vomit."
stealth = -2
resistance = -1
stage_speed = 0
transmittable = 1
stage_speed = -1
transmittable = 2
level = 3
severity = 3
base_message_chance = 100
@@ -34,9 +34,11 @@ Bonus
symptom_delay_max = 80
var/vomit_blood = FALSE
var/proj_vomit = 0
threshold_desc = "<b>Resistance 7:</b> Host will vomit blood, causing internal damage.<br>\
<b>Transmission 7:</b> Host will projectile vomit, increasing vomiting range.<br>\
<b>Stealth 4:</b> The symptom remains hidden until active."
threshold_desc = list(
"Resistance 7" = "Host will vomit blood, causing internal damage.",
"Transmission 7" = "Host will projectile vomit, increasing vomiting range.",
"Stealth 4" = "The symptom remains hidden until active."
)
/datum/symptom/vomit/Start(datum/disease/advance/A)
if(!..())

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