This commit is contained in:
Putnam
2020-02-03 03:17:23 -08:00
1273 changed files with 65894 additions and 22204 deletions
@@ -222,7 +222,7 @@ GLOBAL_LIST_EMPTY(antagonists)
return
/datum/antagonist/proc/edit_memory(mob/user)
var/new_memo = copytext(trim(input(user,"Write new memory", "Memory", antag_memory) as null|message),1,MAX_MESSAGE_LEN)
var/new_memo = stripped_multiline_input(user, "Write new memory", "Memory", antag_memory, MAX_MESSAGE_LEN)
if (isnull(new_memo))
return
antag_memory = new_memo
@@ -0,0 +1,34 @@
/datum/antagonist/abductee
name = "Abductee"
roundend_category = "abductees"
antagpanel_category = "Abductee"
var/datum/brain_trauma/abductee/brain_trauma
/datum/antagonist/abductee/on_gain()
give_objective()
. = ..()
/datum/antagonist/abductee/greet()
to_chat(owner, "<span class='warning'><b>Your mind snaps!</b></span>")
to_chat(owner, "<big><span class='warning'><b>You can't remember how you got here...</b></span></big>")
owner.announce_objectives()
/datum/antagonist/abductee/proc/give_objective()
var/mob/living/carbon/human/H = owner.current
if(istype(H))
H.gain_trauma_type(BRAIN_TRAUMA_MILD, TRAUMA_RESILIENCE_LOBOTOMY)
var/objtype = (prob(75) ? /datum/objective/abductee/random : pick(subtypesof(/datum/objective/abductee/) - /datum/objective/abductee/random))
var/datum/objective/abductee/O = new objtype()
objectives += O
/datum/antagonist/abductee/apply_innate_effects(mob/living/mob_override)
update_abductor_icons_added(mob_override ? mob_override.mind : owner,"abductee")
var/mob/living/carbon/C = mob_override || owner?.current
if(istype(C))
if(brain_trauma)
qdel(brain_trauma) //make sure there's no lingering trauma
brain_trauma = C.gain_trauma(/datum/brain_trauma/abductee, TRAUMA_RESILIENCE_SURGERY)
/datum/antagonist/abductee/remove_innate_effects(mob/living/mob_override)
update_abductor_icons_removed(mob_override ? mob_override.mind : owner)
qdel(brain_trauma)
@@ -18,7 +18,7 @@
/datum/objective/abductee/paint/New()
var/color = pick(list("red", "blue", "green", "yellow", "orange", "purple", "black", "in rainbows", "in blood"))
explanation_text+= " [color]!"
explanation_text = " [color]!"
/datum/objective/abductee/speech
explanation_text = "Your brain is broken... you can only communicate in"
@@ -0,0 +1,18 @@
/datum/brain_trauma/abductee
name = "abductee mindsnapped"
desc = "The patient's brain has been scrambled by experimental procedures."
scan_desc = "brain scrambling"
gain_text = "<span class='danger'>Your mind snaps.. you feel fragmented.</span>"
lose_text = "<span class='boldnotice'>Your mind heals itself and you feel whole again.</span>"
random_gain = FALSE
clonable = TRUE
/datum/brain_trauma/abductee/on_gain()
. = ..()
if(owner.mind)
if(!owner.mind.has_antag_datum(/datum/antagonist/abductee))
owner.mind.add_antag_datum(/datum/antagonist/abductee)
/datum/brain_trauma/abductee/on_lose()
. = ..()
owner.mind?.remove_antag_datum(/datum/antagonist/abductee)
@@ -159,35 +159,6 @@
return "<div class='panel redborder'>[result.Join("<br>")]</div>"
/datum/antagonist/abductee
name = "Abductee"
roundend_category = "abductees"
antagpanel_category = "Abductee"
/datum/antagonist/abductee/on_gain()
give_objective()
. = ..()
/datum/antagonist/abductee/greet()
to_chat(owner, "<span class='warning'><b>Your mind snaps!</b></span>")
to_chat(owner, "<big><span class='warning'><b>You can't remember how you got here...</b></span></big>")
owner.announce_objectives()
/datum/antagonist/abductee/proc/give_objective()
var/mob/living/carbon/human/H = owner.current
if(istype(H))
H.gain_trauma_type(BRAIN_TRAUMA_MILD, TRAUMA_RESILIENCE_LOBOTOMY)
var/objtype = (prob(75) ? /datum/objective/abductee/random : pick(subtypesof(/datum/objective/abductee/) - /datum/objective/abductee/random))
var/datum/objective/abductee/O = new objtype()
objectives += O
/datum/antagonist/abductee/apply_innate_effects(mob/living/mob_override)
update_abductor_icons_added(mob_override ? mob_override.mind : owner,"abductee")
/datum/antagonist/abductee/remove_innate_effects(mob/living/mob_override)
update_abductor_icons_removed(mob_override ? mob_override.mind : owner)
// LANDMARKS
/obj/effect/landmark/abductor
var/team_number = 1
@@ -29,6 +29,11 @@
var/stealth_armor = list("melee" = 15, "bullet" = 15, "laser" = 15, "energy" = 15, "bomb" = 15, "bio" = 15, "rad" = 15, "fire" = 70, "acid" = 70)
var/combat_armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 50, "bio" = 50, "rad" = 50, "fire" = 90, "acid" = 90)
/obj/item/clothing/suit/armor/abductor/vest/Initialize()
. = ..()
stealth_armor = getArmor(arglist(stealth_armor))
combat_armor = getArmor(arglist(combat_armor))
/obj/item/clothing/suit/armor/abductor/vest/proc/toggle_nodrop()
if(HAS_TRAIT_FROM(src, TRAIT_NODROP, ABDUCTOR_VEST_TRAIT))
REMOVE_TRAIT(src, TRAIT_NODROP, ABDUCTOR_VEST_TRAIT)
@@ -629,15 +634,12 @@
icon_state = "abductor_headset"
item_state = "abductor_headset"
keyslot2 = new /obj/item/encryptionkey/heads/captain
bowman = TRUE
/obj/item/radio/headset/abductor/Initialize(mapload)
. = ..()
make_syndie()
/obj/item/radio/headset/abductor/ComponentInitialize()
. = ..()
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
/obj/item/radio/headset/abductor/attackby(obj/item/W, mob/user, params)
if(W.tool_behaviour == TOOL_SCREWDRIVER)
return // Stops humans from disassembling abductor headsets.
@@ -46,7 +46,6 @@
dat += "<a href='?src=[REF(src)];dispense=baton'>Advanced Baton (2 Credits)</A><br>"
dat += "<a href='?src=[REF(src)];dispense=mind_device'>Mental Interface Device (2 Credits)</A><br>"
dat += "<a href='?src=[REF(src)];dispense=chem_dispenser'>Reagent Synthesizer (2 Credits)</A><br>"
dat += "<a href='?src=[REF(src)];dispense=shrink_ray'>Shrink Ray Blaster (2 Credits)</a><br>"
dat += "<a href='?src=[REF(src)];dispense=helmet'>Agent Helmet (1 Credit)</A><br>"
dat += "<a href='?src=[REF(src)];dispense=vest'>Agent Vest (1 Credit)</A><br>"
dat += "<a href='?src=[REF(src)];dispense=silencer'>Radio Silencer (1 Credit)</A><br>"
@@ -119,8 +118,6 @@
Dispense(/obj/item/abductor_machine_beacon/chem_dispenser,cost=2)
if("tongue")
Dispense(/obj/item/organ/tongue/abductor)
if("shrink_ray")
Dispense(/obj/item/gun/energy/shrink_ray,cost=2)
updateUsrDialog()
/obj/machinery/abductor/console/proc/TeleporterRetrieve()
@@ -245,4 +242,4 @@
new item(drop_location)
else
say("Insufficent data!")
say("Insufficent data!")
@@ -174,7 +174,7 @@
if(!GlandTest)
say("Experimental dissection not detected!")
return "<span class='bad'>No glands detected!</span>"
if(H.mind != null && H.ckey != null)
if(H.mind != null && (H.voluntary_ghosted || (H.ckey != null)))
LAZYINITLIST(abductee_minds)
LAZYADD(history, H)
LAZYADD(abductee_minds, H.mind)
@@ -203,7 +203,7 @@ GLOBAL_LIST_EMPTY(blob_nodes)
/mob/camera/blob/proc/blob_talk(message)
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
message = trim(copytext_char(sanitize(message), 1, MAX_MESSAGE_LEN))
if (!message)
return
@@ -283,8 +283,8 @@
streak = ""
restraining = 0
streak = streak+element
if(length(streak) > max_streak_length)
streak = copytext(streak,2)
if(length_char(streak) > max_streak_length)
streak = streak[1]
return
@@ -15,7 +15,7 @@
to_chat(user, "<span class='notice'>We begin our stasis, preparing energy to arise once more.</span>")
if(user.stat != DEAD)
user.emote("deathgasp")
user.tod = STATION_TIME_TIMESTAMP("hh:mm:ss")
user.tod = STATION_TIME_TIMESTAMP("hh:mm:ss", world.time)
user.fakedeath("changeling") //play dead
user.update_stat()
user.update_canmove()
@@ -45,10 +45,10 @@
bonus_damage *= 3 //total 30 damage on cultists, 50 with ratvar
GLOB.clockwork_vitality += target.adjustFireLoss(bonus_damage) //adds the damage done to existing vitality
/obj/item/clockwork/weapon/ratvarian_spear/throw_impact(atom/target)
var/turf/T = get_turf(target)
if(isliving(target))
var/mob/living/L = target
/obj/item/clockwork/weapon/ratvarian_spear/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
var/turf/T = get_turf(hit_atom)
if(isliving(hit_atom))
var/mob/living/L = hit_atom
if(is_servant_of_ratvar(L))
if(L.put_in_active_hand(src))
L.visible_message("<span class='warning'>[L] catches [src] out of the air!</span>")
@@ -70,6 +70,7 @@
resistance_flags = FIRE_PROOF | ACID_PROOF
armor = list("melee" = 60, "bullet" = 70, "laser" = -25, "energy" = 0, "bomb" = 60, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
allowed = list(/obj/item/clockwork, /obj/item/clothing/glasses/wraith_spectacles, /obj/item/clothing/glasses/judicial_visor, /obj/item/mmi/posibrain/soul_vessel, /obj/item/reagent_containers/food/drinks/bottle/holyoil)
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_SNEK_TAURIC
/obj/item/clothing/suit/armor/clockwork/Initialize()
. = ..()
@@ -83,7 +83,7 @@
return
if(client.handle_spam_prevention(message,MUTE_IC))
return
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
message = trim(copytext_char(sanitize(message), 1, MAX_MESSAGE_LEN))
if(!message)
return
src.log_talk(message, LOG_SAY, tag="clockwork eminence")
+1 -1
View File
@@ -753,7 +753,7 @@
var/turf/T = get_turf(target)
if(T)
for(var/obj/effect/decal/cleanable/blood/B in view(T, 2))
if(B.blood_state == "blood")
if(B.blood_state == BLOOD_STATE_BLOOD)
if(B.bloodiness == 100) //Bonus for "pristine" bloodpools, also to prevent cheese with footprint spam
temp += 30
else
+9 -9
View File
@@ -265,7 +265,7 @@
to_chat(user, "<span class='warning'>The bola seems to take on a life of its own!</span>")
throw_impact(user)
/obj/item/restraints/legcuffs/bola/cult/throw_impact(atom/hit_atom)
/obj/item/restraints/legcuffs/bola/cult/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
if(iscultist(hit_atom))
return
. = ..()
@@ -690,10 +690,10 @@
/obj/item/twohanded/cult_spear/update_icon()
icon_state = "bloodspear[wielded]"
/obj/item/twohanded/cult_spear/throw_impact(atom/target)
var/turf/T = get_turf(target)
if(isliving(target))
var/mob/living/L = target
/obj/item/twohanded/cult_spear/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
var/turf/T = get_turf(hit_atom)
if(isliving(hit_atom))
var/mob/living/L = hit_atom
if(iscultist(L))
playsound(src, 'sound/weapons/throwtap.ogg', 50)
if(L.put_in_active_hand(src))
@@ -987,11 +987,11 @@
return TRUE
return FALSE
/obj/item/shield/mirror/throw_impact(atom/target, throwingdatum)
var/turf/T = get_turf(target)
/obj/item/shield/mirror/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
var/turf/T = get_turf(hit_atom)
var/datum/thrownthing/D = throwingdatum
if(isliving(target))
var/mob/living/L = target
if(isliving(hit_atom))
var/mob/living/L = hit_atom
if(iscultist(L))
playsound(src, 'sound/weapons/throwtap.ogg', 50)
if(L.put_in_active_hand(src))
+1 -1
View File
@@ -22,7 +22,7 @@ Runes can either be invoked by one's self or with many different cultists. Each
icon = 'icons/obj/rune.dmi'
icon_state = "1"
resistance_flags = FIRE_PROOF | UNACIDABLE | ACID_PROOF
layer = LOW_OBJ_LAYER
layer = SIGIL_LAYER
color = RUNE_COLOR_RED
var/invocation = "Aiy ele-mayo." //This is said by cultists when the rune is invoked.
@@ -57,7 +57,7 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list(
var/short_desc = ""
var/long_desc = ""
var/stat_block = ""
var/threshold_block = ""
var/threshold_block = list()
var/category = ""
var/list/symptoms
@@ -76,7 +76,7 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list(
resistance += initial(S.resistance)
stage_speed += initial(S.stage_speed)
transmittable += initial(S.transmittable)
threshold_block += "<br><br>[initial(S.threshold_desc)]"
threshold_block += initial(S.threshold_desc)
stat_block = "Resistance: [resistance]<br>Stealth: [stealth]<br>Stage Speed: [stage_speed]<br>Transmissibility: [transmittable]<br><br>"
if(symptoms.len == 1) //lazy boy's dream
name = initial(S.name)
@@ -318,7 +318,11 @@ the new instance inside the host to be updated to the template's stats.
var/list/dat = list()
if(examining_ability)
dat += "<a href='byond://?src=[REF(src)];main_menu=1'>Back</a><br><h1>[examining_ability.name]</h1>[examining_ability.stat_block][examining_ability.long_desc][examining_ability.threshold_block]"
dat += "<a href='byond://?src=[REF(src)];main_menu=1'>Back</a><br>"
dat += "<h1>[examining_ability.name]</h1>"
dat += "[examining_ability.stat_block][examining_ability.long_desc][examining_ability.threshold_block]"
for(var/entry in examining_ability.threshold_block)
dat += "<b>[entry]</b>: [examining_ability.threshold_block[entry]]<br>"
else
dat += "<h1>Disease Statistics</h1><br>\
Resistance: [DT.totalResistance()]<br>\
@@ -11,9 +11,10 @@
var/default_timer_set = 90
var/minimum_timer_set = 90
var/maximum_timer_set = 3600
var/ui_style = "nanotrasen"
ui_style = "nanotrasen"
var/numeric_input = ""
var/ui_mode = NUKEUI_AWAIT_DISK
var/timing = FALSE
var/exploding = FALSE
var/exploded = FALSE
@@ -97,6 +98,8 @@
if(!user.transferItemToLoc(I, src))
return
auth = I
update_ui_mode()
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
add_fingerprint(user)
return
@@ -233,113 +236,159 @@
var/volume = (get_time_left() <= 20 ? 30 : 5)
playsound(loc, 'sound/items/timer.ogg', volume, 0)
/obj/machinery/nuclearbomb/proc/update_ui_mode()
if(exploded)
ui_mode = NUKEUI_EXPLODED
return
if(!auth)
ui_mode = NUKEUI_AWAIT_DISK
return
if(timing)
ui_mode = NUKEUI_TIMING
return
if(!safety)
ui_mode = NUKEUI_AWAIT_ARM
return
if(!yes_code)
ui_mode = NUKEUI_AWAIT_CODE
return
ui_mode = NUKEUI_AWAIT_TIMER
/obj/machinery/nuclearbomb/ui_interact(mob/user, ui_key="main", datum/tgui/ui=null, force_open=0, datum/tgui/master_ui=null, datum/ui_state/state=GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "nuclear_bomb", name, 500, 600, master_ui, state)
ui = new(user, src, ui_key, "nuclear_bomb", name, 350, 442, master_ui, state)
ui.set_style(ui_style)
ui.open()
/obj/machinery/nuclearbomb/ui_data(mob/user)
var/list/data = list()
data["disk_present"] = auth
data["code_approved"] = yes_code
var/first_status
if(auth)
if(yes_code)
first_status = timing ? "Func/Set" : "Functional"
else
first_status = "Auth S2."
var/hidden_code = (ui_mode == NUKEUI_AWAIT_CODE && numeric_input != "ERROR")
var/current_code = ""
if(hidden_code)
while(length(current_code) < length(numeric_input))
current_code = "[current_code]*"
else
if(timing)
first_status = "Set"
else
first_status = "Auth S1."
var/second_status = exploded ? "Warhead triggered, thanks for flying Nanotrasen" : (safety ? "Safe" : "Engaged")
current_code = numeric_input
while(length(current_code) < 5)
current_code = "[current_code]-"
var/first_status
var/second_status
switch(ui_mode)
if(NUKEUI_AWAIT_DISK)
first_status = "DEVICE LOCKED"
if(timing)
second_status = "TIME: [get_time_left()]"
else
second_status = "AWAIT DISK"
if(NUKEUI_AWAIT_CODE)
first_status = "INPUT CODE"
second_status = "CODE: [current_code]"
if(NUKEUI_AWAIT_TIMER)
first_status = "INPUT TIME"
second_status = "TIME: [current_code]"
if(NUKEUI_AWAIT_ARM)
first_status = "DEVICE READY"
second_status = "TIME: [get_time_left()]"
if(NUKEUI_TIMING)
first_status = "DEVICE ARMED"
second_status = "TIME: [get_time_left()]"
if(NUKEUI_EXPLODED)
first_status = "DEVICE DEPLOYED"
second_status = "THANK YOU"
data["status1"] = first_status
data["status2"] = second_status
data["anchored"] = anchored
data["safety"] = safety
data["timing"] = timing
data["time_left"] = get_time_left()
data["timer_set"] = timer_set
data["timer_is_not_default"] = timer_set != default_timer_set
data["timer_is_not_min"] = timer_set != minimum_timer_set
data["timer_is_not_max"] = timer_set != maximum_timer_set
var/message = "AUTH"
if(auth)
message = "[numeric_input]"
if(yes_code)
message = "*****"
data["message"] = message
return data
/obj/machinery/nuclearbomb/ui_act(action, params)
if(..())
return
playsound(src, "terminal_type", 20, FALSE)
switch(action)
if("eject_disk")
if(auth && auth.loc == src)
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
playsound(src, 'sound/machines/nuke/general_beep.ogg', 50, FALSE)
auth.forceMove(get_turf(src))
auth = null
. = TRUE
if("insert_disk")
if(!auth)
else
var/obj/item/I = usr.is_holding_item_of_type(/obj/item/disk/nuclear)
if(I && disk_check(I) && usr.transferItemToLoc(I, src))
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
playsound(src, 'sound/machines/nuke/general_beep.ogg', 50, FALSE)
auth = I
. = TRUE
update_ui_mode()
if("keypad")
if(auth)
var/digit = params["digit"]
switch(digit)
if("R")
if("C")
if(auth && ui_mode == NUKEUI_AWAIT_ARM)
set_safety()
yes_code = FALSE
playsound(src, 'sound/machines/nuke/confirm_beep.ogg', 50, FALSE)
update_ui_mode()
else
playsound(src, 'sound/machines/nuke/general_beep.ogg', 50, FALSE)
numeric_input = ""
yes_code = FALSE
. = TRUE
if("E")
if(numeric_input == r_code)
numeric_input = ""
yes_code = TRUE
. = TRUE
else
numeric_input = "ERROR"
switch(ui_mode)
if(NUKEUI_AWAIT_CODE)
if(numeric_input == r_code)
numeric_input = ""
yes_code = TRUE
playsound(src, 'sound/machines/nuke/general_beep.ogg', 50, FALSE)
. = TRUE
else
playsound(src, 'sound/machines/nuke/angry_beep.ogg', 50, FALSE)
numeric_input = "ERROR"
if(NUKEUI_AWAIT_TIMER)
var/number_value = text2num(numeric_input)
if(number_value)
timer_set = CLAMP(number_value, minimum_timer_set, maximum_timer_set)
playsound(src, 'sound/machines/nuke/general_beep.ogg', 50, FALSE)
set_safety()
. = TRUE
else
playsound(src, 'sound/machines/nuke/angry_beep.ogg', 50, FALSE)
update_ui_mode()
if("0","1","2","3","4","5","6","7","8","9")
if(numeric_input != "ERROR")
numeric_input += digit
if(length(numeric_input) > 5)
numeric_input = "ERROR"
else
playsound(src, 'sound/machines/nuke/general_beep.ogg', 50, FALSE)
. = TRUE
if("timer")
if(auth && yes_code)
var/change = params["change"]
if(change == "reset")
timer_set = default_timer_set
else if(change == "decrease")
timer_set = max(minimum_timer_set, timer_set - 10)
else if(change == "increase")
timer_set = min(maximum_timer_set, timer_set + 10)
else if(change == "input")
var/user_input = input(usr, "Set time to detonation.", name) as null|num
if(!user_input)
return
var/N = text2num(user_input)
if(!N)
return
timer_set = CLAMP(N,minimum_timer_set,maximum_timer_set)
. = TRUE
if("safety")
if(auth && yes_code && !exploded)
set_safety()
else
playsound(src, 'sound/machines/nuke/angry_beep.ogg', 50, FALSE)
if("arm")
if(auth && yes_code && !safety && !exploded)
playsound(src, 'sound/machines/nuke/confirm_beep.ogg', 50, FALSE)
set_active()
update_ui_mode()
else
playsound(src, 'sound/machines/nuke/angry_beep.ogg', 50, FALSE)
if("anchor")
if(auth && yes_code)
playsound(src, 'sound/machines/nuke/general_beep.ogg', 50, FALSE)
set_anchor()
if("toggle_timer")
if(auth && yes_code && !safety && !exploded)
set_active()
else
playsound(src, 'sound/machines/nuke/angry_beep.ogg', 50, FALSE)
/obj/machinery/nuclearbomb/proc/set_anchor()
@@ -44,7 +44,7 @@
wander = FALSE
density = FALSE
movement_type = FLYING
anchored = TRUE
move_resist = MOVE_FORCE_OVERPOWERING
mob_size = MOB_SIZE_TINY
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
speed = 1
@@ -361,7 +361,7 @@
user.dropItemToGround(src)
scatter()
/obj/item/ectoplasm/revenant/throw_impact(atom/hit_atom)
/obj/item/ectoplasm/revenant/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
..()
if(inert)
return
+3 -1
View File
@@ -19,6 +19,7 @@
job_description = "Swarmer"
death = FALSE
roundstart = FALSE
short_desc = "You are a swarmer, a weapon of a long dead civilization."
flavour_text = {"
<b>You are a swarmer, a weapon of a long dead civilization. Until further orders from your original masters are received, you must continue to consume and replicate.</b>
<b>Clicking on any object will try to consume it, either deconstructing it into its components, destroying it, or integrating any materials it has into you if successful.</b>
@@ -274,7 +275,8 @@
/obj/machinery/camera/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
S.DisIntegrate(src)
toggle_cam(S, 0)
if(!QDELETED(S)) //If it got blown up no need to turn it off.
toggle_cam(S, 0)
return TRUE
/obj/machinery/particle_accelerator/control_box/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
@@ -22,11 +22,19 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
desc = "You aren't entirely sure what this does, but it's very beepy and boopy."
background_icon_state = "bg_tech_blue"
icon_icon = 'icons/mob/actions/actions_AI.dmi'
check_flags = AB_CHECK_CONSCIOUS //can't doomsday if dead.
var/mob/living/silicon/ai/owner_AI //The owner AI, so we don't have to typecast every time
var/uses //If we have multiple uses of the same power
var/auto_use_uses = TRUE //If we automatically use up uses on each activation
var/cooldown_period //If applicable, the time in deciseconds we have to wait before using any more modules
/datum/action/innate/ai/New()
..()
if(uses > 1)
desc = "[desc] It has [uses] use\s remaining."
button.desc = desc
/datum/action/innate/ai/Grant(mob/living/L)
. = ..()
if(!isAI(owner))
@@ -38,7 +46,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
/datum/action/innate/ai/IsAvailable()
. = ..()
if(owner_AI && owner_AI.malf_cooldown > world.time)
return
return FALSE
/datum/action/innate/ai/Trigger()
. = ..()
@@ -49,12 +57,16 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
/datum/action/innate/ai/proc/adjust_uses(amt, silent)
uses += amt
if(!silent && uses)
to_chat(owner, "<span class='notice'>[name] now has <b>[uses]</b> use[uses > 1 ? "s" : ""] remaining.</span>")
if(!uses)
if(initial(uses) > 1) //no need to tell 'em if it was one-use anyway!
to_chat(owner, "<span class='warning'>[name] has run out of uses!</span>")
qdel(src)
if(uses)
if(!silent)
to_chat(owner, "<span class='notice'>[name] now has <b>[uses]</b> use[uses > 1 ? "s" : ""] remaining.</span>")
desc = "[initial(desc)] It has [uses] use\s remaining."
UpdateButtonIcon()
return
if(initial(uses) > 1) //no need to tell 'em if it was one-use anyway!
to_chat(owner, "<span class='warning'>[name] has run out of uses!</span>")
qdel(src)
//Framework for ranged abilities that can have different effects by left-clicking stuff.
/datum/action/innate/ai/ranged
@@ -74,13 +86,16 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
/datum/action/innate/ai/ranged/adjust_uses(amt, silent)
uses += amt
if(!silent && uses)
to_chat(owner, "<span class='notice'>[name] now has <b>[uses]</b> use[uses > 1 ? "s" : ""] remaining.</span>")
if(!uses)
if(initial(uses) > 1) //no need to tell 'em if it was one-use anyway!
to_chat(owner, "<span class='warning'>[name] has run out of uses!</span>")
Remove(owner)
QDEL_IN(src, 100) //let any active timers on us finish up
if(uses)
if(!silent)
to_chat(owner, "<span class='notice'>[name] now has <b>[uses]</b> use[uses > 1 ? "s" : ""] remaining.</span>")
desc = "[initial(desc)] It has [uses] use\s remaining."
UpdateButtonIcon()
return
if(initial(uses) > 1) //no need to tell 'em if it was one-use anyway!
to_chat(owner, "<span class='warning'>[name] has run out of uses!</span>")
Remove(owner)
QDEL_IN(src, 100) //let any active timers on us finish up
/datum/action/innate/ai/ranged/Destroy()
QDEL_NULL(linked_ability)
@@ -97,7 +112,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
var/datum/action/innate/ai/ranged/attached_action
/obj/effect/proc_holder/ranged_ai/Destroy()
QDEL_NULL(attached_action)
attached_action = null
return ..()
/obj/effect/proc_holder/ranged_ai/proc/toggle(mob/user)
@@ -185,6 +200,8 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
A.playsound_local(A, AM.unlock_sound, 50, 0)
else //Adding uses to an existing module
action.uses += initial(action.uses)
action.desc = "[initial(action.desc)] It has [action.uses] use\s remaining."
action.UpdateButtonIcon()
temp = "Additional use[action.uses > 1 ? "s" : ""] added to [action.name]!"
processing_time -= AM.cost
@@ -238,6 +255,8 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
return
if(alert(owner, "Send arming signal? (true = arm, false = cancel)", "purge_all_life()", "confirm = TRUE;", "confirm = FALSE;") != "confirm = TRUE;")
return
if (active)
return //prevent the AI from activating an already active doomsday
active = TRUE
set_us_up_the_bomb(owner)
@@ -245,64 +264,64 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
set waitfor = FALSE
to_chat(owner, "<span class='small boldannounce'>run -o -a 'selfdestruct'</span>")
sleep(5)
if(!owner || QDELETED(owner))
if(QDELETED(owner) || owner.stat == DEAD)
return
to_chat(owner, "<span class='small boldannounce'>Running executable 'selfdestruct'...</span>")
sleep(rand(10, 30))
if(!owner || QDELETED(owner))
if(QDELETED(owner) || owner.stat == DEAD)
return
owner.playsound_local(owner, 'sound/misc/bloblarm.ogg', 50, 0)
to_chat(owner, "<span class='userdanger'>!!! UNAUTHORIZED SELF-DESTRUCT ACCESS !!!</span>")
to_chat(owner, "<span class='boldannounce'>This is a class-3 security violation. This incident will be reported to Central Command.</span>")
for(var/i in 1 to 3)
sleep(20)
if(!owner || QDELETED(owner))
if(QDELETED(owner) || owner.stat == DEAD)
return
to_chat(owner, "<span class='boldannounce'>Sending security report to Central Command.....[rand(0, 9) + (rand(20, 30) * i)]%</span>")
sleep(3)
if(!owner || QDELETED(owner))
if(QDELETED(owner) || owner.stat == DEAD)
return
to_chat(owner, "<span class='small boldannounce'>auth 'akjv9c88asdf12nb' ******************</span>")
owner.playsound_local(owner, 'sound/items/timer.ogg', 50, 0)
sleep(30)
if(!owner || QDELETED(owner))
if(QDELETED(owner) || owner.stat == DEAD)
return
to_chat(owner, "<span class='boldnotice'>Credentials accepted. Welcome, akjv9c88asdf12nb.</span>")
owner.playsound_local(owner, 'sound/misc/server-ready.ogg', 50, 0)
sleep(5)
if(!owner || QDELETED(owner))
if(QDELETED(owner) || owner.stat == DEAD)
return
to_chat(owner, "<span class='boldnotice'>Arm self-destruct device? (Y/N)</span>")
owner.playsound_local(owner, 'sound/misc/compiler-stage1.ogg', 50, 0)
sleep(20)
if(!owner || QDELETED(owner))
if(QDELETED(owner) || owner.stat == DEAD)
return
to_chat(owner, "<span class='small boldannounce'>Y</span>")
sleep(15)
if(!owner || QDELETED(owner))
if(QDELETED(owner) || owner.stat == DEAD)
return
to_chat(owner, "<span class='boldnotice'>Confirm arming of self-destruct device? (Y/N)</span>")
owner.playsound_local(owner, 'sound/misc/compiler-stage2.ogg', 50, 0)
sleep(10)
if(!owner || QDELETED(owner))
if(QDELETED(owner) || owner.stat == DEAD)
return
to_chat(owner, "<span class='small boldannounce'>Y</span>")
sleep(rand(15, 25))
if(!owner || QDELETED(owner))
if(QDELETED(owner) || owner.stat == DEAD)
return
to_chat(owner, "<span class='boldnotice'>Please repeat password to confirm.</span>")
owner.playsound_local(owner, 'sound/misc/compiler-stage2.ogg', 50, 0)
sleep(14)
if(!owner || QDELETED(owner))
if(QDELETED(owner) || owner.stat == DEAD)
return
to_chat(owner, "<span class='small boldannounce'>******************</span>")
sleep(40)
if(!owner || QDELETED(owner))
if(QDELETED(owner) || owner.stat == DEAD)
return
to_chat(owner, "<span class='boldnotice'>Credentials accepted. Transmitting arming signal...</span>")
owner.playsound_local(owner, 'sound/misc/server-ready.ogg', 50, 0)
sleep(30)
if(!owner || QDELETED(owner))
if(QDELETED(owner) || owner.stat == DEAD)
return
priority_announce("Hostile runtimes detected in all station systems, please deactivate your AI to prevent possible damage to its morality core.", "Anomaly Alert", "aimalf")
set_security_level("delta")
@@ -724,9 +743,10 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
/datum/action/innate/ai/blackout
name = "Blackout"
desc = "Overloads lights across the station."
desc = "Overloads random lights across the station."
button_icon_state = "blackout"
uses = 3
auto_use_uses = FALSE
/datum/action/innate/ai/blackout/Activate()
for(var/obj/machinery/power/apc/apc in GLOB.apcs_list)
@@ -736,6 +756,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
apc.overload++
to_chat(owner, "<span class='notice'>Overcurrent applied to the powernet.</span>")
owner.playsound_local(owner, "sparks", 50, 0)
adjust_uses(-1)
//Disable Emergency Lights
@@ -784,11 +805,6 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
auto_use_uses = FALSE
cooldown_period = 30
/datum/action/innate/ai/reactivate_cameras/New()
..()
desc = "[desc] There are 30 reactivations remaining."
button.desc = desc
/datum/action/innate/ai/reactivate_cameras/Activate()
var/fixed_cameras = 0
for(var/V in GLOB.cameranet.cameras)
@@ -803,8 +819,6 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
to_chat(owner, "<span class='notice'>Diagnostic complete! Cameras reactivated: <b>[fixed_cameras]</b>. Reactivations remaining: <b>[uses]</b>.</span>")
owner.playsound_local(owner, 'sound/items/wirecutter.ogg', 50, 0)
adjust_uses(0, TRUE) //Checks the uses remaining
if(src && uses) //Not sure if not having src here would cause a runtime, so it's here to be safe
desc = "[initial(desc)] There are [uses] reactivations remaining."
//Upgrade Camera Network: EMP-proofs all cameras, in addition to giving them X-ray vision.
@@ -246,7 +246,7 @@
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
var/mob/living/carbon/human/target = null
var/list/mob/living/carbon/human/possible = list()
var/list/mob/living/carbon/human/possible
var/obj/item/voodoo_link = null
var/cooldown_time = 30 //3s
var/cooldown = 0
@@ -284,7 +284,7 @@
user.unset_machine()
/obj/item/voodoo/attack_self(mob/user)
if(!target && possible.len)
if(!target && length(possible))
target = input(user, "Select your victim!", "Voodoo") as null|anything in possible
return
@@ -324,12 +324,12 @@
cooldown = world.time + cooldown_time
/obj/item/voodoo/proc/update_targets()
LAZYINITLIST(possible)
possible = null
if(!voodoo_link)
return
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
if(md5(H.dna.uni_identity) in voodoo_link.fingerprints)
possible |= H
LAZYOR(possible, H)
/obj/item/voodoo/proc/GiveHint(mob/victim,force=0)
if(prob(50) || force)
@@ -163,7 +163,7 @@
/datum/spellbook_entry/timestop
name = "Time Stop"
spell_type = /obj/effect/proc_holder/spell/aoe_turf/conjure/timestop
spell_type = /obj/effect/proc_holder/spell/aoe_turf/timestop
category = "Defensive"
/datum/spellbook_entry/smoke
+1 -1
View File
@@ -110,7 +110,7 @@
var/wizard_name_second = pick(GLOB.wizard_second)
var/randomname = "[wizard_name_first] [wizard_name_second]"
var/mob/living/wiz_mob = owner.current
var/newname = copytext(sanitize(input(wiz_mob, "You are the [name]. Would you like to change your name to something else?", "Name change", randomname) as null|text),1,MAX_NAME_LEN)
var/newname = reject_bad_name(stripped_input(wiz_mob, "You are the [name]. Would you like to change your name to something else?", "Name change", randomname, MAX_NAME_LEN))
if (!newname)
newname = randomname