diff --git a/code/game/gamemodes/dynamic/dynamic.dm b/code/game/gamemodes/dynamic/dynamic.dm index 5b281dca73..68a103af63 100644 --- a/code/game/gamemodes/dynamic/dynamic.dm +++ b/code/game/gamemodes/dynamic/dynamic.dm @@ -670,7 +670,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1) var/chance = 0 var/effective_living_players = current_players[CURRENT_LIVING_PLAYERS].len if(GLOB.dynamic_extended) - effective_living_players = min(effective_living_players, length(SSjob.get_living_sec())*2 + length(SSjob.get_living_heads()) + effective_living_players = min(effective_living_players, length(SSjob.get_living_sec())*2 + length(SSjob.get_living_heads())) var/max_pop_per_antag = max(5,15 - round(threat_level/10) - round(effective_living_players/5)) if (!current_players[CURRENT_LIVING_ANTAGS].len) if(GLOB.dynamic_extended)