Banishes some magic numbers from this realm.
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@@ -754,7 +754,7 @@
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var/static/regex/punish_words = regex("bad boy|bad girl|bad pet|bad job|spot of bother|gone and done it now|blast it|buggered it up")
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//phase 0
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var/static/regex/saymyname_words = regex("say my name|who am i|whoami")
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var/static/regex/wakeup_words = regex("revert|awaken|snap|attention")
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var/static/regex/wakeup_words = regex("revert|awaken|snap|attention")
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//phase1
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var/static/regex/petstatus_words = regex("how are you|what is your status|are you okay")
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var/static/regex/silence_words = regex("shut up|silence|be silent|ssh|quiet|hush")
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@@ -1143,7 +1143,7 @@
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switch(E.phase)
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if(2 to INFINITY)
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playsound(get_turf(H), pick('sound/effects/meow1.ogg', 'modular_citadel/sound/voice/nya.ogg'), 50, 1, -1) //I'm very tempted to write a Fermis clause that makes them merowr.ogg if it's me. But, I also don't think snowflakism is okay. I would've gotten away for it too, if it wern't for my morals.
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H.emote("me", 1, "lets out a nya!")
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H.emote("me", EMOTE_VISIBLE, "lets out a nya!")
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E.cooldown += 1
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//SLEEP
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@@ -1230,7 +1230,7 @@
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var/datum/status_effect/chem/enthrall/E = C.has_status_effect(/datum/status_effect/chem/enthrall)
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if (E.phase == 3)
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var/speaktrigger = ""
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C.emote("me", 1, "whispers something quietly.")
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C.emote("me", EMOTE_VISIBLE, "whispers something quietly.")
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if (get_dist(user, C) > 1)//Requires user to be next to their pet.
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to_chat(user, "<span class='warning'>You need to be next to your pet to hear them!</b></span>")
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continue
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@@ -1253,7 +1253,7 @@
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to_chat(user, "<span class='warning'>[H] seems incapable of being implanted with triggers.</b></span>")
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continue
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else
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user.emote("me", 1, "puts their hands upon [H.name]'s head and looks deep into their eyes, whispering something to them.")
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user.emote("me", EMOTE_VISIBLE, "puts their hands upon [H.name]'s head and looks deep into their eyes, whispering something to them.")
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user.SetStun(1000)//Hands are handy, so you have to stay still
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H.SetStun(1000)
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if (E.mental_capacity >= 5)
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@@ -1294,7 +1294,7 @@
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to_chat(user, "<span class='warning'>[H] seems incapable of being implanted with an echoing phrase.</b></span>")
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continue
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else
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user.emote("me", 1, "puts their hands upon [H.name]'s head and looks deep into their eyes, whispering something to them.")
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user.emote("me", EMOTE_VISIBLE, "puts their hands upon [H.name]'s head and looks deep into their eyes, whispering something to them.")
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user.SetStun(1000)//Hands are handy, so you have to stay still
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H.SetStun(1000)
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var/trigger = stripped_input(user, "Enter the loop phrase", MAX_MESSAGE_LEN)
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@@ -1317,7 +1317,7 @@
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to_chat(user, "<span class='warning'>You need to be next to your pet to give them a new objective!</b></span>")
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continue
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else
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user.emote("me", 1, "puts their hands upon [H.name]'s head and looks deep into their eyes, whispering something to them.'")
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user.emote("me", EMOTE_VISIBLE, "puts their hands upon [H.name]'s head and looks deep into their eyes, whispering something to them.'")
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user.SetStun(1000)//So you can't run away!
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H.SetStun(1000)
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if (E.mental_capacity >= 200)
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