Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit265
This commit is contained in:
@@ -184,6 +184,7 @@
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// The type arg is casted so initial works, you shouldn't be passing a real instance into this
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/datum/proc/GetComponent(datum/component/c_type)
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RETURN_TYPE(c_type)
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if(initial(c_type.dupe_mode) == COMPONENT_DUPE_ALLOWED)
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stack_trace("GetComponent was called to get a component of which multiple copies could be on an object. This can easily break and should be changed. Type: \[[c_type]\]")
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var/list/dc = datum_components
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@@ -29,21 +29,21 @@
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var/obj/item/typecast = upgrade_item
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upgrade_name = initial(typecast.name)
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/datum/component/armor_plate/proc/examine(datum/source, mob/user)
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/datum/component/armor_plate/proc/examine(datum/source, mob/user, list/examine_list)
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//upgrade_item could also be typecast here instead
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if(ismecha(parent))
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if(amount)
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if(amount < maxamount)
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to_chat(user, "<span class='notice'>Its armor is enhanced with [amount] [upgrade_name].</span>")
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examine_list += "<span class='notice'>Its armor is enhanced with [amount] [upgrade_name].</span>"
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else
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to_chat(user, "<span class='notice'>It's wearing a fearsome carapace entirely composed of [upgrade_name] - its pilot must be an experienced monster hunter.</span>")
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examine_list += "<span class='notice'>It's wearing a fearsome carapace entirely composed of [upgrade_name] - its pilot must be an experienced monster hunter.</span>"
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else
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to_chat(user, "<span class='notice'>It has attachment points for strapping monster hide on for added protection.</span>")
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examine_list += "<span class='notice'>It has attachment points for strapping monster hide on for added protection.</span>"
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else
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if(amount)
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to_chat(user, "<span class='notice'>It has been strengthened with [amount]/[maxamount] [upgrade_name].</span>")
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examine_list += "<span class='notice'>It has been strengthened with [amount]/[maxamount] [upgrade_name].</span>"
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else
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to_chat(user, "<span class='notice'>It can be strengthened with up to [maxamount] [upgrade_name].</span>")
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examine_list += "<span class='notice'>It can be strengthened with up to [maxamount] [upgrade_name].</span>"
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/datum/component/armor_plate/proc/applyplate(datum/source, obj/item/I, mob/user, params)
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if(!istype(I,upgrade_item))
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@@ -4,8 +4,9 @@
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var/bonus_modifier = 0 //percentage increase to bonus item chance
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var/butcher_sound = 'sound/weapons/slice.ogg' //sound played when butchering
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var/butchering_enabled = TRUE
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var/can_be_blunt = FALSE
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/datum/component/butchering/Initialize(_speed, _effectiveness, _bonus_modifier, _butcher_sound, disabled)
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/datum/component/butchering/Initialize(_speed, _effectiveness, _bonus_modifier, _butcher_sound, disabled, _can_be_blunt)
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if(_speed)
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speed = _speed
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if(_effectiveness)
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@@ -16,6 +17,22 @@
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butcher_sound = _butcher_sound
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if(disabled)
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butchering_enabled = FALSE
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if(_can_be_blunt)
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can_be_blunt = _can_be_blunt
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if(isitem(parent))
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RegisterSignal(parent, COMSIG_ITEM_ATTACK, .proc/onItemAttack)
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/datum/component/butchering/proc/onItemAttack(obj/item/source, mob/living/M, mob/living/user)
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if(user.a_intent == INTENT_HARM && M.stat == DEAD && (M.butcher_results || M.guaranteed_butcher_results)) //can we butcher it?
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if(butchering_enabled && (can_be_blunt || source.get_sharpness()))
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INVOKE_ASYNC(src, .proc/startButcher, source, M, user)
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return COMPONENT_ITEM_NO_ATTACK
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/datum/component/butchering/proc/startButcher(obj/item/source, mob/living/M, mob/living/user)
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to_chat(user, "<span class='notice'>You begin to butcher [M]...</span>")
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playsound(M.loc, butcher_sound, 50, TRUE, -1)
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if(do_mob(user, M, speed) && M.Adjacent(source))
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Butcher(user, M)
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/datum/component/butchering/proc/Butcher(mob/living/butcher, mob/living/meat)
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var/turf/T = meat.drop_location()
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@@ -50,3 +67,23 @@
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/datum/component/butchering/proc/ButcherEffects(mob/living/meat) //extra effects called on butchering, override this via subtypes
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return
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///Special snowflake component only used for the recycler.
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/datum/component/butchering/recycler
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/datum/component/butchering/recycler/Initialize(_speed, _effectiveness, _bonus_modifier, _butcher_sound, disabled, _can_be_blunt)
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if(!istype(parent, /obj/machinery/recycler)) //EWWW
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return COMPONENT_INCOMPATIBLE
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. = ..()
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if(. == COMPONENT_INCOMPATIBLE)
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return
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RegisterSignal(parent, COMSIG_MOVABLE_CROSSED, .proc/onCrossed)
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/datum/component/butchering/recycler/proc/onCrossed(datum/source, mob/living/L)
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if(!istype(L))
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return
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var/obj/machinery/recycler/eater = parent
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if(eater.safety_mode || (eater.stat & (BROKEN|NOPOWER))) //I'm so sorry.
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return
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if(L.stat == DEAD && (L.butcher_results || L.guaranteed_butcher_results))
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Butcher(parent, L)
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@@ -1,46 +0,0 @@
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/datum/component/cleaning
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dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
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/datum/component/cleaning/Initialize()
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if(!ismovableatom(parent))
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return COMPONENT_INCOMPATIBLE
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RegisterSignal(parent, list(COMSIG_MOVABLE_MOVED), .proc/Clean)
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/datum/component/cleaning/proc/Clean()
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var/atom/movable/AM = parent
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var/turf/T = AM.loc
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SEND_SIGNAL(T, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
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for(var/A in T)
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if(is_cleanable(A))
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qdel(A)
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else if(isitem(A))
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var/obj/item/cleaned_item = A
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SEND_SIGNAL(cleaned_item, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
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cleaned_item.clean_blood()
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if(ismob(cleaned_item.loc))
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var/mob/M = cleaned_item.loc
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M.regenerate_icons()
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else if(ishuman(A))
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var/mob/living/carbon/human/cleaned_human = A
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if(cleaned_human.lying)
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if(cleaned_human.head)
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SEND_SIGNAL(cleaned_human.head, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
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cleaned_human.head.clean_blood()
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cleaned_human.update_inv_head()
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if(cleaned_human.wear_suit)
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SEND_SIGNAL(cleaned_human.wear_suit, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
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cleaned_human.wear_suit.clean_blood()
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cleaned_human.update_inv_wear_suit()
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else if(cleaned_human.w_uniform)
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SEND_SIGNAL(cleaned_human.w_uniform, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
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cleaned_human.w_uniform.clean_blood()
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cleaned_human.update_inv_w_uniform()
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if(cleaned_human.shoes)
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SEND_SIGNAL(cleaned_human.shoes, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
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cleaned_human.shoes.clean_blood()
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cleaned_human.update_inv_shoes()
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SEND_SIGNAL(cleaned_human, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
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cleaned_human.clean_blood()
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cleaned_human.wash_cream()
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cleaned_human.regenerate_icons()
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to_chat(cleaned_human, "<span class='danger'>[src] cleans your face!</span>")
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@@ -19,9 +19,9 @@
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RegisterSignal(parent, COMSIG_PARENT_ATTACKBY,.proc/action)
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update_parent(index)
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/datum/component/construction/proc/examine(datum/source, mob/user)
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/datum/component/construction/proc/examine(datum/source, mob/user, list/examine_list)
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if(desc)
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to_chat(user, desc)
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examine_list += desc
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/datum/component/construction/proc/on_step()
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if(index > steps.len)
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@@ -71,5 +71,5 @@
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if(strength >= cleanable)
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qdel(src)
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/datum/component/decal/proc/examine(datum/source, mob/user)
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to_chat(user, description)
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/datum/component/decal/proc/examine(datum/source, mob/user, list/examine_list)
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examine_list += description
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@@ -1,30 +0,0 @@
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// An item worn in the ear slot with this component will heal your ears each
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// Life() tick, even if normally your ears would be too damaged to heal.
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/datum/component/earhealing
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var/mob/living/carbon/wearer
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/datum/component/earhealing/Initialize()
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if(!isitem(parent))
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return COMPONENT_INCOMPATIBLE
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RegisterSignal(parent, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED), .proc/equippedChanged)
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/datum/component/earhealing/proc/equippedChanged(datum/source, mob/living/carbon/user, slot)
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if (slot == SLOT_EARS && istype(user))
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if (!wearer)
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START_PROCESSING(SSobj, src)
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wearer = user
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else
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if (wearer)
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STOP_PROCESSING(SSobj, src)
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wearer = null
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/datum/component/earhealing/process()
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if (!wearer)
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STOP_PROCESSING(SSobj, src)
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return
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if(!HAS_TRAIT(wearer, TRAIT_DEAF))
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var/obj/item/organ/ears/ears = wearer.getorganslot(ORGAN_SLOT_EARS)
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if (ears)
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ears.deaf = max(ears.deaf - 1, (ears.damage < ears.maxHealth ? 0 : 1)) // Do not clear deafness if our ears are too damaged
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ears.damage = max(ears.damage - 0.1, 0)
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@@ -4,7 +4,7 @@
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/datum/component/lockon_aiming
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dupe_mode = COMPONENT_DUPE_ALLOWED
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var/lock_icon = 'icons/mob/blob.dmi'
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var/lock_icon = 'icons/mob/cameramob.dmi'
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var/lock_icon_state = "marker"
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var/mutable_appearance/lock_appearance
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var/list/image/lock_images
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@@ -15,8 +15,8 @@
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for(var/i in parent)
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RegisterSignal(i, COMSIG_MOVABLE_PRE_THROW, .proc/throw_react)
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/datum/component/magnetic_catch/proc/examine(datum/source, mob/user)
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to_chat(user, "It has been installed with inertia dampening to prevent coffee spills.")
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/datum/component/magnetic_catch/proc/examine(datum/source, mob/user, list/examine_list)
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examine_list += "It has been installed with inertia dampening to prevent coffee spills."
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/datum/component/magnetic_catch/proc/crossed_react(datum/source, atom/movable/thing)
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RegisterSignal(thing, COMSIG_MOVABLE_PRE_THROW, .proc/throw_react, TRUE)
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@@ -49,13 +49,13 @@
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var/mat_path = possible_mats[id]
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materials[id] = new mat_path()
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/datum/component/material_container/proc/OnExamine(datum/source, mob/user)
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/datum/component/material_container/proc/OnExamine(datum/source, mob/user, list/examine_list)
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if(show_on_examine)
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for(var/I in materials)
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var/datum/material/M = materials[I]
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var/amt = amount(M.id)
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if(amt)
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to_chat(user, "<span class='notice'>It has [amt] units of [lowertext(M.name)] stored.</span>")
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examine_list += "<span class='notice'>It has [amt] units of [lowertext(M.name)] stored.</span>"
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/datum/component/material_container/proc/OnAttackBy(datum/source, obj/item/I, mob/living/user)
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var/list/tc = allowed_typecache
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|
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@@ -125,6 +125,9 @@
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screen_obj.icon_state = "mood[mood_level]"
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/datum/component/mood/process() //Called on SSmood process
|
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if(QDELETED(parent)) // workaround to an obnoxious sneaky periodical runtime.
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||||
qdel(src)
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return
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var/mob/living/owner = parent
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|
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switch(mood_level)
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@@ -245,11 +248,11 @@
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var/datum/hud/hud = owner.hud_used
|
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screen_obj = new
|
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hud.infodisplay += screen_obj
|
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RegisterSignal(hud, COMSIG_PARENT_QDELETED, .proc/unmodify_hud)
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RegisterSignal(hud, COMSIG_PARENT_QDELETING, .proc/unmodify_hud)
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RegisterSignal(screen_obj, COMSIG_CLICK, .proc/hud_click)
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|
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/datum/component/mood/proc/unmodify_hud(datum/source)
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if(!screen_obj)
|
||||
if(!screen_obj || !parent)
|
||||
return
|
||||
var/mob/living/owner = parent
|
||||
var/datum/hud/hud = owner.hud_used
|
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|
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@@ -53,7 +53,6 @@
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RegisterSignal(parent, COMSIG_MOB_ALLOWED, .proc/check_access)
|
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RegisterSignal(parent, COMSIG_LIVING_ELECTROCUTE_ACT, .proc/on_shock)
|
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RegisterSignal(parent, COMSIG_LIVING_MINOR_SHOCK, .proc/on_minor_shock)
|
||||
RegisterSignal(parent, COMSIG_MOVABLE_HEAR, .proc/on_hear)
|
||||
RegisterSignal(parent, COMSIG_SPECIES_GAIN, .proc/check_viable_biotype)
|
||||
RegisterSignal(parent, COMSIG_NANITE_SIGNAL, .proc/receive_signal)
|
||||
|
||||
@@ -191,11 +190,6 @@
|
||||
var/datum/nanite_program/NP = X
|
||||
NP.on_death(gibbed)
|
||||
|
||||
/datum/component/nanites/proc/on_hear(datum/source, message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
|
||||
for(var/X in programs)
|
||||
var/datum/nanite_program/NP = X
|
||||
NP.on_hear(message, speaker, message_language, raw_message, radio_freq, spans, message_mode)
|
||||
|
||||
/datum/component/nanites/proc/receive_signal(datum/source, code, source = "an unidentified source")
|
||||
for(var/X in programs)
|
||||
var/datum/nanite_program/NP = X
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
hl3_release_date = _half_life
|
||||
can_contaminate = _can_contaminate
|
||||
|
||||
if(istype(parent, /atom))
|
||||
if(istype(parent, /atom))
|
||||
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/rad_examine)
|
||||
if(istype(parent, /obj/item))
|
||||
RegisterSignal(parent, COMSIG_ITEM_ATTACK, .proc/rad_attack)
|
||||
@@ -58,7 +58,7 @@
|
||||
else
|
||||
strength = max(strength, arguments[1])
|
||||
|
||||
/datum/component/radioactive/proc/rad_examine(datum/source, mob/user, atom/thing)
|
||||
/datum/component/radioactive/proc/rad_examine(datum/source, mob/user, list/examine_list)
|
||||
var/atom/master = parent
|
||||
var/list/out = list()
|
||||
if(get_dist(master, user) <= 1)
|
||||
@@ -72,7 +72,7 @@
|
||||
out += "[out ? " and it " : "[master] "]hurts to look at."
|
||||
else
|
||||
out += "."
|
||||
to_chat(user, out.Join())
|
||||
examine_list += out.Join()
|
||||
|
||||
/datum/component/radioactive/proc/rad_attack(datum/source, atom/movable/target, mob/living/user)
|
||||
radiation_pulse(parent, strength/20)
|
||||
|
||||
@@ -310,10 +310,10 @@
|
||||
if(!user.put_in_hands(inhand, TRUE))
|
||||
qdel(inhand) // it isn't going to be added to offhands anyway
|
||||
break
|
||||
LAZYADD(equipped, src)
|
||||
LAZYADD(equipped, inhand)
|
||||
var/amount_equipped = LAZYLEN(equipped)
|
||||
if(amount_equipped)
|
||||
LAZYADD(offhands[L], amount_equipped)
|
||||
LAZYADD(offhands[L], equipped)
|
||||
if(amount_equipped >= amount_required)
|
||||
return TRUE
|
||||
unequip_buckle_inhands(L)
|
||||
|
||||
@@ -98,9 +98,9 @@
|
||||
remove_verbs()
|
||||
. = ..()
|
||||
|
||||
/datum/component/simple_rotation/proc/ExamineMessage(datum/source, mob/user)
|
||||
/datum/component/simple_rotation/proc/ExamineMessage(datum/source, mob/user, list/examine_list)
|
||||
if(rotation_flags & ROTATION_ALTCLICK)
|
||||
to_chat(user, "<span class='notice'>Alt-click to rotate it clockwise.</span>")
|
||||
examine_list += "<span class='notice'>Alt-click to rotate it clockwise.</span>"
|
||||
|
||||
/datum/component/simple_rotation/proc/HandRot(datum/source, mob/user, rotation = default_rotation_direction)
|
||||
if(!can_be_rotated.Invoke(user, rotation) || !can_user_rotate.Invoke(user, rotation))
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
if(!ismovableatom(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
RegisterSignal(parent, list(COMSIG_MOVABLE_Z_CHANGED), .proc/check_in_bounds)
|
||||
RegisterSignal(parent, list(COMSIG_MOVABLE_SECLUDED_LOCATION), .proc/relocate)
|
||||
RegisterSignal(parent, list(COMSIG_PARENT_PREQDELETED), .proc/check_deletion)
|
||||
RegisterSignal(parent, list(COMSIG_ITEM_IMBUE_SOUL), .proc/check_soul_imbue)
|
||||
src.inform_admins = inform_admins
|
||||
@@ -32,6 +33,7 @@
|
||||
|
||||
var/atom/movable/AM = parent
|
||||
AM.forceMove(targetturf)
|
||||
to_chat(get(parent, /mob), "<span class='danger'>You can't help but feel that you just lost something back there...</span>")
|
||||
// move the disc, so ghosts remain orbiting it even if it's "destroyed"
|
||||
return targetturf
|
||||
|
||||
@@ -40,7 +42,6 @@
|
||||
return
|
||||
else
|
||||
var/turf/currentturf = get_turf(src)
|
||||
to_chat(get(parent, /mob), "<span class='danger'>You can't help but feel that you just lost something back there...</span>")
|
||||
var/turf/targetturf = relocate()
|
||||
log_game("[parent] has been moved out of bounds in [loc_name(currentturf)]. Moving it to [loc_name(targetturf)].")
|
||||
if(inform_admins)
|
||||
|
||||
@@ -57,7 +57,7 @@
|
||||
var/screen_start_x = 4 //These two are where the storage starts being rendered, screen_loc wise.
|
||||
var/screen_start_y = 2
|
||||
//End
|
||||
|
||||
|
||||
var/limited_random_access = FALSE //Quick if statement in accessible_items to determine if we care at all about what people can access at once.
|
||||
var/limited_random_access_stack_position = 0 //If >0, can only access top <x> items
|
||||
var/limited_random_access_stack_bottom_up = FALSE //If TRUE, above becomes bottom <x> items
|
||||
@@ -309,6 +309,7 @@
|
||||
else
|
||||
var/datum/numbered_display/ND = .[I.type]
|
||||
ND.number++
|
||||
. = sortTim(., /proc/cmp_numbered_displays_name_asc, associative = TRUE)
|
||||
|
||||
//This proc determines the size of the inventory to be displayed. Please touch it only if you know what you're doing.
|
||||
/datum/component/storage/proc/orient2hud(mob/user, maxcolumns)
|
||||
@@ -646,9 +647,9 @@
|
||||
if(M == viewing)
|
||||
to_chat(usr, "<span class='notice'>You put [I] [insert_preposition]to [parent].</span>")
|
||||
else if(in_range(M, viewing)) //If someone is standing close enough, they can tell what it is...
|
||||
viewing.show_message("<span class='notice'>[M] puts [I] [insert_preposition]to [parent].</span>", 1)
|
||||
viewing.show_message("<span class='notice'>[M] puts [I] [insert_preposition]to [parent].</span>", MSG_VISUAL)
|
||||
else if(I && I.w_class >= 3) //Otherwise they can only see large or normal items from a distance...
|
||||
viewing.show_message("<span class='notice'>[M] puts [I] [insert_preposition]to [parent].</span>", 1)
|
||||
viewing.show_message("<span class='notice'>[M] puts [I] [insert_preposition]to [parent].</span>", MSG_VISUAL)
|
||||
|
||||
/datum/component/storage/proc/update_icon()
|
||||
if(isobj(parent))
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
var/mob/vr_M = parent
|
||||
mastermind = M.mind
|
||||
RegisterSignal(M, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETED), .proc/game_over)
|
||||
RegisterSignal(M, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING), .proc/game_over)
|
||||
RegisterSignal(M, COMSIG_MOB_KEY_CHANGE, .proc/switch_player)
|
||||
RegisterSignal(mastermind, COMSIG_MIND_TRANSFER, .proc/switch_player)
|
||||
you_die_in_the_game_you_die_for_real = yolo
|
||||
@@ -32,7 +32,7 @@
|
||||
current_mind = M.mind
|
||||
quit_action.Grant(M)
|
||||
RegisterSignal(quit_action, COMSIG_ACTION_TRIGGER, .proc/revert_to_reality)
|
||||
RegisterSignal(M, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETED), .proc/game_over)
|
||||
RegisterSignal(M, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING), .proc/game_over)
|
||||
RegisterSignal(M, COMSIG_MOB_GHOSTIZE, .proc/be_a_quitter)
|
||||
RegisterSignal(M, COMSIG_MOB_KEY_CHANGE, .proc/pass_me_the_remote)
|
||||
RegisterSignal(current_mind, COMSIG_MIND_TRANSFER, .proc/pass_me_the_remote)
|
||||
@@ -42,7 +42,7 @@
|
||||
|
||||
/datum/component/virtual_reality/UnregisterFromParent()
|
||||
quit_action.Remove(parent)
|
||||
UnregisterSignal(parent, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETED, COMSIG_MOB_KEY_CHANGE, COMSIG_MOB_GHOSTIZE))
|
||||
UnregisterSignal(parent, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING, COMSIG_MOB_KEY_CHANGE, COMSIG_MOB_GHOSTIZE))
|
||||
UnregisterSignal(current_mind, COMSIG_MIND_TRANSFER)
|
||||
UnregisterSignal(quit_action, COMSIG_ACTION_TRIGGER)
|
||||
current_mind = null
|
||||
|
||||
Reference in New Issue
Block a user