Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit265
This commit is contained in:
@@ -56,7 +56,7 @@
|
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if(used)
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to_chat(H, "You already used this contract!")
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return
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var/list/candidates = pollCandidatesForMob("Do you want to play as a wizard's [href_list["school"]] apprentice?", ROLE_WIZARD, null, ROLE_WIZARD, 150, src)
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var/list/candidates = pollCandidatesForMob("Do you want to play as a wizard's [href_list["school"]] apprentice?", ROLE_WIZARD, null, ROLE_WIZARD, 150, src, ignore_category = POLL_IGNORE_WIZARD)
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if(LAZYLEN(candidates))
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if(QDELETED(src))
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return
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@@ -182,6 +182,10 @@
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name = "syndicate medical teleporter"
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borg_to_spawn = "Medical"
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/obj/item/antag_spawner/nuke_ops/borg_tele/saboteur
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name = "syndicate saboteur teleporter"
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borg_to_spawn = "Saboteur"
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/obj/item/antag_spawner/nuke_ops/borg_tele/spawn_antag(client/C, turf/T, kind, datum/mind/user)
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var/mob/living/silicon/robot/R
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var/datum/antagonist/nukeop/creator_op = user.has_antag_datum(/datum/antagonist/nukeop,TRUE)
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@@ -191,6 +195,8 @@
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switch(borg_to_spawn)
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if("Medical")
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R = new /mob/living/silicon/robot/modules/syndicate/medical(T)
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if("Saboteur")
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R = new /mob/living/silicon/robot/modules/syndicate/saboteur(T)
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else
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R = new /mob/living/silicon/robot/modules/syndicate(T) //Assault borg by default
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@@ -235,7 +241,7 @@
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return
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if(used)
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return
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var/list/candidates = pollCandidatesForMob("Do you want to play as a [initial(demon_type.name)]?", ROLE_ALIEN, null, ROLE_ALIEN, 50, src)
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var/list/candidates = pollCandidatesForMob("Do you want to play as a [initial(demon_type.name)]?", ROLE_ALIEN, null, ROLE_ALIEN, 50, src, ignore_category = POLL_IGNORE_DEMON)
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if(LAZYLEN(candidates))
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if(used || QDELETED(src))
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return
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@@ -611,16 +611,16 @@
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. = ..()
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/obj/item/abductor_baton/examine(mob/user)
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..()
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. = ..()
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switch(mode)
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if(BATON_STUN)
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to_chat(user, "<span class='warning'>The baton is in stun mode.</span>")
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. += "<span class='warning'>The baton is in stun mode.</span>"
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if(BATON_SLEEP)
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to_chat(user, "<span class='warning'>The baton is in sleep inducement mode.</span>")
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. += "<span class='warning'>The baton is in sleep inducement mode.</span>"
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if(BATON_CUFF)
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to_chat(user, "<span class='warning'>The baton is in restraining mode.</span>")
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. += "<span class='warning'>The baton is in restraining mode.</span>"
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if(BATON_PROBE)
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to_chat(user, "<span class='warning'>The baton is in probing mode.</span>")
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. += "<span class='warning'>The baton is in probing mode.</span>"
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/obj/item/radio/headset/abductor
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name = "alien headset"
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@@ -24,7 +24,7 @@
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for(var/obj/item/abductor/gizmo/G in B.contents)
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console.AddGizmo(G)
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/datum/outfit/abductor/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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/datum/outfit/abductor/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
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..()
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if(!visualsOnly)
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link_to_console(H)
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@@ -49,7 +49,7 @@
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/obj/item/abductor/gizmo = 1
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)
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/datum/outfit/abductor/scientist/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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/datum/outfit/abductor/scientist/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
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..()
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if(!visualsOnly)
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var/obj/item/implant/abductor/beamplant = new
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@@ -20,7 +20,7 @@
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/obj/item/organ/heart/gland/examine(mob/user)
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. = ..()
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if((user.mind && HAS_TRAIT(user.mind, TRAIT_ABDUCTOR_SCIENTIST_TRAINING)) || isobserver(user))
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to_chat(user, "<span class='notice'>It is \a [true_name].</span>")
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. += "<span class='notice'>It is \a [true_name].</span>"
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/obj/item/organ/heart/gland/proc/ownerCheck()
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if(ishuman(owner))
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@@ -17,9 +17,9 @@
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/obj/machinery/computer/camera_advanced/abductor/CreateEye()
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..()
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eyeobj.visible_icon = 1
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eyeobj.icon = 'icons/obj/abductor.dmi'
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eyeobj.icon_state = "camera_target"
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eyeobj.visible_icon = TRUE
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eyeobj.icon = 'icons/mob/cameramob.dmi'
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eyeobj.icon_state = "generic_camera"
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/obj/machinery/computer/camera_advanced/abductor/GrantActions(mob/living/carbon/user)
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..()
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@@ -9,7 +9,7 @@ GLOBAL_LIST_EMPTY(blob_nodes)
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name = "Blob Overmind"
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real_name = "Blob Overmind"
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desc = "The overmind. It controls the blob."
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icon = 'icons/mob/blob.dmi'
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icon = 'icons/mob/cameramob.dmi'
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icon_state = "marker"
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mouse_opacity = MOUSE_OPACITY_ICON
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move_on_shuttle = 1
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@@ -170,9 +170,9 @@ GLOBAL_LIST_EMPTY(blob_nodes)
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add_points(0)
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/mob/camera/blob/examine(mob/user)
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..()
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. = ..()
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if(blob_reagent_datum)
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to_chat(user, "Its chemical is <font color=\"[blob_reagent_datum.color]\">[blob_reagent_datum.name]</font>.")
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. += "Its chemical is <font color=\"[blob_reagent_datum.color]\">[blob_reagent_datum.name]</font>."
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/mob/camera/blob/update_health_hud()
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if(blob_core)
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@@ -243,18 +243,21 @@
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else
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return ..()
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/obj/structure/blob/proc/chemeffectreport(mob/user)
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/obj/structure/blob/proc/chemeffectreport()
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RETURN_TYPE(/list)
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. = list()
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if(overmind)
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to_chat(user, "<b>Material: <font color=\"[overmind.blob_reagent_datum.color]\">[overmind.blob_reagent_datum.name]</font><span class='notice'>.</span></b>")
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to_chat(user, "<b>Material Effects:</b> <span class='notice'>[overmind.blob_reagent_datum.analyzerdescdamage]</span>")
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to_chat(user, "<b>Material Properties:</b> <span class='notice'>[overmind.blob_reagent_datum.analyzerdesceffect]</span><br>")
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. += "<b>Material: <font color=\"[overmind.blob_reagent_datum.color]\">[overmind.blob_reagent_datum.name]</font><span class='notice'>.</span></b>"
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. += "<b>Material Effects:</b> <span class='notice'>[overmind.blob_reagent_datum.analyzerdescdamage]</span>"
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. += "<b>Material Properties:</b> <span class='notice'>[overmind.blob_reagent_datum.analyzerdesceffect]</span><br>"
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else
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to_chat(user, "<b>No Material Detected!</b><br>")
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. += "<b>No Material Detected!</b><br>"
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/obj/structure/blob/proc/typereport(mob/user)
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to_chat(user, "<b>Blob Type:</b> <span class='notice'>[uppertext(initial(name))]</span>")
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to_chat(user, "<b>Health:</b> <span class='notice'>[obj_integrity]/[max_integrity]</span>")
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to_chat(user, "<b>Effects:</b> <span class='notice'>[scannerreport()]</span>")
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/obj/structure/blob/proc/typereport()
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RETURN_TYPE(/list)
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. = list("<b>Blob Type:</b> <span class='notice'>[uppertext(initial(name))]</span>")
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. += "<b>Health:</b> <span class='notice'>[obj_integrity]/[max_integrity]</span>"
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. += "<b>Effects:</b> <span class='notice'>[scannerreport()]</span>"
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/obj/structure/blob/attack_animal(mob/living/simple_animal/M)
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if(ROLE_BLOB in M.faction) //sorry, but you can't kill the blob as a blobbernaut
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@@ -310,20 +313,20 @@
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return B
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/obj/structure/blob/examine(mob/user)
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..()
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. = ..()
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var/datum/atom_hud/hud_to_check = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED]
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if(user.research_scanner || hud_to_check.hudusers[user])
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to_chat(user, "<b>Your HUD displays an extensive report...</b><br>")
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. += "<b>Your HUD displays an extensive report...</b><br>"
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if(overmind)
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to_chat(user, "<b>Progress to Critical Mass:</b> <span class='notice'>[overmind.blobs_legit.len]/[overmind.blobwincount].</span>")
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. += "<b>Progress to Critical Mass:</b> <span class='notice'>[overmind.blobs_legit.len]/[overmind.blobwincount].</span>"
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||||
else
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||||
to_chat(user, "<b>Core neutralized. Critical mass no longer attainable.</b>")
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||||
chemeffectreport(user)
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typereport(user)
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. += "<b>Core neutralized. Critical mass no longer attainable.</b>"
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. += chemeffectreport()
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. += typereport()
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else
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if(isobserver(user) && overmind)
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to_chat(user, "<b>Progress to Critical Mass:</b> <span class='notice'>[overmind.blobs_legit.len]/[overmind.blobwincount].</span>")
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to_chat(user, "It seems to be made of [get_chem_name()].")
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||||
. += "<b>Progress to Critical Mass:</b> <span class='notice'>[overmind.blobs_legit.len]/[overmind.blobwincount].</span>"
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||||
. += "It seems to be made of [get_chem_name()]."
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/obj/structure/blob/proc/scannerreport()
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return "A generic blob. Looks like someone forgot to override this proc, adminhelp this."
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@@ -21,5 +21,5 @@
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/obj/effect/clockwork/examine(mob/user)
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if((is_servant_of_ratvar(user) || isobserver(user)) && clockwork_desc)
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desc = clockwork_desc
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||||
..()
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||||
. = ..()
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||||
desc = initial(desc)
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||||
@@ -6,6 +6,7 @@
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||||
/obj/effect/clockwork/overlay/examine(mob/user)
|
||||
if(linked)
|
||||
linked.examine(user)
|
||||
return ..()
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||||
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||||
/obj/effect/clockwork/overlay/ex_act()
|
||||
return FALSE
|
||||
|
||||
@@ -196,15 +196,15 @@
|
||||
..()
|
||||
|
||||
/obj/effect/clockwork/sigil/transmission/examine(mob/user)
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||||
..()
|
||||
. = ..()
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||||
if(is_servant_of_ratvar(user) || isobserver(user))
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||||
var/structure_number = 0
|
||||
for(var/obj/structure/destructible/clockwork/powered/P in range(SIGIL_ACCESS_RANGE, src))
|
||||
structure_number++
|
||||
to_chat(user, "<span class='[get_clockwork_power() ? "brass":"alloy"]'>It is storing <b>[DisplayPower(get_clockwork_power())]</b> of shared power, \
|
||||
and <b>[structure_number]</b> clockwork structure[structure_number == 1 ? " is":"s are"] in range.</span>")
|
||||
. += "<span class='[get_clockwork_power() ? "brass":"alloy"]'>It is storing <b>[DisplayPower(get_clockwork_power())]</b> of shared power, \
|
||||
and <b>[structure_number]</b> clockwork structure[structure_number == 1 ? " is":"s are"] in range.</span>"
|
||||
if(iscyborg(user))
|
||||
to_chat(user, "<span class='brass'>You can recharge from the [sigil_name] by crossing it.</span>")
|
||||
. += "<span class='brass'>You can recharge from the [sigil_name] by crossing it.</span>"
|
||||
|
||||
/obj/effect/clockwork/sigil/transmission/sigil_effects(mob/living/L)
|
||||
if(is_servant_of_ratvar(L))
|
||||
@@ -279,13 +279,13 @@
|
||||
var/static/list/damage_heal_order = list(CLONE, TOX, BURN, BRUTE, OXY) //we heal damage in this order
|
||||
|
||||
/obj/effect/clockwork/sigil/vitality/examine(mob/user)
|
||||
..()
|
||||
. = ..()
|
||||
if(is_servant_of_ratvar(user) || isobserver(user))
|
||||
to_chat(user, "<span class='[GLOB.clockwork_vitality ? "inathneq_small":"alloy"]'>It has access to <b>[GLOB.ratvar_awakens ? "INFINITE":GLOB.clockwork_vitality]</b> units of vitality.</span>")
|
||||
. += "<span class='[GLOB.clockwork_vitality ? "inathneq_small":"alloy"]'>It has access to <b>[GLOB.ratvar_awakens ? "INFINITE":GLOB.clockwork_vitality]</b> units of vitality.</span>"
|
||||
if(GLOB.ratvar_awakens)
|
||||
to_chat(user, "<span class='inathneq_small'>It can revive Servants at no cost!</span>")
|
||||
. += "<span class='inathneq_small'>It can revive Servants at no cost!</span>"
|
||||
else
|
||||
to_chat(user, "<span class='inathneq_small'>It can revive Servants at a cost of <b>[revive_cost]</b> vitality.</span>")
|
||||
. += "<span class='inathneq_small'>It can revive Servants at a cost of <b>[revive_cost]</b> vitality.</span>"
|
||||
|
||||
/obj/effect/clockwork/sigil/vitality/sigil_effects(mob/living/L)
|
||||
if((is_servant_of_ratvar(L) && L.suiciding) || sigil_active)
|
||||
|
||||
@@ -53,9 +53,9 @@
|
||||
return TRUE
|
||||
|
||||
/obj/effect/clockwork/spatial_gateway/examine(mob/user)
|
||||
..()
|
||||
. = ..()
|
||||
if(is_servant_of_ratvar(user) || isobserver(user))
|
||||
to_chat(user, "<span class='brass'>It has [uses] use\s remaining.</span>")
|
||||
. += "<span class='brass'>It has [uses] use\s remaining.</span>"
|
||||
|
||||
//ATTACK GHOST IGNORING PARENT RETURN VALUE
|
||||
/obj/effect/clockwork/spatial_gateway/attack_ghost(mob/user)
|
||||
|
||||
@@ -20,5 +20,5 @@
|
||||
/obj/item/clockwork/examine(mob/user)
|
||||
if((is_servant_of_ratvar(user) || isobserver(user)) && clockwork_desc)
|
||||
desc = clockwork_desc
|
||||
..()
|
||||
. = ..()
|
||||
desc = initial(desc)
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
/obj/item/clockwork/component/examine(mob/user)
|
||||
. = ..()
|
||||
if(is_servant_of_ratvar(user) || isobserver(user))
|
||||
to_chat(user, "<span class='[get_component_span(component_id)]'>You can activate this in your hand to break it down for power.</span>")
|
||||
. += "<span class='[get_component_span(component_id)]'>You can activate this in your hand to break it down for power.</span>"
|
||||
|
||||
/obj/item/clockwork/component/attack_self(mob/living/user)
|
||||
if(is_servant_of_ratvar(user))
|
||||
@@ -181,9 +181,9 @@
|
||||
pixel_y = rand(-sprite_shift, sprite_shift)
|
||||
|
||||
/obj/item/clockwork/alloy_shards/examine(mob/user)
|
||||
..()
|
||||
. = ..()
|
||||
if(is_servant_of_ratvar(user) || isobserver(user))
|
||||
to_chat(user, "<span class='brass'>Can be consumed by a replica fabricator as a source of power.</span>")
|
||||
. += "<span class='brass'>Can be consumed by a replica fabricator as a source of power.</span>"
|
||||
|
||||
/obj/item/clockwork/alloy_shards/proc/replace_name_desc()
|
||||
name = "replicant alloy shard"
|
||||
|
||||
@@ -27,11 +27,11 @@
|
||||
armour_penetration = initial(armour_penetration)
|
||||
|
||||
/obj/item/clockwork/weapon/ratvarian_spear/examine(mob/user)
|
||||
..()
|
||||
. = ..()
|
||||
if(is_servant_of_ratvar(user) || isobserver(user))
|
||||
to_chat(user, "<span class='inathneq_small'>Attacks on living non-Servants will generate <b>[bonus_burn]</b> units of vitality.</span>")
|
||||
. += "<span class='inathneq_small'>Attacks on living non-Servants will generate <b>[bonus_burn]</b> units of vitality.</span>"
|
||||
if(!iscyborg(user))
|
||||
to_chat(user, "<span class='brass'>Throwing the spear will do massive damage, break the spear, and knock down the target.</span>")
|
||||
. += "<span class='brass'>Throwing the spear will do massive damage, break the spear, and knock down the target.</span>"
|
||||
|
||||
/obj/item/clockwork/weapon/ratvarian_spear/attack(mob/living/target, mob/living/carbon/human/user)
|
||||
. = ..()
|
||||
|
||||
@@ -121,15 +121,15 @@
|
||||
adjust_clockwork_power(0.1) //Slabs serve as very weak power generators on their own (no, not enough to justify spamming them)
|
||||
|
||||
/obj/item/clockwork/slab/examine(mob/user)
|
||||
..()
|
||||
. = ..()
|
||||
if(is_servant_of_ratvar(user) || isobserver(user))
|
||||
if(LAZYLEN(quickbound))
|
||||
for(var/i in 1 to quickbound.len)
|
||||
if(!quickbound[i])
|
||||
continue
|
||||
var/datum/clockwork_scripture/quickbind_slot = quickbound[i]
|
||||
to_chat(user, "<b>Quickbind</b> button: <span class='[get_component_span(initial(quickbind_slot.primary_component))]'>[initial(quickbind_slot.name)]</span>.")
|
||||
to_chat(user, "<b>Available power:</b> <span class='bold brass'>[DisplayPower(get_clockwork_power())].</span>")
|
||||
. += "<b>Quickbind</b> button: <span class='[get_component_span(initial(quickbind_slot.primary_component))]'>[initial(quickbind_slot.name)]</span>."
|
||||
. += "<b>Available power:</b> <span class='bold brass'>[DisplayPower(get_clockwork_power())].</span>"
|
||||
|
||||
//Slab actions; Hierophant, Quickbind
|
||||
/obj/item/clockwork/slab/ui_action_click(mob/user, action)
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
|
||||
/obj/item/clockwork/construct_chassis/examine(mob/user)
|
||||
clockwork_desc = "[clockwork_desc]<br>[construct_desc]"
|
||||
..()
|
||||
. = ..()
|
||||
clockwork_desc = initial(clockwork_desc)
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
|
||||
@@ -44,16 +44,16 @@
|
||||
speed_multiplier = initial(speed_multiplier)
|
||||
|
||||
/obj/item/clockwork/replica_fabricator/examine(mob/living/user)
|
||||
..()
|
||||
. = ..()
|
||||
if(is_servant_of_ratvar(user) || isobserver(user))
|
||||
to_chat(user, "<span class='brass'>Can be used to replace walls, floors, tables, windows, windoors, and airlocks with Clockwork variants.</span>")
|
||||
to_chat(user, "<span class='brass'>Can construct Clockwork Walls on Clockwork Floors and deconstruct Clockwork Walls to Clockwork Floors.</span>")
|
||||
. += "<span class='brass'>Can be used to replace walls, floors, tables, windows, windoors, and airlocks with Clockwork variants.</span>"
|
||||
. += "<span class='brass'>Can construct Clockwork Walls on Clockwork Floors and deconstruct Clockwork Walls to Clockwork Floors.</span>"
|
||||
if(uses_power)
|
||||
to_chat(user, "<span class='alloy'>It can consume floor tiles, rods, metal, and plasteel for power at rates of <b>2:[DisplayPower(POWER_ROD)]</b>, <b>1:[DisplayPower(POWER_ROD)]</b>, <b>1:[DisplayPower(POWER_METAL)]</b>, \
|
||||
and <b>1:[DisplayPower(POWER_PLASTEEL)]</b>, respectively.</span>")
|
||||
to_chat(user, "<span class='alloy'>It can also consume brass sheets for power at a rate of <b>1:[DisplayPower(POWER_FLOOR)]</b>.</span>")
|
||||
to_chat(user, "<span class='alloy'>Use it in-hand to produce <b>5</b> brass sheets at a cost of <b>[DisplayPower(POWER_WALL_TOTAL)]</b> power.</span>")
|
||||
to_chat(user, "<span class='alloy'>It has access to <b>[DisplayPower(get_clockwork_power())]</b> of power.</span>")
|
||||
. += "<span class='alloy'>It can consume floor tiles, rods, metal, and plasteel for power at rates of <b>2:[DisplayPower(POWER_ROD)]</b>, <b>1:[DisplayPower(POWER_ROD)]</b>, <b>1:[DisplayPower(POWER_METAL)]</b>, \
|
||||
and <b>1:[DisplayPower(POWER_PLASTEEL)]</b>, respectively.</span>"
|
||||
. += "<span class='alloy'>It can also consume brass sheets for power at a rate of <b>1:[DisplayPower(POWER_FLOOR)]</b>.</span>"
|
||||
. += "<span class='alloy'>Use it in-hand to produce <b>5</b> brass sheets at a cost of <b>[DisplayPower(POWER_WALL_TOTAL)]</b> power.</span>"
|
||||
. += "<span class='alloy'>It has access to <b>[DisplayPower(get_clockwork_power())]</b> of power.</span>"
|
||||
|
||||
/obj/item/clockwork/replica_fabricator/attack_self(mob/living/user)
|
||||
if(is_servant_of_ratvar(user))
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
/obj/item/mmi/posibrain/soul_vessel/examine(mob/user)
|
||||
if((is_servant_of_ratvar(user) || isobserver(user)) && clockwork_desc)
|
||||
desc = clockwork_desc
|
||||
..()
|
||||
. = ..()
|
||||
desc = initial(desc)
|
||||
|
||||
/obj/item/mmi/posibrain/soul_vessel/transfer_personality(mob/candidate)
|
||||
|
||||
@@ -57,7 +57,7 @@
|
||||
msg += "[addendum]\n"
|
||||
msg += "*---------*</span>"
|
||||
|
||||
to_chat(user, msg)
|
||||
return list(msg)
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/proc/examine_info() //Override this on a by-mob basis to have unique examine info
|
||||
return
|
||||
|
||||
@@ -43,10 +43,10 @@
|
||||
var/can_see_clockwork = is_servant_of_ratvar(user) || isobserver(user)
|
||||
if(can_see_clockwork && clockwork_desc)
|
||||
desc = clockwork_desc
|
||||
..()
|
||||
. = ..()
|
||||
desc = initial(desc)
|
||||
if(unanchored_icon)
|
||||
to_chat(user, "<span class='notice'>[src] is [anchored ? "":"not "]secured to the floor.</span>")
|
||||
. += "<span class='notice'>[src] is [anchored ? "":"not "]secured to the floor.</span>"
|
||||
|
||||
/obj/structure/destructible/clockwork/examine_status(mob/user)
|
||||
if(is_servant_of_ratvar(user) || isobserver(user))
|
||||
@@ -155,12 +155,12 @@
|
||||
var/inactive_icon = null //icon_state while process() isn't being called
|
||||
|
||||
/obj/structure/destructible/clockwork/powered/examine(mob/user)
|
||||
..()
|
||||
. = ..()
|
||||
if(is_servant_of_ratvar(user) || isobserver(user))
|
||||
if(!can_access_clockwork_power(src))
|
||||
to_chat(user, "<span class='alloy'>It has no access to the power network! Create a sigil of transmission nearby.</span>")
|
||||
. += "<span class='alloy'>It has no access to the power network! Create a sigil of transmission nearby.</span>"
|
||||
else
|
||||
to_chat(user, "<span class='brass'>It has access to <b>[DisplayPower(get_clockwork_power())]</b> of power.</span>")
|
||||
. += "<span class='brass'>It has access to <b>[DisplayPower(get_clockwork_power())]</b> of power.</span>"
|
||||
|
||||
/obj/structure/destructible/clockwork/powered/Destroy()
|
||||
SSfastprocess.processing -= src
|
||||
|
||||
@@ -16,16 +16,16 @@
|
||||
return ..()
|
||||
|
||||
/obj/structure/destructible/clockwork/trap/examine(mob/user)
|
||||
..()
|
||||
. = ..()
|
||||
if(is_servant_of_ratvar(user) || isobserver(user))
|
||||
to_chat(user, "It's wired to:")
|
||||
. += "It's wired to:"
|
||||
if(!wired_to.len)
|
||||
to_chat(user, "Nothing.")
|
||||
. += "Nothing."
|
||||
else
|
||||
for(var/V in wired_to)
|
||||
var/obj/O = V
|
||||
var/distance = get_dist(src, O)
|
||||
to_chat(user, "[O] ([distance == 0 ? "same tile" : "[distance] tiles [dir2text(get_dir(src, O))]"])")
|
||||
. += "[O] ([distance == 0 ? "same tile" : "[distance] tiles [dir2text(get_dir(src, O))]"])"
|
||||
|
||||
/obj/structure/destructible/clockwork/trap/wrench_act(mob/living/user, obj/item/I)
|
||||
if(!is_servant_of_ratvar(user))
|
||||
|
||||
+11
-11
@@ -223,34 +223,34 @@
|
||||
|
||||
/obj/structure/destructible/clockwork/massive/celestial_gateway/examine(mob/user)
|
||||
icon_state = "spatial_gateway" //cheat wildly by pretending to have an icon
|
||||
..()
|
||||
. = ..()
|
||||
icon_state = initial(icon_state)
|
||||
if(is_servant_of_ratvar(user) || isobserver(user))
|
||||
if(!active)
|
||||
to_chat(user, "<span class='big'><b>Time until the Ark's activation:</b> [DisplayTimeText(get_arrival_time())]</span>")
|
||||
. += "<span class='big'><b>Time until the Ark's activation:</b> [DisplayTimeText(get_arrival_time())]</span>"
|
||||
else
|
||||
if(grace_period)
|
||||
to_chat(user, "<span class='big'><b>Crew grace period time remaining:</b> [DisplayTimeText(get_arrival_time())]</span>")
|
||||
. += "<span class='big'><b>Crew grace period time remaining:</b> [DisplayTimeText(get_arrival_time())]</span>"
|
||||
else
|
||||
to_chat(user, "<span class='big'><b>Time until Ratvar's arrival:</b> [DisplayTimeText(get_arrival_time())]</span>")
|
||||
. += "<span class='big'><b>Time until Ratvar's arrival:</b> [DisplayTimeText(get_arrival_time())]</span>"
|
||||
switch(progress_in_seconds)
|
||||
if(-INFINITY to GATEWAY_REEBE_FOUND)
|
||||
to_chat(user, "<span class='heavy_brass'>The Ark is feeding power into the bluespace field.</span>")
|
||||
. += "<span class='heavy_brass'>The Ark is feeding power into the bluespace field.</span>"
|
||||
if(GATEWAY_REEBE_FOUND to GATEWAY_RATVAR_COMING)
|
||||
to_chat(user, "<span class='heavy_brass'>The field is ripping open a copy of itself in Ratvar's prison.</span>")
|
||||
. += "<span class='heavy_brass'>The field is ripping open a copy of itself in Ratvar's prison.</span>"
|
||||
if(GATEWAY_RATVAR_COMING to INFINITY)
|
||||
to_chat(user, "<span class='heavy_brass'>With the bluespace field established, Ratvar is preparing to come through!</span>")
|
||||
. += "<span class='heavy_brass'>With the bluespace field established, Ratvar is preparing to come through!</span>"
|
||||
else
|
||||
if(!active)
|
||||
to_chat(user, "<span class='warning'>Whatever it is, it doesn't seem to be active.</span>")
|
||||
. += "<span class='warning'>Whatever it is, it doesn't seem to be active.</span>"
|
||||
else
|
||||
switch(progress_in_seconds)
|
||||
if(-INFINITY to GATEWAY_REEBE_FOUND)
|
||||
to_chat(user, "<span class='warning'>You see a swirling bluespace anomaly steadily growing in intensity.</span>")
|
||||
. += "<span class='warning'>You see a swirling bluespace anomaly steadily growing in intensity.</span>"
|
||||
if(GATEWAY_REEBE_FOUND to GATEWAY_RATVAR_COMING)
|
||||
to_chat(user, "<span class='warning'>The anomaly is stable, and you can see flashes of something from it.</span>")
|
||||
. += "<span class='warning'>The anomaly is stable, and you can see flashes of something from it.</span>"
|
||||
if(GATEWAY_RATVAR_COMING to INFINITY)
|
||||
to_chat(user, "<span class='boldwarning'>The anomaly is stable! Something is coming through!</span>")
|
||||
. += "<span class='boldwarning'>The anomaly is stable! Something is coming through!</span>"
|
||||
|
||||
/obj/structure/destructible/clockwork/massive/celestial_gateway/process()
|
||||
if(seconds_until_activation == -1) //we never do anything
|
||||
|
||||
@@ -21,9 +21,9 @@
|
||||
toggle(1)
|
||||
|
||||
/obj/structure/destructible/clockwork/powered/clockwork_obelisk/examine(mob/user)
|
||||
..()
|
||||
. = ..()
|
||||
if(is_servant_of_ratvar(user) || isobserver(user))
|
||||
to_chat(user, "<span class='nzcrentr_small'>It requires <b>[DisplayPower(hierophant_cost)]</b> to broadcast over the Hierophant Network, and <b>[DisplayPower(gateway_cost)]</b> to open a Spatial Gateway.</span>")
|
||||
. += "<span class='nzcrentr_small'>It requires <b>[DisplayPower(hierophant_cost)]</b> to broadcast over the Hierophant Network, and <b>[DisplayPower(gateway_cost)]</b> to open a Spatial Gateway.</span>"
|
||||
|
||||
/obj/structure/destructible/clockwork/powered/clockwork_obelisk/can_be_unfasten_wrench(mob/user, silent)
|
||||
if(active)
|
||||
|
||||
@@ -47,16 +47,16 @@
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
|
||||
/obj/structure/destructible/clockwork/heralds_beacon/examine(mob/user)
|
||||
..()
|
||||
. = ..()
|
||||
if(isobserver(user) || is_servant_of_ratvar(user))
|
||||
if(!available)
|
||||
if(!GLOB.ratvar_approaches)
|
||||
to_chat(user, "<span class='bold alloy'>It can no longer be activated.</span>")
|
||||
. += "<span class='bold alloy'>It can no longer be activated.</span>"
|
||||
else
|
||||
to_chat(user, "<span class='bold neovgre_small'>It has been activated!</span>")
|
||||
. += "<span class='bold neovgre_small'>It has been activated!</span>"
|
||||
else
|
||||
to_chat(user, "<span class='brass'>There are <b>[time_remaining]</b> second[time_remaining != 1 ? "s" : ""] remaining to vote.</span>")
|
||||
to_chat(user, "<span class='big brass'>There are <b>[voters.len]/[votes_needed]</b> votes to activate the beacon!</span>")
|
||||
. += "<span class='brass'>There are <b>[time_remaining]</b> second[time_remaining != 1 ? "s" : ""] remaining to vote.</span>"
|
||||
. += "<span class='big brass'>There are <b>[voters.len]/[votes_needed]</b> votes to activate the beacon!</span>"
|
||||
|
||||
/obj/structure/destructible/clockwork/heralds_beacon/attack_hand(mob/living/user)
|
||||
. = ..()
|
||||
|
||||
@@ -17,9 +17,9 @@
|
||||
var/mania_cost = 150
|
||||
|
||||
/obj/structure/destructible/clockwork/powered/mania_motor/examine(mob/user)
|
||||
..()
|
||||
. = ..()
|
||||
if(is_servant_of_ratvar(user) || isobserver(user))
|
||||
to_chat(user, "<span class='sevtug_small'>It requires <b>[DisplayPower(mania_cost)]</b> to run.</span>")
|
||||
. += "<span class='sevtug_small'>It requires <b>[DisplayPower(mania_cost)]</b> to run.</span>"
|
||||
|
||||
/obj/structure/destructible/clockwork/powered/mania_motor/forced_disable(bad_effects)
|
||||
if(active)
|
||||
|
||||
@@ -25,8 +25,8 @@
|
||||
return ..()
|
||||
|
||||
/obj/structure/destructible/clockwork/ocular_warden/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='brass'>[target ? "<b>It's fixated on [target]!</b>" : "Its gaze is wandering aimlessly."]</span>")
|
||||
. = ..()
|
||||
. += "<span class='brass'>[target ? "<b>It's fixated on [target]!</b>" : "Its gaze is wandering aimlessly."]</span>"
|
||||
|
||||
/obj/structure/destructible/clockwork/ocular_warden/hulk_damage()
|
||||
return 25
|
||||
|
||||
@@ -25,11 +25,11 @@
|
||||
. = ..()
|
||||
|
||||
/obj/structure/destructible/clockwork/stargazer/examine(mob/user)
|
||||
..()
|
||||
. = ..()
|
||||
if(is_servant_of_ratvar(user))
|
||||
to_chat(user, "<span class='nzcrentr_small'>Generates <b>[DisplayPower(STARGAZER_POWER)]</b> per second while viewing starlight within [STARGAZER_RANGE] tiles.</span>")
|
||||
. += "<span class='nzcrentr_small'>Generates <b>[DisplayPower(STARGAZER_POWER)]</b> per second while viewing starlight within [STARGAZER_RANGE] tiles.</span>"
|
||||
if(star_light_star_bright)
|
||||
to_chat(user, "[is_servant_of_ratvar(user) ? "<span class='nzcrentr_small'>It can see starlight!</span>" : "It's shining brilliantly!"]")
|
||||
. += "[is_servant_of_ratvar(user) ? "<span class='nzcrentr_small'>It can see starlight!</span>" : "It's shining brilliantly!"]"
|
||||
|
||||
/obj/structure/destructible/clockwork/stargazer/process()
|
||||
star_light_star_bright = check_starlight()
|
||||
|
||||
@@ -113,7 +113,7 @@
|
||||
"<span class='danger'>You start tenderly lifting [skewee] off of [src]...</span>")
|
||||
if(!do_after(user, 60, target = skewee))
|
||||
skewee.visible_message("<span class='warning'>[skewee] painfully slides back down [src].</span>")
|
||||
skewee.emote("moan")
|
||||
skewee.say("Oof, ouch owwie!!", forced = "fail brass skewer removal")
|
||||
return
|
||||
skewee.visible_message("<span class='danger'>[skewee] comes free of [src] with a squelching pop!</span>", \
|
||||
"<span class='boldannounce'>You come free of [src]!</span>")
|
||||
|
||||
@@ -651,7 +651,7 @@
|
||||
/obj/item/melee/blood_magic/manipulator/examine(mob/user)
|
||||
. = ..()
|
||||
if(iscultist(user))
|
||||
to_chat(user, "<span class='cultitalic'>The [name] currently has <b>[uses]</b> blood charges left.</span>")
|
||||
. += "<span class='cultitalic'>The [name] currently has <b>[uses]</b> blood charges left.</span>"
|
||||
|
||||
/obj/item/melee/blood_magic/manipulator/afterattack(atom/target, mob/living/carbon/human/user, proximity)
|
||||
if(proximity)
|
||||
|
||||
@@ -119,10 +119,11 @@
|
||||
AddComponent(/datum/component/butchering, 50, 80)
|
||||
|
||||
/obj/item/twohanded/required/cult_bastard/examine(mob/user)
|
||||
. = ..()
|
||||
if(contents.len)
|
||||
desc+="<br><b>There are [contents.len] souls trapped within the sword's core.</b>"
|
||||
. += "<br><b>There are [contents.len] souls trapped within the sword's core.</b>"
|
||||
else
|
||||
desc+="<br>The sword appears to be quite lifeless."
|
||||
. += "<br>The sword appears to be quite lifeless."
|
||||
|
||||
/obj/item/twohanded/required/cult_bastard/can_be_pulled(user)
|
||||
return FALSE
|
||||
@@ -493,7 +494,7 @@
|
||||
desc = "You peer within this smokey orb and glimpse terrible fates befalling the escape shuttle."
|
||||
icon = 'icons/obj/cult.dmi'
|
||||
icon_state ="shuttlecurse"
|
||||
var/global/curselimit = 0
|
||||
var/static/curselimit = 0
|
||||
|
||||
/obj/item/shuttle_curse/attack_self(mob/living/user)
|
||||
if(!iscultist(user))
|
||||
@@ -530,7 +531,7 @@
|
||||
playsound(user.loc, 'sound/effects/glassbr1.ogg', 50, 1)
|
||||
qdel(src)
|
||||
sleep(20)
|
||||
var/global/list/curses
|
||||
var/static/list/curses
|
||||
if(!curses)
|
||||
curses = list("A fuel technician just slit his own throat and begged for death.",
|
||||
"The shuttle's navigation programming was replaced by a file containing just two words: IT COMES.",
|
||||
@@ -557,11 +558,11 @@
|
||||
var/uses = 4
|
||||
|
||||
/obj/item/cult_shift/examine(mob/user)
|
||||
..()
|
||||
. = ..()
|
||||
if(uses)
|
||||
to_chat(user, "<span class='cult'>It has [uses] use\s remaining.</span>")
|
||||
. += "<span class='cult'>It has [uses] use\s remaining.</span>"
|
||||
else
|
||||
to_chat(user, "<span class='cult'>It seems drained.</span>")
|
||||
. += "<span class='cult'>It seems drained.</span>"
|
||||
|
||||
/obj/item/cult_shift/proc/handle_teleport_grab(turf/T, mob/user)
|
||||
var/mob/living/carbon/C = user
|
||||
|
||||
@@ -29,10 +29,10 @@
|
||||
|
||||
|
||||
/obj/structure/destructible/cult/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>\The [src] is [anchored ? "":"not "]secured to the floor.</span>")
|
||||
. = ..()
|
||||
. += "<span class='notice'>\The [src] is [anchored ? "":"not "]secured to the floor.</span>"
|
||||
if((iscultist(user) || isobserver(user)) && cooldowntime > world.time)
|
||||
to_chat(user, "<span class='cult italic'>The magic in [src] is too weak, [p_they()] will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].</span>")
|
||||
. += "<span class='cult italic'>The magic in [src] is too weak, [p_they()] will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].</span>"
|
||||
|
||||
/obj/structure/destructible/cult/examine_status(mob/user)
|
||||
if(iscultist(user) || isobserver(user))
|
||||
|
||||
@@ -15,12 +15,12 @@ This file contains the cult dagger and rune list code
|
||||
GLOB.rune_types[initial(R.cultist_name)] = R //Uses the cultist name for displaying purposes
|
||||
|
||||
/obj/item/melee/cultblade/dagger/examine(mob/user)
|
||||
..()
|
||||
. = ..()
|
||||
if(iscultist(user) || isobserver(user))
|
||||
to_chat(user, "<span class='cult'>The scriptures of the Geometer. Allows the scribing of runes and access to the knowledge archives of the cult of Nar'Sie.</span>")
|
||||
to_chat(user, "<span class='cult'>Striking a cult structure will unanchor or reanchor it.</span>")
|
||||
to_chat(user, "<span class='cult'>Striking another cultist with it will purge holy water from them.</span>")
|
||||
to_chat(user, "<span class='cult'>Striking a noncultist, however, will tear their flesh.</span>")
|
||||
. += "<span class='cult'>The scriptures of the Geometer. Allows the scribing of runes and access to the knowledge archives of the cult of Nar'Sie.</span>"
|
||||
. += "<span class='cult'>Striking a cult structure will unanchor or reanchor it.</span>"
|
||||
. += "<span class='cult'>Striking another cultist with it will purge holy water from them.</span>"
|
||||
. += "<span class='cult'>Striking a noncultist, however, will tear their flesh.</span>"
|
||||
|
||||
/obj/item/melee/cultblade/dagger/attack(mob/living/M, mob/living/user)
|
||||
if(iscultist(M))
|
||||
|
||||
@@ -47,13 +47,13 @@ Runes can either be invoked by one's self or with many different cultists. Each
|
||||
add_alt_appearance(/datum/atom_hud/alternate_appearance/basic/silicons, "cult_runes", I)
|
||||
|
||||
/obj/effect/rune/examine(mob/user)
|
||||
..()
|
||||
. = ..()
|
||||
if(iscultist(user) || user.stat == DEAD) //If they're a cultist or a ghost, tell them the effects
|
||||
to_chat(user, "<b>Name:</b> [cultist_name]")
|
||||
to_chat(user, "<b>Effects:</b> [capitalize(cultist_desc)]")
|
||||
to_chat(user, "<b>Required Acolytes:</b> [req_cultists_text ? "[req_cultists_text]":"[req_cultists]"]")
|
||||
. += "<b>Name:</b> [cultist_name]"
|
||||
. += "<b>Effects:</b> [capitalize(cultist_desc)]"
|
||||
. += "<b>Required Acolytes:</b> [req_cultists_text ? "[req_cultists_text]":"[req_cultists]"]"
|
||||
if(req_keyword && keyword)
|
||||
to_chat(user, "<b>Keyword:</b> [keyword]")
|
||||
. += "<b>Keyword:</b> [keyword]"
|
||||
|
||||
/obj/effect/rune/attackby(obj/I, mob/user, params)
|
||||
if(istype(I, /obj/item/melee/cultblade/dagger) && iscultist(user))
|
||||
@@ -525,10 +525,10 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
var/static/revives_used = -SOULS_TO_REVIVE // Cultists get one "free" revive
|
||||
|
||||
/obj/effect/rune/raise_dead/examine(mob/user)
|
||||
..()
|
||||
. = ..()
|
||||
if(iscultist(user) || user.stat == DEAD)
|
||||
var/revive_number = LAZYLEN(GLOB.sacrificed) - revives_used
|
||||
to_chat(user, "<b>Revives Remaining:</b> [revive_number]")
|
||||
. += "<b>Revives Remaining:</b> [revive_number]"
|
||||
|
||||
/obj/effect/rune/raise_dead/invoke(var/list/invokers)
|
||||
var/turf/T = get_turf(src)
|
||||
@@ -622,11 +622,11 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
GLOB.wall_runes += src
|
||||
|
||||
/obj/effect/rune/wall/examine(mob/user)
|
||||
..()
|
||||
. = ..()
|
||||
if(density && iscultist(user))
|
||||
var/datum/timedevent/TMR = active_timers[1]
|
||||
if(TMR)
|
||||
to_chat(user, "<span class='cultitalic'>The air above this rune has hardened into a barrier that will last [DisplayTimeText(TMR.timeToRun - world.time)].</span>")
|
||||
. += "<span class='cultitalic'>The air above this rune has hardened into a barrier that will last [DisplayTimeText(TMR.timeToRun - world.time)].</span>"
|
||||
|
||||
/obj/effect/rune/wall/Destroy()
|
||||
GLOB.wall_runes -= src
|
||||
|
||||
@@ -64,26 +64,25 @@
|
||||
|
||||
|
||||
/mob/living/carbon/true_devil/examine(mob/user)
|
||||
var/msg = "<span class='info'>*---------*\nThis is [icon2html(src, user)] <b>[src]</b>!\n"
|
||||
. = list("<span class='info'>*---------*\nThis is [icon2html(src, user)] <b>[src]</b>!")
|
||||
|
||||
//Left hand items
|
||||
for(var/obj/item/I in held_items)
|
||||
if(!(I.item_flags & ABSTRACT))
|
||||
msg += "It is holding [I.get_examine_string(user)] in its [get_held_index_name(get_held_index_of_item(I))].\n"
|
||||
. += "It is holding [I.get_examine_string(user)] in its [get_held_index_name(get_held_index_of_item(I))]."
|
||||
|
||||
//Braindead
|
||||
if(!client && stat != DEAD)
|
||||
msg += "The devil seems to be in deep contemplation.\n"
|
||||
. += "The devil seems to be in deep contemplation."
|
||||
|
||||
//Damaged
|
||||
if(stat == DEAD)
|
||||
msg += "<span class='deadsay'>The hellfire seems to have been extinguished, for now at least.</span>\n"
|
||||
. += "<span class='deadsay'>The hellfire seems to have been extinguished, for now at least.</span>"
|
||||
else if(health < (maxHealth/10))
|
||||
msg += "<span class='warning'>You can see hellfire inside its gaping wounds.</span>\n"
|
||||
. += "<span class='warning'>You can see hellfire inside its gaping wounds.</span>"
|
||||
else if(health < (maxHealth/2))
|
||||
msg += "<span class='warning'>You can see hellfire inside its wounds.</span>\n"
|
||||
msg += "*---------*</span>"
|
||||
to_chat(user, msg)
|
||||
. += "<span class='warning'>You can see hellfire inside its wounds.</span>"
|
||||
. += "*---------*</span>"
|
||||
|
||||
/mob/living/carbon/true_devil/IsAdvancedToolUser()
|
||||
return 1
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
name = "Spawn Sentient Disease"
|
||||
typepath = /datum/round_event/ghost_role/sentient_disease
|
||||
weight = 7
|
||||
gamemode_blacklist = list("dynamic")
|
||||
max_occurrences = 1
|
||||
min_players = 5
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@ the new instance inside the host to be updated to the template's stats.
|
||||
name = "Sentient Disease"
|
||||
real_name = "Sentient Disease"
|
||||
desc = ""
|
||||
icon = 'icons/mob/blob.dmi'
|
||||
icon = 'icons/mob/cameramob.dmi'
|
||||
icon_state = "marker"
|
||||
mouse_opacity = MOUSE_OPACITY_ICON
|
||||
move_on_shuttle = FALSE
|
||||
@@ -97,14 +97,14 @@ the new instance inside the host to be updated to the template's stats.
|
||||
|
||||
|
||||
/mob/camera/disease/examine(mob/user)
|
||||
..()
|
||||
. = ..()
|
||||
if(isobserver(user))
|
||||
to_chat(user, "<span class='notice'>[src] has [points]/[total_points] adaptation points.</span>")
|
||||
to_chat(user, "<span class='notice'>[src] has the following unlocked:</span>")
|
||||
. += "<span class='notice'>[src] has [points]/[total_points] adaptation points.</span>"
|
||||
. += "<span class='notice'>[src] has the following unlocked:</span>"
|
||||
for(var/A in purchased_abilities)
|
||||
var/datum/disease_ability/B = A
|
||||
if(istype(B))
|
||||
to_chat(user, "<span class='notice'>[B.name]</span>")
|
||||
. += "<span class='notice'>[B.name]</span>"
|
||||
|
||||
/mob/camera/disease/say(message, bubble_type, var/list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
|
||||
return
|
||||
|
||||
@@ -52,12 +52,11 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/morph/examine(mob/user)
|
||||
if(morphed)
|
||||
form.examine(user) // Refactor examine to return desc so it's static? Not sure if worth it
|
||||
. = form.examine(user)
|
||||
if(get_dist(user,src)<=3)
|
||||
to_chat(user, "<span class='warning'>It doesn't look quite right...</span>")
|
||||
. += "<span class='warning'>It doesn't look quite right...</span>"
|
||||
else
|
||||
..()
|
||||
return
|
||||
. = ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/morph/med_hud_set_health()
|
||||
if(morphed && !isliving(form))
|
||||
|
||||
@@ -0,0 +1,181 @@
|
||||
/obj/item/borg_chameleon
|
||||
name = "cyborg chameleon projector"
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "shield0"
|
||||
flags_1 = CONDUCT_1
|
||||
item_flags = NOBLUDGEON
|
||||
item_state = "electronic"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
var/friendlyName
|
||||
var/savedName
|
||||
var/active = FALSE
|
||||
var/activationCost = 300
|
||||
var/activationUpkeep = 50
|
||||
var/disguise = null
|
||||
var/disguise_icon_override = null
|
||||
var/disguise_pixel_offset = null
|
||||
var/mob/listeningTo
|
||||
var/static/list/signalCache = list( // list here all signals that should break the camouflage
|
||||
COMSIG_PARENT_ATTACKBY,
|
||||
COMSIG_ATOM_ATTACK_HAND,
|
||||
COMSIG_MOVABLE_IMPACT_ZONE,
|
||||
COMSIG_ATOM_BULLET_ACT,
|
||||
COMSIG_ATOM_EX_ACT,
|
||||
COMSIG_ATOM_FIRE_ACT,
|
||||
COMSIG_ATOM_EMP_ACT,
|
||||
)
|
||||
var/mob/living/silicon/robot/user // needed for process()
|
||||
var/animation_playing = FALSE
|
||||
|
||||
var/list/engymodels = list("Default", "Default - Treads", "Heavy", "Sleek", "Marina", "Can", "Spider", "Loader","Handy", "Pup Dozer", "Vale")
|
||||
|
||||
|
||||
/obj/item/borg_chameleon/Initialize()
|
||||
. = ..()
|
||||
friendlyName = pick(GLOB.ai_names)
|
||||
|
||||
/obj/item/borg_chameleon/Destroy()
|
||||
listeningTo = null
|
||||
return ..()
|
||||
|
||||
/obj/item/borg_chameleon/dropped(mob/user)
|
||||
. = ..()
|
||||
disrupt(user)
|
||||
|
||||
/obj/item/borg_chameleon/equipped(mob/user)
|
||||
. = ..()
|
||||
disrupt(user)
|
||||
|
||||
/obj/item/borg_chameleon/attack_self(mob/living/silicon/robot/user)
|
||||
if (user && user.cell && user.cell.charge > activationCost)
|
||||
if (isturf(user.loc))
|
||||
toggle(user)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You can't use [src] while inside something!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need at least [activationCost] charge in your cell to use [src]!</span>")
|
||||
|
||||
/obj/item/borg_chameleon/proc/toggle(mob/living/silicon/robot/user)
|
||||
if(active)
|
||||
playsound(src, 'sound/effects/pop.ogg', 100, TRUE, -6)
|
||||
to_chat(user, "<span class='notice'>You deactivate \the [src].</span>")
|
||||
deactivate(user)
|
||||
else
|
||||
if(animation_playing)
|
||||
to_chat(user, "<span class='notice'>\the [src] is recharging.</span>")
|
||||
return
|
||||
var/borg_icon = input(user, "Select an icon!", "Robot Icon", null) as null|anything in engymodels
|
||||
if(!borg_icon)
|
||||
return FALSE
|
||||
switch(borg_icon)
|
||||
if("Default")
|
||||
disguise = "engineer"
|
||||
disguise_icon_override = 'icons/mob/robots.dmi'
|
||||
if("Default - Treads")
|
||||
disguise = "engi-tread"
|
||||
disguise_icon_override = 'modular_citadel/icons/mob/robots.dmi'
|
||||
if("Loader")
|
||||
disguise = "loaderborg"
|
||||
disguise_icon_override = 'modular_citadel/icons/mob/robots.dmi'
|
||||
if("Handy")
|
||||
disguise = "handyeng"
|
||||
disguise_icon_override = 'modular_citadel/icons/mob/robots.dmi'
|
||||
if("Sleek")
|
||||
disguise = "sleekeng"
|
||||
disguise_icon_override = 'modular_citadel/icons/mob/robots.dmi'
|
||||
if("Can")
|
||||
disguise = "caneng"
|
||||
disguise_icon_override = 'modular_citadel/icons/mob/robots.dmi'
|
||||
if("Marina")
|
||||
disguise = "marinaeng"
|
||||
disguise_icon_override = 'modular_citadel/icons/mob/robots.dmi'
|
||||
if("Spider")
|
||||
disguise = "spidereng"
|
||||
disguise_icon_override = 'modular_citadel/icons/mob/robots.dmi'
|
||||
if("Heavy")
|
||||
disguise = "heavyeng"
|
||||
disguise_icon_override = 'modular_citadel/icons/mob/robots.dmi'
|
||||
if("Pup Dozer")
|
||||
disguise = "pupdozer"
|
||||
disguise_icon_override = 'modular_citadel/icons/mob/widerobot.dmi'
|
||||
disguise_pixel_offset = -16
|
||||
if("Vale")
|
||||
disguise = "valeeng"
|
||||
disguise_icon_override = 'modular_citadel/icons/mob/widerobot.dmi'
|
||||
disguise_pixel_offset = -16
|
||||
animation_playing = TRUE
|
||||
to_chat(user, "<span class='notice'>You activate \the [src].</span>")
|
||||
playsound(src, 'sound/effects/seedling_chargeup.ogg', 100, TRUE, -6)
|
||||
var/start = user.filters.len
|
||||
var/X,Y,rsq,i,f
|
||||
for(i=1, i<=7, ++i)
|
||||
do
|
||||
X = 60*rand() - 30
|
||||
Y = 60*rand() - 30
|
||||
rsq = X*X + Y*Y
|
||||
while(rsq<100 || rsq>900)
|
||||
user.filters += filter(type="wave", x=X, y=Y, size=rand()*2.5+0.5, offset=rand())
|
||||
for(i=1, i<=7, ++i)
|
||||
f = user.filters[start+i]
|
||||
animate(f, offset=f:offset, time=0, loop=3, flags=ANIMATION_PARALLEL)
|
||||
animate(offset=f:offset-1, time=rand()*20+10)
|
||||
if (do_after(user, 50, target=user) && user.cell.use(activationCost))
|
||||
playsound(src, 'sound/effects/bamf.ogg', 100, TRUE, -6)
|
||||
to_chat(user, "<span class='notice'>You are now disguised as the Nanotrasen engineering borg \"[friendlyName]\".</span>")
|
||||
activate(user)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>The chameleon field fizzles.</span>")
|
||||
do_sparks(3, FALSE, user)
|
||||
for(i=1, i<=min(7, user.filters.len), ++i) // removing filters that are animating does nothing, we gotta stop the animations first
|
||||
f = user.filters[start+i]
|
||||
animate(f)
|
||||
user.filters = null
|
||||
animation_playing = FALSE
|
||||
|
||||
/obj/item/borg_chameleon/process()
|
||||
if (user)
|
||||
if (!user.cell || !user.cell.use(activationUpkeep))
|
||||
disrupt(user)
|
||||
else
|
||||
return PROCESS_KILL
|
||||
|
||||
/obj/item/borg_chameleon/proc/activate(mob/living/silicon/robot/user)
|
||||
START_PROCESSING(SSobj, src)
|
||||
src.user = user
|
||||
savedName = user.name
|
||||
user.name = friendlyName
|
||||
user.module.cyborg_base_icon = disguise
|
||||
user.module.cyborg_icon_override = disguise_icon_override
|
||||
user.module.cyborg_pixel_offset = disguise_pixel_offset
|
||||
user.bubble_icon = "robot"
|
||||
active = TRUE
|
||||
user.update_icons()
|
||||
|
||||
if(listeningTo == user)
|
||||
return
|
||||
if(listeningTo)
|
||||
UnregisterSignal(listeningTo, signalCache)
|
||||
RegisterSignal(user, signalCache, .proc/disrupt)
|
||||
listeningTo = user
|
||||
|
||||
/obj/item/borg_chameleon/proc/deactivate(mob/living/silicon/robot/user)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
if(listeningTo)
|
||||
UnregisterSignal(listeningTo, signalCache)
|
||||
listeningTo = null
|
||||
do_sparks(5, FALSE, user)
|
||||
user.name = savedName
|
||||
user.module.cyborg_base_icon = initial(user.module.cyborg_base_icon)
|
||||
user.module.cyborg_icon_override = 'icons/mob/robots.dmi'
|
||||
user.bubble_icon = "syndibot"
|
||||
active = FALSE
|
||||
user.update_icons()
|
||||
user.pixel_x = 0 //this solely exists because of dogborgs. I want anyone who ever reads this code later on to know this. Don't ask me why it's here, doesn't work above update_icons()
|
||||
src.user = user
|
||||
|
||||
/obj/item/borg_chameleon/proc/disrupt(mob/living/silicon/robot/user)
|
||||
if(active)
|
||||
to_chat(user, "<span class='danger'>Your chameleon field deactivates.</span>")
|
||||
deactivate(user)
|
||||
@@ -74,6 +74,11 @@ GLOBAL_VAR_INIT(war_declared, FALSE)
|
||||
new uplink_type(get_turf(user), user.key, CHALLENGE_TELECRYSTALS - tc_malus + CEILING(PLAYER_SCALING * actual_players, 1))
|
||||
|
||||
CONFIG_SET(number/shuttle_refuel_delay, max(CONFIG_GET(number/shuttle_refuel_delay), CHALLENGE_SHUTTLE_DELAY))
|
||||
if(istype(SSticker.mode, /datum/game_mode/dynamic))
|
||||
var/datum/game_mode/dynamic/mode = SSticker.mode
|
||||
var/threat_spent = CONFIG_GET(number/dynamic_warops_cost)
|
||||
mode.spend_threat(threat_spent)
|
||||
mode.log_threat("Nuke ops spent [threat_spent] on war ops.")
|
||||
SSblackbox.record_feedback("amount", "nuclear_challenge_mode", 1)
|
||||
|
||||
qdel(src)
|
||||
@@ -94,6 +99,14 @@ GLOBAL_VAR_INIT(war_declared, FALSE)
|
||||
if(board.moved)
|
||||
to_chat(user, "The shuttle has already been moved! You have forfeit the right to declare war.")
|
||||
return FALSE
|
||||
if(istype(SSticker.mode, /datum/game_mode/dynamic))
|
||||
var/datum/game_mode/dynamic/mode = SSticker.mode
|
||||
if(mode.threat_level < CONFIG_GET(number/dynamic_warops_requirement))
|
||||
to_chat(user, "Due to the dynamic space in which the station resides, you are too deep into Nanotrasen territory to reasonably go loud.")
|
||||
return FALSE
|
||||
else if(mode.threat < CONFIG_GET(number/dynamic_warops_cost))
|
||||
to_chat(user, "Due to recent threats on the station, Nanotrasen is looking too closely for a war declaration to be wise.")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/item/nuclear_challenge/clownops
|
||||
|
||||
@@ -55,9 +55,9 @@
|
||||
/obj/machinery/nuclearbomb/examine(mob/user)
|
||||
. = ..()
|
||||
if(exploding)
|
||||
to_chat(user, "It is in the process of exploding. Perhaps reviewing your affairs is in order.")
|
||||
. += "It is in the process of exploding. Perhaps reviewing your affairs is in order."
|
||||
if(timing)
|
||||
to_chat(user, "There are [get_time_left()] seconds until detonation.")
|
||||
. += "There are [get_time_left()] seconds until detonation."
|
||||
|
||||
/obj/machinery/nuclearbomb/selfdestruct
|
||||
name = "station self-destruct terminal"
|
||||
@@ -472,9 +472,9 @@
|
||||
/obj/machinery/nuclearbomb/beer/examine(mob/user)
|
||||
. = ..()
|
||||
if(keg.reagents.total_volume)
|
||||
to_chat(user, "<span class='notice'>It has [keg.reagents.total_volume] unit\s left.</span>")
|
||||
. += "<span class='notice'>It has [keg.reagents.total_volume] unit\s left.</span>"
|
||||
else
|
||||
to_chat(user, "<span class='danger'>It's empty.</span>")
|
||||
. += "<span class='danger'>It's empty.</span>"
|
||||
|
||||
/obj/machinery/nuclearbomb/beer/attackby(obj/item/W, mob/user, params)
|
||||
if(W.is_refillable())
|
||||
@@ -615,7 +615,7 @@ This is here to make the tiles around the station mininuke change when it's arme
|
||||
var/captain = user.mind && user.mind.assigned_role == "Captain"
|
||||
var/nukie = user.mind && user.mind.has_antag_datum(/datum/antagonist/nukeop)
|
||||
if(ghost || captain || nukie)
|
||||
to_chat(user, "<span class='warning'>The serial numbers on [src] are incorrect.</span>")
|
||||
. += "<span class='warning'>The serial numbers on [src] are incorrect.</span>"
|
||||
|
||||
/obj/item/disk/nuclear/attackby(obj/item/I, mob/living/user, params)
|
||||
if(istype(I, /obj/item/claymore/highlander) && !fake)
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
var/mode = TRACK_NUKE_DISK
|
||||
|
||||
/obj/item/pinpointer/nuke/examine(mob/user)
|
||||
..()
|
||||
. = ..()
|
||||
var/msg = "Its tracking indicator reads "
|
||||
switch(mode)
|
||||
if(TRACK_NUKE_DISK)
|
||||
@@ -13,10 +13,10 @@
|
||||
msg += "\"vasvygengbefuvc\"."
|
||||
else
|
||||
msg = "Its tracking indicator is blank."
|
||||
to_chat(user, msg)
|
||||
. += msg
|
||||
for(var/obj/machinery/nuclearbomb/bomb in GLOB.machines)
|
||||
if(bomb.timing)
|
||||
to_chat(user, "Extreme danger. Arming signal detected. Time remaining: [bomb.get_time_left()].")
|
||||
. += "Extreme danger. Arming signal detected. Time remaining: [bomb.get_time_left()]."
|
||||
|
||||
/obj/item/pinpointer/nuke/process()
|
||||
..()
|
||||
|
||||
@@ -368,11 +368,11 @@
|
||||
scatter()
|
||||
|
||||
/obj/item/ectoplasm/revenant/examine(mob/user)
|
||||
..()
|
||||
. = ..()
|
||||
if(inert)
|
||||
to_chat(user, "<span class='revennotice'>It seems inert.</span>")
|
||||
. += "<span class='revennotice'>It seems inert.</span>"
|
||||
else if(reforming)
|
||||
to_chat(user, "<span class='revenwarning'>It is shifting and distorted. It would be wise to destroy this.</span>")
|
||||
. += "<span class='revenwarning'>It is shifting and distorted. It would be wise to destroy this.</span>"
|
||||
|
||||
/obj/item/ectoplasm/revenant/proc/reform()
|
||||
if(QDELETED(src) || QDELETED(revenant) || inert)
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
name = "Spawn Revenant" // Did you mean 'griefghost'?
|
||||
typepath = /datum/round_event/ghost_role/revenant
|
||||
weight = 7
|
||||
gamemode_blacklist = list("dynamic")
|
||||
max_occurrences = 1
|
||||
min_players = 5
|
||||
|
||||
|
||||
@@ -207,9 +207,20 @@
|
||||
owner.current.visible_message("<span class='deconversion_message'>The frame beeps contentedly, purging the hostile memory engram from the MMI before initalizing it.</span>", null, null, null, owner.current)
|
||||
to_chat(owner, "<span class='userdanger'>The frame's firmware detects and deletes your neural reprogramming! You remember nothing of your time spent reprogrammed, you can't even remember the names or identities of anyone involved...</span>")
|
||||
|
||||
/datum/antagonist/rev/head/farewell()
|
||||
if((ishuman(owner.current) || ismonkey(owner.current)))
|
||||
if(owner.current.stat != DEAD)
|
||||
owner.current.visible_message("<span class='deconversion_message'>[owner.current] looks like [owner.current.p_theyve()] just remembered [owner.current.p_their()] real allegiance!</span>", null, null, null, owner.current)
|
||||
to_chat(owner, "<span class ='deconversion_message bold'>You have given up your cause of overthrowing the command staff. You are no longer a Head Revolutionary.</span>")
|
||||
else
|
||||
to_chat(owner, "<span class ='deconversion_message bold'>The sweet release of death. You are no longer a Head Revolutionary.</span>")
|
||||
else if(issilicon(owner.current))
|
||||
owner.current.visible_message("<span class='deconversion_message'>The frame beeps contentedly, suppressing the disloyal personality traits from the MMI before initalizing it.</span>", null, null, null, owner.current)
|
||||
to_chat(owner, "<span class='userdanger'>The frame's firmware detects and suppresses your unwanted personality traits! You feel more content with the leadership around these parts.</span>")
|
||||
|
||||
//blunt trauma deconversions call this through species.dm spec_attacked_by()
|
||||
/datum/antagonist/rev/proc/remove_revolutionary(borged, deconverter)
|
||||
log_attack("[key_name(owner.current)] has been deconverted from the revolution by [key_name(deconverter)]!")
|
||||
log_attack("[key_name(owner.current)] has been deconverted from the revolution by [ismob(deconverter) ? key_name(deconverter) : deconverter]!")
|
||||
if(borged)
|
||||
message_admins("[ADMIN_LOOKUPFLW(owner.current)] has been borged while being a [name]")
|
||||
owner.special_role = null
|
||||
@@ -219,9 +230,8 @@
|
||||
owner.remove_antag_datum(type)
|
||||
|
||||
/datum/antagonist/rev/head/remove_revolutionary(borged,deconverter)
|
||||
if(!borged)
|
||||
return
|
||||
. = ..()
|
||||
if(borged || deconverter == "gamemode")
|
||||
. = ..()
|
||||
|
||||
/datum/antagonist/rev/head/equip_rev()
|
||||
var/mob/living/carbon/human/H = owner.current
|
||||
@@ -253,6 +263,8 @@
|
||||
/datum/team/revolution
|
||||
name = "Revolution"
|
||||
var/max_headrevs = 3
|
||||
var/list/ex_headrevs = list() // Dynamic removes revs on loss, used to keep a list for the roundend report.
|
||||
var/list/ex_revs = list()
|
||||
|
||||
/datum/team/revolution/proc/update_objectives(initial = FALSE)
|
||||
var/untracked_heads = SSjob.get_all_heads()
|
||||
@@ -296,9 +308,12 @@
|
||||
|
||||
addtimer(CALLBACK(src,.proc/update_heads),HEAD_UPDATE_PERIOD,TIMER_UNIQUE)
|
||||
|
||||
/datum/team/revolution/proc/save_members()
|
||||
ex_headrevs = get_antag_minds(/datum/antagonist/rev/head, TRUE)
|
||||
ex_revs = get_antag_minds(/datum/antagonist/rev, TRUE)
|
||||
|
||||
/datum/team/revolution/roundend_report()
|
||||
if(!members.len)
|
||||
if(!members.len && !ex_headrevs.len)
|
||||
return
|
||||
|
||||
var/list/result = list()
|
||||
@@ -318,8 +333,17 @@
|
||||
|
||||
|
||||
var/list/targets = list()
|
||||
var/list/datum/mind/headrevs = get_antag_minds(/datum/antagonist/rev/head)
|
||||
var/list/datum/mind/revs = get_antag_minds(/datum/antagonist/rev,TRUE)
|
||||
var/list/datum/mind/headrevs
|
||||
var/list/datum/mind/revs
|
||||
if(ex_headrevs.len)
|
||||
headrevs = ex_headrevs
|
||||
else
|
||||
headrevs = get_antag_minds(/datum/antagonist/rev/head, TRUE)
|
||||
|
||||
if(ex_revs.len)
|
||||
revs = ex_revs
|
||||
else
|
||||
revs = get_antag_minds(/datum/antagonist/rev, TRUE)
|
||||
if(headrevs.len)
|
||||
var/list/headrev_part = list()
|
||||
headrev_part += "<span class='header'>The head revolutionaries were:</span>"
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
typepath = /datum/round_event/ghost_role/slaughter
|
||||
weight = 1 //Very rare
|
||||
max_occurrences = 1
|
||||
gamemode_blacklist = list("dynamic")
|
||||
earliest_start = 1 HOURS
|
||||
min_players = 20
|
||||
|
||||
|
||||
@@ -48,12 +48,17 @@
|
||||
A.verbs -= /mob/living/silicon/ai/proc/choose_modules
|
||||
A.malf_picker.remove_malf_verbs(A)
|
||||
qdel(A.malf_picker)
|
||||
|
||||
SSticker.mode.traitors -= owner
|
||||
if(!silent && owner.current)
|
||||
to_chat(owner.current,"<span class='userdanger'> You are no longer the [special_role]! </span>")
|
||||
owner.special_role = null
|
||||
..()
|
||||
. = ..()
|
||||
|
||||
/datum/antagonist/traitor/proc/handle_hearing(datum/source, list/hearing_args)
|
||||
var/message = hearing_args[HEARING_RAW_MESSAGE]
|
||||
message = GLOB.syndicate_code_phrase_regex.Replace(message, "<span class='blue'>$1</span>")
|
||||
message = GLOB.syndicate_code_response_regex.Replace(message, "<span class='red'>$1</span>")
|
||||
hearing_args[HEARING_RAW_MESSAGE] = message
|
||||
|
||||
/datum/antagonist/traitor/proc/add_objective(datum/objective/O)
|
||||
objectives += O
|
||||
@@ -70,7 +75,17 @@
|
||||
|
||||
/datum/antagonist/traitor/proc/forge_human_objectives()
|
||||
var/is_hijacker = FALSE
|
||||
if (GLOB.joined_player_list.len >= 30) // Less murderboning on lowpop thanks
|
||||
var/datum/game_mode/dynamic/mode
|
||||
var/is_dynamic = FALSE
|
||||
if(istype(SSticker.mode,/datum/game_mode/dynamic))
|
||||
mode = SSticker.mode
|
||||
is_dynamic = TRUE
|
||||
if(GLOB.joined_player_list.len>=GLOB.dynamic_high_pop_limit)
|
||||
is_hijacker = (prob(10) && mode.threat_level > CONFIG_GET(number/dynamic_hijack_high_population_requirement))
|
||||
else
|
||||
var/indice_pop = min(10,round(GLOB.joined_player_list.len/mode.pop_per_requirement)+1)
|
||||
is_hijacker = (prob(10) && (mode.threat_level >= CONFIG_GET(number_list/dynamic_hijack_requirements)[indice_pop]))
|
||||
else if (GLOB.joined_player_list.len >= 30) // Less murderboning on lowpop thanks
|
||||
is_hijacker = prob(10)
|
||||
var/martyr_chance = prob(20)
|
||||
var/objective_count = is_hijacker //Hijacking counts towards number of objectives
|
||||
@@ -91,6 +106,10 @@
|
||||
var/datum/objective/hijack/hijack_objective = new
|
||||
hijack_objective.owner = owner
|
||||
add_objective(hijack_objective)
|
||||
if(is_dynamic)
|
||||
var/threat_spent = CONFIG_GET(number/dynamic_hijack_cost)
|
||||
mode.spend_threat(threat_spent)
|
||||
mode.log_threat("[owner.name] spent [threat_spent] on hijack.")
|
||||
return
|
||||
|
||||
|
||||
@@ -104,6 +123,10 @@
|
||||
var/datum/objective/martyr/martyr_objective = new
|
||||
martyr_objective.owner = owner
|
||||
add_objective(martyr_objective)
|
||||
if(is_dynamic)
|
||||
var/threat_spent = CONFIG_GET(number/dynamic_hijack_cost)
|
||||
mode.spend_threat(threat_spent)
|
||||
mode.log_threat("[owner.name] spent [threat_spent] on glorious death.")
|
||||
return
|
||||
|
||||
else
|
||||
@@ -139,7 +162,18 @@
|
||||
|
||||
/datum/antagonist/traitor/proc/forge_single_human_objective() //Returns how many objectives are added
|
||||
.=1
|
||||
if(prob(50))
|
||||
var/assassin_prob = 50
|
||||
var/is_dynamic = FALSE
|
||||
var/datum/game_mode/dynamic/mode
|
||||
if(istype(SSticker.mode,/datum/game_mode/dynamic))
|
||||
mode = SSticker.mode
|
||||
is_dynamic = TRUE
|
||||
assassin_prob = mode.threat_level*(2/3)
|
||||
if(prob(assassin_prob))
|
||||
if(is_dynamic)
|
||||
var/threat_spent = CONFIG_GET(number/dynamic_assassinate_cost)
|
||||
mode.spend_threat(threat_spent)
|
||||
mode.log_threat("[owner.name] spent [threat_spent] on an assassination target.")
|
||||
var/list/active_ais = active_ais()
|
||||
if(active_ais.len && prob(100/GLOB.joined_player_list.len))
|
||||
var/datum/objective/destroy/destroy_objective = new
|
||||
@@ -226,16 +260,20 @@
|
||||
/datum/antagonist/traitor/apply_innate_effects(mob/living/mob_override)
|
||||
. = ..()
|
||||
update_traitor_icons_added()
|
||||
var/mob/living/silicon/ai/A = mob_override || owner.current
|
||||
if(istype(A) && traitor_kind == TRAITOR_AI)
|
||||
var/mob/M = mob_override || owner.current
|
||||
if(isAI(M) && traitor_kind == TRAITOR_AI)
|
||||
var/mob/living/silicon/ai/A = M
|
||||
A.hack_software = TRUE
|
||||
RegisterSignal(M, COMSIG_MOVABLE_HEAR, .proc/handle_hearing)
|
||||
|
||||
/datum/antagonist/traitor/remove_innate_effects(mob/living/mob_override)
|
||||
. = ..()
|
||||
update_traitor_icons_removed()
|
||||
var/mob/living/silicon/ai/A = mob_override || owner.current
|
||||
if(istype(A) && traitor_kind == TRAITOR_AI)
|
||||
var/mob/M = mob_override || owner.current
|
||||
if(isAI(M) && traitor_kind == TRAITOR_AI)
|
||||
var/mob/living/silicon/ai/A = M
|
||||
A.hack_software = FALSE
|
||||
UnregisterSignal(M, COMSIG_MOVABLE_HEAR)
|
||||
|
||||
/datum/antagonist/traitor/proc/give_codewords()
|
||||
if(!owner.current)
|
||||
|
||||
@@ -383,7 +383,9 @@
|
||||
if(!istype(user) || on_cooldown)
|
||||
return
|
||||
var/turf/T = get_turf(user)
|
||||
if(!T)
|
||||
var/area/A = get_area(user)
|
||||
if(!T || !A || A.noteleport)
|
||||
to_chat(user, "<span class='warning'>You play \the [src], yet no sound comes out of it... Looks like it won't work here.</span>")
|
||||
return
|
||||
on_cooldown = TRUE
|
||||
last_user = user
|
||||
|
||||
@@ -35,15 +35,15 @@
|
||||
to_chat(user, "<span class='danger'>An overwhelming feeling of dread comes over you as you pick up the soulstone. It would be wise to be rid of this quickly.</span>")
|
||||
|
||||
/obj/item/soulstone/examine(mob/user)
|
||||
..()
|
||||
. = ..()
|
||||
if(usability || iscultist(user) || iswizard(user) || isobserver(user))
|
||||
if (old_shard)
|
||||
to_chat(user, "<span class='cult'>A soulstone, used to capture a soul, either from dead humans or from freed shades.</span>")
|
||||
. += "<span class='cult'>A soulstone, used to capture a soul, either from dead humans or from freed shades.</span>"
|
||||
else
|
||||
to_chat(user, "<span class='cult'>A soulstone, used to capture souls, either from unconscious or sleeping humans or from freed shades.</span>")
|
||||
to_chat(user, "<span class='cult'>The captured soul can be placed into a construct shell to produce a construct, or released from the stone as a shade.</span>")
|
||||
. += "<span class='cult'>A soulstone, used to capture souls, either from unconscious or sleeping humans or from freed shades.</span>"
|
||||
. += "<span class='cult'>The captured soul can be placed into a construct shell to produce a construct, or released from the stone as a shade.</span>"
|
||||
if(spent)
|
||||
to_chat(user, "<span class='cult'>This shard is spent; it is now just a creepy rock.</span>")
|
||||
. += "<span class='cult'>This shard is spent; it is now just a creepy rock.</span>"
|
||||
|
||||
/obj/item/soulstone/Destroy() //Stops the shade from being qdel'd immediately and their ghost being sent back to the arrival shuttle.
|
||||
for(var/mob/living/simple_animal/shade/A in src)
|
||||
@@ -102,13 +102,13 @@
|
||||
desc = "A wicked machine used by those skilled in magical arts. It is inactive."
|
||||
|
||||
/obj/structure/constructshell/examine(mob/user)
|
||||
..()
|
||||
. = ..()
|
||||
if(iscultist(user) || iswizard(user) || user.stat == DEAD)
|
||||
to_chat(user, "<span class='cult'>A construct shell, used to house bound souls from a soulstone.</span>")
|
||||
to_chat(user, "<span class='cult'>Placing a soulstone with a soul into this shell allows you to produce your choice of the following:</span>")
|
||||
to_chat(user, "<span class='cult'>An <b>Artificer</b>, which can produce <b>more shells and soulstones</b>, as well as fortifications.</span>")
|
||||
to_chat(user, "<span class='cult'>A <b>Wraith</b>, which does high damage and can jaunt through walls, though it is quite fragile.</span>")
|
||||
to_chat(user, "<span class='cult'>A <b>Juggernaut</b>, which is very hard to kill and can produce temporary walls, but is slow.</span>")
|
||||
. += "<span class='cult'>A construct shell, used to house bound souls from a soulstone.</span>"
|
||||
. += "<span class='cult'>Placing a soulstone with a soul into this shell allows you to produce your choice of the following:</span>"
|
||||
. += "<span class='cult'>An <b>Artificer</b>, which can produce <b>more shells and soulstones</b>, as well as fortifications.</span>"
|
||||
. += "<span class='cult'>A <b>Wraith</b>, which does high damage and can jaunt through walls, though it is quite fragile.</span>"
|
||||
. += "<span class='cult'>A <b>Juggernaut</b>, which is very hard to kill and can produce temporary walls, but is slow.</span>"
|
||||
|
||||
/obj/structure/constructshell/attackby(obj/item/O, mob/user, params)
|
||||
if(istype(O, /obj/item/soulstone))
|
||||
|
||||
@@ -11,12 +11,18 @@
|
||||
var/buy_word = "Learn"
|
||||
var/limit //used to prevent a spellbook_entry from being bought more than X times with one wizard spellbook
|
||||
var/list/no_coexistance_typecache //Used so you can't have specific spells together
|
||||
var/dynamic_cost = 0 // How much threat the spell costs to purchase for dynamic.
|
||||
var/dynamic_requirement = 0 // How high the threat level needs to be for purchasing in dynamic.
|
||||
|
||||
/datum/spellbook_entry/New()
|
||||
..()
|
||||
no_coexistance_typecache = typecacheof(no_coexistance_typecache)
|
||||
|
||||
/datum/spellbook_entry/proc/IsAvailible() // For config prefs / gamemode restrictions - these are round applied
|
||||
if(istype(SSticker.mode,/datum/game_mode/dynamic))
|
||||
var/datum/game_mode/dynamic/mode = SSticker.mode
|
||||
if(dynamic_requirement > 0 && mode.threat_level < dynamic_requirement)
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/datum/spellbook_entry/proc/CanBuy(mob/living/carbon/human/user,obj/item/spellbook/book) // Specific circumstances
|
||||
@@ -25,6 +31,10 @@
|
||||
for(var/spell in user.mind.spell_list)
|
||||
if(is_type_in_typecache(spell, no_coexistance_typecache))
|
||||
return 0
|
||||
if(dynamic_cost>0 && istype(SSticker.mode,/datum/game_mode/dynamic))
|
||||
var/datum/game_mode/dynamic/mode = SSticker.mode
|
||||
if(mode.threat < dynamic_cost)
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/datum/spellbook_entry/proc/Buy(mob/living/carbon/human/user,obj/item/spellbook/book) //return 1 on success
|
||||
@@ -60,6 +70,10 @@
|
||||
SSblackbox.record_feedback("nested tally", "wizard_spell_improved", 1, list("[name]", "[aspell.spell_level]"))
|
||||
return 1
|
||||
//No same spell found - just learn it
|
||||
if(dynamic_cost > 0 && istype(SSticker.mode,/datum/game_mode/dynamic))
|
||||
var/datum/game_mode/dynamic/mode = SSticker.mode
|
||||
mode.spend_threat(dynamic_cost)
|
||||
mode.log_threat("Wizard spent [dynamic_cost] on [name].")
|
||||
SSblackbox.record_feedback("tally", "wizard_spell_learned", 1, name)
|
||||
user.mind.AddSpell(S)
|
||||
to_chat(user, "<span class='notice'>You have learned [S.name].</span>")
|
||||
@@ -83,6 +97,10 @@
|
||||
if(!S)
|
||||
S = new spell_type()
|
||||
var/spell_levels = 0
|
||||
if(dynamic_cost > 0 && istype(SSticker.mode,/datum/game_mode/dynamic))
|
||||
var/datum/game_mode/dynamic/mode = SSticker.mode
|
||||
mode.refund_threat(dynamic_cost)
|
||||
mode.log_threat("Wizard refunded [dynamic_cost] on [name].")
|
||||
for(var/obj/effect/proc_holder/spell/aspell in user.mind.spell_list)
|
||||
if(initial(S.name) == initial(aspell.name))
|
||||
spell_levels = aspell.spell_level
|
||||
@@ -285,6 +303,8 @@
|
||||
name = "Staff of Change"
|
||||
desc = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself."
|
||||
item_path = /obj/item/gun/magic/staff/change
|
||||
dynamic_requirement = 60
|
||||
dynamic_cost = 20
|
||||
|
||||
/datum/spellbook_entry/item/staffanimation
|
||||
name = "Staff of Animation"
|
||||
@@ -369,6 +389,8 @@
|
||||
desc = "A magical contract binding an apprentice wizard to your service, using it will summon them to your side."
|
||||
item_path = /obj/item/antag_spawner/contract
|
||||
category = "Assistance"
|
||||
dynamic_requirement = 50
|
||||
dynamic_cost = 10
|
||||
|
||||
/datum/spellbook_entry/item/guardian
|
||||
name = "Guardian Deck"
|
||||
@@ -388,6 +410,11 @@
|
||||
item_path = /obj/item/antag_spawner/slaughter_demon
|
||||
limit = 3
|
||||
category = "Assistance"
|
||||
dynamic_requirement = 60
|
||||
|
||||
/datum/spellbook_entry/item/bloodbottle/New()
|
||||
..()
|
||||
dynamic_cost = CONFIG_GET(keyed_list/dynamic_cost)["slaughter_demon"]
|
||||
|
||||
/datum/spellbook_entry/item/hugbottle
|
||||
name = "Bottle of Tickles"
|
||||
@@ -402,6 +429,11 @@
|
||||
cost = 1 //non-destructive; it's just a jape, sibling!
|
||||
limit = 3
|
||||
category = "Assistance"
|
||||
dynamic_requirement = 40
|
||||
|
||||
/datum/spellbook_entry/item/hugbottle/New()
|
||||
..()
|
||||
dynamic_cost = CONFIG_GET(keyed_list/dynamic_cost)["slaughter_demon"]/3
|
||||
|
||||
/datum/spellbook_entry/item/mjolnir
|
||||
name = "Mjolnir"
|
||||
@@ -465,7 +497,7 @@
|
||||
if(!SSticker.mode)
|
||||
return FALSE
|
||||
else
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
/datum/spellbook_entry/summon/ghosts/Buy(mob/living/carbon/human/user, obj/item/spellbook/book)
|
||||
SSblackbox.record_feedback("tally", "wizard_spell_learned", 1, name)
|
||||
@@ -478,11 +510,13 @@
|
||||
/datum/spellbook_entry/summon/guns
|
||||
name = "Summon Guns"
|
||||
desc = "Nothing could possibly go wrong with arming a crew of lunatics just itching for an excuse to kill you. Just be careful not to stand still too long!"
|
||||
dynamic_cost = 10
|
||||
dynamic_requirement = 60
|
||||
|
||||
/datum/spellbook_entry/summon/guns/IsAvailible()
|
||||
if(!SSticker.mode) // In case spellbook is placed on map
|
||||
return 0
|
||||
return !CONFIG_GET(flag/no_summon_guns)
|
||||
return (!CONFIG_GET(flag/no_summon_guns) && ..())
|
||||
|
||||
/datum/spellbook_entry/summon/guns/Buy(mob/living/carbon/human/user,obj/item/spellbook/book)
|
||||
SSblackbox.record_feedback("tally", "wizard_spell_learned", 1, name)
|
||||
@@ -490,16 +524,23 @@
|
||||
active = 1
|
||||
playsound(get_turf(user), 'sound/magic/castsummon.ogg', 50, 1)
|
||||
to_chat(user, "<span class='notice'>You have cast summon guns!</span>")
|
||||
if(istype(SSticker.mode,/datum/game_mode/dynamic))
|
||||
var/datum/game_mode/dynamic/mode = SSticker.mode
|
||||
var/threat_spent = dynamic_cost
|
||||
mode.spend_threat(threat_spent)
|
||||
mode.log_threat("Wizard spent [threat_spent] on summon guns.")
|
||||
return 1
|
||||
|
||||
/datum/spellbook_entry/summon/magic
|
||||
name = "Summon Magic"
|
||||
desc = "Share the wonders of magic with the crew and show them why they aren't to be trusted with it at the same time."
|
||||
dynamic_cost = 10
|
||||
dynamic_requirement = 60
|
||||
|
||||
/datum/spellbook_entry/summon/magic/IsAvailible()
|
||||
if(!SSticker.mode) // In case spellbook is placed on map
|
||||
return 0
|
||||
return !CONFIG_GET(flag/no_summon_magic)
|
||||
return (!CONFIG_GET(flag/no_summon_guns) && ..())
|
||||
|
||||
/datum/spellbook_entry/summon/magic/Buy(mob/living/carbon/human/user,obj/item/spellbook/book)
|
||||
SSblackbox.record_feedback("tally", "wizard_spell_learned", 1, name)
|
||||
@@ -507,21 +548,33 @@
|
||||
active = 1
|
||||
playsound(get_turf(user), 'sound/magic/castsummon.ogg', 50, 1)
|
||||
to_chat(user, "<span class='notice'>You have cast summon magic!</span>")
|
||||
if(istype(SSticker.mode,/datum/game_mode/dynamic))
|
||||
var/datum/game_mode/dynamic/mode = SSticker.mode
|
||||
var/threat_spent = dynamic_cost
|
||||
mode.spend_threat(threat_spent)
|
||||
mode.log_threat("Wizard spent [threat_spent] on summon magic.")
|
||||
return 1
|
||||
|
||||
/datum/spellbook_entry/summon/events
|
||||
name = "Summon Events"
|
||||
desc = "Give Murphy's law a little push and replace all events with special wizard ones that will confound and confuse everyone. Multiple castings increase the rate of these events."
|
||||
dynamic_cost = 20
|
||||
dynamic_requirement = 60
|
||||
var/times = 0
|
||||
|
||||
/datum/spellbook_entry/summon/events/IsAvailible()
|
||||
if(!SSticker.mode) // In case spellbook is placed on map
|
||||
return 0
|
||||
return !CONFIG_GET(flag/no_summon_events)
|
||||
return (!CONFIG_GET(flag/no_summon_events) && ..())
|
||||
|
||||
/datum/spellbook_entry/summon/events/Buy(mob/living/carbon/human/user,obj/item/spellbook/book)
|
||||
SSblackbox.record_feedback("tally", "wizard_spell_learned", 1, name)
|
||||
summonevents()
|
||||
if(istype(SSticker.mode,/datum/game_mode/dynamic) && times == 0)
|
||||
var/datum/game_mode/dynamic/mode = SSticker.mode
|
||||
var/threat_spent = dynamic_cost
|
||||
mode.spend_threat(threat_spent)
|
||||
mode.log_threat("Wizard spent [threat_spent] on summon events.")
|
||||
times++
|
||||
playsound(get_turf(user), 'sound/magic/castsummon.ogg', 50, 1)
|
||||
to_chat(user, "<span class='notice'>You have cast summon events.</span>")
|
||||
@@ -549,11 +602,11 @@
|
||||
var/list/categories = list()
|
||||
|
||||
/obj/item/spellbook/examine(mob/user)
|
||||
..()
|
||||
. = ..()
|
||||
if(owner)
|
||||
to_chat(user, "There is a small signature on the front cover: \"[owner]\".")
|
||||
. += "There is a small signature on the front cover: \"[owner]\"."
|
||||
else
|
||||
to_chat(user, "It appears to have no author.")
|
||||
. += "It appears to have no author."
|
||||
|
||||
/obj/item/spellbook/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -165,7 +165,7 @@
|
||||
owner.AddSpell(new /obj/effect/proc_holder/spell/aimed/fireball(null))
|
||||
to_chat(owner, "<B>Your service has not gone unrewarded, however. Studying under [master.current.real_name], you have learned powerful, destructive spells. You are able to cast magic missile and fireball.")
|
||||
if(APPRENTICE_BLUESPACE)
|
||||
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/area_teleport/teleport(null))
|
||||
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/turf_teleport/blink(null))
|
||||
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/ethereal_jaunt(null))
|
||||
to_chat(owner, "<B>Your service has not gone unrewarded, however. Studying under [master.current.real_name], you have learned reality bending mobility spells. You are able to cast teleport and ethereal jaunt.")
|
||||
if(APPRENTICE_HEALING)
|
||||
|
||||
Reference in New Issue
Block a user