Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit265
This commit is contained in:
@@ -70,11 +70,11 @@
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var/heavy_burn_msg = "peeling away"
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/obj/item/bodypart/examine(mob/user)
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..()
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. = ..()
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if(brute_dam > DAMAGE_PRECISION)
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to_chat(user, "<span class='warning'>This limb has [brute_dam > 30 ? "severe" : "minor"] bruising.</span>")
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. += "<span class='warning'>This limb has [brute_dam > 30 ? "severe" : "minor"] bruising.</span>"
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if(burn_dam > DAMAGE_PRECISION)
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to_chat(user, "<span class='warning'>This limb has [burn_dam > 30 ? "severe" : "minor"] burns.</span>")
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. += "<span class='warning'>This limb has [burn_dam > 30 ? "severe" : "minor"] burns.</span>"
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/obj/item/bodypart/blob_act()
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take_damage(max_damage)
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@@ -248,11 +248,12 @@
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/obj/item/bodypart/proc/set_disabled(new_disabled)
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if(disabled == new_disabled)
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return
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return FALSE
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disabled = new_disabled
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owner.update_health_hud() //update the healthdoll
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owner.update_body()
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owner.update_canmove()
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return TRUE
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//Updates an organ's brute/burn states for use by update_damage_overlays()
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//Returns 1 if we need to update overlays. 0 otherwise.
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@@ -354,7 +355,7 @@
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if("legs" in S.default_features)
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if(body_zone == BODY_ZONE_L_LEG || body_zone == BODY_ZONE_R_LEG)
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if(DIGITIGRADE in S.species_traits)
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digitigrade_type = lowertext(H.dna.features.["legs"])
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digitigrade_type = lowertext(H.dna.features["legs"])
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else
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digitigrade_type = null
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@@ -363,9 +364,9 @@
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Smark = GLOB.mam_body_markings_list[H.dna.features["mam_body_markings"]]
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if(Smark)
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body_markings_icon = Smark.icon
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if(H.dna.features.["mam_body_markings"] != "None")
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body_markings = lowertext(H.dna.features.["mam_body_markings"])
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aux_marking = lowertext(H.dna.features.["mam_body_markings"])
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if(H.dna.features["mam_body_markings"] != "None")
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body_markings = lowertext(H.dna.features["mam_body_markings"])
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aux_marking = lowertext(H.dna.features["mam_body_markings"])
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else
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body_markings = "plain"
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aux_marking = "plain"
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@@ -654,20 +655,17 @@
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/obj/item/bodypart/l_arm/set_disabled(new_disabled)
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. = ..()
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if(disabled == new_disabled)
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if(!.)
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return
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if(disabled == BODYPART_DISABLED_DAMAGE)
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if(owner.stat > UNCONSCIOUS)
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owner.emote("scream")
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if(. && (owner.stat > DEAD))
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to_chat(owner, "<span class='userdanger'>Your [name] is too damaged to function!</span>")
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if(held_index)
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owner.dropItemToGround(owner.get_item_for_held_index(held_index))
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else if(disabled == BODYPART_DISABLED_PARALYSIS)
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if(. && (owner.stat > DEAD))
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to_chat(owner, "<span class='userdanger'>You can't feel your [name]!</span>")
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if(held_index)
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owner.dropItemToGround(owner.get_item_for_held_index(held_index))
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if(owner.stat < UNCONSCIOUS)
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switch(disabled)
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if(BODYPART_DISABLED_DAMAGE)
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owner.emote("scream")
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to_chat(owner, "<span class='userdanger'>Your [name] is too damaged to function!</span>")
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if(BODYPART_DISABLED_PARALYSIS)
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to_chat(owner, "<span class='userdanger'>You can't feel your [name]!</span>")
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if(held_index)
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owner.dropItemToGround(owner.get_item_for_held_index(held_index))
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if(owner.hud_used)
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var/obj/screen/inventory/hand/L = owner.hud_used.hand_slots["[held_index]"]
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if(L)
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@@ -718,20 +716,17 @@
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/obj/item/bodypart/r_arm/set_disabled(new_disabled)
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. = ..()
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if(disabled == new_disabled)
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if(!.)
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return
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if(disabled == BODYPART_DISABLED_DAMAGE)
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if(owner.stat > UNCONSCIOUS)
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owner.emote("scream")
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if(. && (owner.stat > DEAD))
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to_chat(owner, "<span class='userdanger'>Your [name] is too damaged to function!</span>")
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if(held_index)
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owner.dropItemToGround(owner.get_item_for_held_index(held_index))
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else if(disabled == BODYPART_DISABLED_PARALYSIS)
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if(. && (owner.stat > DEAD))
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to_chat(owner, "<span class='userdanger'>You can't feel your [name]!</span>")
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if(held_index)
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owner.dropItemToGround(owner.get_item_for_held_index(held_index))
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if(owner.stat < UNCONSCIOUS)
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switch(disabled)
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if(BODYPART_DISABLED_DAMAGE)
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owner.emote("scream")
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to_chat(owner, "<span class='userdanger'>Your [name] is too damaged to function!</span>")
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if(BODYPART_DISABLED_PARALYSIS)
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to_chat(owner, "<span class='userdanger'>You can't feel your [name]!</span>")
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if(held_index)
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owner.dropItemToGround(owner.get_item_for_held_index(held_index))
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if(owner.hud_used)
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var/obj/screen/inventory/hand/R = owner.hud_used.hand_slots["[held_index]"]
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if(R)
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@@ -783,15 +778,13 @@
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/obj/item/bodypart/l_leg/set_disabled(new_disabled)
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. = ..()
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if(disabled == new_disabled)
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if(!. || owner.stat >= UNCONSCIOUS)
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return
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if(disabled == BODYPART_DISABLED_DAMAGE)
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if(owner.stat > UNCONSCIOUS)
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switch(disabled)
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if(BODYPART_DISABLED_DAMAGE)
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owner.emote("scream")
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if(. && (owner.stat > DEAD))
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to_chat(owner, "<span class='userdanger'>Your [name] is too damaged to function!</span>")
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else if(disabled == BODYPART_DISABLED_PARALYSIS)
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if(. && (owner.stat > DEAD))
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if(BODYPART_DISABLED_PARALYSIS)
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to_chat(owner, "<span class='userdanger'>You can't feel your [name]!</span>")
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@@ -845,15 +838,13 @@
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/obj/item/bodypart/r_leg/set_disabled(new_disabled)
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. = ..()
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if(disabled == new_disabled)
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if(!. || owner.stat >= UNCONSCIOUS)
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return
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if(disabled == BODYPART_DISABLED_DAMAGE)
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if(owner.stat > UNCONSCIOUS)
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switch(disabled)
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if(BODYPART_DISABLED_DAMAGE)
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owner.emote("scream")
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if(. && (owner.stat > DEAD))
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to_chat(owner, "<span class='userdanger'>Your [name] is too damaged to function!</span>")
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else if(disabled == BODYPART_DISABLED_PARALYSIS)
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if(. && (owner.stat > DEAD))
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if(BODYPART_DISABLED_PARALYSIS)
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to_chat(owner, "<span class='userdanger'>You can't feel your [name]!</span>")
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/obj/item/bodypart/r_leg/digitigrade
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