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@@ -5,11 +5,13 @@
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min_players = 1
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max_occurrences = 0 //This one probably shouldn't occur! It'd work, but it wouldn't be very fun.
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weight = 15
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category = EVENT_CATEGORY_ANOMALIES
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description = "This anomaly shocks and explodes. This is the base type."
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/datum/round_event/anomaly
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var/area/impact_area
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var/obj/effect/anomaly/anomaly_path = /obj/effect/anomaly/flux
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announceWhen = 1
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announce_when = 1
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/datum/round_event/anomaly/proc/findEventArea()
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