diff --git a/code/game/gamemodes/dynamic/dynamic.dm b/code/game/gamemodes/dynamic/dynamic.dm index e963fe15d3..e4e7746eeb 100644 --- a/code/game/gamemodes/dynamic/dynamic.dm +++ b/code/game/gamemodes/dynamic/dynamic.dm @@ -593,7 +593,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1) current_rules += new_rule return TRUE else if (forced) - log_game("DYNAMIC: The ruleset [new_rule.name] couldn't be executed due to lack of elligible players.") + log_game("DYNAMIC: The ruleset [new_rule.name] couldn't be executed due to lack of eligible players.") return FALSE /// Mainly here to facilitate delayed rulesets. All midround/latejoin rulesets are executed with a timered callback to this proc.