Merge pull request #14398 from LetterN/post-hardsync1.5

post-hardsync1.5
This commit is contained in:
silicons
2021-03-14 23:30:26 -06:00
committed by GitHub
11 changed files with 171 additions and 103 deletions
+10 -5
View File
@@ -137,7 +137,7 @@ Class Procs:
GLOB.machines += src
if(ispath(circuit, /obj/item/circuitboard))
circuit = new circuit
circuit = new circuit(src)
circuit.apply_default_parts(src)
if(!speed_process && init_process)
@@ -361,11 +361,11 @@ Class Procs:
/obj/machinery/deconstruct(disassembled = TRUE)
if(!(flags_1 & NODECONSTRUCT_1))
on_deconstruction()
if(component_parts && component_parts.len)
if(LAZYLEN(component_parts))
spawn_frame(disassembled)
for(var/obj/item/I in component_parts)
I.forceMove(loc)
component_parts.Cut()
LAZYCLEARLIST(component_parts)
qdel(src)
/obj/machinery/proc/spawn_frame(disassembled)
@@ -539,12 +539,17 @@ Class Procs:
/obj/machinery/Exited(atom/movable/AM, atom/newloc)
. = ..()
// if(AM == occupant)
// set_occupant(null)
if (AM == occupant)
SEND_SIGNAL(src, COMSIG_MACHINE_EJECT_OCCUPANT, occupant)
occupant = null
if(AM == circuit && circuit.loc != src)
component_parts -= AM //TODO: make the cmp part functions use lazyX
circuit = null
/obj/machinery/proc/adjust_item_drop_location(atom/movable/AM) // Adjust item drop location to a 3x3 grid inside the tile, returns slot id from 0 to 8
var/md5 = md5(AM.name) // Oh, and it's deterministic too. A specific item will always drop from the same slot.
/obj/machinery/proc/adjust_item_drop_location(atom/movable/AM) // Adjust item drop location to a 3x3 grid inside the tile, returns slot id from 0 to 8
var/md5 = md5(AM.name) // Oh, and it's deterministic too. A specific item will always drop from the same slot.
for (var/i in 1 to 32)
. += hex2num(md5[i])
. = . % 9
+31 -23
View File
@@ -17,20 +17,16 @@
/obj/machinery/computer/Initialize(mapload, obj/item/circuitboard/C)
. = ..()
power_change()
if(!QDELETED(C))
qdel(circuit)
circuit = C
C.moveToNullspace()
/obj/machinery/computer/Destroy()
QDEL_NULL(circuit)
return ..()
. = ..()
/obj/machinery/computer/process()
if(stat & (NOPOWER|BROKEN))
return 0
return 1
return FALSE
return TRUE
/obj/machinery/computer/ratvar_act()
if(!clockwork)
@@ -87,25 +83,32 @@
switch(damage_type)
if(BRUTE)
if(stat & BROKEN)
playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, TRUE)
else
playsound(src.loc, 'sound/effects/glasshit.ogg', 75, 1)
playsound(src.loc, 'sound/effects/glasshit.ogg', 75, TRUE)
if(BURN)
playsound(src.loc, 'sound/items/welder.ogg', 100, 1)
playsound(src.loc, 'sound/items/welder.ogg', 100, TRUE)
/obj/machinery/computer/obj_break(damage_flag)
if(circuit && !(flags_1 & NODECONSTRUCT_1)) //no circuit, no breaking
if(!(stat & BROKEN))
playsound(loc, 'sound/effects/glassbr3.ogg', 100, 1)
stat |= BROKEN
update_icon()
set_light(0)
if(!circuit) //no circuit, no breaking
return
. = ..()
if(. && !(stat & BROKEN))
stat |= BROKEN
playsound(loc, 'sound/effects/glassbr3.ogg', 100, TRUE)
set_light(0)
update_icon()
/obj/machinery/computer/emp_act(severity)
. = ..()
if (!(. & EMP_PROTECT_SELF))
if(prob(severity/1.8))
obj_break("energy")
switch(severity)
if(1)
if(prob(50))
obj_break("energy")
if(2)
if(prob(10))
obj_break("energy")
/obj/machinery/computer/deconstruct(disassembled = TRUE, mob/user)
on_deconstruction()
@@ -114,12 +117,14 @@
var/obj/structure/frame/computer/A = new /obj/structure/frame/computer(src.loc)
A.setDir(dir)
A.circuit = circuit
A.setAnchored(TRUE)
// Circuit removal code is handled in /obj/machinery/Exited()
circuit.forceMove(A)
A.set_anchored(TRUE)
if(stat & BROKEN)
if(user)
to_chat(user, "<span class='notice'>The broken glass falls out.</span>")
else
playsound(src, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
playsound(src, 'sound/effects/hit_on_shattered_glass.ogg', 70, TRUE)
new /obj/item/shard(drop_location())
new /obj/item/shard(drop_location())
A.state = 3
@@ -129,8 +134,11 @@
to_chat(user, "<span class='notice'>You disconnect the monitor.</span>")
A.state = 4
A.icon_state = "4"
circuit = null
for(var/obj/C in src)
C.forceMove(loc)
qdel(src)
/obj/machinery/computer/AltClick(mob/user)
. = ..()
if(!user.canUseTopic(src, !issilicon(user)) || !(stat & (NOPOWER|BROKEN)))
return