update (#3)
* testing, further improvements. Tired. * FLAK * Automatic changelog generation for PR #9971 [ci skip] * Update preferences.dm * Automatic changelog generation for PR #9736 [ci skip] * this cannot go wrong * oop * Changes required to enable for maintenance protocols All combat mechs that are special get their internals_access increased so the pilots of the deathsquad / nuke team can fix up their mechs without having to steal a robotics ID. Also removes engineering from being able to access mech internals, seems weird to have if only robotics is allowed to handle mechs, probably remnant of engineering robotics? * Automatic changelog generation for PR #10115 [ci skip] * Port boops and handshakes * Update code/modules/mob/living/carbon/carbon_defense.dm Co-Authored-By: deathride58 <deathride58@users.noreply.github.com> * Update code/modules/mob/living/carbon/carbon_defense.dm Co-Authored-By: deathride58 <deathride58@users.noreply.github.com> * AAAAA * Add a nose boop sound * Add a boop sound effect * Make the boop louder. * Fixes pubby wall meds being var-edited snowflakes. * Commit suggestions Co-Authored-By: deathride58 <deathride58@users.noreply.github.com> * Commit suggestions Co-Authored-By: deathride58 <deathride58@users.noreply.github.com> * Commit suggestions Co-Authored-By: deathride58 <deathride58@users.noreply.github.com> * Commit suggestions Co-Authored-By: deathride58 <deathride58@users.noreply.github.com> * Commit suggestions Co-Authored-By: deathride58 <deathride58@users.noreply.github.com> * Commit suggestions Co-Authored-By: deathride58 <deathride58@users.noreply.github.com> * Fixes AI being unable to talk through the holopad. * Travis had a stroke. * ports "Standardize obj/updateicon() and update_icons() to update_icon()" * Update supply.dm * Update code/modules/vending/cola.dm Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com> * Brings carbon action intent hotkeys down to living. * Update drink_reagents.dm * Automatic changelog generation for PR #10180 [ci skip] * Automatic changelog generation for PR #10181 [ci skip] * Porting a few martial art code updates. * Adds gas miners to all maps. * Compress secK9 * whoops * Hopefully this won't screw up travis. * Two slimepeople fixes. * Automatic changelog generation for PR #10072 [ci skip] * Automatic changelog generation for PR #10225 [ci skip] * Update drink_reagents.dm * Automatic changelog generation for PR #10203 [ci skip] * Automatic changelog generation for PR #10157 [ci skip] * Automatic changelog generation for PR #10155 [ci skip] * Automatic changelog generation for PR #10111 [ci skip] * Automatic changelog generation for PR #10216 [ci skip] * Automatic changelog generation for PR #10172 [ci skip] * Automatic changelog generation for PR #10026 [ci skip] * Automatic changelog generation for PR #10076 [ci skip] * Update drinks.dm * Automatic changelog generation for PR #10153 [ci skip] * ?? * Update snacks.dm * oops * probably fixes only neutral traits existing * Automatic changelog generation for PR #10227 [ci skip] * argk * Chef buffs chef buffs tastier food. "The strong flavor of" was always in game but someone put it behind an else if statement that would never proc. Now if there's more than 45% (or 30% if you are a lizzard, hissss) of a reagent in a beaker, you will taste a strong flavor! Hurrah! * Automatic changelog generation for PR #10228 [ci skip] * fixes the sprites * Actually hold on So that not everything in the game now tastes like STRONG FLAVOUR. That'd be annoying. * Magic number man bad, also all heads can spam CC now * im baby dumb and removed "a hint of" by accident. Okay whoops haha there we go now both strong and weak should work. * oh hey macros. slightly less ugly ™ * modular man bad. now mörge this so chefs can make delicious dish, hemk. * Update carbon.dm * lolman acctually knows how the stuff work * AAAAAAAAAAAAAAAAAAAA * Update flashbang.dm * thank you based ghomtainer (when) Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com> * thank you based ghomtainer (when) 2x how did i not notice this * Automatic changelog generation for PR #10204 [ci skip] * Converts the main timsorts file from relative pathing to absolute pathing. * Ports "Added TRAIT_DISK_VERIFIER, refactors how fake disk checks work slightly" * wew * Automatic changelog generation for PR #10090 [ci skip] * Add the sprite for the landmark * Make it include my files * Automatic changelog generation for PR #10067 [ci skip] * Automatic changelog generation for PR #10160 [ci skip] * drop * Automatic changelog generation for PR #10079 [ci skip] * Automatic changelog generation for PR #10207 [ci skip] * Automatic changelog generation for PR #10214 [ci skip] * Update mob.dm * Update mob.dm * Redo my changes on Box Hopefully this will fix the conflict with the fire alarms. * h * Automatic changelog generation for PR #10193 [ci skip] * I'm a god. How can you defeat a god? What a grand and intoxicating innocence, how can you be so naive? * Automatic changelog generation for PR #10054 [ci skip] * Automatic changelog generation for PR #10126 [ci skip] * Automatic changelog generation for PR #10142 [ci skip] * Automatic changelog generation for PR #10051 [ci skip] * Automatic changelog generation for PR #9925 [ci skip] * Automatic changelog generation for PR #9563 [ci skip] * Atomises out the magicnumber change * Automatic changelog generation for PR #10231 [ci skip] * Automatic changelog generation for PR #10235 [ci skip] * Automatic changelog generation for PR #10200 [ci skip] * Fix the nose boop. * Remove extra indentations * Update inhand_holder.dm * hhh * ghom help * ff * ff * Automatic changelog generation for PR #10058 [ci skip] * Automatic changelog generation for PR #10059 [ci skip] * Automatic changelog generation for PR #9596 [ci skip] * Automatic changelog generation for PR #9940 [ci skip] * Automatic changelog generation for PR #10232 [ci skip] * Automatic changelog generation for PR #10141 [ci skip] * Begone crap. * I gotta go fast. * QoL Update Move the Engines to a subfolder to be cleaner when there will be 20 submaps on different maps and change the Tesla Submap to incorporate a few changes I did for the Singulo submap. * Magic number baaad * Make things even more organized * Better safe than sorry. * Automatic changelog generation for PR #10164 [ci skip] * Automatic changelog generation for PR #10120 [ci skip] * Automatic changelog generation for PR #10257 [ci skip] * typo * Unnecessary OOC note. * Is merging someone else's PR you personally fixed considerable as self-merging? * I'm playing dirty because we have too many PRs to merge anyway. * Automatic changelog generation for PR #10096 [ci skip] * Automatic changelog generation for PR #9950 [ci skip] * Automatic changelog generation for PR #10190 [ci skip] * Automatic changelog generation for PR #9830 [ci skip] * Suggestions * Fix indentation * lowered to 10 after i struggled to open tickets panel * FUUUUUUUUUUUCK * Nerfs fun * FUUUUUUUUUCK v2 * Automatic changelog generation for PR #10263 [ci skip] * QoL Update - Rename the cameras and place two more - Unanchor the shields generators and emitters because they were bugged and will save more time - Put more rad closets on the Singulo - Put more insuls on the Tesla since they protect - Moved the Engineer clothing locker to Boxstation instead of having it in the Engine - Added a button to the shutters on the north side of PA - Added a marker to show where to place the console - Rewire the power wire to be more in a straight line. * Forgot a " * Forgot a button on the Tesla * Update supply.dm * readds sprites * Fills white first aid kits to the brim. Ergo how I was fooled into believing it was a tweak and not a nerf. * Connect the fuel pipe to somewhere * no more 40% time dilation * Update __donator.dm * Update modular_citadel/code/modules/client/loadout/__donator.dm Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com> * Update modular_citadel/code/modules/client/loadout/__donator.dm Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com> * Update modular_citadel/code/modules/client/loadout/__donator.dm Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com> * Update custom_items.dm * Automatic changelog generation for PR #10254 [ci skip] * Fix areas and tiles getting ripped off * Also give Tesla's emitters R-floors * Automatic changelog generation for PR #10093 [ci skip] * Automatic changelog generation for PR #10210 [ci skip] * Automatic changelog generation for PR #10246 [ci skip] * Update custom_items.dm * Automatic changelog generation for PR #10218 [ci skip] * Automatic changelog generation for PR #10274 [ci skip] * Add the option to restrict the Engine that spawn * Revert "Add the option to restrict the Engine that spawn" This reverts commite3e1f91635. * Revert "Revert "Add the option to restrict the Engine that spawn"" This reverts commitd851beea16. * Add config options * Move the config up to avoid conflict * Automatic changelog generation for PR #10245 [ci skip] Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com> Co-authored-by: kevinz000 <2003111+kevinz000@users.noreply.github.com> Co-authored-by: CitadelStationBot <citadelstationcommunity@gmail.com> Co-authored-by: Lin <linzolle@gmail.com> Co-authored-by: kappa-sama <44128284+kappa-sama@users.noreply.github.com> Co-authored-by: DeltaFire15 <46569814+DeltaFire15@users.noreply.github.com> Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com> Co-authored-by: BlackMajor <henrydyer6@hotmail.com> Co-authored-by: deathride58 <deathride58@users.noreply.github.com> Co-authored-by: Putnam3145 <putnam3145@gmail.com> Co-authored-by: Trilbyspaceclone <30435998+Trilbyspaceclone@users.noreply.github.com> Co-authored-by: GrayRachnid <Gray_icy@hotmail.com> Co-authored-by: B1gb3ast <Yeremyrus@live.nl> Co-authored-by: Seris02 <49109742+Seris02@users.noreply.github.com> Co-authored-by: lolman360 <22850904+lolman360@users.noreply.github.com> Co-authored-by: nik707 <38332985+nik707@users.noreply.github.com> Co-authored-by: LetterJay <9606363+LetterJay@users.noreply.github.com>
This commit is contained in:
@@ -149,8 +149,8 @@
|
||||
|
||||
friend_talk(message)
|
||||
|
||||
/mob/camera/imaginary_friend/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode)
|
||||
to_chat(src, compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode))
|
||||
/mob/camera/imaginary_friend/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
|
||||
to_chat(src, compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode, FALSE, source))
|
||||
|
||||
/mob/camera/imaginary_friend/proc/friend_talk(message)
|
||||
message = capitalize(trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN)))
|
||||
|
||||
@@ -53,7 +53,7 @@
|
||||
|
||||
// If you want/expect to be moving the component around between parents, use this to register on the parent for signals
|
||||
/datum/component/proc/RegisterWithParent()
|
||||
return
|
||||
SEND_SIGNAL(src, COMSIG_COMPONENT_REGISTER_PARENT) //CITADEL EDIT
|
||||
|
||||
/datum/component/proc/Initialize(...)
|
||||
return
|
||||
@@ -85,7 +85,7 @@
|
||||
UnregisterFromParent()
|
||||
|
||||
/datum/component/proc/UnregisterFromParent()
|
||||
return
|
||||
SEND_SIGNAL(src, COMSIG_COMPONENT_UNREGISTER_PARENT) //CITADEL EDIT
|
||||
|
||||
/datum/proc/RegisterSignal(datum/target, sig_type_or_types, proctype, override = FALSE)
|
||||
if(QDELETED(src) || QDELETED(target))
|
||||
|
||||
@@ -19,12 +19,14 @@
|
||||
src.damage_multiplier = damage_multiplier
|
||||
|
||||
/datum/component/bane/RegisterWithParent()
|
||||
. = ..()
|
||||
if(speciestype)
|
||||
RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/speciesCheck)
|
||||
else
|
||||
RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/mobCheck)
|
||||
|
||||
/datum/component/bane/UnregisterFromParent()
|
||||
. = ..()
|
||||
UnregisterSignal(parent, COMSIG_ITEM_AFTERATTACK)
|
||||
|
||||
/datum/component/bane/proc/speciesCheck(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
|
||||
|
||||
@@ -21,9 +21,11 @@
|
||||
RegisterSignal(parent, bounce, .proc/bounce_up)
|
||||
|
||||
/datum/component/bouncy/RegisterWithParent()
|
||||
. = ..()
|
||||
RegisterSignal(parent, bounce_signals, .proc/bounce_up)
|
||||
|
||||
/datum/component/bouncy/UnregisterFromParent()
|
||||
. = ..()
|
||||
UnregisterSignal(parent, bounce_signals)
|
||||
|
||||
/datum/component/bouncy/proc/bounce_up(datum/source)
|
||||
|
||||
@@ -23,17 +23,51 @@
|
||||
RegisterSignal(parent, COMSIG_ITEM_ATTACK, .proc/onItemAttack)
|
||||
|
||||
/datum/component/butchering/proc/onItemAttack(obj/item/source, mob/living/M, mob/living/user)
|
||||
if(user.a_intent == INTENT_HARM && M.stat == DEAD && (M.butcher_results || M.guaranteed_butcher_results)) //can we butcher it?
|
||||
if(user.a_intent != INTENT_HARM)
|
||||
return
|
||||
if(M.stat == DEAD && (M.butcher_results || M.guaranteed_butcher_results)) //can we butcher it?
|
||||
if(butchering_enabled && (can_be_blunt || source.get_sharpness()))
|
||||
INVOKE_ASYNC(src, .proc/startButcher, source, M, user)
|
||||
return COMPONENT_ITEM_NO_ATTACK
|
||||
|
||||
if(ishuman(M) && source.force && source.get_sharpness())
|
||||
var/mob/living/carbon/human/H = M
|
||||
if((H.health <= H.crit_threshold || (user.pulling == H && user.grab_state >= GRAB_NECK) || H.IsSleeping()) && user.zone_selected == BODY_ZONE_HEAD) // Only sleeping, neck grabbed, or crit, can be sliced.
|
||||
if(H.has_status_effect(/datum/status_effect/neck_slice))
|
||||
user.show_message("<span class='warning'>[H]'s neck has already been already cut, you can't make the bleeding any worse!</span>", 1, \
|
||||
"<span class='warning'>Their neck has already been already cut, you can't make the bleeding any worse!</span>")
|
||||
return COMPONENT_ITEM_NO_ATTACK
|
||||
INVOKE_ASYNC(src, .proc/startNeckSlice, source, H, user)
|
||||
return COMPONENT_ITEM_NO_ATTACK
|
||||
|
||||
/datum/component/butchering/proc/startButcher(obj/item/source, mob/living/M, mob/living/user)
|
||||
to_chat(user, "<span class='notice'>You begin to butcher [M]...</span>")
|
||||
playsound(M.loc, butcher_sound, 50, TRUE, -1)
|
||||
if(do_mob(user, M, speed) && M.Adjacent(source))
|
||||
Butcher(user, M)
|
||||
|
||||
/datum/component/butchering/proc/startNeckSlice(obj/item/source, mob/living/carbon/human/H, mob/living/user)
|
||||
user.visible_message("<span class='danger'>[user] is slitting [H]'s throat!</span>", \
|
||||
"<span class='danger'>You start slicing [H]'s throat!</span>", \
|
||||
"<span class='notice'>You hear a cutting noise!</span>", ignored_mobs = H)
|
||||
H.show_message("<span class='userdanger'>Your throat is being slit by [user]!</span>", 1, \
|
||||
"<span class = 'userdanger'>Something is cutting into your neck!</span>", NONE)
|
||||
log_combat(user, H, "starts slicing the throat of")
|
||||
|
||||
playsound(H.loc, butcher_sound, 50, TRUE, -1)
|
||||
if(do_mob(user, H, CLAMP(500 / source.force, 30, 100)) && H.Adjacent(source))
|
||||
if(H.has_status_effect(/datum/status_effect/neck_slice))
|
||||
user.show_message("<span class='warning'>[H]'s neck has already been already cut, you can't make the bleeding any worse!</span>", 1, \
|
||||
"<span class='warning'>Their neck has already been already cut, you can't make the bleeding any worse!</span>")
|
||||
return
|
||||
|
||||
H.visible_message("<span class='danger'>[user] slits [H]'s throat!</span>", \
|
||||
"<span class='userdanger'>[user] slits your throat...</span>")
|
||||
log_combat(user, H, "finishes slicing the throat of")
|
||||
H.apply_damage(source.force, BRUTE, BODY_ZONE_HEAD)
|
||||
H.bleed_rate = CLAMP(H.bleed_rate + 20, 0, 30)
|
||||
H.apply_status_effect(/datum/status_effect/neck_slice)
|
||||
|
||||
/datum/component/butchering/proc/Butcher(mob/living/butcher, mob/living/meat)
|
||||
var/turf/T = meat.drop_location()
|
||||
var/final_effectiveness = effectiveness - meat.butcher_difficulty
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
apply()
|
||||
|
||||
/datum/component/decal/RegisterWithParent()
|
||||
. = ..()
|
||||
if(first_dir)
|
||||
RegisterSignal(parent, COMSIG_ATOM_DIR_CHANGE, .proc/rotate_react)
|
||||
if(cleanable)
|
||||
@@ -25,6 +26,7 @@
|
||||
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/examine)
|
||||
|
||||
/datum/component/decal/UnregisterFromParent()
|
||||
. = ..()
|
||||
UnregisterSignal(parent, list(COMSIG_ATOM_DIR_CHANGE, COMSIG_COMPONENT_CLEAN_ACT, COMSIG_PARENT_EXAMINE))
|
||||
|
||||
/datum/component/decal/Destroy()
|
||||
|
||||
@@ -30,11 +30,13 @@
|
||||
return ..()
|
||||
|
||||
/datum/component/fantasy/RegisterWithParent()
|
||||
. = ..()
|
||||
var/obj/item/master = parent
|
||||
originalName = master.name
|
||||
modify()
|
||||
|
||||
/datum/component/fantasy/UnregisterFromParent()
|
||||
. = ..()
|
||||
unmodify()
|
||||
|
||||
/datum/component/fantasy/InheritComponent(datum/component/fantasy/newComp, original, list/arguments)
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
src.fire_stacks = fire_stacks
|
||||
|
||||
/datum/component/igniter/RegisterWithParent()
|
||||
. = ..()
|
||||
if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc
|
||||
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
|
||||
else if(isitem(parent))
|
||||
@@ -17,6 +18,7 @@
|
||||
RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget)
|
||||
|
||||
/datum/component/igniter/UnregisterFromParent()
|
||||
. = ..()
|
||||
UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
|
||||
|
||||
/datum/component/igniter/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
src.throw_anchored = throw_anchored
|
||||
|
||||
/datum/component/knockback/RegisterWithParent()
|
||||
. = ..()
|
||||
if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc
|
||||
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
|
||||
else if(isitem(parent))
|
||||
@@ -18,6 +19,7 @@
|
||||
RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget)
|
||||
|
||||
/datum/component/knockback/UnregisterFromParent()
|
||||
. = ..()
|
||||
UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
|
||||
|
||||
/datum/component/knockback/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
src.flat_heal = flat_heal
|
||||
|
||||
/datum/component/lifesteal/RegisterWithParent()
|
||||
. = ..()
|
||||
if(isgun(parent))
|
||||
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
|
||||
else if(isitem(parent))
|
||||
@@ -18,6 +19,7 @@
|
||||
RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget)
|
||||
|
||||
/datum/component/lifesteal/UnregisterFromParent()
|
||||
. = ..()
|
||||
UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
|
||||
|
||||
/datum/component/lifesteal/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
|
||||
|
||||
@@ -150,15 +150,6 @@
|
||||
if(9)
|
||||
setSanity(sanity+0.4, maximum=SANITY_GREAT)
|
||||
|
||||
if(HAS_TRAIT(owner, TRAIT_DEPRESSION))
|
||||
if(prob(0.05))
|
||||
add_event(null, "depression", /datum/mood_event/depression)
|
||||
clear_event(null, "jolly")
|
||||
if(HAS_TRAIT(owner, TRAIT_JOLLY))
|
||||
if(prob(0.05))
|
||||
add_event(null, "jolly", /datum/mood_event/jolly)
|
||||
clear_event(null, "depression")
|
||||
|
||||
HandleNutrition(owner)
|
||||
|
||||
/datum/component/mood/proc/setSanity(amount, minimum=SANITY_INSANE, maximum=SANITY_NEUTRAL)//I'm sure bunging this in here will have no negative repercussions.
|
||||
|
||||
@@ -34,6 +34,7 @@
|
||||
cloud_sync()
|
||||
|
||||
/datum/component/nanites/RegisterWithParent()
|
||||
. = ..()
|
||||
RegisterSignal(parent, COMSIG_HAS_NANITES, .proc/confirm_nanites)
|
||||
RegisterSignal(parent, COMSIG_NANITE_UI_DATA, .proc/nanite_ui_data)
|
||||
RegisterSignal(parent, COMSIG_NANITE_GET_PROGRAMS, .proc/get_programs)
|
||||
@@ -57,6 +58,7 @@
|
||||
RegisterSignal(parent, COMSIG_NANITE_SIGNAL, .proc/receive_signal)
|
||||
|
||||
/datum/component/nanites/UnregisterFromParent()
|
||||
. = ..()
|
||||
UnregisterSignal(parent, list(COMSIG_HAS_NANITES,
|
||||
COMSIG_NANITE_UI_DATA,
|
||||
COMSIG_NANITE_GET_PROGRAMS,
|
||||
|
||||
@@ -20,12 +20,14 @@
|
||||
begin_orbit(orbiter, radius, clockwise, rotation_speed, rotation_segments, pre_rotation)
|
||||
|
||||
/datum/component/orbiter/RegisterWithParent()
|
||||
. = ..()
|
||||
var/atom/target = parent
|
||||
while(ismovableatom(target))
|
||||
RegisterSignal(target, COMSIG_MOVABLE_MOVED, .proc/move_react)
|
||||
target = target.loc
|
||||
|
||||
/datum/component/orbiter/UnregisterFromParent()
|
||||
. = ..()
|
||||
var/atom/target = parent
|
||||
while(ismovableatom(target))
|
||||
UnregisterSignal(target, COMSIG_MOVABLE_MOVED)
|
||||
|
||||
@@ -106,6 +106,7 @@
|
||||
if(!can_be_rotated.Invoke(user, rotation) || !can_user_rotate.Invoke(user, rotation))
|
||||
return
|
||||
BaseRot(user, rotation)
|
||||
return TRUE
|
||||
|
||||
/datum/component/simple_rotation/proc/WrenchRot(datum/source, obj/item/I, mob/living/user)
|
||||
if(!can_be_rotated.Invoke(user,default_rotation_direction) || !can_user_rotate.Invoke(user,default_rotation_direction))
|
||||
|
||||
@@ -13,10 +13,12 @@
|
||||
src.override_projectile_range = override_projectile_range
|
||||
|
||||
/datum/component/shrapnel/RegisterWithParent()
|
||||
. = ..()
|
||||
if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc
|
||||
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
|
||||
|
||||
/datum/component/shrapnel/UnregisterFromParent()
|
||||
. = ..()
|
||||
UnregisterSignal(parent, list(COMSIG_PROJECTILE_ON_HIT))
|
||||
|
||||
/datum/component/shrapnel/proc/projectile_hit(atom/fired_from, atom/movable/firer, atom/target, Angle)
|
||||
|
||||
@@ -0,0 +1,42 @@
|
||||
/datum/component/shrink
|
||||
var/olddens
|
||||
var/oldopac
|
||||
dupe_mode = COMPONENT_DUPE_HIGHLANDER
|
||||
|
||||
/datum/component/shrink/Initialize(shrink_time)
|
||||
if(!isatom(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
var/atom/parent_atom = parent
|
||||
parent_atom.transform = parent_atom.transform.Scale(0.5,0.5)
|
||||
olddens = parent_atom.density
|
||||
oldopac = parent_atom.opacity
|
||||
parent_atom.density = 0
|
||||
parent_atom.opacity = 0
|
||||
if(isliving(parent_atom))
|
||||
var/mob/living/L = parent_atom
|
||||
L.add_movespeed_modifier(MOVESPEED_ID_SHRINK_RAY, update=TRUE, priority=100, multiplicative_slowdown=4)
|
||||
if(iscarbon(L))
|
||||
var/mob/living/carbon/C = L
|
||||
C.unequip_everything()
|
||||
C.visible_message("<span class='warning'>[C]'s belongings fall off of [C.p_them()] as they shrink down!</span>",
|
||||
"<span class='userdanger'>Your belongings fall away as everything grows bigger!</span>")
|
||||
if(ishuman(C))
|
||||
var/mob/living/carbon/human/H = C
|
||||
H.physiology.damage_resistance -= 100//carbons take double damage while shrunk
|
||||
parent_atom.visible_message("<span class='warning'>[parent_atom] shrinks down to a tiny size!</span>",
|
||||
"<span class='userdanger'>Everything grows bigger!</span>")
|
||||
QDEL_IN(src, shrink_time)
|
||||
|
||||
|
||||
/datum/component/shrink/Destroy()
|
||||
var/atom/parent_atom = parent
|
||||
parent_atom.transform = parent_atom.transform.Scale(2,2)
|
||||
parent_atom.density = olddens
|
||||
parent_atom.opacity = oldopac
|
||||
if(isliving(parent_atom))
|
||||
var/mob/living/L = parent_atom
|
||||
L.remove_movespeed_modifier(MOVESPEED_ID_SHRINK_RAY)
|
||||
if(ishuman(L))
|
||||
var/mob/living/carbon/human/H = L
|
||||
H.physiology.damage_resistance += 100
|
||||
..()
|
||||
@@ -0,0 +1,25 @@
|
||||
/datum/component/sizzle
|
||||
var/mutable_appearance/sizzling
|
||||
var/sizzlealpha = 0
|
||||
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
|
||||
|
||||
/datum/component/sizzle/Initialize()
|
||||
if(!isatom(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
setup_sizzle()
|
||||
|
||||
/datum/component/sizzle/InheritComponent(datum/component/C, i_am_original)
|
||||
var/atom/food = parent
|
||||
sizzlealpha += 5
|
||||
sizzling.alpha = sizzlealpha
|
||||
food.cut_overlay(sizzling)
|
||||
food.add_overlay(sizzling)
|
||||
|
||||
/datum/component/sizzle/proc/setup_sizzle()
|
||||
var/atom/food = parent
|
||||
var/icon/grill_marks = icon(initial(food.icon), initial(food.icon_state)) //we only want to apply grill marks to the initial icon_state for each object
|
||||
grill_marks.Blend("#fff", ICON_ADD) //fills the icon_state with white (except where it's transparent)
|
||||
grill_marks.Blend(icon('icons/obj/kitchen.dmi', "grillmarks"), ICON_MULTIPLY) //adds grill marks and the remaining white areas become transparent
|
||||
sizzling = new(grill_marks)
|
||||
sizzling.alpha = sizzlealpha
|
||||
food.add_overlay(sizzling)
|
||||
@@ -762,7 +762,7 @@
|
||||
if(!isliving(user) || !user.CanReach(parent))
|
||||
return
|
||||
if(check_locked(source, user, TRUE))
|
||||
return
|
||||
return TRUE
|
||||
|
||||
var/atom/A = parent
|
||||
if(!quickdraw)
|
||||
@@ -770,19 +770,20 @@
|
||||
user_show_to_mob(user)
|
||||
if(rustle_sound)
|
||||
playsound(A, "rustle", 50, 1, -5)
|
||||
return
|
||||
return TRUE
|
||||
|
||||
if(!user.incapacitated())
|
||||
if(user.can_hold_items() && !user.incapacitated())
|
||||
var/obj/item/I = locate() in real_location()
|
||||
if(!I)
|
||||
return
|
||||
A.add_fingerprint(user)
|
||||
remove_from_storage(I, get_turf(user))
|
||||
if(!user.put_in_hands(I))
|
||||
to_chat(user, "<span class='notice'>You fumble for [I] and it falls on the floor.</span>")
|
||||
return
|
||||
user.visible_message("<span class='warning'>[user] fumbles with the [parent], letting [I] fall on the floor.</span>", \
|
||||
"<span class='notice'>You fumble with [parent], letting [I] fall on the floor.</span>")
|
||||
return TRUE
|
||||
user.visible_message("<span class='warning'>[user] draws [I] from [parent]!</span>", "<span class='notice'>You draw [I] from [parent].</span>")
|
||||
return
|
||||
return TRUE
|
||||
|
||||
/datum/component/storage/proc/action_trigger(datum/signal_source, datum/action/source)
|
||||
gather_mode_switch(source.owner)
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
src.faction = faction
|
||||
|
||||
/datum/component/summoning/RegisterWithParent()
|
||||
. = ..()
|
||||
if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc
|
||||
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
|
||||
else if(isitem(parent))
|
||||
@@ -32,6 +33,7 @@
|
||||
RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget)
|
||||
|
||||
/datum/component/summoning/UnregisterFromParent()
|
||||
. = ..()
|
||||
UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
|
||||
|
||||
/datum/component/summoning/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
|
||||
|
||||
@@ -9,10 +9,12 @@
|
||||
src.allowed_slot = allowed_slot
|
||||
|
||||
/datum/component/tactical/RegisterWithParent()
|
||||
. = ..()
|
||||
RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/modify)
|
||||
RegisterSignal(parent, COMSIG_ITEM_DROPPED, .proc/unmodify)
|
||||
|
||||
/datum/component/tactical/UnregisterFromParent()
|
||||
. = ..()
|
||||
UnregisterSignal(parent, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED))
|
||||
unmodify()
|
||||
|
||||
|
||||
@@ -1,128 +1,245 @@
|
||||
/**
|
||||
* The virtual reality turned component.
|
||||
* Originally created to overcome issues of mob polymorphing locking the player inside virtual reality
|
||||
* and allow for a more "immersive" virtual reality in a virtual reality experience.
|
||||
* It relies on comically complex order of logic, expect things to break if procs such as mind/transfer_to() are revamped.
|
||||
* In short, a barebone not so hardcoded VR framework.
|
||||
* If you plan to add more devices that make use of this component, remember to isolate their code outta here where possible.
|
||||
*/
|
||||
/datum/component/virtual_reality
|
||||
can_transfer = TRUE
|
||||
var/datum/mind/mastermind // where is my mind t. pixies
|
||||
//the player's mind (not the parent's), should something happen to them or to their mob.
|
||||
var/datum/mind/mastermind
|
||||
//the current mob's mind, which we need to keep track for mind transfer.
|
||||
var/datum/mind/current_mind
|
||||
var/obj/machinery/vr_sleeper/vr_sleeper
|
||||
//the action datum used by the mob to quit the vr session.
|
||||
var/datum/action/quit_vr/quit_action
|
||||
//This one's name should be self explainatory, currently used for emags.
|
||||
var/you_die_in_the_game_you_die_for_real = FALSE
|
||||
var/datum/component/virtual_reality/inception //The component works on a very fragile link betwixt mind, ckey and death.
|
||||
//Used to allow people to play recursively playing vr while playing vr without many issues.
|
||||
var/datum/component/virtual_reality/level_below
|
||||
var/datum/component/virtual_reality/level_above
|
||||
//Used to stop the component from executing certain functions that'd cause us some issues otherwise.
|
||||
//FALSE if there is a connected player, otherwise TRUE.
|
||||
var/session_paused = TRUE
|
||||
//Used to stop unwarranted behaviour from happening in cases where the master mind transference is unsupported. Set on Initialize().
|
||||
var/allow_mastermind_transfer = FALSE
|
||||
|
||||
/datum/component/virtual_reality/Initialize(mob/M, obj/machinery/vr_sleeper/gaming_pod, yolo = FALSE, new_char = TRUE)
|
||||
if(!ismob(parent) || !istype(M))
|
||||
/datum/component/virtual_reality/Initialize(yolo = FALSE, _allow_mastermind_transfer = FALSE)
|
||||
var/mob/M = parent
|
||||
if(!istype(M) || !M.mind)
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
var/mob/vr_M = parent
|
||||
mastermind = M.mind
|
||||
RegisterSignal(M, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING), .proc/game_over)
|
||||
RegisterSignal(M, COMSIG_MOB_KEY_CHANGE, .proc/switch_player)
|
||||
RegisterSignal(mastermind, COMSIG_MIND_TRANSFER, .proc/switch_player)
|
||||
you_die_in_the_game_you_die_for_real = yolo
|
||||
quit_action = new()
|
||||
if(gaming_pod)
|
||||
vr_sleeper = gaming_pod
|
||||
RegisterSignal(vr_sleeper, COMSIG_ATOM_EMAG_ACT, .proc/you_only_live_once)
|
||||
RegisterSignal(vr_sleeper, COMSIG_MACHINE_EJECT_OCCUPANT, .proc/revert_to_reality)
|
||||
vr_M.ckey = M.ckey
|
||||
var/datum/component/virtual_reality/clusterfk = M.GetComponent(/datum/component/virtual_reality)
|
||||
if(clusterfk && !clusterfk.inception)
|
||||
clusterfk.inception = src
|
||||
SStgui.close_user_uis(M, src)
|
||||
allow_mastermind_transfer = _allow_mastermind_transfer
|
||||
quit_action = new
|
||||
|
||||
/datum/component/virtual_reality/Destroy()
|
||||
QDEL_NULL(quit_action)
|
||||
if(level_above)
|
||||
level_above.level_below = null
|
||||
level_above = null
|
||||
if(level_below)
|
||||
level_below.level_above = null
|
||||
level_below = null
|
||||
return ..()
|
||||
|
||||
/datum/component/virtual_reality/RegisterWithParent()
|
||||
. = ..()
|
||||
var/mob/M = parent
|
||||
current_mind = M.mind
|
||||
if(!quit_action)
|
||||
quit_action = new
|
||||
quit_action.Grant(M)
|
||||
RegisterSignal(quit_action, COMSIG_ACTION_TRIGGER, .proc/revert_to_reality)
|
||||
RegisterSignal(quit_action, COMSIG_ACTION_TRIGGER, .proc/action_trigger)
|
||||
RegisterSignal(M, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING), .proc/game_over)
|
||||
RegisterSignal(M, COMSIG_MOB_GHOSTIZE, .proc/be_a_quitter)
|
||||
RegisterSignal(M, COMSIG_MOB_KEY_CHANGE, .proc/pass_me_the_remote)
|
||||
RegisterSignal(current_mind, COMSIG_MIND_TRANSFER, .proc/pass_me_the_remote)
|
||||
mastermind.current.audiovisual_redirect = M
|
||||
if(vr_sleeper)
|
||||
vr_sleeper.vr_mob = M
|
||||
RegisterSignal(M, COMSIG_MOB_KEY_CHANGE, .proc/on_player_transfer)
|
||||
RegisterSignal(current_mind, COMSIG_MIND_TRANSFER, .proc/on_player_transfer)
|
||||
RegisterSignal(current_mind, COMSIG_PRE_MIND_TRANSFER, .proc/pre_player_transfer)
|
||||
if(mastermind?.current)
|
||||
mastermind.current.audiovisual_redirect = M
|
||||
|
||||
/datum/component/virtual_reality/UnregisterFromParent()
|
||||
quit_action.Remove(parent)
|
||||
. = ..()
|
||||
if(quit_action)
|
||||
quit_action.Remove(parent)
|
||||
UnregisterSignal(quit_action, COMSIG_ACTION_TRIGGER)
|
||||
UnregisterSignal(parent, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING, COMSIG_MOB_KEY_CHANGE, COMSIG_MOB_GHOSTIZE))
|
||||
UnregisterSignal(current_mind, COMSIG_MIND_TRANSFER)
|
||||
UnregisterSignal(quit_action, COMSIG_ACTION_TRIGGER)
|
||||
UnregisterSignal(current_mind, list(COMSIG_MIND_TRANSFER, COMSIG_PRE_MIND_TRANSFER))
|
||||
current_mind = null
|
||||
mastermind.current.audiovisual_redirect = null
|
||||
if(mastermind?.current)
|
||||
mastermind.current.audiovisual_redirect = null
|
||||
|
||||
/datum/component/virtual_reality/proc/switch_player(datum/source, mob/new_mob, mob/old_mob)
|
||||
if(vr_sleeper || !new_mob.mind)
|
||||
// Machineries currently don't deal up with the occupant being polymorphed et similar... Or did something fuck up?
|
||||
revert_to_reality()
|
||||
return
|
||||
old_mob.audiovisual_redirect = null
|
||||
new_mob.audiovisual_redirect = parent
|
||||
|
||||
/datum/component/virtual_reality/proc/action_trigger(datum/signal_source, datum/action/source)
|
||||
if(source != quit_action)
|
||||
return COMPONENT_ACTION_BLOCK_TRIGGER
|
||||
revert_to_reality(signal_source)
|
||||
/**
|
||||
* Called when attempting to connect a mob to a virtual reality mob.
|
||||
* This will return FALSE if the mob is without player or dead. TRUE otherwise
|
||||
*/
|
||||
/datum/component/virtual_reality/proc/connect(mob/M)
|
||||
var/mob/vr_M = parent
|
||||
if(!M.mind || M.stat == DEAD || !vr_M.mind || vr_M.stat == DEAD)
|
||||
return FALSE
|
||||
var/datum/component/virtual_reality/VR = M.GetComponent(/datum/component/virtual_reality)
|
||||
if(VR)
|
||||
VR.level_below = src
|
||||
level_above = VR
|
||||
M.transfer_ckey(vr_M, FALSE)
|
||||
mastermind = M.mind
|
||||
mastermind.current.audiovisual_redirect = parent
|
||||
RegisterSignal(mastermind, COMSIG_PRE_MIND_TRANSFER, .proc/switch_player)
|
||||
RegisterSignal(M, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING), .proc/game_over)
|
||||
RegisterSignal(M, COMSIG_MOB_PRE_PLAYER_CHANGE, .proc/player_hijacked)
|
||||
SStgui.close_user_uis(vr_M, src)
|
||||
session_paused = FALSE
|
||||
return TRUE
|
||||
|
||||
/**
|
||||
* emag_act() hook. Makes the game deadlier, killing the mastermind mob too should the parent die.
|
||||
*/
|
||||
/datum/component/virtual_reality/proc/you_only_live_once()
|
||||
if(you_die_in_the_game_you_die_for_real || vr_sleeper?.only_current_user_can_interact)
|
||||
if(you_die_in_the_game_you_die_for_real)
|
||||
return FALSE
|
||||
you_die_in_the_game_you_die_for_real = TRUE
|
||||
return TRUE
|
||||
|
||||
/datum/component/virtual_reality/proc/pass_me_the_remote(datum/source, mob/new_mob)
|
||||
if(new_mob == mastermind.current)
|
||||
revert_to_reality(source)
|
||||
return TRUE
|
||||
new_mob.TakeComponent(src)
|
||||
return TRUE
|
||||
/**
|
||||
* Called when the mastermind mind is transferred to another mob.
|
||||
* This is pretty much just going to simply quit the session until machineries support polymorphed occupants etcetera.
|
||||
*/
|
||||
/datum/component/virtual_reality/proc/switch_player(datum/source, mob/new_mob, mob/old_mob)
|
||||
if(session_paused)
|
||||
return
|
||||
if(!allow_mastermind_transfer)
|
||||
quit()
|
||||
return COMPONENT_STOP_MIND_TRANSFER
|
||||
UnregisterSignal(old_mob, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING, COMSIG_MOB_PRE_PLAYER_CHANGE))
|
||||
RegisterSignal(new_mob, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING), .proc/game_over)
|
||||
RegisterSignal(new_mob, COMSIG_MOB_PRE_PLAYER_CHANGE, .proc/player_hijacked)
|
||||
old_mob.audiovisual_redirect = null
|
||||
new_mob.audiovisual_redirect = parent
|
||||
|
||||
/**
|
||||
* Called to stop the player mind from being transferred should the new mob happen to be one of our masterminds'.
|
||||
* Since the target's mind.current is going to be null'd in the mind transfer process,
|
||||
* This has to be done in a different signal proc than on_player_transfer(), by then the mastermind.current will be null.
|
||||
*/
|
||||
/datum/component/virtual_reality/proc/pre_player_transfer(datum/source, mob/new_mob, mob/old_mob)
|
||||
if(!mastermind || session_paused)
|
||||
return
|
||||
if(new_mob == mastermind.current)
|
||||
quit()
|
||||
return COMPONENT_STOP_MIND_TRANSFER
|
||||
if(!level_above)
|
||||
return
|
||||
var/datum/component/virtual_reality/VR = level_above
|
||||
while(VR)
|
||||
if(VR.mastermind.current == new_mob)
|
||||
VR.quit() //this will revert the ckey back to new_mob.
|
||||
return COMPONENT_STOP_MIND_TRANSFER
|
||||
VR = VR.level_above
|
||||
|
||||
/**
|
||||
* Called when someone or something else is somewhat about to replace the mastermind's mob key somehow.
|
||||
* And potentially lock the player in a broken virtual reality plot. Not really something to be proud of.
|
||||
*/
|
||||
/datum/component/virtual_reality/proc/player_hijacked(datum/source, mob/our_character, mob/their_character)
|
||||
if(session_paused)
|
||||
return
|
||||
if(!their_character)
|
||||
quit(cleanup = TRUE)
|
||||
return
|
||||
var/will_it_be_handled_in_their_pre_player_transfer = FALSE
|
||||
var/datum/component/virtual_reality/VR = src
|
||||
while(VR)
|
||||
if(VR.parent == their_character)
|
||||
will_it_be_handled_in_their_pre_player_transfer = TRUE
|
||||
break
|
||||
VR = VR.level_below
|
||||
if(!will_it_be_handled_in_their_pre_player_transfer) //it's not the player playing shenanigeans, abandon all ships.
|
||||
quit(cleanup = TRUE)
|
||||
|
||||
/**
|
||||
* Takes care of moving the component from a mob to another when their mind or ckey is transferred.
|
||||
* The very reason this component even exists (else one would be stuck playing as a monky if monkyified)
|
||||
*/
|
||||
/datum/component/virtual_reality/proc/on_player_transfer(datum/source, mob/new_mob, mob/old_mob)
|
||||
new_mob.TakeComponent(src)
|
||||
|
||||
/**
|
||||
* Required for the component to be transferable from mob to mob.
|
||||
*/
|
||||
/datum/component/virtual_reality/PostTransfer()
|
||||
if(!ismob(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
/**
|
||||
*The following procs simply acts as hooks for quit(), since components do not use callbacks anymore
|
||||
*/
|
||||
/datum/component/virtual_reality/proc/action_trigger(datum/signal_source, datum/action/source)
|
||||
quit()
|
||||
return COMPONENT_ACTION_BLOCK_TRIGGER
|
||||
|
||||
/datum/component/virtual_reality/proc/revert_to_reality(datum/source)
|
||||
quit_it()
|
||||
quit()
|
||||
|
||||
/datum/component/virtual_reality/proc/game_over(datum/source)
|
||||
quit_it(TRUE, TRUE)
|
||||
quit(you_die_in_the_game_you_die_for_real, TRUE)
|
||||
return COMPONENT_BLOCK_DEATH_BROADCAST
|
||||
|
||||
/datum/component/virtual_reality/proc/be_a_quitter(datum/source, can_reenter_corpse)
|
||||
quit_it()
|
||||
return COMPONENT_BLOCK_GHOSTING
|
||||
/datum/component/virtual_reality/proc/be_a_quitter(datum/source, can_reenter_corpse, special = FALSE, penalize = FALSE)
|
||||
if(!special)
|
||||
quit()
|
||||
return COMPONENT_BLOCK_GHOSTING
|
||||
|
||||
/datum/component/virtual_reality/proc/virtual_reality_in_a_virtual_reality(mob/player, killme = FALSE, datum/component/virtual_reality/yo_dawg)
|
||||
/datum/component/virtual_reality/proc/machine_destroyed(datum/source)
|
||||
quit(cleanup = TRUE)
|
||||
|
||||
/**
|
||||
* Takes care of deleting itself, moving the player back to the mastermind's current and queueing the parent for deletion.
|
||||
* It supports nested virtual realities by recursively calling vr_in_a_vr(), which in turns calls quit(),
|
||||
* up to the deepest level, where the ckey will be transferred back to our mastermind's mob instead.
|
||||
* The above operation is skipped when session_paused is TRUE (ergo no player in control of the current mob).
|
||||
* vars:
|
||||
* * deathcheck is used to kill the master, you want this FALSE unless for stuff that doesn't involve emagging.
|
||||
* * cleanup is used to queue the parent for the next vr_clean_master's run, where they'll be deleted should they be dead.
|
||||
* * mob/override is used for the recursive virtual reality explained above and shouldn't be used outside of vr_in_a_vr().
|
||||
*/
|
||||
/datum/component/virtual_reality/proc/quit(deathcheck = FALSE, cleanup = FALSE, mob/override)
|
||||
var/mob/M = parent
|
||||
quit_it(FALSE, killme, player, yo_dawg)
|
||||
yo_dawg.inception = null
|
||||
if(killme)
|
||||
M.death(FALSE)
|
||||
|
||||
/datum/component/virtual_reality/proc/quit_it(deathcheck = FALSE, cleanup = FALSE, mob/override)
|
||||
var/mob/M = parent
|
||||
var/mob/dreamer = override ? override : mastermind.current
|
||||
if(!mastermind)
|
||||
to_chat(M, "<span class='warning'>You feel a dreadful sensation, something terrible happened. You try to wake up, but you find yourself unable to...</span>")
|
||||
else
|
||||
var/key_transfer = FALSE
|
||||
if(inception?.parent)
|
||||
inception.virtual_reality_in_a_virtual_reality(dreamer, cleanup, src)
|
||||
if(!session_paused)
|
||||
session_paused = TRUE
|
||||
var/mob/dreamer = override || mastermind.current
|
||||
if(!dreamer) //This shouldn't happen.
|
||||
stack_trace("virtual reality component quit() called without a mob to transfer the parent ckey to.")
|
||||
to_chat(M, "<span class='warning'>You feel a dreadful sensation, something terrible happened. You try to wake up, but you find yourself unable to...</span>")
|
||||
qdel(src)
|
||||
return
|
||||
if(level_below?.parent)
|
||||
level_below.vr_in_a_vr(dreamer, deathcheck, (deathcheck && cleanup))
|
||||
else
|
||||
key_transfer = TRUE
|
||||
if(key_transfer)
|
||||
M.transfer_ckey(dreamer, FALSE)
|
||||
dreamer.stop_sound_channel(CHANNEL_HEARTBEAT)
|
||||
dreamer.audiovisual_redirect = null
|
||||
if(deathcheck && you_die_in_the_game_you_die_for_real)
|
||||
to_chat(mastermind, "<span class='warning'>You feel everything fading away...</span>")
|
||||
dreamer.death(FALSE)
|
||||
if(cleanup)
|
||||
var/obj/effect/vr_clean_master/cleanbot = locate() in get_area(M)
|
||||
if(cleanbot)
|
||||
LAZYADD(cleanbot.corpse_party, M)
|
||||
if(vr_sleeper)
|
||||
vr_sleeper.vr_mob = null
|
||||
vr_sleeper = null
|
||||
qdel(src)
|
||||
if(deathcheck)
|
||||
to_chat(dreamer, "<span class='warning'>You feel everything fading away...</span>")
|
||||
dreamer.death(FALSE)
|
||||
mastermind.current.audiovisual_redirect = null
|
||||
if(!cleanup)
|
||||
if(level_above)
|
||||
level_above.level_below = null
|
||||
level_above = null
|
||||
UnregisterSignal(mastermind.current, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING, COMSIG_MOB_PRE_PLAYER_CHANGE))
|
||||
UnregisterSignal(mastermind, COMSIG_PRE_MIND_TRANSFER)
|
||||
mastermind = null
|
||||
if(cleanup)
|
||||
var/obj/effect/vr_clean_master/cleanbot = locate() in get_area(M)
|
||||
if(cleanbot)
|
||||
LAZYOR(cleanbot.corpse_party, M)
|
||||
qdel(src)
|
||||
|
||||
/datum/component/virtual_reality/Destroy()
|
||||
var/datum/action/quit_vr/delet_me = quit_action
|
||||
. = ..()
|
||||
qdel(delet_me)
|
||||
/**
|
||||
* Used for recursive virtual realities shenanigeans and should be called only through the above proc.
|
||||
*/
|
||||
/datum/component/virtual_reality/proc/vr_in_a_vr(mob/player, deathcheck = FALSE, lethal_cleanup = FALSE)
|
||||
var/mob/M = parent
|
||||
quit(deathcheck, lethal_cleanup, player)
|
||||
M.audiovisual_redirect = null
|
||||
if(lethal_cleanup)
|
||||
M.death(FALSE)
|
||||
|
||||
@@ -34,10 +34,12 @@
|
||||
last_process = world.time
|
||||
|
||||
/datum/component/wet_floor/RegisterWithParent()
|
||||
. = ..()
|
||||
RegisterSignal(parent, COMSIG_TURF_IS_WET, .proc/is_wet)
|
||||
RegisterSignal(parent, COMSIG_TURF_MAKE_DRY, .proc/dry)
|
||||
|
||||
/datum/component/wet_floor/UnregisterFromParent()
|
||||
. = ..()
|
||||
UnregisterSignal(parent, list(COMSIG_TURF_IS_WET, COMSIG_TURF_MAKE_DRY))
|
||||
|
||||
/datum/component/wet_floor/Destroy()
|
||||
|
||||
@@ -255,7 +255,7 @@
|
||||
M.fields["alg_d"] = "No allergies have been detected in this patient."
|
||||
M.fields["cdi"] = "None"
|
||||
M.fields["cdi_d"] = "No diseases have been diagnosed at the moment."
|
||||
M.fields["notes"] = "No notes."
|
||||
M.fields["notes"] = H.get_trait_string(medical)
|
||||
medical += M
|
||||
|
||||
//Security Record
|
||||
|
||||
@@ -1398,3 +1398,29 @@
|
||||
var/mob/living/carbon/human/H = locate(href_list["copyoutfit"]) in GLOB.carbon_list
|
||||
if(istype(H))
|
||||
H.copy_outfit()
|
||||
else if(href_list["modquirks"])
|
||||
if(!check_rights(R_SPAWN))
|
||||
return
|
||||
|
||||
var/mob/living/carbon/human/H = locate(href_list["modquirks"]) in GLOB.mob_list
|
||||
if(!istype(H))
|
||||
to_chat(usr, "This can only be done to instances of type /mob/living/carbon/human")
|
||||
return
|
||||
|
||||
var/list/options = list("Clear"="Clear")
|
||||
for(var/x in subtypesof(/datum/quirk))
|
||||
var/datum/quirk/T = x
|
||||
var/qname = initial(T.name)
|
||||
options[H.has_quirk(T) ? "[qname] (Remove)" : "[qname] (Add)"] = T
|
||||
|
||||
var/result = input(usr, "Choose quirk to add/remove","Quirk Mod") as null|anything in options
|
||||
if(result)
|
||||
if(result == "Clear")
|
||||
for(var/datum/quirk/q in H.roundstart_quirks)
|
||||
H.remove_quirk(q.type)
|
||||
else
|
||||
var/T = options[result]
|
||||
if(H.has_quirk(T))
|
||||
H.remove_quirk(T)
|
||||
else
|
||||
H.add_quirk(T,TRUE)
|
||||
|
||||
@@ -254,7 +254,6 @@
|
||||
if(icon_update)
|
||||
update_body()
|
||||
update_hair()
|
||||
update_body_parts()
|
||||
update_mutations_overlay()// no lizard with human hulk overlay please.
|
||||
|
||||
|
||||
|
||||
@@ -27,6 +27,7 @@ GLOBAL_LIST_INIT(huds, list(
|
||||
ANTAG_HUD_SOULLESS = new/datum/atom_hud/antag/hidden(),
|
||||
ANTAG_HUD_CLOCKWORK = new/datum/atom_hud/antag(),
|
||||
ANTAG_HUD_BROTHER = new/datum/atom_hud/antag/hidden(),
|
||||
ANTAG_HUD_BLOODSUCKER = new/datum/atom_hud/antag/bloodsucker()
|
||||
))
|
||||
|
||||
/datum/atom_hud
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
mid_sounds = list('sound/machines/shower/shower_mid1.ogg'=1,'sound/machines/shower/shower_mid2.ogg'=1,'sound/machines/shower/shower_mid3.ogg'=1)
|
||||
mid_length = 10
|
||||
end_sound = 'sound/machines/shower/shower_end.ogg'
|
||||
volume = 20
|
||||
volume = 10
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
mid_sounds = list('sound/machines/fryer/deep_fryer_1.ogg' = 1, 'sound/machines/fryer/deep_fryer_2.ogg' = 1)
|
||||
mid_length = 2
|
||||
end_sound = 'sound/machines/fryer/deep_fryer_emerge.ogg'
|
||||
volume = 15
|
||||
volume = 5
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
@@ -43,3 +43,12 @@
|
||||
mid_length = 10
|
||||
end_sound = 'sound/machines/microwave/microwave-end.ogg'
|
||||
volume = 90
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/looping_sound/grill
|
||||
mid_length = 2
|
||||
mid_sounds = list('sound/machines/fryer/deep_fryer_1.ogg' = 1, 'sound/machines/fryer/deep_fryer_2.ogg' = 1)
|
||||
volume = 10
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
@@ -8,9 +8,7 @@
|
||||
var/deflection_chance = 0 //Chance to deflect projectiles
|
||||
var/reroute_deflection = FALSE //Delete the bullet, or actually deflect it in some direction?
|
||||
var/block_chance = 0 //Chance to block melee attacks using items while on throw mode.
|
||||
var/restraining = 0 //used in cqc's disarm_act to check if the disarmed is being restrained and so whether they should be put in a chokehold or not
|
||||
var/help_verb
|
||||
var/no_guns = FALSE
|
||||
var/pacifism_check = TRUE //are the martial arts combos/attacks unable to be used by pacifist.
|
||||
var/allow_temp_override = TRUE //if this martial art can be overridden by temporary martial arts
|
||||
|
||||
@@ -28,14 +26,16 @@
|
||||
|
||||
/datum/martial_art/proc/add_to_streak(element,mob/living/carbon/human/D)
|
||||
if(D != current_target)
|
||||
current_target = D
|
||||
streak = ""
|
||||
restraining = 0
|
||||
reset_streak(D)
|
||||
streak = streak+element
|
||||
if(length(streak) > max_streak_length)
|
||||
streak = copytext(streak,2)
|
||||
return
|
||||
|
||||
/datum/martial_art/proc/reset_streak(mob/living/carbon/human/new_target)
|
||||
current_target = new_target
|
||||
streak = ""
|
||||
|
||||
/datum/martial_art/proc/basic_hit(mob/living/carbon/human/A,mob/living/carbon/human/D)
|
||||
|
||||
var/damage = rand(A.dna.species.punchdamagelow, A.dna.species.punchdamagehigh)
|
||||
@@ -81,7 +81,7 @@
|
||||
D.forcesay(GLOB.hit_appends)
|
||||
return 1
|
||||
|
||||
/datum/martial_art/proc/teach(mob/living/carbon/human/H,make_temporary=0)
|
||||
/datum/martial_art/proc/teach(mob/living/carbon/human/H, make_temporary = FALSE)
|
||||
if(!istype(H) || !H.mind)
|
||||
return FALSE
|
||||
if(H.mind.martial_art)
|
||||
|
||||
+35
-34
@@ -9,24 +9,13 @@
|
||||
id = MARTIALART_CQC
|
||||
help_verb = /mob/living/carbon/human/proc/CQC_help
|
||||
block_chance = 75
|
||||
var/just_a_cook = FALSE
|
||||
var/static/list/areas_under_siege = typecacheof(list(/area/crew_quarters/kitchen,
|
||||
/area/crew_quarters/cafeteria,
|
||||
/area/crew_quarters/bar))
|
||||
var/old_grab_state = null
|
||||
var/restraining = FALSE
|
||||
|
||||
/datum/martial_art/cqc/under_siege
|
||||
name = "Close Quarters Cooking"
|
||||
just_a_cook = TRUE
|
||||
|
||||
/datum/martial_art/cqc/proc/drop_restraining()
|
||||
/datum/martial_art/cqc/reset_streak(mob/living/carbon/human/new_target)
|
||||
. = ..()
|
||||
restraining = FALSE
|
||||
|
||||
/datum/martial_art/cqc/can_use(mob/living/carbon/human/H)
|
||||
var/area/A = get_area(H)
|
||||
if(just_a_cook && !(is_type_in_typecache(A, areas_under_siege)))
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/datum/martial_art/cqc/proc/check_streak(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!can_use(A))
|
||||
return FALSE
|
||||
@@ -75,6 +64,7 @@
|
||||
D.apply_damage(10, BRUTE)
|
||||
log_combat(A, D, "kicked (CQC)")
|
||||
if(D.IsKnockdown() && !D.stat)
|
||||
log_combat(A, D, "knocked out (Head kick)(CQC)")
|
||||
D.visible_message("<span class='warning'>[A] kicks [D]'s head, knocking [D.p_them()] out!</span>", \
|
||||
"<span class='userdanger'>[A] kicks your head, knocking you out!</span>")
|
||||
playsound(get_turf(A), 'sound/weapons/genhit1.ogg', 50, 1, -1)
|
||||
@@ -85,7 +75,8 @@
|
||||
/datum/martial_art/cqc/proc/Pressure(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!can_use(A))
|
||||
return FALSE
|
||||
D.visible_message("<span class='warning'>[A] forces their arm on [D]'s neck!</span>")
|
||||
log_combat(A, D, "pressured (CQC)")
|
||||
D.visible_message("<span class='warning'>[A] punches [D]'s neck!</span>")
|
||||
D.adjustStaminaLoss(60)
|
||||
playsound(get_turf(A), 'sound/weapons/cqchit1.ogg', 50, 1, -1)
|
||||
return TRUE
|
||||
@@ -96,18 +87,20 @@
|
||||
if(!can_use(A))
|
||||
return FALSE
|
||||
if(!D.stat)
|
||||
log_combat(A, D, "restrained (CQC)")
|
||||
D.visible_message("<span class='warning'>[A] locks [D] into a restraining position!</span>", \
|
||||
"<span class='userdanger'>[A] locks you into a restraining position!</span>")
|
||||
D.adjustStaminaLoss(20)
|
||||
D.Stun(100)
|
||||
restraining = TRUE
|
||||
addtimer(CALLBACK(src, .proc/drop_restraining), 50, TIMER_UNIQUE)
|
||||
addtimer(VARSET_CALLBACK(src, restraining, FALSE), 50, TIMER_UNIQUE)
|
||||
return TRUE
|
||||
|
||||
/datum/martial_art/cqc/proc/Consecutive(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!can_use(A))
|
||||
return FALSE
|
||||
if(!D.stat)
|
||||
log_combat(A, D, "consecutive CQC'd (CQC)")
|
||||
D.visible_message("<span class='warning'>[A] strikes [D]'s abdomen, neck and back consecutively</span>", \
|
||||
"<span class='userdanger'>[A] strikes your abdomen, neck and back consecutively!</span>")
|
||||
playsound(get_turf(D), 'sound/weapons/cqchit2.ogg', 50, 1, -1)
|
||||
@@ -119,23 +112,20 @@
|
||||
return TRUE
|
||||
|
||||
/datum/martial_art/cqc/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!can_use(A))
|
||||
return FALSE
|
||||
add_to_streak("G",D)
|
||||
if(check_streak(A,D))
|
||||
return TRUE
|
||||
if(A == D) // no self grab.
|
||||
return FALSE
|
||||
if(A.grab_state >= GRAB_AGGRESSIVE)
|
||||
if(A.a_intent == INTENT_GRAB && A!=D && can_use(A)) // A!=D prevents grabbing yourself
|
||||
add_to_streak("G",D)
|
||||
if(check_streak(A,D)) //if a combo is made no grab upgrade is done
|
||||
return TRUE
|
||||
old_grab_state = A.grab_state
|
||||
D.grabbedby(A, 1)
|
||||
else
|
||||
A.start_pulling(D, 1)
|
||||
if(A.pulling)
|
||||
D.stop_pulling()
|
||||
if(old_grab_state == GRAB_PASSIVE)
|
||||
D.drop_all_held_items()
|
||||
A.grab_state = GRAB_AGGRESSIVE //Instant agressive grab if on grab intent
|
||||
log_combat(A, D, "grabbed", addition="aggressively")
|
||||
A.grab_state = GRAB_AGGRESSIVE //Instant aggressive grab
|
||||
|
||||
return TRUE
|
||||
D.visible_message("<span class='warning'>[A] violently grabs [D]!</span>", \
|
||||
"<span class='userdanger'>[A] violently grabs you!</span>")
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/martial_art/cqc/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!can_use(A))
|
||||
@@ -190,6 +180,7 @@
|
||||
playsound(D, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
log_combat(A, D, "disarmed (CQC)", "[I ? " grabbing \the [I]" : ""]")
|
||||
if(restraining && A.pulling == D)
|
||||
log_combat(A, D, "knocked out (Chokehold)(CQC)")
|
||||
D.visible_message("<span class='danger'>[A] puts [D] into a chokehold!</span>", \
|
||||
"<span class='userdanger'>[A] puts you into a chokehold!</span>")
|
||||
D.SetSleeping(400)
|
||||
@@ -208,9 +199,19 @@
|
||||
to_chat(usr, "<b><i>You try to remember some of the basics of CQC.</i></b>")
|
||||
|
||||
to_chat(usr, "<span class='notice'>Slam</span>: Grab Harm. Slam opponent into the ground, knocking them down.")
|
||||
to_chat(usr, "<span class='notice'>CQC Kick</span>: Disarm Harm Harm. Knocks opponent away. Knocks out stunned or knocked down opponents.")
|
||||
to_chat(usr, "<span class='notice'>Restrain</span>: Grab Grab. Locks opponents into a restraining position, disarm to knock them out with a choke hold.")
|
||||
to_chat(usr, "<span class='notice'>CQC Kick</span>: Harm Harm. Knocks opponent away. Knocks out stunned or knocked down opponents.")
|
||||
to_chat(usr, "<span class='notice'>Restrain</span>: Grab Grab. Locks opponents into a restraining position, disarm to knock them out with a chokehold.")
|
||||
to_chat(usr, "<span class='notice'>Pressure</span>: Disarm Grab. Decent stamina damage.")
|
||||
to_chat(usr, "<span class='notice'>Consecutive CQC</span>: Disarm Disarm Harm. Mainly offensive move, huge damage and decent stamina damage.")
|
||||
|
||||
to_chat(usr, "<b><i>In addition, by having your throw mode on when being attacked, you enter an active defense mode where you have a chance to block and sometimes even counter attacks done to you.</i></b>")
|
||||
|
||||
///Subtype of CQC. Only used for the chef.
|
||||
/datum/martial_art/cqc/under_siege
|
||||
name = "Close Quarters Cooking"
|
||||
|
||||
///Prevents use if the cook is not in the kitchen.
|
||||
/datum/martial_art/cqc/under_siege/can_use(mob/living/carbon/human/H) //this is used to make chef CQC only work in kitchen
|
||||
if(!istype(get_area(H), /area/crew_quarters/kitchen))
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
@@ -9,35 +9,36 @@
|
||||
id = MARTIALART_SLEEPINGCARP
|
||||
deflection_chance = 100
|
||||
reroute_deflection = TRUE
|
||||
no_guns = TRUE
|
||||
allow_temp_override = FALSE
|
||||
help_verb = /mob/living/carbon/human/proc/sleeping_carp_help
|
||||
var/old_grab_state = null
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/proc/check_streak(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(findtext(streak,WRIST_WRENCH_COMBO))
|
||||
streak = ""
|
||||
wristWrench(A,D)
|
||||
return 1
|
||||
return TRUE
|
||||
if(findtext(streak,BACK_KICK_COMBO))
|
||||
streak = ""
|
||||
backKick(A,D)
|
||||
return 1
|
||||
return TRUE
|
||||
if(findtext(streak,STOMACH_KNEE_COMBO))
|
||||
streak = ""
|
||||
kneeStomach(A,D)
|
||||
return 1
|
||||
return TRUE
|
||||
if(findtext(streak,HEAD_KICK_COMBO))
|
||||
streak = ""
|
||||
headKick(A,D)
|
||||
return 1
|
||||
return TRUE
|
||||
if(findtext(streak,ELBOW_DROP_COMBO))
|
||||
streak = ""
|
||||
elbowDrop(A,D)
|
||||
return 1
|
||||
return 0
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/proc/wristWrench(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!D.stat && !D.IsStun() && !D.IsKnockdown())
|
||||
log_combat(A, D, "wrist wrenched (Sleeping Carp)")
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
|
||||
D.visible_message("<span class='warning'>[A] grabs [D]'s wrist and wrenches it sideways!</span>", \
|
||||
"<span class='userdanger'>[A] grabs your wrist and violently wrenches it to the side!</span>")
|
||||
@@ -46,24 +47,29 @@
|
||||
D.dropItemToGround(D.get_active_held_item())
|
||||
D.apply_damage(5, BRUTE, pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM))
|
||||
D.Knockdown(60)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun()
|
||||
return 1
|
||||
log_combat(A, D, "wrist wrenched (Sleeping Carp)")
|
||||
return TRUE
|
||||
return basic_hit(A,D)
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/proc/backKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(A.dir == D.dir && !D.stat && !D.IsKnockdown())
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
|
||||
D.visible_message("<span class='warning'>[A] kicks [D] in the back!</span>", \
|
||||
"<span class='userdanger'>[A] kicks you in the back, making you stumble and fall!</span>")
|
||||
step_to(D,get_step(D,D.dir),1)
|
||||
D.Knockdown(80)
|
||||
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
|
||||
return 1
|
||||
log_combat(A, D, "back-kicked (Sleeping Carp)")
|
||||
if(!D.stat && !D.IsKnockdown())
|
||||
if(A.dir == D.dir)
|
||||
log_combat(A, D, "back-kicked (Sleeping Carp)")
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
|
||||
D.visible_message("<span class='warning'>[A] kicks [D] in the back!</span>", \
|
||||
"<span class='userdanger'>[A] kicks you in the back, making you stumble and fall!</span>")
|
||||
step_to(D,get_step(D,D.dir),1)
|
||||
D.Knockdown(80)
|
||||
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
|
||||
return TRUE
|
||||
else
|
||||
log_combat(A, D, "missed a back-kick (Sleeping Carp) on")
|
||||
D.visible_message("<span class='warning'>[A] tries to kick [D] in the back, but misses!</span>", \
|
||||
"<span class='userdanger'>[A] tries to kick you in the back, but misses!</span>")
|
||||
return basic_hit(A,D)
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/proc/kneeStomach(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!D.stat && !D.IsKnockdown())
|
||||
log_combat(A, D, "stomach kneed (Sleeping Carp)")
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
|
||||
D.visible_message("<span class='warning'>[A] knees [D] in the stomach!</span>", \
|
||||
"<span class='userdanger'>[A] winds you with a knee in the stomach!</span>")
|
||||
@@ -71,12 +77,12 @@
|
||||
D.losebreath += 3
|
||||
D.Knockdown(40)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun()
|
||||
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
|
||||
return 1
|
||||
log_combat(A, D, "stomach kneed (Sleeping Carp)")
|
||||
return TRUE
|
||||
return basic_hit(A,D)
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/proc/headKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!D.stat && !D.IsKnockdown())
|
||||
log_combat(A, D, "head kicked (Sleeping Carp)")
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
|
||||
D.visible_message("<span class='warning'>[A] kicks [D] in the head!</span>", \
|
||||
"<span class='userdanger'>[A] kicks you in the jaw!</span>")
|
||||
@@ -84,12 +90,12 @@
|
||||
D.drop_all_held_items()
|
||||
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
|
||||
D.Knockdown(80)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun()
|
||||
return 1
|
||||
log_combat(A, D, "head kicked (Sleeping Carp)")
|
||||
return TRUE
|
||||
return basic_hit(A,D)
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/proc/elbowDrop(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(D.IsKnockdown() || D.resting || D.stat)
|
||||
log_combat(A, D, "elbow dropped (Sleeping Carp)")
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
|
||||
D.visible_message("<span class='warning'>[A] elbow drops [D]!</span>", \
|
||||
"<span class='userdanger'>[A] piledrives you with their elbow!</span>")
|
||||
@@ -97,37 +103,29 @@
|
||||
D.death() //FINISH HIM!
|
||||
D.apply_damage(50, BRUTE, BODY_ZONE_CHEST)
|
||||
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 75, 1, -1)
|
||||
return 1
|
||||
log_combat(A, D, "elbow dropped (Sleeping Carp)")
|
||||
return TRUE
|
||||
return basic_hit(A,D)
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
add_to_streak("G",D)
|
||||
if(check_streak(A,D))
|
||||
return 1
|
||||
if(A == D) //no self grab stun
|
||||
return FALSE
|
||||
if(A.grab_state >= GRAB_AGGRESSIVE)
|
||||
if(A.a_intent == INTENT_GRAB && A!=D) // A!=D prevents grabbing yourself
|
||||
add_to_streak("G",D)
|
||||
if(check_streak(A,D)) //if a combo is made no grab upgrade is done
|
||||
return TRUE
|
||||
old_grab_state = A.grab_state
|
||||
D.grabbedby(A, 1)
|
||||
else
|
||||
A.start_pulling(D, 1)
|
||||
if(A.pulling)
|
||||
if(old_grab_state == GRAB_PASSIVE)
|
||||
D.drop_all_held_items()
|
||||
D.stop_pulling()
|
||||
if(A.a_intent == INTENT_GRAB)
|
||||
log_combat(A, D, "grabbed", addition="aggressively")
|
||||
D.visible_message("<span class='warning'>[A] violently grabs [D]!</span>", \
|
||||
"<span class='userdanger'>[A] violently grabs you!</span>")
|
||||
A.grab_state = GRAB_AGGRESSIVE //Instant aggressive grab
|
||||
else
|
||||
log_combat(A, D, "grabbed", addition="passively")
|
||||
A.grab_state = GRAB_PASSIVE
|
||||
return 1
|
||||
A.grab_state = GRAB_AGGRESSIVE //Instant agressive grab if on grab intent
|
||||
log_combat(A, D, "grabbed", addition="aggressively")
|
||||
D.visible_message("<span class='warning'>[A] violently grabs [D]!</span>", \
|
||||
"<span class='userdanger'>[A] violently grabs you!</span>")
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
add_to_streak("H",D)
|
||||
if(check_streak(A,D))
|
||||
return 1
|
||||
return TRUE
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
|
||||
var/atk_verb = pick("punches", "kicks", "chops", "hits", "slams")
|
||||
D.visible_message("<span class='danger'>[A] [atk_verb] [D]!</span>", \
|
||||
@@ -138,15 +136,25 @@
|
||||
D.visible_message("<span class='warning'>[D] stumbles and falls!</span>", "<span class='userdanger'>The blow sends you to the ground!</span>")
|
||||
D.Knockdown(80)
|
||||
log_combat(A, D, "[atk_verb] (Sleeping Carp)")
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
add_to_streak("D",D)
|
||||
if(check_streak(A,D))
|
||||
return 1
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/teach(mob/living/carbon/human/H, make_temporary = FALSE)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
ADD_TRAIT(H, TRAIT_NOGUNS, SLEEPING_CARP_TRAIT)
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/on_remove(mob/living/carbon/human/H)
|
||||
. = ..()
|
||||
REMOVE_TRAIT(H, TRAIT_NOGUNS, SLEEPING_CARP_TRAIT)
|
||||
|
||||
/mob/living/carbon/human/proc/sleeping_carp_help()
|
||||
set name = "Recall Teachings"
|
||||
set desc = "Remember the martial techniques of the Sleeping Carp clan."
|
||||
@@ -233,4 +241,4 @@
|
||||
/obj/item/twohanded/bostaff/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(wielded)
|
||||
return ..()
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
+5
-1
@@ -88,6 +88,9 @@
|
||||
|
||||
/datum/mind/proc/transfer_to(mob/new_character, var/force_key_move = 0)
|
||||
var/old_character = current
|
||||
var/signals = SEND_SIGNAL(new_character, COMSIG_MOB_PRE_PLAYER_CHANGE, new_character, old_character) | SEND_SIGNAL(src, COMSIG_PRE_MIND_TRANSFER, new_character, old_character)
|
||||
if(signals & COMPONENT_STOP_MIND_TRANSFER)
|
||||
return
|
||||
if(current) // remove ourself from our old body's mind variable
|
||||
current.mind = null
|
||||
SStgui.on_transfer(current, new_character)
|
||||
@@ -125,7 +128,6 @@
|
||||
transfer_martial_arts(new_character)
|
||||
if(active || force_key_move)
|
||||
new_character.key = key //now transfer the key to link the client to our new body
|
||||
SEND_SIGNAL(src, COMSIG_MIND_TRANSFER, new_character, old_character)
|
||||
|
||||
//CIT CHANGE - makes arousal update when transfering bodies
|
||||
if(isliving(new_character)) //New humans and such are by default enabled arousal. Let's always use the new mind's prefs.
|
||||
@@ -134,6 +136,8 @@
|
||||
L.canbearoused = L.client.prefs.arousable //Technically this should make taking over a character mean the body gain the new minds setting...
|
||||
L.update_arousal_hud() //Removes the old icon
|
||||
|
||||
SEND_SIGNAL(src, COMSIG_MIND_TRANSFER, new_character, old_character)
|
||||
|
||||
/datum/mind/proc/store_memory(new_text)
|
||||
if((length(memory) + length(new_text)) <= MAX_MESSAGE_LEN)
|
||||
memory += "[new_text]<BR>"
|
||||
|
||||
@@ -198,3 +198,48 @@
|
||||
description = "<span class='nicegreen'>It feels quite cold out here.</span>\n"
|
||||
mood_change = -2
|
||||
timeout = 1 MINUTES
|
||||
|
||||
/datum/mood_event/vampcandle
|
||||
description = "<span class='umbra'>Something is making your mind feel... loose...</span>\n"
|
||||
mood_change = -10
|
||||
timeout = 1 MINUTES
|
||||
|
||||
/datum/mood_event/drankblood_bad
|
||||
description = "<span class='boldwarning'>I drank the blood of a lesser creature. Disgusting.</span>\n"
|
||||
mood_change = -4
|
||||
timeout = 900
|
||||
|
||||
/datum/mood_event/drankblood_dead
|
||||
description = "<span class='boldwarning'>I drank dead blood. I am better than this.</span>\n"
|
||||
mood_change = -7
|
||||
timeout = 900
|
||||
|
||||
/datum/mood_event/drankblood_synth
|
||||
description = "<span class='boldwarning'>I drank synthetic blood. What is wrong with me?</span>\n"
|
||||
mood_change = -7
|
||||
timeout = 900
|
||||
|
||||
/datum/mood_event/drankkilled
|
||||
description = "<span class='boldwarning'>I drank from my victim until they died. I feel...less human.</span>\n"
|
||||
mood_change = -12
|
||||
timeout = 6000
|
||||
|
||||
/datum/mood_event/madevamp
|
||||
description = "<span class='boldwarning'>A soul has been cursed to undeath by my own hand.</span>\n"
|
||||
mood_change = -10
|
||||
timeout = 10000
|
||||
|
||||
/datum/mood_event/vampatefood
|
||||
description = "<span class='boldwarning'>Mortal nourishment no longer sustains me. I feel unwell.</span>\n"
|
||||
mood_change = -6
|
||||
timeout = 1000
|
||||
|
||||
/datum/mood_event/daylight_1
|
||||
description = "<span class='boldwarning'>I slept poorly in a makeshift coffin during the day.</span>\n"
|
||||
mood_change = -3
|
||||
timeout = 1000
|
||||
|
||||
/datum/mood_event/daylight_2
|
||||
description = "<span class='boldwarning'>I have been scorched by the unforgiving rays of the sun.</span>\n"
|
||||
mood_change = -6
|
||||
timeout = 1200
|
||||
|
||||
@@ -134,6 +134,22 @@
|
||||
mood_change = 3
|
||||
timeout = 3000
|
||||
|
||||
/datum/mood_event/breakfast
|
||||
description = "<span class='nicegreen'>Nothing like a hearty breakfast to start the shift.</span>\n"
|
||||
mood_change = 2
|
||||
timeout = 15 MINUTES
|
||||
|
||||
//Power gamer stuff below
|
||||
/datum/mood_event/drankblood
|
||||
description = "<span class='nicegreen'>I have fed greedly from that which nourishes me.</span>\n"
|
||||
mood_change = 10
|
||||
timeout = 900
|
||||
|
||||
/datum/mood_event/coffinsleep
|
||||
description = "<span class='nicegreen'>I slept in a coffin during the day. I feel whole again.</span>\n"
|
||||
mood_change = 8
|
||||
timeout = 1200
|
||||
|
||||
//Cursed stuff below.
|
||||
|
||||
/datum/mood_event/orgasm
|
||||
@@ -148,3 +164,8 @@
|
||||
/datum/mood_event/fedprey
|
||||
description = "<span class='nicegreen'>It feels quite cozy in here.</span>\n"
|
||||
mood_change = 3
|
||||
|
||||
/datum/mood_event/hope_lavaland
|
||||
description = "<span class='nicegreen'>What a peculiar emblem. It makes me feel hopeful for my future.</span>\n"
|
||||
mood_change = 5
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
get_chance = 15
|
||||
lowest_value = 256 * 12
|
||||
text_gain_indication = "<span class='notice'>Your muscles hurt!</span>"
|
||||
species_allowed = list("human") //no skeleton/lizard hulk
|
||||
species_allowed = list("fly") //no skeleton/lizard hulk
|
||||
health_req = 25
|
||||
|
||||
/datum/mutation/human/hulk/on_acquiring(mob/living/carbon/human/owner)
|
||||
@@ -13,6 +13,7 @@
|
||||
return
|
||||
ADD_TRAIT(owner, TRAIT_STUNIMMUNE, TRAIT_HULK)
|
||||
ADD_TRAIT(owner, TRAIT_PUSHIMMUNE, TRAIT_HULK)
|
||||
ADD_TRAIT(owner, TRAIT_CHUNKYFINGERS, TRAIT_HULK)
|
||||
owner.update_body_parts()
|
||||
SEND_SIGNAL(owner, COMSIG_ADD_MOOD_EVENT, "hulk", /datum/mood_event/hulk)
|
||||
RegisterSignal(owner, COMSIG_MOB_SAY, .proc/handle_speech)
|
||||
@@ -31,6 +32,7 @@
|
||||
return
|
||||
REMOVE_TRAIT(owner, TRAIT_STUNIMMUNE, TRAIT_HULK)
|
||||
REMOVE_TRAIT(owner, TRAIT_PUSHIMMUNE, TRAIT_HULK)
|
||||
ADD_TRAIT(owner, TRAIT_CHUNKYFINGERS, TRAIT_HULK)
|
||||
owner.update_body_parts()
|
||||
SEND_SIGNAL(owner, COMSIG_CLEAR_MOOD_EVENT, "hulk")
|
||||
UnregisterSignal(owner, COMSIG_MOB_SAY)
|
||||
|
||||
@@ -95,6 +95,7 @@
|
||||
message = replacetext(message," ugly "," beautiful ")
|
||||
message = replacetext(message," douchbag "," nice guy ")
|
||||
message = replacetext(message," whore "," lady ")
|
||||
message = replacetext(message," gamer "," intellectual ")
|
||||
message = replacetext(message," nerd "," smarty pants ")
|
||||
message = replacetext(message," moron "," fun person ")
|
||||
message = replacetext(message," IT'S LOOSE "," EVERYTHING IS FINE ")
|
||||
|
||||
@@ -229,4 +229,13 @@
|
||||
id = "puzzle"
|
||||
description = "Mystery to be solved."
|
||||
suffix = "lavaland_surface_puzzle.dmm"
|
||||
cost = 5
|
||||
cost = 5
|
||||
|
||||
/datum/map_template/ruin/lavaland/elite_tumor
|
||||
name = "Pulsating Tumor"
|
||||
id = "tumor"
|
||||
description = "A strange tumor which houses a powerful beast..."
|
||||
suffix = "lavaland_surface_elite_tumor.dmm"
|
||||
cost = 5
|
||||
always_place = TRUE
|
||||
allow_duplicates = TRUE
|
||||
|
||||
@@ -2,17 +2,20 @@
|
||||
prefix = "_maps/RandomRuins/StationRuins/"
|
||||
cost = 0
|
||||
|
||||
// Boxstation
|
||||
// Engine
|
||||
|
||||
/datum/map_template/ruin/station/box/engine
|
||||
id = "engine_sm"
|
||||
suffix = "engine_sm.dmm"
|
||||
suffix = "Box/Engine/engine_sm.dmm"
|
||||
name = "Engine SM"
|
||||
|
||||
/datum/map_template/ruin/station/box/engine/singulo
|
||||
id = "engine_singulo"
|
||||
suffix = "engine_singulo.dmm"
|
||||
suffix = "Box/Engine/engine_singulo.dmm"
|
||||
name = "Engine Singulo"
|
||||
|
||||
/datum/map_template/ruin/station/box/engine/tesla
|
||||
id = "engine_tesla"
|
||||
suffix = "engine_tesla.dmm"
|
||||
suffix = "Box/Engine/engine_tesla.dmm"
|
||||
name = "Engine Tesla"
|
||||
@@ -80,34 +80,55 @@
|
||||
desc = "You've fallen asleep. Wait a bit and you should wake up. Unless you don't, considering how helpless you are."
|
||||
icon_state = "asleep"
|
||||
|
||||
//TASER
|
||||
/datum/status_effect/electrode
|
||||
id = "tased"
|
||||
/datum/status_effect/no_combat_mode/
|
||||
id = "no_combat_mode"
|
||||
blocks_combatmode = TRUE
|
||||
status_type = STATUS_EFFECT_REPLACE
|
||||
alert_type = null
|
||||
status_type = STATUS_EFFECT_REPLACE
|
||||
|
||||
/datum/status_effect/electrode/on_creation(mob/living/new_owner, set_duration)
|
||||
/datum/status_effect/no_combat_mode/on_creation(mob/living/new_owner, set_duration)
|
||||
if(isnum(set_duration))
|
||||
duration = set_duration
|
||||
. = ..()
|
||||
if(iscarbon(owner))
|
||||
var/mob/living/carbon/C = owner
|
||||
if(C.combatmode)
|
||||
C.toggle_combat_mode(TRUE)
|
||||
|
||||
/datum/status_effect/no_combat_mode/mesmerize
|
||||
id = "Mesmerize"
|
||||
alert_type = /obj/screen/alert/status_effect/mesmerized
|
||||
|
||||
/obj/screen/alert/status_effect/mesmerized
|
||||
name = "Mesmerized"
|
||||
desc = "You cant tear your sight from who is in front of you...Their gaze is simply too enthralling.."
|
||||
icon = 'icons/mob/actions/bloodsucker.dmi'
|
||||
icon_state = "power_mez"
|
||||
|
||||
/datum/status_effect/no_combat_mode/electrode
|
||||
id = "tased"
|
||||
|
||||
/datum/status_effect/no_combat_mode/electrode/on_creation(mob/living/new_owner, set_duration)
|
||||
if(isnum(set_duration)) //TODO, figure out how to grab from subtype
|
||||
duration = set_duration
|
||||
. = ..()
|
||||
if(iscarbon(owner))
|
||||
var/mob/living/carbon/C = owner
|
||||
if(C.combatmode)
|
||||
C.toggle_combat_mode(TRUE)
|
||||
C.add_movespeed_modifier(MOVESPEED_ID_TASED_STATUS, TRUE, override = TRUE, multiplicative_slowdown = 8)
|
||||
|
||||
/datum/status_effect/electrode/on_remove()
|
||||
/datum/status_effect/no_combat_mode/electrode/on_remove()
|
||||
if(iscarbon(owner))
|
||||
var/mob/living/carbon/C = owner
|
||||
C.remove_movespeed_modifier(MOVESPEED_ID_TASED_STATUS)
|
||||
. = ..()
|
||||
|
||||
/datum/status_effect/electrode/tick()
|
||||
/datum/status_effect/no_combat_mode/electrode/tick()
|
||||
if(owner)
|
||||
owner.adjustStaminaLoss(5) //if you really want to try to stamcrit someone with a taser alone, you can, but it'll take time and good timing.
|
||||
|
||||
/datum/status_effect/electrode/nextmove_modifier() //why is this a proc. its no big deal since this doesnt get called often at all but literally w h y
|
||||
/datum/status_effect/no_combat_mode/electrode/nextmove_modifier() //why is this a proc. its no big deal since this doesnt get called often at all but literally w h y
|
||||
return 2
|
||||
|
||||
//OTHER DEBUFFS
|
||||
@@ -388,6 +409,19 @@
|
||||
else
|
||||
new /obj/effect/temp_visual/bleed(get_turf(owner))
|
||||
|
||||
/datum/status_effect/neck_slice
|
||||
id = "neck_slice"
|
||||
status_type = STATUS_EFFECT_UNIQUE
|
||||
alert_type = null
|
||||
duration = -1
|
||||
|
||||
/datum/status_effect/neck_slice/tick()
|
||||
var/mob/living/carbon/human/H = owner
|
||||
if(H.stat == DEAD || H.bleed_rate <= 8)
|
||||
H.remove_status_effect(/datum/status_effect/neck_slice)
|
||||
if(prob(10))
|
||||
H.emote(pick("gasp", "gag", "choke"))
|
||||
|
||||
/mob/living/proc/apply_necropolis_curse(set_curse, duration = 10 MINUTES)
|
||||
var/datum/status_effect/necropolis_curse/C = has_status_effect(STATUS_EFFECT_NECROPOLIS_CURSE)
|
||||
if(!set_curse)
|
||||
@@ -481,7 +515,7 @@
|
||||
deltimer(timerid)
|
||||
|
||||
|
||||
//Kindle: Used by servants of Ratvar. 10-second knockdown, reduced by 1 second per 5 damage taken while the effect is active.
|
||||
//Kindle: Used by servants of Ratvar. 10-second knockdown, reduced by 1 second per 5 damage taken while the effect is active. Does not take into account Oxy-damage
|
||||
/datum/status_effect/kindle
|
||||
id = "kindle"
|
||||
status_type = STATUS_EFFECT_UNIQUE
|
||||
@@ -489,6 +523,7 @@
|
||||
duration = 100
|
||||
alert_type = /obj/screen/alert/status_effect/kindle
|
||||
var/old_health
|
||||
var/old_oxyloss
|
||||
|
||||
/datum/status_effect/kindle/tick()
|
||||
owner.Knockdown(15, TRUE, FALSE, 15)
|
||||
@@ -498,7 +533,9 @@
|
||||
C.stuttering = max(5, C.stuttering)
|
||||
if(!old_health)
|
||||
old_health = owner.health
|
||||
var/health_difference = old_health - owner.health
|
||||
if(!old_oxyloss)
|
||||
old_oxyloss = owner.getOxyLoss()
|
||||
var/health_difference = old_health - owner.health - CLAMP(owner.getOxyLoss() - old_oxyloss,0, owner.getOxyLoss())
|
||||
if(!health_difference)
|
||||
return
|
||||
owner.visible_message("<span class='warning'>The light in [owner]'s eyes dims as [owner.p_theyre()] harmed!</span>", \
|
||||
@@ -506,6 +543,7 @@
|
||||
health_difference *= 2 //so 10 health difference translates to 20 deciseconds of stun reduction
|
||||
duration -= health_difference
|
||||
old_health = owner.health
|
||||
old_oxyloss = owner.getOxyLoss()
|
||||
|
||||
/datum/status_effect/kindle/on_remove()
|
||||
owner.visible_message("<span class='warning'>The light in [owner]'s eyes fades!</span>", \
|
||||
@@ -698,4 +736,4 @@ datum/status_effect/pacify
|
||||
if(LAZYLEN(targets) && I)
|
||||
to_chat(owner, "<span class='warning'>Your arm spasms!</span>")
|
||||
owner.log_message("threw [I] due to a Muscle Spasm", LOG_ATTACK)
|
||||
owner.throw_item(pick(targets))
|
||||
owner.throw_item(pick(targets))
|
||||
|
||||
+32
-15
@@ -8,12 +8,14 @@
|
||||
mob_trait = TRAIT_ALCOHOL_TOLERANCE
|
||||
gain_text = "<span class='notice'>You feel like you could drink a whole keg!</span>"
|
||||
lose_text = "<span class='danger'>You don't feel as resistant to alcohol anymore. Somehow.</span>"
|
||||
medical_record_text = "Patient demonstrates a high tolerance for alcohol."
|
||||
|
||||
/datum/quirk/apathetic
|
||||
name = "Apathetic"
|
||||
desc = "You just don't care as much as other people. That's nice to have in a place like this, I guess."
|
||||
value = 1
|
||||
mood_quirk = TRUE
|
||||
medical_record_text = "Patient was administered the Apathy Evaluation Scale but did not bother to complete it."
|
||||
|
||||
/datum/quirk/apathetic/add()
|
||||
var/datum/component/mood/mood = quirk_holder.GetComponent(/datum/component/mood)
|
||||
@@ -42,6 +44,7 @@
|
||||
mob_trait = TRAIT_EMPATH
|
||||
gain_text = "<span class='notice'>You feel in tune with those around you.</span>"
|
||||
lose_text = "<span class='danger'>You feel isolated from others.</span>"
|
||||
medical_record_text = "Patient is highly perceptive of and sensitive to social cues, or may possibly have ESP. Further testing needed."
|
||||
|
||||
/datum/quirk/freerunning
|
||||
name = "Freerunning"
|
||||
@@ -50,6 +53,7 @@
|
||||
mob_trait = TRAIT_FREERUNNING
|
||||
gain_text = "<span class='notice'>You feel lithe on your feet!</span>"
|
||||
lose_text = "<span class='danger'>You feel clumsy again.</span>"
|
||||
medical_record_text = "Patient scored highly on cardio tests."
|
||||
|
||||
/datum/quirk/friendly
|
||||
name = "Friendly"
|
||||
@@ -59,6 +63,7 @@
|
||||
gain_text = "<span class='notice'>You want to hug someone.</span>"
|
||||
lose_text = "<span class='danger'>You no longer feel compelled to hug others.</span>"
|
||||
mood_quirk = TRUE
|
||||
medical_record_text = "Patient demonstrates low-inhibitions for physical contact and well-developed arms. Requesting another doctor take over this case."
|
||||
|
||||
/datum/quirk/jolly
|
||||
name = "Jolly"
|
||||
@@ -66,6 +71,11 @@
|
||||
value = 1
|
||||
mob_trait = TRAIT_JOLLY
|
||||
mood_quirk = TRUE
|
||||
medical_record_text = "Patient demonstrates constant euthymia irregular for environment. It's a bit much, to be honest."
|
||||
|
||||
/datum/quirk/jolly/on_process()
|
||||
if(prob(0.05))
|
||||
SEND_SIGNAL(quirk_holder, COMSIG_ADD_MOOD_EVENT, "jolly", /datum/mood_event/jolly)
|
||||
|
||||
/datum/quirk/light_step
|
||||
name = "Light Step"
|
||||
@@ -74,6 +84,7 @@
|
||||
mob_trait = TRAIT_LIGHT_STEP
|
||||
gain_text = "<span class='notice'>You walk with a little more litheness.</span>"
|
||||
lose_text = "<span class='danger'>You start tromping around like a barbarian.</span>"
|
||||
medical_record_text = "Patient's dexterity belies a strong capacity for stealth."
|
||||
|
||||
/datum/quirk/quick_step
|
||||
name = "Quick Step"
|
||||
@@ -82,6 +93,7 @@
|
||||
mob_trait = TRAIT_SPEEDY_STEP
|
||||
gain_text = "<span class='notice'>You feel determined. No time to lose.</span>"
|
||||
lose_text = "<span class='danger'>You feel less determined. What's the rush, man?</span>"
|
||||
medical_record_text = "Patient scored highly on racewalking tests."
|
||||
|
||||
/datum/quirk/musician
|
||||
name = "Musician"
|
||||
@@ -90,6 +102,7 @@
|
||||
mob_trait = TRAIT_MUSICIAN
|
||||
gain_text = "<span class='notice'>You know everything about musical instruments.</span>"
|
||||
lose_text = "<span class='danger'>You forget how musical instruments work.</span>"
|
||||
medical_record_text = "Patient brain scans show a highly-developed auditory pathway."
|
||||
|
||||
/datum/quirk/musician/on_spawn()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
@@ -101,21 +114,6 @@
|
||||
H.equip_to_slot(musicaltuner, SLOT_IN_BACKPACK)
|
||||
H.regenerate_icons()
|
||||
|
||||
/datum/quirk/night_vision
|
||||
name = "Night Vision"
|
||||
desc = "You can see slightly more clearly in full darkness than most people."
|
||||
value = 1
|
||||
mob_trait = TRAIT_NIGHT_VISION
|
||||
gain_text = "<span class='notice'>The shadows seem a little less dark.</span>"
|
||||
lose_text = "<span class='danger'>Everything seems a little darker.</span>"
|
||||
|
||||
/datum/quirk/night_vision/on_spawn()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
var/obj/item/organ/eyes/eyes = H.getorgan(/obj/item/organ/eyes)
|
||||
if(!eyes || eyes.lighting_alpha)
|
||||
return
|
||||
eyes.Insert(H) //refresh their eyesight and vision
|
||||
|
||||
/datum/quirk/photographer
|
||||
name = "Photographer"
|
||||
desc = "You know how to handle a camera, shortening the delay between each shot."
|
||||
@@ -123,6 +121,7 @@
|
||||
mob_trait = TRAIT_PHOTOGRAPHER
|
||||
gain_text = "<span class='notice'>You know everything about photography.</span>"
|
||||
lose_text = "<span class='danger'>You forget how photo cameras work.</span>"
|
||||
medical_record_text = "Patient mentions photography as a stress-relieving hobby."
|
||||
|
||||
/datum/quirk/photographer/on_spawn()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
@@ -136,12 +135,14 @@
|
||||
desc = "You know your body well, and can accurately assess the extent of your wounds."
|
||||
value = 2
|
||||
mob_trait = TRAIT_SELF_AWARE
|
||||
medical_record_text = "Patient demonstrates an uncanny knack for self-diagnosis."
|
||||
|
||||
/datum/quirk/skittish
|
||||
name = "Skittish"
|
||||
desc = "You can conceal yourself in danger. Ctrl-shift-click a closed locker to jump into it, as long as you have access."
|
||||
value = 2
|
||||
mob_trait = TRAIT_SKITTISH
|
||||
medical_record_text = "Patient demonstrates a high aversion to danger and has described hiding in containers out of fear."
|
||||
|
||||
/datum/quirk/spiritual
|
||||
name = "Spiritual"
|
||||
@@ -150,6 +151,7 @@
|
||||
mob_trait = TRAIT_SPIRITUAL
|
||||
gain_text = "<span class='notice'>You feel a little more faithful to the gods today.</span>"
|
||||
lose_text = "<span class='danger'>You feel less faithful in the gods.</span>"
|
||||
medical_record_text = "Patient reports a belief in a higher power."
|
||||
|
||||
/datum/quirk/tagger
|
||||
name = "Tagger"
|
||||
@@ -158,6 +160,7 @@
|
||||
mob_trait = TRAIT_TAGGER
|
||||
gain_text = "<span class='notice'>You know how to tag walls efficiently.</span>"
|
||||
lose_text = "<span class='danger'>You forget how to tag walls properly.</span>"
|
||||
medical_record_text = "Patient was recently seen for possible paint huffing incident."
|
||||
|
||||
/datum/quirk/tagger/on_spawn()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
@@ -173,6 +176,7 @@
|
||||
mob_trait = TRAIT_VORACIOUS
|
||||
gain_text = "<span class='notice'>You feel HONGRY.</span>"
|
||||
lose_text = "<span class='danger'>You no longer feel HONGRY.</span>"
|
||||
medical_record_text = "Patient demonstrates a disturbing capacity for eating."
|
||||
|
||||
/datum/quirk/trandening
|
||||
name = "High Luminosity Eyes"
|
||||
@@ -194,6 +198,7 @@
|
||||
mob_trait = TRAIT_HIGH_BLOOD
|
||||
gain_text = "<span class='notice'>You feel full of blood!</span>"
|
||||
lose_text = "<span class='notice'>You feel like your blood pressure went down.</span>"
|
||||
medical_record_text = "Patient's blood tests report an abnormal concentration of red blood cells in their bloodstream."
|
||||
|
||||
/datum/quirk/bloodpressure/add()
|
||||
var/mob/living/M = quirk_holder
|
||||
@@ -203,3 +208,15 @@
|
||||
/datum/quirk/bloodpressure/remove()
|
||||
var/mob/living/M = quirk_holder
|
||||
M.blood_ratio = 1
|
||||
|
||||
/datum/quirk/night_vision
|
||||
name = "Night Vision"
|
||||
desc = "You can see slightly more clearly in full darkness than most people."
|
||||
value = 1
|
||||
mob_trait = TRAIT_NIGHT_VISION
|
||||
gain_text = "<span class='notice'>The shadows seem a little less dark.</span>"
|
||||
lose_text = "<span class='danger'>Everything seems a little darker.</span>"
|
||||
|
||||
/datum/quirk/night_vision/on_spawn()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
H.update_sight()
|
||||
|
||||
@@ -22,14 +22,19 @@
|
||||
value = -1
|
||||
gain_text = "<span class='danger'>You start feeling depressed.</span>"
|
||||
lose_text = "<span class='notice'>You no longer feel depressed.</span>" //if only it were that easy!
|
||||
medical_record_text = "Patient has a severe mood disorder causing them to experience sudden moments of sadness."
|
||||
medical_record_text = "Patient has a severe mood disorder, causing them to experience acute episodes of depression."
|
||||
mood_quirk = TRUE
|
||||
|
||||
/datum/quirk/depression/on_process()
|
||||
if(prob(0.05))
|
||||
SEND_SIGNAL(quirk_holder, COMSIG_ADD_MOOD_EVENT, "depression", /datum/mood_event/depression)
|
||||
|
||||
/datum/quirk/family_heirloom
|
||||
name = "Family Heirloom"
|
||||
desc = "You are the current owner of an heirloom, passed down for generations. You have to keep it safe!"
|
||||
value = -1
|
||||
mood_quirk = TRUE
|
||||
medical_record_text = "Patient demonstrates an unnatural attachment to a family heirloom."
|
||||
var/obj/item/heirloom
|
||||
var/where
|
||||
|
||||
@@ -143,6 +148,7 @@
|
||||
name = "Nyctophobia"
|
||||
desc = "As far as you can remember, you've always been afraid of the dark. While in the dark without a light source, you instinctually act careful, and constantly feel a sense of dread."
|
||||
value = -1
|
||||
medical_record_text = "Patient demonstrates a fear of the dark. (Seriously?)"
|
||||
|
||||
/datum/quirk/nyctophobia/on_process()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
@@ -163,7 +169,8 @@
|
||||
desc = "Bright lights irritate you. Your eyes start to water, your skin feels itchy against the photon radiation, and your hair gets dry and frizzy. Maybe it's a medical condition. If only Nanotrasen was more considerate of your needs..."
|
||||
value = -1
|
||||
gain_text = "<span class='danger'>The safty of light feels off...</span>"
|
||||
lose_text = "<span class='notice'>Enlighing.</span>"
|
||||
lose_text = "<span class='notice'>Enlightening.</span>"
|
||||
medical_record_text = "Despite my warnings, the patient refuses turn on the lights, only to end up rolling down a full flight of stairs and into the cellar."
|
||||
|
||||
/datum/quirk/lightless/on_process()
|
||||
var/turf/T = get_turf(quirk_holder)
|
||||
@@ -332,16 +339,19 @@
|
||||
medical_record_text = "Patient has an extreme or irrational fear and aversion to an undefined stimuli."
|
||||
var/datum/brain_trauma/mild/phobia/phobia
|
||||
|
||||
/datum/quirk/phobia/add()
|
||||
/datum/quirk/phobia/post_add()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
phobia = new
|
||||
H.gain_trauma(phobia, TRAUMA_RESILIENCE_SURGERY)
|
||||
H.gain_trauma(phobia, TRAUMA_RESILIENCE_ABSOLUTE)
|
||||
|
||||
/datum/quirk/phobia/remove()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
H?.cure_trauma_type(phobia, TRAUMA_RESILIENCE_ABSOLUTE)
|
||||
|
||||
/datum/quirk/mute
|
||||
name = "Mute"
|
||||
desc = "Due to some accident, medical condition, or simply by choice, you are completely unable to speak."
|
||||
value = -2 //HALP MAINTS
|
||||
mob_trait = TRAIT_MUTE
|
||||
gain_text = "<span class='danger'>You find yourself unable to speak!</span>"
|
||||
lose_text = "<span class='notice'>You feel a growing strength in your vocal chords.</span>"
|
||||
medical_record_text = "Functionally mute, patient is unable to use their voice in any capacity."
|
||||
@@ -350,14 +360,17 @@
|
||||
/datum/quirk/mute/add()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
mute = new
|
||||
H.gain_trauma(mute, TRAUMA_RESILIENCE_SURGERY)
|
||||
H.gain_trauma(mute, TRAUMA_RESILIENCE_ABSOLUTE)
|
||||
|
||||
/datum/quirk/mute/remove()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
H?.cure_trauma_type(mute, TRAUMA_RESILIENCE_ABSOLUTE)
|
||||
|
||||
/datum/quirk/mute/on_process()
|
||||
if(quirk_holder.mind && LAZYLEN(quirk_holder.mind.antag_datums))
|
||||
to_chat(quirk_holder, "<span class='boldannounce'>Your antagonistic nature has caused your voice to be heard.</span>")
|
||||
qdel(src)
|
||||
|
||||
|
||||
/datum/quirk/unstable
|
||||
name = "Unstable"
|
||||
desc = "Due to past troubles, you are unable to recover your sanity if you lose it. Be very careful managing your mood!"
|
||||
@@ -373,7 +386,7 @@
|
||||
value = -4
|
||||
gain_text = "<span class='danger'>You can't see anything.</span>"
|
||||
lose_text = "<span class='notice'>You miraculously gain back your vision.</span>"
|
||||
medical_record_text = "Subject has permanent blindness."
|
||||
medical_record_text = "Patient has permanent blindness."
|
||||
|
||||
/datum/quirk/blindness/add()
|
||||
quirk_holder.become_blind(ROUNDSTART_TRAIT)
|
||||
@@ -384,3 +397,6 @@
|
||||
if(!H.equip_to_slot_if_possible(glasses, SLOT_GLASSES, bypass_equip_delay_self = TRUE)) //if you can't put it on the user's eyes, put it in their hands, otherwise put it on their eyes eyes
|
||||
H.put_in_hands(glasses)
|
||||
H.regenerate_icons()
|
||||
|
||||
/datum/quirk/blindness/remove()
|
||||
quirk_holder?.cure_blind(ROUNDSTART_TRAIT)
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
value = 0
|
||||
gain_text = "<span class='notice'>You feel an intense craving for pineapple.</span>"
|
||||
lose_text = "<span class='notice'>Your feelings towards pineapples seem to return to a lukewarm state.</span>"
|
||||
medical_record_text = "Patient demonstrates a pathological love of pineapple."
|
||||
|
||||
/datum/quirk/pineapple_liker/add()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
@@ -34,6 +35,7 @@
|
||||
value = 0
|
||||
gain_text = "<span class='notice'>You find yourself pondering what kind of idiot actually enjoys pineapples...</span>"
|
||||
lose_text = "<span class='notice'>Your feelings towards pineapples seem to return to a lukewarm state.</span>"
|
||||
medical_record_text = "Patient is correct to think that pineapple is disgusting."
|
||||
|
||||
/datum/quirk/pineapple_hater/add()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
@@ -52,6 +54,7 @@
|
||||
value = 0
|
||||
gain_text = "<span class='notice'>You start craving something that tastes strange.</span>"
|
||||
lose_text = "<span class='notice'>You feel like eating normal food again.</span>"
|
||||
medical_record_text = "Patient demonstrates irregular nutrition preferences."
|
||||
|
||||
/datum/quirk/deviant_tastes/add()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
@@ -92,7 +95,7 @@
|
||||
value = 0
|
||||
gain_text = "<span class='notice'>You feel more prudish.</span>"
|
||||
lose_text = "<span class='notice'>You don't feel as prudish as before.</span>"
|
||||
medical_record_text = "Patient exhibits a special gene that makes them immune to Crocin and Hexacrocin."
|
||||
medical_record_text = "Patient exhibits a special gene that makes them immune to aphrodisiacs."
|
||||
|
||||
/datum/quirk/libido
|
||||
name = "Nymphomania"
|
||||
@@ -134,6 +137,7 @@
|
||||
value = 0
|
||||
mob_trait = TRAIT_PHARMA
|
||||
lose_text = "<span class='notice'>Your liver feels different.</span>"
|
||||
medical_record_text = "Non-invasive tests report that the patient's metabolism is indeed incompatible with a certain \"stimulants\"."
|
||||
var/active = FALSE
|
||||
var/power = 0
|
||||
var/cachedmoveCalc = 1
|
||||
|
||||
@@ -22,27 +22,17 @@
|
||||
target_trait = ZTRAIT_STATION
|
||||
|
||||
immunity_type = "rad"
|
||||
|
||||
var/radiation_intensity = 100
|
||||
|
||||
/datum/weather/rad_storm/telegraph()
|
||||
..()
|
||||
status_alarm(TRUE)
|
||||
|
||||
|
||||
/datum/weather/rad_storm/weather_act(mob/living/L)
|
||||
var/resist = L.getarmor(null, "rad")
|
||||
if(prob(40))
|
||||
if(ishuman(L))
|
||||
var/mob/living/carbon/human/H = L
|
||||
if(H.dna && !HAS_TRAIT(H, TRAIT_RADIMMUNE))
|
||||
if(prob(max(0,100-resist)))
|
||||
H.randmuti()
|
||||
if(prob(50))
|
||||
if(prob(90))
|
||||
H.randmutb()
|
||||
else
|
||||
H.randmutg()
|
||||
H.domutcheck()
|
||||
L.rad_act(20)
|
||||
var/ratio = 1 - (min(resist, 100) / 100)
|
||||
L.rad_act(radiation_intensity * ratio)
|
||||
|
||||
/datum/weather/rad_storm/end()
|
||||
if(..())
|
||||
|
||||
Reference in New Issue
Block a user