* testing, further improvements. Tired.

* FLAK

* Automatic changelog generation for PR #9971 [ci skip]

* Update preferences.dm

* Automatic changelog generation for PR #9736 [ci skip]

* this cannot go wrong

* oop

* Changes required to enable for maintenance protocols

All combat mechs that are special get their internals_access increased so the pilots of the deathsquad / nuke team can fix up their mechs without having to steal a robotics ID. Also removes engineering from being able to access mech internals, seems weird to have if only robotics is allowed to handle mechs, probably remnant of engineering robotics?

* Automatic changelog generation for PR #10115 [ci skip]

* Port boops and handshakes

* Update code/modules/mob/living/carbon/carbon_defense.dm

Co-Authored-By: deathride58 <deathride58@users.noreply.github.com>

* Update code/modules/mob/living/carbon/carbon_defense.dm

Co-Authored-By: deathride58 <deathride58@users.noreply.github.com>

* AAAAA

* Add a nose boop sound

* Add a boop sound effect

* Make the boop louder.

* Fixes pubby wall meds being var-edited snowflakes.

* Commit suggestions

Co-Authored-By: deathride58 <deathride58@users.noreply.github.com>

* Commit suggestions

Co-Authored-By: deathride58 <deathride58@users.noreply.github.com>

* Commit suggestions

Co-Authored-By: deathride58 <deathride58@users.noreply.github.com>

* Commit suggestions

Co-Authored-By: deathride58 <deathride58@users.noreply.github.com>

* Commit suggestions

Co-Authored-By: deathride58 <deathride58@users.noreply.github.com>

* Commit suggestions

Co-Authored-By: deathride58 <deathride58@users.noreply.github.com>

* Fixes AI being unable to talk through the holopad.

* Travis had a stroke.

* ports "Standardize obj/updateicon() and update_icons() to update_icon()"

* Update supply.dm

* Update code/modules/vending/cola.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Brings carbon action intent hotkeys down to living.

* Update drink_reagents.dm

* Automatic changelog generation for PR #10180 [ci skip]

* Automatic changelog generation for PR #10181 [ci skip]

* Porting a few martial art code updates.

* Adds gas miners to all maps.

* Compress secK9

* whoops

* Hopefully this won't screw up travis.

* Two slimepeople fixes.

* Automatic changelog generation for PR #10072 [ci skip]

* Automatic changelog generation for PR #10225 [ci skip]

* Update drink_reagents.dm

* Automatic changelog generation for PR #10203 [ci skip]

* Automatic changelog generation for PR #10157 [ci skip]

* Automatic changelog generation for PR #10155 [ci skip]

* Automatic changelog generation for PR #10111 [ci skip]

* Automatic changelog generation for PR #10216 [ci skip]

* Automatic changelog generation for PR #10172 [ci skip]

* Automatic changelog generation for PR #10026 [ci skip]

* Automatic changelog generation for PR #10076 [ci skip]

* Update drinks.dm

* Automatic changelog generation for PR #10153 [ci skip]

* ??

* Update snacks.dm

* oops

* probably fixes only neutral traits existing

* Automatic changelog generation for PR #10227 [ci skip]

* argk

* Chef buffs chef buffs tastier food.

"The strong flavor of" was always in game but someone put it behind an else if statement that would never proc.
Now if there's more than 45% (or 30% if you are a lizzard, hissss) of a reagent in a beaker, you will taste a strong flavor! 
Hurrah!

* Automatic changelog generation for PR #10228 [ci skip]

* fixes the sprites

* Actually hold on

So that not everything in the game now tastes like STRONG FLAVOUR. That'd be annoying.

* Magic number man bad, also all heads can spam CC now

* im baby dumb and removed "a hint of" by accident.

Okay whoops haha there we go now both strong and weak should work.

* oh hey macros.

slightly less ugly ™

* modular man bad.

now mörge this so chefs can make delicious dish, hemk.

* Update carbon.dm

* lolman acctually knows how the stuff work

* AAAAAAAAAAAAAAAAAAAA

* Update flashbang.dm

* thank you based ghomtainer (when)

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* thank you based ghomtainer (when) 2x how did i not notice this

* Automatic changelog generation for PR #10204 [ci skip]

* Converts the main timsorts file from relative pathing to absolute pathing.

* Ports "Added TRAIT_DISK_VERIFIER, refactors how fake disk checks work slightly"

* wew

* Automatic changelog generation for PR #10090 [ci skip]

* Add the sprite for the landmark

* Make it include my files

* Automatic changelog generation for PR #10067 [ci skip]

* Automatic changelog generation for PR #10160 [ci skip]

* drop

* Automatic changelog generation for PR #10079 [ci skip]

* Automatic changelog generation for PR #10207 [ci skip]

* Automatic changelog generation for PR #10214 [ci skip]

* Update mob.dm

* Update mob.dm

* Redo my changes on Box

Hopefully this will fix the conflict with the fire alarms.

* h

* Automatic changelog generation for PR #10193 [ci skip]

* I'm a god. How can you defeat a god? What a grand and intoxicating innocence, how can you be so naive?

* Automatic changelog generation for PR #10054 [ci skip]

* Automatic changelog generation for PR #10126 [ci skip]

* Automatic changelog generation for PR #10142 [ci skip]

* Automatic changelog generation for PR #10051 [ci skip]

* Automatic changelog generation for PR #9925 [ci skip]

* Automatic changelog generation for PR #9563 [ci skip]

* Atomises out the magicnumber change

* Automatic changelog generation for PR #10231 [ci skip]

* Automatic changelog generation for PR #10235 [ci skip]

* Automatic changelog generation for PR #10200 [ci skip]

* Fix the nose boop.

* Remove extra indentations

* Update inhand_holder.dm

* hhh

* ghom help

* ff

* ff

* Automatic changelog generation for PR #10058 [ci skip]

* Automatic changelog generation for PR #10059 [ci skip]

* Automatic changelog generation for PR #9596 [ci skip]

* Automatic changelog generation for PR #9940 [ci skip]

* Automatic changelog generation for PR #10232 [ci skip]

* Automatic changelog generation for PR #10141 [ci skip]

* Begone crap.

* I gotta go fast.

* QoL Update

Move the Engines to a subfolder to be cleaner when there will be 20 submaps on different maps and change the Tesla Submap to incorporate a few changes I did for the Singulo submap.

* Magic number baaad

* Make things even more organized

* Better safe than sorry.

* Automatic changelog generation for PR #10164 [ci skip]

* Automatic changelog generation for PR #10120 [ci skip]

* Automatic changelog generation for PR #10257 [ci skip]

* typo

* Unnecessary OOC note.

* Is merging someone else's PR you personally fixed considerable as self-merging?

* I'm playing dirty because we have too many PRs to merge anyway.

* Automatic changelog generation for PR #10096 [ci skip]

* Automatic changelog generation for PR #9950 [ci skip]

* Automatic changelog generation for PR #10190 [ci skip]

* Automatic changelog generation for PR #9830 [ci skip]

* Suggestions

* Fix indentation

* lowered to 10 after i struggled to open tickets panel

* FUUUUUUUUUUUCK

* Nerfs fun

* FUUUUUUUUUCK v2

* Automatic changelog generation for PR #10263 [ci skip]

* QoL Update

- Rename the cameras and place two more

- Unanchor the shields generators and emitters because they were bugged and will save more time

- Put more rad closets on the Singulo

- Put more insuls on the Tesla since they protect

- Moved the Engineer clothing locker to Boxstation instead of having it in the Engine

- Added a button to the shutters on the north side of PA

- Added a marker to show where to place the console

- Rewire the power wire to be more in a straight line.

* Forgot a "

* Forgot a button on the Tesla

* Update supply.dm

* readds sprites

* Fills white first aid kits to the brim. Ergo how I was fooled into believing it was a tweak and not a nerf.

* Connect the fuel pipe to somewhere

* no more 40% time dilation

* Update __donator.dm

* Update modular_citadel/code/modules/client/loadout/__donator.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Update modular_citadel/code/modules/client/loadout/__donator.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Update modular_citadel/code/modules/client/loadout/__donator.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Update custom_items.dm

* Automatic changelog generation for PR #10254 [ci skip]

* Fix areas and tiles getting ripped off

* Also give Tesla's emitters R-floors

* Automatic changelog generation for PR #10093 [ci skip]

* Automatic changelog generation for PR #10210 [ci skip]

* Automatic changelog generation for PR #10246 [ci skip]

* Update custom_items.dm

* Automatic changelog generation for PR #10218 [ci skip]

* Automatic changelog generation for PR #10274 [ci skip]

* Add the option to restrict the Engine that spawn

* Revert "Add the option to restrict the Engine that spawn"

This reverts commit e3e1f91635.

* Revert "Revert "Add the option to restrict the Engine that spawn""

This reverts commit d851beea16.

* Add config options

* Move the config up to avoid conflict

* Automatic changelog generation for PR #10245 [ci skip]

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: kevinz000 <2003111+kevinz000@users.noreply.github.com>
Co-authored-by: CitadelStationBot <citadelstationcommunity@gmail.com>
Co-authored-by: Lin <linzolle@gmail.com>
Co-authored-by: kappa-sama <44128284+kappa-sama@users.noreply.github.com>
Co-authored-by: DeltaFire15 <46569814+DeltaFire15@users.noreply.github.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
Co-authored-by: BlackMajor <henrydyer6@hotmail.com>
Co-authored-by: deathride58 <deathride58@users.noreply.github.com>
Co-authored-by: Putnam3145 <putnam3145@gmail.com>
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Co-authored-by: B1gb3ast <Yeremyrus@live.nl>
Co-authored-by: Seris02 <49109742+Seris02@users.noreply.github.com>
Co-authored-by: lolman360 <22850904+lolman360@users.noreply.github.com>
Co-authored-by: nik707 <38332985+nik707@users.noreply.github.com>
Co-authored-by: LetterJay <9606363+LetterJay@users.noreply.github.com>
This commit is contained in:
r4d6
2019-12-23 13:29:44 -05:00
committed by GitHub
parent 4608b3852d
commit 54b3e3603e
908 changed files with 146032 additions and 135164 deletions
@@ -72,6 +72,11 @@
desc = "It's still good. Four second rule!"
icon_state = "flour"
/obj/effect/decal/cleanable/greenglow/ecto
name = "ectoplasmic puddle"
desc = "You know who to call."
light_power = 2
/obj/effect/decal/cleanable/greenglow
name = "glowing goo"
desc = "Jeez. I hope that's not for lunch."
+7 -3
View File
@@ -464,16 +464,20 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/start/new_player)
var/datum/map_template/template = SSmapping.station_room_templates[template_name]
if(!template)
return FALSE
testing("Ruin \"[template_name]\" placed at ([T.x], [T.y], [T.z])")
testing("Room \"[template_name]\" placed at ([T.x], [T.y], [T.z])")
template.load(T, centered = FALSE)
template.loaded++
GLOB.stationroom_landmarks -= src
qdel(src)
message_admins("Stationroom loaded successfully")
return TRUE
// The landmark for the Engine
// The landmark for the Engine on Box
/obj/effect/landmark/stationroom/box/engine
template_names = list("Engine SM", "Engine Singulo", "Engine Tesla")
icon = 'icons/rooms/box/engine.dmi'
/obj/effect/landmark/stationroom/box/engine/New()
. = ..()
template_names = CONFIG_GET(keyed_list/box_random_engine)
@@ -165,7 +165,7 @@
/obj/item/organ/heart/gland/chem = 5,
/obj/item/organ/heart/gland/mindshock = 5,
/obj/item/organ/heart/gland/plasma = 7,
/obj/item/organ/heart/gland/pop = 5,
/obj/item/organ/heart/gland/transform = 5,
/obj/item/organ/heart/gland/slime = 4,
/obj/item/organ/heart/gland/spiderman = 5,
/obj/item/organ/heart/gland/ventcrawling = 1,
@@ -349,6 +349,10 @@
icon_state = "impact_laser_purple"
duration = 4
/obj/effect/temp_visual/impact_effect/shrink
icon_state = "m_shield"
duration = 10
/obj/effect/temp_visual/impact_effect/ion
icon_state = "shieldsparkles"
duration = 6
@@ -442,3 +446,10 @@
animate(src, alpha = 0, transform = skew, time = duration)
else
return INITIALIZE_HINT_QDEL
/obj/effect/temp_visual/slugboom
icon = 'icons/effects/96x96.dmi'
icon_state = "slugboom"
randomdir = FALSE
duration = 30
pixel_x = -24
@@ -36,3 +36,7 @@
/obj/effect/projectile/impact/wormhole
icon_state = "wormhole_g"
/obj/effect/projectile/impact/laser/wavemotion
name = "particle impact"
icon_state = "impact_wavemotion"
@@ -28,3 +28,7 @@
/obj/effect/projectile/muzzle/wormhole
icon_state = "wormhole_g"
/obj/effect/projectile/muzzle/laser/wavemotion
name = "particle backblast"
icon_state = "muzzle_wavemotion"
@@ -66,3 +66,7 @@
/obj/effect/projectile/tracer/wormhole
icon_state = "wormhole_g"
/obj/effect/projectile/tracer/laser/wavemotion
name = "particle trail"
icon_state = "tracer_wavemotion"
+14 -19
View File
@@ -133,15 +133,14 @@ RLD
if(!(A in range(custom_range, get_turf(user))))
to_chat(user, "<span class='warning'>The \'Out of Range\' light on [src] blinks red.</span>")
return FALSE
else
return TRUE
/obj/item/construction/proc/prox_check(proximity)
if(proximity)
return TRUE
else
var/view_range = user.client ? user.client.view : world.view
//if user can't be seen from A (only checks surroundings' opaqueness) and can't see A.
//jarring, but it should stop people from targetting atoms they can't see...
//excluding darkness, to allow RLD to be used to light pitch black dark areas.
if(!((user in view(view_range, A)) || (user in viewers(view_range, A))))
to_chat(user, "<span class='warning'>You focus, pointing \the [src] at whatever outside your field of vision in the given direction... to no avail.</span>")
return FALSE
return TRUE
/obj/item/construction/rcd
name = "rapid-construction-device (RCD)"
@@ -523,7 +522,12 @@ RLD
/obj/item/construction/rcd/afterattack(atom/A, mob/user, proximity)
. = ..()
if(!prox_check(proximity))
if(!proximity)
if(!ranged || !range_check(A,user)) //early return not-in-range sanity.
return
if(target_check(A,user))
user.Beam(A,icon_state="rped_upgrade",time=30)
rcd_create(A,user)
return
rcd_create(A, user)
@@ -635,6 +639,7 @@ RLD
max_matter = INFINITY
matter = INFINITY
upgrade = TRUE
ranged = TRUE
// Ranged RCD
@@ -650,20 +655,10 @@ RLD
item_state = "oldrcd"
has_ammobar = FALSE
/obj/item/construction/rcd/arcd/afterattack(atom/A, mob/user)
. = ..()
if(!range_check(A,user))
return
if(target_check(A,user))
user.Beam(A,icon_state="rped_upgrade",time=30)
rcd_create(A,user)
// RAPID LIGHTING DEVICE
/obj/item/construction/rld
name = "rapid-light-device (RLD)"
desc = "A device used to rapidly provide lighting sources to an area. Reload with metal, plasteel, glass or compressed matter cartridges."
+4 -3
View File
@@ -517,16 +517,17 @@ update_label("John Doe", "Clowny")
return
if(user.incapacitated() || !istype(user))
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
return
return TRUE
if(alert("Are you sure you want to recolor your id?", "Confirm Repaint", "Yes", "No") == "Yes")
var/energy_color_input = input(usr,"","Choose Energy Color",id_color) as color|null
if(!in_range(src, user) || !energy_color_input)
return
return TRUE
if(user.incapacitated() || !istype(user))
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
return
return TRUE
id_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
update_icon()
return TRUE
/obj/item/card/id/knight/Initialize()
. = ..()
@@ -665,6 +665,13 @@
name = "Booze Dispenser (Machine Board)"
build_path = /obj/machinery/chem_dispenser/drinks/beer
/obj/item/circuitboard/machine/chem_dispenser/abductor
name = "Reagent Synthetizer (Abductor Machine Board)"
icon_state = "abductor_mod"
build_path = /obj/machinery/chem_dispenser/abductor
def_components = list(/obj/item/stock_parts/cell = /obj/item/stock_parts/cell/high)
needs_anchored = FALSE
/obj/item/circuitboard/machine/smoke_machine
name = "Smoke Machine (Machine Board)"
build_path = /obj/machinery/smoke_machine
@@ -945,10 +952,12 @@
to_chat(user, "<span class='notice'>You [suction ? "enable" : "disable"] the board's suction function.</span>")
/obj/item/circuitboard/machine/dish_drive/AltClick(mob/living/user)
. = ..()
if(!user.Adjacent(src))
return
transmit = !transmit
to_chat(user, "<span class='notice'>You [transmit ? "enable" : "disable"] the board's automatic disposal transmission.</span>")
return TRUE
/obj/item/circuitboard/machine/stacking_unit_console
name = "Stacking Machine Console (Machine Board)"
+2
View File
@@ -150,11 +150,13 @@
ui.open()
/obj/item/toy/crayon/spraycan/AltClick(mob/user)
. = ..()
if(user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
if(has_cap)
is_capped = !is_capped
to_chat(user, "<span class='notice'>The cap on [src] is now [is_capped ? "on" : "off"].</span>")
update_icon()
return TRUE
/obj/item/toy/crayon/proc/staticDrawables()
+10 -5
View File
@@ -27,6 +27,8 @@
var/pullshocksafely = FALSE //Dose the unit have the healdisk upgrade?
var/primetime = 0 // is the defib faster
var/timedeath = 10
var/disarm_shock_time = 10
var/always_emagged = FALSE
/obj/item/defibrillator/get_cell()
return cell
@@ -140,6 +142,7 @@
/obj/item/defibrillator/emag_act(mob/user)
. = ..()
always_emagged = TRUE
safety = !safety
to_chat(user, "<span class='warning'>You silently [safety ? "enable" : "disable"] [src]'s safety protocols with the cryptographic sequencer.</span>")
return TRUE
@@ -154,7 +157,7 @@
safety = FALSE
visible_message("<span class='notice'>[src] beeps: Safety protocols disabled!</span>")
playsound(src, 'sound/machines/defib_saftyOff.ogg', 50, 0)
else
else if(!always_emagged)
safety = TRUE
visible_message("<span class='notice'>[src] beeps: Safety protocols enabled!</span>")
playsound(src, 'sound/machines/defib_saftyOn.ogg', 50, 0)
@@ -257,6 +260,8 @@
desc = "A belt-equipped blood-red defibrillator that can be rapidly deployed. Does not have the restrictions or safeties of conventional defibrillators and can revive through space suits."
combat = TRUE
safety = FALSE
always_emagged = TRUE
disarm_shock_time = 0
/obj/item/defibrillator/compact/combat/loaded/Initialize()
. = ..()
@@ -293,6 +298,7 @@
var/combat = FALSE //If it penetrates armor and gives additional functionality
var/grab_ghost = FALSE
var/tlimit = DEFIB_TIME_LIMIT * 10
var/disarm_shock_time = 10
var/mob/listeningTo
@@ -467,7 +473,7 @@
M.visible_message("<span class='danger'>[user] hastily places [src] on [M]'s chest!</span>", \
"<span class='userdanger'>[user] hastily places [src] on [M]'s chest!</span>")
busy = TRUE
if(do_after(user, 10, target = M))
if(do_after(user, isnull(defib?.disarm_shock_time)? disarm_shock_time : defib.disarm_shock_time, target = M))
M.visible_message("<span class='danger'>[user] zaps [M] with [src]!</span>", \
"<span class='userdanger'>[user] zaps [M] with [src]!</span>")
M.adjustStaminaLoss(50)
@@ -734,9 +740,8 @@
/obj/item/disk/medical
name = "Defibrillator Upgrade Disk"
desc = "A blank upgrade disk, made for a defibrillator"
icon = 'modular_citadel/icons/obj/defib_disks.dmi'
icon_state = "upgrade_disk"
item_state = "heal_disk"
icon_state = "heal_disk"
item_state = "defib_disk"
w_class = WEIGHT_CLASS_SMALL
/obj/item/disk/medical/defib_heal
+2 -2
View File
@@ -828,14 +828,14 @@ GLOBAL_LIST_EMPTY(PDAs)
send_message(U,list(P))
/obj/item/pda/AltClick()
..()
. = ..()
if(id)
remove_id()
playsound(src, 'sound/machines/terminal_eject_disc.ogg', 50, 1)
else
remove_pen()
playsound(src, 'sound/machines/button4.ogg', 50, 1)
return TRUE
/obj/item/pda/CtrlClick()
..()
@@ -32,6 +32,7 @@
. += "<span class='notice'>Can be used again to interrupt the effect early. The recharge time is the same as the time spent in desync.</span>"
/obj/item/desynchronizer/AltClick(mob/living/user)
. = ..()
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
return
var/new_duration = input(user, "Set the duration (5-300):", "Desynchronizer", duration / 10) as null|num
@@ -40,6 +41,7 @@
new_duration = CLAMP(new_duration, 50, max_duration)
duration = new_duration
to_chat(user, "<span class='notice'>You set the duration to [DisplayTimeText(duration)].</span>")
return TRUE
/obj/item/desynchronizer/proc/desync(mob/living/user)
if(sync_holder)
@@ -153,6 +153,7 @@
playsound(loc, voracious ? 'sound/effects/splat.ogg' : 'sound/effects/bin_close.ogg', 50, 1)
items_preserved.Cut()
cleaning = FALSE
patient = null
if(hound)
update_gut(hound)
@@ -525,5 +526,5 @@
playsound(hound, 'sound/effects/bin_close.ogg', 80, 1)
/obj/item/dogborg/sleeper/K9/flavour
name = "Mobile Sleeper"
name = "Recreational Sleeper"
desc = "A mounted, underslung sleeper, intended for holding willing occupants for leisurely purposes."
@@ -182,14 +182,16 @@
return ..()
/obj/item/geiger_counter/AltClick(mob/living/user)
. = ..()
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE))
return ..()
return
if(!scanning)
to_chat(usr, "<span class='warning'>[src] must be on to reset its radiation level!</span>")
return 0
return TRUE
radiation_count = 0
to_chat(usr, "<span class='notice'>You flush [src]'s radiation counts, resetting it to normal.</span>")
update_icon()
return TRUE
/obj/item/geiger_counter/emag_act(mob/user)
. = ..()
+2
View File
@@ -45,9 +45,11 @@ GLOBAL_LIST_EMPTY(GPS_list)
add_overlay("working")
/obj/item/gps/AltClick(mob/user)
. = ..()
if(!user.canUseTopic(src, BE_CLOSE))
return
toggletracking(user)
return TRUE
/obj/item/gps/proc/toggletracking(mob/user)
if(!user.canUseTopic(src, BE_CLOSE))
@@ -69,14 +69,9 @@
if (!user.IsAdvancedToolUser())
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
return
if(HAS_TRAIT(user, TRAIT_NOGUNS))
if(HAS_TRAIT(user, TRAIT_CHUNKYFINGERS))
to_chat(user, "<span class='warning'>Your fingers can't press the button!</span>")
return
if(ishuman(user))
var/mob/living/carbon/human/H = user
if(H.dna.check_mutation(HULK))
to_chat(user, "<span class='warning'>Your fingers can't press the button!</span>")
return
add_fingerprint(user)
@@ -18,12 +18,14 @@
. += "<span class='notice'>Insert [src] into an active quantum pad to link it.</span>"
/obj/item/quantum_keycard/AltClick(mob/living/user)
. = ..()
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
return
to_chat(user, "<span class='notice'>You start pressing [src]'s unlink button...</span>")
if(do_after(user, 40, target = src))
to_chat(user, "<span class='notice'>The keycard beeps twice and disconnects the quantum link.</span>")
qpad = null
return TRUE
/obj/item/quantum_keycard/update_icon()
if(qpad)
@@ -326,8 +326,10 @@ GLOBAL_LIST_INIT(channel_tokens, list(
secure_radio_connections[ch_name] = add_radio(src, GLOB.radiochannels[ch_name])
/obj/item/radio/headset/AltClick(mob/living/user)
. = ..()
if(!istype(user) || !Adjacent(user) || user.incapacitated())
return
if (command)
use_command = !use_command
to_chat(user, "<span class='notice'>You toggle high-volume mode [use_command ? "on" : "off"].</span>")
return TRUE
@@ -113,7 +113,7 @@
return TRUE
/obj/item/radio/intercom/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, list/spans, message_mode)
/obj/item/radio/intercom/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
. = ..()
if (message_mode == MODE_INTERCOM)
return // Avoid hearing the same thing twice
@@ -274,7 +274,7 @@
signal.levels = list(T.z)
signal.broadcast()
/obj/item/radio/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
/obj/item/radio/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
. = ..()
if(radio_freq || !broadcasting || get_dist(src, speaker) > canhear_range)
return
+8 -8
View File
@@ -412,7 +412,7 @@ SLIME SCANNER
if(ishuman(C))
if(H.bleed_rate)
msg += "<span class='danger'>Subject is bleeding!</span>\n"
var/blood_percent = round((C.blood_volume / (BLOOD_VOLUME_NORMAL * C.blood_ratio))*100)
var/blood_percent = round((C.scan_blood_volume() / (BLOOD_VOLUME_NORMAL * C.blood_ratio))*100)
var/blood_type = C.dna.blood_type
if(blood_id != ("blood" || "jellyblood"))//special blood substance
var/datum/reagent/R = GLOB.chemical_reagents_list[blood_id]
@@ -420,12 +420,12 @@ SLIME SCANNER
blood_type = R.name
else
blood_type = blood_id
if(C.blood_volume <= (BLOOD_VOLUME_SAFE*C.blood_ratio) && C.blood_volume > (BLOOD_VOLUME_OKAY*C.blood_ratio))
msg += "<span class='danger'>LOW blood level [blood_percent] %, [C.blood_volume] cl,</span> <span class='info'>type: [blood_type]</span>\n"
else if(C.blood_volume <= (BLOOD_VOLUME_OKAY*C.blood_ratio))
msg += "<span class='danger'>CRITICAL blood level [blood_percent] %, [C.blood_volume] cl,</span> <span class='info'>type: [blood_type]</span>\n"
if(C.scan_blood_volume() <= (BLOOD_VOLUME_SAFE*C.blood_ratio) && C.scan_blood_volume() > (BLOOD_VOLUME_OKAY*C.blood_ratio))
msg += "<span class='danger'>LOW blood level [blood_percent] %, [C.scan_blood_volume()] cl,</span> <span class='info'>type: [blood_type]</span>\n"
else if(C.scan_blood_volume() <= (BLOOD_VOLUME_OKAY*C.blood_ratio))
msg += "<span class='danger'>CRITICAL blood level [blood_percent] %, [C.scan_blood_volume()] cl,</span> <span class='info'>type: [blood_type]</span>\n"
else
msg += "<span class='info'>Blood level [blood_percent] %, [C.blood_volume] cl, type: [blood_type]</span>\n"
msg += "<span class='info'>Blood level [blood_percent] %, [C.scan_blood_volume()] cl, type: [blood_type]</span>\n"
var/cyberimp_detect
for(var/obj/item/organ/cyberimp/CI in C.internal_organs)
@@ -590,10 +590,10 @@ SLIME SCANNER
to_chat(user, "<span class='info'>Temperature: [round(environment.temperature-T0C, 0.01)] &deg;C ([round(environment.temperature, 0.01)] K)</span>")
/obj/item/analyzer/AltClick(mob/user) //Barometer output for measuring when the next storm happens
..()
. = ..()
if(user.canUseTopic(src))
. = TRUE
if(cooldown)
to_chat(user, "<span class='warning'>[src]'s barometer function is preparing itself.</span>")
return
@@ -94,7 +94,7 @@
icon_state = "taperecorder_idle"
/obj/item/taperecorder/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, spans, message_mode)
/obj/item/taperecorder/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, spans, message_mode, atom/movable/source)
. = ..()
if(mytape && recording)
mytape.timestamp += mytape.used_capacity
+1 -1
View File
@@ -122,7 +122,7 @@
interact(user)
return ..()
/obj/item/toy/eightball/haunted/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, spans, message_mode)
/obj/item/toy/eightball/haunted/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, spans, message_mode, atom/movable/source)
. = ..()
last_message = raw_message
+2
View File
@@ -138,11 +138,13 @@
toggle_igniter(user)
/obj/item/flamethrower/AltClick(mob/user)
. = ..()
if(ptank && isliving(user) && user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
user.put_in_hands(ptank)
ptank = null
to_chat(user, "<span class='notice'>You remove the plasma tank from [src]!</span>")
update_icon()
return TRUE
/obj/item/flamethrower/examine(mob/user)
. = ..()
+1 -1
View File
@@ -76,7 +76,7 @@ GLOBAL_LIST_EMPTY(possible_gifts)
/obj/item/clothing/suit/poncho/red,
/obj/item/clothing/suit/snowman,
/obj/item/clothing/head/snowman,
/obj/item/trash/coal)
/obj/item/stack/sheet/mineral/coal)
gift_type_list += subtypesof(/obj/item/clothing/head/collectable)
gift_type_list += subtypesof(/obj/item/toy) - (((typesof(/obj/item/toy/cards) - /obj/item/toy/cards/deck) + /obj/item/toy/figure + /obj/item/toy/ammo)) //All toys, except for abstract types and syndicate cards.
+17
View File
@@ -183,6 +183,23 @@
explosion(user.loc, 1, 0, 2, 3, FALSE, FALSE, 2)
qdel(src)
/obj/item/book/granter/spell/nuclearfist
spell = /obj/effect/proc_holder/spell/targeted/touch/nuclear_fist
spellname = "nuclear fist"
icon_state ="booknuclearfist"
desc = "This book radiates confidence."
remarks = list("Line them up....", ".. knock em' down...", "Dress in yellow for maximum effect... why?", "The energy comes from spinach... huh", "Work out for three years? No way!", "Oh I'll cast you a spell allright...", "What ho mighty wizard... ho ho ho...")
/obj/item/book/granter/spell/nuclearfist/recoil(mob/living/carbon/user)
..()
to_chat(user, "<span class='danger'>Your arm spontaneously detonates!</span>")
explosion(user.loc, -1, 0, 2, -1, FALSE, FALSE, 2)
var/obj/item/bodypart/part = user.get_holding_bodypart_of_item(src)
if(part)
part.dismember()
qdel(part)
/obj/item/book/granter/spell/sacredflame
spell = /obj/effect/proc_holder/spell/targeted/sacred_flame
spellname = "sacred flame"
+18 -10
View File
@@ -14,23 +14,31 @@
do_sparks(rand(5, 9), FALSE, src)
playsound(flashbang_turf, 'sound/weapons/flashbang.ogg', 100, TRUE, 8, 0.9)
new /obj/effect/dummy/lighting_obj (flashbang_turf, LIGHT_COLOR_WHITE, (flashbang_range + 2), 4, 2)
for(var/mob/living/M in get_hearers_in_view(flashbang_range, flashbang_turf))
bang(get_turf(M), M)
flashbang_mobs(flashbang_turf, flashbang_range)
qdel(src)
/obj/item/grenade/flashbang/proc/bang(turf/T , mob/living/M)
/obj/item/grenade/flashbang/proc/flashbang_mobs(turf/source, range)
var/list/banged = get_hearers_in_view(range, source)
var/list/flashed = viewers(range, source)
for(var/i in banged)
bang(i, source)
for(var/i in flashed)
flash(i, source)
/obj/item/grenade/flashbang/proc/bang(mob/living/M, turf/source)
if(M.stat == DEAD) //They're dead!
return
M.show_message("<span class='warning'>BANG</span>", MSG_AUDIBLE)
var/distance = max(0,get_dist(get_turf(src),T))
//Flash
if(M.flash_act(affect_silicon = 1))
M.Knockdown(max(200/max(1,distance), 60))
//Bang
var/distance = get_dist(get_turf(M), source)
if(!distance || loc == M || loc == M.loc) //Stop allahu akbarring rooms with this.
M.Knockdown(200)
M.soundbang_act(1, 200, 10, 15)
else
M.soundbang_act(1, max(200/max(1,distance), 60), rand(0, 5))
/obj/item/grenade/flashbang/proc/flash(mob/living/M, turf/source)
if(M.stat == DEAD) //They're dead!
return
var/distance = get_dist(get_turf(M), source)
if(M.flash_act(affect_silicon = 1))
M.Knockdown(max(200/max(1,distance), 60))
@@ -26,6 +26,9 @@
if(target.mind.has_antag_datum(/datum/antagonist/brainwashed))
target.mind.remove_antag_datum(/datum/antagonist/brainwashed)
if(target.mind.has_antag_datum(ANTAG_DATUM_VASSAL))
SSticker.mode.remove_vassal(target.mind)
if(target.mind.has_antag_datum(/datum/antagonist/rev/head) || target.mind.unconvertable || target.mind.has_antag_datum(/datum/antagonist/gang/boss))
if(!silent)
target.visible_message("<span class='warning'>[target] seems to resist the implant!</span>", "<span class='warning'>You feel something interfering with your mental conditioning, but you resist it!</span>")
+3 -1
View File
@@ -320,11 +320,12 @@
M.update_inv_hands()
/obj/item/melee/transforming/energy/sword/cx/AltClick(mob/living/user)
. = ..()
if(!in_range(src, user)) //Basic checks to prevent abuse
return
if(user.incapacitated() || !istype(user))
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
return
return TRUE
if(alert("Are you sure you want to recolor your blade?", "Confirm Repaint", "Yes", "No") == "Yes")
var/energy_color_input = input(usr,"","Choose Energy Color",light_color) as color|null
@@ -332,6 +333,7 @@
light_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
update_icon()
update_light()
return TRUE
/obj/item/melee/transforming/energy/sword/cx/examine(mob/user)
. = ..()
+6 -6
View File
@@ -79,17 +79,17 @@
final_block_chance = 0 //Don't bring a sword to a gunfight
return ..()
/obj/item/melee/sabre/on_exit_storage(obj/item/storage/S)
..()
var/obj/item/storage/belt/sabre/B = S
/obj/item/melee/sabre/on_exit_storage(datum/component/storage/S)
var/obj/item/storage/belt/sabre/B = S.parent
if(istype(B))
playsound(B, 'sound/items/unsheath.ogg', 25, 1)
/obj/item/melee/sabre/on_enter_storage(obj/item/storage/S)
..()
var/obj/item/storage/belt/sabre/B = S
/obj/item/melee/sabre/on_enter_storage(datum/component/storage/S)
var/obj/item/storage/belt/sabre/B = S.parent
if(istype(B))
playsound(B, 'sound/items/sheath.ogg', 25, 1)
..()
/obj/item/melee/sabre/get_belt_overlay()
return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "sabre")
+2
View File
@@ -70,6 +70,7 @@
update_icon()
/obj/item/pet_carrier/AltClick(mob/living/user)
. = ..()
if(open || !user.canUseTopic(src, BE_CLOSE))
return
locked = !locked
@@ -79,6 +80,7 @@
else
playsound(user, 'sound/machines/boltsup.ogg', 30, TRUE)
update_icon()
return TRUE
/obj/item/pet_carrier/attack(mob/living/target, mob/living/user)
if(user.a_intent == INTENT_HARM)
+3 -4
View File
@@ -213,7 +213,7 @@
loadedWeightClass -= I.w_class
else if (A == tank)
tank = null
update_icons()
update_icon()
/obj/item/pneumatic_cannon/ghetto //Obtainable by improvised methods; more gas per use, less capacity, but smaller
name = "improvised pneumatic cannon"
@@ -239,14 +239,13 @@
return
to_chat(user, "<span class='notice'>You hook \the [thetank] up to \the [src].</span>")
tank = thetank
update_icons()
update_icon()
/obj/item/pneumatic_cannon/proc/update_icons()
/obj/item/pneumatic_cannon/update_icon()
cut_overlays()
if(!tank)
return
add_overlay(tank.icon_state)
update_icon()
/obj/item/pneumatic_cannon/proc/fill_with_type(type, amount)
if(!ispath(type, /obj) && !ispath(type, /mob))
+9 -9
View File
@@ -24,7 +24,7 @@
/obj/item/robot_suit/New()
..()
updateicon()
update_icon()
/obj/item/robot_suit/prebuilt/New()
l_arm = new(src)
@@ -39,7 +39,7 @@
chest.cell = new /obj/item/stock_parts/cell/high/plus(chest)
..()
/obj/item/robot_suit/proc/updateicon()
/obj/item/robot_suit/update_icon()
cut_overlays()
if(l_arm)
add_overlay("[l_arm.icon_state]+o")
@@ -96,7 +96,7 @@
to_chat(user, "<span class='notice'>You disassemble the cyborg shell.</span>")
else
to_chat(user, "<span class='notice'>There is nothing to remove from the endoskeleton.</span>")
updateicon()
update_icon()
/obj/item/robot_suit/proc/put_in_hand_or_drop(mob/living/user, obj/item/I) //normal put_in_hands() drops the item ontop of the player, this drops it at the suit's loc
if(!user.put_in_hands(I))
@@ -160,7 +160,7 @@
W.icon_state = initial(W.icon_state)
W.cut_overlays()
src.l_leg = W
src.updateicon()
update_icon()
else if(istype(W, /obj/item/bodypart/r_leg/robot))
if(src.r_leg)
@@ -170,7 +170,7 @@
W.icon_state = initial(W.icon_state)
W.cut_overlays()
src.r_leg = W
src.updateicon()
update_icon()
else if(istype(W, /obj/item/bodypart/l_arm/robot))
if(src.l_arm)
@@ -180,7 +180,7 @@
W.icon_state = initial(W.icon_state)
W.cut_overlays()
src.l_arm = W
src.updateicon()
update_icon()
else if(istype(W, /obj/item/bodypart/r_arm/robot))
if(src.r_arm)
@@ -190,7 +190,7 @@
W.icon_state = initial(W.icon_state)//in case it is a dismembered robotic limb
W.cut_overlays()
src.r_arm = W
src.updateicon()
update_icon()
else if(istype(W, /obj/item/bodypart/chest/robot))
var/obj/item/bodypart/chest/robot/CH = W
@@ -202,7 +202,7 @@
CH.icon_state = initial(CH.icon_state) //in case it is a dismembered robotic limb
CH.cut_overlays()
src.chest = CH
src.updateicon()
update_icon()
else if(!CH.wired)
to_chat(user, "<span class='warning'>You need to attach wires to it first!</span>")
else
@@ -222,7 +222,7 @@
HD.icon_state = initial(HD.icon_state)//in case it is a dismembered robotic limb
HD.cut_overlays()
src.head = HD
src.updateicon()
update_icon()
else
to_chat(user, "<span class='warning'>You need to attach a flash to it first!</span>")
@@ -74,7 +74,7 @@
/obj/item/borg/upgrade/vtec/action(mob/living/silicon/robot/R, user = usr)
. = ..()
if(.)
if(R.speed < 0)
if(!R.cansprint)
to_chat(R, "<span class='notice'>A VTEC unit is already installed!</span>")
to_chat(user, "<span class='notice'>There's no room for another VTEC unit!</span>")
return FALSE
@@ -82,11 +82,13 @@
//R.speed = -2 // Gotta go fast.
//Citadel change - makes vtecs give an ability rather than reducing the borg's speed instantly
R.AddAbility(new/obj/effect/proc_holder/silicon/cyborg/vtecControl)
R.cansprint = 0
/obj/item/borg/upgrade/vtec/deactivate(mob/living/silicon/robot/R, user = usr)
. = ..()
if (.)
R.speed = initial(R.speed)
R.cansprint = 1
/obj/item/borg/upgrade/disablercooler
name = "cyborg rapid energy blaster cooling module"
@@ -409,8 +411,7 @@
icon_state = "cyborg_upgrade3"
require_module = 1
module_type = list(/obj/item/robot_module/medical,
/obj/item/robot_module/syndicate_medical,
/obj/item/robot_module/medihound)
/obj/item/robot_module/syndicate_medical)
var/list/additional_reagents = list()
/obj/item/borg/upgrade/hypospray/action(mob/living/silicon/robot/R, user = usr)
@@ -466,23 +467,6 @@
for(var/obj/item/reagent_containers/borghypo/H in R.module.modules)
H.bypass_protection = initial(H.bypass_protection)
/obj/item/borg/upgrade/defib
name = "medical cyborg defibrillator"
desc = "An upgrade to the Medical module, installing a built-in \
defibrillator, for on the scene revival."
icon_state = "cyborg_upgrade3"
require_module = 1
module_type = list(/obj/item/robot_module/medical,
/obj/item/robot_module/syndicate_medical,
/obj/item/robot_module/medihound)
/obj/item/borg/upgrade/defib/action(mob/living/silicon/robot/R, user = usr)
. = ..()
if(.)
var/obj/item/twohanded/shockpaddles/cyborg/S = new(R.module)
R.module.basic_modules += S
R.module.add_module(S, FALSE, TRUE)
/obj/item/borg/upgrade/defib/deactivate(mob/living/silicon/robot/R, user = usr)
. = ..()
if (.)
@@ -497,8 +481,7 @@
icon_state = "cyborg_upgrade3"
require_module = 1
module_type = list(/obj/item/robot_module/medical,
/obj/item/robot_module/syndicate_medical,
/obj/item/robot_module/medihound)
/obj/item/robot_module/syndicate_medical)
/obj/item/borg/upgrade/processor/action(mob/living/silicon/robot/R, user = usr)
. = ..()
@@ -521,8 +504,7 @@
require_module = 1
module_type = list(
/obj/item/robot_module/medical,
/obj/item/robot_module/syndicate_medical,
/obj/item/robot_module/medihound)
/obj/item/robot_module/syndicate_medical)
/obj/item/borg/upgrade/advhealth/action(mob/living/silicon/robot/R, user = usr)
. = ..()
@@ -642,8 +624,7 @@
icon_state = "pinpointer_crew"
require_module = TRUE
module_type = list(/obj/item/robot_module/medical,
/obj/item/robot_module/syndicate_medical,
/obj/item/robot_module/medihound)
/obj/item/robot_module/syndicate_medical)
/obj/item/borg/upgrade/pinpointer/action(mob/living/silicon/robot/R, user = usr)
. = ..()
+71 -91
View File
@@ -2,8 +2,8 @@
name = "medical pack"
singular_name = "medical pack"
icon = 'icons/obj/stack_objects.dmi'
amount = 6
max_amount = 6
amount = 12
max_amount = 12
w_class = WEIGHT_CLASS_TINY
full_w_class = WEIGHT_CLASS_TINY
throw_speed = 3
@@ -11,95 +11,42 @@
resistance_flags = FLAMMABLE
max_integrity = 40
novariants = FALSE
var/heal_brute = 0
var/heal_burn = 0
var/stop_bleeding = 0
item_flags = NOBLUDGEON
var/self_delay = 50
/obj/item/stack/medical/attack(mob/living/M, mob/user)
if(M.stat == DEAD && !stop_bleeding)
var/t_him = "it"
if(M.gender == MALE)
t_him = "him"
else if(M.gender == FEMALE)
t_him = "her"
to_chat(user, "<span class='danger'>\The [M] is dead, you cannot help [t_him]!</span>")
. = ..()
if(!M.can_inject(user, TRUE))
return
if(!iscarbon(M) && !isanimal(M))
to_chat(user, "<span class='danger'>You don't know how to apply \the [src] to [M]!</span>")
return 1
var/obj/item/bodypart/affecting
if(iscarbon(M))
var/mob/living/carbon/C = M
affecting = C.get_bodypart(check_zone(user.zone_selected))
if(!affecting) //Missing limb?
to_chat(user, "<span class='warning'>[C] doesn't have \a [parse_zone(user.zone_selected)]!</span>")
if(M == user)
user.visible_message("<span class='notice'>[user] starts to apply \the [src] on [user.p_them()]self...</span>", "<span class='notice'>You begin applying \the [src] on yourself...</span>")
if(!do_mob(user, M, self_delay, extra_checks=CALLBACK(M, /mob/living/proc/can_inject, user, TRUE)))
return
if(ishuman(C))
var/mob/living/carbon/human/H = C
if(stop_bleeding)
if(H.bleedsuppress)
to_chat(user, "<span class='warning'>[H]'s bleeding is already bandaged!</span>")
return
else if(!H.bleed_rate)
to_chat(user, "<span class='warning'>[H] isn't bleeding!</span>")
return
if(heal(M, user))
log_combat(user, M, "healed", src.name)
use(1)
if(isliving(M))
if(!M.can_inject(user, 1))
return
/obj/item/stack/medical/proc/heal(mob/living/M, mob/user)
return
if(user)
if (M != user)
if (isanimal(M))
var/mob/living/simple_animal/critter = M
if (!(critter.healable))
to_chat(user, "<span class='notice'> You cannot use [src] on [M]!</span>")
return
else if (critter.health == critter.maxHealth)
to_chat(user, "<span class='notice'> [M] is at full health.</span>")
return
else if(src.heal_brute < 1)
to_chat(user, "<span class='notice'> [src] won't help [M] at all.</span>")
return
user.visible_message("<span class='green'>[user] applies [src] on [M].</span>", "<span class='green'>You apply [src] on [M].</span>")
else
var/t_himself = "itself"
if(user.gender == MALE)
t_himself = "himself"
else if(user.gender == FEMALE)
t_himself = "herself"
user.visible_message("<span class='notice'>[user] starts to apply [src] on [t_himself]...</span>", "<span class='notice'>You begin applying [src] on yourself...</span>")
if(!do_mob(user, M, self_delay, extra_checks=CALLBACK(M, /mob/living/proc/can_inject,user,1)))
return
user.visible_message("<span class='green'>[user] applies [src] on [t_himself].</span>", "<span class='green'>You apply [src] on yourself.</span>")
if(iscarbon(M))
var/mob/living/carbon/C = M
affecting = C.get_bodypart(check_zone(user.zone_selected))
if(!affecting) //Missing limb?
to_chat(user, "<span class='warning'>[C] doesn't have \a [parse_zone(user.zone_selected)]!</span>")
return
if(ishuman(C))
var/mob/living/carbon/human/H = C
if(stop_bleeding)
if(!H.bleedsuppress) //so you can't stack bleed suppression
H.suppress_bloodloss(stop_bleeding)
if(affecting.status == BODYPART_ORGANIC) //Limb must be organic to be healed - RR
if(affecting.heal_damage(heal_brute, heal_burn))
/obj/item/stack/medical/proc/heal_carbon(mob/living/carbon/C, mob/user, brute, burn)
var/obj/item/bodypart/affecting = C.get_bodypart(check_zone(user.zone_selected))
if(!affecting) //Missing limb?
to_chat(user, "<span class='warning'>[C] doesn't have \a [parse_zone(user.zone_selected)]!</span>")
return
if(affecting.status == BODYPART_ORGANIC) //Limb must be organic to be healed - RR
if(affecting.brute_dam && brute || affecting.burn_dam && burn)
user.visible_message("<span class='green'>[user] applies \the [src] on [C]'s [affecting.name].</span>", "<span class='green'>You apply \the [src] on [C]'s [affecting.name].</span>")
if(affecting.heal_damage(brute, burn))
C.update_damage_overlays()
else
to_chat(user, "<span class='notice'>Medicine won't work on a robotic limb!</span>")
else
M.heal_bodypart_damage((src.heal_brute/2), (src.heal_burn/2))
use(1)
return TRUE
to_chat(user, "<span class='notice'>[C]'s [affecting.name] can not be healed with \the [src].</span>")
return
to_chat(user, "<span class='notice'>\The [src] won't work on a robotic limb!</span>")
/obj/item/stack/medical/get_belt_overlay()
return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "pouch")
/obj/item/stack/medical/bruise_pack
name = "bruise pack"
@@ -108,27 +55,54 @@
icon_state = "brutepack"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
heal_brute = 40
var/heal_brute = 20
self_delay = 20
grind_results = list("styptic_powder" = 10)
/obj/item/stack/medical/bruise_pack/heal(mob/living/M, mob/user)
if(M.stat == DEAD)
to_chat(user, "<span class='notice'> [M] is dead. You can not help [M.p_them()]!</span>")
return
if(isanimal(M))
var/mob/living/simple_animal/critter = M
if (!(critter.healable))
to_chat(user, "<span class='notice'> You cannot use \the [src] on [M]!</span>")
return FALSE
else if (critter.health == critter.maxHealth)
to_chat(user, "<span class='notice'> [M] is at full health.</span>")
return FALSE
user.visible_message("<span class='green'>[user] applies \the [src] on [M].</span>", "<span class='green'>You apply \the [src] on [M].</span>")
M.heal_bodypart_damage((heal_brute/2))
return TRUE
if(iscarbon(M))
return heal_carbon(M, user, heal_brute, 0)
to_chat(user, "<span class='notice'>You can't heal [M] with the \the [src]!</span>")
/obj/item/stack/medical/bruise_pack/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is bludgeoning [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return (BRUTELOSS)
/obj/item/stack/medical/gauze
name = "medical gauze"
desc = "A roll of elastic cloth that is extremely effective at stopping bleeding, but does not heal wounds."
desc = "A roll of elastic cloth that is extremely effective at stopping bleeding, heals minor wounds."
gender = PLURAL
singular_name = "medical gauze"
icon_state = "gauze"
stop_bleeding = 1800
self_delay = 20
max_amount = 12
var/stop_bleeding = 1800
var/heal_brute = 5
self_delay = 10
/obj/item/stack/medical/gauze/heal(mob/living/M, mob/user)
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(!H.bleedsuppress && H.bleed_rate) //so you can't stack bleed suppression
H.suppress_bloodloss(stop_bleeding)
to_chat(user, "<span class='notice'>You stop the bleeding of [M]!</span>")
return TRUE
to_chat(user, "<span class='notice'>You can not use \the [src] on [M]!</span>")
/obj/item/stack/medical/gauze/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/wirecutters) || I.get_sharpness())
if(I.tool_behaviour == TOOL_WIRECUTTER || I.get_sharpness())
if(get_amount() < 2)
to_chat(user, "<span class='warning'>You need at least two gauzes to do this!</span>")
return
@@ -149,6 +123,7 @@
singular_name = "improvised gauze"
desc = "A roll of cloth roughly cut from something that can stop bleeding, but does not heal wounds."
stop_bleeding = 900
heal_brute = 0
/obj/item/stack/medical/gauze/cyborg
materials = list()
@@ -163,13 +138,18 @@
icon_state = "ointment"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
heal_burn = 40
var/heal_burn = 20
self_delay = 20
grind_results = list("silver_sulfadiazine" = 10)
/obj/item/stack/medical/ointment/heal(mob/living/M, mob/user)
if(M.stat == DEAD)
to_chat(user, "<span class='notice'> [M] is dead. You can not help [M.p_them()]!</span>")
return
if(iscarbon(M))
return heal_carbon(M, user, 0, heal_burn)
to_chat(user, "<span class='notice'>You can't heal [M] with the \the [src]!</span>")
/obj/item/stack/medical/ointment/suicide_act(mob/living/user)
user.visible_message("<span class='suicide'>[user] is squeezing \the [src] into [user.p_their()] mouth! [user.p_do(TRUE)]n't [user.p_they()] know that stuff is toxic?</span>")
return TOXLOSS
/obj/item/stack/medical/get_belt_overlay()
return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "pouch")
@@ -4,7 +4,6 @@ Mineral Sheets
- Sandstone
- Sandbags
- Diamond
- Snow
- Uranium
- Plasma
- Gold
@@ -15,8 +14,9 @@ Mineral Sheets
Others:
- Adamantine
- Mythril
- Enriched Uranium
- Snow
- Abductor
- Coal
*/
/obj/item/stack/sheet/mineral/Initialize(mapload)
@@ -410,3 +410,36 @@ GLOBAL_LIST_INIT(abductor_recipes, list ( \
/obj/item/stack/sheet/mineral/abductor/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.abductor_recipes
. = ..()
/*
* Coal
*/
/obj/item/stack/sheet/mineral/coal
name = "coal"
desc = "Someone's gotten on the naughty list."
icon = 'icons/obj/mining.dmi'
icon_state = "slag"
singular_name = "coal lump"
merge_type = /obj/item/stack/sheet/mineral/coal
grind_results = list("carbon" = 20)
/obj/item/stack/sheet/mineral/coal/attackby(obj/item/W, mob/user, params)
if(W.get_temperature() > 300)//If the temperature of the object is over 300, then ignite
var/turf/T = get_turf(src)
message_admins("Coal ignited by [ADMIN_LOOKUPFLW(user)] in [ADMIN_VERBOSEJMP(T)]")
log_game("Coal ignited by [key_name(user)] in [AREACOORD(T)]")
fire_act(W.get_temperature())
return TRUE
else
return ..()
/obj/item/stack/sheet/mineral/coal/fire_act(exposed_temperature, exposed_volume)
atmos_spawn_air("co2=[amount*10];TEMP=[exposed_temperature]")
qdel(src)
/obj/item/stack/sheet/mineral/coal/five
amount = 5
/obj/item/stack/sheet/mineral/coal/ten
amount = 10
@@ -228,7 +228,7 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
/obj/item/stack/sheet/mineral/wood
name = "wooden plank"
desc = "One can only guess that this is a bunch of wood."
desc = "One can only guess that this is a bunch of wood. You might be able to make a stake with this if you use something sharp on it"
singular_name = "wood plank"
icon_state = "sheet-wood"
item_state = "sheet-wood"
@@ -240,6 +240,35 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
novariants = TRUE
grind_results = list("carbon" = 20)
/obj/item/stack/sheet/mineral/wood/attackby(obj/item/W, mob/user, params) // NOTE: sheet_types.dm is where the WOOD stack lives. Maybe move this over there.
// Taken from /obj/item/stack/rods/attackby in [rods.dm]
if(W.get_sharpness())
user.visible_message("[user] begins whittling [src] into a pointy object.", \
"<span class='notice'>You begin whittling [src] into a sharp point at one end.</span>", \
"<span class='italics'>You hear wood carving.</span>")
// 8 Second Timer
if(!do_after(user, 80, TRUE, src))
return
// Make Stake
var/obj/item/stake/basic/new_item = new(user.loc)
user.visible_message("[user] finishes carving a stake out of [src].", \
"<span class='notice'>You finish carving a stake out of [src].</span>")
// Prepare to Put in Hands (if holding wood)
var/obj/item/stack/sheet/mineral/wood/N = src
var/replace = (user.get_inactive_held_item() == N)
// Use Wood
N.use(1)
// If stack depleted, put item in that hand (if it had one)
if (!N && replace)
user.put_in_hands(new_item)
if(istype(W, merge_type))
var/obj/item/stack/S = W
if(merge(S))
to_chat(user, "<span class='notice'>Your [S.name] stack now contains [S.get_amount()] [S.singular_name]\s.</span>")
else
. = ..()
/obj/item/stack/sheet/mineral/wood/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.wood_recipes
return ..()
@@ -247,6 +276,33 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
/obj/item/stack/sheet/mineral/wood/fifty
amount = 50
/*
* Bamboo
*/
GLOBAL_LIST_INIT(bamboo_recipes, list ( \
new/datum/stack_recipe("punji sticks trap", /obj/structure/punji_sticks, 5, time = 30, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("blow gun", /obj/item/gun/syringe/blowgun, 10, time = 70), \
))
/obj/item/stack/sheet/mineral/bamboo
name = "bamboo cuttings"
desc = "Finely cut bamboo sticks."
singular_name = "cut bamboo"
icon_state = "sheet-bamboo"
item_state = "sheet-bamboo"
icon = 'icons/obj/stack_objects.dmi'
throwforce = 15
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 0)
resistance_flags = FLAMMABLE
merge_type = /obj/item/stack/sheet/mineral/bamboo
grind_results = list("carbon" = 5)
/obj/item/stack/sheet/mineral/bamboo/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.bamboo_recipes
return ..()
/*
* Cloth
*/
@@ -696,5 +752,3 @@ new /datum/stack_recipe("paper frame door", /obj/structure/mineral_door/paperfra
merge_type = /obj/item/stack/sheet/cotton/durathread
pull_effort = 70
loom_result = /obj/item/stack/sheet/durathread
+3 -1
View File
@@ -350,6 +350,7 @@
. = ..()
/obj/item/stack/AltClick(mob/living/user)
. = ..()
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
return
if(is_cyborg)
@@ -363,10 +364,11 @@
max = get_amount()
stackmaterial = min(max, stackmaterial)
if(stackmaterial == null || stackmaterial <= 0 || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
return
return TRUE
else
change_stack(user, stackmaterial)
to_chat(user, "<span class='notice'>You take [stackmaterial] sheets out of the stack</span>")
return TRUE
/obj/item/stack/proc/change_stack(mob/user, amount)
if(!use(amount, TRUE, FALSE))
+1 -1
View File
@@ -551,7 +551,7 @@
/obj/item/storage/backpack/duffelbag/syndie/med/medicalbundle/PopulateContents()
new /obj/item/clothing/shoes/magboots/syndie(src)
new /obj/item/storage/firstaid/tactical(src)
new /obj/item/storage/firstaid/tactical/nukeop(src)
new /obj/item/gun/ballistic/automatic/l6_saw/toy(src)
new /obj/item/ammo_box/foambox/riot(src)
+1 -11
View File
@@ -757,23 +757,13 @@
STR.rustle_sound = FALSE
STR.max_w_class = WEIGHT_CLASS_BULKY
STR.can_hold = typecacheof(fitting_swords)
STR.quickdraw = TRUE
/obj/item/storage/belt/sabre/examine(mob/user)
. = ..()
if(length(contents))
. += "<span class='notice'>Alt-click it to quickly draw the blade.</span>"
/obj/item/storage/belt/sabre/AltClick(mob/user)
if(!iscarbon(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
return
if(length(contents))
var/obj/item/I = contents[1]
user.visible_message("[user] takes [I] out of [src].", "<span class='notice'>You take [I] out of [src].</span>")
user.put_in_hands(I)
update_icon()
else
to_chat(user, "[src] is empty.")
/obj/item/storage/belt/sabre/update_icon()
. = ..()
if(isliving(loc))
+1
View File
@@ -157,6 +157,7 @@
to_chat(user, "<span class='notice'>You take \a [W] out of the pack.</span>")
else
to_chat(user, "<span class='notice'>There are no [icon_type]s left in the pack.</span>")
return TRUE
/obj/item/storage/fancy/cigarettes/update_icon()
if(fancy_open || !contents.len)
+22 -4
View File
@@ -176,18 +176,36 @@
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_NORMAL
STR.max_combined_w_class = 16
STR.max_items = 8
/obj/item/storage/firstaid/tactical/PopulateContents()
if(empty)
return
new /obj/item/stack/medical/gauze(src)
new /obj/item/defibrillator/compact/combat/loaded(src)
new /obj/item/reagent_containers/hypospray/combat(src)
new /obj/item/reagent_containers/pill/patch/styptic(src)
new /obj/item/reagent_containers/pill/patch/silver_sulf(src)
new /obj/item/reagent_containers/syringe/lethal/choral(src)
new /obj/item/reagent_containers/hypospray/combat/omnizine(src)
new /obj/item/reagent_containers/medspray/styptic(src)
new /obj/item/reagent_containers/medspray/silver_sulf(src)
new /obj/item/healthanalyzer/advanced(src)
new /obj/item/reagent_containers/syringe/lethal/choral(src) // what the fuck does anyone use this piece of shit for
new /obj/item/clothing/glasses/hud/health/night(src)
/obj/item/storage/firstaid/tactical/nukeop
name = "improved combat medical kit"
/obj/item/storage/firstaid/tactical/nukeop/PopulateContents()
if(empty)
return
new /obj/item/stack/medical/gauze(src)
new /obj/item/defibrillator/compact/combat/loaded(src)
new /obj/item/reagent_containers/hypospray/combat(src)
new /obj/item/reagent_containers/medspray/styptic(src)
new /obj/item/reagent_containers/medspray/silver_sulf(src)
new /obj/item/healthanalyzer/advanced(src)
new /obj/item/reagent_containers/syringe/lethal/choral(src) // what the fuck does anyone use this piece of shit for
new /obj/item/clothing/glasses/hud/health/night(src)
/*
* Pill Bottles
*/
+2 -1
View File
@@ -114,11 +114,12 @@
. += "<span class='notice'>Alt-click to [open ? "close":"open"] it.</span>"
/obj/item/storage/lockbox/medal/AltClick(mob/user)
. = ..()
if(user.canUseTopic(src, BE_CLOSE))
if(!SEND_SIGNAL(src, COMSIG_IS_STORAGE_LOCKED))
open = (open ? FALSE : TRUE)
update_icon()
..()
return TRUE
/obj/item/storage/lockbox/medal/PopulateContents()
new /obj/item/clothing/accessory/medal/gold/captain(src)
+3 -1
View File
@@ -338,11 +338,12 @@
M.update_inv_hands()
/obj/item/toy/sword/cx/AltClick(mob/living/user)
. = ..()
if(!in_range(src, user)) //Basic checks to prevent abuse
return
if(user.incapacitated() || !istype(user))
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
return
return TRUE
if(alert("Are you sure you want to recolor your blade?", "Confirm Repaint", "Yes", "No") == "Yes")
var/energy_color_input = input(usr,"","Choose Energy Color",light_color) as color|null
@@ -350,6 +351,7 @@
light_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
update_icon()
update_light()
return TRUE
/obj/item/toy/sword/cx/worn_overlays(isinhands, icon_file)
. = ..()
+5 -12
View File
@@ -72,17 +72,10 @@
resistance_flags = NONE
grind_results = list("aluminium" = 10)
/obj/item/trash/boritos
name = "boritos bag"
icon_state = "boritos"
grind_results = list("aluminium" = 1) //from the mylar bag
/obj/item/trash/attack(mob/M, mob/living/user)
return
/obj/item/trash/coal
name = "lump of coal"
icon = 'icons/obj/mining.dmi'
icon_state = "slag"
desc = "Someone's gotten on the naughty list."
grind_results = list("carbon" = 20)
/obj/item/trash/coal/burn()
visible_message("[src] fuses into a diamond! Someone wasn't so naughty after all...")
new /obj/item/stack/ore/diamond(loc)
qdel(src)
+4
View File
@@ -541,6 +541,7 @@
clean_blood()
/obj/item/twohanded/dualsaber/hypereutactic/AltClick(mob/living/user)
. = ..()
if(!user.canUseTopic(src, BE_CLOSE, FALSE) || hacked)
return
if(user.incapacitated() || !istype(user))
@@ -553,6 +554,7 @@
light_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
update_icon()
update_light()
return TRUE
/obj/item/twohanded/dualsaber/hypereutactic/worn_overlays(isinhands, icon_file)
. = ..()
@@ -659,6 +661,7 @@
qdel(src)
/obj/item/twohanded/spear/AltClick(mob/user)
. = ..()
if(user.canUseTopic(src, BE_CLOSE))
..()
if(!explosive)
@@ -667,6 +670,7 @@
var/input = stripped_input(user,"What do you want your war cry to be? You will shout it when you hit someone in melee.", ,"", 50)
if(input)
src.war_cry = input
return TRUE
/obj/item/twohanded/spear/CheckParts(list/parts_list)
var/obj/item/shard/tip = locate() in parts_list
+1
View File
@@ -234,6 +234,7 @@
. = ..()
if(unique_reskin && (!current_skin || always_reskinnable) && user.canUseTopic(src, BE_CLOSE, NO_DEXTERY))
reskin_obj(user)
return TRUE
/obj/proc/reskin_obj(mob/M)
if(!LAZYLEN(unique_reskin))
@@ -449,6 +449,9 @@
item_chair = null
var/turns = 0
/obj/structure/chair/brass/ComponentInitialize()
return //it spins with the power of ratvar, not components.
/obj/structure/chair/brass/Destroy()
STOP_PROCESSING(SSfastprocess, src)
. = ..()
@@ -464,6 +467,7 @@
return
/obj/structure/chair/brass/AltClick(mob/living/user)
. = ..()
turns = 0
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
return
@@ -475,6 +479,7 @@
user.visible_message("<span class='notice'>[user] stops [src]'s uncontrollable spinning.</span>", \
"<span class='notice'>You grab [src] and stop its wild spinning.</span>")
STOP_PROCESSING(SSfastprocess, src)
return TRUE
/obj/structure/chair/bronze
name = "brass chair"
@@ -342,25 +342,21 @@
. = TRUE
if(opened)
if(istype(W, cutting_tool))
var/welder = FALSE
if(istype(W, /obj/item/weldingtool))
if(!W.tool_start_check(user, amount=0))
return
to_chat(user, "<span class='notice'>You begin cutting \the [src] apart...</span>")
if(W.use_tool(src, user, 40, volume=50))
if(eigen_teleport)
to_chat(user, "<span class='notice'>The unstable nature of \the [src] makes it impossible to cut!</span>")
return
if(!opened)
return
user.visible_message("<span class='notice'>[user] slices apart \the [src].</span>",
"<span class='notice'>You cut \the [src] apart with \the [W].</span>",
"<span class='italics'>You hear welding.</span>")
deconstruct(TRUE)
return
else // for example cardboard box is cut with wirecutters
user.visible_message("<span class='notice'>[user] cut apart \the [src].</span>", \
"<span class='notice'>You cut \the [src] apart with \the [W].</span>")
to_chat(user, "<span class='notice'>You begin [welder ? "slicing" : "deconstructing"] \the [src] apart...</span>")
welder = TRUE
if(W.use_tool(src, user, 40, volume=50))
if(eigen_teleport)
to_chat(user, "<span class='notice'>The unstable nature of \the [src] makes it impossible to [welder ? "slice" : "deconstruct"]!</span>")
return
if(!opened)
return
user.visible_message("<span class='notice'>[user] [welder ? "slice" : "deconstruct"]s apart \the [src].</span>",
"<span class='notice'>You [welder ? "slice" : "deconstruct"] \the [src] apart with \the [W].</span>",
"<span class='italics'>You hear [welder ? "welding" : "rustling of screws and metal"].</span>")
deconstruct(TRUE)
return
if(user.transferItemToLoc(W, drop_location())) // so we put in unlit welder too
@@ -526,11 +522,12 @@
to_chat(user, "<span class='warning'>You fail to break out of [src]!</span>")
/obj/structure/closet/AltClick(mob/user)
..()
. = ..()
if(!user.canUseTopic(src, be_close=TRUE) || !isturf(loc))
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
return
return TRUE
togglelock(user)
return TRUE
/obj/structure/closet/CtrlShiftClick(mob/living/user)
if(!HAS_TRAIT(user, TRAIT_SKITTISH))
@@ -4,6 +4,8 @@
icon_state = "cabinet"
resistance_flags = FLAMMABLE
max_integrity = 70
material_drop = /obj/item/stack/sheet/mineral/wood
cutting_tool = /obj/item/screwdriver
/obj/structure/closet/acloset
name = "strange closet"
@@ -4,6 +4,8 @@
icon_state = "cabinet"
resistance_flags = FLAMMABLE
max_integrity = 70
material_drop = /obj/item/stack/sheet/mineral/wood
cutting_tool = /obj/item/screwdriver
/obj/structure/closet/secure_closet/bar/PopulateContents()
..()
@@ -44,6 +44,8 @@
icon_state = "cabinet"
resistance_flags = FLAMMABLE
max_integrity = 70
material_drop = /obj/item/stack/sheet/mineral/wood
cutting_tool = /obj/item/screwdriver
/obj/structure/closet/secure_closet/personal/cabinet/PopulateContents()
new /obj/item/storage/backpack/satchel/leather/withwallet( src )
@@ -161,12 +161,16 @@
..()
new /obj/item/clothing/accessory/armband/medblue(src)
new /obj/item/encryptionkey/headset_med(src)
/obj/structure/closet/secure_closet/detective
name = "\improper detective's cabinet"
req_access = list(ACCESS_FORENSICS_LOCKERS)
icon_state = "cabinet"
resistance_flags = FLAMMABLE
max_integrity = 70
material_drop = /obj/item/stack/sheet/mineral/wood
cutting_tool = /obj/item/screwdriver
/obj/structure/closet/secure_closet/detective/PopulateContents()
..()
new /obj/item/clothing/under/rank/det(src)
@@ -79,6 +79,15 @@
material_drop = /obj/item/stack/sheet/mineral/wood
material_drop_amount = 5
/obj/structure/closet/crate/coffin/examine(mob/user)
. = ..()
if(user.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER))
. += {"<span class='cult'>This is a coffin which you can use to regenerate your burns and other wounds faster.</span>"}
. += {"<span class='cult'>You can also thicken your blood if you survive the day, and hide from the sun safely while inside.</span>"}
/* if(user.mind.has_antag_datum(ANTAG_DATUM_VASSAL)
. += {"<span class='cult'>This is a coffin which your master can use to shield himself from the unforgiving sun.\n
You yourself are still human and dont need it. Yet.</span>"} */
/obj/structure/closet/crate/internals
desc = "An internals crate."
name = "internals crate"
+3 -3
View File
@@ -40,11 +40,11 @@
last_process = world.time
to_chat(user, "<span class='notice'>The water feels warm and soothing as you touch it. The fountain immediately dries up shortly afterwards.</span>")
user.reagents.add_reagent("godblood",20)
update_icons()
addtimer(CALLBACK(src, .proc/update_icons), time_between_uses)
update_icon()
addtimer(CALLBACK(src, .proc/update_icon), time_between_uses)
/obj/structure/healingfountain/proc/update_icons()
/obj/structure/healingfountain/update_icon()
if(last_process + time_between_uses > world.time)
icon_state = "fountain"
else
@@ -102,9 +102,11 @@
return attack_hand(user)
/obj/structure/extinguisher_cabinet/AltClick(mob/living/user)
. = ..()
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
return
toggle_cabinet(user)
return TRUE
/obj/structure/extinguisher_cabinet/proc/toggle_cabinet(mob/user)
if(opened && broken)
+1 -1
View File
@@ -14,8 +14,8 @@
if(source_projector)
projector = source_projector
projector.signs += src
SSvis_overlays.add_vis_overlay(src, icon, icon_state, ABOVE_MOB_LAYER, plane, dir, alpha, RESET_ALPHA) //you see mobs under it, but you hit them like they are above it
alpha = 0
SSvis_overlays.add_vis_overlay(src, icon, icon_state, ABOVE_MOB_LAYER, plane, dir, add_appearance_flags = RESET_ALPHA) //you see mobs under it, but you hit them like they are above it
/obj/structure/holosign/Destroy()
if(projector)
+1 -2
View File
@@ -20,10 +20,9 @@
return
if(broken || !Adjacent(user))
return
if(ishuman(user))
var/mob/living/carbon/human/H = user
//see code/modules/mob/dead/new_player/preferences.dm at approx line 545 for comments!
//this is largely copypasted from there.
+2 -1
View File
@@ -167,11 +167,12 @@ GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants an
. += "<span class='notice'>The speaker is [beeper ? "enabled" : "disabled"]. Alt-click to toggle it.</span>"
/obj/structure/bodycontainer/morgue/AltClick(mob/user)
..()
. = ..()
if(!user.canUseTopic(src, !issilicon(user)))
return
beeper = !beeper
to_chat(user, "<span class='notice'>You turn the speaker function [beeper ? "on" : "off"].</span>")
return TRUE
/obj/structure/bodycontainer/morgue/update_icon()
if (!connected || connected.loc != src) // Open or tray is gone.
@@ -167,10 +167,12 @@
return TRUE
/obj/structure/reflector/AltClick(mob/user)
. = ..()
if(!user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
return
else if(finished)
rotate(user)
return TRUE
//TYPES OF REFLECTORS, SINGLE, DOUBLE, BOX
+7
View File
@@ -285,6 +285,13 @@
. += new /obj/item/shard(location)
/obj/structure/window/proc/can_be_rotated(mob/user,rotation_type)
if (get_dist(src,user) > 1)
if (iscarbon(user))
var/mob/living/carbon/H = user
if (!(H.dna && H.dna.check_mutation(TK) && tkMaxRangeCheck(src,H)))
return FALSE
else
return FALSE
if(anchored)
to_chat(user, "<span class='warning'>[src] cannot be rotated while it is fastened to the floor!</span>")
return FALSE