update (#3)
* testing, further improvements. Tired. * FLAK * Automatic changelog generation for PR #9971 [ci skip] * Update preferences.dm * Automatic changelog generation for PR #9736 [ci skip] * this cannot go wrong * oop * Changes required to enable for maintenance protocols All combat mechs that are special get their internals_access increased so the pilots of the deathsquad / nuke team can fix up their mechs without having to steal a robotics ID. Also removes engineering from being able to access mech internals, seems weird to have if only robotics is allowed to handle mechs, probably remnant of engineering robotics? * Automatic changelog generation for PR #10115 [ci skip] * Port boops and handshakes * Update code/modules/mob/living/carbon/carbon_defense.dm Co-Authored-By: deathride58 <deathride58@users.noreply.github.com> * Update code/modules/mob/living/carbon/carbon_defense.dm Co-Authored-By: deathride58 <deathride58@users.noreply.github.com> * AAAAA * Add a nose boop sound * Add a boop sound effect * Make the boop louder. * Fixes pubby wall meds being var-edited snowflakes. * Commit suggestions Co-Authored-By: deathride58 <deathride58@users.noreply.github.com> * Commit suggestions Co-Authored-By: deathride58 <deathride58@users.noreply.github.com> * Commit suggestions Co-Authored-By: deathride58 <deathride58@users.noreply.github.com> * Commit suggestions Co-Authored-By: deathride58 <deathride58@users.noreply.github.com> * Commit suggestions Co-Authored-By: deathride58 <deathride58@users.noreply.github.com> * Commit suggestions Co-Authored-By: deathride58 <deathride58@users.noreply.github.com> * Fixes AI being unable to talk through the holopad. * Travis had a stroke. * ports "Standardize obj/updateicon() and update_icons() to update_icon()" * Update supply.dm * Update code/modules/vending/cola.dm Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com> * Brings carbon action intent hotkeys down to living. * Update drink_reagents.dm * Automatic changelog generation for PR #10180 [ci skip] * Automatic changelog generation for PR #10181 [ci skip] * Porting a few martial art code updates. * Adds gas miners to all maps. * Compress secK9 * whoops * Hopefully this won't screw up travis. * Two slimepeople fixes. * Automatic changelog generation for PR #10072 [ci skip] * Automatic changelog generation for PR #10225 [ci skip] * Update drink_reagents.dm * Automatic changelog generation for PR #10203 [ci skip] * Automatic changelog generation for PR #10157 [ci skip] * Automatic changelog generation for PR #10155 [ci skip] * Automatic changelog generation for PR #10111 [ci skip] * Automatic changelog generation for PR #10216 [ci skip] * Automatic changelog generation for PR #10172 [ci skip] * Automatic changelog generation for PR #10026 [ci skip] * Automatic changelog generation for PR #10076 [ci skip] * Update drinks.dm * Automatic changelog generation for PR #10153 [ci skip] * ?? * Update snacks.dm * oops * probably fixes only neutral traits existing * Automatic changelog generation for PR #10227 [ci skip] * argk * Chef buffs chef buffs tastier food. "The strong flavor of" was always in game but someone put it behind an else if statement that would never proc. Now if there's more than 45% (or 30% if you are a lizzard, hissss) of a reagent in a beaker, you will taste a strong flavor! Hurrah! * Automatic changelog generation for PR #10228 [ci skip] * fixes the sprites * Actually hold on So that not everything in the game now tastes like STRONG FLAVOUR. That'd be annoying. * Magic number man bad, also all heads can spam CC now * im baby dumb and removed "a hint of" by accident. Okay whoops haha there we go now both strong and weak should work. * oh hey macros. slightly less ugly ™ * modular man bad. now mörge this so chefs can make delicious dish, hemk. * Update carbon.dm * lolman acctually knows how the stuff work * AAAAAAAAAAAAAAAAAAAA * Update flashbang.dm * thank you based ghomtainer (when) Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com> * thank you based ghomtainer (when) 2x how did i not notice this * Automatic changelog generation for PR #10204 [ci skip] * Converts the main timsorts file from relative pathing to absolute pathing. * Ports "Added TRAIT_DISK_VERIFIER, refactors how fake disk checks work slightly" * wew * Automatic changelog generation for PR #10090 [ci skip] * Add the sprite for the landmark * Make it include my files * Automatic changelog generation for PR #10067 [ci skip] * Automatic changelog generation for PR #10160 [ci skip] * drop * Automatic changelog generation for PR #10079 [ci skip] * Automatic changelog generation for PR #10207 [ci skip] * Automatic changelog generation for PR #10214 [ci skip] * Update mob.dm * Update mob.dm * Redo my changes on Box Hopefully this will fix the conflict with the fire alarms. * h * Automatic changelog generation for PR #10193 [ci skip] * I'm a god. How can you defeat a god? What a grand and intoxicating innocence, how can you be so naive? * Automatic changelog generation for PR #10054 [ci skip] * Automatic changelog generation for PR #10126 [ci skip] * Automatic changelog generation for PR #10142 [ci skip] * Automatic changelog generation for PR #10051 [ci skip] * Automatic changelog generation for PR #9925 [ci skip] * Automatic changelog generation for PR #9563 [ci skip] * Atomises out the magicnumber change * Automatic changelog generation for PR #10231 [ci skip] * Automatic changelog generation for PR #10235 [ci skip] * Automatic changelog generation for PR #10200 [ci skip] * Fix the nose boop. * Remove extra indentations * Update inhand_holder.dm * hhh * ghom help * ff * ff * Automatic changelog generation for PR #10058 [ci skip] * Automatic changelog generation for PR #10059 [ci skip] * Automatic changelog generation for PR #9596 [ci skip] * Automatic changelog generation for PR #9940 [ci skip] * Automatic changelog generation for PR #10232 [ci skip] * Automatic changelog generation for PR #10141 [ci skip] * Begone crap. * I gotta go fast. * QoL Update Move the Engines to a subfolder to be cleaner when there will be 20 submaps on different maps and change the Tesla Submap to incorporate a few changes I did for the Singulo submap. * Magic number baaad * Make things even more organized * Better safe than sorry. * Automatic changelog generation for PR #10164 [ci skip] * Automatic changelog generation for PR #10120 [ci skip] * Automatic changelog generation for PR #10257 [ci skip] * typo * Unnecessary OOC note. * Is merging someone else's PR you personally fixed considerable as self-merging? * I'm playing dirty because we have too many PRs to merge anyway. * Automatic changelog generation for PR #10096 [ci skip] * Automatic changelog generation for PR #9950 [ci skip] * Automatic changelog generation for PR #10190 [ci skip] * Automatic changelog generation for PR #9830 [ci skip] * Suggestions * Fix indentation * lowered to 10 after i struggled to open tickets panel * FUUUUUUUUUUUCK * Nerfs fun * FUUUUUUUUUCK v2 * Automatic changelog generation for PR #10263 [ci skip] * QoL Update - Rename the cameras and place two more - Unanchor the shields generators and emitters because they were bugged and will save more time - Put more rad closets on the Singulo - Put more insuls on the Tesla since they protect - Moved the Engineer clothing locker to Boxstation instead of having it in the Engine - Added a button to the shutters on the north side of PA - Added a marker to show where to place the console - Rewire the power wire to be more in a straight line. * Forgot a " * Forgot a button on the Tesla * Update supply.dm * readds sprites * Fills white first aid kits to the brim. Ergo how I was fooled into believing it was a tweak and not a nerf. * Connect the fuel pipe to somewhere * no more 40% time dilation * Update __donator.dm * Update modular_citadel/code/modules/client/loadout/__donator.dm Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com> * Update modular_citadel/code/modules/client/loadout/__donator.dm Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com> * Update modular_citadel/code/modules/client/loadout/__donator.dm Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com> * Update custom_items.dm * Automatic changelog generation for PR #10254 [ci skip] * Fix areas and tiles getting ripped off * Also give Tesla's emitters R-floors * Automatic changelog generation for PR #10093 [ci skip] * Automatic changelog generation for PR #10210 [ci skip] * Automatic changelog generation for PR #10246 [ci skip] * Update custom_items.dm * Automatic changelog generation for PR #10218 [ci skip] * Automatic changelog generation for PR #10274 [ci skip] * Add the option to restrict the Engine that spawn * Revert "Add the option to restrict the Engine that spawn" This reverts commite3e1f91635. * Revert "Revert "Add the option to restrict the Engine that spawn"" This reverts commitd851beea16. * Add config options * Move the config up to avoid conflict * Automatic changelog generation for PR #10245 [ci skip] Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com> Co-authored-by: kevinz000 <2003111+kevinz000@users.noreply.github.com> Co-authored-by: CitadelStationBot <citadelstationcommunity@gmail.com> Co-authored-by: Lin <linzolle@gmail.com> Co-authored-by: kappa-sama <44128284+kappa-sama@users.noreply.github.com> Co-authored-by: DeltaFire15 <46569814+DeltaFire15@users.noreply.github.com> Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com> Co-authored-by: BlackMajor <henrydyer6@hotmail.com> Co-authored-by: deathride58 <deathride58@users.noreply.github.com> Co-authored-by: Putnam3145 <putnam3145@gmail.com> Co-authored-by: Trilbyspaceclone <30435998+Trilbyspaceclone@users.noreply.github.com> Co-authored-by: GrayRachnid <Gray_icy@hotmail.com> Co-authored-by: B1gb3ast <Yeremyrus@live.nl> Co-authored-by: Seris02 <49109742+Seris02@users.noreply.github.com> Co-authored-by: lolman360 <22850904+lolman360@users.noreply.github.com> Co-authored-by: nik707 <38332985+nik707@users.noreply.github.com> Co-authored-by: LetterJay <9606363+LetterJay@users.noreply.github.com>
This commit is contained in:
@@ -72,6 +72,11 @@
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desc = "It's still good. Four second rule!"
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icon_state = "flour"
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/obj/effect/decal/cleanable/greenglow/ecto
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name = "ectoplasmic puddle"
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desc = "You know who to call."
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light_power = 2
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/obj/effect/decal/cleanable/greenglow
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name = "glowing goo"
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desc = "Jeez. I hope that's not for lunch."
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@@ -464,16 +464,20 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/start/new_player)
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var/datum/map_template/template = SSmapping.station_room_templates[template_name]
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if(!template)
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return FALSE
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testing("Ruin \"[template_name]\" placed at ([T.x], [T.y], [T.z])")
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testing("Room \"[template_name]\" placed at ([T.x], [T.y], [T.z])")
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template.load(T, centered = FALSE)
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template.loaded++
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GLOB.stationroom_landmarks -= src
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qdel(src)
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message_admins("Stationroom loaded successfully")
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return TRUE
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// The landmark for the Engine
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// The landmark for the Engine on Box
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/obj/effect/landmark/stationroom/box/engine
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template_names = list("Engine SM", "Engine Singulo", "Engine Tesla")
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icon = 'icons/rooms/box/engine.dmi'
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/obj/effect/landmark/stationroom/box/engine/New()
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. = ..()
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template_names = CONFIG_GET(keyed_list/box_random_engine)
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@@ -165,7 +165,7 @@
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/obj/item/organ/heart/gland/chem = 5,
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/obj/item/organ/heart/gland/mindshock = 5,
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/obj/item/organ/heart/gland/plasma = 7,
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/obj/item/organ/heart/gland/pop = 5,
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/obj/item/organ/heart/gland/transform = 5,
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/obj/item/organ/heart/gland/slime = 4,
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/obj/item/organ/heart/gland/spiderman = 5,
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/obj/item/organ/heart/gland/ventcrawling = 1,
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@@ -349,6 +349,10 @@
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icon_state = "impact_laser_purple"
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duration = 4
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/obj/effect/temp_visual/impact_effect/shrink
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icon_state = "m_shield"
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duration = 10
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/obj/effect/temp_visual/impact_effect/ion
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icon_state = "shieldsparkles"
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duration = 6
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@@ -442,3 +446,10 @@
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animate(src, alpha = 0, transform = skew, time = duration)
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else
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return INITIALIZE_HINT_QDEL
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/obj/effect/temp_visual/slugboom
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icon = 'icons/effects/96x96.dmi'
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icon_state = "slugboom"
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randomdir = FALSE
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duration = 30
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pixel_x = -24
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@@ -36,3 +36,7 @@
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/obj/effect/projectile/impact/wormhole
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icon_state = "wormhole_g"
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/obj/effect/projectile/impact/laser/wavemotion
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name = "particle impact"
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icon_state = "impact_wavemotion"
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@@ -28,3 +28,7 @@
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/obj/effect/projectile/muzzle/wormhole
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icon_state = "wormhole_g"
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/obj/effect/projectile/muzzle/laser/wavemotion
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name = "particle backblast"
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icon_state = "muzzle_wavemotion"
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@@ -66,3 +66,7 @@
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/obj/effect/projectile/tracer/wormhole
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icon_state = "wormhole_g"
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/obj/effect/projectile/tracer/laser/wavemotion
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name = "particle trail"
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icon_state = "tracer_wavemotion"
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@@ -133,15 +133,14 @@ RLD
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if(!(A in range(custom_range, get_turf(user))))
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to_chat(user, "<span class='warning'>The \'Out of Range\' light on [src] blinks red.</span>")
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return FALSE
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else
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return TRUE
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/obj/item/construction/proc/prox_check(proximity)
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if(proximity)
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return TRUE
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else
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var/view_range = user.client ? user.client.view : world.view
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//if user can't be seen from A (only checks surroundings' opaqueness) and can't see A.
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//jarring, but it should stop people from targetting atoms they can't see...
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//excluding darkness, to allow RLD to be used to light pitch black dark areas.
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if(!((user in view(view_range, A)) || (user in viewers(view_range, A))))
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to_chat(user, "<span class='warning'>You focus, pointing \the [src] at whatever outside your field of vision in the given direction... to no avail.</span>")
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return FALSE
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return TRUE
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/obj/item/construction/rcd
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name = "rapid-construction-device (RCD)"
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@@ -523,7 +522,12 @@ RLD
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/obj/item/construction/rcd/afterattack(atom/A, mob/user, proximity)
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. = ..()
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if(!prox_check(proximity))
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if(!proximity)
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if(!ranged || !range_check(A,user)) //early return not-in-range sanity.
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return
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if(target_check(A,user))
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user.Beam(A,icon_state="rped_upgrade",time=30)
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rcd_create(A,user)
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return
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rcd_create(A, user)
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@@ -635,6 +639,7 @@ RLD
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max_matter = INFINITY
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matter = INFINITY
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upgrade = TRUE
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ranged = TRUE
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// Ranged RCD
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@@ -650,20 +655,10 @@ RLD
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item_state = "oldrcd"
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has_ammobar = FALSE
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/obj/item/construction/rcd/arcd/afterattack(atom/A, mob/user)
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. = ..()
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if(!range_check(A,user))
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return
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if(target_check(A,user))
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user.Beam(A,icon_state="rped_upgrade",time=30)
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rcd_create(A,user)
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// RAPID LIGHTING DEVICE
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/obj/item/construction/rld
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name = "rapid-light-device (RLD)"
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desc = "A device used to rapidly provide lighting sources to an area. Reload with metal, plasteel, glass or compressed matter cartridges."
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@@ -517,16 +517,17 @@ update_label("John Doe", "Clowny")
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return
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if(user.incapacitated() || !istype(user))
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to_chat(user, "<span class='warning'>You can't do that right now!</span>")
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return
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return TRUE
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if(alert("Are you sure you want to recolor your id?", "Confirm Repaint", "Yes", "No") == "Yes")
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var/energy_color_input = input(usr,"","Choose Energy Color",id_color) as color|null
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if(!in_range(src, user) || !energy_color_input)
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return
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return TRUE
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if(user.incapacitated() || !istype(user))
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to_chat(user, "<span class='warning'>You can't do that right now!</span>")
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return
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return TRUE
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id_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
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update_icon()
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return TRUE
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/obj/item/card/id/knight/Initialize()
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. = ..()
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@@ -665,6 +665,13 @@
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name = "Booze Dispenser (Machine Board)"
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build_path = /obj/machinery/chem_dispenser/drinks/beer
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/obj/item/circuitboard/machine/chem_dispenser/abductor
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name = "Reagent Synthetizer (Abductor Machine Board)"
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icon_state = "abductor_mod"
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build_path = /obj/machinery/chem_dispenser/abductor
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def_components = list(/obj/item/stock_parts/cell = /obj/item/stock_parts/cell/high)
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needs_anchored = FALSE
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/obj/item/circuitboard/machine/smoke_machine
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name = "Smoke Machine (Machine Board)"
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build_path = /obj/machinery/smoke_machine
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@@ -945,10 +952,12 @@
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to_chat(user, "<span class='notice'>You [suction ? "enable" : "disable"] the board's suction function.</span>")
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/obj/item/circuitboard/machine/dish_drive/AltClick(mob/living/user)
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. = ..()
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if(!user.Adjacent(src))
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return
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transmit = !transmit
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to_chat(user, "<span class='notice'>You [transmit ? "enable" : "disable"] the board's automatic disposal transmission.</span>")
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return TRUE
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/obj/item/circuitboard/machine/stacking_unit_console
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name = "Stacking Machine Console (Machine Board)"
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@@ -150,11 +150,13 @@
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ui.open()
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/obj/item/toy/crayon/spraycan/AltClick(mob/user)
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. = ..()
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if(user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
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if(has_cap)
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is_capped = !is_capped
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to_chat(user, "<span class='notice'>The cap on [src] is now [is_capped ? "on" : "off"].</span>")
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update_icon()
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return TRUE
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/obj/item/toy/crayon/proc/staticDrawables()
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@@ -27,6 +27,8 @@
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var/pullshocksafely = FALSE //Dose the unit have the healdisk upgrade?
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var/primetime = 0 // is the defib faster
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var/timedeath = 10
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var/disarm_shock_time = 10
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var/always_emagged = FALSE
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||||
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||||
/obj/item/defibrillator/get_cell()
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return cell
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||||
@@ -140,6 +142,7 @@
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||||
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||||
/obj/item/defibrillator/emag_act(mob/user)
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. = ..()
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||||
always_emagged = TRUE
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safety = !safety
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to_chat(user, "<span class='warning'>You silently [safety ? "enable" : "disable"] [src]'s safety protocols with the cryptographic sequencer.</span>")
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return TRUE
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@@ -154,7 +157,7 @@
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||||
safety = FALSE
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visible_message("<span class='notice'>[src] beeps: Safety protocols disabled!</span>")
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playsound(src, 'sound/machines/defib_saftyOff.ogg', 50, 0)
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||||
else
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||||
else if(!always_emagged)
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||||
safety = TRUE
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||||
visible_message("<span class='notice'>[src] beeps: Safety protocols enabled!</span>")
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playsound(src, 'sound/machines/defib_saftyOn.ogg', 50, 0)
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||||
@@ -257,6 +260,8 @@
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||||
desc = "A belt-equipped blood-red defibrillator that can be rapidly deployed. Does not have the restrictions or safeties of conventional defibrillators and can revive through space suits."
|
||||
combat = TRUE
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||||
safety = FALSE
|
||||
always_emagged = TRUE
|
||||
disarm_shock_time = 0
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||||
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||||
/obj/item/defibrillator/compact/combat/loaded/Initialize()
|
||||
. = ..()
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||||
@@ -293,6 +298,7 @@
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||||
var/combat = FALSE //If it penetrates armor and gives additional functionality
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||||
var/grab_ghost = FALSE
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||||
var/tlimit = DEFIB_TIME_LIMIT * 10
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||||
var/disarm_shock_time = 10
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||||
|
||||
var/mob/listeningTo
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||||
|
||||
@@ -467,7 +473,7 @@
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||||
M.visible_message("<span class='danger'>[user] hastily places [src] on [M]'s chest!</span>", \
|
||||
"<span class='userdanger'>[user] hastily places [src] on [M]'s chest!</span>")
|
||||
busy = TRUE
|
||||
if(do_after(user, 10, target = M))
|
||||
if(do_after(user, isnull(defib?.disarm_shock_time)? disarm_shock_time : defib.disarm_shock_time, target = M))
|
||||
M.visible_message("<span class='danger'>[user] zaps [M] with [src]!</span>", \
|
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"<span class='userdanger'>[user] zaps [M] with [src]!</span>")
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||||
M.adjustStaminaLoss(50)
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||||
@@ -734,9 +740,8 @@
|
||||
/obj/item/disk/medical
|
||||
name = "Defibrillator Upgrade Disk"
|
||||
desc = "A blank upgrade disk, made for a defibrillator"
|
||||
icon = 'modular_citadel/icons/obj/defib_disks.dmi'
|
||||
icon_state = "upgrade_disk"
|
||||
item_state = "heal_disk"
|
||||
icon_state = "heal_disk"
|
||||
item_state = "defib_disk"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
/obj/item/disk/medical/defib_heal
|
||||
|
||||
@@ -828,14 +828,14 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
send_message(U,list(P))
|
||||
|
||||
/obj/item/pda/AltClick()
|
||||
..()
|
||||
|
||||
. = ..()
|
||||
if(id)
|
||||
remove_id()
|
||||
playsound(src, 'sound/machines/terminal_eject_disc.ogg', 50, 1)
|
||||
else
|
||||
remove_pen()
|
||||
playsound(src, 'sound/machines/button4.ogg', 50, 1)
|
||||
return TRUE
|
||||
|
||||
/obj/item/pda/CtrlClick()
|
||||
..()
|
||||
|
||||
@@ -32,6 +32,7 @@
|
||||
. += "<span class='notice'>Can be used again to interrupt the effect early. The recharge time is the same as the time spent in desync.</span>"
|
||||
|
||||
/obj/item/desynchronizer/AltClick(mob/living/user)
|
||||
. = ..()
|
||||
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
return
|
||||
var/new_duration = input(user, "Set the duration (5-300):", "Desynchronizer", duration / 10) as null|num
|
||||
@@ -40,6 +41,7 @@
|
||||
new_duration = CLAMP(new_duration, 50, max_duration)
|
||||
duration = new_duration
|
||||
to_chat(user, "<span class='notice'>You set the duration to [DisplayTimeText(duration)].</span>")
|
||||
return TRUE
|
||||
|
||||
/obj/item/desynchronizer/proc/desync(mob/living/user)
|
||||
if(sync_holder)
|
||||
|
||||
@@ -153,6 +153,7 @@
|
||||
playsound(loc, voracious ? 'sound/effects/splat.ogg' : 'sound/effects/bin_close.ogg', 50, 1)
|
||||
items_preserved.Cut()
|
||||
cleaning = FALSE
|
||||
patient = null
|
||||
if(hound)
|
||||
update_gut(hound)
|
||||
|
||||
@@ -525,5 +526,5 @@
|
||||
playsound(hound, 'sound/effects/bin_close.ogg', 80, 1)
|
||||
|
||||
/obj/item/dogborg/sleeper/K9/flavour
|
||||
name = "Mobile Sleeper"
|
||||
name = "Recreational Sleeper"
|
||||
desc = "A mounted, underslung sleeper, intended for holding willing occupants for leisurely purposes."
|
||||
@@ -182,14 +182,16 @@
|
||||
return ..()
|
||||
|
||||
/obj/item/geiger_counter/AltClick(mob/living/user)
|
||||
. = ..()
|
||||
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE))
|
||||
return ..()
|
||||
return
|
||||
if(!scanning)
|
||||
to_chat(usr, "<span class='warning'>[src] must be on to reset its radiation level!</span>")
|
||||
return 0
|
||||
return TRUE
|
||||
radiation_count = 0
|
||||
to_chat(usr, "<span class='notice'>You flush [src]'s radiation counts, resetting it to normal.</span>")
|
||||
update_icon()
|
||||
return TRUE
|
||||
|
||||
/obj/item/geiger_counter/emag_act(mob/user)
|
||||
. = ..()
|
||||
|
||||
@@ -45,9 +45,11 @@ GLOBAL_LIST_EMPTY(GPS_list)
|
||||
add_overlay("working")
|
||||
|
||||
/obj/item/gps/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(!user.canUseTopic(src, BE_CLOSE))
|
||||
return
|
||||
toggletracking(user)
|
||||
return TRUE
|
||||
|
||||
/obj/item/gps/proc/toggletracking(mob/user)
|
||||
if(!user.canUseTopic(src, BE_CLOSE))
|
||||
|
||||
@@ -69,14 +69,9 @@
|
||||
if (!user.IsAdvancedToolUser())
|
||||
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
|
||||
return
|
||||
if(HAS_TRAIT(user, TRAIT_NOGUNS))
|
||||
if(HAS_TRAIT(user, TRAIT_CHUNKYFINGERS))
|
||||
to_chat(user, "<span class='warning'>Your fingers can't press the button!</span>")
|
||||
return
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.dna.check_mutation(HULK))
|
||||
to_chat(user, "<span class='warning'>Your fingers can't press the button!</span>")
|
||||
return
|
||||
|
||||
add_fingerprint(user)
|
||||
|
||||
|
||||
@@ -18,12 +18,14 @@
|
||||
. += "<span class='notice'>Insert [src] into an active quantum pad to link it.</span>"
|
||||
|
||||
/obj/item/quantum_keycard/AltClick(mob/living/user)
|
||||
. = ..()
|
||||
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start pressing [src]'s unlink button...</span>")
|
||||
if(do_after(user, 40, target = src))
|
||||
to_chat(user, "<span class='notice'>The keycard beeps twice and disconnects the quantum link.</span>")
|
||||
qpad = null
|
||||
return TRUE
|
||||
|
||||
/obj/item/quantum_keycard/update_icon()
|
||||
if(qpad)
|
||||
|
||||
@@ -326,8 +326,10 @@ GLOBAL_LIST_INIT(channel_tokens, list(
|
||||
secure_radio_connections[ch_name] = add_radio(src, GLOB.radiochannels[ch_name])
|
||||
|
||||
/obj/item/radio/headset/AltClick(mob/living/user)
|
||||
. = ..()
|
||||
if(!istype(user) || !Adjacent(user) || user.incapacitated())
|
||||
return
|
||||
if (command)
|
||||
use_command = !use_command
|
||||
to_chat(user, "<span class='notice'>You toggle high-volume mode [use_command ? "on" : "off"].</span>")
|
||||
return TRUE
|
||||
|
||||
@@ -113,7 +113,7 @@
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/item/radio/intercom/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, list/spans, message_mode)
|
||||
/obj/item/radio/intercom/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
|
||||
. = ..()
|
||||
if (message_mode == MODE_INTERCOM)
|
||||
return // Avoid hearing the same thing twice
|
||||
|
||||
@@ -274,7 +274,7 @@
|
||||
signal.levels = list(T.z)
|
||||
signal.broadcast()
|
||||
|
||||
/obj/item/radio/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
|
||||
/obj/item/radio/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
|
||||
. = ..()
|
||||
if(radio_freq || !broadcasting || get_dist(src, speaker) > canhear_range)
|
||||
return
|
||||
|
||||
@@ -412,7 +412,7 @@ SLIME SCANNER
|
||||
if(ishuman(C))
|
||||
if(H.bleed_rate)
|
||||
msg += "<span class='danger'>Subject is bleeding!</span>\n"
|
||||
var/blood_percent = round((C.blood_volume / (BLOOD_VOLUME_NORMAL * C.blood_ratio))*100)
|
||||
var/blood_percent = round((C.scan_blood_volume() / (BLOOD_VOLUME_NORMAL * C.blood_ratio))*100)
|
||||
var/blood_type = C.dna.blood_type
|
||||
if(blood_id != ("blood" || "jellyblood"))//special blood substance
|
||||
var/datum/reagent/R = GLOB.chemical_reagents_list[blood_id]
|
||||
@@ -420,12 +420,12 @@ SLIME SCANNER
|
||||
blood_type = R.name
|
||||
else
|
||||
blood_type = blood_id
|
||||
if(C.blood_volume <= (BLOOD_VOLUME_SAFE*C.blood_ratio) && C.blood_volume > (BLOOD_VOLUME_OKAY*C.blood_ratio))
|
||||
msg += "<span class='danger'>LOW blood level [blood_percent] %, [C.blood_volume] cl,</span> <span class='info'>type: [blood_type]</span>\n"
|
||||
else if(C.blood_volume <= (BLOOD_VOLUME_OKAY*C.blood_ratio))
|
||||
msg += "<span class='danger'>CRITICAL blood level [blood_percent] %, [C.blood_volume] cl,</span> <span class='info'>type: [blood_type]</span>\n"
|
||||
if(C.scan_blood_volume() <= (BLOOD_VOLUME_SAFE*C.blood_ratio) && C.scan_blood_volume() > (BLOOD_VOLUME_OKAY*C.blood_ratio))
|
||||
msg += "<span class='danger'>LOW blood level [blood_percent] %, [C.scan_blood_volume()] cl,</span> <span class='info'>type: [blood_type]</span>\n"
|
||||
else if(C.scan_blood_volume() <= (BLOOD_VOLUME_OKAY*C.blood_ratio))
|
||||
msg += "<span class='danger'>CRITICAL blood level [blood_percent] %, [C.scan_blood_volume()] cl,</span> <span class='info'>type: [blood_type]</span>\n"
|
||||
else
|
||||
msg += "<span class='info'>Blood level [blood_percent] %, [C.blood_volume] cl, type: [blood_type]</span>\n"
|
||||
msg += "<span class='info'>Blood level [blood_percent] %, [C.scan_blood_volume()] cl, type: [blood_type]</span>\n"
|
||||
|
||||
var/cyberimp_detect
|
||||
for(var/obj/item/organ/cyberimp/CI in C.internal_organs)
|
||||
@@ -590,10 +590,10 @@ SLIME SCANNER
|
||||
to_chat(user, "<span class='info'>Temperature: [round(environment.temperature-T0C, 0.01)] °C ([round(environment.temperature, 0.01)] K)</span>")
|
||||
|
||||
/obj/item/analyzer/AltClick(mob/user) //Barometer output for measuring when the next storm happens
|
||||
..()
|
||||
. = ..()
|
||||
|
||||
if(user.canUseTopic(src))
|
||||
|
||||
. = TRUE
|
||||
if(cooldown)
|
||||
to_chat(user, "<span class='warning'>[src]'s barometer function is preparing itself.</span>")
|
||||
return
|
||||
|
||||
@@ -94,7 +94,7 @@
|
||||
icon_state = "taperecorder_idle"
|
||||
|
||||
|
||||
/obj/item/taperecorder/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, spans, message_mode)
|
||||
/obj/item/taperecorder/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, spans, message_mode, atom/movable/source)
|
||||
. = ..()
|
||||
if(mytape && recording)
|
||||
mytape.timestamp += mytape.used_capacity
|
||||
|
||||
@@ -122,7 +122,7 @@
|
||||
interact(user)
|
||||
return ..()
|
||||
|
||||
/obj/item/toy/eightball/haunted/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, spans, message_mode)
|
||||
/obj/item/toy/eightball/haunted/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, spans, message_mode, atom/movable/source)
|
||||
. = ..()
|
||||
last_message = raw_message
|
||||
|
||||
|
||||
@@ -138,11 +138,13 @@
|
||||
toggle_igniter(user)
|
||||
|
||||
/obj/item/flamethrower/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(ptank && isliving(user) && user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
user.put_in_hands(ptank)
|
||||
ptank = null
|
||||
to_chat(user, "<span class='notice'>You remove the plasma tank from [src]!</span>")
|
||||
update_icon()
|
||||
return TRUE
|
||||
|
||||
/obj/item/flamethrower/examine(mob/user)
|
||||
. = ..()
|
||||
|
||||
@@ -76,7 +76,7 @@ GLOBAL_LIST_EMPTY(possible_gifts)
|
||||
/obj/item/clothing/suit/poncho/red,
|
||||
/obj/item/clothing/suit/snowman,
|
||||
/obj/item/clothing/head/snowman,
|
||||
/obj/item/trash/coal)
|
||||
/obj/item/stack/sheet/mineral/coal)
|
||||
|
||||
gift_type_list += subtypesof(/obj/item/clothing/head/collectable)
|
||||
gift_type_list += subtypesof(/obj/item/toy) - (((typesof(/obj/item/toy/cards) - /obj/item/toy/cards/deck) + /obj/item/toy/figure + /obj/item/toy/ammo)) //All toys, except for abstract types and syndicate cards.
|
||||
|
||||
@@ -183,6 +183,23 @@
|
||||
explosion(user.loc, 1, 0, 2, 3, FALSE, FALSE, 2)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/book/granter/spell/nuclearfist
|
||||
spell = /obj/effect/proc_holder/spell/targeted/touch/nuclear_fist
|
||||
spellname = "nuclear fist"
|
||||
icon_state ="booknuclearfist"
|
||||
desc = "This book radiates confidence."
|
||||
remarks = list("Line them up....", ".. knock em' down...", "Dress in yellow for maximum effect... why?", "The energy comes from spinach... huh", "Work out for three years? No way!", "Oh I'll cast you a spell allright...", "What ho mighty wizard... ho ho ho...")
|
||||
|
||||
/obj/item/book/granter/spell/nuclearfist/recoil(mob/living/carbon/user)
|
||||
..()
|
||||
to_chat(user, "<span class='danger'>Your arm spontaneously detonates!</span>")
|
||||
explosion(user.loc, -1, 0, 2, -1, FALSE, FALSE, 2)
|
||||
var/obj/item/bodypart/part = user.get_holding_bodypart_of_item(src)
|
||||
if(part)
|
||||
part.dismember()
|
||||
qdel(part)
|
||||
|
||||
|
||||
/obj/item/book/granter/spell/sacredflame
|
||||
spell = /obj/effect/proc_holder/spell/targeted/sacred_flame
|
||||
spellname = "sacred flame"
|
||||
|
||||
@@ -14,23 +14,31 @@
|
||||
do_sparks(rand(5, 9), FALSE, src)
|
||||
playsound(flashbang_turf, 'sound/weapons/flashbang.ogg', 100, TRUE, 8, 0.9)
|
||||
new /obj/effect/dummy/lighting_obj (flashbang_turf, LIGHT_COLOR_WHITE, (flashbang_range + 2), 4, 2)
|
||||
for(var/mob/living/M in get_hearers_in_view(flashbang_range, flashbang_turf))
|
||||
bang(get_turf(M), M)
|
||||
flashbang_mobs(flashbang_turf, flashbang_range)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/grenade/flashbang/proc/bang(turf/T , mob/living/M)
|
||||
/obj/item/grenade/flashbang/proc/flashbang_mobs(turf/source, range)
|
||||
var/list/banged = get_hearers_in_view(range, source)
|
||||
var/list/flashed = viewers(range, source)
|
||||
for(var/i in banged)
|
||||
bang(i, source)
|
||||
for(var/i in flashed)
|
||||
flash(i, source)
|
||||
|
||||
/obj/item/grenade/flashbang/proc/bang(mob/living/M, turf/source)
|
||||
if(M.stat == DEAD) //They're dead!
|
||||
return
|
||||
M.show_message("<span class='warning'>BANG</span>", MSG_AUDIBLE)
|
||||
var/distance = max(0,get_dist(get_turf(src),T))
|
||||
|
||||
//Flash
|
||||
if(M.flash_act(affect_silicon = 1))
|
||||
M.Knockdown(max(200/max(1,distance), 60))
|
||||
//Bang
|
||||
var/distance = get_dist(get_turf(M), source)
|
||||
if(!distance || loc == M || loc == M.loc) //Stop allahu akbarring rooms with this.
|
||||
M.Knockdown(200)
|
||||
M.soundbang_act(1, 200, 10, 15)
|
||||
|
||||
else
|
||||
M.soundbang_act(1, max(200/max(1,distance), 60), rand(0, 5))
|
||||
|
||||
/obj/item/grenade/flashbang/proc/flash(mob/living/M, turf/source)
|
||||
if(M.stat == DEAD) //They're dead!
|
||||
return
|
||||
var/distance = get_dist(get_turf(M), source)
|
||||
if(M.flash_act(affect_silicon = 1))
|
||||
M.Knockdown(max(200/max(1,distance), 60))
|
||||
|
||||
@@ -26,6 +26,9 @@
|
||||
if(target.mind.has_antag_datum(/datum/antagonist/brainwashed))
|
||||
target.mind.remove_antag_datum(/datum/antagonist/brainwashed)
|
||||
|
||||
if(target.mind.has_antag_datum(ANTAG_DATUM_VASSAL))
|
||||
SSticker.mode.remove_vassal(target.mind)
|
||||
|
||||
if(target.mind.has_antag_datum(/datum/antagonist/rev/head) || target.mind.unconvertable || target.mind.has_antag_datum(/datum/antagonist/gang/boss))
|
||||
if(!silent)
|
||||
target.visible_message("<span class='warning'>[target] seems to resist the implant!</span>", "<span class='warning'>You feel something interfering with your mental conditioning, but you resist it!</span>")
|
||||
|
||||
@@ -320,11 +320,12 @@
|
||||
M.update_inv_hands()
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cx/AltClick(mob/living/user)
|
||||
. = ..()
|
||||
if(!in_range(src, user)) //Basic checks to prevent abuse
|
||||
return
|
||||
if(user.incapacitated() || !istype(user))
|
||||
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
|
||||
return
|
||||
return TRUE
|
||||
|
||||
if(alert("Are you sure you want to recolor your blade?", "Confirm Repaint", "Yes", "No") == "Yes")
|
||||
var/energy_color_input = input(usr,"","Choose Energy Color",light_color) as color|null
|
||||
@@ -332,6 +333,7 @@
|
||||
light_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
|
||||
update_icon()
|
||||
update_light()
|
||||
return TRUE
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cx/examine(mob/user)
|
||||
. = ..()
|
||||
|
||||
@@ -79,17 +79,17 @@
|
||||
final_block_chance = 0 //Don't bring a sword to a gunfight
|
||||
return ..()
|
||||
|
||||
/obj/item/melee/sabre/on_exit_storage(obj/item/storage/S)
|
||||
..()
|
||||
var/obj/item/storage/belt/sabre/B = S
|
||||
/obj/item/melee/sabre/on_exit_storage(datum/component/storage/S)
|
||||
var/obj/item/storage/belt/sabre/B = S.parent
|
||||
if(istype(B))
|
||||
playsound(B, 'sound/items/unsheath.ogg', 25, 1)
|
||||
|
||||
/obj/item/melee/sabre/on_enter_storage(obj/item/storage/S)
|
||||
..()
|
||||
var/obj/item/storage/belt/sabre/B = S
|
||||
|
||||
/obj/item/melee/sabre/on_enter_storage(datum/component/storage/S)
|
||||
var/obj/item/storage/belt/sabre/B = S.parent
|
||||
if(istype(B))
|
||||
playsound(B, 'sound/items/sheath.ogg', 25, 1)
|
||||
..()
|
||||
|
||||
/obj/item/melee/sabre/get_belt_overlay()
|
||||
return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "sabre")
|
||||
|
||||
@@ -70,6 +70,7 @@
|
||||
update_icon()
|
||||
|
||||
/obj/item/pet_carrier/AltClick(mob/living/user)
|
||||
. = ..()
|
||||
if(open || !user.canUseTopic(src, BE_CLOSE))
|
||||
return
|
||||
locked = !locked
|
||||
@@ -79,6 +80,7 @@
|
||||
else
|
||||
playsound(user, 'sound/machines/boltsup.ogg', 30, TRUE)
|
||||
update_icon()
|
||||
return TRUE
|
||||
|
||||
/obj/item/pet_carrier/attack(mob/living/target, mob/living/user)
|
||||
if(user.a_intent == INTENT_HARM)
|
||||
|
||||
@@ -213,7 +213,7 @@
|
||||
loadedWeightClass -= I.w_class
|
||||
else if (A == tank)
|
||||
tank = null
|
||||
update_icons()
|
||||
update_icon()
|
||||
|
||||
/obj/item/pneumatic_cannon/ghetto //Obtainable by improvised methods; more gas per use, less capacity, but smaller
|
||||
name = "improvised pneumatic cannon"
|
||||
@@ -239,14 +239,13 @@
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You hook \the [thetank] up to \the [src].</span>")
|
||||
tank = thetank
|
||||
update_icons()
|
||||
update_icon()
|
||||
|
||||
/obj/item/pneumatic_cannon/proc/update_icons()
|
||||
/obj/item/pneumatic_cannon/update_icon()
|
||||
cut_overlays()
|
||||
if(!tank)
|
||||
return
|
||||
add_overlay(tank.icon_state)
|
||||
update_icon()
|
||||
|
||||
/obj/item/pneumatic_cannon/proc/fill_with_type(type, amount)
|
||||
if(!ispath(type, /obj) && !ispath(type, /mob))
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
|
||||
/obj/item/robot_suit/New()
|
||||
..()
|
||||
updateicon()
|
||||
update_icon()
|
||||
|
||||
/obj/item/robot_suit/prebuilt/New()
|
||||
l_arm = new(src)
|
||||
@@ -39,7 +39,7 @@
|
||||
chest.cell = new /obj/item/stock_parts/cell/high/plus(chest)
|
||||
..()
|
||||
|
||||
/obj/item/robot_suit/proc/updateicon()
|
||||
/obj/item/robot_suit/update_icon()
|
||||
cut_overlays()
|
||||
if(l_arm)
|
||||
add_overlay("[l_arm.icon_state]+o")
|
||||
@@ -96,7 +96,7 @@
|
||||
to_chat(user, "<span class='notice'>You disassemble the cyborg shell.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>There is nothing to remove from the endoskeleton.</span>")
|
||||
updateicon()
|
||||
update_icon()
|
||||
|
||||
/obj/item/robot_suit/proc/put_in_hand_or_drop(mob/living/user, obj/item/I) //normal put_in_hands() drops the item ontop of the player, this drops it at the suit's loc
|
||||
if(!user.put_in_hands(I))
|
||||
@@ -160,7 +160,7 @@
|
||||
W.icon_state = initial(W.icon_state)
|
||||
W.cut_overlays()
|
||||
src.l_leg = W
|
||||
src.updateicon()
|
||||
update_icon()
|
||||
|
||||
else if(istype(W, /obj/item/bodypart/r_leg/robot))
|
||||
if(src.r_leg)
|
||||
@@ -170,7 +170,7 @@
|
||||
W.icon_state = initial(W.icon_state)
|
||||
W.cut_overlays()
|
||||
src.r_leg = W
|
||||
src.updateicon()
|
||||
update_icon()
|
||||
|
||||
else if(istype(W, /obj/item/bodypart/l_arm/robot))
|
||||
if(src.l_arm)
|
||||
@@ -180,7 +180,7 @@
|
||||
W.icon_state = initial(W.icon_state)
|
||||
W.cut_overlays()
|
||||
src.l_arm = W
|
||||
src.updateicon()
|
||||
update_icon()
|
||||
|
||||
else if(istype(W, /obj/item/bodypart/r_arm/robot))
|
||||
if(src.r_arm)
|
||||
@@ -190,7 +190,7 @@
|
||||
W.icon_state = initial(W.icon_state)//in case it is a dismembered robotic limb
|
||||
W.cut_overlays()
|
||||
src.r_arm = W
|
||||
src.updateicon()
|
||||
update_icon()
|
||||
|
||||
else if(istype(W, /obj/item/bodypart/chest/robot))
|
||||
var/obj/item/bodypart/chest/robot/CH = W
|
||||
@@ -202,7 +202,7 @@
|
||||
CH.icon_state = initial(CH.icon_state) //in case it is a dismembered robotic limb
|
||||
CH.cut_overlays()
|
||||
src.chest = CH
|
||||
src.updateicon()
|
||||
update_icon()
|
||||
else if(!CH.wired)
|
||||
to_chat(user, "<span class='warning'>You need to attach wires to it first!</span>")
|
||||
else
|
||||
@@ -222,7 +222,7 @@
|
||||
HD.icon_state = initial(HD.icon_state)//in case it is a dismembered robotic limb
|
||||
HD.cut_overlays()
|
||||
src.head = HD
|
||||
src.updateicon()
|
||||
update_icon()
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need to attach a flash to it first!</span>")
|
||||
|
||||
|
||||
@@ -74,7 +74,7 @@
|
||||
/obj/item/borg/upgrade/vtec/action(mob/living/silicon/robot/R, user = usr)
|
||||
. = ..()
|
||||
if(.)
|
||||
if(R.speed < 0)
|
||||
if(!R.cansprint)
|
||||
to_chat(R, "<span class='notice'>A VTEC unit is already installed!</span>")
|
||||
to_chat(user, "<span class='notice'>There's no room for another VTEC unit!</span>")
|
||||
return FALSE
|
||||
@@ -82,11 +82,13 @@
|
||||
//R.speed = -2 // Gotta go fast.
|
||||
//Citadel change - makes vtecs give an ability rather than reducing the borg's speed instantly
|
||||
R.AddAbility(new/obj/effect/proc_holder/silicon/cyborg/vtecControl)
|
||||
R.cansprint = 0
|
||||
|
||||
/obj/item/borg/upgrade/vtec/deactivate(mob/living/silicon/robot/R, user = usr)
|
||||
. = ..()
|
||||
if (.)
|
||||
R.speed = initial(R.speed)
|
||||
R.cansprint = 1
|
||||
|
||||
/obj/item/borg/upgrade/disablercooler
|
||||
name = "cyborg rapid energy blaster cooling module"
|
||||
@@ -409,8 +411,7 @@
|
||||
icon_state = "cyborg_upgrade3"
|
||||
require_module = 1
|
||||
module_type = list(/obj/item/robot_module/medical,
|
||||
/obj/item/robot_module/syndicate_medical,
|
||||
/obj/item/robot_module/medihound)
|
||||
/obj/item/robot_module/syndicate_medical)
|
||||
var/list/additional_reagents = list()
|
||||
|
||||
/obj/item/borg/upgrade/hypospray/action(mob/living/silicon/robot/R, user = usr)
|
||||
@@ -466,23 +467,6 @@
|
||||
for(var/obj/item/reagent_containers/borghypo/H in R.module.modules)
|
||||
H.bypass_protection = initial(H.bypass_protection)
|
||||
|
||||
/obj/item/borg/upgrade/defib
|
||||
name = "medical cyborg defibrillator"
|
||||
desc = "An upgrade to the Medical module, installing a built-in \
|
||||
defibrillator, for on the scene revival."
|
||||
icon_state = "cyborg_upgrade3"
|
||||
require_module = 1
|
||||
module_type = list(/obj/item/robot_module/medical,
|
||||
/obj/item/robot_module/syndicate_medical,
|
||||
/obj/item/robot_module/medihound)
|
||||
|
||||
/obj/item/borg/upgrade/defib/action(mob/living/silicon/robot/R, user = usr)
|
||||
. = ..()
|
||||
if(.)
|
||||
var/obj/item/twohanded/shockpaddles/cyborg/S = new(R.module)
|
||||
R.module.basic_modules += S
|
||||
R.module.add_module(S, FALSE, TRUE)
|
||||
|
||||
/obj/item/borg/upgrade/defib/deactivate(mob/living/silicon/robot/R, user = usr)
|
||||
. = ..()
|
||||
if (.)
|
||||
@@ -497,8 +481,7 @@
|
||||
icon_state = "cyborg_upgrade3"
|
||||
require_module = 1
|
||||
module_type = list(/obj/item/robot_module/medical,
|
||||
/obj/item/robot_module/syndicate_medical,
|
||||
/obj/item/robot_module/medihound)
|
||||
/obj/item/robot_module/syndicate_medical)
|
||||
|
||||
/obj/item/borg/upgrade/processor/action(mob/living/silicon/robot/R, user = usr)
|
||||
. = ..()
|
||||
@@ -521,8 +504,7 @@
|
||||
require_module = 1
|
||||
module_type = list(
|
||||
/obj/item/robot_module/medical,
|
||||
/obj/item/robot_module/syndicate_medical,
|
||||
/obj/item/robot_module/medihound)
|
||||
/obj/item/robot_module/syndicate_medical)
|
||||
|
||||
/obj/item/borg/upgrade/advhealth/action(mob/living/silicon/robot/R, user = usr)
|
||||
. = ..()
|
||||
@@ -642,8 +624,7 @@
|
||||
icon_state = "pinpointer_crew"
|
||||
require_module = TRUE
|
||||
module_type = list(/obj/item/robot_module/medical,
|
||||
/obj/item/robot_module/syndicate_medical,
|
||||
/obj/item/robot_module/medihound)
|
||||
/obj/item/robot_module/syndicate_medical)
|
||||
|
||||
/obj/item/borg/upgrade/pinpointer/action(mob/living/silicon/robot/R, user = usr)
|
||||
. = ..()
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
name = "medical pack"
|
||||
singular_name = "medical pack"
|
||||
icon = 'icons/obj/stack_objects.dmi'
|
||||
amount = 6
|
||||
max_amount = 6
|
||||
amount = 12
|
||||
max_amount = 12
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
full_w_class = WEIGHT_CLASS_TINY
|
||||
throw_speed = 3
|
||||
@@ -11,95 +11,42 @@
|
||||
resistance_flags = FLAMMABLE
|
||||
max_integrity = 40
|
||||
novariants = FALSE
|
||||
var/heal_brute = 0
|
||||
var/heal_burn = 0
|
||||
var/stop_bleeding = 0
|
||||
item_flags = NOBLUDGEON
|
||||
var/self_delay = 50
|
||||
|
||||
/obj/item/stack/medical/attack(mob/living/M, mob/user)
|
||||
if(M.stat == DEAD && !stop_bleeding)
|
||||
var/t_him = "it"
|
||||
if(M.gender == MALE)
|
||||
t_him = "him"
|
||||
else if(M.gender == FEMALE)
|
||||
t_him = "her"
|
||||
to_chat(user, "<span class='danger'>\The [M] is dead, you cannot help [t_him]!</span>")
|
||||
. = ..()
|
||||
if(!M.can_inject(user, TRUE))
|
||||
return
|
||||
|
||||
if(!iscarbon(M) && !isanimal(M))
|
||||
to_chat(user, "<span class='danger'>You don't know how to apply \the [src] to [M]!</span>")
|
||||
return 1
|
||||
|
||||
var/obj/item/bodypart/affecting
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/C = M
|
||||
affecting = C.get_bodypart(check_zone(user.zone_selected))
|
||||
if(!affecting) //Missing limb?
|
||||
to_chat(user, "<span class='warning'>[C] doesn't have \a [parse_zone(user.zone_selected)]!</span>")
|
||||
if(M == user)
|
||||
user.visible_message("<span class='notice'>[user] starts to apply \the [src] on [user.p_them()]self...</span>", "<span class='notice'>You begin applying \the [src] on yourself...</span>")
|
||||
if(!do_mob(user, M, self_delay, extra_checks=CALLBACK(M, /mob/living/proc/can_inject, user, TRUE)))
|
||||
return
|
||||
if(ishuman(C))
|
||||
var/mob/living/carbon/human/H = C
|
||||
if(stop_bleeding)
|
||||
if(H.bleedsuppress)
|
||||
to_chat(user, "<span class='warning'>[H]'s bleeding is already bandaged!</span>")
|
||||
return
|
||||
else if(!H.bleed_rate)
|
||||
to_chat(user, "<span class='warning'>[H] isn't bleeding!</span>")
|
||||
return
|
||||
if(heal(M, user))
|
||||
log_combat(user, M, "healed", src.name)
|
||||
use(1)
|
||||
|
||||
|
||||
if(isliving(M))
|
||||
if(!M.can_inject(user, 1))
|
||||
return
|
||||
/obj/item/stack/medical/proc/heal(mob/living/M, mob/user)
|
||||
return
|
||||
|
||||
if(user)
|
||||
if (M != user)
|
||||
if (isanimal(M))
|
||||
var/mob/living/simple_animal/critter = M
|
||||
if (!(critter.healable))
|
||||
to_chat(user, "<span class='notice'> You cannot use [src] on [M]!</span>")
|
||||
return
|
||||
else if (critter.health == critter.maxHealth)
|
||||
to_chat(user, "<span class='notice'> [M] is at full health.</span>")
|
||||
return
|
||||
else if(src.heal_brute < 1)
|
||||
to_chat(user, "<span class='notice'> [src] won't help [M] at all.</span>")
|
||||
return
|
||||
user.visible_message("<span class='green'>[user] applies [src] on [M].</span>", "<span class='green'>You apply [src] on [M].</span>")
|
||||
else
|
||||
var/t_himself = "itself"
|
||||
if(user.gender == MALE)
|
||||
t_himself = "himself"
|
||||
else if(user.gender == FEMALE)
|
||||
t_himself = "herself"
|
||||
user.visible_message("<span class='notice'>[user] starts to apply [src] on [t_himself]...</span>", "<span class='notice'>You begin applying [src] on yourself...</span>")
|
||||
if(!do_mob(user, M, self_delay, extra_checks=CALLBACK(M, /mob/living/proc/can_inject,user,1)))
|
||||
return
|
||||
user.visible_message("<span class='green'>[user] applies [src] on [t_himself].</span>", "<span class='green'>You apply [src] on yourself.</span>")
|
||||
|
||||
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/C = M
|
||||
affecting = C.get_bodypart(check_zone(user.zone_selected))
|
||||
if(!affecting) //Missing limb?
|
||||
to_chat(user, "<span class='warning'>[C] doesn't have \a [parse_zone(user.zone_selected)]!</span>")
|
||||
return
|
||||
if(ishuman(C))
|
||||
var/mob/living/carbon/human/H = C
|
||||
if(stop_bleeding)
|
||||
if(!H.bleedsuppress) //so you can't stack bleed suppression
|
||||
H.suppress_bloodloss(stop_bleeding)
|
||||
if(affecting.status == BODYPART_ORGANIC) //Limb must be organic to be healed - RR
|
||||
if(affecting.heal_damage(heal_brute, heal_burn))
|
||||
/obj/item/stack/medical/proc/heal_carbon(mob/living/carbon/C, mob/user, brute, burn)
|
||||
var/obj/item/bodypart/affecting = C.get_bodypart(check_zone(user.zone_selected))
|
||||
if(!affecting) //Missing limb?
|
||||
to_chat(user, "<span class='warning'>[C] doesn't have \a [parse_zone(user.zone_selected)]!</span>")
|
||||
return
|
||||
if(affecting.status == BODYPART_ORGANIC) //Limb must be organic to be healed - RR
|
||||
if(affecting.brute_dam && brute || affecting.burn_dam && burn)
|
||||
user.visible_message("<span class='green'>[user] applies \the [src] on [C]'s [affecting.name].</span>", "<span class='green'>You apply \the [src] on [C]'s [affecting.name].</span>")
|
||||
if(affecting.heal_damage(brute, burn))
|
||||
C.update_damage_overlays()
|
||||
else
|
||||
to_chat(user, "<span class='notice'>Medicine won't work on a robotic limb!</span>")
|
||||
else
|
||||
M.heal_bodypart_damage((src.heal_brute/2), (src.heal_burn/2))
|
||||
|
||||
use(1)
|
||||
|
||||
return TRUE
|
||||
to_chat(user, "<span class='notice'>[C]'s [affecting.name] can not be healed with \the [src].</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>\The [src] won't work on a robotic limb!</span>")
|
||||
|
||||
/obj/item/stack/medical/get_belt_overlay()
|
||||
return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "pouch")
|
||||
|
||||
/obj/item/stack/medical/bruise_pack
|
||||
name = "bruise pack"
|
||||
@@ -108,27 +55,54 @@
|
||||
icon_state = "brutepack"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
heal_brute = 40
|
||||
var/heal_brute = 20
|
||||
self_delay = 20
|
||||
grind_results = list("styptic_powder" = 10)
|
||||
|
||||
/obj/item/stack/medical/bruise_pack/heal(mob/living/M, mob/user)
|
||||
if(M.stat == DEAD)
|
||||
to_chat(user, "<span class='notice'> [M] is dead. You can not help [M.p_them()]!</span>")
|
||||
return
|
||||
if(isanimal(M))
|
||||
var/mob/living/simple_animal/critter = M
|
||||
if (!(critter.healable))
|
||||
to_chat(user, "<span class='notice'> You cannot use \the [src] on [M]!</span>")
|
||||
return FALSE
|
||||
else if (critter.health == critter.maxHealth)
|
||||
to_chat(user, "<span class='notice'> [M] is at full health.</span>")
|
||||
return FALSE
|
||||
user.visible_message("<span class='green'>[user] applies \the [src] on [M].</span>", "<span class='green'>You apply \the [src] on [M].</span>")
|
||||
M.heal_bodypart_damage((heal_brute/2))
|
||||
return TRUE
|
||||
if(iscarbon(M))
|
||||
return heal_carbon(M, user, heal_brute, 0)
|
||||
to_chat(user, "<span class='notice'>You can't heal [M] with the \the [src]!</span>")
|
||||
|
||||
/obj/item/stack/medical/bruise_pack/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is bludgeoning [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/stack/medical/gauze
|
||||
name = "medical gauze"
|
||||
desc = "A roll of elastic cloth that is extremely effective at stopping bleeding, but does not heal wounds."
|
||||
desc = "A roll of elastic cloth that is extremely effective at stopping bleeding, heals minor wounds."
|
||||
gender = PLURAL
|
||||
singular_name = "medical gauze"
|
||||
icon_state = "gauze"
|
||||
stop_bleeding = 1800
|
||||
self_delay = 20
|
||||
max_amount = 12
|
||||
var/stop_bleeding = 1800
|
||||
var/heal_brute = 5
|
||||
self_delay = 10
|
||||
|
||||
/obj/item/stack/medical/gauze/heal(mob/living/M, mob/user)
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(!H.bleedsuppress && H.bleed_rate) //so you can't stack bleed suppression
|
||||
H.suppress_bloodloss(stop_bleeding)
|
||||
to_chat(user, "<span class='notice'>You stop the bleeding of [M]!</span>")
|
||||
return TRUE
|
||||
to_chat(user, "<span class='notice'>You can not use \the [src] on [M]!</span>")
|
||||
|
||||
/obj/item/stack/medical/gauze/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/wirecutters) || I.get_sharpness())
|
||||
if(I.tool_behaviour == TOOL_WIRECUTTER || I.get_sharpness())
|
||||
if(get_amount() < 2)
|
||||
to_chat(user, "<span class='warning'>You need at least two gauzes to do this!</span>")
|
||||
return
|
||||
@@ -149,6 +123,7 @@
|
||||
singular_name = "improvised gauze"
|
||||
desc = "A roll of cloth roughly cut from something that can stop bleeding, but does not heal wounds."
|
||||
stop_bleeding = 900
|
||||
heal_brute = 0
|
||||
|
||||
/obj/item/stack/medical/gauze/cyborg
|
||||
materials = list()
|
||||
@@ -163,13 +138,18 @@
|
||||
icon_state = "ointment"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
heal_burn = 40
|
||||
var/heal_burn = 20
|
||||
self_delay = 20
|
||||
grind_results = list("silver_sulfadiazine" = 10)
|
||||
|
||||
/obj/item/stack/medical/ointment/heal(mob/living/M, mob/user)
|
||||
if(M.stat == DEAD)
|
||||
to_chat(user, "<span class='notice'> [M] is dead. You can not help [M.p_them()]!</span>")
|
||||
return
|
||||
if(iscarbon(M))
|
||||
return heal_carbon(M, user, 0, heal_burn)
|
||||
to_chat(user, "<span class='notice'>You can't heal [M] with the \the [src]!</span>")
|
||||
|
||||
/obj/item/stack/medical/ointment/suicide_act(mob/living/user)
|
||||
user.visible_message("<span class='suicide'>[user] is squeezing \the [src] into [user.p_their()] mouth! [user.p_do(TRUE)]n't [user.p_they()] know that stuff is toxic?</span>")
|
||||
return TOXLOSS
|
||||
|
||||
/obj/item/stack/medical/get_belt_overlay()
|
||||
return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "pouch")
|
||||
|
||||
@@ -4,7 +4,6 @@ Mineral Sheets
|
||||
- Sandstone
|
||||
- Sandbags
|
||||
- Diamond
|
||||
- Snow
|
||||
- Uranium
|
||||
- Plasma
|
||||
- Gold
|
||||
@@ -15,8 +14,9 @@ Mineral Sheets
|
||||
Others:
|
||||
- Adamantine
|
||||
- Mythril
|
||||
- Enriched Uranium
|
||||
- Snow
|
||||
- Abductor
|
||||
- Coal
|
||||
*/
|
||||
|
||||
/obj/item/stack/sheet/mineral/Initialize(mapload)
|
||||
@@ -410,3 +410,36 @@ GLOBAL_LIST_INIT(abductor_recipes, list ( \
|
||||
/obj/item/stack/sheet/mineral/abductor/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.abductor_recipes
|
||||
. = ..()
|
||||
|
||||
/*
|
||||
* Coal
|
||||
*/
|
||||
|
||||
/obj/item/stack/sheet/mineral/coal
|
||||
name = "coal"
|
||||
desc = "Someone's gotten on the naughty list."
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "slag"
|
||||
singular_name = "coal lump"
|
||||
merge_type = /obj/item/stack/sheet/mineral/coal
|
||||
grind_results = list("carbon" = 20)
|
||||
|
||||
/obj/item/stack/sheet/mineral/coal/attackby(obj/item/W, mob/user, params)
|
||||
if(W.get_temperature() > 300)//If the temperature of the object is over 300, then ignite
|
||||
var/turf/T = get_turf(src)
|
||||
message_admins("Coal ignited by [ADMIN_LOOKUPFLW(user)] in [ADMIN_VERBOSEJMP(T)]")
|
||||
log_game("Coal ignited by [key_name(user)] in [AREACOORD(T)]")
|
||||
fire_act(W.get_temperature())
|
||||
return TRUE
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/stack/sheet/mineral/coal/fire_act(exposed_temperature, exposed_volume)
|
||||
atmos_spawn_air("co2=[amount*10];TEMP=[exposed_temperature]")
|
||||
qdel(src)
|
||||
|
||||
/obj/item/stack/sheet/mineral/coal/five
|
||||
amount = 5
|
||||
|
||||
/obj/item/stack/sheet/mineral/coal/ten
|
||||
amount = 10
|
||||
@@ -228,7 +228,7 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
|
||||
|
||||
/obj/item/stack/sheet/mineral/wood
|
||||
name = "wooden plank"
|
||||
desc = "One can only guess that this is a bunch of wood."
|
||||
desc = "One can only guess that this is a bunch of wood. You might be able to make a stake with this if you use something sharp on it"
|
||||
singular_name = "wood plank"
|
||||
icon_state = "sheet-wood"
|
||||
item_state = "sheet-wood"
|
||||
@@ -240,6 +240,35 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
|
||||
novariants = TRUE
|
||||
grind_results = list("carbon" = 20)
|
||||
|
||||
|
||||
/obj/item/stack/sheet/mineral/wood/attackby(obj/item/W, mob/user, params) // NOTE: sheet_types.dm is where the WOOD stack lives. Maybe move this over there.
|
||||
// Taken from /obj/item/stack/rods/attackby in [rods.dm]
|
||||
if(W.get_sharpness())
|
||||
user.visible_message("[user] begins whittling [src] into a pointy object.", \
|
||||
"<span class='notice'>You begin whittling [src] into a sharp point at one end.</span>", \
|
||||
"<span class='italics'>You hear wood carving.</span>")
|
||||
// 8 Second Timer
|
||||
if(!do_after(user, 80, TRUE, src))
|
||||
return
|
||||
// Make Stake
|
||||
var/obj/item/stake/basic/new_item = new(user.loc)
|
||||
user.visible_message("[user] finishes carving a stake out of [src].", \
|
||||
"<span class='notice'>You finish carving a stake out of [src].</span>")
|
||||
// Prepare to Put in Hands (if holding wood)
|
||||
var/obj/item/stack/sheet/mineral/wood/N = src
|
||||
var/replace = (user.get_inactive_held_item() == N)
|
||||
// Use Wood
|
||||
N.use(1)
|
||||
// If stack depleted, put item in that hand (if it had one)
|
||||
if (!N && replace)
|
||||
user.put_in_hands(new_item)
|
||||
if(istype(W, merge_type))
|
||||
var/obj/item/stack/S = W
|
||||
if(merge(S))
|
||||
to_chat(user, "<span class='notice'>Your [S.name] stack now contains [S.get_amount()] [S.singular_name]\s.</span>")
|
||||
else
|
||||
. = ..()
|
||||
|
||||
/obj/item/stack/sheet/mineral/wood/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.wood_recipes
|
||||
return ..()
|
||||
@@ -247,6 +276,33 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
|
||||
/obj/item/stack/sheet/mineral/wood/fifty
|
||||
amount = 50
|
||||
|
||||
/*
|
||||
* Bamboo
|
||||
*/
|
||||
|
||||
GLOBAL_LIST_INIT(bamboo_recipes, list ( \
|
||||
new/datum/stack_recipe("punji sticks trap", /obj/structure/punji_sticks, 5, time = 30, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("blow gun", /obj/item/gun/syringe/blowgun, 10, time = 70), \
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/mineral/bamboo
|
||||
name = "bamboo cuttings"
|
||||
desc = "Finely cut bamboo sticks."
|
||||
singular_name = "cut bamboo"
|
||||
icon_state = "sheet-bamboo"
|
||||
item_state = "sheet-bamboo"
|
||||
icon = 'icons/obj/stack_objects.dmi'
|
||||
throwforce = 15
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 0)
|
||||
resistance_flags = FLAMMABLE
|
||||
merge_type = /obj/item/stack/sheet/mineral/bamboo
|
||||
grind_results = list("carbon" = 5)
|
||||
|
||||
/obj/item/stack/sheet/mineral/bamboo/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.bamboo_recipes
|
||||
return ..()
|
||||
|
||||
|
||||
/*
|
||||
* Cloth
|
||||
*/
|
||||
@@ -696,5 +752,3 @@ new /datum/stack_recipe("paper frame door", /obj/structure/mineral_door/paperfra
|
||||
merge_type = /obj/item/stack/sheet/cotton/durathread
|
||||
pull_effort = 70
|
||||
loom_result = /obj/item/stack/sheet/durathread
|
||||
|
||||
|
||||
|
||||
@@ -350,6 +350,7 @@
|
||||
. = ..()
|
||||
|
||||
/obj/item/stack/AltClick(mob/living/user)
|
||||
. = ..()
|
||||
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
return
|
||||
if(is_cyborg)
|
||||
@@ -363,10 +364,11 @@
|
||||
max = get_amount()
|
||||
stackmaterial = min(max, stackmaterial)
|
||||
if(stackmaterial == null || stackmaterial <= 0 || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
return
|
||||
return TRUE
|
||||
else
|
||||
change_stack(user, stackmaterial)
|
||||
to_chat(user, "<span class='notice'>You take [stackmaterial] sheets out of the stack</span>")
|
||||
return TRUE
|
||||
|
||||
/obj/item/stack/proc/change_stack(mob/user, amount)
|
||||
if(!use(amount, TRUE, FALSE))
|
||||
|
||||
@@ -551,7 +551,7 @@
|
||||
|
||||
/obj/item/storage/backpack/duffelbag/syndie/med/medicalbundle/PopulateContents()
|
||||
new /obj/item/clothing/shoes/magboots/syndie(src)
|
||||
new /obj/item/storage/firstaid/tactical(src)
|
||||
new /obj/item/storage/firstaid/tactical/nukeop(src)
|
||||
new /obj/item/gun/ballistic/automatic/l6_saw/toy(src)
|
||||
new /obj/item/ammo_box/foambox/riot(src)
|
||||
|
||||
|
||||
@@ -757,23 +757,13 @@
|
||||
STR.rustle_sound = FALSE
|
||||
STR.max_w_class = WEIGHT_CLASS_BULKY
|
||||
STR.can_hold = typecacheof(fitting_swords)
|
||||
STR.quickdraw = TRUE
|
||||
|
||||
/obj/item/storage/belt/sabre/examine(mob/user)
|
||||
. = ..()
|
||||
if(length(contents))
|
||||
. += "<span class='notice'>Alt-click it to quickly draw the blade.</span>"
|
||||
|
||||
/obj/item/storage/belt/sabre/AltClick(mob/user)
|
||||
if(!iscarbon(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
return
|
||||
if(length(contents))
|
||||
var/obj/item/I = contents[1]
|
||||
user.visible_message("[user] takes [I] out of [src].", "<span class='notice'>You take [I] out of [src].</span>")
|
||||
user.put_in_hands(I)
|
||||
update_icon()
|
||||
else
|
||||
to_chat(user, "[src] is empty.")
|
||||
|
||||
/obj/item/storage/belt/sabre/update_icon()
|
||||
. = ..()
|
||||
if(isliving(loc))
|
||||
|
||||
@@ -157,6 +157,7 @@
|
||||
to_chat(user, "<span class='notice'>You take \a [W] out of the pack.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>There are no [icon_type]s left in the pack.</span>")
|
||||
return TRUE
|
||||
|
||||
/obj/item/storage/fancy/cigarettes/update_icon()
|
||||
if(fancy_open || !contents.len)
|
||||
|
||||
@@ -176,18 +176,36 @@
|
||||
. = ..()
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_w_class = WEIGHT_CLASS_NORMAL
|
||||
STR.max_combined_w_class = 16
|
||||
STR.max_items = 8
|
||||
|
||||
/obj/item/storage/firstaid/tactical/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
new /obj/item/stack/medical/gauze(src)
|
||||
new /obj/item/defibrillator/compact/combat/loaded(src)
|
||||
new /obj/item/reagent_containers/hypospray/combat(src)
|
||||
new /obj/item/reagent_containers/pill/patch/styptic(src)
|
||||
new /obj/item/reagent_containers/pill/patch/silver_sulf(src)
|
||||
new /obj/item/reagent_containers/syringe/lethal/choral(src)
|
||||
new /obj/item/reagent_containers/hypospray/combat/omnizine(src)
|
||||
new /obj/item/reagent_containers/medspray/styptic(src)
|
||||
new /obj/item/reagent_containers/medspray/silver_sulf(src)
|
||||
new /obj/item/healthanalyzer/advanced(src)
|
||||
new /obj/item/reagent_containers/syringe/lethal/choral(src) // what the fuck does anyone use this piece of shit for
|
||||
new /obj/item/clothing/glasses/hud/health/night(src)
|
||||
|
||||
/obj/item/storage/firstaid/tactical/nukeop
|
||||
name = "improved combat medical kit"
|
||||
|
||||
/obj/item/storage/firstaid/tactical/nukeop/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
new /obj/item/stack/medical/gauze(src)
|
||||
new /obj/item/defibrillator/compact/combat/loaded(src)
|
||||
new /obj/item/reagent_containers/hypospray/combat(src)
|
||||
new /obj/item/reagent_containers/medspray/styptic(src)
|
||||
new /obj/item/reagent_containers/medspray/silver_sulf(src)
|
||||
new /obj/item/healthanalyzer/advanced(src)
|
||||
new /obj/item/reagent_containers/syringe/lethal/choral(src) // what the fuck does anyone use this piece of shit for
|
||||
new /obj/item/clothing/glasses/hud/health/night(src)
|
||||
|
||||
/*
|
||||
* Pill Bottles
|
||||
*/
|
||||
|
||||
@@ -114,11 +114,12 @@
|
||||
. += "<span class='notice'>Alt-click to [open ? "close":"open"] it.</span>"
|
||||
|
||||
/obj/item/storage/lockbox/medal/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(user.canUseTopic(src, BE_CLOSE))
|
||||
if(!SEND_SIGNAL(src, COMSIG_IS_STORAGE_LOCKED))
|
||||
open = (open ? FALSE : TRUE)
|
||||
update_icon()
|
||||
..()
|
||||
return TRUE
|
||||
|
||||
/obj/item/storage/lockbox/medal/PopulateContents()
|
||||
new /obj/item/clothing/accessory/medal/gold/captain(src)
|
||||
|
||||
@@ -338,11 +338,12 @@
|
||||
M.update_inv_hands()
|
||||
|
||||
/obj/item/toy/sword/cx/AltClick(mob/living/user)
|
||||
. = ..()
|
||||
if(!in_range(src, user)) //Basic checks to prevent abuse
|
||||
return
|
||||
if(user.incapacitated() || !istype(user))
|
||||
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
|
||||
return
|
||||
return TRUE
|
||||
|
||||
if(alert("Are you sure you want to recolor your blade?", "Confirm Repaint", "Yes", "No") == "Yes")
|
||||
var/energy_color_input = input(usr,"","Choose Energy Color",light_color) as color|null
|
||||
@@ -350,6 +351,7 @@
|
||||
light_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
|
||||
update_icon()
|
||||
update_light()
|
||||
return TRUE
|
||||
|
||||
/obj/item/toy/sword/cx/worn_overlays(isinhands, icon_file)
|
||||
. = ..()
|
||||
|
||||
@@ -72,17 +72,10 @@
|
||||
resistance_flags = NONE
|
||||
grind_results = list("aluminium" = 10)
|
||||
|
||||
/obj/item/trash/boritos
|
||||
name = "boritos bag"
|
||||
icon_state = "boritos"
|
||||
grind_results = list("aluminium" = 1) //from the mylar bag
|
||||
|
||||
/obj/item/trash/attack(mob/M, mob/living/user)
|
||||
return
|
||||
|
||||
/obj/item/trash/coal
|
||||
name = "lump of coal"
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "slag"
|
||||
desc = "Someone's gotten on the naughty list."
|
||||
grind_results = list("carbon" = 20)
|
||||
|
||||
/obj/item/trash/coal/burn()
|
||||
visible_message("[src] fuses into a diamond! Someone wasn't so naughty after all...")
|
||||
new /obj/item/stack/ore/diamond(loc)
|
||||
qdel(src)
|
||||
|
||||
@@ -541,6 +541,7 @@
|
||||
clean_blood()
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/AltClick(mob/living/user)
|
||||
. = ..()
|
||||
if(!user.canUseTopic(src, BE_CLOSE, FALSE) || hacked)
|
||||
return
|
||||
if(user.incapacitated() || !istype(user))
|
||||
@@ -553,6 +554,7 @@
|
||||
light_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
|
||||
update_icon()
|
||||
update_light()
|
||||
return TRUE
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/worn_overlays(isinhands, icon_file)
|
||||
. = ..()
|
||||
@@ -659,6 +661,7 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/item/twohanded/spear/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(user.canUseTopic(src, BE_CLOSE))
|
||||
..()
|
||||
if(!explosive)
|
||||
@@ -667,6 +670,7 @@
|
||||
var/input = stripped_input(user,"What do you want your war cry to be? You will shout it when you hit someone in melee.", ,"", 50)
|
||||
if(input)
|
||||
src.war_cry = input
|
||||
return TRUE
|
||||
|
||||
/obj/item/twohanded/spear/CheckParts(list/parts_list)
|
||||
var/obj/item/shard/tip = locate() in parts_list
|
||||
|
||||
@@ -234,6 +234,7 @@
|
||||
. = ..()
|
||||
if(unique_reskin && (!current_skin || always_reskinnable) && user.canUseTopic(src, BE_CLOSE, NO_DEXTERY))
|
||||
reskin_obj(user)
|
||||
return TRUE
|
||||
|
||||
/obj/proc/reskin_obj(mob/M)
|
||||
if(!LAZYLEN(unique_reskin))
|
||||
|
||||
@@ -449,6 +449,9 @@
|
||||
item_chair = null
|
||||
var/turns = 0
|
||||
|
||||
/obj/structure/chair/brass/ComponentInitialize()
|
||||
return //it spins with the power of ratvar, not components.
|
||||
|
||||
/obj/structure/chair/brass/Destroy()
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
. = ..()
|
||||
@@ -464,6 +467,7 @@
|
||||
return
|
||||
|
||||
/obj/structure/chair/brass/AltClick(mob/living/user)
|
||||
. = ..()
|
||||
turns = 0
|
||||
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
return
|
||||
@@ -475,6 +479,7 @@
|
||||
user.visible_message("<span class='notice'>[user] stops [src]'s uncontrollable spinning.</span>", \
|
||||
"<span class='notice'>You grab [src] and stop its wild spinning.</span>")
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
return TRUE
|
||||
|
||||
/obj/structure/chair/bronze
|
||||
name = "brass chair"
|
||||
|
||||
@@ -342,25 +342,21 @@
|
||||
. = TRUE
|
||||
if(opened)
|
||||
if(istype(W, cutting_tool))
|
||||
var/welder = FALSE
|
||||
if(istype(W, /obj/item/weldingtool))
|
||||
if(!W.tool_start_check(user, amount=0))
|
||||
return
|
||||
|
||||
to_chat(user, "<span class='notice'>You begin cutting \the [src] apart...</span>")
|
||||
if(W.use_tool(src, user, 40, volume=50))
|
||||
if(eigen_teleport)
|
||||
to_chat(user, "<span class='notice'>The unstable nature of \the [src] makes it impossible to cut!</span>")
|
||||
return
|
||||
if(!opened)
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] slices apart \the [src].</span>",
|
||||
"<span class='notice'>You cut \the [src] apart with \the [W].</span>",
|
||||
"<span class='italics'>You hear welding.</span>")
|
||||
deconstruct(TRUE)
|
||||
return
|
||||
else // for example cardboard box is cut with wirecutters
|
||||
user.visible_message("<span class='notice'>[user] cut apart \the [src].</span>", \
|
||||
"<span class='notice'>You cut \the [src] apart with \the [W].</span>")
|
||||
to_chat(user, "<span class='notice'>You begin [welder ? "slicing" : "deconstructing"] \the [src] apart...</span>")
|
||||
welder = TRUE
|
||||
if(W.use_tool(src, user, 40, volume=50))
|
||||
if(eigen_teleport)
|
||||
to_chat(user, "<span class='notice'>The unstable nature of \the [src] makes it impossible to [welder ? "slice" : "deconstruct"]!</span>")
|
||||
return
|
||||
if(!opened)
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] [welder ? "slice" : "deconstruct"]s apart \the [src].</span>",
|
||||
"<span class='notice'>You [welder ? "slice" : "deconstruct"] \the [src] apart with \the [W].</span>",
|
||||
"<span class='italics'>You hear [welder ? "welding" : "rustling of screws and metal"].</span>")
|
||||
deconstruct(TRUE)
|
||||
return
|
||||
if(user.transferItemToLoc(W, drop_location())) // so we put in unlit welder too
|
||||
@@ -526,11 +522,12 @@
|
||||
to_chat(user, "<span class='warning'>You fail to break out of [src]!</span>")
|
||||
|
||||
/obj/structure/closet/AltClick(mob/user)
|
||||
..()
|
||||
. = ..()
|
||||
if(!user.canUseTopic(src, be_close=TRUE) || !isturf(loc))
|
||||
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
|
||||
return
|
||||
return TRUE
|
||||
togglelock(user)
|
||||
return TRUE
|
||||
|
||||
/obj/structure/closet/CtrlShiftClick(mob/living/user)
|
||||
if(!HAS_TRAIT(user, TRAIT_SKITTISH))
|
||||
|
||||
@@ -4,6 +4,8 @@
|
||||
icon_state = "cabinet"
|
||||
resistance_flags = FLAMMABLE
|
||||
max_integrity = 70
|
||||
material_drop = /obj/item/stack/sheet/mineral/wood
|
||||
cutting_tool = /obj/item/screwdriver
|
||||
|
||||
/obj/structure/closet/acloset
|
||||
name = "strange closet"
|
||||
|
||||
@@ -4,6 +4,8 @@
|
||||
icon_state = "cabinet"
|
||||
resistance_flags = FLAMMABLE
|
||||
max_integrity = 70
|
||||
material_drop = /obj/item/stack/sheet/mineral/wood
|
||||
cutting_tool = /obj/item/screwdriver
|
||||
|
||||
/obj/structure/closet/secure_closet/bar/PopulateContents()
|
||||
..()
|
||||
|
||||
@@ -44,6 +44,8 @@
|
||||
icon_state = "cabinet"
|
||||
resistance_flags = FLAMMABLE
|
||||
max_integrity = 70
|
||||
material_drop = /obj/item/stack/sheet/mineral/wood
|
||||
cutting_tool = /obj/item/screwdriver
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/cabinet/PopulateContents()
|
||||
new /obj/item/storage/backpack/satchel/leather/withwallet( src )
|
||||
|
||||
@@ -161,12 +161,16 @@
|
||||
..()
|
||||
new /obj/item/clothing/accessory/armband/medblue(src)
|
||||
new /obj/item/encryptionkey/headset_med(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/detective
|
||||
name = "\improper detective's cabinet"
|
||||
req_access = list(ACCESS_FORENSICS_LOCKERS)
|
||||
icon_state = "cabinet"
|
||||
resistance_flags = FLAMMABLE
|
||||
max_integrity = 70
|
||||
material_drop = /obj/item/stack/sheet/mineral/wood
|
||||
cutting_tool = /obj/item/screwdriver
|
||||
|
||||
/obj/structure/closet/secure_closet/detective/PopulateContents()
|
||||
..()
|
||||
new /obj/item/clothing/under/rank/det(src)
|
||||
|
||||
@@ -79,6 +79,15 @@
|
||||
material_drop = /obj/item/stack/sheet/mineral/wood
|
||||
material_drop_amount = 5
|
||||
|
||||
/obj/structure/closet/crate/coffin/examine(mob/user)
|
||||
. = ..()
|
||||
if(user.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER))
|
||||
. += {"<span class='cult'>This is a coffin which you can use to regenerate your burns and other wounds faster.</span>"}
|
||||
. += {"<span class='cult'>You can also thicken your blood if you survive the day, and hide from the sun safely while inside.</span>"}
|
||||
/* if(user.mind.has_antag_datum(ANTAG_DATUM_VASSAL)
|
||||
. += {"<span class='cult'>This is a coffin which your master can use to shield himself from the unforgiving sun.\n
|
||||
You yourself are still human and dont need it. Yet.</span>"} */
|
||||
|
||||
/obj/structure/closet/crate/internals
|
||||
desc = "An internals crate."
|
||||
name = "internals crate"
|
||||
|
||||
@@ -40,11 +40,11 @@
|
||||
last_process = world.time
|
||||
to_chat(user, "<span class='notice'>The water feels warm and soothing as you touch it. The fountain immediately dries up shortly afterwards.</span>")
|
||||
user.reagents.add_reagent("godblood",20)
|
||||
update_icons()
|
||||
addtimer(CALLBACK(src, .proc/update_icons), time_between_uses)
|
||||
update_icon()
|
||||
addtimer(CALLBACK(src, .proc/update_icon), time_between_uses)
|
||||
|
||||
|
||||
/obj/structure/healingfountain/proc/update_icons()
|
||||
/obj/structure/healingfountain/update_icon()
|
||||
if(last_process + time_between_uses > world.time)
|
||||
icon_state = "fountain"
|
||||
else
|
||||
|
||||
@@ -102,9 +102,11 @@
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/structure/extinguisher_cabinet/AltClick(mob/living/user)
|
||||
. = ..()
|
||||
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
return
|
||||
toggle_cabinet(user)
|
||||
return TRUE
|
||||
|
||||
/obj/structure/extinguisher_cabinet/proc/toggle_cabinet(mob/user)
|
||||
if(opened && broken)
|
||||
|
||||
@@ -14,8 +14,8 @@
|
||||
if(source_projector)
|
||||
projector = source_projector
|
||||
projector.signs += src
|
||||
SSvis_overlays.add_vis_overlay(src, icon, icon_state, ABOVE_MOB_LAYER, plane, dir, alpha, RESET_ALPHA) //you see mobs under it, but you hit them like they are above it
|
||||
alpha = 0
|
||||
SSvis_overlays.add_vis_overlay(src, icon, icon_state, ABOVE_MOB_LAYER, plane, dir, add_appearance_flags = RESET_ALPHA) //you see mobs under it, but you hit them like they are above it
|
||||
|
||||
/obj/structure/holosign/Destroy()
|
||||
if(projector)
|
||||
|
||||
@@ -20,10 +20,9 @@
|
||||
return
|
||||
if(broken || !Adjacent(user))
|
||||
return
|
||||
|
||||
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
|
||||
//see code/modules/mob/dead/new_player/preferences.dm at approx line 545 for comments!
|
||||
//this is largely copypasted from there.
|
||||
|
||||
|
||||
@@ -167,11 +167,12 @@ GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants an
|
||||
. += "<span class='notice'>The speaker is [beeper ? "enabled" : "disabled"]. Alt-click to toggle it.</span>"
|
||||
|
||||
/obj/structure/bodycontainer/morgue/AltClick(mob/user)
|
||||
..()
|
||||
. = ..()
|
||||
if(!user.canUseTopic(src, !issilicon(user)))
|
||||
return
|
||||
beeper = !beeper
|
||||
to_chat(user, "<span class='notice'>You turn the speaker function [beeper ? "on" : "off"].</span>")
|
||||
return TRUE
|
||||
|
||||
/obj/structure/bodycontainer/morgue/update_icon()
|
||||
if (!connected || connected.loc != src) // Open or tray is gone.
|
||||
|
||||
@@ -167,10 +167,12 @@
|
||||
return TRUE
|
||||
|
||||
/obj/structure/reflector/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(!user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
return
|
||||
else if(finished)
|
||||
rotate(user)
|
||||
return TRUE
|
||||
|
||||
|
||||
//TYPES OF REFLECTORS, SINGLE, DOUBLE, BOX
|
||||
|
||||
@@ -285,6 +285,13 @@
|
||||
. += new /obj/item/shard(location)
|
||||
|
||||
/obj/structure/window/proc/can_be_rotated(mob/user,rotation_type)
|
||||
if (get_dist(src,user) > 1)
|
||||
if (iscarbon(user))
|
||||
var/mob/living/carbon/H = user
|
||||
if (!(H.dna && H.dna.check_mutation(TK) && tkMaxRangeCheck(src,H)))
|
||||
return FALSE
|
||||
else
|
||||
return FALSE
|
||||
if(anchored)
|
||||
to_chat(user, "<span class='warning'>[src] cannot be rotated while it is fastened to the floor!</span>")
|
||||
return FALSE
|
||||
|
||||
Reference in New Issue
Block a user