This commit is contained in:
Seris02
2019-12-31 17:52:49 +08:00
228 changed files with 2974 additions and 1902 deletions
+8 -9
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@@ -9,13 +9,12 @@
#define META_GAS_FUSION_POWER 7
//ATMOS
//stuff you should probably leave well alone!
#define R_IDEAL_GAS_EQUATION 8.31446261815324 //kPa*L/(K*mol)
#define ONE_ATMOSPHERE 101.325 //kPa
#define TCMB 2.7 // -270.3degC
#define TCRYO 225 // -48.15degC
#define T0C 273.15 // 0degC
#define T20C 293.15 // 20degC
#define STEFANBOLTZMANN (5.670373*10e-8) // W/(m^2*K^4)
#define R_IDEAL_GAS_EQUATION 8.31 //kPa*L/(K*mol)
#define ONE_ATMOSPHERE 101.325 //kPa
#define TCMB 2.7 // -270.3degC
#define TCRYO 225 // -48.15degC
#define T0C 273.15 // 0degC
#define T20C 293.15 // 20degC
#define MOLES_CELLSTANDARD (ONE_ATMOSPHERE*CELL_VOLUME/(T20C*R_IDEAL_GAS_EQUATION)) //moles in a 2.5 m^3 cell at 101.325 Pa and 20 degC
#define M_CELL_WITH_RATIO (MOLES_CELLSTANDARD * 0.005) //compared against for superconductivity
@@ -150,9 +149,9 @@
//OPEN TURF ATMOS
#define OPENTURF_DEFAULT_ATMOS "o2=22;n2=82;TEMP=293.15" //the default air mix that open turfs spawn
#define TCOMMS_ATMOS "n2=100;TEMP=80" //-193,15°C telecommunications. also used for xenobiology slime killrooms
#define TCOMMS_ATMOS "n2=100;TEMP=80" //-193,15°C telecommunications. also used for xenobiology slime killrooms
#define AIRLESS_ATMOS "TEMP=2.7" //space
#define FROZEN_ATMOS "o2=22;n2=82;TEMP=180" //-93.15°C snow and ice turfs
#define FROZEN_ATMOS "o2=22;n2=82;TEMP=180" //-93.15°C snow and ice turfs
#define BURNMIX_ATMOS "o2=2500;plasma=5000;TEMP=370" //used in the holodeck burn test program
//ATMOSPHERICS DEPARTMENT GAS TANK TURFS
+9 -1
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@@ -109,8 +109,16 @@
#define MEDIHOUND_SLEEPER (1<<0)
#define EATING_NOISES (1<<1)
#define DIGESTION_NOISES (1<<2)
#define BREAST_ENLARGEMENT (1<<3)
#define PENIS_ENLARGEMENT (1<<4)
#define FORCED_FEM (1<<5)
#define FORCED_MASC (1<<6)
#define HYPNO (1<<7)
#define NEVER_HYPNO (1<<8)
#define NO_APHRO (1<<9)
#define NO_ASS_SLAP (1<<10)
#define TOGGLES_CITADEL (EATING_NOISES|DIGESTION_NOISES)
#define TOGGLES_CITADEL (EATING_NOISES|DIGESTION_NOISES|BREAST_ENLARGEMENT|PENIS_ENLARGEMENT)
//component stuff
#define COMSIG_COMBAT_TOGGLED "combatmode_toggled" //called by combat mode toggle on all equipped items. args: (mob/user, combatmode)
+2
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@@ -528,3 +528,5 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
#define FOURSPACES "&nbsp;&nbsp;&nbsp;&nbsp;"
#define CRYOMOBS 'icons/obj/cryo_mobs.dmi'
#define CANT_REENTER_ROUND -1
+4 -3
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@@ -134,6 +134,7 @@
#define TRAIT_NORUNNING "norunning" // You walk!
#define TRAIT_NOMARROW "nomarrow" // You don't make blood, with chemicals or nanites.
#define TRAIT_NOPULSE "nopulse" // Your heart doesn't beat.
#define TRAIT_EXEMPT_HEALTH_EVENTS "exempt-health-events"
//non-mob traits
@@ -160,17 +161,15 @@
#define TRAIT_TAGGER "tagger"
#define TRAIT_PHOTOGRAPHER "photographer"
#define TRAIT_MUSICIAN "musician"
#define TRAIT_CROCRIN_IMMUNE "crocin_immune"
#define TRAIT_NYMPHO "nymphomania"
#define TRAIT_MASO "masochism"
#define TRAIT_EXHIBITIONIST "exhibitionist"
#define TRAIT_HIGH_BLOOD "high_blood"
#define TRAIT_PHARMA "hepatic_pharmacokinesis"
#define TRAIT_PARA "paraplegic"
#define TRAIT_EMPATH "empath"
#define TRAIT_FRIENDLY "friendly"
#define TRAIT_ASSBLASTUSA "assblastusa"
#define TRAIT_CULT_EYES "cult_eyes"
#define TRAIT_CLOWN_MENTALITY "clown_mentality" // The future is now, clownman.
#define TRAIT_FREESPRINT "free_sprinting"
#define TRAIT_XRAY_VISION "xray_vision"
#define TRAIT_THERMAL_VISION "thermal_vision"
@@ -195,6 +194,7 @@
#define ABSTRACT_ITEM_TRAIT "abstract-item"
#define STATUS_EFFECT_TRAIT "status-effect"
#define ROUNDSTART_TRAIT "roundstart" //cannot be removed without admin intervention
#define GHOSTROLE_TRAIT "ghostrole"
// unique trait sources, still defines
#define STATUE_MUTE "statue"
@@ -230,6 +230,7 @@
#define SLEEPING_CARP_TRAIT "sleeping_carp"
#define RISING_BASS_TRAIT "rising_bass"
#define ABDUCTOR_ANTAGONIST "abductor-antagonist"
#define NUKEOP_ANTAGONIST "nukeop-antagonist"
#define MADE_UNCLONEABLE "made-uncloneable"
#define NUKEOP_TRAIT "nuke-op"
#define DEATHSQUAD_TRAIT "deathsquad"
+1 -1
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@@ -447,7 +447,7 @@
var/list/candidates = list()
for(var/mob/dead/observer/G in GLOB.player_list)
if(G.reenter_round_timeout < world.realtime)
if(G.can_reenter_round(TRUE))
candidates += G
return pollCandidates(Question, jobbanType, gametypeCheck, be_special_flag, poll_time, ignore_category, flashwindow, candidates)
-2
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@@ -20,8 +20,6 @@
else
return "000"
#define UNDIE_COLORABLE(U) (U?.has_color)
/proc/random_underwear(gender)
if(!GLOB.underwear_list.len)
init_sprite_accessory_subtypes(/datum/sprite_accessory/underwear/bottom, GLOB.underwear_list, GLOB.underwear_m, GLOB.underwear_f)
+3
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@@ -19,6 +19,9 @@
var/list/mob_data = list()
if(isnewplayer(m))
continue
if (m.client && m.client.prefs && m.client.prefs.auto_ooc)
if (!(m.client.prefs.chat_toggles & CHAT_OOC))
m.client.prefs.chat_toggles ^= CHAT_OOC
if(m.mind)
if(m.stat != DEAD && !isbrain(m) && !iscameramob(m))
num_survivors++
@@ -115,5 +115,6 @@ GLOBAL_LIST_INIT(maintenance_loot, list(
/obj/item/clothing/shoes/kindleKicks = 1,
/obj/item/autosurgeon/penis = 1,
/obj/item/autosurgeon/testicles = 1,
/obj/item/storage/box/marshmallow = 2,
"" = 3
))
+3
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@@ -401,6 +401,9 @@ SUBSYSTEM_DEF(ticker)
qdel(player)
living.notransform = TRUE
if(living.client)
if (living.client.prefs && living.client.prefs.auto_ooc)
if (living.client.prefs.chat_toggles & CHAT_OOC)
living.client.prefs.chat_toggles ^= CHAT_OOC
var/obj/screen/splash/S = new(living.client, TRUE)
S.Fade(TRUE)
livings += living
+2 -2
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@@ -32,7 +32,7 @@
if(ishuman(M) && source.force && source.get_sharpness())
var/mob/living/carbon/human/H = M
if((H.health <= H.crit_threshold || (user.pulling == H && user.grab_state >= GRAB_NECK) || H.IsSleeping()) && user.zone_selected == BODY_ZONE_HEAD) // Only sleeping, neck grabbed, or crit, can be sliced.
if((H.health <= H.crit_threshold || (user.pulling == H && user.grab_state >= GRAB_NECK) || H.IsSleeping()) && user.zone_selected == BODY_ZONE_PRECISE_MOUTH) // Only sleeping, neck grabbed, or crit, can be sliced.
if(H.has_status_effect(/datum/status_effect/neck_slice))
user.show_message("<span class='warning'>[H]'s neck has already been already cut, you can't make the bleeding any worse!</span>", 1, \
"<span class='warning'>Their neck has already been already cut, you can't make the bleeding any worse!</span>")
@@ -120,4 +120,4 @@
if(eater.safety_mode || (eater.stat & (BROKEN|NOPOWER))) //I'm so sorry.
return
if(L.stat == DEAD && (L.butcher_results || L.guaranteed_butcher_results))
Butcher(parent, L)
Butcher(parent, L)
+3
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@@ -135,6 +135,9 @@
if(L.client && L.client.prefs)
L.canbearoused = L.client.prefs.arousable //Technically this should make taking over a character mean the body gain the new minds setting...
L.update_arousal_hud() //Removes the old icon
if (L.client.prefs.auto_ooc)
if (L.client.prefs.chat_toggles & CHAT_OOC)
L.client.prefs.chat_toggles ^= CHAT_OOC
SEND_SIGNAL(src, COMSIG_MIND_TRANSFER, new_character, old_character)
+17 -7
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@@ -3,6 +3,7 @@
var/turf/master_turf //The center of the wave
var/steps=0 //How far we've moved
var/intensity //How strong it was originaly
var/remaining_contam //How much contaminated material it still has
var/range_modifier //Higher than 1 makes it drop off faster, 0.5 makes it drop off half etc
var/move_dir //The direction of movement
var/list/__dirs //The directions to the side of the wave, stored for easy looping
@@ -18,6 +19,7 @@
__dirs+=turn(dir, -90)
intensity = _intensity
remaining_contam = intensity
range_modifier = _range_modifier
can_contaminate = _can_contaminate
@@ -46,8 +48,9 @@
qdel(src)
return
radiate(atoms, FLOOR(strength, 1))
if(radiate(atoms, FLOOR(min(strength,remaining_contam), 1)))
//oof ow ouch
remaining_contam = max(0,remaining_contam-((min(strength,remaining_contam)-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT))
check_obstructions(atoms) // reduce our overall strength if there are radiation insulators
/datum/radiation_wave/proc/get_rad_atoms()
@@ -89,7 +92,8 @@
intensity *= (1-((1-thing.rad_insulation)/width))
/datum/radiation_wave/proc/radiate(list/atoms, strength)
var/contamination_chance = (strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_CHANCE_COEFFICIENT * min(1, 1/(steps*range_modifier))
var/can_contam = strength >= RAD_MINIMUM_CONTAMINATION
var/list/contam_atoms = list()
for(var/k in 1 to atoms.len)
var/atom/thing = atoms[k]
if(!thing)
@@ -109,8 +113,14 @@
))
if(!can_contaminate || blacklisted[thing.type])
continue
if(prob(contamination_chance)) // Only stronk rads get to have little baby rads
if(CHECK_BITFIELD(thing.rad_flags, RAD_NO_CONTAMINATE) || SEND_SIGNAL(thing, COMSIG_ATOM_RAD_CONTAMINATING, strength) & COMPONENT_BLOCK_CONTAMINATION)
continue
var/rad_strength = (strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT
if(CHECK_BITFIELD(thing.rad_flags, RAD_NO_CONTAMINATE) || SEND_SIGNAL(thing, COMSIG_ATOM_RAD_CONTAMINATING, strength) & COMPONENT_BLOCK_CONTAMINATION)
continue
contam_atoms += thing
var/did_contam = 0
if(length(can_contam))
var/rad_strength = ((strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT)/contam_atoms.len
for(var/k in 1 to contam_atoms.len)
var/atom/thing = contam_atoms[k]
thing.AddComponent(/datum/component/radioactive, rad_strength, source)
did_contam = 1
return did_contam
-29
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@@ -88,15 +88,6 @@
if(quirk_holder)
quirk_holder.remove_client_colour(/datum/client_colour/monochrome)
/datum/quirk/crocrin_immunity
name = "Crocin Immunity"
desc = "You're one of the few people in the galaxy who are genetically immune to Crocin and Hexacrocin products and their addictive properties! However, you can still get brain damage from Hexacrocin addiction."
mob_trait = TRAIT_CROCRIN_IMMUNE
value = 0
gain_text = "<span class='notice'>You feel more prudish.</span>"
lose_text = "<span class='notice'>You don't feel as prudish as before.</span>"
medical_record_text = "Patient exhibits a special gene that makes them immune to aphrodisiacs."
/datum/quirk/libido
name = "Nymphomania"
desc = "You're always feeling a bit in heat. Also, you get aroused faster than usual."
@@ -130,23 +121,3 @@
mob_trait = TRAIT_EXHIBITIONIST
gain_text = "<span class='notice'>You feel like exposing yourself to the world.</span>"
lose_text = "<span class='notice'>Indecent exposure doesn't sound as charming to you anymore.</span>"
/datum/quirk/pharmacokinesis //Prevents unwanted organ additions.
name = "Acute hepatic pharmacokinesis"
desc = "You've a rare genetic disorder that causes Incubus draft and Sucubus milk to be absorbed by your liver instead."
value = 0
mob_trait = TRAIT_PHARMA
lose_text = "<span class='notice'>Your liver feels different.</span>"
medical_record_text = "Non-invasive tests report that the patient's metabolism is indeed incompatible with a certain \"stimulants\"."
var/active = FALSE
var/power = 0
var/cachedmoveCalc = 1
/datum/quirk/assblastusa
name = "Buns of Steel"
desc = "You've never skipped ass day. With this trait, you are completely immune to all forms of ass slapping and anyone who tries to slap your rock hard ass usually gets a broken hand."
mob_trait = TRAIT_ASSBLASTUSA
value = 0
medical_record_text = "Patient never skipped ass day."
gain_text = "<span class='notice'>Your ass rivals those of golems.</span>"
lose_text = "<span class='notice'>Your butt feels more squishy and slappable.</span>"
+3 -3
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@@ -515,10 +515,10 @@
step(src, AM.dir)
..()
/atom/movable/proc/safe_throw_at(atom/target, range, speed, mob/thrower, spin=TRUE, diagonals_first = FALSE, var/datum/callback/callback)
return throw_at(target, range, speed, thrower, spin, diagonals_first, callback)
/atom/movable/proc/safe_throw_at(atom/target, range, speed, mob/thrower, spin=TRUE, diagonals_first = FALSE, var/datum/callback/callback, messy_throw = TRUE)
return throw_at(target, range, speed, thrower, spin, diagonals_first, callback, messy_throw)
/atom/movable/proc/throw_at(atom/target, range, speed, mob/thrower, spin=TRUE, diagonals_first = FALSE, var/datum/callback/callback) //If this returns FALSE then callback will not be called.
/atom/movable/proc/throw_at(atom/target, range, speed, mob/thrower, spin=TRUE, diagonals_first = FALSE, var/datum/callback/callback, messy_throw = TRUE) //If this returns FALSE then callback will not be called.
. = FALSE
if (!target || speed <= 0)
return
@@ -57,7 +57,6 @@
..()
if(visualsOnly)
return
H.dna.add_mutation(CLOWNMUT)
H.dna.add_mutation(SMILE)
/datum/outfit/syndicate/clownop/leader
+1 -1
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@@ -741,7 +741,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
if (M.mind && (M.mind.special_role || M.mind.antag_datums?.len > 0))
current_players[CURRENT_LIVING_ANTAGS].Add(M)
else
if (istype(M,/mob/dead/observer))
if (isobserver(M))
var/mob/dead/observer/O = M
if (O.started_as_observer) // Observers
current_players[CURRENT_OBSERVERS].Add(M)
+17 -1
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@@ -222,5 +222,21 @@
. += "\t<span class='notice'>[attached ? attached : "No one"] is attached.</span>"
/obj/machinery/iv_drip/telescopic
name = "telescopic IV drip"
desc = "An IV drip with an advanced infusion pump that can both drain blood into and inject liquids from attached containers. Blood packs are processed at an accelerated rate. This one is telescopic, and can be picked up and put down."
icon_state = "iv_drip"
/obj/machinery/iv_drip/telescopic/update_icon()
..()
icon_state = icon_state + "_tele"
/obj/machinery/iv_drip/telescopic/AltClick(mob/user)
if (attached || beaker || !user.canUseTopic(src, BE_CLOSE))
return ..()
new /obj/item/tele_iv(get_turf(src))
qdel(src)
return TRUE
#undef IV_TAKING
#undef IV_INJECTING
#undef IV_INJECTING
+9 -8
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@@ -578,21 +578,22 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
itempush = 0 //too light to push anything
return A.hitby(src, 0, itempush)
/obj/item/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback)
/obj/item/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback, messy_throw = TRUE)
thrownby = thrower
callback = CALLBACK(src, .proc/after_throw, callback) //replace their callback with our own
callback = CALLBACK(src, .proc/after_throw, callback, (spin && messy_throw)) //replace their callback with our own
. = ..(target, range, speed, thrower, spin, diagonals_first, callback)
/obj/item/proc/after_throw(datum/callback/callback)
/obj/item/proc/after_throw(datum/callback/callback, messy_throw)
if (callback) //call the original callback
. = callback.Invoke()
throw_speed = initial(throw_speed) //explosions change this.
item_flags &= ~IN_INVENTORY
var/matrix/M = matrix(transform)
M.Turn(rand(-170, 170))
transform = M
pixel_x = rand(-8, 8)
pixel_y = rand(-8, 8)
if(messy_throw)
var/matrix/M = matrix(transform)
M.Turn(rand(-170, 170))
transform = M
pixel_x = rand(-8, 8)
pixel_y = rand(-8, 8)
/obj/item/proc/remove_item_from_storage(atom/newLoc) //please use this if you're going to snowflake an item out of a obj/item/storage
if(!newLoc)
+9
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@@ -1259,3 +1259,12 @@
var/obj/item/stack/sheet/cardboard/I = new(user.drop_location())
qdel(src)
user.put_in_hands(I)
/obj/item/storage/box/marshmallow
name = "box of marshmallows"
desc = "A box of marshmallows."
illustration = "marshmallow"
/obj/item/storage/box/marshmallow/PopulateContents()
for (var/i in 1 to 5)
new /obj/item/reagent_containers/food/snacks/marshmallow(src)
+17
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@@ -0,0 +1,17 @@
/obj/item/tele_iv
name = "telescopic IV drip"
desc = "An IV drip with an advanced infusion pump that can both drain blood into and inject liquids from attached containers. Blood packs are processed at an accelerated rate. This one is telescopic, and can be picked up and put down."
icon = 'icons/obj/iv_drip.dmi'
icon_state = "tele_iv"
/obj/item/tele_iv/attack_self(mob/user)
deploy_iv(user, user.loc)
/obj/item/tele_iv/afterattack(atom/target, mob/user, proximity)
. = ..()
if(proximity && isopenturf(target) && user.CanReach(target))
deploy_iv(user, target)
/obj/item/tele_iv/proc/deploy_iv(mob/user, atom/location)
new /obj/machinery/iv_drip/telescopic(location)
qdel(src)
+2 -3
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@@ -80,13 +80,12 @@
SEND_SIGNAL(src, COMSIG_OBJ_SETANCHORED, anchorvalue)
anchored = anchorvalue
/obj/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback)
..()
/obj/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback, messy_throw)
. = ..()
if(obj_flags & FROZEN)
visible_message("<span class='danger'>[src] shatters into a million pieces!</span>")
qdel(src)
/obj/assume_air(datum/gas_mixture/giver)
if(loc)
return loc.assume_air(giver)
+3 -3
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@@ -30,11 +30,11 @@
return
var/list/undergarment_choices = list("Underwear", "Underwear Color", "Undershirt", "Undershirt Color", "Socks", "Socks Color")
if(!UNDIE_COLORABLE(GLOB.underwear_list[H.underwear]))
if(!(GLOB.underwear_list[H.underwear]?.has_color))
undergarment_choices -= "Underwear Color"
if(!UNDIE_COLORABLE(GLOB.undershirt_list[H.undershirt]))
if(!(GLOB.undershirt_list[H.undershirt]?.has_color))
undergarment_choices -= "Undershirt Color"
if(!UNDIE_COLORABLE(GLOB.socks_list[H.socks]))
if(!(GLOB.socks_list[H.socks]?.has_color))
undergarment_choices -= "Socks Color"
var/choice = input(H, "Underwear, Undershirt, or Socks?", "Changing") as null|anything in undergarment_choices
@@ -30,6 +30,8 @@
new/obj/structure/fluff/empty_terrarium(get_turf(src))
return ..()
/obj/effect/mob_spawn/human/seed_vault/special(mob/living/carbon/human/new_spawn)
ADD_TRAIT(new_spawn,TRAIT_EXEMPT_HEALTH_EVENTS,GHOSTROLE_TRAIT)
//Ash walker eggs: Spawns in ash walker dens in lavaland. Ghosts become unbreathing lizards that worship the Necropolis and are advised to retrieve corpses to create more ash walkers.
/obj/effect/mob_spawn/human/ash_walker
@@ -251,6 +253,9 @@
new/obj/structure/fluff/empty_cryostasis_sleeper(get_turf(src))
return ..()
/obj/effect/mob_spawn/human/hermit/special(mob/living/carbon/human/new_spawn)
ADD_TRAIT(new_spawn,TRAIT_EXEMPT_HEALTH_EVENTS,GHOSTROLE_TRAIT)
//Broken rejuvenation pod: Spawns in animal hospitals in lavaland. Ghosts become disoriented interns and are advised to search for help.
/obj/effect/mob_spawn/human/doctor/alive/lavaland
name = "broken rejuvenation pod"
@@ -353,6 +358,9 @@
new/obj/structure/fluff/empty_sleeper/syndicate(get_turf(src))
..()
/obj/effect/mob_spawn/human/hotel_staff/special(mob/living/carbon/human/new_spawn)
ADD_TRAIT(new_spawn,TRAIT_EXEMPT_HEALTH_EVENTS,GHOSTROLE_TRAIT)
/obj/effect/mob_spawn/human/demonic_friend
name = "Essence of friendship"
desc = "Oh boy! Oh boy! A friend!"
@@ -618,6 +626,7 @@
O.equip(new_spawn, FALSE, new_spawn.client)
SSjob.equip_loadout(null, new_spawn, FALSE)
SSquirks.AssignQuirks(new_spawn, new_spawn.client, TRUE, TRUE, null, FALSE, new_spawn)
ADD_TRAIT(new_spawn,TRAIT_EXEMPT_HEALTH_EVENTS,GHOSTROLE_TRAIT)
/datum/outfit/ghostcafe
name = "ID, jumpsuit and shoes"
@@ -639,4 +648,4 @@
uniform = /obj/item/clothing/under/color/random
else
uniform = /obj/item/clothing/under/skirt/color/random
+1 -1
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@@ -492,7 +492,7 @@ GLOBAL_PROTECT(AdminProcCallSpamPrevention)
message_admins("<span class='adminnotice'>[key_name_admin(usr)] assumed direct control of [M].</span>")
log_admin("[key_name(usr)] assumed direct control of [M].")
var/mob/adminmob = src.mob
M.ckey = src.ckey
adminmob.transfer_ckey(M, send_signal = FALSE)
if( isobserver(adminmob) )
qdel(adminmob)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Assume Direct Control") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
@@ -3,6 +3,7 @@
icon = 'icons/mob/blob.dmi'
icon_state = "blob_shield"
desc = "A solid wall of slightly twitching tendrils."
var/damaged_desc = "A wall of twitching tendrils."
max_integrity = 150
brute_resist = 0.25
explosion_block = 3
@@ -21,10 +22,10 @@
/obj/structure/blob/shield/update_icon()
..()
if(obj_integrity <= 70)
icon_state = "blob_shield_damaged"
name = "weakened strong blob"
desc = "A wall of twitching tendrils."
if(obj_integrity < max_integrity * 0.5)
icon_state = "[initial(icon_state)]_damaged"
name = "weakened [initial(name)]"
desc = "[damaged_desc]"
atmosblock = FALSE
if(!weakened)
armor = armor.setRating("melee" = 15, "bullet" = 15, "laser" = 5, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
@@ -37,4 +38,27 @@
if(weakened)
armor = armor.setRating("melee" = 25, "bullet" = 25, "laser" = 15, "energy" = 10, "bomb" = 20, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
weakened = FALSE
air_update_turf(1)
air_update_turf(1)
/obj/structure/blob/shield/reflective
name = "reflective blob"
desc = "A solid wall of slightly twitching tendrils with a reflective glow."
damaged_desc = "A wall of twitching tendrils with a reflective glow."
icon_state = "blob_glow"
flags_1 = CHECK_RICOCHET_1
point_return = 8
max_integrity = 50
brute_resist = 1
explosion_block = 2
/obj/structure/blob/shield/reflective/handle_ricochet(obj/item/projectile/P)
var/turf/p_turf = get_turf(P)
var/face_direction = get_dir(src, p_turf)
var/face_angle = dir2angle(face_direction)
var/incidence_s = GET_ANGLE_OF_INCIDENCE(face_angle, (P.Angle + 180))
if(abs(incidence_s) > 90 && abs(incidence_s) < 270)
return FALSE
var/new_angle_s = SIMPLIFY_DEGREES(face_angle + incidence_s)
P.setAngle(new_angle_s)
visible_message("<span class='warning'>[P] reflects off [src]!</span>")
return TRUE
+14 -4
View File
@@ -113,12 +113,22 @@
/mob/camera/blob/verb/create_shield_power()
set category = "Blob"
set name = "Create Shield Blob (15)"
set desc = "Create a shield blob, which will block fire and is hard to kill."
set name = "Create/Upgrade Shield Blob (15)"
set desc = "Create a shield blob, which will block fire and is hard to kill. Using this on an existing shield blob turns it into a reflective blob, capable of reflecting most projectiles but making it much weaker than usual to brute attacks."
create_shield()
/mob/camera/blob/proc/create_shield(turf/T)
createSpecial(15, /obj/structure/blob/shield, 0, 0, T)
var/obj/structure/blob/shield/S = locate(/obj/structure/blob/shield) in T
if(S)
if(!can_buy(15))
return
if(S.obj_integrity < S.max_integrity * 0.5)
to_chat(src, "<span class='warning'>This shield blob is too damaged to be modified properly!</span>")
return
to_chat(src, "<span class='warning'>You secrete a reflective ooze over the shield blob, allowing it to reflect projectiles at the cost of reduced intregrity.</span>")
S.change_to(/obj/structure/blob/shield/reflective, src)
else
createSpecial(15, /obj/structure/blob/shield, 0, 0, T)
/mob/camera/blob/verb/create_resource()
set category = "Blob"
@@ -359,7 +369,7 @@
to_chat(src, "<b>You can expand, which will attack people, damage objects, or place a Normal Blob if the tile is clear.</b>")
to_chat(src, "<i>Normal Blobs</i> will expand your reach and can be upgraded into special blobs that perform certain functions.")
to_chat(src, "<b>You can upgrade normal blobs into the following types of blob:</b>")
to_chat(src, "<i>Shield Blobs</i> are strong and expensive blobs which take more damage. In additon, they are fireproof and can block air, use these to protect yourself from station fires.")
to_chat(src, "<i>Shield Blobs</i> are strong and expensive blobs which take more damage. In additon, they are fireproof and can block air, use these to protect yourself from station fires. Upgrading them again will result in a reflective blob, capable of reflecting most projectiles at the cost of the strong blob's extra health.")
to_chat(src, "<i>Resource Blobs</i> are blobs which produce more resources for you, build as many of these as possible to consume the station. This type of blob must be placed near node blobs or your core to work.")
to_chat(src, "<i>Factory Blobs</i> are blobs that spawn blob spores which will attack nearby enemies. This type of blob must be placed near node blobs or your core to work.")
to_chat(src, "<i>Blobbernauts</i> can be produced from factories for a cost, and are hard to kill, powerful, and moderately smart. The factory used to create one will become fragile and briefly unable to produce spores.")
@@ -183,7 +183,7 @@
BuyPower(new /datum/action/bloodsucker/masquerade)
BuyPower(new /datum/action/bloodsucker/veil)
// Traits
for (var/T in defaultTraits)
for(var/T in defaultTraits)
ADD_TRAIT(owner.current, T, "bloodsucker")
if(HAS_TRAIT(owner.current, TRAIT_TOXINLOVER)) //No slime bonuses here, no thank you
had_toxlover = TRUE
@@ -200,10 +200,10 @@
var/mob/living/carbon/human/H = owner.current
var/datum/species/S = H.dna.species
// Make Changes
S.brutemod *= 0.5 // <-------------------- Start small, but burn mod increases based on rank!
S.coldmod = 0
S.stunmod *= 0.25
S.siemens_coeff *= 0.75 //base electrocution coefficient 1
H.physiology.brute_mod *= 0.8 // <-------------------- Start small, but burn mod increases based on rank!
H.physiology.cold_mod = 0
H.physiology.stun_mod *= 0.35
H.physiology.siemens_coeff *= 0.75 //base electrocution coefficient 1
//S.heatmod += 0.5 // Heat shouldn't affect. Only Fire.
//S.punchstunthreshold = 8 //damage at which punches from this race will stun 9
S.punchdamagelow += 1 //lowest possible punch damage 0
@@ -319,12 +319,10 @@ datum/antagonist/bloodsucker/proc/SpendRank()
if(ishuman(owner.current))
var/mob/living/carbon/human/H = owner.current
var/datum/species/S = H.dna.species
S.burnmod *= 0.025 // Slightly more burn damage
S.stunmod *= 0.95 // Slightly less stun time.
S.punchdamagelow += 0.5
S.punchdamagehigh += 0.5 // NOTE: This affects the hitting power of Brawn.
// More Health
owner.current.setMaxHealth(owner.current.maxHealth + 5)
owner.current.setMaxHealth(owner.current.maxHealth + 10)
// Vamp Stats
regenRate += 0.05 // Points of brute healed (starts at 0.3)
feedAmount += 2 // Increase how quickly I munch down vics (15)
@@ -275,7 +275,7 @@
// All done!
if(convert_progress <= 0)
// FAIL: Can't be Vassal
if(!SSticker.mode.can_make_vassal(target, user, display_warning=FALSE) && HAS_TRAIT(target, TRAIT_MINDSHIELD)) // If I'm an unconvertable Antag ONLY
if(!SSticker.mode.can_make_vassal(target, user, display_warning=FALSE) || HAS_TRAIT(target, TRAIT_MINDSHIELD)) // If I'm an unconvertable Antag ONLY
to_chat(user, "<span class='danger'>[target] doesn't respond to your persuasion. It doesn't appear they can be converted to follow you, they either have a mindshield or their external loyalties are too difficult for you to break.<i>\[ALT+click to release\]</span>")
convert_progress ++ // Pop it back up some. Avoids wasting Blood on a lost cause.
// SUCCESS: All done!
@@ -5,6 +5,14 @@
antagpanel_category = "ClownOp"
nukeop_outfit = /datum/outfit/syndicate/clownop
/datum/antagonist/nukeop/clownop/on_gain()
. = ..()
ADD_TRAIT(owner, TRAIT_CLOWN_MENTALITY, NUKEOP_ANTAGONIST)
/datum/antagonist/nukeop/clownop/on_removal()
REMOVE_TRAIT(owner, TRAIT_CLOWN_MENTALITY, NUKEOP_ANTAGONIST)
return ..()
/datum/antagonist/nukeop/leader/clownop
name = "Clown Operative Leader"
roundend_category = "clown operatives"
@@ -154,11 +154,6 @@
var/partial_heat_capacity = total_heat_capacity*(share_volume/air.volume)
var/target_temperature
var/target_heat_capacity
// first calculate heat from radiation. there's an implied "* 1 tick" here.
// 0.05 magic multiplicand is, first, 0.1 deciseconds; second, half of the radiation's going right back into the gas.
var/share_constant = STEFANBOLTZMANN*(share_volume**(2/3))*0.05
// Minimizing temp to 4 billion is mostly to prevent -infinity temperatures.
var/heat = share_constant*(min(air.temperature,4000000000)**4)
if(isopenturf(target))
@@ -170,8 +165,8 @@
if((modeled_location.heat_capacity>0) && (partial_heat_capacity>0))
var/delta_temperature = air.temperature - target_temperature
heat -= share_constant*(min(target_temperature,4000000000)**4)
heat += thermal_conductivity*delta_temperature* \
var/heat = thermal_conductivity*delta_temperature* \
(partial_heat_capacity*target_heat_capacity/(partial_heat_capacity+target_heat_capacity))
air.temperature -= heat/total_heat_capacity
@@ -188,8 +183,7 @@
var/sharer_temperature_delta = 0
if((sharer_heat_capacity>0) && (partial_heat_capacity>0))
heat -= share_constant*(min(target_temperature,4000000000)**4)
heat += thermal_conductivity*delta_temperature* \
var/heat = thermal_conductivity*delta_temperature* \
(partial_heat_capacity*sharer_heat_capacity/(partial_heat_capacity+sharer_heat_capacity))
self_temperature_delta = -heat/total_heat_capacity
@@ -205,12 +199,10 @@
if((target.heat_capacity>0) && (partial_heat_capacity>0))
var/delta_temperature = air.temperature - target.temperature
heat -= share_constant*(min(target.temperature,4000000000)**4)
heat += thermal_conductivity*delta_temperature* \
var/heat = thermal_conductivity*delta_temperature* \
(partial_heat_capacity*target.heat_capacity/(partial_heat_capacity+target.heat_capacity))
air.temperature -= heat/total_heat_capacity
air.temperature = CLAMP(air.temperature,TCMB,INFINITY) // i have no idea why TCMB needs to be the min but i ain't changing it
update = TRUE
/datum/pipeline/proc/return_air()
@@ -26,7 +26,9 @@
var/turf/T = loc
if(istype(T))
if(T.blocks_air)
if(islava(T))
environment_temperature = 5000
else if(T.blocks_air)
environment_temperature = T.temperature
else
var/turf/open/OT = T
+5 -1
View File
@@ -79,4 +79,8 @@
var/client_keysend_amount = 0
var/next_keysend_reset = 0
var/next_keysend_trip_reset = 0
var/keysend_tripped = FALSE
var/keysend_tripped = FALSE
// stops players from coming back through ghost/midround roles after suicide/cryo
// for a duration set by CONFIG_GET(number/suicide_reenter_round_timer) and CONFIG_GET(number/roundstart_suicide_time_limit)
var/reenter_round_timeout = 0
+52 -10
View File
@@ -245,6 +245,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += "<a href='?_src_=prefs;preference=tab;tab=2' [current_tab == 2 ? "class='linkOn'" : ""]>Character Appearance</a>"
dat += "<a href='?_src_=prefs;preference=tab;tab=3' [current_tab == 3 ? "class='linkOn'" : ""]>Loadout</a>"
dat += "<a href='?_src_=prefs;preference=tab;tab=1' [current_tab == 1 ? "class='linkOn'" : ""]>Game Preferences</a>"
dat += "<a href='?_src_=prefs;preference=tab;tab=4' [current_tab == 4 ? "class='linkOn'" : ""]>Content Preferences</a>"
if(!path)
dat += "<div class='notice'>Please create an account to save your preferences</div>"
@@ -721,13 +722,13 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += "<table><tr><td width='340px' height='300px' valign='top'>"
dat += "<h2>Clothing & Equipment</h2>"
dat += "<b>Underwear:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=underwear;task=input'>[underwear]</a>"
if(UNDIE_COLORABLE(GLOB.underwear_list[underwear]))
if(GLOB.underwear_list[underwear]?.has_color)
dat += "<b>Underwear Color:</b> <span style='border:1px solid #161616; background-color: #[undie_color];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=undie_color;task=input'>Change</a><BR>"
dat += "<b>Undershirt:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=undershirt;task=input'>[undershirt]</a>"
if(UNDIE_COLORABLE(GLOB.undershirt_list[undershirt]))
if(GLOB.undershirt_list[undershirt]?.has_color)
dat += "<b>Undershirt Color:</b> <span style='border:1px solid #161616; background-color: #[shirt_color];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=shirt_color;task=input'>Change</a><BR>"
dat += "<b>Socks:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=socks;task=input'>[socks]</a>"
if(UNDIE_COLORABLE(GLOB.socks_list[socks]))
if(GLOB.socks_list[socks]?.has_color)
dat += "<b>Socks Color:</b> <span style='border:1px solid #161616; background-color: #[socks_color];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=socks_color;task=input'>Change</a><BR>"
dat += "<b>Backpack:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=bag;task=input'>[backbag]</a>"
dat += "<b>Jumpsuit:</b><BR><a href ='?_src_=prefs;preference=suit;task=input'>[jumpsuit_style]</a><BR>"
@@ -834,13 +835,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat +="<td width='300px' height='300px' valign='top'>"
dat += "<h2>Citadel Preferences</h2>" //Because fuck me if preferences can't be fucking modularized and expected to update in a reasonable timeframe.
dat += "<b>Arousal:</b><a href='?_src_=prefs;preference=arousable'>[arousable == TRUE ? "Enabled" : "Disabled"]</a><BR>"
dat += "<b>Voracious MediHound sleepers:</b> <a href='?_src_=prefs;preference=hound_sleeper'>[(cit_toggles & MEDIHOUND_SLEEPER) ? "Yes" : "No"]</a><br>"
dat += "<b>Hear Vore Sounds:</b> <a href='?_src_=prefs;preference=toggleeatingnoise'>[(cit_toggles & EATING_NOISES) ? "Yes" : "No"]</a><br>"
dat += "<b>Hear Vore Digestion Sounds:</b> <a href='?_src_=prefs;preference=toggledigestionnoise'>[(cit_toggles & DIGESTION_NOISES) ? "Yes" : "No"]</a><br>"
dat += "<b>Lewdchem:</b><a href='?_src_=prefs;preference=lewdchem'>[lewdchem == TRUE ? "Enabled" : "Disabled"]</a><BR>"
dat += "<b>Widescreen:</b> <a href='?_src_=prefs;preference=widescreenpref'>[widescreenpref ? "Enabled ([CONFIG_GET(string/default_view)])" : "Disabled (15x15)"]</a><br>"
dat += "<b>Auto stand:</b> <a href='?_src_=prefs;preference=autostand'>[autostand ? "Enabled" : "Disabled"]</a><br>"
dat += "<b>Auto OOC:</b> <a href='?_src_=prefs;preference=auto_ooc'>[auto_ooc ? "Enabled" : "Disabled"]</a><br>"
dat += "<b>Screen Shake:</b> <a href='?_src_=prefs;preference=screenshake'>[(screenshake==100) ? "Full" : ((screenshake==0) ? "None" : "[screenshake]")]</a><br>"
if (user && user.client && !user.client.prefs.screenshake==0)
dat += "<b>Damage Screen Shake:</b> <a href='?_src_=prefs;preference=damagescreenshake'>[(damagescreenshake==1) ? "On" : ((damagescreenshake==0) ? "Off" : "Only when down")]</a><br>"
@@ -991,6 +988,26 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += "</font>"
dat += "</td><td><font size=2><i>[gear.description]</i></font></td></tr>"
dat += "</table>"
if(4) // Content preferences
dat += "<table><tr><td width='340px' height='300px' valign='top'>"
dat += "<h2>Fetish content prefs</h2>"
dat += "<b>Arousal:</b><a href='?_src_=prefs;preference=arousable'>[arousable == TRUE ? "Enabled" : "Disabled"]</a><BR>"
dat += "<b>Voracious MediHound sleepers:</b> <a href='?_src_=prefs;preference=hound_sleeper'>[(cit_toggles & MEDIHOUND_SLEEPER) ? "Yes" : "No"]</a><br>"
dat += "<b>Hear Vore Sounds:</b> <a href='?_src_=prefs;preference=toggleeatingnoise'>[(cit_toggles & EATING_NOISES) ? "Yes" : "No"]</a><br>"
dat += "<b>Hear Vore Digestion Sounds:</b> <a href='?_src_=prefs;preference=toggledigestionnoise'>[(cit_toggles & DIGESTION_NOISES) ? "Yes" : "No"]</a><br>"
dat += "<b>Forced Feminization:</b> <a href='?_src_=prefs;preference=feminization'>[(cit_toggles & FORCED_FEM) ? "Allowed" : "Disallowed"]</a><br>"
dat += "<b>Forced Masculinization:</b> <a href='?_src_=prefs;preference=masculinization'>[(cit_toggles & FORCED_MASC) ? "Allowed" : "Disallowed"]</a><br>"
dat += "<b>Lewd Hypno:</b> <a href='?_src_=prefs;preference=hypno'>[(cit_toggles & HYPNO) ? "Allowed" : "Disallowed"]</a><br>"
dat += "</td>"
dat +="<td width='300px' height='300px' valign='top'>"
dat += "<h2>Other content prefs</h2>"
dat += "<b>Breast Enlargement:</b> <a href='?_src_=prefs;preference=breast_enlargement'>[(cit_toggles & BREAST_ENLARGEMENT) ? "Allowed" : "Disallowed"]</a><br>"
dat += "<b>Penis Enlargement:</b> <a href='?_src_=prefs;preference=penis_enlargement'>[(cit_toggles & PENIS_ENLARGEMENT) ? "Allowed" : "Disallowed"]</a><br>"
dat += "<b>Hypno:</b> <a href='?_src_=prefs;preference=never_hypno'>[(cit_toggles & NEVER_HYPNO) ? "Disallowed" : "Allowed"]</a><br>"
dat += "<b>Aphrodisiacs:</b> <a href='?_src_=prefs;preference=aphro'>[(cit_toggles & NO_APHRO) ? "Disallowed" : "Allowed"]</a><br>"
dat += "<b>Ass Slapping:</b> <a href='?_src_=prefs;preference=ass_slap'>[(cit_toggles & NO_ASS_SLAP) ? "Disallowed" : "Allowed"]</a><br>"
dat += "<br>"
dat += "<hr><center>"
@@ -2036,8 +2053,6 @@ GLOBAL_LIST_EMPTY(preferences_datums)
features["genitals_use_skintone"] = !features["genitals_use_skintone"]
if("arousable")
arousable = !arousable
if("lewdchem")
lewdchem = !lewdchem
if("has_cock")
features["has_cock"] = !features["has_cock"]
if(features["has_cock"] == FALSE)
@@ -2069,6 +2084,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
user.client.change_view(CONFIG_GET(string/default_view))
if("autostand")
autostand = !autostand
if("auto_ooc")
auto_ooc = !auto_ooc
if ("screenshake")
var/desiredshake = input(user, "Set the amount of screenshake you want. \n(0 = disabled, 100 = full, 200 = maximum.)", "Character Preference", screenshake) as null|num
if (!isnull(desiredshake))
@@ -2184,6 +2201,31 @@ GLOBAL_LIST_EMPTY(preferences_datums)
if("toggledigestionnoise")
cit_toggles ^= DIGESTION_NOISES
if("breast_enlargement")
cit_toggles ^= BREAST_ENLARGEMENT
if("penis_enlargement")
cit_toggles ^= PENIS_ENLARGEMENT
if("feminization")
cit_toggles ^= FORCED_FEM
if("masculinization")
cit_toggles ^= FORCED_MASC
if("hypno")
cit_toggles ^= HYPNO
if("never_hypno")
cit_toggles ^= NEVER_HYPNO
if("aphro")
cit_toggles ^= NO_APHRO
if("ass_slap")
cit_toggles ^= NO_ASS_SLAP
//END CITADEL EDIT
if("ambientocclusion")
+18 -3
View File
@@ -181,8 +181,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
S["widescreenpref"] >> widescreenpref
S["autostand"] >> autostand
S["cit_toggles"] >> cit_toggles
S["lewdchem"] >> lewdchem
S["preferred_chaos"] >> preferred_chaos
S["auto_ooc"] >> auto_ooc
//try to fix any outdated data if necessary
@@ -219,7 +219,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
widescreenpref = sanitize_integer(widescreenpref, 0, 1, initial(widescreenpref))
autostand = sanitize_integer(autostand, 0, 1, initial(autostand))
cit_toggles = sanitize_integer(cit_toggles, 0, 65535, initial(cit_toggles))
auto_ooc = sanitize_integer(auto_ooc, 0, 1, initial(auto_ooc))
return 1
@@ -278,8 +278,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
WRITE_FILE(S["widescreenpref"], widescreenpref)
WRITE_FILE(S["autostand"], autostand)
WRITE_FILE(S["cit_toggles"], cit_toggles)
WRITE_FILE(S["lewdchem"], lewdchem)
WRITE_FILE(S["preferred_chaos"], preferred_chaos)
WRITE_FILE(S["auto_ooc"], auto_ooc)
return 1
@@ -517,6 +517,21 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
all_quirks = SANITIZE_LIST(all_quirks)
for(var/V in all_quirks) // quirk migration
switch(V)
if("Acute hepatic pharmacokinesis")
DISABLE_BITFIELD(cit_toggles, PENIS_ENLARGEMENT)
DISABLE_BITFIELD(cit_toggles, BREAST_ENLARGEMENT)
ENABLE_BITFIELD(cit_toggles,FORCED_FEM)
ENABLE_BITFIELD(cit_toggles,FORCED_MASC)
all_quirks -= V
if("Crocin Immunity")
ENABLE_BITFIELD(cit_toggles,NO_APHRO)
all_quirks -= V
if("Buns of Steel")
ENABLE_BITFIELD(cit_toggles,NO_ASS_SLAP)
all_quirks -= V
cit_character_pref_load(S)
return 1
+27
View File
@@ -298,6 +298,33 @@ BLIND // can't see anything
user.regenerate_icons()
return TRUE
/obj/item/clothing/neck/AltClick(mob/user)
. = ..()
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
return
// Polychrome stuff:
if(hasprimary | hassecondary | hastertiary)
var/choice = input(user,"polychromic thread options", "Clothing Recolor") as null|anything in list("[hasprimary ? "Primary Color" : ""]", "[hassecondary ? "Secondary Color" : ""]", "[hastertiary ? "Tertiary Color" : ""]") //generates a list depending on the enabled overlays
switch(choice) //Lets the list's options actually lead to something
if("Primary Color")
var/primary_color_input = input(usr,"","Choose Primary Color",primary_color) as color|null //color input menu, the "|null" adds a cancel button to it.
if(primary_color_input) //Checks if the color selected is NULL, rejects it if it is NULL.
primary_color = sanitize_hexcolor(primary_color_input, desired_format=6, include_crunch=1) //formats the selected color properly
update_icon() //updates the item icon
user.regenerate_icons() //updates the worn icon. Probably a bad idea, but it works.
if("Secondary Color")
var/secondary_color_input = input(usr,"","Choose Secondary Color",secondary_color) as color|null
if(secondary_color_input)
secondary_color = sanitize_hexcolor(secondary_color_input, desired_format=6, include_crunch=1)
update_icon()
user.regenerate_icons()
if("Tertiary Color")
var/tertiary_color_input = input(usr,"","Choose Tertiary Color",tertiary_color) as color|null
if(tertiary_color_input)
tertiary_color = sanitize_hexcolor(tertiary_color_input, desired_format=6, include_crunch=1)
update_icon()
user.regenerate_icons()
return TRUE
/obj/item/clothing/under/verb/jumpsuit_adjust()
set name = "Adjust Jumpsuit Style"
@@ -90,7 +90,7 @@
for(var/i in rad_places)
var/turf/place = i
if(get_dist(user, place) >= range*2) //Rads are easier to see than wires under the floor
if(get_dist(user, place) >= range*8) //Rads are easier to see than wires under the floor
continue
var/strength = round(rad_places[i] / 1000, 0.1)
var/image/pic = new(loc = place)
@@ -139,7 +139,6 @@
item_state = "trayson-t-ray"
desc = "Used by engineering staff to see underfloor objects such as cables and pipes."
range = 2
modes = list(MODE_NONE = MODE_TRAY, MODE_TRAY = MODE_NONE)
/obj/item/clothing/glasses/meson/engine/tray/prescription
@@ -152,7 +151,6 @@
icon_state = "trayson-shuttle"
item_state = "trayson-shuttle"
desc = "Used to see the boundaries of shuttle regions."
modes = list(MODE_NONE = MODE_SHUTTLE, MODE_SHUTTLE = MODE_NONE)
#undef MODE_NONE
+2 -2
View File
@@ -89,12 +89,12 @@
/obj/item/clothing/shoes/clown_shoes/equipped(mob/user, slot)
. = ..()
if(user.mind && user.mind.assigned_role == "Clown")
if(user.mind && HAS_TRAIT(user.mind, TRAIT_CLOWN_MENTALITY))
SEND_SIGNAL(user, COMSIG_CLEAR_MOOD_EVENT, "noshoes")
/obj/item/clothing/shoes/clown_shoes/dropped(mob/user)
. = ..()
if(user.mind && user.mind.assigned_role == "Clown")
if(user.mind && HAS_TRAIT(user.mind, TRAIT_CLOWN_MENTALITY))
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "noshoes", /datum/mood_event/noshoes)
/obj/item/clothing/shoes/clown_shoes/jester
+1 -1
View File
@@ -13,7 +13,7 @@
if(!ishuman(user))
return
var/mob/living/carbon/human/H = user
if(!(HAS_TRAIT(H, TRAIT_CLUMSY)) && !(H.mind && H.mind.assigned_role == "Clown"))
if(!(HAS_TRAIT(H, TRAIT_CLUMSY)) && !(H.mind && HAS_TRAIT(H.mind, TRAIT_CLOWN_MENTALITY)))
return
if(slot == SLOT_SHOES)
spells = new
+1 -2
View File
@@ -590,8 +590,7 @@
/obj/item/clothing/suit/space/hardsuit/clown/mob_can_equip(mob/M, slot)
if(!..() || !ishuman(M))
return FALSE
var/mob/living/carbon/human/H = M
if(H.mind.assigned_role == "Clown")
if(M.mind && HAS_TRAIT(M.mind, TRAIT_CLOWN_MENTALITY))
return TRUE
else
return FALSE
@@ -467,6 +467,33 @@
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/sundresswhite
name = "white sundress"
desc = "Makes you want to frolic in a field of lillies."
icon_state = "sundress_white"
item_color = "sundress_white"
body_parts_covered = CHEST|GROIN
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/greendress
name = "green dress"
desc = "A tight green dress"
icon_state = "dress_green"
item_color = "dress_green"
body_parts_covered = CHEST|GROIN
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/pinkdress
name = "pink dress"
desc = "A tight pink dress"
icon_state = "dress_pink"
item_color = "dress_pink"
body_parts_covered = CHEST|GROIN
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/captainparade
name = "captain's parade uniform"
desc = "A captain's luxury-wear, for special occasions."
@@ -509,6 +536,24 @@
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/westernbustle
name = "western bustle dress"
desc = "Filled with Western fire."
icon_state = "western_bustle"
item_state = "wcoat"
item_color = "western_bustle"
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/flamenco
name = "flamenco dress"
desc = "Filled with Latin fire."
icon_state = "flamenco"
item_state = "wcoat"
item_color = "flamenco"
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/stripeddress
name = "striped dress"
desc = "Fashion in space."
@@ -529,6 +574,44 @@
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/flowerdress
name = "flower dress"
desc = "Lovely dress"
icon_state = "flower_dress"
item_state = "sailordress"
item_color = "flower_dress"
body_parts_covered = CHEST|GROIN
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/sweptskirt
name = "swept skirt"
desc = "Formal skirt"
icon_state = "skirt_swept"
item_color = "skirt_swept"
body_parts_covered = GROIN
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/corset
name = "black corset"
desc = "Nanotrasen is not resposible for any organ damage"
icon_state = "corset"
item_color = "corset"
body_parts_covered = CHEST|GROIN
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/croptop
name = "crop top"
desc = "We've saved money by giving you half a shirt!"
icon_state = "sailor_dress"
item_state = "sailordress"
item_color = "sailor_dress"
body_parts_covered = CHEST|GROIN|ARMS
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/redeveninggown
name = "red evening gown"
desc = "Fancy dress for space bar singers."
+31
View File
@@ -75,3 +75,34 @@
desc = "A pair of woodland camouflage pants. Probably not the best choice for a space station."
icon_state = "camopants"
item_color = "camopants"
/obj/item/clothing/under/pants/jeanripped
name = "ripped jeans"
desc = "If you're wearing this you're poor or a rebel"
icon_state = "jean_ripped"
item_color = "jean_ripped"
/obj/item/clothing/under/pants/jeanshort
name = "jean shorts"
desc = "These are really just jeans cut in half"
icon_state = "jean_shorts"
item_color = "jean_shorts"
/obj/item/clothing/under/pants/denimskirt
name = "denim skirt"
desc = "These are really just a jean leg hole cut from a pair"
icon_state = "denim_skirt"
item_color = "denim_skirt"
/obj/item/clothing/under/pants/chaps
name = "black chaps"
body_parts_covered = LEGS
desc = "Yeehaw"
icon_state = "chaps"
item_color = "chaps"
/obj/item/clothing/under/pants/yoga
name = "yoga pants"
desc = "Comfy!"
icon_state = "yoga_pants"
item_color = "yoga_pants"
+2
View File
@@ -37,6 +37,8 @@
continue
if(!H.client)
continue
if(HAS_TRAIT(H,TRAIT_EXEMPT_HEALTH_EVENTS))
continue
if(H.stat == DEAD)
continue
if(HAS_TRAIT(H, TRAIT_VIRUSIMMUNE)) //Don't pick someone who's virus immune, only for it to not do anything.
+1 -1
View File
@@ -9,7 +9,7 @@
/datum/round_event/heart_attack/start()
var/list/heart_attack_contestants = list()
for(var/mob/living/carbon/human/H in shuffle(GLOB.player_list))
if(!H.client || H.stat == DEAD || H.InCritical() || !H.can_heartattack() || H.has_status_effect(STATUS_EFFECT_EXERCISED) || (/datum/disease/heart_failure in H.diseases) || H.undergoing_cardiac_arrest())
if(!H.client || H.stat == DEAD || H.InCritical() || !H.can_heartattack() || H.has_status_effect(STATUS_EFFECT_EXERCISED) || (/datum/disease/heart_failure in H.diseases) || H.undergoing_cardiac_arrest() || HAS_TRAIT(H,TRAIT_EXEMPT_HEALTH_EVENTS))
continue
if(H.satiety <= -60) //Multiple junk food items recently
heart_attack_contestants[H] = 3
@@ -35,4 +35,6 @@
/datum/hallucination/delusion,
/datum/hallucination/oh_yeah)
for(var/mob/living/carbon/C in GLOB.alive_mob_list)
if (HAS_TRAIT(C,TRAIT_EXEMPT_HEALTH_EVENTS))
continue
new picked_hallucination(C, TRUE)
@@ -15,6 +15,8 @@
continue
if(H.stat == DEAD)
continue
if (HAS_TRAIT(H,TRAIT_EXEMPT_HEALTH_EVENTS))
continue
if(!H.getorgan(/obj/item/organ/appendix)) //Don't give the disease to some who lacks it, only for it to be auto-cured
continue
if(!(MOB_ORGANIC in H.mob_biotypes)) //biotype sleeper bugs strike again, once again making appendicitis pick a target that can't take it
@@ -609,4 +609,68 @@
filling_color = "#ECA735"
tastes = list("fried corn" = 1)
foodtype = JUNKFOOD | FRIED
dunkable = TRUE
dunkable = TRUE
/obj/item/reagent_containers/food/snacks/marshmallow
name = "marshmallow"
desc = "A marshmallow filled with fluffy marshmallow fluff."
icon_state = "marshmallow"
list_reagents = list("sugar" = 5, "nutriment" = 2)
filling_color = "#fafafa"
w_class = WEIGHT_CLASS_TINY
tastes = list("marshmallow" = 2)
foodtype = SUGAR | JUNKFOOD
var/burned = 0
/obj/item/reagent_containers/food/snacks/marshmallow/attackby(obj/item/I, mob/user)
switch (I.get_temperature())
if (355 to 1500)
if (prob(30))
burnmallow()
if (1500 to 2000)
if (prob(50))
burnmallow()
else
burnmallow(TRUE)
if (2000 to 3000)
if (prob(10))
burnmallow()
else
burnmallow(TRUE)
if (3000 to INFINITY)
burnmallow(TRUE)
return ..()
/obj/item/reagent_containers/food/snacks/marshmallow/proc/burnmallow(reallyburned = FALSE)
if (reallyburned && burned == 1)
icon_state = "marshmallowrburned"
else if (burned == 0)
icon_state = "marshmallowburned"
/obj/item/reagent_containers/food/snacks/marshmallow/examine(mob/user)
. = ..()
if (burned == 2)
. += "It looks very burned."
if (burned == 1)
. += "It looks just right for eating!"
/obj/item/reagent_containers/food/snacks/marshmallow/fire_act(temp,volume)
switch (temp)
if (355 to 1500)
if (prob(30))
burnmallow()
if (1500 to 2000)
if (prob(50))
burnmallow()
else
burnmallow(TRUE)
if (2000 to 3000)
if (prob(10))
burnmallow()
else
burnmallow(TRUE)
if (3000 to 7000)
burnmallow(TRUE)
if (7000 to INFINITY)
burn()
..()
+2 -2
View File
@@ -148,7 +148,7 @@
icon_grow = "sunflower-grow"
icon_dead = "sunflower-dead"
mutatelist = list(/obj/item/seeds/sunflower/moonflower, /obj/item/seeds/sunflower/novaflower)
reagents_add = list("cornoil" = 0.08, "nutriment" = 0.04)
reagents_add = list("cooking_oil" = 0.08, "nutriment" = 0.04)
/obj/item/grown/sunflower // FLOWER POWER!
seed = /obj/item/seeds/sunflower
@@ -316,4 +316,4 @@
filling_color = "#FF6347"
bitesize_mod = 8
tastes = list("wax" = 1)
foodtype = SUGAR
foodtype = SUGAR
@@ -27,7 +27,7 @@
bitesize_mod = 2
var/stacktype = /obj/item/stack/tile/grass
var/tile_coefficient = 0.02 // 1/50
wine_power = 15
distill_reagent = /datum/reagent/consumable/ethanol/beer/light
/obj/item/reagent_containers/food/snacks/grown/grass/attack_self(mob/user)
to_chat(user, "<span class='notice'>You prepare the astroturf.</span>")
+2
View File
@@ -14,6 +14,8 @@
access = list(ACCESS_THEATRE)
minimal_access = list(ACCESS_THEATRE)
mind_traits = list(TRAIT_CLOWN_MENTALITY)
display_order = JOB_DISPLAY_ORDER_CLOWN
/datum/outfit/job/clown
+1 -1
View File
@@ -71,7 +71,7 @@ GLOBAL_LIST_INIT(exp_jobsmap, list(
GLOBAL_LIST_INIT(exp_specialmap, list(
EXP_TYPE_LIVING = list(), // all living mobs
EXP_TYPE_ANTAG = list(),
EXP_TYPE_SPECIAL = list("Lifebringer","Ash Walker","Exile","Servant Golem","Free Golem","Hermit","Translocated Vet","Escaped Prisoner","Hotel Staff","SuperFriend","Space Syndicate","Ancient Crew","Space Doctor","Space Bartender","Beach Bum","Skeleton","Zombie","Space Bar Patron","Lavaland Syndicate","Ghost Role"), // Ghost roles
EXP_TYPE_SPECIAL = list("Lifebringer","Ash Walker","Exile","Servant Golem","Free Golem","Hermit","Translocated Vet","Escaped Prisoner","Hotel Staff","SuperFriend","Space Syndicate","Ancient Crew","Space Doctor","Space Bartender","Beach Bum","Skeleton","Zombie","Space Bar Patron","Lavaland Syndicate","Ghost Role", "Ghost Cafe Visitor"), // Ghost roles
EXP_TYPE_GHOST = list() // dead people, observers
))
GLOBAL_PROTECT(exp_jobsmap)
+1 -1
View File
@@ -134,7 +134,7 @@
/datum/language_holder/synthetic
languages = list(/datum/language/common)
shadow_languages = list(/datum/language/common, /datum/language/machine, /datum/language/draconic)
shadow_languages = list(/datum/language/common, /datum/language/machine, /datum/language/draconic, /datum/language/slime)
/datum/language_holder/empty
languages = list()
@@ -67,11 +67,18 @@
new /obj/effect/particle_effect/smoke(get_turf(src))
qdel(src)
//Non-default pods
/obj/item/survivalcapsule/luxury
name = "luxury bluespace shelter capsule"
desc = "An exorbitantly expensive luxury suite stored within a pocket of bluespace."
template_id = "shelter_beta"
/obj/item/survivalcapsule/luxuryelite
name = "luxury elite bar capsule"
desc = "A luxury bar in a capsule. Bartender required and not included."
template_id = "shelter_charlie"
//Pod objects
//Window
+1
View File
@@ -54,6 +54,7 @@
new /datum/data/mining_equipment("Super Resonator", /obj/item/resonator/upgraded, 2500),
new /datum/data/mining_equipment("Jump Boots", /obj/item/clothing/shoes/bhop, 2500),
new /datum/data/mining_equipment("Luxury Shelter Capsule", /obj/item/survivalcapsule/luxury, 3000),
new /datum/data/mining_equipment("Luxury Bar Capsule", /obj/item/survivalcapsule/luxuryelite, 10000),
new /datum/data/mining_equipment("Nanotrasen Minebot", /mob/living/simple_animal/hostile/mining_drone, 800),
new /datum/data/mining_equipment("Minebot Melee Upgrade", /obj/item/mine_bot_upgrade, 400),
new /datum/data/mining_equipment("Minebot Armor Upgrade", /obj/item/mine_bot_upgrade/health, 400),
+15
View File
@@ -58,3 +58,18 @@
. = ..()
whitelisted_turfs = typecacheof(/turf/closed/mineral)
banned_objects = typecacheof(/obj/structure/stone_tile)
/datum/map_template/shelter/charlie
name = "Shelter Charlie"
shelter_id = "shelter_charlie"
description = "A luxury elite bar which holds an entire bar \
along with two vending machines, tables, and a restroom that \
also has a sink. This isn't a survival capsule and so you can \
expect that this won't save you if you're bleeding out to \
death."
mappath = "_maps/templates/shelter_3.dmm"
/datum/map_template/shelter/charlie/New()
. = ..()
whitelisted_turfs = typecacheof(/turf/closed/mineral)
banned_objects = typecacheof(/obj/structure/stone_tile)
@@ -74,4 +74,5 @@
/datum/sprite_accessory/underwear
icon = 'icons/mob/underwear.dmi'
var/has_color = FALSE
var/has_color = FALSE
var/has_digitigrade = FALSE
@@ -2,6 +2,9 @@
// Socks Definitions //
///////////////////////
/datum/sprite_accessory/underwear/socks
has_digitigrade = TRUE
/datum/sprite_accessory/underwear/socks/nude
name = "Nude"
icon_state = null
@@ -28,41 +28,49 @@
name = "Boxers"
icon_state = "boxers"
has_color = TRUE
has_digitigrade = TRUE
gender = MALE
/datum/sprite_accessory/underwear/bottom/male_bee
name = "Boxers - Bee"
icon_state = "bee_shorts"
has_digitigrade = TRUE
gender = MALE
/datum/sprite_accessory/underwear/bottom/male_hearts
name = "Boxers - Heart"
icon_state = "boxers_heart"
has_digitigrade = TRUE
gender = MALE
/datum/sprite_accessory/underwear/bottom/male_stripe
name = "Boxers - Striped"
icon_state = "boxers_striped"
has_digitigrade = TRUE
gender = MALE
/datum/sprite_accessory/underwear/bottom/male_commie
name = "Boxers - Striped Communist"
icon_state = "boxers_commie"
has_digitigrade = TRUE
gender = MALE
/datum/sprite_accessory/underwear/bottom/male_usastripe
name = "Boxers - Striped Freedom"
icon_state = "boxers_assblastusa"
has_digitigrade = TRUE
gender = MALE
/datum/sprite_accessory/underwear/bottom/male_uk
name = "Boxers - Striped UK"
icon_state = "boxers_uk"
has_digitigrade = TRUE
gender = MALE
/datum/sprite_accessory/underwear/bottom/boxer_briefs
name = "Boxer Briefs"
icon_state = "boxer_briefs"
has_digitigrade = TRUE
has_color = TRUE
/datum/sprite_accessory/underwear/bottom/panties
@@ -140,6 +148,7 @@
/datum/sprite_accessory/underwear/bottom/longjon
name = "Long John Bottoms"
icon_state = "ljonb"
has_digitigrade = TRUE
has_color = TRUE
/datum/sprite_accessory/underwear/bottom/swimsuit_red
+3
View File
@@ -18,3 +18,6 @@
update_icon(preferred_form)
updateghostimages()
client.reenter_round_timeout = max(client.reenter_round_timeout, clientless_round_timeout)
clientless_round_timeout = client.reenter_round_timeout
+17 -11
View File
@@ -3,8 +3,6 @@ GLOBAL_LIST_EMPTY(ghost_images_simple) //this is a list of all ghost images as t
GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
#define CANT_REENTER_ROUND -1
/mob/dead/observer
name = "ghost"
desc = "It's a g-g-g-g-ghooooost!" //jinkies!
@@ -21,7 +19,7 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
hud_type = /datum/hud/ghost
movement_type = GROUND | FLYING
var/can_reenter_corpse
var/reenter_round_timeout = 0 // used to prevent people from coming back through ghost roles/midround antags as they suicide/cryo for a duration set by CONFIG_GET(number/suicide_reenter_round_timer) and CONFIG_GET(number/roundstart_suicide_time_limit)
var/clientless_round_timeout = 0 //mobs will lack a client as long as their player is disconnected. See client_defines.dm "reenter_round_timeout"
var/datum/hud/living/carbon/hud = null // hud
var/bootime = 0
var/started_as_observer //This variable is set to 1 when you enter the game as an observer.
@@ -278,9 +276,16 @@ Works together with spawning an observer, noted above.
if(world.time < roundstart_quit_limit) //add up the time difference to their antag rolling penalty if they quit before half a (ingame) hour even passed.
penalty += roundstart_quit_limit - world.time
if(penalty)
ghost.reenter_round_timeout = world.realtime + penalty
if(ghost.reenter_round_timeout - SSshuttle.realtimeofstart > SSshuttle.auto_call + SSshuttle.emergencyCallTime + SSshuttle.emergencyDockTime + SSshuttle.emergencyEscapeTime)
ghost.reenter_round_timeout = CANT_REENTER_ROUND
penalty += world.realtime
if(penalty - SSshuttle.realtimeofstart > SSshuttle.auto_call + SSshuttle.emergencyCallTime + SSshuttle.emergencyDockTime + SSshuttle.emergencyEscapeTime)
penalty = CANT_REENTER_ROUND
if(client)
client.reenter_round_timeout = penalty
else //A disconnected player (quite likely for cryopods)
ghost.clientless_round_timeout = penalty
if (client && client.prefs && client.prefs.auto_ooc)
if (!(client.prefs.chat_toggles & CHAT_OOC))
client.prefs.chat_toggles ^= CHAT_OOC
transfer_ckey(ghost, FALSE)
return ghost
@@ -339,10 +344,13 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
ghostize(0, penalize = TRUE)
/mob/dead/observer/proc/can_reenter_round(silent = FALSE)
if(reenter_round_timeout != CANT_REENTER_ROUND && reenter_round_timeout <= world.realtime)
var/timeout = clientless_round_timeout
if(client)
timeout = client.reenter_round_timeout
if(timeout != CANT_REENTER_ROUND && timeout <= world.realtime)
return TRUE
if(!silent)
to_chat(src, "<span class='warning'>You are unable to reenter the round[reenter_round_timeout != CANT_REENTER_ROUND ? " yet. Your ghost role blacklist will expire in [DisplayTimeText(reenter_round_timeout - world.realtime)]" : ""].</span>")
if(!silent && client)
to_chat(src, "<span class='warning'>You are unable to reenter the round[timeout != CANT_REENTER_ROUND ? " yet. Your ghost role blacklist will expire in [DisplayTimeText(timeout - world.realtime)]" : ""].</span>")
return FALSE
/mob/dead/observer/Move(NewLoc, direct)
@@ -898,5 +906,3 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
spawners_menu = new(src)
spawners_menu.ui_interact(src)
#undef CANT_REENTER_ROUND
@@ -103,15 +103,17 @@
new_xeno.notransform = 0
new_xeno.invisibility = 0
var/mob/living/carbon/old_owner = owner
if(kill_on_sucess) //ITS TOO LATE
new_xeno.visible_message("<span class='danger'>[new_xeno] bursts out of [owner]!</span>", "<span class='userdanger'>You exit [owner], your previous host.</span>", "<span class='italics'>You hear organic matter ripping and tearing!</span>")
owner.apply_damage(rand(100,300),BRUTE,zone,FALSE) //Random high damage to torso so health sensors don't metagame.
owner.spill_organs(TRUE,FALSE,TRUE) //Lets still make the death gruesome and impossible to just simply defib someone.
var/obj/item/bodypart/B = owner.get_bodypart(zone)
B.drop_organs(owner) //Lets still make the death gruesome and impossible to just simply defib someone.
owner.death(FALSE) //Just in case some freak occurance occurs where you somehow survive all your organs being removed from you and the 100-300 brute damage.
else //When it is removed via surgery at a late stage, rather than forced.
new_xeno.visible_message("<span class='danger'>[new_xeno] wriggles out of [owner]!</span>", "<span class='userdanger'>You exit [owner], your previous host.</span>")
owner.adjustBruteLoss(40)
owner.cut_overlay(overlay)
old_owner.cut_overlay(overlay)
qdel(src)
File diff suppressed because it is too large Load Diff
@@ -308,7 +308,7 @@
var/obj/item/organ/vocal_cords/Vc = user.getorganslot(ORGAN_SLOT_VOICE)
if(Vc)
if(istype(Vc, /obj/item/organ/vocal_cords/velvet))
if(client?.prefs.lewdchem)
if(client.prefs.cit_toggles & HYPNO)
msg += "<span class='velvet'><i>You feel your chords resonate looking at them.</i></span>\n"
@@ -652,7 +652,7 @@
if(mind)
if((mind.assigned_role == "Station Engineer") || (mind.assigned_role == "Chief Engineer") )
gain = 100
if(mind.assigned_role == "Clown")
if(HAS_TRAIT(mind, TRAIT_CLOWN_MENTALITY))
gain = rand(-300, 300)
investigate_log("([key_name(src)]) has been consumed by the singularity.", INVESTIGATE_SINGULO) //Oh that's where the clown ended up!
gib()
+24 -30
View File
@@ -554,6 +554,20 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
//Underwear, Undershirts & Socks
if(!(NO_UNDERWEAR in species_traits))
if(H.socks && H.get_num_legs(FALSE) >= 2)
if(H.hidden_socks)
H.socks = "Nude"
else
H.socks = H.saved_socks
var/datum/sprite_accessory/underwear/socks/S = GLOB.socks_list[H.socks]
if(S)
var/digilegs = ((DIGITIGRADE in species_traits) && S.has_digitigrade) ? "_d" : ""
var/mutable_appearance/MA = mutable_appearance(S.icon, "[S.icon_state][digilegs]", -BODY_LAYER)
if(S.has_color)
MA.color = "#[H.socks_color]"
standing += MA
if(H.underwear)
if(H.hidden_underwear)
H.underwear = "Nude"
@@ -561,8 +575,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
H.underwear = H.saved_underwear
var/datum/sprite_accessory/underwear/bottom/B = GLOB.underwear_list[H.underwear]
if(B)
var/mutable_appearance/MA = mutable_appearance(B.icon, B.icon_state, -BODY_LAYER)
if(UNDIE_COLORABLE(B))
var/digilegs = ((DIGITIGRADE in species_traits) && B.has_digitigrade) ? "_d" : ""
var/mutable_appearance/MA = mutable_appearance(B.icon, "[B.icon_state][digilegs]", -BODY_LAYER)
if(B.has_color)
MA.color = "#[H.undie_color]"
standing += MA
@@ -573,28 +588,16 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
H.undershirt = H.saved_undershirt
var/datum/sprite_accessory/underwear/top/T = GLOB.undershirt_list[H.undershirt]
if(T)
var/state = "[T.icon_state][((DIGITIGRADE in species_traits) && T.has_digitigrade) ? "_d" : ""]"
var/mutable_appearance/MA
if(H.dna.species.sexes && H.gender == FEMALE)
MA = wear_female_version(T.icon_state, T.icon, BODY_LAYER)
MA = wear_female_version(state, T.icon, BODY_LAYER)
else
MA = mutable_appearance(T.icon, T.icon_state, -BODY_LAYER)
if(UNDIE_COLORABLE(T))
MA = mutable_appearance(T.icon, state, -BODY_LAYER)
if(T.has_color)
MA.color = "#[H.shirt_color]"
standing += MA
if(H.socks && H.get_num_legs(FALSE) >= 2)
if(H.hidden_socks)
H.socks = "Nude"
else
H.socks = H.saved_socks
var/datum/sprite_accessory/underwear/socks/S = GLOB.socks_list[H.socks]
if(S)
var/digilegs = (DIGITIGRADE in species_traits) ? "_d" : ""
var/mutable_appearance/MA = mutable_appearance(S.icon, "[S.icon_state][digilegs]", -BODY_LAYER)
if(UNDIE_COLORABLE(S))
MA.color = "#[H.socks_color]"
standing += MA
if(standing.len)
H.overlays_standing[BODY_LAYER] = standing
@@ -1598,20 +1601,11 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
user.adjustStaminaLossBuffered(3)
return FALSE
else if(aim_for_groin && (target == user || target.lying || same_dir) && (target_on_help || target_restrained || target_aiming_for_groin))
if(target.client?.prefs.cit_toggles & NO_ASS_SLAP)
to_chat(user,"A force stays your hand, preventing you from slapping \the [target]'s ass!")
return FALSE
user.do_attack_animation(target, ATTACK_EFFECT_ASS_SLAP)
user.adjustStaminaLossBuffered(3)
if(HAS_TRAIT(target, TRAIT_ASSBLASTUSA))
var/hit_zone = (user.held_index_to_dir(user.active_hand_index) == "l" ? "l_":"r_") + "arm"
user.adjustStaminaLoss(20, affected_zone = hit_zone)
user.visible_message(\
"<span class='danger'>\The [user] slaps \the [target]'s ass, but their hand bounces off like they hit metal!</span>",\
"<span class='danger'>You slap [user == target ? "your" : "\the [target]'s"] ass, but feel an intense amount of pain as you realise their buns are harder than steel!</span>",\
"You hear a slap."
)
playsound(target.loc, 'sound/weapons/tap.ogg', 50, 1, -1)
user.emote("scream")
return FALSE
playsound(target.loc, 'sound/weapons/slap.ogg', 50, 1, -1)
user.visible_message(\
"<span class='danger'>\The [user] slaps \the [target]'s ass!</span>",\
@@ -51,11 +51,7 @@
. = ..()
to_chat(C, "[info_text]")
C.real_name = "[pick(GLOB.nightmare_names)]"
C.name = C.real_name
if(C.mind)
C.mind.name = C.real_name
C.dna.real_name = C.real_name
C.fully_replace_character_name("[pick(GLOB.nightmare_names)]")
/datum/species/shadow/nightmare/bullet_act(obj/item/projectile/P, mob/living/carbon/human/H)
var/turf/T = H.loc
@@ -127,8 +123,8 @@
/obj/item/organ/heart/nightmare/Remove(mob/living/carbon/M, special = 0)
respawn_progress = 0
if(blade && special != HEART_SPECIAL_SHADOWIFY)
QDEL_NULL(blade)
M.visible_message("<span class='warning'>\The [blade] disintegrates!</span>")
QDEL_NULL(blade)
..()
/obj/item/organ/heart/nightmare/Stop()
@@ -183,15 +179,21 @@
. = ..()
if(!proximity)
return
if(isopenturf(AM)) //So you can actually melee with it
return
if(isliving(AM))
if(isopenturf(AM))
var/turf/open/T = AM
if(T.light_range && !isspaceturf(T)) //no fairy grass or light tile can escape the fury of the darkness.
to_chat(user, "<span class='notice'>You scrape away [T] with your [name] and snuff out its lights.</span>")
T.ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
else if(isliving(AM))
var/mob/living/L = AM
if(iscyborg(AM))
var/mob/living/silicon/robot/borg = AM
if(!borg.lamp_cooldown)
if(borg.lamp_intensity)
borg.update_headlamp(TRUE, INFINITY)
to_chat(borg, "<span class='danger'>Your headlamp is fried! You'll need a human to help replace it.</span>")
for(var/obj/item/assembly/flash/cyborg/F in borg.held_items)
if(!F.crit_fail)
F.burn_out()
else
for(var/obj/item/O in AM)
if(O.light_range && O.light_power)
+3 -1
View File
@@ -91,7 +91,9 @@
if(mind && mind.name && mind.active && !istype(T.loc, /area/ctf) && !(signal & COMPONENT_BLOCK_DEATH_BROADCAST))
var/rendered = "<span class='deadsay'><b>[mind.name]</b> has died at <b>[get_area_name(T)]</b>.</span>"
deadchat_broadcast(rendered, follow_target = src, turf_target = T, message_type=DEADCHAT_DEATHRATTLE)
if (client && client.prefs && client.prefs.auto_ooc)
if (!(client.prefs.chat_toggles & CHAT_OOC))
client.prefs.chat_toggles ^= CHAT_OOC
if (client)
client.move_delay = initial(client.move_delay)
@@ -63,7 +63,8 @@
emitterhealth = CLAMP((emitterhealth - amount), -50, emittermaxhealth)
if(emitterhealth < 0)
fold_in(force = TRUE)
to_chat(src, "<span class='userdanger'>The impact degrades your holochassis!</span>")
if(amount > 0)
to_chat(src, "<span class='userdanger'>The impact degrades your holochassis!</span>")
return amount
/mob/living/silicon/pai/adjustBruteLoss(amount, updating_health = TRUE, forced = FALSE)
@@ -594,12 +594,15 @@ Difficulty: Normal
var/list/hit_things = list() //we hit these already, ignore them
var/friendly_fire_check = FALSE
var/bursting = FALSE //if we're bursting and need to hit anyone crossing us
var/list/nohurt
/obj/effect/temp_visual/hierophant/blast/Initialize(mapload, new_caster, friendly_fire, list/only_hit_once)
/obj/effect/temp_visual/hierophant/blast/Initialize(mapload, new_caster, friendly_fire, list/only_hit_once, list/donthurt = null)
. = ..()
if(only_hit_once)
hit_things = only_hit_once
friendly_fire_check = friendly_fire
if(donthurt)
hit_things += donthurt
if(new_caster)
hit_things += new_caster
if(ismineralturf(loc)) //drill mineral turfs
@@ -24,7 +24,8 @@
var/list/attack_action_types = list()
var/can_talk = FALSE
var/obj/loot_drop = null
var/owner
//Gives player-controlled variants the ability to swap attacks
/mob/living/simple_animal/hostile/asteroid/elite/Initialize(mapload)
. = ..()
@@ -53,14 +54,14 @@
if(ismineralturf(target))
var/turf/closed/mineral/M = target
M.gets_drilled()
//Elites can't talk (normally)!
/mob/living/simple_animal/hostile/asteroid/elite/say(message, bubble_type, var/list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
if(can_talk)
. = ..()
return TRUE
return FALSE
/*Basic setup for elite attacks, based on Whoneedspace's megafauna attack setup.
While using this makes the system rely on OnFire, it still gives options for timers not tied to OnFire, and it makes using attacks consistent accross the board for player-controlled elites.*/
@@ -82,11 +83,11 @@ While using this makes the system rely on OnFire, it still gives options for tim
/datum/action/innate/elite_attack/Activate()
M.chosen_attack = chosen_attack_num
to_chat(M, chosen_message)
/mob/living/simple_animal/hostile/asteroid/elite/updatehealth()
. = ..()
update_health_hud()
/mob/living/simple_animal/hostile/asteroid/elite/update_health_hud()
if(hud_used)
var/severity = 0
@@ -144,7 +145,7 @@ While using this makes the system rely on OnFire, it still gives options for tim
gpstag = "Menacing Signal"
desc = "You're not quite sure how a signal can be menacing."
invisibility = 100
/obj/structure/elite_tumor/attack_hand(mob/user)
. = ..()
if(ishuman(user))
@@ -179,7 +180,7 @@ While using this makes the system rely on OnFire, it still gives options for tim
activity = TUMOR_INACTIVE
activator = null
obj/structure/elite_tumor/proc/spawn_elite(var/mob/dead/observer/elitemind)
var/selectedspawn = pick(potentialspawns)
mychild = new selectedspawn(loc)
@@ -199,18 +200,18 @@ obj/structure/elite_tumor/proc/return_elite()
if(boosted)
mychild.maxHealth = mychild.maxHealth * 2
mychild.health = mychild.maxHealth
/obj/structure/elite_tumor/Initialize(mapload)
. = ..()
internal = new/obj/item/gps/internal/elite(src)
START_PROCESSING(SSobj, src)
/obj/structure/elite_tumor/Destroy()
STOP_PROCESSING(SSobj, src)
mychild = null
activator = null
return ..()
/obj/structure/elite_tumor/process()
if(isturf(loc))
for(var/mob/living/simple_animal/hostile/asteroid/elite/elitehere in loc)
@@ -218,7 +219,7 @@ obj/structure/elite_tumor/proc/return_elite()
mychild.adjustHealth(-mychild.maxHealth*0.05)
var/obj/effect/temp_visual/heal/H = new /obj/effect/temp_visual/heal(get_turf(mychild))
H.color = "#FF0000"
/obj/structure/elite_tumor/attackby(obj/item/I, mob/user, params)
. = ..()
if(istype(I, /obj/item/organ/regenerative_core) && activity == TUMOR_INACTIVE && !boosted)
@@ -232,7 +233,7 @@ obj/structure/elite_tumor/proc/return_elite()
desc = "[desc] This one seems to glow with a strong intensity."
qdel(core)
return TRUE
/obj/structure/elite_tumor/proc/arena_checks()
if(activity != TUMOR_ACTIVE || QDELETED(src))
return
@@ -240,13 +241,13 @@ obj/structure/elite_tumor/proc/return_elite()
INVOKE_ASYNC(src, .proc/arena_trap) //Gets another arena trap queued up for when this one runs out.
INVOKE_ASYNC(src, .proc/border_check) //Checks to see if our fighters got out of the arena somehow.
addtimer(CALLBACK(src, .proc/arena_checks), 50)
/obj/structure/elite_tumor/proc/fighters_check()
if(activator != null && activator.stat == DEAD || activity == TUMOR_ACTIVE && QDELETED(activator))
onEliteWon()
if(mychild != null && mychild.stat == DEAD || activity == TUMOR_ACTIVE && QDELETED(mychild))
onEliteLoss()
/obj/structure/elite_tumor/proc/arena_trap()
var/turf/T = get_turf(src)
if(loc == null)
@@ -257,7 +258,7 @@ obj/structure/elite_tumor/proc/return_elite()
newwall = new /obj/effect/temp_visual/elite_tumor_wall(t, src)
newwall.activator = src.activator
newwall.ourelite = src.mychild
/obj/structure/elite_tumor/proc/border_check()
if(activator != null && get_dist(src, activator) >= 12)
activator.forceMove(loc)
@@ -267,7 +268,7 @@ obj/structure/elite_tumor/proc/return_elite()
mychild.forceMove(loc)
visible_message("<span class='boldwarning'>[mychild] suddenly reappears above [src]!</span>")
playsound(loc,'sound/effects/phasein.ogg', 200, 0, 50, TRUE, TRUE)
obj/structure/elite_tumor/proc/onEliteLoss()
playsound(loc,'sound/effects/tendril_destroyed.ogg', 200, 0, 50, TRUE, TRUE)
visible_message("<span class='boldwarning'>[src] begins to convulse violently before beginning to dissipate.</span>")
@@ -286,7 +287,7 @@ obj/structure/elite_tumor/proc/onEliteLoss()
mychild = null
activator = null
qdel(src)
obj/structure/elite_tumor/proc/onEliteWon()
activity = TUMOR_PASSIVE
activator = null
@@ -300,7 +301,7 @@ obj/structure/elite_tumor/proc/onEliteWon()
to_chat(mychild, "<span class='boldwarning'>As the life in the activator's eyes fade, the forcefield around you dies out and you feel your power subside.\nDespite this inferno being your home, you feel as if you aren't welcome here anymore.\nWithout any guidance, your purpose is now for you to decide.</span>")
to_chat(mychild, "<b>Your max health has been halved, but can now heal by standing on your tumor. Note, it's your only way to heal.\nBear in mind, if anyone interacts with your tumor, you'll be resummoned here to carry out another fight. In such a case, you will regain your full max health.\nAlso, be weary of your fellow inhabitants, they likely won't be happy to see you!</b>")
to_chat(mychild, "<span class='big bold'>Note that you are a lavaland monster, and thus not allied to the station. You should not cooperate or act friendly with any station crew unless under extreme circumstances!</span>")
/obj/item/tumor_shard
name = "tumor shard"
desc = "A strange, sharp, crystal shard from an odd tumor on Lavaland. Stabbing the corpse of a lavaland elite with this will revive them, assuming their soul still lingers. Revived lavaland elites only have half their max health, but are completely loyal to their reviver."
@@ -313,7 +314,7 @@ obj/structure/elite_tumor/proc/onEliteWon()
w_class = WEIGHT_CLASS_SMALL
throw_speed = 3
throw_range = 5
/obj/item/tumor_shard/afterattack(atom/target, mob/user, proximity_flag)
. = ..()
if(istype(target, /mob/living/simple_animal/hostile/asteroid/elite) && proximity_flag)
@@ -331,10 +332,11 @@ obj/structure/elite_tumor/proc/onEliteWon()
E.health = E.maxHealth
E.desc = "[E.desc] However, this one appears appears less wild in nature, and calmer around people."
E.sentience_type = SENTIENCE_ORGANIC
E.owner = user
qdel(src)
else
to_chat(user, "<span class='info'>[src] only works on the corpse of a sentient lavaland elite.</span>")
/obj/effect/temp_visual/elite_tumor_wall
name = "magic wall"
icon = 'icons/turf/walls/hierophant_wall_temp.dmi'
@@ -347,7 +349,7 @@ obj/structure/elite_tumor/proc/onEliteWon()
color = rgb(255,0,0)
light_range = MINIMUM_USEFUL_LIGHT_RANGE
light_color = LIGHT_COLOR_RED
/obj/effect/temp_visual/elite_tumor_wall/Initialize(mapload, new_caster)
. = ..()
queue_smooth_neighbors(src)
@@ -44,34 +44,34 @@
/datum/action/innate/elite_attack/magic_box,
/datum/action/innate/elite_attack/pandora_teleport,
/datum/action/innate/elite_attack/aoe_squares)
var/sing_shot_length = 8
var/cooldown_time = 20
/datum/action/innate/elite_attack/singular_shot
name = "Singular Shot"
button_icon_state = "singular_shot"
chosen_message = "<span class='boldwarning'>You are now creating a single linear magic square.</span>"
chosen_attack_num = SINGULAR_SHOT
/datum/action/innate/elite_attack/magic_box
name = "Magic Box"
button_icon_state = "magic_box"
chosen_message = "<span class='boldwarning'>You are now attacking with a box of magic squares.</span>"
chosen_attack_num = MAGIC_BOX
/datum/action/innate/elite_attack/pandora_teleport
name = "Line Teleport"
button_icon_state = "pandora_teleport"
chosen_message = "<span class='boldwarning'>You will now teleport to your target.</span>"
chosen_attack_num = PANDORA_TELEPORT
/datum/action/innate/elite_attack/aoe_squares
name = "AOE Blast"
button_icon_state = "aoe_squares"
chosen_message = "<span class='boldwarning'>Your attacks will spawn an AOE blast at your target location.</span>"
chosen_attack_num = AOE_SQUARES
/mob/living/simple_animal/hostile/asteroid/elite/pandora/OpenFire()
if(client)
switch(chosen_attack)
@@ -94,7 +94,7 @@
pandora_teleport(target)
if(AOE_SQUARES)
aoe_squares(target)
/mob/living/simple_animal/hostile/asteroid/elite/pandora/Life()
. = ..()
if(health >= maxHealth * 0.5)
@@ -105,28 +105,28 @@
return
else
cooldown_time = 10
/mob/living/simple_animal/hostile/asteroid/elite/pandora/proc/singular_shot(target)
/mob/living/simple_animal/hostile/asteroid/elite/pandora/proc/singular_shot(target)
ranged_cooldown = world.time + (cooldown_time * 0.5)
var/dir_to_target = get_dir(get_turf(src), get_turf(target))
var/turf/T = get_step(get_turf(src), dir_to_target)
singular_shot_line(sing_shot_length, dir_to_target, T)
/mob/living/simple_animal/hostile/asteroid/elite/pandora/proc/singular_shot_line(var/procsleft, var/angleused, var/turf/T)
if(procsleft <= 0)
return
new /obj/effect/temp_visual/hierophant/blast/pandora(T, src)
new /obj/effect/temp_visual/hierophant/blast/pandora(T, src, null, null, list(owner))
T = get_step(T, angleused)
procsleft = procsleft - 1
addtimer(CALLBACK(src, .proc/singular_shot_line, procsleft, angleused, T), 2)
/mob/living/simple_animal/hostile/asteroid/elite/pandora/proc/magic_box(target)
ranged_cooldown = world.time + cooldown_time
var/turf/T = get_turf(target)
for(var/t in spiral_range_turfs(3, T))
if(get_dist(t, T) > 1)
new /obj/effect/temp_visual/hierophant/blast/pandora(t, src)
new /obj/effect/temp_visual/hierophant/blast/pandora(t, src, null, null, list(owner))
/mob/living/simple_animal/hostile/asteroid/elite/pandora/proc/pandora_teleport(target)
ranged_cooldown = world.time + cooldown_time
var/turf/T = get_turf(target)
@@ -135,45 +135,45 @@
new /obj/effect/temp_visual/hierophant/telegraph(source, src)
playsound(source,'sound/machines/airlockopen.ogg', 200, 1)
addtimer(CALLBACK(src, .proc/pandora_teleport_2, T, source), 2)
/mob/living/simple_animal/hostile/asteroid/elite/pandora/proc/pandora_teleport_2(var/turf/T, var/turf/source)
new /obj/effect/temp_visual/hierophant/telegraph/teleport(T, src)
new /obj/effect/temp_visual/hierophant/telegraph/teleport(source, src)
for(var/t in RANGE_TURFS(1, T))
new /obj/effect/temp_visual/hierophant/blast/pandora(t, src)
new /obj/effect/temp_visual/hierophant/blast/pandora(t, src, null, null, list(owner))
for(var/t in RANGE_TURFS(1, source))
new /obj/effect/temp_visual/hierophant/blast/pandora(t, src)
new /obj/effect/temp_visual/hierophant/blast/pandora(t, src, null, null, list(owner))
animate(src, alpha = 0, time = 2, easing = EASE_OUT) //fade out
visible_message("<span class='hierophant_warning'>[src] fades out!</span>")
density = FALSE
addtimer(CALLBACK(src, .proc/pandora_teleport_3, T), 2)
/mob/living/simple_animal/hostile/asteroid/elite/pandora/proc/pandora_teleport_3(var/turf/T)
forceMove(T)
animate(src, alpha = 255, time = 2, easing = EASE_IN) //fade IN
density = TRUE
visible_message("<span class='hierophant_warning'>[src] fades in!</span>")
/mob/living/simple_animal/hostile/asteroid/elite/pandora/proc/aoe_squares(target)
ranged_cooldown = world.time + cooldown_time
var/turf/T = get_turf(target)
new /obj/effect/temp_visual/hierophant/blast/pandora(T, src)
new /obj/effect/temp_visual/hierophant/blast/pandora(T, src, null, null, list(owner))
var/max_size = 2
addtimer(CALLBACK(src, .proc/aoe_squares_2, T, 0, max_size), 2)
/mob/living/simple_animal/hostile/asteroid/elite/pandora/proc/aoe_squares_2(var/turf/T, var/ring, var/max_size)
if(ring > max_size)
return
for(var/t in spiral_range_turfs(ring, T))
if(get_dist(t, T) == ring)
new /obj/effect/temp_visual/hierophant/blast/pandora(t, src)
new /obj/effect/temp_visual/hierophant/blast/pandora(t, src, null, null, list(owner))
addtimer(CALLBACK(src, .proc/aoe_squares_2, T, (ring + 1), max_size), 2)
//The specific version of hiero's squares pandora uses
/obj/effect/temp_visual/hierophant/blast/pandora
damage = 20
monster_damage_boost = FALSE
//Pandora's loot: Hope
/obj/item/clothing/accessory/pandora_hope
name = "Hope"
@@ -181,7 +181,7 @@
icon = 'icons/obj/lavaland/elite_trophies.dmi'
icon_state = "hope"
resistance_flags = FIRE_PROOF
/obj/item/clothing/accessory/pandora_hope/on_uniform_equip(obj/item/clothing/under/U, user)
var/mob/living/L = user
if(L && L.mind)
+5
View File
@@ -459,6 +459,11 @@ mob/visible_message(message, self_message, blind_message, vision_distance = DEFA
if(!ckey || !new_mob)
CRASH("transfer_ckey() called [ckey ? "" : "on a ckey-less mob[new_mob ? "" : " and "]"][new_mob ? "" : "without a valid mob target"]!")
SEND_SIGNAL(new_mob, COMSIG_MOB_PRE_PLAYER_CHANGE, new_mob, src)
if (client && client.prefs && client.prefs.auto_ooc)
if (client.prefs.chat_toggles & CHAT_OOC && isliving(new_mob))
client.prefs.chat_toggles ^= CHAT_OOC
if (!(client.prefs.chat_toggles & CHAT_OOC) && isdead(new_mob))
client.prefs.chat_toggles ^= CHAT_OOC
new_mob.ckey = ckey
if(send_signal)
SEND_SIGNAL(src, COMSIG_MOB_KEY_CHANGE, new_mob, src)
@@ -352,7 +352,7 @@
clumsy_check = 0
/obj/item/gun/ballistic/revolver/reverse/can_trigger_gun(mob/living/user)
if((HAS_TRAIT(user, TRAIT_CLUMSY)) || (user.mind && user.mind.assigned_role == "Clown"))
if((HAS_TRAIT(user, TRAIT_CLUMSY)) || (user.mind && HAS_TRAIT(user.mind, TRAIT_CLOWN_MENTALITY)))
return ..()
if(process_fire(user, user, FALSE, null, BODY_ZONE_HEAD))
user.visible_message("<span class='warning'>[user] somehow manages to shoot [user.p_them()]self in the face!</span>", "<span class='userdanger'>You somehow shoot yourself in the face! How the hell?!</span>")
+1 -1
View File
@@ -135,7 +135,7 @@
// A gun with ultra-honk pin is useful for clown and useless for everyone else.
/obj/item/firing_pin/clown/ultra/pin_auth(mob/living/user)
playsound(src.loc, 'sound/items/bikehorn.ogg', 50, 1)
if(user && (!(HAS_TRAIT(user, TRAIT_CLUMSY)) && !(user.mind && user.mind.assigned_role == "Clown")))
if(user && (!(HAS_TRAIT(user, TRAIT_CLUMSY)) && !(user.mind && HAS_TRAIT(user.mind, TRAIT_CLOWN_MENTALITY))))
return FALSE
return TRUE
@@ -622,7 +622,7 @@
M.adjustBruteLoss(-1*REM, 0)
M.adjustFireLoss(-1*REM, 0)
M.adjustOxyLoss(-1*REM, 0)
M.adjustToxLoss(-1*REM, 0)
M.adjustToxLoss(-1*REM, 0, TRUE) //heals TOXINLOVERs
..()
/datum/reagent/consumable/honey/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
@@ -26,12 +26,11 @@ Borg Hypospray
var/bypass_protection = 0 //If the hypospray can go through armor or thick material
var/list/datum/reagents/reagent_list = list()
var/list/reagent_ids = list("dexalin", "kelotane", "bicaridine", "antitoxin", "epinephrine", "spaceacillin", "salglu_solution")
var/list/reagent_ids = list("dexalin", "kelotane", "bicaridine", "antitoxin", "epinephrine", "spaceacillin", "salglu_solution", "insulin")
var/accepts_reagent_upgrades = TRUE //If upgrades can increase number of reagents dispensed.
var/list/modes = list() //Basically the inverse of reagent_ids. Instead of having numbers as "keys" and strings as values it has strings as keys and numbers as values.
//Used as list for input() in shakers.
/obj/item/reagent_containers/borghypo/Initialize()
. = ..()
@@ -40,12 +39,10 @@ Borg Hypospray
START_PROCESSING(SSobj, src)
/obj/item/reagent_containers/borghypo/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/reagent_containers/borghypo/process() //Every [recharge_time] seconds, recharge some reagents for the cyborg
charge_tick++
if(charge_tick >= recharge_time)
@@ -162,7 +159,7 @@ Borg Hypospray
icon_state = "borghypo_s"
charge_cost = 20
recharge_time = 2
reagent_ids = list("syndicate_nanites", "potass_iodide", "morphine")
reagent_ids = list("syndicate_nanites", "potass_iodide", "morphine", "insulin")
bypass_protection = 1
accepts_reagent_upgrades = FALSE
@@ -178,7 +175,6 @@ Borg Shaker
charge_cost = 20 //Lots of reagents all regenerating at once, so the charge cost is lower. They also regenerate faster.
recharge_time = 3
accepts_reagent_upgrades = FALSE
reagent_ids = list("beer", "orangejuice", "grenadine", "limejuice", "tomatojuice", "cola", "tonic", "sodawater", "ice", "cream", "whiskey", "vodka", "rum", "gin", "tequila", "vermouth", "wine", "kahlua", "cognac", "ale", "milk", "coffee", "banana", "lemonjuice")
/obj/item/reagent_containers/borghypo/borgshaker/attack(mob/M, mob/user)
@@ -234,23 +230,21 @@ Borg Shaker
charge_cost = 20 //Lots of reagents all regenerating at once, so the charge cost is lower. They also regenerate faster.
recharge_time = 3
accepts_reagent_upgrades = FALSE
reagent_ids = list("fakebeer", "fernet")
/obj/item/reagent_containers/borghypo/peace
name = "Peace Hypospray"
reagent_ids = list("dizzysolution","tiresolution","synthpax")
reagent_ids = list("dizzysolution", "tiresolution", "synthpax", "insulin")
accepts_reagent_upgrades = FALSE
/obj/item/reagent_containers/borghypo/peace/hacked
desc = "Everything's peaceful in death!"
icon_state = "borghypo_s"
reagent_ids = list("dizzysolution","tiresolution","synthpax","tirizene","sulfonal","sodium_thiopental","cyanide","fentanyl")
reagent_ids = list("dizzysolution", "tiresolution", "synthpax", "tirizene", "sulfonal", "sodium_thiopental", "cyanide", "fentanyl")
accepts_reagent_upgrades = FALSE
/obj/item/reagent_containers/borghypo/epi
name = "epinephrine injector"
name = "Stabilizer injector"
desc = "An advanced chemical synthesizer and injection system, designed to stabilize patients."
reagent_ids = list("epinephrine")
reagent_ids = list("epinephrine", "insulin")
accepts_reagent_upgrades = FALSE
@@ -152,6 +152,16 @@
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/telescopiciv
name = "Telescopic IV Drip"
desc = "An IV drip with an advanced infusion pump that can both drain blood into and inject liquids from attached containers. Blood packs are processed at an accelerated rate. This one is telescopic, and can be picked up and put down."
id = "telescopiciv"
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 3500, MAT_SILVER = 1000)
build_path = /obj/item/tele_iv
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/holobarrier_med
name = "PENLITE holobarrier projector"
desc = "PENLITE holobarriers, a device that halts individuals with malicious diseases."
+1 -1
View File
@@ -71,7 +71,7 @@
display_name = "Biological Technology"
description = "What makes us tick." //the MC, silly!
prereq_ids = list("base")
design_ids = list("medicalkit", "chem_heater", "chem_master", "chem_dispenser", "sleeper", "vr_sleeper", "pandemic", "defibmount", "operating", "soda_dispenser", "beer_dispenser", "healthanalyzer", "blood_bag", "bloodbankgen","genescanner")
design_ids = list("medicalkit", "chem_heater", "chem_master", "chem_dispenser", "sleeper", "vr_sleeper", "pandemic", "defibmount", "operating", "soda_dispenser", "beer_dispenser", "healthanalyzer", "blood_bag", "bloodbankgen", "telescopiciv","genescanner")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
export_price = 5000
@@ -49,7 +49,7 @@ GLOBAL_VAR_INIT(security_level, SEC_LEVEL_GREEN)
else
SSshuttle.emergency.modTimer(1.5)
GLOB.security_level = SEC_LEVEL_BLUE
sound_to_playing_players('sound/misc/voybluealert.ogg') // Citadel change - Makes alerts play a sound
sound_to_playing_players('sound/misc/voybluealert.ogg', volume = 50) // Citadel change - Makes alerts play a sound
for(var/obj/machinery/firealarm/FA in GLOB.machines)
if(is_station_level(FA.z))
FA.update_icon()
@@ -66,7 +66,7 @@ GLOBAL_VAR_INIT(security_level, SEC_LEVEL_GREEN)
if(SSshuttle.emergency.mode == SHUTTLE_CALL || SSshuttle.emergency.mode == SHUTTLE_RECALL)
SSshuttle.emergency.modTimer(1.6)
GLOB.security_level = SEC_LEVEL_AMBER
sound_to_playing_players('sound/effects/alert.ogg') // Citadel change - Makes alerts play a sound
sound_to_playing_players('sound/effects/alert.ogg', volume = 50) // Citadel change - Makes alerts play a sound
for(var/obj/machinery/firealarm/FA in GLOB.machines)
if(is_station_level(FA.z))
FA.update_icon()
@@ -83,7 +83,7 @@ GLOBAL_VAR_INIT(security_level, SEC_LEVEL_GREEN)
else
minor_announce(CONFIG_GET(string/alert_red_downto), "Attention! Code red!")
GLOB.security_level = SEC_LEVEL_RED
sound_to_playing_players('sound/misc/voyalert.ogg') // Citadel change - Makes alerts play a sound
sound_to_playing_players('sound/misc/voyalert.ogg', volume = 50) // Citadel change - Makes alerts play a sound
for(var/obj/machinery/firealarm/FA in GLOB.machines)
if(is_station_level(FA.z))
+28 -29
View File
@@ -560,7 +560,7 @@
else if((findtext(message, honk_words)))
cooldown = COOLDOWN_MEME
addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound, get_turf(user), 'sound/items/bikehorn.ogg', 300, 1), 25)
if(user.mind && user.mind.assigned_role == "Clown")
if(user.mind && HAS_TRAIT(user.mind, TRAIT_CLOWN_MENTALITY))
for(var/mob/living/carbon/C in listeners)
C.slip(140 * power_multiplier)
cooldown = COOLDOWN_MEME
@@ -807,9 +807,8 @@
E.enthrallTally += (power_multiplier*(((length(message))/200) + 1)) //encourage players to say more than one word.
else
E.enthrallTally += power_multiplier*1.25 //thinking about it, I don't know how this can proc
if(L.canbearoused)
if(L.client?.prefs.lewdchem)
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "<span class='nicegreen'><i><b>[E.enthrallGender] is so nice to listen to.</b></i></span>"), 5)
if(L.canbearoused && E.lewd)
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "<span class='nicegreen'><i><b>[E.enthrallGender] is so nice to listen to.</b></i></span>"), 5)
E.cooldown += 1
//REWARD mixable works
@@ -820,7 +819,7 @@
power_multiplier *= distancelist[get_dist(user, V)+1]
if(L == user)
continue
if (L.client?.prefs.lewdchem)
if (E.lewd)
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "<span class='love'>[E.enthrallGender] has praised me!!</span>"), 5)
if(HAS_TRAIT(L, TRAIT_NYMPHO))
L.adjustArousalLoss(2*power_multiplier)
@@ -832,7 +831,7 @@
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "<span class='nicegreen'><b><i>I've been praised for doing a good job!</b></i></span>"), 5)
E.resistanceTally -= power_multiplier
E.enthrallTally += power_multiplier
var/descmessage = "<span class='love'><i>[(L.client?.prefs.lewdchem?"I feel so happy! I'm a good pet who [E.enthrallGender] loves!":"I did a good job!")]</i></span>"
var/descmessage = "<span class='love'><i>[(E.lewd?"I feel so happy! I'm a good pet who [E.enthrallGender] loves!":"I did a good job!")]</i></span>"
SEND_SIGNAL(L, COMSIG_ADD_MOOD_EVENT, "enthrallpraise", /datum/mood_event/enthrallpraise, descmessage)
E.cooldown += 1
@@ -841,10 +840,10 @@
for(var/V in listeners)
var/mob/living/L = V
var/datum/status_effect/chem/enthrall/E = L.has_status_effect(/datum/status_effect/chem/enthrall)
var/descmessage = "[(L.client?.prefs.lewdchem?"I've failed [E.enthrallGender]... What a bad, bad pet!":"I did a bad job...")]"
var/descmessage = "[(E.lewd?"I've failed [E.enthrallGender]... What a bad, bad pet!":"I did a bad job...")]"
if(L == user)
continue
if (L.client?.prefs.lewdchem)
if (E.lewd)
if(HAS_TRAIT(L, TRAIT_MASO))
L.adjustArousalLoss(3*power_multiplier)
descmessage += "And yet, it feels so good..!</span>" //I don't really understand masco, is this the right sort of thing they like?
@@ -871,7 +870,7 @@
var/datum/status_effect/chem/enthrall/E = C.has_status_effect(/datum/status_effect/chem/enthrall)
REMOVE_TRAIT(C, TRAIT_MUTE, "enthrall")
C.silent = 0
if(C.client?.prefs.lewdchem)
if(E.lewd)
addtimer(CALLBACK(C, /atom/movable/proc/say, "[E.enthrallGender]"), 5)
else
addtimer(CALLBACK(C, /atom/movable/proc/say, "[E.master]"), 5)
@@ -887,7 +886,7 @@
E.phase = 3
E.status = null
user.emote("snap")
if(L.client?.prefs.lewdchem)
if(E.lewd)
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "<span class='big warning'>The snapping of your [E.enthrallGender]'s fingers brings you back to your enthralled state, obedient and ready to serve.</b></span>"), 5)
else
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "<span class='big warning'>The snapping of [E.master]'s fingers brings you back to being under their influence.</b></span>"), 5)
@@ -910,11 +909,11 @@
addtimer(CALLBACK(H, /atom/movable/proc/say, "I feel happy being with you."), 5)
continue
if(2)
speaktrigger += "[(H.client?.prefs.lewdchem?"I think I'm in love with you... ":"I find you really inspirational, ")]" //'
speaktrigger += "[(E.lewd?"I think I'm in love with you... ":"I find you really inspirational, ")]" //'
if(3)
speaktrigger += "[(H.client?.prefs.lewdchem?"I'm devoted to being your pet":"I'm commited to following your cause!")]! "
speaktrigger += "[(E.lewd?"I'm devoted to being your pet":"I'm commited to following your cause!")]! "
if(4)
speaktrigger += "[(H.client?.prefs.lewdchem?"You are my whole world and all of my being belongs to you, ":"I cannot think of anything else but aiding your cause, ")] "//Redflags!!
speaktrigger += "[(E.lewd?"You are my whole world and all of my being belongs to you, ":"I cannot think of anything else but aiding your cause, ")] "//Redflags!!
//mood
var/datum/component/mood/mood = H.GetComponent(/datum/component/mood)
@@ -1003,7 +1002,7 @@
speaktrigger += "I feel like I'm on the brink of losing my mind, "
//horny
if(HAS_TRAIT(H, TRAIT_NYMPHO) && H.canbearoused && H.client?.prefs.lewdchem)
if(HAS_TRAIT(H, TRAIT_NYMPHO) && H.canbearoused && E.lewd)
switch(H.getArousalLoss())
if(40 to 60)
speaktrigger += "I'm feeling a little horny, "
@@ -1013,10 +1012,10 @@
speaktrigger += "I'm really, really horny, "
//collar
if(istype(H.wear_neck, /obj/item/clothing/neck/petcollar) && H.client?.prefs.lewdchem)
if(istype(H.wear_neck, /obj/item/clothing/neck/petcollar) && E.lewd)
speaktrigger += "I love the collar you gave me, "
//End
if(H.client?.prefs.lewdchem)
if(E.lewd)
speaktrigger += "[E.enthrallGender]!"
else
speaktrigger += "[user.first_name()]!"
@@ -1044,7 +1043,7 @@
REMOVE_TRAIT(C, TRAIT_MUTE, "enthrall")
C.silent = 0
E.cooldown += 3
to_chat(user, "<span class='notice'><i>You [(C.client?.prefs.lewdchem?"allow [C] to speak again":"encourage [C] to speak again")].</i></span>")
to_chat(user, "<span class='notice'><i>You [(E.lewd?"allow [C] to speak again":"encourage [C] to speak again")].</i></span>")
//Antiresist
@@ -1074,7 +1073,7 @@
for(var/mob/living/carbon/C in listeners)
var/datum/status_effect/chem/enthrall/E = C.has_status_effect(/datum/status_effect/chem/enthrall)
if(E.phase == 4)
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, C, "<span class='warning'>You're unable to forget about [(C.client?.prefs.lewdchem?"the dominating presence of [E.enthrallGender]":"[E.master]")]!</b></span>"), 5)
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, C, "<span class='warning'>You're unable to forget about [(E.lewd?"the dominating presence of [E.enthrallGender]":"[E.master]")]!</b></span>"), 5)
continue
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, C, "<span class='warning'>You wake up, forgetting everything that just happened. You must've dozed off..? How embarassing!</b></span>"), 5)
C.Sleeping(50)
@@ -1086,7 +1085,7 @@
if(3)
E.phase = 0
E.cooldown = 0
if(C.client?.prefs.lewdchem)
if(E.lewd)
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, C, "<span class='big warning'>You revert to yourself before being enthralled by your [E.enthrallGender], with no memory of what happened.</b></span>"), 5)
else
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, C, "<span class='big warning'>You revert to who you were before, with no memory of what happened with [E.master].</b></span>"), 5)
@@ -1112,7 +1111,7 @@
var/mob/living/carbon/human/H = V
var/datum/status_effect/chem/enthrall/E = H.has_status_effect(/datum/status_effect/chem/enthrall)
if(E.phase > 1)
if(HAS_TRAIT(H, TRAIT_NYMPHO) && H.canbearoused && H.client?.prefs.lewdchem) // probably a redundant check but for good measure
if(HAS_TRAIT(H, TRAIT_NYMPHO) && H.canbearoused && E.lewd) // probably a redundant check but for good measure
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, H, "<span class='love'>Your [E.enthrallGender] pushes you over the limit, overwhelming your body with pleasure.</b></span>"), 5)
H.mob_climax(forced_climax=TRUE)
H.SetStun(20)
@@ -1168,7 +1167,7 @@
for(var/obj/item/W in items)
if(W == H.wear_suit)
H.dropItemToGround(W, TRUE)
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, H, "<span class='[(H.client?.prefs.lewdchem?"love":"warning")]'>Before you can even think about it, you quickly remove your clothes in response to [(H.client?.prefs.lewdchem?"your [E.enthrallGender]'s command'":"[E.master]'s directive'")].</b></span>"), 5)
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, H, "<span class='[(E.lewd?"love":"warning")]'>Before you can even think about it, you quickly remove your clothes in response to [(E.lewd?"your [E.enthrallGender]'s command'":"[E.master]'s directive'")].</b></span>"), 5)
E.cooldown += 10
//WALK
@@ -1206,7 +1205,7 @@
if(2 to INFINITY)
L.lay_down()
E.cooldown += 10
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "[(L.client?.prefs.lewdchem?"<span class='love'>You eagerly lie down!":"<span class='notice'>You suddenly lie down!")]</b></span>"), 5)
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "[(E.lewd?"<span class='love'>You eagerly lie down!":"<span class='notice'>You suddenly lie down!")]</b></span>"), 5)
to_chat(user, "<span class='notice'><i>You encourage [L] to lie down.</i></span>")
//KNOCKDOWN
@@ -1237,7 +1236,7 @@
for (var/trigger in E.customTriggers)
speaktrigger += "[trigger], "
to_chat(user, "<b>[C]</b> whispers, \"<i>[speaktrigger] are my triggers.</i>\"")//So they don't trigger themselves!
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, C, "<span class='notice'>You whisper your triggers to [(C.client?.prefs.lewdchem?"Your [E.enthrallGender]":"[E.master]")].</span>"), 5)
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, C, "<span class='notice'>You whisper your triggers to [(E.lewd?"Your [E.enthrallGender]":"[E.master]")].</span>"), 5)
//CUSTOM TRIGGERS
@@ -1249,7 +1248,7 @@
if (get_dist(user, H) > 1)//Requires user to be next to their pet.
to_chat(user, "<span class='warning'>You need to be next to your pet to give them a new trigger!</b></span>")
continue
if(!H.client?.prefs.lewdchem)
if(!E.lewd)
to_chat(user, "<span class='warning'>[H] seems incapable of being implanted with triggers.</b></span>")
continue
else
@@ -1272,7 +1271,7 @@
E.customTriggers[trigger] = trigger2
log_game("FERMICHEM: [H] has been implanted by [user] with [trigger], triggering [trigger2].")
E.mental_capacity -= 5
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, H, "<span class='notice'>[(H.client?.prefs.lewdchem?"your [E.enthrallGender]":"[E.master]")] whispers you a new trigger.</span>"), 5)
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, H, "<span class='notice'>[(E.lewd?"your [E.enthrallGender]":"[E.master]")] whispers you a new trigger.</span>"), 5)
to_chat(user, "<span class='notice'><i>You sucessfully set the trigger word [trigger] in [H]</i></span>")
else
to_chat(user, "<span class='warning'>Your pet looks at you confused, it seems they don't understand that effect!</b></span>")
@@ -1290,7 +1289,7 @@
if (get_dist(user, H) > 1)//Requires user to be next to their pet.
to_chat(user, "<span class='warning'>You need to be next to your pet to give them a new echophrase!</b></span>")
continue
if(!H.client?.prefs.lewdchem)
if(!E.lewd)
to_chat(user, "<span class='warning'>[H] seems incapable of being implanted with an echoing phrase.</b></span>")
continue
else
@@ -1334,7 +1333,7 @@
objective = replacetext(lowertext(objective), "suicide", "self-love")
message_admins("[H] has been implanted by [user] with the objective [objective].")
log_game("FERMICHEM: [H] has been implanted by [user] with the objective [objective] via MKUltra.")
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, H, "<span class='notice'>[(H.client?.prefs.lewdchem?"Your [E.enthrallGender]":"[E.master]")] whispers you a new objective.</span>"), 5)
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, H, "<span class='notice'>[(E.lewd?"Your [E.enthrallGender]":"[E.master]")] whispers you a new objective.</span>"), 5)
brainwash(H, objective)
E.mental_capacity -= 200
to_chat(user, "<span class='notice'><i>You sucessfully give an objective to [H]</i></span>")
@@ -1348,7 +1347,7 @@
for(var/V in listeners)
var/mob/living/carbon/human/H = V
var/datum/status_effect/chem/enthrall/E = H.has_status_effect(/datum/status_effect/chem/enthrall)
if(E.phase >= 3 && H.client?.prefs.lewdchem)
if(E.phase >= 3 && E.lewd)
var/instill = stripped_input(user, "Instill an emotion in [H].", MAX_MESSAGE_LEN)
to_chat(H, "<i>[instill]</i>")
to_chat(user, "<span class='notice'><i>You sucessfully instill a feeling in [H]</i></span>")
@@ -1363,7 +1362,7 @@
if(E.phase > 1)
if(user.ckey == E.enthrallID && user.real_name == E.master.real_name)
E.master = user
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, H, "<span class='nicegreen'>[(H.client?.prefs.lewdchem?"You hear the words of your [E.enthrallGender] again!! They're back!!":"You recognise the voice of [E.master].")]</b></span>"), 5)
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, H, "<span class='nicegreen'>[(E.lewd?"You hear the words of your [E.enthrallGender] again!! They're back!!":"You recognise the voice of [E.master].")]</b></span>"), 5)
to_chat(user, "<span class='notice'><i>[H] looks at you with sparkling eyes, recognising you!</i></span>")
//I dunno how to do state objectives without them revealing they're an antag
+1 -1
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@@ -21,7 +21,7 @@
/obj/vehicle/sealed/car/clowncar/auto_assign_occupant_flags(mob/M)
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.mind && H.mind.assigned_role == "Clown") //Ensures only clowns can drive the car. (Including more at once)
if(H.mind && HAS_TRAIT(H.mind, TRAIT_CLOWN_MENTALITY)) //Ensures only clowns can drive the car. (Including more at once)
add_control_flags(M, VEHICLE_CONTROL_DRIVE|VEHICLE_CONTROL_PERMISSION)
return
add_control_flags(M, VEHICLE_CONTROL_KIDNAPPED)
+8
View File
@@ -70,14 +70,22 @@
/obj/item/clothing/under/skirt/red = 3,
/obj/item/clothing/under/skirt/purple = 3,
/obj/item/clothing/under/sundress = 4,
/obj/item/clothing/under/sundresswhite = 4,
/obj/item/clothing/under/stripeddress = 3,
/obj/item/clothing/under/sailordress = 3,
/obj/item/clothing/under/sweptskirt = 3,
/obj/item/clothing/under/greendress = 3,
/obj/item/clothing/under/pinkdress = 3,
/obj/item/clothing/under/redeveninggown = 3,
/obj/item/clothing/under/blacktango = 3,
/obj/item/clothing/under/westernbustle = 3,
/obj/item/clothing/under/flamenco = 3,
/obj/item/clothing/under/flowerdress = 3,
/obj/item/clothing/under/plaid_skirt = 3,
/obj/item/clothing/under/plaid_skirt/blue = 3,
/obj/item/clothing/under/plaid_skirt/purple = 3,
/obj/item/clothing/under/plaid_skirt/green = 3,
/obj/item/clothing/under/croptop = 3,
/obj/item/clothing/glasses/regular = 2,
/obj/item/clothing/glasses/regular/jamjar = 2,
/obj/item/clothing/head/sombrero = 3,