Merge branch 'master' into kevinz000-patch-10
This commit is contained in:
@@ -403,9 +403,9 @@
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if((Proj.damage_type == BURN) || (Proj.damage_type == BRUTE))
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if(!Proj.nodamage && Proj.damage < src.health && isliving(Proj.firer))
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retaliate(Proj.firer)
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..()
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return ..()
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/mob/living/carbon/monkey/hitby(atom/movable/AM, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE)
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/mob/living/carbon/monkey/hitby(atom/movable/AM, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE, datum/thrownthing/throwingdatum)
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if(istype(AM, /obj/item))
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var/obj/item/I = AM
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if(I.throwforce < src.health && I.thrownby && ishuman(I.thrownby))
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@@ -1,9 +1,9 @@
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/mob/living/carbon/monkey/gib_animation()
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new /obj/effect/temp_visual/gib_animation(loc, "gibbed-m")
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/mob/living/carbon/monkey/dust_animation()
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new /obj/effect/temp_visual/dust_animation(loc, "dust-m")
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/mob/living/carbon/monkey/death(gibbed)
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walk(src,0) // Stops dead monkeys from fleeing their attacker or climbing out from inside His Grace
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. = ..()
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/mob/living/carbon/monkey/gib_animation()
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new /obj/effect/temp_visual/gib_animation(loc, "gibbed-m")
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/mob/living/carbon/monkey/dust_animation()
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new /obj/effect/temp_visual/dust_animation(loc, "dust-m")
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/mob/living/carbon/monkey/death(gibbed)
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walk(src,0) // Stops dead monkeys from fleeing their attacker or climbing out from inside His Grace
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. = ..()
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@@ -1,174 +1,174 @@
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/mob/living/carbon/monkey
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name = "monkey"
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verb_say = "chimpers"
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initial_language_holder = /datum/language_holder/monkey
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icon = 'icons/mob/monkey.dmi'
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icon_state = ""
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gender = NEUTER
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pass_flags = PASSTABLE
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ventcrawler = VENTCRAWLER_NUDE
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mob_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
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butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/monkey = 5, /obj/item/stack/sheet/animalhide/monkey = 1)
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type_of_meat = /obj/item/reagent_containers/food/snacks/meat/slab/monkey
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gib_type = /obj/effect/decal/cleanable/blood/gibs
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unique_name = TRUE
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bodyparts = list(/obj/item/bodypart/chest/monkey, /obj/item/bodypart/head/monkey, /obj/item/bodypart/l_arm/monkey,
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/obj/item/bodypart/r_arm/monkey, /obj/item/bodypart/r_leg/monkey, /obj/item/bodypart/l_leg/monkey)
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hud_type = /datum/hud/monkey
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can_be_held = "monkey"
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/mob/living/carbon/monkey/Initialize(mapload, cubespawned=FALSE, mob/spawner)
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verbs += /mob/living/proc/mob_sleep
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verbs += /mob/living/proc/lay_down
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if(unique_name) //used to exclude pun pun
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gender = pick(MALE, FEMALE)
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real_name = name
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//initialize limbs
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create_bodyparts()
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create_internal_organs()
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. = ..()
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if (cubespawned)
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var/cap = CONFIG_GET(number/monkeycap)
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if (LAZYLEN(SSmobs.cubemonkeys) > cap)
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if (spawner)
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to_chat(spawner, "<span class='warning'>Bluespace harmonics prevent the spawning of more than [cap] monkeys on the station at one time!</span>")
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return INITIALIZE_HINT_QDEL
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SSmobs.cubemonkeys += src
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create_dna(src)
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dna.initialize_dna(random_blood_type())
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/mob/living/carbon/monkey/Destroy()
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SSmobs.cubemonkeys -= src
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return ..()
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/mob/living/carbon/monkey/generate_mob_holder()
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var/obj/item/clothing/head/mob_holder/holder = new(get_turf(src), src, "monkey", 'icons/mob/animals_held.dmi', 'icons/mob/animals_held_lh.dmi', 'icons/mob/animals_held_rh.dmi', TRUE)
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return holder
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/mob/living/carbon/monkey/create_internal_organs()
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internal_organs += new /obj/item/organ/appendix
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internal_organs += new /obj/item/organ/lungs
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internal_organs += new /obj/item/organ/heart
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internal_organs += new /obj/item/organ/brain
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internal_organs += new /obj/item/organ/tongue
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internal_organs += new /obj/item/organ/eyes
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internal_organs += new /obj/item/organ/ears
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internal_organs += new /obj/item/organ/liver
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internal_organs += new /obj/item/organ/stomach
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..()
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/mob/living/carbon/monkey/on_reagent_change()
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. = ..()
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remove_movespeed_modifier(MOVESPEED_ID_MONKEY_REAGENT_SPEEDMOD, TRUE)
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var/amount
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if(reagents.has_reagent("morphine"))
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amount = -1
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if(amount)
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add_movespeed_modifier(MOVESPEED_ID_MONKEY_REAGENT_SPEEDMOD, TRUE, 100, override = TRUE, multiplicative_slowdown = amount)
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/mob/living/carbon/monkey/updatehealth()
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. = ..()
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var/slow = 0
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var/health_deficiency = (100 - health)
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if(health_deficiency >= 45)
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slow += (health_deficiency / 25)
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add_movespeed_modifier(MOVESPEED_ID_MONKEY_HEALTH_SPEEDMOD, TRUE, 100, override = TRUE, multiplicative_slowdown = slow)
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/mob/living/carbon/monkey/adjust_bodytemperature(amount)
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. = ..()
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var/slow = 0
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if (bodytemperature < 283.222)
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slow += (283.222 - bodytemperature) / 10 * 1.75
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if(slow <= 0)
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return
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add_movespeed_modifier(MOVESPEED_ID_MONKEY_TEMPERATURE_SPEEDMOD, TRUE, 100, override = TRUE, multiplicative_slowdown = amount)
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/mob/living/carbon/monkey/Stat()
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..()
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if(statpanel("Status"))
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stat(null, "Intent: [a_intent]")
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stat(null, "Move Mode: [m_intent]")
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if(client && mind)
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var/datum/antagonist/changeling/changeling = mind.has_antag_datum(/datum/antagonist/changeling)
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if(changeling)
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stat("Chemical Storage", "[changeling.chem_charges]/[changeling.chem_storage]")
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stat("Absorbed DNA", changeling.absorbedcount)
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return
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/mob/living/carbon/monkey/verb/removeinternal()
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set name = "Remove Internals"
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set category = "IC"
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internal = null
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return
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/mob/living/carbon/monkey/IsAdvancedToolUser()//Unless its monkey mode monkeys cant use advanced tools
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if(mind && is_monkey(mind))
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return TRUE
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return FALSE
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/mob/living/carbon/monkey/reagent_check(datum/reagent/R) //can metabolize all reagents
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return FALSE
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/mob/living/carbon/monkey/canBeHandcuffed()
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return TRUE
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/mob/living/carbon/monkey/assess_threat(judgement_criteria, lasercolor = "", datum/callback/weaponcheck=null)
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if(judgement_criteria & JUDGE_EMAGGED)
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return 10 //Everyone is a criminal!
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var/threatcount = 0
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//Securitrons can't identify monkeys
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if( !(judgement_criteria & JUDGE_IGNOREMONKEYS) && (judgement_criteria & JUDGE_IDCHECK) )
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threatcount += 4
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//Lasertag bullshit
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if(lasercolor)
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if(lasercolor == "b")//Lasertag turrets target the opposing team, how great is that? -Sieve
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if(is_holding_item_of_type(/obj/item/gun/energy/laser/redtag))
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threatcount += 4
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if(lasercolor == "r")
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if(is_holding_item_of_type(/obj/item/gun/energy/laser/bluetag))
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threatcount += 4
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return threatcount
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//Check for weapons
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if( (judgement_criteria & JUDGE_WEAPONCHECK) && weaponcheck )
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for(var/obj/item/I in held_items) //if they're holding a gun
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if(weaponcheck.Invoke(I))
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threatcount += 4
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if(weaponcheck.Invoke(back)) //if a weapon is present in the back slot
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threatcount += 4 //trigger look_for_perp() since they're nonhuman and very likely hostile
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//mindshield implants imply trustworthyness
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if(HAS_TRAIT(src, TRAIT_MINDSHIELD))
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threatcount -= 1
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return threatcount
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/mob/living/carbon/monkey/IsVocal()
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if(!getorganslot(ORGAN_SLOT_LUNGS))
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return 0
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return 1
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/mob/living/carbon/monkey/can_use_guns(obj/item/G)
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return TRUE
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/mob/living/carbon/monkey/angry
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aggressive = TRUE
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/mob/living/carbon/monkey/angry/Initialize()
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. = ..()
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if(prob(10))
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var/obj/item/clothing/head/helmet/justice/escape/helmet = new(src)
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equip_to_slot_or_del(helmet,SLOT_HEAD)
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helmet.attack_self(src) // todo encapsulate toggle
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/mob/living/carbon/monkey
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name = "monkey"
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verb_say = "chimpers"
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initial_language_holder = /datum/language_holder/monkey
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icon = 'icons/mob/monkey.dmi'
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icon_state = ""
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gender = NEUTER
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pass_flags = PASSTABLE
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ventcrawler = VENTCRAWLER_NUDE
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mob_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
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butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/monkey = 5, /obj/item/stack/sheet/animalhide/monkey = 1)
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type_of_meat = /obj/item/reagent_containers/food/snacks/meat/slab/monkey
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gib_type = /obj/effect/decal/cleanable/blood/gibs
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unique_name = TRUE
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bodyparts = list(/obj/item/bodypart/chest/monkey, /obj/item/bodypart/head/monkey, /obj/item/bodypart/l_arm/monkey,
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/obj/item/bodypart/r_arm/monkey, /obj/item/bodypart/r_leg/monkey, /obj/item/bodypart/l_leg/monkey)
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hud_type = /datum/hud/monkey
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can_be_held = "monkey"
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/mob/living/carbon/monkey/Initialize(mapload, cubespawned=FALSE, mob/spawner)
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verbs += /mob/living/proc/mob_sleep
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verbs += /mob/living/proc/lay_down
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if(unique_name) //used to exclude pun pun
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gender = pick(MALE, FEMALE)
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real_name = name
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||||
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||||
//initialize limbs
|
||||
create_bodyparts()
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create_internal_organs()
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. = ..()
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if (cubespawned)
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var/cap = CONFIG_GET(number/monkeycap)
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if (LAZYLEN(SSmobs.cubemonkeys) > cap)
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if (spawner)
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to_chat(spawner, "<span class='warning'>Bluespace harmonics prevent the spawning of more than [cap] monkeys on the station at one time!</span>")
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return INITIALIZE_HINT_QDEL
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SSmobs.cubemonkeys += src
|
||||
|
||||
create_dna(src)
|
||||
dna.initialize_dna(random_blood_type())
|
||||
|
||||
/mob/living/carbon/monkey/Destroy()
|
||||
SSmobs.cubemonkeys -= src
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/monkey/generate_mob_holder()
|
||||
var/obj/item/clothing/head/mob_holder/holder = new(get_turf(src), src, "monkey", 'icons/mob/animals_held.dmi', 'icons/mob/animals_held_lh.dmi', 'icons/mob/animals_held_rh.dmi', TRUE)
|
||||
return holder
|
||||
|
||||
/mob/living/carbon/monkey/create_internal_organs()
|
||||
internal_organs += new /obj/item/organ/appendix
|
||||
internal_organs += new /obj/item/organ/lungs
|
||||
internal_organs += new /obj/item/organ/heart
|
||||
internal_organs += new /obj/item/organ/brain
|
||||
internal_organs += new /obj/item/organ/tongue
|
||||
internal_organs += new /obj/item/organ/eyes
|
||||
internal_organs += new /obj/item/organ/ears
|
||||
internal_organs += new /obj/item/organ/liver
|
||||
internal_organs += new /obj/item/organ/stomach
|
||||
..()
|
||||
|
||||
/mob/living/carbon/monkey/on_reagent_change()
|
||||
. = ..()
|
||||
remove_movespeed_modifier(MOVESPEED_ID_MONKEY_REAGENT_SPEEDMOD, TRUE)
|
||||
var/amount
|
||||
if(reagents.has_reagent(/datum/reagent/medicine/morphine))
|
||||
amount = -1
|
||||
if(amount)
|
||||
add_movespeed_modifier(MOVESPEED_ID_MONKEY_REAGENT_SPEEDMOD, TRUE, 100, override = TRUE, multiplicative_slowdown = amount)
|
||||
|
||||
/mob/living/carbon/monkey/updatehealth()
|
||||
. = ..()
|
||||
var/slow = 0
|
||||
var/health_deficiency = (100 - health)
|
||||
if(health_deficiency >= 45)
|
||||
slow += (health_deficiency / 25)
|
||||
add_movespeed_modifier(MOVESPEED_ID_MONKEY_HEALTH_SPEEDMOD, TRUE, 100, override = TRUE, multiplicative_slowdown = slow)
|
||||
|
||||
/mob/living/carbon/monkey/adjust_bodytemperature(amount)
|
||||
. = ..()
|
||||
var/slow = 0
|
||||
if (bodytemperature < 283.222)
|
||||
slow += (283.222 - bodytemperature) / 10 * 1.75
|
||||
if(slow <= 0)
|
||||
return
|
||||
add_movespeed_modifier(MOVESPEED_ID_MONKEY_TEMPERATURE_SPEEDMOD, TRUE, 100, override = TRUE, multiplicative_slowdown = amount)
|
||||
|
||||
/mob/living/carbon/monkey/Stat()
|
||||
..()
|
||||
if(statpanel("Status"))
|
||||
stat(null, "Intent: [a_intent]")
|
||||
stat(null, "Move Mode: [m_intent]")
|
||||
if(client && mind)
|
||||
var/datum/antagonist/changeling/changeling = mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
if(changeling)
|
||||
stat("Chemical Storage", "[changeling.chem_charges]/[changeling.chem_storage]")
|
||||
stat("Absorbed DNA", changeling.absorbedcount)
|
||||
return
|
||||
|
||||
|
||||
/mob/living/carbon/monkey/verb/removeinternal()
|
||||
set name = "Remove Internals"
|
||||
set category = "IC"
|
||||
internal = null
|
||||
return
|
||||
|
||||
|
||||
/mob/living/carbon/monkey/IsAdvancedToolUser()//Unless its monkey mode monkeys cant use advanced tools
|
||||
if(mind && is_monkey(mind))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/carbon/monkey/reagent_check(datum/reagent/R) //can metabolize all reagents
|
||||
return FALSE
|
||||
|
||||
/mob/living/carbon/monkey/canBeHandcuffed()
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/monkey/assess_threat(judgement_criteria, lasercolor = "", datum/callback/weaponcheck=null)
|
||||
if(judgement_criteria & JUDGE_EMAGGED)
|
||||
return 10 //Everyone is a criminal!
|
||||
|
||||
var/threatcount = 0
|
||||
|
||||
//Securitrons can't identify monkeys
|
||||
if( !(judgement_criteria & JUDGE_IGNOREMONKEYS) && (judgement_criteria & JUDGE_IDCHECK) )
|
||||
threatcount += 4
|
||||
|
||||
//Lasertag bullshit
|
||||
if(lasercolor)
|
||||
if(lasercolor == "b")//Lasertag turrets target the opposing team, how great is that? -Sieve
|
||||
if(is_holding_item_of_type(/obj/item/gun/energy/laser/redtag))
|
||||
threatcount += 4
|
||||
|
||||
if(lasercolor == "r")
|
||||
if(is_holding_item_of_type(/obj/item/gun/energy/laser/bluetag))
|
||||
threatcount += 4
|
||||
|
||||
return threatcount
|
||||
|
||||
//Check for weapons
|
||||
if( (judgement_criteria & JUDGE_WEAPONCHECK) && weaponcheck )
|
||||
for(var/obj/item/I in held_items) //if they're holding a gun
|
||||
if(weaponcheck.Invoke(I))
|
||||
threatcount += 4
|
||||
if(weaponcheck.Invoke(back)) //if a weapon is present in the back slot
|
||||
threatcount += 4 //trigger look_for_perp() since they're nonhuman and very likely hostile
|
||||
|
||||
//mindshield implants imply trustworthyness
|
||||
if(HAS_TRAIT(src, TRAIT_MINDSHIELD))
|
||||
threatcount -= 1
|
||||
|
||||
return threatcount
|
||||
|
||||
/mob/living/carbon/monkey/IsVocal()
|
||||
if(!getorganslot(ORGAN_SLOT_LUNGS))
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/monkey/can_use_guns(obj/item/G)
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/monkey/angry
|
||||
aggressive = TRUE
|
||||
|
||||
/mob/living/carbon/monkey/angry/Initialize()
|
||||
. = ..()
|
||||
if(prob(10))
|
||||
var/obj/item/clothing/head/helmet/justice/escape/helmet = new(src)
|
||||
equip_to_slot_or_del(helmet,SLOT_HEAD)
|
||||
helmet.attack_self(src) // todo encapsulate toggle
|
||||
|
||||
@@ -189,18 +189,18 @@
|
||||
..()
|
||||
|
||||
switch (severity)
|
||||
if (1)
|
||||
if (EXPLODE_DEVASTATE)
|
||||
gib()
|
||||
return
|
||||
|
||||
if (2)
|
||||
if (EXPLODE_HEAVY)
|
||||
take_overall_damage(60, 60)
|
||||
damage_clothes(200, BRUTE, "bomb")
|
||||
adjustEarDamage(30, 120)
|
||||
if(prob(70))
|
||||
Unconscious(200)
|
||||
|
||||
if(3)
|
||||
if(EXPLODE_LIGHT)
|
||||
take_overall_damage(30, 0)
|
||||
damage_clothes(50, BRUTE, "bomb")
|
||||
adjustEarDamage(15,60)
|
||||
|
||||
@@ -1,80 +1,80 @@
|
||||
|
||||
/mob/living/carbon/monkey/regenerate_icons()
|
||||
if(!..())
|
||||
update_body_parts()
|
||||
update_hair()
|
||||
update_inv_wear_mask()
|
||||
update_inv_head()
|
||||
update_inv_back()
|
||||
update_transform()
|
||||
|
||||
|
||||
////////
|
||||
|
||||
|
||||
/mob/living/carbon/monkey/update_hair()
|
||||
remove_overlay(HAIR_LAYER)
|
||||
|
||||
var/obj/item/bodypart/head/HD = get_bodypart(BODY_ZONE_HEAD)
|
||||
if(!HD) //Decapitated
|
||||
return
|
||||
|
||||
if(HAS_TRAIT(src, TRAIT_HUSK))
|
||||
return
|
||||
|
||||
var/hair_hidden = 0
|
||||
|
||||
if(head)
|
||||
var/obj/item/I = head
|
||||
if(I.flags_inv & HIDEHAIR)
|
||||
hair_hidden = 1
|
||||
if(wear_mask)
|
||||
var/obj/item/clothing/mask/M = wear_mask
|
||||
if(M.flags_inv & HIDEHAIR)
|
||||
hair_hidden = 1
|
||||
if(!hair_hidden)
|
||||
if(!getorgan(/obj/item/organ/brain)) //Applies the debrained overlay if there is no brain
|
||||
overlays_standing[HAIR_LAYER] = mutable_appearance('icons/mob/human_face.dmi', "debrained", -HAIR_LAYER)
|
||||
apply_overlay(HAIR_LAYER)
|
||||
|
||||
|
||||
/mob/living/carbon/monkey/update_fire()
|
||||
..("Monkey_burning")
|
||||
|
||||
/mob/living/carbon/monkey/update_inv_legcuffed()
|
||||
remove_overlay(LEGCUFF_LAYER)
|
||||
clear_alert("legcuffed")
|
||||
if(legcuffed)
|
||||
var/mutable_appearance/legcuffs = mutable_appearance('icons/mob/restraints.dmi', legcuffed.item_state, -LEGCUFF_LAYER)
|
||||
legcuffs.color = handcuffed.color
|
||||
legcuffs.pixel_y = 8
|
||||
|
||||
overlays_standing[HANDCUFF_LAYER] = legcuffs
|
||||
apply_overlay(LEGCUFF_LAYER)
|
||||
throw_alert("legcuffed", /obj/screen/alert/restrained/legcuffed, new_master = legcuffed)
|
||||
|
||||
//monkey HUD updates for items in our inventory
|
||||
|
||||
//update whether our head item appears on our hud.
|
||||
/mob/living/carbon/monkey/update_hud_head(obj/item/I)
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
I.screen_loc = ui_monkey_head
|
||||
client.screen += I
|
||||
|
||||
//update whether our mask item appears on our hud.
|
||||
/mob/living/carbon/monkey/update_hud_wear_mask(obj/item/I)
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
I.screen_loc = ui_monkey_mask
|
||||
client.screen += I
|
||||
|
||||
//update whether our neck item appears on our hud.
|
||||
/mob/living/carbon/monkey/update_hud_neck(obj/item/I)
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
I.screen_loc = ui_monkey_neck
|
||||
client.screen += I
|
||||
|
||||
//update whether our back item appears on our hud.
|
||||
/mob/living/carbon/monkey/update_hud_back(obj/item/I)
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
I.screen_loc = ui_monkey_back
|
||||
|
||||
/mob/living/carbon/monkey/regenerate_icons()
|
||||
if(!..())
|
||||
update_body_parts()
|
||||
update_hair()
|
||||
update_inv_wear_mask()
|
||||
update_inv_head()
|
||||
update_inv_back()
|
||||
update_transform()
|
||||
|
||||
|
||||
////////
|
||||
|
||||
|
||||
/mob/living/carbon/monkey/update_hair()
|
||||
remove_overlay(HAIR_LAYER)
|
||||
|
||||
var/obj/item/bodypart/head/HD = get_bodypart(BODY_ZONE_HEAD)
|
||||
if(!HD) //Decapitated
|
||||
return
|
||||
|
||||
if(HAS_TRAIT(src, TRAIT_HUSK))
|
||||
return
|
||||
|
||||
var/hair_hidden = 0
|
||||
|
||||
if(head)
|
||||
var/obj/item/I = head
|
||||
if(I.flags_inv & HIDEHAIR)
|
||||
hair_hidden = 1
|
||||
if(wear_mask)
|
||||
var/obj/item/clothing/mask/M = wear_mask
|
||||
if(M.flags_inv & HIDEHAIR)
|
||||
hair_hidden = 1
|
||||
if(!hair_hidden)
|
||||
if(!getorgan(/obj/item/organ/brain)) //Applies the debrained overlay if there is no brain
|
||||
overlays_standing[HAIR_LAYER] = mutable_appearance('icons/mob/human_face.dmi', "debrained", -HAIR_LAYER)
|
||||
apply_overlay(HAIR_LAYER)
|
||||
|
||||
|
||||
/mob/living/carbon/monkey/update_fire()
|
||||
..("Monkey_burning")
|
||||
|
||||
/mob/living/carbon/monkey/update_inv_legcuffed()
|
||||
remove_overlay(LEGCUFF_LAYER)
|
||||
clear_alert("legcuffed")
|
||||
if(legcuffed)
|
||||
var/mutable_appearance/legcuffs = mutable_appearance('icons/mob/restraints.dmi', legcuffed.item_state, -LEGCUFF_LAYER)
|
||||
legcuffs.color = handcuffed.color
|
||||
legcuffs.pixel_y = 8
|
||||
|
||||
overlays_standing[HANDCUFF_LAYER] = legcuffs
|
||||
apply_overlay(LEGCUFF_LAYER)
|
||||
throw_alert("legcuffed", /obj/screen/alert/restrained/legcuffed, new_master = legcuffed)
|
||||
|
||||
//monkey HUD updates for items in our inventory
|
||||
|
||||
//update whether our head item appears on our hud.
|
||||
/mob/living/carbon/monkey/update_hud_head(obj/item/I)
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
I.screen_loc = ui_monkey_head
|
||||
client.screen += I
|
||||
|
||||
//update whether our mask item appears on our hud.
|
||||
/mob/living/carbon/monkey/update_hud_wear_mask(obj/item/I)
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
I.screen_loc = ui_monkey_mask
|
||||
client.screen += I
|
||||
|
||||
//update whether our neck item appears on our hud.
|
||||
/mob/living/carbon/monkey/update_hud_neck(obj/item/I)
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
I.screen_loc = ui_monkey_neck
|
||||
client.screen += I
|
||||
|
||||
//update whether our back item appears on our hud.
|
||||
/mob/living/carbon/monkey/update_hud_back(obj/item/I)
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
I.screen_loc = ui_monkey_back
|
||||
client.screen += I
|
||||
Reference in New Issue
Block a user